Commit Graph
611 Commits
Author SHA1 Message Date
brues-code daa7d6f2bf Merge pull request #1 from Seraphic8x2244/feedpet-pethappiness
new command /feedpet, new conditional [pethappiness]
2026-08-25 09:43:41 -05:00
Brues 6d73c6b006 Localize Feed Pet via spell ID and fix IsReactive param
- Resolve Feed Pet from spell ID 6991 (C_Spell.GetSpellName) so /feedpet works on non-enUS clients without a Localized.Spells entry
- Fix CleveRoids.IsReactive referencing undefined global spellName instead of its name parameter
2026-08-25 09:42:36 -05:00
Seraphic8x2244 d5baecaf41 new command feedpet, new conditional pethappiness 2026-08-25 09:26:59 -05:00
Brues 5c31232b52 LoadSavedVariablesFirst 2026-08-23 14:40:01 -05:00
Brues d5cae2136c added CleveRoids_LearnedDurations nil check 2026-08-23 14:33:29 -05:00
Brues 004eebc9f7 Coalesce macro/spell rebuilds to cut the login event storm
UPDATE_MACROS and SPELLS_CHANGED each did a full spell + talent + pet +
120-slot action-bar rebuild inline, and both fire several times during
login as the spellbook and macros populate - so the rebuild ran 4-6
times in the first ~2s, most of it duplicated work fanning 120 button
updates out to Blizzard/pfUI/Bongos each pass.

Defer the rebuild instead: UPDATE_MACROS, SPELLS_CHANGED and PLAYER_LOGIN
arm a 0.3s debounce (macroRebuildTime); the update loop runs RebuildMacros
once when the burst settles. RebuildMacros skips the action-bar pass until
`ready` (GetAction early-returns before then, and the +1.5s init timer
builds the bars once anyway), and BAG_UPDATE_DELAYED's bar rebuild is
gated on `ready` too. Net: IndexActionBars runs once at login (the
suppressed init-timer pass) instead of 4-6 times, IndexSpells ~2x instead
of ~5x. Runtime macro edits and bag changes still do a full unsuppressed
rebuild, just debounced.
v3.1.10
2026-08-21 21:39:11 -05:00
Brues 63b484b1ea Replace WDB tooltip warmup with GET_ITEM_INFO_RECEIVED handler
ClassicAPI hooks the global GetItemInfo to auto-warm the item cache on a
miss and fires GET_ITEM_INFO_RECEIVED when the async fill lands, so the
tooltip-scan warmup is obsolete: IndexItems's own GetItemInfo calls
already trigger the same warmup, and owned items (bags + equipped) are
priority-prefetched by the engine. The old warmup also assumed the fill
was synchronous, which no longer holds.

Drop DoWDBWarmup and its login scheduling; instead listen for
GET_ITEM_INFO_RECEIVED and run a debounced re-index. IndexItems records
owned itemIDs it could not resolve into pendingItemInfo, and the handler
ignores any fill not in that set (quest DB scans, AH sweeps, chat-link
hovers, inspects) in O(1) so unrelated bursts do not cause reindex churn.
2026-08-21 21:02:59 -05:00
Brues cf47d8caba Use SetSpellByID for tooltip v3.1.9 2026-08-06 00:33:12 -05:00
Brues 71f8f74237 Support #showtooltip spell:<id> and item:<id>
GetSpell/GetItem now resolve explicit spell:/item: ID forms. spell:<id>
prefers the player's spellbook entry via FindSpellBookSlotByID (per-rank
and pet aware) for full cost/cooldown/usability, falling back to an
id-only entry rendered via SetSpellByID for spells not in the book.
item:<id> reuses the existing numeric lookup for location-aware tooltips.

Guard the id-only path against nil spellSlot/cost in TestForActiveAction
and GetActionCooldown so display-only spell references don't crash.

