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9
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8ea5c81789
...
v9.0.23
| Author | SHA1 | Date | |
|---|---|---|---|
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5815b9e81e | ||
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60f953178f | ||
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1dc10964a2 | ||
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0fc08e77c0 | ||
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7f3795b45b | ||
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8eee766652 | ||
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2b5288a688 | ||
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daba4e202e | ||
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98c7751416 |
+22
@@ -0,0 +1,22 @@
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{
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"runtime": {
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"version": "Lua 5.1"
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},
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"diagnostics": {
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"disable": ["deprecated"],
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"globals": [
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"this",
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"event",
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"arg",
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"arg1",
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"arg2",
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"arg3",
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"arg4",
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"arg5",
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"arg6",
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"arg7",
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"arg8",
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"arg9"
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]
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}
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}
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+91
-21
@@ -63,6 +63,23 @@ pfUI:RegisterModule("chat", function ()
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return pfUI_cache["chathistory"][realm][player][id]
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end
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-- [ Chat Panel Colors ]
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-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
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-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
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-- custom colors back off doesn't leave the previous override behind.
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local function ApplyPanelColors(panel)
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if not panel then return end
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CreateBackdrop(panel, default_border, nil, .8)
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if C.chat.global.custombg ~= "1" then return end
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local r, g, b, a = GetStringColor(C.chat.global.background)
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panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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local r, g, b, a = GetStringColor(C.chat.global.border)
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panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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end
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pfUI.chat = CreateFrame("Frame",nil,UIParent)
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pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
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@@ -76,19 +93,11 @@ pfUI:RegisterModule("chat", function ()
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pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
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pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
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UpdateMovable(pfUI.chat.left)
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CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
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ApplyPanelColors(pfUI.chat.left)
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if C.chat.global.frameshadow == "1" then
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CreateBackdropShadow(pfUI.chat.left)
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end
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if C.chat.global.custombg == "1" then
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local r, g, b, a = GetStringColor(C.chat.global.background)
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pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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local r, g, b, a = GetStringColor(C.chat.global.border)
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pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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end
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pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
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pfUI.chat.left.panelTop:ClearAllPoints()
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pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
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@@ -251,19 +260,11 @@ pfUI:RegisterModule("chat", function ()
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pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
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pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
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UpdateMovable(pfUI.chat.right)
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CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
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ApplyPanelColors(pfUI.chat.right)
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if C.chat.global.frameshadow == "1" then
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CreateBackdropShadow(pfUI.chat.right)
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end
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if C.chat.global.custombg == "1" then
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local r, g, b, a = GetStringColor(C.chat.global.background)
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pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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local r, g, b, a = GetStringColor(C.chat.global.border)
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pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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end
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pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
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pfUI.chat.right.panelTop:ClearAllPoints()
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pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
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@@ -296,6 +297,68 @@ pfUI:RegisterModule("chat", function ()
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end
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end
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-- [ Chat Background Alpha ]
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-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
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-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
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-- the window's stored alpha onto the visible pfUI backdrop so the native slider
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-- controls it directly.
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local function ApplyChatBackgroundAlpha(panel, frame)
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if not (panel and panel.backdrop and frame) then return end
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local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
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alpha = tonumber(alpha)
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if not alpha then return end
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local r, g, b = panel.backdrop:GetBackdropColor()
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panel.backdrop:SetBackdropColor(r, g, b, alpha)
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end
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function pfUI.chat:RefreshBackgroundAlpha()
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-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
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-- set by profiles and is shared with the meter skins, so the native slider must not
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-- overwrite it -- doing so reverted the configured opacity on every refresh. The
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-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
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if C.chat.global.custombg == "1" then return end
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-- left panel follows the currently selected docked tab
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local selected = SELECTED_CHAT_FRAME
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if not (selected and selected:GetParent() == pfUI.chat.left) then
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selected = ChatFrame1
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end
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ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
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if C.chat.right.enable == "1" then
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ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
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end
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end
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-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
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-- take effect on the spot instead of waiting for a /reload.
