mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
Compare commits
75 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1c7c91fdf7 | |||
| 7f5d18bc30 | |||
| 7efc3334ae | |||
| f322fbd6c6 | |||
| 41b77a5728 | |||
| 06fea6c889 | |||
| 940a1adae0 | |||
| d13710c5a4 | |||
| c3dd7cb601 | |||
| 9190b88974 | |||
| fe0ec82ede | |||
| 350b1d63ae | |||
| c7f42491ef | |||
| 6b458c9e27 | |||
| f338deebe7 | |||
| c994d00596 | |||
| 4be680183a | |||
| 2352f1c6ed | |||
| 305ff6c86e | |||
| a8b131898b | |||
| 1f9be33772 | |||
| a798e67b7f | |||
| 8b87e30266 | |||
| f68b14e53b | |||
| 8ab6fab04f | |||
| 6d1bfe805e | |||
| 838f7f5d25 | |||
| fad078fa87 | |||
| 48d76138ed | |||
| fe22dfc456 | |||
| 5eaab2784f | |||
| f41d5ac6d0 | |||
| af8780bb41 | |||
| ea37f41db1 | |||
| 6f36da7aa1 | |||
| 149d5dd362 | |||
| 0156d9dfec | |||
| 6b945c2c97 | |||
| 452eef3864 | |||
| 6f7a57f530 | |||
| a55460e543 | |||
| 58aaeef5f0 | |||
| 487af0c8f4 | |||
| 00292ca3b4 | |||
| cba3604906 | |||
| a31d10384b | |||
| f06af48bc2 | |||
| d73c4de695 | |||
| dd8c529463 | |||
| 47a7b4c686 | |||
| cf3f1e5440 | |||
| 182127bd67 | |||
| 3d2e6e202b | |||
| 3a062ee2ac | |||
| 5ed1d98ecc | |||
| fa1dc5637e | |||
| 8506f5ffbf | |||
| 9c529512d1 | |||
| 88d0f7bf74 | |||
| a3ff20782d | |||
| 88c2462fbd | |||
| e28a7e5606 | |||
| dfa74c5756 | |||
| 1c0c9dc019 | |||
| 801935130e | |||
| 8cdced5ec0 | |||
| 756e8840af | |||
| b2db091d54 | |||
| 5fae0bd459 | |||
| 3deddf2b08 | |||
| 650bcda001 | |||
| 931fe6c22d | |||
| bd4a40b0f2 | |||
| 31ff2773b3 | |||
| 8176b906df |
@@ -2,11 +2,11 @@
|
||||
|
||||
[](https://octowow.st/)
|
||||
[](https://github.com/brues-code/ClassicAPI)
|
||||
[](https://github.com/balakethelock/SuperWoW)
|
||||
[](https://github.com/brues-code/nampower)
|
||||
[](https://codeberg.org/konaka/UnitXP_SP3)
|
||||
[](https://github.com/balakethelock/SuperWoW)
|
||||
[](https://github.com/brues-code/UnitXP_SP3)
|
||||
|
||||
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/) which requires Nampower and SuperWoW with optional UnitXP_SP3 DLL integration.**
|
||||
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
|
||||
|
||||
This version includes significant performance improvements and DLL-enhanced features.
|
||||
|
||||
@@ -16,7 +16,7 @@ This version includes significant performance improvements and DLL-enhanced feat
|
||||
4. Copy "pfUI" into Wow-Directory\Interface\AddOns
|
||||
5. Restart Wow
|
||||
|
||||
## Optional DLL Enhancements
|
||||
## DLL Enhancements
|
||||
|
||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
|
||||
|
||||
@@ -36,23 +36,24 @@ Provides:
|
||||
- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
|
||||
- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
|
||||
- Feign death, shapeshift and quest-item detection via real API calls
|
||||
- Mouseover Unit Frames
|
||||
- Click-casting
|
||||
- Loot Roll History (/loothistory)
|
||||
- New item highlighting
|
||||
- Plenty other functions
|
||||
|
||||
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
|
||||
|
||||
Provides:
|
||||
- UnitPosition for distance calculations
|
||||
- SetMouseoverUnit for improved targeting
|
||||
|
||||
### [Nampower](https://github.com/brues-code/nampower)
|
||||
|
||||
Provides:
|
||||
- Spell queue indicator
|
||||
- GCD indicator
|
||||
- Reactive spell detection
|
||||
- Enhanced cast information
|
||||
|
||||
### [UnitXP_SP3](https://codeberg.org/konaka/UnitXP_SP3)
|
||||
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
|
||||
|
||||
Provides:
|
||||
- Tracks party/raid units on the minimap
|
||||
|
||||
### [UnitXP_SP3](https://github.com/brues-code/UnitXP_SP3)
|
||||
|
||||
Provides:
|
||||
- Line of Sight detection
|
||||
@@ -79,6 +80,7 @@ Use `/pfdll` in-game to check which DLLs are detected.
|
||||
/swapfocus Toggle Focus and Target-Frame
|
||||
/pftest Toggle pfUI Unitframe Test Mode
|
||||
/abp Addon Button Panel
|
||||
/loothistory Show Loot Roll History
|
||||
|
||||
## Languages
|
||||
pfUI supports and contains language specific code for the following gameclients.
|
||||
@@ -91,7 +93,7 @@ pfUI supports and contains language specific code for the following gameclients.
|
||||
* Russian (ruRU)
|
||||
|
||||
## Recommended Addons
|
||||
* [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper
|
||||
* [pfQuest](https://github.com/brues-code/pfQuest) A simple database and quest helper
|
||||
* [SuperCleveRoidMacros](https://github.com/brues-code/SuperCleveRoidMacros) Supports modern macro formats
|
||||
|
||||
## Plugins
|
||||
|
||||
+83
-57
@@ -64,6 +64,10 @@ end
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitInLineOfSight(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
@@ -74,6 +78,10 @@ end
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitIsBehind(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
|
||||
if success then return behind end
|
||||
return nil
|
||||
@@ -84,16 +92,24 @@ gfind = string.gmatch or string.gfind
|
||||
mod = math.mod or mod
|
||||
|
||||
-- [ strsplit ]
|
||||
-- Splits a string using a delimiter.
|
||||
-- Splits a string using a delimiter. Self-contained on purpose: it does NOT
|
||||
-- delegate to the global strsplit / string.split, because third-party addons
|
||||
-- clobber those (e.g. BigWigs' SpellRequests redefines string:split to return
|
||||
-- a table, which would make this return a single table instead of r,g,b,a and
|
||||
-- break color/version parsing depending on load order). Delimiter chars are
|
||||
-- treated as a set (any one char splits), and empty fields are preserved
|
||||
-- ("a,,b" -> "a", "", "b"), matching real strsplit semantics.
|
||||
-- 'delimiter' [string] characters that will be interpreted as delimiter
|
||||
-- characters (bytes) in the string.
|
||||
-- 'subject' [string] String to split.
|
||||
-- return: [list] a list of strings.
|
||||
local format, sgsub = string.format, string.gsub
|
||||
function pfUI.api.strsplit(delimiter, subject)
|
||||
if not subject then return nil end
|
||||
local delimiter, fields = delimiter or ":", {}
|
||||
local pattern = string.format("([^%s]+)", delimiter)
|
||||
string.gsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
||||
local fields = {}
|
||||
delimiter = delimiter or ":"
|
||||
local pattern = format("([^%s]+)", delimiter)
|
||||
sgsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
||||
return unpack(fields)
|
||||
end
|
||||
|
||||
@@ -102,11 +118,7 @@ end
|
||||
-- 'tbl' [table] the table that shall be checked
|
||||
-- return: [boolean] result of the check.
|
||||
function pfUI.api.isempty(tbl)
|
||||
if not tbl then return true end
|
||||
for k, v in pairs(tbl) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
return next(tbl or {}) == nil
|
||||
end
|
||||
|
||||
-- [ checkversion ]
|
||||
@@ -135,7 +147,6 @@ end
|
||||
-- It takes care of the rangecheck module if existing.
|
||||
-- unit [string] A unit to query (string, unitID)
|
||||
-- return: [bool] "1" if in range otherwise "nil"
|
||||
local RangeCache = {}
|
||||
function pfUI.api.UnitInRange(unit)
|
||||
if not UnitExists(unit) or not UnitIsVisible(unit) then
|
||||
return nil
|
||||
@@ -143,6 +154,11 @@ function pfUI.api.UnitInRange(unit)
|
||||
return 1
|
||||
end
|
||||
|
||||
-- master switch: with the 40y check off, a visible unit beyond interact
|
||||
-- range counts as in range (nothing fades). Invisible units already
|
||||
-- returned nil above, matching the pre-collapse behavior.
|
||||
if C.unitframes.rangecheck == "0" then return 1 end
|
||||
|
||||
-- UnitXP precise mode: skip librange entirely, use direct distance check
|
||||
if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then
|
||||
local threshold = tonumber(C.unitframes.rangecheck_distance) or 40
|
||||
@@ -215,7 +231,7 @@ end
|
||||
-- unit [string] the unitstring
|
||||
-- return: [table] string, r, g, b
|
||||
function pfUI.api.GetUnitColor(unitstr)
|
||||
local _, class = UnitClass(unitstr)
|
||||
local class = UnitClassBase(unitstr)
|
||||
local classColor = PFUI_CLASS_COLORS[class]
|
||||
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
||||
end
|
||||
@@ -266,11 +282,7 @@ end
|
||||
-- 'f' [float] the number to breakdown.
|
||||
-- returns: [int],[float] whole and fractional part.
|
||||
function pfUI.api.modf(f)
|
||||
if modf then return modf(f) end
|
||||
if f > 0 then
|
||||
return math.floor(f), mod(f,1)
|
||||
end
|
||||
return math.ceil(f), mod(f,1)
|
||||
return math.modf(f)
|
||||
end
|
||||
|
||||
-- [ GetServerEpoch ]
|
||||
@@ -365,22 +377,20 @@ end
|
||||
-- 'str' [string] input string that should be matched
|
||||
-- 'pat' [string] unformatted pattern
|
||||
-- returns: [strings] matched string in capture order
|
||||
local a, b, c, d, e
|
||||
local _, va, vb, vc, vd, ve
|
||||
local ra, rb, rc, rd, re
|
||||
function pfUI.api.cmatch(str, pat)
|
||||
-- read capture indexes
|
||||
a, b, c, d, e = GetCaptures(pat)
|
||||
_, _, va, vb, vc, vd, ve = string.find(str, pfUI.api.SanitizePattern(pat))
|
||||
-- idx* = the logical %N index of each physical capture slot (nil when the
|
||||
-- pattern has no %N$ markers); val* = the matched values in physical order.
|
||||
local idx1, idx2, idx3, idx4, idx5 = GetCaptures(pat)
|
||||
local _, _, val1, val2, val3, val4, val5 = string.find(str, pfUI.api.SanitizePattern(pat))
|
||||
|
||||
-- put entries into the proper return values
|
||||
ra = e == 1 and ve or d == 1 and vd or c == 1 and vc or b == 1 and vb or va
|
||||
rb = e == 2 and ve or d == 2 and vd or c == 2 and vc or a == 2 and va or vb
|
||||
rc = e == 3 and ve or d == 3 and vd or a == 3 and va or b == 3 and vb or vc
|
||||
rd = e == 4 and ve or a == 4 and va or c == 4 and vc or b == 4 and vb or vd
|
||||
re = a == 5 and va or d == 5 and vd or c == 5 and vc or b == 5 and vb or ve
|
||||
-- reorder the physical matches into logical (%1..%5) order
|
||||
local out1 = idx5 == 1 and val5 or idx4 == 1 and val4 or idx3 == 1 and val3 or idx2 == 1 and val2 or val1
|
||||
local out2 = idx5 == 2 and val5 or idx4 == 2 and val4 or idx3 == 2 and val3 or idx1 == 2 and val1 or val2
|
||||
local out3 = idx5 == 3 and val5 or idx4 == 3 and val4 or idx1 == 3 and val1 or idx2 == 3 and val2 or val3
|
||||
local out4 = idx5 == 4 and val5 or idx1 == 4 and val1 or idx3 == 4 and val3 or idx2 == 4 and val2 or val4
|
||||
local out5 = idx1 == 5 and val1 or idx4 == 5 and val4 or idx3 == 5 and val3 or idx2 == 5 and val2 or val5
|
||||
|
||||
return ra, rb, rc, rd, re
|
||||
return out1, out2, out3, out4, out5
|
||||
end
|
||||
|
||||
-- [ GetItemLinkByName ]
|
||||
@@ -389,10 +399,10 @@ end
|
||||
-- returns: [string] entire itemLink for the given item
|
||||
function pfUI.api.GetItemLinkByName(name)
|
||||
for itemID = 1, 25818 do
|
||||
local itemName, hyperLink, itemQuality = GetItemInfo(itemID)
|
||||
if (itemName and itemName == name) then
|
||||
local _, _, _, hex = GetItemQualityColor(tonumber(itemQuality))
|
||||
return hex.. "|H"..hyperLink.."|h["..itemName.."]|h|r"
|
||||
local itemName = C_Item.GetItemNameByID(itemID)
|
||||
if itemName and itemName == name then
|
||||
local _, itemLink = C_Item.GetItemInfo(itemID)
|
||||
return itemLink
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -719,24 +729,15 @@ function pfUI.api.CopyTable(src)
|
||||
end
|
||||
|
||||
-- [ Wipe Table ]
|
||||
-- Empties a table and returns it
|
||||
-- Empties a table and returns it.
|
||||
-- 'src' [table] the table that should be emptied.
|
||||
-- return: [table] the emptied table.
|
||||
-- Delegates to ClassicAPI's table.wipe, which also resets the Lua 5.0 getn
|
||||
-- length (luaL_setn(t,0)) so table.insert on a wiped table resumes at [1].
|
||||
-- Append to wiped arrays with table.insert -- NOT the t[table.getn(t)+1]=v
|
||||
-- idiom, which needs an unmanaged length counter and won't work here.
|
||||
function pfUI.api.wipe(src)
|
||||
-- notes: table.insert, table.remove will have undefined behavior
|
||||
-- when used on tables emptied this way because Lua removes nil
|
||||
-- entries from tables after an indeterminate time.
|
||||
-- Instead of table.insert(t,v) use t[table.getn(t)+1]=v as table.getn collapses nil entries.
|
||||
-- There are no issues with hash tables, t[k]=v where k is not a number behaves as expected.
|
||||
local mt = getmetatable(src) or {}
|
||||
if mt.__mode == nil or mt.__mode ~= "kv" then
|
||||
mt.__mode = "kv"
|
||||
src=setmetatable(src,mt)
|
||||
end
|
||||
for k in pairs(src) do
|
||||
src[k] = nil
|
||||
end
|
||||
return src
|
||||
return table.wipe(src)
|
||||
end
|
||||
|
||||
-- [ Load Movable ]
|
||||
@@ -994,16 +995,34 @@ end
|
||||
|
||||
-- [ GetStringColor ]
|
||||
-- Queries the pfUI setting strings and extract its color codes
|
||||
-- returns r,g,b,a
|
||||
local color_cache = {}
|
||||
function pfUI.api.GetStringColor(colorstr)
|
||||
if not color_cache[colorstr] then
|
||||
local r, g, b, a = pfUI.api.strsplit(",", colorstr)
|
||||
color_cache[colorstr] = { r, g, b, a }
|
||||
-- returns r,g,b,a as strings
|
||||
local color_cache = setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local color = { pfUI.api.strsplit(",", k) }
|
||||
rawset(t, k, color)
|
||||
return color
|
||||
end
|
||||
})
|
||||
function pfUI.api.GetStringColor(colorstr)
|
||||
return unpack(color_cache[colorstr])
|
||||
end
|
||||
|
||||
-- [ GetStringColorObject ]
|
||||
-- Like GetStringColor, but returns a cached ColorMixin instead of raw values.
|
||||
-- The object is a shared per-string singleton, so treat it as read-only.
|
||||
-- returns a ColorMixin
|
||||
local color_object_cache = setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local r,g,b,a = pfUI.api.GetStringColor(k)
|
||||
local color = CreateColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
rawset(t, k, color)
|
||||
return color
|
||||
end
|
||||
})
|
||||
function pfUI.api.GetStringColorObject(colorstr)
|
||||
return color_object_cache[colorstr]
|
||||
end
|
||||
|
||||
-- [ rgbhex ]
|
||||
-- Returns color format from color info
|
||||
-- 'r' [table | number] color table or r color component
|
||||
@@ -1011,12 +1030,13 @@ end
|
||||
-- 'b' [number] optional b color component
|
||||
-- 'a' [number] optional alpha component
|
||||
-- returns color string in the form of '|caarrggbb'
|
||||
local _r, _g, _b, _a
|
||||
local rgbhex_cache = {}
|
||||
function pfUI.api.rgbhex(r, g, b, a)
|
||||
local _r, _g, _b, _a
|
||||
if type(r) == "table" then
|
||||
if r.r then
|
||||
_r, _g, _b, _a = r.r, r.g, r.b, (r.a or 1)
|
||||
elseif table.getn(r) >= 3 then
|
||||
elseif r[3] ~= nil then
|
||||
_r, _g, _b, _a = r[1], r[2], r[3], (r[4] or 1)
|
||||
end
|
||||
elseif tonumber(r) then
|
||||
@@ -1024,7 +1044,13 @@ function pfUI.api.rgbhex(r, g, b, a)
|
||||
end
|
||||
|
||||
if _r and _g and _b and _a then
|
||||
return CreateColor(_r, _g, _b, _a):GenerateHexColorMarkup()
|
||||
local key = ((Round(_r*255)*256 + Round(_g*255))*256 + Round(_b*255))*256 + Round(_a*255)
|
||||
local hex = rgbhex_cache[key]
|
||||
if not hex then
|
||||
hex = "|c" .. C_ColorUtil.GenerateTextColorCode({ r = _r, g = _g, b = _b, a = _a })
|
||||
rgbhex_cache[key] = hex
|
||||
end
|
||||
return hex
|
||||
end
|
||||
|
||||
return ""
|
||||
|
||||
+31
-9
@@ -155,6 +155,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
|
||||
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
|
||||
@@ -162,6 +163,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "infight", "intensity", "16")
|
||||
pfUI:UpdateConfig("appearance", "bags", "unusable", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "unusable_color", ".9,.2,.2,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "fulltext", "1")
|
||||
@@ -172,6 +175,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "bags", "bagrowlength", "10")
|
||||
pfUI:UpdateConfig("appearance", "bags", "bankrowlength", "10")
|
||||
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "size", "140")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
|
||||
@@ -229,8 +234,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaoffy", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanatexture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "1")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4")
|
||||
pfUI:UpdateConfig("unitframes", nil, "combowidth", "6")
|
||||
pfUI:UpdateConfig("unitframes", nil, "comboheight", "6")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerwidth", "200")
|
||||
@@ -381,6 +386,27 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "grouppet", "glowcombat", "0")
|
||||
pfUI:UpdateConfig("unitframes", "grouppet", "txthpright", "healthperc")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "portrait", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "width", "50")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "height", "14")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "pheight", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffs", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffsize", "16")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "debuffs", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "debuffsize", "16")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "faderange", "1")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "glowcombat", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "txthpright", "healthperc")
|
||||
-- off by default; mirrors the raid grid layout when enabled
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "visible", "0")
|
||||
-- collapse: pack only pets that exist (from the roster snapshot) instead
|
||||
-- of mirroring every raid slot
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "collapse", "1")
|
||||
-- pet block has its own layout, independent of the raid grid
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidlayout", "8x5")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidpadding", "3")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidfill", "VERTICAL")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", "raid", "portrait", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "width", "50")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "height", "26")
|
||||
@@ -399,6 +425,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelyoff", "8")
|
||||
@@ -454,7 +481,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "ptarget", "txthpright", "none")
|
||||
pfUI:UpdateConfig("unitframes", "ptarget", "overhealperc", "10")
|
||||
|
||||
local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "raidpet", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
for _, unit in pairs(ufs) do
|
||||
pfUI:UpdateConfig("unitframes", unit, "selfdebuff", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "visible", "1")
|
||||
@@ -626,6 +653,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("bars", nil, "pagemastershift", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "pagemasterctrl", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "druidstealth", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "priestshadow", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "showcastable", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "glowrange", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "rangecolor", "1,0.1,0.1,1")
|
||||
@@ -757,6 +785,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
|
||||
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
||||
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
||||
@@ -1107,13 +1136,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating rangecheck interval (> 3.2.2)
|
||||
if checkversion(3, 2, 2) then
|
||||
if tonumber(pfUI_config.unitframes.rangechecki) <= 1 then
|
||||
pfUI_config.unitframes.rangechecki = "2"
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating legacy buff/debuff naming (> 3.5.0)
|
||||
if checkversion(3, 5, 0) then
|
||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
|
||||
|
||||
+270
-59
@@ -21,8 +21,7 @@ do -- statusbars
|
||||
|
||||
local handlers = {
|
||||
["DisplayValue"] = function(self, val)
|
||||
val = val > self.max and self.max or val
|
||||
val = val < self.min and self.min or val
|
||||
val = Clamp(val, self.min, self.max)
|
||||
|
||||
-- remove animation queue
|
||||
if val == self.val_ then
|
||||
@@ -38,8 +37,7 @@ do -- statusbars
|
||||
point = height / (self.max - self.min) * (val - self.min)
|
||||
|
||||
-- keep values in limits
|
||||
point = math.min(height, point)
|
||||
point = math.max(0, point)
|
||||
point = Clamp(point, 0, height)
|
||||
|
||||
-- set point to zero if value and max is zero
|
||||
if val == 0 then point = 0 end
|
||||
@@ -57,8 +55,7 @@ do -- statusbars
|
||||
point = width / (self.max - self.min) * (val - self.min)
|
||||
|
||||
-- keep values in limits
|
||||
point = math.min(width, point)
|
||||
point = math.max(0, point)
|
||||
point = Clamp(point, 0, width)
|
||||
|
||||
-- set point to zero if value and max is zero
|
||||
if val == 0 then point = 0 end
|
||||
@@ -138,15 +135,8 @@ do -- statusbars
|
||||
end
|
||||
|
||||
do -- dropdown
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
|
||||
local function ListEntryOnShow()
|
||||
if this.parent.id == this.id then
|
||||
this.icon:Show()
|
||||
else
|
||||
this.icon:Hide()
|
||||
end
|
||||
this.icon:SetShown(this.parent.id == this.id)
|
||||
end
|
||||
|
||||
local function ListEntryOnClick()
|
||||
@@ -288,8 +278,7 @@ do -- dropdown
|
||||
|
||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||
frame.icon:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
frame.icon:SetHeight(16)
|
||||
frame.icon:SetWidth(16)
|
||||
frame.icon:SetSize(16, 16)
|
||||
frame.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
frame.text = frame:CreateFontString(nil, "OVERLAY")
|
||||
@@ -329,8 +318,7 @@ do -- dropdown
|
||||
|
||||
local button = CreateFrame("Button", nil, frame)
|
||||
button:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
button:SetWidth(16)
|
||||
button:SetHeight(16)
|
||||
button:SetSize(16, 16)
|
||||
button:SetScript("OnClick", ListButtonOnClick)
|
||||
SkinArrowButton(button, "down")
|
||||
button.icon:SetVertexColor(1,.9,.1)
|
||||
@@ -380,8 +368,7 @@ function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
|
||||
end
|
||||
|
||||
-- set dimensions
|
||||
b:SetHeight(button_height)
|
||||
b:SetWidth(button_width)
|
||||
b:SetSize(button_width, button_height)
|
||||
b:SetID(childcount)
|
||||
|
||||
if not self.align or self.align == "LEFT" then
|
||||
@@ -516,13 +503,7 @@ function pfUI.api.CreateScrollFrame(name, parent)
|
||||
local max = f:GetVerticalScrollRange()
|
||||
local new = current - step
|
||||
|
||||
if new >= max then
|
||||
f:SetVerticalScroll(max)
|
||||
elseif new <= 0 then
|
||||
f:SetVerticalScroll(0)
|
||||
else
|
||||
f:SetVerticalScroll(new)
|
||||
end
|
||||
f:SetVerticalScroll(Clamp(new, 0, max))
|
||||
|
||||
f:UpdateScrollState()
|
||||
end
|
||||
@@ -539,8 +520,7 @@ function pfUI.api.CreateScrollChild(name, parent)
|
||||
local f = CreateFrame("Frame", name, parent)
|
||||
|
||||
-- dummy values required
|
||||
f:SetWidth(1)
|
||||
f:SetHeight(1)
|
||||
f:SetSize(1, 1)
|
||||
f:SetAllPoints(parent)
|
||||
|
||||
parent:SetScrollChild(f)
|
||||
@@ -607,8 +587,7 @@ end
|
||||
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
||||
if not frame then return end
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
cr, cg, cb = GetClassColor(class)
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
|
||||
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
||||
@@ -653,8 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
||||
if not b then b = button end
|
||||
if not b then return end
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
cr, cg, cb = GetClassColor(class)
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
pfUI.api.CreateBackdrop(b, nil, true)
|
||||
b:SetNormalTexture("")
|
||||
@@ -702,8 +680,7 @@ function pfUI.api.SkinCollapseButton(button, all)
|
||||
|
||||
b.icon = _G[name] or CreateFrame("Button", name, b)
|
||||
if all then size = 14 end
|
||||
b.icon:SetWidth(size)
|
||||
b.icon:SetHeight(size)
|
||||
b.icon:SetSize(size, size)
|
||||
b.icon:SetPoint("LEFT", 2, 2)
|
||||
CreateBackdrop(b.icon)
|
||||
b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
|
||||
@@ -732,12 +709,10 @@ end
|
||||
function pfUI.api.SkinRotateButton(button)
|
||||
pfUI.api.CreateBackdrop(button)
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
local cr, cg, cb = color.r , color.g, color.b
|
||||
local cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
|
||||
button:SetWidth(button:GetWidth() - 18)
|
||||
button:SetHeight(button:GetHeight() - 18)
|
||||
local btnW, btnH = button:GetSize()
|
||||
button:SetSize(btnW - 18, btnH - 18)
|
||||
|
||||
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
||||
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
||||
@@ -759,8 +734,7 @@ function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
|
||||
|
||||
SkinButton(button, 1, .25, .25)
|
||||
|
||||
button:SetWidth(15)
|
||||
button:SetHeight(15)
|
||||
button:SetSize(15, 15)
|
||||
|
||||
if parentFrame then
|
||||
button:ClearAllPoints()
|
||||
@@ -787,8 +761,7 @@ function pfUI.api.SkinArrowButton(button, dir, size)
|
||||
button:SetDisabledTexture(nil)
|
||||
|
||||
if size then
|
||||
button:SetWidth(size)
|
||||
button:SetHeight(size)
|
||||
button:SetSize(size, size)
|
||||
end
|
||||
|
||||
if not button.icon then
|
||||
@@ -894,8 +867,7 @@ function pfUI.api.SkinCheckbox(frame, size)
|
||||
frame:SetPushedTexture("")
|
||||
frame:SetHighlightTexture("")
|
||||
if size then
|
||||
frame:SetWidth(size)
|
||||
frame:SetHeight(size)
|
||||
frame:SetSize(size, size)
|
||||
end
|
||||
CreateBackdrop(frame)
|
||||
SetAllPointsOffset(frame.backdrop, frame, 4)
|
||||
@@ -923,8 +895,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
||||
CreateBackdrop(button)
|
||||
|
||||
button.backdrop:ClearAllPoints()
|
||||
button.backdrop:SetWidth(18)
|
||||
button.backdrop:SetHeight(18)
|
||||
button.backdrop:SetSize(18, 18)
|
||||
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
|
||||
|
||||
if not button.icon then
|
||||
@@ -936,9 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
||||
end
|
||||
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
cr, cg, cb = color.r , color.g, color.b
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
|
||||
SetHighlight(button, cr, cg, cb)
|
||||
@@ -1108,8 +1077,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
-- buttons
|
||||
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(question.yes)
|
||||
question.yes:SetWidth(100)
|
||||
question.yes:SetHeight(22)
|
||||
question.yes:SetSize(100, 22)
|
||||
question.yes:SetText(yescap)
|
||||
question.yes:SetScript("OnClick", function()
|
||||
if yes then yes() end
|
||||
@@ -1124,8 +1092,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
|
||||
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(question.no)
|
||||
question.no:SetWidth(100)
|
||||
question.no:SetHeight(22)
|
||||
question.no:SetSize(100, 22)
|
||||
question.no:SetText(nocap)
|
||||
question.no:SetScript("OnClick", function()
|
||||
if no then no() end
|
||||
@@ -1141,8 +1108,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
|
||||
question.close:SetPoint("TOPRIGHT", -border, -border)
|
||||
pfUI.api.CreateBackdrop(question.close)
|
||||
question.close:SetHeight(10)
|
||||
question.close:SetWidth(10)
|
||||
question.close:SetSize(10, 10)
|
||||
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
|
||||
question.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
question.close.texture:ClearAllPoints()
|
||||
@@ -1244,9 +1210,8 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
|
||||
infobox.duration = time
|
||||
infobox.lastshow = GetTime()
|
||||
|
||||
infobox:SetWidth(infobox.text:GetStringWidth() + 50)
|
||||
infobox:SetSize(infobox.text:GetStringWidth() + 50, height)
|
||||
infobox:SetParent(parent)
|
||||
infobox:SetHeight(height)
|
||||
|
||||
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
infobox:Show()
|
||||
@@ -1281,3 +1246,249 @@ function pfUI.api.SkinMoneyInputFrame(frame)
|
||||
copperIcon:ClearAllPoints()
|
||||
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
|
||||
end
|
||||
|
||||
-- Shared icon picker widget. Builds a name field, a "currently selected"
|
||||
-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
|
||||
-- All/Spells/Items filter and a name search. Used by the macro icon picker
|
||||
-- and the equipment manager's name/icon popup. The widgets attach to
|
||||
-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
|
||||
-- and the save flow. Selection is tracked by texture PATH (not index) so it
|
||||
-- survives filter changes -- a spell icon you picked still saves after you
|
||||
-- switch the filter to "Items" and it drops out of the visible grid.
|
||||
--
|
||||
-- name global-name prefix for the scroll frame and editboxes
|
||||
-- parent the popup frame to attach the widgets to
|
||||
-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
|
||||
-- nameLabelText header shown above the name field
|
||||
--
|
||||
-- Returns a handle:
|
||||
-- .editbox name EditBox (caller wires enter/escape)
|
||||
-- .search search EditBox
|
||||
-- .GetIcon() current selected texture path
|
||||
-- .SetIcon(path) set selection (nil -> question mark)
|
||||
-- .Refresh() ensure provider, redraw grid + preview
|
||||
-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
|
||||
function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
|
||||
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
||||
|
||||
local ICON_GRID_COLS = 10
|
||||
local ICON_GRID_ROWS = 8
|
||||
local ICON_BTN_SIZE = 36
|
||||
local ICON_BTN_PAD = 6
|
||||
|
||||
local provider = nil
|
||||
local selectedIconPath = QUESTION_MARK
|
||||
local currentFilter = "all"
|
||||
local searchText = ""
|
||||
local filtered = nil -- provider indices matching the search, or nil when empty
|
||||
local RefreshIconGrid, RebuildFilter
|
||||
|
||||
local function EnsureProvider()
|
||||
if not provider then
|
||||
provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
|
||||
end
|
||||
end
|
||||
|
||||
-- Normalize a texture to an uppercase basename so matching works across
|
||||
-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
|
||||
-- while provider paths are uppercase-prefixed for base icons and
|
||||
-- mixed-case for spellbook extras.
|
||||
local function IconKey(path)
|
||||
if type(path) ~= "string" then return path end
|
||||
return string.gsub(string.upper(path), "^.*[\\/]", "")
|
||||
end
|
||||
|
||||
parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
|
||||
parent.nameLabel:SetText(nameLabelText)
|
||||
|
||||
parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
|
||||
parent.editbox:SetSize(280, 20)
|
||||
parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
|
||||
parent.editbox:SetAutoFocus(false)
|
||||
parent.editbox:SetMaxLetters(16)
|
||||
CreateBackdrop(parent.editbox)
|
||||
|
||||
parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
|
||||
parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
|
||||
parent.selectedLabel:SetTextColor(1, 0.82, 0)
|
||||
|
||||
parent.selectedPreview = CreateFrame("Frame", nil, parent)
|
||||
parent.selectedPreview:SetSize(42, 42)
|
||||
parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
|
||||
CreateBackdrop(parent.selectedPreview)
|
||||
parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
|
||||
parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
|
||||
parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
|
||||
parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
|
||||
|
||||
-- Icon grid + scroll
|
||||
local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
|
||||
iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
|
||||
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
|
||||
local scrollbar = _G[name.."ScrollScrollBar"]
|
||||
scrollbar:ClearAllPoints()
|
||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||
SkinScrollbar(scrollbar)
|
||||
|
||||
-- Filter dropdown: All / Spells / Items
|
||||
local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
|
||||
filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
|
||||
local function ApplyFilter(value)
|
||||
currentFilter = value
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||
if provider then
|
||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||
else provider:SetIconTypes(nil) end
|
||||
RebuildFilter()
|
||||
RefreshIconGrid()
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||
local info
|
||||
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
|
||||
info.func = function() ApplyFilter("all") end
|
||||
info.checked = currentFilter == "all"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
|
||||
info.func = function() ApplyFilter("spells") end
|
||||
info.checked = currentFilter == "spells"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
|
||||
info.func = function() ApplyFilter("items") end
|
||||
info.checked = currentFilter == "items"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end)
|
||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||
SkinDropDown(filterDropdown)
|
||||
|
||||
local iconButtons = {}
|
||||
for r = 1, ICON_GRID_ROWS do
|
||||
for c = 1, ICON_GRID_COLS do
|
||||
local i = (r - 1) * ICON_GRID_COLS + c
|
||||
local btn = CreateFrame("Button", nil, parent)
|
||||
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
|
||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||
CreateBackdrop(btn)
|
||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||
btn.texture:SetAllPoints(btn)
|
||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
btn:SetScript("OnClick", function()
|
||||
if this.iconIndex and provider then
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if path then selectedIconPath = path end
|
||||
RefreshIconGrid()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnEnter", function()
|
||||
if not this.iconIndex or not provider then return end
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if type(path) == "string" then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(IconKey(path), 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||
iconButtons[i] = btn
|
||||
end
|
||||
end
|
||||
|
||||
-- Rebuild the search-filtered index list (provider indices whose icon
|
||||
-- basename contains the search text); nil when the search box is empty.
|
||||
function RebuildFilter()
|
||||
EnsureProvider()
|
||||
if searchText == "" then
|
||||
filtered = nil
|
||||
return
|
||||
end
|
||||
filtered = {}
|
||||
for i = 1, provider:GetNumIcons() do
|
||||
local path = provider:GetIconByIndex(i)
|
||||
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
|
||||
table.insert(filtered, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RefreshIconGrid()
|
||||
EnsureProvider()
|
||||
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
|
||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||
local listIdx = i + offset * ICON_GRID_COLS
|
||||
local btn = iconButtons[i]
|
||||
if listIdx <= numIcons then
|
||||
btn:Show()
|
||||
local providerIdx = filtered and filtered[listIdx] or listIdx
|
||||
btn.iconIndex = providerIdx
|
||||
local path = provider:GetIconByIndex(providerIdx)
|
||||
btn.texture:SetTexture(path)
|
||||
if IconKey(path) == IconKey(selectedIconPath) then
|
||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||
else
|
||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||
end
|
||||
else
|
||||
btn:Hide()
|
||||
btn.iconIndex = nil
|
||||
end
|
||||
end
|
||||
parent.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||
end
|
||||
|
||||
iconScroll:SetScript("OnVerticalScroll", function()
|
||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
|
||||
end)
|
||||
|
||||
-- Search box (bottom-left) filters the grid by icon name.
|
||||
parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
|
||||
parent.searchLabel:SetText(SEARCH)
|
||||
|
||||
parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
|
||||
parent.search:SetSize(180, 20)
|
||||
parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
|
||||
parent.search:SetAutoFocus(false)
|
||||
CreateBackdrop(parent.search)
|
||||
parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
||||
parent.search:SetScript("OnTextChanged", function()
|
||||
searchText = strupper(strtrim(this:GetText()))
|
||||
RebuildFilter()
|
||||
scrollbar:SetValue(0)
|
||||
RefreshIconGrid()
|
||||
end)
|
||||
|
||||
-- Release the provider when the popup closes so its icon cache GCs.