Remove the dead, no-op GetSpellSlotByID stub.
2026-08-06 00:15:19 -05:00
Brues 1a98a05b7e Remove redundant local 'i' declarations
Delete unnecessary local 'i' declarations in Extensions/Mouseover/pfUI.lua (ResolvePfUnit, RegisterPartyScripts, RegisterRaidScripts, RegisterRaidMarkScripts). The for-loop headers already provide a local loop variable, so the explicit locals were redundant and could shadow variables. No functional change.
2026-08-02 15:18:48 -05:00
Brues 64e3f93042 Specifically disable pfUI mouseover hooks when unit attribute exists v3.1.8 2026-08-02 15:11:46 -05:00
Brues 0c86ed67e9 Revert "Drop redundant pfUI mouseover frame hooks; pfUI sets native mouseover"
This reverts commit c5bc69560e.
2026-08-02 15:07:35 -05:00
Brues 60c1b7f235 dont bother hooking into brues-code pfUI 2026-08-01 20:21:37 -05:00
Brues 8c10353567 removed useless GetSpellRecField checks 2026-07-30 20:41:23 -05:00
Brues fcd206756d Replace equipment cache with C_Item.IsEquippedItem
HasGearEquipped now wraps ClassicAPI's native slot-walk, which
short-circuits on first match. Removes BuildEquipmentCache, the
_equipped* cache tables/invalidation, and the InvalidateEquipmentCache
call from PLAYER_EQUIPMENT_CHANGED. [equipped] reads live engine state,
so no cache staleness surface remains; also gains item-link support.
2026-07-30 20:35:39 -05:00
Brues 8d86389a03 Remove dead IndexEquippedItems (no callers) 2026-07-30 20:28:39 -05:00
Brues 8c85ce572a Scope PLAYER_EQUIPMENT_CHANGED to the changed slot
Replace the full IndexItems + action-bar rebuild with a single-slot
IndexEquipSlot using the event's arg1 (slot) and arg2 (hasCurrent),
and drop the now-pointless throttle/deferral. Bag-side deltas remain
covered by BAG_UPDATE_DELAYED; [equipped] runs off its own cache.
2026-07-30 20:28:05 -05:00
Brues a2db3ebd42 Add indoors/outdoors conditionals via ClassicAPI v3.1.7 2026-07-30 19:59:50 -05:00
Brues 66d5f0c618 Switch to PLAYER_EQUIPMENT_CHANGED event
Replace UNIT_INVENTORY_CHANGED with PLAYER_EQUIPMENT_CHANGED in event registration and handler
2026-07-30 19:59:38 -05:00
Brues 7cf2ad95c3 Use BAG_UPDATE_DELAYED 2026-07-30 19:51:24 -05:00
Brues c5bc69560e Drop redundant pfUI mouseover frame hooks; pfUI sets native mouseover
pfUI.uf:EnableScripts binds pfUI.uf.OnEnter to every unitframe, which calls
Nampower's SetMouseoverUnit -- so the native "mouseover" token already resolves
to the hovered pfUI frame (player/target/party/raid/focus/pettarget/partytarget/
...). Every conditional consumer checks UnitExists("mouseover") before the
CleveRoids.mouseoverUnit fallback, so the 10 per-frame OnEnter/OnLeave hookers
here were pure duplication (they even chained pfUI's OnEnter).

Removed all of them. Kept RegisterRaidMarkScripts (raid-marker rows aren't
unitframes, so pfUI sets no mouseover for them -> still needed for mark1..mark8)
and HookPfCast (unrelated /pfcast conditional wrapper), plus the PfSet/PfClear/
resolve helpers the raid-mark path uses.
2026-07-30 00:28:00 -05:00
Brues ce10c9f456 Derive membership-only spell families by name, not hardcoded rank lists
Rip/Rake/Conflagrate/MoltenBlast/DarkHarvest were hardcoded {rankID=true} sets
used only for membership tests. Replaced with a metatable-backed RankSet(seedID):
t[spellID] name-matches the spellID against one seed rank via C_Spell.GetSpellName,
which resolves every rank (no enumeration) and TWoW's custom spells (confirmed
36916 -> 'Molten Blast' on the TWoW client). Read shape is unchanged, so all
consumers work untouched. Locale-safe (name derived from the seed ID). Custom
seeds absent on a stock client resolve to nil and simply never match -- correct,
those spells can't be cast there.

