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https://github.com/brues-code/pfUI.git
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7
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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1c7c91fdf7 | ||
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7f5d18bc30 | ||
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7efc3334ae | ||
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f322fbd6c6 | ||
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41b77a5728 | ||
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06fea6c889 | ||
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940a1adae0 |
@@ -6,7 +6,7 @@
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||||
[](https://github.com/balakethelock/SuperWoW)
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[](https://github.com/brues-code/UnitXP_SP3)
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**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/) which requires Nampower and SuperWoW with optional UnitXP_SP3 DLL integration.**
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**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
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This version includes significant performance improvements and DLL-enhanced features.
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@@ -785,6 +785,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
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pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
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pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
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pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
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pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
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pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
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pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
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@@ -1246,3 +1246,249 @@ function pfUI.api.SkinMoneyInputFrame(frame)
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copperIcon:ClearAllPoints()
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copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
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end
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-- Shared icon picker widget. Builds a name field, a "currently selected"
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-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
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-- All/Spells/Items filter and a name search. Used by the macro icon picker
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-- and the equipment manager's name/icon popup. The widgets attach to
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-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
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-- and the save flow. Selection is tracked by texture PATH (not index) so it
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-- survives filter changes -- a spell icon you picked still saves after you
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-- switch the filter to "Items" and it drops out of the visible grid.
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--
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-- name global-name prefix for the scroll frame and editboxes
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-- parent the popup frame to attach the widgets to
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-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
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-- nameLabelText header shown above the name field
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--
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-- Returns a handle:
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-- .editbox name EditBox (caller wires enter/escape)
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-- .search search EditBox
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-- .GetIcon() current selected texture path
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-- .SetIcon(path) set selection (nil -> question mark)
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-- .Refresh() ensure provider, redraw grid + preview
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-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
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function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
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local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
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local ICON_GRID_COLS = 10
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local ICON_GRID_ROWS = 8
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local ICON_BTN_SIZE = 36
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local ICON_BTN_PAD = 6
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local provider = nil
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local selectedIconPath = QUESTION_MARK
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local currentFilter = "all"
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local searchText = ""
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local filtered = nil -- provider indices matching the search, or nil when empty
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local RefreshIconGrid, RebuildFilter
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local function EnsureProvider()
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if not provider then
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provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
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end
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end
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-- Normalize a texture to an uppercase basename so matching works across
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-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
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-- while provider paths are uppercase-prefixed for base icons and
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-- mixed-case for spellbook extras.
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local function IconKey(path)
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if type(path) ~= "string" then return path end
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return string.gsub(string.upper(path), "^.*[\\/]", "")
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end
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parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
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parent.nameLabel:SetText(nameLabelText)
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parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
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parent.editbox:SetSize(280, 20)
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parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
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parent.editbox:SetAutoFocus(false)
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parent.editbox:SetMaxLetters(16)
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CreateBackdrop(parent.editbox)
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parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
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parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
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parent.selectedLabel:SetTextColor(1, 0.82, 0)
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parent.selectedPreview = CreateFrame("Frame", nil, parent)
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parent.selectedPreview:SetSize(42, 42)
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parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
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CreateBackdrop(parent.selectedPreview)
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parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
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parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
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parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
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parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
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parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
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-- Icon grid + scroll
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local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
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iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
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iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
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iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
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local scrollbar = _G[name.."ScrollScrollBar"]
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scrollbar:ClearAllPoints()
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scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
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scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
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SkinScrollbar(scrollbar)
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-- Filter dropdown: All / Spells / Items
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local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
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filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
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local function ApplyFilter(value)
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currentFilter = value
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UIDropDownMenu_SetSelectedValue(filterDropdown, value)
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if provider then
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if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
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elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
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else provider:SetIconTypes(nil) end
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RebuildFilter()
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RefreshIconGrid()
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end
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end
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UIDropDownMenu_Initialize(filterDropdown, function()
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local info
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info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
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info.func = function() ApplyFilter("all") end
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info.checked = currentFilter == "all"
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UIDropDownMenu_AddButton(info)
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info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
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info.func = function() ApplyFilter("spells") end
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info.checked = currentFilter == "spells"
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UIDropDownMenu_AddButton(info)
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info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
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info.func = function() ApplyFilter("items") end
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info.checked = currentFilter == "items"
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UIDropDownMenu_AddButton(info)
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end)
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UIDropDownMenu_SetWidth(120, filterDropdown)
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UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
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SkinDropDown(filterDropdown)
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local iconButtons = {}
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for r = 1, ICON_GRID_ROWS do
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for c = 1, ICON_GRID_COLS do
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local i = (r - 1) * ICON_GRID_COLS + c
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local btn = CreateFrame("Button", nil, parent)
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btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
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btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
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CreateBackdrop(btn)
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btn.texture = btn:CreateTexture(nil, "ARTWORK")
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btn.texture:SetAllPoints(btn)
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btn.texture:SetTexCoord(.08, .92, .08, .92)
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btn:SetScript("OnClick", function()
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if this.iconIndex and provider then
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local path = provider:GetIconByIndex(this.iconIndex)
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if path then selectedIconPath = path end
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RefreshIconGrid()
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end
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end)
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btn:SetScript("OnEnter", function()
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if not this.iconIndex or not provider then return end
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local path = provider:GetIconByIndex(this.iconIndex)
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if type(path) == "string" then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText(IconKey(path), 1, 1, 1)
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GameTooltip:Show()
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end
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end)
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btn:SetScript("OnLeave", GameTooltip_Hide)
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iconButtons[i] = btn
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end
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end
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-- Rebuild the search-filtered index list (provider indices whose icon
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-- basename contains the search text); nil when the search box is empty.
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function RebuildFilter()
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EnsureProvider()
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if searchText == "" then
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filtered = nil
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return
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end
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filtered = {}
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for i = 1, provider:GetNumIcons() do
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local path = provider:GetIconByIndex(i)
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if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
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table.insert(filtered, i)
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end
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end
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end
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function RefreshIconGrid()
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EnsureProvider()
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local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
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local numRows = math.ceil(numIcons / ICON_GRID_COLS)
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FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
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local offset = FauxScrollFrame_GetOffset(iconScroll)
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for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
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local listIdx = i + offset * ICON_GRID_COLS
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local btn = iconButtons[i]
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if listIdx <= numIcons then
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btn:Show()
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local providerIdx = filtered and filtered[listIdx] or listIdx
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btn.iconIndex = providerIdx
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local path = provider:GetIconByIndex(providerIdx)
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btn.texture:SetTexture(path)
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if IconKey(path) == IconKey(selectedIconPath) then
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btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
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else
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btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
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end
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else
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btn:Hide()
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btn.iconIndex = nil
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end
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end
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parent.selectedPreview.tex:SetTexture(selectedIconPath)
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end
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iconScroll:SetScript("OnVerticalScroll", function()
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FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
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end)
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-- Search box (bottom-left) filters the grid by icon name.
