fix range filter
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@@ -51,10 +51,6 @@ filter.hostile = function(unit)
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return UnitIsEnemy("player", unit) and true or false
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end
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filter.range = function(unit)
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return CheckInteractDistance(unit, 4) and true or false
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end
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Cursive.filter = filter
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function Cursive:ShouldDisplayGuid(guid)
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