Left hardcoded: the pairs()-iterated sets (FerociousBite/FlameShock/Immolate),
BleedSpellIDs (Pounce cast/bleed name collision), ComboScalingSpellsByID (carries
base/increment), PounceToBleedMapping (trigger relationship), MobsThatBleed (GUIDs).
2026-07-28 12:21:38 -05:00
Brues 08dd3ba4dd Remove dead code from ComboPointTracker
PounceBleedSpellIDs, GetLastComboPointsForSpell, and GetLastDurationForSpell
were each definition-only with zero references anywhere in the addon. The
Pounce bleed IDs are still covered by BleedSpellIDs (detection) and
PounceToBleedMapping (cast->trigger).
2026-07-28 12:10:54 -05:00
Brues b1fb2af861 remove fallbacks 2026-07-28 10:39:41 -05:00
Brues 7382e8a55f Unify dispel scan on GetAuraDataByIndex with a filter
scanDispel now calls C_UnitAuras.GetAuraDataByIndex(unit, i, filter) instead of
selecting GetBuffDataByIndex/GetDebuffDataByIndex -- the two are documented as
GetAuraDataByIndex with a HELPFUL/HARMFUL filter, and the index runs within the
filtered range identically. Drops the helpful-and-A-or-B function pick.
2026-07-28 09:55:05 -05:00
Brues 37434911e4 Resolve tracked aura texture/stacks via C_UnitAuras, not slot scans
FindPlayerDebuff and FindPlayerBuff hand-scanned debuff/buff slots for a
spellID to pull icon + stacks. Both now use ClassicAPI.GetUnitAuraBySpellID
(AuraData.icon / .applications) -- FindPlayerDebuff unfiltered (walks both
ranges, was debuff-then-buff), FindPlayerBuff HELPFUL-filtered (buff-only).
Search order is immaterial since a spellID is only ever a buff or a debuff.
2026-07-28 09:20:23 -05:00
Brues da8ea22998 Match buff-based immunity via C_UnitAuras.GetAuraDataBySpellName
Replaces the 32-slot UnitBuff + C_Spell.GetSpellName name-compare loop with a
single ClassicAPI.GetAuraDataBySpellName(unit, name, "HELPFUL") lookup.
Locale-identical to the old compare (both use the localized Spell.dbc name).
Wrapper added next to GetUnitAuraBySpellID.
2026-07-28 09:16:33 -05:00
Brues d82eeabf22 Detect Banish via C_UnitAuras.GetUnitAuraBySpellID, not slot scan
The Banish immunity check hand-scanned 16 debuff slots plus 32 buff slots
(NPC overflow) for spellID 710/18647. ClassicAPI.GetUnitAuraBySpellID walks
the whole aura array in one call per rank, so it finds the debuff wherever it
lands -- including an NPC's overflow buff slots -- dropping the two loops and
the UnitIsPlayer gate. Wrapper added alongside UnitHasDispelType.
2026-07-28 09:12:29 -05:00
Brues dd61767eb9 Add [locked]/[nolocked] school-interrupt conditional via C_LossOfControl
Detects a spell-school interrupt lockout (Counterspell/Kick/Pummel/Earth
Shock) on the player -- the server-side lockout that no debuff scan can see,
since it's a SMSG_SPELL_COOLDOWN packet, not an aura. ClassicAPI's
C_LossOfControl aggregates it as SCHOOL_INTERRUPT with a lockoutSchool mask.

