libpredict: set cache reset to proper events

This commit is contained in:
shagu
2022-05-27 16:48:16 +02:00
parent b522d03fc5
commit da79967217
+2 -1
View File
@@ -249,7 +249,8 @@ local player = UnitName("player")
local cache, gear_string = {}, ""
local resetcache = CreateFrame("Frame")
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
resetcache:RegisterEvent("SKILL_LINES_CHANGED")
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
resetcache:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then