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+181
-8
@@ -52,13 +52,13 @@ end
|
||||
-- C_UnitAuras
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Scan a unit's auras (indexFn = C_UnitAuras.GetBuffDataByIndex or
|
||||
-- GetDebuffDataByIndex) for one matching the dispel type. Vanilla descriptors
|
||||
-- hold 32 helpful / 16 harmful slots; cap as a backstop.
|
||||
local function scanDispel(indexFn, unit, dispelType, wantAny)
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||||
-- Scan one aura range of `unit` (filter = "HELPFUL" or "HARMFUL") for an aura
|
||||
-- matching the dispel type. The filtered index self-terminates at the end of the
|
||||
-- range (nil); 48 is a backstop over vanilla's 32 helpful / 16 harmful slots.
|
||||
local function scanDispel(unit, filter, dispelType, wantAny)
|
||||
local i = 1
|
||||
while i <= 48 do
|
||||
local data = indexFn(unit, i)
|
||||
local data = C_UnitAuras.GetAuraDataByIndex(unit, i, filter)
|
||||
if not data then return false end
|
||||
local dn = data.dispelName
|
||||
if dn and dn ~= "" and (wantAny or dn == dispelType) then
|
||||
@@ -76,10 +76,29 @@ end
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||||
-- false -> scan debuffs (defensive cleanse, default)
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function API.UnitHasDispelType(unit, dispelType, helpful)
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if not unit or not UnitExists(unit) then return false end
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local indexFn = helpful and C_UnitAuras.GetBuffDataByIndex
|
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or C_UnitAuras.GetDebuffDataByIndex
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local filter = helpful and "HELPFUL" or "HARMFUL"
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local wantAny = (dispelType == nil or dispelType == "any")
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return scanDispel(indexFn, unit, dispelType, wantAny)
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return scanDispel(unit, filter, dispelType, wantAny)
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end
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|
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-- First matching aura on `unit` by spellID, or nil. With no filter it walks the
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-- whole aura array (helpful then harmful), so it finds a debuff even when it has
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-- overflowed into an NPC's buff slots -- no 16+32 slot scan, no UnitIsPlayer
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-- gate. filter ("HELPFUL"/"HARMFUL") restricts the search. Returns the modern
|
||||
-- AuraData (spellId, name, applications, duration, expirationTime, dispelName, ...).
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function API.GetUnitAuraBySpellID(unit, spellID, filter)
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if not unit or not spellID then return nil end
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return C_UnitAuras.GetUnitAuraBySpellID(unit, spellID, filter)
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end
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||||
|
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-- First matching aura on `unit` by spell NAME, or nil. Same whole-array search as
|
||||
-- GetUnitAuraBySpellID; the name is case-sensitive and locale-resolved, so pass it
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-- in the client's locale (what C_Spell.GetSpellName returns). filter
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-- ("HELPFUL"/"HARMFUL") restricts the search. Prefer the by-ID variant for
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-- portability where a spellID is known.
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function API.GetAuraDataBySpellName(unit, spellName, filter)
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if not unit or not spellName or spellName == "" then return nil end
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return C_UnitAuras.GetAuraDataBySpellName(unit, spellName, filter)
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end
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||||
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||||
--------------------------------------------------------------------------------
|
||||
@@ -155,6 +174,76 @@ function API.GetItemSetInfo(setID)
|
||||
return C_Item.GetItemSetInfo(setID)
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end
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||||
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||||
--------------------------------------------------------------------------------
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||||
-- Equipment Set
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||||
--------------------------------------------------------------------------------
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||||
|
||||
-- True if the saved equipment set named `name` is currently equipped -- every
|
||||
-- resolvable item in its target slot (a missing bank-stored piece doesn't
|
||||
-- disqualify, matching C_EquipmentSet.GetEquipmentSetInfo's isEquipped). Name is
|
||||
-- an exact, case-sensitive match per GetEquipmentSetID. Returns false for an
|
||||
-- unknown name or a client without the EquipmentSet API. Powers [equipset]/
|
||||
-- [noequipset]; the swap side is the reclaimed /equipset command.
|
||||
function API.IsEquipmentSetEquipped(name)
|
||||
if not name or name == "" then return false end
|
||||
local setID = C_EquipmentSet.GetEquipmentSetID(name)
|
||||
if not setID then return false end
|
||||
local _, _, _, isEquipped = C_EquipmentSet.GetEquipmentSetInfo(setID)
|
||||
return isEquipped and true or false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Weapon Enchant
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Temporary weapon-enchant state for a slot: "mh" (main), "oh" (off), or
|
||||
-- "ranged". Returns hasEnchant, expirationMs, charges, enchantID. The enchantID
|
||||
-- comes from ClassicAPI's modern C_Item.GetWeaponEnchantInfo 12-tuple (the
|
||||
-- vanilla global omits it), so [mhenchant] can tell WHICH imbue is applied, not
|
||||
-- just that one exists. Falls back to the vanilla 6-tuple global (enchantID nil,
|
||||
-- no ranged slot) when the C_Item version is unavailable.
|
||||
function API.GetWeaponEnchant(slot)
|
||||
local hasM, mExp, mChg, mID, hasO, oExp, oChg, oID, hasR, rExp, rChg, rID =
|
||||
C_Item.GetWeaponEnchantInfo()
|
||||
if slot == "oh" then
|
||||
return hasO, oExp, oChg, oID
|
||||
elseif slot == "ranged" then
|
||||
return hasR, rExp, rChg, rID
|
||||
end
|
||||
return hasM, mExp, mChg, mID
|
||||
end
|
||||
|
||||
-- Localized name of an item-enchant ID (poison/oil/sharpening stone/permanent),
|
||||
-- read straight from SpellItemEnchantment.dbc via ClassicAPI -- or nil for an
|
||||
-- unknown id / a client without C_Item.GetEnchantInfo. Lets [mhenchant:Name]
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||||
-- resolve the applied enchant's name without scraping the weapon tooltip.
|
||||
function API.GetEnchantName(enchantID)
|
||||
if not enchantID or enchantID == 0 then return nil end
|
||||
local info = C_Item.GetEnchantInfo(enchantID)
|
||||
return info and info.name or nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Loss Of Control
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Locked spell-school mask from an active SCHOOL_INTERRUPT (Counterspell / Kick /
|
||||
-- Pummel / Earth Shock lockout) on the player, or 0 when not kicked. Read from
|
||||
-- C_LossOfControl, which synthesizes the lockout from the server's own
|
||||
-- SMSG_SPELL_COOLDOWN packet -- a state no debuff scan can see. Also returns the
|
||||
-- seconds remaining (nil if ClassicAPI didn't observe the applying cast). Returns
|
||||
-- 0 for a client without C_LossOfControl. Player-only (vanilla LoC is local-only).
|
||||
function API.GetSchoolLockout()
|
||||
local n = C_LossOfControl.GetActiveLossOfControlDataCount() or 0
|
||||
for i = 1, n do
|
||||
local d = C_LossOfControl.GetActiveLossOfControlData(i)
|
||||
if d and d.locType == "SCHOOL_INTERRUPT" then
|
||||
return d.lockoutSchool or 0, d.timeRemaining
|
||||
end
|
||||
end
|
||||
return 0, nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Spell
|
||||
--------------------------------------------------------------------------------
|
||||
@@ -168,6 +257,67 @@ function API.GetSpellMechanicByID(spellID)
|
||||
return C_Spell.GetSpellMechanicByID(spellID)
|
||||
end
|
||||
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||||
-- Per-effect SpellMechanic ids (Spell.dbc EffectMechanic[3]) as {m1, m2, m3},
|
||||
-- or nil for an invalid spell / 0 for an effect with no mechanic. Complements
|
||||
-- GetSpellMechanicByID, which only reads the spell-level Mechanic field: vanilla
|
||||
-- stores some mechanics on an effect instead (e.g. Rake's bleed is effect-level,
|
||||
-- so GetSpellMechanicByID returns 0 but this returns {0,15,0}). Nil-guarded so an
|
||||
-- older ClassicAPI build without the function degrades gracefully.
|
||||
function API.GetSpellEffectMechanics(spellID)
|
||||
return C_Spell.GetSpellEffectMechanics(spellID)
|
||||
end
|
||||
|
||||
-- Flat spell-damage bonus (spell power) for a magic school, as a number.
