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27 Commits
Author SHA1 Message Date
Brues ee9bd9e31a libunitscan: cache levels only, classes come from C_PlayerCache 2026-11-03 01:17:04 -06:00
Brues df7c13651b Action bars: glow proc and reactive spells from ClassicAPI's overlay events
A button on the action bars pulses a gold border while the spell in its
slot glows: Overpower, Revenge, Execute, Riposte, Counterattack, Mongoose
Bite and Hammer of Wrath while usable, and Shadow Bolt under Shadow
Trance. The slot update resolves the spell, through GetMacroSpell for a
macro, and reads IsSpellOverlayed, so glows lit before a /reload show.
SPELL_ACTIVATION_OVERLAY_GLOW_SHOW/HIDE then update the buttons with that
spell ID; every rank fires its own event.

"Highlight Proc And Reactive Spells" under Action Bars turns it off.
The screen alerts are left out: their art isn't in the 1.12 client.
2026-11-03 01:07:03 -06:00
Brues 646174fc60 Animations: absolute alpha and setToFinalAlpha, combat feedback text fades on an animation group
Combat feedback text fades in, holds and fades out on an animation group
on the font string instead of an OnUpdate helper frame. Autohide and the
XP/rep bars keep the faded-out alpha with SetToFinalAlpha instead of an
OnFinished that sets it. Pulses, the mail blink, the holiday dusk and the
candle flicker give their alphas with SetFromAlpha / SetToAlpha.
2026-11-03 01:07:03 -06:00
Brues 1c1be19711 Castbars: stripe the fill of uninterruptible casts with a tiled texture
The shield draws img/stripes on OVERLAY, anchored to the fill with
horizontal and vertical tiling so the stripes keep their size as the bar
fills. Castbar text moves from the invalid DIALOG layer (read as ARTWORK)
to OVERLAY so it draws above the stripes.
2026-11-03 01:07:03 -06:00
Brues eb68642d21 Error handler: own function with the error-site stack, stop replacing the global error 2026-11-03 01:07:03 -06:00
Brues d2088c455f Unit frames: drain update flags on a queued flush, heal prediction from libpredict callbacks, drop the OnUpdate 2026-11-03 01:07:03 -06:00
Brues 9e2a89de62 Bags: batch event-queued updates on a timer, drop the OnUpdate 2026-11-03 01:07:02 -06:00
Brues 1a6314aa60 XP/rep bars: auto-hide rides a timer, drop the OnUpdate 2026-11-03 01:07:02 -06:00
Brues 70bfc1c443 One-shot event handlers: use EventUtil.RegisterOnceFrameEventAndCallback instead of self-unregistering frames 2026-11-03 01:07:02 -06:00
Brues d143e91f81 Mirror timers: bars fill from duration objects, drop the OnUpdate
A breath, fatigue or feign death bar fills from a duration object that
spans the bar at the timer's rate, and a text binding writes the m:ss
countdown. MirrorTimer_Show and MIRROR_TIMER_PAUSE resync it from
GetMirrorTimerProgress; a paused bar holds its value.
2026-11-03 01:07:02 -06:00
Brues 14ae659f2a Swing timer: bars fill from duration objects, drop the OnUpdate
Each bar fills itself from a duration object of the swing, a text
binding counts it down, and the marker with its glows rides the fill's
edge. One C_Timer per bar ends the swing, runs the melee grace and
switches a hunter's reload to the deadzone. Colors update on the events
that change them, ACTIONBAR_UPDATE_STATE standing in for the per-tick
IsCurrentAction reconcile; a bar waiting past its grace hides on
STOP_AUTOATTACK or leaving combat. The three bar builders become one.

The Swing Timer throttle setting only paced the OnUpdate, so it goes.
2026-11-03 01:07:02 -06:00
Brues 9187155ea6 Cast bar: the tradeskill spark rides a timer-driven fill, drop the OnUpdate
The per-craft spark of a merged tradeskill chain sits on the edge of an
invisible status bar that fills from cb.craft (ClassicAPI v1.19.1), so
nothing moves it by hand each frame.
2026-11-03 01:07:02 -06:00
Brues 465e87d7d2 Energy tick: the spark rides a timer-driven fill, drop the OnUpdate
The tick frame is a status bar whose invisible fill sweeps each period
from a duration object, with the spark anchored to the fill's edge
(ClassicAPI v1.19.1). A timer at each period's end rolls the sweep over
by whole periods, paused while hidden and caught up as it shows. The
five-second rule ends on its own timer, and the spark's alpha and the
rule bar update on the events that change them. Full mana now hides the
frame on every event, not just on a power update.
2026-11-03 01:07:02 -06:00
Brues dd4ebda0a9 Unit frames: anchor the heal prediction to the health fill's edge
ClassicAPI v1.19.1 moves a status bar texture's rect with the fill, so
the prediction starts at GetStatusBarTexture() and is only as wide as the
incoming heal. It follows the health bar while it animates instead of
sitting at the final value.
2026-11-03 01:07:02 -06:00
Brues 1abeafcec2 Action bars: range and usable state from ClassicAPI events, drop the range ticker
Shown buttons on bars 1-10 enable C_ActionBar.EnableActionRangeCheck for
their slot and take ACTION_RANGE_CHECK_UPDATE; hiding a bar or paging
releases the old slot. ACTION_USABLE_CHANGED refreshes only the changed
slots; ACTIONBAR_UPDATE_USABLE is left to the stance buttons. Requires
ClassicAPI v1.19.1.
2026-11-03 01:07:02 -06:00
Brues cde16e7fbe Action bars: route events to narrow passes, drop the OnUpdate
The pfActionBar frame ran an OnUpdate every frame and fully rebuilt all 140
buttons on events that only touch one part of them.

- Events go where the stock 1.12 bars send them: page and bonus-bar changes
  to the main bar's pager only, UPDATE_BINDINGS to the keybind text only,
  combat, auto repeat and tradeskill events to the active-border pass, and
  aura/form changes to the stance buttons that exist. Full rebuilds are left
  for entering the world, slot changes and the drag grid.
- Keybind text is read once per binding change from a fixed per-button
  command, no longer formatted and gsub'd on every slot update.
- Updates flush on the next frame through RunNextFrame instead of a 40 Hz
  OnUpdate; range is polled on a C_Timer ticker only while glowrange is on.
- Passes check visibility once per bar and walk only its shown buttons; a bar
  refreshes its buttons from OnShow, replacing the polled stale catch-up.
  Range no longer checks the buttons of disabled bars.
- Cooldowns skip CooldownFrame_SetTimer when start/duration/enable are
  unchanged; the active border only touches widgets when its state changes,
  and the "statechange" animation now follows every state change.
- PET_BAR_UPDATE only shows or hides the pet bar instead of re-running its
  whole layout; unlock mode is hooked instead of polled.
- Stance and pet buttons no longer inherit the previous button's oom tint.

pfUI.bars.update is replaced by pfUI.bars.QueueSlot(slot).
2026-11-03 01:07:02 -06:00
Brues a376afb2d7 UI scale: size borders from the scale the game applies, mirror its options
GetPerfectPixel divided by the uiScale option, or by 1 while useUiScale was
off, though the game's automatic scale is never under 0.9, so default
borders came out about a tenth of a pixel thin. The game scales UIParent
only after add-ons and saved variables load, so the pixel now comes from
GetPhysicalScreenSize and the scale the game is about to apply, worked out
from the same options and rules as OnDisplaySizeChanged. UI_SCALE_CHANGED
offers a reload once when the pixel size changes.

The preset dropdown and the pixelperfect module go: its presets were pixel
perfect only at 1080p and its restore path never ran. The settings show the
game's own Use UI-Scale and UI-Scale options, plus a Pixel Perfect UI-Scale
checkbox (one UI unit per screen pixel, kept through window resizes) that
overrides them. The pixel perfect border and HiDPI options go too; border
sizes now count real pixels. CVAR settings rows write their option through
their own config instead of this:GetParent(), which a dropdown's menu
button is not. The first-run slider stops at 0.64, below which the game
drops uiScale for its automatic scale.
2026-11-03 01:07:02 -06:00
Brues c8cc7bde79 Frame sizes: measure anchor-sized regions with the unscaled getters
GetWidth/GetHeight return an anchor-sized region's size times its effective
scale, so at any UI scale but 1 they disagreed with the sizes and offsets
built from them. The craft spark, raid-marker name shortening, unit frame
indicators, dropdown widening and the cooldown font's first size now read
GetUnscaledWidth/GetUnscaledHeight. The combat log and the settings rows
drop their GetRight()-GetLeft() workarounds for the same bug.
2026-11-03 01:07:02 -06:00
Brues d7e732981b Timer bars: buffwatch, loot roll, infobox and five-second rule drain from duration objects
Each bar hands its fill to StatusBar:SetTimerDuration instead of a per-frame
SetValue. Buffwatch's time text moves to a duration text binding holding the
cooldown formatter, now exposed as GetTimeFormatter (replacing
GetColoredTimeString, whose only caller this was). The five-second rule's
overlay style becomes a color-filled StatusBar too, so both styles share one
path; energytick's OnUpdate keeps only the tick spark.
2026-11-03 01:07:02 -06:00
Brues 2909679d62 Cast bars: fill and count down from duration objects, drop the OnUpdate sweeps
Player/target/focus bars and nameplate castbars hand their fill to
StatusBar:SetTimerDuration and their timer text to a duration text binding.
Pushback re-reads UnitCastingDuration/UnitChannelDuration; a C_Timer clears a
bar whose STOP never arrives. The nameplate castbar throttle is obsolete and
goes with its settings page.
2026-11-03 01:07:02 -06:00
Brues f1c1bfd0c6 Options: skin ClassicAPI's key binding buttons and page scroll bars
ClassicAPI's option pages now have key binding rows. Their two buttons are
numbered ClassicAPIOptionsControlN like the other controls, but they are
Buttons: strip the UIPanelButtonTemplate2 slices (BACKGROUND layer) and
skin them as buttons.

The control loop's last branch skinned anything unknown as a dropdown,
and SkinDropDown errors without the dropdown's Button, which stopped the
loop for every later control. It now runs only for a control that has
that Button; a type without a branch stays unskinned.

ClassicAPI's pages scroll with retail's MinimalScrollBar, named
ClassicAPIOptionsScrollBarN. SkinScrollbar expects the old named
UIPanelScrollBar parts, so these get their own pass: pfUI arrow buttons,
a backdrop track between them and a flat thumb, as SkinScrollbar draws.
The bar's steppers and thumb set their atlas again on every state
change, so their art is hidden rather than cleared.
2026-11-03 00:56:37 -06:00
Brues 2a6bddd756 DPSMate dock: find DPSMate by its globals and its first window by settings
The hook gated on an addon folder named exactly DPSMate and a first
window named DPSMate, so repacks under other folder names and renamed
windows never docked (#77). It now waits on login, checks DPSMate's
globals, resolves the first window from DPSMateSettings on every call,
and re-docks after DPSMate rebuilds its frames.
2026-11-02 23:14:27 -06:00
Brues 893524174c Equipment manager: close the slot flyout with the character frame
PopoutsActive checked IsShown, which stays true on the paperdoll and the
sidecar when only CharacterFrame hides. Check IsVisible instead.
2026-11-02 20:08:32 -06:00
Brues 001e09c1b7 Pick cooldown timers per feature with one dropdown
Each feature's settings page now picks its own timers - None, Numbers,
Sweep, or Numbers And Sweep - in place of the "Show Numbers On", "Show
Sweep On" and "Reverse Sweep On" lists on Settings -> Cooldown. Unit
frames get theirs per frame again ("Buff And Debuff Timers" and
"Indicator Timers"), so party and pet can drop their numbers while the
target keeps them. The other dropdowns sit on Action Bars, Bags & Bank,
Buff/Debuff Icons, Totem Icons, Tooltip and Nameplates.

Settings -> Cooldown keeps the shared font, size, threshold, tenths and
colors, plus the timers of Spellbook And Character, Loss Of Control and
Other Addons, which have no page of their own.

CreateCooldown(parent, kind, config, key, name) reads its mode from
config[key]. The kind says only what it times: "spell" hides numbers on
the global cooldown, "aura" drains its sweep, "timer" fills it. The
reverse option is gone; the direction follows the kind.

The migration carries every old setting into its timers: the
C.cooldown kind tables, appearance.cd's foreign and Blizzard toggles,
the buff frame's sweep, the nameplate debuff options, and each unit
frame's timer text, sweep and "Show Time Left" from before the kinds,
so frames that had their own settings keep them. Reverse options are
dropped.
2026-11-02 16:07:41 -06:00
Brues 494f176f18 Nameplates: stay in the world stratum, raise the target by level
The overlay inherits the engine plate's world stratum, below every UI
stratum. Moving it to BACKGROUND/LOW put it level-for-level against the
chat panels, so plates drew over the chat. The target now rises above
the other plates by raising its engine frame and re-parenting the
overlay, which carries the subtree's levels along. Debuff icons take
their level from the health bar so ones grown on a raised plate stay
above it.
2026-11-02 01:36:06 -06:00
Brues 8f1b3dc39b Cooldowns: size the numbers from OnSizeChanged, not timer starts
Buff buttons start their timers before they are sized, so their numbers took
the height-0 font and kept it until a timer restarted.
2026-11-02 01:18:59 -06:00
Brues 23d25c4791 Focus target: follow its token, not its GUID
The focus target frame filtered its unit events on the unit's GUID, which
only arrive while nampower fires its raw-GUID events (NP_EnableUnitEventsGuid
on, NP_EnableUnitEventsGuidFiltering off) and SuperWoW watches every unit.
Without them the bars froze until the focus switched targets (#76).

ClassicAPI fires the focus target's unit events as "focustarget" and the
focus's UNIT_TARGET as "focus" whatever nampower does, so the frame follows
those tokens. The swap check keeps its own GUID cache, since eventunit is
no longer a GUID for that frame.
2026-11-02 01:06:17 -06:00
59 changed files with 1814 additions and 2098 deletions
+1 -1
View File
@@ -13,7 +13,7 @@ do
-- on. There pfUI does load, and will throw wherever it reaches for something -- on. There pfUI does load, and will throw wherever it reaches for something
-- the installed DLL doesn't have yet -- the popup names the cause so those -- the installed DLL doesn't have yet -- the popup names the cause so those
-- errors aren't a mystery. -- errors aren't a mystery.
local PFUI_CLASSIC_API_MIN = 11813 -- (X*10000 + Y*100 + Z) local PFUI_CLASSIC_API_MIN = 11901 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI" local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest" local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
+1 -1
View File
@@ -23,7 +23,7 @@ Provides:
- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs - C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking - C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar - C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo) - Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo), filled and counted down engine-side (UnitCastingDuration, StatusBar:SetTimerDuration, duration text bindings) with no Lua OnUpdate
- Focus - A genuine `focus` unit plus `/focus` and `/clearfocus` (FocusUnit / ClearFocus) - Focus - A genuine `focus` unit plus `/focus` and `/clearfocus` (FocusUnit / ClearFocus)
- C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items) - C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop - Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
+64 -27
View File
@@ -992,28 +992,53 @@ function pfUI.api.GetBorderSize(pref)
end end
end end
-- The scale UIParent ends up with: one UI unit per screen pixel when pixel
-- perfect, else the game's own. The game applies its scale only after the
-- add-ons and their saved variables are loaded (CGGameUI::Initialize ends in
-- OnDisplaySizeChanged), so at load time it is worked out from the same
-- options and rules: uiScale while useUiScale is on and it is at least 0.64,
-- else 768 over the window height kept within 0.9 and 1. Windows narrower
-- than 4:3 cap either at 3/4 of their aspect.
local function GetUIScale()
if pfUI_config.global.pixelperfect == "1" then return PixelUtil.GetPixelToUIUnitFactor() end
local width, height = GetPhysicalScreenSize()
local aspect = GetCVar("widescreen") == "1" and width / height or 4/3
local function fit(scale)
return aspect < 4/3 and math.min(scale, aspect * .75) or scale
end
if GetCVar("useUiScale") == "1" then
local scale = fit(tonumber(GetCVar("uiScale")))
if scale >= .64 then return scale end
end
return math.max(fit(height > 768 and 768 / height or 1), .9)
end
-- [ UpdateUIScale ]
-- Gives UIParent the pixel perfect scale when enabled, else leaves the game's
-- own. The engine puts its own scale back on every window resize and scale
-- option change, so this runs again on each UI_SCALE_CHANGED. Borders keep
-- the pixel size they were built with, so a change of it offers a reload once.
function pfUI.api.UpdateUIScale()
if pfUI_config.global.pixelperfect == "1" then
UIParent:SetScale(PixelUtil.GetPixelToUIUnitFactor())
end
if not pfUI.pixel or pfUI.scaleprompt then return end
if math.abs(PixelUtil.GetPixelToUIUnitFactor() / UIParent:GetScale() - pfUI.pixel) < .0001 then return end
pfUI.scaleprompt = true
CreateQuestionDialog(T["The UI-Scale has changed. Reload the UI to redraw the borders?"], ReloadUI)
end
-- [ GetPerfectPixel ] -- [ GetPerfectPixel ]
-- Returns a number that equals a real pixel on regular scaled frames. -- Returns the size of one physical pixel in UIParent units.
-- Respects the current UI-scale and calculates a real pixel based on
-- the screen resolution and the 768px sized drawlayer.
function pfUI.api.GetPerfectPixel() function pfUI.api.GetPerfectPixel()
if pfUI.pixel then return pfUI.pixel end if pfUI.pixel then return pfUI.pixel end
if pfUI_config.appearance.border.pixelperfect == "1" then pfUI.pixel = PixelUtil.GetPixelToUIUnitFactor() / GetUIScale()
local scale = GetCVar("useUiScale") == "1" and GetCVar("uiScale") or "1"
local resolution = GetCVar("gxResolution")
local _, _, screenwidth, screenheight = strfind(resolution, "(.+)x(.+)")
pfUI.pixel = 768 / screenheight / scale
pfUI.pixel = pfUI.pixel > 1 and 1 or pfUI.pixel
-- autodetect and zoom for HiDPI displays
if pfUI_config.appearance.border.hidpi == "1" then
pfUI.pixel = pfUI.pixel < .5 and pfUI.pixel * 2 or pfUI.pixel
end
else
pfUI.pixel = .7
end
pfUI.backdrop = { pfUI.backdrop = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0, bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
@@ -1158,8 +1183,11 @@ end
-- [ Set Castbar Shield ] -- [ Set Castbar Shield ]
-- Colors a castbar for a cast that none of the player's own interrupts or -- Colors a castbar for a cast that none of the player's own interrupts or
-- silences can stop. The bar and the icon's border both take the shield color, -- silences can stop. The bar and the icon's border both take the shield color,
-- so the state still reads on a bar configured without an icon. Not shielded -- so the state still reads on a bar configured without an icon. The fill also
-- restores the normal cast/channel color and the configured border. -- gets diagonal stripes, tiled at the image's own size so they keep their
-- spacing as the fill grows or shrinks. They sit on OVERLAY, under the bar's
-- text on the same layer. Not shielded restores the normal cast/channel color
-- and the configured border.
-- 'bar' [frame] the castbar statusbar -- 'bar' [frame] the castbar statusbar
-- 'icon' [frame] the icon frame, or nil for a bar without one -- 'icon' [frame] the icon frame, or nil for a bar without one
-- 'shielded' [bool] whether the cast is uninterruptible -- 'shielded' [bool] whether the cast is uninterruptible
@@ -1171,6 +1199,18 @@ function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"])) bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
end end
if shielded and not bar.shieldstripes then
bar.shieldstripes = bar:CreateTexture(nil, "OVERLAY")
bar.shieldstripes:SetTexture(pfUI.media["img:stripes"])
bar.shieldstripes:SetHorizTile(true)
bar.shieldstripes:SetVertTile(true)
bar.shieldstripes:SetVertexColor(1, 1, 1, .3)
bar.shieldstripes:SetAllPoints(bar:GetStatusBarTexture())
end
if bar.shieldstripes then
bar.shieldstripes:SetShown(shielded)
end
local iconborder = icon and icon.backdrop local iconborder = icon and icon.backdrop
if not iconborder then return end if not iconborder then return end
@@ -1364,10 +1404,10 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
if not frame.hover.fade then if not frame.hover.fade then
frame.hover.fade = frame:CreateAnimationGroup() frame.hover.fade = frame:CreateAnimationGroup()
frame.hover.fade:SetToFinalAlpha(true)
local fade = frame.hover.fade:CreateAnimation("Alpha") local fade = frame.hover.fade:CreateAnimation("Alpha")
fade:SetChange(-1) fade:SetChange(-1)
fade:SetDuration(1) fade:SetDuration(1)
frame.hover.fade:SetScript("OnFinished", function() frame:SetAlpha(0) end)
end end
if combat then if combat then
@@ -1469,13 +1509,10 @@ end
-- return object -- return object
function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2) function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
-- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren() -- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren()
-- below, and the traceback stops here — useless, since all callers share this -- below, where the message would name this line, shared by every caller;
-- line. pfUI shadows Lua's `error` (dropping the level arg and not throwing), -- level 2 names the offending skin instead.
-- so fold the caller frame in via debugstack to name the offending skin, then
-- bail so we don't fall through and crash on frame:GetRegions() anyway.
if type(frame) ~= "table" or not frame.GetRegions then if type(frame) ~= "table" or not frame.GetRegions then
error("GetNoNameObject: invalid parent frame\n" .. debugstack(2, 3, 0)) error("GetNoNameObject: invalid parent frame", 2)
return
end end
local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1") local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
+83 -76
View File
@@ -71,6 +71,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16") pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
pfUI:UpdateConfig("buffs", nil, "textinside", "0") pfUI:UpdateConfig("buffs", nil, "textinside", "0")
pfUI:UpdateConfig("buffs", nil, "fontsize", "-1") pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
pfUI:UpdateConfig("buffs", nil, "timers", "both")
pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0") pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0")
pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0") pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0")
@@ -128,9 +129,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "border", "color", "0.2,0.2,0.2,1") pfUI:UpdateConfig("appearance", "border", "color", "0.2,0.2,0.2,1")
pfUI:UpdateConfig("appearance", "border", "shadow", "0") pfUI:UpdateConfig("appearance", "border", "shadow", "0")
pfUI:UpdateConfig("appearance", "border", "shadow_intensity", ".35") pfUI:UpdateConfig("appearance", "border", "shadow_intensity", ".35")
pfUI:UpdateConfig("appearance", "border", "pixelperfect", "1")
pfUI:UpdateConfig("appearance", "border", "force_blizz", "0") pfUI:UpdateConfig("appearance", "border", "force_blizz", "0")
pfUI:UpdateConfig("appearance", "border", "hidpi", "1")
pfUI:UpdateConfig("appearance", "border", "default", "3") pfUI:UpdateConfig("appearance", "border", "default", "3")
pfUI:UpdateConfig("appearance", "border", "nameplates", "-1") pfUI:UpdateConfig("appearance", "border", "nameplates", "-1")
pfUI:UpdateConfig("appearance", "border", "actionbars", "-1") pfUI:UpdateConfig("appearance", "border", "actionbars", "-1")
@@ -149,38 +148,9 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("cooldown", nil, "minutecolor", ".2,1,1,1") pfUI:UpdateConfig("cooldown", nil, "minutecolor", ".2,1,1,1")
pfUI:UpdateConfig("cooldown", nil, "hourcolor", ".2,.5,1,1") pfUI:UpdateConfig("cooldown", nil, "hourcolor", ".2,.5,1,1")
pfUI:UpdateConfig("cooldown", nil, "daycolor", ".2,.2,1,1") pfUI:UpdateConfig("cooldown", nil, "daycolor", ".2,.2,1,1")
pfUI:UpdateConfig("cooldown", "actionbar", "text", "1") pfUI:UpdateConfig("cooldown", nil, "blizzard_timers", "both")
pfUI:UpdateConfig("cooldown", "actionbar", "animation", "1") pfUI:UpdateConfig("cooldown", nil, "lossofcontrol_timers", "both")
pfUI:UpdateConfig("cooldown", "actionbar", "reverse", "0") pfUI:UpdateConfig("cooldown", nil, "foreign_timers", "sweep")
pfUI:UpdateConfig("cooldown", "bags", "text", "1")
pfUI:UpdateConfig("cooldown", "bags", "animation", "1")
pfUI:UpdateConfig("cooldown", "bags", "reverse", "0")
pfUI:UpdateConfig("cooldown", "blizzard", "text", "1")
pfUI:UpdateConfig("cooldown", "blizzard", "animation", "1")
pfUI:UpdateConfig("cooldown", "blizzard", "reverse", "0")
pfUI:UpdateConfig("cooldown", "unitframe", "text", "1")
pfUI:UpdateConfig("cooldown", "unitframe", "animation", "0")
pfUI:UpdateConfig("cooldown", "unitframe", "reverse", "1")
pfUI:UpdateConfig("cooldown", "indicator", "text", "1")
pfUI:UpdateConfig("cooldown", "indicator", "animation", "0")
pfUI:UpdateConfig("cooldown", "indicator", "reverse", "0")
pfUI:UpdateConfig("cooldown", "nameplate", "text", "1")
pfUI:UpdateConfig("cooldown", "nameplate", "animation", "0")
pfUI:UpdateConfig("cooldown", "nameplate", "reverse", "1")
pfUI:UpdateConfig("cooldown", "buff", "text", "1")
pfUI:UpdateConfig("cooldown", "buff", "animation", "1")
pfUI:UpdateConfig("cooldown", "buff", "reverse", "1")
pfUI:UpdateConfig("cooldown", "tooltip", "text", "1")
pfUI:UpdateConfig("cooldown", "tooltip", "animation", "0")
pfUI:UpdateConfig("cooldown", "tooltip", "reverse", "0")
pfUI:UpdateConfig("cooldown", "totem", "text", "1")
pfUI:UpdateConfig("cooldown", "totem", "animation", "1")
pfUI:UpdateConfig("cooldown", "totem", "reverse", "1")
pfUI:UpdateConfig("cooldown", "lossofcontrol", "text", "1")
pfUI:UpdateConfig("cooldown", "lossofcontrol", "animation", "1")
pfUI:UpdateConfig("cooldown", "lossofcontrol", "reverse", "0")
pfUI:UpdateConfig("cooldown", "foreign", "text", "0")
pfUI:UpdateConfig("cooldown", "foreign", "animation", "1")
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8") pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8") pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
@@ -207,6 +177,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0") pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0") pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0") pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
pfUI:UpdateConfig("appearance", "bags", "timers", "both")
pfUI:UpdateConfig("appearance", "minimap", "size", "140") pfUI:UpdateConfig("appearance", "minimap", "size", "140")
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1") pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off") pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
@@ -564,6 +535,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "debuffoffy", "0") pfUI:UpdateConfig("unitframes", unit, "debuffoffy", "0")
pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1") pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1") pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
pfUI:UpdateConfig("unitframes", unit, "aura_timers", "text")
pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0") pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0") pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0") pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
@@ -584,6 +556,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10") pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10")
pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1") pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1")
pfUI:UpdateConfig("unitframes", unit, "indicator_pos", "TOPLEFT") pfUI:UpdateConfig("unitframes", unit, "indicator_pos", "TOPLEFT")
pfUI:UpdateConfig("unitframes", unit, "indicator_timers", "text")
pfUI:UpdateConfig("unitframes", unit, "clickcast", "0") pfUI:UpdateConfig("unitframes", unit, "clickcast", "0")
pfUI:UpdateConfig("unitframes", unit, "faderange", "0") pfUI:UpdateConfig("unitframes", unit, "faderange", "0")
@@ -702,6 +675,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "oomcolor", ".2,.2,1,1") pfUI:UpdateConfig("bars", nil, "oomcolor", ".2,.2,1,1")
pfUI:UpdateConfig("bars", nil, "showna", "1") pfUI:UpdateConfig("bars", nil, "showna", "1")
pfUI:UpdateConfig("bars", nil, "nacolor", ".3,.3,.3,1") pfUI:UpdateConfig("bars", nil, "nacolor", ".3,.3,.3,1")
pfUI:UpdateConfig("bars", nil, "procglow", "1")
pfUI:UpdateConfig("bars", nil, "showequipped", "1") pfUI:UpdateConfig("bars", nil, "showequipped", "1")
pfUI:UpdateConfig("bars", nil, "eqcolor", ".2,.8,.2,.2") pfUI:UpdateConfig("bars", nil, "eqcolor", ".2,.8,.2,.2")
pfUI:UpdateConfig("bars", nil, "shiftdrag", "1") pfUI:UpdateConfig("bars", nil, "shiftdrag", "1")
@@ -714,6 +688,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1") pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1")
pfUI:UpdateConfig("bars", nil, "bind_size", "8") pfUI:UpdateConfig("bars", nil, "bind_size", "8")
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1") pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
pfUI:UpdateConfig("bars", nil, "timers", "both")
pfUI:UpdateConfig("bars", "gryphons", "texture", "None") pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1") pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
@@ -727,6 +702,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("totems", nil, "iconsize", "26") pfUI:UpdateConfig("totems", nil, "iconsize", "26")
pfUI:UpdateConfig("totems", nil, "spacing", "3") pfUI:UpdateConfig("totems", nil, "spacing", "3")
pfUI:UpdateConfig("totems", nil, "showbg", "0") pfUI:UpdateConfig("totems", nil, "showbg", "0")
pfUI:UpdateConfig("totems", nil, "timers", "both")
pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0") pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0") pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
@@ -839,6 +815,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("tooltip", "statusbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar") pfUI:UpdateConfig("tooltip", "statusbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf") pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf")
pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12") pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12")
pfUI:UpdateConfig("tooltip", nil, "aura_timers", "text")
-- Throttle Settings -- Throttle Settings
@@ -963,6 +940,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("nameplates", nil, "glowcolor", "1,1,1,1") pfUI:UpdateConfig("nameplates", nil, "glowcolor", "1,1,1,1")
pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0") pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0")
pfUI:UpdateConfig("nameplates", nil, "targetzoomval", ".40") pfUI:UpdateConfig("nameplates", nil, "targetzoomval", ".40")
pfUI:UpdateConfig("nameplates", nil, "debuff_timers", "text")
pfUI:UpdateConfig("nameplates", nil, "notargalpha", ".75") pfUI:UpdateConfig("nameplates", nil, "notargalpha", ".75")
pfUI:UpdateConfig("nameplates", nil, "healthtexture", "Interface\\AddOns\\pfUI\\img\\bar") pfUI:UpdateConfig("nameplates", nil, "healthtexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("nameplates", "name", "fontstyle", "OUTLINE") pfUI:UpdateConfig("nameplates", "name", "fontstyle", "OUTLINE")
@@ -1436,9 +1414,32 @@ function pfUI:MigrateConfig()
pfUI_config.unitframes.always2dportrait = nil pfUI_config.unitframes.always2dportrait = nil
end end
-- migrate the scattered cooldown settings into the cooldown table; keyed -- migrate the old cooldown settings into each feature's timers setting;
-- on the old settings rather than the version, like the portrait style -- keyed on the old settings rather than the version, like the portrait
-- style. Reverse options are dropped: the direction follows what a
-- cooldown times.
local cooldown = pfUI_config.cooldown local cooldown = pfUI_config.cooldown
-- 'mode' with its numbers and sweep replaced by 'text' and 'sweep' ("1" or
-- "0"), each kept when nil
local function timers(mode, text, sweep)
local numbers = mode == "text" or mode == "both"
local swipe = mode == "sweep" or mode == "both"
if text then numbers = text == "1" end
if sweep then swipe = sweep == "1" end
if numbers and swipe then return "both" end
return numbers and "text" or swipe and "sweep" or "off"
end
-- every unit frame's settings
local function units(func)
for _, unit in pairs(pfUI_config.unitframes) do
if type(unit) == "table" and unit.aura_timers then func(unit) end
end
end
-- the shared look and the foreign and Blizzard toggles of appearance.cd
local cd = pfUI_config.appearance.cd local cd = pfUI_config.appearance.cd
if cd then if cd then
for _, entry in pairs({ "font", "font_size", "dynamicsize", "threshold", "milliseconds", for _, entry in pairs({ "font", "font_size", "dynamicsize", "threshold", "milliseconds",
@@ -1446,17 +1447,12 @@ function pfUI:MigrateConfig()
cooldown[entry] = cd[entry] or cooldown[entry] cooldown[entry] = cd[entry] or cooldown[entry]
end end
cooldown.foreign.text = cd.foreign or cooldown.foreign.text local sweep = cd.hideanim and (cd.hideanim == "1" and "0" or "1")
if cd.hideanim then cooldown.foreign_timers = timers(cooldown.foreign_timers, cd.foreign, sweep)
cooldown.foreign.animation = cd.hideanim == "1" and "0" or "1"
end
-- spellbook and character slots took the foreign sweep, and with the -- spellbook and character slots took the foreign sweep, and with the
-- Blizzard toggle off the foreign numbers too -- Blizzard toggle off the foreign numbers too
cooldown.blizzard.animation = cooldown.foreign.animation cooldown.blizzard_timers = timers(cooldown.blizzard_timers, cd.blizzard == "0" and (cd.foreign or "0") or nil, sweep)
if cd.blizzard == "0" then
cooldown.blizzard.text = cooldown.foreign.text
end
-- pfUI drew its own numbers before; the native countdown shows them -- pfUI drew its own numbers before; the native countdown shows them
-- only with this cvar on, which only the first-run setup sets -- only with this cvar on, which only the first-run setup sets
@@ -1465,40 +1461,51 @@ function pfUI:MigrateConfig()
pfUI_config.appearance.cd = nil pfUI_config.appearance.cd = nil
end end
local function move(config, old, kind, entry) -- the options of each module
if config[old] then local buffs, nameplates = pfUI_config.buffs, pfUI_config.nameplates
cooldown[kind][entry] = config[old] buffs.timers = timers(buffs.timers, nil, buffs.cooldown_anim)
config[old] = nil nameplates.debuff_timers = timers(nameplates.debuff_timers, nameplates.debufftext, nameplates.debuffanim)
if nameplates.debufftimers == "0" then nameplates.debuff_timers = "off" end
units(function(unit)
unit.aura_timers = timers(unit.aura_timers, unit.cooldown_text, unit.cooldown_anim)
unit.indicator_timers = timers(unit.indicator_timers, unit.indicator_time)
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
end)
pfUI_config.bars.cooldown_reverse = nil
pfUI_config.appearance.bags.cooldown_reverse = nil
pfUI_config.totems.cooldown_reverse = nil
buffs.cooldown_anim, buffs.cooldown_reverse = nil, nil
nameplates.debufftext, nameplates.debuffanim, nameplates.debreverse, nameplates.debufftimers = nil, nil, nil, nil
-- the cooldown kinds of Settings -> Cooldown, each with its numbers and
-- sweep, into the setting that replaced it
local kinds = {
actionbar = { pfUI_config.bars, "timers" },
bags = { pfUI_config.appearance.bags, "timers" },
blizzard = { cooldown, "blizzard_timers" },
nameplate = { nameplates, "debuff_timers" },
buff = { buffs, "timers" },
tooltip = { pfUI_config.tooltip, "aura_timers" },
totem = { pfUI_config.totems, "timers" },
lossofcontrol = { cooldown, "lossofcontrol_timers" },
foreign = { cooldown, "foreign_timers" },
unitframe = "aura_timers",
indicator = "indicator_timers",
}
for kind, target in pairs(kinds) do
local old = cooldown[kind]
if type(old) == "table" then
if type(target) == "string" then
units(function(unit) unit[target] = timers(unit[target], old.text, old.animation) end)
else
target[1][target[2]] = timers(target[1][target[2]], old.text, old.animation)
end
cooldown[kind] = nil
end end
end end
move(pfUI_config.bars, "cooldown_reverse", "actionbar", "reverse")
move(pfUI_config.appearance.bags, "cooldown_reverse", "bags", "reverse")
move(pfUI_config.buffs, "cooldown_anim", "buff", "animation")
move(pfUI_config.buffs, "cooldown_reverse", "buff", "reverse")
move(pfUI_config.totems, "cooldown_reverse", "totem", "reverse")
move(pfUI_config.nameplates, "debufftext", "nameplate", "text")
move(pfUI_config.nameplates, "debuffanim", "nameplate", "animation")
move(pfUI_config.nameplates, "debreverse", "nameplate", "reverse")
if pfUI_config.nameplates.debufftimers == "0" then
cooldown.nameplate.text, cooldown.nameplate.animation = "0", "0"
end
-- one setting now covers every unit frame: the target frame's auras and
-- the raid frames' indicators stand for the rest
move(pfUI_config.unitframes.target, "cooldown_text", "unitframe", "text")
move(pfUI_config.unitframes.target, "cooldown_anim", "unitframe", "animation")
move(pfUI_config.unitframes.target, "cooldown_reverse", "unitframe", "reverse")
move(pfUI_config.unitframes.raid, "indicator_time", "indicator", "text")
for _, unit in pairs(pfUI_config.unitframes) do
if type(unit) == "table" then
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
end
end
pfUI_config.nameplates.debufftimers = nil
pfUI_config.bars.cd_size = nil pfUI_config.bars.cd_size = nil
-- Remove "Show only own debuffs" from unitframes and nameplates -- Remove "Show only own debuffs" from unitframes and nameplates
+58 -47
View File
@@ -1,16 +1,20 @@
-- load pfUI environment -- load pfUI environment
setfenv(1, pfUI:GetEnvironment()) setfenv(1, pfUI:GetEnvironment())
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown, made for one -- Every pfUI cooldown is a Cooldown frame from CreateCooldown. The settings
-- kind of timer. Settings -> Cooldown (C.cooldown) sets for each kind its -- of the feature it belongs to pick its timers: none, numbers, sweep or both.
-- countdown numbers, its sweep and the sweep's direction, and shares one font -- Settings -> Cooldown (C.cooldown) sets one font and one formatter for them
-- and one formatter between them all. The numbers are the frame's own -- all. The numbers are the frame's own countdown (ClassicAPI): the engine
-- countdown (ClassicAPI): the engine ticks them, gated by the -- ticks them, gated by the countdownForCooldowns cvar. Other addons' Cooldown
-- countdownForCooldowns cvar. Other addons' Cooldown frames take the -- frames take the "foreign" timers as their timers start.
-- "foreign" settings as their timers start.
-- kinds that time spells or items: no numbers for the global cooldown local function ShowNumbers(mode)
local spell = { actionbar = true, bags = true, blizzard = true, foreign = true } return mode == "text" or mode == "both"
end
local function ShowSweep(mode)
return mode == "sweep" or mode == "both"
end
-- every cooldown CreateCooldown made, for UpdateCooldowns -- every cooldown CreateCooldown made, for UpdateCooldowns
local cooldowns = {} local cooldowns = {}
@@ -58,60 +62,60 @@ function pfUI.api.GetCooldownFontSize(height)
return size return size
end end
-- sizes the numbers to the cooldown's parent; the size follows its height, -- sizes the numbers to the height of the frame the cooldown covers
-- so a timer start calls this again whenever that height changed local function UpdateFont(cooldown, height)
local function UpdateFont(cooldown)
local height = (cooldown:GetParent() or cooldown):GetHeight()
cooldown.pfCountdownHeight = height
cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE") cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE")
end end
-- applies the settings of its kind to one of pfUI's cooldowns -- a pfUI cooldown covers its parent, so it resizes with it; a hidden one is
local function SetupCooldown(cooldown) -- laid out, and this runs, as it shows
local kind = cooldown.pfCooldownKind local function OnSizeChanged(cooldown, width, height)
local config = C.cooldown[kind] UpdateFont(cooldown, height)
local sweep = config.animation == "1" and not cooldown.pfTimeLeftOnly
cooldown:SetHideCountdownNumbers(config.text ~= "1")
cooldown:SetDrawSwipe(sweep)
cooldown:SetDrawBling(sweep)
cooldown:SetReverse(config.reverse == "1")
cooldown:SetMinimumCountdownDuration(spell[kind] and tonumber(C.cooldown.threshold) * 1000 or 0)
cooldown:SetCountdownFormatter(GetFormatter())
UpdateFont(cooldown)
end end
-- applies the "foreign" settings to another addon's cooldown. They only take -- applies its timers setting to one of pfUI's cooldowns
local function SetupCooldown(cooldown)
local kind = cooldown.pfCooldownKind
local mode = cooldown.pfCooldownConfig[cooldown.pfCooldownKey]
local sweep = ShowSweep(mode) and not cooldown.pfTimeLeftOnly
cooldown:SetHideCountdownNumbers(not ShowNumbers(mode))
cooldown:SetDrawSwipe(sweep)
cooldown:SetDrawBling(sweep)
cooldown:SetReverse(kind == "aura")
cooldown:SetMinimumCountdownDuration(kind == "spell" and tonumber(C.cooldown.threshold) * 1000 or 0)
cooldown:SetCountdownFormatter(GetFormatter())
UpdateFont(cooldown, cooldown:GetParent():GetUnscaledHeight())
end
-- applies the "foreign" timers to another addon's cooldown. They only take
-- the numbers or the sweep away, which the addon may have set up itself, so -- the numbers or the sweep away, which the addon may have set up itself, so
-- turning one back on needs a reload. -- turning one back on needs a reload.
local function SetupForeign(cooldown) local function SetupForeign(cooldown)
local config = C.cooldown.foreign local mode = C.cooldown.foreign_timers
if config.animation ~= "1" then if not ShowSweep(mode) then
cooldown:SetDrawSwipe(false) cooldown:SetDrawSwipe(false)
cooldown:SetDrawBling(false) cooldown:SetDrawBling(false)
end end
-- omnicc's flag for cooldowns that want no numbers -- omnicc's flag for cooldowns that want no numbers
if config.text ~= "1" or cooldown.noCooldownCount then if not ShowNumbers(mode) or cooldown.noCooldownCount then
cooldown:SetHideCountdownNumbers(true) cooldown:SetHideCountdownNumbers(true)
return return
end end
cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000) cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000)
cooldown:SetCountdownFormatter(GetFormatter()) cooldown:SetCountdownFormatter(GetFormatter())
UpdateFont(cooldown) UpdateFont(cooldown, (cooldown:GetParent() or cooldown):GetUnscaledHeight())
end end
-- runs as a pfUI cooldown's timer starts: a timer with a total brings back -- runs as a pfUI cooldown's timer starts: a timer with a total brings back
-- the sweep a time-left-only one took away, and the font follows a changed -- the sweep a time-left-only one took away
-- height
local function StartTimer(cooldown, timeleftOnly) local function StartTimer(cooldown, timeleftOnly)
if cooldown.pfTimeLeftOnly ~= timeleftOnly then if cooldown.pfTimeLeftOnly ~= timeleftOnly then
cooldown.pfTimeLeftOnly = timeleftOnly cooldown.pfTimeLeftOnly = timeleftOnly
SetupCooldown(cooldown) SetupCooldown(cooldown)
elseif cooldown:GetParent():GetHeight() ~= cooldown.pfCountdownHeight then
UpdateFont(cooldown)
end end
end end
@@ -129,17 +133,23 @@ hooksecurefunc("CooldownFrame_SetTimer", function(cooldown)
end) end)
-- [ CreateCooldown ] -- -- [ CreateCooldown ] --
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent' -- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'.
-- with the settings of its kind. Start it with CooldownFrame_SetTimer. -- Start it with CooldownFrame_SetTimer.
