Commit Graph
6 Commits
Author SHA1 Message Date
Brues be8a8c26b5 Replace the row hover poll with OnLeave handlers
The gear button sits inside the set row's rectangle, so MouseIsOver(row)
is true for both. Show the gear on row enter. Hide it from a shared
OnLeave on the row and the gear when the cursor leaves the row. This
removes the per-frame OnUpdate poll.
2026-08-05 21:43:51 -05:00
Brues 0778f9a7be Add search to the icon pickers and fix set editing
Equipment manager:
- Move the OK button next to Cancel at the bottom-right.
- Add an icon search box in the freed bottom-left space.
- Shift the popup contents up and shrink the window after the title
  was removed.
- Show the current icon when you edit a set. Keep a full icon path as
  is instead of adding a second prefix, and match grid icons by name.
- Close the name/icon popup when the manager frame closes. Remove the
  duplicate OnHide hook.

Both pickers now use Blizzard global strings for the labels and the
icon filters.
2026-08-05 21:43:51 -05:00
Brues 967487e283 Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
2026-07-09 00:56:06 -05:00
Brues 9706a74d16 UNIT_INVENTORY_CHANGED -> PLAYER_EQUIPMENT_CHANGED 2026-07-05 14:32:25 -05:00
Brues 38b0c74363 cleanup 2026-05-31 13:13:48 -05:00
brues-codeandBrues 013fcc6c90 add equipment manager (#3)
* equipmentmanager

* use BAG_UPDATE_DELAYED

* CharacterFrame.backdrop doesn't on creation so check onShow

* adjust button positioning

* Show Equipment Set tooltip

* fix icon select scrolling issue

* Equip Set on double click

* slot tooltips: use location-aware GameTooltip methods

Branch on EquipmentManager_GetLocationData: SetBagItem for bagged items,
SetInventoryItem for equipped, fall back to SetInventoryItemByID for
missing or unresolved entries. Surfaces durability/charges/enchants in
the tooltip when the item is reachable.

Also cache C_EquipmentSet.GetItemLocations once per Refresh and store
it on each slot button instead of re-fetching inside the missing-item
border branch.

* purg esome comments

* use GameTooltip_Hide from !!!classicapi

* moved flyout to character frame

* ignore item icon shows on item slots now

* defer ignored-slot toggles until Save

Toggling a slot's ignored state in the flyout no longer immediately
calls SaveEquipmentSet. Instead the change is recorded in a per-set
pendingIgnoredToggles table; the overlay reflects the effective
state (persisted XOR pending) so the user sees the visual change
right away, and Save commits the toggles by replaying them into
ClassicAPI's session ignored list before SaveEquipmentSet.

Pending toggles clear on Save (committed) and on set deletion.

* overhaul icon picker

* fixed width

* fixed issue where selected icon got cleared out

* correct flyout button order

* backport more equipment manager icons

* refactor window

* fixed gear menu

* remove set cap

* bump minimum classicapi version

* bump minimum version to 1.3.3

* row menu: close on outside click

GLOBAL_MOUSE_DOWN fires regardless of which frame absorbs the click
and (unlike a veil frame) doesn't consume the original event, so
clicking another row's gear closes the old menu and opens the new
one in a single click. The gear's own OnClick handles the same-row
toggle close, since GLOBAL_MOUSE_DOWN's anchorBtn check excludes it.

Bumps minimum ClassicAPI to 1.3.4 for GLOBAL_MOUSE_DOWN /
IsMouseButtonDown.

* use pfUI.path

* comment cleanup

* bump min classicapi version

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-05-31 12:56:30 -05:00