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function pfUI.chat:UpdateConfig()
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ApplyPanelColors(pfUI.chat.left)
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ApplyPanelColors(pfUI.chat.right)
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pfUI.chat:RefreshBackgroundAlpha()
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end
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function pfUI.chat:MigrateBackgroundAlpha()
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-- Runs once per character. The previous SetupPositions default stored a hard 0 window
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-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
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-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
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-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
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if pfUI_init.chatbgalpha then return end
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if not pfUI_init["chat_position"] then return end
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pfUI_init.chatbgalpha = true
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local frames = { ChatFrame1, ChatFrame2 }
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if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
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for _, frame in ipairs(frames) do
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local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
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alpha = tonumber(alpha)
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if alpha and alpha <= 0 then
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FCF_SetWindowAlpha(frame, 0.8)
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end
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end
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end
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function pfUI.chat:RefreshChat()
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local panelheight = C.global.font_size*1.5 + default_border*2 + 2
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@@ -447,9 +510,13 @@ pfUI:RegisterModule("chat", function ()
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for index, value in pairs(DOCKED_CHAT_FRAMES) do
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FCF_UpdateButtonSide(value)
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end
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pfUI.chat:RefreshBackgroundAlpha()
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end
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hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
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hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
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hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
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if C.chat.global.tabmouse == "1" then
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pfUI.chat.mouseovertab = CreateFrame("Frame")
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@@ -500,7 +567,7 @@ pfUI:RegisterModule("chat", function ()
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FCF_SetLocked(ChatFrame1, 1)
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FCF_SetWindowName(ChatFrame1, GENERAL)
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FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame1, 0)
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FCF_SetWindowAlpha(ChatFrame1, 0.8)
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FCF_SetChatWindowFontSize(ChatFrame1, 12)
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ChatFrame1:SetUserPlaced(1)
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@@ -508,7 +575,7 @@ pfUI:RegisterModule("chat", function ()
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FCF_SetLocked(ChatFrame2, 1)
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FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
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FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame2, 0)
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FCF_SetWindowAlpha(ChatFrame2, 0.8)
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FCF_SetChatWindowFontSize(ChatFrame2, 12)
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ChatFrame2:SetUserPlaced(1)
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@@ -518,7 +585,7 @@ pfUI:RegisterModule("chat", function ()
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FCF_SetLocked(ChatFrame3, 1)
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FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
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FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame3, 0)
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FCF_SetWindowAlpha(ChatFrame3, 0.8)
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FCF_SetChatWindowFontSize(ChatFrame3, 12)
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FCF_UnDockFrame(ChatFrame3)
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FCF_SetTabPosition(ChatFrame3, 0)
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@@ -566,6 +633,9 @@ pfUI:RegisterModule("chat", function ()
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end
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pfUI.chat:SetScript("OnEvent", function()
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-- restore legacy chat windows stuck at 0 alpha before anything reads it
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pfUI.chat:MigrateBackgroundAlpha()
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-- set the default chat
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FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
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+3
-3
@@ -2880,9 +2880,9 @@ pfUI:RegisterModule("gui", function ()
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CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
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CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
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CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
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CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
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CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
|
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CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
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CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
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CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color")
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CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color")
|
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CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
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CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
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CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
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|
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+19
-10
@@ -1039,13 +1039,29 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
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local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
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local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
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|
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-- target event sometimes fires too quickly, where nameplate identifiers are not
|
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-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
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if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
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|
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-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
|
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-- stale mouseover guid or a despawned unit). Must run before the cache fills
|
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-- below -- an unrelated unitstr would poison cache.player/minion with the
|
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-- *other* unit's answer, and the nil-gate would then never recompute it.
|
||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||
|
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-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
||||
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
||||
if plate.cache.player == nil and unitstr then
|
||||
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
||||
end
|
||||
local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||
if plate.cache.minion == nil and unitstr then
|
||||
plate.cache.minion = UnitIsMinion(unitstr) and true or false
|
||||
end
|
||||
local class, ulevel, elite, player, guild
|
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if not plate.cache.minion then
|
||||
class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||
end
|
||||
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
||||
|
||||
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
||||
@@ -1065,18 +1081,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
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if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
||||
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
||||
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
||||
if not class then plate.wait_for_scan = true end
|
||||
if not class and not plate.cache.minion then plate.wait_for_scan = true end
|
||||
|
||||
-- skip data updates on invisible frames
|
||||
if not visible then return end
|
||||
|
||||
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
||||
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
||||
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
||||
|
||||
-- remove unitstr on unit name mismatch
|
||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||
|
||||
-- always make sure to keep plate visible
|
||||
plate:Show()
|
||||
|
||||
@@ -1551,7 +1560,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
||||
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
||||
-- lands.
