11 Commits
Author SHA1 Message Date
Brues 08deab469f Read friend and who class tokens from C_FriendList
Use C_FriendList.GetFriendInfoByIndex and GetWhoInfo in the social
lists, the friends panel tooltip, and the unit scan. Both return the
class token directly (classFilename / filename), so the localized class
name no longer needs a reversal through L["class"]. Color friend names
with the class ColorMixin's WrapTextInColorCode.
2026-08-08 01:21:46 -05:00
Brues 30fa6dc9de Count online friends with C_FriendList.GetNumOnlineFriends
Replace the manual loop over GetFriendInfo with a single
C_FriendList.GetNumOnlineFriends call in the friends panel widget.
2026-08-08 00:10:01 -05:00
Brues a886eb55cb Add a friend notes module
Store client-side notes for friends through ClassicAPI's C_FriendList
note API. Add an Edit Note entry to the friend right-click menu, which
opens a dialog that reads and writes the note. Show the note in a
tooltip when the cursor is over a friend in the list.
2026-08-07 23:58:53 -05:00
Brues f263507d92 Bump ClassicAPI minimum version to 10905 2026-08-07 23:58:53 -05:00
Brues 1e6b4d927a Read spell fields through ClassicAPI instead of nampower
Replace GetSpellRecField (nampower) with the C_Spell field readers.

libdebuff reads the dispel type with C_Spell.GetSpellDispelType.

swingtimer detects on-next-swing spells with C_Spell.IsNextMeleeSpell,
and the swing-reset rule with C_Spell.ResetsMeleeSwing. The on-next-swing
check now covers both attribute bits, and the freeze check folds in the
keep-swings attribute, both matching the server rule.

Note: needs the ClassicAPI release that adds these functions. Bump
PFUI_CLASSIC_API_MIN when that version is out.
2026-08-07 23:58:53 -05:00
Brues cd08db75d2 Color button highlights from PFUI_CLASS_COLORS
Read the player class color from PFUI_CLASS_COLORS instead of
GetClassColor in SkinButton, SetHighlight, and SkinDropDown.
GetClassColor returns the stock pink for Shaman, but pfUI remaps it to
blue, so the button highlights and locked borders now match.
2026-08-07 23:52:22 -05:00
Brues 6365f0cdb1 Read the innervate cooldown through ClassicAPI
Replace nampower's GetSpellIdCooldown with C_Spell.GetSpellCooldown, and
compute the remaining time from startTime plus duration (both seconds).
Drop the presence guard, since ClassicAPI is a hard dependency. The
module still needs nampower for the AURA_CAST events.
2026-08-07 18:29:37 -05:00
Brues faa801e27d Read spell range through ClassicAPI in the hunter bar
Replace nampower's IsSpellInRange with C_Spell.IsSpellInRange. This drops
the last unguarded nampower call. The ClassicAPI function returns true,
false, or nil, so test == true and == false and leave the bar unchanged
on nil.
2026-08-07 17:39:10 -05:00
Brues 421a103f22 Show action button spell tooltips by spell ID
libspell.GetSpellInfo now returns the spell ID at position 9 and caches
it with SafePack and unpack.

The action bar tracks self.spellID for macro-cast spells and shows the
tooltip with GameTooltip:SetSpellByID. Gather the slot, book type, and
spell ID from one GetSpellInfo call instead of a separate GetSpellIndex
lookup.
2026-08-06 23:08:32 -05:00
Brues ecb28fb194 Strip leading 'v' from version tags before parsing
Release tags often include a leading 'v' (e.g. "v9.0.18"). Previously the code split the raw tag directly which could yield a nil major version and fall back to 0.
2026-08-06 22:10:21 -05:00
Brues 94268b1162 Add option to always show equipment slot flyouts
The per-slot popout arrows previously appeared only while the equipment
manager sidecar was open. Add a "Always Show Equipment Slot Flyouts"
option under Character -> Inventory (character.inventory.equipflyout,
off by default) that instead ties them to the paperdoll, so gear can be
swapped without opening the equipment manager.

Centralize the show/hide in a single UpdatePopouts(): by default the
arrows follow the sidecar, with the option on they follow PaperDollFrame.
Both the sidecar OnShow/OnHide and new PaperDollFrame OnShow/OnHide hooks
route through it, and the flyout hides whenever the arrows go inactive.