|
||||
parent:HookScript("OnHide", function()
|
||||
if provider then provider:Release(); provider = nil end
|
||||
end)
|
||||
|
||||
local handle = { editbox = parent.editbox, search = parent.search }
|
||||
function handle.GetIcon() return selectedIconPath end
|
||||
function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
|
||||
function handle.Refresh() RefreshIconGrid() end
|
||||
function handle.SetIconAreaShown(shown)
|
||||
local method = shown and "Show" or "Hide"
|
||||
iconScroll[method](iconScroll)
|
||||
for _, b in ipairs(iconButtons) do b[method](b) end
|
||||
parent.iconLabel[method](parent.iconLabel)
|
||||
parent.selectedLabel[method](parent.selectedLabel)
|
||||
parent.selectedPreview[method](parent.selectedPreview)
|
||||
filterDropdown[method](filterDropdown)
|
||||
parent.searchLabel[method](parent.searchLabel)
|
||||
parent.search[method](parent.search)
|
||||
end
|
||||
return handle
|
||||
end
|
||||
|
||||
+252
-643
File diff suppressed because it is too large
Load Diff
@@ -25,19 +25,9 @@ PLAYER_BUFF_START_ID = -1
|
||||
|
||||
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
|
||||
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
||||
UNITFRAME_SECURE_TEMPLATE = nil
|
||||
|
||||
--[[ Vanilla API Extensions ]]--
|
||||
|
||||
do -- GetItemInfo
|
||||
local name, link, rarity, minlevel, itype, isubtype, stack
|
||||
function GetItemInfo(item)
|
||||
if not item then return end
|
||||
name, link, rarity, minlevel, itype, isubtype, stack = _G.GetItemInfo(item)
|
||||
return name, link, rarity, nil, minlevel, itype, isubtype, stack
|
||||
end
|
||||
end
|
||||
|
||||
do -- RunMacroText
|
||||
local obj = { ["GetText"] = function(self) return self.text end }
|
||||
obj = setmetatable(obj, {__index = function(tab,key)
|
||||
|
||||
Vendored
-17
@@ -1,20 +1,3 @@
|
||||
-- this table is added in later expansions
|
||||
CLASS_SORT_ORDER = CLASS_SORT_ORDER or {
|
||||
"WARRIOR",
|
||||
"DEATHKNIGHT",
|
||||
"PALADIN",
|
||||
"MONK",
|
||||
"PRIEST",
|
||||
"SHAMAN",
|
||||
"DRUID",
|
||||
"ROGUE",
|
||||
"MAGE",
|
||||
"WARLOCK",
|
||||
"HUNTER",
|
||||
"DEMONHUNTER",
|
||||
"UNKNOWN",
|
||||
}
|
||||
|
||||
CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS or {
|
||||
["WARRIOR"] = {0, 0.25, 0, 0.25},
|
||||
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
|
||||
|
||||
Vendored
+7
-3
@@ -27,7 +27,6 @@ pfUI_translation["deDE"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["deDE"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["deDE"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -615,12 +616,13 @@ pfUI_translation["deDE"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -782,6 +786,7 @@ pfUI_translation["deDE"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = nil,
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -876,7 +881,6 @@ pfUI_translation["deDE"] = {
|
||||
["XP Percentage"] = nil,
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+10
-3
@@ -28,7 +28,6 @@ pfUI_translation["enUS"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -126,6 +125,7 @@ pfUI_translation["enUS"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -411,6 +411,7 @@ pfUI_translation["enUS"] = {
|
||||
["Highlight Equipped Items"] = nil,
|
||||
["Highlight Not Usable Spells"] = nil,
|
||||
["Highlight Out Of Mana Spells"] = nil,
|
||||
["Highlight New Items"] = nil,
|
||||
["Highlight Out Of Range Spells"] = nil,
|
||||
["Highlight Settings That Require Reload"] = nil,
|
||||
["Highlight Unusable Items"] = nil,
|
||||
@@ -529,6 +530,7 @@ pfUI_translation["enUS"] = {
|
||||
["Network Latency"] = nil,
|
||||
["Network Up"] = nil,
|
||||
["New entry:"] = nil,
|
||||
["New Item Color"] = nil,
|
||||
["NEW TIMER"] = nil,
|
||||
["Next"] = nil,
|
||||
["Next Memory Cleanup"] = nil,
|
||||
@@ -574,6 +576,7 @@ pfUI_translation["enUS"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -621,12 +624,13 @@ pfUI_translation["enUS"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -709,6 +713,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -745,6 +750,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -786,12 +792,14 @@ pfUI_translation["enUS"] = {
|
||||
["Switch Pages On Alt Key Press"] = nil,
|
||||
["Switch Pages On Ctrl Key Press"] = nil,
|
||||
["Switch Pages On Druid Stealth"] = nil,
|
||||
["Switch Pages On Priest Shadowform"] = nil,
|
||||
["Switch Pages On Shift Key Press"] = nil,
|
||||
["Systeminfo"] = nil,
|
||||
["Target"] = nil,
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = nil,
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -889,7 +897,6 @@ pfUI_translation["enUS"] = {
|
||||
["XP Percentage"] = nil,
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+7
-3
@@ -27,7 +27,6 @@ pfUI_translation["esES"] = {
|
||||
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
|
||||
["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
|
||||
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
|
||||
["Always Show Self In Raid Frames"] = "Mostrarse siempre a sí mismo en los marcos de banda",
|
||||
["Always Use 2D Portraits"] = "Usar siempre retratos 2D",
|
||||
["Ammo Counter"] = "Contador de munición",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["esES"] = {
|
||||
["Click Casting"] = "Lanzamiento al hacer click",
|
||||
["Clock"] = "Reloj",
|
||||
["Close"] = "Cerrar",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Colorear pilas de beneficios",
|
||||
["Color Debuff Stacks"] = "Colorear pilas de perjuicios",
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["esES"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Paginable",
|
||||
["Paging Actionbar"] = "Paginando la barra de acción",
|
||||
["Panel"] = "Panel",
|
||||
@@ -615,12 +616,13 @@ pfUI_translation["esES"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Espaciado del marco de banda",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aleatorio",
|
||||
["Random Roll Announcement Rarity"] = "Anuncio para tirar los dados aleatoriamente",
|
||||
["Random Rolling"] = "Tirar los dados aleatoriamente",
|
||||
["Range Based Hunter Paging"] = "Paginado de alcance para cazadores",
|
||||
["Range Check Interval"] = "Intervalo de comprobación de alcance",
|
||||
["Rank"] = "Rango",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Borde rojo en unidades enemigas",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Description"] = "Mostrar descripción",
|
||||
["Show Dispel Indicators"] = "Mostrar indicadores para disipar",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Mostrar la duración dentro del beneficios",
|
||||
["Show Empty Buttons"] = "Mostrar botones vacíos",
|
||||
["Show FPS and Latency Colors"] = "Mostrar FPS y colores de latencia",
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Required Questitem Count"] = "Muestra el número requerido de objetos de misión",
|
||||
["Show Resting"] = "Mostrar descanso",
|
||||
["Show Self In Group Frames"] = "Mostrar a sí mismo en marcos de grupo",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Mostrar pilas",
|
||||
@@ -782,6 +786,7 @@ pfUI_translation["esES"] = {
|
||||
["Target Castbar"] = "Barra de lanzamiento del objetivo",
|
||||
["Target Debuff Bar"] = "Barra de perjuicios del objetivo",
|
||||
["Target Nameplate Zoom Factor"] = "Factor de zoom de la placa de nombre del objetivo",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Objetivo-Objetivo",
|
||||
["Target-Target-Target"] = "Objetivo-Objetivo-Objetivo",
|
||||
["Text"] = nil,
|
||||
@@ -876,7 +881,6 @@ pfUI_translation["esES"] = {
|
||||
["XP Percentage"] = "Porcentaje de exp.",
|
||||
["Yellow Border On Neutral Units"] = "Borde amarillo en unidades neutrales",
|
||||
["Yes"] = "Sí",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Obtienes",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "Ahora su interfaz está configurada.\n\nPara la configuración avanzada, abra la configuración |cff33ffccpf|rUI por el menú de escape o escriba \"|cffffffaa/pfui|r\" en el chat.",
|
||||
["Your items have been repaired for"] = "Tus objetos se han reparado por",
|
||||
|
||||
Vendored
+7
-3
@@ -27,7 +27,6 @@ pfUI_translation["frFR"] = {
|
||||
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
|
||||
["Always Show On Target Units"] = "Toujours montrer sur la cible",
|
||||
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
|
||||
["Always Show Self In Raid Frames"] = "Toujours montrer soi-même dans le cadre de raid",
|
||||
["Always Use 2D Portraits"] = "Toujours utiliser les portraits 2D",
|
||||
["Ammo Counter"] = "Compteur de munitions",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["frFR"] = {
|
||||
["Click Casting"] = "Clique sur le lancement de sort",
|
||||
["Clock"] = "Horloge",
|
||||
["Close"] = "Fermer",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Couleur des l'empilements des Améliorations",
|
||||
["Color Debuff Stacks"] = "Couleur de l'empilements de Affaiblissements",
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["frFR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Pageable",
|
||||
["Paging Actionbar"] = "Barre d'action de pagination",
|
||||
["Panel"] = "Panneau",
|
||||
@@ -615,12 +616,13 @@ pfUI_translation["frFR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Remplissage du Raid",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aléatoire",
|
||||
["Random Roll Announcement Rarity"] = "Rareté des annonces des jets de dés aléatoires",
|
||||
["Random Rolling"] = "Lancer de dés aléatoires",
|
||||
["Range Based Hunter Paging"] = "Pagination de distance basée sur le chasseur",
|
||||
["Range Check Interval"] = "Intervalle de vérification de la distance",
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Bordure rouge sur les unités ennemies",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Description"] = "Afficher les descriptions",
|
||||
["Show Dispel Indicators"] = "Afficher les indicateurs de dissipation",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Afficher la durée à l'intérieur des améliorations",
|
||||
["Show Empty Buttons"] = "Afficher les boutons vides",
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = "Afficher au repos",
|
||||
["Show Self In Group Frames"] = "S'afficher dans les cadres de groupe",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Afficher les empilements",
|
||||
@@ -782,6 +786,7 @@ pfUI_translation["frFR"] = {
|
||||
["Target Castbar"] = "Barre d'incantation de la cible",
|
||||
["Target Debuff Bar"] = "Barre des affaiblissements de la cible",
|
||||
["Target Nameplate Zoom Factor"] = "Facteur de zoom du Nameplate de la cible",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Cible de la cible",
|
||||
["Target-Target-Target"] = "Cible de la cible de la cible",
|
||||
["Text"] = nil,
|
||||
@@ -876,7 +881,6 @@ pfUI_translation["frFR"] = {
|
||||
["XP Percentage"] = "Pourcentage de la barre d'expérience",
|
||||
["Yellow Border On Neutral Units"] = "Bordure jaune sur les unités neutres",
|
||||
["Yes"] = "Oui",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Vous avez",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = "Vos objets ont été réparés pour",
|
||||
|
||||
Vendored
+7
-3
@@ -27,7 +27,6 @@ pfUI_translation["koKR"] = {
|
||||
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "항상 2D초상화 사용",
|
||||
["Ammo Counter"] = "탄약 갯수",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["koKR"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = "시계",
|
||||
["Close"] = "닫기",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["koKR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "패널",
|
||||
@@ -615,12 +616,13 @@ pfUI_translation["koKR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -782,6 +786,7 @@ pfUI_translation["koKR"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "대상-대상",
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -876,7 +881,6 @@ pfUI_translation["koKR"] = {
|
||||
["XP Percentage"] = "경험치 퍼센트",
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+7
-3
@@ -27,7 +27,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
|
||||
["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
|
||||
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
|
||||
["Always Show Self In Raid Frames"] = "Всегда показывать себя в рейде",
|
||||
["Always Use 2D Portraits"] = "Всегда использовать 2D-портреты",
|
||||
["Ammo Counter"] = "Счетчик боеприпасов",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Click Casting"] = "Каст по нажатию",
|
||||
["Clock"] = "Часы",
|
||||
["Close"] = "Закрыть",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Цвет стаков баффа",
|
||||
["Color Debuff Stacks"] = "Цвет стаков дебаффа",
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Прокрутка страниц",
|
||||
["Paging Actionbar"] = "Прокрутка панелей",
|
||||
["Panel"] = "Панель",
|
||||
@@ -615,12 +616,13 @@ pfUI_translation["ruRU"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Отступ рейда",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Случайно",
|
||||
["Random Roll Announcement Rarity"] = "Оповещение случайного броска для качества предмета",
|
||||
["Random Rolling"] = "Случайный бросок костей для",
|
||||
["Range Based Hunter Paging"] = "[|cffA9D271Охотник|r] Переключение страниц на основе диапазона",
|
||||
["Range Check Interval"] = "Интервал проверки диапазона",
|
||||
["Rank"] = "Ранг",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Красные границы вражеских юнитов",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = "Региональные настройки",
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Description"] = "Показать описание",
|
||||
["Show Dispel Indicators"] = "Показать индикаторы рассеивания",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Показать продолжительность внутри баффа",
|
||||
["Show Empty Buttons"] = "Показать пустые кнопки",
|
||||
["Show FPS and Latency Colors"] = "Показать частоту кадров и задержку в цвете",
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Required Questitem Count"] = "Показать необходимое количество предметов для задания",
|
||||
["Show Resting"] = "Показать иконку отдыха",
|
||||
["Show Self In Group Frames"] = "Показать себя в окне группы",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Показать иконку заклинания",
|
||||
["Show Spell Name"] = "Показать название заклинания",
|
||||
["Show Stacks"] = "Показать стаки",
|
||||
@@ -782,6 +786,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Target Castbar"] = "Панель применения цели",
|
||||
["Target Debuff Bar"] = "Панель дебаффов цели",
|
||||
["Target Nameplate Zoom Factor"] = "Коэффициент увеличения индикатора здоровья цели",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Цель цели",
|
||||
["Target-Target-Target"] = "Цель цели цели",
|
||||
["Text"] = nil,
|
||||
@@ -876,7 +881,6 @@ pfUI_translation["ruRU"] = {
|
||||
["XP Percentage"] = "Процент опыта",
|
||||
["Yellow Border On Neutral Units"] = "Желтые границы на нейтральных юнитах",
|
||||
["Yes"] = "Да",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Вы получили",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "Теперь ваш интерфейс настроен.\n\nДля расширенной настройки откройте \"Настройки |cff33ffccpf|rUI\" с помощью escape меню или введите \"|cffffffaa/pfui|r\" в чат.\n\nЖелаю хорошего путешествия!\n\n|cffaaaaaa- Shagu",
|
||||
["Your items have been repaired for"] = "Ваши предметы были отремонтированы за",
|
||||
|
||||
Vendored
+7
-3
@@ -27,7 +27,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
|
||||
["Always Show On Target Units"] = "始终在目标单位上显示",
|
||||
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
|
||||
["Always Show Self In Raid Frames"] = "始终在团队框架中显示自己",
|
||||
["Always Use 2D Portraits"] = "始终使用2D头像",
|
||||
["Ammo Counter"] = "弹药数量",
|
||||
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Click Casting"] = "点击施法",
|
||||
["Clock"] = "时间",
|
||||
["Close"] = "关闭",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = "颜色",
|
||||
["Color Buff Stacks"] = "Buff堆叠颜色",
|
||||
["Color Debuff Stacks"] = "Debuff堆叠颜色",
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻击其它单位则变色",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻击你则变色",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法则变色",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "可分页",
|
||||
["Paging Actionbar"] = "分页动作条",
|
||||
["Panel"] = "面板",
|
||||
@@ -615,12 +616,13 @@ pfUI_translation["zhCN"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "团队填充",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "给随机玩家",
|
||||
["Random Roll Announcement Rarity"] = "随机Roll点稀有度",
|
||||
["Random Rolling"] = "随机Roll点 物品:",
|
||||
["Range Based Hunter Paging"] = "启用基于范围的自动分页[|cff7fff7f猎人|r]",
|
||||
["Range Check Interval"] = "范围检查间隔",
|
||||
["Rank"] = "军衔",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "显示敌方单位红色边框",
|
||||
["Red Name Text On Infight Units"] = "进战斗的单位显示红色姓名",
|
||||
["Regional Settings"] = "区域设置",
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Description"] = "显示描述",
|
||||
["Show Dispel Indicators"] = "显示驱散指示器",
|
||||
["Show Druid Mana Bar"] = "显示德鲁伊法力条",
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "显示持续时间在Buff里面",
|
||||
["Show Empty Buttons"] = "显示空按钮",
|
||||
["Show FPS and Latency Colors"] = "显示帧数以及延迟颜色",
|
||||
@@ -739,6 +742,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Required Questitem Count"] = "显示所需的任务物品计数",
|
||||
["Show Resting"] = "显示休息图标",
|
||||
["Show Self In Group Frames"] = "在队伍框架中显示自己",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "显示技能图标",
|
||||
["Show Spell Name"] = "显示技能名称",
|
||||
["Show Stacks"] = "显示堆叠",
|
||||
@@ -783,6 +787,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Target Castbar"] = "目标施法条",
|
||||
["Target Debuff Bar"] = "目标Debuffs条",
|
||||
["Target Nameplate Zoom Factor"] = "目标姓名板缩放系数",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "目标的目标",
|
||||
["Target-Target-Target"] = "目标的目标的目标",
|
||||
["Text"] = "文本",
|
||||
@@ -877,7 +882,6 @@ pfUI_translation["zhCN"] = {
|
||||
["XP Percentage"] = "经验百分比",
|
||||
["Yellow Border On Neutral Units"] = "显示中立单位黄色边框",
|
||||
["Yes"] = "是",
|
||||
["You gain (.+) Mana from Totemic Recall"] = "你从图腾召回获得了(.+)点法力值",
|
||||
["You got"] = "你已得到",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "你的界面现在已经完成设置.高级设置请点击游戏菜单或者输入命令/pfui进行设置.祝您游戏愉快",
|
||||
["Your items have been repaired for"] = "你的物品已经修好了",
|
||||
|
||||
Vendored
+7
-3
@@ -27,7 +27,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Always Show Item Comparison"] = "始終顯示裝備比較",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "始終使用2D頭像",
|
||||
["Ammo Counter"] = "彈藥數量",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = "時間",
|
||||
["Close"] = "關閉",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻擊其它单位則覆蓋",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻擊你則覆蓋",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法則覆蓋",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "面板",
|
||||
@@ -615,12 +616,13 @@ pfUI_translation["zhTW"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "給隨機玩家",
|
||||
["Random Roll Announcement Rarity"] = "隨機Roll點公示稀有度",
|
||||
["Random Rolling"] = "隨機Roll點 物品:",
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = "範圍檢查間隔",
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "顯示持續時間在Buff裏面",
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -782,6 +786,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "目標的目標",
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -876,7 +881,6 @@ pfUI_translation["zhTW"] = {
|
||||
["XP Percentage"] = "經驗百分比",
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "您的UI已經設置完畢.使用遊戲菜單或在聊天窗口輸入\"|cffffffaa/pfui|r\"開啟高級設置.祝您遊戲愉快!\n\n|cffaaaaaa- Shagu",
|
||||
["Your items have been repaired for"] = "你的物品已經修好了",
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
<Include file="..\libs\librange.lua"/>
|
||||
<Include file="..\libs\libunitscan.lua"/>
|
||||
<Include file="..\libs\libhealth.lua"/>
|
||||
<Include file="..\libs\libtotem.lua"/>
|
||||
<Include file="..\libs\libthrottle.lua"/>
|
||||
<Include file="..\libs\libpredict.lua"/>
|
||||
<Include file="..\libs\libbagsort.lua"/>
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
<Include file="..\modules\energytick.lua"/>
|
||||
<Include file="..\modules\totems.lua"/>
|
||||
<Include file="..\modules\macrotweak.lua"/>
|
||||
<Include file="..\modules\macroicons.lua"/>
|
||||
<Include file="..\modules\turtle-wow.lua"/>
|
||||
<Include file="..\modules\superwow.lua"/>
|
||||
<Include file="..\modules\innervatecall.lua"/>
|
||||
@@ -79,4 +80,5 @@
|
||||
<Include file="..\modules\bgscore.lua"/>
|
||||
<Include file="..\modules\equipmentmanager.lua"/>
|
||||
<Include file="..\modules\loothistory.lua"/>
|
||||
<Include file="..\modules\newitem.lua"/>
|
||||
</Ui>
|
||||
+123
-63
@@ -11,26 +11,27 @@ pfUI.api.libbagsort = libbagsort
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
|
||||
local HEARTHSTONE_ITEM_ID = 6948
|
||||
local ItemClass = Enum.ItemClass
|
||||
local ItemQuality = Enum.ItemQuality
|
||||
|
||||
-- Lower prefix = sorted earlier in the bag.
|
||||
local function SortCategoryPrefix(itemId, itemType, itemSubType, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == 0 then return "13" end -- Poor (gray) always last
|
||||
if itemType == "Weapon" or itemType == "Armor" then
|
||||
if quality and quality >= 4 then return "01" end -- Epic+ gear
|
||||
if quality == 3 then return "02" end -- Rare gear
|
||||
if quality == 2 then return "03" end -- Uncommon gear
|
||||
return "04" -- Common/poor gear
|
||||
local function SortCategoryPrefix(itemId, classID, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == ItemQuality.Poor then return "13" end -- gray always last
|
||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
|
||||
if quality and quality >= ItemQuality.Epic then return "01" end -- Epic+ gear
|
||||
if quality == ItemQuality.Rare then return "02" end -- Rare gear
|
||||
if quality == ItemQuality.Uncommon then return "03" end -- Uncommon gear
|
||||
return "04" -- Common/poor gear
|
||||
end
|
||||
if itemType == "Consumable" then return "05" end
|
||||
if itemType == "Reagent" then return "06" end
|
||||
if itemType == "Trade Goods" then return "07" end
|
||||
if itemType == "Quest" then return "08" end
|
||||
if classID == ItemClass.Consumable then return "05" end
|
||||
if classID == ItemClass.Reagent then return "06" end
|
||||
if classID == ItemClass.Tradegoods then return "07" end
|
||||
if classID == ItemClass.Questitem then return "08" end
|
||||
-- Non-gear items without a specific type, sorted by quality
|
||||
if quality and quality >= 4 then return "09" end
|
||||
if quality == 3 then return "10" end
|
||||
if quality == 2 then return "11" end
|
||||
if quality and quality >= ItemQuality.Epic then return "09" end
|
||||
if quality == ItemQuality.Rare then return "10" end
|
||||
if quality == ItemQuality.Uncommon then return "11" end
|
||||
return "12"
|
||||
end
|
||||
|
||||
@@ -41,18 +42,31 @@ local function SortCountSuffix(count)
|
||||
return string.sub(s, -6)
|
||||
end
|
||||
|
||||
local function SortKey(itemId, name, itype, subtype, quality, count)
|
||||
return SortCategoryPrefix(itemId, itype, subtype, quality)
|
||||
.. (itype or "") .. "|" .. (subtype or "") .. "|" .. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
local function SortKey(itemId, name, classID, subClassID, quality, count)
|
||||
-- Zero-pad the class/subclass so the secondary grouping sorts numerically
|
||||
-- (as a string, "10" would otherwise precede "2").
|
||||
return SortCategoryPrefix(itemId, classID, quality)
|
||||
.. string.format("%02d|%02d|", classID or 99, subClassID or 99)
|
||||
.. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
end
|
||||
|
||||
local function ClearSortData()
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
libbagsort.opts = nil
|
||||
libbagsort:UnregisterEvent("BAG_UPDATE_DELAYED")
|
||||
libbagsort:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
local function ReverseArray(t)
|
||||
local i, j = 1, table.getn(t)
|
||||
while i < j do
|
||||
t[i], t[j] = t[j], t[i]
|
||||
i = i + 1
|
||||
j = j - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Two-pointer consolidation: sorts stacks largest-first, then merges from
|
||||
-- both ends toward the middle. n is set explicitly so table.getn / table.sort
|
||||
-- work correctly in Lua 5.0.
|
||||
@@ -112,36 +126,61 @@ local function BuildConsolidateOps(bagList)
|
||||
return ops
|
||||
end
|
||||
|
||||
-- Bag family bitmask (1 << (familyID-1)); 0 = general-purpose (holds
|
||||
-- anything). Backpack (0) and bank (-1) are always general. A specialty
|
||||
-- bag's family comes from the equipped bag item -- ClassicAPI derives it
|
||||
-- from the container subclass when the raw field is empty (Turtle leaves
|
||||
-- bags' m_bagFamily at 0), so quivers/soul/profession bags report properly.
|
||||
local function BagFamily(bag)
|
||||
if bag == 0 or bag == -1 then return 0 end
|
||||
local id = GetInventoryItemID("player", ContainerIDToInventoryID(bag))
|
||||
return id and C_Item.GetItemFamily(id) or 0
|
||||
end
|
||||
|
||||
local function BuildSortGrid()
|
||||
local bagList = libbagsort.bagList
|
||||
libbagsort.itemGrid = {}
|
||||
local normalItems = {}
|
||||
local poorItems = {}
|
||||
local bagCount = 0
|
||||
local bagSlots = {}
|
||||
|
||||
-- Destination cells, split by the family they can accept. A specialty
|
||||
-- bag's slots only take items of its own family; general slots take
|
||||
-- anything. Cells are collected in forward order (bag order, slot 1..n).
|
||||
local generalCells = {} -- { {bag=,slot=}, ... }
|
||||
local specialtyCells = {} -- family -> { {bag=,slot=}, ... }
|
||||
|
||||
for _, bag in ipairs(bagList) do
|
||||
bagCount = bagCount + 1
|
||||
local fam = BagFamily(bag)
|
||||
local numSlots = GetContainerNumSlots(bag)
|
||||
bagSlots[bagCount] = numSlots
|
||||
if numSlots > 0 then
|
||||
libbagsort.itemGrid[bag] = {}
|
||||
for slot = 1, numSlots do
|
||||
if fam == 0 then
|
||||
tinsert(generalCells, {bag=bag, slot=slot})
|
||||
else
|
||||
specialtyCells[fam] = specialtyCells[fam] or {}
|
||||
tinsert(specialtyCells[fam], {bag=bag, slot=slot})
|
||||
end
|
||||
|
||||
local itemId = C_Container.GetContainerItemID(bag, slot)
|
||||
if itemId then
|
||||
-- pfUI's compat layer shims GetItemInfo to the modern 10-field
|
||||
-- signature (inserts nil for itemLevel between quality and
|
||||
-- minlevel) — so itype/subtype sit at positions 6/7, not 5/6.
|
||||
local name, _, quality, _, _, itype, subtype = GetItemInfo(itemId)
|
||||
-- C_Item.GetItemInfo is the full 18-field tuple; classID/subClassID
|
||||
-- sit at positions 12/13. We categorize on those numeric class IDs
|
||||
-- rather than the localized itemType/itemSubType strings. (pfUI's
|
||||
-- shimmed global GetItemInfo is only 10 fields and lacks them.)
|
||||
local name, _, quality, _, _, _, _, _, _, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
|
||||
local _, count = GetContainerItemInfo(bag, slot)
|
||||
local item = {
|
||||
key = SortKey(itemId, name, itype, subtype, quality, count),
|
||||
key = SortKey(itemId, name, classID, subClassID, quality, count),
|
||||
-- vanilla items carry at most one family bit, so equality
|
||||
-- against a bag family suffices (no bit.band needed).
|
||||
family = C_Item.GetItemFamily(itemId) or 0,
|
||||
srcBag = bag,
|
||||
srcSlot = slot,
|
||||
curBag = bag,
|
||||
curSlot = slot,
|
||||
}
|
||||
if quality == 0 then
|
||||
if quality == ItemQuality.Poor then
|
||||
tinsert(poorItems, item)
|
||||
else
|
||||
tinsert(normalItems, item)
|
||||
@@ -152,46 +191,61 @@ local function BuildSortGrid()
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
-- Sort poor items descending so they read in ascending order when placed
|
||||
-- back-to-front (last poor item lands on the last slot).
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
local opts = libbagsort.opts or {}
|
||||
local reverse = opts.reverse
|
||||
local reversePrio = opts.reversePrio
|
||||
|
||||
-- Forward pass: assign normal items from slot 1 of bag 1 onward
|
||||
local bagIdx, destSlot = 1, 1
|
||||
while bagIdx <= bagCount and bagSlots[bagIdx] == 0 do
|
||||
bagIdx = bagIdx + 1
|
||||
if reverse then
|
||||
ReverseArray(generalCells)
|
||||
for _, cells in pairs(specialtyCells) do
|
||||
ReverseArray(cells)
|
||||
end
|
||||
end
|
||||
|
||||
if reversePrio then
|
||||
table.sort(normalItems, function(a, b) return a.key > b.key end)
|
||||
else
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
table.sort(poorItems, function(a, b) return a.key < b.key end)
|
||||
else
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
end
|
||||
|
||||
-- Forward pass: route each normal item into the next free cell that
|
||||
-- accepts it -- a matching specialty bag first, overflowing to general.
|
||||
local genIdx = 1
|
||||
local specIdx = {} -- family -> next free index into specialtyCells[family]
|
||||
for _, item in ipairs(normalItems) do
|
||||
while bagIdx <= bagCount do
|
||||
if destSlot <= bagSlots[bagIdx] then break end
|
||||
bagIdx = bagIdx + 1
|
||||
destSlot = 1
|
||||
local cell
|
||||
local fam = item.family
|
||||
if fam ~= 0 and specialtyCells[fam] then
|
||||
local i = specIdx[fam] or 1
|
||||
if i <= table.getn(specialtyCells[fam]) then
|
||||
cell = specialtyCells[fam][i]
|
||||
specIdx[fam] = i + 1
|
||||
end
|
||||
end
|
||||
if bagIdx > bagCount then break end
|
||||
local grid = libbagsort.itemGrid[item.srcBag][item.srcSlot]
|
||||
grid.destBag = bagList[bagIdx]
|
||||
grid.destSlot = destSlot
|
||||
destSlot = destSlot + 1
|
||||
if not cell and genIdx <= table.getn(generalCells) then
|
||||
cell = generalCells[genIdx]
|
||||
genIdx = genIdx + 1
|
||||
end
|
||||
if not cell then break end
|
||||
item.destBag = cell.bag
|
||||
item.destSlot = cell.slot
|
||||
end
|
||||
|
||||
-- Reverse pass: assign poor items from the last slot of the last bag backward
|
||||
local rBagIdx = bagCount
|
||||
local rDestSlot = 0
|
||||
while rBagIdx >= 1 do
|
||||
if bagSlots[rBagIdx] > 0 then rDestSlot = bagSlots[rBagIdx]; break end
|
||||
rBagIdx = rBagIdx - 1
|
||||
end
|
||||
-- Reverse pass: poor items are general; fill remaining general cells from
|
||||
-- the back, stopping before the ones the forward pass already claimed.
|
||||
local genBack = table.getn(generalCells)
|
||||
for _, item in ipairs(poorItems) do
|
||||
while rBagIdx >= 1 and rDestSlot < 1 do
|
||||
rBagIdx = rBagIdx - 1
|
||||
rDestSlot = rBagIdx >= 1 and bagSlots[rBagIdx] or 0
|
||||
end
|
||||
if rBagIdx < 1 then break end
|
||||
local grid = libbagsort.itemGrid[item.srcBag][item.srcSlot]
|
||||
grid.destBag = bagList[rBagIdx]
|
||||
grid.destSlot = rDestSlot
|
||||
rDestSlot = rDestSlot - 1
|
||||
if genBack < genIdx then break end
|
||||
local cell = generalCells[genBack]
|
||||
genBack = genBack - 1
|
||||
item.destBag = cell.bag
|
||||
item.destSlot = cell.slot
|
||||
end
|
||||
end
|
||||
|
||||
@@ -248,9 +302,15 @@ end
|
||||
-- BAG_UPDATE_DELAYED cycle), then place items by category/name/quality.
|
||||
-- e.g. `libbagsort:Sort({0, 1, 2, 3, 4})` for the main bags;
|
||||
-- `{-1, 5, 6, 7, 8, 9, 10}` for the bank.
|
||||
function libbagsort:Sort(bagList)
|
||||
--
|
||||
-- opts (optional): { reverse = bool, reversePrio = bool }
|
||||
-- reverse - place the first-ranked item into the last slot of the last
|
||||
-- bag (junk fills from the opposite end).
|
||||
-- reversePrio - flip the category ranking (e.g. hearthstone sorts last).
|
||||
function libbagsort:Sort(bagList, opts)
|
||||
ClearSortData()
|
||||
self.bagList = bagList
|
||||
self.opts = opts
|
||||
|
||||
-- Phase 1: fire every consolidation op in a single batch.
|
||||
local ops = BuildConsolidateOps(bagList)
|
||||
|
||||
+59
-9
@@ -11,12 +11,14 @@ setfenv(1, pfUI:GetEnvironment())
|
||||
-- This eliminates ~400 lines of error-prone shift logic while maintaining full
|
||||
-- multi-caster tracking support.
|
||||
--
|
||||
-- The public per-aura readers (UnitDebuff, UnitOwnDebuff) were retired in favor
|
||||
-- of ClassicAPI's C_UnitAuras (which now provides sourceUnit/sourceGUID and
|
||||
-- non-player expirationTime). What remains in libdebuff is the cast-event
|
||||
-- bookkeeping consumed by GetBestAuraCast (libpredict HoT tracking) and the
|
||||
-- libdebuff_*_hooks broadcast surface (subscribers in actionbar / swingtimer
|
||||
-- / libtotem react to SPELL_GO and SPELL_FAILED).
|
||||
-- The internal debuff plumbing now runs on ClassicAPI's C_UnitAuras (which
|
||||
-- provides sourceUnit/sourceGUID and non-player expirationTime). The public
|
||||
-- per-aura readers (UnitDebuff, UnitOwnDebuff) survive only as thin adapters
|
||||
-- over C_UnitAuras for third-party addons (e.g. pfUI-WeakIcons) that still
|
||||
-- expect the legacy multi-return signature. The rest of libdebuff is the
|
||||
-- cast-event bookkeeping consumed by GetBestAuraCast (libpredict HoT tracking)
|
||||
-- and the libdebuff_*_hooks broadcast surface (subscribers in actionbar /
|
||||
-- swingtimer react to SPELL_GO and SPELL_FAILED).
|
||||
|
||||
-- return instantly when another libdebuff is already active
|
||||
if pfUI.api.libdebuff then return end
|
||||
@@ -27,8 +29,7 @@ if GetLocale() == "ruRU" then
|
||||
end
|
||||
|
||||
local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
|
||||
local _, class = UnitClass("player")
|
||||
local lastspell
|
||||
local class = UnitClassBase("player")
|
||||
|
||||
-- Nampower Support
|
||||
local hasNampower = false
|
||||
@@ -762,6 +763,55 @@ function libdebuff:GetBestAuraCast(guid, spellName)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- API: UnitDebuff / UnitOwnDebuff (C_UnitAuras adapters)
|
||||
-- ============================================================================
|
||||
-- Thin readers kept for third-party addons (e.g. pfUI-WeakIcons) that still
|
||||
-- expect libdebuff's legacy multi-return signature:
|
||||
-- effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
-- ClassicAPI's C_UnitAuras already resolves source and expiration, so these
|
||||
-- just remap its AuraData onto that tuple -- no cast-tracking tables
|
||||
-- (ownDebuffs/allAuraCasts) or GetUnitField slot mapping involved.
|
||||
|
||||
local function AuraToLegacy(aura)
|
||||
if not aura then return nil end
|
||||
|
||||
local duration = aura.duration or 0
|
||||
local timeleft = -1
|
||||
-- Only report a timer for genuinely timed auras. ClassicAPI can leave a
|
||||
-- stale expirationTime on permanent (duration 0) auras, so gate on duration.
|
||||
if duration > 0 and aura.expirationTime and aura.expirationTime > 0 then
|
||||
timeleft = aura.expirationTime - GetTime()
|
||||
if timeleft < 0 then timeleft = 0 end
|
||||
end
|
||||
|
||||
-- Aura spellId is the specific cast rank, so its subtext is the active rank.
|
||||
local rank
|
||||
local subtext = aura.spellId and C_Spell.GetSpellSubtext(aura.spellId)
|
||||
if subtext and subtext ~= "" then
|
||||
rank = tonumber((string.gsub(subtext, "Rank ", "")))
|
||||
end
|
||||
|
||||
local dtype = aura.dispelName
|
||||
if dtype == "" then dtype = nil end
|
||||
|
||||
local caster = aura.isFromPlayerOrPlayerPet and "player" or "other"
|
||||
|
||||
return aura.name, rank, aura.icon, aura.applications or 0, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- id is a 1-based harmful-aura index, matching C_UnitAuras / Blizzard's
|
||||
-- compacted debuff slots.
|
||||
function libdebuff:UnitDebuff(unit, id)
|
||||
return AuraToLegacy(C_UnitAuras.GetAuraDataByIndex(unit, id, "HARMFUL"))
|
||||
end
|
||||
|
||||
-- Player-cast harmful auras only, via the PLAYER filter -- no manual
|
||||
-- caster-GUID bookkeeping needed.
|
||||
function libdebuff:UnitOwnDebuff(unit, id)
|
||||
return AuraToLegacy(C_UnitAuras.GetAuraDataByIndex(unit, id, "HARMFUL|PLAYER"))
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- NAMPOWER EVENT HANDLING
|
||||
-- ============================================================================
|
||||
@@ -1125,7 +1175,7 @@ if hasNampower then
|
||||
|
||||
-- Rank aus spellId ermitteln
|
||||
local rankNum = 0
|
||||
local rankString = GetSpellRecField(spellId, "rank")
|
||||
local rankString = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankString and rankString ~= "" then
|
||||
rankNum = tonumber((string.gsub(rankString, "Rank ", ""))) or 0
|
||||
end
|
||||
|
||||
+4
-6
@@ -291,7 +291,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if not targetName then return end
|
||||
|
||||
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
|
||||
local amount = foreignCache[casterName] and foreignCache[casterName][spellKey]
|
||||
@@ -355,11 +355,9 @@ pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4,
|
||||
elseif hotType == "Renew" then duration = renewDuration or 15
|
||||
end
|
||||
local rank = 0
|
||||
if GetSpellRecField then
|
||||
local rankStr = GetSpellRecField(spellId, "rank")
|
||||
if rankStr and rankStr ~= "" then
|
||||
rank = tonumber((string.gsub(rankStr, "Rank ", ""))) or 0
|
||||
end
|
||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankSub and rankSub ~= "" then
|
||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||
end
|
||||
local playerName = UnitName("player")
|
||||
libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
|
||||
|
||||
+14
-164
@@ -2,178 +2,28 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ librange ]]--
|
||||
-- A pfUI library that detects and caches distance to units.
|
||||
-- A thin wrapper over ClassicAPI's UnitInRange: a fixed 40y healing-range
|
||||
-- check computed C-side from unit positions, valid for any unit. There is
|
||||
-- no cache or scan loop -- the check is cheap enough to run per query,
|
||||
-- which also sidesteps the staleness a cached scan hit on zone changes and
|
||||
-- roster re-indexing.
|
||||
--
|
||||
-- librange:UnitInSpellRange(unit)
|
||||
-- Returns `1` if the unit is within range, `nil` otherwise.
|
||||
--
|
||||
-- Requires SuperWoW's UnitPosition for the friendly scan path. Target
|
||||
-- range still works via IsActionInRange (vanilla-native) for any class
|
||||
-- with a known 40y healing spell on the action bar.
|
||||
|
||||
if pfUI.api.librange then return end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local librange = CreateFrame("Frame", "pfRangecheck", UIParent)
|
||||
|
||||
-- 40y spells per class. Only consulted to find an action-bar slot for the
|
||||
-- IsActionInRange target-range path; the party/raid scan uses UnitPosition.
|
||||
local spells = {
|
||||
["PALADIN"] = {
|
||||
"Interface\\Icons\\Spell_Holy_FlashHeal",
|
||||
"Interface\\Icons\\Spell_Holy_HolyBolt",
|
||||
},
|
||||
["PRIEST"] = {
|
||||
"Interface\\Icons\\Spell_Holy_FlashHeal",
|
||||
"Interface\\Icons\\Spell_Holy_LesserHeal",
|
||||
"Interface\\Icons\\Spell_Holy_Heal",
|
||||
"Interface\\Icons\\Spell_Holy_GreaterHeal",
|
||||
"Interface\\Icons\\Spell_Holy_Renew",
|
||||
},
|
||||
["DRUID"] = {
|
||||
"Interface\\Icons\\Spell_Nature_HealingTouch",
|
||||
"Interface\\Icons\\Spell_Nature_ResistNature",
|
||||
"Interface\\Icons\\Spell_Nature_Rejuvenation",
|
||||
},
|
||||
["SHAMAN"] = {
|
||||
"Interface\\Icons\\Spell_Nature_MagicImmunity",
|
||||
"Interface\\Icons\\Spell_Nature_HealingWaveLesser",
|
||||
"Interface\\Icons\\Spell_Nature_HealingWaveGreater",
|
||||
},
|
||||
}
|
||||
|
||||
-- friendly units the scan loop iterates
|
||||
local units = {}
|
||||
table.insert(units, "pet")
|
||||
for i=1,4 do table.insert(units, "party" .. i) end
|
||||
for i=1,4 do table.insert(units, "partypet" .. i) end
|
||||
for i=1,40 do table.insert(units, "raid" .. i) end
|
||||
for i=1,40 do table.insert(units, "raidpet" .. i) end
|
||||
local numunits = table.getn(units)
|
||||
|
||||
local unitcache = {}
|
||||
local unitdata = {}
|
||||
local librange_isLoggingOut = false
|
||||
librange.id = 1
|
||||
|
||||
librange:Hide()
|
||||
librange:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
librange:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
librange:RegisterEvent("PLAYER_LOGOUT")
|
||||
librange:RegisterEvent("PLAYER_LEAVING_WORLD")
|
||||
librange:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" or event == "PLAYER_LEAVING_WORLD" then
|
||||
librange_isLoggingOut = true
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if pfUI_config.unitframes.rangecheck == "0" then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
this.interval = tonumber(C.unitframes.rangechecki)/numunits
|
||||
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
librange.slot = this:GetRangeSlot()
|
||||
if UnitPosition then this:Show() end
|
||||
end
|
||||
end)
|
||||
|
||||
librange:SetScript("OnUpdate", function()
|
||||
if librange_isLoggingOut then return end
|
||||
|
||||
if (this.tick or 1) > GetTime() then return end
|
||||
this.tick = GetTime() + this.interval
|
||||
|
||||
while not this:NeedRangeScan(units[this.id]) and this.id <= numunits do
|
||||
this.id = this.id + 1
|
||||
end
|
||||
|
||||
if this.id <= numunits then
|
||||
local unit = units[this.id]
|
||||
if not UnitIsUnit("target", unit) then
|
||||
local x1, y1, z1 = UnitPosition("player")
|
||||
local x2, y2, z2 = UnitPosition(unit)
|
||||
if x1 and x2 then
|
||||
local distance = ((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)^.5
|
||||
unitdata[unit] = distance < 45 and 1 or 0
|
||||
end
|
||||
end
|
||||
this.id = this.id + 1
|
||||
else
|
||||
this.id = 1
|
||||
end
|
||||
end)
|
||||
|
||||
function librange:NeedRangeScan(unit)
|
||||
if not UnitExists(unit) then return nil end
|
||||
if not UnitIsVisible(unit) then return nil end
|
||||
if CheckInteractDistance(unit, 4) then return nil end
|
||||
return true
|
||||
end
|
||||
|
||||
function librange:GetRealUnit(unit)
|
||||
if unitdata[unit] then return unit end
|
||||
|
||||
if unitcache[unit] and UnitIsUnit(unitcache[unit], unit) then
|
||||
return unitcache[unit]
|
||||
end
|
||||
|
||||
for id, realunit in pairs(units) do
|
||||
if UnitIsUnit(realunit, unit) then
|
||||
unitcache[unit] = realunit
|
||||
return realunit
|
||||
end
|
||||
end
|
||||
|
||||
return unit
|
||||
end
|
||||
|
||||
function librange:GetRangeSlot()
|
||||
if not spells[class] then return nil end
|
||||
for i=1,120 do
|
||||
-- Resolve the slot to a spellID for both spell and macro actions; the old
|
||||
-- `not GetActionText` macro-filter missed macros that cast a 40y heal but
|
||||
-- displayed a non-spell icon. C_Spell.GetSpellTexture(spellID) gives the
|
||||
-- spell's *intrinsic* icon, which is what we match against.