|
||||
-- school is 1-based: 1=Physical, 2=Holy, 3=Fire, 4=Nature, 5=Frost, 6=Shadow,
|
||||
-- 7=Arcane. Reads the same client field nampower's GetSpellPower does -- exact,
|
||||
-- with gear/enchants/buffs/talents/set bonuses baked in.
|
||||
function API.GetSpellBonusDamage(school)
|
||||
return GetSpellBonusDamage(school)
|
||||
end
|
||||
|
||||
-- Flat healing bonus (+healing), as a number. Vanilla has no healing-done field,
|
||||
-- so ClassicAPI derives it from gear/enchant/buff MOD_HEALING_DONE plus
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||||
-- stat-conversion talents (e.g. Spiritual Guidance) -- exact, not a holy-damage
|
||||
-- proxy.
|
||||
function API.GetSpellBonusHealing()
|
||||
return GetSpellBonusHealing()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Unit Health
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Health deficit (max - current) for `unit` in one call. Falls back to
|
||||
-- UnitHealthMax - UnitHealth without ClassicAPI.
|
||||
API.UnitHealthMissing = UnitHealthMissing or function(unit)
|
||||
return (UnitHealthMax(unit) or 0) - (UnitHealth(unit) or 0)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Unit Power
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Current power for a specific Enum.PowerType (0=Mana, 1=Rage, 2=Focus,
|
||||
-- 3=Energy, 4=Happiness), or the unit's primary power when powerType is omitted.
|
||||
-- Display-divided (rage reads 0..100). Falls back to UnitMana without ClassicAPI.
|
||||
API.UnitPower = UnitPower or function(unit, powerType)
|
||||
return UnitMana(unit)
|
||||
end
|
||||
|
||||
API.UnitPowerMax = UnitPowerMax or function(unit, powerType)
|
||||
return UnitManaMax(unit)
|
||||
end
|
||||
|
||||
-- Power deficit (max - current) for the type / primary power, in one call.
|
||||
API.UnitPowerMissing = UnitPowerMissing or function(unit, powerType)
|
||||
return (UnitManaMax(unit) or 0) - (UnitMana(unit) or 0)
|
||||
end
|
||||
|
||||
-- Unit's primary power type as an integer (0=Mana .. 4=Happiness).
|
||||
function API.UnitPowerType(unit)
|
||||
return UnitPowerType(unit)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- State
|
||||
--------------------------------------------------------------------------------
|
||||
@@ -182,6 +332,29 @@ function API.IsSwimming()
|
||||
return IsSwimming() and true or false
|
||||
end
|
||||
|
||||
-- True if the player is currently mounted.
|
||||
function API.IsMounted()
|
||||
return IsMounted() and true or false
|
||||
end
|
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|
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-- True if the player is under a WMO roof (building, cave, instance interior).
|
||||
-- Live engine geometry query, not zone-based; nil (-> false) pre-world.
|
||||
function API.IsIndoors()
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return IsIndoors() and true or false
|
||||
end
|
||||
|
||||
-- True if the player is outdoors (open sky / not inside a WMO interior).
|
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-- Exact complement of IsIndoors for a resolvable player.
|
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function API.IsOutdoors()
|
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return IsOutdoors() and true or false
|
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end
|
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-- Player's stand state: 0 = standing, non-zero = sitting/sleeping/kneeling/etc.
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-- (see UnitStandState). Player-only.
|
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function API.GetPlayerStandState()
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return UnitStandState("player") or 0
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end
|
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|
||||
--------------------------------------------------------------------------------
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||||
-- Cursor
|
||||
--------------------------------------------------------------------------------
|
||||
|
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+40
-67
@@ -32,6 +32,35 @@ CleveRoids.lastRakeCast = CleveRoids.lastRakeCast or {
|
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timestamp = 0
|
||||
}
|
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|
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-- Family membership without hardcoded rank lists. C_Spell.GetSpellName resolves
|
||||
-- ANY spellID from the client's Spell.dbc -- every rank (so no enumeration or
|
||||
-- spellbook scan) and TWoW's custom spells alike -- so "is this spellID a Rip?"
|
||||
-- is just a name match against one seed rank. seedNameCache memoizes the seed's
|
||||
-- localized name (locale-safe: derived from the ID, not a hardcoded string; a
|
||||
-- seed absent from the DBC, e.g. a TWoW spell on a stock client, resolves to nil
|
||||
-- and the set simply never matches -- which is correct, that spell can't be cast).
|
||||
local seedNameCache = {}
|
||||
local function SeedName(seedID)
|
||||
local n = seedNameCache[seedID]
|
||||
if n == nil then
|
||||
n = C_Spell.GetSpellName(seedID) or false
|
||||
seedNameCache[seedID] = n
|
||||
end
|
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return n or nil
|
||||
end
|
||||
|
||||
-- Stand-in for a hardcoded {spellID=true,...} rank set: t[spellID] is true iff
|
||||
-- spellID is any rank of the family seeded by seedID. Same read shape as the old
|
||||
-- tables, so every membership consumer (`X and X[id]`) keeps working unchanged.
|
||||
-- Only valid for membership tests -- these are not iterable (pairs() sees empty).
|
||||
local function RankSet(seedID)
|
||||
return setmetatable({}, { __index = function(_, spellID)
|
||||
if type(spellID) ~= "number" then return nil end
|
||||
local name = SeedName(seedID)
|
||||
return (name and C_Spell.GetSpellName(spellID) == name) and true or nil
|
||||
end })
|
||||
end
|
||||
|
||||
-- Define spells that scale with combo points by SPELL ID and their duration formulas
|
||||
-- Duration = base + (combo_points - 1) * increment
|
||||
CleveRoids.ComboScalingSpellsByID = {
|
||||
@@ -70,32 +99,9 @@ CleveRoids.FerociousBiteSpellIDs = {
|
||||
[31018] = true, -- Rank 6
|
||||
}
|
||||
|
||||
-- Rip spell IDs (for Carnage talent - refreshed when Carnage procs)
|
||||
CleveRoids.RipSpellIDs = {
|
||||
[1079] = true, -- Rank 1
|
||||
[9492] = true, -- Rank 2
|
||||
[9493] = true, -- Rank 3
|
||||
[9752] = true, -- Rank 4
|
||||
[9894] = true, -- Rank 5
|
||||
[9896] = true, -- Rank 6
|
||||
}
|
||||
|
||||
-- Rake spell IDs (for Carnage talent - refreshed when Carnage procs)
|
||||
CleveRoids.RakeSpellIDs = {
|
||||
[1822] = true, -- Rank 1
|
||||
[1823] = true, -- Rank 2
|
||||
[1824] = true, -- Rank 3
|
||||
[9904] = true, -- Rank 4
|
||||
}
|
||||
|
||||
-- Pounce Bleed spell IDs (for immunity detection - bleed portion of Pounce)
|
||||
-- Note: Pounce (cast) TRIGGERS a separate Pounce Bleed spell with different IDs
|
||||
-- Cast IDs: 9005, 9823, 9827 → Trigger Bleed IDs: 9007, 9824, 9826
|
||||
CleveRoids.PounceBleedSpellIDs = {
|
||||
[9007] = true, -- Rank 1 (triggered by Pounce 9005)
|
||||
[9824] = true, -- Rank 2 (triggered by Pounce 9823)
|
||||
[9826] = true, -- Rank 3 (triggered by Pounce 9827)
|
||||
}
|
||||
-- Rip / Rake families (for Carnage talent). Seeded by Rank 1; matches every rank.
|
||||
CleveRoids.RipSpellIDs = RankSet(1079)
|
||||
CleveRoids.RakeSpellIDs = RankSet(1822)
|
||||
|
||||
-- Combined table for all bleed spells that need immunity detection
|
||||
-- Used when checking if a cast bleed failed to apply (indicates bleed immunity)
|
||||
@@ -132,14 +138,9 @@ CleveRoids.PounceToBleedMapping = {
|
||||
-- When Molten Blast hits, it refreshes Flame Shock duration on the target
|
||||
-- Detection: Monitor combat log for Molten Blast damage, then refresh Flame Shock
|
||||
-- =============================================================================
|
||||
CleveRoids.MoltenBlastSpellIDs = {
|
||||
[36916] = true, -- Rank 1
|
||||
[36917] = true, -- Rank 2
|
||||
[36918] = true, -- Rank 3
|
||||
[36919] = true, -- Rank 4
|
||||
[36920] = true, -- Rank 5
|
||||
[36921] = true, -- Rank 6
|
||||
}
|
||||
-- TWoW custom; seed resolves on the TWoW client (nil/never-matches on stock,
|
||||
-- where Molten Blast can't be cast anyway).