2026-08-06 20:28:32 -05:00
16 changed files with 272 additions and 167 deletions
+1
View File
@@ -956,6 +956,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
pfUI:UpdateConfig("character", "inventory", "durability", "1")
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
+4 -4
View File
@@ -587,7 +587,7 @@ end
function pfUI.api.SetHighlight(frame, cr, cg, cb)
if not frame then return end
if not cr or not cg or not cb then
cr, cg, cb = GetClassColor(UnitClassBase('player'))
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
@@ -632,7 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
if not b then b = button end
if not b then return end
if not cr or not cg or not cb then
cr, cg, cb = GetClassColor(UnitClassBase('player'))
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end
pfUI.api.CreateBackdrop(b, nil, true)
b:SetNormalTexture("")
@@ -709,7 +709,7 @@ end
function pfUI.api.SkinRotateButton(button)
pfUI.api.CreateBackdrop(button)
local cr, cg, cb = GetClassColor(UnitClassBase('player'))
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
local btnW, btnH = button:GetSize()
button:SetSize(btnW - 18, btnH - 18)
@@ -907,7 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
end
if not cr or not cg or not cb then
cr, cg, cb = GetClassColor(UnitClassBase('player'))
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end
SetHighlight(button, cr, cg, cb)
+1
View File
@@ -81,4 +81,5 @@
<Include file="..\modules\equipmentmanager.lua"/>
<Include file="..\modules\loothistory.lua"/>
<Include file="..\modules\newitem.lua"/>
<Include file="..\modules\friendnotes.lua"/>
</Ui>
+3 -5
View File
@@ -376,11 +376,9 @@ local function GetDebuffSlotMap(guid)
local texture = libdebuff:GetSpellIcon(spellId)
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
local dtype = nil
if GetSpellRecField then
local dispelId = GetSpellRecField(spellId, "dispel")
if dispelId and dispelId > 0 then
dtype = dispelTypeMap[dispelId]
end
local dispelId = C_Spell.GetSpellDispelType(spellId)
if dispelId and dispelId > 0 then
dtype = dispelTypeMap[dispelId]
end
map[displaySlot] = {
auraSlot = auraSlot,
+6 -5
View File
@@ -83,12 +83,13 @@ end
-- [number] Casting time of the spell in milliseconds
-- [number] Minimum range from the target required to cast the spell
-- [number] Maximum range from the target at which you can cast the spell
-- [number] The numeric spell-id of the spell
-- [number] Spell's index in the book
-- [number] The type of the spellbook that the spell is in
-- [number] The numeric spell-id of the spell
local spellinfo = {}
function libspell.GetSpellInfo(index, bookType)
local cache = spellinfo[index]
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
if cache then return unpack(cache) end
local slot
if type(index) == "string" then
@@ -108,10 +109,10 @@ function libspell.GetSpellInfo(index, bookType)
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType)
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId)
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId
end
-- Reset all spell caches whenever new spells are learned/unlearned
+10 -11
View File
@@ -96,13 +96,12 @@ libunitscan:SetScript("OnEvent", function()
RememberByUnit("player", name, class)
elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do
name, level, class = GetFriendInfo(i)
class = L["class"][class] or nil
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
level = level > 0 and level or nil
AddData("players", name, class, level)
local info = C_FriendList.GetFriendInfoByIndex(i)
if info then
local level = info.level > 0 and info.level or nil
AddData("players", info.name, info.classFilename, level)
end
end
elseif event == "GUILD_ROSTER_UPDATE" then
@@ -137,11 +136,11 @@ libunitscan:SetScript("OnEvent", function()
end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
local name, class, level, guild, _
for i = 1, GetNumWhoResults() do
name, guild, level, _, class, _ = GetWhoInfo(i)
class = L["class"][class] or nil
AddData("players", name, class, level, nil, guild)
for i = 1, C_FriendList.GetNumWhoResults() do
local info = C_FriendList.GetWhoInfo(i)
if info then
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
end
end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
+11 -12
View File
@@ -371,12 +371,12 @@ pfUI:RegisterModule("actionbar", function ()
-- active conditional dynamically, instead of being frozen to the first
-- statically-scanned spell.