-- 'parent' [frame] the frame the cooldown covers -- 'parent' [frame] the frame the cooldown covers
-- 'kind' [string] what it times, a group of C.cooldown: actionbar, -- 'kind' [string] what it times: "spell" (spells and items: the sweep
-- bags, blizzard, unitframe, indicator, nameplate, -- fills, no numbers for the global cooldown), "aura"
-- buff, tooltip, totem or lossofcontrol -- (the sweep drains) or "timer" (the sweep fills)
-- 'config' [table] the settings that hold its timers
-- 'key' [string] the timers setting in 'config': "off", "text",
-- "sweep" or "both"
-- 'name' [string] optional frame name -- 'name' [string] optional frame name
-- return [frame] the Cooldown frame -- return [frame] the Cooldown frame
function pfUI.api.CreateCooldown(parent, kind, name) function pfUI.api.CreateCooldown(parent, kind, config, key, name)
local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate") local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate")
cooldown.pfCooldownKind = kind cooldown.pfCooldownKind = kind
cooldown.pfCooldownConfig = config
cooldown.pfCooldownKey = key
cooldown:SetScript("OnSizeChanged", OnSizeChanged)
table.insert(cooldowns, cooldown) table.insert(cooldowns, cooldown)
SetupCooldown(cooldown) SetupCooldown(cooldown)
return cooldown return cooldown
@@ -186,9 +196,10 @@ function pfUI.api.GetAuraTimer(duration, expirationTime)
return start, dur return start, dur
end end
-- [ GetColoredTimeString ] -- -- [ GetTimeFormatter ] --
-- 'remaining' [number] the time in seconds that should be converted -- The formatter cooldown numbers use, for other timers to show time the same
-- return [string] the time as cooldown numbers show it -- way. Hold it rather than a copy: a settings change updates it in place.
function pfUI.api.GetColoredTimeString(remaining) -- return [formatter] a NumericRuleFormatter
return GetFormatter():FormatNumber(remaining) function pfUI.api.GetTimeFormatter()
return GetFormatter()
end end
+5 -10
View File
@@ -601,7 +601,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
button:HookScript("OnClick", function() button:HookScript("OnClick", function()
local DropDownListWidth = DropDownList1:GetWidth() local DropDownListWidth = DropDownList1:GetWidth()
local DropDownFrameWidth = frame.backdrop:GetWidth() local DropDownFrameWidth = frame.backdrop:GetUnscaledWidth()
if DropDownListWidth < DropDownFrameWidth then if DropDownListWidth < DropDownFrameWidth then
local diff = DropDownFrameWidth - DropDownListWidth local diff = DropDownFrameWidth - DropDownListWidth
DropDownList1:SetWidth(DropDownList1:GetWidth() + diff) DropDownList1:SetWidth(DropDownList1:GetWidth() + diff)
@@ -834,10 +834,7 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
end) end)
infobox:SetScript("OnUpdate", function() infobox:SetScript("OnUpdate", function()
local time = infobox.lastshow + infobox.duration - GetTime() if infobox.duration:HasExpired() then
infobox.timeout:SetValue(time)
if GetTime() > infobox.lastshow + infobox.duration then
if not infobox.fade:IsPlaying() then infobox.fade:Play() end if not infobox.fade:IsPlaying() then infobox.fade:Play() end
elseif MouseIsOverHitRect(this) then elseif MouseIsOverHitRect(this) then
this:SetAlpha(max(0.4, this:GetAlpha() - .1)) this:SetAlpha(max(0.4, this:GetAlpha() - .1))
@@ -857,6 +854,8 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
infobox.timeout = CreateFrame("StatusBar", nil, infobox) infobox.timeout = CreateFrame("StatusBar", nil, infobox)
infobox.timeout:SetStatusBarTexture(pfUI.media["img:bar"]) infobox.timeout:SetStatusBarTexture(pfUI.media["img:bar"])
infobox.timeout:SetStatusBarColor(.3,1,.8,1) infobox.timeout:SetStatusBarColor(.3,1,.8,1)
infobox.duration = C_DurationUtil.CreateDuration()
infobox.timeout:SetTimerDuration(infobox.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
infobox:ClearAllPoints() infobox:ClearAllPoints()
infobox.text:SetAllPoints(infobox) infobox.text:SetAllPoints(infobox)
@@ -872,11 +871,7 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
end end
infobox.text:SetText(text) infobox.text:SetText(text)
infobox.timeout:SetMinMaxValues(0, time) infobox.duration:SetTimeFromStart(GetTime(), time)
infobox.timeout:SetValue(time)
infobox.duration = time
infobox.lastshow = GetTime()
infobox:SetSize(infobox.text:GetStringWidth() + 50, height) infobox:SetSize(infobox.text:GetStringWidth() + 50, height)
infobox:SetParent(parent) infobox:SetParent(parent)
+201 -205
View File
@@ -248,6 +248,11 @@ local VISIBILITY_EVENTS = {
UNIT_TARGET = true, -- a link of a chained frame's unit retargeted UNIT_TARGET = true, -- a link of a chained frame's unit retargeted
} }
-- The units of a chain that unit events name by token, whatever nampower does
-- with its GUID events: the focus, and the focus's target, whose unit events
-- ClassicAPI fires as "focustarget" from the unit's own fields.
local CHAIN_TOKENS = { focus = true, focustarget = true }
-- The events a frame hears hidden or not: the visibility events that concern -- The events a frame hears hidden or not: the visibility events that concern
-- the unit it was created for (raid.lua remaps a raid frame's label, so this is -- the unit it was created for (raid.lua remaps a raid frame's label, so this is
-- decided once, at creation), and the logout guard. UNIT_TARGET belongs to -- decided once, at creation), and the logout guard. UNIT_TARGET belongs to
@@ -357,7 +362,7 @@ pfUI.events:RegisterCallback("aggro:changed", function(_, old, new)
if frame.aggro then if frame.aggro then
local guid = UnitGUID(frame.label .. frame.id) local guid = UnitGUID(frame.label .. frame.id)
if guid and (guid == old or guid == new) then if guid and (guid == old or guid == new) then
frame.update_combat = true pfUI.uf:QueueUpdate(frame, "combat")
end end
end end
end end
@@ -482,7 +487,9 @@ function pfUI.uf:UpdateVisibility()
-- --
-- A chained unit -- another unit's target, "targettarget" or "party1target" -- A chained unit -- another unit's target, "targettarget" or "party1target"
-- -- has no token that unit events name, so the frame follows it by GUID, -- -- has no token that unit events name, so the frame follows it by GUID,
-- which every unit event also fires with. It follows the unit only while -- which nampower fires every unit event with too, unless its GUID events
-- are off or filtered. The focus's target is named (CHAIN_TOKENS), so that
-- frame follows its token instead. It follows the unit only while
-- the client has it: a link's target can be out of sight, and its coming -- the client has it: a link's target can be out of sight, and its coming
-- back is then a new unit too. The unit changes with no event of its own -- back is then a new unit too. The unit changes with no event of its own
-- whenever a link of the chain retargets; UNIT_TARGET on every link reports -- whenever a link of the chain retargets; UNIT_TARGET on every link reports
@@ -491,9 +498,18 @@ function pfUI.uf:UpdateVisibility()
self.chain = visibility ~= "hide" and unitstr:match("^(.+)target$") or nil self.chain = visibility ~= "hide" and unitstr:match("^(.+)target$") or nil
if self.chain then if self.chain then
local guid = UnitName(unitstr) and UnitGUID(unitstr) local guid = UnitName(unitstr) and UnitGUID(unitstr)
if guid ~= self.eventunit then self.update_full = true end if guid ~= self.unitguid then pfUI.uf:QueueUpdate(self, "full") end
self:RegisterUnitEvents(guid) self.unitguid = guid
self:RegisterUnitEvents(guid and CHAIN_TOKENS[unitstr] and unitstr or guid)
else else
-- A pet frame's token gets the pet's unit events, but a new pet behind it
-- (summoned, or remapped by raid.lua) comes with none of its own; the
-- visibility timer's GUID compare turns it into the full refresh.
if self.tick then
local guid = UnitGUID(unitstr)
if guid ~= self.unitguid then pfUI.uf:QueueUpdate(self, "full") end
self.unitguid = guid
end
self:RegisterUnitEvents(visibility ~= "hide" and unitstr or nil) self:RegisterUnitEvents(visibility ~= "hide" and unitstr or nil)
end end
self:RegisterChainEvents(self.chain) self:RegisterChainEvents(self.chain)
@@ -765,7 +781,6 @@ function pfUI.uf:UpdateConfig()
if f.config.hitindicator == "1" then if f.config.hitindicator == "1" then
f.feedbackText:SetFont(pfUI.media[f.config.hitindicatorfont], f.config.hitindicatorsize, "OUTLINE") f.feedbackText:SetFont(pfUI.media[f.config.hitindicatorfont], f.config.hitindicatorsize, "OUTLINE")
f.feedbackFontHeight = f.config.hitindicatorsize f.feedbackFontHeight = f.config.hitindicatorsize
f.feedbackStartTime = GetTime()
if f.config.portrait == "bar" or f.config.portrait == "off" then if f.config.portrait == "bar" or f.config.portrait == "off" then
f.feedbackText:SetParent(f.texts) f.feedbackText:SetParent(f.texts)
f.feedbackText:ClearAllPoints() f.feedbackText:ClearAllPoints()
@@ -777,6 +792,7 @@ function pfUI.uf:UpdateConfig()
end end
f.combatfeedback = true f.combatfeedback = true
else else
f.feedback:Stop()
f.feedbackText:Hide() f.feedbackText:Hide()
f.combatfeedback = nil f.combatfeedback = nil
end end
@@ -845,12 +861,16 @@ function pfUI.uf:UpdateConfig()
f.incHeal.texture:SetVertexColor(cr, cg, cb, ca) f.incHeal.texture:SetVertexColor(cr, cg, cb, ca)
f.incHeal:Hide() f.incHeal:Hide()
if f.config.verticalbar == "0" then -- the bar texture covers only the fill, so a prediction anchored to it
f.incHeal:ClearAllPoints() -- starts at the edge of the health and follows it as the bar animates.
f.incHeal:SetPoint("TOPLEFT", f.hp.bar, "TOPLEFT", 0, 0) -- An inverted bar fills with the missing health, so it starts at the bar.
f.incHeal:ClearAllPoints()
if f.config.invert_healthbar == "1" then
f.incHeal:SetPoint(f.config.verticalbar == "0" and "TOPLEFT" or "BOTTOM", f.hp.bar)
elseif f.config.verticalbar == "0" then
f.incHeal:SetPoint("TOPLEFT", f.hp.bar:GetStatusBarTexture(), "TOPRIGHT")
else else
f.incHeal:ClearAllPoints() f.incHeal:SetPoint("BOTTOMLEFT", f.hp.bar:GetStatusBarTexture(), "TOPLEFT")
f.incHeal:SetPoint("BOTTOM", f.hp.bar, "BOTTOM", 0, 0)
end end
f.ressIcon:SetFrameLevel(16) f.ressIcon:SetFrameLevel(16)
@@ -938,7 +958,7 @@ function pfUI.uf:UpdateConfig()
f.buffs[i]:SetFrameLevel(12) f.buffs[i]:SetFrameLevel(12)
f.buffs[i]:RegisterForClicks("RightButtonUp") f.buffs[i]:RegisterForClicks("RightButtonUp")
f.buffs[i].cd = f.buffs[i].cd or CreateCooldown(f.buffs[i], "unitframe", f.buffs[i]:GetName() .. "Cooldown") f.buffs[i].cd = f.buffs[i].cd or CreateCooldown(f.buffs[i], "aura", f.config, "aura_timers", f.buffs[i]:GetName() .. "Cooldown")
f.buffs[i].cd:SetFrameLevel(14) f.buffs[i].cd:SetFrameLevel(14)
f.buffs[i].id = i f.buffs[i].id = i
@@ -991,7 +1011,7 @@ function pfUI.uf:UpdateConfig()
f.debuffs[i]:RegisterForClicks("RightButtonUp") f.debuffs[i]:RegisterForClicks("RightButtonUp")
f.debuffs[i]:SetNormalTexture(nil) f.debuffs[i]:SetNormalTexture(nil)
f.debuffs[i].cd = f.debuffs[i].cd or CreateCooldown(f.debuffs[i], "unitframe", f.debuffs[i]:GetName() .. "Cooldown") f.debuffs[i].cd = f.debuffs[i].cd or CreateCooldown(f.debuffs[i], "aura", f.config, "aura_timers", f.debuffs[i]:GetName() .. "Cooldown")
f.debuffs[i].cd:SetFrameLevel(14) f.debuffs[i].cd:SetFrameLevel(14)
f.debuffs[i].id = i f.debuffs[i].id = i
@@ -1023,6 +1043,8 @@ end
function pfUI.uf.OnShow() function pfUI.uf.OnShow()
RegisterShownEvents(this) RegisterShownEvents(this)
pfUI.uf:RefreshUnit(this, "all") pfUI.uf:RefreshUnit(this, "all")
-- flags left from while the frame was off screen, and the portrait's model
pfUI.uf:QueueUpdate(this)
end end
function pfUI.uf.OnHide() function pfUI.uf.OnHide()
@@ -1039,7 +1061,6 @@ function pfUI.uf.OnEvent()
if event == "PLAYER_LOGOUT" then if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents() this:UnregisterAllEvents()
this:SetScript("OnEvent", nil) this:SetScript("OnEvent", nil)
this:SetScript("OnUpdate", nil)
-- the visibility timer keeps ticking, so leaving this frame on its list -- the visibility timer keeps ticking, so leaving this frame on its list
-- would have UpdateVisibility re-register the unit events we just -- would have UpdateVisibility re-register the unit events we just
-- dropped -- straight back into the crash 132 this branch prevents -- dropped -- straight back into the crash 132 this branch prevents
@@ -1055,13 +1076,13 @@ function pfUI.uf.OnEvent()
event == "RAID_ROSTER_UPDATE" or event == "RAID_ROSTER_UPDATE" or
event == "PLAYER_UPDATE_RESTING" event == "PLAYER_UPDATE_RESTING"
then then
this.update_indicators = true pfUI.uf:QueueUpdate(this, "indicators")
end end
-- abort on broken unitframes (e.g focus) -- abort on broken unitframes (e.g focus)
if not this.label then return end if not this.label then return end
-- a hidden frame runs no OnUpdate, so its unit coming into existence has to -- a hidden frame does not refresh, so its unit coming into existence has to
-- show it from here -- show it from here
if VISIBILITY_EVENTS[event] then if VISIBILITY_EVENTS[event] then
this:UpdateVisibility() this:UpdateVisibility()
@@ -1069,11 +1090,11 @@ function pfUI.uf.OnEvent()
-- update regular frames -- update regular frames
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" then
this.update_full = true pfUI.uf:QueueUpdate(this, "full")
-- Clear GUID tracking on zone change for full rebuild -- Clear GUID tracking on zone change for full rebuild
if pfUI.uf.ClearGuidTracking then pfUI.uf.ClearGuidTracking() end if pfUI.uf.ClearGuidTracking then pfUI.uf.ClearGuidTracking() end
elseif this.label == "target" and event == "PLAYER_TARGET_CHANGED" then elseif this.label == "target" and event == "PLAYER_TARGET_CHANGED" then
this.update_full = true pfUI.uf:QueueUpdate(this, "full")
-- immediately update raid icon to avoid delay on target swap -- immediately update raid icon to avoid delay on target swap
if this.raidIcon and this.config and this.config.raidicon == "1" then if this.raidIcon and this.config and this.config.raidicon == "1" then
local raidIcon = UnitName("target") and GetRaidTargetIndex("target") local raidIcon = UnitName("target") and GetRaidTargetIndex("target")
@@ -1092,26 +1113,26 @@ function pfUI.uf.OnEvent()
local oldGuid = pfUI.uf.guidTracker.frameToGuid[this] local oldGuid = pfUI.uf.guidTracker.frameToGuid[this]
if newGuid ~= oldGuid then if newGuid ~= oldGuid then
pfUI.uf.guidTracker.frameToGuid[this] = newGuid pfUI.uf.guidTracker.frameToGuid[this] = newGuid
this.update_full = true pfUI.uf:QueueUpdate(this, "full")
end end
else else
this.update_full = true pfUI.uf:QueueUpdate(this, "full")
end end
elseif ( this.label == "raid" or this.label == "party" ) and event == "RAID_ROSTER_UPDATE" then elseif ( this.label == "raid" or this.label == "party" ) and event == "RAID_ROSTER_UPDATE" then
-- Note: Smart GUID-based updates are handled in raid.lua OnUpdate -- Note: Smart GUID-based updates are handled in raid.lua UpdateRoster
-- after frame IDs are reassigned. We don't set update_full here anymore -- after frame IDs are reassigned. We don't set update_full here anymore
-- for raid frames to avoid the freeze. -- for raid frames to avoid the freeze.
if this.label == "party" then if this.label == "party" then
-- Party frames still need the old logic (no smart tracking yet) -- Party frames still need the old logic (no smart tracking yet)
this.update_full = true pfUI.uf:QueueUpdate(this, "full")
end end
-- Raid frames: update_full is set by raid.lua GUID tracker -- Raid frames: update_full is set by raid.lua GUID tracker
elseif this.label == "pet" and event == "UNIT_PET" then elseif this.label == "pet" and event == "UNIT_PET" then
this.update_full = true pfUI.uf:QueueUpdate(this, "full")
elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "PLAYER_EQUIPMENT_CHANGED") then elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "PLAYER_EQUIPMENT_CHANGED") then
this.update_aura = true pfUI.uf:QueueUpdate(this, "aura")
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
this.update_full = true pfUI.uf:QueueUpdate(this, "full")
elseif event == "UNIT_IN_RANGE_UPDATE" then elseif event == "UNIT_IN_RANGE_UPDATE" then
-- registered for the frame's unit alone, and fired in the filter's lower -- registered for the frame's unit alone, and fired in the filter's lower
-- case spelling, which a GUID's compare below would miss -- case spelling, which a GUID's compare below would miss
@@ -1123,224 +1144,180 @@ function pfUI.uf.OnEvent()
-- GUID, so filtering on one of the two never wakes the frame twice. -- GUID, so filtering on one of the two never wakes the frame twice.
elseif arg1 and arg1 == this.eventunit then elseif arg1 and arg1 == this.eventunit then
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
this.update_portrait = true pfUI.uf:QueueUpdate(this, "portrait")
elseif event == "UNIT_AURA" then elseif event == "UNIT_AURA" then
this.update_aura = true pfUI.uf:QueueUpdate(this, "aura")
elseif event == "UNIT_AURA_DELTA" then elseif event == "UNIT_AURA_DELTA" then
-- an aura that only refreshed or restacked leaves every aura in its -- an aura that only refreshed or restacked leaves every aura in its
-- slot, so the icons need their timers and stacks, not a rebuild -- slot, so the icons need their timers and stacks, not a rebuild
if arg2.isFullUpdate or arg2.addedAuraInstanceIDs or arg2.removedAuraInstanceIDs then if arg2.isFullUpdate or arg2.addedAuraInstanceIDs or arg2.removedAuraInstanceIDs then
this.update_aura = true pfUI.uf:QueueUpdate(this, "aura")
else else
this.update_auratime = true pfUI.uf:QueueUpdate(this, "auratime")
end end
elseif event == "UNIT_POWER_UPDATE" or event == "UNIT_MAXPOWER" then elseif event == "UNIT_POWER_UPDATE" or event == "UNIT_MAXPOWER" then
-- every power of the unit reports, a cat druid's mana regen too; redraw -- every power of the unit reports, a cat druid's mana regen too; redraw
-- for the one the bar shows, and for mana under a druid mana bar -- for the one the bar shows, and for mana under a druid mana bar
local _, shown = UnitPowerType(arg1) local _, shown = UnitPowerType(arg1)
if arg2 == shown or (arg2 == "MANA" and this.druidmana) then if arg2 == shown or (arg2 == "MANA" and this.druidmana) then
this.update_base = true pfUI.uf:QueueUpdate(this, "base")
end end
elseif event == "UNIT_FACTION" then elseif event == "UNIT_FACTION" then
-- the PvP flag, the reaction colour and the tapped grey -- the PvP flag, the reaction colour and the tapped grey
this.update_indicators = true pfUI.uf:QueueUpdate(this, "indicators")
this.update_base = true pfUI.uf:QueueUpdate(this, "base")
elseif event == "UNIT_FLAGS" then elseif event == "UNIT_FLAGS" then
this.update_combat = true pfUI.uf:QueueUpdate(this, "combat")
elseif event == "UNIT_DISTANCE_CHECK_UPDATE" then elseif event == "UNIT_DISTANCE_CHECK_UPDATE" then
-- the portrait trades the question mark for the model, the frame fades -- the portrait trades the question mark for the model, the frame fades
-- by sight, and an attacker that left with the member is let go -- by sight, and an attacker that left with the member is let go
this.update_portrait = true pfUI.uf:QueueUpdate(this, "portrait")
this.update_combat = true pfUI.uf:QueueUpdate(this, "combat")
elseif event == "UNIT_CONNECTION" then elseif event == "UNIT_CONNECTION" then
this.update_full = true pfUI.uf:QueueUpdate(this, "full")
elseif event == "UNIT_COMBAT" then elseif event == "UNIT_COMBAT" then
-- every hit starts the fade over
this.feedback:Stop()
CombatFeedback_OnCombatEvent(arg2, arg3, arg4, arg5) CombatFeedback_OnCombatEvent(arg2, arg3, arg4, arg5)
this.feedback:Play()
elseif event == "INCOMING_RESURRECT_CHANGED" then elseif event == "INCOMING_RESURRECT_CHANGED" then
this.update_indicators = true pfUI.uf:QueueUpdate(this, "indicators")
else else
this.update_base = true pfUI.uf:QueueUpdate(this, "base")
end end
end end
end end
-- Local reference for performance -- Drain the update flags the events set, then hand a 3D portrait its unit.
local _GetTime = GetTime -- A frame that is not on screen keeps its flags; OnShow flushes them.
local function Flush(frame)
frame.queued = nil
if not frame:IsVisible() then return end
-- Global cached time for libpredict and other functions if frame.update_full then
pfUI.uf.now = 0
-- ============================================================================
-- OnUpdate - draining the event-set update flags, heal prediction, and the
-- two polls no event replaces (a UnitXP range threshold, the pet frames).
-- ============================================================================
function pfUI.uf.OnUpdate()
local now = _GetTime()
pfUI.uf.now = now
-- update combat feedback (no throttle - needs immediate feedback)
if this.feedbackText then CombatFeedback_OnUpdate(arg1) end
-- Throttle raid/party frames for performance
if this.label == "raid" or this.label == "party" then
if (this.throttleTick or 0) > now then
return
end
this.throttleTick = now + 0.1 -- Default: 10 FPS
end
if this.label then
-- what no event reports: a UnitXP range threshold, and the pet frames
-- (created with a tick)
if this.rangepoll or this.tick then
-- Validate tick value - it should be an interval (e.g. 0.5), not a timestamp
local tickInterval = this.tick
if tickInterval and tickInterval > 10 then
-- tick is a timestamp, not an interval - ignore it
tickInterval = nil
end
-- Reset lastTick if it's invalid (much larger than now, e.g. from corrupted state)
if this.lastTick and this.lastTick > now + 10 then
this.lastTick = nil
end
if not this.lastTick then this.lastTick = now + (tickInterval or .5) end
if this.lastTick < now then
local unitstr = this.label .. this.id
this.lastTick = now + (tickInterval or .5)
if this.rangepoll then pfUI.uf:RefreshUnitState(this) end
-- A pet's full refresh rescans every aura and the portrait, so only
-- do it when the unit behind the frame changes or once a second;
-- other ticks refresh the bars only.
if this.tick then
local guid = UnitGUID(unitstr)
if guid ~= this.tickGuid or (this.tickFull or 0) < now then
this.tickGuid = guid
this.tickFull = now + 1
pfUI.uf:RefreshUnit(this, "all")
else
pfUI.uf:RefreshUnit(this, "base")
end
end
end
end
-- Heal Prediction (throttled to 0.1s for responsiveness)
if libpredict and this.incHeal then
if not this.lastHealTick then this.lastHealTick = now end
if this.lastHealTick < now then
this.lastHealTick = now + 0.1
local unit = this.label .. this.id
local heal = libpredict:UnitGetIncomingHeals(unit)
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if heal - health - maxHealth ~= this.predictstate then
local overhealperc = tonumber(this.config.overhealperc)
this.predictstate = heal - health - maxHealth
if heal > 0 and (health < maxHealth or overhealperc > 0 ) then
local width = this.config.width
local height = this.config.height
if this.config.verticalbar == "0" then
local healthWidth = width * (health / maxHealth)
local incWidth = width * heal / maxHealth
if healthWidth + incWidth > width * (1+(overhealperc/100)) then
incWidth = width * (1+overhealperc/100) - healthWidth
end
if this.config.invert_healthbar == "1" then
this.incHeal:SetWidth(incWidth)
else
this.incHeal:SetWidth(incWidth + healthWidth)
end
else
local healthHeight = height * (health / maxHealth)
local incHeight = height * heal / maxHealth
if healthHeight + incHeight > height * (1+(overhealperc/100)) then
incHeight = height * (1+overhealperc/100) - healthHeight
end
if this.config.invert_healthbar == "1" then
this.incHeal:SetHeight(incHeight)
else
this.incHeal:SetHeight(incHeight + healthHeight)
end
end
this.incHeal:Show()
else
this.incHeal:Hide()
end
end
end
end
end
-- ============================================================================
-- EVENT-BASED UPDATES (Health, Mana, Auras, etc.)
-- ============================================================================
-- process all queued unit events
if this.update_full then
-- process full updates, indicators and combat state included -- process full updates, indicators and combat state included
pfUI.uf:RefreshUnit(this, "all") pfUI.uf:RefreshUnit(frame, "all")
-- clear update caches -- clear update caches
this.update_full = nil frame.update_full = nil
this.update_base = nil frame.update_base = nil
this.update_aura = nil frame.update_aura = nil
this.update_auratime = nil frame.update_auratime = nil
this.update_portrait = nil frame.update_portrait = nil
this.update_indicators = nil frame.update_indicators = nil
this.update_combat = nil frame.update_combat = nil
else else
if this.update_indicators then if frame.update_indicators then
pfUI.uf:RefreshIndicators(this) pfUI.uf:RefreshIndicators(frame)
this.update_indicators = nil frame.update_indicators = nil
end end
if this.update_combat then if frame.update_combat then
pfUI.uf:RefreshCombat(this) pfUI.uf:RefreshCombat(frame)
this.update_combat = nil frame.update_combat = nil
end end
-- process individual events; a rebuild re-times the icons as well -- process individual events; a rebuild re-times the icons as well
if this.update_aura then if frame.update_aura then
pfUI.uf:RefreshUnit(this, "aura") pfUI.uf:RefreshUnit(frame, "aura")
this.update_aura = nil frame.update_aura = nil
this.update_auratime = nil frame.update_auratime = nil
this.update_base = true frame.update_base = true
elseif this.update_auratime then elseif frame.update_auratime then
pfUI.uf:RefreshUnit(this, "auratime") pfUI.uf:RefreshUnit(frame, "auratime")
this.update_auratime = nil frame.update_auratime = nil
end end
if this.update_portrait then if frame.update_portrait then
pfUI.uf:RefreshUnit(this, "portrait") pfUI.uf:RefreshUnit(frame, "portrait")
this.update_portrait = nil frame.update_portrait = nil
this.update_base = true frame.update_base = true
end end
if this.update_base then if frame.update_base then
pfUI.uf:RefreshUnit(this, "base") pfUI.uf:RefreshUnit(frame, "base")
this.update_base = nil frame.update_base = nil
end end
end end
-- update portrait on first visible frame -- a model takes its unit only once it is on screen, so it waits for this
if this.portrait and this.portrait.model and this.portrait.model.update then local model = frame.portrait and frame.portrait.model
this.portrait.model.lastUnit = UnitName(this.portrait.model.update) if model and model.update then
this.portrait.model:SetUnit(this.portrait.model.update) model.lastUnit = UnitName(model.update)
this.portrait.model:SetCamera(0) model:SetUnit(model.update)
this.portrait.model.update = nil model:SetCamera(0)
model.update = nil
end end
end end
-- Flag `kind` ("full", "base", "aura", "auratime", "portrait", "indicators",
-- "combat", or nil for none) for the frame's next flush, and schedule that
-- flush: the next frame, or within 0.1s for the raid and party frames, which
-- batch their bursts.
function pfUI.uf:QueueUpdate(frame, kind)
if kind then frame["update_" .. kind] = true end
if frame.queued then return end
frame.queued = true
if frame.label == "raid" or frame.label == "party" then
C_Timer.After(.1, function() Flush(frame) end)
else
RunNextFrame(function() Flush(frame) end)
end
end
-- Size the incoming-heal overlay from libpredict's heals and the unit's
-- health. Runs with the bars (RefreshUnit "base") and when libpredict reports
-- the heals on the unit changed.
function pfUI.uf:RefreshIncomingHeal(frame)
local unit = frame.label .. frame.id
local heal = libpredict:UnitGetIncomingHeals(unit)
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if heal - health - maxHealth == frame.predictstate then return end
frame.predictstate = heal - health - maxHealth
local overhealperc = tonumber(frame.config.overhealperc)
if heal > 0 and (health < maxHealth or overhealperc > 0 ) then
local width = frame.config.width
local height = frame.config.height
if frame.config.verticalbar == "0" then
local healthWidth = width * (health / maxHealth)
local incWidth = width * heal / maxHealth
if healthWidth + incWidth > width * (1+(overhealperc/100)) then
incWidth = width * (1+overhealperc/100) - healthWidth
end
frame.incHeal:SetWidth(incWidth)
else
local healthHeight = height * (health / maxHealth)
local incHeight = height * heal / maxHealth
if healthHeight + incHeight > height * (1+(overhealperc/100)) then
incHeight = height * (1+overhealperc/100) - healthHeight
end
frame.incHeal:SetHeight(incHeight)
end
frame.incHeal:Show()
else
frame.incHeal:Hide()
end
end
pfUI.events:RegisterCallback("libpredict:heals", function(_, target)
for frame in pairs(visibilityframes) do
if frame.namecache == target and frame:IsVisible() then
pfUI.uf:RefreshIncomingHeal(frame)
end
end
end, "unitframes")
-- A UnitXP range threshold has no event, so the frames fading by it poll.
C_Timer.NewTicker(.5, function()
for frame in pairs(visibilityframes) do
if frame.rangepoll and frame:IsVisible() then pfUI.uf:RefreshUnitState(frame) end
end
end)
-- The unit events whose arg1 is the frame's OWN unit -- everything the OnEvent -- The unit events whose arg1 is the frame's OWN unit -- everything the OnEvent
-- routes through its "UNIT_XXX Events" branch. These are not registered here: -- routes through its "UNIT_XXX Events" branch. These are not registered here:
-- UpdateVisibility owns them, because it owns the frame's unit (below). -- UpdateVisibility owns them, because it owns the frame's unit (below).
@@ -1359,8 +1336,8 @@ local UNIT_EVENTS = {
-- Auras and power. ClassicAPI's UNIT_AURA_DELTA also reports refreshes and new -- Auras and power. ClassicAPI's UNIT_AURA_DELTA also reports refreshes and new
-- durations and says what changed; its generic power events name the power, so -- durations and says what changed; its generic power events name the power, so
-- a frame skips the ones it does not draw. Both fire for tokens only, so a -- a frame skips the ones it does not draw. Both fire for tokens only, and not
-- chained unit, followed by GUID, keeps 1.12's events instead. A group -- as "focustarget", so a chained unit keeps 1.12's events instead. A group
-- member's connection and sight come with them, and a chained unit has -- member's connection and sight come with them, and a chained unit has
-- neither event. -- neither event.
local TOKEN_EVENTS = { local TOKEN_EVENTS = {
@@ -1425,16 +1402,18 @@ end
-- unit, whose `owner` is the unit it is the target of -- for -- unit, whose `owner` is the unit it is the target of -- for
-- "targettargettarget" the links are "targettarget" and "target" -- or drop it -- "targettargettarget" the links are "targettarget" and "target" -- or drop it
-- when `owner` is nil. By GUID, since the inner links are no token that events -- when `owner` is nil. By GUID, since the inner links are no token that events
-- name. Cheap to call repeatedly: it re-registers only when a link changed. -- name, save the ones in CHAIN_TOKENS. Cheap to call repeatedly: it
-- re-registers only when a link changed.
local chainlinks = {} local chainlinks = {}
function pfUI.uf:RegisterChainEvents(owner) function pfUI.uf:RegisterChainEvents(owner)
local n, key = 0, nil local n, key = 0, nil
while owner do while owner do
local guid = UnitGUID(owner) local guid = UnitGUID(owner)
if guid then if guid then
local link = CHAIN_TOKENS[owner] and owner or guid
n = n + 1 n = n + 1
chainlinks[n] = guid chainlinks[n] = link
key = key and key .. guid or guid key = key and key .. link or link
end end
owner = owner:match("^(.+)target$") owner = owner:match("^(.+)target$")
end end
@@ -1524,7 +1503,6 @@ function pfUI.uf:EnableScripts()
f:SetScript("OnShow", pfUI.uf.OnShow) f:SetScript("OnShow", pfUI.uf.OnShow)
f:SetScript("OnHide", pfUI.uf.OnHide) f:SetScript("OnHide", pfUI.uf.OnHide)
f:SetScript("OnEvent", pfUI.uf.OnEvent) f:SetScript("OnEvent", pfUI.uf.OnEvent)
f:SetScript("OnUpdate", pfUI.uf.OnUpdate)
visibilityframes[f] = true visibilityframes[f] = true
end end
@@ -1596,11 +1574,11 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.glow = CreateFrame("Frame", nil, f) f.glow = CreateFrame("Frame", nil, f)
-- Pulse between .8 and .4 for good. The group only advances while the glow -- Pulse between .8 and .4 for good. The group only advances while the glow
-- is shown, so a hidden glow costs nothing. -- is shown, so a hidden glow costs nothing.
f.glow:SetAlpha(.8)
f.glow.pulse = f.glow:CreateAnimationGroup() f.glow.pulse = f.glow:CreateAnimationGroup()
f.glow.pulse:SetLooping("BOUNCE") f.glow.pulse:SetLooping("BOUNCE")
local fade = f.glow.pulse:CreateAnimation("Alpha") local fade = f.glow.pulse:CreateAnimation("Alpha")
fade:SetChange(-.4) fade:SetFromAlpha(.8)
fade:SetToAlpha(.4)
fade:SetDuration(1.3) fade:SetDuration(1.3)
fade:SetSmoothing("IN_OUT") fade:SetSmoothing("IN_OUT")
f.glow.pulse:Play() f.glow.pulse:Play()
@@ -1659,6 +1637,21 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.portrait.model.next = CreateFrame("PlayerModel", nil, nil) f.portrait.model.next = CreateFrame("PlayerModel", nil, nil)
f.feedbackText = f:CreateFontString("pfHitIndicator" .. f.label .. f.id, "OVERLAY", "NumberFontNormalHuge") f.feedbackText = f:CreateFontString("pfHitIndicator" .. f.label .. f.id, "OVERLAY", "NumberFontNormalHuge")
-- Fade the combat feedback text in, hold it, and fade it out -- the timing
-- of CombatFeedback_OnUpdate -- then hide it.