|
||||
CleveRoids.MoltenBlastSpellIDs = RankSet(36916)
|
||||
|
||||
CleveRoids.FlameShockSpellIDs = {
|
||||
[8050] = true, -- Rank 1
|
||||
@@ -154,12 +155,7 @@ CleveRoids.FlameShockSpellIDs = {
|
||||
-- WARLOCK: Conflagrate → Immolate Duration Reduction
|
||||
-- When Conflagrate is cast, it reduces Immolate duration by 3 seconds
|
||||
-- =============================================================================
|
||||
CleveRoids.ConflagrateSpellIDs = {
|
||||
[17962] = true, -- Rank 1
|
||||
[18930] = true, -- Rank 2
|
||||
[18931] = true, -- Rank 3
|
||||
[18932] = true, -- Rank 4
|
||||
}
|
||||
CleveRoids.ConflagrateSpellIDs = RankSet(17962)
|
||||
|
||||
CleveRoids.ImmolateSpellIDs = {
|
||||
[348] = true, -- Rank 1
|
||||
@@ -177,11 +173,8 @@ CleveRoids.ImmolateSpellIDs = {
|
||||
-- Channeled spell that accelerates DoT tick rate by 30% while channeling
|
||||
-- Complex tracking: debuff expires 30% faster while Dark Harvest is active
|
||||
-- =============================================================================
|
||||
CleveRoids.DarkHarvestSpellIDs = {
|
||||
[52550] = true, -- Rank 1
|
||||
[52551] = true, -- Rank 2
|
||||
[52552] = true, -- Rank 3
|
||||
}
|
||||
-- TWoW custom (see MoltenBlast note).
|
||||
CleveRoids.DarkHarvestSpellIDs = RankSet(52550)
|
||||
|
||||
-- =============================================================================
|
||||
-- DRUID: Rake Debuff Cap Boss Whitelist
|
||||
@@ -489,7 +482,7 @@ function CleveRoids.TrackComboPointCastByID(spellID, targetGUID)
|
||||
end
|
||||
else
|
||||
-- Second, check if name-based tracking has recent data for this spell
|
||||
local spellName = GetSpellRecField(spellID, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellID)
|
||||
if spellName then
|
||||
-- Remove rank info for comparison
|
||||
local baseName = CleveRoids.StripRank(spellName)
|
||||
@@ -548,26 +541,6 @@ function CleveRoids.TrackComboPointCastByID(spellID, targetGUID)
|
||||
return duration
|
||||
end
|
||||
|
||||
-- API function to get last tracked combo points for a spell
|
||||
function CleveRoids.GetLastComboPointsForSpell(spellName)
|
||||
if CleveRoids.ComboPointTracking[spellName] then
|
||||
return CleveRoids.ComboPointTracking[spellName].combo_points
|
||||
elseif CleveRoids.spell_tracking[spellName] then
|
||||
return CleveRoids.spell_tracking[spellName].last_combo_points
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- API function to get last calculated duration for a spell
|
||||
function CleveRoids.GetLastDurationForSpell(spellName)
|
||||
if CleveRoids.ComboPointTracking[spellName] then
|
||||
return CleveRoids.ComboPointTracking[spellName].duration
|
||||
elseif CleveRoids.spell_tracking[spellName] then
|
||||
return CleveRoids.spell_tracking[spellName].last_duration
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Utility function to display current combo tracking info
|
||||
function CleveRoids.ShowComboTracking()
|
||||
CleveRoids.Print("=== Combo Point Tracking ===")
|
||||
@@ -683,7 +656,7 @@ if _G.UseAction then
|
||||
local spellName = nil
|
||||
|
||||
if actionType == "SPELL" and actionID then
|
||||
spellName = GetSpellRecField(actionID, "name")
|
||||
spellName = C_Spell.GetSpellName(actionID)
|
||||
end
|
||||
|
||||
if currentCP and currentCP > 0 then
|
||||
|
||||
+25
-19
@@ -2,9 +2,10 @@ local _G = _G or getfenv(0)
|
||||
local CleveRoids = _G.CleveRoids or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("Compatibility_pfUI")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "ADDON_LOADED")
|
||||
Extension.RegisterEvent("PLAYER_LOGIN", "PLAYER_LOGIN")
|
||||
Extension.Debug = false
|
||||
-- pfUI-loaded and player-login handlers are wired via ClassicAPI's EventUtil at
|
||||
-- the bottom of the file (ContinueOnAddOnLoaded fires immediately if pfUI already
|
||||
-- loaded, so no separate "we missed pfUI's ADDON_LOADED" fallback is needed).
|
||||
|
||||
-- Track pfUI state
|
||||
Extension.pfUILoaded = false
|
||||
@@ -99,7 +100,7 @@ local function GetCarnageOverride(effect)
|
||||
end
|
||||
|
||||
for spellID, override in pairs(CleveRoids.carnageDurationOverrides) do
|
||||
local spellName = GetSpellRecField(spellID, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellID)
|
||||
if spellName then
|
||||
local baseName = CleveRoids.StripRank(spellName)
|
||||
if baseName == effect and override.timestamp and (GetTime() - override.timestamp) < 5 then
|
||||
@@ -209,7 +210,7 @@ function Extension.HookPfUILibdebuff()
|
||||
for spellID, rec in pairs(CleveRoids.libdebuff.objects[unitGUID]) do
|
||||
if rec and rec.start and rec.duration then
|
||||
-- Get spell name for this ID
|
||||
local spellName = GetSpellRecField(spellID, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellID)
|
||||
if spellName then
|
||||
local baseName = CleveRoids.StripRank(spellName)
|
||||
if baseName == effect then
|
||||
@@ -380,7 +381,7 @@ function Extension.SyncComboDurationToPfUI(guid, spellID, duration)
|
||||
end
|
||||
|
||||
-- Get spell name from spell ID
|
||||
local spellName = GetSpellRecField(spellID, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellID)
|
||||
if not spellName then
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[pfUI Sync]|r Could not find spell name for ID " .. spellID)
|
||||
@@ -726,23 +727,22 @@ function Extension.OnLoad()
|
||||
SLASH_PFUICD1 = "/pfuicd"
|
||||
end
|
||||
|
||||
function Extension.ADDON_LOADED()
|
||||
-- Check if pfUI just loaded AND the global actually exists
|
||||
-- (another addon could be named "pfUI" without being the real UI framework)
|
||||
if arg1 == "pfUI" and pfUI then
|
||||
Extension.pfUILoaded = true
|
||||
-- pfUI modules load after ADDON_LOADED, so schedule a check
|
||||
if CleveRoids.ScheduleTimer then
|
||||
CleveRoids.ScheduleTimer(function()
|
||||
Extension.SetupCompatibility()
|
||||
end, 0.5)
|
||||
end
|
||||
-- Fires once pfUI has loaded (immediately if it loaded before us, via EventUtil).
|
||||
function Extension.OnPfUILoaded()
|
||||
-- Guard: only the real pfUI framework sets this global (another addon could be
|
||||
-- named "pfUI" without being the UI framework).
|
||||
if not pfUI then return end
|
||||
Extension.pfUILoaded = true
|
||||
-- pfUI's submodules initialize after its ADDON_LOADED, so defer the setup.
|
||||
if CleveRoids.ScheduleTimer then
|
||||
CleveRoids.ScheduleTimer(function()
|
||||
Extension.SetupCompatibility()
|
||||
end, 0.5)
|
||||
end
|
||||
end
|
||||
|
||||
function Extension.PLAYER_LOGIN()
|
||||
-- If pfUI loaded before SCRM (alphabetical order), ADDON_LOADED for pfUI was missed.
|
||||
-- Re-run InitPfUIIntegration here to ensure lib.objects is linked correctly.
|
||||
function Extension.OnPlayerLogin()
|
||||
-- Ensure lib.objects is linked correctly (InitPfUIIntegration is idempotent).
|
||||
if pfUI and not CleveRoids.hasPfUI76 then
|
||||
local lib = CleveRoids.libdebuff
|
||||
if lib and lib.InitPfUIIntegration then
|
||||
@@ -797,4 +797,10 @@ if not CleveRoids.ScheduleTimer then
|
||||
end
|
||||
end
|
||||
|
||||
-- Wire handlers via ClassicAPI EventUtil (fires immediately if the event already
|
||||
-- happened, so load order relative to pfUI no longer matters). Registered here,
|
||||
-- after the handlers are defined, since ContinueOnAddOnLoaded may fire inline.
