ClassicAPI's RegisterUnitEvent registers for an event but only delivers it when arg1 is one of the given units, so a handler for one unit stops waking for every other one in the world. Convert the 26 registrations whose unit set is fixed and known at registration time. The rule throughout is register the superset and keep the handler's own check: the filter narrows what arrives, it does not decide what to act on. castbar is the case that matters -- the player's own casts only ever fire arg1=="player", never "target"/"focus", so the target and focus bars must register "player" too, and their UnitIsUnit test is what still rejects a "player" event while you are targeting a mob. Two that are not one-line swaps: actionbar's two unit events are keys in tables that also drive dispatch, so they cannot leave the tables -- and they cannot be plain-registered first, because a registration keeps its kind and RegisterUnitEvent over a plain one stays plain. They route through a small event_units map instead. swingtimer's UNIT_DIED carries a GUID, not a token. The filter is a plain case-insensitive string compare with no GUID resolution, so the player's own GUID -- fixed for the session -- filters it exactly. Guards that are now unreachable stay put: the filter applies only when arg1 is a string, so an event that ever fires with a number or no argument is delivered as if plainly registered, and the handler's own test is what still rejects it. Left alone: api/unitframes.lua (the frame's unit changes at runtime and the handler also matches on GUID), nameplates' six nameplateN events, libdebuff and libpredict's UNIT_HEALTH (genuinely any unit), and raid.lua's UNIT_PET (any raid member can own the pet).
pfUI - ClassicAPI Edition
A pfUI fork specifically optimized for ClassicAPI on Octo WoW
This version includes significant performance improvements and DLL-enhanced features.
Installation
- Download Latest Version
- Unpack the Zip file
- Copy "pfUI" into Wow-Directory\Interface\AddOns
- Restart Wow
DLL Enhancements
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
ClassicAPI
Provides:
- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
- Focus - A genuine
focusunit plus/focusand/clearfocus(FocusUnit / ClearFocus) - C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
- Sell junk in one call - C_MerchantFrame.GetNumJunkItems / SellAllJunkItems
- Real item data - C_Item counts, quality, sell price and item info by ID
- GUID-based targeting - Nameplates, mouseover and focus resolve by GUID, not by name text
- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
- Feign death, shapeshift and quest-item detection via real API calls
- Mouseover Unit Frames
- Click-casting
- Loot Roll History (/loothistory)
- New item highlighting
- Plenty other functions
Nampower
Provides:
- Spell queue indicator
- GCD indicator
SuperWoW
Provides:
- Tracks party/raid units on the minimap
UnitXP_SP3
Provides:
- Line of Sight detection
- Behind detection
- Accurate distance calculations
- OS notifications
Use /pfdll in-game to check which DLLs are detected.
Commands
/pfui Open the configuration GUI
/pfdll Show DLL detection status (SuperWoW, Nampower, UnitXP)
/pfbehind Test Behind/LOS detection on current target
/clickthrough Toggle clickthrough mode (or /ct)
/share Open the configuration import/export dialog
/gm Open the ticket Dialog
/rl Reload the whole UI
/farm Toggles the Farm-Mode
/pfcast Same as /cast but for mouseover units
/focus Creates a Focus-Frame for the current target
/castfocus Same as /cast but for focus frame
/clearfocus Clears the Focus-Frame
/swapfocus Toggle Focus and Target-Frame
/pftest Toggle pfUI Unitframe Test Mode
/abp Addon Button Panel
/loothistory Show Loot Roll History
Languages
pfUI supports and contains language specific code for the following gameclients.
- English (enUS)
- Korean (koKR)
- French (frFR)
- German (deDE)
- Chinese (zhCN)
- Spanish (esES)
- Russian (ruRU)
Recommended Addons
- pfQuest A simple database and quest helper
- SuperCleveRoidMacros Supports modern macro formats
Plugins
- pfUI-eliteoverlay Add elite dragons to unitframes
- pfUI-fonts Additional fonts for pfUI
- pfUI-CustomMedia Additional textures for pfUI
- pfUI-Gryphons Add back the gryphons to your actionbars
FAQ
What does "pfUI" stand for?
The term "pfui!" is german and simply stands for "pooh!", because I'm not a
big fan of creating configuration UI's, especially not via the Wow-API
(you might have noticed that in ShaguUI).
How can I donate?
You can buy me a coffee if you'd like
How do I report a Bug?
Please provide as much information as possible in the Bugtracker.
If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us.
Please consider adding additional information such as: since when did you got the error,
does it still happen using a clean configuration, what other addons are loaded and which version you're running.
When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue.
Where is the happiness indicator for pets?
The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar:
- Green = Happy
- Yellow = Content
- Red = Unhappy
Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options.
Can I use Clique with pfUI?
This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found Here. If you want to keep your current version of Clique, you'll have to apply this Patch.
Where is the Experience Bar?
The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time.
How do I show the Damage- and Threatmeter Dock?
If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel.
Why is my chat always resetting to only 3 lines of text?
This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options).
Paste the following command into your chat to disable that option: /run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()
How can I enable mouseover cast?
On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro.
Everything from scratch?! Are you insane?
Most probably, yes.
🤝 Credits & Acknowledgments
- Shagu - Original pfUI creator (https://github.com/shagu/pfUI)
- me0wg4ming - pfUI fork maintainer and Turtle WoW enhancements
- jrc13245 - Nampower, UnitXP, and BGScore module integration (https://github.com/jrc13245/)
- SuperWoW Team - SuperWoW framework development
- avitasia - Nampower DLL development
- konaka - UnitXP_SP3 DLL development
- Turtle WoW Team - For the amazing Vanilla+ experience
- Community - Bug reports, feature suggestions, and testing
📄 License
Same as original pfUI - free to use and modify.