The mana spark modelled a tick clock that does not exist. Spending mana restarted the sweep with a five-second span, then it cycled at two seconds until the next spend -- so every cast reset the phase, and the spark drew a period the server never runs. There is one regen timer for every power, REGEN_TIME_FULL (2s), re-armed with `+=` in Player::RegenerateAll and never touched by casting. The five-second rule is a separate countdown that SetLastManaUse arms on any mana-costing cast; it changes what a tick pays, never when ticks land. Inside the window the tick still fires and still pays mp5 plus whatever share of spirit the player keeps. That share is common and not computable here. The amounts are readable now (C_Spell.GetSpellEffectInfo), and the talent, racial and buff sources could be enumerated -- but the Casting Regen item ladder is equip auras that never appear in the buff list, and m_modManaRegenInterrupt is never sent. A floor that is wrong whenever the player wears such an item is worse than showing what happens: the spark starts an FSR window dim and goes solid on the first tick that lands inside it. The sweep is a free-running phase lock on that one clock. Every positive mana delta used to re-anchor it, and most are not the tick -- Illumination refunds, Judgement of Wisdom, potions, a Mana Spring totem on its own 2s clock at another phase -- so the spark snapped back to the edge mid-sweep several times a cycle. A gain re-anchors only if it lands within 250ms of the predicted boundary. Two rejected gains exactly one period apart are the real clock and move the lock, which is how a wrong first lock heals. Rollover advances by whole periods from the anchor instead of restarting from now, so frame timing no longer accumulates into drift the lock then has to chase. Even a correct tick used to hitch the spark: re-anchoring to arrival time moved it by the jitter, 20-80ms, right at the wrap. Inside an 80ms band the tick now confirms the sweep and leaves the anchor alone; only the excess is pulled in. With no self-drift left there is nothing systematic in that band. The rule is armed from UNIT_SPELLCAST_SUCCEEDED filtered through C_Spell.GetSpellPowerCost, mirroring Spell::TakePower's condition, rather than from a mana decrease -- Mana Burn lowers mana without arming the rule. UNIT_SPELLCAST_CHANNEL_STOP re-arms it, since Unit::Update will not expire it while the spending spell is still channeling. The energy period no longer names a spell. Player::RegenerateAll sums SPELL_AURA_MOD_ENERGY_REGEN_TIME and takes amount * agility / 10 off the timer in milliseconds; everything in that sum is readable here. The player's own spells carrying aura 217 come from C_SpellBook.GetPlayerSpellsByAura, passives count while known (current rank only), anything else while it is up in the buff list, and each amount is basePoints + baseDice from the effect data. So Blade Rush is found without GetTalentInfo(2, 16) -- an ordinal into the talent grid that does not fail when the tree changes but reads another talent's rank (index 16 is Vigor one tab over) -- and a retune or a second source needs no edit. The sum is cached and dropped on SPELLS_CHANGED and PLAYER_AURAS_CHANGED, the two events its two halves move on, so a tick costs no spellbook walk; agility stays live, it is one call. The CHAT_MSG_SPELL_SELF_BUFF "You gain ... Energy from" filter is gone. The phase lock rejects Relentless Strikes and Thistle Tea the same way it rejects a paladin's refunds, it was English-only, and its ignore-the-next-gain logic could eat a real tick if events reordered.
pfUI - ClassicAPI Edition
A pfUI fork specifically optimized for ClassicAPI on Octo WoW
This version includes significant performance improvements and DLL-enhanced features.
Installation
- Download Latest Version
- Unpack the Zip file
- Copy "pfUI" into Wow-Directory\Interface\AddOns
- Restart Wow
DLL Enhancements
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
ClassicAPI
Provides:
- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
- Focus - A genuine
focusunit plus/focusand/clearfocus(FocusUnit / ClearFocus) - C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
- Sell junk in one call - C_MerchantFrame.GetNumJunkItems / SellAllJunkItems
- Real item data - C_Item counts, quality, sell price and item info by ID
- GUID-based targeting - Nameplates, mouseover and focus resolve by GUID, not by name text
- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
- Feign death, shapeshift and quest-item detection via real API calls
- Mouseover Unit Frames
- Click-casting
- Loot Roll History (/loothistory)
- New item highlighting
- Plenty other functions
Nampower
Provides:
- Spell queue indicator
- GCD indicator
SuperWoW
Provides:
- Tracks party/raid units on the minimap
UnitXP_SP3
Provides:
- Line of Sight detection
- Behind detection
- Accurate distance calculations
- OS notifications
Use /pfdll in-game to check which DLLs are detected.
Commands
/pfui Open the configuration GUI
/pfdll Show DLL detection status (SuperWoW, Nampower, UnitXP)
/pfbehind Test Behind/LOS detection on current target
/clickthrough Toggle clickthrough mode (or /ct)
/share Open the configuration import/export dialog
/gm Open the ticket Dialog
/rl Reload the whole UI
/farm Toggles the Farm-Mode
/pfcast Same as /cast but for mouseover units
/focus Creates a Focus-Frame for the current target
/castfocus Same as /cast but for focus frame
/clearfocus Clears the Focus-Frame
/swapfocus Toggle Focus and Target-Frame
/pftest Toggle pfUI Unitframe Test Mode
/abp Addon Button Panel
/loothistory Show Loot Roll History
Languages
pfUI supports and contains language specific code for the following gameclients.
- English (enUS)
- Korean (koKR)
- French (frFR)
- German (deDE)
- Chinese (zhCN)
- Spanish (esES)
- Russian (ruRU)
Recommended Addons
- pfQuest A simple database and quest helper
- SuperCleveRoidMacros Supports modern macro formats
Plugins
- pfUI-eliteoverlay Add elite dragons to unitframes
- pfUI-fonts Additional fonts for pfUI
- pfUI-CustomMedia Additional textures for pfUI
- pfUI-Gryphons Add back the gryphons to your actionbars
FAQ
What does "pfUI" stand for?
The term "pfui!" is german and simply stands for "pooh!", because I'm not a
big fan of creating configuration UI's, especially not via the Wow-API
(you might have noticed that in ShaguUI).
How can I donate?
You can buy me a coffee if you'd like
How do I report a Bug?
Please provide as much information as possible in the Bugtracker.
If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us.
Please consider adding additional information such as: since when did you got the error,
does it still happen using a clean configuration, what other addons are loaded and which version you're running.
When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue.
Where is the happiness indicator for pets?
The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar:
- Green = Happy
- Yellow = Content
- Red = Unhappy
Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options.
Can I use Clique with pfUI?
This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found Here. If you want to keep your current version of Clique, you'll have to apply this Patch.
Where is the Experience Bar?
The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time.
How do I show the Damage- and Threatmeter Dock?
If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel.
Why is my chat always resetting to only 3 lines of text?
This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options).
Paste the following command into your chat to disable that option: /run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()
How can I enable mouseover cast?
On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro.
Everything from scratch?! Are you insane?
Most probably, yes.
🤝 Credits & Acknowledgments
- Shagu - Original pfUI creator (https://github.com/shagu/pfUI)
- me0wg4ming - pfUI fork maintainer and Turtle WoW enhancements
- jrc13245 - Nampower, UnitXP, and BGScore module integration (https://github.com/jrc13245/)
- SuperWoW Team - SuperWoW framework development
- avitasia - Nampower DLL development
- konaka - UnitXP_SP3 DLL development
- Turtle WoW Team - For the amazing Vanilla+ experience
- Community - Bug reports, feature suggestions, and testing
📄 License
Same as original pfUI - free to use and modify.