|
||||
EventUtil.ContinueOnAddOnLoaded("pfUI", Extension.OnPfUILoaded)
|
||||
EventUtil.ContinueOnPlayerLogin(Extension.OnPlayerLogin)
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
|
||||
+345
-280
File diff suppressed because it is too large
Load Diff
+14
@@ -63,10 +63,24 @@ SlashCmdList.EQSLOT13 = CleveRoids.DoEquipTrinket1
|
||||
SLASH_EQSLOT141 = "/equip14"
|
||||
SlashCmdList.EQSLOT14 = CleveRoids.DoEquipTrinket2
|
||||
|
||||
-- Reclaim ClassicAPI's /equipset (command name EQUIP_SET) so it supports
|
||||
-- conditionals. ClassicAPI registers the localized aliases against EQUIP_SET;
|
||||
-- swapping the handler keeps every alias and adds the conditional engine.
|
||||
if SlashCmdList.EQUIP_SET then
|
||||
SlashCmdList.EQUIP_SET = CleveRoids.DoEquipSet
|
||||
else
|
||||
SLASH_EQUIPSET1 = "/equipset"
|
||||
SlashCmdList.EQUIPSET = CleveRoids.DoEquipSet
|
||||
end
|
||||
|
||||
SLASH_UNSHIFT1 = "/unshift"
|
||||
|
||||
SlashCmdList.UNSHIFT = CleveRoids.DoUnshift
|
||||
|
||||
SLASH_CANCELFORM1 = "/cancelform"
|
||||
|
||||
SlashCmdList.CANCELFORM = CleveRoids.DoCancelForm
|
||||
|
||||
SLASH_UNQUEUE1 = "/unqueue"
|
||||
SlashCmdList.UNQUEUE = SpellStopCasting
|
||||
|
||||
|
||||
@@ -209,8 +209,8 @@ local function InjectCustomSpells()
|
||||
local count = 0
|
||||
for spellID, data in pairs(CleveRoids.CustomCursiveSpells) do
|
||||
-- Get texture from GetSpellRecField + GetSpellIconTexture
|
||||
local name = GetSpellRecField(spellID, "name")
|
||||
local rank = GetSpellRecField(spellID, "rank")
|
||||
local name = C_Spell.GetSpellName(spellID)
|
||||
local rank = C_Spell.GetSpellSubtext(spellID)
|
||||
local texture = CleveRoids.libdebuff and CleveRoids.libdebuff:GetCachedIcon(spellID)
|
||||
if texture then
|
||||
-- Always update/add (in case Cursive reloaded and cleared them)
|
||||
@@ -524,8 +524,8 @@ CleveRoids.HandleConsoleCommand = function(msg)
|
||||
return
|
||||
end
|
||||
|
||||
local name = GetSpellRecField(spellID, "name")
|
||||
local rank = GetSpellRecField(spellID, "rank")
|
||||
local name = C_Spell.GetSpellName(spellID)
|
||||
local rank = C_Spell.GetSpellSubtext(spellID)
|
||||
local texture = CleveRoids.libdebuff and CleveRoids.libdebuff:GetCachedIcon(spellID)
|
||||
if not name then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000Error:|r Spell ID " .. spellID .. " not found.")
|
||||
|
||||
@@ -1391,12 +1391,6 @@ end
|
||||
-- Extension Entry Points
|
||||
-- ============================================================================
|
||||
|
||||
function Extension.OnAddonLoaded()
|
||||
if arg1 == "Blizzard_MacroUI" then
|
||||
InstallHooks()
|
||||
end
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
-- Skip if macro checker is disabled
|
||||
if CleveRoidMacros and CleveRoidMacros.macrocheck == 0 then return end
|
||||
@@ -1404,13 +1398,9 @@ function Extension.OnLoad()
|
||||
-- Skip if SuperMacro is loaded (detected at load time)
|
||||
if SuperMacroFrame ~= nil then return end
|
||||
|
||||
-- Listen for macro UI loading
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnAddonLoaded")
|
||||
|
||||
-- If MacroFrame already exists (unlikely but safe), hook immediately
|
||||
if MacroFrame and MacroFrameText then
|
||||
InstallHooks()
|
||||
end
|
||||
-- Install once Blizzard's macro UI is available (fires immediately if already
|
||||
-- loaded), replacing the ADDON_LOADED listener + manual "already loaded" check.
|
||||
EventUtil.ContinueOnAddOnLoaded("Blizzard_MacroUI", InstallHooks)
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
|
||||
@@ -133,12 +133,6 @@ function Extension.OnMacroFrameLoad()
|
||||
end
|
||||
end
|
||||
|
||||
function Extension.OnAddonLoaded()
|
||||
if arg1 == "Blizzard_MacroUI" then
|
||||
Extension.OnMacroFrameLoad()
|
||||
end
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
-- Schedule messages to show after UI is ready
|
||||
local function ShowMessages()
|
||||
@@ -178,16 +172,11 @@ function Extension.OnLoad()
|
||||
end
|
||||
end
|
||||
|
||||
-- Listen for macro UI loading
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnAddonLoaded")
|
||||
-- Hook the macro UI once available (fires immediately if already loaded).
|
||||
EventUtil.ContinueOnAddOnLoaded("Blizzard_MacroUI", Extension.OnMacroFrameLoad)
|
||||
|
||||
-- Also try to hook MacroFrame_SaveMacro if it already exists
|
||||
if MacroFrame_SaveMacro then
|
||||
Extension.OnMacroFrameLoad()
|
||||
end
|
||||
|
||||
-- Register PLAYER_LOGIN to show status messages
|
||||
Extension.RegisterEvent("PLAYER_LOGIN", "OnPlayerLogin")
|
||||
-- Status messages on login (currently disabled inside OnPlayerLogin).
|
||||
EventUtil.ContinueOnPlayerLogin(Extension.OnPlayerLogin)
|
||||
|
||||
-- Store the message function for later
|
||||
Extension.ShowMessages = ShowMessages
|
||||
|
||||
@@ -6,7 +6,6 @@ local _G = _G or getfenv(0)
|
||||
local CleveRoids = _G.CleveRoids or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("CT_RaidAssist")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
function Extension.OnEnter()
|
||||
local tempOptions = CT_RAMenu_Options["temp"]
|
||||
@@ -48,15 +47,14 @@ function Extension.OnLeave()
|
||||
CleveRoids.ClearMouseoverFrom("native")
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
if arg1 ~= "CT_RaidAssist" then
|
||||
return
|
||||
end
|
||||
function Extension.OnLoad() end
|
||||
|
||||
function Extension.OnAddOnLoad()
|
||||
if not CT_RA_MemberFrame_OnEnter then return end
|
||||
Extension.Hook("CT_RA_MemberFrame_OnEnter", "OnEnter")
|
||||
Extension.HookMethod(_G["GameTooltip"], "Hide", "OnLeave")
|
||||
Extension.HookMethod(_G["GameTooltip"], "FadeOut", "OnLeave")
|
||||
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("CT_RaidAssist", Extension.OnAddOnLoad)
|
||||
|
||||
@@ -6,7 +6,6 @@ local _G = _G or getfenv(0)
|
||||
local CleveRoids = _G.CleveRoids or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("CT_UnitFrames")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
function Extension.SetHook(widget)
|
||||
local hookedOnEnter = widget:GetScript("OnEnter")
|
||||
@@ -24,8 +23,10 @@ function Extension.SetHook(widget)
|
||||
end)
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
if arg1 ~= "CT_UnitFrames" or not CT_AssistFrame then
|
||||
function Extension.OnLoad() end
|
||||
|
||||
function Extension.OnAddOnLoad()
|
||||
if not CT_AssistFrame then
|
||||
return
|
||||
end
|
||||
CleveRoids.Print("CT_UnitFrames module loaded.")
