Build DEBUG30 real StateBlock Apply
This commit is contained in:
@@ -215,7 +215,7 @@ jobs:
|
|||||||
cat > package/README_TEST.txt <<'EOF'
|
cat > package/README_TEST.txt <<'EOF'
|
||||||
WeirdUtils Safe Standalone Core Test V8 DEBUG
|
WeirdUtils Safe Standalone Core Test V8 DEBUG
|
||||||
|
|
||||||
DEBUG29 isolates the exact-material replay with a full outer D3DSBT_ALL save/restore and explicitly rebinds cached geometry/VS state after each per-draw state apply to prevent D3D state leakage and stray lines.
|
DEBUG30 fixes IDirect3DStateBlock9::Apply to use vtable slot 5 (slot 4 is Capture), retaining DEBUG29's full outer-state isolation and explicit geometry/VS rebinding.
|
||||||
|
|
||||||
outline.dll
|
outline.dll
|
||||||
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.
|
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.
|
||||||
|
|||||||
Reference in New Issue
Block a user