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
self.spellslot, self.booktype = nil, nil
self.spellslot, self.booktype, self.spellID = nil, nil, nil
return
end
local kind, slot = GetActionInfo(self.id)
self.spellslot, self.booktype = nil, nil
self.spellslot, self.booktype, self.spellID = nil, nil, nil
if kind == 'macro' then
local name, _, body = GetMacroInfo(slot)
@@ -414,10 +414,7 @@ pfUI:RegisterModule("actionbar", function ()
end
if match then
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
spell = spell or match
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
if self.spellslot and self.spellslot > 0 then return end
end
end
@@ -426,7 +423,7 @@ pfUI:RegisterModule("actionbar", function ()
end
local function ButtonEnter(self)
local self = self or this
self = self or this
-- indicate that dragging could get enabled
drag_await = true
@@ -444,6 +441,8 @@ pfUI:RegisterModule("actionbar", function ()
else
GameTooltip:SetPetAction(self.id)
end
elseif self.spellID then
GameTooltip:SetSpellByID(self.spellID)
elseif self.spellslot and self.booktype then
GameTooltip:SetSpell(self.spellslot, self.booktype)
else
@@ -454,7 +453,7 @@ pfUI:RegisterModule("actionbar", function ()
end
local function ButtonLeave(self)
local self = self or this
self = self or this
-- no longer wait for a drag event
drag_await = nil
@@ -467,7 +466,7 @@ pfUI:RegisterModule("actionbar", function ()
local grid, sid, id, bar, active, texture, _
local function ButtonSlotUpdate(self)
if not self then return end
local self = self or this
self = self or this
sid = self.id -- 1 to 120
-- reset shared variables
@@ -586,7 +585,7 @@ pfUI:RegisterModule("actionbar", function ()
local sid, usable, oom, _
local function ButtonUsableUpdate(self)
local self = self or this
self = self or this
sid = self.id -- 1 to 120
if self.bar == 11 then
@@ -622,7 +621,7 @@ pfUI:RegisterModule("actionbar", function ()
end
local function ButtonRangeUpdate(self)
local self = self or this
self = self or this
-- update range display
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
@@ -700,7 +699,7 @@ pfUI:RegisterModule("actionbar", function ()
end
local function BarsEvent(self)
local self = self or this
self = self or this
-- refresh only specific slots
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
+28 -6
View File
@@ -13,6 +13,7 @@ pfUI:RegisterModule("equipmentmanager", function()
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
-- Pending ignored-slot toggles per set: a slotID here means the
-- effective state is flipped from what's persisted. Committed on
@@ -76,7 +77,7 @@ pfUI:RegisterModule("equipmentmanager", function()
else
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
end
for _, b in ipairs(popoutButtons) do b:Show() end
UpdatePopouts()
end)
CreateBackdrop(frame, nil, nil, .9)
CreateBackdropShadow(frame)
@@ -452,13 +453,13 @@ pfUI:RegisterModule("equipmentmanager", function()
-- ============================================================
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
-- Everything tied to the EM sidecar closes with it: the popout arrows,
-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
-- popout arrows.)
-- The name/icon popup is sidecar-only, so it closes with the sidecar.
-- Popout arrows and the flyout are reconciled by UpdatePopouts: by
-- default they follow the sidecar, but with the "Always Show Equipment
-- Slot Flyouts" option they stay while the paperdoll is open.
frame:SetScript("OnHide", function()
for _, b in ipairs(popoutButtons) do b:Hide() end
flyout:Hide()
namePopup:Hide()
UpdatePopouts()
end)
flyout:SetFrameStrata("DIALOG")
flyout:Hide()
@@ -750,6 +751,27 @@ pfUI:RegisterModule("equipmentmanager", function()
end
end
-- Popout arrows follow the EM sidecar by default. With the
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
-- instead, so gear can be swapped without opening the equipment manager.
local function PopoutsActive()
if C.character.inventory.equipflyout == "1" then
return PaperDollFrame:IsShown()
end
return frame:IsShown()
end
function UpdatePopouts()
local show = PopoutsActive()
for _, b in ipairs(popoutButtons) do
if show then b:Show() else b:Hide() end
end
if not show then flyout:Hide() end
end
PaperDollFrame:HookScript("OnShow", UpdatePopouts)
PaperDollFrame:HookScript("OnHide", UpdatePopouts)
-- ============================================================
-- Refresh
-- ============================================================
+79
View File
@@ -0,0 +1,79 @@
-- Friend notes
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
-- tooltip when you hover a friend in the list.
pfUI:RegisterModule("friendnotes", function ()
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
-- button (the dialog is this:GetParent()); the friend name arrives as the
-- data argument passed to StaticPopup_Show.