f.feedback = f.feedbackText:CreateAnimationGroup()
local fadein = f.feedback:CreateAnimation("Alpha")
fadein:SetOrder(1)
fadein:SetDuration(COMBATFEEDBACK_FADEINTIME)
fadein:SetToAlpha(1)
local fadeout = f.feedback:CreateAnimation("Alpha")
fadeout:SetOrder(2)
fadeout:SetStartDelay(COMBATFEEDBACK_HOLDTIME)
fadeout:SetDuration(COMBATFEEDBACK_FADEOUTTIME)
fadeout:SetFromAlpha(1)
fadeout:SetToAlpha(0)
f.feedback:SetScript("OnFinished", function() f.feedbackText:Hide() end)
if f.label == "raid" and mod(f.id, 5) == 1 then if f.label == "raid" and mod(f.id, 5) == 1 then
local group = math.ceil(f.id/5) local group = math.ceil(f.id/5)
f.group = f.group or f.hp.bar:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall") f.group = f.group or f.hp.bar:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
@@ -2032,7 +2025,7 @@ function pfUI.uf:RefreshUnit(unit, component)
local size local size
if disptype == "4" or disptype == "3" then if disptype == "4" or disptype == "3" then
size = unit.hp.bar:GetHeight() * tonumber(unit.config.debuff_ind_size) size = unit.hp.bar:GetUnscaledHeight() * tonumber(unit.config.debuff_ind_size)
if size ~= indicator.size or disptype ~= indicator.disp or indipos ~= indicator.ipos then if size ~= indicator.size or disptype ~= indicator.disp or indipos ~= indicator.ipos then
indicator:ClearAllPoints() indicator:ClearAllPoints()
indicator:SetPoint(indipos, 0, 0) indicator:SetPoint(indipos, 0, 0)
@@ -2247,6 +2240,7 @@ function pfUI.uf:RefreshUnit(unit, component)
unit.portrait.model.update = unitstr unit.portrait.model.update = unitstr
end end
end end
if unit.portrait.model.update then pfUI.uf:QueueUpdate(unit) end
end end
end end
@@ -2387,6 +2381,7 @@ function pfUI.uf:RefreshUnit(unit, component)
if unit.druidmana then pfUI.uf:UpdateDruidMana(unit) end if unit.druidmana then pfUI.uf:UpdateDruidMana(unit) end
pfUI.uf:RefreshIncomingHeal(unit)
pfUI.uf:RefreshUnitState(unit) pfUI.uf:RefreshUnitState(unit)
end end
end end
@@ -2433,10 +2428,11 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
local position = frame.config.indicator_pos or "TOPLEFT" local position = frame.config.indicator_pos or "TOPLEFT"
local iconsize = tonumber(frame.config.indicator_size) local iconsize = tonumber(frame.config.indicator_size)
local spacing = tonumber(frame.config.indicator_spacing) local spacing = tonumber(frame.config.indicator_spacing)
local config = frame.config
if not frame.hp then return end if not frame.hp then return end
local frame = frame.hp.bar local frame = frame.hp.bar
if pos > 6 or pos > ceil(frame:GetWidth() / iconsize) then return end if pos > 6 or pos > ceil(frame:GetUnscaledWidth() / iconsize) then return end
frame.icon = frame.icon or CreateFrame("Frame", nil, frame) frame.icon = frame.icon or CreateFrame("Frame", nil, frame)
@@ -2451,7 +2447,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
frame.icon[pos].stacks:SetJustifyH("RIGHT") frame.icon[pos].stacks:SetJustifyH("RIGHT")
frame.icon[pos].stacks:SetJustifyV("BOTTOM") frame.icon[pos].stacks:SetJustifyV("BOTTOM")
frame.icon[pos].cd = CreateCooldown(frame.icon[pos], "indicator") frame.icon[pos].cd = CreateCooldown(frame.icon[pos], "aura", config, "indicator_timers")
frame.icon[pos].cd:SetFrameLevel(48) frame.icon[pos].cd:SetFrameLevel(48)
end end
+1 -4
View File
@@ -935,14 +935,11 @@ pfUI_profiles["Adapta"].new_module_positions = pfUI_profiles["Modern"].new_modul
-- overwrite core profiles in userdata -- overwrite core profiles in userdata
local profile_loader = CreateFrame("Frame") EventUtil.RegisterOnceFrameEventAndCallback("VARIABLES_LOADED", function()
profile_loader:RegisterEvent("VARIABLES_LOADED")
profile_loader:SetScript("OnEvent", function()
pfUI_profiles["Modern"] = modern pfUI_profiles["Modern"] = modern
pfUI_profiles["Nostalgia"] = nostalgia pfUI_profiles["Nostalgia"] = nostalgia
pfUI_profiles["Legacy"] = legacy pfUI_profiles["Legacy"] = legacy
pfUI_profiles["Adapta"] = adapta pfUI_profiles["Adapta"] = adapta
pfUI_profiles["Light"] = light pfUI_profiles["Light"] = light
pfUI_profiles["Slim"] = slim pfUI_profiles["Slim"] = slim
this:UnregisterAllEvents()
end) end)
+10 -11
View File
@@ -8,7 +8,6 @@ pfUI_translation["deDE"] = {
["Actionbar"] = nil, ["Actionbar"] = nil,
["Action Bar"] = nil, ["Action Bar"] = nil,
["Action Bar Border Size"] = nil, ["Action Bar Border Size"] = nil,
["Action Bars"] = nil,
["Active Addons"] = nil, ["Active Addons"] = nil,
["Add button to the frame"] = nil, ["Add button to the frame"] = nil,
["Added button"] = nil, ["Added button"] = nil,
@@ -77,11 +76,11 @@ pfUI_translation["deDE"] = {
["Bottom"] = nil, ["Bottom"] = nil,
["Bottom Left"] = nil, ["Bottom Left"] = nil,
["Bottom Right"] = nil, ["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil, ["Buffbar Height"] = nil,
["Buffbar Width"] = nil, ["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil, ["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = nil, ["Buff Limit"] = nil,
["Buff Position"] = nil, ["Buff Position"] = nil,
["Buffs"] = nil, ["Buffs"] = nil,
@@ -106,6 +105,15 @@ pfUI_translation["deDE"] = {
["Center Text"] = nil, ["Center Text"] = nil,
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil, ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil, ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil, ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
@@ -516,7 +524,6 @@ pfUI_translation["deDE"] = {
["Name | Health Missing"] = nil, ["Name | Health Missing"] = nil,
["Name (Linebreak) -Health Missing"] = nil, ["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = nil, ["Nameplate Border Size"] = nil,
["Nameplate Debuffs"] = nil,
["Nameplates"] = nil, ["Nameplates"] = nil,
["Nameplate Width"] = nil, ["Nameplate Width"] = nil,
["Name (Short)"] = nil, ["Name (Short)"] = nil,
@@ -584,7 +591,6 @@ pfUI_translation["deDE"] = {
["Pixel"] = nil, ["Pixel"] = nil,
["Player"] = nil, ["Player"] = nil,
["Player Buff Bar"] = nil, ["Player Buff Bar"] = nil,
["Player Buffs"] = nil,
["Player Castbar"] = nil, ["Player Castbar"] = nil,
["Player Debuff Bar"] = nil, ["Player Debuff Bar"] = nil,
["Player SP/Haste Display"] = nil, ["Player SP/Haste Display"] = nil,
@@ -651,7 +657,6 @@ pfUI_translation["deDE"] = {
["Resting"] = nil, ["Resting"] = nil,
["Reveal Unexplored Areas"] = nil, ["Reveal Unexplored Areas"] = nil,
["Switch to current zone"] = "Zur aktuellen Zone wechseln", ["Switch to current zone"] = "Zur aktuellen Zone wechseln",
["Reverse Sweep On"] = nil,
["Right"] = nil, ["Right"] = nil,
["Right Actionbar"] = nil, ["Right Actionbar"] = nil,
["Right Anchor"] = nil, ["Right Anchor"] = nil,
@@ -733,7 +738,6 @@ pfUI_translation["deDE"] = {
["Show Loot Icon"] = nil, ["Show Loot Icon"] = nil,
["Show Macro Text"] = nil, ["Show Macro Text"] = nil,
["Show Meters By Default"] = nil, ["Show Meters By Default"] = nil,
["Show Numbers On"] = nil,
["Show On Friendly Units"] = nil, ["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil, ["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil, ["Show Procs Indicators"] = nil,
@@ -751,7 +755,6 @@ pfUI_translation["deDE"] = {
["Show Spell Icon"] = nil, ["Show Spell Icon"] = nil,
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = nil, ["Show Stacks"] = nil,
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil, ["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
@@ -819,7 +822,6 @@ pfUI_translation["deDE"] = {
["Tiny (PixelPerfect)"] = nil, ["Tiny (PixelPerfect)"] = nil,
["Toggle as Tank"] = nil, ["Toggle as Tank"] = nil,
["Tooltip"] = nil, ["Tooltip"] = nil,
["Tooltip Auras"] = nil,
["Tooltip Position"] = nil, ["Tooltip Position"] = nil,
["Tooltip Text Font"] = nil, ["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil, ["Tooltip Text Font Size"] = nil,
@@ -831,13 +833,11 @@ pfUI_translation["deDE"] = {
["Total Gold"] = nil, ["Total Gold"] = nil,
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
["Totems"] = nil,
["Tracked Reputation"] = nil, ["Tracked Reputation"] = nil,
["Tracking Icon Size"] = nil, ["Tracking Icon Size"] = nil,
["Trigger Actions On Key Down"] = nil, ["Trigger Actions On Key Down"] = nil,
["UI-Scale"] = nil, ["UI-Scale"] = nil,
["Unbuffed"] = nil, ["Unbuffed"] = nil,
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = nil, ["Unit Frame Border Size"] = nil,
["Unit Frame Layout"] = nil, ["Unit Frame Layout"] = nil,
["Unit Frames"] = nil, ["Unit Frames"] = nil,
@@ -907,7 +907,6 @@ pfUI_translation["deDE"] = {
["Chat Tab"] = "Chat Tab", ["Chat Tab"] = "Chat Tab",
["Libpredict"] = "Libpredict", ["Libpredict"] = "Libpredict",
["Panel Alignment"] = "Panel Ausrichtung", ["Panel Alignment"] = "Panel Ausrichtung",
["Nameplate Update Rate"] = "Namensplaketten Aktualisierungsrate",
["Target/Casting Plates"] = "Ziel/Cast Plaketten", ["Target/Casting Plates"] = "Ziel/Cast Plaketten",
["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate", ["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate",
["Cursor Follow"] = "Cursor Folgen", ["Cursor Follow"] = "Cursor Folgen",
+11 -11
View File
@@ -8,7 +8,6 @@ pfUI_translation["enUS"] = {
["Actionbar"] = nil, ["Actionbar"] = nil,
["Action Bar"] = nil, ["Action Bar"] = nil,
["Action Bar Border Size"] = nil, ["Action Bar Border Size"] = nil,
["Action Bars"] = nil,
["Active Addons"] = nil, ["Active Addons"] = nil,
["Add button to the frame"] = nil, ["Add button to the frame"] = nil,
["Added button"] = nil, ["Added button"] = nil,
@@ -80,11 +79,11 @@ pfUI_translation["enUS"] = {
["Bottom"] = nil, ["Bottom"] = nil,
["Bottom Left"] = nil, ["Bottom Left"] = nil,
["Bottom Right"] = nil, ["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil, ["Buffbar Height"] = nil,
["Buffbar Width"] = nil, ["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil, ["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = nil, ["Buff Limit"] = nil,
["Buff Position"] = nil, ["Buff Position"] = nil,
["Buffs"] = nil, ["Buffs"] = nil,
@@ -113,6 +112,15 @@ pfUI_translation["enUS"] = {
["Center Text"] = nil, ["Center Text"] = nil,
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil, ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil, ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil, ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
@@ -425,6 +433,7 @@ pfUI_translation["enUS"] = {
["Highlight Out Of Mana Spells"] = nil, ["Highlight Out Of Mana Spells"] = nil,
["Highlight New Items"] = nil, ["Highlight New Items"] = nil,
["Highlight Out Of Range Spells"] = nil, ["Highlight Out Of Range Spells"] = nil,
["Highlight Proc And Reactive Spells"] = nil,
["Highlight Settings That Require Reload"] = nil, ["Highlight Settings That Require Reload"] = nil,
["Highlight Unusable Items"] = nil, ["Highlight Unusable Items"] = nil,
["Hold [Shift] to use item."] = nil, ["Hold [Shift] to use item."] = nil,
@@ -533,7 +542,6 @@ pfUI_translation["enUS"] = {
["Name | Health Missing"] = nil, ["Name | Health Missing"] = nil,
["Name (Linebreak) -Health Missing"] = nil, ["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = nil, ["Nameplate Border Size"] = nil,
["Nameplate Debuffs"] = nil,
["Nameplates"] = nil, ["Nameplates"] = nil,
["Nameplate Width"] = nil, ["Nameplate Width"] = nil,
["Name (Short)"] = nil, ["Name (Short)"] = nil,
@@ -606,7 +614,6 @@ pfUI_translation["enUS"] = {
["Pixel"] = nil, ["Pixel"] = nil,
["Player"] = nil, ["Player"] = nil,
["Player Buff Bar"] = nil, ["Player Buff Bar"] = nil,
["Player Buffs"] = nil,
["Player Castbar"] = nil, ["Player Castbar"] = nil,
["Player Debuff Bar"] = nil, ["Player Debuff Bar"] = nil,
["Player SP/Haste Display"] = nil, ["Player SP/Haste Display"] = nil,
@@ -674,7 +681,6 @@ pfUI_translation["enUS"] = {
["Reveal Unexplored Areas"] = nil, ["Reveal Unexplored Areas"] = nil,
["Switch to current zone"] = nil, ["Switch to current zone"] = nil,
["Retrieving item information..."] = nil, ["Retrieving item information..."] = nil,
["Reverse Sweep On"] = nil,
["Right"] = nil, ["Right"] = nil,
["Right Actionbar"] = nil, ["Right Actionbar"] = nil,
["Right Anchor"] = nil, ["Right Anchor"] = nil,
@@ -756,7 +762,6 @@ pfUI_translation["enUS"] = {
["Show Loot Icon"] = nil, ["Show Loot Icon"] = nil,
["Show Macro Text"] = nil, ["Show Macro Text"] = nil,
["Show Meters By Default"] = nil, ["Show Meters By Default"] = nil,
["Show Numbers On"] = nil,
["Show On Friendly Units"] = nil, ["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil, ["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil, ["Show Procs Indicators"] = nil,
@@ -774,7 +779,6 @@ pfUI_translation["enUS"] = {
["Show Spell Icon"] = nil, ["Show Spell Icon"] = nil,
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = nil, ["Show Stacks"] = nil,
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil, ["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
@@ -851,7 +855,6 @@ pfUI_translation["enUS"] = {
["Tiny (PixelPerfect)"] = nil, ["Tiny (PixelPerfect)"] = nil,
["Toggle as Tank"] = nil, ["Toggle as Tank"] = nil,
["Tooltip"] = nil, ["Tooltip"] = nil,
["Tooltip Auras"] = nil,
["Tooltip Position"] = nil, ["Tooltip Position"] = nil,
["Tooltip Text Font"] = nil, ["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil, ["Tooltip Text Font Size"] = nil,
@@ -863,13 +866,11 @@ pfUI_translation["enUS"] = {
["Total Gold"] = nil, ["Total Gold"] = nil,
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
["Totems"] = nil,
["Tracked Reputation"] = nil, ["Tracked Reputation"] = nil,
["Tracking Icon Size"] = nil, ["Tracking Icon Size"] = nil,
["Trigger Actions On Key Down"] = nil, ["Trigger Actions On Key Down"] = nil,
["UI-Scale"] = nil, ["UI-Scale"] = nil,
["Unbuffed"] = nil, ["Unbuffed"] = nil,
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = nil, ["Unit Frame Border Size"] = nil,
["Unit Frame Layout"] = nil, ["Unit Frame Layout"] = nil,
["Unit Frames"] = nil, ["Unit Frames"] = nil,
@@ -939,7 +940,6 @@ pfUI_translation["enUS"] = {
["Chat Tab"] = nil, ["Chat Tab"] = nil,
["Libpredict"] = nil, ["Libpredict"] = nil,
["Panel Alignment"] = nil, ["Panel Alignment"] = nil,
["Nameplate Update Rate"] = nil,
["Target/Casting Plates"] = nil, ["Target/Casting Plates"] = nil,
["Tooltip Update Rate"] = nil, ["Tooltip Update Rate"] = nil,
["Cursor Follow"] = nil, ["Cursor Follow"] = nil,
+10 -10
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@@ -8,7 +8,6 @@ pfUI_translation["esES"] = {
["Actionbar"] = "Barra de acción", ["Actionbar"] = "Barra de acción",
["Action Bar"] = "Barra de acción", ["Action Bar"] = "Barra de acción",
["Action Bar Border Size"] = "Tamaño del borde de la barra de acción", ["Action Bar Border Size"] = "Tamaño del borde de la barra de acción",
["Action Bars"] = nil,
["Active Addons"] = "Accesorios activos", ["Active Addons"] = "Accesorios activos",
["Add button to the frame"] = "Añadir botón al marco", ["Add button to the frame"] = "Añadir botón al marco",
["Added button"] = "Botón añadido", ["Added button"] = "Botón añadido",
@@ -77,11 +76,11 @@ pfUI_translation["esES"] = {
["Bottom"] = "Inferior", ["Bottom"] = "Inferior",
["Bottom Left"] = "Inferior izquierda", ["Bottom Left"] = "Inferior izquierda",
["Bottom Right"] = "Inferior derecha", ["Bottom Right"] = "Inferior derecha",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Altura de la barra de beneficios", ["Buffbar Height"] = "Altura de la barra de beneficios",
["Buffbar Width"] = "Ancho de la barra de beneficios", ["Buffbar Width"] = "Ancho de la barra de beneficios",
["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios", ["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios",
["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios", ["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios",
["Buff Indicators"] = nil,
["Buff Limit"] = "Límite de beneficios", ["Buff Limit"] = "Límite de beneficios",
["Buff Position"] = "Posición de los beneficios", ["Buff Position"] = "Posición de los beneficios",
["Buffs"] = "Beneficios", ["Buffs"] = "Beneficios",
@@ -106,6 +105,15 @@ pfUI_translation["esES"] = {
["Center Text"] = "Centrar texto", ["Center Text"] = "Centrar texto",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Opciones de la interfaz\"|r\n\n¿Prefieres usar la configuración IU recomendada de Blizzard? Se activarán algunas de las opciones que se encuentran en la sección Interfaz de tu cliente. Opciones como duración de buffs, texto de misión instantáneo, autolanzarse hechizos y otros serán activadas.", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Opciones de la interfaz\"|r\n\n¿Prefieres usar la configuración IU recomendada de Blizzard? Se activarán algunas de las opciones que se encuentran en la sección Interfaz de tu cliente. Opciones como duración de buffs, texto de misión instantáneo, autolanzarse hechizos y otros serán activadas.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canales\"|r\n\n¿Quieres que configure los canales de chat para tu marco de chat? Los mensajes importantes o personales aparecerán en la ventana de chat izquierda y los canales del mundo e información del botín en la ventana de chat derecha.", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canales\"|r\n\n¿Quieres que configure los canales de chat para tu marco de chat? Los mensajes importantes o personales aparecerán en la ventana de chat izquierda y los canales del mundo e información del botín en la ventana de chat derecha.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Disposición\"|r\n\n¿Quieres que ajuste la disposición de los marcos de chat? De esta manera cada ventana estará en su posición correcta.", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Disposición\"|r\n\n¿Quieres que ajuste la disposición de los marcos de chat? De esta manera cada ventana estará en su posición correcta.",
@@ -516,7 +524,6 @@ pfUI_translation["esES"] = {
["Name | Health Missing"] = "Nombre | Falta de salud", ["Name | Health Missing"] = "Nombre | Falta de salud",
["Name (Linebreak) -Health Missing"] = nil, ["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = "Tamaño del borde de las placas de nombre", ["Nameplate Border Size"] = "Tamaño del borde de las placas de nombre",
["Nameplate Debuffs"] = nil,
["Nameplates"] = "Placas identificativas", ["Nameplates"] = "Placas identificativas",
["Nameplate Width"] = "Ancho de las placas identificativas", ["Nameplate Width"] = "Ancho de las placas identificativas",
["Name (Short)"] = "Nombre (corto)", ["Name (Short)"] = "Nombre (corto)",
@@ -584,7 +591,6 @@ pfUI_translation["esES"] = {
["Pixel"] = "Píxel", ["Pixel"] = "Píxel",
["Player"] = "Jugador", ["Player"] = "Jugador",
["Player Buff Bar"] = "Barra de beneficios del jugador", ["Player Buff Bar"] = "Barra de beneficios del jugador",
["Player Buffs"] = nil,
["Player Castbar"] = "Barra de lanzamiento del jugador", ["Player Castbar"] = "Barra de lanzamiento del jugador",
["Player Debuff Bar"] = "Barra de perjuicios del jugador", ["Player Debuff Bar"] = "Barra de perjuicios del jugador",
["Player SP/Haste Display"] = nil, ["Player SP/Haste Display"] = nil,
@@ -651,7 +657,6 @@ pfUI_translation["esES"] = {
["Resting"] = "Descansando", ["Resting"] = "Descansando",
["Reveal Unexplored Areas"] = "Mostrar áreas no exploradas", ["Reveal Unexplored Areas"] = "Mostrar áreas no exploradas",
["Switch to current zone"] = "Ir a la zona actual", ["Switch to current zone"] = "Ir a la zona actual",
["Reverse Sweep On"] = nil,
["Right"] = "Derecho", ["Right"] = "Derecho",
["Right Actionbar"] = "Barra de acción derecha", ["Right Actionbar"] = "Barra de acción derecha",
["Right Anchor"] = nil, ["Right Anchor"] = nil,
@@ -733,7 +738,6 @@ pfUI_translation["esES"] = {
["Show Loot Icon"] = "Mostrar icono de botín", ["Show Loot Icon"] = "Mostrar icono de botín",
["Show Macro Text"] = "Mostrar texto de macro", ["Show Macro Text"] = "Mostrar texto de macro",
["Show Meters By Default"] = "Mostrar medidores por defecto", ["Show Meters By Default"] = "Mostrar medidores por defecto",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = "Mostrar en unidades amistosas", ["Show On Friendly Units"] = "Mostrar en unidades amistosas",
["Show On Hostile Units"] = "Mostrar en unidades enemigas", ["Show On Hostile Units"] = "Mostrar en unidades enemigas",
["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados", ["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados",
@@ -751,7 +755,6 @@ pfUI_translation["esES"] = {
["Show Spell Icon"] = "Mostrar icono de hechizo", ["Show Spell Icon"] = "Mostrar icono de hechizo",
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = "Mostrar pilas", ["Show Stacks"] = "Mostrar pilas",
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil, ["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
@@ -819,7 +822,6 @@ pfUI_translation["esES"] = {
["Tiny (PixelPerfect)"] = "Minúsculo (píxel perfecta)", ["Tiny (PixelPerfect)"] = "Minúsculo (píxel perfecta)",
["Toggle as Tank"] = "Alternar si eres el tanque", ["Toggle as Tank"] = "Alternar si eres el tanque",
["Tooltip"] = "Descripción emergente", ["Tooltip"] = "Descripción emergente",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "Posición de la descripción emergente", ["Tooltip Position"] = "Posición de la descripción emergente",
["Tooltip Text Font"] = nil, ["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil, ["Tooltip Text Font Size"] = nil,
@@ -831,13 +833,11 @@ pfUI_translation["esES"] = {
["Total Gold"] = "Oro Total", ["Total Gold"] = "Oro Total",
["Totem Direction"] = "Dirección del tótem", ["Totem Direction"] = "Dirección del tótem",
["Totem Icons"] = "Iconos de los tótems", ["Totem Icons"] = "Iconos de los tótems",
["Totems"] = nil,
["Tracked Reputation"] = "Reputación rastreada", ["Tracked Reputation"] = "Reputación rastreada",
["Tracking Icon Size"] = "Tamaño del icono de rastreo", ["Tracking Icon Size"] = "Tamaño del icono de rastreo",
["Trigger Actions On Key Down"] = "Disparar acciones por presionar la tecla abajo", ["Trigger Actions On Key Down"] = "Disparar acciones por presionar la tecla abajo",
["UI-Scale"] = "Escala de IU", ["UI-Scale"] = "Escala de IU",
["Unbuffed"] = "Sin beneficios", ["Unbuffed"] = "Sin beneficios",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "Tamaño del borde del marco de unidad", ["Unit Frame Border Size"] = "Tamaño del borde del marco de unidad",
["Unit Frame Layout"] = "Disposición del Marco de unidad", ["Unit Frame Layout"] = "Disposición del Marco de unidad",
["Unit Frames"] = "Marcos de unidad", ["Unit Frames"] = "Marcos de unidad",
+10 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["frFR"] = {
["Actionbar"] = "Barre d'action", ["Actionbar"] = "Barre d'action",
["Action Bar"] = "Barre d'action", ["Action Bar"] = "Barre d'action",
["Action Bar Border Size"] = "Taille de la bordure de la barre d'action", ["Action Bar Border Size"] = "Taille de la bordure de la barre d'action",
["Action Bars"] = nil,
["Active Addons"] = "Addons Actif", ["Active Addons"] = "Addons Actif",
["Add button to the frame"] = "Ajoute un bouton au cadre", ["Add button to the frame"] = "Ajoute un bouton au cadre",
["Added button"] = "Bouton ajouté", ["Added button"] = "Bouton ajouté",
@@ -77,11 +76,11 @@ pfUI_translation["frFR"] = {
["Bottom"] = "Bas", ["Bottom"] = "Bas",
["Bottom Left"] = "Bas Gauche", ["Bottom Left"] = "Bas Gauche",
["Bottom Right"] = "Bas Droit", ["Bottom Right"] = "Bas Droit",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Hauteur de la barre des Améliorations", ["Buffbar Height"] = "Hauteur de la barre des Améliorations",
["Buffbar Width"] = "Largeur de la barre des Améliorations", ["Buffbar Width"] = "Largeur de la barre des Améliorations",
["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements", ["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements",
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = "Limite des améliorations", ["Buff Limit"] = "Limite des améliorations",
["Buff Position"] = "Position des améliorations", ["Buff Position"] = "Position des améliorations",
["Buffs"] = "Buffs", ["Buffs"] = "Buffs",
@@ -106,6 +105,15 @@ pfUI_translation["frFR"] = {
["Center Text"] = "Centrer le texte", ["Center Text"] = "Centrer le texte",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Options d'Interface\"|r\n\nVoulez-vous que le logiciel vous paramètre les options d'interface recommandées ? Si oui, cela va choisir les options d'interface par défaut de votre client. Les options comme la durée des améliorations, le texte instantané des quêtes, lancer sur soi par défaut et d'autres vont être activées.", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Options d'Interface\"|r\n\nVoulez-vous que le logiciel vous paramètre les options d'interface recommandées ? Si oui, cela va choisir les options d'interface par défaut de votre client. Les options comme la durée des améliorations, le texte instantané des quêtes, lancer sur soi par défaut et d'autres vont être activées.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canaux\"|r\n\nVoulez-vous que le logiciel vous paramètre les canaux de discussion dans votre fenêtre de chat ? En faisant ceci, les messages importants et personnels seront sur le chat de gauche, alors que les textes de butin ou autre informations diverses seront affichés sur le chat de droite.", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canaux\"|r\n\nVoulez-vous que le logiciel vous paramètre les canaux de discussion dans votre fenêtre de chat ? En faisant ceci, les messages importants et personnels seront sur le chat de gauche, alors que les textes de butin ou autre informations diverses seront affichés sur le chat de droite.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Position\"|r\n\nVoulez-vous que le logiciel vous paramètre la position de la fenêtre de discussion ? Ceci permet d'optimiser et de placer correctement les fenêtres.", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Position\"|r\n\nVoulez-vous que le logiciel vous paramètre la position de la fenêtre de discussion ? Ceci permet d'optimiser et de placer correctement les fenêtres.",
@@ -516,7 +524,6 @@ pfUI_translation["frFR"] = {
["Name | Health Missing"] = "Nom | santé manquante", ["Name | Health Missing"] = "Nom | santé manquante",
["Name (Linebreak) -Health Missing"] = nil, ["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = "Taille de la bordure des barres de vie flottantes", ["Nameplate Border Size"] = "Taille de la bordure des barres de vie flottantes",
["Nameplate Debuffs"] = nil,
["Nameplates"] = "Barres de vie flottantes", ["Nameplates"] = "Barres de vie flottantes",
["Nameplate Width"] = "Largeur des barres de vie flottantes", ["Nameplate Width"] = "Largeur des barres de vie flottantes",
["Name (Short)"] = "Nom (Court)", ["Name (Short)"] = "Nom (Court)",
@@ -584,7 +591,6 @@ pfUI_translation["frFR"] = {
["Pixel"] = "Pixel", ["Pixel"] = "Pixel",
["Player"] = "Joueur", ["Player"] = "Joueur",
["Player Buff Bar"] = "Barre des Améliorations du Joueur", ["Player Buff Bar"] = "Barre des Améliorations du Joueur",
["Player Buffs"] = nil,
["Player Castbar"] = "Barre d'incantation du Joueur", ["Player Castbar"] = "Barre d'incantation du Joueur",
["Player Debuff Bar"] = "Barre des Affaiblissements du Joueur", ["Player Debuff Bar"] = "Barre des Affaiblissements du Joueur",
["Player SP/Haste Display"] = nil, ["Player SP/Haste Display"] = nil,
@@ -651,7 +657,6 @@ pfUI_translation["frFR"] = {
["Resting"] = "Au Repos", ["Resting"] = "Au Repos",
["Reveal Unexplored Areas"] = "Révèle les zones non explorées", ["Reveal Unexplored Areas"] = "Révèle les zones non explorées",
["Switch to current zone"] = "Aller à la zone actuelle", ["Switch to current zone"] = "Aller à la zone actuelle",
["Reverse Sweep On"] = nil,
["Right"] = "Droit", ["Right"] = "Droit",
["Right Actionbar"] = "Barre d'action droite", ["Right Actionbar"] = "Barre d'action droite",
["Right Anchor"] = nil, ["Right Anchor"] = nil,
@@ -733,7 +738,6 @@ pfUI_translation["frFR"] = {
["Show Loot Icon"] = "Afficher l'icône du butin", ["Show Loot Icon"] = "Afficher l'icône du butin",
["Show Macro Text"] = "Afficher le texte des macros", ["Show Macro Text"] = "Afficher le texte des macros",
["Show Meters By Default"] = "Afficher les compteurs par défaut", ["Show Meters By Default"] = "Afficher les compteurs par défaut",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = "Afficher sur les unités amicales", ["Show On Friendly Units"] = "Afficher sur les unités amicales",
["Show On Hostile Units"] = "Afficher sur les unités hostiles", ["Show On Hostile Units"] = "Afficher sur les unités hostiles",
["Show Procs Indicators"] = "Afficher les indicateurs de Procs", ["Show Procs Indicators"] = "Afficher les indicateurs de Procs",
@@ -751,7 +755,6 @@ pfUI_translation["frFR"] = {
["Show Spell Icon"] = "Afficher l'icone des sorts", ["Show Spell Icon"] = "Afficher l'icone des sorts",
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = "Afficher les empilements", ["Show Stacks"] = "Afficher les empilements",
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil, ["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
@@ -819,7 +822,6 @@ pfUI_translation["frFR"] = {
["Tiny (PixelPerfect)"] = "Minuscule (PixelParfait)", ["Tiny (PixelPerfect)"] = "Minuscule (PixelParfait)",
["Toggle as Tank"] = "Basculer en tant que tank", ["Toggle as Tank"] = "Basculer en tant que tank",
["Tooltip"] = "Infobulle", ["Tooltip"] = "Infobulle",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "Position de l'infobulle", ["Tooltip Position"] = "Position de l'infobulle",
["Tooltip Text Font"] = nil, ["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil, ["Tooltip Text Font Size"] = nil,
@@ -831,13 +833,11 @@ pfUI_translation["frFR"] = {
["Total Gold"] = "Or Total", ["Total Gold"] = "Or Total",
["Totem Direction"] = "Direction des totems", ["Totem Direction"] = "Direction des totems",
["Totem Icons"] = "Icones des totems", ["Totem Icons"] = "Icones des totems",
["Totems"] = nil,
["Tracked Reputation"] = nil, ["Tracked Reputation"] = nil,
["Tracking Icon Size"] = "Taille de l'icône de suivi", ["Tracking Icon Size"] = "Taille de l'icône de suivi",
["Trigger Actions On Key Down"] = "Déclencher des actions sur la touche enfoncée", ["Trigger Actions On Key Down"] = "Déclencher des actions sur la touche enfoncée",
["UI-Scale"] = "Echelle de l'interface", ["UI-Scale"] = "Echelle de l'interface",
["Unbuffed"] = "Sans Améliorations", ["Unbuffed"] = "Sans Améliorations",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "Taille de la bordure des cadres d'unité", ["Unit Frame Border Size"] = "Taille de la bordure des cadres d'unité",
["Unit Frame Layout"] = "Position des cadres d'unité", ["Unit Frame Layout"] = "Position des cadres d'unité",
["Unit Frames"] = "Cadres d'unités", ["Unit Frames"] = "Cadres d'unités",
+10 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["koKR"] = {
["Actionbar"] = "액션바", ["Actionbar"] = "액션바",
["Action Bar"] = nil, ["Action Bar"] = nil,
["Action Bar Border Size"] = "액션바 테두리 크기", ["Action Bar Border Size"] = "액션바 테두리 크기",
["Action Bars"] = nil,
["Active Addons"] = "애드온 활성화", ["Active Addons"] = "애드온 활성화",
["Add button to the frame"] = nil, ["Add button to the frame"] = nil,
["Added button"] = nil, ["Added button"] = nil,
@@ -77,11 +76,11 @@ pfUI_translation["koKR"] = {
["Bottom"] = "아래", ["Bottom"] = "아래",
["Bottom Left"] = nil, ["Bottom Left"] = nil,
["Bottom Right"] = nil, ["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil, ["Buffbar Height"] = nil,
["Buffbar Width"] = nil, ["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil, ["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = "버프 한도", ["Buff Limit"] = "버프 한도",
["Buff Position"] = "버프 위치", ["Buff Position"] = "버프 위치",
["Buffs"] = nil, ["Buffs"] = nil,
@@ -106,6 +105,15 @@ pfUI_translation["koKR"] = {
["Center Text"] = "가운데 텍스트", ["Center Text"] = "가운데 텍스트",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc블리자드: \"인터페이스 옵션\"|r\n\n내가 권장하는 블리자드 UI 설정을 설치하길 원하십니까? 이렇게하면 클라이언트의 인터페이스 섹션에서 찾을 수 있는 설정이 활성화됩니다. 버프 기간, 인스턴트 퀘스트 텍스트, 자동 셀프 캐스트 및 기타 옵션이 설정됩니다.", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc블리자드: \"인터페이스 옵션\"|r\n\n내가 권장하는 블리자드 UI 설정을 설치하길 원하십니까? 이렇게하면 클라이언트의 인터페이스 섹션에서 찾을 수 있는 설정이 활성화됩니다. 버프 기간, 인스턴트 퀘스트 텍스트, 자동 셀프 캐스트 및 기타 옵션이 설정됩니다.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc채팅: \"채널\"|r\n\n채팅 프레임의 채팅 채널을 설정하길 원하십니까? 그렇다면 왼쪽하단 채팅창에 중요하거나 개인적인 메시지가 표시됩니다. 그리고 오른쪽하단 채팅창에는 월드채널,룻팅정보가 표시됩니다.", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc채팅: \"채널\"|r\n\n채팅 프레임의 채팅 채널을 설정하길 원하십니까? 그렇다면 왼쪽하단 채팅창에 중요하거나 개인적인 메시지가 표시됩니다. 그리고 오른쪽하단 채팅창에는 월드채널,룻팅정보가 표시됩니다.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc채팅: \"레이아웃\"|r\n\n채팅 프레임의 레이아웃을 조정하길 원하십니까? 이렇게하면 모든 창을 전용 위치에 배치 할 수 있습니다.", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc채팅: \"레이아웃\"|r\n\n채팅 프레임의 레이아웃을 조정하길 원하십니까? 이렇게하면 모든 창을 전용 위치에 배치 할 수 있습니다.",
@@ -516,7 +524,6 @@ pfUI_translation["koKR"] = {
["Name | Health Missing"] = nil, ["Name | Health Missing"] = nil,
["Name (Linebreak) -Health Missing"] = nil, ["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = nil, ["Nameplate Border Size"] = nil,
["Nameplate Debuffs"] = nil,
["Nameplates"] = "상바", ["Nameplates"] = "상바",
["Nameplate Width"] = "상바 넓이", ["Nameplate Width"] = "상바 넓이",
["Name (Short)"] = nil, ["Name (Short)"] = nil,
@@ -584,7 +591,6 @@ pfUI_translation["koKR"] = {
["Pixel"] = nil, ["Pixel"] = nil,
["Player"] = "플레이어", ["Player"] = "플레이어",
["Player Buff Bar"] = nil, ["Player Buff Bar"] = nil,
["Player Buffs"] = nil,
["Player Castbar"] = nil, ["Player Castbar"] = nil,
["Player Debuff Bar"] = nil, ["Player Debuff Bar"] = nil,
["Player SP/Haste Display"] = nil, ["Player SP/Haste Display"] = nil,
@@ -651,7 +657,6 @@ pfUI_translation["koKR"] = {
["Resting"] = "휴식", ["Resting"] = "휴식",
["Reveal Unexplored Areas"] = nil, ["Reveal Unexplored Areas"] = nil,
["Switch to current zone"] = nil, ["Switch to current zone"] = nil,
["Reverse Sweep On"] = nil,
["Right"] = "오른쪽", ["Right"] = "오른쪽",
["Right Actionbar"] = nil, ["Right Actionbar"] = nil,
["Right Anchor"] = nil, ["Right Anchor"] = nil,
@@ -733,7 +738,6 @@ pfUI_translation["koKR"] = {
["Show Loot Icon"] = nil, ["Show Loot Icon"] = nil,
["Show Macro Text"] = "매크로 텍스트 표시", ["Show Macro Text"] = "매크로 텍스트 표시",
["Show Meters By Default"] = nil, ["Show Meters By Default"] = nil,
["Show Numbers On"] = nil,
["Show On Friendly Units"] = nil, ["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil, ["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil, ["Show Procs Indicators"] = nil,
@@ -751,7 +755,6 @@ pfUI_translation["koKR"] = {
["Show Spell Icon"] = nil, ["Show Spell Icon"] = nil,
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = nil, ["Show Stacks"] = nil,
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil, ["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
@@ -819,7 +822,6 @@ pfUI_translation["koKR"] = {
["Tiny (PixelPerfect)"] = nil, ["Tiny (PixelPerfect)"] = nil,
["Toggle as Tank"] = nil, ["Toggle as Tank"] = nil,
["Tooltip"] = "툴팁", ["Tooltip"] = "툴팁",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "툴팁위치", ["Tooltip Position"] = "툴팁위치",
["Tooltip Text Font"] = nil, ["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil, ["Tooltip Text Font Size"] = nil,
@@ -831,13 +833,11 @@ pfUI_translation["koKR"] = {
["Total Gold"] = "총 금", ["Total Gold"] = "총 금",
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
["Totems"] = nil,
["Tracked Reputation"] = nil, ["Tracked Reputation"] = nil,
["Tracking Icon Size"] = nil, ["Tracking Icon Size"] = nil,
["Trigger Actions On Key Down"] = nil, ["Trigger Actions On Key Down"] = nil,
["UI-Scale"] = "UI-크기", ["UI-Scale"] = "UI-크기",
["Unbuffed"] = nil, ["Unbuffed"] = nil,
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "유닛프레임 테두리 크기", ["Unit Frame Border Size"] = "유닛프레임 테두리 크기",
["Unit Frame Layout"] = "유닛프레임 레이아웃", ["Unit Frame Layout"] = "유닛프레임 레이아웃",
["Unit Frames"] = "유닛프레임", ["Unit Frames"] = "유닛프레임",
+10 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["ruRU"] = {
["Actionbar"] = "Панель действий", ["Actionbar"] = "Панель действий",
["Action Bar"] = "Панель действий", ["Action Bar"] = "Панель действий",
["Action Bar Border Size"] = "Размер границы панели действий", ["Action Bar Border Size"] = "Размер границы панели действий",
["Action Bars"] = nil,
["Active Addons"] = "Активные аддоны", ["Active Addons"] = "Активные аддоны",
["Add button to the frame"] = "Добавить кнопку в окно", ["Add button to the frame"] = "Добавить кнопку в окно",
["Added button"] = "Добавлена кнопка", ["Added button"] = "Добавлена кнопка",
@@ -77,11 +76,11 @@ pfUI_translation["ruRU"] = {
["Bottom"] = "Снизу", ["Bottom"] = "Снизу",
["Bottom Left"] = "Снизу слева", ["Bottom Left"] = "Снизу слева",
["Bottom Right"] = "Снизу справа", ["Bottom Right"] = "Снизу справа",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Высота панели баффов", ["Buffbar Height"] = "Высота панели баффов",
["Buffbar Width"] = "Ширина панели баффов", ["Buffbar Width"] = "Ширина панели баффов",
["Buff/Debuff Icons"] = "Иконки баффов/дебаффов", ["Buff/Debuff Icons"] = "Иконки баффов/дебаффов",
["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов", ["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов",
["Buff Indicators"] = nil,
["Buff Limit"] = "Предел баффов", ["Buff Limit"] = "Предел баффов",
["Buff Position"] = "Расположение баффов", ["Buff Position"] = "Расположение баффов",
["Buffs"] = "Баффы", ["Buffs"] = "Баффы",
@@ -106,6 +105,15 @@ pfUI_translation["ruRU"] = {
["Center Text"] = "Текст по центру", ["Center Text"] = "Текст по центру",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Настройки интерфейса\"|r\n\nВы хотите, чтобы я установил рекомендуемые настройки пользовательского интерфейса Blizzard? Это позволит настроить параметры, которые можно найти в разделе \"Интерфейс\" вашего клиента. Будут установлены такие параметры, как Срок действия эффектов, Мгновенное отображение текста, Автовыбор себя и другие.", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Настройки интерфейса\"|r\n\nВы хотите, чтобы я установил рекомендуемые настройки пользовательского интерфейса Blizzard? Это позволит настроить параметры, которые можно найти в разделе \"Интерфейс\" вашего клиента. Будут установлены такие параметры, как Срок действия эффектов, Мгновенное отображение текста, Автовыбор себя и другие.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccЧат: \"Каналы\"|r\n\nВы хотите, чтобы я настраивал каналы для вашего чата? Это установило бы важные или личные сообщения в левый чат, а мировые каналы и информацию о добыче в правый чат.", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccЧат: \"Каналы\"|r\n\nВы хотите, чтобы я настраивал каналы для вашего чата? Это установило бы важные или личные сообщения в левый чат, а мировые каналы и информацию о добыче в правый чат.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccЧат: \"Макет\"|r\n\nВы хотите, чтобы я скорректировал макет вашего чата? Это обеспечило бы уверенность, что каждое окно будет помещено в его выделенное положение.", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccЧат: \"Макет\"|r\n\nВы хотите, чтобы я скорректировал макет вашего чата? Это обеспечило бы уверенность, что каждое окно будет помещено в его выделенное положение.",
@@ -516,7 +524,6 @@ pfUI_translation["ruRU"] = {
["Name | Health Missing"] = "Имя | Отсутствующее здоровье", ["Name | Health Missing"] = "Имя | Отсутствующее здоровье",
["Name (Linebreak) -Health Missing"] = "Имя (разрыв линии) -Отсутствует здоровье", ["Name (Linebreak) -Health Missing"] = "Имя (разрыв линии) -Отсутствует здоровье",
["Nameplate Border Size"] = "Размер границы индикатора здоровья", ["Nameplate Border Size"] = "Размер границы индикатора здоровья",
["Nameplate Debuffs"] = nil,
["Nameplates"] = "Индикаторы здоровья", ["Nameplates"] = "Индикаторы здоровья",
["Nameplate Width"] = "Ширина индикатора здоровья", ["Nameplate Width"] = "Ширина индикатора здоровья",
["Name (Short)"] = "Короткое имя", ["Name (Short)"] = "Короткое имя",
@@ -584,7 +591,6 @@ pfUI_translation["ruRU"] = {
["Pixel"] = "пиксель", ["Pixel"] = "пиксель",
["Player"] = "Игрок", ["Player"] = "Игрок",
["Player Buff Bar"] = "Панель баффов игрока", ["Player Buff Bar"] = "Панель баффов игрока",
["Player Buffs"] = nil,
["Player Castbar"] = "Панель применения игрока", ["Player Castbar"] = "Панель применения игрока",
["Player Debuff Bar"] = "Панель дебаффов игрока", ["Player Debuff Bar"] = "Панель дебаффов игрока",
["Player SP/Haste Display"] = nil, ["Player SP/Haste Display"] = nil,
@@ -651,7 +657,6 @@ pfUI_translation["ruRU"] = {
["Resting"] = "Отдыхающий", ["Resting"] = "Отдыхающий",
["Reveal Unexplored Areas"] = "Показывать неисследованные области", ["Reveal Unexplored Areas"] = "Показывать неисследованные области",
["Switch to current zone"] = "Перейти к текущей зоне", ["Switch to current zone"] = "Перейти к текущей зоне",
["Reverse Sweep On"] = nil,
["Right"] = "Справа", ["Right"] = "Справа",
["Right Actionbar"] = "Правая", ["Right Actionbar"] = "Правая",
["Right Anchor"] = nil, ["Right Anchor"] = nil,
@@ -733,7 +738,6 @@ pfUI_translation["ruRU"] = {
["Show Loot Icon"] = "Показать иконку добычи", ["Show Loot Icon"] = "Показать иконку добычи",
["Show Macro Text"] = "Показать текст макросов", ["Show Macro Text"] = "Показать текст макросов",
["Show Meters By Default"] = "Показать счетчики по умолчанию", ["Show Meters By Default"] = "Показать счетчики по умолчанию",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = "Показать на дружественных юнитах", ["Show On Friendly Units"] = "Показать на дружественных юнитах",
["Show On Hostile Units"] = "Показать на вражеских юнитах", ["Show On Hostile Units"] = "Показать на вражеских юнитах",
["Show Procs Indicators"] = "Показать проки (Procs)", ["Show Procs Indicators"] = "Показать проки (Procs)",
@@ -751,7 +755,6 @@ pfUI_translation["ruRU"] = {
["Show Spell Icon"] = "Показать иконку заклинания", ["Show Spell Icon"] = "Показать иконку заклинания",
["Show Spell Name"] = "Показать название заклинания", ["Show Spell Name"] = "Показать название заклинания",
["Show Stacks"] = "Показать стаки", ["Show Stacks"] = "Показать стаки",
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil, ["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Timer"] = "Показать таймер", ["Show Timer"] = "Показать таймер",
@@ -819,7 +822,6 @@ pfUI_translation["ruRU"] = {
["Tiny (PixelPerfect)"] = "Крошечный (идеальный пиксель)", ["Tiny (PixelPerfect)"] = "Крошечный (идеальный пиксель)",
["Toggle as Tank"] = "Переключить как танк", ["Toggle as Tank"] = "Переключить как танк",
["Tooltip"] = "Подсказка", ["Tooltip"] = "Подсказка",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "Расположение подсказки", ["Tooltip Position"] = "Расположение подсказки",
["Tooltip Text Font"] = nil, ["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil, ["Tooltip Text Font Size"] = nil,
@@ -831,13 +833,11 @@ pfUI_translation["ruRU"] = {
["Total Gold"] = "Всего золота", ["Total Gold"] = "Всего золота",
["Totem Direction"] = "Направление тотемов", ["Totem Direction"] = "Направление тотемов",
["Totem Icons"] = "Иконки тотемов", ["Totem Icons"] = "Иконки тотемов",
["Totems"] = nil,
["Tracked Reputation"] = "Отслеживаемая репутация", ["Tracked Reputation"] = "Отслеживаемая репутация",
["Tracking Icon Size"] = "Размер иконки отслеживания", ["Tracking Icon Size"] = "Размер иконки отслеживания",
["Trigger Actions On Key Down"] = "Активация действий при нажатии клавиши (а не ее отпускании)", ["Trigger Actions On Key Down"] = "Активация действий при нажатии клавиши (а не ее отпускании)",
["UI-Scale"] = "Масштаб пользовательского интерфейса", ["UI-Scale"] = "Масштаб пользовательского интерфейса",
["Unbuffed"] = "Без баффа", ["Unbuffed"] = "Без баффа",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "Размер границы окна юнита", ["Unit Frame Border Size"] = "Размер границы окна юнита",
["Unit Frame Layout"] = "Макет окна юнита", ["Unit Frame Layout"] = "Макет окна юнита",
["Unit Frames"] = "Окна юнита", ["Unit Frames"] = "Окна юнита",
+10 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["zhCN"] = {
["Actionbar"] = "动作条", ["Actionbar"] = "动作条",
["Action Bar"] = "动作条", ["Action Bar"] = "动作条",
["Action Bar Border Size"] = "动作条边框大小", ["Action Bar Border Size"] = "动作条边框大小",
["Action Bars"] = nil,
["Active Addons"] = "激活的插件", ["Active Addons"] = "激活的插件",
["Add button to the frame"] = "添加按钮到框架", ["Add button to the frame"] = "添加按钮到框架",
["Added button"] = "已添加按钮", ["Added button"] = "已添加按钮",
@@ -77,11 +76,11 @@ pfUI_translation["zhCN"] = {
["Bottom"] = "底部", ["Bottom"] = "底部",
["Bottom Left"] = "左下方", ["Bottom Left"] = "左下方",
["Bottom Right"] = "右下方", ["Bottom Right"] = "右下方",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Buff条高度", ["Buffbar Height"] = "Buff条高度",
["Buffbar Width"] = "Buff条宽度", ["Buffbar Width"] = "Buff条宽度",
["Buff/Debuff Icons"] = "Buff/Debuff图标", ["Buff/Debuff Icons"] = "Buff/Debuff图标",
["Buff/Debuff Indicators"] = "Buff/Debuff指示器", ["Buff/Debuff Indicators"] = "Buff/Debuff指示器",
["Buff Indicators"] = nil,
["Buff Limit"] = "Buff总数量", ["Buff Limit"] = "Buff总数量",
["Buff Position"] = "Buff显示的位置", ["Buff Position"] = "Buff显示的位置",
["Buffs"] = "Buff(增益)", ["Buffs"] = "Buff(增益)",
@@ -106,6 +105,15 @@ pfUI_translation["zhCN"] = {
["Center Text"] = "中间文字", ["Center Text"] = "中间文字",
["Center Text X Offset"] = "中心文本水平偏移量", ["Center Text X Offset"] = "中心文本水平偏移量",
["Center Text Y Offset"] = "中心文本垂直偏移量", ["Center Text Y Offset"] = "中心文本垂直偏移量",
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"界面选项\"|r\n\n你要我安装暴雪UI设置建议? 启用此设置可以在客户端的接口部分找到。 像buff持续时间选项,即时任务文本,自动施法和其他功能将被设置。", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"界面选项\"|r\n\n你要我安装暴雪UI设置建议? 启用此设置可以在客户端的接口部分找到。 像buff持续时间选项,即时任务文本,自动施法和其他功能将被设置。",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天频道\"|r\n\n你想建立聊天框架中新的聊天频道? 这将设置重要或个人信息到左侧聊天。 和世界频道和信息到正确的聊天窗口。", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天频道\"|r\n\n你想建立聊天框架中新的聊天频道? 这将设置重要或个人信息到左侧聊天。 和世界频道和信息到正确的聊天窗口。",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天窗口布局\"|r\n\n你要我调整聊天框架的布局吗? 这将确保每个窗口都放在其专用位置上。", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天窗口布局\"|r\n\n你要我调整聊天框架的布局吗? 这将确保每个窗口都放在其专用位置上。",
@@ -516,7 +524,6 @@ pfUI_translation["zhCN"] = {
["Name | Health Missing"] = "名字 | 失去的生命值", ["Name | Health Missing"] = "名字 | 失去的生命值",
["Name (Linebreak) -Health Missing"] = "名字 (换行符) -失去的生命值", ["Name (Linebreak) -Health Missing"] = "名字 (换行符) -失去的生命值",
["Nameplate Border Size"] = "姓名板边框尺寸", ["Nameplate Border Size"] = "姓名板边框尺寸",
["Nameplate Debuffs"] = nil,
["Nameplates"] = "姓名板", ["Nameplates"] = "姓名板",
["Nameplate Width"] = "姓名板宽度", ["Nameplate Width"] = "姓名板宽度",
["Name (Short)"] = "名字 (短)", ["Name (Short)"] = "名字 (短)",
@@ -584,7 +591,6 @@ pfUI_translation["zhCN"] = {
["Pixel"] = "像素", ["Pixel"] = "像素",
["Player"] = "玩家", ["Player"] = "玩家",
["Player Buff Bar"] = "玩家Buffs条", ["Player Buff Bar"] = "玩家Buffs条",
["Player Buffs"] = nil,
["Player Castbar"] = "玩家施法条", ["Player Castbar"] = "玩家施法条",
["Player Debuff Bar"] = "玩家Debuffs条", ["Player Debuff Bar"] = "玩家Debuffs条",
["Player SP/Haste Display"] = nil, ["Player SP/Haste Display"] = nil,
@@ -651,7 +657,6 @@ pfUI_translation["zhCN"] = {
["Resting"] = "休息中", ["Resting"] = "休息中",
["Reveal Unexplored Areas"] = "展示未勘探的地区", ["Reveal Unexplored Areas"] = "展示未勘探的地区",
["Switch to current zone"] = nil, ["Switch to current zone"] = nil,
["Reverse Sweep On"] = nil,
["Right"] = "右边", ["Right"] = "右边",
["Right Actionbar"] = "右侧动作条", ["Right Actionbar"] = "右侧动作条",
["Right Anchor"] = "右锚点", ["Right Anchor"] = "右锚点",
@@ -734,7 +739,6 @@ pfUI_translation["zhCN"] = {
["Show Loot Icon"] = "显示拾取权图标", ["Show Loot Icon"] = "显示拾取权图标",
["Show Macro Text"] = "显示宏的名字", ["Show Macro Text"] = "显示宏的名字",
["Show Meters By Default"] = "由默认显示其他接口表", ["Show Meters By Default"] = "由默认显示其他接口表",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = "显示友好单位姓名板", ["Show On Friendly Units"] = "显示友好单位姓名板",
["Show On Hostile Units"] = "显示敌对单位姓名板", ["Show On Hostile Units"] = "显示敌对单位姓名板",
["Show Procs Indicators"] = "显示触发效果计时器", ["Show Procs Indicators"] = "显示触发效果计时器",
@@ -752,7 +756,6 @@ pfUI_translation["zhCN"] = {
["Show Spell Icon"] = "显示技能图标", ["Show Spell Icon"] = "显示技能图标",
["Show Spell Name"] = "显示技能名称", ["Show Spell Name"] = "显示技能名称",
["Show Stacks"] = "显示堆叠", ["Show Stacks"] = "显示堆叠",
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil, ["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = "显示文本", ["Show Text"] = "显示文本",
["Show Timer"] = "显示计时器", ["Show Timer"] = "显示计时器",
@@ -820,7 +823,6 @@ pfUI_translation["zhCN"] = {
["Tiny (PixelPerfect)"] = "极小(像素完美)", ["Tiny (PixelPerfect)"] = "极小(像素完美)",
["Toggle as Tank"] = "切换成为坦克", ["Toggle as Tank"] = "切换成为坦克",
["Tooltip"] = "信息提示框", ["Tooltip"] = "信息提示框",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "信息提示框位置", ["Tooltip Position"] = "信息提示框位置",
["Tooltip Text Font"] = "鼠标提示框字体", ["Tooltip Text Font"] = "鼠标提示框字体",
["Tooltip Text Font Size"] ="鼠标提示框字体大小", ["Tooltip Text Font Size"] ="鼠标提示框字体大小",
@@ -832,13 +834,11 @@ pfUI_translation["zhCN"] = {
["Total Gold"] = "总黄金", ["Total Gold"] = "总黄金",
["Totem Direction"] = "图腾方向", ["Totem Direction"] = "图腾方向",
["Totem Icons"] = "图腾图标", ["Totem Icons"] = "图腾图标",
["Totems"] = nil,
["Tracked Reputation"] = "被追踪的声望", ["Tracked Reputation"] = "被追踪的声望",
["Tracking Icon Size"] = "追踪图标大小", ["Tracking Icon Size"] = "追踪图标大小",
["Trigger Actions On Key Down"] = "按下即施法", ["Trigger Actions On Key Down"] = "按下即施法",
["UI-Scale"] = "UI缩放比例", ["UI-Scale"] = "UI缩放比例",
["Unbuffed"] = "该Buff缺失者", ["Unbuffed"] = "该Buff缺失者",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "头像边框大小", ["Unit Frame Border Size"] = "头像边框大小",
["Unit Frame Layout"] = "头像框架样式", ["Unit Frame Layout"] = "头像框架样式",
["Unit Frames"] = "头像框架", ["Unit Frames"] = "头像框架",
+10 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["zhTW"] = {
["Actionbar"] = "動作條", ["Actionbar"] = "動作條",
["Action Bar"] = nil, ["Action Bar"] = nil,
["Action Bar Border Size"] = "動作條邊框大小", ["Action Bar Border Size"] = "動作條邊框大小",
["Action Bars"] = nil,
["Active Addons"] = "啟動的外掛程式", ["Active Addons"] = "啟動的外掛程式",
["Add button to the frame"] = nil, ["Add button to the frame"] = nil,
["Added button"] = nil, ["Added button"] = nil,
@@ -77,11 +76,11 @@ pfUI_translation["zhTW"] = {
["Bottom"] = "底部", ["Bottom"] = "底部",
["Bottom Left"] = "左下方", ["Bottom Left"] = "左下方",
["Bottom Right"] = "右下方", ["Bottom Right"] = "右下方",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Buff高度", ["Buffbar Height"] = "Buff高度",
["Buffbar Width"] = "Buff寬度", ["Buffbar Width"] = "Buff寬度",
["Buff/Debuff Icons"] = nil, ["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = "Buff總數量", ["Buff Limit"] = "Buff總數量",
["Buff Position"] = "Buff顯示的位置", ["Buff Position"] = "Buff顯示的位置",
["Buffs"] = "Buff(增益)", ["Buffs"] = "Buff(增益)",
@@ -106,6 +105,15 @@ pfUI_translation["zhTW"] = {
["Center Text"] = "中間文字", ["Center Text"] = "中間文字",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"介面選項\"|r\n\n你要我安裝暴雪UI設置建議? 啟用此設置可以在用戶端的介面部分找到。 像buff持續時間選項,即時任務文本,自動施法和其他功能將被設置。", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"介面選項\"|r\n\n你要我安裝暴雪UI設置建議? 啟用此設置可以在用戶端的介面部分找到。 像buff持續時間選項,即時任務文本,自動施法和其他功能將被設置。",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天頻道\"|r\n\n你想建立聊天框架中新的聊天頻道? 這將設置重要或個人資訊到左側聊天。 和世界頻道和資訊到正確的聊天視窗。", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天頻道\"|r\n\n你想建立聊天框架中新的聊天頻道? 這將設置重要或個人資訊到左側聊天。 和世界頻道和資訊到正確的聊天視窗。",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天視窗佈局\"|r\n\n你要我調整聊天框架的佈局嗎? 這將確保每個視窗都放在其專用位置上。", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天視窗佈局\"|r\n\n你要我調整聊天框架的佈局嗎? 這將確保每個視窗都放在其專用位置上。",
@@ -516,7 +524,6 @@ pfUI_translation["zhTW"] = {
["Name | Health Missing"] = nil, ["Name | Health Missing"] = nil,
["Name (Linebreak) -Health Missing"] = nil, ["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = nil, ["Nameplate Border Size"] = nil,
["Nameplate Debuffs"] = nil,
["Nameplates"] = "姓名板", ["Nameplates"] = "姓名板",
["Nameplate Width"] = "姓名板高度", ["Nameplate Width"] = "姓名板高度",
["Name (Short)"] = "名字 (短)", ["Name (Short)"] = "名字 (短)",
@@ -584,7 +591,6 @@ pfUI_translation["zhTW"] = {
["Pixel"] = nil, ["Pixel"] = nil,
["Player"] = "玩家", ["Player"] = "玩家",
["Player Buff Bar"] = nil, ["Player Buff Bar"] = nil,
["Player Buffs"] = nil,
["Player Castbar"] = nil, ["Player Castbar"] = nil,
["Player Debuff Bar"] = nil, ["Player Debuff Bar"] = nil,
["Player SP/Haste Display"] = nil, ["Player SP/Haste Display"] = nil,
@@ -651,7 +657,6 @@ pfUI_translation["zhTW"] = {
["Resting"] = "休息中", ["Resting"] = "休息中",
["Reveal Unexplored Areas"] = "展示未勘探的地區", ["Reveal Unexplored Areas"] = "展示未勘探的地區",
["Switch to current zone"] = nil, ["Switch to current zone"] = nil,
["Reverse Sweep On"] = nil,
["Right"] = "右邊", ["Right"] = "右邊",
["Right Actionbar"] = nil, ["Right Actionbar"] = nil,
["Right Anchor"] = nil, ["Right Anchor"] = nil,
@@ -733,7 +738,6 @@ pfUI_translation["zhTW"] = {
["Show Loot Icon"] = nil, ["Show Loot Icon"] = nil,
["Show Macro Text"] = "顯示巨集的名字", ["Show Macro Text"] = "顯示巨集的名字",
["Show Meters By Default"] = "由默認顯示其他介面表", ["Show Meters By Default"] = "由默認顯示其他介面表",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = nil, ["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil, ["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil, ["Show Procs Indicators"] = nil,
@@ -751,7 +755,6 @@ pfUI_translation["zhTW"] = {
["Show Spell Icon"] = nil, ["Show Spell Icon"] = nil,
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = nil, ["Show Stacks"] = nil,
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil, ["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
@@ -819,7 +822,6 @@ pfUI_translation["zhTW"] = {
["Tiny (PixelPerfect)"] = "極小(像素完美)", ["Tiny (PixelPerfect)"] = "極小(像素完美)",
["Toggle as Tank"] = "切換成為坦克", ["Toggle as Tank"] = "切換成為坦克",
["Tooltip"] = "滑鼠提示框", ["Tooltip"] = "滑鼠提示框",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "滑鼠提示框位置", ["Tooltip Position"] = "滑鼠提示框位置",
["Tooltip Text Font"] = nil, ["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil, ["Tooltip Text Font Size"] = nil,
@@ -831,13 +833,11 @@ pfUI_translation["zhTW"] = {
["Total Gold"] = "總金量", ["Total Gold"] = "總金量",
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
["Totems"] = nil,
["Tracked Reputation"] = nil, ["Tracked Reputation"] = nil,
["Tracking Icon Size"] = "追蹤圖示大小", ["Tracking Icon Size"] = "追蹤圖示大小",
["Trigger Actions On Key Down"] = nil, ["Trigger Actions On Key Down"] = nil,
["UI-Scale"] = "UI縮放比例", ["UI-Scale"] = "UI縮放比例",
["Unbuffed"] = "該Buff缺失者", ["Unbuffed"] = "該Buff缺失者",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "頭像邊框大小", ["Unit Frame Border Size"] = "頭像邊框大小",
["Unit Frame Layout"] = "頭像框架樣式", ["Unit Frame Layout"] = "頭像框架樣式",
["Unit Frames"] = "頭像框架", ["Unit Frames"] = "頭像框架",
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@@ -54,7 +54,6 @@
<Include file="..\modules\gm.lua"/> <Include file="..\modules\gm.lua"/>
<Include file="..\modules\mirrortimers.lua"/> <Include file="..\modules\mirrortimers.lua"/>
<Include file="..\modules\feigndeath.lua"/> <Include file="..\modules\feigndeath.lua"/>
<Include file="..\modules\pixelperfect.lua"/>
<Include file="..\modules\hdgraphic.lua"/> <Include file="..\modules\hdgraphic.lua"/>
<Include file="..\modules\share.lua"/> <Include file="..\modules\share.lua"/>
<Include file="..\modules\tracking.lua"/> <Include file="..\modules\tracking.lua"/>
+29 -15
View File
@@ -36,6 +36,18 @@ local sentTargets = {} -- [castGUID] = target name of an own cast, from UNIT_
local resOffers = {} -- [guid] = expiry of a landed resurrection the target has yet to accept local resOffers = {} -- [guid] = expiry of a landed resurrection the target has yet to accept
local RES_OFFER_TIMEOUT = 60 -- the target's resurrect popup declines itself after 60s local RES_OFFER_TIMEOUT = 60 -- the target's resurrect popup declines itself after 60s
-- Tell the listeners of "libpredict:heals" that the heals on `target` (a
-- name) changed, and again at `expiry`, when a heal that is never stopped
-- drops out of UnitGetIncomingHeals.