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parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
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parent.searchLabel:SetText(SEARCH)
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parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
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parent.search:SetSize(180, 20)
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parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
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parent.search:SetAutoFocus(false)
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CreateBackdrop(parent.search)
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parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
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parent.search:SetScript("OnTextChanged", function()
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searchText = strupper(strtrim(this:GetText()))
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RebuildFilter()
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scrollbar:SetValue(0)
|
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RefreshIconGrid()
|
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end)
|
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|
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-- Release the provider when the popup closes so its icon cache GCs.
|
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parent:HookScript("OnHide", function()
|
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if provider then provider:Release(); provider = nil end
|
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end)
|
||||
|
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local handle = { editbox = parent.editbox, search = parent.search }
|
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function handle.GetIcon() return selectedIconPath end
|
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function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
|
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function handle.Refresh() RefreshIconGrid() end
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function handle.SetIconAreaShown(shown)
|
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local method = shown and "Show" or "Hide"
|
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iconScroll[method](iconScroll)
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for _, b in ipairs(iconButtons) do b[method](b) end
|
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parent.iconLabel[method](parent.iconLabel)
|
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parent.selectedLabel[method](parent.selectedLabel)
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parent.selectedPreview[method](parent.selectedPreview)
|
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filterDropdown[method](filterDropdown)
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parent.searchLabel[method](parent.searchLabel)
|
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parent.search[method](parent.search)
|
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end
|
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return handle
|
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end
|
||||
|
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+60
-4
@@ -402,7 +402,7 @@ function pfUI.uf:UpdateConfig()
|
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if tonumber(f.config.pheight) < 0 then f.power:Hide() end
|
||||
|
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pfUI.api.CreateBackdrop(f.power, default_border)
|
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f.power.bar:SetFrameLevel(f.power:GetFrameLevel() + 1)
|
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f.power.bar:SetFrameLevel(f.power.backdrop:GetFrameLevel() + 1)
|
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f.power.bar:SetStatusBarTexture(pfUI.media[f.config.pbartexture])
|
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f.power.bar:SetAllPoints(f.power)
|
||||
|
||||
@@ -1209,16 +1209,72 @@ function pfUI.uf:EnableEvents()
|
||||
'MiddleButtonUp', 'Button4Up', 'Button5Up')
|
||||
end
|
||||
|
||||
-- ============================================================
|
||||
-- Clique compatibility
|
||||
-- Clique's pfUI plugin replaces pfUI.uf.ClickAction and expects an
|
||||
-- OnClick script to call it (with `this` = frame, `arg1` = button). The
|
||||
-- secure attribute path replaced that dispatch, so when Clique is loaded
|
||||
-- EnableScripts routes clicks through this legacy Lua path instead. The
|
||||
-- secure path is skipped there because type1="target" switches the target
|
||||
-- before Clique can cast.
|
||||
-- ============================================================
|
||||
|
||||
function pfUI.uf.OnClick()
|
||||
if not this.label and this.unitname then
|
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TargetByName(this.unitname, true)
|
||||
else
|
||||
pfUI.uf:ClickAction(arg1)
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.uf:ClickAction(button)
|
||||
local label = this.label or ""
|
||||
local id = this.id or ""
|
||||
local unitstr = label .. id
|
||||
|
||||
if SpellIsTargeting() and button == "RightButton" then
|
||||
SpellStopTargeting()
|
||||
return
|
||||
end
|
||||
|
||||
if SpellIsTargeting() and button == "LeftButton" then
|
||||
SpellTargetUnit(unitstr)
|
||||
elseif CursorHasItem() then
|
||||
DropItemOnUnit(unitstr)
|
||||
end
|
||||
|
||||
-- right-click opens the standard unit menu (ClassicAPI resolves the type)
|
||||
if button == "RightButton" then
|
||||
ClassicAPI_ToggleUnitMenu(unitstr)
|
||||
return
|
||||
end
|
||||
|
||||
-- drop food on petframe
|
||||
if label == "pet" and CursorHasItem() then
|
||||
if UnitClassBase("player") == "HUNTER" then
|
||||
DropItemOnUnit("pet")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- default click
|
||||
TargetUnit(unitstr)
|
||||
end
|
||||
|
||||
function pfUI.uf:EnableScripts()
|
||||
local f = self
|
||||
|
||||
f:SetAttribute("type1", "target")
|
||||
f:SetAttribute("type2", "menu")
|
||||
if IsAddOnLoaded("Clique") then
|
||||
f:SetScript("OnClick", pfUI.uf.OnClick)
|
||||
else
|
||||
f:SetAttribute("type1", "target")
|
||||
f:SetAttribute("type2", "menu")
|
||||
f:EnableClickCast()
|
||||
end
|
||||
|
||||
f:SetScript("OnShow", pfUI.uf.OnShow)
|
||||
f:SetScript("OnEvent", pfUI.uf.OnEvent)
|
||||
f:SetScript("OnUpdate", pfUI.uf.OnUpdate)
|
||||
f:EnableClickCast()
|
||||
|
||||
-- add frame to visibility refresh handler
|
||||
visibilityscan.frames[f] = true
|
||||
|
||||
+2
-8
@@ -138,16 +138,10 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
buff:SetScript("OnLeave", function()
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
buff:SetScript("OnLeave", GameTooltip_Hide)
|
||||
|
||||
buff:SetScript("OnClick", function()
|
||||
if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
|
||||
CancelItemTempEnchantment(2)
|
||||
elseif this.spellId then
|
||||
if this.spellId then
|
||||
C_Spell.CancelSpellByID(this.spellId)
|
||||
end
|
||||
end)
|
||||
|
||||
+70
-268
@@ -1,11 +1,10 @@
|
||||
-- Equipment Manager module
|
||||
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's
|
||||
-- C_EquipmentSet.* API. Adds a 6th tab to CharacterFrame.
|
||||
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's C_EquipmentSet.* API.