|
||||
@@ -36,4 +37,4 @@ function Extension.OnLoad()
|
||||
Extension.SetHook(CT_AssistFrame_Drag)
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("CT_UnitFrames", Extension.OnAddOnLoad)
|
||||
|
||||
@@ -9,7 +9,6 @@ local CleveRoids = _G.CleveRoids or {}
|
||||
CleveRoids.Hooks = CleveRoids.Hooks or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("CursiveMouseover")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
local hooked = false
|
||||
|
||||
@@ -66,21 +65,13 @@ local function HookCursiveUI()
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
-- Try to hook when Cursive loads
|
||||
if arg1 == "Cursive" then
|
||||
-- Delay slightly to ensure Cursive.ui is initialized
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:SetScript("OnUpdate", function()
|
||||
if HookCursiveUI() then
|
||||
this:Hide()
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- Delay slightly to ensure Cursive.ui is initialized
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:SetScript("OnUpdate", function()
|
||||
if HookCursiveUI() then
|
||||
this:Hide()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Also try to hook immediately in case Cursive is already loaded
|
||||
if Cursive and Cursive.ui then
|
||||
HookCursiveUI()
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("Cursive", Extension.OnLoad)
|
||||
|
||||
@@ -6,7 +6,6 @@ local _G = _G or getfenv(0)
|
||||
local CleveRoids = _G.CleveRoids or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("DiscordUnitFrames")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
function Extension.OnEnterFrame()
|
||||
CleveRoids.SetMouseoverFrom("duf", this.unit)
|
||||
@@ -26,11 +25,10 @@ function Extension.OnLeaveElement()
|
||||
CleveRoids.ClearMouseoverFrom("native")
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
if arg1 ~= "DiscordUnitFrames" then
|
||||
return
|
||||
end
|
||||
function Extension.OnLoad() end
|
||||
|
||||
function Extension.OnAddOnLoad()
|
||||
if not DUF_UnitFrame_OnEnter then return end
|
||||
CleveRoids.ClearHooks()
|
||||
Extension.Hook("DUF_UnitFrame_OnEnter", "OnEnterFrame")
|
||||
Extension.Hook("DUF_UnitFrame_OnLeave", "OnLeaveFrame")
|
||||
@@ -39,4 +37,4 @@ function Extension.OnLoad()
|
||||
Extension.Hook("DUF_Element_OnLeave", "OnLeaveElement")
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("DiscordUnitFrames", Extension.OnAddOnLoad)
|
||||
|
||||
@@ -8,7 +8,6 @@ local CleveRoids = _G.CleveRoids or {}
|
||||
CleveRoids.Hooks = CleveRoids.Hooks or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("Grid")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
function Extension.OnEnter(unit)
|
||||
CleveRoids.SetMouseoverFrom("grid", unit)
|
||||
@@ -19,11 +18,10 @@ function Extension.OnLeave()
|
||||
CleveRoids.ClearMouseoverFrom("native")
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
if arg1 ~= "Grid" then
|
||||
return
|
||||
end
|
||||
function Extension.OnLoad() end
|
||||
|
||||
function Extension.OnAddOnLoad()
|
||||
if not GridFrame then return end
|
||||
CleveRoids.Hooks.Grid = { CreateFrames = GridFrame.frameClass.prototype.CreateFrames}
|
||||
GridFrame.frameClass.prototype.CreateFrames = CleveRoids.GrdCreateFrames
|
||||
end
|
||||
@@ -111,4 +109,4 @@ function CleveRoids:GrdCreateFrames()
|
||||
ClickCastFrames[self.frame] = true
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("Grid", Extension.OnAddOnLoad)
|
||||
|
||||
@@ -8,7 +8,6 @@ local CleveRoids = _G.CleveRoids or {}
|
||||
local CreateFrames = nil
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("NotGrid")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
function Extension.OnEnter()
|
||||
CleveRoids.SetMouseoverFrom("ngrid", this.unit)
|
||||
@@ -39,7 +38,9 @@ function CleveRoids:NotGrid_CreateFrames()
|
||||
end
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
function Extension.OnLoad() end
|
||||
|
||||
function Extension.OnAddOnLoad()
|
||||
-- NotGrid loads before CleveRoids, so if NotGrid is enabled, then it's global will exist.
|
||||
if not NotGrid then
|
||||
return
|
||||
@@ -48,7 +49,6 @@ function Extension.OnLoad()
|
||||
CreateFrames = NotGrid.CreateFrames
|
||||
NotGrid.CreateFrames = CleveRoids.NotGrid_CreateFrames
|
||||
|
||||
Extension.UnregisterEvent("ADDON_LOADED", "Onload")
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("NotGrid", Extension.OnAddOnLoad)
|
||||
|
||||
@@ -8,7 +8,6 @@ local CleveRoids = _G.CleveRoids or {}
|
||||
CleveRoids.Hooks = CleveRoids.Hooks or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("PerfectRaid")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
function Extension.OnEnter(unit)
|
||||
CleveRoids.SetMouseoverFrom("praid", unit)
|
||||
@@ -19,11 +18,10 @@ function Extension.OnLeave()
|
||||
CleveRoids.ClearMouseoverFrom("native")
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
if arg1 ~= "PerfectRaid" then
|
||||
return
|
||||
end
|
||||
function Extension.OnLoad() end
|
||||
|
||||
function Extension.OnAddOnLoad()
|
||||
if not PerfectRaid then return end
|
||||
CleveRoids.Hooks.PerfectRaid = { CreateFrame = PerfectRaid.CreateFrame }
|
||||
PerfectRaid.CreateFrame = CleveRoids.PerfectRaidCreateFrame
|
||||
end
|
||||
@@ -134,4 +132,4 @@ function CleveRoids.PerfectRaidCreateFrame(self, num)
|
||||
--]]
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("PerfectRaid", Extension.OnAddOnLoad)
|
||||
|
||||
@@ -4,7 +4,6 @@ local CleveRoids = _G.CleveRoids or {}
|
||||
CleveRoids.Hooks = CleveRoids.Hooks or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("ag_UnitFrames")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
function Extension.OnEnter(unit)
|
||||
CleveRoids.SetMouseoverFrom("aguf", unit)
|
||||
@@ -23,7 +22,6 @@ function Extension.OnLoad()
|
||||
CleveRoids.Hooks.ag_UnitFrames = { OnEnter = aUF.classes.aUFunit.prototype.OnEnter, OnLeave = aUF.classes.aUFunit.prototype.OnLeave}
|
||||
aUF.classes.aUFunit.prototype.OnEnter = CleveRoids.aUFOnEnter
|
||||
aUF.classes.aUFunit.prototype.OnLeave = CleveRoids.aUFOnLeave
|
||||
Extension.UnregisterEvent("ADDON_LOADED", "Onload")
|
||||
end
|
||||
|
||||
-- Taken from ag_UnitClass.lua
|
||||
@@ -41,4 +39,4 @@ function CleveRoids:aUFOnLeave()
|
||||
end
|
||||
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("ag_UnitFrames", Extension.OnLoad)
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
- Resolving a real UnitID when .unit isn't set
|
||||
- Properly hooking party group[0] (your own party slot) with a safe closure and defaulting to "player"
|
||||
]]
|
||||
|
||||
if pfPlayer and pfPlayer.GetAttribute and pfPlayer:GetAttribute('unit') == 'player' then return end
|
||||
|
||||
local _G = _G or getfenv(0)
|
||||
local CleveRoids = _G.CleveRoids or {}
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@ local _G = _G or getfenv(0)
|
||||
local CleveRoids = _G.CleveRoids or {}
|
||||
|
||||
local Extension = CleveRoids.RegisterExtension("sRaidFrames")
|
||||
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
|
||||
|
||||
function Extension:OnEnter(frame)
|
||||
CleveRoids.SetMouseoverFrom("sraid", frame.unit)
|
||||
@@ -17,14 +16,13 @@ function Extension.OnLeave()
|
||||
CleveRoids.ClearMouseoverFrom("native")
|
||||
end
|
||||
|
||||
function Extension.OnLoad()
|
||||
if arg1 ~= "sRaidFrames" then
|
||||
return
|
||||
end
|
||||
function Extension.OnLoad() end
|
||||
|
||||
function Extension.OnAddOnLoad()
|
||||
if not sRaidFrames then return end
|
||||
Extension.HookMethod(sRaidFrames, "UnitTooltip", "OnEnter")
|
||||
Extension.HookMethod(_G["GameTooltip"], "Hide", "OnLeave")
|
||||
Extension.HookMethod(_G["GameTooltip"], "FadeOut", "OnLeave")
|
||||
end
|
||||
|
||||
_G["CleveRoids"] = CleveRoids
|
||||
EventUtil.ContinueOnAddOnLoaded("sRaidFrames", Extension.OnAddOnLoad)
|
||||
|
||||
@@ -122,7 +122,7 @@ local function CreateIconButton(parent, index, iconTable)
|
||||
GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
|
||||
local spellName
|
||||
if data.spellId then
|
||||
spellName = GetSpellRecField and GetSpellRecField(data.spellId, "name") or ("Spell " .. data.spellId)
|
||||
spellName = C_Spell.GetSpellName(data.spellId) or ("Spell " .. data.spellId)
|
||||
else
|
||||
spellName = data.displayName
|
||||
end
|
||||