|
||||
local kind, id = GetActionInfo(i)
|
||||
local spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
elseif kind == "macro" then
|
||||
local _, _, sid = GetMacroSpell(id)
|
||||
spellID = sid
|
||||
end
|
||||
if spellID then
|
||||
local texture = C_Spell.GetSpellTexture(spellID)
|
||||
if texture then
|
||||
for _, check in pairs(spells[class]) do
|
||||
if check == texture then return i end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local librange = {}
|
||||
|
||||
function librange:UnitInSpellRange(unit)
|
||||
if UnitIsUnit("target", unit) then
|
||||
if not librange.slot then return nil end
|
||||
return IsActionInRange(librange.slot) == 1 and 1 or nil
|
||||
end
|
||||
|
||||
local unit = librange:GetRealUnit(unit)
|
||||
|
||||
if unitdata[unit] and unitdata[unit] == 1 then
|
||||
return 1
|
||||
elseif not unitdata[unit] then
|
||||
return 1
|
||||
else
|
||||
return nil
|
||||
end
|
||||
-- _G-qualified: bare `UnitInRange` resolves to pfUI.api.UnitInRange inside
|
||||
-- the pfUI environment (which calls us), so this must reach ClassicAPI's
|
||||
-- global directly or it recurses.
|
||||
local inRange, checked = _G.UnitInRange(unit)
|
||||
-- position miss (e.g. a unit outside the client's sync range): we can't
|
||||
-- tell, so default to in-range -- matches the old cache's nil behavior.
|
||||
if not checked then return 1 end
|
||||
return inRange and 1 or nil
|
||||
end
|
||||
|
||||
-- add librange to pfUI API
|
||||
|
||||
+3
-1
@@ -118,7 +118,9 @@ end
|
||||
local resetcache = CreateFrame("Frame")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:SetScript("OnEvent", function()
|
||||
spellmaxrank, spellindex, spellinfo = {}, {}, {}
|
||||
table.wipe(spellmaxrank)
|
||||
table.wipe(spellindex)
|
||||
table.wipe(spellinfo)
|
||||
end)
|
||||
|
||||
-- add libspell to pfUI API
|
||||
|
||||
@@ -35,7 +35,7 @@ libthrottle.defaults = {
|
||||
nameplates_target = "custom",
|
||||
nameplates_castbar = "custom",
|
||||
nameplates_mass = "custom",
|
||||
tooltip_cursor = "custom",
|
||||
tooltip_cursor = "fastest",
|
||||
chat_tab = "custom",
|
||||
swingtimer = "custom",
|
||||
}
|
||||
@@ -160,7 +160,7 @@ libthrottle:SetScript("OnEvent", function()
|
||||
-- Set defaults for custom fields if missing
|
||||
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
|
||||
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
|
||||
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
|
||||
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
|
||||
|
||||
@@ -1,275 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtotem ]]--
|
||||
-- A pfUI library that tries to emulate the TotemAPI that was introduced in Patch 2.4.
|
||||
-- It detects and saves all current totems of the player and returns information based
|
||||
-- on the totem slot ID. The function GetTotemInfo is supposed to work as it would
|
||||
-- on later expansions.
|
||||
--
|
||||
-- GetTotemInfo(id)
|
||||
-- Returns totem informations on the givent totem slot
|
||||
-- active, name, start, duration, icon
|
||||
|
||||
-- return instantly when another libtotem is already active
|
||||
if pfUI.api.libtotem then return end
|
||||
|
||||
MAX_TOTEMS = MAX_TOTEMS or 4
|
||||
FIRE_TOTEM_SLOT = FIRE_TOTEM_SLOT or 1
|
||||
EARTH_TOTEM_SLOT = EARTH_TOTEM_SLOT or 2
|
||||
WATER_TOTEM_SLOT = WATER_TOTEM_SLOT or 3
|
||||
AIR_TOTEM_SLOT = AIR_TOTEM_SLOT or 4
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
|
||||
local libtotem
|
||||
local active = { [1] = {}, [2] = {}, [3] = {}, [4] = {} }
|
||||
|
||||
-- SpellID -> { slot, duration } mapping
|
||||
-- rank-specific durations are handled via spellId directly
|
||||
local spellids = {
|
||||
-- FIRE (slot 1)
|
||||
[1535] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R1
|
||||
[8498] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R2
|
||||
[8499] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R3
|
||||
[11314] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R4
|
||||
[11315] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R5
|
||||
[8227] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R1
|
||||
[8249] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R2
|
||||
[10526] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R3
|
||||
[16387] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R4
|
||||
[8184] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R1
|
||||
[10478] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R2
|
||||
[10479] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R3
|
||||
[8190] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R1
|
||||
[10585] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R2
|
||||
[10586] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R3
|
||||
[10587] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R4
|
||||
[3599] = { slot = FIRE_TOTEM_SLOT, duration = 30 }, -- Searing Totem R1
|
||||
[6363] = { slot = FIRE_TOTEM_SLOT, duration = 35 }, -- Searing Totem R2
|
||||
[6364] = { slot = FIRE_TOTEM_SLOT, duration = 40 }, -- Searing Totem R3
|
||||
[6365] = { slot = FIRE_TOTEM_SLOT, duration = 45 }, -- Searing Totem R4
|
||||
[10437] = { slot = FIRE_TOTEM_SLOT, duration = 50 }, -- Searing Totem R5
|
||||
[10438] = { slot = FIRE_TOTEM_SLOT, duration = 55 }, -- Searing Totem R6
|
||||
|
||||
-- EARTH (slot 2)
|
||||
[2484] = { slot = EARTH_TOTEM_SLOT, duration = 45 }, -- Earthbind Totem
|
||||
[5730] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R1
|
||||
[6390] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R2
|
||||
[6391] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R3
|
||||
[6392] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R4
|
||||
[10427] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R5
|
||||
[10428] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R6
|
||||
[8071] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R1
|
||||
[8154] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R2
|
||||
[8155] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R3
|
||||
[10406] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R4
|
||||
[10407] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R5
|
||||
[10408] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R6
|
||||
[8075] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R1
|
||||
[8160] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R2
|
||||
[8161] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R3
|
||||
[10442] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R4
|
||||
[25361] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R5
|
||||
[8143] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Tremor Totem
|
||||
|
||||
-- WATER (slot 3)
|
||||
[8170] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Disease Cleansing Totem
|
||||
[8185] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R1
|
||||
[10537] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R2
|
||||
[10538] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R3
|
||||
[5394] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R1
|
||||
[6375] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R2
|
||||
[6377] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R3
|
||||
[10462] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R4
|
||||
[10463] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R5
|
||||
[5675] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R1
|
||||
[10495] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R2
|
||||
[10496] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R3
|
||||
[10497] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R4
|
||||
[16190] = { slot = WATER_TOTEM_SLOT, duration = 12 }, -- Mana Tide Totem
|
||||
[8166] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Poison Cleansing Totem
|
||||
|
||||
-- AIR (slot 4)
|
||||
[8835] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R1
|
||||
[10627] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R2
|
||||
[8177] = { slot = AIR_TOTEM_SLOT, duration = 45 }, -- Grounding Totem
|
||||
[10595] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R1
|
||||
[10600] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R2
|
||||
[10601] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R3
|
||||
[25359] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Tranquil Air Totem
|
||||
[8512] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R1
|
||||
[10613] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R2
|
||||
[10614] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R3
|
||||
[15107] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R1
|
||||
[15421] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R2
|
||||
[15422] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R3
|
||||
}
|
||||
|
||||
-- icon-based fallback table (used by CastSpell/UseAction hooks that don't have spellId)
|
||||
local totems = {
|
||||
[FIRE_TOTEM_SLOT] = {
|
||||
["Spell_Fire_SealOfFire"] = {[-1] = 5},
|
||||
["Spell_Nature_GuardianWard"] = {[-1] = 120},
|
||||
["Spell_FrostResistanceTotem_01"] = {[-1] = 120},
|
||||
["Spell_Fire_SelfDestruct"] = {[-1] = 20},
|
||||
["Spell_Fire_SearingTotem"] = {[-1] = 55,[1] = 30,[2] = 35,[3] = 40,[4] = 45,[5] = 50,[6] = 55},
|
||||
},
|
||||
[EARTH_TOTEM_SLOT] = {
|
||||
["Spell_Nature_StrengthOfEarthTotem02"] = {[-1] = 45},
|
||||
["Spell_Nature_StoneClawTotem"] = {[-1] = 15},
|
||||
["Spell_Nature_StoneSkinTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_EarthBindTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_TremorTotem"] = {[-1] = 120},
|
||||
},
|
||||
[WATER_TOTEM_SLOT] = {
|
||||
["Spell_Nature_DiseaseCleansingTotem"] = {[-1] = 120},
|
||||
["Spell_FireResistanceTotem_01"] = {[-1] = 120},
|
||||
["INV_Spear_04"] = {[-1] = 60},
|
||||
["Spell_Nature_ManaRegenTotem"] = {[-1] = 60},
|
||||
["Spell_Frost_SummonWaterElemental"] = {[-1] = 12},
|
||||
["Spell_Nature_PoisonCleansingTotem"] = {[-1] = 120},
|
||||
},
|
||||
[AIR_TOTEM_SLOT] = {
|
||||
["Spell_Nature_InvisibilityTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_GroundingTotem"] = {[-1] = 45},
|
||||
["Spell_Nature_NatureResistanceTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_Brilliance"] = {[-1] = 120},
|
||||
["Spell_Nature_Windfury"] = {[-1] = 120},
|
||||
["Spell_Nature_EarthBind"] = {[-1] = 120},
|
||||
},
|
||||
}
|
||||
|
||||
GetTotemInfo = function(id)
|
||||
if not active[id] or not active[id].name then return end
|
||||
if active[id].start + active[id].duration - GetTime() < 0 then
|
||||
libtotem:Clean(id)
|
||||
return nil
|
||||
end
|
||||
return 1, active[id].name, active[id].start, active[id].duration, active[id].icon
|
||||
end
|
||||
|
||||
if class ~= "SHAMAN" then return end
|
||||
|
||||
libtotem = CreateFrame("Frame")
|
||||
libtotem:RegisterEvent("PLAYER_DEAD")
|
||||
libtotem:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_DEAD" then
|
||||
for i = 1, 4 do libtotem:Clean(i) end
|
||||
end
|
||||
end)
|
||||
|
||||
libtotem.totems = totems
|
||||
|
||||
libtotem.Clean = function(self, slot)
|
||||
active[slot].name = nil
|
||||
active[slot].start = nil
|
||||
active[slot].duration = nil
|
||||
active[slot].icon = nil
|
||||
end
|
||||
|
||||
-- Direct SpellID commit (Nampower SPELL_GO_SELF, most accurate)
|
||||
libtotem.CommitBySpellId = function(spellId, icon)
|
||||
local data = spellids[spellId]
|
||||
if not data then return false end
|
||||
local slot = data.slot
|
||||
active[slot].name = active[slot].pending_name or active[slot].name
|
||||
active[slot].duration = data.duration
|
||||
active[slot].icon = icon or active[slot].pending_icon
|
||||
active[slot].start = GetTime()
|
||||
active[slot].pending_name = nil
|
||||
active[slot].pending_icon = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- Fallback: icon-based lookup (for CastSpell/UseAction without spellId)
|
||||
libtotem.CheckAddQueue = function(self, name, rank, icon, spellId)
|
||||
-- if we have a spellId, just store the name/icon as pending for SPELL_GO
|
||||
if spellId and spellids[spellId] then
|
||||
local slot = spellids[spellId].slot
|
||||
active[slot].pending_name = name
|
||||
active[slot].pending_icon = icon
|
||||
return true
|
||||
end
|
||||
|
||||
-- icon-based fallback
|
||||
for slot = 1, 4 do
|
||||
for texture, data in pairs(totems[slot]) do
|
||||
if string.find(icon, texture, 1) then
|
||||
if rank then
|
||||
_, _, rank = string.find(rank, "%s(%d+)")
|
||||
end
|
||||
local duration
|
||||
if rank and tonumber(rank) and data[tonumber(rank)] then
|
||||
duration = data[tonumber(rank)]
|
||||
else
|
||||
duration = data[-1]
|
||||
end
|
||||
active[slot].pending_name = name
|
||||
active[slot].pending_icon = icon
|
||||
active[slot].pending_duration = duration
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- assign library to global space
|
||||
pfUI.api.libtotem = libtotem
|
||||
|
||||
-- SPELL_GO_SELF from libdebuff: commit directly by SpellID, no queue needed
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libtotem"] = function(spellId)
|
||||
if not spellId then return end
|
||||
local data = spellids[spellId]
|
||||
if not data then return end
|
||||
local slot = data.slot
|
||||
-- use pending name/icon if available (set by CastSpellByName hook), else GetSpellInfo
|
||||
local name = active[slot].pending_name
|
||||
local icon = active[slot].pending_icon
|
||||
if not name then
|
||||
name = C_Spell.GetSpellName(spellId)
|
||||
end
|
||||
active[slot].name = name
|
||||
active[slot].duration = data.duration
|
||||
active[slot].icon = icon
|
||||
active[slot].start = GetTime()
|
||||
active[slot].pending_name = nil
|
||||
active[slot].pending_icon = nil
|
||||
active[slot].pending_duration = nil
|
||||
end
|
||||
|
||||
-- Hook CastSpellByName to store pending name/icon per slot
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(effect)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook CastSpell to store pending name/icon per slot
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not id or not bookType then return end
|
||||
if bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET then return end
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(id, bookType)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook UseAction. GetActionInfo + GetMacroSpell give us the spellID
|
||||
-- directly for both spell-action and macro-action slots, so the
|
||||
-- tooltip-scan fallback (and the "no spellId available" caveat) goes away.
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not IsCurrentAction(slot) then return end
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local name, rank, spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
local spellInfo = C_Spell.GetSpellInfo(id)
|
||||
name, rank = spellInfo.name, spellInfo.rank
|
||||
elseif kind == "macro" then
|
||||
name, rank, spellID = GetMacroSpell(id)
|
||||
end
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, GetActionTexture(slot), spellID)
|
||||
end)
|
||||
+22
-20
@@ -89,7 +89,7 @@ libunitscan:SetScript("OnEvent", function()
|
||||
|
||||
-- update own character details
|
||||
local name = UnitName("player")
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local level = UnitLevel("player")
|
||||
local guild = GetGuildInfo("player")
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
@@ -128,7 +128,7 @@ libunitscan:SetScript("OnEvent", function()
|
||||
local name, class, level, unit, _, guild
|
||||
for i = 1, GetNumPartyMembers() do
|
||||
unit = "party" .. i
|
||||
_, class = UnitClass(unit)
|
||||
class = UnitClassBase(unit)
|
||||
name = UnitName(unit)
|
||||
level = UnitLevel(unit)
|
||||
guild = GetGuildInfo(unit)
|
||||
@@ -149,24 +149,26 @@ libunitscan:SetScript("OnEvent", function()
|
||||
or event == "NAME_PLATE_UNIT_ADDED" and arg1
|
||||
or "mouseover"
|
||||
local name, class, level, elite, guild, _
|
||||
if UnitIsPlayer(scan) then
|
||||
_, class = UnitClass(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = GetGuildInfo(scan)
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
RememberByUnit(scan, name, class)
|
||||
else
|
||||
_, class = UnitClass(scan)
|
||||
elite = UnitClassification(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = UnitSubName(scan)
|
||||
AddData("mobs", name, class, level, elite, guild)
|
||||
if UnitExists(scan) then
|
||||
if UnitIsPlayer(scan) then
|
||||
class = UnitClassBase(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = GetGuildInfo(scan)
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
RememberByUnit(scan, name, class)
|
||||
else
|
||||
class = UnitClassBase(scan)
|
||||
elite = UnitClassification(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = UnitSubName(scan)
|
||||
AddData("mobs", name, class, level, elite, guild)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
+71
-79
@@ -1,5 +1,5 @@
|
||||
pfUI:RegisterModule("actionbar", function ()
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local _, cr, cg, cb = GetUnitColor('player')
|
||||
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
@@ -168,8 +168,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["zoomfade"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetWidth(this.parent:GetWidth())
|
||||
this:SetHeight(this.parent:GetHeight())
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
@@ -191,8 +190,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["shrinkreturn"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetWidth(this.parent:GetWidth())
|
||||
this:SetHeight(this.parent:GetHeight())
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
@@ -218,8 +216,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["elasticzoom"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetWidth(this.parent:GetWidth())
|
||||
this:SetHeight(this.parent:GetHeight())
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
@@ -245,8 +242,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["wobblezoom"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetWidth(this.parent:GetWidth())
|
||||
this:SetHeight(this.parent:GetHeight())
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
@@ -604,17 +600,17 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
||||
if self.outofrange and C.bars.glowrange == "1" then
|
||||
if self.vertexstate ~= 1 then
|
||||
self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4])
|
||||
self.icon:SetVertexColor(self.rangeColor:GetRGBA())
|
||||
self.vertexstate = 1
|
||||
end
|
||||
elseif oom and C.bars.showoom == "1" then
|
||||
if self.vertexstate ~= 2 then
|
||||
self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4])
|
||||
self.icon:SetVertexColor(self.oomColor:GetRGBA())
|
||||
self.vertexstate = 2
|
||||
end
|
||||
elseif not usable and C.bars.showna == "1" then
|
||||
if self.vertexstate ~= 3 then
|
||||
self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4])
|
||||
self.icon:SetVertexColor(self.naColor:GetRGBA())
|
||||
self.vertexstate = 3
|
||||
end
|
||||
else
|
||||
@@ -853,16 +849,20 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local cat, stealth
|
||||
local inCatForm = nil
|
||||
local prowlActive = nil
|
||||
|
||||
-- Cat Form ID per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||||
-- Form IDs per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||||
local CAT_FORM = 1
|
||||
local SHADOWFORM = 28
|
||||
local function HasCatForm()
|
||||
return GetShapeshiftFormID() == CAT_FORM and true or nil
|
||||
end
|
||||
|
||||
local function InShadowform()
|
||||
return GetShapeshiftFormID() == SHADOWFORM and true or nil
|
||||
end
|
||||
|
||||
local function FullScan()
|
||||
if class ~= "DRUID" then return nil end
|
||||
inCatForm = HasCatForm()
|
||||
@@ -872,7 +872,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- pagemaster / meta page switch
|
||||
do
|
||||
local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||||
local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||||
|
||||
-- set temporary pagemaster bindings keybinds
|
||||
if C.bars.pagemaster == "1" then
|
||||
@@ -890,8 +890,10 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end)
|
||||
end
|
||||
|
||||
-- setup page switch frame
|
||||
local prowling = nil
|
||||
-- setup page switch frame. `formpaging` is the shared "auto-page is
|
||||
-- active" flag; druid prowl and priest shadowform each drive it, and
|
||||
-- no character is ever both, so one flag covers both features.
|
||||
local formpaging = nil
|
||||
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
|
||||
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
@@ -905,10 +907,17 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
return
|
||||
end
|
||||
|
||||
if class == "PRIEST" then
|
||||
if event == "UPDATE_SHAPESHIFT_FORM" or event == "PLAYER_ENTERING_WORLD" then
|
||||
formpaging = InShadowform()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if class ~= "DRUID" then return end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
prowling = FullScan()
|
||||
formpaging = FullScan()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -917,7 +926,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
inCatForm = HasCatForm()
|
||||
if not inCatForm then
|
||||
prowlActive = nil
|
||||
prowling = nil
|
||||
formpaging = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -927,10 +936,10 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if inCatForm then
|
||||
if IsStealthed() then
|
||||
prowlActive = true
|
||||
prowling = true
|
||||
formpaging = true
|
||||
else
|
||||
prowlActive = nil
|
||||
prowling = nil
|
||||
formpaging = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -946,7 +955,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if PROWL_IDS[spellId] then
|
||||
inCatForm = true
|
||||
prowlActive = true
|
||||
prowling = true
|
||||
formpaging = true
|
||||
end
|
||||
end
|
||||
pageswitch:SetScript("OnUpdate", function()
|
||||
@@ -964,11 +973,12 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
SwitchBar(default)
|
||||
end
|
||||
|
||||
-- switch actionbar page if druid stealth is detected
|
||||
if C.bars.druidstealth == "1" then
|
||||
if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||||
SwitchBar(prowl)
|
||||
elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||||
-- switch actionbar page while druid stealth / priest shadowform is active
|
||||
if (class == "DRUID" and C.bars.druidstealth == "1")
|
||||
or (class == "PRIEST" and C.bars.priestshadow == "1") then
|
||||
if formpaging and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||||
SwitchBar(formpage)
|
||||
elseif not formpaging and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||||
SwitchBar(default)
|
||||
end
|
||||
end
|
||||
@@ -982,13 +992,13 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local font_offset = tonumber(C.bars.font_offset)
|
||||
|
||||
local macro_size = tonumber(C.bars.macro_size)
|
||||
local macro_color = { strsplit(",", C.bars.macro_color) }
|
||||
local macro_color = { GetStringColor(C.bars.macro_color) }
|
||||
|
||||
local count_size = tonumber(C.bars.count_size)
|
||||
local count_color = { strsplit(",", C.bars.count_color) }
|
||||
local count_color = { GetStringColor(C.bars.count_color) }
|
||||
|
||||
local bind_size = tonumber(C.bars.bind_size)
|
||||
local bind_color = { strsplit(",", C.bars.bind_color) }
|
||||
local bind_color = { GetStringColor(C.bars.bind_color) }
|
||||
|
||||
local cd_size = tonumber(C.bars.cd_size)
|
||||
|
||||
@@ -1147,23 +1157,22 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
-- range glow color
|
||||
f.rangeColor = { strsplit(",", C.bars.rangecolor) }
|
||||
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
||||
|
||||
-- out of mana color
|
||||
f.oomColor = { strsplit(",", C.bars.oomcolor) }
|
||||
f.oomColor = GetStringColorObject(C.bars.oomcolor)
|
||||
|
||||
-- not usable color
|
||||
f.naColor = { strsplit(",", C.bars.nacolor) }
|
||||
f.naColor = GetStringColorObject(C.bars.nacolor)
|
||||
|
||||
-- equipped color
|
||||
if f.equipped then
|
||||
f.equipped:SetTexture(strsplit(",", C.bars.eqcolor))
|
||||
f.equipped:SetTexture(GetStringColor(C.bars.eqcolor))
|
||||
end
|
||||
|
||||
-- general appearance
|
||||
f.showempty = showempty == "1" and true or nil
|
||||
f:SetHeight(size)
|
||||
f:SetWidth(size)
|
||||
f:SetSize(size, size)
|
||||
CreateBackdrop(f, border)
|
||||
|
||||
return f
|
||||
@@ -1335,8 +1344,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- adjust actionbar size
|
||||
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||||
bars[i]:SetWidth(bars[i]._size[1])
|
||||
bars[i]:SetHeight(bars[i]._size[2])
|
||||
bars[i]:SetSize(bars[i]._size[1], bars[i]._size[2])
|
||||
bars[i]:ClearAllPoints()
|
||||
if i == 1 then -- main
|
||||
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
||||
@@ -1538,7 +1546,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- via GetActionInfo + C_Spell.GetSpellReagents. Macro actions and
|
||||
-- bag-item actions are skipped (their reagent resolution would need a
|
||||
-- macro-body parse / item-effect lookup that we don't bother with).
|
||||
local UpdateSlot = function(slot)
|
||||
local function UpdateSlot(slot)
|
||||
local newID = nil
|
||||
if HasAction(slot) then
|
||||
local kind, spellID = GetActionInfo(slot)
|
||||
@@ -1553,60 +1561,44 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if reagent_slots[slot] ~= newID then
|
||||
reagent_slots[slot] = newID
|
||||
if newID then
|
||||
reagent_counts[newID] = reagent_counts[newID] or 0
|
||||
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
|
||||
end
|
||||
updatecache[slot] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Recount every tracked reagent and flag its buttons for a refresh.
|
||||
local RecountReagents = function()
|
||||
for itemID in pairs(reagent_counts) do
|
||||
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
||||
end
|
||||
for slot in pairs(reagent_slots) do
|
||||
updatecache[slot] = true
|
||||
end
|
||||
end
|
||||
|
||||
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
||||
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||
reagentcounter:SetScript("OnEvent", function()
|
||||
if event == "BAG_UPDATE_DELAYED" then
|
||||
this.event = true
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" then
|
||||
-- arg1 is the changed slot; 0 (or nil) means "all slots"
|
||||
if arg1 and arg1 > 0 then
|
||||
UpdateSlot(arg1)
|
||||
else
|
||||
for slot = 1, 120 do UpdateSlot(slot) end
|
||||
end
|
||||
elseif event == "BAG_UPDATE_DELAYED" then
|
||||
-- inventory changed: refresh the counts we already track
|
||||
RecountReagents()
|
||||
else
|
||||
this.scan = 1
|
||||
-- PLAYER_ENTERING_WORLD: seed the full reagent map (UpdateSlot seeds
|
||||
-- each new reagent's count; a BAG_UPDATE_DELAYED follows during login)
|
||||
for slot = 1, 120 do UpdateSlot(slot) end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Reagent counter update with throttle for performance optimization
|
||||
reagentcounter:SetScript("OnUpdate", function()
|
||||
-- Throttle entire function to 10 FPS for smooth scanning
|
||||
if (this.tick_update or 0) > GetTime() then return end
|
||||
this.tick_update = GetTime() + 0.1
|
||||
|
||||
-- scan one action slot per update
|
||||
if this.scan and this.scan <= 120 then
|
||||
UpdateSlot(this.scan)
|
||||
this.scan = this.scan + 1
|
||||
end
|
||||
|
||||
-- trigger reagent count updates after action scans
|
||||
if this.scan and this.scan >= 120 then
|
||||
this.event = true
|
||||
this.scan = nil
|
||||
end
|
||||
|
||||
-- queue events to fire only once per second
|
||||
if not this.event then return end
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||||
|
||||
-- scan for all reagent item counts
|
||||
for itemID in pairs(reagent_counts) do
|
||||
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
||||
end
|
||||
|
||||
-- update all actionbar buttons
|
||||
for slot in pairs(reagent_slots) do
|
||||
updatecache[slot] = true
|
||||
end
|
||||
|
||||
-- remove event trigger
|
||||
this.event = nil
|
||||
end)
|
||||
|
||||
function IsReagentAction(slot)
|
||||
return reagent_slots[slot] and true or nil
|
||||
end
|
||||
|
||||
+26
-31
@@ -37,15 +37,10 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
|
||||
pfUI.addonbuttons.minimapbutton = CreateFrame("Button", "pfMinimapButton", pfUI.minimap or UIParent)
|
||||
pfUI.addonbuttons.minimapbutton:SetFrameLevel(24)
|
||||
pfUI.addonbuttons.minimapbutton:SetWidth(12)
|
||||
pfUI.addonbuttons.minimapbutton:SetHeight(12)
|
||||
pfUI.addonbuttons.minimapbutton:SetSize(12, 12)
|
||||
|
||||
pfUI.addonbuttons.minimapbutton:SetScript("OnClick", function()
|
||||
if pfUI.addonbuttons:IsShown() then
|
||||
pfUI.addonbuttons:Hide()
|
||||
else
|
||||
pfUI.addonbuttons:Show()
|
||||
end
|
||||
pfUI.addonbuttons:SetShown(not pfUI.addonbuttons:IsShown())
|
||||
end)
|
||||
|
||||
pfUI.addonbuttons.buttons = {}
|
||||
@@ -163,27 +158,25 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
pfUI.addonbuttons:SetScale(pfUI.minimap:GetScale())
|
||||
|
||||
pfUI.addonbuttons.minimapbutton:ClearAllPoints()
|
||||
local mbtnWidth, mbtnHeight = pfUI.minimap:GetSize()
|
||||
local dynamicSize = ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing)
|
||||
if C.abuttons.position == "bottom" then
|
||||
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
|
||||
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
|
||||
pfUI.addonbuttons:SetPoint("TOP", pfUI.minimap, "BOTTOM", 0 , -default_border * 3)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "down")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("BOTTOM", pfUI.minimap, "BOTTOM", 0, 4)
|
||||
elseif C.abuttons.position == "left" then
|
||||
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
|
||||
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
|
||||
pfUI.addonbuttons:SetPoint("TOPRIGHT", pfUI.minimap, "TOPLEFT", -default_border * 3, 0)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "left")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("LEFT", pfUI.minimap, "LEFT", 4, 0)
|
||||
elseif C.abuttons.position == "top" then
|
||||
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
|
||||
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
|
||||
pfUI.addonbuttons:SetPoint("BOTTOM", pfUI.minimap, "TOP", 0 , default_border * 3)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "up")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("TOP", pfUI.minimap, "TOP", 0, -4)
|
||||
elseif C.abuttons.position == "right" then
|
||||
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
|
||||
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
|
||||
pfUI.addonbuttons:SetPoint("TOPLEFT", pfUI.minimap, "TOPRIGHT", default_border * 3, 0)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "right")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("RIGHT", pfUI.minimap, "RIGHT", -4, 0)
|
||||
@@ -231,7 +224,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
frame.backup.is_clamped_to_screen = frame:IsClampedToScreen()
|
||||
frame.backup.is_movable = frame:IsMovable()
|
||||
frame.backup.point = {frame:GetPoint()}
|
||||
frame.backup.size = {frame:GetHeight(), frame:GetWidth()}
|
||||
frame.backup.size = {frame:GetSize()}
|
||||
frame.backup.scale = frame:GetScale()
|
||||
if frame:HasScript("OnDragStart") then
|
||||
frame.backup.on_drag_start = frame:GetScript("OnDragStart")
|
||||
@@ -256,8 +249,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
frame:SetClampedToScreen(frame.backup.is_clamped_to_screen)
|
||||
frame:SetMovable(frame.backup.is_movable)
|
||||
frame:SetScale(frame.backup.scale)
|
||||
frame:SetHeight(frame.backup.size[1])
|
||||
frame:SetWidth(frame.backup.size[2])
|
||||
frame:SetSize(frame.backup.size[2], frame.backup.size[1])
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint(frame.backup.point[1], frame.backup.point[2], frame.backup.point[3], frame.backup.point[4], frame.backup.point[5])
|
||||
if frame.backup.on_drag_start ~= nil then
|
||||
@@ -405,22 +397,25 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
end)
|
||||
|
||||
pfUI.addonbuttons:SetScript("OnUpdate", function()
|
||||
-- Initial setup on the next frame, once other addons' minimap buttons exist
|
||||
RunNextFrame(function()
|
||||
-- check if the panel should be shown by default
|
||||
if not this.initialized then
|
||||
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
||||
pfUI.addonbuttons:Show()
|
||||
else
|
||||
pfUI.addonbuttons:Hide()
|
||||
end
|
||||
|
||||
-- update all buttons
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
this.initialized = true
|
||||
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
||||
pfUI.addonbuttons:Show()
|
||||
else
|
||||
pfUI.addonbuttons:Hide()
|
||||
end
|
||||
|
||||
-- throttle updates to once per 5 seconds
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 5 end
|
||||
-- update all buttons and apply workarounds
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
for k, v in pairs(pfUI.addonbuttons.overrides) do
|
||||
_G[k] = v
|
||||
end
|
||||
end)
|
||||
|
||||
-- Rescan minimap buttons every 5 seconds while the panel is shown
|
||||
C_Timer.NewTicker(5, function()
|
||||
if not pfUI.addonbuttons:IsShown() then return end
|
||||
|
||||
-- reload/rescan minimap buttons
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
|
||||
+7
-14
@@ -18,8 +18,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon window
|
||||
pfUI.addons = CreateFrame("Frame", "pfAddons", UIParent)
|
||||
pfUI.addons:SetFrameStrata("DIALOG")
|
||||
pfUI.addons:SetHeight(490)
|
||||
pfUI.addons:SetWidth(380)
|
||||
pfUI.addons:SetSize(380, 490)
|
||||
pfUI.addons:SetPoint("CENTER", 0,0)
|
||||
pfUI.addons:EnableMouseWheel(1)
|
||||
pfUI.addons:SetMovable(true)
|
||||
@@ -51,8 +50,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons.close = CreateFrame("Button", "pfBagClose", pfUI.addons)
|
||||
pfUI.addons.close:SetPoint("TOPRIGHT", -border*2,-border*2 )
|
||||
CreateBackdrop(pfUI.addons.close)
|
||||
pfUI.addons.close:SetHeight(15)
|
||||
pfUI.addons.close:SetWidth(15)
|
||||
pfUI.addons.close:SetSize(15, 15)
|
||||
pfUI.addons.close.texture = pfUI.addons.close:CreateTexture("pfBagClose")
|
||||
pfUI.addons.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
pfUI.addons.close.texture:ClearAllPoints()
|
||||
@@ -125,8 +123,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
end)
|
||||
|
||||
pfUI.addons.profile:SetPoint("TOP", pfUI.addons, "TOP", 0, -30)
|
||||
pfUI.addons.profile:SetHeight(30)
|
||||
pfUI.addons.profile:SetWidth(370)
|
||||
pfUI.addons.profile:SetSize(370, 30)
|
||||
CreateBackdrop(pfUI.addons.profile, nil, true)
|
||||
|
||||
-- addon profile: title
|
||||
@@ -139,8 +136,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon profile: delete
|
||||
pfUI.addons.profile.del = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.addons.profile.del)
|
||||
pfUI.addons.profile.del:SetWidth(16)
|
||||
pfUI.addons.profile.del:SetHeight(16)
|
||||
pfUI.addons.profile.del:SetSize(16, 16)
|
||||
pfUI.addons.profile.del:SetPoint("RIGHT", -10, 0)
|
||||
pfUI.addons.profile.del:GetFontString():SetPoint("CENTER", 1, 0)
|
||||
pfUI.addons.profile.del:SetText("-")
|
||||
@@ -157,8 +153,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon profile: create
|
||||
pfUI.addons.profile.add = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.addons.profile.add)
|
||||
pfUI.addons.profile.add:SetWidth(16)
|
||||
pfUI.addons.profile.add:SetHeight(16)
|
||||
pfUI.addons.profile.add:SetSize(16, 16)
|
||||
pfUI.addons.profile.add:SetPoint("RIGHT", pfUI.addons.profile.del, "LEFT", -4, 0)
|
||||
pfUI.addons.profile.add:GetFontString():SetPoint("CENTER", 1, 0)
|
||||
pfUI.addons.profile.add:SetText("+")
|
||||
@@ -201,8 +196,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
|
||||
-- addon list: scroll frame
|
||||
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
|
||||
pfUI.addons.scroll:SetWidth(360)
|
||||
pfUI.addons.scroll:SetHeight(410)
|
||||
pfUI.addons.scroll:SetSize(360, 410)
|
||||
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
|
||||
|
||||
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
|
||||
@@ -292,8 +286,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
|
||||
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
|
||||
|
||||
frame:SetWidth(340)
|
||||
frame:SetHeight(25)
|
||||
frame:SetSize(340, 25)
|
||||
frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
|
||||
|
||||
frame:SetBackdrop(pfUI.backdrop_hover)
|
||||
|
||||
+1
-2
@@ -48,8 +48,7 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
|
||||
chat:EnableMouse(false)
|
||||
chat:EnableMouseWheel(true)
|
||||
chat:SetHeight(150)
|
||||
chat:SetWidth(500)
|
||||
chat:SetSize(500, 150)
|
||||
chat:SetPoint("BOTTOMLEFT",overlay,"BOTTOMLEFT", 10, 10)
|
||||
chat:SetTimeVisible(1800.0)
|
||||
chat:SetMaxLines(500)
|
||||
|
||||
@@ -56,8 +56,7 @@ pfUI:RegisterModule("autovendor", function ()
|
||||
|
||||
-- Setup Autosell button
|
||||
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
|
||||
autovendor.button:SetWidth(36)
|
||||
autovendor.button:SetHeight(36)
|
||||
autovendor.button:SetSize(36, 36)
|
||||
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
|
||||
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
|
||||
autovendor.button:SetScript("OnEnter", function()
|
||||
|
||||
+31
-37
@@ -8,6 +8,13 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
local scanner = libtipscan:GetScanner("input_search")
|
||||
|
||||
local function BagSortOpts()
|
||||
return {
|
||||
reverse = C.appearance.bags.sortreverse == "1",
|
||||
reversePrio = C.appearance.bags.sortprioreverse == "1",
|
||||
}
|
||||
end
|
||||
|
||||
-- function to detect openable items in inventory
|
||||
local openable = { bag = nil, slot = nil, icon = nil }
|
||||
local function GetNextOpenable()
|
||||
@@ -319,8 +326,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
default_border + x*(frame.button_size+default_border*3),
|
||||
-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
|
||||
|
||||
pfUI.bags[bag].slots[slot].frame:SetHeight(frame.button_size)
|
||||
pfUI.bags[bag].slots[slot].frame:SetWidth(frame.button_size)
|
||||
pfUI.bags[bag].slots[slot].frame:SetSize(frame.button_size, frame.button_size)
|
||||
|
||||
if x >= rowlength - 1 then
|
||||
y = y + 1
|
||||
@@ -337,12 +343,13 @@ pfUI:RegisterModule("bags", function ()
|
||||
local chat = pfUI.chat and ( object == "bank" and pfUI.chat.left or pfUI.chat.right) or nil
|
||||
|
||||
frame:SetScript("OnShow", function()
|
||||
frame.opened = true
|
||||
if C.appearance.bags.hidechat == "1" and chat and chat:IsVisible() then
|
||||
frame.chatWasOpen = true
|
||||
chat:Hide()
|
||||
end
|
||||
if C.appearance.bags.autoSortOnOpen == "1" then
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKOPEN")
|
||||
@@ -355,6 +362,10 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKCLOSE")
|
||||
if frame.opened then
|
||||
frame.opened = nil
|
||||
pfUI.events:TriggerEvent("bag:closed", object)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -443,7 +454,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local _, _, q, _, _, _, itype = GetItemInfo(itemID)
|
||||
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
|
||||
|
||||
-- running advanced item color scan
|
||||
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
|
||||
@@ -533,8 +544,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
|
||||
local height = default_border + (frame.button_size/5*4 + default_border)
|
||||
|
||||
frame.bagslots:SetWidth(width)
|
||||
frame.bagslots:SetHeight(height)
|
||||
frame.bagslots:SetSize(width, height)
|
||||
for slot=min, max do
|
||||
if not frame.bagslots.slots[slot] then
|
||||
frame.bagslots.slots[slot] = {}
|
||||
@@ -594,8 +604,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
frame.bagslots.slots[slot].frame:ClearAllPoints()
|
||||
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
|
||||
frame.bagslots.slots[slot].frame:SetHeight(frame.button_size/5*4)
|
||||
frame.bagslots.slots[slot].frame:SetWidth(frame.button_size/5*4)
|
||||
frame.bagslots.slots[slot].frame:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
||||
|
||||
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
|
||||
frame.bagslots.slots[slot].frame:Show()
|
||||
@@ -614,8 +623,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
|
||||
CreateBackdrop(frame.bagslots.buy, default_border)
|
||||
frame.bagslots.buy:SetHeight(frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetWidth(frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetText("+")
|
||||
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
||||
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
@@ -707,8 +715,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
||||
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
||||
CreateBackdrop(frame.close, default_border)
|
||||
frame.close:SetHeight(12)
|
||||
frame.close:SetWidth(12)
|
||||
frame.close:SetSize(12, 12)
|
||||
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