|
||||
|
||||
pfUI:RegisterModule("equipmentmanager", function()
|
||||
if not C_EquipmentSet or not C_EquipmentSet.CanUseEquipmentSets() then return end
|
||||
|
||||
pfUI.equipmentmanager = pfUI.equipmentmanager or {}
|
||||
pfUI.equipmentmanager = {}
|
||||
|
||||
local SET_ROW_HEIGHT = 36
|
||||
|
||||
@@ -55,7 +54,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local function EquipSet(setID)
|
||||
if not setID then return end
|
||||
if C_EquipmentSet.EquipmentSetContainsLockedItems(setID) then
|
||||
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT or "Locked items in set", 1, .1, .1, 1)
|
||||
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1, .1, .1, 1)
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
@@ -68,8 +67,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local frame = CreateFrame("Frame", "pfEquipmentManagerFrame", CharacterFrame)
|
||||
frame:SetWidth(220)
|
||||
frame:SetHeight(350)
|
||||
frame:SetSize(220, 350)
|
||||
frame:SetFrameStrata("HIGH")
|
||||
frame:SetScript("OnShow", function()
|
||||
this:ClearAllPoints()
|
||||
@@ -86,7 +84,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
frame.title:SetPoint("TOP", frame, "TOP", 0, -10)
|
||||
frame.title:SetText(T["Equipment Manager"] or "Equipment Manager")
|
||||
frame.title:SetText(EQUIPMENT_MANAGER)
|
||||
|
||||
local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
|
||||
@@ -98,15 +96,14 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local toggleBtn = CreateFrame("Button", "pfEqMgrToggleButton", PaperDollFrame)
|
||||
toggleBtn:SetWidth(28)
|
||||
toggleBtn:SetHeight(28)
|
||||
toggleBtn:SetSize(28, 28)
|
||||
toggleBtn:SetPoint("BOTTOM", CharacterHandsSlot, "TOP", 0, 4)
|
||||
toggleBtn:SetNormalTexture(pfUI.path.."\\img\\UI-GearManager-Button")
|
||||
toggleBtn:SetPushedTexture(pfUI.path.."\\img\\UI-GearManager-Button-Pushed")
|
||||
toggleBtn:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD")
|
||||
toggleBtn:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(T["Equipment Manager"] or "Equipment Manager")
|
||||
GameTooltip:SetText(PAPERDOLL_EQUIPMENTMANAGER)
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
toggleBtn:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
@@ -126,13 +123,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local btnEquip = CreateFrame("Button", "pfEqMgrEquip", frame, "UIPanelButtonTemplate")
|
||||
btnEquip:SetWidth(86); btnEquip:SetHeight(22); btnEquip:SetText(T["Equip"] or "Equip")
|
||||
btnEquip:SetSize(86, 22); btnEquip:SetText(EQUIPSET_EQUIP)
|
||||
btnEquip:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -30)
|
||||
SkinButton(btnEquip)
|
||||
btnEquip:SetScript("OnClick", function() EquipSet(selectedSetID) end)
|
||||
|
||||
local btnSave = CreateFrame("Button", "pfEqMgrSave", frame, "UIPanelButtonTemplate")
|
||||
btnSave:SetWidth(86); btnSave:SetHeight(22); btnSave:SetText(T["Save"] or "Save")
|
||||
btnSave:SetSize(86, 22); btnSave:SetText(SAVE)
|
||||
btnSave:SetPoint("LEFT", btnEquip, "RIGHT", 6, 0)
|
||||
SkinButton(btnSave)
|
||||
btnSave:SetScript("OnClick", function()
|
||||
@@ -141,7 +138,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
if not name then return end
|
||||
local targetID = selectedSetID
|
||||
StaticPopupDialogs["PFUI_EQMGR_SAVE_CONFIRM"] = {
|
||||
text = string.format(T["Would you like to save the equipment set '%s'?"] or "Would you like to save the equipment set '%s'?", name),
|
||||
text = string.format(CONFIRM_SAVE_EQUIPMENT_SET, name),
|
||||
button1 = YES, button2 = NO,
|
||||
OnAccept = function()
|
||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||
@@ -166,7 +163,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local rowMenu = CreateFrame("Frame", "pfEqMgrRowMenu", UIParent)
|
||||
rowMenu:SetFrameStrata("DIALOG")
|
||||
rowMenu:SetWidth(140); rowMenu:SetHeight(50)
|
||||
rowMenu:SetSize(140, 50);
|
||||
rowMenu:Hide()
|
||||
CreateBackdrop(rowMenu, nil, nil, .95)
|
||||
CreateBackdropShadow(rowMenu)
|
||||
@@ -185,9 +182,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
|
||||
|
||||
rowMenu.changeBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||
rowMenu.changeBtn:SetWidth(130); rowMenu.changeBtn:SetHeight(20)
|
||||
rowMenu.changeBtn:SetSize(130, 20);
|
||||
rowMenu.changeBtn:SetPoint("TOPLEFT", rowMenu, "TOPLEFT", 5, -3)
|
||||
rowMenu.changeBtn:SetText(T["Change Name/Icon"] or "Change Name/Icon")
|
||||
rowMenu.changeBtn:SetText(EQUIPMENT_SET_EDIT)
|
||||
SkinButton(rowMenu.changeBtn)
|
||||
rowMenu.changeBtn:SetScript("OnClick", function()
|
||||
rowMenu:Hide()
|
||||
@@ -198,9 +195,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end)
|
||||
|
||||
rowMenu.deleteBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||
rowMenu.deleteBtn:SetWidth(130); rowMenu.deleteBtn:SetHeight(20)
|
||||
rowMenu.deleteBtn:SetSize(130, 20);
|
||||
rowMenu.deleteBtn:SetPoint("TOP", rowMenu.changeBtn, "BOTTOM", 0, -2)
|
||||
rowMenu.deleteBtn:SetText(T["Delete"] or "Delete")
|
||||
rowMenu.deleteBtn:SetText(DELETE)
|
||||
SkinButton(rowMenu.deleteBtn)
|
||||
rowMenu.deleteBtn:SetScript("OnClick", function()
|
||||
rowMenu:Hide()
|
||||
@@ -208,7 +205,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local targetID = rowMenu.targetSetID
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(targetID)
|
||||
StaticPopupDialogs["PFUI_EQMGR_DELETE"] = {
|
||||
text = string.format(T["Delete equipment set '%s'?"] or "Delete equipment set '%s'?", name or "?"),
|
||||
text = string.format(CONFIRM_DELETE_EQUIPMENT_SET, name or "?"),
|
||||
button1 = YES, button2 = NO,
|
||||
OnAccept = function()
|
||||
pendingIgnoredToggles[targetID] = nil
|
||||
@@ -229,9 +226,8 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local LIST_ROW_STRIDE = SET_ROW_HEIGHT + 2
|
||||
local listFrame = CreateFrame("Frame", nil, frame)
|
||||
listFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -58)
|
||||
listFrame:SetWidth(180)
|
||||
-- Height fits N rows + (N-1) inter-row gaps + 3px top/bottom padding.