ClassicAPI.GetSchoolLockout() returns the locked school mask; ValidateSchoolLocked
tests a school name against it (bitmask check without the 5.1-only % operator).
[locked] = any school kicked, [locked:frost] = that school, [locked:fire/frost]
= either; [nolocked:...] negates with AND (neither). Registered in
BOOLEAN_CONDITIONALS for the bare form; LOSS_OF_CONTROL_ADDED/UPDATE wired to
refresh the icon. Full silences remain [mycc:silence].
2026-07-28 08:57:37 -05:00
Brues 2e8ed33a6a focus/focustarget is provided by classicapi now 2026-07-28 00:02:45 -05:00
Brues 403567b381 Scan nameplateN unit tokens for /target candidates, not SuperWoW WorldFrame
The /target candidate search's last SuperWoW-gated block walked WorldFrame
children and scraped GUIDs via pcall(frame.GetName, frame, 1). ClassicAPI now
provides modern nameplateN unit tokens that work with UnitExists/UnitCanAttack/
TargetUnit directly, so it collapses to iterating nameplate1..40 -- no SuperWoW
dependency, no WorldFrame hackery, and it also picks up default vanilla
nameplates. Scans the full range since assigned slots can be sparse.
2026-07-28 00:00:51 -05:00
Brues 7ecb66a8dc Add left/right modifier variants to kmods via ClassicAPI
kmods gains lctrl/rctrl, lalt/ralt, lshift/rshift (ClassicAPI's side-specific
IsLeft*/IsRight* key checks), so [mod:lshift]/[mod:ralt] and castsequence
reset=lctrl work. mod/nomod now use ClassicAPI's IsModifierKeyDown instead of
OR-ing the three individual checks.
2026-07-27 22:46:18 -05:00
Brues 494aced5bd Resolve [mhimbue:Name] via enchant DBC, not tooltip scan
CheckWeaponImbueByName now resolves the applied temp-enchant ID to its
localized name via ClassicAPI (C_Item.GetEnchantInfo) and matches that
directly -- exact and locale-clean, replacing the green-text tooltip
heuristics for named enchants (poisons, oils, Mongoose, Windfury). Only
nameless enchants (sharpening/weightstones, no DBC name) fall through to
the tooltip scan, so no regression.
2026-07-27 22:44:13 -05:00
Brues 4f76255f73 Mark GetWeaponEnchantInfo TODO item done 2026-07-27 22:42:47 -05:00
Brues fd8050aee1 Add [mhenchant]/[ohenchant] weapon temp-enchant conditionals
Uses ClassicAPI's modern C_Item.GetWeaponEnchantInfo (12-tuple with
enchant IDs) plus C_Item.GetEnchantInfo (ID -> localized name) to match
WHICH temporary weapon enchant is applied -- by SpellItemEnchantment ID or
name -- not just that one exists. Locale-proof and exact, unlike
[mhimbue:Name]'s green-text tooltip scan.

ClassicAPI.lua gains GetWeaponEnchant(slot) (centralizes the tuple
indexing, vanilla-global fallback) and GetEnchantName(id). ValidateWeaponImbue
now reads through GetWeaponEnchant. New keywords mhenchant/nomhenchant/
ohenchant/noohenchant support bare (any enchant), single ID/name, and
OR-lists ([mhenchant:2823/Deadly_Poison]); registered in BOOLEAN_CONDITIONALS
for the bare form and auto-added to VALID_CONDITIONALS via Keywords.
2026-07-27 22:42:09 -05:00
Brues 0e07eafbf9 Add [equipset]/[noequipset] conditionals for equipment sets
Checks whether a saved ClassicAPI equipment set is currently equipped, via
C_EquipmentSet.GetEquipmentSetInfo's isEquipped flag (wrapped as
ClassicAPI.IsEquipmentSetEquipped). Named [equipset] rather than [set] to avoid
colliding with the existing tier/item-set piece-count conditional. Supports
OR-lists ([equipset:Raid/Farm]) and negation ([noequipset:PvP]). Pairs with the
conditional /equipset command: swap with one, branch on the other.
2026-07-27 22:32:01 -05:00
Brues 6aaa8a409b Add conditional support to /equipset via ClassicAPI equipment sets
ClassicAPI registers a bare /equipset that resolves a name and calls
C_EquipmentSet.UseEquipmentSet with no conditional layer. DoEquipSet routes
it through DoWithConditionals like the other /equip* commands, so it gains
[combat]/[mod]/@unit/etc. and ';'-separated fallthrough (first set whose
conditionals pass wins). Console.lua reclaims the EQUIP_SET handler (keeping
ClassicAPI's localized aliases) and falls back to registering /equipset itself
if the API command isn't present.
2026-07-27 22:28:09 -05:00
Brues 2cf4886b01 Add [mana]/[rage]/[energy] type-specific power conditionals
Read a SPECIFIC power slot (Enum.PowerType) as a percentage via ClassicAPI
UnitPower/UnitPowerMax, rather than the unit's primary power. Adds mana/
mymana, rage/myrage, energy/myenergy (no-prefix = target, @unit-overridable;
my = player), each supporting operators and multi-comparison like [power]/
[mypower]. Works cross-form (druid mana in Cat) and cross-unit -- the
standout being [@target,mana:<15] to catch a caster near OOM. A unit with no
such pool (max <= 0) fails rather than reading 0%. Registered in the macro
error checker (needsArgs + operator hint); VALID_CONDITIONALS auto-populates
from Keywords.
2026-07-27 20:10:20 -05:00
Brues 77f985a927 Read HP deficit via ClassicAPI UnitHealthMissing
ValidateHpLost now gets the health deficit in one call through
CleveRoids.ClassicAPI.UnitHealthMissing, mirroring how ValidatePowerLost
uses UnitPowerMissing, instead of hand-computing max - current via
NampowerAPI.
2026-07-27 19:48:36 -05:00
Brues 7c71f8fc26 Use ClassicAPI UnitPower* for power reads; drop GetUnitField/SuperWoW paths
Add ClassicAPI UnitPower/UnitPowerMax/UnitPowerMissing/UnitPowerType wrappers
and route the power conditionals through them:
- ValidatePower/ValidateRawPower/GetCachedPlayerPower(Percent) use UnitPower /
  UnitPowerMax (omitted type = primary power, matching the old UnitMana path).
- ValidatePowerLost uses UnitPowerMissing (one call vs max - current).
- powertype/nopowertype use ClassicAPI.UnitPowerType.