|
||||
if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||
if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||
nameplate.wait_for_scan = nil
|
||||
update = true
|
||||
end
|
||||
|
||||
+23
-90
@@ -3,56 +3,15 @@ pfUI:RegisterModule("tracking", function ()
|
||||
MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
|
||||
MINIMAP_TRACKING_FRAME:Hide()
|
||||
|
||||
local function HasEntries(tbl)
|
||||
for _ in pairs(tbl) do
|
||||
return true
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local rawborder, border = GetBorderSize()
|
||||
local size = tonumber(C.appearance.minimap.tracking_size)
|
||||
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
||||
|
||||
-- Tracking spells identified by SpellID + expected icon path.
|
||||
-- SpellID is the primary identifier (stable, locale-independent).
|
||||
-- Icon path is used as secondary confirmation when scanning the spellbook.
|
||||
local knownTrackingSpells = {
|
||||
any = {
|
||||
{ id = 2481, icon = "Racial_Dwarf_FindTreasure" }, -- Find Treasure
|
||||
{ id = 2580, icon = "Spell_Nature_Earthquake" }, -- Find Minerals
|
||||
{ id = 2383, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 1)
|
||||
{ id = 8387, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 2)
|
||||
{ id = 52917, icon = "INV_TradeSkillItem_03" }, -- Find Trees (TurtleWow)
|
||||
},
|
||||
HUNTER = {
|
||||
{ id = 1494, icon = "Ability_Tracking" }, -- Track Beasts
|
||||
{ id = 19883, icon = "Spell_Holy_PrayerOfHealing" }, -- Track Humanoids
|
||||
{ id = 19884, icon = "Spell_Shadow_DarkSummoning" }, -- Track Undead
|
||||
{ id = 19885, icon = "Ability_Stealth" }, -- Track Hidden
|
||||
{ id = 19880, icon = "Spell_Frost_SummonWaterElemental" }, -- Track Elementals
|
||||
{ id = 19878, icon = "Spell_Shadow_SummonFelHunter" }, -- Track Demons
|
||||
{ id = 19882, icon = "Ability_Racial_Avatar" }, -- Track Giants
|
||||
{ id = 19879, icon = "INV_Misc_Head_Dragon_01" }, -- Track Dragonkin
|
||||
},
|
||||
PALADIN = {
|
||||
{ id = 5502, icon = "Spell_Holy_SenseUndead" }, -- Sense Undead
|
||||
},
|
||||
WARLOCK = {
|
||||
{ id = 5500, icon = "Spell_Shadow_Metamorphosis" }, -- Sense Demons
|
||||
},
|
||||
DRUID = {
|
||||
{ id = 5225, icon = "Ability_Tracking" }, -- Track Humanoids (Cat Form only)
|
||||
},
|
||||
}
|
||||
|
||||
-- Build a flat lookup: spellId -> entry, for fast spellbook matching
|
||||
local spellIdLookup = {}
|
||||
for _, entries in pairs(knownTrackingSpells) do
|
||||
for _, entry in ipairs(entries) do
|
||||
spellIdLookup[entry.id] = entry
|
||||
end
|
||||
end
|
||||
-- Tracking spells come from ClassicAPI's native GetNumTrackingTypes /
|
||||
-- GetTrackingInfo (see the DLL's docs/API.md "Tracking"). The DLL
|
||||
-- enumerates them straight from the spellbook by tracking-aura effect,
|
||||
-- so there is no spell table to maintain here and server-custom trackers
|
||||
-- (e.g. Turtle's Find Trees) are picked up automatically.
|
||||
|
||||
local state = {
|
||||
texture = nil,
|
||||
@@ -128,50 +87,24 @@ pfUI:RegisterModule("tracking", function ()
|
||||
end)
|
||||
|
||||
function pfUI.tracking:RefreshSpells()
|
||||
local playerClass = UnitClassBase("player")
|
||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
|
||||
state.spells = {}
|
||||
if not GetNumTrackingTypes then return end
|
||||
|
||||
-- Build set of valid SpellIDs for this class
|
||||
local validIds = {}
|
||||
for _, entry in ipairs(knownTrackingSpells.any) do
|
||||
validIds[entry.id] = true
|
||||
end
|
||||
if knownTrackingSpells[playerClass] then
|
||||
for _, entry in ipairs(knownTrackingSpells[playerClass]) do
|
||||
validIds[entry.id] = true
|
||||
end
|
||||
end
|
||||
-- Druid Track Humanoids (5225) only casts in Cat Form. Hide it out of
|
||||
-- form so the menu never offers a tracker that would fail to cast.