|
||||
listFrame:SetHeight(LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||
listFrame:SetSize(180, LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||
CreateBackdrop(listFrame, nil, nil, .75)
|
||||
|
||||
-- Mouse-wheel scroll: list of [sets..., newSetRow] is virtualized
|
||||
@@ -247,15 +243,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local setRows = {}
|
||||
local function CreateSetRow()
|
||||
local row = CreateFrame("Button", nil, listFrame)
|
||||
row:SetWidth(170)
|
||||
row:SetHeight(SET_ROW_HEIGHT)
|
||||
row:SetSize(170, SET_ROW_HEIGHT)
|
||||
-- Position is set per-Refresh based on the row's visible slot;
|
||||
-- start anchored to avoid uninitialized geometry before first Refresh.
|
||||
row:SetPoint("TOPLEFT", listFrame, "TOPLEFT", 5, -3)
|
||||
|
||||
row.icon = row:CreateTexture(nil, "ARTWORK")
|
||||
row.icon:SetWidth(30)
|
||||
row.icon:SetHeight(30)
|
||||
row.icon:SetSize(30, 30)
|
||||
row.icon:SetPoint("LEFT", row, "LEFT", 2, 0)
|
||||
row.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
@@ -270,7 +264,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
row.highlight:Hide()
|
||||
|
||||
row.gear = CreateFrame("Button", nil, row)
|
||||
row.gear:SetWidth(16); row.gear:SetHeight(16)
|
||||
row.gear:SetSize(16, 16);
|
||||
row.gear:SetPoint("RIGHT", row, "RIGHT", -4, 0)
|
||||
row.gear.tex = row.gear:CreateTexture(nil, "ARTWORK")
|
||||
row.gear.tex:SetAllPoints(row.gear)
|
||||
@@ -306,27 +300,27 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
pfUI.equipmentmanager.Refresh()
|
||||
end)
|
||||
|
||||
-- Hover handling: OnLeave fires when the cursor moves onto a child
|
||||
-- (the gear button becomes the topmost mouse target). Use an
|
||||
-- OnUpdate poll so the gear stays shown while the cursor is over
|
||||
-- the row OR the gear itself.
|
||||
-- Show the gear and tooltip while the cursor is over the row or its
|
||||
-- gear child. The gear sits inside the row's rectangle, so a single
|
||||
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
|
||||
-- catches every exit path, so no OnUpdate poll is needed.
|
||||
local function HideRowHover()
|
||||
if MouseIsOver(row) then return end
|
||||
GameTooltip:Hide()
|
||||
row.gear:Hide()
|
||||
end
|
||||
row:SetScript("OnEnter", function()
|
||||
if not this.setID then return end
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(this.setID)
|
||||
if not row.setID then return end
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(row.setID)
|
||||
if name then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetEquipmentSet(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
row.gear:Show()
|
||||
this:SetScript("OnUpdate", function()
|
||||
if not MouseIsOver(this) and not MouseIsOver(row.gear) then
|
||||
this:SetScript("OnUpdate", nil)
|
||||
GameTooltip:Hide()
|
||||
row.gear:Hide()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
row:SetScript("OnLeave", HideRowHover)
|
||||
row.gear:SetScript("OnLeave", HideRowHover)
|
||||
|
||||
return row
|
||||
end
|
||||
@@ -338,10 +332,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- specific set index (row[i] always shows ids[i]).
|
||||
|
||||
local newSetRow = CreateFrame("Button", nil, listFrame)
|
||||
newSetRow:SetWidth(170); newSetRow:SetHeight(SET_ROW_HEIGHT)
|
||||
newSetRow:SetSize(170, SET_ROW_HEIGHT);
|
||||
|
||||
newSetRow.icon = newSetRow:CreateTexture(nil, "ARTWORK")
|
||||
newSetRow.icon:SetWidth(24); newSetRow.icon:SetHeight(24)
|
||||
newSetRow.icon:SetSize(24, 24);
|
||||
newSetRow.icon:SetPoint("LEFT", newSetRow, "LEFT", 5, 0)
|
||||
newSetRow.icon:SetTexture(pfUI.path.."\\img\\Character-Plus")
|
||||
|
||||
@@ -349,7 +343,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
newSetRow.text:SetPoint("LEFT", newSetRow.icon, "RIGHT", 8, 0)
|
||||
newSetRow.text:SetPoint("RIGHT", newSetRow, "RIGHT", -4, 0)
|
||||
newSetRow.text:SetJustifyH("LEFT")
|
||||
newSetRow.text:SetText(T["New Set"] or "New Set")
|
||||
newSetRow.text:SetText(PAPERDOLL_NEWEQUIPMENTSET)
|
||||
newSetRow.text:SetTextColor(0.2, 1, 0.2)
|
||||
|
||||
newSetRow.highlight = newSetRow:CreateTexture(nil, "BACKGROUND")
|
||||
@@ -362,8 +356,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local function MakeButton(name, label, parent, anchor, ax, ay, width)
|
||||
local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
|
||||
b:SetWidth(width or 70)
|
||||
b:SetHeight(22)
|
||||
b:SetSize(width or 70, 22)
|
||||
b:SetText(label)
|
||||
b:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", ax, ay)
|
||||
SkinButton(b)
|
||||
@@ -376,8 +369,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local namePopup = CreateFrame("Frame", "pfEqMgrNamePopup", UIParent)
|
||||
namePopup:SetFrameStrata("DIALOG")
|
||||
namePopup:SetWidth(472)
|
||||
namePopup:SetHeight(498)
|
||||
namePopup:SetSize(472, 484)
|
||||
namePopup:SetPoint("CENTER", UIParent, "CENTER")
|
||||
namePopup:Hide()
|
||||
CreateBackdrop(namePopup, nil, nil, .9)
|
||||
@@ -388,200 +380,28 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
|
||||
namePopup.title = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.title:SetPoint("TOP", namePopup, "TOP", 0, -10)
|
||||
namePopup.title:SetText(T["Save Set"] or "Save Set")
|
||||
-- Equipment seed leads the grid with gear-relevant item icons. The widget
|
||||
-- owns the name field, preview, grid, filter, and search; this module keeps
|
||||
-- the OK/Cancel buttons and the create/save/rename flow below.