||||
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
frame.close.texture:ClearAllPoints()
|
||||
@@ -733,8 +740,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.bags, default_border)
|
||||
frame.bags:SetHeight(12)
|
||||
frame.bags:SetWidth(12)
|
||||
frame.bags:SetSize(12, 12)
|
||||
frame.bags:SetTextColor(1,1,.25,1)
|
||||
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
||||
@@ -761,11 +767,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.bags:SetScript("OnClick", function()
|
||||
if pfUI.bag.right.bagslots:IsShown() then
|
||||
pfUI.bag.right.bagslots:Hide()
|
||||
else
|
||||
pfUI.bag.right.bagslots:Show()
|
||||
end
|
||||
pfUI.bag.right.bagslots:SetShown(not pfUI.bag.right.bagslots:IsShown())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -774,8 +776,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
|
||||
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.open, default_border)
|
||||
frame.open:SetHeight(12)
|
||||
frame.open:SetWidth(12)
|
||||
frame.open:SetSize(12, 12)
|
||||
frame.open:SetTextColor(1,1,.25,1)
|
||||
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
|
||||
@@ -833,8 +834,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
|
||||
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.disenchant, default_border)
|
||||
frame.disenchant:SetHeight(12)
|
||||
frame.disenchant:SetWidth(12)
|
||||
frame.disenchant:SetSize(12, 12)
|
||||
frame.disenchant:SetTextColor(1,1,.25,1)
|
||||
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
|
||||
@@ -876,8 +876,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
|
||||
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.picklock, default_border)
|
||||
frame.picklock:SetHeight(12)
|
||||
frame.picklock:SetWidth(12)
|
||||
frame.picklock:SetSize(12, 12)
|
||||
frame.picklock:SetTextColor(1,1,.25,1)
|
||||
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
|
||||
@@ -919,8 +918,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.keys, default_border)
|
||||
frame.keys:SetHeight(12)
|
||||
frame.keys:SetWidth(12)
|
||||
frame.keys:SetSize(12, 12)
|
||||
frame.keys:SetTextColor(1,1,.25,1)
|
||||
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
|
||||
@@ -962,8 +960,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.sort = CreateFrame("Button", "pfBagSort", frame)
|
||||
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.sort, default_border)
|
||||
frame.sort:SetHeight(12)
|
||||
frame.sort:SetWidth(12)
|
||||
frame.sort:SetSize(12, 12)
|
||||
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
|
||||
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
||||
frame.sort.texture:ClearAllPoints()
|
||||
@@ -988,7 +985,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -996,8 +993,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
|
||||
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
|
||||
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
|
||||
frame.gold:SetWidth(200)
|
||||
frame.gold:SetHeight(18)
|
||||
frame.gold:SetSize(200, 18)
|
||||
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
frame.gold:RegisterEvent("PLAYER_MONEY")
|
||||
frame.gold:SetScript("OnEvent", function()
|
||||
@@ -1133,8 +1129,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
||||
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
||||
CreateBackdrop(frame.close, default_border)
|
||||
frame.close:SetHeight(12)
|
||||
frame.close:SetWidth(12)
|
||||
frame.close:SetSize(12, 12)
|
||||
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
||||
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
frame.close.texture:ClearAllPoints()
|
||||
@@ -1159,8 +1154,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.bags, default_border)
|
||||
frame.bags:SetHeight(12)
|
||||
frame.bags:SetWidth(12)
|
||||
frame.bags:SetSize(12, 12)
|
||||
frame.bags:SetTextColor(1,1,.25,1)
|
||||
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
||||
@@ -1226,7 +1220,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10})
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
+2
-4
@@ -2,14 +2,12 @@ pfUI:RegisterModule("bgscore", function ()
|
||||
local bgframe = WorldStateAlwaysUpFrame
|
||||
if not bgframe then
|
||||
bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
|
||||
bgframe:SetWidth(200)
|
||||
bgframe:SetHeight(25)
|
||||
bgframe:SetSize(200, 25)
|
||||
bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
||||
end
|
||||
|
||||
local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
|
||||
mover:SetWidth(220)
|
||||
mover:SetHeight(30)
|
||||
mover:SetSize(220, 30)
|
||||
mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
||||
mover:SetFrameStrata("DIALOG")
|
||||
mover:SetMovable(true)
|
||||
|
||||
+2
-9
@@ -17,12 +17,6 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
|
||||
end)
|
||||
|
||||
function pfUI.bubbles:IsBubble(f)
|
||||
if f:GetName() then return end
|
||||
if not f:GetRegions() then return end
|
||||
return f:GetRegions().GetTexture and f:GetRegions():GetTexture() == "Interface\\Tooltips\\ChatBubble-Background"
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ProcessBubble(f)
|
||||
f.text:Hide()
|
||||
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
|
||||
@@ -34,9 +28,8 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ScanBubbles()
|
||||
local childs = { WorldFrame:GetChildren() }
|
||||
for _, f in pairs(childs) do
|
||||
if not f.frame and pfUI.bubbles:IsBubble(f) then
|
||||
for _, f in ipairs(C_ChatBubbles.GetAllChatBubbles()) do
|
||||
if not f.frame then
|
||||
local textures = {f:GetRegions()}
|
||||
for _, object in pairs(textures) do
|
||||
if object:GetObjectType() == "Texture" then
|
||||
|
||||
+23
-24
@@ -138,16 +138,10 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
buff:SetScript("OnLeave", function()
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
buff:SetScript("OnLeave", GameTooltip_Hide)
|
||||
|
||||
buff:SetScript("OnClick", function()
|
||||
if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
|
||||
CancelItemTempEnchantment(2)
|
||||
elseif this.spellId then
|
||||
if this.spellId then
|
||||
C_Spell.CancelSpellByID(this.spellId)
|
||||
end
|
||||
end)
|
||||
@@ -277,28 +271,27 @@ pfUI:RegisterModule("buff", function ()
|
||||
-- config loading
|
||||
function pfUI.buff:UpdateConfigBuffButton(buff)
|
||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
|
||||
local rowcount, relFrame, offsetX, offsetY
|
||||
if buff.btype == "HELPFUL" then
|
||||
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
|
||||
relFrame = pfUI.buff.wepbuffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
else
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
|
||||
relFrame = pfUI.buff.buffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
end
|
||||
else
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
|
||||
relFrame = pfUI.buff.debuffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
end
|
||||
|
||||
buff:SetWidth(tonumber(C.buffs.size))
|
||||
buff:SetHeight(tonumber(C.buffs.size))
|
||||
buff:SetSize(buffSize, buffSize)
|
||||
buff:ClearAllPoints()
|
||||
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
|
||||
|
||||
@@ -318,20 +311,26 @@ pfUI:RegisterModule("buff", function ()
|
||||
function pfUI.buff:UpdateConfig()
|
||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||
|
||||
pfUI.buff.buffs:SetWidth(tonumber(C.buffs.buffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.buffs:SetHeight(ceil(32/tonumber(C.buffs.buffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4*tonumber(C.buffs.spacing), 0)
|
||||
local spacing = tonumber(C.buffs.spacing)
|
||||
local cell = tonumber(C.buffs.size) + 2 * spacing
|
||||
local rowextra = C.buffs.textinside == "1" and 0 or (fontsize * 1.5)
|
||||
|
||||
local function SizeBuffFrame(frame, rowsize, count)
|
||||
rowsize = tonumber(rowsize)
|
||||
frame:SetSize(rowsize * cell, ceil(count / rowsize) * (rowextra + cell))
|
||||
end
|
||||
|
||||
SizeBuffFrame(pfUI.buff.buffs, C.buffs.buffrowsize, 32)
|
||||
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4 * spacing, 0)
|
||||
UpdateMovable(pfUI.buff.buffs)
|
||||
|
||||
pfUI.buff.debuffs:SetWidth(tonumber(C.buffs.debuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.debuffs:SetHeight(ceil(16/tonumber(C.buffs.debuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
SizeBuffFrame(pfUI.buff.debuffs, C.buffs.debuffrowsize, 16)
|
||||
pfUI.buff.debuffs:SetPoint("TOPRIGHT", pfUI.buff.buffs, "BOTTOMRIGHT", 0, 0)
|
||||
UpdateMovable(pfUI.buff.debuffs)
|
||||
|
||||
if C.buffs.separateweapons == "1" then
|
||||
pfUI.buff.wepbuffs:ClearAllPoints()
|
||||
pfUI.buff.wepbuffs:SetWidth(tonumber(C.buffs.wepbuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.wepbuffs:SetHeight(ceil(2/tonumber(C.buffs.wepbuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
SizeBuffFrame(pfUI.buff.wepbuffs, C.buffs.wepbuffrowsize, 2)
|
||||
pfUI.buff.wepbuffs:SetPoint("TOPRIGHT", pfUI.buff.debuffs, "BOTTOMRIGHT", 0, 0)
|
||||
pfUI.buff.wepbuffs:Show()
|
||||
UpdateMovable(pfUI.buff.wepbuffs)
|
||||
|
||||
+13
-25
@@ -162,8 +162,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
local color = parent.color
|
||||
local bordercolor = parent.bordercolor
|
||||
local textcolor = parent.textcolor
|
||||
local width = parent:GetWidth()
|
||||
local height = parent:GetHeight()
|
||||
local width, height = parent:GetSize()
|
||||
local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
|
||||
|
||||
local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
||||
@@ -172,8 +171,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame:EnableMouse(1)
|
||||
frame:Hide()
|
||||
frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
|
||||
frame:SetWidth(width)
|
||||
frame:SetHeight(height)
|
||||
frame:SetSize(width, height)
|
||||
|
||||
frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
|
||||
frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
|
||||
@@ -202,8 +200,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.time:SetJustifyH("RIGHT")
|
||||
|
||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||
frame.icon:SetWidth(height)
|
||||
frame.icon:SetHeight(height)
|
||||
frame.icon:SetSize(height, height)
|
||||
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||
frame.icon:SetTexCoord(.07,.93,.07,.93)
|
||||
|
||||
@@ -225,7 +222,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
|
||||
CreateBackdrop(frame)
|
||||
CreateBackdropShadow(frame)
|
||||
if bordercolor.r ~= "0" and bordercolor.g ~= "0" and bordercolor.b ~= "0" and bordercolor.a ~= "0" then
|
||||
if bordercolor.r ~= 0 and bordercolor.g ~= 0 and bordercolor.b ~= 0 and bordercolor.a ~= 0 then
|
||||
frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
|
||||
end
|
||||
|
||||
@@ -422,18 +419,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
|
||||
pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
|
||||
local config = C.buffbar.pbuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
||||
pfUI.uf.player.buffbar:SetHeight(config.height)
|
||||
pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.player.buffbar.config = config
|
||||
pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.player.buffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.player.buffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.player.buffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.player.buffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.player.buffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.player.buffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.player.buffbar.anchors = {
|
||||
pfUI.uf.player,
|
||||
pfUI.uf.player and pfUI.uf.player.debuffs,
|
||||
@@ -448,9 +442,6 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
-- create player debuffbars
|
||||
if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
|
||||
local config = C.buffbar.pdebuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
|
||||
pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
||||
@@ -458,9 +449,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.player.debuffbar.config = config
|
||||
pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.player.debuffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.player.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.player.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.player.debuffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.player.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.player.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.player.debuffbar.anchors = {
|
||||
pfUI.uf.player,
|
||||
pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
|
||||
@@ -476,18 +467,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
-- create target debuffbars
|
||||
if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
|
||||
local config = C.buffbar.tdebuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
|
||||
pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
|
||||
pfUI.uf.target.debuffbar:SetHeight(config.height)
|
||||
pfUI.uf.target.debuffbar.config = config
|
||||
pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.target.debuffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.target.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.target.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.target.debuffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.target.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.target.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.target.debuffbar.anchors = {
|
||||
pfUI.uf.target,
|
||||
|
||||
+121
-143
@@ -16,9 +16,13 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Clear cast state on the bar. Shows the bar full for one frame, then
|
||||
-- OnUpdate fades it out.
|
||||
local function ClearBar(cb)
|
||||
-- Clear cast state on the bar and start the fade-out. On a normal end the bar
|
||||
-- is left at its current fill (a completed cast is already ~full; nothing
|
||||
-- snaps to full, which used to flash for a frame when the next cast stamped
|
||||
-- the bar). When `failed` is set for a cast that was actually in progress, the
|
||||
-- bar flashes full red before fading — the cancelled-cast indicator.
|
||||
local function ClearBar(cb, failed)
|
||||
local wasActive = cb.endTime ~= nil
|
||||
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
||||
cb.activeName, cb.spellID = nil, nil
|
||||
cb.isTradeskill = nil
|
||||
@@ -26,8 +30,11 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
|
||||
cb.lastMax = nil
|
||||
cb.delay = 0
|
||||
cb.bar:SetMinMaxValues(1, 100)
|
||||
cb.bar:SetValue(100)
|
||||
if failed and wasActive then
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
|
||||
cb.bar:SetMinMaxValues(0, 1)
|
||||
cb.bar:SetValue(1)
|
||||
end
|
||||
if cb.bar.spark then cb.bar.spark:Hide() end
|
||||
cb.fadeout = 1
|
||||
end
|
||||
@@ -65,16 +72,21 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
|
||||
-- Mark the start of craft 2..N within an active merge (called from the
|
||||
-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
|
||||
-- spark to the left edge of the bar.
|
||||
-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
|
||||
-- edge of the bar.
|
||||
local function StartTradeskillCraft(cb)
|
||||
cb.currentCraftStart = GetTime() * 1000
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
|
||||
local duration = (cb.endTime - cb.startTime) / 1000
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||
-- then animates the fill from this state without touching C_Spell.
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
|
||||
cb.startTime = startMs
|
||||
cb.endTime = endMs
|
||||
cb.isChannel = isChannel
|
||||
@@ -85,12 +97,15 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb:SetAlpha(1)
|
||||
cb.fadeout = nil
|
||||
|
||||
cb.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
|
||||
local rank = ""
|
||||
if spellID and GetSpellRecField then
|
||||
rank = GetSpellRecField(spellID, "rank") or ""
|
||||
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
|
||||
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so
|
||||
-- it falls back to a lookup.
|
||||
if not rank and spellID then
|
||||
rank = C_Spell.GetSpellSubtext(spellID) or ""
|
||||
end
|
||||
rank = rank or ""
|
||||
local spellname = (cb.showname and name) and (name .. " ") or ""
|
||||
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
||||
cb.bar.left:SetText(spellname .. rankstr)
|
||||
@@ -98,8 +113,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
if tex and cb.showicon then
|
||||
local size = cb:GetHeight()
|
||||
cb.icon:Show()
|
||||
cb.icon:SetHeight(size)
|
||||
cb.icon:SetWidth(size)
|
||||
cb.icon:SetSize(size, size)
|
||||
cb.icon.texture:SetTexture(tex)
|
||||
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
|
||||
else
|
||||
@@ -118,11 +132,21 @@ pfUI:RegisterModule("castbar", function ()
|
||||
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
|
||||
-- Prime the fill on this frame. StampBar otherwise leaves the previous
|
||||
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
|
||||
-- so the bar would flash full for the frame between here and the next
|
||||
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
|
||||
local nowSec = GetTime()
|
||||
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
|
||||
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
|
||||
cb.bar:SetValue(cur)
|
||||
cb.tick = 0
|
||||
end
|
||||
|
||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||
-- from event handlers (cast start, target/focus change), never per-frame.
|
||||
local function RefreshBar(cb)
|
||||
local function RefreshBar(cb, rank)
|
||||
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
||||
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
||||
ClearBar(cb)
|
||||
@@ -145,7 +169,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
if name and startMs and endMs then
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
|
||||
else
|
||||
ClearBar(cb)
|
||||
end
|
||||
@@ -164,8 +188,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- icon
|
||||
cb.icon = CreateFrame("Frame", nil, cb)
|
||||
cb.icon:SetPoint("TOPLEFT", 0, 0)
|
||||
cb.icon:SetHeight(16)
|
||||
cb.icon:SetWidth(16)
|
||||
cb.icon:SetSize(16, 16)
|
||||
|
||||
cb.icon.texture = cb.icon:CreateTexture(nil, "OVERLAY")
|
||||
cb.icon.texture:SetAllPoints()
|
||||
@@ -291,35 +314,27 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
|
||||
-- player bars also react to Nampower SPELL_*_OTHER (gated by the
|
||||
-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
|
||||
-- retarget event. Player events also feed non-player bars for the
|
||||
-- target=self case.
|
||||
cb:RegisterEvent("SPELLCAST_START")
|
||||
cb:RegisterEvent("SPELLCAST_STOP")
|
||||
cb:RegisterEvent("SPELLCAST_FAILED")
|
||||
cb:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_START")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
|
||||
cb:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
-- Chained same-spell recasts never run the client cast path (the 1.12
|
||||
-- engine short-circuits at spellID == current-cast), so vanilla
|
||||
-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
|
||||
-- (server-driven) is the only signal that shows them.
|
||||
cb:RegisterEvent("SPELL_START_SELF")
|
||||
if unitstr == "player" then
|
||||
cb:RegisterEvent("SPELL_GO_SELF")
|
||||
end
|
||||
if unitstr ~= "player" and unitstr ~= "" then
|
||||
cb:RegisterEvent("SPELL_START_OTHER")
|
||||
cb:RegisterEvent("SPELL_FAILED_OTHER")
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
end
|
||||
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
|
||||
-- fire per unit token: arg1=="player" for the player's own casts, and the
|
||||
-- remote token(s) ("target", "focus", ...) for other units -- so one set of
|
||||
-- events drives every bar with no Nampower dependency. The handler routes an
|
||||
-- event to this bar when arg1 matches its unit, or -- since the player's own
|
||||
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
||||
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
||||
-- already mid-cast when it becomes the target/focus still shows.
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
end
|
||||
|
||||
cb:SetScript("OnEvent", function()
|
||||
@@ -330,83 +345,33 @@ pfUI:RegisterModule("castbar", function ()
|
||||
return
|
||||
end
|
||||
|
||||
if event == "SPELL_START_OTHER" then
|
||||
-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
|
||||
-- can see the engine's +0x228 broadcast for remote-unit channels
|
||||
-- (the cohook+packet handler runs in the same frame; the broadcast
|
||||
-- propagates after).
|
||||
if arg3 == UnitGUID(unit) then
|
||||
local target = this
|
||||
RunNextFrame(function() RefreshBar(target) end)
|
||||
end
|
||||
-- UNIT_SPELLCAST_* fire per unit token (arg1). Handle an event when it's
|
||||
-- for this bar's unit, or -- since the player's own casts only ever fire
|
||||
-- arg1=="player" -- when this bar's unit currently resolves to the player
|
||||
-- (target=self / focus=self).
|
||||
-- Args: arg1=unit, arg2=castGUID, arg3=spellID, arg4=name, arg5=rank.
|
||||
if arg1 ~= unit and not (arg1 == "player" and UnitIsUnit(unit, "player")) then
|
||||
return
|
||||
end
|
||||
|
||||
if event == "SPELL_FAILED_OTHER" then
|
||||
if arg1 == UnitGUID(unit) then ClearBar(this) end
|
||||
return
|
||||
end
|
||||
|
||||
-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
|
||||
-- player. Non-player bars handle them only when their unit currently
|
||||
-- resolves to the player (target=self / focus=self).
|
||||
if not UnitIsUnit(unit, 'player') then return end
|
||||
|
||||
if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
|
||||
if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||
-- START also fires per craft in a same-spell chain, so an active merge
|
||||
-- just resyncs the current craft's spark/label instead of restamping.
|
||||
if this.tradeskillTotal then
|
||||
-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
|
||||
-- to the new craft's start and refresh the "(N)" count label.
|
||||
StartTradeskillCraft(this)
|
||||
else
|
||||
RefreshBar(this)
|
||||
RefreshBar(this, arg5)
|
||||
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
||||
and C.castbar.player.mergetradeskill == "1" then
|
||||
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
|
||||
end
|
||||
this.pendingTradeskillCount = nil
|
||||
end
|
||||
elseif event == "SPELL_START_SELF" then
|
||||
-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
|
||||
-- including tradeskill chaining where craft 2..N reuse one spell.
|
||||
-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
|
||||
-- stamped g_cast before we poll, regardless of co-hook order.
|
||||
if this.tradeskillTotal then
|
||||
StartTradeskillCraft(this)
|
||||
else
|
||||
local target = this
|
||||
RunNextFrame(function()
|
||||
-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
|
||||
-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
|
||||
-- entered merge in this same frame. Don't restamp over it.
|
||||
if target.tradeskillTotal then
|
||||
StartTradeskillCraft(target)
|
||||
return
|
||||
end
|
||||
RefreshBar(target)
|
||||
if target.unitstr == "player" and target.isTradeskill
|
||||
and (target.pendingTradeskillCount or 0) > 1
|
||||
and C.castbar.player.mergetradeskill == "1" then
|
||||
EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
|
||||
end
|
||||
target.pendingTradeskillCount = nil
|
||||
end)
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
-- A channel's stop can arrive after a following cast already claimed
|
||||
-- the bar (channel->cast transition); only clear if a channel is
|
||||
-- actually being shown, so it doesn't wipe an active cast bar.
|
||||
if this.isChannel then ClearBar(this) end
|
||||
elseif event == "SPELLCAST_STOP" then
|
||||
-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
|
||||
-- and either cleared the bar (chain done) or kept it running. Only a
|
||||
-- non-merge cast clears here.
|
||||
if not this.tradeskillTotal then ClearBar(this) end
|
||||
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this)
|
||||
elseif event == "SPELL_GO_SELF" then
|
||||
-- arg2 = spellId. In a tradeskill merge, count each successful craft
|
||||
-- and clear when the chain is done.
|
||||
if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
-- Per-craft completion during a tradeskill merge (arg3 = spellID):
|
||||
-- count and clear when the chain is done. A no-op for normal casts,
|
||||
-- which are cleared by UNIT_SPELLCAST_STOP.
|
||||
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
|
||||
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
|
||||
if this.tradeskillCompleted >= this.tradeskillTotal then
|
||||
ClearBar(this)
|
||||
@@ -414,33 +379,46 @@ pfUI:RegisterModule("castbar", function ()
|
||||
UpdateTradeskillLabel(this)
|
||||
end
|
||||
end
|
||||
elseif event == "SPELL_DELAYED_SELF" then
|
||||
-- Cast pushback. nampower's event carries the delay (arg2); apply it
|
||||
-- locally rather than re-polling, so the bar doesn't depend on
|
||||
-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
|
||||
-- this fires (co-hook order vs nampower is not guaranteed).
|
||||
if not this.endTime or not arg2 then return end
|
||||
local delayMs = tonumber(arg2) or 0
|
||||
if delayMs > 0 then
|
||||
this.delay = (this.delay or 0) + delayMs / 1000
|
||||
this.endTime = this.endTime + delayMs
|
||||
local newDuration = (this.endTime - this.startTime) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Channel pushback. ClassicAPI doesn't track channel delay in
|
||||
-- g_channel, so we adjust endTime + delay locally and resize the
|
||||
-- bar so OnUpdate animates against the new total.
|
||||
if not this.endTime or not arg1 then return end
|
||||
local newEndMs = GetTime() * 1000 + arg1
|
||||
local diff = this.endTime - newEndMs
|
||||
if diff > 50 then
|
||||
this.delay = (this.delay or 0) + diff / 1000
|
||||
this.endTime = newEndMs
|
||||
local newDuration = (this.endTime - this.startTime) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
elseif event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||
-- A channel's stop can arrive after a following cast already claimed
|
||||
-- the bar (channel->cast transition); only clear if a channel is
|
||||
-- actually being shown, so it doesn't wipe an active cast bar.
|
||||
if this.isChannel then ClearBar(this) end
|
||||
elseif event == "UNIT_SPELLCAST_STOP" then
|
||||
-- STOP fires between crafts in a merge too (each craft is a new cast);
|
||||
-- UNIT_SPELLCAST_SUCCEEDED owns the count, so only a non-merge cast
|
||||
-- clears here.
|
||||
if not this.tradeskillTotal then ClearBar(this) end
|
||||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this, true)
|
||||
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Pushback: a cast delayed later or a channel shortened. Following
|
||||
-- Quartz, re-poll just the times and accumulate the shift into a running
|
||||
-- this.delay for the +/- indicator, rather than a full restamp (which
|
||||
-- would reset that total and re-render icon/text). ClassicAPI moves
|
||||
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
|
||||
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
|
||||
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
|
||||
-- and "-" for channels. Skipped during a tradeskill merge.
|
||||
if this.endTime and not this.tradeskillTotal then
|
||||
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
||||
local startMs, endMs
|
||||
if this.isChannel then
|
||||
local _, _, _, s, e = C_Spell.UnitChannelInfo(query)
|
||||
startMs, endMs = s, e
|
||||
else
|
||||
local _, _, _, s, e = C_Spell.UnitCastingInfo(query)
|
||||
startMs, endMs = s, e
|
||||
end
|
||||
if startMs and endMs then
|
||||
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
|
||||
this.delay = (this.delay or 0) + shift / 1000
|
||||
this.startTime = startMs
|
||||
this.endTime = endMs
|
||||
local newDuration = (endMs - startMs) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -486,10 +464,10 @@ pfUI:RegisterModule("castbar", function ()
|
||||
UpdateMovable(pfUI.castbar.player)
|
||||
|
||||
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
|
||||
-- requested count before the first SPELLCAST_START fires. Always-on hook
|
||||
-- (the config knob is read at event time so toggling takes effect on the
|
||||
-- next craft without a /reload). DoTradeSkill is synchronous; the server
|
||||
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
|
||||
-- requested count before the first UNIT_SPELLCAST_START fires. Always-on
|
||||
-- hook (the config knob is read at event time so toggling takes effect on
|
||||
-- the next craft without a /reload). DoTradeSkill is synchronous; the
|
||||
-- server roundtrip to UNIT_SPELLCAST_START gives us plenty of time.
|
||||
hooksecurefunc("DoTradeSkill", function(index, num)
|
||||
if pfUI.castbar.player then
|
||||
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
||||
|
||||
+8
-8
@@ -82,10 +82,10 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -257,10 +257,10 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -429,7 +429,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
_G["ChatFrame" .. i .. "TabFlash"].Show = function() return end
|
||||
end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local classColor = PFUI_CLASS_COLORS[class]
|
||||
_G["ChatFrame" .. i .. "TabText"]:SetTextColor((classColor.r + .3) * .5, (classColor.g + .3) * .5, (classColor.b + .3) * .5, 1)
|
||||
_G["ChatFrame" .. i .. "TabText"]:SetFont(panelfont,panelfont_size, "OUTLINE")
|
||||
@@ -675,7 +675,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
-- read and parse whisper color settings
|
||||
local cr, cg, cb, ca = strsplit(",", C.chat.global.whisper)
|
||||
local cr, cg, cb, ca = GetStringColor(C.chat.global.whisper)
|
||||
cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb)
|
||||
local wcol = rgbhex(cr, cg, cb)
|
||||
|
||||
@@ -706,10 +706,10 @@ pfUI:RegisterModule("chat", function ()
|
||||
_G.CHAT_WHISPER_INFORM_GET = '[W]' .. default
|
||||
end
|
||||
|
||||
local r,g,b,a = strsplit(",", C.chat.text.timecolor)
|
||||
local r,g,b,a = GetStringColor(C.chat.text.timecolor)
|
||||
local timecolorhex = rgbhex(r,g,b,a)
|
||||
|
||||
local r,g,b = strsplit(",", C.chat.text.unknowncolor)
|
||||
local r,g,b = GetStringColor(C.chat.text.unknowncolor)
|
||||
local unknowncolorhex = rgbhex(r,g,b)
|
||||
|
||||
-- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
|
||||
|
||||
@@ -96,8 +96,7 @@ pfUI:RegisterModule("chatcopy", function ()
|
||||
scroll:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
|
||||
editbox:SetHeight(frame:GetHeight())
|
||||
editbox:SetWidth(frame:GetWidth())
|
||||
editbox:SetSize(frame:GetSize())
|
||||
editbox:SetAllPoints(scroll)
|
||||
editbox:SetTextColor(1,1,1,1)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
|
||||
@@ -5,7 +5,7 @@ pfUI:RegisterModule("combopoints", function ()
|
||||
ComboFrame:Hide()
|
||||
ComboFrame:UnregisterAllEvents()
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local combo_width = C["unitframes"]["combowidth"]
|
||||
local combo_height = C["unitframes"]["comboheight"]
|
||||
pfUI.combopoints = {}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
pfUI:RegisterModule("cooldown", function ()
|
||||
-- cache values
|
||||
local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
|
||||
local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
|
||||
local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
|
||||
local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||
local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||
-- local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
|
||||
-- local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
|
||||
-- local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
|
||||
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||
|
||||
local parent, parent_name
|
||||
local function pfCooldownOnUpdate()
|
||||
|
||||
@@ -123,8 +123,7 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
local f = GetExplosion()
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
||||
f:SetWidth(25)
|
||||
f:SetHeight(25)
|
||||
f:SetSize(25, 25)
|
||||
f.tex:SetTexture(1,1,1,.5)
|
||||
f:SetAlpha(1)
|
||||
f:Show()
|
||||
@@ -134,8 +133,7 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
local f = GetExplosion()
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
|
||||
f:SetWidth(2)
|
||||
f:SetHeight(2)
|
||||
f:SetSize(2, 2)
|
||||
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
|
||||
f:SetAlpha(1)
|
||||
f:Show()
|
||||
|
||||
@@ -2,7 +2,7 @@ local function getAdjustedTickTimer()
|
||||
local adjustedEnergyTick = 2
|
||||
|
||||
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
|
||||
if UnitClass("player") == "Rogue" then
|
||||
if UnitClassBase("player") == "ROGUE" then
|
||||
local _, _, _, _, currRank = GetTalentInfo(2, 16)
|
||||
local bladeRushRank = currRank or 0
|
||||
|
||||
@@ -32,10 +32,10 @@ pfUI:RegisterModule("energytick", function()
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
||||
|
||||
energytick:SetScript("OnEvent", function()
|
||||
if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
|
||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||
this.mode = "MANA"
|
||||
this:Show()
|
||||
elseif UnitPowerType("player") == 3 and C.unitframes.player.energy == "1" then
|
||||
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
|
||||
this.mode = "ENERGY"
|
||||
this:Show()
|
||||
else
|
||||
@@ -51,11 +51,11 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
this.lastMana = UnitMana("player")
|
||||
this.lastMana = UnitPower("player")
|
||||
end
|
||||
|
||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||
this.currentMana = UnitMana("player")
|
||||
this.currentMana = UnitPower("player")
|
||||
local diff = 0
|
||||
if this.lastMana then
|
||||
diff = this.currentMana - this.lastMana
|
||||
@@ -64,7 +64,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
if this.mode == "MANA" and diff < 0 then
|
||||
this.target = 5
|
||||
elseif this.mode == "MANA" and diff > 0 then
|
||||
if UnitMana("player") >= UnitManaMax("player") then
|
||||
if UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
this:Hide()
|
||||
@@ -105,7 +105,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
|
||||
if this.current > this.max then
|
||||
-- Don't restart tick timer if mana is full
|
||||
if this.mode == "MANA" and UnitMana("player") >= UnitManaMax("player") then
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
|
||||
+70
-268
@@ -1,11 +1,10 @@
|
||||
-- Equipment Manager module
|
||||
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's
|
||||
-- C_EquipmentSet.* API. Adds a 6th tab to CharacterFrame.
|
||||
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's C_EquipmentSet.* API.
|
||||
|
||||
pfUI:RegisterModule("equipmentmanager", function()
|
||||
if not C_EquipmentSet or not C_EquipmentSet.CanUseEquipmentSets() then return end
|
||||
|
||||
pfUI.equipmentmanager = pfUI.equipmentmanager or {}
|
||||
pfUI.equipmentmanager = {}
|
||||
|
||||
local SET_ROW_HEIGHT = 36
|
||||
|
||||
@@ -55,7 +54,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local function EquipSet(setID)
|
||||
if not setID then return end
|
||||
if C_EquipmentSet.EquipmentSetContainsLockedItems(setID) then
|
||||
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT or "Locked items in set", 1, .1, .1, 1)
|
||||
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1, .1, .1, 1)
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
@@ -68,8 +67,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local frame = CreateFrame("Frame", "pfEquipmentManagerFrame", CharacterFrame)
|
||||
frame:SetWidth(220)
|
||||
frame:SetHeight(350)
|
||||
frame:SetSize(220, 350)
|
||||
frame:SetFrameStrata("HIGH")
|
||||
frame:SetScript("OnShow", function()
|
||||
this:ClearAllPoints()
|
||||
@@ -86,7 +84,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
frame.title:SetPoint("TOP", frame, "TOP", 0, -10)
|
||||
frame.title:SetText(T["Equipment Manager"] or "Equipment Manager")
|
||||
frame.title:SetText(EQUIPMENT_MANAGER)
|
||||
|
||||
local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
|
||||
@@ -98,15 +96,14 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local toggleBtn = CreateFrame("Button", "pfEqMgrToggleButton", PaperDollFrame)
|
||||
toggleBtn:SetWidth(28)
|
||||
toggleBtn:SetHeight(28)
|
||||
toggleBtn:SetSize(28, 28)
|
||||
toggleBtn:SetPoint("BOTTOM", CharacterHandsSlot, "TOP", 0, 4)
|
||||
toggleBtn:SetNormalTexture(pfUI.path.."\\img\\UI-GearManager-Button")
|
||||
toggleBtn:SetPushedTexture(pfUI.path.."\\img\\UI-GearManager-Button-Pushed")
|
||||
toggleBtn:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD")
|
||||
toggleBtn:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(T["Equipment Manager"] or "Equipment Manager")
|
||||
GameTooltip:SetText(PAPERDOLL_EQUIPMENTMANAGER)
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
toggleBtn:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
@@ -126,13 +123,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local btnEquip = CreateFrame("Button", "pfEqMgrEquip", frame, "UIPanelButtonTemplate")
|
||||
btnEquip:SetWidth(86); btnEquip:SetHeight(22); btnEquip:SetText(T["Equip"] or "Equip")
|
||||
btnEquip:SetSize(86, 22); btnEquip:SetText(EQUIPSET_EQUIP)
|
||||
btnEquip:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -30)
|
||||
SkinButton(btnEquip)
|
||||
btnEquip:SetScript("OnClick", function() EquipSet(selectedSetID) end)
|
||||
|
||||
local btnSave = CreateFrame("Button", "pfEqMgrSave", frame, "UIPanelButtonTemplate")
|
||||
btnSave:SetWidth(86); btnSave:SetHeight(22); btnSave:SetText(T["Save"] or "Save")
|
||||
btnSave:SetSize(86, 22); btnSave:SetText(SAVE)
|
||||
btnSave:SetPoint("LEFT", btnEquip, "RIGHT", 6, 0)
|
||||
SkinButton(btnSave)
|
||||
btnSave:SetScript("OnClick", function()
|
||||
@@ -141,7 +138,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
if not name then return end
|
||||
local targetID = selectedSetID
|
||||
StaticPopupDialogs["PFUI_EQMGR_SAVE_CONFIRM"] = {
|
||||
text = string.format(T["Would you like to save the equipment set '%s'?"] or "Would you like to save the equipment set '%s'?", name),
|
||||
text = string.format(CONFIRM_SAVE_EQUIPMENT_SET, name),
|
||||
button1 = YES, button2 = NO,
|
||||
OnAccept = function()
|
||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||
@@ -166,7 +163,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local rowMenu = CreateFrame("Frame", "pfEqMgrRowMenu", UIParent)
|
||||
rowMenu:SetFrameStrata("DIALOG")
|
||||
rowMenu:SetWidth(140); rowMenu:SetHeight(50)
|
||||
rowMenu:SetSize(140, 50);
|
||||
rowMenu:Hide()
|
||||
CreateBackdrop(rowMenu, nil, nil, .95)
|
||||
CreateBackdropShadow(rowMenu)
|
||||
@@ -185,9 +182,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
|
||||
|
||||
rowMenu.changeBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||
rowMenu.changeBtn:SetWidth(130); rowMenu.changeBtn:SetHeight(20)
|
||||
rowMenu.changeBtn:SetSize(130, 20);
|
||||
rowMenu.changeBtn:SetPoint("TOPLEFT", rowMenu, "TOPLEFT", 5, -3)
|
||||
rowMenu.changeBtn:SetText(T["Change Name/Icon"] or "Change Name/Icon")
|
||||
rowMenu.changeBtn:SetText(EQUIPMENT_SET_EDIT)
|
||||
SkinButton(rowMenu.changeBtn)
|
||||
rowMenu.changeBtn:SetScript("OnClick", function()
|
||||
rowMenu:Hide()
|
||||
@@ -198,9 +195,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end)
|
||||
|
||||
rowMenu.deleteBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||
rowMenu.deleteBtn:SetWidth(130); rowMenu.deleteBtn:SetHeight(20)
|
||||
rowMenu.deleteBtn:SetSize(130, 20);
|
||||
rowMenu.deleteBtn:SetPoint("TOP", rowMenu.changeBtn, "BOTTOM", 0, -2)
|
||||
rowMenu.deleteBtn:SetText(T["Delete"] or "Delete")
|
||||
rowMenu.deleteBtn:SetText(DELETE)
|
||||
SkinButton(rowMenu.deleteBtn)
|
||||
rowMenu.deleteBtn:SetScript("OnClick", function()
|
||||
rowMenu:Hide()
|
||||
@@ -208,7 +205,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local targetID = rowMenu.targetSetID
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(targetID)
|
||||
StaticPopupDialogs["PFUI_EQMGR_DELETE"] = {
|
||||
text = string.format(T["Delete equipment set '%s'?"] or "Delete equipment set '%s'?", name or "?"),
|
||||
text = string.format(CONFIRM_DELETE_EQUIPMENT_SET, name or "?"),
|
||||
button1 = YES, button2 = NO,
|
||||
OnAccept = function()
|
||||
pendingIgnoredToggles[targetID] = nil
|
||||
@@ -229,9 +226,8 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local LIST_ROW_STRIDE = SET_ROW_HEIGHT + 2
|
||||
local listFrame = CreateFrame("Frame", nil, frame)
|
||||
listFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -58)
|
||||
listFrame:SetWidth(180)
|
||||
-- Height fits N rows + (N-1) inter-row gaps + 3px top/bottom padding.