Replace the SuperWoW "2nd return of UnitMana = caster mana" druid hack in
ValidateDruidRawMana and the #showtooltip OOM check with UnitPower(unit, 0),
which reads the mana slot directly and survives shapeshift. Verified in Cat
Form: UnitPower('player', 0) returns caster mana while UnitPower('player', 3)
returns energy.

Remove the now-dead Nampower GetUnitField-based GetUnitPower/GetUnitMaxPower
wrappers and POWER_FIELDS tables (no caller passed a powerType, so that path
never ran).
2026-07-27 19:27:25 -05:00
Brues efc98bcd6a Use ClassicAPI GetSpellBonusDamage/Healing for spell-power conditionals
Migrate the healing/*_power/spell_power conditionals off Nampower's
GetSpellPower to ClassicAPI GetSpellBonusDamage(school) / GetSpellBonusHealing.
Both read the same client field, so the per-school damage values are identical
while dropping the Nampower v2.31 gate.

Fixes healing/healingpower: GetSpellPower returns no healing value, so they were
returning the 2nd school (holy spell damage) as a stand-in for +healing.
GetSpellBonusHealing returns the real (derived) +healing.

Prune the now-unused Nampower GetSpellPower wrapper, feature-table entry, and
feature flag.
2026-07-27 18:57:58 -05:00
Brues 41d9283117 Use IsInGroup/IsInRaid for group checks
Replace numeric GetNumPartyMembers/GetNumRaidMembers checks with IsInGroup() and IsInRaid() in Conditionals.lua for the group and nogroup conditionals.
2026-07-27 18:45:02 -05:00
Brues 9bebbbb836 Fix addon initialization order with guard checks
Refactor mouseover extensions to split initialization into two phases: OnLoad (empty) and OnAddOnLoad (actual setup). This ensures hooks are only registered when the target addon's globals are defined. Add guard clauses to check for required functions before hooking. Also remove Cursive's premature initialization attempt.
2026-07-27 14:32:12 -05:00
Brues 586c51b53a Detect bleeds authoritatively via Spell.dbc mechanics
Add a GetSpellSchool bleed check (Priority 0.5) backed by DBC SpellMechanic
data instead of damage-event learning / name patterns:
- GetSpellMechanicByID == 15 catches spell-level bleeds (Garrote, Rupture,
  Rend, Rip, Pounce, Deep Wounds).
- New ClassicAPI GetSpellEffectMechanics catches effect-level bleeds that the
  spell-level field misses -- Rake is spell-level 0 with EffectMechanic[2]=15.

Wrap C_Spell.GetSpellEffectMechanics in ClassicAPI.lua (nil-guarded so older
builds fall back to spell-level only). Verified against the client Spell.dbc.

Also drop Hemorrhage from the bleed name-pattern fallback: the DBC gives it no
bleed mechanic (physical damage), so bleed-immune mobs don't resist it -- it was
a false positive. Existing learning / split-damage / patterns remain as fallback.
2026-07-26 15:40:26 -05:00
Brues 2ce4d11698 Use ClassicAPI EventUtil for addon-load/login extension wiring
Replace hand-rolled ADDON_LOADED/PLAYER_LOGIN handlers with
EventUtil.ContinueOnAddOnLoaded / ContinueOnPlayerLogin, which fire
immediately if the event already happened -- removing the "we loaded before
the target addon and missed its ADDON_LOADED" workarounds.