|
||||
local iconPicker = CreateIconPicker("pfEqMgrIcon", namePopup,
|
||||
IconDataProviderExtraType.Equipment, GEARSETS_POPUP_TEXT)
|
||||
|
||||
namePopup.nameLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.nameLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -34)
|
||||
namePopup.nameLabel:SetText(T["Enter Set Name (Max 16 Characters):"] or "Enter Set Name (Max 16 Characters):")
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80)
|
||||
|
||||
namePopup.editbox = CreateFrame("EditBox", "pfEqMgrNameEdit", namePopup, "InputBoxTemplate")
|
||||
namePopup.editbox:SetWidth(280)
|
||||
namePopup.editbox:SetHeight(20)
|
||||
namePopup.editbox:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -52)
|
||||
namePopup.editbox:SetAutoFocus(false)
|
||||
namePopup.editbox:SetMaxLetters(16)
|
||||
CreateBackdrop(namePopup.editbox)
|
||||
|
||||
namePopup.selectedLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.selectedLabel:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -28)
|
||||
namePopup.selectedLabel:SetText(T["Currently Selected"] or "Currently Selected")
|
||||
namePopup.selectedLabel:SetTextColor(1, 0.82, 0)
|
||||
|
||||
namePopup.selectedPreview = CreateFrame("Frame", nil, namePopup)
|
||||
namePopup.selectedPreview:SetWidth(42)
|
||||
namePopup.selectedPreview:SetHeight(42)
|
||||
namePopup.selectedPreview:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -44)
|
||||
CreateBackdrop(namePopup.selectedPreview)
|
||||
namePopup.selectedPreview.tex = namePopup.selectedPreview:CreateTexture(nil, "ARTWORK")
|
||||
namePopup.selectedPreview.tex:SetAllPoints(namePopup.selectedPreview)
|
||||
namePopup.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
namePopup.iconLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.iconLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -100)
|
||||
namePopup.iconLabel:SetText(T["Choose an Icon:"] or "Choose an Icon:")
|
||||
|
||||
-- Icon picker: 10×8 grid of buttons + scroll
|
||||
local ICON_GRID_COLS = 10
|
||||
local ICON_GRID_ROWS = 8
|
||||
local ICON_BTN_SIZE = 36
|
||||
local ICON_BTN_PAD = 6
|
||||
|
||||
local iconScroll = CreateFrame("ScrollFrame", "pfEqMgrIconScroll", namePopup, "FauxScrollFrameTemplate")
|
||||
iconScroll:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -130)
|
||||
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
|
||||
-- IconDataProviderMixin owns the icon DB, dedup, and lazy load.
|
||||
-- Init on first picker open; release on hide so the cache GCs.
|
||||
local provider = nil
|
||||
-- Selection is tracked by PATH (not index) so it survives filter
|
||||
-- changes: a spell icon you picked still saves correctly even after
|
||||
-- you switch the filter to "Items" and it's no longer in the visible list.
|
||||
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
||||
local selectedIconPath = QUESTION_MARK
|
||||
|
||||
local function EnsureProvider()
|
||||
if not provider then
|
||||
provider = CreateAndInitFromMixin(IconDataProviderMixin,
|
||||
IconDataProviderExtraType.Equipment)
|
||||
end
|
||||
end
|
||||
|
||||
-- Anchor scrollbar to iconScroll's right edge so its position tracks
|
||||
-- the icon grid rather than the popup. -16/+16 vertical insets are the
|
||||
-- standard up/down arrow spacing for UIPanelScrollBarTemplate.
|
||||
local scrollbar = _G["pfEqMgrIconScrollScrollBar"]
|
||||
if scrollbar then
|
||||
scrollbar:ClearAllPoints()
|
||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||
SkinScrollbar(scrollbar)
|
||||
end
|
||||
|
||||
-- Filter dropdown: "All Icons" / "Spells" / "Items" (top right of icon area).
|
||||
local filterDropdown = CreateFrame("Frame", "pfEqMgrIconFilter", namePopup, "UIDropDownMenuTemplate")
|
||||
filterDropdown:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", 0, -94)
|
||||
local currentFilter = "all"
|
||||
local function ApplyFilter(value)
|
||||
currentFilter = value
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||
if provider then
|
||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||
else provider:SetIconTypes(nil) end
|
||||
-- Don't reset selection — selectedIconPath persists. If the
|
||||
-- selected icon isn't in the new filter, no grid entry will be
|
||||
-- highlighted but Save will still write the chosen icon.
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||
local info
|
||||
info = {}; info.text = T["All Icons"] or "All Icons"; info.value = "all"
|
||||
info.func = function() ApplyFilter("all") end
|
||||
info.checked = currentFilter == "all"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Spells"] or "Spells"; info.value = "spells"
|
||||
info.func = function() ApplyFilter("spells") end
|
||||
info.checked = currentFilter == "spells"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Items"] or "Items"; info.value = "items"
|
||||
info.func = function() ApplyFilter("items") end
|
||||
info.checked = currentFilter == "items"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end)
|
||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||
SkinDropDown(filterDropdown)
|
||||
|
||||
local iconButtons = {}
|
||||
for r = 1, ICON_GRID_ROWS do
|
||||
for c = 1, ICON_GRID_COLS do
|
||||
local i = (r - 1) * ICON_GRID_COLS + c
|
||||
local btn = CreateFrame("Button", nil, namePopup)
|
||||
btn:SetWidth(ICON_BTN_SIZE)
|
||||
btn:SetHeight(ICON_BTN_SIZE)
|
||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||
CreateBackdrop(btn)
|
||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||
btn.texture:SetAllPoints(btn)
|
||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
btn.gridIndex = i
|
||||
btn:SetScript("OnClick", function()
|
||||
if this.iconIndex and provider then
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if path then selectedIconPath = path end
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnEnter", function()
|
||||
if not this.iconIndex or not provider then return end
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if type(path) == "string" then
|
||||
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||
iconButtons[i] = btn
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.equipmentmanager.RefreshIconGrid()
|
||||
EnsureProvider()
|
||||
local numIcons = provider:GetNumIcons()
|
||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||
local listIdx = i + offset * ICON_GRID_COLS
|
||||
local btn = iconButtons[i]
|
||||
if listIdx <= numIcons then
|
||||
btn:Show()
|
||||
btn.iconIndex = listIdx
|
||||
local path = provider:GetIconByIndex(listIdx)
|
||||
btn.texture:SetTexture(path)
|
||||
if path == selectedIconPath then
|
||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||
else
|
||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||
end
|
||||
else
|
||||
btn:Hide()
|
||||
btn.iconIndex = nil
|
||||
end
|
||||
end
|
||||
-- Sync the "Currently Selected" preview from the path directly so it
|
||||
-- still shows the chosen icon when filtered out of the grid.