|
||||
listFrame:SetHeight(LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||
listFrame:SetSize(180, LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||
CreateBackdrop(listFrame, nil, nil, .75)
|
||||
|
||||
-- Mouse-wheel scroll: list of [sets..., newSetRow] is virtualized
|
||||
@@ -247,15 +243,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local setRows = {}
|
||||
local function CreateSetRow()
|
||||
local row = CreateFrame("Button", nil, listFrame)
|
||||
row:SetWidth(170)
|
||||
row:SetHeight(SET_ROW_HEIGHT)
|
||||
row:SetSize(170, SET_ROW_HEIGHT)
|
||||
-- Position is set per-Refresh based on the row's visible slot;
|
||||
-- start anchored to avoid uninitialized geometry before first Refresh.
|
||||
row:SetPoint("TOPLEFT", listFrame, "TOPLEFT", 5, -3)
|
||||
|
||||
row.icon = row:CreateTexture(nil, "ARTWORK")
|
||||
row.icon:SetWidth(30)
|
||||
row.icon:SetHeight(30)
|
||||
row.icon:SetSize(30, 30)
|
||||
row.icon:SetPoint("LEFT", row, "LEFT", 2, 0)
|
||||
row.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
@@ -270,7 +264,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
row.highlight:Hide()
|
||||
|
||||
row.gear = CreateFrame("Button", nil, row)
|
||||
row.gear:SetWidth(16); row.gear:SetHeight(16)
|
||||
row.gear:SetSize(16, 16);
|
||||
row.gear:SetPoint("RIGHT", row, "RIGHT", -4, 0)
|
||||
row.gear.tex = row.gear:CreateTexture(nil, "ARTWORK")
|
||||
row.gear.tex:SetAllPoints(row.gear)
|
||||
@@ -306,27 +300,27 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
pfUI.equipmentmanager.Refresh()
|
||||
end)
|
||||
|
||||
-- Hover handling: OnLeave fires when the cursor moves onto a child
|
||||
-- (the gear button becomes the topmost mouse target). Use an
|
||||
-- OnUpdate poll so the gear stays shown while the cursor is over
|
||||
-- the row OR the gear itself.
|
||||
-- Show the gear and tooltip while the cursor is over the row or its
|
||||
-- gear child. The gear sits inside the row's rectangle, so a single
|
||||
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
|
||||
-- catches every exit path, so no OnUpdate poll is needed.
|
||||
local function HideRowHover()
|
||||
if MouseIsOver(row) then return end
|
||||
GameTooltip:Hide()
|
||||
row.gear:Hide()
|
||||
end
|
||||
row:SetScript("OnEnter", function()
|
||||
if not this.setID then return end
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(this.setID)
|
||||
if not row.setID then return end
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(row.setID)
|
||||
if name then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetEquipmentSet(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
row.gear:Show()
|
||||
this:SetScript("OnUpdate", function()
|
||||
if not MouseIsOver(this) and not MouseIsOver(row.gear) then
|
||||
this:SetScript("OnUpdate", nil)
|
||||
GameTooltip:Hide()
|
||||
row.gear:Hide()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
row:SetScript("OnLeave", HideRowHover)
|
||||
row.gear:SetScript("OnLeave", HideRowHover)
|
||||
|
||||
return row
|
||||
end
|
||||
@@ -338,10 +332,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- specific set index (row[i] always shows ids[i]).
|
||||
|
||||
local newSetRow = CreateFrame("Button", nil, listFrame)
|
||||
newSetRow:SetWidth(170); newSetRow:SetHeight(SET_ROW_HEIGHT)
|
||||
newSetRow:SetSize(170, SET_ROW_HEIGHT);
|
||||
|
||||
newSetRow.icon = newSetRow:CreateTexture(nil, "ARTWORK")
|
||||
newSetRow.icon:SetWidth(24); newSetRow.icon:SetHeight(24)
|
||||
newSetRow.icon:SetSize(24, 24);
|
||||
newSetRow.icon:SetPoint("LEFT", newSetRow, "LEFT", 5, 0)
|
||||
newSetRow.icon:SetTexture(pfUI.path.."\\img\\Character-Plus")
|
||||
|
||||
@@ -349,7 +343,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
newSetRow.text:SetPoint("LEFT", newSetRow.icon, "RIGHT", 8, 0)
|
||||
newSetRow.text:SetPoint("RIGHT", newSetRow, "RIGHT", -4, 0)
|
||||
newSetRow.text:SetJustifyH("LEFT")
|
||||
newSetRow.text:SetText(T["New Set"] or "New Set")
|
||||
newSetRow.text:SetText(PAPERDOLL_NEWEQUIPMENTSET)
|
||||
newSetRow.text:SetTextColor(0.2, 1, 0.2)
|
||||
|
||||
newSetRow.highlight = newSetRow:CreateTexture(nil, "BACKGROUND")
|
||||
@@ -362,8 +356,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local function MakeButton(name, label, parent, anchor, ax, ay, width)
|
||||
local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
|
||||
b:SetWidth(width or 70)
|
||||
b:SetHeight(22)
|
||||
b:SetSize(width or 70, 22)
|
||||
b:SetText(label)
|
||||
b:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", ax, ay)
|
||||
SkinButton(b)
|
||||
@@ -376,8 +369,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local namePopup = CreateFrame("Frame", "pfEqMgrNamePopup", UIParent)
|
||||
namePopup:SetFrameStrata("DIALOG")
|
||||
namePopup:SetWidth(472)
|
||||
namePopup:SetHeight(498)
|
||||
namePopup:SetSize(472, 484)
|
||||
namePopup:SetPoint("CENTER", UIParent, "CENTER")
|
||||
namePopup:Hide()
|
||||
CreateBackdrop(namePopup, nil, nil, .9)
|
||||
@@ -388,200 +380,28 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
|
||||
namePopup.title = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.title:SetPoint("TOP", namePopup, "TOP", 0, -10)
|
||||
namePopup.title:SetText(T["Save Set"] or "Save Set")
|
||||
-- Equipment seed leads the grid with gear-relevant item icons. The widget
|
||||
-- owns the name field, preview, grid, filter, and search; this module keeps
|
||||
-- the OK/Cancel buttons and the create/save/rename flow below.
|
||||
local iconPicker = CreateIconPicker("pfEqMgrIcon", namePopup,
|
||||
IconDataProviderExtraType.Equipment, GEARSETS_POPUP_TEXT)
|
||||
|
||||
namePopup.nameLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.nameLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -34)
|
||||
namePopup.nameLabel:SetText(T["Enter Set Name (Max 16 Characters):"] or "Enter Set Name (Max 16 Characters):")
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80)
|
||||
|
||||
namePopup.editbox = CreateFrame("EditBox", "pfEqMgrNameEdit", namePopup, "InputBoxTemplate")
|
||||
namePopup.editbox:SetWidth(280)
|
||||
namePopup.editbox:SetHeight(20)
|
||||
namePopup.editbox:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -52)
|
||||
namePopup.editbox:SetAutoFocus(false)
|
||||
namePopup.editbox:SetMaxLetters(16)
|
||||
CreateBackdrop(namePopup.editbox)
|
||||
|
||||
namePopup.selectedLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.selectedLabel:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -28)
|
||||
namePopup.selectedLabel:SetText(T["Currently Selected"] or "Currently Selected")
|
||||
namePopup.selectedLabel:SetTextColor(1, 0.82, 0)
|
||||
|
||||
namePopup.selectedPreview = CreateFrame("Frame", nil, namePopup)
|
||||
namePopup.selectedPreview:SetWidth(42)
|
||||
namePopup.selectedPreview:SetHeight(42)
|
||||
namePopup.selectedPreview:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -44)
|
||||
CreateBackdrop(namePopup.selectedPreview)
|
||||
namePopup.selectedPreview.tex = namePopup.selectedPreview:CreateTexture(nil, "ARTWORK")
|
||||
namePopup.selectedPreview.tex:SetAllPoints(namePopup.selectedPreview)
|
||||
namePopup.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
namePopup.iconLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.iconLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -100)
|
||||
namePopup.iconLabel:SetText(T["Choose an Icon:"] or "Choose an Icon:")
|
||||
|
||||
-- Icon picker: 10×8 grid of buttons + scroll
|
||||
local ICON_GRID_COLS = 10
|
||||
local ICON_GRID_ROWS = 8
|
||||
local ICON_BTN_SIZE = 36
|
||||
local ICON_BTN_PAD = 6
|
||||
|
||||
local iconScroll = CreateFrame("ScrollFrame", "pfEqMgrIconScroll", namePopup, "FauxScrollFrameTemplate")
|
||||
iconScroll:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -130)
|
||||
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
|
||||
-- IconDataProviderMixin owns the icon DB, dedup, and lazy load.
|
||||
-- Init on first picker open; release on hide so the cache GCs.
|
||||
local provider = nil
|
||||
-- Selection is tracked by PATH (not index) so it survives filter
|
||||
-- changes: a spell icon you picked still saves correctly even after
|
||||
-- you switch the filter to "Items" and it's no longer in the visible list.
|
||||
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
||||
local selectedIconPath = QUESTION_MARK
|
||||
|
||||
local function EnsureProvider()
|
||||
if not provider then
|
||||
provider = CreateAndInitFromMixin(IconDataProviderMixin,
|
||||
IconDataProviderExtraType.Equipment)
|
||||
end
|
||||
end
|
||||
|
||||
-- Anchor scrollbar to iconScroll's right edge so its position tracks
|
||||
-- the icon grid rather than the popup. -16/+16 vertical insets are the
|
||||
-- standard up/down arrow spacing for UIPanelScrollBarTemplate.
|
||||
local scrollbar = _G["pfEqMgrIconScrollScrollBar"]
|
||||
if scrollbar then
|
||||
scrollbar:ClearAllPoints()
|
||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||
SkinScrollbar(scrollbar)
|
||||
end
|
||||
|
||||
-- Filter dropdown: "All Icons" / "Spells" / "Items" (top right of icon area).
|
||||
local filterDropdown = CreateFrame("Frame", "pfEqMgrIconFilter", namePopup, "UIDropDownMenuTemplate")
|
||||
filterDropdown:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", 0, -94)
|
||||
local currentFilter = "all"
|
||||
local function ApplyFilter(value)
|
||||
currentFilter = value
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||
if provider then
|
||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||
else provider:SetIconTypes(nil) end
|
||||
-- Don't reset selection — selectedIconPath persists. If the
|
||||
-- selected icon isn't in the new filter, no grid entry will be
|
||||
-- highlighted but Save will still write the chosen icon.
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||
local info
|
||||
info = {}; info.text = T["All Icons"] or "All Icons"; info.value = "all"
|
||||
info.func = function() ApplyFilter("all") end
|
||||
info.checked = currentFilter == "all"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Spells"] or "Spells"; info.value = "spells"
|
||||
info.func = function() ApplyFilter("spells") end
|
||||
info.checked = currentFilter == "spells"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Items"] or "Items"; info.value = "items"
|
||||
info.func = function() ApplyFilter("items") end
|
||||
info.checked = currentFilter == "items"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end)
|
||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||
SkinDropDown(filterDropdown)
|
||||
|
||||
local iconButtons = {}
|
||||
for r = 1, ICON_GRID_ROWS do
|
||||
for c = 1, ICON_GRID_COLS do
|
||||
local i = (r - 1) * ICON_GRID_COLS + c
|
||||
local btn = CreateFrame("Button", nil, namePopup)
|
||||
btn:SetWidth(ICON_BTN_SIZE)
|
||||
btn:SetHeight(ICON_BTN_SIZE)
|
||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||
CreateBackdrop(btn)
|
||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||
btn.texture:SetAllPoints(btn)
|
||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
btn.gridIndex = i
|
||||
btn:SetScript("OnClick", function()
|
||||
if this.iconIndex and provider then
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if path then selectedIconPath = path end
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnEnter", function()
|
||||
if not this.iconIndex or not provider then return end
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if type(path) == "string" then
|
||||
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||
iconButtons[i] = btn
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.equipmentmanager.RefreshIconGrid()
|
||||
EnsureProvider()
|
||||
local numIcons = provider:GetNumIcons()
|
||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||
local listIdx = i + offset * ICON_GRID_COLS
|
||||
local btn = iconButtons[i]
|
||||
if listIdx <= numIcons then
|
||||
btn:Show()
|
||||
btn.iconIndex = listIdx
|
||||
local path = provider:GetIconByIndex(listIdx)
|
||||
btn.texture:SetTexture(path)
|
||||
if path == selectedIconPath then
|
||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||
else
|
||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||
end
|
||||
else
|
||||
btn:Hide()
|
||||
btn.iconIndex = nil
|
||||
end
|
||||
end
|
||||
-- Sync the "Currently Selected" preview from the path directly so it
|
||||
-- still shows the chosen icon when filtered out of the grid.
|
||||
namePopup.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||
end
|
||||
|
||||
iconScroll:SetScript("OnVerticalScroll", function()
|
||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() pfUI.equipmentmanager.RefreshIconGrid() end)
|
||||
end)
|
||||
|
||||
namePopup:SetScript("OnHide", function()
|
||||
if provider then provider:Release(); provider = nil end
|
||||
end)
|
||||
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", T["OK"] or "OK", namePopup, namePopup, 14, -340, 80)
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMLEFT", namePopup, "BOTTOMLEFT", 14, 12)
|
||||
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", T["Cancel"] or "Cancel", namePopup, namePopup, 0, 0, 80)
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", CANCEL, namePopup, namePopup, 0, 0, 80)
|
||||
btnPopupCancel:ClearAllPoints()
|
||||
btnPopupCancel:SetPoint("BOTTOMRIGHT", namePopup, "BOTTOMRIGHT", -14, 12)
|
||||
btnPopupCancel:SetScript("OnClick", function() namePopup:Hide() end)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMRIGHT", btnPopupCancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
btnPopupOK:SetScript("OnClick", function()
|
||||
local name = namePopup.editbox:GetText()
|
||||
if not name or name == "" then return end
|
||||
-- Strip the prefix to match ClassicAPI's persisted short-form basenames.
|
||||
local iconForSave = string.gsub(selectedIconPath, "INTERFACE\\ICONS\\", "")
|
||||
local iconForSave = string.gsub(iconPicker.GetIcon(), "INTERFACE\\ICONS\\", "")
|
||||
if pendingAction == "new" then
|
||||
C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
|
||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||
@@ -610,31 +430,20 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
function OpenNamePopup(action, prefillName, prefillIcon)
|
||||
pendingAction = action
|
||||
namePopup.editbox:SetText(prefillName or "")
|
||||
EnsureProvider()
|
||||
if prefillIcon then
|
||||
local short = string.gsub(prefillIcon, "INTERFACE\\ICONS\\", "")
|
||||
selectedIconPath = "INTERFACE\\ICONS\\" .. strupper(short)
|
||||
-- Stored icons come back either as a full path or a bare basename
|
||||
-- (see the row rendering in Refresh). Only prepend the prefix when
|
||||
-- there's no path separator, so a full path isn't double-prefixed.
|
||||
iconPicker.SetIcon(string.find(prefillIcon, "\\") and prefillIcon
|
||||
or ("INTERFACE\\ICONS\\" .. prefillIcon))
|
||||
else
|
||||
selectedIconPath = QUESTION_MARK
|
||||
end
|
||||
if action == "rename" then
|
||||
namePopup.title:SetText(T["Rename Set"] or "Rename Set")
|
||||
iconScroll:Hide()
|
||||
for _, b in ipairs(iconButtons) do b:Hide() end
|
||||
namePopup.iconLabel:Hide()
|
||||
namePopup.selectedLabel:Hide()
|
||||
namePopup.selectedPreview:Hide()
|
||||
filterDropdown:Hide()
|
||||
else
|
||||
namePopup.title:SetText(action == "new" and (T["Name Set"] or "Name Set") or (T["Save Set"] or "Save Set"))
|
||||
iconScroll:Show()
|
||||
namePopup.iconLabel:Show()
|
||||
namePopup.selectedLabel:Show()
|
||||
namePopup.selectedPreview:Show()
|
||||
filterDropdown:Show()
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
namePopup.search:SetText("")
|
||||
-- Rename only changes the name, so hide the whole icon-picking area.
|
||||
iconPicker.SetIconAreaShown(action ~= "rename")
|
||||
namePopup:Show()
|
||||
if action ~= "rename" then pfUI.equipmentmanager.RefreshIconGrid() end
|
||||
if action ~= "rename" then iconPicker.Refresh() end
|
||||
namePopup.editbox:SetFocus()
|
||||
end
|
||||
|
||||
@@ -643,9 +452,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
||||
-- Everything tied to the EM sidecar closes with it: the popout arrows,
|
||||
-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
|
||||
-- popout arrows.)
|
||||
frame:SetScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
flyout:Hide()
|
||||
namePopup:Hide()
|
||||
end)
|
||||
flyout:SetFrameStrata("DIALOG")
|
||||
flyout:Hide()
|
||||
@@ -676,7 +489,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
ClearCursor()
|
||||
UIErrorsFrame:AddMessage(EQUIPMENT_MANAGER_BAGS_FULL or "Your bags are full.", 1, .1, .1, 1)
|
||||
UIErrorsFrame:AddMessage(ERR_EQUIPMENT_MANAGER_BAGS_FULL, 1, .1, .1, 1)
|
||||
end
|
||||
|
||||
local function MakeFlyoutButton(i)
|
||||
@@ -692,11 +505,11 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
b:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
if this.specialAction == "placeInBags" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS or "Place in Bags", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS, 1, 1, 1)
|
||||
elseif this.specialAction == "ignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT or "Ignore this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.specialAction == "unignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT or "Stop ignoring this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.bag then
|
||||
GameTooltip:SetBagItem(this.bag, this.slot)
|
||||
elseif this.invSlot then
|
||||
@@ -704,7 +517,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
b:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
b:SetScript("OnLeave", GameTooltip_Hide)
|
||||
b:SetScript("OnClick", function()
|
||||
if this.specialAction == "placeInBags" then
|
||||
UnequipToBags(flyout.targetInvSlot)
|
||||
@@ -809,7 +622,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
if num == 0 then
|
||||
flyout:Hide()
|
||||
UIErrorsFrame:AddMessage(T["No matching items in bags"] or "No matching items in bags", 1, 1, 0, 1)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -938,16 +750,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
|
||||
-- Tie popout visibility to the EM sidecar. They appear when the
|
||||
-- sidecar opens, hide when it closes, and the flyout closes too.
|
||||
frame:HookScript("OnShow", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
||||
end)
|
||||
frame:HookScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
if flyout then flyout:Hide() end
|
||||
end)
|
||||
|
||||
-- ============================================================
|
||||
-- Refresh
|
||||
-- ============================================================
|
||||
|
||||
@@ -41,8 +41,9 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
pfUI.farmmap:RegisterForDrag("LeftButton")
|
||||
pfUI.farmmap:SetScript("OnMouseWheel", function()
|
||||
if IsControlKeyDown() then
|
||||
this:SetWidth(this:GetWidth() + (arg1 > 0 and 10 or -10))
|
||||
this:SetHeight(this:GetHeight() + (arg1 > 0 and 10 or -10))
|
||||
local adjust = (arg1 > 0 and 10 or -10)
|
||||
local width, height = this:GetSize()
|
||||
this:SetSize(width + adjust, height + adjust)
|
||||
Minimap_ZoomIn()
|
||||
Minimap_ZoomOut()
|
||||
elseif IsShiftKeyDown() then
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
pfUI:RegisterModule("feigndeath", function ()
|
||||
local oldUnitHealth = UnitHealth
|
||||
function UnitHealth(unit)
|
||||
local oldUnitHealth = _G.UnitHealth
|
||||
_G.UnitHealth = function(unit)
|
||||
if UnitIsFeignDeath(unit) then
|
||||
local hp = GetUnitField(unit, "health")
|
||||
if hp and hp > 0 then return hp end
|
||||
|
||||
+5
-3
@@ -2,20 +2,22 @@ pfUI:RegisterModule("focus", function ()
|
||||
-- do not go further on disabled UFs
|
||||
if C.unitframes.disable == "1" then return end
|
||||
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus, .2)
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus)
|
||||
pfUI.uf.focus:UpdateFrameSize()
|
||||
pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220)
|
||||
UpdateMovable(pfUI.uf.focus)
|
||||
pfUI.uf.focus:Hide()
|
||||
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget, .2)
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget)
|
||||
pfUI.uf.focustarget:UpdateFrameSize()
|
||||
pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10)
|
||||
UpdateMovable(pfUI.uf.focustarget)
|
||||
pfUI.uf.focustarget:Hide()
|
||||
|
||||
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
||||
-- The frame's 0.2s tick keeps health/power/aura data fresh between events.
|
||||
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
||||
-- arg1 == "focus" and arg1 == "focustarget", so both frames update
|
||||
-- event-driven like target and need no polling tick.
|
||||
local refresher = CreateFrame("Frame")
|
||||
refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
refresher:SetScript("OnEvent", function()
|
||||
|
||||
+20
-4
@@ -961,7 +961,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"16:" .. T["Very Slow"],
|
||||
},
|
||||
["uf_rangecheck_mode"] = {
|
||||
"vanilla:" .. T["Vanilla (Spellbook)"],
|
||||
"vanilla:" .. T["ClassicAPI (UnitInRange)"],
|
||||
"unitxp:" .. T["UnitXP (Precise)"],
|
||||
},
|
||||
["uf_raidlayout"] = {
|
||||
@@ -1068,6 +1068,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"unitrev:" .. T["Unit String (Reverse)"],
|
||||
"name:" .. T["Name"],
|
||||
"nameshort:" .. T["Name (Short)"],
|
||||
"ownername:" .. T["Owner Name"],
|
||||
"level:" .. T["Level"],
|
||||
"class:" .. T["Class"],
|
||||
"namehealth:" .. T["Name | Health Missing"],
|
||||
@@ -2119,10 +2120,9 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable 40y-Range Check"], C.unitframes, "rangecheck", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Mode"], C.unitframes, "rangecheck_mode", "dropdown", pfUI.gui.dropdowns.uf_rangecheck_mode, nil, nil, nil)
|
||||
CreateConfig(nil, T["UnitXP Range Threshold (yards)"], C.unitframes, "rangecheck_distance", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Interval"], C.unitframes, "rangechecki", "dropdown", pfUI.gui.dropdowns.uf_rangecheckinterval, nil, nil, nil)
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Self In Raid Frames"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Raid Frames When Solo"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Group Frames"], C.unitframes, "selfingroup", "checkbox")
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Hide Group Frames While In Raid"], C.unitframes.group, "hide_in_raid", "checkbox")
|
||||
CreateConfig(nil, T["Max Amount Of Raid Frames"], C.unitframes, "maxraid", "dropdown", pfUI.gui.dropdowns.maxraid)
|
||||
|
||||
@@ -2143,6 +2143,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateConfig(nil, T["Druid Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Width (-1 = auto)"], C.unitframes, "druidmanawidth", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar X-Offset"], C.unitframes, "druidmanaoffx", nil, nil, nil, nil, nil)
|
||||
@@ -2185,6 +2186,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
[10] = { "grouptarget", T["Group-Target"]},
|
||||
[11] = { "grouppet", T["Group-Pet"] },
|
||||
[12] = { "raid", T["Raid"] },
|
||||
[13] = { "raidpet", T["Raid-Pet"] },
|
||||
}
|
||||
|
||||
CreateGUIEntry(T["Unit Frames"], T["Click Casting"], function()
|
||||
@@ -2234,6 +2236,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
U.ptarget = U["pettarget"]
|
||||
U.grouptarget = U["group"]
|
||||
U.grouppet = U["group"]
|
||||
U.raidpet = U["raid"]
|
||||
|
||||
-- build config entries
|
||||
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
||||
@@ -2278,6 +2281,13 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
elseif c == "raidpet" then
|
||||
CreateConfig(U[c], T["Layout"], nil, nil, "header")
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(U[c], T["Healthbar"], nil, nil, "header")
|
||||
@@ -2413,6 +2423,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable Item Quality Color For Equipment Only"], C.appearance.bags, "borderonlygear", "checkbox")
|
||||
CreateConfig(nil, T["Highlight Unusable Items"], C.appearance.bags, "unusable", "checkbox")
|
||||
CreateConfig(nil, T["Unusable Item Color"], C.appearance.bags, "unusable_color", "color")
|
||||
CreateConfig(nil, T["Highlight New Items"], C.appearance.bags, "newitem", "checkbox")
|
||||
CreateConfig(nil, T["New Item Color"], C.appearance.bags, "newitem_color", "color")
|
||||
CreateConfig(nil, T["Enable Movable Bags"], C.appearance.bags, "movable", "checkbox")
|
||||
CreateConfig(nil, T["Anchor Bags Above Chat"], C.appearance.bags, "abovechat", "checkbox")
|
||||
CreateConfig(nil, T["Hide Chat When Bags Are Opened"], C.appearance.bags, "hidechat", "checkbox")
|
||||
@@ -2423,6 +2435,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
|
||||
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
|
||||
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Direction (Last Bag First)"], C.appearance.bags, "sortreverse", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Priority (Hearthstone Last)"], C.appearance.bags, "sortprioreverse", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Loot"], nil, function()
|
||||
@@ -2573,6 +2587,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Switch Pages On Shift Key Press"], C.bars, "pagemastershift", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Ctrl Key Press"], C.bars, "pagemasterctrl", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Druid Stealth"], C.bars, "druidstealth", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Priest Shadowform"], C.bars, "priestshadow", "checkbox")
|
||||
CreateConfig(nil, T["Range Based Hunter Paging"], C.bars, "hunterbar", "checkbox", nil, nil, nil, nil)
|
||||
end)
|
||||
|
||||
@@ -2757,6 +2772,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
pfUI:RegisterModule("hunterbar", function ()
|
||||
local _,class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
||||
|
||||
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
||||
|
||||
@@ -7,8 +7,7 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
if not GetNampowerVersion then return end
|
||||
|
||||
-- Only load for druids
|
||||
local _, playerClass = UnitClass("player")
|
||||
if playerClass ~= "DRUID" then return end
|
||||
if UnitClassBase("player") ~= "DRUID" then return end
|
||||
|
||||
local INNERVATE_SPELLID = 29166
|
||||
|
||||
|
||||
+2
-2
@@ -236,7 +236,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if (candidate) then
|
||||
index_to_name[i] = candidate
|
||||
name_to_index[candidate] = i
|
||||
randoms[table.getn(randoms)+1]=i
|
||||
table.insert(randoms, i)
|
||||
if candidate == pfUI.loot.me then
|
||||
pfUI.loot.my_index = i
|
||||
end
|
||||
@@ -693,7 +693,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
else -- not an eligible candidate for that item
|
||||
pfUI.loot.rollers[who] = {roll=tonumber(roll),value="disabled"}
|
||||
end
|
||||
pfUI.loot.rollers_sorted[table.getn(pfUI.loot.rollers_sorted)+1]={who=who,roll=tonumber(roll),value=pfUI.loot.rollers[who].value}
|
||||
table.insert(pfUI.loot.rollers_sorted, {who=who,roll=tonumber(roll),value=pfUI.loot.rollers[who].value})
|
||||
end
|
||||
end
|
||||
table.sort(pfUI.loot.rollers_sorted,function(a,b)
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
-- Macro icon picker
|
||||
-- Replaces Blizzard's MacroPopupFrame (the "name + icon" dialog opened by the
|
||||
-- New / Change-Icon buttons) with a pfUI-native picker driven by
|
||||
-- IconDataProviderMixin, so the full spell + item + loose icon set is
|
||||
-- available instead of the stock spell-only list. Saving goes through
|
||||
-- C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
|
||||
-- string -- so arbitrary icons (including index-less INV_* item icons) persist
|
||||
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
|
||||
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
||||
pfUI:RegisterModule("macroicons", function ()
|
||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||
-- ============================================================
|
||||
-- Popup frame
|
||||
-- ============================================================
|
||||
|
||||
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
|
||||
picker:SetFrameStrata("DIALOG")
|
||||
picker:SetSize(472, 484)
|
||||
-- Starts anchored to the right of the macro panel (re-anchored at open
|
||||
-- once the skin's backdrop exists); dragging pins it in place after.
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
picker:Hide()
|
||||
CreateBackdrop(picker, nil, nil, .9)
|
||||
CreateBackdropShadow(picker)
|
||||
picker:EnableMouse(true)
|
||||
picker:SetMovable(true)
|
||||
picker:RegisterForDrag("LeftButton")
|
||||
picker:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
picker:SetScript("OnDragStop", function()
|
||||
this:StopMovingOrSizing()
|
||||
this.userMoved = true
|
||||
end)
|
||||
|
||||
-- Spellbook seed leads the grid with class-relevant spell/talent icons.
|
||||
local iconPicker = CreateIconPicker("pfMacroIcon", picker,
|
||||
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
|
||||
|
||||
-- ============================================================
|
||||
-- Open / save
|
||||
-- ============================================================
|
||||
|
||||
-- Blizzard's popup disables these while it is open; mirror that so the
|
||||
-- underlying frame can't be double-driven, then let MacroFrame_Update
|
||||
-- restore the correct states on close.
|
||||
local function SetMacroButtons(enabled)
|
||||
local m = enabled and "Enable" or "Disable"
|
||||
MacroNewButton[m](MacroNewButton)
|
||||
MacroEditButton[m](MacroEditButton)
|
||||
MacroDeleteButton[m](MacroDeleteButton)
|
||||
end
|
||||
|
||||
local function OpenMacroPopup(mode)
|
||||
if mode == "edit" and MacroFrame.selectedMacro then
|
||||
picker.mode = "edit"
|
||||
local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
|
||||
picker.editbox:SetText(name or "")
|
||||
iconPicker.SetIcon(texture)
|
||||
else
|
||||
picker.mode = "new"
|
||||
picker.editbox:SetText("")
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
picker.search:SetText("")
|
||||
if not picker.userMoved then
|
||||
picker:ClearAllPoints()
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame.backdrop or MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
end
|
||||
SetMacroButtons(false)
|
||||
picker:Show()
|
||||
picker.editbox:SetFocus()
|
||||
iconPicker.Refresh()
|
||||
end
|
||||
|
||||
local function SaveMacroPopup()
|
||||
local text = strtrim(picker.editbox:GetText())
|
||||
if text == "" then return end
|
||||
|
||||
local icon = iconPicker.GetIcon()
|
||||
if picker.mode == "edit" and MacroFrame.selectedMacro then
|
||||
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil)
|
||||
MacroFrame_SelectMacro(MacroFrame.selectedMacro)
|
||||
else
|
||||
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0)
|
||||
if idx then MacroFrame_SelectMacro(idx) end
|
||||
end
|
||||
picker:Hide()
|
||||
end
|
||||
|
||||
picker:SetScript("OnHide", function() MacroFrame_Update() end)
|
||||
|
||||
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
|
||||
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
|
||||
|
||||
-- OK / Cancel
|
||||
local okay = CreateFrame("Button", "pfMacroIconPickerOkay", picker, "UIPanelButtonTemplate")
|
||||
okay:SetSize(80, 22)
|
||||
okay:SetText(OKAY)
|
||||
okay:SetScript("OnClick", SaveMacroPopup)
|
||||
SkinButton(okay)
|
||||
|
||||
local cancel = CreateFrame("Button", "pfMacroIconPickerCancel", picker, "UIPanelButtonTemplate")
|
||||
cancel:SetSize(80, 22)
|
||||
cancel:SetText(CANCEL)
|
||||
cancel:SetPoint("BOTTOMRIGHT", picker, "BOTTOMRIGHT", -14, 12)
|
||||
cancel:SetScript("OnClick", function() picker:Hide() end)
|
||||
SkinButton(cancel)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
-- ============================================================
|
||||
-- Take over the New / Change-Icon buttons; retire Blizzard's popup
|
||||
-- ============================================================
|
||||
|
||||
MacroNewButton:SetScript("OnClick", function()
|
||||
MacroFrame_SaveMacro()
|
||||
OpenMacroPopup("new")
|
||||
end)
|
||||
|
||||
MacroEditButton:SetScript("OnClick", function()
|
||||
MacroFrame_SaveMacro()
|
||||
OpenMacroPopup("edit")
|
||||
end)
|
||||
|
||||
-- Closing the macro window takes the picker with it.
|
||||
MacroFrame:HookScript("OnHide", function() picker:Hide() end)
|
||||
end)
|
||||
end)
|
||||
+6
-10
@@ -2,15 +2,14 @@ pfUI:RegisterModule("macrotweak", function ()
|
||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
||||
local disabled = false
|
||||
|
||||
local function CheckConflicts()
|
||||
for _, name in pairs(conflictAddons) do
|
||||
if IsAddOnLoaded(name) then
|
||||
for _, addon in pairs(conflictAddons) do
|
||||
local name = addon
|
||||
EventUtil.ContinueOnAddOnLoaded(name, function()
|
||||
if not disabled then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
||||
disabled = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
disabled = true
|
||||
end)
|
||||
end
|
||||
|
||||
-- do not write macro calls into chat input history
|
||||
@@ -64,7 +63,4 @@ pfUI:RegisterModule("macrotweak", function ()
|
||||
UseInventoryItem(slot)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Check conflicts after one tick so all addons have finished loading
|
||||
RunNextFrame(CheckConflicts)
|
||||
end)
|
||||
+5
-11
@@ -25,11 +25,7 @@ pfUI:RegisterModule("map", function ()
|
||||
pfUI.map = { UpdateConfig = UpdateTooltipScale }
|
||||
|
||||
function _G.ToggleWorldMap()
|
||||
if WorldMapFrame:IsShown() then
|
||||
WorldMapFrame:Hide()
|
||||
else
|
||||
WorldMapFrame:Show()
|
||||
end
|
||||
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
|
||||
end
|
||||
|
||||
C.position["WorldMapFrame"] = C.position["WorldMapFrame"] or { alpha = 1.0, scale = 0.7 }
|
||||
@@ -107,8 +103,8 @@ pfUI:RegisterModule("map", function ()
|
||||
|
||||
WorldMapFrame:ClearAllPoints()
|
||||
WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
||||
WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
|
||||
WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
|
||||
local wmWidth, wmHeight = WorldMapButton:GetSize()
|
||||
WorldMapFrame:SetSize(wmWidth + 15, wmHeight + 55)
|
||||
LoadMovable(WorldMapFrame)
|
||||
|
||||
-- skin
|
||||
@@ -130,8 +126,7 @@ pfUI:RegisterModule("map", function ()
|
||||
btn:SetHighlightTexture("")
|
||||
btn.text = _G["pfUI_map_autozoneswitchText"]
|
||||
CreateBackdrop(btn, nil, true)
|
||||
btn:SetWidth(14)
|
||||
btn:SetHeight(14)
|
||||
btn:SetSize(14, 14)
|
||||
btn:SetPoint("RIGHT", WorldMapContinentDropDown, "LEFT", -8, 2)
|
||||
btn.text:ClearAllPoints()
|
||||
btn.text:SetPoint("RIGHT", btn, "LEFT", -4, 1)
|
||||
@@ -169,8 +164,7 @@ pfUI:RegisterModule("map", function ()
|
||||
WorldMapButton.coords.text:SetJustifyH("RIGHT")
|
||||
|
||||
WorldMapButton.coords:SetScript("OnUpdate", function()
|
||||
local width = WorldMapButton:GetWidth()
|
||||
local height = WorldMapButton:GetHeight()
|
||||
local width, height = WorldMapButton:GetSize()
|
||||
local mx, my = WorldMapButton:GetCenter()
|
||||
local scale = WorldMapButton:GetEffectiveScale()
|
||||
local x, y = GetCursorPosition()
|
||||
|
||||
@@ -85,7 +85,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
|
||||
local function ColorizeName(frame)
|
||||
local _, class = UnitClass(frame.unit)
|
||||
local class = UnitClassBase(frame.unit)
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
frame.name = frame.name or UnitName(frame.unit)
|
||||
frame.name = '|c'..color.colorStr..frame.name..'|r'
|
||||
|
||||
+54
-59
@@ -1,57 +1,32 @@
|
||||
pfUI:RegisterModule("marktracking", function ()
|
||||
-- Requires mark1-mark8 unit tokens (Turtle WoW / Nampower)
|
||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
||||
if not pcall(function() UnitExists("mark1") end) then return end
|
||||
end
|
||||
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
-- Parse color strings "r,g,b,a" into components
|
||||
local function ParseColor(str, dr, dg, db, da)
|
||||
if not str or str == "" then return dr, dg, db, da end
|
||||
local _, _, r, g, b, a = string.find(str, "([%d%.]+),([%d%.]+),([%d%.]+),([%d%.]+)")
|
||||
if r then
|
||||
return tonumber(r) or dr, tonumber(g) or dg, tonumber(b) or db, tonumber(a) or da
|
||||
end
|
||||
return dr, dg, db, da
|
||||
end
|
||||
|
||||
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
||||
local markerTokens = {}
|
||||
for i = 1, 8 do markerTokens[i] = "mark" .. i end
|
||||
|
||||
-- Default colors per marker
|
||||
local defaultColors = {
|
||||
[1] = { 1.0, 0.9, 0.0, 1 }, -- star: yellow
|
||||
[2] = { 1.0, 0.5, 0.0, 1 }, -- circle: orange
|
||||
[3] = { 0.8, 0.0, 0.8, 1 }, -- diamond: purple
|
||||
[4] = { 0.0, 0.8, 0.0, 1 }, -- triangle: green
|
||||
[5] = { 0.7, 0.7, 0.7, 1 }, -- moon: silver
|
||||
[6] = { 0.0, 0.4, 0.9, 1 }, -- square: blue
|
||||
[7] = { 0.9, 0.0, 0.0, 1 }, -- cross: red
|
||||
[8] = { 1.0, 1.0, 1.0, 1 }, -- skull: white
|
||||
}
|
||||
|
||||
local markerConfigKeys = {
|
||||
[1] = "raidmarkercolor_star",
|
||||
[2] = "raidmarkercolor_circle",
|
||||
[3] = "raidmarkercolor_diamond",
|
||||
[4] = "raidmarkercolor_triangle",
|
||||
[5] = "raidmarkercolor_moon",
|
||||
[6] = "raidmarkercolor_square",
|
||||
[7] = "raidmarkercolor_cross",
|
||||
[8] = "raidmarkercolor_skull",
|
||||
"raidmarkercolor_star",
|
||||
"raidmarkercolor_circle",
|
||||
"raidmarkercolor_diamond",
|
||||
"raidmarkercolor_triangle",
|
||||
"raidmarkercolor_moon",
|
||||
"raidmarkercolor_square",
|
||||
"raidmarkercolor_cross",
|
||||
"raidmarkercolor_skull",
|
||||
}
|
||||
|
||||
local markerColors = {}
|
||||
for i = 1, 8 do
|
||||
local d = defaultColors[i]
|
||||
local r, g, b, a = ParseColor(C.unitframes[markerConfigKeys[i]], d[1], d[2], d[3], d[4])
|
||||
markerColors[i] = { r, g, b, a }
|
||||
for i, markKey in ipairs(markerConfigKeys) do
|
||||
markerTokens[i] = "mark" .. i
|
||||
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
||||
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
||||
end
|
||||
|
||||
local FALLBACK_INTERVAL = 1.0 -- safety net for units that come into range after marker was set
|
||||
local elapsed = 0
|
||||
local isUnlocked = false
|
||||
local ROW_HEIGHT = tonumber(C.unitframes.raidmarkerheight) or 14
|
||||
local BAR_WIDTH = tonumber(C.unitframes.raidmarkerwidth) or 80
|
||||
@@ -125,19 +100,16 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
local i = markerOrder[idx]
|
||||
|
||||
local row = CreateFrame("Button", nil, pfUI.marktracking)
|
||||
row:SetWidth(TOTAL_ROW_WIDTH)
|
||||
row:SetHeight(ROW_HEIGHT)
|
||||
row:SetSize(TOTAL_ROW_WIDTH, ROW_HEIGHT)
|
||||
row:Hide()
|
||||
|
||||
row:RegisterForClicks("LeftButtonUp")
|
||||
row:SetScript("OnClick", function()
|
||||
TargetUnit(markerTokens[this.markerIndex])
|
||||
end)
|
||||
row:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
row:SetAttribute("type1", "target")
|
||||
row:SetAttribute("type2", "menu")
|
||||
|
||||
-- raid icon
|
||||
row.icon = row:CreateTexture(nil, "ARTWORK")
|
||||
row.icon:SetWidth(ROW_HEIGHT)
|
||||
row.icon:SetHeight(ROW_HEIGHT)
|
||||
row.icon:SetSize(ROW_HEIGHT, ROW_HEIGHT)
|
||||
row.icon:SetPoint("LEFT", row, "LEFT", 1, 0)
|
||||
local markTex = C.unitframes.blizzard_raidicons == "1" and "Interface\\TargetingFrame\\UI-RaidTargetingIcons" or pfUI.media["img:raidicons"]
|
||||
row.icon:SetTexture(markTex)
|
||||
@@ -145,8 +117,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
|
||||
-- portrait (right side)
|
||||
row.portrait = row:CreateTexture(nil, "ARTWORK")
|
||||
row.portrait:SetWidth(PORTRAIT_SIZE)
|
||||
row.portrait:SetHeight(PORTRAIT_SIZE)
|
||||
row.portrait:SetSize(PORTRAIT_SIZE, PORTRAIT_SIZE)
|
||||
row.portrait:SetPoint("RIGHT", row, "RIGHT", -1, 0)
|
||||
row.portrait:SetTexCoord(.1, .9, .1, .9)
|
||||
if not rm_showportrait then row.portrait:Hide() end
|
||||
@@ -204,8 +175,8 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
local token = markerTokens[i]
|
||||
|
||||
if UnitExists(token) and not UnitIsDead(token) then
|
||||
local hp = UnitHealth(token)
|
||||
local maxhp = UnitHealthMax(token)
|
||||
local hp, maxhp = UnitHealth(token), UnitHealthMax(token)
|
||||
row:SetAttribute('unit', token)
|
||||
|
||||
if hp and maxhp and maxhp > 0 and hp > 0 then
|
||||
local pct = hp / maxhp
|
||||
@@ -267,6 +238,27 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
end
|
||||
end
|
||||
|
||||
-- Fast per-row refresh for a single mark's UNIT_HEALTH/UNIT_MAXHEALTH: moves
|
||||
-- just the bar + hp text. If the mark's visibility flips (comes into range,
|
||||
-- dies, hp crosses 0) the visible rows re-pack, so hand off to UpdateDisplay.