local function HealsChanged(target, expiry)
pfUI.events:TriggerEvent("libpredict:heals", target)
if expiry then
C_Timer.After(expiry - GetTime(), function()
pfUI.events:TriggerEvent("libpredict:heals", target)
end)
end
end
-- Localized spell names resolved once from canonical rank-1 spellIDs. -- Localized spell names resolved once from canonical rank-1 spellIDs.
-- Every rank shares the same name, so per-rank comparisons elsewhere can -- Every rank shares the same name, so per-rank comparisons elsewhere can
-- be done against these constants without per-locale or per-rank tables. -- be done against these constants without per-locale or per-rank tables.
@@ -309,7 +321,7 @@ end
local function RefreshResFrames(guid) local function RefreshResFrames(guid)
for _, frame in pairs(pfUI.uf.frames) do for _, frame in pairs(pfUI.uf.frames) do
if frame.unitstr and UnitGUID(frame.unitstr) == guid then if frame.unitstr and UnitGUID(frame.unitstr) == guid then
frame.update_indicators = true pfUI.uf:QueueUpdate(frame, "indicators")
end end
end end
end end
@@ -439,7 +451,7 @@ function libpredict:ParseChatMessage(sender, msg)
end end
elseif msgtype == "Hot" then elseif msgtype == "Hot" then
-- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW -- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW
local now = pfUI.uf.now or GetTime() local now = GetTime()
local key = sender .. target .. heal local key = sender .. target .. heal
if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then
if libpredict.debug then if libpredict.debug then
@@ -484,11 +496,11 @@ function libpredict:Heal(sender, target, amount, duration, senderGuid)
return return
end end
local now = pfUI.uf.now or GetTime() local timeout = duration/1000 + GetTime()
local timeout = duration/1000 + now
heals[target] = heals[target] or {} heals[target] = heals[target] or {}
heals[target][sender] = { amount, timeout } heals[target][sender] = { amount, timeout }
if senderGuid then healGuidToName[senderGuid] = sender end if senderGuid then healGuidToName[senderGuid] = sender end
HealsChanged(target, timeout)
end end
-- Debug flag -- Debug flag
@@ -512,7 +524,7 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source, rank
local existingRank = tonumber(existing.rank) or 0 local existingRank = tonumber(existing.rank) or 0
local newRank = tonumber(rank) or 0 local newRank = tonumber(rank) or 0
local now = pfUI.uf.now or GetTime() local now = GetTime()
local existingTimeleft = (existing.start + existing.duration) - now local existingTimeleft = (existing.start + existing.duration) - now
-- If existing HoT is still active and has higher rank, don't overwrite -- If existing HoT is still active and has higher rank, don't overwrite
@@ -525,7 +537,7 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source, rank
end end
end end
local now = pfUI.uf.now or GetTime() local now = GetTime()
hots[target][spell].duration = duration hots[target][spell].duration = duration
hots[target][spell].start = startTime or now hots[target][spell].start = startTime or now
hots[target][spell].rank = rank -- Store rank for protection hots[target][spell].rank = rank -- Store rank for protection
@@ -544,7 +556,7 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source, rank
if pfUI and pfUI.uf and pfUI.uf.frames then if pfUI and pfUI.uf and pfUI.uf.frames then
for _, frame in pairs(pfUI.uf.frames) do for _, frame in pairs(pfUI.uf.frames) do
if frame.namecache == target then if frame.namecache == target then
frame.update_aura = true pfUI.uf:QueueUpdate(frame, "aura")
if libpredict.debug then if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r") DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r")
end end
@@ -558,6 +570,7 @@ function libpredict:HealStop(sender)
for tsender in pairs(heals[ttarget]) do for tsender in pairs(heals[ttarget]) do
if sender == tsender then if sender == tsender then
heals[ttarget][tsender] = nil heals[ttarget][tsender] = nil
HealsChanged(ttarget)
end end
end end
end end
@@ -573,6 +586,7 @@ function libpredict:HealDelay(sender, delay)
for tsender, amount in pairs(heals[target]) do for tsender, amount in pairs(heals[target]) do
if sender == tsender then if sender == tsender then
amount[2] = amount[2] + delay amount[2] = amount[2] + delay
HealsChanged(target, amount[2])
end end
end end
end end
@@ -588,7 +602,7 @@ function libpredict:UnitGetIncomingHeals(unit)
if not heals[name] then if not heals[name] then
return sumheal return sumheal
else else
local now = pfUI.uf.now or GetTime() local now = GetTime()
for sender, amount in pairs(heals[name]) do for sender, amount in pairs(heals[name]) do
if amount[2] <= now then if amount[2] <= now then
heals[name][sender] = nil heals[name][sender] = nil
@@ -720,7 +734,7 @@ hooksecurefunc("CastSpell", function(id, bookType)
if effect == REJUVENATION then if effect == REJUVENATION then
local target = spell_queue[3] local target = spell_queue[3]
local now = pfUI.uf.now or GetTime() local now = GetTime()
local key = "Reju" .. target local key = "Reju" .. target
-- Cooldown-Check -- Cooldown-Check
@@ -737,7 +751,7 @@ hooksecurefunc("CastSpell", function(id, bookType)
libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/") libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/")
elseif effect == RENEW then elseif effect == RENEW then
local target = spell_queue[3] local target = spell_queue[3]
local now = pfUI.uf.now or GetTime() local now = GetTime()
local key = "Renew" .. target local key = "Renew" .. target
-- Cooldown-Check -- Cooldown-Check
@@ -783,7 +797,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
if effect == REJUVENATION then if effect == REJUVENATION then
local hotTarget = target or default local hotTarget = target or default
local now = pfUI.uf.now or GetTime() local now = GetTime()
local key = "Reju" .. hotTarget local key = "Reju" .. hotTarget
-- Cooldown-Check -- Cooldown-Check
@@ -800,7 +814,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
elseif effect == RENEW then elseif effect == RENEW then
local hotTarget = target or default local hotTarget = target or default
local now = pfUI.uf.now or GetTime() local now = GetTime()
local key = "Renew" .. hotTarget local key = "Renew" .. hotTarget
-- Cooldown-Check -- Cooldown-Check
@@ -843,7 +857,7 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
if effect == REJUVENATION then if effect == REJUVENATION then
local hotTarget = spell_queue[3] local hotTarget = spell_queue[3]
local now = pfUI.uf.now or GetTime() local now = GetTime()
local key = "Reju" .. hotTarget local key = "Reju" .. hotTarget
-- Cooldown-Check -- Cooldown-Check
@@ -860,7 +874,7 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
elseif effect == RENEW then elseif effect == RENEW then
local hotTarget = spell_queue[3] local hotTarget = spell_queue[3]
local now = pfUI.uf.now or GetTime() local now = GetTime()
local key = "Renew" .. hotTarget local key = "Renew" .. hotTarget
-- Cooldown-Check -- Cooldown-Check
@@ -1083,7 +1097,7 @@ function libpredict:GetHotDuration(unit, spell)
-- FALLBACK: the HealComm/cast-fed table, for HoTs C_UnitAuras has no timer for -- FALLBACK: the HealComm/cast-fed table, for HoTs C_UnitAuras has no timer for
local start, duration, timeleft local start, duration, timeleft
local now = pfUI.uf.now or GetTime() local now = GetTime()
local unitName = UnitName(unit) local unitName = UnitName(unit)
local unitdata = hots[unitName] local unitdata = hots[unitName]
+1 -11
View File
@@ -31,10 +31,8 @@ libthrottle.presetNames = {
-- Default throttle categories -- Default throttle categories
libthrottle.defaults = { libthrottle.defaults = {
nameplates_castbar = "custom",
tooltip_cursor = "fastest", tooltip_cursor = "fastest",
chat_tab = "custom", chat_tab = "custom",
swingtimer = "custom",
} }
-- Convert FPS to throttle delay in seconds -- Convert FPS to throttle delay in seconds
@@ -141,8 +139,7 @@ function libthrottle:ResetAllToDefaults()
end end
-- Initialize - set defaults if config doesn't exist -- Initialize - set defaults if config doesn't exist
libthrottle:SetScript("OnEvent", function() EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function()
if event == "PLAYER_ENTERING_WORLD" then
if not _G.pfUI_throttle then if not _G.pfUI_throttle then
_G.pfUI_throttle = {} _G.pfUI_throttle = {}
end end
@@ -155,16 +152,9 @@ libthrottle:SetScript("OnEvent", function()
end end
-- Set defaults for custom fields if missing -- Set defaults for custom fields if missing
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
if not _G.pfUI_throttle.swingtimer_custom then _G.pfUI_throttle.swingtimer_custom = "50" end
this:UnregisterEvent("PLAYER_ENTERING_WORLD")
end
end) end)
libthrottle:RegisterEvent("PLAYER_ENTERING_WORLD")
-- Export to pfUI namespace for easier access -- Export to pfUI namespace for easier access
pfUI.throttle = libthrottle pfUI.throttle = libthrottle
+45 -66
View File
@@ -2,20 +2,17 @@
setfenv(1, pfUI:GetEnvironment()) setfenv(1, pfUI:GetEnvironment())
--[[ libunitscan ]]-- --[[ libunitscan ]]--
-- A pfUI library that remembers the class, level and guild of every player it -- A pfUI library that remembers the level of every player it sees: in the
-- sees: in the friends, guild, raid and party rosters, in /who results, and as -- friends, guild, raid and party rosters, in /who results, and as target,
-- target, mouseover or nameplate. The data is persisted within pfUI_playerDB, -- mouseover or nameplate. The levels are persisted within pfUI_playerDB, for
-- for the places that only have a player's name, such as chat links and -- the places that only have a player's name, such as chat links and offline
-- offline friends. Anything with a unit reads the unit itself instead. -- friends. Anything with a unit reads the unit itself instead. A player's
-- class comes from C_PlayerCache.GetPlayerInfoByName, not from here.
-- --
-- External functions: -- External functions:
-- GetUnitInfo(name) -- GetPlayerLevel(name)
-- Returns information of the given player name. Returns nil if the player -- Returns the last seen level of the given player name, or nil if it was
-- was never seen. -- never seen.
--
-- class[String] - The class of the player
-- level[Number] - The level of the player
-- guild[String] - The guild name of the player
-- --
-- return instantly when another libunitscan is already active -- return instantly when another libunitscan is already active
@@ -23,33 +20,33 @@ if pfUI.api.libunitscan then return end
local players = {} local players = {}
-- Feed (guid, name, classToken) into ClassicAPI's persistent name -- Feed a unit into ClassicAPI's persistent name cache. Roster-style packets
-- cache when the unit's GUID is resolvable. Roster-style packets -- (party / raid / inspect on glance) carry class inline, so the engine often
-- (party / raid / inspect on glance) carry class inline, so the -- doesn't issue a separate name query and the DLL's NameCache hook never
-- engine often doesn't issue a separate name query and the DLL's -- fires for them — this is where we close that gap.
-- NameCache hook never fires for them — this is where we close that gap. local function RememberByUnit(unit)
local function RememberByUnit(unit, name, class)
if not (name and class) then return end
local guid = UnitGUID(unit) local guid = UnitGUID(unit)
if not guid then return end if not guid then return end
C_PlayerCache.RememberPlayer(guid, name, class, UnitRace(unit), UnitSex(unit)) local _, race = UnitRace(unit)
C_PlayerCache.RememberPlayer(guid, UnitName(unit), UnitClassBase(unit), race, UnitSex(unit) - 2)
end end
function GetUnitInfo(name) function GetPlayerLevel(name)
local ret = players[name] local entry = players[name]
if ret then return entry and entry.level
return ret.class, ret.level, ret.guild end
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
local function AddLevel(name, level)
if not name or not level or level <= 0 then return end
local entry = players[name]
if entry then
entry.level = level
else
players[name] = { level = level }
end end
end end
local function AddData(name, class, level, guild)
if not name then return end
players[name] = players[name] or {}
players[name].class = class or players[name].class
players[name].level = level or players[name].level
players[name].guild = guild or players[name].guild
end
local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent) local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent)
libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD") libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
libunitscan:RegisterEvent("FRIENDLIST_UPDATE") libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
@@ -68,58 +65,45 @@ libunitscan:SetScript("OnEvent", function()
players = pfUI_playerDB players = pfUI_playerDB
-- update own character details -- update own character details
local name = UnitName("player") AddLevel(UnitName("player"), UnitLevel("player"))
local class = UnitClassBase("player") RememberByUnit("player")
local level = UnitLevel("player")
local guild = GetGuildInfo("player")
AddData(name, class, level, guild)
RememberByUnit("player", name, class)
elseif event == "FRIENDLIST_UPDATE" then elseif event == "FRIENDLIST_UPDATE" then
for i = 1, GetNumFriends() do for i = 1, GetNumFriends() do
local info = C_FriendList.GetFriendInfoByIndex(i) local info = C_FriendList.GetFriendInfoByIndex(i)
if info then if info then
local level = info.level > 0 and info.level or nil AddLevel(info.name, info.level)
AddData(info.name, info.classFilename, level)
end end
end end
elseif event == "GUILD_ROSTER_UPDATE" then elseif event == "GUILD_ROSTER_UPDATE" then
local guild = GetGuildInfo("player") local name, level, _
local name, class, level, _
for i = 1, GetNumGuildMembers() do for i = 1, GetNumGuildMembers() do
name, _, _, level, class = GetGuildRosterInfo(i) name, _, _, level = GetGuildRosterInfo(i)
class = L["class"][class] or nil AddLevel(name, level)
AddData(name, class, level, guild)
end end
elseif event == "RAID_ROSTER_UPDATE" then elseif event == "RAID_ROSTER_UPDATE" then
local name, class, level, unit, _ local name, level, _
for i = 1, GetNumRaidMembers() do for i = 1, GetNumRaidMembers() do
unit = "raid" .. i name, _, _, level = GetRaidRosterInfo(i)
name, _, _, level, class = GetRaidRosterInfo(i) AddLevel(name, level)
class = L["class"][class] or nil RememberByUnit("raid" .. i)
AddData(name, class, level)
RememberByUnit(unit, name, class)
end end
elseif event == "PARTY_MEMBERS_CHANGED" then elseif event == "PARTY_MEMBERS_CHANGED" then
local name, class, level, unit, guild local unit
for i = 1, GetNumPartyMembers() do for i = 1, GetNumPartyMembers() do
unit = "party" .. i unit = "party" .. i
class = UnitClassBase(unit) AddLevel(UnitName(unit), UnitLevel(unit))
name = UnitName(unit) RememberByUnit(unit)
level = UnitLevel(unit)
guild = GetGuildInfo(unit)
AddData(name, class, level, guild)
RememberByUnit(unit, name, class)
end end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
for i = 1, C_FriendList.GetNumWhoResults() do for i = 1, C_FriendList.GetNumWhoResults() do
local info = C_FriendList.GetWhoInfo(i) local info = C_FriendList.GetWhoInfo(i)
if info then if info then
AddData(info.fullName, info.filename, info.level, info.fullGuildName) AddLevel(info.fullName, info.level)
end end
end end
@@ -128,13 +112,8 @@ libunitscan:SetScript("OnEvent", function()
or event == "NAME_PLATE_UNIT_ADDED" and arg1 or event == "NAME_PLATE_UNIT_ADDED" and arg1
or "mouseover" or "mouseover"
if UnitIsPlayer(scan) then if UnitIsPlayer(scan) then
local name = UnitName(scan) AddLevel(UnitName(scan), UnitLevel(scan))
local class = UnitClassBase(scan) RememberByUnit(scan)
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
local level = UnitLevel(scan)
level = level > 0 and level or nil
AddData(name, class, level, GetGuildInfo(scan))
RememberByUnit(scan, name, class)
end end
end end
end) end)
+339 -256
View File
@@ -9,7 +9,7 @@ pfUI:RegisterModule("actionbar", function ()
local rawborder, border = GetBorderSize("actionbars") local rawborder, border = GetBorderSize("actionbars")
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true local passcache = { } -- contains the passes over the visible buttons that shall run later -> [pass] = true
local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
@@ -54,18 +54,21 @@ pfUI:RegisterModule("actionbar", function ()
if f.Hide then f:Hide() end if f.Hide then f:Hide() end
end end
-- also abbreviate mouse buttons -- the abbreviated text of the key bound to a command, mouse buttons included
local OrigGetBindingText = GetBindingText local mouse_abbrevs = {
local function GetBindingText(msg, mod, abbrev) [_G.KEY_BUTTON3] = "MB3",
local txt = OrigGetBindingText(msg, mod, abbrev) [_G.KEY_BUTTON4] = "MB4",
if abbrev then [_G.KEY_BUTTON5] = "MB5",
txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3") [_G.KEY_MOUSEWHEELDOWN] = "MWD",
txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4") [_G.KEY_MOUSEWHEELUP] = "MWU",
txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5") }
txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD")
txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU") local function GetKeybindText(command)
local text = GetBindingText(GetBindingKey(command), "KEY_", 1)
for name, abbrev in pairs(mouse_abbrevs) do
text = text:gsub(name, abbrev)
end end
return txt return text
end end
kill(MainMenuBar) kill(MainMenuBar)
@@ -83,33 +86,34 @@ pfUI:RegisterModule("actionbar", function ()
_G.SHOW_MULTI_ACTIONBAR_3 = nil _G.SHOW_MULTI_ACTIONBAR_3 = nil
_G.SHOW_MULTI_ACTIONBAR_4 = nil _G.SHOW_MULTI_ACTIONBAR_4 = nil
-- events that provide special updater functions -- events that refresh one part of every visible button -> [event] = pass.
local special_events = { -- Page changes only touch the main bar, whose pager handles them.
["ACTIONBAR_UPDATE_COOLDOWN"] = true, local pass_events = {
["ACTIONBAR_UPDATE_USABLE"] = true, ["ACTIONBAR_UPDATE_COOLDOWN"] = "cooldown",
["ACTIONBAR_UPDATE_STATE"] = true, -- action slots take ACTION_USABLE_CHANGED; the stance buttons still
-- need a pass on this one
["ACTIONBAR_UPDATE_USABLE"] = "stance",
["ACTIONBAR_UPDATE_STATE"] = "state",
-- the active border of attack, auto repeat and tradeskill actions
["PLAYER_ENTER_COMBAT"] = "state",
["PLAYER_LEAVE_COMBAT"] = "state",
["START_AUTOREPEAT_SPELL"] = "state",
["STOP_AUTOREPEAT_SPELL"] = "state",
["CRAFT_SHOW"] = "state",
["CRAFT_CLOSE"] = "state",
["TRADE_SKILL_SHOW"] = "state",
["TRADE_SKILL_CLOSE"] = "state",
-- fires on every ammo shot / consumable use, but only counts, equipped -- fires on every ammo shot / consumable use, but only counts, equipped
-- state, cooldowns and usability can change from it -- state, cooldowns and usability can change from it
["UNIT_INVENTORY_CHANGED"] = true, ["UNIT_INVENTORY_CHANGED"] = "inventory",
-- the keybind text of every button, shown or not
["UPDATE_BINDINGS"] = "bindings",
} }
-- events that are shared across all buttons -- events that refresh every button
local global_events = { local global_events = {
-- slot/button updates
["PLAYER_ENTERING_WORLD"] = true, ["PLAYER_ENTERING_WORLD"] = true,
["ACTIONBAR_SLOT_CHANGED"] = true, ["ACTIONBAR_SLOT_CHANGED"] = true,
["UPDATE_BINDINGS"] = true,
["ACTIONBAR_PAGE_CHANGED"] = true,
["UPDATE_BONUS_ACTIONBAR"] = true,
["CRAFT_SHOW"] = true,
["CRAFT_CLOSE"] = true,
["TRADE_SKILL_SHOW"] = true,
["TRADE_SKILL_CLOSE"] = true,
["PLAYER_ENTER_COMBAT"] = true,
["PLAYER_LEAVE_COMBAT"] = true,
-- auto repeat action
["START_AUTOREPEAT_SPELL"] = true,
["STOP_AUTOREPEAT_SPELL"] = true,
} }
-- events that are used for the aura/shapeshift bar -- events that are used for the aura/shapeshift bar
@@ -394,37 +398,85 @@ pfUI:RegisterModule("actionbar", function ()
self.equipped:SetShown(IsEquippedAction(sid) and C.bars.showequipped == "1") self.equipped:SetShown(IsEquippedAction(sid) and C.bars.showequipped == "1")
end end
local start, duration, enable, castable, autocast, token -- the keybind text, which an empty hidden button hides as well. The binding
local grid, sid, id, bar, active, texture, _ -- itself is only read on UPDATE_BINDINGS (the "bindings" pass).
local function ButtonKeybindUpdate(self)
self.keybind:SetText(not self.hide and self.binding or "")
end
-- the active border of current, attack and auto repeat actions, which the
-- "statechange" animation follows. A full update applies it unconditionally.
local function ButtonActiveUpdate(self, active, force)
if active then
if not self.isactive and C.bars.animmode == "statechange" then
PlayButtonAnimation(self)
end
if force or not self.isactive then
self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
self.active:Show()
self.isactive = true
end
elseif force or self.isactive then
self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
self.active:Hide()
self.isactive = nil
end
end
-- the pulsing border of a spell whose proc glow is lit
local function ButtonProcShow(self, glow)
if glow then
if not self.proc:IsShown() then
self.proc:Show()
self.proc.pulse:Play()
end
elseif self.proc:IsShown() then
self.proc.pulse:Stop()
self.proc:Hide()
end
end
-- the spell an action slot casts, directly or through a macro, and its
-- proc glow. The glow events name that spell.
local function ButtonProcUpdate(self)
local kind, id, spellid, _
if C.bars.procglow == "1" then
kind, id = GetActionInfo(self.id)
if kind == "spell" then
spellid = id
elseif kind == "macro" then
_, _, spellid = GetMacroSpell(id)
end
end
self.spellid = spellid
ButtonProcShow(self, spellid and IsSpellOverlayed(spellid))
end
local castable, autocast, token
local grid, sid, active, texture, _
local function ButtonSlotUpdate(self) local function ButtonSlotUpdate(self)
if not self then return end
self = self or this
sid = self.id -- 1 to 120 sid = self.id -- 1 to 120
-- reset shared variables -- reset shared variables
castable, autocast, token = nil, nil, nil castable, autocast, token = nil, nil, nil
-- set the own ID for compatibility to some vanilla addons -- set the own ID for compatibility to some vanilla addons
self:SetID(self.id) self:SetID(sid)
grid = self.bar == 12 and showgrid_pet or showgrid grid = self.bar == 12 and showgrid_pet or showgrid
if self.bar == 11 then if self.bar == 11 then
-- stance button -- stance button
bar = self.bar texture, _, active = GetShapeshiftFormInfo(sid)
id = sid
texture, _, active = GetShapeshiftFormInfo(id)
elseif self.bar == 12 then elseif self.bar == 12 then
-- pet button -- pet button
bar = self.bar _, _, texture, token, active, castable, autocast = GetPetActionInfo(sid)
id = sid
_, _, texture, token, active, castable, autocast = GetPetActionInfo(id)
texture = token and _G[texture] or texture texture = token and _G[texture] or texture
else else
active = IsCurrentAction(sid) or IsAutoRepeatAction(sid) active = IsCurrentAction(sid) or IsAutoRepeatAction(sid)
texture = GetActionTexture(sid) texture = GetActionTexture(sid)
bar = GetActiveBar()
id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12
end end
if not self.showempty and self.backdrop and not texture and grid == 0 then if not self.showempty and self.backdrop and not texture and grid == 0 then
@@ -435,19 +487,6 @@ pfUI:RegisterModule("actionbar", function ()
self.hide = nil self.hide = nil
end end
-- active border
if active then
if C.bars.animmode == "statechange" and not self.active:IsShown() then
PlayButtonAnimation(self)
end
self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
self.active:Show()
else
self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
self.active:Hide()
end
ButtonInventoryUpdate(self) ButtonInventoryUpdate(self)
if self.bar ~= 11 and self.bar ~= 12 then if self.bar ~= 11 and self.bar ~= 12 then
@@ -457,6 +496,8 @@ pfUI:RegisterModule("actionbar", function ()
else else
self.macro:SetText("") self.macro:SetText("")
end end
ButtonProcUpdate(self)
end end
-- icon -- icon
@@ -481,14 +522,8 @@ pfUI:RegisterModule("actionbar", function ()
self.autocastable:SetShown(castable and C.bars.showcastable == "1") self.autocastable:SetShown(castable and C.bars.showcastable == "1")
end end
-- keybinds ButtonActiveUpdate(self, active, true)
if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then ButtonKeybindUpdate(self)
self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1))
elseif not self.hide and buttontypes[self.bar] then
self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1))
else
self.keybind:SetText("")
end
end end
local sid, usable, oom, _ local sid, usable, oom, _
@@ -498,8 +533,9 @@ pfUI:RegisterModule("actionbar", function ()
if self.bar == 11 then if self.bar == 11 then
_, _, _, usable = GetShapeshiftFormInfo(sid) _, _, _, usable = GetShapeshiftFormInfo(sid)
oom = nil
elseif self.bar == 12 then elseif self.bar == 12 then
usable = true usable, oom = true, nil
else else
usable, oom = IsUsableAction(sid) usable, oom = IsUsableAction(sid)
end end
@@ -528,25 +564,22 @@ pfUI:RegisterModule("actionbar", function ()
end end
end end
local function ButtonRangeUpdate(self) -- Keeps the range check of the slot a shown action button displays
self = self or this -- enabled, so ACTION_RANGE_CHECK_UPDATE reports it. Each button holds its
-- own enable, as the client counts them per slot. An enable fires the
-- event with the current state, so a new slot starts in range until then.
local function ButtonRangeWatch(button)
local slot = C.bars.glowrange == "1" and button.bar <= 10 and button:IsVisible() and button.id or nil
if slot == button.rangeslot then return end
-- update range display if button.rangeslot then C_ActionBar.EnableActionRangeCheck(button.rangeslot, false) end
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then if slot then C_ActionBar.EnableActionRangeCheck(slot, true) end
if not self.outofrange then button.rangeslot = slot
self.outofrange = true button.outofrange = nil
ButtonUsableUpdate(self)
end
elseif self.outofrange then
self.outofrange = nil
ButtonUsableUpdate(self)
end
end end
local start, duration, enable local start, duration, enable
local function ButtonCooldownUpdate(button) local function ButtonCooldownUpdate(button)
if not button then return end
if button.bar == 11 then if button.bar == 11 then
start, duration, enable = GetShapeshiftFormCooldown(button.id) start, duration, enable = GetShapeshiftFormCooldown(button.id)
elseif button.bar == 12 then elseif button.bar == 12 then
@@ -556,183 +589,205 @@ pfUI:RegisterModule("actionbar", function ()
end end
-- Nil-protect: GetActionCooldown can return nil during macro parsing/indexing -- Nil-protect: GetActionCooldown can return nil during macro parsing/indexing
if start and duration then if not start or not duration then return end
CooldownFrame_SetTimer(button.cd, start, duration, enable or 1) enable = enable or 1
end
-- most buttons keep their cooldown through a cooldown event
if start == button.cdstart and duration == button.cdduration and enable == button.cdenable then return end
button.cdstart, button.cdduration, button.cdenable = start, duration, enable
CooldownFrame_SetTimer(button.cd, start, duration, enable)
end end
local _, active local _, active
local function ButtonIsActiveUpdate(button) local function ButtonIsActiveUpdate(button)
if not button then return end
if button.bar == 11 then if button.bar == 11 then
_, _, active, _ = GetShapeshiftFormInfo(button.id) _, _, active = GetShapeshiftFormInfo(button.id)
elseif button.bar == 12 then elseif button.bar == 12 then
_, _, _, _, active, _, _ = GetPetActionInfo(button.id) _, _, _, _, active = GetPetActionInfo(button.id)
else else
active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id) active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id)
end end
-- active border ButtonActiveUpdate(button, active)
if active then
if not button.border_active then
button.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
button.border_active = true
end
button.active:Show()
else
if button.border_active then
button.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
button.border_active = nil
end
button.active:Hide()
end
end end
-- everything of a button; the slot update covers its active state
local function ButtonFullUpdate(button) local function ButtonFullUpdate(button)
if not button then return end if not button then return end
ButtonSlotUpdate(button) ButtonSlotUpdate(button)
ButtonRangeUpdate(button)
ButtonUsableUpdate(button) ButtonUsableUpdate(button)
ButtonCooldownUpdate(button) ButtonCooldownUpdate(button)
ButtonIsActiveUpdate(button)
end end
local function BarsEvent(self) -- the pfActionBar frame handles the events of every button; its array part
self = self or this -- holds the bar frames, bars[1] to bars[12]
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
-- Updates wait for the next frame, so the events of one frame share one
-- pass. Passes and full updates skip hidden bars, which catch up as they
-- show (BarShowHide). The shown buttons of a bar are its first `count` ones.
local scheduled
-- calls func on the buttons that show a slot: its own button and the main
-- bar button paged to it
local function ForSlotButtons(slot, func, a1)
local button = buttoncache[slot]
if button then func(button, a1) end
local page = bars[1][1].id - 1
local paged = slot > page and slot <= page + 12 and bars[1][slot - page]
if paged and paged ~= button then func(paged, a1) end
end
-- the range watch follows hidden buttons too, so a hidden bar lets go of
-- its slots
local function SlotButtonUpdate(button)
ButtonRangeWatch(button)
if button:IsVisible() then pfUI.bars.ButtonFullUpdate(button) end
end
local function Flush()
scheduled = nil
local inventory, cooldown, state = passcache.inventory, passcache.cooldown, passcache.state
local stance, bindings = passcache.stance, passcache.bindings
table.wipe(passcache)
if inventory or cooldown or state then
for i = 1, 12 do
local bar = bars[i]
if bar:IsVisible() then
for j = 1, bar.count do
local button = bar[j]
if inventory then ButtonInventoryUpdate(button) end
if inventory or cooldown then ButtonCooldownUpdate(button) end
if inventory then ButtonUsableUpdate(button) end
if state then ButtonIsActiveUpdate(button) end
end
end
end
end
if stance and not inventory and bars[11]:IsVisible() then
for j = 1, bars[11].count do
ButtonUsableUpdate(bars[11][j])
end
end
-- the keybinds of hidden buttons as well, as they don't catch up on them
if bindings then
for _, button in pairs(buttoncache) do
button.binding = GetKeybindText(button.bindcommand)
ButtonKeybindUpdate(button)
end
end
for slot in pairs(updatecache) do
updatecache[slot] = nil
ForSlotButtons(slot, SlotButtonUpdate)
end
end
local function Schedule()
if scheduled then return end
scheduled = true
RunNextFrame(Flush)
end
-- queues a full update of the button in a slot
local function QueueSlot(slot)
updatecache[slot] = true
Schedule()
end
-- queues a pass over the visible buttons
local function QueuePass(pass)
passcache[pass] = true
Schedule()
end
-- passes skip hidden bars, so a bar refreshes its buttons as it shows;
-- as it hides, its buttons let go of their range checks
local function BarShowHide()
local offset = (this:GetID() - 1) * 12
for j = 1, this.count do
QueueSlot(offset + j)
end
end
local function ButtonRangeEvent(button, outofrange)
if button.rangeslot ~= arg1 or button.outofrange == outofrange then return end
button.outofrange = outofrange
ButtonUsableUpdate(button)
end
local function ButtonUsableEvent(button)
if button:IsVisible() then ButtonUsableUpdate(button) end
end
local function BarsEvent()
-- slot, isInRange, checksRange of a slot a button watches
if event == "ACTION_RANGE_CHECK_UPDATE" then
ForSlotButtons(arg1, ButtonRangeEvent, arg3 and not arg2 or nil)
return
end
-- the slots whose usable state changed
if event == "ACTION_USABLE_CHANGED" then
for _, change in ipairs(arg1) do
ForSlotButtons(change.slot, ButtonUsableEvent)
end
return
end
-- the spell whose glow started or ended; each rank has its own event
if event == "SPELL_ACTIVATION_OVERLAY_GLOW_SHOW" or event == "SPELL_ACTIVATION_OVERLAY_GLOW_HIDE" then
local glow = IsSpellOverlayed(arg1)
for _, button in pairs(buttoncache) do
if button.spellid == arg1 then ButtonProcShow(button, glow) end
end
return
end
-- refresh only specific slots -- refresh only specific slots
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
updatecache[arg1] = true QueueSlot(arg1)
return return
end end
-- run special refresh functions on next update -- refresh one part of every visible button
if special_events[event] then if pass_events[event] then
eventcache[event] = true QueuePass(pass_events[event])
return return
end end
-- handle aura events -- auras and forms change the stance buttons
if aura_events[event] then if aura_events[event] then
for j=1,12 do for j = 1, bars[11].count do
if self[11] and self[11][j] then QueueSlot(bars[11][j].slot)
updatecache[self[11][j].slot] = true
end
end end
return return
end end
-- handle pet events -- handle pet events
if pet_events[event] then if pet_events[event] then
for j=1,12 do for j = 1, bars[12].count do
if self[12] and self[12][j] then QueueSlot(bars[12][j].slot)
updatecache[self[12][j].slot] = true
end
end end
return return
end end
-- handle global events -- refresh every button and its keybind
for id in pairs(buttoncache) do if global_events[event] then
updatecache[id] = true QueuePass("bindings")
end for slot in pairs(buttoncache) do
end QueueSlot(slot)
local self, button, unlock
-- Main update loop with throttle for performance optimization
local function BarsUpdate(self)
self = self or this
-- Throttle for performance
if (this.tick_main or 0) > GetTime() then return end
this.tick_main = GetTime() + 0.025
if pfUI.unlock then
-- update all bars when entering unlock
if pfUI.unlock:IsShown() ~= unlock then
pfUI.bars:UpdateConfig()
unlock = pfUI.unlock:IsShown()
end
end
-- The cached passes below only touch visible buttons. Hidden ones (other
-- pages, hidden bars) are flagged stale and get a full update once the
-- range pass sees them visible again.