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
text = SET_FRIENDNOTE_LABEL,
button1 = SAVE,
button2 = CANCEL,
hasEditBox = 1,
maxLetters = 128,
OnAccept = function(name)
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
end,
EditBoxOnEnterPressed = function(name)
C_FriendList.SetFriendNotes(name, this:GetText())
this:GetParent():Hide()
end,
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
timeout = 0, whileDead = 1, hideOnEscape = 1,
}
local function OpenNoteEditor(name)
if not name or name == "" then return end
local info = C_FriendList.GetFriendInfo(name)
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
if not dialog then return end
local editbox = _G[dialog:GetName().."EditBox"]
editbox:SetText((info and info.notes) or "")
editbox:HighlightText()
editbox:SetFocus()
end
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
local friendMenu = UnitPopupMenus["FRIEND"]
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
-- Route our entry to the editor and close the menu; delegate the rest. A
-- bare assignment lands on pfUI.env, so set the global explicitly.
local UnitPopup_OnClick_orig = UnitPopup_OnClick
_G.UnitPopup_OnClick = function()
if this and this.value == EDIT_TOKEN then
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
local name = dropdown and dropdown.name
CloseDropDownMenus()
OpenNoteEditor(name)
return
end
return UnitPopup_OnClick_orig()
end
-- Show the note in a tooltip while hovering a friend in the list. Friend
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
local function FriendButton_OnEnter()
local index = this:GetID()
if not index or index < 1 then return end
local info = C_FriendList.GetFriendInfoByIndex(index)
if not info or not info.notes or info.notes == "" then return end
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(info.name or "")
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
GameTooltip:Show()
end
for i = 1, FRIENDS_TO_DISPLAY do
local button = _G["FriendsFrameFriendButton"..i]
if button then
button:HookScript("OnEnter", FriendButton_OnEnter)
button:HookScript("OnLeave", GameTooltip_Hide)
end
end
end)
+1
View File
@@ -2412,6 +2412,7 @@ pfUI:RegisterModule("gui", function ()
CreateGUIEntry(T["Character"], T["Inventory"], function()
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
end)
CreateGUIEntry(T["Character"], T["Reputation"], function()
+34 -9
View File
@@ -1,10 +1,8 @@
pfUI:RegisterModule("hunterbar", function ()
local class = UnitClassBase("player")
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
-- IsSpellInRange(spellId) works with any spell ID via Nampower,
-- no actionbar slot needed.
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed.
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
@@ -12,22 +10,37 @@ pfUI:RegisterModule("hunterbar", function ()
-- Only swap BACK to melee bar when Wing Clip is actually in range.
-- This prevents rapid bar-flipping in the transition zone.
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
-- track which page we last forced so we don't spam ChangeActionBarPage()
pfUI.hunterbar.lastPage = nil
pfUI.hunterbar.elapsed = 0
-- Idle until there's a live, attackable target. A hidden frame runs no
-- OnUpdate, so the range polling only ticks while it can matter.
pfUI.hunterbar:Hide()
pfUI.hunterbar:SetScript("OnUpdate", function()
-- only act when there is a live, attackable target
this.elapsed = this.elapsed + arg1
if this.elapsed < THROTTLE then return end
this.elapsed = 0
-- Target died or turned unattackable without a target-change event
-- (it dropped to a corpse); stop ticking until the next target.
if not UnitExists("target") or not UnitCanAttack("player", "target") then
this:Hide()
return
end
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The
-- explicit == true / == false tests leave the bar unchanged on nil.
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
if wingclipInRange == 0 and arcaneshotInRange == 1 then
if wingclipInRange == false and arcaneshotInRange == true then
if this.lastPage ~= 2 then
this.lastPage = 2
_G.CURRENT_ACTIONBAR_PAGE = 2
@@ -35,7 +48,7 @@ pfUI:RegisterModule("hunterbar", function ()
end
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
elseif wingclipInRange == true and arcaneshotInRange == false then
if this.lastPage ~= 1 then
this.lastPage = 1
_G.CURRENT_ACTIONBAR_PAGE = 1
@@ -43,4 +56,16 @@ pfUI:RegisterModule("hunterbar", function ()
end
end
end)
-- Start ticking only when we gain an attackable target.