|
||||
local function UpdateRow(i)
|
||||
if isUnlocked then return end
|
||||
local row = pfUI.marktracking.rows[i]
|
||||
if not row then return end
|
||||
local token = markerTokens[i]
|
||||
local hp, maxhp = UnitHealth(token), UnitHealthMax(token)
|
||||
local shouldShow = UnitExists(token) and not UnitIsDead(token)
|
||||
and hp and maxhp and maxhp > 0 and hp > 0 and true or false
|
||||
if shouldShow ~= (row:IsShown() and true or false) then
|
||||
UpdateDisplay()
|
||||
return
|
||||
end
|
||||
if not shouldShow then return end
|
||||
local pct = hp / maxhp
|
||||
row.health:SetValue(pct)
|
||||
if rm_showpct then row.hptext:SetText(math.ceil(pct * 100) .. "%") end
|
||||
end
|
||||
|
||||
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly
|
||||
if pfUI.unlock then
|
||||
local origShow = pfUI.unlock:GetScript("OnShow")
|
||||
@@ -292,24 +284,27 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
-- Event-driven scanner frame
|
||||
local scanner = CreateFrame("Frame")
|
||||
|
||||
-- RAID_TARGET_UPDATE: fires when a raid marker is set/cleared
|
||||
-- PLAYER_ENTERING_WORLD: fires on login, reload, and zone transitions
|
||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: fires on HP changes for real-time bar updates
|
||||
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
||||
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
|
||||
-- tokens observed they arrive as arg1 == "markN", so we refresh just that
|
||||
-- one row (UpdateRow) instead of rescanning all eight.
|
||||
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
||||
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
scanner:RegisterEvent("UNIT_HEALTH")
|
||||
scanner:RegisterEvent("UNIT_MAXHEALTH")
|
||||
|
||||
scanner:SetScript("OnEvent", function()
|
||||
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
||||
-- arg1 is the token; "markN" -> N, nil for any non-mark token.
|
||||
local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
|
||||
if i then UpdateRow(i) end
|
||||
return
|
||||
end
|
||||
UpdateDisplay()
|
||||
end)
|
||||
|
||||
-- Fallback poll at 1s: catches units that come into range AFTER a marker was set
|
||||
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||
-- (no event fires for that case, so we need this safety net)
|
||||
scanner:SetScript("OnUpdate", function()
|
||||
elapsed = elapsed + arg1
|
||||
if elapsed < FALLBACK_INTERVAL then return end
|
||||
elapsed = 0
|
||||
UpdateDisplay()
|
||||
end)
|
||||
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||
end)
|
||||
+16
-35
@@ -33,11 +33,9 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.UpdateConfig = function(self)
|
||||
size = tonumber(C.appearance.minimap.size) or 140
|
||||
|
||||
pfUI.minimap:SetWidth(size)
|
||||
pfUI.minimap:SetHeight(size)
|
||||
pfUI.minimap:SetSize(size, size)
|
||||
|
||||
Minimap:SetWidth(size)
|
||||
Minimap:SetHeight(size)
|
||||
Minimap:SetSize(size, size)
|
||||
|
||||
-- vanilla+tbc: do the best to detect the minimap arrow
|
||||
local arrowscale = tonumber(C.appearance.minimap.arrowscale)
|
||||
@@ -133,18 +131,16 @@ pfUI:RegisterModule("minimap", function ()
|
||||
|
||||
-- Create coordinates text frame with location configurable
|
||||
pfUI.minimapCoordinates = CreateFrame("Frame", "pfMinimapCoord", pfUI.minimap)
|
||||
pfUI.minimapCoordinates:SetScript("OnUpdate", function()
|
||||
-- Throttle to update coords every 0.1 seconds
|
||||
if ( this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + .1
|
||||
|
||||
-- Update coords every 0.1 seconds
|
||||
C_Timer.NewTicker(0.1, function()
|
||||
if C.appearance.minimap.coordstext == "off" then return end
|
||||
|
||||
this.posX, this.posY = GetPlayerMapPosition("player")
|
||||
if this.posX ~= 0 and this.posY ~= 0 then
|
||||
this.text:SetText(string.format("%.1f, %.1f", round(this.posX * 100, 1), round(this.posY * 100, 1)))
|
||||
local coord = pfUI.minimapCoordinates
|
||||
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
||||
if coord.posX ~= 0 and coord.posY ~= 0 then
|
||||
coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
|
||||
else
|
||||
this.text:SetText("|cffffaaaaN/A")
|
||||
coord.text:SetText("|cffffaaaaN/A")
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -158,8 +154,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimapCoordinates:SetPoint("BOTTOMLEFT", 3, 3)
|
||||
end
|
||||
|
||||
pfUI.minimapCoordinates:SetHeight(C.global.font_size)
|
||||
pfUI.minimapCoordinates:SetWidth(Minimap:GetWidth())
|
||||
pfUI.minimapCoordinates:SetSize(Minimap:GetWidth(), C.global.font_size)
|
||||
pfUI.minimapCoordinates.text = pfUI.minimapCoordinates:CreateFontString("MinimapCoordinatesText", "LOW", "GameFontNormal")
|
||||
pfUI.minimapCoordinates.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
pfUI.minimapCoordinates.text:SetTextColor(1,1,1,1)
|
||||
@@ -171,19 +166,14 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimapCoordinates.text:SetJustifyH("LEFT")
|
||||
end
|
||||
|
||||
if C.appearance.minimap.coordstext ~= "on" then
|
||||
pfUI.minimapCoordinates:Hide()
|
||||
else
|
||||
pfUI.minimapCoordinates:Show()
|
||||
end
|
||||
pfUI.minimapCoordinates:SetShown(C.appearance.minimap.coordstext == "on")
|
||||
|
||||
-- Create zone text frame in top center of minimap
|
||||
pfUI.minimapZone = CreateFrame("Frame", "pfMinimapZone", pfUI.minimap)
|
||||
pfUI.minimapZone:RegisterEvent("MINIMAP_ZONE_CHANGED")
|
||||
pfUI.minimapZone:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.minimapZone:SetPoint("TOP", 0, -3)
|
||||
pfUI.minimapZone:SetHeight(C.global.font_size + 2)
|
||||
pfUI.minimapZone:SetWidth(Minimap:GetWidth())
|
||||
pfUI.minimapZone:SetSize(Minimap:GetWidth(), C.global.font_size + 2)
|
||||
pfUI.minimapZone.text = pfUI.minimapZone:CreateFontString("minimapZoneText", "LOW", "GameFontNormal")
|
||||
pfUI.minimapZone.text:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||
pfUI.minimapZone.text:SetAllPoints(pfUI.minimapZone)
|
||||
@@ -205,17 +195,13 @@ pfUI:RegisterModule("minimap", function ()
|
||||
elseif pvp == "contested" then
|
||||
pfUI.minimapZone.text:SetTextColor(1.0, 0.7, 0)
|
||||
else
|
||||
pfUI.minimapZone.text:SetTextColor(1, 1, 1, 1)
|
||||
pfUI.minimapZone.text:SetTextColor(WHITE_FONT_COLOR:GetRGBA())
|
||||
end
|
||||
pfUI.minimapZone.text:SetText(GetMinimapZoneText())
|
||||
end
|
||||
end)
|
||||
|
||||
if C.appearance.minimap.zonetext ~= "on" then
|
||||
pfUI.minimapZone:Hide()
|
||||
else
|
||||
pfUI.minimapZone:Show()
|
||||
end
|
||||
pfUI.minimapZone:SetShown(C.appearance.minimap.zonetext == "on")
|
||||
|
||||
-- Minimap hover event
|
||||
-- Update and toggle showing of coordinates and zone text on mouse enter/leave
|
||||
@@ -241,8 +227,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||
pfUI.minimap.pvpicon:SetWidth(16)
|
||||
pfUI.minimap.pvpicon:SetHeight(16)
|
||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||
pfUI.minimap.pvpicon:SetParent(pfUI.minimap)
|
||||
pfUI.minimap.pvpicon:SetPoint("BOTTOMRIGHT", pfUI.minimap, "BOTTOMRIGHT", -5, 5)
|
||||
@@ -251,11 +236,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon.texture:SetAllPoints(pfUI.minimap.pvpicon)
|
||||
|
||||
pfUI.minimap.pvpicon:SetScript("OnEvent", function()
|
||||
if C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player") then
|
||||
pfUI.minimap.pvpicon:Show()
|
||||
else
|
||||
pfUI.minimap.pvpicon:Hide()
|
||||
end
|
||||
pfUI.minimap.pvpicon:SetShown(C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player"))
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
+192
-163
@@ -4,7 +4,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
|
||||
-- Local function references for performance
|
||||
local GetTime = GetTime
|
||||
local UnitExists = UnitExists
|
||||
local UnitName = UnitName
|
||||
local UnitClass = UnitClass
|
||||
local UnitLevel = UnitLevel
|
||||
@@ -15,8 +14,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
local UnitCanAssist = UnitCanAssist
|
||||
local UnitHealth = UnitHealth
|
||||
local UnitHealthMax = UnitHealthMax
|
||||
local UnitMana = UnitMana
|
||||
local UnitManaMax = UnitManaMax
|
||||
local pairs = pairs
|
||||
local tonumber = tonumber
|
||||
local strlower = strlower
|
||||
@@ -58,18 +55,30 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
local savedHostileState = nil
|
||||
local savedFriendlyState = nil
|
||||
local inFriendlyZone = false
|
||||
local myGuild = nil
|
||||
local platecount = 0
|
||||
local registry = {}
|
||||
-- Subset of registry that currently has a unit assigned (between
|
||||
-- NAME_PLATE_UNIT_ADDED and _REMOVED). The central loop iterates this instead
|
||||
-- of the full pool so hidden pool slots aren't touched every tick.
|
||||
local visiblePlates = {}
|
||||
|
||||
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
|
||||
|
||||
-- Resolve a plate GUID to its cast/channel info via C_Spell. Returns a
|
||||
-- compact struct (spellName / icon / startTime / endTime / duration /
|
||||
-- isChannel) or nil when the unit isn't casting / the GUID can't map to a
|
||||
-- live token.
|
||||
local function GetCastInfo(guid)
|
||||
if not guid then return nil end
|
||||
local unit = UnitTokenFromGUID(guid)
|
||||
-- Per-GUID cast state, populated from ClassicAPI's UNIT_SPELLCAST_* events
|
||||
-- (which now fire for nameplate tokens) and cleared on STOP / plate removal /
|
||||
-- expiry. This replaces the old per-tick C_Spell poll on every visible plate:
|
||||
-- cast detection is event driven, and GetCastInfo just reads this cache.
|
||||
local castState = {}
|
||||
-- guid -> nameplate, maintained on NAME_PLATE_UNIT_ADDED/_REMOVED so a cast
|
||||
-- event can find its plate in O(1) and only cache casts we actually show.
|
||||
local plateByGuid = {}
|
||||
|
||||
-- One-shot C_Spell poll. Builds the cast struct for a UNIT_SPELLCAST_* event
|
||||
-- (the payload carries no timing) and seeds a plate that spawns while its unit
|
||||
-- is already mid-cast (its START fired before the plate existed). Picks cast
|
||||
-- vs channel itself. Never called per frame.
|
||||
local function PollCastInfo(unit)
|
||||
if not unit then return nil end
|
||||
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
|
||||
local isChannel
|
||||
@@ -88,14 +97,27 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
isChannel = isChannel,
|
||||
}
|
||||
end
|
||||
|
||||
-- Read a unit's current cast from the event-driven cache (keyed by GUID).
|
||||
-- Returns the cached struct while the cast is still active, else nil (and
|
||||
-- prunes the expired entry). Same struct shape and callers as before, minus
|
||||
-- the per-tick poll.
|
||||
local function GetCastInfo(unit)
|
||||
if not unit then return nil end
|
||||
local guid = UnitGUID(unit)
|
||||
if not guid then return nil end
|
||||
local info = castState[guid]
|
||||
if info and info.endTime > GetTime() then return info end
|
||||
if info then castState[guid] = nil end
|
||||
return nil
|
||||
end
|
||||
|
||||
local guidTargetTokenCache = {} -- guid -> "<guid>target" interned string
|
||||
local debuffCache = {} -- guid -> { [spellID] = { start, duration } }
|
||||
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
||||
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
||||
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
||||
local threatMemory = {} -- guid -> true if mob had player targeted
|
||||
local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
||||
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
||||
|
||||
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
|
||||
local visiblePlateCount = 0
|
||||
@@ -159,20 +181,13 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
-- ============================================================================
|
||||
local frameState = {
|
||||
now = 0,
|
||||
hasTarget = false,
|
||||
targetGuid = nil,
|
||||
hasMouseover = false,
|
||||
mouseoverGuid = nil,
|
||||
}
|
||||
|
||||
-- cache default border color
|
||||
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
-- Vanilla Lua 5.0 bitwise check: math.mod(math.floor(value / flag), 2) ~= 0
|
||||
local function HasFlag(flags, flag)
|
||||
return math.mod(math.floor(flags / flag), 2) ~= 0
|
||||
end
|
||||
|
||||
local UNIT_FLAG_IN_COMBAT = 524288 -- 0x00080000
|
||||
local NULL_GUID = "0x0000000000000000"
|
||||
|
||||
local function RebuildRaidGuidCache()
|
||||
@@ -191,10 +206,11 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
|
||||
local combatColorCache = {} -- guid -> { color, expires }
|
||||
|
||||
local function GetCombatStateColor(guid)
|
||||
local function GetCombatStateColor(guid, token)
|
||||
-- PERF: Quick exit if player not in combat
|
||||
if not UnitAffectingCombat("player") then return false end
|
||||
if UnitCanAssist("player", guid) then return false end
|
||||
if not token then return false end
|
||||
if UnitCanAssist("player", token) then return false end
|
||||
|
||||
-- PERF: 0.2s throttle per guid - color changes are not time-critical
|
||||
local now = frameState.now
|
||||
@@ -203,24 +219,17 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
return cached.color
|
||||
end
|
||||
|
||||
local flags = GetUnitField and GetUnitField(guid, "flags")
|
||||
if not flags then return false end
|
||||
if not HasFlag(flags, UNIT_FLAG_IN_COMBAT) then return false end
|
||||
if not UnitAffectingCombat(token) then return false end
|
||||
|
||||
local mobTargetGuid = GetUnitField and GetUnitField(guid, "target")
|
||||
-- The mob's current target via the nameplate token chain (ClassicAPI):
|
||||
-- "nameplateNtarget" resolves to whatever this plate's unit is targeting,
|
||||
-- so no GetUnitField("target") or SuperWoW "<guid>target" token needed.
|
||||
local target = token .. "target"
|
||||
local mobTargetGuid = UnitGUID(target)
|
||||
local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID
|
||||
|
||||
-- PERF: cache the SuperWoW-style "<guid>target" unit token. The concat
|
||||
-- intern-hits Lua's string pool every call; caching once per guid
|
||||
-- saves the hash+lookup. Cleared in NAME_PLATE_UNIT_REMOVED.
|
||||
local target = guidTargetTokenCache[guid]
|
||||
if not target then
|
||||
target = guid .. "target"
|
||||
guidTargetTokenCache[guid] = target
|
||||
end
|
||||
local color = false
|
||||
|
||||
local castInfo = GetCastInfo(guid)
|
||||
local castInfo = GetCastInfo(token)
|
||||
local isCasting = castInfo and castInfo.endTime and now < castInfo.endTime
|
||||
local targetingPlayer = hasTarget and UnitIsUnit(target, "player")
|
||||
|
||||
@@ -442,8 +451,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
|
||||
end
|
||||
|
||||
nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
|
||||
nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
|
||||
nameplate.debuffs[i]:SetSize(debuffsize, debuffsize)
|
||||
|
||||
-- Update cooldown display settings
|
||||
if nameplate.debuffs[i].cd then
|
||||
@@ -468,10 +476,14 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
if GetUnitField then
|
||||
nameplates:RegisterEvent("UNIT_FLAGS_GUID")
|
||||
nameplates:RegisterEvent("UNIT_AURA_GUID")
|
||||
end
|
||||
nameplates:RegisterEvent("UNIT_AURA")
|
||||
nameplates:RegisterEvent("UNIT_FLAGS")
|
||||
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
|
||||
nameplates:SetScript("OnEvent", function()
|
||||
-- Stop event handling during logout to prevent crash 132
|
||||
@@ -483,12 +495,17 @@ end
|
||||
nameplates.mouselook:SetScript("OnUpdate", nil)
|
||||
end
|
||||
return
|
||||
|
||||
|
||||
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
||||
myGuild = GetGuildInfo("player")
|
||||
|
||||
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
CacheConfig()
|
||||
this:SetGameVariables()
|
||||
RebuildRaidGuidCache()
|
||||
frameState.targetGuid = UnitGUID("target")
|
||||
myGuild = GetGuildInfo("player")
|
||||
end
|
||||
|
||||
-- Handle friendly zone nameplate disable feature
|
||||
@@ -544,10 +561,21 @@ end
|
||||
end
|
||||
|
||||
elseif event == "NAME_PLATE_UNIT_ADDED" then
|
||||
-- arg1 = "nameplateN" unit token; resolve to GUID for cache keys
|
||||
-- arg1 = "nameplateN" unit token. Cache the GUID for cache keys and the
|
||||
-- token itself for token-based UnitX reads (stable per plate lifetime).
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.cachedGuid = UnitGUID(arg1)
|
||||
visiblePlates[plate] = plate
|
||||
local guid = UnitGUID(arg1)
|
||||
plate.nameplate.cachedGuid = guid
|
||||
plate.nameplate.unit = arg1
|
||||
if guid then
|
||||
plateByGuid[guid] = plate.nameplate
|
||||
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
||||
-- fired before this plate existed). One poll here catches that;
|
||||
-- ongoing casts arrive via the event.
|
||||
castState[guid] = PollCastInfo(arg1)
|
||||
end
|
||||
nameplates.OnShow(plate)
|
||||
end
|
||||
visiblePlateCount = visiblePlateCount + 1
|
||||
@@ -556,57 +584,97 @@ end
|
||||
visiblePlateCount = visiblePlateCount > 0 and visiblePlateCount - 1 or 0
|
||||
-- arg1 = "nameplateN" unit token; UnitGUID still resolves inside the
|
||||
-- handler (the slot is freed after dispatch returns)
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate then visiblePlates[plate] = nil end
|
||||
local guid = UnitGUID(arg1)
|
||||
if guid then
|
||||
if debuffCache[guid] then debuffCache[guid] = nil end
|
||||
if threatMemory[guid] then threatMemory[guid] = nil end
|
||||
if guidTargetTokenCache[guid] then guidTargetTokenCache[guid] = nil end
|
||||
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if castState[guid] then castState[guid] = nil end
|
||||
if plateByGuid[guid] then plateByGuid[guid] = nil end
|
||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||
plate.nameplate.cachedGuid = nil
|
||||
plate.nameplate.unit = nil
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_FLAGS_GUID" then
|
||||
-- Nampower: fires instantly when any unit's flags change (e.g. stun, combat enter/leave)
|
||||
-- arg1 = guid — directly flag that nameplate for immediate update, bypassing throttle
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.eventcache = true
|
||||
elseif event == "UNIT_FLAGS" then
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.eventcache = true
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA_GUID" then
|
||||
-- Nampower: fires when a unit's aura set changes (add/remove/modify).
|
||||
-- arg1 = guid. Flag the matching plate so OnUpdate triggers a fresh
|
||||
-- C_UnitAuras read on the next tick instead of waiting on the 0.5s
|
||||
-- throttle — covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event.
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
elseif event == "UPDATE_MOUSEOVER_UNIT" then
|
||||
local new = UnitGUID("mouseover")
|
||||
local old = frameState.mouseoverGuid
|
||||
if new ~= old then
|
||||
frameState.mouseoverGuid = new
|
||||
local po = old and plateByGuid[old]
|
||||
if po then po.eventcache = true end
|
||||
local pn = new and plateByGuid[new]
|
||||
if pn then pn.eventcache = true end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
|
||||
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
|
||||
-- cast vs channel) and cache -- only for a unit we have a plate for, so
|
||||
-- the table stays bounded to on-screen casters.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local guid = UnitGUID(arg1)
|
||||
local plate = guid and plateByGuid[guid]
|
||||
if plate then
|
||||
castState[guid] = PollCastInfo(arg1)
|
||||
if castState[guid] then
|
||||
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
|
||||
-- STOP for all three). Clear the cached cast and refresh its plate.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local guid = UnitGUID(arg1)
|
||||
if guid and castState[guid] then
|
||||
castState[guid] = nil
|
||||
local plate = plateByGuid[guid]
|
||||
if plate then plate.castUpdate = true end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA" then
|
||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
||||
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
||||
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
||||
-- target/party/raid).
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||
-- Flag target plate for update via GUID registry
|
||||
local targetGuid = UnitGUID("target")
|
||||
if targetGuid then
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.targetUpdate = true
|
||||
end
|
||||
frameState.targetGuid = UnitGUID('target')
|
||||
-- Flag the target's plate for update
|
||||
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.targetUpdate = true
|
||||
end
|
||||
-- Also propagate to all plates for alpha/strata updates
|
||||
this.eventcache = true
|
||||
|
||||
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
|
||||
-- Only flag the target plate for combo point update
|
||||
local targetGuid = UnitGUID("target")
|
||||
if targetGuid then
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.comboUpdate = true
|
||||
end
|
||||
-- Only flag the target's plate for combo point update
|
||||
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.comboUpdate = true
|
||||
end
|
||||
else
|
||||
this.eventcache = true
|
||||
@@ -622,21 +690,15 @@ end
|
||||
|
||||
-- PERF: Cache GetTime() once per frame
|
||||
frameState.now = now
|
||||
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
|
||||
frameState.hasMouseover = UnitExists("mouseover")
|
||||
|
||||
-- propagate events to all nameplates
|
||||
if this.eventcache then
|
||||
this.eventcache = nil
|
||||
for plate in pairs(registry) do
|
||||
plate.eventcache = true
|
||||
for plate in pairs(visiblePlates) do
|
||||
plate.nameplate.eventcache = true
|
||||
end
|
||||
end
|
||||
|
||||
-- visiblePlateCount is maintained event-driven via NAME_PLATE_UNIT_ADDED/_REMOVED.
|
||||
|
||||
-- Central OnUpdate for all visible plates
|
||||
for plate in pairs(registry) do
|
||||
for plate in pairs(visiblePlates) do
|
||||
if plate:IsVisible() then
|
||||
nameplates.OnUpdate(plate, frameState)
|
||||
end
|
||||
@@ -669,7 +731,7 @@ end
|
||||
nameplates.OnCreate = function(frame)
|
||||
local parent = frame or this
|
||||
platecount = platecount + 1
|
||||
platename = "pfNamePlate" .. platecount
|
||||
local platename = "pfNamePlate" .. platecount
|
||||
|
||||
-- create pfUI nameplate overlay
|
||||
local nameplate = CreateFrame("Button", platename, parent)
|
||||
@@ -734,8 +796,7 @@ end
|
||||
|
||||
nameplate.totem = CreateFrame("Frame", nil, nameplate)
|
||||
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
|
||||
nameplate.totem:SetHeight(32)
|
||||
nameplate.totem:SetWidth(32)
|
||||
nameplate.totem:SetSize(32, 32)
|
||||
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
|
||||
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
|
||||
nameplate.totem.icon:SetAllPoints()
|
||||
@@ -823,11 +884,11 @@ end
|
||||
|
||||
local plate_width = C.nameplates.width + 50
|
||||
local plate_height = C.nameplates.heighthealth + font_size + 5
|
||||
local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
|
||||
-- local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
|
||||
local combo_size = 5
|
||||
|
||||
local width = tonumber(C.nameplates.width)
|
||||
local debuffsize = tonumber(C.nameplates.debuffsize)
|
||||
-- local width = tonumber(C.nameplates.width)
|
||||
-- local debuffsize = tonumber(C.nameplates.debuffsize)
|
||||
local healthoffset = tonumber(C.nameplates.health.offset)
|
||||
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
|
||||
|
||||
@@ -840,8 +901,7 @@ end
|
||||
|
||||
RebuildOfftanks()
|
||||
|
||||
nameplate:SetWidth(plate_width)
|
||||
nameplate:SetHeight(plate_height)
|
||||
nameplate:SetSize(plate_width, plate_height)
|
||||
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
|
||||
|
||||
nameplate.name:SetFont(font, font_size, font_style)
|
||||
@@ -870,23 +930,20 @@ end
|
||||
|
||||
nameplate.guild:SetFont(font, font_size, font_style)
|
||||
|
||||
nameplate.glow:SetWidth(C.nameplates.width + 60)
|
||||
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
|
||||
nameplate.glow:SetSize(C.nameplates.width + 60, C.nameplates.heighthealth + 30)
|
||||
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
|
||||
|
||||
nameplate.raidicon:ClearAllPoints()
|
||||
nameplate.raidicon:SetPoint("BOTTOM", nameplate.health, "TOP", C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
|
||||
nameplate.level:SetFont(font, font_size, font_style)
|
||||
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
|
||||
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
|
||||
nameplate.raidicon:SetSize(C.nameplates.raidiconsize, C.nameplates.raidiconsize)
|
||||
|
||||
for i=1,16 do
|
||||
UpdateDebuffConfig(nameplate, i)
|
||||
end
|
||||
|
||||
for i=1,5 do
|
||||
nameplate.combopoints[i]:SetWidth(combo_size)
|
||||
nameplate.combopoints[i]:SetHeight(combo_size)
|
||||
nameplate.combopoints[i]:SetSize(combo_size, combo_size)
|
||||
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
||||
CreateBackdrop(nameplate.combopoints[i], default_border)
|
||||
end
|
||||
@@ -897,7 +954,7 @@ end
|
||||
-- Use the same castbar texture and color as the unit frame castbar (castbar.lua)
|
||||
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
||||
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
|
||||
local cbr, cbg, cbb, cba = strsplit(",", C.appearance.castbar.castbarcolor)
|
||||
local cbr, cbg, cbb, cba = GetStringColor(C.appearance.castbar.castbarcolor)
|
||||
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
|
||||
-- reset endTime cache so color/texture refresh takes effect on next cast
|
||||
nameplate.castbar.lastEndTime = nil
|
||||
@@ -944,7 +1001,7 @@ end
|
||||
end
|
||||
|
||||
local target = plate.istarget
|
||||
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
|
||||
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
||||
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
||||
|
||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||
@@ -988,16 +1045,14 @@ end
|
||||
-- always make sure to keep plate visible
|
||||
plate:Show()
|
||||
|
||||
if target and cfg.targetglow then
|
||||
plate.glow:Show() else plate.glow:Hide()
|
||||
end
|
||||
plate.glow:SetShown(target and cfg.targetglow)
|
||||
|
||||
-- target indicator
|
||||
if cfg.outcombatstate then
|
||||
local guid = plate.cachedGuid or ""
|
||||
|
||||
-- determine color based on combat state
|
||||
local color = GetCombatStateColor(guid)
|
||||
local color = GetCombatStateColor(guid, plate.unit)
|
||||
if not color then color = combatstate.NONE end
|
||||
|
||||
-- set border color
|
||||
@@ -1072,7 +1127,7 @@ end
|
||||
|
||||
if guild and C.nameplates.showguildname == "1" then
|
||||
plate.guild:SetText(guild)
|
||||
if guild == GetGuildInfo("player") then
|
||||
if guild == myGuild then
|
||||
plate.guild:SetTextColor(0, 0.9, 0, 1)
|
||||
else
|
||||
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
|
||||
@@ -1091,15 +1146,15 @@ end
|
||||
|
||||
if cfg.showhp then
|
||||
local rhp, rhpmax, estimated
|
||||
local guid = plate.cachedGuid
|
||||
if guid and GetUnitField then
|
||||
local npHp = GetUnitField(guid, "health")
|
||||
local npMaxHp = GetUnitField(guid, "maxHealth")
|
||||
local unit = plate.unit
|
||||
if unit then
|
||||
local npHp = UnitHealth(unit)
|
||||
local npMaxHp = UnitHealthMax(unit)
|
||||
if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 and npMaxHp ~= 100 then
|
||||
rhp, rhpmax = npHp, npMaxHp
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fallback to existing methods
|
||||
if not rhp then
|
||||
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
||||
@@ -1150,7 +1205,7 @@ end
|
||||
|
||||
if cfg.barcombatstate then
|
||||
local guid = plate.cachedGuid or ""
|
||||
local color = GetCombatStateColor(guid)
|
||||
local color = GetCombatStateColor(guid, plate.unit)
|
||||
|
||||
if color then
|
||||
r, g, b, a = color.r, color.g, color.b, color.a
|
||||
@@ -1270,19 +1325,7 @@ end
|
||||
end
|
||||
|
||||
nameplates.OnShow = function(frame)
|
||||
local frame = frame or this
|
||||
local nameplate = frame.nameplate
|
||||
|
||||
-- cachedGuid is set by NAME_PLATE_UNIT_ADDED before this fires
|
||||
local guid = nameplate.cachedGuid
|
||||
if guid and pfUI.api.libunitscan and pfUI.api.libunitscan.ScanGuid then
|
||||
-- notify libunitscan so it can cache unit data without mouseover
|
||||
local name = nameplate.original.name:GetText()
|
||||
local npcFlags = GetUnitField(guid, "npcFlags") or 0
|
||||
pfUI.api.libunitscan.ScanGuid(guid, name, npcFlags == 0)
|
||||
end
|
||||
|
||||
nameplates:OnDataChanged(nameplate)
|
||||
nameplates:OnDataChanged((frame or this).nameplate)
|
||||
end
|
||||
|
||||
nameplates.OnUpdate = function(frame, state)
|
||||
@@ -1296,13 +1339,13 @@ end
|
||||
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
||||
local targetGuid = state and state.targetGuid
|
||||
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
|
||||
(state and state.hasTarget and frame:GetAlpha() >= 0.99) or nil
|
||||
(state and state.targetGuid and frame:GetAlpha() >= 0.99) or nil
|
||||
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
|
||||
-- For non-target plates with castbar active, use castbar throttle to ensure
|
||||
-- smooth animation without overloading the central loop.
|
||||
local isCastingNonTarget = not target and nameplate.castbar and nameplate.castbar:IsShown()
|
||||
if not isCastingNonTarget and not target and cfg.showcastbar and nameplate.cachedGuid then
|
||||
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
||||
local castInfo = GetCastInfo(nameplate.unit)
|
||||
if castInfo and castInfo.endTime > now then
|
||||
isCastingNonTarget = true
|
||||
end
|
||||
@@ -1346,7 +1389,7 @@ end
|
||||
local update
|
||||
local original = nameplate.original
|
||||
local name = original.name:GetText()
|
||||
local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil
|
||||
local mouseover = nameplate.cachedGuid and nameplate.cachedGuid == frameState.mouseoverGuid or nil
|
||||
|
||||
-- trigger queued event update
|
||||
if hasEventUpdate then
|
||||
@@ -1374,8 +1417,7 @@ end
|
||||
|
||||
if C.nameplates["overlap"] == "1" then
|
||||
if frame:GetWidth() > 1 then
|
||||
frame:SetWidth(1)
|
||||
frame:SetHeight(1)
|
||||
frame:SetSize(1, 1)
|
||||
end
|
||||
else
|
||||
if not nameplate.dwidth then
|
||||
@@ -1383,8 +1425,9 @@ end
|
||||
end
|
||||
|
||||
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
||||
frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale())
|
||||
frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale())
|
||||
local nameW, nameH = nameplate:GetSize()
|
||||
local uiScale = UIParent:GetScale()
|
||||
frame:SetSize(nameW * uiScale, nameH * uiScale)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1410,7 +1453,7 @@ end
|
||||
|
||||
-- Set non-target plate alpha
|
||||
local configAlpha = cfg.notargalpha or 0.5
|
||||
local desiredAlpha = (target or not state.hasTarget) and 1 or configAlpha
|
||||
local desiredAlpha = (target or not state.targetGuid) and 1 or configAlpha
|
||||
|
||||
if nameplate.cachedAlpha ~= desiredAlpha then
|
||||
nameplate:SetAlpha(desiredAlpha)
|
||||
@@ -1441,13 +1484,7 @@ end
|
||||
|
||||
-- trigger update when name color changed (includes combat state check)
|
||||
local r, g, b = original.name:GetTextColor()
|
||||
local inCombatWithPlayer = false
|
||||
if cfg.namefightcolor then
|
||||
local guid = nameplate.cachedGuid
|
||||
if guid then
|
||||
inCombatWithPlayer = UnitAffectingCombat(guid) and UnitAffectingCombat("player")
|
||||
end
|
||||
end
|
||||
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
||||
|
||||
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
||||
nameplate.cache.namecolor = r + g + b
|
||||
@@ -1495,7 +1532,7 @@ end
|
||||
nameplate.health.targetHeight = hc
|
||||
end
|
||||
|
||||
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
||||
local w, h = nameplate.health:GetSize()
|
||||
local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight
|
||||
|
||||
if wc and hc then
|
||||
@@ -1507,15 +1544,14 @@ end
|
||||
nameplate.health.zoomTransition = true
|
||||
else
|
||||
if nameplate.health.zoomTransition then
|
||||
nameplate.health:SetWidth(wc)
|
||||
nameplate.health:SetHeight(hc)
|
||||
nameplate.health:SetSize(wc, hc)
|
||||
nameplate.health.zoomTransition = nil
|
||||
end
|
||||
nameplate.health.zoomed = true
|
||||
end
|
||||
end
|
||||
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
||||
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
||||
local w, h = nameplate.health:GetSize()
|
||||
local wc = cfg.width
|
||||
local hc = cfg.heighthealth
|
||||
|
||||
@@ -1524,8 +1560,7 @@ end
|
||||
elseif h > hc + 0.5 then
|
||||
nameplate.health:SetHeight(h*0.95)
|
||||
else
|
||||
nameplate.health:SetWidth(wc)
|
||||
nameplate.health:SetHeight(hc)
|
||||
nameplate.health:SetSize(wc, hc)
|
||||
nameplate.health.zoomTransition = nil
|
||||
nameplate.health.zoomed = nil
|
||||
nameplate.health.targetWidth = nil
|
||||
@@ -1591,7 +1626,7 @@ end
|
||||
-- Shared castbar update logic (used by both dedicated frame and central loop)
|
||||
nameplates.UpdateCastbar = function(nameplate, now)
|
||||
if not nameplate or not nameplate.castbar then return end
|
||||
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
||||
local castInfo = GetCastInfo(nameplate.unit)
|
||||
if not castInfo or castInfo.endTime < now then
|
||||
nameplate.castbar.isShown = nil
|
||||
nameplate.castbar.lastEndTime = nil
|
||||
@@ -1607,7 +1642,7 @@ end
|
||||
-- Relative 0..duration range to avoid float precision loss with large
|
||||
-- absolute timestamps.
|
||||
nameplate.castbar:SetMinMaxValues(0, duration)
|
||||
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
if castInfo.icon then
|
||||
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
||||
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
||||
@@ -1627,23 +1662,17 @@ end
|
||||
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
||||
end
|
||||
|
||||
-- Dedicated frame that updates ONLY the target plate castbar.
|
||||
-- Uses nameplates_castbar throttle from libthrottle.
|
||||
-- Dedicated frame that updates ONLY the target plate castbar. Unthrottled:
|
||||
-- now that casts are event-driven, this just reads the cache + SetValue, so
|
||||
-- it animates the fill every frame for the smoothest sweep on the bar the
|
||||
-- player watches most. (Non-target plates stay throttled via the central
|
||||
-- loop's nameplates_castbar gate.)