-- run cached inventory changes (ammo, reagents, consumables)
if eventcache["UNIT_INVENTORY_CHANGED"] then
eventcache["UNIT_INVENTORY_CHANGED"] = nil
for id, button in pairs(buttoncache) do
if button:IsVisible() then
ButtonInventoryUpdate(button)
ButtonCooldownUpdate(button)
ButtonUsableUpdate(button)
else
button.stale = true
end
end
end
-- run cached usable usable actions
if eventcache["ACTIONBAR_UPDATE_USABLE"] then
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
for id, button in pairs(buttoncache) do
if button:IsVisible() then ButtonUsableUpdate(button) else button.stale = true end
end
end
-- run cached cooldown events
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
for id, button in pairs(buttoncache) do
if button:IsVisible() then ButtonCooldownUpdate(button) else button.stale = true end
end
end
-- run cached action state events
if eventcache["ACTIONBAR_UPDATE_STATE"] then
eventcache["ACTIONBAR_UPDATE_STATE"] = nil
for id, button in pairs(buttoncache) do
if button:IsVisible() then ButtonIsActiveUpdate(button) else button.stale = true end
end
end
for id in pairs(updatecache) do
-- run updates based on slot
pfUI.bars.ButtonFullUpdate(buttoncache[id])
-- run updates on paging actionbar if required
for i=1,12 do
if pfUI.bars[1][i].id == id then
pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i])
end
end
-- clear update cache
updatecache[id] = nil
end
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
for id, button in pairs(buttoncache) do
if button.stale and button:IsVisible() then
-- catch up on updates skipped while hidden
button.stale = nil
ButtonFullUpdate(button)
elseif button:IsShown() then
ButtonRangeUpdate(button)
end end
end end
end end
-- create the main event and update handler for pfUI actionbars
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
-- The only unit events in the tables above; both concern the player alone. -- The only unit events in the tables above; both concern the player alone.
-- A registration keeps its kind, so these have to go in unit-filtered from -- A registration keeps its kind, so these have to go in unit-filtered from
-- the start -- RegisterUnitEvent over a plain registration stays plain. -- the start -- RegisterUnitEvent over a plain registration stays plain.
@@ -750,17 +805,18 @@ pfUI:RegisterModule("actionbar", function ()
end end
end end
for event in pairs(special_events) do RegisterBarEvent(event) end for event in pairs(pass_events) do RegisterBarEvent(event) end
for event in pairs(global_events) do RegisterBarEvent(event) end for event in pairs(global_events) do RegisterBarEvent(event) end
for event in pairs(aura_events) do RegisterBarEvent(event) end for event in pairs(aura_events) do RegisterBarEvent(event) end
for event in pairs(pet_events) do RegisterBarEvent(event) end for event in pairs(pet_events) do RegisterBarEvent(event) end
bars:RegisterEvent("ACTION_RANGE_CHECK_UPDATE")
bars:RegisterEvent("ACTION_USABLE_CHANGED")
bars:RegisterEvent("SPELL_ACTIVATION_OVERLAY_GLOW_SHOW")
bars:RegisterEvent("SPELL_ACTIVATION_OVERLAY_GLOW_HIDE")
-- refresh actionbar buttons on event -- refresh actionbar buttons on event
bars:SetScript("OnEvent", BarsEvent) bars:SetScript("OnEvent", BarsEvent)
-- update actionbar buttons
bars:SetScript("OnUpdate", BarsUpdate)
-- enable bar paging via secure functions -- enable bar paging via secure functions
local function EnablePaging(bar) local function EnablePaging(bar)
if not bar.pager then if not bar.pager then
@@ -776,9 +832,8 @@ pfUI:RegisterModule("actionbar", function ()
local active = GetActiveBar() local active = GetActiveBar()
for i=1,12 do for i=1,12 do
local id = i + (active-1)*12 bar[i].id = i + (active-1)*12
bar[i].id = id QueueSlot(i)
updatecache[i] = true
end end
end) end)
end end
@@ -1006,8 +1061,11 @@ pfUI:RegisterModule("actionbar", function ()
-- set a static slot -- set a static slot
f.slot = id f.slot = id
-- the binding command of the button, fixed on the paged main bar too
f.bindcommand = (bar == 1 and "ACTIONBUTTON" or buttontypes[bar]) .. button
-- cooldown -- cooldown
f.cd = CreateCooldown(f, "actionbar", f:GetName() .. "Cooldown") f.cd = CreateCooldown(f, "spell", C.bars, "timers", f:GetName() .. "Cooldown")
-- icon -- icon
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND") f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
@@ -1065,6 +1123,23 @@ pfUI:RegisterModule("actionbar", function ()
f.active:SetAllPoints() f.active:SetAllPoints()
f.active:Hide() f.active:Hide()
-- proc glow
if bar ~= 11 and bar ~= 12 then
f.proc = CreateFrame("Frame", nil, f)
f.proc:SetBackdrop(backdrop_highlight)
f.proc:SetBackdropBorderColor(1,.8,.2,1)
f.proc:SetAllPoints()
f.proc:Hide()
f.proc.pulse = f.proc:CreateAnimationGroup()
f.proc.pulse:SetLooping("BOUNCE")
local fade = f.proc.pulse:CreateAnimation("Alpha")
fade:SetFromAlpha(1)
fade:SetToAlpha(.3)
fade:SetDuration(.5)
fade:SetSmoothing("IN_OUT")
end
-- add to buttoncache -- add to buttoncache
buttoncache[id] = f buttoncache[id] = f
end end
@@ -1168,6 +1243,7 @@ pfUI:RegisterModule("actionbar", function ()
-- don't process empty bars -- don't process empty bars
if buttons == 0 then if buttons == 0 then
bars[i].count = 0
bars[i]:Hide() bars[i]:Hide()
return return
end end
@@ -1186,6 +1262,11 @@ pfUI:RegisterModule("actionbar", function ()
local init = not bars[i] local init = not bars[i]
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent) bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
bars[i]:SetID(i) bars[i]:SetID(i)
bars[i].count = buttons
if init then
bars[i]:SetScript("OnShow", BarShowHide)
if i <= 10 then bars[i]:SetScript("OnHide", BarShowHide) end
end
-- autohide -- autohide
if autohide == "1" then if autohide == "1" then
@@ -1201,18 +1282,12 @@ pfUI:RegisterModule("actionbar", function ()
-- only show when pet actions exists -- only show when pet actions exists
bars[i]:SetShown(PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown()) bars[i]:SetShown(PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown())
-- show/hide petbar on petbar updates -- show/hide petbar on petbar updates; the pet events of the
-- pfActionBar frame refresh its buttons
if init then if init then
bars[i]:RegisterEvent("PET_BAR_UPDATE") bars[i]:RegisterEvent("PET_BAR_UPDATE")
bars[i]:SetScript("OnEvent", function() bars[i]:SetScript("OnEvent", function()
-- hide obsolete buttons this:SetShown(PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown())
for i=1, NUM_PET_ACTION_SLOTS do
if not PetHasActionBar() and bars[12][i] then
bars[12][i]:Hide()
end
end
-- refresh layout
CreateActionBar(12)
end) end)
end end
@@ -1270,7 +1345,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
-- refresh button -- refresh button
updatecache[bars[i][j].slot] = true QueueSlot(bars[i][j].slot)
end end
for j=buttons+1,12 do for j=buttons+1,12 do
@@ -1303,25 +1378,27 @@ pfUI:RegisterModule("actionbar", function ()
elseif i == 12 then -- pet elseif i == 12 then -- pet
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
-- make stance bar dodge by default if init then
bars[i]:SetScript("OnShow", function() -- make stance bar dodge by default
if pfUI.unlock and pfUI.unlock:IsShown() then return end bars[i]:HookScript("OnShow", function()
if bars[11] and bars[11]:IsShown() then if pfUI.unlock and pfUI.unlock:IsShown() then return end
bars[11]:ClearAllPoints() if bars[11] and bars[11]:IsShown() then
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border) bars[11]:ClearAllPoints()
UpdateMovable(bars[11], true) bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
end UpdateMovable(bars[11], true)
end) end
end)
-- restore old stance bar position -- restore old stance bar position
bars[i]:SetScript("OnHide", function() bars[i]:SetScript("OnHide", function()
if pfUI.unlock and pfUI.unlock:IsShown() then return end if pfUI.unlock and pfUI.unlock:IsShown() then return end
if bars[11] and bars[11]:IsShown() then if bars[11] and bars[11]:IsShown() then
bars[11]:ClearAllPoints() bars[11]:ClearAllPoints()
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
UpdateMovable(bars[11], true) UpdateMovable(bars[11], true)
end end
end) end)
end
else -- others else -- others
bars[i]:SetPoint("TOP", 0, -i*50) bars[i]:SetPoint("TOP", 0, -i*50)
end end
@@ -1382,7 +1459,7 @@ pfUI:RegisterModule("actionbar", function ()
-- create actionbars -- create actionbars
pfUI.bars = bars pfUI.bars = bars
pfUI.bars.update = updatecache pfUI.bars.QueueSlot = QueueSlot
pfUI.bars.buttons = buttoncache pfUI.bars.buttons = buttoncache
pfUI.bars.ButtonFullUpdate = ButtonFullUpdate pfUI.bars.ButtonFullUpdate = ButtonFullUpdate
pfUI.bars.ButtonEnter = ButtonEnter pfUI.bars.ButtonEnter = ButtonEnter
@@ -1392,13 +1469,13 @@ pfUI:RegisterModule("actionbar", function ()
if not typ then if not typ then
showgrid = state showgrid = state
for id in pairs(buttoncache) do for slot in pairs(buttoncache) do
updatecache[id] = true QueueSlot(slot)
end end
elseif typ == "PET" then elseif typ == "PET" then
showgrid_pet = state showgrid_pet = state
for slot=133,142 do for slot=133,142 do
updatecache[slot] = true QueueSlot(slot)
end end
end end
end end
@@ -1411,6 +1488,12 @@ pfUI:RegisterModule("actionbar", function ()
pfUI.bars:UpdateConfig() pfUI.bars:UpdateConfig()
-- update all bars when entering or leaving unlock mode
if pfUI.unlock then
pfUI.unlock:HookScript("OnShow", function() pfUI.bars:UpdateConfig() end)
pfUI.unlock:HookScript("OnHide", function() pfUI.bars:UpdateConfig() end)
end
-- Localize custom keybinds for additional actionbars (see Bindings.xml) -- Localize custom keybinds for additional actionbars (see Bindings.xml)
local names = { local names = {
["PAGING"] = T["Paging Actionbar"], ["PAGING"] = T["Paging Actionbar"],
@@ -1492,7 +1575,7 @@ pfUI:RegisterModule("actionbar", function ()
if newID then if newID then
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID) reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
end end
updatecache[slot] = true QueueSlot(slot)
end end
end end
@@ -1502,7 +1585,7 @@ pfUI:RegisterModule("actionbar", function ()
reagent_counts[itemID] = C_Item.GetItemCount(itemID) reagent_counts[itemID] = C_Item.GetItemCount(itemID)
end end
for slot in pairs(reagent_slots) do for slot in pairs(reagent_slots) do
updatecache[slot] = true QueueSlot(slot)
end end
end end
+31 -17
View File
@@ -89,42 +89,56 @@ pfUI:RegisterModule("bags", function ()
pfUI.bag.delay = { UpdateBag = {} } pfUI.bag.delay = { UpdateBag = {} }
pfUI.bag:SetScript("OnUpdate", function() -- run the updates queued by events, batched into one pass per 0.1s
-- update delayed ones every 0.1s local function FlushDelayed()
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end local delay = pfUI.bag.delay
delay.pending = nil
if this.delay.RefreshSpells then if delay.RefreshSpells then
this.delay.RefreshSpells = nil delay.RefreshSpells = nil
pfUI.bag:RefreshSpells() pfUI.bag:RefreshSpells()
end end
if this.delay.CheckFullUpdate then if delay.CheckFullUpdate then
this.delay.CheckFullUpdate = nil delay.CheckFullUpdate = nil
pfUI.bag:CheckFullUpdate() pfUI.bag:CheckFullUpdate()
end end
if this.delay.UpdateCooldowns then if delay.UpdateCooldowns then
this.delay.UpdateCooldowns = nil delay.UpdateCooldowns = nil
pfUI.bag:UpdateCooldowns() pfUI.bag:UpdateCooldowns()
end end
if this.delay.UpdateItemLock then if delay.UpdateItemLock then
this.delay.UpdateItemLock = nil delay.UpdateItemLock = nil
pfUI.bag:UpdateItemLock() pfUI.bag:UpdateItemLock()
end end
if this.delay.UpdateSearch then if delay.UpdateSearch then
this.delay.UpdateSearch = nil delay.UpdateSearch = nil
pfUI.bag:UpdateSearch() pfUI.bag:UpdateSearch()
end end
for bag in pairs(this.delay.UpdateBag) do for bag in pairs(delay.UpdateBag) do
this.delay.UpdateBag[bag] = nil delay.UpdateBag[bag] = nil
pfUI.bag:UpdateBag(bag) pfUI.bag:UpdateBag(bag)
end end
end) end
local function ScheduleFlush()
if pfUI.bag.delay.pending then return end
pfUI.bag.delay.pending = true
C_Timer.After(.1, FlushDelayed)
end
function pfUI.bag:QueueBagUpdate(bag)
self.delay.UpdateBag[bag] = true
ScheduleFlush()
end
pfUI.bag:SetScript("OnEvent", function() pfUI.bag:SetScript("OnEvent", function()
ScheduleFlush()
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" then
pfUI.bag:CreateBags() pfUI.bag:CreateBags()
pfUI.bag.right:Hide() pfUI.bag.right:Hide()
@@ -415,7 +429,7 @@ pfUI:RegisterModule("bags", function ()
-- reaches it after that -- reaches it after that
local slotframe = pfUI.bags[bag].slots[slot].frame local slotframe = pfUI.bags[bag].slots[slot].frame
local cdname = slotframe:GetName() .. "Cooldown" local cdname = slotframe:GetName() .. "Cooldown"
slotframe.cd = CreateCooldown(slotframe, "bags", cdname) slotframe.cd = CreateCooldown(slotframe, "spell", C.appearance.bags, "timers", cdname)
_G[cdname] = slotframe.cd _G[cdname] = slotframe.cd
if not pfUI.bags[bag].slots[slot].frame.backdrop then if not pfUI.bags[bag].slots[slot].frame.backdrop then
+1 -1
View File
@@ -152,7 +152,7 @@ pfUI:RegisterModule("buff", function ()
-- the sweep and the duration numbers (the template covers the button and -- the sweep and the duration numbers (the template covers the button and
-- starts hidden); RefreshBuffButton starts its timer -- starts hidden); RefreshBuffButton starts its timer
buff.cd = CreateCooldown(buff, "buff", buttonName .. "Cooldown") buff.cd = CreateCooldown(buff, "aura", C.buffs, "timers", buttonName .. "Cooldown")
buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1) buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1)
buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2) buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2)
+24 -15
View File
@@ -130,15 +130,14 @@ pfUI:RegisterModule("buffwatch", function ()
GameTooltip:Hide() GameTooltip:Hide()
end end
local function StatusBarOnUpdate() -- an enabled text binding writes every frame, shown or not
local remaining = this.endtime - GetTime() local function StatusBarOnShow()
this.bar:SetValue(remaining > 0 and remaining or 0) this.timer:Enable()
this.parent:RefreshPosition()
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
this.time:SetText(remaining > 0 and GetColoredTimeString(remaining) or "")
end end
local function StatusBarRefreshParent() local function StatusBarOnHide()
this.timer:Disable()
this.parent:RefreshPosition() this.parent:RefreshPosition()
end end
@@ -183,6 +182,16 @@ pfUI:RegisterModule("buffwatch", function ()
frame.time:SetTextColor(1,1,1,1) frame.time:SetTextColor(1,1,1,1)
frame.time:SetJustifyH("RIGHT") frame.time:SetJustifyH("RIGHT")
-- the bar drains and the time counts down from this, engine-side
frame.duration = C_DurationUtil.CreateDuration()
frame.bar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
frame.timer = C_DurationUtil.CreateDurationTextBinding()
frame.timer:SetFontString(frame.time)
frame.timer:SetFormatter(GetTimeFormatter())
frame.timer:SetDuration(frame.duration)
frame.timer:SetExpiredText("")
frame.timer:SetZeroDurationText("")
frame.icon = frame:CreateTexture(nil, "OVERLAY") frame.icon = frame:CreateTexture(nil, "OVERLAY")
frame.icon:SetSize(height, height) frame.icon:SetSize(height, height)
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0) frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
@@ -195,9 +204,8 @@ pfUI:RegisterModule("buffwatch", function ()
frame.stacks:SetJustifyV("CENTER") frame.stacks:SetJustifyV("CENTER")
frame.parent = parent frame.parent = parent
frame:SetScript("OnUpdate", StatusBarOnUpdate) frame:SetScript("OnShow", StatusBarOnShow)
frame:SetScript("OnShow", StatusBarRefreshParent) frame:SetScript("OnHide", StatusBarOnHide)
frame:SetScript("OnHide", StatusBarRefreshParent)
frame:RegisterForClicks("LeftButtonUp", "RightButtonUp") frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
frame:SetScript("OnClick", StatusBarOnClick) frame:SetScript("OnClick", StatusBarOnClick)
@@ -261,7 +269,6 @@ pfUI:RegisterModule("buffwatch", function ()
frame.bars[bar].id = data[2] frame.bars[bar].id = data[2]
frame.bars[bar].unit = frame.unit frame.bars[bar].unit = frame.unit
frame.bars[bar].type = frame.type frame.bars[bar].type = frame.type
frame.bars[bar].endtime = GetTime() + ( data[1] > 0 and data[1] or -1 )
-- update max duration the cached remaining values is less than -- update max duration the cached remaining values is less than
-- the real one, indicates a buff renewal -- the real one, indicates a buff renewal
@@ -313,10 +320,12 @@ pfUI:RegisterModule("buffwatch", function ()
frame.bars[bar].icon:SetTexture(data[4]) frame.bars[bar].icon:SetTexture(data[4])
end end
-- cache maxduration -- the bar spans the longest time left seen for this aura; one without
if frame.bars[bar].cacheMaxDuration ~= frame.durations[uuid][2] then -- a time left (threshold -1) shows an empty bar and no time
frame.bars[bar].cacheMaxDuration = frame.durations[uuid][2] if data[1] > 0 then
frame.bars[bar].bar:SetMinMaxValues(0, frame.durations[uuid][2]) frame.bars[bar].duration:SetTimeFromEnd(GetTime() + data[1], frame.durations[uuid][2])
else
frame.bars[bar].duration:Reset()
end end
-- set stacks -- set stacks
+122 -161
View File
@@ -5,37 +5,68 @@ pfUI:RegisterModule("castbar", function ()
local rawborder, default_border = GetBorderSize("unitframes") local rawborder, default_border = GetBorderSize("unitframes")
local cbtexture = pfUI.media[C.appearance.castbar.texture] local cbtexture = pfUI.media[C.appearance.castbar.texture]
-- Helper function for castbar timer formatting -- Castbar timer text: 1 decimal rounded half up (matches Blizzard spellbook
local function FormatCastbarTime(value) -- display), or 2 decimals (default)
if C.unitframes.castbardecimals == "1" then local formatter = C_StringUtil.CreateNumericRuleFormatter()
-- 1 decimal, round half up (matches Blizzard spellbook display) if C.unitframes.castbardecimals == "1" then
return string.format("%.1f", floor(value * 10 + 0.5) / 10) formatter:AddBreakpoint({ threshold = 0, step = .1, format = "%.1f" })
else else
-- 2 decimals (default) formatter:AddBreakpoint({ threshold = 0, format = "%.2f" })
return string.format("%.2f", value)
end
end end
-- Clear cast state on the bar and start the fade-out. On a normal end the bar -- "cur / max": a cast counts up, a channel counts down
-- is left at its current fill (a completed cast is already ~full; nothing local castText = {
-- snaps to full, which used to flash for a frame when the next cast stamped { property = Enum.DurationTextBindingProperty.ElapsedDuration, formatter = formatter },
-- the bar). When `failed` is set for a cast that was actually in progress, the { property = Enum.DurationTextBindingProperty.TotalDuration, formatter = formatter },
-- bar flashes full red before fading — the cancelled-cast indicator. }
local channelText = {
{ property = Enum.DurationTextBindingProperty.RemainingDuration, formatter = formatter },
{ property = Enum.DurationTextBindingProperty.TotalDuration, formatter = formatter },
}
-- The bar's fill and timer text both follow cb.duration on their own; only
-- the pushback total in front of the text needs a refresh.
local function UpdateTimerText(cb)
if not cb.showtimer then return end
local prefix = ""
if cb.delay > 0 then
prefix = "|cffffaaaa" .. (cb.isChannel and "-" or "+") .. formatter:FormatNumber(cb.delay) .. " |r "
end
cb.timer:SetTextFormat(prefix .. "{} / {}", cb.isChannel and channelText or castText)
cb.timer:Enable()
end
-- STOP doesn't arrive for every cast (a synthetic cast has none, a remote
-- unit's can be missed out of range), so the bar also clears at its end time.
local function ArmExpiry(cb)
if cb.expiry then cb.expiry:Cancel() end
cb.expiry = C_Timer.NewTimer(cb.duration:GetRemainingDuration(), cb.onExpire)
end
-- Clear cast state on the bar and start the fade-out. The fill freezes where
-- the cast stopped (SetMinMaxValues drops the timer). When `failed` is set for
-- a cast that was actually in progress, the bar flashes full red before
-- fading — the cancelled-cast indicator.
local function ClearBar(cb, failed) local function ClearBar(cb, failed)
local wasActive = cb.endTime ~= nil if cb.expiry then cb.expiry:Cancel() end
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil cb.expiry = nil
cb.timer:Disable()
if cb.active then
cb.bar:SetMinMaxValues(0, 1)
if failed then
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
cb.bar:SetValue(1)
else
cb.bar:SetValue(cb.isChannel and cb.duration:GetRemainingPercent() or cb.duration:GetElapsedPercent())
end
end
cb.active, cb.isChannel = nil, nil
cb.activeName, cb.spellID = nil, nil cb.activeName, cb.spellID = nil, nil
cb.isTradeskill = nil cb.isTradeskill = nil
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil cb.tradeskillSingle = nil
cb.lastMax = nil
cb.delay = 0 cb.delay = 0
if failed and wasActive then if cb.craftbar then cb.craftbar:Hide() end
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
cb.bar:SetMinMaxValues(0, 1)
cb.bar:SetValue(1)
end
if cb.bar.spark then cb.bar.spark:Hide() end
if cb:IsShown() and not cb.fade:IsPlaying() then cb.fade:Play() end if cb:IsShown() and not cb.fade:IsPlaying() then cb.fade:Play() end
end end
@@ -55,40 +86,35 @@ pfUI:RegisterModule("castbar", function ()
-- fills continuously across the chain instead of resetting per craft. -- fills continuously across the chain instead of resetting per craft.
-- Also arms the per-craft spark — a thin marker that crosses the bar once -- Also arms the per-craft spark — a thin marker that crosses the bar once
-- per craft (so it moves N× faster than the main fill on an N-stack). -- per craft (so it moves N× faster than the main fill on an N-stack).
local function EnterTradeskillMerge(cb, startMs, endMs, count) local function EnterTradeskillMerge(cb, count)
local start, single = cb.duration:GetStartTime(), cb.duration:GetTotalDuration()
cb.tradeskillTotal = count cb.tradeskillTotal = count
cb.tradeskillCompleted = 0 cb.tradeskillCompleted = 0
cb.tradeskillSpellID = cb.spellID cb.tradeskillSpellID = cb.spellID
local single = endMs - startMs cb.tradeskillSingle = single
cb.tradeskillSingleMs = single cb.craft:SetTimeFromStart(start, single)
cb.currentCraftStart = startMs cb.duration:SetTimeFromStart(start, single * count)
local mergedEnd = startMs + single * count ArmExpiry(cb)
cb.endTime = mergedEnd cb.craftbar:Show()
local duration = (mergedEnd - startMs) / 1000
cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
if cb.bar.spark then cb.bar.spark:Show() end
UpdateTradeskillLabel(cb) UpdateTradeskillLabel(cb)
end end
-- Mark the start of craft 2..N within an active merge (called from the -- Mark the start of craft 2..N within an active merge (called from the
-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left -- UNIT_SPELLCAST_START handler) and re-fit the bar's end to the crafts left.
-- edge of the bar.
local function StartTradeskillCraft(cb) local function StartTradeskillCraft(cb)
cb.currentCraftStart = GetTime() * 1000 local now = GetTime()
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0) local remaining = cb.tradeskillTotal - cb.tradeskillCompleted
cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining cb.craft:SetTimeFromStart(now, cb.tradeskillSingle)
local duration = (cb.endTime - cb.startTime) / 1000 cb.duration:SetTimeSpan(cb.duration:GetStartTime(), now + cb.tradeskillSingle * remaining)
cb.bar:SetMinMaxValues(0, duration) ArmExpiry(cb)
cb.lastMax = duration
UpdateTradeskillLabel(cb) UpdateTradeskillLabel(cb)
end end
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate -- Stamp the bar with cast data and render text/icon/lag once. From here the
-- then animates the fill from this state without touching C_Spell. -- bar's timer and text binding follow cb.duration without any Lua.
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt) local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt)
cb.startTime = startMs cb.duration:SetTimeSpan(startMs / 1000, endMs / 1000)
cb.endTime = endMs cb.active = true
cb.isChannel = isChannel cb.isChannel = isChannel
cb.spellID = spellID cb.spellID = spellID
cb.activeName = name cb.activeName = name
@@ -124,27 +150,18 @@ pfUI:RegisterModule("castbar", function ()
cb.icon:Hide() cb.icon:Hide()
end end
local duration = (endMs - startMs) / 1000
if cb.showlag then if cb.showlag then
local _, _, lag = GetNetStats() local _, _, lag = GetNetStats()
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000))) cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / cb.duration:GetTotalDuration() * (lag/1000)))
cb.bar.lag:Show() cb.bar.lag:Show()
else else
cb.bar.lag:Hide() cb.bar.lag:Hide()
end end
cb.bar:SetMinMaxValues(0, duration) cb.bar:SetTimerDuration(cb.duration, Enum.StatusBarInterpolation.Immediate,
cb.lastMax = duration isChannel and Enum.StatusBarTimerDirection.RemainingTime or Enum.StatusBarTimerDirection.ElapsedTime)
UpdateTimerText(cb)
-- Prime the fill on this frame. StampBar otherwise leaves the previous ArmExpiry(cb)
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
-- so the bar would flash full for the frame between here and the next
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
local nowSec = GetTime()
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
cb.bar:SetValue(cur)
cb.tick = 0
end end
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called -- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
@@ -186,6 +203,10 @@ pfUI:RegisterModule("castbar", function ()
cb:SetFrameLevel(8) cb:SetFrameLevel(8)
cb.unitstr = unitstr cb.unitstr = unitstr
cb.delay = 0
cb.duration = C_DurationUtil.CreateDuration()
cb.craft = C_DurationUtil.CreateDuration() -- the current craft of a tradeskill merge
cb.onExpire = function() ClearBar(cb) end
-- icon -- icon
cb.icon = CreateFrame("Frame", nil, cb) cb.icon = CreateFrame("Frame", nil, cb)
@@ -210,7 +231,7 @@ pfUI:RegisterModule("castbar", function ()
CreateBackdropShadow(cb.bar) CreateBackdropShadow(cb.bar)
-- text left -- text left
cb.bar.left = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal") cb.bar.left = cb.bar:CreateFontString("Status", "OVERLAY", "GameFontNormal")
cb.bar.left:ClearAllPoints() cb.bar.left:ClearAllPoints()
cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy) cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy) cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
@@ -221,7 +242,7 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT") cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
-- text right -- text right
cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal") cb.bar.right = cb.bar:CreateFontString("Status", "OVERLAY", "GameFontNormal")
cb.bar.right:ClearAllPoints() cb.bar.right:ClearAllPoints()
cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy) cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy) cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
@@ -231,6 +252,10 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.right:SetFont(font, font_size, "OUTLINE") cb.bar.right:SetFont(font, font_size, "OUTLINE")
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT") cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
cb.timer = C_DurationUtil.CreateDurationTextBinding()
cb.timer:SetFontString(cb.bar.right)
cb.timer:SetDuration(cb.duration)
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY") cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0) cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0) cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
@@ -238,88 +263,29 @@ pfUI:RegisterModule("castbar", function ()
-- Per-craft progress spark for tradeskill merge — a thin vertical line -- Per-craft progress spark for tradeskill merge — a thin vertical line
-- that crosses the bar once per craft in the chain (so on a 5-stack it -- that crosses the bar once per craft in the chain (so on a 5-stack it
-- moves 5x faster than the main fill). Position is updated by OnUpdate -- moves 5x faster than the main fill). It rides the edge of an invisible
-- while a merge is active; hidden otherwise. -- fill that follows cb.craft, shown while a merge is active, and snaps
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY") -- back to the left each time StartTradeskillCraft restarts the craft.
cb.bar.spark:SetColorTexture(1, 1, 1, 0.8) cb.craftbar = CreateFrame("StatusBar", nil, cb.bar)
cb.bar.spark:SetWidth(2) cb.craftbar:SetAllPoints(cb.bar)
cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0) cb.craftbar:SetColorFill(1, 1, 1, 0)
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0) cb.craftbar:SetTimerDuration(cb.craft, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
cb.bar.spark:Hide() cb.craftbar:Hide()
-- Fade-out after a cast ends. The bar is hidden while idle, so its OnUpdate cb.craftbar.spark = cb.craftbar:CreateTexture(nil, "OVERLAY")
-- only runs during a cast; unlock mode keeps it shown for dragging. cb.craftbar.spark:SetColorTexture(1, 1, 1, 0.8)
local function unlocked() return cb.drag and cb.drag:IsShown() end cb.craftbar.spark:SetWidth(2)
cb.craftbar.spark:SetPoint("TOPRIGHT", cb.craftbar:GetStatusBarTexture(), "TOPRIGHT")
cb.craftbar.spark:SetPoint("BOTTOMRIGHT", cb.craftbar:GetStatusBarTexture(), "BOTTOMRIGHT")
-- Fade-out after a cast ends. The bar is hidden while idle; unlock mode
-- keeps it shown for dragging.
cb.fade = cb:CreateAnimationGroup() cb.fade = cb:CreateAnimationGroup()
local fade = cb.fade:CreateAnimation("Alpha") local fade = cb.fade:CreateAnimation("Alpha")
fade:SetChange(-1) fade:SetChange(-1)
fade:SetDuration(.4) fade:SetDuration(.4)
cb.fade:SetScript("OnFinished", function() cb.fade:SetScript("OnFinished", function()
if not unlocked() then cb:Hide() end if not (cb.drag and cb.drag:IsShown()) then cb:Hide() end
end)
-- OnUpdate animates the bar fill. All state transitions (cast start/stop/interrupt, channel start/stop,
-- pushback) come from the event handler below — we never poll C_Spell
-- here.
cb:SetScript("OnUpdate", function()
if (this.tick or 0) > GetTime() then return end
this.tick = GetTime() + 0.020 -- ~50 FPS
if unlocked() then
this.fade:Stop()
return
end
if this.fade:IsPlaying() then return end
if not this.endTime then
this:Hide()
return
end
-- Non-player bars: if the unit disappears (target died / detarget),
-- drop the bar immediately.
if this.unitstr ~= "player" and not UnitExists(this.unitstr) then
ClearBar(this)
return
end
local now = GetTime()
local endSec = this.endTime / 1000
if now >= endSec then
ClearBar(this)
return
end
local startSec = this.startTime / 1000
local max = endSec - startSec
local cur = this.isChannel and (endSec - now) or (now - startSec)
if cur > max then cur = max end
if cur < 0 then cur = 0 end
this.bar:SetValue(cur)
-- Per-craft spark for a tradeskill merge: position by (now - current
-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
-- to the left edge each time StartTradeskillCraft fires for craft N+1.
if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
local craftElapsed = now * 1000 - this.currentCraftStart
local p = craftElapsed / this.tradeskillSingleMs
if p < 0 then p = 0 elseif p > 1 then p = 1 end
local x = p * this.bar:GetWidth() - 1
this.bar.spark:ClearAllPoints()
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
end
if this.showtimer then
if (this.delay or 0) > 0 then
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
else
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
end
end
end) end)
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They -- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
@@ -383,7 +349,7 @@ pfUI:RegisterModule("castbar", function ()
RefreshBar(this, arg5) RefreshBar(this, arg5)
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1 if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
and C.castbar.player.mergetradeskill == "1" then and C.castbar.player.mergetradeskill == "1" then
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount) EnterTradeskillMerge(this, this.pendingTradeskillCount)
end end
this.pendingTradeskillCount = nil this.pendingTradeskillCount = nil
end end
@@ -392,7 +358,7 @@ pfUI:RegisterModule("castbar", function ()
-- count and clear when the chain is done. A no-op for normal casts, -- count and clear when the chain is done. A no-op for normal casts,
-- which are cleared by UNIT_SPELLCAST_STOP. -- which are cleared by UNIT_SPELLCAST_STOP.
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1 this.tradeskillCompleted = this.tradeskillCompleted + 1
if this.tradeskillCompleted >= this.tradeskillTotal then if this.tradeskillCompleted >= this.tradeskillTotal then
ClearBar(this) ClearBar(this)
else else
@@ -412,35 +378,30 @@ pfUI:RegisterModule("castbar", function ()
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
ClearBar(this, true) ClearBar(this, true)
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
if this.endTime then if this.active then
SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel) SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
end end
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
-- Pushback: a cast delayed later or a channel shortened. Following -- Pushback: a cast delayed later or a channel shortened. Following
-- Quartz, re-poll just the times and accumulate the shift into a running -- Quartz, re-read just the times and accumulate the shift into a running
-- this.delay for the +/- indicator, rather than a full restamp (which -- this.delay for the +/- indicator, rather than a full restamp (which
-- would reset that total and re-render icon/text). ClassicAPI moves -- would reset that total and re-render icon/text). Pushback moves the
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE -- end time while the start stays put, so we diff the end. delay is a
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff -- positive magnitude; UpdateTimerText signs it "+" for casts and "-"
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts -- for channels. Skipped during a tradeskill merge.
-- and "-" for channels. Skipped during a tradeskill merge. if this.active and not this.tradeskillTotal then
if this.endTime and not this.tradeskillTotal then local duration
local startMs, endMs
if this.isChannel then if this.isChannel then
local _, _, _, s, e = C_Spell.UnitChannelInfo(unit) duration = UnitChannelDuration(unit)
startMs, endMs = s, e
else else
local _, _, _, s, e = C_Spell.UnitCastingInfo(unit) duration = UnitCastingDuration(unit)
startMs, endMs = s, e
end end
if startMs and endMs then if duration then
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime) local shift = duration:GetEndTime() - this.duration:GetEndTime()
this.delay = (this.delay or 0) + shift / 1000 this.delay = this.delay + (this.isChannel and -shift or shift)
this.startTime = startMs this.duration:Assign(duration)
this.endTime = endMs UpdateTimerText(this)
local newDuration = (endMs - startMs) / 1000 ArmExpiry(this)
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
end end
end end
end end
+2 -14
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@@ -701,12 +701,6 @@ pfUI:RegisterModule("chat", function ()
local r,g,b = GetStringColor(C.chat.text.unknowncolor) local r,g,b = GetStringColor(C.chat.text.unknowncolor)
local unknowncolorhex = rgbhex(r,g,b) local unknowncolorhex = rgbhex(r,g,b)
local function GetPlayerLevel(name)
if not pfUI_playerDB then return nil end
if not pfUI_playerDB[name] then return nil end
return pfUI_playerDB[name].level
end
-- the sender of the line AddMessage is reading, from its chat event -- the sender of the line AddMessage is reading, from its chat event
local lineSender, lineSenderClass, lineSenderRace, lineSenderSex local lineSender, lineSenderClass, lineSenderRace, lineSenderSex
@@ -727,10 +721,7 @@ pfUI:RegisterModule("chat", function ()
else else
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real) _, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
end end
if not class then if class then
class = GetUnitInfo(real)
end
if class and class ~= UNKNOWN then
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
if C.chat.text.factionicons == "1" then if C.chat.text.factionicons == "1" then
icon = GetFactionIcon(raceKey) icon = GetFactionIcon(raceKey)
@@ -745,11 +736,8 @@ pfUI:RegisterModule("chat", function ()
local suffix = "" local suffix = ""
local level = C.chat.text.playerlevel == "1" and GetPlayerLevel(real) local level = C.chat.text.playerlevel == "1" and GetPlayerLevel(real)
if level and level > 0 then if level then
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r" suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
elseif level then
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
suffix = " |cffff0000??|r"
end end
if color == "" and suffix == "" then return link end if color == "" and suffix == "" then return link end
+1 -5
View File
@@ -1,7 +1,5 @@
pfUI:RegisterModule("chatcopy", function () pfUI:RegisterModule("chatcopy", function ()
local f = CreateFrame("Frame") EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function()
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function()
if not pfUI.chat then return end if not pfUI.chat then return end
local button = CreateFrame("Button", "pfChatCopyButton", pfUI.chat.left.panelTop) local button = CreateFrame("Button", "pfChatCopyButton", pfUI.chat.left.panelTop)
@@ -99,7 +97,5 @@ pfUI:RegisterModule("chatcopy", function ()
frame.scroll = scroll frame.scroll = scroll
end end
this:UnregisterAllEvents()
end) end)
end) end)
+1 -7
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@@ -2509,13 +2509,7 @@ pfUI:RegisterModule("combatlog", function ()
local buttonName, button, textWidth; local buttonName, button, textWidth;
local buttonIndex = 1; local buttonIndex = 1;
-- subtract the width of the dropdown button -- subtract the width of the dropdown button
local clogleft, clogright = COMBATLOG:GetRight(), COMBATLOG:GetLeft(); local maxWidth = COMBATLOG:GetUnscaledWidth() - 31;
local maxWidth;
if ( clogleft and clogright ) then
maxWidth = (COMBATLOG:GetRight()-COMBATLOG:GetLeft())-31; --Hacky hacky because GetWidth goes crazy when it is docked
else
maxWidth = COMBATLOG:GetWidth() - 31;
end
local additionalFilterButton = CombatLogQuickButtonFrame.AdditionalFilterButton; local additionalFilterButton = CombatLogQuickButtonFrame.AdditionalFilterButton;
+12 -9
View File
@@ -30,15 +30,15 @@ pfUI:RegisterModule("easteregg", function ()
scene.dtext:SetPoint("TOP", 0, -430) scene.dtext:SetPoint("TOP", 0, -430)
scene.dtext:SetText(info and info .. "\n\n" .. exit or exit) scene.dtext:SetText(info and info .. "\n\n" .. exit or exit)
-- Fade the night in by playing a fade-out backwards. The scene keeps an -- Fade the night in. The scene keeps an alpha of 1, which comes back
-- alpha of 1, which comes back when the fade ends. -- when the fade ends.
scene.dusk = scene:CreateAnimationGroup() scene.dusk = scene:CreateAnimationGroup()
local fade = scene.dusk:CreateAnimation("Alpha") local fade = scene.dusk:CreateAnimation("Alpha")
fade:SetChange(-1) fade:SetToAlpha(1)
fade:SetDuration(.8) fade:SetDuration(.8)
scene:SetScript("OnShow", function() scene:SetScript("OnShow", function()
this.dusk:Play(true) this.dusk:Play()
end) end)
-- start over on the next AFK -- start over on the next AFK
@@ -159,7 +159,7 @@ pfUI:RegisterModule("easteregg", function ()
halloween.text:SetTextColor(1, .5, 0) halloween.text:SetTextColor(1, .5, 0)
-- Candlelight glows in from the screen edges. It flickers in uneven -- Candlelight glows in from the screen edges. It flickers in uneven
-- steps of { duration, change } that end where they began, so the loop -- steps of { duration, alpha } that end where they began, so the loop
-- never jumps. -- never jumps.
local candle = CreateFrame("Frame", nil, halloween) local candle = CreateFrame("Frame", nil, halloween)
candle:SetAllPoints() candle:SetAllPoints()
@@ -169,16 +169,19 @@ pfUI:RegisterModule("easteregg", function ()
candle.flicker = candle:CreateAnimationGroup() candle.flicker = candle:CreateAnimationGroup()
candle.flicker:SetLooping("REPEAT") candle.flicker:SetLooping("REPEAT")
local steps = { local steps = {
{ .18, -.25 }, { .09, .1 }, { .22, -.2 }, { .14, .3 }, { .3, -.1 }, { .18, .75 }, { .09, .85 }, { .22, .65 }, { .14, .95 }, { .3, .85 },
{ .11, -.15 }, { .2, .2 }, { .16, -.3 }, { .26, .25 }, { .12, .15 }, { .11, .7 }, { .2, .9 }, { .16, .6 }, { .26, .85 }, { .12, 1 },
} }
local from = 1
for order, step in ipairs(steps) do for order, step in ipairs(steps) do
local duration, change = unpack(step) local duration, alpha = unpack(step)
local fade = candle.flicker:CreateAnimation("Alpha") local fade = candle.flicker:CreateAnimation("Alpha")
fade:SetOrder(order) fade:SetOrder(order)
fade:SetDuration(duration) fade:SetDuration(duration)
fade:SetChange(change) fade:SetFromAlpha(from)
fade:SetToAlpha(alpha)
fade:SetSmoothing("IN_OUT") fade:SetSmoothing("IN_OUT")
from = alpha
end end
-- Once the night has fallen, undead rise along the bottom one after -- Once the night has fallen, undead rise along the bottom one after
+79 -84
View File
@@ -84,11 +84,6 @@ pfUI:RegisterModule("energytick", function()
return return
end end
-- inside the module body on purpose: C is on pfUI.env, not _G
local function getBarWidth()
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
end
local rawborder, default_border = GetBorderSize("unitframes") local rawborder, default_border = GetBorderSize("unitframes")
local cbtexture = pfUI.media[C.appearance.castbar.texture] local cbtexture = pfUI.media[C.appearance.castbar.texture]
@@ -128,8 +123,13 @@ pfUI:RegisterModule("energytick", function()
return true return true
end end
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) -- the bar sweeps its fill over one tick period from a duration object; the
-- fill is invisible and carries the spark on its edge
local energytick = CreateFrame("StatusBar", nil, pfUI.uf.player.power.bar)
energytick:SetAllPoints(pfUI.uf.player.power.bar) energytick:SetAllPoints(pfUI.uf.player.power.bar)
energytick:SetColorFill(1, 1, 1, 0)
energytick.sweep = C_DurationUtil.CreateDuration()
energytick:SetTimerDuration(energytick.sweep, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
energytick:RegisterEvent("PLAYER_ENTERING_WORLD") energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player") energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
energytick:RegisterUnitEvent("UNIT_POWER_UPDATE", "player") energytick:RegisterUnitEvent("UNIT_POWER_UPDATE", "player")
@@ -138,21 +138,61 @@ pfUI:RegisterModule("energytick", function()
energytick:RegisterEvent("SPELLS_CHANGED") energytick:RegisterEvent("SPELLS_CHANGED")
energytick:RegisterEvent("PLAYER_AURAS_CHANGED") energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
-- the spark hides until a tick is seen, and dims while the rule is up and
-- nothing has ticked inside it yet
local function UpdateRule()
local fsrUp = energytick.mode == "MANA" and energytick.fsr:IsActive()
energytick.fsrbar:SetShown(fsrUp and energytick:IsShown() and C.unitframes.player.showfsr == "1")
energytick.spark:SetAlpha(not energytick.start and 0 or (fsrUp and not energytick.fsrGain) and .4 or 1)
end
-- the window closed without being re-armed
local function RuleEnd()
energytick.fsrSpell, energytick.fsrGain = nil, nil
energytick.fsr:Reset()
UpdateRule()
end
local function ArmRule()
energytick.fsr:SetTimeFromStart(GetTime(), FIVE_SECOND_RULE)
if energytick.ruletimer then energytick.ruletimer:Cancel() end
energytick.ruletimer = C_Timer.NewTimer(FIVE_SECOND_RULE, RuleEnd)
end
-- sweeps the period that holds now and wakes at its end. Rolls over by
-- whole periods, not from now: restarting bakes timer overshoot into the
-- phase as drift the lock then has to chase. Runs only while shown; a
-- hidden bar keeps its phase and catches up as it shows.
local Sweep
local function Wrap() Sweep() end
function Sweep()
if energytick.wrap then energytick.wrap:Cancel() end
if not energytick.start or not energytick:IsShown() then return end
local now = GetTime()
while now - energytick.start >= energytick.max do
energytick.start = energytick.start + energytick.max * math.floor((now - energytick.start) / energytick.max)
energytick.max = getAdjustedTickTimer()
end
energytick.sweep:SetTimeFromStart(energytick.start, energytick.max)
energytick.wrap = C_Timer.NewTimer(energytick.start + energytick.max - now, Wrap)
end
energytick:SetScript("OnEvent", function() energytick:SetScript("OnEvent", function()
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
this.mode = "MANA" this.mode = "MANA"
this:Show()
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
this.mode = "ENERGY" this.mode = "ENERGY"
this:Show()
else else
this.mode = nil this.mode = nil
this:Hide()
end end
-- mana regen stops showing at full mana
this:SetShown(this.mode and not (this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player")))
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
energyRegenTimeMod = nil energyRegenTimeMod = nil
return
end end
-- a shift swaps the power the gains are measured on -- a shift swaps the power the gains are measured on
@@ -166,18 +206,17 @@ pfUI:RegisterModule("energytick", function()
local cost = C_Spell.GetSpellPowerCost(arg3) local cost = C_Spell.GetSpellPowerCost(arg3)
cost = cost and cost[1] cost = cost and cost[1]
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE this.fsrSpell, this.fsrGain = arg3, nil
this.fsrGain = nil ArmRule()
end end
return
end end
-- Unit::Update won't expire the rule while the spending spell still channels -- Unit::Update won't expire the rule while the spending spell still channels
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
if this.fsrSpell and this.fsrSpell == arg3 then if this.fsrSpell and this.fsrSpell == arg3 then
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil this.fsrGain = nil
ArmRule()
end end
return
end end
-- only the shown power: a cat druid's mana regen is not an energy gain -- only the shown power: a cat druid's mana regen is not an energy gain
@@ -189,89 +228,31 @@ pfUI:RegisterModule("energytick", function()
-- only a gain can be the tick; a spend never touches the phase -- only a gain can be the tick; a spend never touches the phase
if diff > 0 and lockTick(this) then if diff > 0 and lockTick(this) then
-- a tick inside the window proves regen continues through it -- a tick inside the window proves regen continues through it
if this.fsrEnd and this.fsrEnd > GetTime() then if this.fsr:IsActive() then
this.fsrGain = true this.fsrGain = true
end end
end Sweep()
-- phase is kept while hidden; OnUpdate catches up by whole periods
if this.mode == "MANA" and power >= UnitPowerMax("player") then
this:Hide()
end end
end end
UpdateRule()
end) end)
energytick:SetScript("OnUpdate", function() energytick.fsr = C_DurationUtil.CreateDuration()
-- Throttle for performance
if (this.tick or 0) > GetTime() then
return
end
this.tick = GetTime() + 0.020 -- ~50 FPS
-- five-second rule drains to nothing. The display is cosmetic and can be
-- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running
-- either way -- it still dims the sweep spark below.