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.hunterbar:SetScript("OnEvent", function()
if UnitExists("target") and UnitCanAttack("player", "target") then
this.elapsed = THROTTLE -- run the first check on the next frame
this:Show()
else
this:Hide()
end
end)
end)
+7 -7
View File
@@ -75,14 +75,14 @@ pfUI:RegisterModule("innervatecall", function ()
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
-- Schedule "ready" announcement when cooldown expires
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
-- Schedule "ready" announcement when the cooldown expires. Read the
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
-- duration are seconds from the GetTime epoch); fall back to 360s.
local cdRemaining = 360
if GetSpellIdCooldown then
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
cdRemaining = cd.cooldownRemainingMs / 1000
end
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
if cd and cd.duration and cd.duration > 0 then
local remaining = cd.startTime + cd.duration - GetTime()
if remaining > 0 then cdRemaining = remaining end
end
C_Timer.After(cdRemaining, function()
+7 -15
View File
@@ -296,18 +296,18 @@ pfUI:RegisterModule("panel", function()
local playerzone = GetRealZoneText()
for friendIndex=1, all do
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if friend_connected and friend_class and friend_level then
local info = C_FriendList.GetFriendInfoByIndex(friendIndex)
if info and info.connected and info.classFilename and info.level then
if not init then
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:ClearLines()
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
init = true
end
local ccolor = PFUI_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 }
local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 }
local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc"
GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area)
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
local lcolor = GetDifficultyColor(tonumber(info.level)) or { 1, 1, 1 }
local zcolor = info.area == playerzone and "|cff33ffcc" or "|cffcccccc"
GameTooltip:AddDoubleLine(ccolor:WrapTextInColorCode(info.name) .. rgbhex(lcolor) .. " [" .. info.level .. "]", zcolor .. info.area)
end
end
@@ -315,15 +315,7 @@ pfUI:RegisterModule("panel", function()
end
widget.Click = function() ToggleFriendsFrame(1) end
widget:SetScript("OnEvent", function()
local online = 0
local all = GetNumFriends()
for friendIndex=1, all do
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if ( friend_connected ) then
online = online + 1
end
end
local online = C_FriendList.GetNumOnlineFriends()
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
end)
end
+64 -66
View File
@@ -77,20 +77,19 @@ pfUI:RegisterModule("socialmod", function ()
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
for i=1, FRIENDS_TO_DISPLAY do
local name, level, class, zone, connected, status = GetFriendInfo(off + i)
if not name or name == _G.UNKNOWN then break end
local info = C_FriendList.GetFriendInfoByIndex(off + i)
if not info or not info.name or info.name == _G.UNKNOWN then break end
local name = info.name
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
local caption = friendName or friendLoc
if connected then
if not class or class == _G.UNKNOWN then break end
local ccolor = PFUI_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
zone = ( zone == playerzone and "|cffffffff" or "|cffcccccc" ) .. zone .. "|r"
local cname = rgbhex(ccolor) .. name .. "|r"
if info.connected then
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
local status = info.afk and CHAT_FLAG_AFK or info.dnd and CHAT_FLAG_DND or ""
local zone = ( info.area == playerzone and "|cffffffff" or "|cffcccccc" ) .. info.area .. "|r"
local cname = ccolor:WrapTextInColorCode(name)
if playerdb[name] then
playerdb[name].lastseen = date("%a %d-%b-%Y")
playerdb[name].cname = cname
@@ -103,7 +102,7 @@ pfUI:RegisterModule("socialmod", function ()
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
end
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class))
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className))
caption:SetVertexColor(1,1,1,.9)
friendInfo:SetVertexColor(1,1,1,.9)
else
@@ -124,74 +123,73 @@ pfUI:RegisterModule("socialmod", function ()
do -- add colors to who list
hooksecurefunc("WhoList_Update", function()
local num, max = GetNumWhoResults()
local num, max = C_FriendList.GetNumWhoResults()
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
local playerzone = GetRealZoneText()
local playerrace = UnitRace("player")
local playerguild = GetGuildInfo("player")
if num + 1 >= MAX_WHOS_FROM_SERVER then
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER))
else
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, num))
end
for i=1, WHOS_TO_DISPLAY do
local name, guild, level, race, class, zone = GetWhoInfo(off + i)
local displayedText = ""
local info = C_FriendList.GetWhoInfo(off + i)
if info then
-- filename is the class token, so no L["class"] reversal is needed
local class = info.filename
if num + 1 >= MAX_WHOS_FROM_SERVER then
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText)
else
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText)
end
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
class = L["class"][class]
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
if (zone == playerzone) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
if (guild == playerguild) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
if (race == playerrace) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
end
if class then
local classicon = _G["WhoFrameButton"..i].classicon
local coords = CLASS_ICON_TCOORDS[class]
local color = PFUI_CLASS_COLORS[class]
-- do we have classicons? (skin enabled?)