|
||||
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
|
||||
nameplates.castbarFrame:SetScript("OnUpdate", function()
|
||||
if not cfg.showcastbar then return end
|
||||
local now = GetTime()
|
||||
local throttle = pfUI.throttle:Get("nameplates_castbar")
|
||||
if (this.tick or 0) > now then return end
|
||||
this.tick = now + throttle
|
||||
|
||||
local targetGuid = UnitExists("target") and UnitGUID("target")
|
||||
if not targetGuid then return end
|
||||
|
||||
local frame = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if not frame or not frame.nameplate then return end
|
||||
|
||||
nameplates.UpdateCastbar(frame.nameplate, now)
|
||||
if not cfg.showcastbar or not frameState.targetGuid then return end
|
||||
local nameplate = plateByGuid[frameState.targetGuid]
|
||||
if not nameplate then return end
|
||||
nameplates.UpdateCastbar(nameplate, GetTime())
|
||||
end)
|
||||
|
||||
-- set nameplate game settings
|
||||
|
||||
+17
-216
@@ -15,8 +15,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent)
|
||||
pfUI.spellqueue:SetFrameStrata("HIGH")
|
||||
pfUI.spellqueue:SetWidth(size)
|
||||
pfUI.spellqueue:SetHeight(size)
|
||||
pfUI.spellqueue:SetSize(size, size)
|
||||
pfUI.spellqueue:Hide()
|
||||
|
||||
-- Position near player castbar if available
|
||||
@@ -53,8 +52,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
return
|
||||
end
|
||||
|
||||
local eventCode = arg1
|
||||
local spellId = arg2
|
||||
local eventCode, spellId = arg1, arg2
|
||||
|
||||
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
|
||||
local texture = C_Spell.GetSpellTexture(spellId)
|
||||
@@ -74,21 +72,21 @@ pfUI:RegisterModule("nampower", function ()
|
||||
-- Shows when reactive abilities like Overpower, Revenge, Execute are usable
|
||||
if C.unitframes.reactive_indicator == "1" then
|
||||
local size = tonumber(C.unitframes.reactive_size) or 28
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
|
||||
-- Reactive spells by class
|
||||
local reactiveSpells = {
|
||||
WARRIOR = {
|
||||
{ name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" },
|
||||
{ name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" },
|
||||
{ name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" },
|
||||
7384, -- Overpower
|
||||
6572, -- Revenge
|
||||
5283, -- Execute
|
||||
},
|
||||
ROGUE = {
|
||||
{ name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
|
||||
76, -- Riposte
|
||||
},
|
||||
HUNTER = {
|
||||
{ name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" },
|
||||
{ name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
|
||||
1495, -- Mongoose Bite
|
||||
19306, -- Counterattack
|
||||
},
|
||||
}
|
||||
|
||||
@@ -97,21 +95,19 @@ pfUI:RegisterModule("nampower", function ()
|
||||
pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent)
|
||||
pfUI.reactive:SetFrameStrata("HIGH")
|
||||
local spellCount = table.getn(spells)
|
||||
pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1))
|
||||
pfUI.reactive:SetHeight(size)
|
||||
pfUI.reactive:SetSize(size * spellCount + 4 * (spellCount - 1), size)
|
||||
pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200)
|
||||
pfUI.reactive:Hide()
|
||||
|
||||
pfUI.reactive.icons = {}
|
||||
for i, spell in ipairs(spells) do
|
||||
local icon = CreateFrame("Frame", nil, pfUI.reactive)
|
||||
icon:SetWidth(size)
|
||||
icon:SetHeight(size)
|
||||
icon:SetSize(size, size)
|
||||
icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0)
|
||||
|
||||
icon.texture = icon:CreateTexture(nil, "ARTWORK")
|
||||
icon.texture:SetAllPoints(icon)
|
||||
icon.texture:SetTexture(spell.texture)
|
||||
icon.texture:SetTexture(C_Spell.GetSpellTexture(spell))
|
||||
icon.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
icon.glow = icon:CreateTexture(nil, "OVERLAY")
|
||||
@@ -122,7 +118,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
CreateBackdrop(icon)
|
||||
icon:Hide()
|
||||
icon.spellName = spell.name
|
||||
icon.spellName = C_Spell.GetSpellName(spell)
|
||||
pfUI.reactive.icons[i] = icon
|
||||
end
|
||||
|
||||
@@ -132,18 +128,10 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local anyVisible = false
|
||||
for _, icon in ipairs(this.icons) do
|
||||
local usable = C_Spell.IsSpellUsable(icon.spellName)
|
||||
if usable then
|
||||
icon:Show()
|
||||
anyVisible = true
|
||||
else
|
||||
icon:Hide()
|
||||
end
|
||||
end
|
||||
if anyVisible then
|
||||
this:Show()
|
||||
else
|
||||
this:Hide()
|
||||
icon:SetShown(usable)
|
||||
anyVisible = anyVisible or usable
|
||||
end
|
||||
this:SetShown(anyVisible)
|
||||
end)
|
||||
end
|
||||
end
|
||||
@@ -158,195 +146,8 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local arg = (msg and msg ~= "") and msg or "greens"
|
||||
local target = tonumber(arg) or arg
|
||||
DisenchantAll(target)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
print("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
end, true)
|
||||
end
|
||||
|
||||
-- Druid Secondary Mana Bar
|
||||
-- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy)
|
||||
-- Uses Nampower's GetUnitField to get base mana values
|
||||
-- Fully self-contained: uses its own config settings from C.unitframes.druidmana*
|
||||
if GetUnitField and pfUI.uf and pfUI_config.unitframes.druidmanabar == "1" then
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
local DC = C.unitframes -- druid mana config lives here as druidmana* keys
|
||||
|
||||
-- Shared helper: create a druid mana bar on a unit frame
|
||||
local function CreateDruidManaBar(parent, unit)
|
||||
if not parent then return nil end
|
||||
|
||||
local parentConfig = parent.config
|
||||
|
||||
-- Read own config values
|
||||
local dmHeight = tonumber(DC.druidmanaheight) or 10
|
||||
local dmWidth = DC.druidmanawidth or "-1"
|
||||
local dmOffX = tonumber(DC.druidmanaoffx) or 0
|
||||
local dmOffY = tonumber(DC.druidmanaoffy) or 0
|
||||
local dmSpace = tonumber(DC.druidmanaspace) or -3
|
||||
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
|
||||
|
||||
local bar = CreateFrame("StatusBar", "pfDruidMana_" .. unit, parent)
|
||||
bar:SetFrameStrata(parent:GetFrameStrata())
|
||||
bar:SetFrameLevel(parent:GetFrameLevel() + 5)
|
||||
bar:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
|
||||
|
||||
-- Bar color: use same manacolor logic as the normal power bar
|
||||
local manacolor = parentConfig.defcolor == "0" and parentConfig.manacolor or C.unitframes.manacolor
|
||||
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
|
||||
bar:SetStatusBarColor(tonumber(r) or .25, tonumber(g) or .25, tonumber(b) or 1, tonumber(a) or 1)
|
||||
|
||||
-- Size: own width/height, fallback to parent power bar width if -1
|
||||
local width = dmWidth ~= "-1" and tonumber(dmWidth) or nil
|
||||
if width then
|
||||
bar:SetWidth(width)
|
||||
end
|
||||
bar:SetHeight(dmHeight)
|
||||
|
||||
-- Position below the power bar with own spacing + offsets
|
||||
local spacing = -2 * default_border - dmSpace
|
||||
if width then
|
||||
-- Fixed width: use single point with offset
|
||||
bar:SetPoint("TOP", parent.power, "BOTTOM", dmOffX, spacing + dmOffY)
|
||||
else
|
||||
-- Auto width: anchor to both sides of power bar
|
||||
bar:SetPoint("TOPLEFT", parent.power, "BOTTOMLEFT", dmOffX, spacing + dmOffY)
|
||||
bar:SetPoint("TOPRIGHT", parent.power, "BOTTOMRIGHT", dmOffX, spacing + dmOffY)
|
||||
end
|
||||
bar:Hide()
|
||||
|
||||
CreateBackdrop(bar)
|
||||
CreateBackdropShadow(bar)
|
||||
|
||||
-- Font settings (same logic as power bar)
|
||||
local fontname = pfUI.font_unit
|
||||
local fontsize = tonumber(pfUI_config.global.font_unit_size)
|
||||
local fontstyle = pfUI_config.global.font_unit_style
|
||||
|
||||
if parentConfig.customfont == "1" then
|
||||
fontname = pfUI.media[parentConfig.customfont_name]
|
||||
fontsize = tonumber(parentConfig.customfont_size)
|
||||
fontstyle = parentConfig.customfont_style
|
||||
end
|
||||
|
||||
-- Text color (always mana-colored)
|
||||
local tr, tg, tb = ManaBarColor[0].r, ManaBarColor[0].g, ManaBarColor[0].b
|
||||
if C.unitframes.pastel == "1" then
|
||||
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
|
||||
end
|
||||
|
||||
-- Single center text showing current/max
|
||||
bar.text = bar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
bar.text:SetFontObject(GameFontWhite)
|
||||
bar.text:SetFont(fontname, fontsize, fontstyle)
|
||||
bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0)
|
||||
bar.text:SetJustifyH("CENTER")
|
||||
bar.text:SetTextColor(tr, tg, tb, 1)
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
-- Shared helper: update druid mana bar values and text
|
||||
local function UpdateDruidManaBar(bar, unit)
|
||||
if not UnitExists(unit) then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- For non-player units, only show if the target is a Druid
|
||||
if unit ~= "player" then
|
||||
local _, unitClass = UnitClass(unit)
|
||||
if unitClass ~= "DRUID" then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local powerType = UnitPowerType(unit)
|
||||
|
||||
-- Only show when NOT using mana (i.e., in Bear/Cat form)
|
||||
if powerType == 0 then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- Get base mana using Nampower's GetUnitField
|
||||
local baseMana, baseMaxMana
|
||||
local guid = UnitGUID(unit)
|
||||
|
||||
if guid then
|
||||
baseMana = GetUnitField(guid, "power1")
|
||||
baseMaxMana = GetUnitField(guid, "maxPower1")
|
||||
end
|
||||
|
||||
-- Round down power values (Nampower can return decimals)
|
||||
if baseMana then baseMana = math.floor(baseMana) end
|
||||
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
|
||||
|
||||
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- Update bar
|
||||
bar:SetMinMaxValues(0, baseMaxMana)
|
||||
bar:SetValue(baseMana)
|
||||
|
||||
-- Always show current/max
|
||||
bar.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
|
||||
|
||||
bar:Show()
|
||||
end
|
||||
|
||||
-- ===== Player Druid Mana Bar =====
|
||||
local _, playerClass = UnitClass("player")
|
||||
if pfUI.uf.player and playerClass == "DRUID" then
|
||||
local playerMana = CreateDruidManaBar(pfUI.uf.player, "player")
|
||||
|
||||
if playerMana then
|
||||
playerMana:RegisterEvent("UNIT_MANA")
|
||||
playerMana:RegisterEvent("UNIT_MAXMANA")
|
||||
playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
playerMana:RegisterEvent("PLAYER_LOGOUT")
|
||||
playerMana:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
if arg1 == nil or arg1 == "player" then
|
||||
UpdateDruidManaBar(playerMana, "player")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial update
|
||||
UpdateDruidManaBar(playerMana, "player")
|
||||
end
|
||||
end
|
||||
|
||||
-- ===== Target Druid Mana Bar =====
|
||||
if pfUI.uf.target then
|
||||
local targetMana = CreateDruidManaBar(pfUI.uf.target, "target")
|
||||
|
||||
if targetMana then
|
||||
targetMana:RegisterEvent("UNIT_MANA")
|
||||
targetMana:RegisterEvent("UNIT_MAXMANA")
|
||||
targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
targetMana:RegisterEvent("PLAYER_LOGOUT")
|
||||
targetMana:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then
|
||||
UpdateDruidManaBar(targetMana, "target")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial update
|
||||
UpdateDruidManaBar(targetMana, "target")
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -0,0 +1,68 @@
|
||||
pfUI:RegisterModule("newitem", function ()
|
||||
if not pfUI.bag then return end
|
||||
if C.appearance.bags.newitem ~= "1" then return end
|
||||
|
||||
pfUI.newitem = {}
|
||||
|
||||
local r, g, b, a = pfUI.api.GetStringColor(C.appearance.bags.newitem_color)
|
||||
|
||||
function pfUI.newitem:UpdateSlot(bag, slot)
|
||||
if bag < 0 or bag > 4 then return end
|
||||
if not pfUI.bags[bag] then return end
|
||||
if not pfUI.bags[bag].slots[slot] then return end
|
||||
|
||||
local frame = pfUI.bags[bag].slots[slot].frame
|
||||
|
||||
if frame.hasItem and C_NewItems.IsNewItem(bag, slot) then
|
||||
if not frame.newitem then
|
||||
local glow = frame:CreateTexture(nil, "OVERLAY")
|
||||
glow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
|
||||
glow:SetBlendMode("ADD")
|
||||
glow:SetVertexColor(r, g, b, a)
|
||||
glow:SetPoint("CENTER", frame, "CENTER")
|
||||
glow:Hide()
|
||||
glow.RefreshSize = function(g)
|
||||
local w = g:GetParent():GetWidth()
|
||||
if w > 0 then g:SetSize(w * 1.8, w * 1.8) end
|
||||
end
|
||||
frame.newitem = glow
|
||||
|
||||
frame:HookScript("OnEnter", function()
|
||||
C_NewItems.RemoveNewItem(bag, slot)
|
||||
end)
|
||||
end
|
||||
frame.newitem:RefreshSize()
|
||||
frame.newitem:Show()
|
||||
elseif frame.newitem and frame.newitem:IsShown() then
|
||||
frame.newitem:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- The new-item set can change without any slot's contents changing (an item
|
||||
-- acknowledged, pruned when it leaves the bags, or ClearAll) -- re-evaluate
|
||||
-- every decorated slot when that happens.
|
||||
function pfUI.newitem:RefreshAll()
|
||||
for bag in pairs(pfUI.bags) do
|
||||
local slots = pfUI.bags[bag] and pfUI.bags[bag].slots
|
||||
if slots then
|
||||
for slot in pairs(slots) do
|
||||
pfUI.newitem:UpdateSlot(bag, slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- per-slot: pfUI re-runs UpdateSlot whenever a slot's contents change.
|
||||
hooksecurefunc(pfUI.bag, "UpdateSlot", function(self, bag, slot)
|
||||
pfUI.newitem:UpdateSlot(bag, slot)
|
||||
end)
|
||||
|
||||
EventRegistry:RegisterFrameEventAndCallback("BAG_NEW_ITEMS_UPDATED", function()
|
||||
pfUI.newitem:RefreshAll()
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterCallback("bag:closed", function(_, object)
|
||||
if object then return end
|
||||
C_NewItems.ClearAll()
|
||||
end, "newitem")
|
||||
end)
|
||||
+17
-36
@@ -37,18 +37,12 @@ pfUI:RegisterModule("panel", function()
|
||||
return
|
||||
end
|
||||
if arg1 == "LeftButton" then
|
||||
if widget.timerFrame:IsShown() then
|
||||
widget.timerFrame:Hide()
|
||||
else
|
||||
widget.timerFrame:Show()
|
||||
end
|
||||
widget.timerFrame:SetShown(not widget.timerFrame:IsShown())
|
||||
elseif arg1 == "RightButton" then
|
||||
widget.timerFrame.Snapshot = GetTime()
|
||||
end
|
||||
end
|
||||
widget:SetScript("OnUpdate",function()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||||
|
||||
C_Timer.NewTicker(1, function()
|
||||
local secondsenabled = C.panel.seconds == "1"
|
||||
local fmt
|
||||
if C.global.twentyfour == "0" then
|
||||
@@ -62,8 +56,7 @@ pfUI:RegisterModule("panel", function()
|
||||
|
||||
widget.timerFrame = CreateFrame("Frame", "pfUITimer", UIParent)
|
||||
widget.timerFrame:Hide()
|
||||
widget.timerFrame:SetWidth(120)
|
||||
widget.timerFrame:SetHeight(35)
|
||||
widget.timerFrame:SetSize(120, 35)
|
||||
widget.timerFrame:SetPoint("TOP", 0, -100)
|
||||
UpdateMovable(widget.timerFrame)
|
||||
|
||||
@@ -103,11 +96,9 @@ pfUI:RegisterModule("panel", function()
|
||||
pfUI.panel:OutputPanel("combat", T["Combat"] .. ": " .. NOT_APPLICABLE)
|
||||
end
|
||||
end)
|
||||
widget.combat:SetScript("OnUpdate", function()
|
||||
if not this.tick then this.tick = GetTime() end
|
||||
if GetTime() <= this.tick + 1 then return else this.tick = GetTime() end
|
||||
if this.combat then
|
||||
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - this.combat)))
|
||||
C_Timer.NewTicker(1, function()
|
||||
if widget.combat.combat then
|
||||
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - widget.combat.combat)))
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -153,9 +144,7 @@ pfUI:RegisterModule("panel", function()
|
||||
pfUI.addons:Show()
|
||||
end
|
||||
end
|
||||
widget:SetScript("OnUpdate",function()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||||
|
||||
C_Timer.NewTicker(1, function()
|
||||
fps = floor(GetFramerate())
|
||||
_, _, lag = GetNetStats()
|
||||
|
||||
@@ -346,7 +335,7 @@ pfUI:RegisterModule("panel", function()
|
||||
widget:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
widget.Tooltip = function()
|
||||
-- skip without guild
|
||||
if not GetGuildInfo("player") then return end
|
||||
if not IsInGuild() then return end
|
||||
|
||||
local raidparty = {}
|
||||
for i=1,4 do -- detect people in group
|
||||
@@ -398,7 +387,7 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
widget.Click = function() ToggleFriendsFrame(3) end
|
||||
widget:SetScript("OnEvent", function()
|
||||
if GetGuildInfo("player") then
|
||||
if IsInGuild() then
|
||||
local count = 0
|
||||
for i = 1, GetNumGuildMembers() do
|
||||
local _, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
|
||||
@@ -411,9 +400,8 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
end)
|
||||
|
||||
widget:SetScript("OnUpdate",function()
|
||||
if ( this.tick or 60) > GetTime() then return else this.tick = GetTime() + 60 end
|
||||
if GetGuildInfo("player") then GuildRoster() end
|
||||
C_Timer.NewTicker(60, function()
|
||||
if IsInGuild() then GuildRoster() end
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -492,11 +480,7 @@ pfUI:RegisterModule("panel", function()
|
||||
GameTooltip:Show()
|
||||
end
|
||||
widget.Click = function()
|
||||
if WorldMapFrame:IsShown() then
|
||||
WorldMapFrame:Hide()
|
||||
else
|
||||
WorldMapFrame:Show()
|
||||
end
|
||||
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
|
||||
end
|
||||
widget:SetScript("OnEvent", function()
|
||||
pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), widget.Tooltip, widget.Click)
|
||||
@@ -645,8 +629,7 @@ pfUI:RegisterModule("panel", function()
|
||||
local frame = CreateFrame("Button", nil, parent)
|
||||
frame:SetFrameLevel(0)
|
||||
frame:ClearAllPoints()
|
||||
frame:SetWidth(width)
|
||||
frame:SetHeight(parent:GetHeight())
|
||||
frame:SetSize(width, parent:GetHeight())
|
||||
frame:SetPoint(location, 0, 0)
|
||||
frame.text = frame:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||
frame.text:ClearAllPoints()
|
||||
@@ -687,8 +670,7 @@ pfUI:RegisterModule("panel", function()
|
||||
local imgstring = "img:" .. leftright
|
||||
parent.texture:SetTexture(pfUI.media[imgstring])
|
||||
parent.texture:SetPoint("CENTER", 0, 0)
|
||||
parent.texture:SetWidth(8)
|
||||
parent.texture:SetHeight(8)
|
||||
parent.texture:SetSize(8, 8)
|
||||
parent.texture:SetVertexColor(.25,.25,.25,1)
|
||||
return parent.texture
|
||||
end
|
||||
@@ -710,7 +692,7 @@ pfUI:RegisterModule("panel", function()
|
||||
UpdateMovable(pfUI.panel.left)
|
||||
|
||||
pfUI.panel.left.hide:SetScript("OnClick", function()
|
||||
if pfUI.chat.left:IsShown() then pfUI.chat.left:Hide() else pfUI.chat.left:Show() end
|
||||
pfUI.chat.left:SetShown(not pfUI.chat.left:IsShown())
|
||||
end)
|
||||
|
||||
if not pfUI.chat then pfUI.panel.left.hide:Hide() end
|
||||
@@ -747,7 +729,7 @@ pfUI:RegisterModule("panel", function()
|
||||
UpdateMovable(pfUI.panel.right)
|
||||
|
||||
pfUI.panel.right.hide:SetScript("OnClick", function()
|
||||
if pfUI.chat.right:IsShown() then pfUI.chat.right:Hide() else pfUI.chat.right:Show() end
|
||||
pfUI.chat.right:SetShown(not pfUI.chat.right:IsShown())
|
||||
end)
|
||||
|
||||
if not pfUI.chat then pfUI.panel.right.hide:Hide() end
|
||||
@@ -796,8 +778,7 @@ pfUI:RegisterModule("panel", function()
|
||||
pfUI.panel.microbutton = CreateFrame("Frame", "pfPanelMicroButton", UIParent)
|
||||
pfUI.panel.microbutton:SetPoint("TOP", pfUI.panel.minimap, "BOTTOM", 0, -2*default_border)
|
||||
UpdateMovable(pfUI.panel.microbutton)
|
||||
pfUI.panel.microbutton:SetHeight(23)
|
||||
pfUI.panel.microbutton:SetWidth(145)
|
||||
pfUI.panel.microbutton:SetSize(145, 23)
|
||||
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
||||
|
||||
for i=1,table.getn(MICRO_BUTTONS) do
|
||||
|
||||
+34
-39
@@ -34,22 +34,25 @@ pfUI:RegisterModule("player", function ()
|
||||
playerFrame.infoTopCenterText:SetHeight(14)
|
||||
end
|
||||
|
||||
local _, myclass = UnitClass("player")
|
||||
local myclass = UnitClassBase("player")
|
||||
playerFrame.myclass = myclass
|
||||
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
|
||||
|
||||
-- Convert "r,g,b,a" config color string to a 6-char hex string, or nil if unset
|
||||
local function cfgColorToHex(colorStr)
|
||||
if not colorStr or colorStr == "" then return nil end
|
||||
local r, g, b = strsplit(",", colorStr)
|
||||
r, g, b = tonumber(r), tonumber(g), tonumber(b)
|
||||
if not r or not g or not b then return nil end
|
||||
return string.format("%02X%02X%02X", r * 255, g * 255, b * 255)
|
||||
end
|
||||
local cfgColorToHexTable = setmetatable({}, {
|
||||
__index = function (t, colorStr)
|
||||
if not colorStr or colorStr == "" then return nil end
|
||||
local r, g, b = GetStringColor(colorStr)
|
||||
if not r or not g or not b then return nil end
|
||||
local hex = C_ColorUtil.GenerateTextColorCode({ r=r, g = g, b=b})
|
||||
rawset(t, colorStr, hex)
|
||||
return hex
|
||||
end
|
||||
})
|
||||
|
||||
-- SP school colors indexed by GetSpellPower("net") return order
|
||||
-- SP school colors indexed by GetSpellBonusDamage's 1-based school order
|
||||
-- (1=phys, 2=holy, 3=fire, 4=nature, 5=frost, 6=shadow, 7=arcane)
|
||||
local spColors = { "FFFFFF", "FFFF80", "FF8000", "4DFF4D", "80FFFF", "9482C9", "FFFFFF" }
|
||||
local spColors = { "FFFFFFFF", "FFFFFF80", "FFFF8000", "FF4DFF4D", "FF80FFFF", "FF9482C9", "FFFFFFFF" }
|
||||
|
||||
-- Default SP school per class used as tiebreaker when multiple schools are equal
|
||||
local spDefaultSchool = {
|
||||
@@ -60,53 +63,45 @@ pfUI:RegisterModule("player", function ()
|
||||
|
||||
-- Compute and cache the haste/SP text; called from OnUpdate, throttled to 0.25s
|
||||
local function UpdateInfoText()
|
||||
if not GetUnitField then return end -- do nothing for older nampower
|
||||
|
||||
local cfg = playerFrame.config
|
||||
if not cfg then
|
||||
return
|
||||
end
|
||||
-- display_haste: "0"=hidden, "1"=show modCastSpeed (gear haste). Talent-
|
||||
-- side cast-time reductions show up in the actual cast bar via
|
||||
-- C_Spell.UnitCastingInfo; double-folding them into this overlay was
|
||||
-- mixing two different concepts into one number.
|
||||
local showHaste = cfg.display_haste == "1"
|
||||
local showSP = cfg.display_spellpower == "1"
|
||||
|
||||
-- display_haste: "0"=hidden, "1"=show cast-speed haste (UnitSpellHaste,
|
||||
-- from UNIT_MOD_CAST_SPEED). Talent/spell-specific cast-time reductions
|
||||
-- show up in the actual cast bar via C_Spell.UnitCastingInfo; folding them
|
||||
-- in here too was mixing two different concepts into one number.
|
||||
local isSpellCaster = playerFrame.isSpellCaster
|
||||
if (not showHaste or not isSpellCaster) and not showSP then
|
||||
local showHaste = isSpellCaster and cfg.display_haste == "1"
|
||||
local showSP = isSpellCaster and cfg.display_spellpower == "1"
|
||||
|
||||
if not showHaste and not showSP then
|
||||
playerFrame.infoTopCenterText:SetText("")
|
||||
return
|
||||
end
|
||||
|
||||
local haste = GetUnitField("player", "modCastSpeed")
|
||||
local text = ""
|
||||
local parts = {}
|
||||
|
||||
if showHaste and isSpellCaster and haste then
|
||||
local hasteHex = cfgColorToHex(cfg.display_haste_color) or "FFFFFF"
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / haste - 1) * 100)
|
||||
if showHaste then
|
||||
local hex = cfgColorToHexTable[cfg.display_haste_color] or "FFFFFFFF"
|
||||
table.insert(parts, string.format("|c%s%.1f%%|r", hex, UnitSpellHaste("player")))
|
||||
end
|
||||
|
||||
if showSP and isSpellCaster then
|
||||
local schools = { GetSpellPower("net") }
|
||||
local defSchool = spDefaultSchool[myclass] or 2
|
||||
local maxSP = schools[defSchool] or 0
|
||||
local maxColor = spColors[defSchool]
|
||||
if showSP then
|
||||
local school = spDefaultSchool[myclass] or 2
|
||||
local maxSP = GetSpellBonusDamage(school) or 0
|
||||
for i = 2, 7 do -- skip physical (1)
|
||||
local v = schools[i] or 0
|
||||
if v > maxSP then
|
||||
maxSP = v
|
||||
maxColor = spColors[i]
|
||||
end
|
||||
local v = GetSpellBonusDamage(i) or 0
|
||||
if v > maxSP then maxSP, school = v, i end
|
||||
end
|
||||
|
||||
if maxSP > 0 then
|
||||
local spHex = (cfg.display_sp_color_override == "1" and cfgColorToHex(cfg.display_sp_color)) or maxColor
|
||||
if text ~= "" then text = text .. " " end
|
||||
text = text .. string.format("|cff%s+%d SP|r", spHex, maxSP)
|
||||
local hex = (cfg.display_sp_color_override == "1" and cfgColorToHexTable[cfg.display_sp_color]) or spColors[school]
|
||||
table.insert(parts, string.format("|c%s+%d SP|r", hex, maxSP))
|
||||
end
|
||||
end
|
||||
|
||||
playerFrame.infoTopCenterText:SetText(text)
|
||||
playerFrame.infoTopCenterText:SetText(table.concat(parts, " "))
|
||||
end
|
||||
|
||||
-- Keep a reference to the generic UF UpdateConfig so we can chain it
|
||||
|
||||
+57
-36
@@ -1,8 +1,43 @@
|
||||
pfUI:RegisterModule("questitem", function ()
|
||||
-- [itemID] = { index = questLogIndex, count = requiredCount }. Rebuilt
|
||||
-- on QUEST_LOG_UPDATE from ClassicAPI's per-quest cached requirements.
|
||||
local requiredItems = {}
|
||||
|
||||
local function AddQuest(questID)
|
||||
local details = C_QuestLog.GetQuestDetails(questID)
|
||||
if not details then return false end
|
||||
if details.requirements then
|
||||
for _, req in ipairs(details.requirements) do
|
||||
if req.kind == "item" and req.id and req.id > 0 then
|
||||
requiredItems[req.id] = {
|
||||
questID = questID,
|
||||
title = details.title,
|
||||
level = details.level,
|
||||
count = req.count,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function RemoveQuest(questID)
|
||||
for itemID, entry in pairs(requiredItems) do
|
||||
if entry.questID == questID then requiredItems[itemID] = nil end
|
||||
end
|
||||
end
|
||||
|
||||
local function Seed()
|
||||
for k in pairs(requiredItems) do requiredItems[k] = nil end
|
||||
local complete = true
|
||||
local i = 1
|
||||
while true do
|
||||
local questID = C_QuestLog.GetQuestIDForLogIndex(i)
|
||||
if questID == nil then break end
|
||||
if questID > 0 and not AddQuest(questID) then complete = false end
|
||||
i = i + 1
|
||||
end
|
||||
return complete
|
||||
end
|
||||
|
||||
local function AddTooltip(frame, itemID)
|
||||
if not itemID then return end
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
@@ -19,7 +54,7 @@ pfUI:RegisterModule("questitem", function ()
|
||||
if not entry and not replace then return end
|
||||
|
||||
local quest, level = UNKNOWN, 255
|
||||
if entry then quest, level = GetQuestLogTitle(entry.index) end
|
||||
if entry then quest, level = entry.title, entry.level end
|
||||
if not quest then return end
|
||||
|
||||
local color = GetDifficultyColor(level)
|
||||
@@ -42,48 +77,37 @@ pfUI:RegisterModule("questitem", function ()
|
||||
pfUI.questitem = CreateFrame("Frame", "pfQuestItemScanner", UIParent)
|
||||
pfUI.questitem:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.questitem:RegisterEvent("QUEST_LOG_UPDATE")
|
||||
pfUI.questitem:RegisterEvent("QUEST_ACCEPTED")
|
||||
pfUI.questitem:RegisterEvent("QUEST_REMOVED")
|
||||
pfUI.questitem:SetScript("OnEvent", function()
|
||||
-- debounce rebuilds — QUEST_LOG_UPDATE fires in bursts
|
||||
this.run = GetTime() + .5
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
if event == "QUEST_ACCEPTED" then -- arg1 = logIndex, arg2 = questID
|
||||
if not AddQuest(arg2) then -- cache cold (rare) -> reseed
|
||||
this.seeding = true
|
||||
this.run = GetTime() + .5
|
||||
end
|
||||
elseif event == "QUEST_REMOVED" then -- arg1 = questID
|
||||
RemoveQuest(arg1)
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
this.seeding = true -- seed pre-existing quests
|
||||
this.run = GetTime() + .5
|
||||
elseif event == "QUEST_LOG_UPDATE" and this.seeding then
|
||||
this.run = GetTime() + .5 -- keep retrying while cache warms
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.questitem:SetScript("OnUpdate", function()
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
if not this.run or GetTime() < this.run then return end
|
||||
|
||||
for k in pairs(requiredItems) do requiredItems[k] = nil end
|
||||
|
||||
-- GetQuestIDForLogIndex returns nil past the end, 0 for headers, else
|
||||
-- the questID. GetQuestDetails reads the engine's static-info cache —
|
||||
-- nil if not yet populated; we'll catch it on the next refresh.
|
||||
local i = 1
|
||||
while true do
|
||||
local questID = C_QuestLog.GetQuestIDForLogIndex(i)
|
||||
if questID == nil then break end
|
||||
if questID > 0 then
|
||||
local details = C_QuestLog.GetQuestDetails(questID)
|
||||
if details and details.requirements then
|
||||
for _, req in ipairs(details.requirements) do
|
||||
if req.kind == "item" and req.id and req.id > 0 then
|
||||
requiredItems[req.id] = { index = i, count = req.count }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
this.run = nil
|
||||
if Seed() then this.seeding = nil end
|
||||
end)
|
||||
|
||||
-- reload quest entries on config change
|
||||
pfUI.questitem.UpdateConfig = function()
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
pfUI.questitem.seeding = true
|
||||
pfUI.questitem.run = GetTime() + .5
|
||||
end
|
||||
|
||||
-- regular tooltip: catch every Show via a child frame's OnShow, then ask
|
||||
-- the tooltip directly for the item it's displaying. Replaces a libtooltip
|
||||
-- indirection that did the same query with extra caching layers.
|
||||
pfUI.questitem.tooltip = CreateFrame("Frame", "pfQuestItems", GameTooltip)
|
||||
pfUI.questitem.tooltip:SetScript("OnShow", function()
|
||||
if GameTooltip:HasItem() then
|
||||
@@ -92,9 +116,6 @@ pfUI:RegisterModule("questitem", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- itemref tooltip (chat link clicks): hooksecurefunc runs after SetItemRef
|
||||
-- populates ItemRefTooltip, so we just read the item back out of the tooltip
|
||||
-- instead of re-parsing the "item:NNN" out of the link string.
|
||||
hooksecurefunc("SetItemRef", function()
|
||||
if IsModifierKeyDown() then return end
|
||||
if ItemRefTooltip:HasItem() then
|
||||
|
||||
+116
-8
@@ -13,11 +13,32 @@ pfUI:RegisterModule("raid", function ()
|
||||
local rawborder, default_border = GetBorderSize("chat")
|
||||
local cluster = CreateFrame("Frame", "pfRaidCluster", UIParent)
|
||||
cluster:SetFrameLevel(20)
|
||||
cluster:SetWidth(120)
|
||||
cluster:SetHeight(10)
|
||||
cluster:SetSize(120, 10)
|
||||
cluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2, C.chat.left.height + default_border*5)
|
||||
UpdateMovable(cluster)
|
||||
|
||||
-- Separate, independently-movable block that mirrors the raid grid layout
|
||||
-- for pet frames (raidpet1..40). Defaults to the right of the raid grid.
|
||||
local petcluster = CreateFrame("Frame", "pfRaidPetCluster", UIParent)
|
||||
petcluster:SetFrameLevel(20)
|
||||
petcluster:SetSize(120, 10)
|
||||
petcluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2 + 300, C.chat.left.height + default_border*5)
|
||||
UpdateMovable(petcluster)
|
||||
|
||||
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
|
||||
pfUI.uf.raid.pets = {}
|
||||
|
||||
-- 1-based grid slot -> (row, col) for the current fill direction, matching
|
||||
-- the raid grid's own fill loops.
|
||||
local function SlotToCoord(slot, fill, x, y)
|
||||
slot = slot - 1
|
||||
if fill == "VERTICAL" then
|
||||
return floor(slot / y) + 1, mod(slot, y) + 1
|
||||
else
|
||||
return mod(slot, x) + 1, floor(slot / x) + 1
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid.tanksfirst = {
|
||||
["PF_TANK_TOGGLE"] = { T["Toggle as Tank"], "toggleTank" }
|
||||
}
|
||||
@@ -28,6 +49,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
function pfUI.uf.raid:UpdateConfig()
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
maxraid = tonumber(C.unitframes.maxraid)
|
||||
local showpets = C.unitframes.raidpet.visible == "1"
|
||||
self.showpets = showpets
|
||||
|
||||
for i=1,maxraid do
|
||||
pfUI.uf.raid[i] = pfUI.uf.raid[i] or pfUI.uf:CreateUnitFrame("Raid", i, C.unitframes.raid)
|
||||
@@ -36,6 +59,18 @@ pfUI:RegisterModule("raid", function ()
|
||||
|
||||
pfUI.uf.raid[i]:UpdateConfig()
|
||||
pfUI.uf.raid[i]:UpdateFrameSize()
|
||||
|
||||
if showpets then
|
||||
self.pets[i] = self.pets[i] or pfUI.uf:CreateUnitFrame("RaidPet", i, C.unitframes.raidpet, 0.5)
|
||||
self.pets[i]:SetParent(petcluster)
|
||||
self.pets[i]:SetFrameLevel(5)
|
||||
self.pets[i]:UpdateConfig()
|
||||
self.pets[i]:UpdateFrameSize()
|
||||
elseif self.pets[i] then
|
||||
self.pets[i]:UpdateConfig()
|
||||
self.pets[i]:Hide()
|
||||
RemoveMovable(self.pets[i])
|
||||
end
|
||||
end
|
||||
|
||||
local i = 1
|
||||
@@ -47,6 +82,17 @@ pfUI:RegisterModule("raid", function ()
|
||||
local _, _, x, y = string.find(layout,"(.+)x(.+)")
|
||||
x, y = tonumber(x), tonumber(y)
|
||||
|
||||
if showpets then
|
||||
local petcfg = C.unitframes.raidpet
|
||||
local _, _, px, py = string.find(petcfg.raidlayout, "(.+)x(.+)")
|
||||
self.petgrid = {
|
||||
fill = petcfg.raidfill, x = tonumber(px), y = tonumber(py),
|
||||
pad = tonumber(petcfg.raidpadding) * GetPerfectPixel(),
|
||||
w = self.pets[1]:GetWidth()+2*default_border,
|
||||
h = self.pets[1]:GetHeight()+2*default_border,
|
||||
}
|
||||
end
|
||||
|
||||
if fill == "VERTICAL" then
|
||||
for r=1, x do for g=1, y do
|
||||
if pfUI.uf.raid[i] then
|
||||
@@ -66,6 +112,50 @@ pfUI:RegisterModule("raid", function ()
|
||||
i = i + 1
|
||||
end end
|
||||
end
|
||||
|
||||
self:LayoutPets()
|
||||
|
||||
self:Show()
|
||||
end
|
||||
|
||||
function pfUI.uf.raid:LayoutPets()
|
||||
if not self.showpets or not self.petgrid then return end
|
||||
local grid = self.petgrid
|
||||
|
||||
local function place(pet, cell, id)
|
||||
pet.id = id
|
||||
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
||||
pet:ClearAllPoints()
|
||||
pet:SetPoint("BOTTOMLEFT", petcluster, "BOTTOMLEFT", (r-1)*(grid.pad+grid.w), (g-1)*(grid.pad+grid.h))
|
||||
UpdateMovable(pet, true)
|
||||
pet:UpdateVisibility()
|
||||
end
|
||||
|
||||
if pfUI.uf.showall then
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then place(self.pets[id], id, id) end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if C.unitframes.raidpet.collapse == "1" then
|
||||
-- Pack the pets that exist into the leading cells, no gaps.
|
||||
local k = 0
|
||||
for id = 1, maxraid do
|
||||
if UnitExists("raidpet"..id) and self.pets[k+1] then
|
||||
k = k + 1
|
||||
place(self.pets[k], k, id)
|
||||
end
|
||||
end
|
||||
for j = k+1, maxraid do
|
||||
if self.pets[j] then self.pets[j].id = 0 self.pets[j]:Hide() end
|
||||
end
|
||||
else
|
||||
-- Mirror: cell N always shows raidpet<N> at a fixed position.