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
if this.mode == "MANA" and remaining > 0 then
if C.unitframes.player.showfsr == "1" then
if fsrOverlay then
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
else
this.fsrbar:SetValue(remaining)
end
this.fsrbar:Show()
else
this.fsrbar:Hide()
end
else
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
this.fsrbar:Hide()
end
if not this.start then
this.spark:SetAlpha(0)
return
end
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
this.spark:SetAlpha(0)
return
end
this.current = GetTime() - this.start
-- roll over by whole periods, not from now: restarting bakes frame
-- overshoot into the phase as drift the lock then has to chase
if this.current > this.max then
this.start = this.start + this.max * math.floor(this.current / this.max)
this.max = getAdjustedTickTimer()
this.current = GetTime() - this.start
end
-- dim while the rule is up and nothing has ticked inside it yet
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
if not C.unitframes.player.pheight then
return
end
local pos = getBarWidth() * (this.current / this.max)
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
end)
if fsrOverlay then if fsrOverlay then
-- classic style: a translucent shade on top of the power bar's own fill -- classic style: a translucent shade on top of the power bar's own fill,
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK") -- under the spark
energytick.fsrbar:SetColorTexture(1, 1, 1, .15) energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player.power.bar)
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0) energytick.fsrbar:SetAllPoints(energytick)
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0) energytick.fsrbar:SetColorFill(1, 1, 1, .15)
energytick:SetFrameLevel(energytick.fsrbar:GetFrameLevel() + 1)
else else
-- a real bar below the power bar, not an overlay on top of it -- the same -- a real bar below the power bar, not an overlay on top of it -- the same
-- treatment nameplate castbars get relative to the health bar, so the -- treatment nameplate castbars get relative to the health bar, so the
-- window can't be mistaken for missing mana -- window can't be mistaken for missing mana
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player) energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
energytick.fsrbar:SetStatusBarTexture(cbtexture) energytick.fsrbar:SetStatusBarTexture(cbtexture)
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2) energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2) energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4) energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
@@ -279,13 +260,27 @@ pfUI:RegisterModule("energytick", function()
CreateBackdrop(energytick.fsrbar, default_border) CreateBackdrop(energytick.fsrbar, default_border)
CreateBackdropShadow(energytick.fsrbar) CreateBackdropShadow(energytick.fsrbar)
end end
energytick.fsrbar:SetTimerDuration(energytick.fsr, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
energytick.fsrbar:Hide() energytick.fsrbar:Hide()
-- the bar isn't parented to energytick, so it follows it by hand
energytick:SetScript("OnShow", function()
Sweep()
UpdateRule()
end)
energytick:SetScript("OnHide", function()
Sweep()
this.fsrbar:Hide()
end)
energytick.spark = energytick:CreateTexture(nil, "OVERLAY") energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
energytick.spark:SetBlendMode("ADD") energytick.spark:SetBlendMode("ADD")
energytick.spark:SetPoint("CENTER", energytick:GetStatusBarTexture(), "RIGHT")
energytick.spark:SetAlpha(0)
local hookUpdateConfig = pfUI.uf.player.UpdateConfig local hookUpdateConfig = pfUI.uf.player.UpdateConfig
function pfUI.uf.player.UpdateConfig() function pfUI.uf.player.UpdateConfig()
+4 -2
View File
@@ -768,11 +768,13 @@ pfUI:RegisterModule("equipmentmanager", function()
-- Popout arrows follow the EM sidecar by default. With the -- Popout arrows follow the EM sidecar by default. With the
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll -- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
-- instead, so gear can be swapped without opening the equipment manager. -- instead, so gear can be swapped without opening the equipment manager.
-- IsVisible, not IsShown: closing CharacterFrame fires OnHide on both
-- without clearing their own shown flags.
local function PopoutsActive() local function PopoutsActive()
if C.character.inventory.equipflyout == "1" then if C.character.inventory.equipflyout == "1" then
return PaperDollFrame:IsShown() return PaperDollFrame:IsVisible()
end end
return frame:IsShown() return frame:IsVisible()
end end
function UpdatePopouts() function UpdatePopouts()
+13 -26
View File
@@ -136,17 +136,19 @@ pfUI:RegisterModule("firstrun", function ()
local f = CreateFirstRunPage() local f = CreateFirstRunPage()
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."]) f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
local function LoadProfile(name)
_G["pfUI_config"] = CopyTable(pfUI_profiles[name])
pfUI_init.selected_profile = name
pfUI:LoadConfig()
ReloadUI()
end
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Modern:SetSize(120, 20) f.Modern:SetSize(120, 20)
f.Modern:SetPoint("BOTTOM", -65, 100) f.Modern:SetPoint("BOTTOM", -65, 100)
f.Modern:SetTextColor(1,1,1) f.Modern:SetTextColor(1,1,1)
f.Modern:SetText("Modern") f.Modern:SetText("Modern")
f.Modern:SetScript("OnClick", function() f.Modern:SetScript("OnClick", function() LoadProfile("Modern") end)
_G["pfUI_config"] = CopyTable(pfUI_profiles["Modern"])
pfUI_init.selected_profile = "Modern"
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Modern) SkinButton(f.Modern)
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
@@ -154,12 +156,7 @@ pfUI:RegisterModule("firstrun", function ()
f.Nostalgia:SetPoint("BOTTOM", 65, 100) f.Nostalgia:SetPoint("BOTTOM", 65, 100)
f.Nostalgia:SetTextColor(1,1,1) f.Nostalgia:SetTextColor(1,1,1)
f.Nostalgia:SetText("Nostalgia") f.Nostalgia:SetText("Nostalgia")
f.Nostalgia:SetScript("OnClick", function() f.Nostalgia:SetScript("OnClick", function() LoadProfile("Nostalgia") end)
_G["pfUI_config"] = CopyTable(pfUI_profiles["Nostalgia"])
pfUI_init.selected_profile = "Nostalgia"
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Nostalgia) SkinButton(f.Nostalgia)
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
@@ -167,12 +164,7 @@ pfUI:RegisterModule("firstrun", function ()
f.Legacy:SetPoint("BOTTOM", 65, 75) f.Legacy:SetPoint("BOTTOM", 65, 75)
f.Legacy:SetTextColor(1,1,1) f.Legacy:SetTextColor(1,1,1)
f.Legacy:SetText("Legacy") f.Legacy:SetText("Legacy")
f.Legacy:SetScript("OnClick", function() f.Legacy:SetScript("OnClick", function() LoadProfile("Legacy") end)
_G["pfUI_config"] = CopyTable(pfUI_profiles["Legacy"])
pfUI_init.selected_profile = "Legacy"
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Legacy) SkinButton(f.Legacy)
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
@@ -180,12 +172,7 @@ pfUI:RegisterModule("firstrun", function ()
f.Slim:SetPoint("BOTTOM", -65, 75) f.Slim:SetPoint("BOTTOM", -65, 75)
f.Slim:SetTextColor(1,1,1) f.Slim:SetTextColor(1,1,1)
f.Slim:SetText("Slim") f.Slim:SetText("Slim")
f.Slim:SetScript("OnClick", function() f.Slim:SetScript("OnClick", function() LoadProfile("Slim") end)
_G["pfUI_config"] = CopyTable(pfUI_profiles["Slim"])
pfUI_init.selected_profile = "Slim"
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Slim) SkinButton(f.Slim)
f.Slider = CreateFrame("Slider", "pfFirstRunWizardScaleSlider", f, "OptionsSliderTemplate") f.Slider = CreateFrame("Slider", "pfFirstRunWizardScaleSlider", f, "OptionsSliderTemplate")
@@ -196,14 +183,14 @@ pfUI:RegisterModule("firstrun", function ()
f.Slider:SetSize(240, 20) f.Slider:SetSize(240, 20)
f.Slider:SetPoint("BOTTOM", 0, 50) f.Slider:SetPoint("BOTTOM", 0, 50)
f.Slider:SetOrientation('HORIZONTAL') f.Slider:SetOrientation('HORIZONTAL')
f.Slider:SetMinMaxValues(0.5, 2.0) -- the game drops a uiScale under 0.64 for its automatic scale at login
f.Slider:SetMinMaxValues(0.64, 2.0)
f.Slider:SetValue(UIParent:GetScale()) f.Slider:SetValue(UIParent:GetScale())
f.Slider:SetScript("OnMouseUp", function() f.Slider:SetScript("OnMouseUp", function()
local scale = round(this:GetValue(),2) local scale = round(this:GetValue(),2)
SetCVar("uiScale", scale) SetCVar("uiScale", scale)
SetCVar("useUiScale", 1) SetCVar("useUiScale", 1)
UIParent:SetScale(scale)
this:SetValue(scale) this:SetValue(scale)
end) end)
+4 -3
View File
@@ -17,9 +17,10 @@ pfUI:RegisterModule("focus", function ()
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear. -- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with -- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
-- arg1 == "focus", so the bars update event-driven like target. -- arg1 == "focus", so the bars update event-driven like target.
-- focustarget is a chained unit like targettarget: UNIT_TARGET follows the -- focustarget is a chained unit like targettarget, but ClassicAPI fires its
-- focus retargeting, and a new focus only needs its visibility re-checked, -- UNIT_* as "focustarget", and UNIT_TARGET on "focus" follows the focus
-- which queues the full refresh when its target is a different unit. -- retargeting. A new focus only needs its visibility re-checked, which
-- queues the full refresh when its target is a different unit.
pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function() pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function()
pfUI.uf:RefreshUnit(pfUI.uf.focus, "all") pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
pfUI.uf.focustarget:UpdateVisibility() pfUI.uf.focustarget:UpdateVisibility()
+43 -172
View File
@@ -78,7 +78,7 @@ pfUI:RegisterModule("gui", function ()
-- basic frame -- basic frame
local frame = CreateFrame("Frame", nil, this) local frame = CreateFrame("Frame", nil, this)
frame:SetWidth(this.parent:GetRight()-this.parent:GetLeft()-20) frame:SetWidth(this.parent:GetUnscaledWidth()-20)
frame:SetHeight(22) frame:SetHeight(22)
frame:SetPoint("TOPLEFT", this, "TOPLEFT", 5, (this.objectCount*-23)-5) frame:SetPoint("TOPLEFT", this, "TOPLEFT", 5, (this.objectCount*-23)-5)
@@ -130,7 +130,7 @@ pfUI:RegisterModule("gui", function ()
category = {} category = {}
category[config] = tostring(GetCVar(config)) category[config] = tostring(GetCVar(config))
ufunc = function() ufunc = function()
SetCVar(this:GetParent().config, this:GetParent().category[config]) SetCVar(config, category[config])
end end
end end
@@ -881,14 +881,6 @@ pfUI:RegisterModule("gui", function ()
"35:35", "35:35",
"40:40", "40:40",
}, },
["scaling"] = {
"0:" .. T["Off"],
"4:" .. T["Huge (PixelPerfect)"],
"5:" .. T["Large"],
"6:" .. T["Medium"],
"7:" .. T["Small"],
"8:" .. T["Tiny (PixelPerfect)"],
},
["abbrevnum"] = { ["abbrevnum"] = {
"0:" .. T["Full Numbers (4250)"], "0:" .. T["Full Numbers (4250)"],
"1:" .. T["Abbreviate 2 Decimals (4.25k)"], "1:" .. T["Abbreviate 2 Decimals (4.25k)"],
@@ -981,6 +973,12 @@ pfUI:RegisterModule("gui", function ()
"BOTTOMRIGHT:" .. T["Bottom Right"], "BOTTOMRIGHT:" .. T["Bottom Right"],
"off:" .. T["Disabled"] "off:" .. T["Disabled"]
}, },
["cooldown_timers"] = {
"off:" .. T["None"],
"text:" .. T["Numbers"],
"sweep:" .. T["Sweep"],
"both:" .. T["Numbers And Sweep"]
},
["uf_debuff_indicator"] = { ["uf_debuff_indicator"] = {
"0:" .. T["Disabled"], "0:" .. T["Disabled"],
"1:" .. T["Legacy"], "1:" .. T["Legacy"],
@@ -1502,7 +1500,24 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Settings"], nil, nil, "header") CreateConfig(nil, T["Settings"], nil, nil, "header")
CreateConfig(nil, T["Language"], C.global, "language", "dropdown", pfUI.gui.dropdowns.languages) CreateConfig(nil, T["Language"], C.global, "language", "dropdown", pfUI.gui.dropdowns.languages)
CreateConfig(U["pixelperfect"], T["Enable UI-Scale"], C.global, "pixelperfect", "dropdown", pfUI.gui.dropdowns.scaling) -- the game's own scale options, as in its Video Options; the list keeps
-- a value set there that is none of these steps
CreateConfig(nil, T["Use UI-Scale"], "CVAR", "useUiScale", "checkbox")
CreateConfig(nil, T["UI-Scale"], "CVAR", "uiScale", "dropdown", function()
local current = GetCVar("uiScale")
local values, found = {}, nil
for _, scale in ipairs({ .64, .65, .7, .75, .8, .85, .9, .95, 1, 1.1, 1.2, 1.3, 1.4, 1.5 }) do
if math.abs(scale - tonumber(current)) < .001 then
found = true
table.insert(values, current .. ":" .. scale)
else
table.insert(values, tostring(scale))
end
end
if not found then table.insert(values, 1, current .. ":" .. round(tonumber(current), 2)) end
return values
end)
CreateConfig(nil, string.format(T["Pixel Perfect UI-Scale: %s (Overrides UI-Scale)"], round(PixelUtil.GetPixelToUIUnitFactor(), 2)), C.global, "pixelperfect", "checkbox")
CreateConfig(nil, T["Use Original Game Fonts"], C.global, "font_blizzard", "checkbox") CreateConfig(nil, T["Use Original Game Fonts"], C.global, "font_blizzard", "checkbox")
CreateConfig(nil, T["Enable Region Compatible Font"], C.global, "force_region", "checkbox") CreateConfig(nil, T["Enable Region Compatible Font"], C.global, "force_region", "checkbox")
CreateConfig(nil, T["Standard Text Font"], C.global, "font_default", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(nil, T["Standard Text Font"], C.global, "font_default", "dropdown", pfUI.gui.dropdowns.fonts)
@@ -1579,8 +1594,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Frame Shadow Intensity"], C.appearance.border, "shadow_intensity", "dropdown", pfUI.gui.dropdowns.uf_debuff_indicator_size) CreateConfig(nil, T["Frame Shadow Intensity"], C.appearance.border, "shadow_intensity", "dropdown", pfUI.gui.dropdowns.uf_debuff_indicator_size)
CreateConfig(nil) -- spacer CreateConfig(nil) -- spacer
CreateConfig(nil, T["Force Blizzard Borders (|cffffaaaaExperimental|r)"], C.appearance.border, "force_blizz", "checkbox") CreateConfig(nil, T["Force Blizzard Borders (|cffffaaaaExperimental|r)"], C.appearance.border, "force_blizz", "checkbox")
CreateConfig(nil, T["Enable Pixel Perfect Borders"], C.appearance.border, "pixelperfect", "checkbox")
CreateConfig(nil, T["Scale Border On HiDPI Displays"], C.appearance.border, "hidpi", "checkbox")
CreateConfig(nil) -- spacer CreateConfig(nil) -- spacer
CreateConfig(nil, T["Global Border Size"], C.appearance.border, "default", "dropdown", pfUI.gui.dropdowns.border) CreateConfig(nil, T["Global Border Size"], C.appearance.border, "default", "dropdown", pfUI.gui.dropdowns.border)
CreateConfig(nil, T["Action Bar Border Size"], C.appearance.border, "actionbars", "dropdown", pfUI.gui.dropdowns.border) CreateConfig(nil, T["Action Bar Border Size"], C.appearance.border, "actionbars", "dropdown", pfUI.gui.dropdowns.border)
@@ -1597,23 +1610,6 @@ pfUI:RegisterModule("gui", function ()
end) end)
CreateGUIEntry(T["Settings"], T["Cooldown"], function() CreateGUIEntry(T["Settings"], T["Cooldown"], function()
-- every kind of cooldown CreateCooldown makes, as C.cooldown groups.
-- Other addons' cooldowns only lose numbers or sweep (see
-- api/cooldown.lua), so giving them back takes a reload
local kinds = {
{ "actionbar", T["Action Bars"] },
{ "bags", T["Bags"] },
{ "blizzard", T["Spellbook And Character"] },
{ "unitframe", T["Unit Frame Auras"] },
{ "indicator", T["Buff Indicators"] },
{ "nameplate", T["Nameplate Debuffs"] },
{ "buff", T["Player Buffs"] },
{ "tooltip", T["Tooltip Auras"] },
{ "totem", T["Totems"] },
{ "lossofcontrol", T["Loss Of Control"] },
{ "foreign", T["Other Addons"] },
}
CreateConfig(nil, COUNTDOWN_FOR_COOLDOWNS_TEXT, "CVAR", "countdownForCooldowns", "checkbox") CreateConfig(nil, COUNTDOWN_FOR_COOLDOWNS_TEXT, "CVAR", "countdownForCooldowns", "checkbox")
CreateConfig(UpdateCooldowns, T["Font"], C.cooldown, "font", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(UpdateCooldowns, T["Font"], C.cooldown, "font", "dropdown", pfUI.gui.dropdowns.fonts)
CreateConfig(nil, T["Font Size"], C.cooldown, "font_size") CreateConfig(nil, T["Font Size"], C.cooldown, "font_size")
@@ -1626,22 +1622,14 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(UpdateCooldowns, T["Cooldown Color (Hours)"], C.cooldown, "hourcolor", "color") CreateConfig(UpdateCooldowns, T["Cooldown Color (Hours)"], C.cooldown, "hourcolor", "color")
CreateConfig(UpdateCooldowns, T["Cooldown Color (Days)"], C.cooldown, "daycolor", "color") CreateConfig(UpdateCooldowns, T["Cooldown Color (Days)"], C.cooldown, "daycolor", "color")
CreateConfig(nil, T["Show Numbers On"], nil, nil, "header") -- the timers of cooldowns no other page covers. Other addons' cooldowns
for _, kind in ipairs(kinds) do -- only lose numbers or sweep (see api/cooldown.lua), so giving them
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "text", "checkbox") -- back takes a reload
end local timers = pfUI.gui.dropdowns.cooldown_timers
CreateConfig(nil, T["Timers"], nil, nil, "header")
CreateConfig(nil, T["Show Sweep On"], nil, nil, "header") CreateConfig(UpdateCooldowns, T["Spellbook And Character"], C.cooldown, "blizzard_timers", "dropdown", timers)
for _, kind in ipairs(kinds) do CreateConfig(UpdateCooldowns, T["Loss Of Control"], C.cooldown, "lossofcontrol_timers", "dropdown", timers)
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "animation", "checkbox") CreateConfig(nil, T["Other Addons"], C.cooldown, "foreign_timers", "dropdown", timers)
end
CreateConfig(nil, T["Reverse Sweep On"], nil, nil, "header")
for _, kind in ipairs(kinds) do
if kind[1] ~= "foreign" then
CreateConfig(UpdateCooldowns, kind[2], C.cooldown[kind[1]], "reverse", "checkbox")
end
end
end) end)
CreateGUIEntry(T["Settings"], T["Screenshot"], function() CreateGUIEntry(T["Settings"], T["Screenshot"], function()
@@ -1665,71 +1653,6 @@ pfUI:RegisterModule("gui", function ()
end) end)
-- Throttling Menu -- Throttling Menu
CreateGUIEntry(T["Throttling"], T["Nameplates"], function()
local header = CreateConfig(nil, T["Nameplate Update Rate"], nil, nil, "header")
header:GetParent().objectCount = header:GetParent().objectCount - 1
header:SetHeight(20)
local castbarCustom
CreateConfig(function()
if castbarCustom and castbarCustom.input then
local isCustom = pfUI.throttle:IsCustom("nameplates_castbar")
if not isCustom then
castbarCustom.input:EnableMouse(false)
castbarCustom.input:EnableKeyboard(false)
castbarCustom.input:ClearFocus()
castbarCustom.input:SetTextColor(.5,.5,.5,1)
castbarCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_castbar")))
else
castbarCustom.input:EnableMouse(true)
castbarCustom.input:EnableKeyboard(true)
castbarCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_castbar_custom then
castbarCustom.input:SetText(_G.pfUI_throttle.nameplates_castbar_custom)
end
end
end
end, T["Castbar Plates"], _G.pfUI_throttle, "nameplates_castbar", "dropdown", {
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
"slow:" .. T["Slow"] .. " (5 FPS)",
"normal:" .. T["Normal"] .. " (10 FPS)",
"fast:" .. T["Fast"] .. " (20 FPS)",
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
"fastest:" .. T["Fastest"] .. " (50 FPS)",
"custom:" .. T["Custom"],
})
castbarCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_castbar_custom")
local isCustom = pfUI.throttle:IsCustom("nameplates_castbar")
if not isCustom then
castbarCustom.input:EnableMouse(false)
castbarCustom.input:EnableKeyboard(false)
castbarCustom.input:SetTextColor(.5,.5,.5,1)
castbarCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_castbar")))
else
castbarCustom.input:EnableMouse(true)
castbarCustom.input:EnableKeyboard(true)
castbarCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_castbar_custom then
castbarCustom.input:SetText(_G.pfUI_throttle.nameplates_castbar_custom)
end
end
-- Spacer before reset button
local spacer = CreateConfig(nil, " ", nil, nil, "header")
spacer:GetParent().objectCount = spacer:GetParent().objectCount - 1
spacer:SetHeight(10)
-- Reset to defaults button
CreateConfig(nil, T["Reset to Defaults"], nil, nil, "button", function()
pfUI.throttle:ResetToDefault("nameplates_castbar")
_G.pfUI_throttle.nameplates_castbar_custom = "100"
Reload()
end, true)
end)
CreateGUIEntry(T["Throttling"], T["Tooltips"], function() CreateGUIEntry(T["Throttling"], T["Tooltips"], function()
local header = CreateConfig(nil, T["Tooltip Update Rate"], nil, nil, "header") local header = CreateConfig(nil, T["Tooltip Update Rate"], nil, nil, "header")
header:GetParent().objectCount = header:GetParent().objectCount - 1 header:GetParent().objectCount = header:GetParent().objectCount - 1
@@ -1865,67 +1788,6 @@ pfUI:RegisterModule("gui", function ()
end, true) end, true)
end) end)
CreateGUIEntry(T["Throttling"], T["Swing Timer"], function()
local swingCustom
CreateConfig(function()
if swingCustom and swingCustom.input then
local isCustom = pfUI.throttle:IsCustom("swingtimer")
if not isCustom then
swingCustom.input:EnableMouse(false)
swingCustom.input:EnableKeyboard(false)
swingCustom.input:ClearFocus()
swingCustom.input:SetTextColor(.5,.5,.5,1)
swingCustom.input:SetText(tostring(pfUI.throttle:GetFps("swingtimer")))
else
swingCustom.input:EnableMouse(true)
swingCustom.input:EnableKeyboard(true)
swingCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.swingtimer_custom then
swingCustom.input:SetText(_G.pfUI_throttle.swingtimer_custom)
end
end
end
end, T["Swing Timer Update Rate"], _G.pfUI_throttle, "swingtimer", "dropdown", {
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
"slow:" .. T["Slow"] .. " (5 FPS)",
"normal:" .. T["Normal"] .. " (10 FPS)",
"fast:" .. T["Fast"] .. " (20 FPS)",
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
"fastest:" .. T["Fastest"] .. " (50 FPS)",
"custom:" .. T["Custom"],
})
swingCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "swingtimer_custom")
local isCustom = pfUI.throttle:IsCustom("swingtimer")
if not isCustom then
swingCustom.input:EnableMouse(false)
swingCustom.input:EnableKeyboard(false)
swingCustom.input:SetTextColor(.5,.5,.5,1)
swingCustom.input:SetText(tostring(pfUI.throttle:GetFps("swingtimer")))
else
swingCustom.input:EnableMouse(true)
swingCustom.input:EnableKeyboard(true)
swingCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.swingtimer_custom then
swingCustom.input:SetText(_G.pfUI_throttle.swingtimer_custom)
end
end
-- Spacer before reset button
local spacer = CreateConfig(nil, " ", nil, nil, "header")
spacer:GetParent().objectCount = spacer:GetParent().objectCount - 1
spacer:SetHeight(10)
-- Reset to defaults button
CreateConfig(nil, T["Reset to Defaults"], nil, nil, "button", function()
pfUI.throttle:ResetToDefault("swingtimer")
_G.pfUI_throttle.swingtimer_custom = "50"
Reload()
end, true)
end)
CreateGUIEntry(T["Unit Frames"], T["General"], function() CreateGUIEntry(T["Unit Frames"], T["General"], function()
CreateConfig(nil, T["Disable pfUI Unit Frames"], C.unitframes, "disable", "checkbox") CreateConfig(nil, T["Disable pfUI Unit Frames"], C.unitframes, "disable", "checkbox")
CreateConfig(nil, T["Animate Health And Power Bars"], C.unitframes, "animatebars", "checkbox") CreateConfig(nil, T["Animate Health And Power Bars"], C.unitframes, "animatebars", "checkbox")
@@ -2206,6 +2068,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Automatic Class Text Color"], C.unitframes[c], "classcolor", "checkbox") CreateConfig(U[c], T["Automatic Class Text Color"], C.unitframes[c], "classcolor", "checkbox")
CreateConfig(U[c], T["Buffs"], nil, nil, "header") CreateConfig(U[c], T["Buffs"], nil, nil, "header")
CreateConfig(UpdateCooldowns, T["Buff And Debuff Timers"], C.unitframes[c], "aura_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
CreateConfig(U[c], T["Buff Size"], C.unitframes[c], "buffsize") CreateConfig(U[c], T["Buff Size"], C.unitframes[c], "buffsize")
CreateConfig(U[c], T["Buff Limit"], C.unitframes[c], "bufflimit") CreateConfig(U[c], T["Buff Limit"], C.unitframes[c], "bufflimit")
@@ -2239,6 +2102,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Buff/Debuff Indicators"], nil, nil, "header") CreateConfig(U[c], T["Buff/Debuff Indicators"], nil, nil, "header")
CreateConfig(U[c], T["Enable Indicators"], C.unitframes[c], "buff_indicator", "checkbox") CreateConfig(U[c], T["Enable Indicators"], C.unitframes[c], "buff_indicator", "checkbox")
CreateConfig(U[c], T["Show Stacks"], C.unitframes[c], "indicator_stacks", "checkbox") CreateConfig(U[c], T["Show Stacks"], C.unitframes[c], "indicator_stacks", "checkbox")
CreateConfig(UpdateCooldowns, T["Indicator Timers"], C.unitframes[c], "indicator_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U[c], T["Indicator Size"], C.unitframes[c], "indicator_size") CreateConfig(U[c], T["Indicator Size"], C.unitframes[c], "indicator_size")
CreateConfig(U[c], T["Indicator Spacing"], C.unitframes[c], "indicator_spacing", "dropdown", pfUI.gui.dropdowns.spacing) CreateConfig(U[c], T["Indicator Spacing"], C.unitframes[c], "indicator_spacing", "dropdown", pfUI.gui.dropdowns.spacing)
CreateConfig(U[c], T["Indicator Position"], C.unitframes[c], "indicator_pos", "dropdown", pfUI.gui.dropdowns.positions) CreateConfig(U[c], T["Indicator Position"], C.unitframes[c], "indicator_pos", "dropdown", pfUI.gui.dropdowns.positions)
@@ -2325,6 +2189,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Bagslots Per Row"], C.appearance.bags, "bagrowlength") CreateConfig(nil, T["Bagslots Per Row"], C.appearance.bags, "bagrowlength")
CreateConfig(nil, T["Bankslots Per Row"], C.appearance.bags, "bankrowlength") CreateConfig(nil, T["Bankslots Per Row"], C.appearance.bags, "bankrowlength")
CreateConfig(nil, T["Item Slot Size"], C.appearance.bags, "icon_size") CreateConfig(nil, T["Item Slot Size"], C.appearance.bags, "icon_size")
CreateConfig(UpdateCooldowns, T["Cooldown Timers"], C.appearance.bags, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox") CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox") CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox") CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
@@ -2373,6 +2238,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["buff"], T["Number Of Weapon Buffs Per Row"], C.buffs, "wepbuffrowsize") CreateConfig(U["buff"], T["Number Of Weapon Buffs Per Row"], C.buffs, "wepbuffrowsize")
CreateConfig(U["buff"], T["Number Of Buffs Per Row"], C.buffs, "buffrowsize") CreateConfig(U["buff"], T["Number Of Buffs Per Row"], C.buffs, "buffrowsize")
CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize") CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize")
CreateConfig(UpdateCooldowns, T["Duration Timers"], C.buffs, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox") CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox")
CreateConfig(U["buff"], T["Stack Count Font Size"], C.buffs, "fontsize") CreateConfig(U["buff"], T["Stack Count Font Size"], C.buffs, "fontsize")
end) end)
@@ -2382,6 +2248,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize") CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize")
CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing) CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing)
CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox") CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox")
CreateConfig(UpdateCooldowns, T["Duration Timers"], C.totems, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
end) end)
CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function() CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function()
@@ -2448,6 +2315,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["bars"], T["Self Cast: Right Click"], C.bars, "rightself", "checkbox") CreateConfig(U["bars"], T["Self Cast: Right Click"], C.bars, "rightself", "checkbox")
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations) CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode) CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
CreateConfig(UpdateCooldowns, T["Cooldown Timers"], C.bars, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox") CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox") CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox") CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
@@ -2458,6 +2326,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["bars"], T["Out Of Mana Color"], C.bars, "oomcolor", "color") CreateConfig(U["bars"], T["Out Of Mana Color"], C.bars, "oomcolor", "color")
CreateConfig(U["bars"], T["Highlight Not Usable Spells"], C.bars, "showna", "checkbox") CreateConfig(U["bars"], T["Highlight Not Usable Spells"], C.bars, "showna", "checkbox")
CreateConfig(U["bars"], T["Not Usable Color"], C.bars, "nacolor", "color") CreateConfig(U["bars"], T["Not Usable Color"], C.bars, "nacolor", "color")
CreateConfig(U["bars"], T["Highlight Proc And Reactive Spells"], C.bars, "procglow", "checkbox")
CreateConfig(U["bars"], T["Lock Actionbars"], "UVAR", "LOCK_ACTIONBAR", "checkbox") CreateConfig(U["bars"], T["Lock Actionbars"], "UVAR", "LOCK_ACTIONBAR", "checkbox")
CreateConfig(U["bars"], T["Always Allow Drag Via Shift Key"], C.bars, "shiftdrag", "checkbox") CreateConfig(U["bars"], T["Always Allow Drag Via Shift Key"], C.bars, "shiftdrag", "checkbox")
@@ -2677,6 +2546,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox") CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox") CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox") CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
CreateConfig(UpdateCooldowns, T["Unit Buff Timers"], C.tooltip, "aura_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox") CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
end) end)
@@ -2840,6 +2710,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset") CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize") CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox") CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
CreateConfig(UpdateCooldowns, T["Debuff Timers"], C.nameplates, "debuff_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter) CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter)
CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list") CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list")
+1 -1
View File
@@ -34,7 +34,7 @@ pfUI:RegisterModule("lossofcontrol", function ()
frame.icon.tex = frame.icon:CreateTexture(nil, "ARTWORK") frame.icon.tex = frame.icon:CreateTexture(nil, "ARTWORK")
HandleIcon(frame.icon, frame.icon.tex) HandleIcon(frame.icon, frame.icon.tex)
frame.cd = CreateCooldown(frame.icon, "lossofcontrol") frame.cd = CreateCooldown(frame.icon, "timer", C.cooldown, "lossofcontrol_timers")
frame.cd:SetAllPoints(frame.icon.tex) frame.cd:SetAllPoints(frame.icon.tex)
frame.label = frame:CreateFontString(nil, "OVERLAY") frame.label = frame:CreateFontString(nil, "OVERLAY")
+1 -1
View File
@@ -41,7 +41,7 @@ pfUI:RegisterModule("marktracking", function ()
local function ShortenName(name, row) local function ShortenName(name, row)
if not name or name == "" then return "" end if not name or name == "" then return "" end
local barWidth = row.health:GetWidth() local barWidth = row.health:GetUnscaledWidth()
if barWidth < 1 then barWidth = BAR_WIDTH end if barWidth < 1 then barWidth = BAR_WIDTH end
local available = barWidth - 4 local available = barWidth - 4
if rm_showpct then available = available - 32 end if rm_showpct then available = available - 32 end
+4 -3
View File
@@ -111,15 +111,16 @@ pfUI:RegisterModule("minimap", function ()
-- Blink ten times between .9 and .1, then hide -- Blink ten times between .9 and .1, then hide
local highlight = this.highlight local highlight = this.highlight
highlight:SetAlpha(.9)
highlight.blink = highlight:CreateAnimationGroup() highlight.blink = highlight:CreateAnimationGroup()
for i = 1, 10 do for i = 1, 10 do
local down = highlight.blink:CreateAnimation("Alpha") local down = highlight.blink:CreateAnimation("Alpha")
down:SetChange(-.8) down:SetFromAlpha(.9)
down:SetToAlpha(.1)
down:SetDuration(.3) down:SetDuration(.3)
down:SetOrder(i * 2 - 1) down:SetOrder(i * 2 - 1)
local up = highlight.blink:CreateAnimation("Alpha") local up = highlight.blink:CreateAnimation("Alpha")
up:SetChange(.8) up:SetFromAlpha(.1)
up:SetToAlpha(.9)
up:SetDuration(.3) up:SetDuration(.3)
up:SetOrder(i * 2) up:SetOrder(i * 2)
end end
+71 -9
View File
@@ -3,20 +3,53 @@ pfUI:RegisterModule("mirrortimers", function ()
local fontsize = tonumber(C.global.font_size) local fontsize = tonumber(C.global.font_size)
local height = fontsize * 1.3 local height = fontsize * 1.3
-- The value of a mirror timer moves by `scale` per second: breath drains at
-- -1, and refills faster than that. A running bar fills from a duration
-- object that spans the whole bar at that rate, and its text binding shows
-- the value as m:ss. A paused bar holds its value.
local function Sync(frame)
local value = GetMirrorTimerProgress(frame.timer) / 1000
local max, scale = frame.maxvalue, frame.scale
local label = frame.label:GetText() or ""
if frame.paused or scale == 0 then
frame.statusbar:SetMinMaxValues(0, max)
frame.statusbar:SetValue(value)
frame.binding:Disable()
frame.text:SetFormattedText("%s (%d:%02d)", label, value / 60, value % 60)
return
end
-- the shown value is the seconds of the duration times the rate
local rate = math.abs(scale)
local property
if scale < 0 then
frame.duration:SetTimeFromEnd(GetTime() + value / rate, max / rate)
frame.statusbar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
property = Enum.DurationTextBindingProperty.RemainingDuration
else
frame.duration:SetTimeFromEnd(GetTime() + (max - value) / rate, max / rate)
frame.statusbar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
property = Enum.DurationTextBindingProperty.ElapsedDuration
end
local Down = Enum.NumericRuleFormatRounding.Down
frame.clock:SetBreakpoints({
{ threshold = 0, format = "%d:%02d", components = {
{ div = 60 / rate, step = 1, rounding = Down },
{ div = 1 / rate, mod = 60, step = 1, rounding = Down },
} },
})
frame.binding:SetTextFormat(label .. " ({})", { { property = property, formatter = frame.clock } })
frame.binding:Enable()
end
for i = 1, MIRRORTIMER_NUMTIMERS do for i = 1, MIRRORTIMER_NUMTIMERS do
local frame = _G["MirrorTimer"..i] local frame = _G["MirrorTimer"..i]
frame:GetRegions():Hide() frame:GetRegions():Hide()
frame:SetWidth(200) frame:SetWidth(200)
frame:SetHeight(height) frame:SetHeight(height)
frame:SetScript("OnUpdate", function() frame:SetScript("OnUpdate", nil)
if this.paused or not this.timer then return end
MirrorTimerFrame_OnUpdate(this, arg1)
local text = this.label:GetText()
if text and this.value then
this.text:SetText(format("%s (%d:%02d)", text, this.value/60, this.value - math.floor(this.value/60)*60))
end
end)
frame:ClearAllPoints() frame:ClearAllPoints()
frame:SetPoint("TOP", UIParent, "TOP", 0, -120-(i-1)*(height + 10)) frame:SetPoint("TOP", UIParent, "TOP", 0, -120-(i-1)*(height + 10))
@@ -38,5 +71,34 @@ pfUI:RegisterModule("mirrortimers", function ()
frame.text = frame:CreateFontString(nil, "OVERLAY") frame.text = frame:CreateFontString(nil, "OVERLAY")
frame.text:SetFont(font, fontsize, "OUTLINE") frame.text:SetFont(font, fontsize, "OUTLINE")
frame.text:SetPoint("CENTER", frame.statusbar, "CENTER", 0, 0) frame.text:SetPoint("CENTER", frame.statusbar, "CENTER", 0, 0)
frame.duration = C_DurationUtil.CreateDuration()
frame.clock = C_StringUtil.CreateNumericRuleFormatter()
frame.binding = C_DurationUtil.CreateDurationTextBinding()
frame.binding:SetFontString(frame.text)
frame.binding:SetDuration(frame.duration)
-- the stock handler has already set the pause state
frame:HookScript("OnEvent", function()
if event == "MIRROR_TIMER_PAUSE" and this:IsShown() and arg1 == this.timer then
Sync(this)
end
end)
frame:HookScript("OnHide", function()
this.binding:Disable()
end)
end end
-- the stock function picks the bar and sets its timer, scale and pause state
hooksecurefunc("MirrorTimer_Show", function(timer, _, maxvalue)
for i = 1, MIRRORTIMER_NUMTIMERS do
local frame = _G["MirrorTimer"..i]
if frame:IsShown() and frame.timer == timer then
frame.maxvalue = maxvalue / 1000
Sync(frame)
return
end
end
end)
end) end)
+100 -126
View File
@@ -82,7 +82,6 @@ pfUI:RegisterModule("nameplates", function ()
local threatMemory = {} -- guid -> true once the mob targeted the player local threatMemory = {} -- guid -> true once the mob targeted the player
local raidGuidCache = {} -- guid -> name of the player's group local raidGuidCache = {} -- guid -> name of the player's group
local offtanks = {} local offtanks = {}
local activeCasts = {} -- overlay -> true while its castbar sweeps
local zooming = {} -- overlay -> true while its target zoom animates local zooming = {} -- overlay -> true while its target zoom animates
local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan
local targetGuid local targetGuid
@@ -100,6 +99,7 @@ pfUI:RegisterModule("nameplates", function ()
-- Config caching -- Config caching
-- ============================================================================ -- ============================================================================
local cfg = {} local cfg = {}
local castFormatter = C_StringUtil.CreateNumericRuleFormatter()
local debufffilter, debufflist local debufffilter, debufflist
local function DebuffFilterPopulate() local function DebuffFilterPopulate()
@@ -158,7 +158,13 @@ pfUI:RegisterModule("nameplates", function ()
cfg.showguildname = N.showguildname == "1" cfg.showguildname = N.showguildname == "1"
cfg.abbrevname = C.unitframes.abbrevname == "1" cfg.abbrevname = C.unitframes.abbrevname == "1"
cfg.friendclassnamec = N.friendclassnamec == "1" cfg.friendclassnamec = N.friendclassnamec == "1"
cfg.castbardecimals = C.unitframes.castbardecimals == "1" -- the plate castbars' text bindings hold this formatter, so they pick the
-- change up on their next tick
if C.unitframes.castbardecimals == "1" then
castFormatter:SetBreakpoints({ { threshold = 0, step = .1, rounding = Enum.NumericRuleFormatRounding.Down, format = "%.1f" } })
else
castFormatter:SetBreakpoints({ { threshold = 0, format = "%.2f" } })
end
cfg.fullhealth = N.fullhealth == "1" cfg.fullhealth = N.fullhealth == "1"
cfg.keeptarget = N.target == "1" cfg.keeptarget = N.target == "1"
cfg.critters = N.critters == "1" cfg.critters = N.critters == "1"
@@ -187,8 +193,6 @@ pfUI:RegisterModule("nameplates", function ()
cfg.rightclick = N.rightclick == "1" cfg.rightclick = N.rightclick == "1"
cfg.hlr, cfg.hlg, cfg.hlb, cfg.hla = GetStringColor(N.highlightcolor) cfg.hlr, cfg.hlg, cfg.hlb, cfg.hla = GetStringColor(N.highlightcolor)
cfg.br, cfg.bg, cfg.bb, cfg.ba = GetStringColor(C.appearance.border.color) cfg.br, cfg.bg, cfg.bb, cfg.ba = GetStringColor(C.appearance.border.color)
-- sweep rate of the castbars on plates other than the target's
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
local c = combatstate local c = combatstate
c.CASTING.r, c.CASTING.g, c.CASTING.b, c.CASTING.a = GetStringColor(N.combatcasting) c.CASTING.r, c.CASTING.g, c.CASTING.b, c.CASTING.a = GetStringColor(N.combatcasting)
@@ -227,22 +231,23 @@ pfUI:RegisterModule("nameplates", function ()
-- One-shot C_Spell poll. Builds the cast struct for a UNIT_SPELLCAST_* event -- One-shot C_Spell poll. Builds the cast struct for a UNIT_SPELLCAST_* event
-- (the payload carries no timing) and seeds a plate that binds while its unit -- (the payload carries no timing) and seeds a plate that binds while its unit
-- is already mid-cast (its START fired before the plate existed). Picks cast -- is already mid-cast (its START fired before the plate existed). Picks cast
-- vs channel itself. -- vs channel itself. A cast whose start was never seen has no duration.