- pfUI compat: ContinueOnAddOnLoaded("pfUI") + ContinueOnPlayerLogin; drops
  the missed-event fallback (login path still re-runs SetupCompatibility).
- MacroErrorUI / MacroLengthWarn: ContinueOnAddOnLoaded("Blizzard_MacroUI"),
  folding their manual "already loaded" checks.
- 9 Mouseover extensions (ag_UnitFrames, CT_RaidAssist, CT_UnitFrames,
  DiscordUnitFrames, Grid, NotGrid, Cursive, sRaidFrames, PerfectRaid):
  ContinueOnAddOnLoaded("<AddonName>", OnLoad). Since immediate-fire passes no
  event args, the old `arg1 == "X"` checks are replaced by the addon-name gate
  (global guards kept where present); also removes the buggy
  UnregisterEvent("ADDON_LOADED", "Onload") no-ops that never fired.

Addon names match file names; drops support for renamed folders (e.g. -master).
2026-07-26 14:53:34 -05:00
Brues e594fda295 Use C_Spell.GetSpellTexture in GetCachedIcon 2026-07-26 14:20:14 -05:00
Brues 22633aa16c Replace GetSpellRecField name/rank reads with C_Spell equivalents
Swap 166 call sites from GetSpellRecField(id, "name") to
C_Spell.GetSpellName(id) and GetSpellRecField(id, "rank") to
C_Spell.GetSpellSubtext(id) across Core, Conditionals, Utility,
ComboPointTracker, CursiveCustomSpells, pfUI, OverflowBuffFrame, and
Generic. Guard forms and the _GetSpellRecField alias calls collapse to the
direct C_Spell call.

GetSpellRecField stays for fields with no C_Spell equivalent (school,
spellIconID, mechanic, effectMechanic, effectApplyAuraName, stackAmount,
rangeIndex) and inside the NampowerAPI wrapper layer.
2026-07-26 14:07:31 -05:00
Brues 6718a01d79 Add [mounted]/[nomounted] and [standing]/[sitting] conditionals
Back them with ClassicAPI IsMounted() and UnitStandState("player").
mounted/nomounted are player mount state; standing = stand state 0,
sitting = any non-standing pose (its complement). Player-only, registered
in Keywords, BOOLEAN_CONDITIONALS, and STATIC_CONDITIONALS like [stealth].
2026-07-26 13:44:16 -05:00
Brues 1770f7b6e1 Make SendChatMessage reclaim cycle-safe and cover LVL
The previous reclaim stack-overflowed when LeafVillageAchievements loaded
after us (its captured "original" was our own function, so reclaiming onto
the top created an ours<->LVA loop). Add a reentrancy guard plus a base
SendChatMessage reference so a hook cycle routes straight to the base
function instead of recursing.

Gate the reclaim on LeafVillageAchievements OR LeafVillageLegends (both hook
SendChatMessage and can bump ours off the top -- LVA orphans it, LVL wraps
and re-installs on timers). Keep the anchored ^#showtooltip match since being
on top means we see the pristine line.
v3.1.6
2026-07-24 14:09:36 -05:00
Brues d060b04908 Reclaim SendChatMessage hook so #showtooltip stays filtered
Our #showtooltip filter hooks the global SendChatMessage. An addon that
snapshots SendChatMessage at its own file-load and later calls that
snapshot directly (e.g. LeafVillageAchievements at PLAYER_ENTERING_WORLD+3s)
orphans our hook if it loaded before us -- its snapshot predates our filter,
so #showtooltip leaks to chat. This bites the fork specifically: it sorts
after LeafVillageAchievements alphabetically, so it loads too late to be in
the snapshot, whereas upstream "CleveRoidMacros" sorted before it.

Make the filter a named function and add EnsureSendChatMessageHook, which
re-asserts it as the outermost SendChatMessage hook (no-op once on top).
OnUpdate calls it each throttled tick via a cheap identity check, so we
reclaim the top of the chain within a frame of being displaced. Normal
messages still flow through the chained-over hook untouched.
v3.1.5
2026-07-24 09:41:26 -05:00