@@ -649,7 +649,7 @@ local function InjectTestTargetData()
|
||||
for i = 1, table.getn(TEST_TARGET_SPELL_IDS) do
|
||||
local spellId = TEST_TARGET_SPELL_IDS[i]
|
||||
local dur = targetDurations[i] or 60
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or ("TestSpell" .. spellId)
|
||||
local spellName = C_Spell.GetSpellName(spellId) or ("TestSpell" .. spellId)
|
||||
if not CleveRoids.AllCasterAuraTracking[targetGuid][spellName] then
|
||||
CleveRoids.AllCasterAuraTracking[targetGuid][spellName] = {}
|
||||
end
|
||||
|
||||
+83
-138
@@ -58,11 +58,7 @@ function CleveRoids.IndexSpells()
|
||||
bookType = CleveRoids.bookTypes[book]
|
||||
spells[bookType] = {}
|
||||
else
|
||||
local cost, reagent = CleveRoids.GetSpellCost(i, bookType)
|
||||
-- Fallback for known reagent spells if tooltip scan failed
|
||||
if (not reagent or reagent == "") and CleveRoids.ReagentBySpell then
|
||||
reagent = CleveRoids.ReagentBySpell[spellName]
|
||||
end
|
||||
local cost, reagent, reagentId = CleveRoids.GetSpellCost(i, bookType, spellId)
|
||||
if not spells[bookType][spellName] then
|
||||
spells[bookType][spellName] = {
|
||||
spellSlot = i,
|
||||
@@ -71,7 +67,7 @@ function CleveRoids.IndexSpells()
|
||||
bookType = bookType,
|
||||
texture = texture,
|
||||
cost = cost,
|
||||
reagent = reagent,
|
||||
reagentId = reagentId,
|
||||
}
|
||||
end
|
||||
if spellRank and not spells[bookType][spellName][spellRank] then
|
||||
@@ -83,7 +79,7 @@ function CleveRoids.IndexSpells()
|
||||
bookType = bookType,
|
||||
texture = texture,
|
||||
cost = cost,
|
||||
reagent = reagent
|
||||
reagentId = reagentId,
|
||||
}
|
||||
spells[bookType][spellName].highest = spells[bookType][spellName][spellRank]
|
||||
end
|
||||
@@ -94,6 +90,13 @@ function CleveRoids.IndexSpells()
|
||||
|
||||
if reagent then
|
||||
CleveRoids.countedItemTypes[reagent] = true
|
||||
elseif reagentId and Item then
|
||||
Item:CreateFromItemID(reagentId):ContinueOnItemLoad(function()
|
||||
local loadedName = C_Item.GetItemNameByID(reagentId)
|
||||
if loadedName and loadedName ~= "" then
|
||||
CleveRoids.countedItemTypes[loadedName] = true
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -153,56 +156,28 @@ end
|
||||
|
||||
-- Lightweight equipment-only indexing for combat situations
|
||||
-- Updates existing cache rather than rebuilding it
|
||||
function CleveRoids.IndexEquippedItems()
|
||||
local items = CleveRoids.Items or {}
|
||||
|
||||
for inventoryID = 0, 19 do
|
||||
local link = GetInventoryItemLink("player", inventoryID)
|
||||
if link then
|
||||
local _, _, itemID = string.find(link, "item:(%d+)")
|
||||
local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
|
||||
if name then
|
||||
local count = GetInventoryItemCount("player", inventoryID)
|
||||
if not items[name] then
|
||||
items[name] = {
|
||||
inventoryID = inventoryID,
|
||||
id = itemID,
|
||||
name = name,
|
||||
count = count,
|
||||
texture = texture,
|
||||
link = link,
|
||||
}
|
||||
items[itemID] = name
|
||||
local lowerName = string.lower(name)
|
||||
if lowerName ~= name then
|
||||
items[lowerName] = name
|
||||
end
|
||||
else
|
||||
-- Update existing entry with current equipment state
|
||||
items[name].inventoryID = inventoryID
|
||||
items[name].count = count
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Slot is now empty - clear inventoryID from any item that was there
|
||||
-- This is handled lazily by GetItem() fallback, so we skip expensive iteration
|
||||
end
|
||||
end
|
||||
|
||||
CleveRoids.lastGetItem = nil
|
||||
CleveRoids.Items = items
|
||||
end
|
||||
|
||||
-- PERFORMANCE: Index a single equipment slot instead of all 20
|
||||
-- Use when we know exactly which slot changed (e.g., from EquipBagItem)
|
||||
function CleveRoids.IndexEquipSlot(inventoryID)
|
||||
-- Use when we know exactly which slot changed (e.g., from EquipBagItem or
|
||||
-- PLAYER_EQUIPMENT_CHANGED). hasCurrent is the event's arg2 (does the slot now
|
||||
-- hold an item); pass false to skip the API probe on a slot we know is empty.
|
||||
function CleveRoids.IndexEquipSlot(inventoryID, hasCurrent)
|
||||
if not inventoryID then return end
|
||||
|
||||
local items = CleveRoids.Items or {}
|
||||
local link = GetInventoryItemLink("player", inventoryID)
|
||||
|
||||
if link then
|
||||
local _, _, itemID = string.find(link, "item:(%d+)")
|
||||
-- Clear any stale inventoryID still pointing at this slot: the item that was
|
||||
-- here is now unequipped or swapped out (its real location comes from the
|
||||
-- paired BAG_UPDATE rebuild). Equip changes are user-paced, so this table
|
||||
-- scan is off the hot path.
|
||||
for _, entry in pairs(items) do
|
||||
if type(entry) == "table" and entry.inventoryID == inventoryID then
|
||||
entry.inventoryID = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- hasCurrent == false (arg2) => slot is now empty, nothing to add.
|
||||
local itemID = hasCurrent ~= false and GetInventoryItemID("player", inventoryID)
|
||||
if itemID then
|
||||
local name, itemLink, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
|
||||
if name then
|
||||
local count = GetInventoryItemCount("player", inventoryID)
|
||||
@@ -265,21 +240,17 @@ function CleveRoids.IndexItems()
|
||||
|
||||
-- PERFORMANCE: Local function references
|
||||
local GetContainerNumSlots = GetContainerNumSlots
|
||||
local GetContainerItemLink = GetContainerItemLink
|
||||
local GetContainerItemInfo = GetContainerItemInfo
|
||||
local GetInventoryItemLink = GetInventoryItemLink
|
||||
local GetInventoryItemCount = GetInventoryItemCount
|
||||
|
||||
-- Scan bags (reverse order to prefer first stack)
|
||||
for bagID = 0, NUM_BAG_SLOTS do
|
||||
local numSlots = GetContainerNumSlots(bagID)
|
||||
for slot = numSlots, 1, -1 do
|
||||
local link = GetContainerItemLink(bagID, slot)
|
||||
if link then
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
|
||||
-- PERFORMANCE: Try to extract name from link first to check for duplicates
|
||||
local _, _, linkName = string_find(link, "%[(.+)%]")
|
||||
local itemID = C_Container.GetContainerItemID(bagID, slot)
|
||||
if itemID then
|
||||
-- Decorated name for the duplicate fast-path (no link string built)
|
||||
local linkName = C_Item.GetItemName({ bagID = bagID, slotIndex = slot })
|
||||
local existing = linkName and items[linkName]
|
||||
|
||||
if existing then
|
||||
@@ -317,13 +288,11 @@ function CleveRoids.IndexItems()
|
||||
end
|
||||
|
||||
-- Scan equipped items
|
||||
for inventoryID = 0, 19 do
|
||||
local link = GetInventoryItemLink("player", inventoryID)
|
||||
if link then
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
|
||||
-- PERFORMANCE: Try to extract name from link first
|
||||
local _, _, linkName = string_find(link, "%[(.+)%]")
|
||||
for inventoryID = 1, 19 do
|
||||
local itemID = GetInventoryItemID("player", inventoryID)
|
||||
if itemID then
|
||||
-- Decorated name for the duplicate fast-path (no link string built)
|
||||
local linkName = C_Item.GetItemName({ equipmentSlotIndex = inventoryID })
|
||||
local existing = linkName and items[linkName]
|
||||
|
||||
if existing then
|
||||
@@ -383,9 +352,9 @@ function CleveRoids.GetActionButtonInfo(slot)
|
||||
if not actionType then return end
|
||||
|
||||
if actionType == "spell" and id then
|
||||
local rank = GetSpellRecField(id, "rank")
|
||||
local rank = C_Spell.GetSpellSubtext(id)
|
||||
if rank == "" then rank = nil end
|
||||
return "SPELL", id, GetSpellRecField(id, "name"), rank
|
||||
return "SPELL", id, C_Spell.GetSpellName(id), rank
|
||||
elseif actionType == "item" and id then
|
||||
local item = CleveRoids.GetItem(id)
|
||||
return "ITEM", id, (item and item.name)
|
||||
@@ -477,10 +446,8 @@ local function makeInventoryItem(inventoryID, link, Items)
|
||||
if not link then link = GetInventoryItemLink("player", inventoryID) end
|
||||
if not link then return end
|
||||
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
itemID = itemID and tonumber(itemID) or nil
|
||||
|
||||
local name = itemID and GetItemInfo(itemID) or nil
|
||||
local itemID = GetInventoryItemID("player", inventoryID)
|
||||
local name = C_Item.GetItemName({ equipmentSlotIndex = inventoryID })
|
||||
local texture = GetInventoryItemTexture("player", inventoryID)