local function PollCastInfo(unit) local function PollCastInfo(unit)
local name, _, texture, startMs, endMs, _, _, noInterrupt, spellID = C_Spell.UnitCastingInfo(unit) local name, _, texture, _, _, _, _, noInterrupt, spellID = C_Spell.UnitCastingInfo(unit)
local isChannel local duration, isChannel
if not name then if name then
name, _, texture, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(unit) duration = UnitCastingDuration(unit)
else
name, _, texture, _, _, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(unit)
duration = name and UnitChannelDuration(unit)
isChannel = true isChannel = true
end end
if not name or not startMs or not endMs then return nil end if not duration then return nil end
return { return {
spellName = name, spellName = name,
spellID = spellID, spellID = spellID,
icon = texture, icon = texture,
startTime = startMs / 1000, duration = duration,
endTime = endMs / 1000,
duration = (endMs - startMs) / 1000,
isChannel = isChannel, isChannel = isChannel,
noInterrupt = noInterrupt, noInterrupt = noInterrupt,
} }
@@ -279,7 +284,7 @@ pfUI:RegisterModule("nameplates", function ()
local mobTargetGuid = UnitGUID(target) local mobTargetGuid = UnitGUID(target)
local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID
local info = castState[guid] local info = castState[guid]
local isCasting = info and info.endTime > GetTime() local isCasting = info and not info.duration:HasExpired()
local targetingPlayer = hasTarget and UnitIsUnit(target, "player") local targetingPlayer = hasTarget and UnitIsUnit(target, "player")
if targetingPlayer then if targetingPlayer then
@@ -487,8 +492,7 @@ pfUI:RegisterModule("nameplates", function ()
local elite = UnitClassification(unit) local elite = UnitClassification(unit)
if level <= 0 then if level <= 0 then
if plate.player then if plate.player then
local _, dblevel = GetUnitInfo(plate.rawname) level = GetPlayerLevel(plate.rawname) or level
if dblevel and dblevel > 0 then level = dblevel end
else else
-- UnitLevel answers -1 exactly where the engine shows the skull: a -- UnitLevel answers -1 exactly where the engine shows the skull: a
-- world boss, or a hostile ten or more levels above the player -- world boss, or a hostile ten or more levels above the player
@@ -671,7 +675,8 @@ pfUI:RegisterModule("nameplates", function ()
local function CreateDebuffIcon(plate, index) local function CreateDebuffIcon(plate, index)
local icon = CreateFrame("Frame", plate.platename.."Debuff"..index, plate) local icon = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
icon:Hide() icon:Hide()
icon:SetFrameLevel(4) -- relative: a raised target plate can grow icons too
icon:SetFrameLevel(plate.health:GetFrameLevel())
icon.icon = icon:CreateTexture(nil, "BACKGROUND") icon.icon = icon:CreateTexture(nil, "BACKGROUND")
icon.icon:SetColorTexture(.3,1,.8,1) icon.icon:SetColorTexture(.3,1,.8,1)
@@ -683,8 +688,8 @@ pfUI:RegisterModule("nameplates", function ()
icon.stacks:SetJustifyV("BOTTOM") icon.stacks:SetJustifyV("BOTTOM")
icon.stacks:SetTextColor(1,1,0) icon.stacks:SetTextColor(1,1,0)
icon.cd = CreateCooldown(icon, "nameplate", plate.platename.."Debuff"..index.."Cooldown") icon.cd = CreateCooldown(icon, "aura", C.nameplates, "debuff_timers", plate.platename.."Debuff"..index.."Cooldown")
icon.cd:SetFrameLevel(6) icon.cd:SetFrameLevel(icon:GetFrameLevel() + 2)
plate.debuffs[index] = icon plate.debuffs[index] = icon
end end
@@ -799,16 +804,26 @@ pfUI:RegisterModule("nameplates", function ()
plate:SetAlpha(alpha) plate:SetAlpha(alpha)
end end
local function UpdateStrata(plate) -- The engine's plates draw in the world frame's stratum, under every UI
local strata = plate.istarget and "LOW" or "BACKGROUND" -- stratum, and the overlay inherits it; a SetFrameStrata would lift it into
if plate.strata == strata then return end -- the UI's and over the chat. The target rises above the other plates by
plate.strata = strata -- level instead: raise the engine frame, then re-parent the overlay, which
plate:SetFrameStrata(strata) -- moves its whole subtree to the new parent level.
local TARGET_RAISE = 20
local function UpdateStacking(plate)
local raised = plate.istarget and true or nil
if plate.raised == raised then return end
plate.raised = raised
local parent = plate.parent
parent:SetFrameLevel(plate.baselevel + (raised and TARGET_RAISE or 0))
-- SetParent does nothing for the same parent, so it goes through nil
plate:SetParent(nil)
plate:SetParent(parent)
end end
-- ============================================================================ -- ============================================================================
-- Animation driver: castbar sweeps and the target zoom. Shown only while -- Animation driver: the target zoom. Shown only while a plate zooms.
-- something moves.
-- ============================================================================ -- ============================================================================
local driver = CreateFrame("Frame", nil, UIParent) local driver = CreateFrame("Frame", nil, UIParent)
driver:Hide() driver:Hide()
@@ -829,98 +844,8 @@ pfUI:RegisterModule("nameplates", function ()
driver:Show() driver:Show()
end end
-- Skip SetText when the rounded value hasn't changed since last frame.
-- `string.format("%.2f", ...)` allocates a fresh string every call; this
-- gate compares cheap integers and only formats when the displayed value
-- would actually differ. Reset via lastEndTime-changed branch below.
local function SetCastbarText(castbar, remaining)
local rounded
if cfg.castbardecimals then
rounded = floor(remaining * 10)
if castbar.lastTextTick ~= rounded then
castbar.lastTextTick = rounded
castbar.text:SetText(rounded / 10)
end
else
rounded = floor(remaining * 100)
if castbar.lastTextTick ~= rounded then
castbar.lastTextTick = rounded
castbar.text:SetFormattedText("%.2f", remaining)
end
end
end
local function UpdateCastbar(plate, info, now)
local castbar = plate.castbar
local duration = info.duration
if castbar.lastEndTime ~= info.endTime then
castbar.lastEndTime = info.endTime
castbar.lastTextTick = nil
-- Relative 0..duration range to avoid float precision loss with large
-- absolute timestamps.
castbar:SetMinMaxValues(0, duration)
SetCastbarShield(castbar, castbar.icon, info.noInterrupt, info.isChannel)
if info.icon then
castbar.icon.tex:SetTexture(info.icon)
castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
end
castbar.spell:SetText(cfg.spellname and info.spellName or "")
end
local value = info.isChannel and (info.endTime - now) or (now - info.startTime)
if value < 0 then value = 0 elseif value > duration then value = duration end
castbar:SetValue(value)
SetCastbarText(castbar, info.endTime - now)
if not castbar.isShown then
castbar.isShown = true
castbar:Show()
end
end
function HideCast(plate)
activeCasts[plate] = nil
local castbar = plate.castbar
if castbar.isShown then
castbar.isShown = nil
castbar.lastEndTime = nil
castbar:Hide()
end
end
-- Start or stop the plate's castbar from the cast cache and the config.
function UpdateCast(plate)
local info = castState[plate.guid]
if info and cfg.showcastbar and (plate.istarget or not cfg.targetcastbar) then
if not activeCasts[plate] then
activeCasts[plate] = true
plate.casttick = 0
driver:Show()
end
UpdateCastbar(plate, info, GetTime())
else
HideCast(plate)
end
end
driver:SetScript("OnUpdate", function() driver:SetScript("OnUpdate", function()
local now = GetTime() local now = GetTime()
-- The target's bar sweeps every frame; the others at the castbar rate.
for plate in pairs(activeCasts) do
if plate.istarget or plate.casttick + cfg.throttle_castbar <= now then
plate.casttick = now
local info = castState[plate.guid]
if info and info.endTime > now then
UpdateCastbar(plate, info, now)
else
-- ran out without a STOP: treat it as one
castState[plate.guid] = nil
HideCast(plate)
UpdateCombatColor(plate)
end
end
end
for plate in pairs(zooming) do for plate in pairs(zooming) do
local f = (now - plate.zoomStart) / ZOOM_TIME local f = (now - plate.zoomStart) / ZOOM_TIME
if f >= 1 then if f >= 1 then
@@ -929,10 +854,57 @@ pfUI:RegisterModule("nameplates", function ()
end end
SetZoom(plate, plate.zoomIn and f or 1 - f) SetZoom(plate, plate.zoomIn and f or 1 - f)
end end
if not next(zooming) then this:Hide() end
if not next(activeCasts) and not next(zooming) then this:Hide() end
end) end)
-- ============================================================================
-- Castbars: the bar's timer and its text binding follow the cast's duration
-- object on their own. Lua only starts, restyles and stops them.
-- ============================================================================
local function ShowCast(plate, info)
local castbar = plate.castbar
castbar:SetTimerDuration(info.duration, Enum.StatusBarInterpolation.Immediate,
info.isChannel and Enum.StatusBarTimerDirection.RemainingTime or Enum.StatusBarTimerDirection.ElapsedTime)
castbar.timer:SetDuration(info.duration)
castbar.timer:Enable()
SetCastbarShield(castbar, castbar.icon, info.noInterrupt, info.isChannel)
if info.icon then
castbar.icon.tex:SetTexture(info.icon)
castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
end
castbar.spell:SetText(cfg.spellname and info.spellName or "")
-- armed exactly while the bar shows
if castbar.expiry then castbar.expiry:Cancel() end
castbar.expiry = C_Timer.NewTimer(info.duration:GetRemainingDuration(), castbar.onExpire)
castbar:Show()
end
function HideCast(plate)
local castbar = plate.castbar
if not castbar.expiry then return end
castbar.expiry:Cancel()
castbar.expiry = nil
castbar.timer:Disable()
castbar:Hide()
end
-- Start or stop the plate's castbar from the cast cache and the config.
function UpdateCast(plate)
local info = castState[plate.guid]
if info and not info.duration:HasExpired() and cfg.showcastbar and (plate.istarget or not cfg.targetcastbar) then
ShowCast(plate, info)
else
HideCast(plate)
end
end
-- The bar's cast ran out without a STOP: treat it as one.
local function ExpireCast(plate)
castState[plate.guid] = nil
HideCast(plate)
UpdateCombatColor(plate)
end
-- ============================================================================ -- ============================================================================
-- Cast events (per plate) -- Cast events (per plate)
-- ============================================================================ -- ============================================================================
@@ -957,7 +929,7 @@ pfUI:RegisterModule("nameplates", function ()
-- ============================================================================ -- ============================================================================
local function SetTarget(plate, istarget) local function SetTarget(plate, istarget)
plate.istarget = istarget plate.istarget = istarget
UpdateStrata(plate) UpdateStacking(plate)
UpdateBorder(plate) UpdateBorder(plate)
UpdateLayout(plate) UpdateLayout(plate)
UpdateCombo(plate) UpdateCombo(plate)
@@ -1028,7 +1000,7 @@ pfUI:RegisterModule("nameplates", function ()
UpdateLayout(plate) UpdateLayout(plate)
UpdateDebuffs(plate) UpdateDebuffs(plate)
UpdateCombo(plate) UpdateCombo(plate)
UpdateStrata(plate) UpdateStacking(plate)
UpdateAlpha(plate) UpdateAlpha(plate)
UpdateCast(plate) UpdateCast(plate)
if cfg.targetzoom and plate.istarget then StartZoom(plate, true) end if cfg.targetzoom and plate.istarget then StartZoom(plate, true) end
@@ -1160,6 +1132,7 @@ pfUI:RegisterModule("nameplates", function ()
nameplate.platename = platename nameplate.platename = platename
nameplate:EnableMouse(false) nameplate:EnableMouse(false)
nameplate.parent = parent nameplate.parent = parent
nameplate.baselevel = parent:GetFrameLevel()
nameplate.cache = {} nameplate.cache = {}
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the -- Each plate watches its own unit. With RegisterUnitEvent the token IS the
@@ -1263,12 +1236,17 @@ pfUI:RegisterModule("nameplates", function ()
end end
end) end)
castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal") castbar.text = castbar:CreateFontString("Status", "OVERLAY", "GameFontNormal")
castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0) castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
castbar.text:SetNonSpaceWrap(false) castbar.text:SetNonSpaceWrap(false)
castbar.text:SetTextColor(1,1,1,.5) castbar.text:SetTextColor(1,1,1,.5)
castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal") castbar.timer = C_DurationUtil.CreateDurationTextBinding()
castbar.timer:SetFontString(castbar.text)
castbar.timer:SetFormatter(castFormatter)
castbar.onExpire = function() ExpireCast(nameplate) end
castbar.spell = castbar:CreateFontString("Status", "OVERLAY", "GameFontNormal")
castbar.spell:SetPoint("CENTER", castbar, "CENTER") castbar.spell:SetPoint("CENTER", castbar, "CENTER")
castbar.spell:SetNonSpaceWrap(false) castbar.spell:SetNonSpaceWrap(false)
castbar.spell:SetTextColor(1,1,1,1) castbar.spell:SetTextColor(1,1,1,1)
@@ -1359,8 +1337,6 @@ pfUI:RegisterModule("nameplates", function ()
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture) nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
local cbr, cbg, cbb, cba = GetStringColor(C.appearance.castbar.castbarcolor) local cbr, cbg, cbb, cba = GetStringColor(C.appearance.castbar.castbarcolor)
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba) nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
-- reset endTime cache so color/texture refresh takes effect on next cast
nameplate.castbar.lastEndTime = nil
CreateBackdrop(nameplate.castbar, default_border) CreateBackdrop(nameplate.castbar, default_border)
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE") nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
@@ -1639,8 +1615,6 @@ pfUI:RegisterModule("nameplates", function ()
local plate = info and plateByGuid[guid] local plate = info and plateByGuid[guid]
if not plate then return end if not plate then return end
info.noInterrupt = event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" info.noInterrupt = event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"
-- UpdateCastbar only restyles on a new cast; force it
plate.castbar.lastEndTime = nil
UpdateCast(plate) UpdateCast(plate)
end end
events.UNIT_SPELLCAST_NOT_INTERRUPTIBLE = events.UNIT_SPELLCAST_INTERRUPTIBLE events.UNIT_SPELLCAST_NOT_INTERRUPTIBLE = events.UNIT_SPELLCAST_INTERRUPTIBLE
-43
View File
@@ -1,43 +0,0 @@
pfUI:RegisterModule("pixelperfect", function ()
-- pre-calculated min values
local statics = {
[4] = 1.4222222222222,
[5] = 1.1377777777778,
[6] = 0.94814814814815,
[7] = 0.81269841269841,
[8] = 0.71111111111111,
}
-- pixel perfect
local function pixelperfect()
local conf = tonumber(C.global.pixelperfect)
if conf < 4 then
-- restore gamesettings
local scale = GetCVar("uiScale")
local use = GetCVar("useUiScale")
if use == 1 then
UIParent:SetScale(tonumber(use))
else
UIParent:SetScale(.9)
end
else
local scale = conf and statics[conf] or 1
SetCVar("uiScale", scale)
SetCVar("useUiScale", 1)
UIParent:SetScale(scale)
end
end
-- pixelperfect: native UIScale listener
if tonumber(C.global.pixelperfect) > 0 then
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", pixelperfect)
pixelperfect()
end
pfUI.pixelperfect = {
UpdateConfig = pixelperfect
}
end)
-12
View File
@@ -112,18 +112,6 @@ pfUI:RegisterModule("player", function ()
UpdateInfoText() UpdateInfoText()
end end
-- Add throttle to player frame OnUpdate
-- Throttle the unit frame's existing OnUpdate to ~20 FPS so the per-frame
-- work stays cheap.
if pfUI.uf.player:GetScript("OnUpdate") then
local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate")
pfUI.uf.player:SetScript("OnUpdate", function()
if (this.throttleTick or 0) > GetTime() then return end
this.throttleTick = GetTime() + 0.05
originalOnUpdate()
end)
end
-- PLAYER_DAMAGE_DONE_MODS fires on the MOD_DAMAGE_DONE fields that -- PLAYER_DAMAGE_DONE_MODS fires on the MOD_DAMAGE_DONE fields that
-- GetSpellBonusDamage reads, so gear, buffs and talents all reach it. -- GetSpellBonusDamage reads, so gear, buffs and talents all reach it.
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", UpdateInfoText) pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", UpdateInfoText)
+1 -2
View File
@@ -264,8 +264,7 @@ pfUI:RegisterModule("raid", function ()
if newGuid ~= oldGuid then if newGuid ~= oldGuid then
-- GUID changed = different player = need full update -- GUID changed = different player = need full update
tracker.frameToGuid[frame] = newGuid tracker.frameToGuid[frame] = newGuid
frame.update_full = true pfUI.uf:QueueUpdate(frame, "full")
frame.update_aura = true -- Force aura refresh!
end end
end end
end end
+6 -10
View File
@@ -238,17 +238,11 @@ pfUI:RegisterModule("roll", function ()
f.time.bar = CreateFrame("StatusBar", "pfLootRollFrame" .. id .. "TimeBar", f.time) f.time.bar = CreateFrame("StatusBar", "pfLootRollFrame" .. id .. "TimeBar", f.time)
f.time.bar:SetAllPoints(f.time) f.time.bar:SetAllPoints(f.time)
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"]) f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
f.time.bar:SetMinMaxValues(0, 100)
local r, g, b, a = GetStringColor(C.appearance.border.color) local r, g, b, a = GetStringColor(C.appearance.border.color)
f.time.bar:SetStatusBarColor(r, g, b) f.time.bar:SetStatusBarColor(r, g, b)
f.time.bar:SetValue(20) -- drains by itself; UpdateLootRoll sets the roll's time span
f.time.bar:SetScript("OnUpdate", function() f.time.duration = C_DurationUtil.CreateDuration()
if not this:GetParent():GetParent().rollID then return end f.time.bar:SetTimerDuration(f.time.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
local left = GetLootRollTimeLeft(this:GetParent():GetParent().rollID)
local min, max = this:GetMinMaxValues()
if left < min or left > max then left = min end
this:SetValue(left)
end)
return f return f
end end
@@ -299,7 +293,9 @@ pfUI:RegisterModule("roll", function ()
pfUI.roll.frames[id].name.text:SetTextColor(color.r, color.g, color.b, 1) pfUI.roll.frames[id].name.text:SetTextColor(color.r, color.g, color.b, 1)
pfUI.roll.frames[id].icon.tex:SetTexture(texture) pfUI.roll.frames[id].icon.tex:SetTexture(texture)
pfUI.roll.frames[id].backdrop:SetBackdropBorderColor(color.r, color.g, color.b) pfUI.roll.frames[id].backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
pfUI.roll.frames[id].time.bar:SetMinMaxValues(0, pfUI.roll.frames[id].rollTime) -- both in milliseconds
local left = GetLootRollTimeLeft(pfUI.roll.frames[id].rollID)
pfUI.roll.frames[id].time.duration:SetTimeFromEnd(GetTime() + left / 1000, pfUI.roll.frames[id].rollTime / 1000)
if C.loot.raritytimer == "1" then if C.loot.raritytimer == "1" then
pfUI.roll.frames[id].time.bar:SetStatusBarColor(color.r, color.g, color.b, .5) pfUI.roll.frames[id].time.bar:SetStatusBarColor(color.r, color.g, color.b, .5)
+7 -6
View File
@@ -5,7 +5,7 @@ pfUI:RegisterModule("socialmod", function ()
pfUI.socialmod:SetScript("OnEvent", function() pfUI.socialmod:SetScript("OnEvent", function()
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS) local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S) name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
if name and playerdb[name] and playerdb[name].cname then if name and playerdb[name] then
playerdb[name].lastseen = date("%a %d-%b-%Y") playerdb[name].lastseen = date("%a %d-%b-%Y")
end end
end) end)
@@ -92,7 +92,6 @@ pfUI:RegisterModule("socialmod", function ()
local cname = ccolor:WrapTextInColorCode(name) local cname = ccolor:WrapTextInColorCode(name)
if playerdb[name] then if playerdb[name] then
playerdb[name].lastseen = date("%a %d-%b-%Y") playerdb[name].lastseen = date("%a %d-%b-%Y")
playerdb[name].cname = cname
end end
if friendName then if friendName then
@@ -106,11 +105,13 @@ pfUI:RegisterModule("socialmod", function ()
caption:SetVertexColor(1,1,1,.9) caption:SetVertexColor(1,1,1,.9)
friendInfo:SetVertexColor(1,1,1,.9) friendInfo:SetVertexColor(1,1,1,.9)
else else
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then local _, class = C_PlayerCache.GetPlayerInfoByName(name)
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname) caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), class and PFUI_CLASS_COLORS[class]:WrapTextInColorCode(name) or name.."|r")
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen)
local entry = playerdb[name]
if entry and entry.level and entry.lastseen then
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), entry.level, entry.lastseen)
else else
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r")
friendInfo:SetText(TEXT(UNKNOWN)) friendInfo:SetText(TEXT(UNKNOWN))
end end
+230 -457
View File
@@ -5,14 +5,16 @@ pfUI:RegisterModule("swingtimer", function ()
local ON_SWING_QUEUED = 0 local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1 local ON_SWING_QUEUE_POPPED = 1
-- seconds a melee bar stays full after its swing is due, to bridge the gap
-- until PLAYER_SWING arrives; it then hides unless auto attack goes on
local GRACE = 0.15
-- the last half second of a hunter's ranged swing, when moving cancels the shot
local DEADZONE = 0.5
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max) -- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
local S = { local S = {
mhTimer = 0, mhTimerMax = 1,
ohTimer = 0, ohTimerMax = 1,
raTimer = 0, raTimerMax = 1,
mhSpeed = 0, ohSpeed = 0, raSpeed = 0, mhSpeed = 0, ohSpeed = 0, raSpeed = 0,
mhActive = false, ohActive = false, raActive = false,
lastMhMarkerX = -1, lastOhMarkerX = -1, lastRaMarkerX = -1,
autoAttackActive = false, autoAttackActive = false,
inCombat = false, inCombat = false,
hsQueued = false, cleaveQueued = false, maulQueued = false, hsQueued = false, cleaveQueued = false, maulQueued = false,
@@ -21,7 +23,6 @@ pfUI:RegisterModule("swingtimer", function ()
isDruid = false, isDruid = false,
cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {}, cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {},
useSpellQueueEvent = false, useSpellQueueEvent = false,
swingThrottle = 0,
onSwingCache = {}, onSwingCache = {},
outOfRange = {}, -- by Enum.PlayerSwingType outOfRange = {}, -- by Enum.PlayerSwingType
} }
@@ -70,196 +71,111 @@ pfUI:RegisterModule("swingtimer", function ()
local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1) local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
local orR, orG, orB = ParseColor(C.unitframes.swingtimeroutrangecolor, 0.5, 0.5, 0.5, 1) local orR, orG, orB = ParseColor(C.unitframes.swingtimeroutrangecolor, 0.5, 0.5, 0.5, 1)
local isHunter = UnitClassBase("player") == "HUNTER" local isHunter = UnitClassBase("player") == "HUNTER"
local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB
-- the countdown text, cut down to tenths
local countdown = C_StringUtil.CreateNumericRuleFormatter()
countdown:AddBreakpoint({ threshold = 0, step = 0.1, rounding = Enum.NumericRuleFormatRounding.Down, format = "%.1f" })
-- the container keeps the public API
-- Create container frame
pfUI.swingtimer = CreateFrame("Frame", "pfSwingTimer", UIParent) pfUI.swingtimer = CreateFrame("Frame", "pfSwingTimer", UIParent)
pfUI.swingtimer:SetFrameStrata("MEDIUM")
pfUI.swingtimer:Hide() pfUI.swingtimer:Hide()
-- Mainhand bar -- A bar fills by itself from `swing`, the time span of the whole swing, and
pfUI.swingtimer.mainhand = CreateFrame("StatusBar", "pfSwingTimerMainhand", UIParent) -- its text binding counts it down. The marker and its glows ride the edge
pfUI.swingtimer.mainhand:SetPoint("BOTTOM", UIParent, "CENTER", -189, 103) -- of the fill. `shown` is whether the config lets the bar show at all.
pfUI.swingtimer.mainhand:SetWidth(sw_width) local function CreateSwingBar(name, label, shown)
pfUI.swingtimer.mainhand:SetHeight(sw_height) local bar = CreateFrame("StatusBar", name, UIParent)
pfUI.swingtimer.mainhand:SetMinMaxValues(0, 1) bar:SetWidth(sw_width)
pfUI.swingtimer.mainhand:SetValue(0) bar:SetHeight(sw_height)
pfUI.swingtimer.mainhand:SetStatusBarTexture(sw_texture) bar:SetStatusBarTexture(sw_texture)
pfUI.swingtimer.mainhand:SetStatusBarColor(mhR, mhG, mhB, mhA) bar:Hide()
pfUI.swingtimer.mainhand:Hide() bar.shown = shown
pfUI.swingtimer.mainhand.text = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") bar.swing = C_DurationUtil.CreateDuration()
pfUI.swingtimer.mainhand.text:SetPoint("CENTER", pfUI.swingtimer.mainhand, "CENTER", 0, 0) bar:SetTimerDuration(bar.swing, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
pfUI.swingtimer.mainhand.text:SetTextColor(1, 1, 1, 1)
pfUI.swingtimer.mainhand.text:SetText("")
if not sw_showtext then pfUI.swingtimer.mainhand.text:Hide() end
pfUI.swingtimer.mainhand.label = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") bar.text = bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.swingtimer.mainhand.label:SetPoint("RIGHT", pfUI.swingtimer.mainhand, "LEFT", -4, 0) bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0)
pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") bar.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
pfUI.swingtimer.mainhand.label:SetTextColor(0.8, 0.8, 0.8, 1) bar.text:SetTextColor(1, 1, 1, 1)
pfUI.swingtimer.mainhand.label:SetText(sw_showlabel and "MH" or "") bar.text:SetShown(sw_showtext)
pfUI.swingtimer.mainhand.speed = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") bar.timer = C_DurationUtil.CreateDurationTextBinding()
pfUI.swingtimer.mainhand.speed:SetPoint("LEFT", pfUI.swingtimer.mainhand, "RIGHT", 4, 0) bar.timer:SetFontString(bar.text)
pfUI.swingtimer.mainhand.speed:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") bar.timer:SetDuration(bar.swing)
pfUI.swingtimer.mainhand.speed:SetTextColor(0.8, 0.8, 0.8, 1) bar.timer:SetFormatter(countdown)
pfUI.swingtimer.mainhand.speed:SetText("")
if not sw_showspeed then pfUI.swingtimer.mainhand.speed:Hide() end
CreateBackdrop(pfUI.swingtimer.mainhand) bar.label = bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
bar.label:SetPoint("RIGHT", bar, "LEFT", -4, 0)
bar.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
bar.label:SetTextColor(0.8, 0.8, 0.8, 1)
bar.label:SetText(sw_showlabel and label or "")
bar.speed = bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
bar.speed:SetPoint("LEFT", bar, "RIGHT", 4, 0)
bar.speed:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
bar.speed:SetTextColor(0.8, 0.8, 0.8, 1)
bar.speed:SetShown(sw_showspeed)
pfUI.swingtimer.mainhand.marker = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY") CreateBackdrop(bar)
pfUI.swingtimer.mainhand.marker:SetColorTexture(1, 1, 1, 1.0)
pfUI.swingtimer.mainhand.marker:SetWidth(2)
pfUI.swingtimer.mainhand.marker:SetHeight(sw_height)
pfUI.swingtimer.mainhand.marker:Hide()
-- Left glow: fades from transparent to white (right edge = marker) bar.edge = CreateFrame("Frame", nil, bar)
pfUI.swingtimer.mainhand.markerGlowL = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY") bar.edge:SetAllPoints(bar)
pfUI.swingtimer.mainhand.markerGlowL:SetColorTexture(1, 1, 1, 1) bar.edge:Hide()
pfUI.swingtimer.mainhand.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
pfUI.swingtimer.mainhand.markerGlowL:SetWidth(10)
pfUI.swingtimer.mainhand.markerGlowL:SetHeight(sw_height)
pfUI.swingtimer.mainhand.markerGlowL:Hide()
-- Right glow: fades from white to transparent (left edge = marker) bar.marker = bar.edge:CreateTexture(nil, "OVERLAY")
pfUI.swingtimer.mainhand.markerGlowR = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY") bar.marker:SetColorTexture(1, 1, 1, 1.0)
pfUI.swingtimer.mainhand.markerGlowR:SetColorTexture(1, 1, 1, 1) bar.marker:SetWidth(2)
pfUI.swingtimer.mainhand.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0) bar.marker:SetHeight(sw_height)
pfUI.swingtimer.mainhand.markerGlowR:SetWidth(10) bar.marker:SetPoint("CENTER", bar:GetStatusBarTexture(), "RIGHT")
pfUI.swingtimer.mainhand.markerGlowR:SetHeight(sw_height)
pfUI.swingtimer.mainhand.markerGlowR:Hide()
CreateBackdropShadow(pfUI.swingtimer.mainhand) -- Left glow: fades from transparent to white (right edge = marker)
bar.markerGlowL = bar.edge:CreateTexture(nil, "OVERLAY")
bar.markerGlowL:SetColorTexture(1, 1, 1, 1)
bar.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
bar.markerGlowL:SetWidth(10)
bar.markerGlowL:SetHeight(sw_height)
bar.markerGlowL:SetPoint("RIGHT", bar.marker, "LEFT", 0, 0)
-- Offhand bar -- Right glow: fades from white to transparent (left edge = marker)
pfUI.swingtimer.offhand = CreateFrame("StatusBar", "pfSwingTimerOffhand", UIParent) bar.markerGlowR = bar.edge:CreateTexture(nil, "OVERLAY")
pfUI.swingtimer.offhand:SetPoint("TOP", pfUI.swingtimer.mainhand, "BOTTOM", 0, -4) bar.markerGlowR:SetColorTexture(1, 1, 1, 1)
pfUI.swingtimer.offhand:SetWidth(sw_width) bar.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
pfUI.swingtimer.offhand:SetHeight(sw_height) bar.markerGlowR:SetWidth(10)
pfUI.swingtimer.offhand:SetMinMaxValues(0, 1) bar.markerGlowR:SetHeight(sw_height)
pfUI.swingtimer.offhand:SetValue(0) bar.markerGlowR:SetPoint("LEFT", bar.marker, "RIGHT", 0, 0)
pfUI.swingtimer.offhand:SetStatusBarTexture(sw_texture)
pfUI.swingtimer.offhand:SetStatusBarColor(ohR, ohG, ohB, ohA)
pfUI.swingtimer.offhand:Hide()
pfUI.swingtimer.offhand.text = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") CreateBackdropShadow(bar)
pfUI.swingtimer.offhand.text:SetPoint("CENTER", pfUI.swingtimer.offhand, "CENTER", 0, 0) return bar
pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") end
pfUI.swingtimer.offhand.text:SetTextColor(1, 1, 1, 1)
pfUI.swingtimer.offhand.text:SetText("")
if not sw_showtext then pfUI.swingtimer.offhand.text:Hide() end
pfUI.swingtimer.offhand.label = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") local mainhand = CreateSwingBar("pfSwingTimerMainhand", "MH", true)
pfUI.swingtimer.offhand.label:SetPoint("RIGHT", pfUI.swingtimer.offhand, "LEFT", -4, 0) mainhand:SetPoint("BOTTOM", UIParent, "CENTER", -189, 103)
pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") mainhand.showmarker = true
pfUI.swingtimer.offhand.label:SetTextColor(0.8, 0.8, 0.8, 1)
pfUI.swingtimer.offhand.label:SetText(sw_showlabel and "OH" or "")
pfUI.swingtimer.offhand.speed = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") local offhand = CreateSwingBar("pfSwingTimerOffhand", "OH", sw_showoh)
pfUI.swingtimer.offhand.speed:SetPoint("LEFT", pfUI.swingtimer.offhand, "RIGHT", 4, 0) offhand:SetPoint("TOP", mainhand, "BOTTOM", 0, -4)
pfUI.swingtimer.offhand.speed:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") offhand.showmarker = true
pfUI.swingtimer.offhand.speed:SetTextColor(0.8, 0.8, 0.8, 1)
pfUI.swingtimer.offhand.speed:SetText("")
if not sw_showspeed then pfUI.swingtimer.offhand.speed:Hide() end
CreateBackdrop(pfUI.swingtimer.offhand)
pfUI.swingtimer.offhand.marker = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
pfUI.swingtimer.offhand.marker:SetColorTexture(1, 1, 1, 1.0)
pfUI.swingtimer.offhand.marker:SetWidth(2)
pfUI.swingtimer.offhand.marker:SetHeight(sw_height)
pfUI.swingtimer.offhand.marker:Hide()
-- Left glow: fades from transparent to white (right edge = marker)
pfUI.swingtimer.offhand.markerGlowL = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
pfUI.swingtimer.offhand.markerGlowL:SetColorTexture(1, 1, 1, 1)
pfUI.swingtimer.offhand.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
pfUI.swingtimer.offhand.markerGlowL:SetWidth(10)
pfUI.swingtimer.offhand.markerGlowL:SetHeight(sw_height)
pfUI.swingtimer.offhand.markerGlowL:Hide()
-- Right glow: fades from white to transparent (left edge = marker)
pfUI.swingtimer.offhand.markerGlowR = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
pfUI.swingtimer.offhand.markerGlowR:SetColorTexture(1, 1, 1, 1)
pfUI.swingtimer.offhand.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
pfUI.swingtimer.offhand.markerGlowR:SetWidth(10)
pfUI.swingtimer.offhand.markerGlowR:SetHeight(sw_height)
pfUI.swingtimer.offhand.markerGlowR:Hide()
CreateBackdropShadow(pfUI.swingtimer.offhand)
-- Ranged bar
-- Hunters fill from the center: the bar drains toward the middle during -- Hunters fill from the center: the bar drains toward the middle during
-- the reload, then the auto shot deadzone grows back out in the warn color. -- the reload, then the auto shot deadzone grows back out in the warn color.
pfUI.swingtimer.ranged = CreateFrame("StatusBar", "pfSwingTimerRanged", UIParent) -- Each phase is a time span of its own on `phase`.
pfUI.swingtimer.ranged:SetPoint("BOTTOM", UIParent, "CENTER", -189, 83) local ranged = CreateSwingBar("pfSwingTimerRanged", "Ra", sw_showranged)
pfUI.swingtimer.ranged:SetWidth(sw_width) ranged:SetPoint("BOTTOM", UIParent, "CENTER", -189, 83)
pfUI.swingtimer.ranged:SetHeight(sw_height) ranged:SetFillStyle(isHunter and "CENTER" or "STANDARD")
pfUI.swingtimer.ranged:SetMinMaxValues(0, 1) ranged.showmarker = not isHunter
pfUI.swingtimer.ranged:SetValue(0) if isHunter then
pfUI.swingtimer.ranged:SetStatusBarTexture(sw_texture) ranged.phase = C_DurationUtil.CreateDuration()
pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA) ranged.timer:SetDuration(ranged.phase)
pfUI.swingtimer.ranged:SetFillStyle(isHunter and "CENTER" or "STANDARD") end
pfUI.swingtimer.ranged:Hide()
pfUI.swingtimer.ranged.text = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.mainhand = mainhand
pfUI.swingtimer.ranged.text:SetPoint("CENTER", pfUI.swingtimer.ranged, "CENTER", 0, 0) pfUI.swingtimer.offhand = offhand
pfUI.swingtimer.ranged.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.ranged = ranged
pfUI.swingtimer.ranged.text:SetTextColor(1, 1, 1, 1)
pfUI.swingtimer.ranged.text:SetText("")
if not sw_showtext then pfUI.swingtimer.ranged.text:Hide() end
pfUI.swingtimer.ranged.label = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal") UpdateMovable(mainhand)
pfUI.swingtimer.ranged.label:SetPoint("RIGHT", pfUI.swingtimer.ranged, "LEFT", -4, 0) UpdateMovable(ranged)
pfUI.swingtimer.ranged.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
pfUI.swingtimer.ranged.label:SetTextColor(0.8, 0.8, 0.8, 1)
pfUI.swingtimer.ranged.label:SetText(sw_showlabel and "Ra" or "")
pfUI.swingtimer.ranged.speed = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.swingtimer.ranged.speed:SetPoint("LEFT", pfUI.swingtimer.ranged, "RIGHT", 4, 0)
pfUI.swingtimer.ranged.speed:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
pfUI.swingtimer.ranged.speed:SetTextColor(0.8, 0.8, 0.8, 1)
pfUI.swingtimer.ranged.speed:SetText("")
if not sw_showspeed then pfUI.swingtimer.ranged.speed:Hide() end
CreateBackdrop(pfUI.swingtimer.ranged)
pfUI.swingtimer.ranged.marker = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
pfUI.swingtimer.ranged.marker:SetColorTexture(1, 1, 1, 1.0)
pfUI.swingtimer.ranged.marker:SetWidth(2)
pfUI.swingtimer.ranged.marker:SetHeight(sw_height)
pfUI.swingtimer.ranged.marker:Hide()
-- Left glow: fades from transparent to white (right edge = marker)
pfUI.swingtimer.ranged.markerGlowL = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
pfUI.swingtimer.ranged.markerGlowL:SetColorTexture(1, 1, 1, 1)
pfUI.swingtimer.ranged.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
pfUI.swingtimer.ranged.markerGlowL:SetWidth(10)
pfUI.swingtimer.ranged.markerGlowL:SetHeight(sw_height)
pfUI.swingtimer.ranged.markerGlowL:Hide()
-- Right glow: fades from white to transparent (left edge = marker)
pfUI.swingtimer.ranged.markerGlowR = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
pfUI.swingtimer.ranged.markerGlowR:SetColorTexture(1, 1, 1, 1)
pfUI.swingtimer.ranged.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
pfUI.swingtimer.ranged.markerGlowR:SetWidth(10)
pfUI.swingtimer.ranged.markerGlowR:SetHeight(sw_height)
pfUI.swingtimer.ranged.markerGlowR:Hide()
CreateBackdropShadow(pfUI.swingtimer.ranged)
UpdateMovable(pfUI.swingtimer.mainhand)
UpdateMovable(pfUI.swingtimer.ranged)
-- OH weapon detection
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand -- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
-- weapons (22); main-hand-only (21) can never sit there. -- weapons (22); main-hand-only (21) can never sit there.
local OH_WEAPON_TYPES = { [13]=true, [22]=true } local OH_WEAPON_TYPES = { [13]=true, [22]=true }
@@ -276,60 +192,6 @@ pfUI:RegisterModule("swingtimer", function ()
S.raSpeed = (rs and rs > 0) and rs or 0 S.raSpeed = (rs and rs > 0) and rs or 0
end end
-- Start* restart a countdown from a PLAYER_SWING reset. `remaining` can be
-- shorter than the weapon speed (parry haste, ranged wind-up), so the bar
-- length stays the full swing and the fill starts part-way along.
local function StartMH(remaining)
UpdateWeaponSpeeds()
pfUI.swingtimer.mhGraceAt = nil -- cancel any pending hide
S.mhTimerMax = math.max(S.mhSpeed, remaining)
S.mhTimer = remaining
S.mhActive = true
pfUI.swingtimer.mainhand:Show()
pfUI.swingtimer:Show()
end
local function StartOH(remaining)
UpdateWeaponSpeeds()
-- The off-hand attack time stays set with a shield equipped
if S.ohSpeed <= 0 then return end
pfUI.swingtimer.ohGraceAt = nil -- cancel any pending hide
S.ohTimerMax = math.max(S.ohSpeed, remaining)
S.ohTimer = remaining
S.ohActive = true
if sw_showoh then pfUI.swingtimer.offhand:Show() end
pfUI.swingtimer:Show()
end
local function StartRanged(remaining)
if not sw_showranged then return end
UpdateWeaponSpeeds()
if S.raSpeed <= 0 then return end
S.raTimerMax = math.max(S.raSpeed, remaining)
S.raTimer = remaining
S.raActive = true
pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA)
pfUI.swingtimer.ranged:SetValue(isHunter and 1 or 0)
pfUI.swingtimer.ranged:Show()
pfUI.swingtimer:Show()
end
local function ResetAll()
S.mhActive = false
S.ohActive = false
S.raActive = false
S.mhTimer = 0
S.ohTimer = 0
S.raTimer = 0
pfUI.swingtimer.mhGraceAt = nil
pfUI.swingtimer.ohGraceAt = nil
pfUI.swingtimer.mainhand:Hide()
pfUI.swingtimer.offhand:Hide()
pfUI.swingtimer.ranged:Hide()
pfUI.swingtimer:Hide()
end
-- HS/Cleave/Maul helpers. Canonical rank-1 spellIDs resolve to the -- HS/Cleave/Maul helpers. Canonical rank-1 spellIDs resolve to the
-- localized spell name once, so per-spell classification is rank- and -- localized spell name once, so per-spell classification is rank- and
-- locale-independent without per-rank ID hardcoding (every rank of -- locale-independent without per-rank ID hardcoding (every rank of
@@ -419,236 +281,139 @@ pfUI:RegisterModule("swingtimer", function ()
return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots) return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots)
end end
-- OnUpdate: countdown all timers with delta, then render -- The bar colors follow the queued on-next-swing ability, the range state
pfUI.swingtimer:SetScript("OnUpdate", function() -- and the hunter deadzone. Runs on the events that change any of them;
S.swingThrottle = S.swingThrottle + arg1 -- ACTIONBAR_UPDATE_STATE covers the IsCurrentAction reconcile.
local swingDelay = pfUI.throttle and pfUI.throttle:Get("swingtimer") or 0.02 local function UpdateColors()
if S.swingThrottle < swingDelay then return end local r, g, b = mhR, mhG, mhB
local delta = S.swingThrottle
S.swingThrottle = 0
-- (out-of-combat hide handled naturally when timers expire)
local anyActive = false
-- Tick timers down. When a timer expires we give a short grace period before
-- hiding the bar, to bridge the 1-2 frame gap until PLAYER_SWING arrives.