|
||||
namePopup.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||
end
|
||||
|
||||
iconScroll:SetScript("OnVerticalScroll", function()
|
||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() pfUI.equipmentmanager.RefreshIconGrid() end)
|
||||
end)
|
||||
|
||||
namePopup:SetScript("OnHide", function()
|
||||
if provider then provider:Release(); provider = nil end
|
||||
end)
|
||||
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", T["OK"] or "OK", namePopup, namePopup, 14, -340, 80)
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMLEFT", namePopup, "BOTTOMLEFT", 14, 12)
|
||||
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", T["Cancel"] or "Cancel", namePopup, namePopup, 0, 0, 80)
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", CANCEL, namePopup, namePopup, 0, 0, 80)
|
||||
btnPopupCancel:ClearAllPoints()
|
||||
btnPopupCancel:SetPoint("BOTTOMRIGHT", namePopup, "BOTTOMRIGHT", -14, 12)
|
||||
btnPopupCancel:SetScript("OnClick", function() namePopup:Hide() end)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMRIGHT", btnPopupCancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
btnPopupOK:SetScript("OnClick", function()
|
||||
local name = namePopup.editbox:GetText()
|
||||
if not name or name == "" then return end
|
||||
-- Strip the prefix to match ClassicAPI's persisted short-form basenames.
|
||||
local iconForSave = string.gsub(selectedIconPath, "INTERFACE\\ICONS\\", "")
|
||||
local iconForSave = string.gsub(iconPicker.GetIcon(), "INTERFACE\\ICONS\\", "")
|
||||
if pendingAction == "new" then
|
||||
C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
|
||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||
@@ -610,31 +430,20 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
function OpenNamePopup(action, prefillName, prefillIcon)
|
||||
pendingAction = action
|
||||
namePopup.editbox:SetText(prefillName or "")
|
||||
EnsureProvider()
|
||||
if prefillIcon then
|
||||
local short = string.gsub(prefillIcon, "INTERFACE\\ICONS\\", "")
|
||||
selectedIconPath = "INTERFACE\\ICONS\\" .. strupper(short)
|
||||
-- Stored icons come back either as a full path or a bare basename
|
||||
-- (see the row rendering in Refresh). Only prepend the prefix when
|
||||
-- there's no path separator, so a full path isn't double-prefixed.
|
||||
iconPicker.SetIcon(string.find(prefillIcon, "\\") and prefillIcon
|
||||
or ("INTERFACE\\ICONS\\" .. prefillIcon))
|
||||
else
|
||||
selectedIconPath = QUESTION_MARK
|
||||
end
|
||||
if action == "rename" then
|
||||
namePopup.title:SetText(T["Rename Set"] or "Rename Set")
|
||||
iconScroll:Hide()
|
||||
for _, b in ipairs(iconButtons) do b:Hide() end
|
||||
namePopup.iconLabel:Hide()
|
||||
namePopup.selectedLabel:Hide()
|
||||
namePopup.selectedPreview:Hide()
|
||||
filterDropdown:Hide()
|
||||
else
|
||||
namePopup.title:SetText(action == "new" and (T["Name Set"] or "Name Set") or (T["Save Set"] or "Save Set"))
|
||||
iconScroll:Show()
|
||||
namePopup.iconLabel:Show()
|
||||
namePopup.selectedLabel:Show()
|
||||
namePopup.selectedPreview:Show()
|
||||
filterDropdown:Show()
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
namePopup.search:SetText("")
|
||||
-- Rename only changes the name, so hide the whole icon-picking area.
|
||||
iconPicker.SetIconAreaShown(action ~= "rename")
|
||||
namePopup:Show()
|
||||
if action ~= "rename" then pfUI.equipmentmanager.RefreshIconGrid() end
|
||||
if action ~= "rename" then iconPicker.Refresh() end
|
||||
namePopup.editbox:SetFocus()
|
||||
end
|
||||
|
||||
@@ -643,9 +452,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
||||
-- Everything tied to the EM sidecar closes with it: the popout arrows,
|
||||
-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
|
||||
-- popout arrows.)
|
||||
frame:SetScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
flyout:Hide()
|
||||
namePopup:Hide()
|
||||
end)
|
||||
flyout:SetFrameStrata("DIALOG")
|
||||
flyout:Hide()
|
||||
@@ -676,7 +489,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
ClearCursor()
|
||||
UIErrorsFrame:AddMessage(EQUIPMENT_MANAGER_BAGS_FULL or "Your bags are full.", 1, .1, .1, 1)
|
||||
UIErrorsFrame:AddMessage(ERR_EQUIPMENT_MANAGER_BAGS_FULL, 1, .1, .1, 1)
|
||||
end
|
||||
|
||||
local function MakeFlyoutButton(i)
|
||||
@@ -692,11 +505,11 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
b:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
if this.specialAction == "placeInBags" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS or "Place in Bags", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS, 1, 1, 1)
|
||||
elseif this.specialAction == "ignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT or "Ignore this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.specialAction == "unignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT or "Stop ignoring this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.bag then
|
||||
GameTooltip:SetBagItem(this.bag, this.slot)
|
||||
elseif this.invSlot then
|
||||
@@ -704,7 +517,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
b:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
b:SetScript("OnLeave", GameTooltip_Hide)
|
||||
b:SetScript("OnClick", function()
|
||||
if this.specialAction == "placeInBags" then
|
||||
UnequipToBags(flyout.targetInvSlot)
|
||||
@@ -809,7 +622,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
if num == 0 then
|
||||
flyout:Hide()
|
||||
UIErrorsFrame:AddMessage(T["No matching items in bags"] or "No matching items in bags", 1, 1, 0, 1)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -938,16 +750,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
|
||||
-- Tie popout visibility to the EM sidecar. They appear when the
|
||||
-- sidecar opens, hide when it closes, and the flyout closes too.
|
||||
frame:HookScript("OnShow", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
||||
end)
|
||||
frame:HookScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
if flyout then flyout:Hide() end
|
||||
end)
|
||||
|
||||
-- ============================================================
|
||||
-- Refresh
|
||||
-- ============================================================
|
||||
|
||||
@@ -2772,6 +2772,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
|
||||
+11
-214
@@ -9,36 +9,13 @@
|
||||
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
||||
pfUI:RegisterModule("macroicons", function ()
|
||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
||||
|
||||
local ICON_GRID_COLS = 10
|
||||
local ICON_GRID_ROWS = 8
|
||||
local ICON_BTN_SIZE = 36
|
||||
local ICON_BTN_PAD = 6
|
||||
|
||||
-- Shared picker state (forward-declared so the grid/filter closures below
|
||||
-- can capture them before RefreshIconGrid is assigned).