|
||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(UnitClassBase("player"))
|
||||
|
||||
-- Druids only get Track Humanoids in Cat Form
|
||||
if playerClass == "DRUID" and not isCatForm then
|
||||
validIds[5225] = nil
|
||||
end
|
||||
|
||||
-- Scan spellbook: match by icon path, confirm SpellID is valid for this class
|
||||
for tabIndex = 1, GetNumSpellTabs() do
|
||||
local _, _, offset, numSpells = GetSpellTabInfo(tabIndex)
|
||||
for spellIndex = offset + 1, offset + numSpells do
|
||||
local spellTexture = GetSpellTexture(spellIndex, BOOKTYPE_SPELL)
|
||||
local spellName = GetSpellName(spellIndex, BOOKTYPE_SPELL)
|
||||
|
||||
if pfUI.tracking.invalidSpells[spellName] then
|
||||
spellTexture = nil
|
||||
end
|
||||
|
||||
if spellTexture then
|
||||
local lowerTexture = string.lower(spellTexture)
|
||||
for spellId, entry in pairs(spellIdLookup) do
|
||||
if validIds[spellId] and not state.spells[spellId]
|
||||
and strfind(lowerTexture, string.lower(entry.icon)) then
|
||||
state.spells[spellId] = {
|
||||
index = spellIndex,
|
||||
name = spellName,
|
||||
texture = spellTexture,
|
||||
spellId = spellId,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
for i = 1, GetNumTrackingTypes() do
|
||||
local name, texture, _, _, spellId = GetTrackingInfo(i)
|
||||
local castable = not (spellId == 5225 and not isCatForm)
|
||||
if name and texture and castable
|
||||
and not pfUI.tracking.invalidSpells[name] then
|
||||
state.spells[i] = {
|
||||
index = i, -- tracking index, passed to SetTracking()
|
||||
name = name,
|
||||
texture = texture,
|
||||
spellId = spellId,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -187,7 +120,7 @@ pfUI:RegisterModule("tracking", function ()
|
||||
elseif not texture then
|
||||
state.texture = nil
|
||||
|
||||
if pulse and HasEntries(state.spells) then
|
||||
if pulse and next(state.spells) ~= nil then
|
||||
pfUI.tracking.pulse = true
|
||||
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
||||
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
||||
@@ -217,7 +150,7 @@ pfUI:RegisterModule("tracking", function ()
|
||||
checked = spell.texture == state.texture,
|
||||
arg1 = spell,
|
||||
func = function (arg1)
|
||||
CastSpell(arg1.index, BOOKTYPE_SPELL)
|
||||
SetTracking(arg1.index)
|
||||
CloseDropDownMenus()
|
||||
end
|
||||
})
|
||||
|
||||
@@ -23,7 +23,7 @@ do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 11201 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_MIN = 11204 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
@@ -86,14 +86,13 @@ do
|
||||
end
|
||||
end
|
||||
|
||||
-- initialize saved variables
|
||||
pfUI_playerDB = {}
|
||||
pfUI_config = {}
|
||||
pfUI_init = {}
|
||||
pfUI_profiles = {}
|
||||
pfUI_addon_profiles = {}
|
||||
pfUI_cache = {}
|
||||
pfUI_throttle = {}
|
||||
pfUI_playerDB = pfUI_playerDB or {}
|
||||
pfUI_config = pfUI_config or {}
|
||||
pfUI_init = pfUI_init or {}
|
||||
pfUI_profiles = pfUI_profiles or {}
|
||||
pfUI_addon_profiles = pfUI_addon_profiles or {}
|
||||
pfUI_cache = pfUI_cache or {}
|
||||
pfUI_throttle = pfUI_throttle or {}
|
||||
|
||||
-- localization
|
||||
pfUI_locale = {}
|
||||
|
||||
Reference in New Issue
Block a user