-- If PLAYER_SWING arrives during the grace period it resets the timer
-- normally and the grace timer is cleared. If not (e.g. auto-attack was
-- turned off), the bar hides after the grace period ends.
local GRACE = 0.15 -- seconds to wait after timer hits 0 before hiding
if S.mhActive then
S.mhTimer = S.mhTimer - delta
if S.mhTimer <= 0 then
S.mhTimer = 0
if not pfUI.swingtimer.mhGraceAt then
pfUI.swingtimer.mhGraceAt = GetTime() + GRACE
elseif GetTime() >= pfUI.swingtimer.mhGraceAt then
pfUI.swingtimer.mhGraceAt = nil
if not S.inCombat or not S.autoAttackActive then
S.mhActive = false
pfUI.swingtimer.mainhand:Hide()
S.lastMhMarkerX = -1
pfUI.swingtimer.mainhand.marker:Hide()
pfUI.swingtimer.mainhand.markerGlowL:Hide()
pfUI.swingtimer.mainhand.markerGlowR:Hide()
end
end
end
end
if S.ohActive then
S.ohTimer = S.ohTimer - delta
if S.ohTimer <= 0 then
S.ohTimer = 0
if not pfUI.swingtimer.ohGraceAt then
pfUI.swingtimer.ohGraceAt = GetTime() + GRACE
elseif GetTime() >= pfUI.swingtimer.ohGraceAt then
pfUI.swingtimer.ohGraceAt = nil
if not S.inCombat or not S.autoAttackActive then
S.ohActive = false
pfUI.swingtimer.offhand:Hide()
S.lastOhMarkerX = -1
pfUI.swingtimer.offhand.marker:Hide()
pfUI.swingtimer.offhand.markerGlowL:Hide()
pfUI.swingtimer.offhand.markerGlowR:Hide()
end
end
end
end
if S.raActive then
S.raTimer = S.raTimer - delta
if S.raTimer <= 0 then
S.raTimer = 0
S.raActive = false
pfUI.swingtimer.ranged:Hide()
end
end
-- HS/Cleave color
local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB
if sw_hsqueue then if sw_hsqueue then
if S.isDruid and S.useSpellQueueEvent then if S.isDruid and S.useSpellQueueEvent then
S.maulQueued, S.maulSeenCurrent = S.maulQueued, S.maulSeenCurrent =
ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent) ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent)
end end
if S.maulQueued and S.isDruid then if S.maulQueued and S.isDruid then
curR, curG, curB = 1.0, 0.55, 0.0 -- orange for druid maul queue r, g, b = 1.0, 0.55, 0.0 -- orange for druid maul queue
elseif S.isWarrior then elseif S.isWarrior then
local hs, cl = IsHSOrCleaveQueued() local hs, cl = IsHSOrCleaveQueued()
if cl then if cl then
curR, curG, curB = 0.2, 0.9, 0.2 r, g, b = 0.2, 0.9, 0.2
elseif hs then elseif hs then
curR, curG, curB = 0.9, 0.9, 0.2 r, g, b = 0.9, 0.9, 0.2
end end
end end
end end
if S.outOfRange[MAINHAND] then r, g, b = orR, orG, orB end
mainhand:SetStatusBarColor(r, g, b, mhA)
-- Render MH if S.outOfRange[OFFHAND] then
if S.outOfRange[MAINHAND] then offhand:SetStatusBarColor(orR, orG, orB, ohA)
curR, curG, curB = orR, orG, orB else
offhand:SetStatusBarColor(ohR, ohG, ohB, ohA)
end end
if S.mhActive then local a
local progress = 1 - (S.mhTimer / S.mhTimerMax) if ranged.warn then
pfUI.swingtimer.mainhand:SetValue(progress) r, g, b, a = rwR, rwG, rwB, rwA
if S.mhTimer <= 0 then else
-- Timer expired: hide marker (no gap at right edge) r, g, b, a = raR, raG, raB, raA
if S.lastMhMarkerX ~= -1 then end
S.lastMhMarkerX = -1 if S.outOfRange[RANGED] then r, g, b = orR, orG, orB end
pfUI.swingtimer.mainhand.marker:Hide() ranged:SetStatusBarColor(r, g, b, a)
pfUI.swingtimer.mainhand.markerGlowL:Hide() end
pfUI.swingtimer.mainhand.markerGlowR:Hide()
end local function StopBar(bar)
if bar.wake then bar.wake:Cancel() end
bar.wake, bar.active, bar.graced = nil, nil, nil
bar.timer:Disable()
bar:Hide()
end
-- a melee bar that is due waits for the next swing; it hides after the
-- grace unless auto attack goes on, or on the event that stops it later
local function MeleeGrace(bar)
bar.graced = true
if not S.inCombat or not S.autoAttackActive then StopBar(bar) end
end
local function MeleeDue(bar)
bar.edge:Hide()
bar.wake = C_Timer.NewTimer(GRACE, function() MeleeGrace(bar) end)
end
local function RangedDue(bar)
StopBar(bar)
end
-- the hunter's reload is over: the deadzone grows out in the warn color
local function HunterDeadzone(bar)
local finish = bar.swing:GetEndTime()
bar.phase:SetTimeFromEnd(finish, DEADZONE)
bar:SetTimerDuration(bar.phase, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
bar.warn = true
UpdateColors()
bar.wake = C_Timer.NewTimer(finish - GetTime(), function() RangedDue(bar) end)
end
-- Restarts a bar from a PLAYER_SWING reset. `remaining` can be shorter than
-- the weapon speed (parry haste, ranged wind-up), so the bar length stays
-- the full swing and the fill starts part-way along.
local function StartBar(bar, remaining, speed, due)
if bar.wake then bar.wake:Cancel() end
local now = GetTime()
bar.swing:SetTimeFromEnd(now + remaining, math.max(speed, remaining))
bar.active, bar.graced, bar.warn = true, nil, nil
if speed > 0 then bar.speed:SetFormattedText("%.2f", speed) end
if bar.phase then
if remaining > DEADZONE then
bar.phase:SetTimeFromEnd(now + remaining - DEADZONE, math.max(speed, remaining) - DEADZONE)
bar:SetTimerDuration(bar.phase, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
bar.wake = C_Timer.NewTimer(remaining - DEADZONE, function() HunterDeadzone(bar) end)
else else
local mhMarkerX = progress * sw_width HunterDeadzone(bar)
if mhMarkerX < 1 then mhMarkerX = 1 end
if mhMarkerX > sw_width - 2 then mhMarkerX = sw_width - 2 end
if mhMarkerX ~= S.lastMhMarkerX then
S.lastMhMarkerX = mhMarkerX
pfUI.swingtimer.mainhand.marker:SetPoint("LEFT", pfUI.swingtimer.mainhand, "LEFT", mhMarkerX - 1, 0)
pfUI.swingtimer.mainhand.markerGlowL:SetPoint("RIGHT", pfUI.swingtimer.mainhand.marker, "LEFT", 0, 0)
pfUI.swingtimer.mainhand.markerGlowR:SetPoint("LEFT", pfUI.swingtimer.mainhand.marker, "RIGHT", 0, 0)
pfUI.swingtimer.mainhand.marker:Show()
pfUI.swingtimer.mainhand.markerGlowL:Show()
pfUI.swingtimer.mainhand.markerGlowR:Show()
end
end end
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA) else
if sw_showtext then bar.wake = C_Timer.NewTimer(remaining, function() due(bar) end)
pfUI.swingtimer.mainhand.text:SetFormattedText("%.1f", math.floor(S.mhTimer * 10) / 10)
end
if sw_showspeed and S.mhSpeed > 0 then
pfUI.swingtimer.mainhand.speed:SetFormattedText("%.2f", S.mhSpeed)
end
anyActive = true
end end
-- Render OH UpdateColors()
if sw_showoh and S.ohActive then if bar.shown then
local progress = 1 - (S.ohTimer / S.ohTimerMax) bar.edge:SetShown(bar.showmarker)
pfUI.swingtimer.offhand:SetValue(progress) if sw_showtext then bar.timer:Enable() end
if S.outOfRange[OFFHAND] then bar:Show()
pfUI.swingtimer.offhand:SetStatusBarColor(orR, orG, orB, ohA)
else
pfUI.swingtimer.offhand:SetStatusBarColor(ohR, ohG, ohB, ohA)
end
if S.ohTimer <= 0 then
if S.lastOhMarkerX ~= -1 then
S.lastOhMarkerX = -1
pfUI.swingtimer.offhand.marker:Hide()
pfUI.swingtimer.offhand.markerGlowL:Hide()
pfUI.swingtimer.offhand.markerGlowR:Hide()
end
else
local ohMarkerX = progress * sw_width
if ohMarkerX < 1 then ohMarkerX = 1 end
if ohMarkerX > sw_width - 2 then ohMarkerX = sw_width - 2 end
if ohMarkerX ~= S.lastOhMarkerX then
S.lastOhMarkerX = ohMarkerX
pfUI.swingtimer.offhand.marker:SetPoint("LEFT", pfUI.swingtimer.offhand, "LEFT", ohMarkerX - 1, 0)
pfUI.swingtimer.offhand.markerGlowL:SetPoint("RIGHT", pfUI.swingtimer.offhand.marker, "LEFT", 0, 0)
pfUI.swingtimer.offhand.markerGlowR:SetPoint("LEFT", pfUI.swingtimer.offhand.marker, "RIGHT", 0, 0)
pfUI.swingtimer.offhand.marker:Show()
pfUI.swingtimer.offhand.markerGlowL:Show()
pfUI.swingtimer.offhand.markerGlowR:Show()
end
end
if sw_showtext then
pfUI.swingtimer.offhand.text:SetFormattedText("%.1f", math.floor(S.ohTimer * 10) / 10)
end
if sw_showspeed and S.ohSpeed > 0 then
pfUI.swingtimer.offhand.speed:SetFormattedText("%.2f", S.ohSpeed)
end
anyActive = true
elseif not sw_showoh then
pfUI.swingtimer.offhand:Hide()
end end
end
-- Render Ranged local function StartMH(remaining)
if sw_showranged and S.raActive then UpdateWeaponSpeeds()
local remaining = S.raTimer StartBar(mainhand, remaining, S.mhSpeed, MeleeDue)
local r, g, b, a = raR, raG, raB, raA end
if isHunter then
local DEADZONE = 0.5
if remaining > DEADZONE then
pfUI.swingtimer.ranged:SetValue((remaining - DEADZONE) / (S.raTimerMax - DEADZONE))
else
r, g, b, a = rwR, rwG, rwB, rwA
pfUI.swingtimer.ranged:SetValue(1 - (remaining / DEADZONE))
end
if sw_showtext then
if remaining <= 0.5 then
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
else
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor((remaining - 0.5) * 10) / 10)
end
end
else
pfUI.swingtimer.ranged:SetValue(1 - (remaining / S.raTimerMax))
if sw_showtext then
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
end
end
if S.outOfRange[RANGED] then
r, g, b = orR, orG, orB
end
pfUI.swingtimer.ranged:SetStatusBarColor(r, g, b, a)
if sw_showspeed and S.raSpeed > 0 then
pfUI.swingtimer.ranged.speed:SetFormattedText("%.2f", S.raSpeed)
end
local raProgress = 1 - (S.raTimer / S.raTimerMax)
local raMarkerX = raProgress * sw_width
if raMarkerX < 1 then raMarkerX = 1 end
if raMarkerX > sw_width - 2 then raMarkerX = sw_width - 2 end
if raMarkerX ~= S.lastRaMarkerX then
S.lastRaMarkerX = raMarkerX
if not isHunter then
pfUI.swingtimer.ranged.marker:SetPoint("LEFT", pfUI.swingtimer.ranged, "LEFT", raMarkerX - 1, 0)
pfUI.swingtimer.ranged.marker:Show()
pfUI.swingtimer.ranged.markerGlowL:SetPoint("RIGHT", pfUI.swingtimer.ranged.marker, "LEFT", 0, 0)
pfUI.swingtimer.ranged.markerGlowR:SetPoint("LEFT", pfUI.swingtimer.ranged.marker, "RIGHT", 0, 0)
pfUI.swingtimer.ranged.markerGlowL:Show()
pfUI.swingtimer.ranged.markerGlowR:Show()
else
pfUI.swingtimer.ranged.marker:Hide()
pfUI.swingtimer.ranged.markerGlowL:Hide()
pfUI.swingtimer.ranged.markerGlowR:Hide()
end
end
anyActive = true
elseif not sw_showranged then
pfUI.swingtimer.ranged:Hide()
end
if not anyActive then local function StartOH(remaining)
if not pfUI.swingtimer.mainhand:IsShown() UpdateWeaponSpeeds()
and not pfUI.swingtimer.offhand:IsShown() -- The off-hand attack time stays set with a shield equipped
and not pfUI.swingtimer.ranged:IsShown() then if S.ohSpeed <= 0 then return end
this:Hide() StartBar(offhand, remaining, S.ohSpeed, MeleeDue)
end end
end
end) local function StartRanged(remaining)
if not sw_showranged then return end
UpdateWeaponSpeeds()
if S.raSpeed <= 0 then return end
StartBar(ranged, remaining, S.raSpeed, RangedDue)
end
-- melee bars waiting past their grace hide once auto attack stops
local function StopWaitingBars()
if mainhand.graced then StopBar(mainhand) end
if offhand.graced then StopBar(offhand) end
end
local function ResetAll()
StopBar(mainhand)
StopBar(offhand)
StopBar(ranged)
end
local events = CreateFrame("Frame") local events = CreateFrame("Frame")
events:RegisterEvent("PLAYER_SWING") events:RegisterEvent("PLAYER_SWING")
@@ -658,6 +423,7 @@ pfUI:RegisterModule("swingtimer", function ()
events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_DISABLED")
events:RegisterEvent("PLAYER_REGEN_ENABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED")
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
events:RegisterEvent("ACTIONBAR_UPDATE_STATE")
events:RegisterEvent("PLAYER_DEAD") events:RegisterEvent("PLAYER_DEAD")
events:RegisterUnitEvent("UNIT_SPELLCAST_SENT", "player") events:RegisterUnitEvent("UNIT_SPELLCAST_SENT", "player")
events:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player") events:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
@@ -682,6 +448,7 @@ pfUI:RegisterModule("swingtimer", function ()
-- arg1 = swingType, arg2 = isInRange, arg3 = checksRange; no check -- arg1 = swingType, arg2 = isInRange, arg3 = checksRange; no check
-- (no target, nothing to attack, no weapon) is not out of range -- (no target, nothing to attack, no weapon) is not out of range
S.outOfRange[arg1] = arg3 and not arg2 S.outOfRange[arg1] = arg3 and not arg2
UpdateColors()
elseif event == "UNIT_SPELLCAST_SENT" then elseif event == "UNIT_SPELLCAST_SENT" then
-- arg4 = spellID: an on-next-swing ability (HS / Cleave / Maul) queued -- arg4 = spellID: an on-next-swing ability (HS / Cleave / Maul) queued
@@ -689,6 +456,7 @@ pfUI:RegisterModule("swingtimer", function ()
if kind then if kind then
S.useSpellQueueEvent = true S.useSpellQueueEvent = true
SetQueuedKind(kind) SetQueuedKind(kind)
UpdateColors()
end end
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
@@ -696,6 +464,7 @@ pfUI:RegisterModule("swingtimer", function ()
-- the queue, so drop the queued color -- the queue, so drop the queued color
if IsOnSwingSpell(arg3) then if IsOnSwingSpell(arg3) then
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
UpdateColors()
end end
elseif event == "SPELL_QUEUE_EVENT" then elseif event == "SPELL_QUEUE_EVENT" then
@@ -707,12 +476,17 @@ pfUI:RegisterModule("swingtimer", function ()
elseif eventCode == ON_SWING_QUEUE_POPPED then elseif eventCode == ON_SWING_QUEUE_POPPED then
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
end end
UpdateColors()
elseif event == "ACTIONBAR_UPDATE_STATE" then
if sw_hsqueue then UpdateColors() end
elseif event == "START_AUTOATTACK" then elseif event == "START_AUTOATTACK" then
S.autoAttackActive = true S.autoAttackActive = true
elseif event == "STOP_AUTOATTACK" then elseif event == "STOP_AUTOATTACK" then
S.autoAttackActive = false S.autoAttackActive = false
StopWaitingBars()
elseif event == "PLAYER_ENTERING_WORLD" then elseif event == "PLAYER_ENTERING_WORLD" then
local class = UnitClassBase("player") local class = UnitClassBase("player")
@@ -725,14 +499,8 @@ pfUI:RegisterModule("swingtimer", function ()
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed -- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
if S.ohSpeed == 0 then if S.ohSpeed == 0 then StopBar(offhand) end
S.ohActive = false if S.raSpeed == 0 then StopBar(ranged) end
pfUI.swingtimer.offhand:Hide()
end
if S.raSpeed == 0 then
S.raActive = false
pfUI.swingtimer.ranged:Hide()
end
elseif event == "ACTIONBAR_SLOT_CHANGED" then elseif event == "ACTIONBAR_SLOT_CHANGED" then
RebuildQueueSlotCache() RebuildQueueSlotCache()
@@ -746,12 +514,22 @@ pfUI:RegisterModule("swingtimer", function ()
S.hsQueued = false S.hsQueued = false
S.cleaveQueued = false S.cleaveQueued = false
S.maulQueued = false S.maulQueued = false
UpdateColors()
StopWaitingBars()
elseif event == "PLAYER_DEAD" then elseif event == "PLAYER_DEAD" then
ResetAll() ResetAll()
end end
end) end)
local function Remaining(bar)
return bar.active and bar.swing:GetRemainingDuration() or 0
end
local function Progress(bar)
return bar.active and bar.swing:GetElapsedPercent() or 0
end
-- ------------------------------------------------------------------------- -- -------------------------------------------------------------------------
-- Public API for external addons (e.g. SCRM) -- Public API for external addons (e.g. SCRM)
-- Only available when the swingtimer module is loaded. -- Only available when the swingtimer module is loaded.
@@ -763,9 +541,9 @@ pfUI:RegisterModule("swingtimer", function ()
-- ------------------------------------------------------------------------- -- -------------------------------------------------------------------------
pfUI.swingtimer.api = { pfUI.swingtimer.api = {
-- Remaining time in seconds until next swing -- Remaining time in seconds until next swing
GetMHTimer = function() return S.mhTimer end, GetMHTimer = function() return Remaining(mainhand) end,
GetOHTimer = function() return S.ohTimer end, GetOHTimer = function() return Remaining(offhand) end,
GetRangedTimer = function() return S.raTimer end, GetRangedTimer = function() return Remaining(ranged) end,
-- Weapon speed (full swing duration in seconds) -- Weapon speed (full swing duration in seconds)
GetMHSpeed = function() return S.mhSpeed end, GetMHSpeed = function() return S.mhSpeed end,
@@ -773,20 +551,14 @@ pfUI:RegisterModule("swingtimer", function ()
GetRangedSpeed = function() return S.raSpeed end, GetRangedSpeed = function() return S.raSpeed end,
-- Whether each timer is currently running -- Whether each timer is currently running
IsMHActive = function() return S.mhActive end, IsMHActive = function() return mainhand.active == true end,
IsOHActive = function() return S.ohActive end, IsOHActive = function() return offhand.active == true end,
IsRangedActive = function() return S.raActive end, IsRangedActive = function() return ranged.active == true end,
-- Swing progress 0.0 (just reset) to 1.0 (about to swing) -- Swing progress 0.0 (just reset) to 1.0 (about to swing)
GetMHProgress = function() GetMHProgress = function() return Progress(mainhand) end,
return S.mhActive and S.mhTimerMax > 0 and (1 - S.mhTimer / S.mhTimerMax) or 0 GetOHProgress = function() return Progress(offhand) end,
end, GetRangedProgress = function() return Progress(ranged) end,
GetOHProgress = function()
return S.ohActive and S.ohTimerMax > 0 and (1 - S.ohTimer / S.ohTimerMax) or 0
end,
GetRangedProgress = function()
return S.raActive and S.raTimerMax > 0 and (1 - S.raTimer / S.raTimerMax) or 0
end,
-- Warrior HS/Cleave queue state -- Warrior HS/Cleave queue state
IsHSQueued = function() return S.hsQueued end, IsHSQueued = function() return S.hsQueued end,
@@ -804,4 +576,5 @@ pfUI:RegisterModule("swingtimer", function ()
if sw_showranged then EnableRangeCheck(RANGED) end if sw_showranged then EnableRangeCheck(RANGED) end
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
end) UpdateColors()
end)
+2 -6
View File
@@ -801,11 +801,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
HookAddon("SortBags", function() HookAddon("SortBags", function()
if C.thirdparty.sortbags.enable == "0" then return end if C.thirdparty.sortbags.enable == "0" then return end
local sort = CreateFrame("Frame", nil) EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function()
sort:RegisterEvent("PLAYER_ENTERING_WORLD")
sort:SetScript("OnEvent", function()
this:UnregisterAllEvents()
pfUI.thirdparty.RegisterBagSort("SortBags", pfUI.thirdparty.RegisterBagSort("SortBags",
function() function()
SortBags() SortBags()
@@ -899,7 +895,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
-- trigger the event whenever SuperMacro got an update -- trigger the event whenever SuperMacro got an update
hooksecurefunc("SM_UpdateActionSpell", function() hooksecurefunc("SM_UpdateActionSpell", function()
for slot=1,120 do pfUI.bars.update[slot] = true end for slot=1,120 do pfUI.bars.QueueSlot(slot) end
end) end)
end) end)
+45 -32
View File
@@ -142,11 +142,7 @@ pfUI:RegisterModule("thirdparty", function()
HookAddon("MrPlow", function() HookAddon("MrPlow", function()
if C.thirdparty.mrplow.enable == "0" then return end if C.thirdparty.mrplow.enable == "0" then return end
local sort = CreateFrame("Frame", nil) EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function()
sort:RegisterEvent("PLAYER_ENTERING_WORLD")
sort:SetScript("OnEvent", function()
this:UnregisterAllEvents()
local MrPlowL = AceLibrary and AceLibrary("AceLocale-2.2"):new("MrPlow") local MrPlowL = AceLibrary and AceLibrary("AceLocale-2.2"):new("MrPlow")
if not (MrPlowL and MrPlowL["Bank"]) then return end if not (MrPlowL and MrPlowL["Bank"]) then return end
@@ -373,46 +369,63 @@ pfUI:RegisterModule("thirdparty", function()
-- DPSMate Damage Meter -- DPSMate Damage Meter
-- Vanilla: https://github.com/Geigerkind/DPSMate -- Vanilla: https://github.com/Geigerkind/DPSMate
-- TBC: https://github.com/Geigerkind/DPSMateTBC -- TBC: https://github.com/Geigerkind/DPSMateTBC
HookAddon("DPSMate", function() -- Repacks ship DPSMate under other folder names, so this waits on login and
-- DPSMate builds its windows on VARIABLES_LOADED, each named after its -- checks DPSMate's globals instead of HookAddon's folder lookup.
-- settings entry, so DPSMate_DPSMate exists only while the first window EventUtil.ContinueOnPlayerLogin(function()
-- keeps the default name "DPSMate" if not DPSMate or not DPSMateSettings then return end
if not DPSMate_DPSMate then return end
local docktable = { "dpsmate", "DPSMate", "DPSMate_DPSMate", -- DPSMate names each window "DPSMate_<name>" after its settings entry and
-- the user can rename it at any time, so the first window is resolved on
-- every call
local function window()
local first = DPSMateSettings.windows and DPSMateSettings.windows[1]
return first and _G["DPSMate_"..first.name]
end
local function place(anchor, width)
local frame = window()
if not frame then return end
local name = frame:GetName()
frame:ClearAllPoints()
frame:SetPoint("TOPLEFT", pfUI.chat.right, anchor, 0, 0)
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
frame:SetWidth(width)
_G[name.."_ScrollFrame"]:ClearAllPoints()
_G[name.."_ScrollFrame"]:SetWidth(width)
_G[name.."_ScrollFrame"]:SetPoint("TOPLEFT", _G[name.."_Head"], "BOTTOMLEFT", 0, 0)
_G[name.."_ScrollFrame"]:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight())
_G[name.."_ScrollFrame_Child"]:SetWidth(width)
_G[name.."_Resize"]:Hide()
end
local docktable = { "dpsmate", "DPSMate", "DPSMate",
function() -- single function() -- single
DPSMate_DPSMate:ClearAllPoints() place("TOPLEFT", pfUI.chat.right:GetWidth())
DPSMate_DPSMate:SetAllPoints(pfUI.chat.right)
DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth())
DPSMate_DPSMate_ScrollFrame:ClearAllPoints()
DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth())
DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0)
DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight())
DPSMate_DPSMate_ScrollFrame_Child:SetWidth(pfUI.chat.right:GetWidth())
DPSMate_DPSMate_Resize:Hide()
end, end,
function() -- dual function() -- dual
DPSMate_DPSMate:ClearAllPoints() place("TOP", pfUI.chat.right:GetWidth() / 2)
DPSMate_DPSMate:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
DPSMate_DPSMate:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth() / 2)
DPSMate_DPSMate_ScrollFrame:ClearAllPoints()
DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth() / 2)
DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0)
DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight())
DPSMate_DPSMate_ScrollFrame_Child:SetWidth(pfUI.chat.right:GetWidth() / 2)
DPSMate_DPSMate_Resize:Hide()
end, end,
function() -- show function() -- show
DPSMate_DPSMate:Show() local frame = window()
if frame then frame:Show() end
end, end,
function() -- hide function() -- hide
DPSMate_DPSMate:Hide() local frame = window()
if frame then frame:Hide() end
end end
} }
pfUI.thirdparty.meters:RegisterMeter("damage", docktable) pfUI.thirdparty.meters:RegisterMeter("damage", docktable)
-- DPSMate rebuilds its windows at their saved positions whenever its
-- settings change, so put the docked one back afterwards
hooksecurefunc(DPSMate, "InitializeFrames", function()
if pfUI.thirdparty.meters.damage == docktable then
pfUI.thirdparty.meters:Resize()
end
end)
if C.thirdparty.dpsmate.skin == "1" then if C.thirdparty.dpsmate.skin == "1" then
if DPSMateSettings then if DPSMateSettings then
-- set DPSMate appearance to match pfUI -- set DPSMate appearance to match pfUI
+1 -1
View File
@@ -216,7 +216,7 @@ pfUI:RegisterModule("tooltip", function ()
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE") icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
icon.stacks:SetTextColor(1, 1, 1, 1) icon.stacks:SetTextColor(1, 1, 1, 1)
icon.cd = CreateCooldown(icon, "tooltip") icon.cd = CreateCooldown(icon, "aura", C.tooltip, "aura_timers")
return icon return icon
end end
+1 -1
View File
@@ -113,7 +113,7 @@ pfUI:RegisterModule("totems", function ()
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i]) self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3) self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0) self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
self.bar[i].cd = self.bar[i].cd or CreateCooldown(self.bar[i].cdbg, "totem", "pfTotemsBar"..i.."Cooldown") self.bar[i].cd = self.bar[i].cd or CreateCooldown(self.bar[i].cdbg, "aura", C.totems, "timers", "pfTotemsBar"..i.."Cooldown")
self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp") self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp")
self.bar[i]:SetScript("OnClick", self.OnClick) self.bar[i]:SetScript("OnClick", self.OnClick)
+2 -1
View File
@@ -38,7 +38,8 @@ pfUI:RegisterModule("tracking", function ()
pfUI.tracking.pulse = pfUI.tracking.icon:CreateAnimationGroup() pfUI.tracking.pulse = pfUI.tracking.icon:CreateAnimationGroup()
pfUI.tracking.pulse:SetLooping("BOUNCE") pfUI.tracking.pulse:SetLooping("BOUNCE")
local fade = pfUI.tracking.pulse:CreateAnimation("Alpha") local fade = pfUI.tracking.pulse:CreateAnimation("Alpha")
fade:SetChange(-.5) fade:SetFromAlpha(1)
fade:SetToAlpha(.5)
fade:SetDuration(.5) fade:SetDuration(.5)
fade:SetSmoothing("IN_OUT") fade:SetSmoothing("IN_OUT")
+1 -27
View File
@@ -180,33 +180,7 @@ pfUI:RegisterModule("unitxp", function ()
CreateTargetIndicators() CreateTargetIndicators()
-- Also try on PLAYER_ENTERING_WORLD in case target frame wasn't ready -- Also try on PLAYER_ENTERING_WORLD in case target frame wasn't ready
local initFrame = CreateFrame("Frame") EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", CreateTargetIndicators)
initFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
initFrame:RegisterEvent("PLAYER_LOGOUT")
initFrame:SetScript("OnEvent", function()
-- Handle shutdown to prevent crash 132
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
-- Stop indicator OnUpdate scripts
if pfUI.uf and pfUI.uf.target then
if pfUI.uf.target.behindIndicator then
pfUI.uf.target.behindIndicator:SetScript("OnUpdate", nil)
end
if pfUI.uf.target.distanceIndicator then
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
end
-- free-frame mode polls from its own scanner frame, not the indicator
if pfUI.uf.target.distanceScanner then
pfUI.uf.target.distanceScanner:SetScript("OnUpdate", nil)
end
end
return
end
CreateTargetIndicators()
this:UnregisterAllEvents()
end)
-- OS Notification Support -- OS Notification Support
if C.unitframes.unitxp_notify == "1" then if C.unitframes.unitxp_notify == "1" then
+3 -3
View File
@@ -37,15 +37,15 @@ pfUI:RegisterModule("unusable", function ()
-- requirement changes (level, proficiency/skill, required spell, reputation, -- requirement changes (level, proficiency/skill, required spell, reputation,
-- honor rank) don't touch the bags; queue a full rebag through pfUI.bag's -- honor rank) don't touch the bags; queue a full rebag through pfUI.bag's
-- coalesced delay, whose UpdateSlot resets the tint before we reapply it -- batched updates, whose UpdateSlot resets the tint before we reapply it
local function Refresh() local function Refresh()
for _, bag in pairs(pfUI.BACKPACK) do for _, bag in pairs(pfUI.BACKPACK) do
pfUI.bag.delay.UpdateBag[bag] = true pfUI.bag:QueueBagUpdate(bag)
end end
-- the bank frame is only created on first bank visit -- the bank frame is only created on first bank visit
if pfUI.bag.left and pfUI.bag.left:IsShown() then if pfUI.bag.left and pfUI.bag.left:IsShown() then
for _, bag in pairs(pfUI.BANK) do for _, bag in pairs(pfUI.BANK) do
pfUI.bag.delay.UpdateBag[bag] = true pfUI.bag:QueueBagUpdate(bag)
end end
end end
end end
+26 -22
View File
@@ -69,11 +69,25 @@ pfUI:RegisterModule("xpbar", function ()
self:SetAlpha(1) self:SetAlpha(1)
end end
-- (Re)arm the auto-hide: fade the bar out after delay seconds unless it is
-- always shown or under the cursor
local function ScheduleFade(self, delay)
if self.fadeTimer then self.fadeTimer:Cancel() end
self.fadeTimer = nil
if self.always or self.hover then return end
self.fadeTimer = C_Timer.NewTimer(delay, function()
self.fadeTimer = nil
if self.hover or self:GetAlpha() == 0 then return end
self.fade:Play()
end)
end
local function OnLeave(self) local function OnLeave(self)
local self = self or this local self = self or this
self.hover = nil self.hover = nil
self.tick = GetTime() + 3.00 if self.text_mouse == "1" then self.bar.text:Hide() end
ScheduleFade(self, 3)
GameTooltip:Hide() GameTooltip:Hide()
end end
@@ -90,6 +104,9 @@ local function OnEnter(self)
end end
self.hover = true self.hover = true
if self.fadeTimer then self.fadeTimer:Cancel() end
self.fadeTimer = nil
if self.text_mouse == "1" then self.bar.text:Show() end
Reveal(self) Reveal(self)
if mode == "XP" then if mode == "XP" then
@@ -187,21 +204,6 @@ local function OnEnter(self)
GameTooltip:Show() GameTooltip:Show()
end end
local function OnUpdate(self)
local self = self or this
if self.text_mouse == "1" then
self.bar.text:SetShown(self.hover)
end
if self.always then return end
-- Hover comes from OnEnter/OnLeave, the same mouse focus that reveals the
-- bar, so the fade can't restart under the cursor
if self:GetAlpha() == 0 or self.hover or self.fade:IsPlaying() then return end
if ( self.tick or 1) > GetTime() then return end
self.fade:Play()
end
local function OnEvent(self) local function OnEvent(self)
local self = self or this local self = self or this
@@ -248,7 +250,7 @@ end
if ex then text = "%s: %s%% (%s%% %s)" end if ex then text = "%s: %s%% (%s%% %s)" end
self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"]) self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"])
self.tick = GetTime() + self.timeout ScheduleFade(self, self.timeout)
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
OnEnter(self) OnEnter(self)
end end
@@ -266,7 +268,7 @@ end
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0 local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc) self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc)
self.tick = GetTime() + self.timeout ScheduleFade(self, self.timeout)
return return
elseif mode == "REP" then elseif mode == "REP" then
self.restedbar:Hide() self.restedbar:Hide()
@@ -294,7 +296,7 @@ end
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender) local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
self.bar.text:SetFormattedText(text, name, perc, standing) self.bar.text:SetFormattedText(text, name, perc, standing)
self.tick = GetTime() + self.timeout ScheduleFade(self, self.timeout)
return return
end end
end end
@@ -302,6 +304,9 @@ end
self.bar:SetStatusBarColor(.5,.5,.5,1) self.bar:SetStatusBarColor(.5,.5,.5,1)
self.bar:SetMinMaxValues(0, 1) self.bar:SetMinMaxValues(0, 1)
self.bar:SetValue(0) self.bar:SetValue(0)
-- nothing to show: hide now unless an earlier update is still on display
if not self.fadeTimer then ScheduleFade(self, 0) end
end end
local function CreateBar(t) local function CreateBar(t)
@@ -359,7 +364,7 @@ end
b.bar.text:SetJustifyH("CENTER") b.bar.text:SetJustifyH("CENTER")
b.bar.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") b.bar.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
b.bar.text:SetShown(b.text == "1") b.bar.text:SetShown(b.text == "1" and b.text_mouse ~= "1")
b.restedbar = b.restedbar or CreateFrame("StatusBar", nil, b) b.restedbar = b.restedbar or CreateFrame("StatusBar", nil, b)
b.restedbar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture]) b.restedbar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture])
@@ -376,10 +381,10 @@ end
if not b.fade then if not b.fade then
b.fade = b:CreateAnimationGroup() b.fade = b:CreateAnimationGroup()
b.fade:SetToFinalAlpha(true)
local fade = b.fade:CreateAnimation("Alpha") local fade = b.fade:CreateAnimation("Alpha")
fade:SetChange(-1) fade:SetChange(-1)
fade:SetDuration(.3) fade:SetDuration(.3)
b.fade:SetScript("OnFinished", function() b:SetAlpha(0) end)
end end
b:RegisterEvent("FACTION_STANDING_CHANGED") b:RegisterEvent("FACTION_STANDING_CHANGED")
@@ -392,7 +397,6 @@ end
b:RegisterEvent("PLAYER_LEVEL_UP") b:RegisterEvent("PLAYER_LEVEL_UP")
b:RegisterEvent("UPDATE_FACTION") b:RegisterEvent("UPDATE_FACTION")
b:SetScript("OnUpdate", OnUpdate)
b:SetScript("OnEvent", OnEvent) b:SetScript("OnEvent", OnEvent)
b:SetScript("OnEnter", OnEnter) b:SetScript("OnEnter", OnEnter)
b:SetScript("OnLeave", OnLeave) b:SetScript("OnLeave", OnLeave)
+17 -8
View File
@@ -392,6 +392,10 @@ pfUI:SetScript("OnEvent", function()
SetupConfigEnvironment() SetupConfigEnvironment()
pfUI:UpdateFonts() pfUI:UpdateFonts()
-- scale UIParent before the modules size their borders from it
pfUI.api.UpdateUIScale()
pfUI.events:RegisterFrameEventAndCallback("UI_SCALE_CHANGED", pfUI.api.UpdateUIScale)
-- load modules -- load modules
for _, m in pairs(this.modules) do for _, m in pairs(this.modules) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"][m] == "1" ) then if not ( pfUI_config["disabled"] and pfUI_config["disabled"][m] == "1" ) then
@@ -457,15 +461,20 @@ message = function(msg)
end end
print = print or message print = print or message
error = function(msg) -- Errors print to chat: pfUI's own always, other addons' when the errors
if PF_DEBUG_MODE then message(debugstack()) end -- option is on. In debug mode the stack follows, starting at the code that
if string.find(msg, "AddOns\\pfUI") then -- raised the error rather than at this handler.
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" )) seterrorhandler(function(msg)
elseif not pfUI_config or (pfUI_config.global and pfUI_config.global.errors == "1") then msg = tostring(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" )) if PF_DEBUG_MODE then
local height = GetErrorCallstackHeight()
message(height and debugstack(GetCallstackHeight() - height + 1) or debugstack(2))
end end
end if string.find(msg, "AddOns\\pfUI") or not pfUI_config
seterrorhandler(error) or (pfUI_config.global and pfUI_config.global.errors == "1") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555" .. msg)
end
end)
function pfUI.SetupCVars() function pfUI.SetupCVars()
ClearTutorials() ClearTutorials()
+1 -1
View File
@@ -199,7 +199,7 @@ pfUI:RegisterSkin("Character", function ()
-- name only while that global is unset, so the global is rebound by -- name only while that global is unset, so the global is rebound by
-- hand; the Model starts hidden and nothing reaches it after that -- hand; the Model starts hidden and nothing reaches it after that
local cdname = "Character"..slotName.."Cooldown" local cdname = "Character"..slotName.."Cooldown"
_G[cdname] = CreateCooldown(frame, "blizzard", cdname) _G[cdname] = CreateCooldown(frame, "spell", C.cooldown, "blizzard_timers", cdname)
CreateFontString(frame, "scoreText", "OVERLAY", 12) CreateFontString(frame, "scoreText", "OVERLAY", 12)
frame.scoreText:SetPoint("TOPRIGHT", 0, 0) frame.scoreText:SetPoint("TOPRIGHT", 0, 0)
+4 -6
View File
@@ -5,10 +5,9 @@ pfUI:RegisterSkin("Mailbox", function ()
-- Compatibility -- Compatibility
local StationeryBackgroundLeft, StationeryBackgroundRight local StationeryBackgroundLeft, StationeryBackgroundRight
do -- SendMailFrame do -- SendMailFrame
local skin = CreateFrame("Frame") local mailLoaded
skin:SetScript("OnEvent", function() EventUtil.RegisterOnceFrameEventAndCallback("MAIL_SHOW", function()
this:UnregisterEvent("MAIL_SHOW") if not mailLoaded then
if not this._Mail then
StripTextures(SendMailPackageButton) StripTextures(SendMailPackageButton)
SkinButton(SendMailPackageButton, nil, nil, nil, nil, true) SkinButton(SendMailPackageButton, nil, nil, nil, nil, true)
@@ -26,10 +25,9 @@ pfUI:RegisterSkin("Mailbox", function ()
end) end)
end end
end) end)
skin:RegisterEvent("MAIL_SHOW")
HookAddon("Mail", function() HookAddon("Mail", function()
skin._Mail = true mailLoaded = true
for i = 1, 21 do for i = 1, 21 do
local button = _G["MailAttachment"..i] local button = _G["MailAttachment"..i]
StripTextures(button) StripTextures(button)
+43 -1
View File
@@ -38,9 +38,51 @@ pfUI:RegisterSkin("Options - Interface", function ()
elseif ctype == "EditBox" then elseif ctype == "EditBox" then
StripTextures(control, nil, "BACKGROUND") StripTextures(control, nil, "BACKGROUND")
CreateBackdrop(control, nil, true) CreateBackdrop(control, nil, true)
else elseif ctype == "Button" then
-- key binding buttons: UIPanelButtonTemplate2's slices are BACKGROUND
StripTextures(control, nil, "BACKGROUND")
SkinButton(control)
elseif _G[control:GetName() .. "Button"] then
SkinDropDown(control, nil, nil, nil, true) SkinDropDown(control, nil, nil, nil, true)
end end
-- a control type without a branch stays unskinned; erroring here would
-- stop the loop and leave every later control unskinned too
i = i + 1
end
-- the pages scroll with retail's MinimalScrollBar, not the old named
-- UIPanelScrollBar, so SkinScrollbar does not fit. Its steppers and thumb set
-- their atlas again on every state change, so their art is hidden, not cleared
i = 1
while _G["ClassicAPIOptionsScrollBar" .. i] do
local bar = _G["ClassicAPIOptionsScrollBar" .. i]
local thumb = bar.Track.Thumb
StripTextures(bar)
bar.Background:Hide()
for _, stepper in ipairs({ bar.Back, bar.Forward }) do
stepper.Texture:Hide()
stepper.Overlay:SetAlpha(0)
end
SkinArrowButton(bar.Back, "up")
SkinArrowButton(bar.Forward, "down")
thumb.Begin:Hide()
thumb.Middle:Hide()
thumb.End:Hide()
thumb.thumbTexture:Hide()
bar.bg = CreateFrame("Frame", nil, bar)
bar.bg:SetPoint("TOPLEFT", bar.Back, "BOTTOMLEFT", 0, -3)
bar.bg:SetPoint("BOTTOMRIGHT", bar.Forward, "TOPRIGHT", 0, 3)
CreateBackdrop(bar.bg, nil, true)
bar.thumb = bar.bg:CreateTexture(nil, "ARTWORK")
bar.thumb:SetColorTexture(.8, .8, .8, .8)
bar.thumb:SetPoint("TOP", thumb, "TOP", 0, -4)
bar.thumb:SetPoint("BOTTOM", thumb, "BOTTOM", 0, 4)
bar.thumb:SetPoint("LEFT", bar.bg, "LEFT", 1, 0)
bar.thumb:SetPoint("RIGHT", bar.bg, "RIGHT", -1, 0)
i = i + 1 i = i + 1
end end
+1 -1
View File
@@ -39,7 +39,7 @@ pfUI:RegisterSkin("Spellbook", function ()
-- the global is rebound by hand; the Model starts hidden and nothing -- the global is rebound by hand; the Model starts hidden and nothing
-- reaches it after that -- reaches it after that
local cdname = "SpellButton"..i.."Cooldown" local cdname = "SpellButton"..i.."Cooldown"
_G[cdname] = CreateCooldown(button, "blizzard", cdname) _G[cdname] = CreateCooldown(button, "spell", C.cooldown, "blizzard_timers", cdname)
_G["SpellButton"..i.."SubSpellName"]:SetTextColor(1, 1, 1) _G["SpellButton"..i.."SubSpellName"]:SetTextColor(1, 1, 1)
_G["SpellButton"..i.."AutoCastable"]:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay") _G["SpellButton"..i.."AutoCastable"]:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")