Brues
7e52683004
nameplates: reset cache.player on plate reassignment to dodge stale hints
...
The per-unit cache reset only fired when the plate's name changed, so
pool reuse between same-named units (player "Ironforge Guard" → NPC
"Ironforge Guard") carried the previous unit's cache.player into the
next OnDataChanged call. GetUnitInfo then returned the wrong table's
class, unittype flipped to FRIENDLY_PLAYER, and the bar drew in MAGE
class color. Gate the reset on cachedGuid changes too.
Stores cache.player as true/false/nil instead of "PLAYER"/"NPC" so it
flows straight into GetUnitInfo as the isPlayer hint — both in
OnDataChanged and the wait_for_scan retry, which previously dropped
the hint and ping-ponged the flag every frame.
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