Brues ab98bb7ab5 nameplates: let each plate watch its own unit
The central handler registered UNIT_AURA, UNIT_FLAGS and the four
UNIT_SPELLCAST_* globally, so every unit event in the world woke it for a
"^nameplate" prefix test, and each of the four branches that survived the test
then resolved the plate back out of arg1 -- UnitGUID + plateByGuid, or
GetNamePlateForUnit.

Register them per plate instead, on the plate's own frame against its own
token. The token is the subscription, so the event only reaches the plate it
concerns and `this` is already that plate: the aura branch is now one
assignment where it used to be a prefix test, an API call and a table lookup.

This is also what makes the approach viable at all. A central listener would
have had to name every token it might care about, and nameplate slots have no
cap -- Events.cpp keeps them in a vector that grows by push_back, with only a
"<80 even in AV-scale scenes" comment for sizing. Any nameplate1..N list would
have been a guess that fails silently in exactly the crowded scenes where
plates matter.

Lifecycle: NAME_PLATE_UNIT_ADDED points the registrations at the new token,
replacing the previous unit rather than stacking, since RegisterUnitEvent over
an already-filtered registration swaps the units. NAME_PLATE_UNIT_REMOVED
unregisters, which is required -- freed slots are reused, and a stale token
would feed the frame another unit's events.

PLAYER_LOGOUT now tears down the plates too. It silenced only the central
frame before; leaving forty plate frames dispatching through logout is the
crash 132 that branch exists to prevent.
2026-09-09 13:24:17 -05:00
2026-05-31 12:56:30 -05:00
2026-08-24 11:07:37 -05:00
2026-03-24 02:37:08 +01:00
2026-09-02 10:26:28 -05:00
2021-01-01 14:36:27 +01:00

pfUI - ClassicAPI Edition

Octo WoW ClassicAPI Nampower SuperWoW UnitXP

A pfUI fork specifically optimized for ClassicAPI on Octo WoW

This version includes significant performance improvements and DLL-enhanced features.

Installation

  1. Download Latest Version
  2. Unpack the Zip file
  3. Copy "pfUI" into Wow-Directory\Interface\AddOns
  4. Restart Wow

DLL Enhancements

Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:

ClassicAPI

Provides:

  • C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
  • C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
  • C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
  • Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
  • Focus - A genuine focus unit plus /focus and /clearfocus (FocusUnit / ClearFocus)
  • C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
  • Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
  • Sell junk in one call - C_MerchantFrame.GetNumJunkItems / SellAllJunkItems
  • Real item data - C_Item counts, quality, sell price and item info by ID
  • GUID-based targeting - Nameplates, mouseover and focus resolve by GUID, not by name text
  • Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
  • C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
  • Feign death, shapeshift and quest-item detection via real API calls
  • Mouseover Unit Frames
  • Click-casting
  • Loot Roll History (/loothistory)
  • New item highlighting
  • Plenty other functions

Nampower

Provides:

  • Spell queue indicator
  • GCD indicator

SuperWoW

Provides:

  • Tracks party/raid units on the minimap

UnitXP_SP3

Provides:

  • Line of Sight detection
  • Behind detection
  • Accurate distance calculations
  • OS notifications

Use /pfdll in-game to check which DLLs are detected.

Commands

/pfui         Open the configuration GUI
/pfdll        Show DLL detection status (SuperWoW, Nampower, UnitXP)
/pfbehind     Test Behind/LOS detection on current target
/clickthrough Toggle clickthrough mode (or /ct)
/share        Open the configuration import/export dialog
/gm           Open the ticket Dialog
/rl           Reload the whole UI
/farm         Toggles the Farm-Mode
/pfcast       Same as /cast but for mouseover units
/focus        Creates a Focus-Frame for the current target
/castfocus    Same as /cast but for focus frame
/clearfocus   Clears the Focus-Frame
/swapfocus    Toggle Focus and Target-Frame
/pftest       Toggle pfUI Unitframe Test Mode
/abp          Addon Button Panel
/loothistory  Show Loot Roll History

Languages

pfUI supports and contains language specific code for the following gameclients.

  • English (enUS)
  • Korean (koKR)
  • French (frFR)
  • German (deDE)
  • Chinese (zhCN)
  • Spanish (esES)
  • Russian (ruRU)

Plugins

FAQ

What does "pfUI" stand for?
The term "pfui!" is german and simply stands for "pooh!", because I'm not a big fan of creating configuration UI's, especially not via the Wow-API (you might have noticed that in ShaguUI).

How can I donate?
You can buy me a coffee if you'd like

How do I report a Bug?
Please provide as much information as possible in the Bugtracker. If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us. Please consider adding additional information such as: since when did you got the error, does it still happen using a clean configuration, what other addons are loaded and which version you're running. When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue.

Where is the happiness indicator for pets?
The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar:

  • Green = Happy
  • Yellow = Content
  • Red = Unhappy

Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options.

Can I use Clique with pfUI?
This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found Here. If you want to keep your current version of Clique, you'll have to apply this Patch.

Where is the Experience Bar?
The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time.

How do I show the Damage- and Threatmeter Dock?
If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel.

Why is my chat always resetting to only 3 lines of text?
This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options). Paste the following command into your chat to disable that option: /run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()

How can I enable mouseover cast?
On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro.

Everything from scratch?! Are you insane?
Most probably, yes.


🤝 Credits & Acknowledgments

  • Shagu - Original pfUI creator (https://github.com/shagu/pfUI)
  • me0wg4ming - pfUI fork maintainer and Turtle WoW enhancements
  • jrc13245 - Nampower, UnitXP, and BGScore module integration (https://github.com/jrc13245/)
  • SuperWoW Team - SuperWoW framework development
  • avitasia - Nampower DLL development
  • konaka - UnitXP_SP3 DLL development
  • Turtle WoW Team - For the amazing Vanilla+ experience
  • Community - Bug reports, feature suggestions, and testing

📄 License

Same as original pfUI - free to use and modify.


S
Description
Requires ClassicAPI
Readme MIT 17 MiB
Languages
Lua 100%