Files
pfUI/env/combatlog_enUS.lua
T
Brues ee73cde828 Replace the combat log with Classic Era's Blizzard_CombatLog
ChatFrame2 now shows the 4.x combat log, ported from Classic Era's
Blizzard_CombatLog as the combatlog module. ClassicAPI's COMBAT_LOG_EVENT,
CombatLogAddFilter and kept entries drive it, and changing filter refills
the frame with BackFillMessage. Quick buttons sit above the log, and its
unit, spell, raid icon and action links open Blizzard's filter menus.
Filters save account-wide in pfUI_combatlog.

The 1.12 CHAT_MSG_COMBAT_* and CHAT_MSG_SPELL_* events no longer reach
ChatFrame2. Its message groups stay saved, so disabling the module brings
the text log back.

env/combatlog_<locale>.lua hold the Classic Era GlobalStrings the log reads
that 1.12 lacks.
2026-10-30 02:19:08 -05:00

539 lines
32 KiB
Lua

-- Classic Era GlobalStrings (GB) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["enUS"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "damages",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED = "missed",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "shared damage",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.",
ACTION_ENCHANT_APPLIED = "enchanted",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "enchant faded",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "damaged",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "killed",
ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "Shot",
ACTION_RANGE_DAMAGE = "hit",
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "missed",
ACTION_RANGE_MISSED_ABSORB = "(Absorbed)",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "(Blocked)",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(Deflected)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "(Dodged)",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(Evaded)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.",
ACTION_RANGE_MISSED_IMMUNE = "(Immune)",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(Misfired)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(Missed)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "(Parried)",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "(Resisted)",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "applied",
ACTION_SPELL_AURA_APPLIED_BUFF = "applied",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DOSE = "stacked",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "broke",
ACTION_SPELL_AURA_BROKEN_BUFF = "broke",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "refreshed",
ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "removed",
ACTION_SPELL_AURA_REMOVED_BUFF = "faded",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DOSE = "reduced",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "strikes",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "repaired",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "failed",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "began to cast",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "cast",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "created",
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "hit",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "dispelled",
ACTION_SPELL_DISPEL_BUFF = "dispelled",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "cleansed",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "dispel failed",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "drained",
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "durability loss",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "energized",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained",
ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "healed",
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "killed",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "interrupted",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "drained",
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained",
ACTION_SPELL_MISSED = "missed",
ACTION_SPELL_MISSED_ABSORB = "Absorbed",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "Blocked",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "Deflected",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "Dodged",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "Evaded",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
ACTION_SPELL_MISSED_IMMUNE = "Immune",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
ACTION_SPELL_MISSED_MISFIRE = "Misfired",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "Missed",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "Parried",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "reflected",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.",
ACTION_SPELL_MISSED_RESIST = "resisted",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "damaged",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "drained",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "energized",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained",
ACTION_SPELL_PERIODIC_HEAL = "healed",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "drained",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)",
ACTION_SPELL_PERIODIC_MISSED = "missed",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "resurrected",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "stole",
ACTION_SPELL_STOLEN_BUFF = "stole",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "stole",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "summoned",
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "Melee",
ACTION_SWING_DAMAGE = "hit",
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "missed",
ACTION_SWING_MISSED_ABSORB = "(Absorbed)",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "(Blocked)",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(Deflected)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "(Dodged)",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(Evaded)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.",
ACTION_SWING_MISSED_IMMUNE = "(Immune)",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(Misfired)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(Missed)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "(Parried)",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "(Resisted)",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "destroyed",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "died",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "dissipates",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "Add",
ADDITIONAL_FILTERS = "Additional Filters",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.",
COMBATLOG_UNKNOWN_UNIT = "Something",
COMBAT_FACTION_CHANGE = "Reputation",
COMBAT_HONOR_GAIN = "Honor",
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
COMBAT_MISC_INFO = "Misc Info",
COMBAT_XP_GAIN = "Experience",
DAMAGE_SHIELD = "Damage Shields",
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
ENTER_FILTER_NAME = "Enter filter name:",
ENVIRONMENTAL_DAMAGE = "Environmental Damage",
QUICKBUTTON_NAME_ME = "What happened to me?",
QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.",
QUICKBUTTON_NAME_MY_ACTIONS = "My actions",
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Show messages of actions done by you.",
STRING_SCHOOL_UNKNOWN = "Unknown",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s's",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
UNIT_YOU = "You",
UNIT_YOU_DEST = "You",
UNIT_YOU_DEST_POSSESSIVE = "Your",
UNIT_YOU_SOURCE = "You",
UNIT_YOU_SOURCE_POSSESSIVE = "Your",
}