if classicon then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
if coords then
classicon:Show()
classicon:SetTexCoord(unpack(coords))
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
if (info.area == playerzone) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
classicon:Hide()
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
else
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
end
end
local color = GetDifficultyColor(level)
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
if (info.fullGuildName == playerguild) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
if (info.raceStr == playerrace) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
end
if class then
local classicon = _G["WhoFrameButton"..i].classicon
local coords = CLASS_ICON_TCOORDS[class]
local color = PFUI_CLASS_COLORS[class]
-- do we have classicons? (skin enabled?)
if classicon then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
if coords then
classicon:Show()
classicon:SetTexCoord(unpack(coords))
else
classicon:Hide()
end
else
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
end
end
local color = GetDifficultyColor(info.level)
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
end
end
end)
end
+14 -25
View File
@@ -9,11 +9,6 @@ pfUI:RegisterModule("swingtimer", function ()
local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1
-- Spell.dbc bits used to mirror server-side swing-reset rules.
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
local S = {
mhTimer = 0, mhTimerMax = 1,
@@ -43,12 +38,11 @@ pfUI:RegisterModule("swingtimer", function ()
local WAND_SHOOT_SPELLID = 5019
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
-- On-next-swing spells replace the next auto-attack swing.
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
local function IsOnSwingSpell(spellId)
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
local attr = GetSpellRecField(spellId, "attributes") or 0
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
local result = C_Spell.IsNextMeleeSpell(spellId)
S.onSwingCache[spellId] = result
return result
end
@@ -734,13 +728,12 @@ pfUI:RegisterModule("swingtimer", function ()
S.pendingCastSpellId = arg1
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
-- let the swing resume from where it paused. Detect dynamically via the
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
-- let the swing resume from where it paused. C_Spell.ResetsMeleeSwing
-- mirrors the server rule; spells that reset don't need freezing (they
-- reset on SPELL_GO_SELF). Subsumes the old hardcoded swingDelaySpells
-- list (no list maintenance for new Slam-style spells).
if S.mhActive then
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
if not C_Spell.ResetsMeleeSwing(arg1) then
S.mhFrozenAt = GetTime()
end
end
@@ -777,17 +770,13 @@ pfUI:RegisterModule("swingtimer", function ()
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
ResetMH()
else
-- Mirror the server rule for "does this spell reset the auto-attack
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
-- If neither path resets and we're holding a frozen-swing-during-cast
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
-- is a Slam-style cast — push the timer forward by the cast duration
-- so the bar resumes from where it paused.
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
-- C_Spell.ResetsMeleeSwing mirrors the server rule (Turtle's
-- Spell::IsMeleeAttackResetSpell): InterruptFlags has AUTOATTACK and
-- AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS. When the spell resets the
-- swing, snap the timers to full. Otherwise (elseif) a frozen-swing-
-- during-cast is a Slam-style cast — push the timer forward by the cast
-- duration so the bar resumes from where it paused.
if C_Spell.ResetsMeleeSwing(spellId) then
if S.mhActive and S.mhSpeed > 0 then
UpdateWeaponSpeeds()
S.mhTimerMax = S.mhSpeed
+2 -2
View File
@@ -23,7 +23,7 @@ do
-- ClassicAPI dependency check.
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- API surface that ClassicAPI polyfills, so presence is required.
local PFUI_CLASSIC_API_MIN = 10903 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_MIN = 10905 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
@@ -425,7 +425,7 @@ pfUI:SetScript("OnEvent", function()
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
pfUI.version.string = "dev"
else
local major, minor, fix = pfUI.api.strsplit(".", raw)
local major, minor, fix = pfUI.api.strsplit(".", string.gsub(raw, "^[vV]", ""))
pfUI.version.major = tonumber(major) or 0
pfUI.version.minor = tonumber(minor) or 0
pfUI.version.fix = tonumber(fix) or 0