|
||||
local provider = nil
|
||||
local selectedIconPath = QUESTION_MARK
|
||||
local currentFilter = "all"
|
||||
local searchText = ""
|
||||
local filtered = nil -- provider indices matching the search, or nil when empty
|
||||
local RefreshIconGrid, RebuildFilter
|
||||
|
||||
local function EnsureProvider()
|
||||
if not provider then
|
||||
-- Spellbook extra type leads with class-relevant spell/talent icons.
|
||||
provider = CreateAndInitFromMixin(IconDataProviderMixin, IconDataProviderExtraType.Spellbook)
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================
|
||||
-- Popup frame
|
||||
-- ============================================================
|
||||
|
||||
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
|
||||
picker:SetFrameStrata("DIALOG")
|
||||
picker:SetSize(472, 498)
|
||||
picker:SetSize(472, 484)
|
||||
-- Starts anchored to the right of the macro panel (re-anchored at open
|
||||
-- once the skin's backdrop exists); dragging pins it in place after.
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
@@ -54,167 +31,9 @@ pfUI:RegisterModule("macroicons", function ()
|
||||
this.userMoved = true
|
||||
end)
|
||||
|
||||
picker.title = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
picker.title:SetPoint("TOP", picker, "TOP", 0, -10)
|
||||
|
||||
picker.nameLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
picker.nameLabel:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -34)
|
||||
picker.nameLabel:SetText(MACRO_POPUP_TEXT)
|
||||
|
||||
picker.editbox = CreateFrame("EditBox", "pfMacroIconPickerName", picker, "InputBoxTemplate")
|
||||
picker.editbox:SetSize(280, 20)
|
||||
picker.editbox:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -52)
|
||||
picker.editbox:SetAutoFocus(false)
|
||||
picker.editbox:SetMaxLetters(16)
|
||||
CreateBackdrop(picker.editbox)
|
||||
|
||||
picker.selectedPreview = CreateFrame("Frame", nil, picker)
|
||||
picker.selectedPreview:SetSize(42, 42)
|
||||
picker.selectedPreview:SetPoint("TOPRIGHT", picker, "TOPRIGHT", -14, -44)
|
||||
CreateBackdrop(picker.selectedPreview)
|
||||
picker.selectedPreview.tex = picker.selectedPreview:CreateTexture(nil, "ARTWORK")
|
||||
picker.selectedPreview.tex:SetAllPoints(picker.selectedPreview)
|
||||
picker.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
picker.iconLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
picker.iconLabel:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -100)
|
||||
picker.iconLabel:SetText(T["Choose an Icon:"] or "Choose an Icon:")
|
||||
|
||||
-- Icon grid + scroll
|
||||
local iconScroll = CreateFrame("ScrollFrame", "pfMacroIconScroll", picker, "FauxScrollFrameTemplate")
|
||||
iconScroll:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -130)
|
||||
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
|
||||
local scrollbar = _G["pfMacroIconScrollScrollBar"]
|
||||
scrollbar:ClearAllPoints()
|
||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||
SkinScrollbar(scrollbar)
|
||||
|
||||
-- Filter dropdown: All / Spells / Items
|
||||
local filterDropdown = CreateFrame("Frame", "pfMacroIconFilter", picker, "UIDropDownMenuTemplate")
|
||||
filterDropdown:SetPoint("TOPRIGHT", picker, "TOPRIGHT", 0, -94)
|
||||
local function ApplyFilter(value)
|
||||
currentFilter = value
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||
if provider then
|
||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||
else provider:SetIconTypes(nil) end
|
||||
RebuildFilter()
|
||||
RefreshIconGrid()
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||
local info
|
||||
info = {}; info.text = T["All Icons"] or "All Icons"; info.value = "all"
|
||||
info.func = function() ApplyFilter("all") end
|
||||
info.checked = currentFilter == "all"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Spells"] or "Spells"; info.value = "spells"
|
||||
info.func = function() ApplyFilter("spells") end
|
||||
info.checked = currentFilter == "spells"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Items"] or "Items"; info.value = "items"
|
||||
info.func = function() ApplyFilter("items") end
|
||||
info.checked = currentFilter == "items"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end)
|
||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||
SkinDropDown(filterDropdown)
|
||||
|
||||
local iconButtons = {}
|
||||
for r = 1, ICON_GRID_ROWS do
|
||||
for c = 1, ICON_GRID_COLS do
|
||||
local i = (r - 1) * ICON_GRID_COLS + c
|
||||
local btn = CreateFrame("Button", nil, picker)
|
||||
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
|
||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||
CreateBackdrop(btn)
|
||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||
btn.texture:SetAllPoints(btn)
|
||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
btn:SetScript("OnClick", function()
|
||||
if this.iconIndex and provider then
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if path then selectedIconPath = path end
|
||||
RefreshIconGrid()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnEnter", function()
|
||||
if not this.iconIndex or not provider then return end
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if type(path) == "string" then
|
||||
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||
iconButtons[i] = btn
|
||||
end
|
||||
end
|
||||
|
||||
-- Normalize a texture to an uppercase basename so selection matching
|
||||
-- works across sources: GetMacroInfo returns "Interface\Icons\<name>"
|
||||
-- while provider paths are uppercase-prefixed for base icons and
|
||||
-- mixed-case for spellbook extras.
|
||||
local function IconKey(path)
|
||||
if type(path) ~= "string" then return path end
|
||||
return string.gsub(string.upper(path), "^.*[\\/]", "")
|
||||
end
|
||||
|
||||
-- Rebuild the search-filtered index list (provider indices whose icon
|
||||
-- basename contains the search text); nil when the search box is empty.