|
||||
local count = GetInventoryItemCount("player", inventoryID)
|
||||
|
||||
@@ -509,14 +476,12 @@ local function makeBagItem(bagID, slot, link, Items)
|
||||
end
|
||||
if not link then return end
|
||||
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
itemID = itemID and tonumber(itemID) or nil
|
||||
local itemID = C_Container.GetContainerItemID(bagID, slot)
|
||||
|
||||
local name, _, _, _, _, _, _, _, texture = GetItemInfo(itemID)
|
||||
local name = C_Item.GetItemName({bagID = bagID, slotIndex = slot})
|
||||
local count = 0
|
||||
local tex, itemCount = GetContainerItemInfo(bagID, slot)
|
||||
local texture, itemCount = GetContainerItemInfo(bagID, slot)
|
||||
if itemCount then count = itemCount end
|
||||
if not texture then texture = tex end
|
||||
|
||||
local it = {
|
||||
bagID = bagID,
|
||||
@@ -574,9 +539,7 @@ function CleveRoids.GetItem(text)
|
||||
for inv = 1, 19 do
|
||||
local link = GetInventoryItemLink("player", inv)
|
||||
if link then
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
itemID = itemID and tonumber(itemID) or nil
|
||||
|
||||
local itemID = GetInventoryItemID("player", inv)
|
||||
if qid and itemID and qid == itemID then
|
||||
return makeInventoryItem(inv, link, Items)
|
||||
elseif qname then
|
||||
@@ -595,9 +558,7 @@ function CleveRoids.GetItem(text)
|
||||
for slot = 1, slots do
|
||||
local link = GetContainerItemLink(bag, slot)
|
||||
if link then
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
itemID = itemID and tonumber(itemID) or nil
|
||||
|
||||
local itemID = C_Container.GetContainerItemID(bag, slot)
|
||||
if qid and itemID and qid == itemID then
|
||||
return makeBagItem(bag, slot, link, Items)
|
||||
elseif qname then
|
||||
@@ -720,18 +681,16 @@ function CleveRoids.FindItemQuick(text)
|
||||
if cached then
|
||||
-- Validate: check if item is actually at the cached location
|
||||
if cached.inventoryID then
|
||||
local link = GetInventoryItemLink("player", cached.inventoryID)
|
||||
if link then
|
||||
local nm = GetNameFromLink(link)
|
||||
if qid then
|
||||
if GetInventoryItemID("player", cached.inventoryID) == qid then
|
||||
cached._validated = true
|
||||
return cached -- Cache is valid
|
||||
end
|
||||
else
|
||||
local nm = C_Item.GetItemName({ equipmentSlotIndex = cached.inventoryID })
|
||||
if nm and qname and string_lower(nm) == qname then
|
||||
cached._validated = true
|
||||
return cached -- Cache is valid
|
||||
elseif qid then
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
if itemID and tonumber(itemID) == qid then
|
||||
cached._validated = true
|
||||
return cached -- Cache is valid
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Cache is stale - item not at cached equipped slot, invalidate
|
||||
@@ -740,18 +699,16 @@ function CleveRoids.FindItemQuick(text)
|
||||
Items[string_lower(cached.name)] = nil
|
||||
end
|
||||
elseif cached.bagID and cached.slot then
|
||||
local link = GetContainerItemLink(cached.bagID, cached.slot)
|
||||
if link then
|
||||
local nm = GetNameFromLink(link)
|
||||
if qid then
|
||||
if C_Container.GetContainerItemID(cached.bagID, cached.slot) == qid then
|
||||
cached._validated = true
|
||||
return cached -- Cache is valid
|
||||
end
|
||||
else
|
||||
local nm = C_Item.GetItemName({ bagID = cached.bagID, slotIndex = cached.slot })
|
||||
if nm and qname and string_lower(nm) == qname then
|
||||
cached._validated = true
|
||||
return cached -- Cache is valid
|
||||
elseif qid then
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
if itemID and tonumber(itemID) == qid then
|
||||
cached._validated = true
|
||||
return cached -- Cache is valid
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Cache is stale - item not at cached bag slot, invalidate
|
||||
@@ -767,20 +724,17 @@ function CleveRoids.FindItemQuick(text)
|
||||
for inv = 1, 19 do
|
||||
local link = GetInventoryItemLink("player", inv)
|
||||
if link then
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
if itemID then
|
||||
itemID = tonumber(itemID)
|
||||
-- ID match: fast path
|
||||
if qid and qid == itemID then
|
||||
local itemID = GetInventoryItemID("player", inv)
|
||||
-- ID match: fast path
|
||||
if qid and qid == itemID then
|
||||
return makeInventoryItem(inv, link, Items)
|
||||
end
|
||||
-- Name match: extract name from link (faster than GetItemInfo)
|
||||
if qname then
|
||||
local nm = GetNameFromLink(link)
|
||||
if nm and string_lower(nm) == qname then
|
||||
return makeInventoryItem(inv, link, Items)
|
||||
end
|
||||
-- Name match: extract name from link (faster than GetItemInfo)
|
||||
if qname then
|
||||
local nm = GetNameFromLink(link)
|
||||
if nm and string_lower(nm) == qname then
|
||||
return makeInventoryItem(inv, link, Items)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -791,20 +745,17 @@ function CleveRoids.FindItemQuick(text)
|
||||
for slot = 1, slots do
|
||||
local link = GetContainerItemLink(bag, slot)
|
||||
if link then
|
||||
local _, _, itemID = string_find(link, "item:(%d+)")
|
||||
if itemID then
|
||||
itemID = tonumber(itemID)
|
||||
-- ID match: fast path
|
||||
if qid and qid == itemID then
|
||||
local itemID = C_Container.GetContainerItemID(bag, slot)
|
||||
-- ID match: fast path
|
||||
if qid and qid == itemID then
|
||||
return makeBagItem(bag, slot, link, Items)
|
||||
end
|
||||
-- Name match: extract name from link (faster than GetItemInfo)
|
||||
if qname then
|
||||
local nm = GetNameFromLink(link)
|
||||
if nm and string_lower(nm) == qname then
|
||||
return makeBagItem(bag, slot, link, Items)
|
||||
end
|
||||
-- Name match: extract name from link (faster than GetItemInfo)
|
||||
if qname then
|
||||
local nm = GetNameFromLink(link)
|
||||
if nm and string_lower(nm) == qname then
|
||||
return makeBagItem(bag, slot, link, Items)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -818,25 +769,19 @@ end
|
||||
function CleveRoids.IsItemEquipped(text, inventoryId)
|
||||
if not text or not inventoryId then return false end
|
||||
|
||||
local link = GetInventoryItemLink("player", inventoryId)
|
||||
if not link then return false end
|
||||
|
||||
local _, _, currentID = string_find(link, "item:(%d+)")
|
||||
local currentID = GetInventoryItemID("player", inventoryId)
|
||||
if not currentID then return false end
|
||||
|
||||
-- Check by ID (fast path)
|
||||
local textId = tonumber(text)
|
||||
if textId and textId == tonumber(currentID) then
|
||||
if textId and textId == currentID then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check by name - extract from link instead of GetItemInfo for performance
|
||||
local currentName = GetNameFromLink(link)
|
||||
if currentName then
|
||||
local textLower = string_lower(text)
|
||||
if string_lower(currentName) == textLower then
|
||||
return true
|
||||
end
|
||||
-- Check by name (decorated, so suffixed gear still matches)
|
||||
local currentName = C_Item.GetItemName({ equipmentSlotIndex = inventoryId })
|
||||
if currentName and string_lower(currentName) == string_lower(text) then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
@@ -651,6 +651,8 @@ local function validateConditional(conditional, args, action)
|
||||
combo = true,
|
||||
hp = true, myhp = true, rawhp = true, myrawhp = true,
|
||||
power = true, mypower = true, rawpower = true, myrawpower = true,
|
||||
mana = true, mymana = true, rage = true, myrage = true,
|
||||
energy = true, myenergy = true,
|
||||
hplost = true, myhplost = true,
|
||||
powerlost = true, mypowerlost = true,
|
||||
stat = true,
|
||||
@@ -678,6 +680,8 @@ local function validateConditional(conditional, args, action)
|
||||
-- Check operator syntax for numeric comparisons
|
||||
if args and type(args) == "string" then
|
||||
local hasHpOrPower = safeStringFind(baseCond, "hp") or safeStringFind(baseCond, "power") or
|
||||
safeStringFind(baseCond, "mana") or safeStringFind(baseCond, "energy") or
|
||||
safeStringFind(baseCond, "rage") or
|
||||
safeStringFind(baseCond, "combo") or baseCond == "stat"
|
||||
if hasHpOrPower then
|
||||
local hasOperator = safeStringFind(args, "[<>=~]+")
|
||||
|
||||
+2
-41
@@ -71,7 +71,6 @@
|
||||
|
||||
Spell Miss Events (v2.31+):
|
||||
- SPELL_MISS_SELF / SPELL_MISS_OTHER - Spell miss/resist/immune/dodge/etc.