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then place(self.pets[id], id, id) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid:UpdateConfig()
|
||||
@@ -76,13 +166,22 @@ pfUI:RegisterModule("raid", function ()
|
||||
frame:UpdateVisibility()
|
||||
end
|
||||
|
||||
-- add units to the beginning of their groups
|
||||
-- add units to their groups; collapse packs everyone into the leading slots
|
||||
function pfUI.uf.raid:AddUnitToGroup(index, group)
|
||||
for subindex = 1, 5 do
|
||||
local ids = subindex + 5*(group-1)
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
if C.unitframes.raid.collapse == "1" then
|
||||
for ids = 1, maxraid do
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
for subindex = 1, 5 do
|
||||
local ids = subindex + 5*(group-1)
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -92,7 +191,14 @@ pfUI:RegisterModule("raid", function ()
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_LEADER_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED")
|
||||
pfUI.uf.raid:RegisterEvent("UNIT_PET")
|
||||
pfUI.uf.raid:SetScript("OnEvent", function()
|
||||
if event == "UNIT_PET" then
|
||||
if this.showpets and C.unitframes.raidpet.collapse == "1" then
|
||||
this:LayoutPets()
|
||||
end
|
||||
return
|
||||
end
|
||||
this:Show()
|
||||
-- Debounce: delay update by 0.5s to batch rapid roster changes (mass swaps)
|
||||
this.pendingUpdate = GetTime() + 0.5
|
||||
@@ -127,6 +233,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
this:LayoutPets()
|
||||
|
||||
-- Smart GUID-based updates: only refresh frames where unit changed
|
||||
if pfUI.uf.guidTracker then
|
||||
local tracker = pfUI.uf.guidTracker
|
||||
|
||||
+2
-2
@@ -42,7 +42,7 @@ pfUI:RegisterModule("roll", function ()
|
||||
end
|
||||
|
||||
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
||||
local itemName = GetItemInfo(itemLink)
|
||||
local itemName = C_Item.GetItemInfo(itemLink)
|
||||
|
||||
-- delete obsolete tables
|
||||
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
||||
@@ -234,7 +234,7 @@ pfUI:RegisterModule("roll", function ()
|
||||
f.time.bar:SetAllPoints(f.time)
|
||||
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
f.time.bar:SetMinMaxValues(0, 100)
|
||||
local r, g, b, a = strsplit(",", C.appearance.border.color)
|
||||
local r, g, b, a = GetStringColor(C.appearance.border.color)
|
||||
f.time.bar:SetStatusBarColor(r, g, b)
|
||||
f.time.bar:SetValue(20)
|
||||
f.time.bar:SetScript("OnUpdate", function()
|
||||
|
||||
@@ -82,7 +82,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1)
|
||||
local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1)
|
||||
local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
|
||||
local isHunter = UnitClass("player") == "Hunter"
|
||||
local isHunter = UnitClassBase("player") == "HUNTER"
|
||||
local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB
|
||||
|
||||
|
||||
@@ -908,7 +908,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
S.autoAttackActive = false
|
||||
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
S.isWarrior = (class == "WARRIOR")
|
||||
S.isDruid = (class == "DRUID")
|
||||
UpdateWeaponSpeeds()
|
||||
|
||||
@@ -100,10 +100,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
CreateBackdropShadow(KLHTM_Frame)
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
KLHTM_Frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
KLHTM_Frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -199,10 +199,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
CreateBackdropShadow(TWTMain)
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
TWTMain.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
TWTMain.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -328,10 +328,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
CreateBackdropShadow(SW_BarFrame1)
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
SW_BarFrame1.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
SW_BarFrame1.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
|
||||
@@ -244,10 +244,10 @@ pfUI:RegisterModule("thirdparty", function()
|
||||
end
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
window.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
window.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -350,10 +350,10 @@ pfUI:RegisterModule("thirdparty", function()
|
||||
CreateBackdropShadow(frame)
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
end
|
||||
|
||||
+60
-28
@@ -23,36 +23,54 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
if C.tooltip.position == "cursor" then
|
||||
-- Cursor mode makes the tooltip follow the mouse. The client has no
|
||||
-- mouse-move event, so following means polling GetCursorPosition() via an
|
||||
-- invisible follower frame that the tooltip anchors to. The follower is
|
||||
-- only shown while a tooltip is visible -- an OnUpdate fires only while its
|
||||
-- frame is shown, so the poll stops the moment the tooltip hides instead
|
||||
-- of running forever.
|
||||
local follower, Reposition
|
||||
if C.tooltip.cursoralign ~= "native" then
|
||||
local size = tonumber(C.tooltip.cursoroffset) * 2
|
||||
follower = CreateFrame("Frame", nil, UIParent)
|
||||
follower:SetSize(size, size)
|
||||
follower:Hide()
|
||||
|
||||
Reposition = function()
|
||||
local scale = UIParent:GetScale()
|
||||
local x, y = GetCursorPosition()
|
||||
follower:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
follower:SetWidth(GameTooltip:GetWidth())
|
||||
end
|
||||
end
|
||||
|
||||
follower:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1)
|
||||
Reposition()
|
||||
end)
|
||||
|
||||
-- stop polling as soon as the tooltip is gone
|
||||
pfUI.tooltip:SetScript("OnHide", function() follower:Hide() end)
|
||||
end
|
||||
|
||||
function _G.GameTooltip_SetDefaultAnchor(tooltip, parent)
|
||||
tooltip:SetOwner(parent, "ANCHOR_CURSOR")
|
||||
if C.tooltip.cursoralign ~= "native" then
|
||||
-- create mouse follow frame
|
||||
if not tooltip.cursor then
|
||||
tooltip.cursor = CreateFrame("Frame", nil, UIParent)
|
||||
local size = tonumber(C.tooltip.cursoroffset) * 2
|
||||
tooltip.cursor:SetSize(size, size)
|
||||
tooltip.cursor:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1)
|
||||
if not follower then return end
|
||||
|
||||
local scale = UIParent:GetScale()
|
||||
local x, y = GetCursorPosition()
|
||||
this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip.cursor:SetWidth(tooltip:GetWidth())
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- position the follower right away so the tooltip doesn't flash at a
|
||||
-- stale spot before the first OnUpdate tick
|
||||
follower:Show()
|
||||
Reposition()
|
||||
|
||||
-- adjust tooltip to mouse frame
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPLEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "left" then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", tooltip.cursor, "LEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "right" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "RIGHT", 0, 0)
|
||||
end
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", follower, "TOPLEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "left" then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", follower, "LEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "right" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", follower, "RIGHT", 0, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -183,7 +201,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
local pvpname = UnitPVPName(unit)
|
||||
local name = UnitName(unit)
|
||||
local validTarget, target = pcall(UnitName, unit .. 'target')
|
||||
local _, class = UnitClass(unit)
|
||||
local class = UnitClassBase(unit)
|
||||
local guild, rankstr, rankid = GetGuildInfo(unit)
|
||||
local reaction = UnitReaction(unit, "player")
|
||||
local pvptitle = gsub(gsub(pvpname or name, name, "", 1), "^%s*(.-)%s*$", "%1")
|
||||
@@ -218,7 +236,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
if validTarget and target then
|
||||
local _, targetClass = UnitClass(unit .. "target")
|
||||
local targetClass = UnitClassBase(unit .. "target")
|
||||
local targetReaction = UnitReaction("player",unit .. "target")
|
||||
if UnitIsPlayer(unit .. "target") and targetClass then
|
||||
local color = PFUI_CLASS_COLORS[targetClass]
|
||||
@@ -248,4 +266,18 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
if C.tooltip.aurasource == "1" then
|
||||
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
||||
if not aura then return end
|
||||
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
||||
if not caster and aura.sourceGUID then
|
||||
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||
end
|
||||
if not caster or caster == "" then return end
|
||||
self:AddLine(T["Cast by"] .. ": " .. caster, .7, .7, 1)
|
||||
self:Show()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
+32
-45
@@ -1,64 +1,53 @@
|
||||
pfUI:RegisterModule("totems", function ()
|
||||
local _, class = UnitClass("player")
|
||||
|
||||
local slots = {
|
||||
[FIRE_TOTEM_SLOT] = { r = .5, g = .2, b = .1 },
|
||||
[EARTH_TOTEM_SLOT] = { r = .2, g = .4, b = .1 },
|
||||
[WATER_TOTEM_SLOT] = { r = .1, g = .4, b = .6 },
|
||||
[AIR_TOTEM_SLOT] = { r = .4, g = .1, b = .7 },
|
||||
local slotColors = {
|
||||
[FIRE_TOTEM_SLOT] = CreateColor(.5, .2, .1),
|
||||
[EARTH_TOTEM_SLOT] = CreateColor(.2, .4, .1),
|
||||
[WATER_TOTEM_SLOT] = CreateColor(.1, .4, .6),
|
||||
[AIR_TOTEM_SLOT] = CreateColor(.4, .1, .7),
|
||||
}
|
||||
|
||||
local totems = CreateFrame("Frame", "pfTotems", UIParent)
|
||||
totems:RegisterEvent("PLAYER_TOTEM_UPDATE")
|
||||
totems:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
totems:SetScript("OnEvent", function(self)
|
||||
totems:RefreshList()
|
||||
totems:SetScript("OnEvent", function()
|
||||
this:RefreshList()
|
||||
end)
|
||||
|
||||
if class == "SHAMAN" then
|
||||
-- there's no totem event in vanilla using ticks instead
|
||||
local eventemu = CreateFrame("Frame")
|
||||
eventemu:SetScript("OnUpdate", function()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .5 end
|
||||
totems:RefreshList()
|
||||
end)
|
||||
end
|
||||
|
||||
totems.OnEnter = function(self)
|
||||
if not this.id then return end
|
||||
local active, name, start, duration, icon = GetTotemInfo(this.id)
|
||||
if not name or not active then return end -- Prüfen ob name gültig ist
|
||||
local color = slots[this.id]
|
||||
local id = this:GetID()
|
||||
local spellID = select(7, GetTotemInfo(id))
|
||||
if not spellID or spellID == 0 then return end
|
||||
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
|
||||
GameTooltip:SetText(name, color.r+.2, color.g+.2, color.b+.2)
|
||||
GameTooltip:SetSpellByID(spellID)
|
||||
GameTooltip:AddDoubleLine(T["Left Click"], T["Recast Totem"], nil, nil, nil, WHITE_FONT_COLOR:GetRGB())
|
||||
GameTooltip:AddDoubleLine(T["Right Click"], T["Target Totem"], nil, nil, nil, WHITE_FONT_COLOR:GetRGB())
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
totems.OnLeave = function(self)
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
totems.OnLeave = GameTooltip_Hide
|
||||
|
||||
totems.OnClick = function(self)
|
||||
if this.id and arg1 and arg1 == "LeftButton" then
|
||||
-- Try to recast totem on left click
|
||||
local active, name, start, duration, icon = GetTotemInfo(this.id)
|
||||
if name then CastSpellByName(name) end
|
||||
local id = this:GetID()
|
||||
if arg1 == "LeftButton" then
|
||||
local spellID = select(7, GetTotemInfo(id))
|
||||
if spellID and spellID > 0 then CastSpell(FindSpellBookSlotByID(spellID)) end
|
||||
elseif arg1 == "RightButton" then
|
||||
TargetTotem(id)
|
||||
end
|
||||
end
|
||||
|
||||
totems.RefreshList = function(self)
|
||||
local count = 0
|
||||
for i = 1, MAX_TOTEMS do
|
||||
local active, name, start, duration, icon = GetTotemInfo(i)
|
||||
local _, _, start, duration, icon = GetTotemInfo(i)
|
||||
|
||||
if active and icon and icon ~= "" then
|
||||
if start and start > 0 and icon and icon ~= "" then
|
||||
count = count + 1
|
||||
local color = slots[i]
|
||||
|
||||
self.bar[count]:Show()
|
||||
self.bar[count]:SetBackdropBorderColor(color.r, color.g, color.b)
|
||||
self.bar[count]:SetBackdropBorderColor(slotColors[i]:GetRGB())
|
||||
self.bar[count].icon:SetTexture(icon)
|
||||
self.bar[count].id = i
|
||||
self.bar[count]:SetID(i)
|
||||
|
||||
CooldownFrame_SetTimer(self.bar[count].cd, start, duration, 1)
|
||||
end
|
||||
@@ -77,14 +66,14 @@ end
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local count = count and count > 0 and count or MAX_TOTEMS
|
||||
count = count and count > 0 and count or MAX_TOTEMS
|
||||
|
||||
local thickness = self.iconsize + self.spacing*2
|
||||
local length = thickness * count
|
||||
if pfUI_config.totems.direction == "HORIZONTAL" then
|
||||
self:SetHeight(self.iconsize + self.spacing*2)
|
||||
self:SetWidth(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
|
||||
self:SetSize(length, thickness)
|
||||
else
|
||||
self:SetWidth(self.iconsize + self.spacing*2)
|
||||
self:SetHeight(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
|
||||
self:SetSize(thickness, length)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -114,8 +103,7 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
self.bar[i]:SetHeight(self.iconsize)
|
||||
self.bar[i]:SetWidth(self.iconsize)
|
||||
self.bar[i]:SetSize(self.iconsize, self.iconsize)
|
||||
CreateBackdrop(self.bar[i], nil, true)
|
||||
|
||||
self.bar[i].icon = self.bar[i].icon or self.bar[i]:CreateTexture(nil, "ARTWORK")
|
||||
@@ -123,8 +111,7 @@ end
|
||||
SetAllPointsOffset(self.bar[i].icon, self.bar[i], 2,-2)
|
||||
|
||||
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
||||
self.bar[i].cdbg:SetHeight(self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetWidth(self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
||||
self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
||||
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
||||
|
||||
@@ -128,7 +128,7 @@ pfUI:RegisterModule("tracking", function ()
|
||||
end)
|
||||
|
||||
function pfUI.tracking:RefreshSpells()
|
||||
local _, playerClass = UnitClass("player")
|
||||
local playerClass = UnitClassBase("player")
|
||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
|
||||
|
||||
-- Build set of valid SpellIDs for this class
|
||||
|
||||
+19
-18
@@ -80,24 +80,6 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
end)
|
||||
end
|
||||
|
||||
-- custom debuff durations
|
||||
L["debuffs"]["Hand of Reckoning"] = {[0]=3.0}
|
||||
L["debuffs"]['Insect Swarm'] = {[0]=18.0}
|
||||
L["debuffs"]['Moonfire'] = {[1]=9.0,[2]=18.0,[3]=18.0,[4]=18.0,[5]=18.0,[6]=18.0,[7]=18.0,[8]=18.0,[9]=18.0,[10]=18.0,[0]=18.0}
|
||||
L["debuffs"]['Deep Wound'] = {[0]=6.0}
|
||||
|
||||
-- turtle wow totemic recall clear totem indicators
|
||||
local _, class = UnitClass("player")
|
||||
if libtotem and class == "SHAMAN" then
|
||||
local trecall = CreateFrame("Frame", "pfTotemsRecall", UIParent)
|
||||
trecall:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
||||
trecall:SetScript("OnEvent", function()
|
||||
if arg1 and string.find(arg1, T["You gain (.+) Mana from Totemic Recall"]) then
|
||||
for i = 1, 4 do libtotem:Clean(i) end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local delay = CreateFrame("Frame")
|
||||
delay:SetScript("OnUpdate", function()
|
||||
this:Hide()
|
||||
@@ -373,6 +355,25 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
if C.disabled["macroicons"] == "1" then
|
||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||
if type(UpdateMacroIconFilenames) ~= "function" then return end
|
||||
function _G.UpdateMacroIconFilenames()
|
||||
wipe(MACRO_ICON_FILENAMES)
|
||||
local provider = CreateAndInitFromMixin(IconDataProviderMixin, IconDataProviderExtraType.Spellbook)
|
||||
local seen = {}
|
||||
for i = 1, provider:GetNumIcons() do
|
||||
-- uppercase, prefix-stripped basename, matching Blizzard's original
|
||||
local icon = string.gsub(string.upper(provider:GetIconByIndex(i)), "INTERFACE\\ICONS\\", "")
|
||||
if not seen[icon] then
|
||||
seen[icon] = true
|
||||
table.insert(MACRO_ICON_FILENAMES, icon)
|
||||
end
|
||||
end
|
||||
provider:Release()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- add turtle-wow sell values
|
||||
pfSellData = {
|
||||
|
||||
@@ -331,26 +331,6 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
return success and found
|
||||
end
|
||||
|
||||
pfUI.api.UnitInLineOfSight = function(unit1, unit2)
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
end
|
||||
|
||||
pfUI.api.UnitIsBehind = function(unit1, unit2)
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
|
||||
if success then return behind end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Debug command to test UnitXP indicators
|
||||
pfUI.api.RegisterSlashCommand("PFUNITXP", { "/pfunitxp" }, function()
|
||||
local chat = DEFAULT_CHAT_FRAME
|
||||
|
||||
+6
-2
@@ -6,6 +6,7 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- Name Shift Ctrl
|
||||
{ "pfCombo", 5 },
|
||||
{ "pfRaid", 40, 5 },
|
||||
{ "pfRaidPet", 40, 5 },
|
||||
{ "pfGroup", 4 },
|
||||
{ "pfLootRollFrame", 4 },
|
||||
}
|
||||
@@ -35,6 +36,8 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- groupframes
|
||||
["Raid%d"] = { T["Group Frames"], T["Raid"] },
|
||||
["Raid%d%d"] = { T["Group Frames"], T["Raid"] },
|
||||
["RaidPet%d"] = { T["Group Frames"], T["Raid-Pet"] },
|
||||
["RaidPet%d%d"] = { T["Group Frames"], T["Raid-Pet"] },
|
||||
["Group%d"] = { T["Group Frames"], T["Group"] },
|
||||
["Party%dTarget"] = { T["Group Frames"], T["Group-Target"] },
|
||||
["PartyPet%d"] = { T["Group Frames"], T["Group-Pet"] },
|
||||
@@ -98,7 +101,8 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- search and add clustered frames
|
||||
for id, cluster in pairs(clusters) do
|
||||
local len = strlen(cluster[1])
|
||||
if strsub(frame:GetName(),0,len) == cluster[1] then
|
||||
local fid = tonumber(strsub(frame:GetName(),len+1,len+2))
|
||||
if fid and strsub(frame:GetName(),0,len) == cluster[1] then
|
||||
if IsShiftKeyDown() and cluster[2] then
|
||||
for i = 1, cluster[2] do
|
||||
if _G[cluster[1] .. i] ~= frame then
|
||||
@@ -106,7 +110,7 @@ pfUI:RegisterModule("unlock", function ()
|
||||
end
|
||||
end
|
||||
elseif IsControlKeyDown() and cluster[3] then
|
||||
local id = tonumber(strsub(frame:GetName(),len+1,len+2))
|
||||
local id = fid
|
||||
|
||||
local b = 1
|
||||
for i = cluster[3]+1, cluster[2], cluster[3] do
|
||||
|
||||
@@ -3,8 +3,7 @@ pfUI:RegisterModule("whisperproxy", function ()
|
||||
|
||||
local proxy = CreateFrame("Button", "pfWhisperProxy", pfUI.chat.left.panelTop)
|
||||
proxy:SetPoint("TOPRIGHT", pfUI.chat.left, "TOPRIGHT", -22, -5)
|
||||
proxy:SetWidth(12)
|
||||
proxy:SetHeight(12)
|
||||
proxy:SetSize(12, 12)
|
||||
proxy.tex = proxy:CreateTexture(nil, "OVERLAY")
|
||||
proxy.tex:SetAllPoints()
|
||||
proxy.tex:SetTexture(pfUI.media["img:proxy"])
|
||||
|
||||
+2
-10
@@ -183,11 +183,7 @@ end
|
||||
local self = self or this
|
||||
|
||||
if self.text_mouse == "1" then
|
||||
if MouseIsOver(self) then
|
||||
self.bar.text:Show()
|
||||
else
|
||||
self.bar.text:Hide()
|
||||
end
|
||||
self.bar.text:SetShown(MouseIsOver(self))
|
||||
end
|
||||
|
||||
if self.always then return end
|
||||
@@ -352,11 +348,7 @@ end
|
||||
b.bar.text:SetJustifyH("CENTER")
|
||||
b.bar.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
|
||||
if b.text == "1" then
|
||||
b.bar.text:Show()
|
||||
else
|
||||
b.bar.text:Hide()
|
||||
end
|
||||
b.bar.text:SetShown(b.text == "1")
|
||||
|
||||
b.restedbar = b.restedbar or CreateFrame("StatusBar", nil, b)
|
||||
b.restedbar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture])
|
||||
|
||||
@@ -23,7 +23,7 @@ do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 10605 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_MIN = 10903 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
@@ -36,9 +36,16 @@ do
|
||||
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
|
||||
pfUI.disabled = true
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
local detail
|
||||
if not CLASSIC_API_VERSION then
|
||||
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
|
||||
else
|
||||
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
|
||||
end
|
||||
|
||||
local function ShowRequiredPopup()
|
||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||
text = "This fork of |cff33ffccpf|cffffffffUI|r requires ClassicAPI\n " .. minVersion .. " or newer.\n\nAll |cff33ffccpf|cffffffffUI|r modules have been disabled.\nInstall ClassicAPI from:",
|
||||
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
|
||||
button1 = OKAY,
|
||||
hasEditBox = 1,
|
||||
editBoxWidth = 280,
|
||||
@@ -47,7 +54,7 @@ do
|
||||
hideOnEscape = 1,
|
||||
preferredIndex = 3,
|
||||
OnShow = function()
|
||||
local editBox = _G[this:GetName().."EditBox"]
|
||||
local editBox = getglobal(this:GetName().."EditBox")
|
||||
if editBox then
|
||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||
editBox:HighlightText()
|
||||
@@ -57,9 +64,15 @@ do
|
||||
}
|
||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"This fork of |cff33ffccpf|cffffffffUI|r requires ClassicAPI " .. minVersion .. "+. Get it at " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.3, 0.3
|
||||
)
|
||||
end
|
||||
local loginFrame = CreateFrame("Frame")
|
||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
loginFrame:SetScript("OnEvent", function()
|
||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ShowRequiredPopup()
|
||||
end)
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
@@ -97,9 +110,11 @@ pfUI.movables = {}
|
||||
pfUI.version = {}
|
||||
pfUI.env = {}
|
||||
|
||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||
pfUI.events:OnLoad()
|
||||
pfUI.events:SetUndefinedEventsAllowed(true)
|
||||
if not pfUI.disabled then
|
||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||
pfUI.events:OnLoad()
|
||||
pfUI.events:SetUndefinedEventsAllowed(true)
|
||||
end
|
||||
|
||||
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
||||
function pfUI:MacroAddonsLoaded()
|
||||
@@ -294,7 +309,7 @@ function pfUI:CheckNewModules()
|
||||
pfUI_init.seen_modules = pfUI_init.seen_modules or {}
|
||||
|
||||
local pending = 0
|
||||
local _, playerClass = UnitClass("player")
|
||||
local playerClass = UnitClassBase("player")
|
||||
for _, entry in pairs(pfUI.new_modules) do
|
||||
if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
|
||||
if not entry.class or entry.class == playerClass then
|
||||
|
||||
@@ -2,15 +2,10 @@ pfUI:RegisterSkin("Auctionhouse", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
HookAddonOrVariable("Blizzard_AuctionUI", function()
|
||||
-- Compatibility
|
||||
if BrowseResetButton then -- tbc
|
||||
SkinButton(BrowseResetButton)
|
||||
else -- vanilla
|
||||
SkinArrowButton(BidPrevPageButton, "left", 18)
|
||||
SkinArrowButton(BidNextPageButton, "right", 18)
|
||||
SkinArrowButton(AuctionsPrevPageButton, "left", 18)
|
||||
SkinArrowButton(AuctionsNextPageButton, "right", 18)
|
||||
end
|
||||
SkinArrowButton(BidPrevPageButton, "left", 18)
|
||||
SkinArrowButton(BidNextPageButton, "right", 18)
|
||||
SkinArrowButton(AuctionsPrevPageButton, "left", 18)
|
||||
SkinArrowButton(AuctionsNextPageButton, "right", 18)
|
||||
|
||||
hooksecurefunc("AuctionFrame_OnShow", function()
|
||||
AuctionFrame:ClearAllPoints()
|
||||
|
||||
@@ -52,8 +52,7 @@ pfUI:RegisterSkin("Battlefield", function ()
|
||||
end)
|
||||
|
||||
BattlefieldFrame.textbox = CreateFrame("Frame", "BattlefieldFrameTextBox", BattlefieldFrame)
|
||||
BattlefieldFrame.textbox:SetWidth(320)
|
||||
BattlefieldFrame.textbox:SetHeight(110)
|
||||
BattlefieldFrame.textbox:SetSize(320, 110)
|
||||
CreateBackdrop(BattlefieldFrame.textbox)
|
||||
BattlefieldFrame.textbox:SetPoint("BOTTOM", BattlefieldFrame.backdrop, "BOTTOM", 0, 36)
|
||||
BattlefieldFrameZoneDescription:ClearAllPoints()
|
||||
|
||||
@@ -6,8 +6,7 @@ pfUI:RegisterSkin("Battlefield Minimap", function ()
|
||||
CreateBackdrop(BattlefieldMinimap, nil, nil, 0)
|
||||
CreateBackdropShadow(BattlefieldMinimap)
|
||||
|
||||
BattlefieldMinimap:SetWidth(220)
|
||||
BattlefieldMinimap:SetHeight(146)
|
||||
BattlefieldMinimap:SetSize(220, 146)
|
||||
|
||||
SkinCloseButton(BattlefieldMinimapCloseButton, BattlefieldMinimap, 0, 0)
|
||||
|
||||
|
||||
@@ -131,7 +131,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
if ShaguScore and itemID then
|
||||
local itemLevel = C_Item.GetCurrentItemLevel({ equipmentSlotIndex = slotId })
|
||||
local _, _, quality, _, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
|
||||
local _, _, quality, _, _, _, _, _, itemSlot, _ = C_Item.GetItemInfo(itemID)
|
||||
local score = ShaguScore:Calculate(itemSlot, quality, itemLevel)
|
||||
if score and score > 0 and quality and quality > 0 then
|
||||
local r,g,b = GetItemQualityColor(quality)
|
||||
@@ -177,8 +177,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
for i,c in pairs(magicResTextureCords) do
|
||||
local magicResFrame = _G["MagicResFrame"..i]
|
||||
magicResFrame:SetWidth(26)
|
||||
magicResFrame:SetHeight(26)
|
||||
magicResFrame:SetSize(26, 26)
|
||||
CreateBackdrop(magicResFrame)
|
||||
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
|
||||
local icon = GetNoNameObject(magicResFrame, "Texture", "BACKGROUND", "ResistanceIcons")
|
||||
@@ -236,8 +235,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
for i,c in pairs(magicResTextureCords) do
|
||||
local magicResFrame = _G["PetMagicResFrame"..i]
|
||||
magicResFrame:SetWidth(26)
|
||||
magicResFrame:SetHeight(26)
|
||||
magicResFrame:SetSize(26, 26)
|
||||
CreateBackdrop(magicResFrame)
|
||||
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
|
||||
local icon = GetNoNameObject(magicResFrame, "Texture", "BACKGROUND", "ResistanceIcons")
|
||||
@@ -257,8 +255,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
local war = _G["ReputationBar"..i.."AtWarCheck"]
|
||||
StripTextures(war)
|
||||
war:SetWidth(13)
|
||||
war:SetHeight(13)
|
||||
war:SetSize(13, 13)
|
||||
war:ClearAllPoints()
|
||||
war:SetPoint("LEFT", bar.backdrop, "RIGHT", 6, 0)
|
||||
war.icon = war:CreateTexture(nil, "OVERLAY")
|
||||
@@ -356,8 +353,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
SkillDetailStatusBar:SetParent(SkillDetailScrollFrame)
|
||||
|
||||
StripTextures(SkillDetailStatusBarUnlearnButton)
|
||||
SkillDetailStatusBarUnlearnButton:SetWidth(20)
|
||||
SkillDetailStatusBarUnlearnButton:SetHeight(20)
|
||||
SkillDetailStatusBarUnlearnButton:SetSize(20, 20)
|
||||
SkillDetailStatusBarUnlearnButton:SetHitRectInsets(0,0,0,0)
|
||||
SkillDetailStatusBarUnlearnButton:ClearAllPoints()
|
||||
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBar, "RIGHT", 6, 0)
|
||||
|
||||
@@ -3,8 +3,8 @@ pfUI:RegisterSkin("Game Menu", function ()
|
||||
CreateBackdrop(GameMenuFrame, nil, true, .75)
|
||||
CreateBackdropShadow(GameMenuFrame)
|
||||
|
||||
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 30)
|
||||
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6)
|
||||
local menuWidth, menuHeight = GameMenuFrame:GetSize()
|
||||
GameMenuFrame:SetSize(menuWidth - 30, menuHeight + 6)
|
||||
|
||||
local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU)
|
||||
title:SetTextColor(1,1,1,1)
|
||||
|
||||
@@ -167,12 +167,10 @@ pfUI:RegisterSkin("Turtle LFT", function ()
|
||||
local sep = LFTGroupReadyFrame:CreateTexture(nil, "ARTWORK")
|
||||
sep:SetTexture("Interface\\FrameXML\\LFT\\images\\ui-lfg-separator")
|
||||
sep:SetPoint("TOPLEFT", LFTGroupReadyFrame, "TOPLEFT", 10, -125)
|
||||
sep:SetWidth(288)
|
||||
sep:SetHeight(16)
|
||||
sep:SetSize(288, 16)
|
||||
|
||||
-- Restore role icon (updated dynamically by LFT_GroupReadyShow)
|
||||
LFTGroupReadyFrameRoleTexture:SetWidth(56)
|
||||
LFTGroupReadyFrameRoleTexture:SetHeight(56)
|
||||
LFTGroupReadyFrameRoleTexture:SetSize(56, 56)
|
||||
LFTGroupReadyFrameRoleTexture:ClearAllPoints()
|
||||
LFTGroupReadyFrameRoleTexture:SetPoint("LEFT", LFTGroupReadyFrame, "LEFT", 20, -20)
|
||||
LFTGroupReadyFrameRoleTexture:Show()
|
||||
|
||||
+27
-26
@@ -45,8 +45,7 @@ pfUI:RegisterSkin("Macro", function ()
|
||||
MacroNewButton:ClearAllPoints()
|
||||
MacroNewButton:SetPoint("RIGHT", MacroExitButton, "LEFT", -2*bpad, 0)
|
||||
|
||||
MacroEditButton:SetHeight(22)
|
||||
MacroEditButton:SetWidth(150)
|
||||
MacroEditButton:SetSize(150, 22)
|
||||
MacroEditButton:ClearAllPoints()
|
||||
MacroEditButton:SetPoint("BOTTOMLEFT", MacroFrameSelectedMacroButton, "BOTTOMRIGHT", 6, -2)
|
||||
|
||||
@@ -61,33 +60,35 @@ pfUI:RegisterSkin("Macro", function ()
|
||||
MacroFrameScrollFrame:ClearAllPoints()
|
||||
MacroFrameScrollFrame:SetPoint("TOPLEFT", MacroFrameSelectedMacroBackground, "BOTTOMLEFT", 11, -13)
|
||||
|
||||
-- The macroicons module replaces MacroPopupFrame with its own picker.
|
||||
-- Only skin the stock popup when that module is disabled.
|
||||
if pfUI_config["disabled"] and pfUI_config["disabled"]["macroicons"] == "1" then
|
||||
StripTextures(MacroPopupFrame)
|
||||
CreateBackdrop(MacroPopupFrame, nil, nil, .75)
|
||||
MacroPopupFrame:SetFrameStrata("DIALOG")
|
||||
MacroPopupFrame:ClearAllPoints()
|
||||
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame.backdrop, "TOPRIGHT", 2*border, 0)
|
||||
|
||||
StripTextures(MacroPopupScrollFrame)
|
||||
SkinScrollbar(MacroPopupScrollFrameScrollBar)
|
||||
|
||||
StripTextures(MacroPopupFrame)
|
||||
CreateBackdrop(MacroPopupFrame, nil, nil, .75)
|
||||
MacroPopupFrame:SetFrameStrata("DIALOG")
|
||||
MacroPopupFrame:ClearAllPoints()
|
||||
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame.backdrop, "TOPRIGHT", 2*border, 0)
|
||||
MacroPopupEditBox:DisableDrawLayer("BACKGROUND")
|
||||
CreateBackdrop(MacroPopupEditBox, nil, true)
|
||||
MacroPopupEditBox:SetScript("OnEscapePressed", function()
|
||||
MacroPopupFrame:Hide()
|
||||
MacroFrame_Update()
|
||||
end)
|
||||
|
||||
StripTextures(MacroPopupScrollFrame)
|
||||
SkinScrollbar(MacroPopupScrollFrameScrollBar)
|
||||
|
||||
MacroPopupEditBox:DisableDrawLayer("BACKGROUND")
|
||||
CreateBackdrop(MacroPopupEditBox, nil, true)
|
||||
MacroPopupEditBox:SetScript("OnEscapePressed", function()
|
||||
MacroPopupFrame:Hide()
|
||||
MacroFrame_Update()
|
||||
end)
|
||||
|
||||
for i=1, NUM_MACRO_ICONS_SHOWN do
|
||||
local button = _G["MacroPopupButton"..i]
|
||||
local icon = _G["MacroPopupButton"..i..'Icon']
|
||||
StripTextures(button)
|
||||
SkinButton(button, nil, nil, nil, icon)
|
||||
for i=1, NUM_MACRO_ICONS_SHOWN do
|
||||
local button = _G["MacroPopupButton"..i]
|
||||
local icon = _G["MacroPopupButton"..i..'Icon']
|
||||
StripTextures(button)
|
||||
SkinButton(button, nil, nil, nil, icon)
|
||||
end
|
||||
SkinButton(MacroPopupCancelButton)
|
||||
SkinButton(MacroPopupOkayButton)
|
||||
MacroPopupOkayButton:ClearAllPoints()
|
||||
MacroPopupOkayButton:SetPoint("RIGHT", MacroPopupCancelButton, "LEFT", -2*bpad, 0)
|
||||
end
|
||||
SkinButton(MacroPopupCancelButton)
|
||||
SkinButton(MacroPopupOkayButton)
|
||||
MacroPopupOkayButton:ClearAllPoints()
|
||||
MacroPopupOkayButton:SetPoint("RIGHT", MacroPopupCancelButton, "LEFT", -2*bpad, 0)
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -105,7 +105,7 @@ pfUI:RegisterSkin("Options - New", function ()
|
||||
local er, eg, eb = pfUI.api.GetStringColor(pfUI_config.appearance.border.color)
|
||||
btn:SetBackdropColor(br, bg, bb, 0.75)
|
||||
btn:SetBackdropBorderColor(er, eg, eb, 1)
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
SetHighlight(btn, color.r, color.g, color.b)
|
||||
btn:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||
|
||||
@@ -6,31 +6,15 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
_G.MAX_WATCHABLE_QUESTS = 20 -- TODO
|
||||
|
||||
do -- quest log frame
|
||||
-- Compatibility
|
||||
local QUEST_COUNT
|
||||
if QuestLogCount then -- tbc
|
||||
QUEST_COUNT = QuestLogCount
|
||||
|
||||
StripTextures(QUEST_COUNT)
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests)
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50)
|
||||
end)
|
||||
else -- vanilla
|
||||
QUEST_COUNT = QuestLogQuestCount
|
||||
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30)
|
||||
end
|
||||
QuestLogQuestCount:ClearAllPoints()
|
||||
QuestLogQuestCount:SetPoint("TOPRIGHT", -10, -30)
|
||||
|
||||
hooksecurefunc("QuestLog_OnShow", function()
|
||||
QuestLogFrame:ClearAllPoints()
|
||||
QuestLogFrame:SetPoint("TOPLEFT", 10, -104)
|
||||
end)
|
||||
|
||||
QuestLogFrame:SetWidth(676)
|
||||
QuestLogFrame:SetHeight(440)
|
||||
QuestLogFrame:SetSize(676, 440)
|
||||
QuestLogFrame:DisableDrawLayer("BACKGROUND")
|
||||
|
||||
StripTextures(QuestLogFrame, true)
|
||||
@@ -64,10 +48,9 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
QuestLogFrameLevelsCheckButtonText:SetText(T["Quest Levels"])
|
||||
|
||||
CreateBackdrop(QuestLogTrack)
|
||||
QuestLogTrack:SetHeight(8)
|
||||
QuestLogTrack:SetWidth(8)
|
||||
QuestLogTrack:SetSize(8, 8)
|
||||
QuestLogTrack:ClearAllPoints()
|
||||
QuestLogTrack:SetPoint("RIGHT", QUEST_COUNT, "LEFT", -5, 0)
|
||||
QuestLogTrack:SetPoint("RIGHT", QuestLogQuestCount, "LEFT", -5, 0)
|
||||
|
||||
StripTextures(QuestLogTrack)
|
||||
QuestLogTrackTracking:SetTexture(.8,.8,.8,1)
|
||||
@@ -228,8 +211,7 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
SetAllPointsOffset(item.backdrop, item, 4)
|
||||
SetHighlight(item)
|
||||
|
||||
icon:SetWidth(ysize)
|
||||
icon:SetHeight(ysize)
|
||||
icon:SetSize(ysize, ysize)
|
||||
icon:ClearAllPoints()
|
||||
icon:SetPoint("LEFT", 6, 0)
|
||||
icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
pfUI:RegisterSkin("Readycheck", function ()
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
-- Compatibility
|
||||
local update_func
|
||||
if ReadyCheckFrame_OnUpdate then -- tbc
|
||||
update_func = "ReadyCheckFrame_OnUpdate"
|
||||
else -- vanilla
|
||||
update_func = "ReadyCheck_OnUpdate"
|
||||
end
|
||||
|
||||
StripTextures(ReadyCheckFrame, true)
|
||||
CreateBackdrop(ReadyCheckFrame, nil, nil, .75)
|
||||
CreateBackdropShadow(ReadyCheckFrame)
|
||||
@@ -25,8 +17,7 @@ pfUI:RegisterSkin("Readycheck", function ()
|
||||
|
||||
local frame = CreateFrame("Button", nil, ReadyCheckFrame)
|
||||
frame:SetPoint("TOP", ReadyCheckFrameText, "BOTTOM", 0, -6)
|
||||
frame:SetWidth(220)
|
||||
frame:SetHeight(10)
|
||||
frame:SetSize(220, 10)
|
||||
|
||||
frame.bar = CreateFrame("StatusBar", "ReadyCheckFrameStatusBar", ReadyCheckFrame)
|
||||
frame.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
@@ -35,7 +26,7 @@ pfUI:RegisterSkin("Readycheck", function ()
|
||||
frame.bar.text = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||
frame.bar.text:SetFontObject(GameFontWhite)
|
||||
frame.bar.text:SetFont(pfUI.font_default, 12, "OUTLINE")
|
||||
frame.bar.text:SetPoint("CENTER", 0, 0)
|
||||
frame.bar.text:SetPoint("CENTER")
|
||||
|
||||
local max
|
||||
hooksecurefunc("ShowReadyCheck", function()
|
||||
@@ -43,7 +34,7 @@ pfUI:RegisterSkin("Readycheck", function ()
|
||||
frame.bar:SetMinMaxValues(0, max)
|
||||
end)
|
||||
|
||||
hooksecurefunc(update_func, function()
|
||||
hooksecurefunc("ReadyCheck_OnUpdate", function()
|
||||
if not ReadyCheckFrame.timer then return end
|
||||
|
||||
local perc = ReadyCheckFrame.timer/max
|
||||
|
||||
@@ -4,14 +4,7 @@ pfUI:RegisterSkin("Talents", function ()
|
||||
|
||||
HookAddonOrVariable("Blizzard_TalentUI", function()
|
||||
-- Compatibility
|
||||
local TALENT_FRAME, TALENT_FRAME_NAME
|
||||
if PlayerTalentFrame then -- tbc
|
||||
TALENT_FRAME = _G.PlayerTalentFrame
|
||||
else -- vanilla
|
||||
TALENT_FRAME = _G.TalentFrame
|
||||
end
|
||||
TALENT_FRAME_NAME = TALENT_FRAME:GetName()
|
||||
|
||||
local TALENT_FRAME, TALENT_FRAME_NAME = _G.TalentFrame, _G.TalentFrame:GetName()
|
||||
|
||||
StripTextures(TALENT_FRAME)
|
||||
CreateBackdrop(TALENT_FRAME, nil, nil, .75)
|
||||
|
||||
Reference in New Issue
Block a user