|
||||
function RebuildFilter()
|
||||
EnsureProvider()
|
||||
if searchText == "" then
|
||||
filtered = nil
|
||||
return
|
||||
end
|
||||
filtered = {}
|
||||
for i = 1, provider:GetNumIcons() do
|
||||
local path = provider:GetIconByIndex(i)
|
||||
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
|
||||
table.insert(filtered, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RefreshIconGrid()
|
||||
EnsureProvider()
|
||||
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
|
||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||
local listIdx = i + offset * ICON_GRID_COLS
|
||||
local btn = iconButtons[i]
|
||||
if listIdx <= numIcons then
|
||||
btn:Show()
|
||||
local providerIdx = filtered and filtered[listIdx] or listIdx
|
||||
btn.iconIndex = providerIdx
|
||||
local path = provider:GetIconByIndex(providerIdx)
|
||||
btn.texture:SetTexture(path)
|
||||
if IconKey(path) == IconKey(selectedIconPath) then
|
||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||
else
|
||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||
end
|
||||
else
|
||||
btn:Hide()
|
||||
btn.iconIndex = nil
|
||||
end
|
||||
end
|
||||
picker.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||
end
|
||||
|
||||
iconScroll:SetScript("OnVerticalScroll", function()
|
||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
|
||||
end)
|
||||
-- Spellbook seed leads the grid with class-relevant spell/talent icons.
|
||||
local iconPicker = CreateIconPicker("pfMacroIcon", picker,
|
||||
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
|
||||
|
||||
-- ============================================================
|
||||
-- Open / save
|
||||
@@ -235,13 +54,11 @@ pfUI:RegisterModule("macroicons", function ()
|
||||
picker.mode = "edit"
|
||||
local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
|
||||
picker.editbox:SetText(name or "")
|
||||
selectedIconPath = texture or QUESTION_MARK
|
||||
picker.title:SetText(T["Edit Macro"] or "Edit Macro")
|
||||
iconPicker.SetIcon(texture)
|
||||
else
|
||||
picker.mode = "new"
|
||||
picker.editbox:SetText("")
|
||||
selectedIconPath = QUESTION_MARK
|
||||
picker.title:SetText(T["New Macro"] or "New Macro")
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
picker.search:SetText("")
|
||||
if not picker.userMoved then
|
||||
@@ -251,27 +68,25 @@ pfUI:RegisterModule("macroicons", function ()
|
||||
SetMacroButtons(false)
|
||||
picker:Show()
|
||||
picker.editbox:SetFocus()
|
||||
RefreshIconGrid()
|
||||
iconPicker.Refresh()
|
||||
end
|
||||
|
||||
local function SaveMacroPopup()
|
||||
local text = strtrim(picker.editbox:GetText())
|
||||
if text == "" then return end
|
||||
|
||||
local icon = iconPicker.GetIcon()
|
||||
if picker.mode == "edit" and MacroFrame.selectedMacro then
|
||||
C_Macro.EditMacro(MacroFrame.selectedMacro, text, selectedIconPath, nil)
|
||||
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil)
|
||||
MacroFrame_SelectMacro(MacroFrame.selectedMacro)
|
||||
else
|
||||
local idx = C_Macro.CreateMacro(text, selectedIconPath, nil, (MacroFrame.macroBase or 0) > 0)
|
||||
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0)
|
||||
if idx then MacroFrame_SelectMacro(idx) end
|
||||
end
|
||||
picker:Hide()
|
||||
end
|
||||
|
||||
picker:SetScript("OnHide", function()
|
||||
if provider then provider:Release(); provider = nil end
|
||||
MacroFrame_Update()
|
||||
end)
|
||||
picker:SetScript("OnHide", function() MacroFrame_Update() end)
|
||||
|
||||
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
|
||||
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
|
||||
@@ -293,24 +108,6 @@ pfUI:RegisterModule("macroicons", function ()
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
-- Search box (bottom-left) filters the grid by icon name.
|
||||
picker.searchLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
picker.searchLabel:SetPoint("BOTTOMLEFT", picker, "BOTTOMLEFT", 16, 18)
|
||||
picker.searchLabel:SetText(SEARCH)
|
||||
|
||||
picker.search = CreateFrame("EditBox", "pfMacroIconSearch", picker, "InputBoxTemplate")
|
||||
picker.search:SetSize(180, 20)
|
||||
picker.search:SetPoint("LEFT", picker.searchLabel, "RIGHT", 10, 0)
|
||||
picker.search:SetAutoFocus(false)
|
||||
CreateBackdrop(picker.search)
|
||||
picker.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
||||
picker.search:SetScript("OnTextChanged", function()
|
||||
searchText = strupper(strtrim(this:GetText()))
|
||||
RebuildFilter()
|
||||
scrollbar:SetValue(0)
|
||||
RefreshIconGrid()
|
||||
end)
|
||||
|
||||
-- ============================================================
|
||||
-- Take over the New / Change-Icon buttons; retire Blizzard's popup
|
||||
-- ============================================================
|
||||
|
||||
@@ -55,6 +55,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
local savedHostileState = nil
|
||||
local savedFriendlyState = nil
|
||||
local inFriendlyZone = false
|
||||
local myGuild = nil
|
||||
local platecount = 0
|
||||
local registry = {}
|
||||
-- Subset of registry that currently has a unit assigned (between
|
||||
@@ -482,6 +483,7 @@ nameplates:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
|
||||
nameplates:SetScript("OnEvent", function()
|
||||
-- Stop event handling during logout to prevent crash 132
|
||||
@@ -493,13 +495,17 @@ nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
nameplates.mouselook:SetScript("OnUpdate", nil)
|
||||
end
|
||||
return
|
||||
|
||||
|
||||
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
||||
myGuild = GetGuildInfo("player")
|
||||
|
||||
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
CacheConfig()
|
||||
this:SetGameVariables()
|
||||
RebuildRaidGuidCache()
|
||||
frameState.targetGuid = UnitGUID("target")
|
||||
myGuild = GetGuildInfo("player")
|
||||
end
|
||||
|
||||
-- Handle friendly zone nameplate disable feature
|
||||
@@ -1121,7 +1127,7 @@ nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
|
||||
if guild and C.nameplates.showguildname == "1" then
|
||||
plate.guild:SetText(guild)
|
||||
if UnitIsInMyGuild(plate.unit) then
|
||||
if guild == myGuild then
|
||||
plate.guild:SetTextColor(0, 0.9, 0, 1)
|
||||
else
|
||||
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
|
||||
|
||||
@@ -266,4 +266,18 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
if C.tooltip.aurasource == "1" then
|
||||
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
||||
if not aura then return end
|
||||
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
||||
if not caster and aura.sourceGUID then
|
||||
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||
end
|
||||
if not caster or caster == "" then return end
|
||||
self:AddLine(T["Cast by"] .. ": " .. caster, .7, .7, 1)
|
||||
self:Show()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -23,7 +23,7 @@ do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 10900 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_MIN = 10903 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
|
||||
Reference in New Issue
Block a user