|
||||
- GetSpellPower([mode]) - Player mod damage done for all 7 schools
|
||||
|
||||
Aura Event State Parameter (v2.32+):
|
||||
- Buff/debuff events include 7th `state` parameter (0=added, 1=removed, 2=modified)
|
||||
@@ -364,9 +363,8 @@ API.VERSION_REQUIREMENTS = {
|
||||
["AuraDurationEvents"] = { 2, 30, 0 },
|
||||
["GetPlayerAuraDuration"] = { 2, 30, 0, "GetPlayerAuraDuration" },
|
||||
|
||||
-- v2.31+ - Spell miss events and spell power query
|
||||
-- v2.31+ - Spell miss events
|
||||
["SpellMissEvents"] = { 2, 31, 0 }, -- SPELL_MISS_SELF/OTHER events
|
||||
["GetSpellPower"] = { 2, 31, 0, "GetSpellPower" },
|
||||
|
||||
-- v2.32+ - Aura event state parameter and stack removal fix
|
||||
["AuraEventState"] = { 2, 32, 0 },
|
||||
@@ -575,9 +573,8 @@ local function InitializeFeatures()
|
||||
f.hasAuraDurationEvents = API.HasFeature("AuraDurationEvents")
|
||||
f.hasGetPlayerAuraDuration = API.HasFeature("GetPlayerAuraDuration")
|
||||
|
||||
-- v2.31+ Spell miss events and spell power
|
||||
-- v2.31+ Spell miss events
|
||||
f.hasSpellMissEvents = API.HasFeature("SpellMissEvents")
|
||||
f.hasGetSpellPower = API.HasFeature("GetSpellPower")
|
||||
|
||||
-- v2.32+ Aura event state parameter
|
||||
f.hasAuraEventState = API.HasFeature("AuraEventState")
|
||||
@@ -3387,15 +3384,6 @@ API.MISS_INFO = {
|
||||
-- SPELL POWER QUERY (v2.31+)
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Get spell power for all 7 damage schools (v2.31+)
|
||||
-- mode: optional mode parameter passed to GetSpellPower
|
||||
-- Returns: physical, holy, fire, nature, frost, shadow, arcane (or nil if unavailable)
|
||||
function API.GetSpellPower(mode)
|
||||
if not API.features.hasGetSpellPower or not _G.GetSpellPower then
|
||||
return nil, nil, nil, nil, nil, nil, nil
|
||||
end
|
||||
return _G.GetSpellPower(mode)
|
||||
end
|
||||
|
||||
-- Get duration of a spell in milliseconds (v2.38+)
|
||||
-- For channeling spells: returns the channel duration.
|
||||
@@ -3504,32 +3492,5 @@ function API.GetUnitMaxHealth(unitToken)
|
||||
return UnitHealthMax(unitToken)
|
||||
end
|
||||
|
||||
-- powerType: nil=current, 0=mana, 1=rage, 2=focus, 3=energy
|
||||
-- GetUnitField uses power1-power4 fields
|
||||
local POWER_FIELDS = { [0] = "power1", [1] = "power2", [2] = "power3", [3] = "power4" }
|
||||
local MAX_POWER_FIELDS = { [0] = "maxPower1", [1] = "maxPower2", [2] = "maxPower3", [3] = "maxPower4" }
|
||||
|
||||
function API.GetUnitPower(unitToken, powerType)
|
||||
if API.features.hasGetUnitField and GetUnitField and powerType then
|
||||
local field = POWER_FIELDS[powerType]
|
||||
if field then
|
||||
local val = GetUnitField(unitToken, field)
|
||||
if val then return val end
|
||||
end
|
||||
end
|
||||
return UnitMana(unitToken)
|
||||
end
|
||||
|
||||
function API.GetUnitMaxPower(unitToken, powerType)
|
||||
if API.features.hasGetUnitField and GetUnitField and powerType then
|
||||
local field = MAX_POWER_FIELDS[powerType]
|
||||
if field then
|
||||
local val = GetUnitField(unitToken, field)
|
||||
if val then return val end
|
||||
end
|
||||
end
|
||||
return UnitManaMax(unitToken)
|
||||
end
|
||||
|
||||
-- Expose API globally for other addons
|
||||
_G.CleveRoidsNampowerAPI = API
|
||||
|
||||
+181
-220
File diff suppressed because it is too large
Load Diff
+9
-10
@@ -49,16 +49,15 @@ API references are line numbers into `C:\Git\ClassicAPI\docs\API.md`.
|
||||
- class-aware `[dispellable]` (only types this character can actually remove).
|
||||
- optional name filtering on the type keywords (e.g. `[magic:Polymorph]`).
|
||||
|
||||
### 2. `C_Item.GetWeaponEnchantInfo()` — temp-enchant IDs
|
||||
- **API:** `API.md:7159` — returns 12-tuple including `enchantID` for main/off/ranged.
|
||||
- **Unlocks:** detect *which* temp enchant (poison/oil/sharpening stone) is
|
||||
applied to a weapon, not just that one exists.
|
||||
- **Naming:** `[poison]` is now taken by the target dispel-type conditional
|
||||
(slice 1 above). Use weapon-specific keywords for this — e.g.
|
||||
`[mhenchant:<id>]` / `[ohenchant:<id>]` (or `[mhpoison:<id>]`/`[ohpoison:<id>]`),
|
||||
not a bare `[poison]`.
|
||||
- Vanilla's global only reports presence; this is a genuinely new capability
|
||||
(rogue/shaman/enhance).
|
||||
### 2. ~~`C_Item.GetWeaponEnchantInfo()` — temp-enchant IDs~~ — DONE
|
||||
- Shipped as `[mhenchant]` / `[ohenchant]` (+ `no` variants). Matches the applied
|
||||
temp enchant by SpellItemEnchantment ID *or* localized name — the name path
|
||||
resolves via `C_Item.GetEnchantInfo(id).name` (the ID→name table this doc
|
||||
assumed we lacked), so no tooltip scan. Wrappers `ClassicAPI.GetWeaponEnchant`
|
||||
/ `GetEnchantName`; `ValidateWeaponImbue` now reads through the former.
|
||||
- Bare = any temp enchant; OR-lists supported (`[mhenchant:2823/Deadly_Poison]`).
|
||||
- Follow-up (optional): route `[mhimbue:Name]`'s match through `GetEnchantName`
|
||||
too, retiring the green-text tooltip scan in `CheckWeaponImbueByName`.
|
||||
|
||||
### 3. `GetUnitSpeed(unit)` + `IsFalling()` / `IsSwimming()`
|
||||
- **API:** `API.md:8312`, `API.md:7629`.
|
||||
|
||||
Reference in New Issue
Block a user