89 Commits

Author SHA1 Message Date
Bluewhale1337 a0b6e2f72d refactor: simplify CDC monitor and emergency filter logic by updating configuration indices and cleaning up unused data structures 2026-09-07 23:45:46 +02:00
Bluewhale1337 2af99cbc2b Update HealBotBlue.toc
Updated #Notes section of .toc file

Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-09-06 19:58:39 +02:00
Bluewhale1337 b0195b30b9 Merge pull request #16 from Bluewhale1337/dev
Dev
2026-09-05 18:43:27 +02:00
Bluewhale1337 2aaa53a9e6 Merge branch 'main' into dev
Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-09-05 18:38:26 +02:00
Bluewhale1337 b64e7070ba Feature: add raid mark display to unit frames
Fix: resolve CDC configuration and color rendering issues
2026-09-05 17:08:58 +02:00
Bluewhale1337 6760e4e43d fix: optimize shapeshift auto-unshift logic by improving cast event handling, reducing spam intervals, and extending state timeout durations 2026-09-02 18:56:05 +02:00
Bluewhale1337 16bc4d95ee refactor: implement reliable shapeshift unshifting with a queued cast system and Nampower integration settings 2026-09-01 18:55:47 +02:00
Bluewhale1337 59ceb3b465 feature: implemented delayed spell casting logic to handle auto-unshift requirements for Druid forms 2026-09-01 11:03:11 +02:00
Bluewhale1337 e05238a5b2 Fix: Removed current form caching as druid to prevent being locked into current form - now querries form on each spellcast via API. Another attempt to resolve CDC colouring issues. 2026-09-01 09:10:38 +02:00
Bluewhale1337 d2642745cb refactor: simplify UnitDebuff parameters and consolidate debuff tracking logic into a single loop 2026-08-30 15:43:03 +02:00
Bluewhale1337 8026e14cde feat: add CDC module toggle to track all debuffs and fix minor aura and casting bug regressions 2026-08-29 11:34:41 +02:00
Bluewhale1337 377c2c31d0 fix: add missing closing StatusBar tag to HealBot_Action XML layout 2026-08-27 22:19:02 +02:00
Bluewhale1337 998a64a83f fix: resolve CDC debuff filtering logic and reorder XML status bar layering for correct visual rendering 2026-08-26 22:01:31 +02:00
Bluewhale1337 cf05b94611 Fix : re-implement automatic class-specific debuff tracking defaults in HealBot_Options_Debuff_Reset 2026-08-25 19:49:20 +02:00
Bluewhale1337 5aab23314a feat: implement automatic default debuff tracking based on player class in HealBot_Options_Debuff_Reset 2026-08-25 17:54:18 +02:00
Bluewhale1337 36fad01424 docs: update 2026-08-25 17:01:56 +02:00
Bluewhale1337 bcd566d80b fix: move icon tracking logic before condition checks to ensure icons are captured correctly 2026-08-25 16:24:55 +02:00
Bluewhale1337 553a5ece36 docs: add release notes for v1.6.4 and v1.6.5 2026-08-25 10:24:23 +02:00
Bluewhale1337 60ef3bc41f Hotfix: replace party recalculation with button refresh and add safety checks to debuff spell configuration - rewerting accidental deletion 2026-08-25 10:23:46 +02:00
Bluewhale1337 50661ac924 Reverted previous class check on debuffs - only dispellable by players class will be displayed + certain mechanical debuffs like debuff from PW:S 2026-08-24 18:25:04 +02:00
Bluewhale1337 9c1f873b48 Fix: removed legacy full ui teardowns of ui on refresh functions with button-specific updates, add CDC toggle logic, and update documentation for mod integrations 2026-08-24 12:52:44 +02:00
Bluewhale1337 6d977f6963 docs: add function-level documentation comments across various source files to improve the readability of codebase 2026-08-24 12:42:23 +02:00
Bluewhale1337 d09e49d26a docs: update 2026-08-24 11:15:33 +02:00
Bluewhale1337 9a033a1045 docs: update changelog with additional addon integrations for SuperWoW and ClassicAPI 2026-08-23 15:24:14 +02:00
Bluewhale1337 6a6a9e3283 Hotfix: implement fast-path update pipeline to optimize mana tracking performance, skipping unnecessary ui re-draws 2026-08-23 15:22:57 +02:00
Bluewhale1337 b3c2b4a096 fix: resolve UI rendering crashes, address unit frame aliasing bugs, and implement automatic debuff tracking with lazy-load identity fetches. 2026-08-22 17:18:48 +02:00
Bluewhale1337 d0e027ec12 added ClassicAPI integration for enhanced distance checking, healing bonuses, and Focus unit support - overrides some functionality of other integrations 2026-08-18 18:11:54 +02:00
Bluewhale1337 dc2f0ca089 Implemented modular external addon integration system for UnitXP, Nampower, and SuperWoW support. 2026-08-17 23:33:20 +02:00
Bluewhale1337 d021441b32 hotfix: resolve UI layering and debuff coloring issues, and update version to 1.6.4 2026-08-17 22:29:53 +02:00
Bluewhale1337 58f593947e Features implementation - added integration support for UnitXP and nampower, expand Options UI. 2026-08-17 20:26:09 +02:00
Bluewhale1337 99997b711a Merge pull request #14 from Bluewhale1337/dev
Dev
2026-08-16 21:33:23 +02:00
Bluewhale1337 496013ae9c Merge branch 'dev' of https://github.com/Bluewhale1337/HealBotBlue into dev 2026-08-09 12:11:57 +02:00
Bluewhale1337 f7443fcdf0 feat: increase icon limit to 10, add customizable icon size, and remove obsolete code 2026-08-09 12:11:29 +02:00
Bluewhale1337 a0d435eb70 Merge pull request #13 from Bluewhale1337/main
Merging minor changes from main to dev to sync up
2026-08-09 10:13:08 +02:00
Bluewhale1337 048970d1b7 chore: bump version to 1.6.3 and add string splitter fallback to changelog 2026-08-07 14:45:18 +02:00
Bluewhale1337 d5dec0f1f0 fix: handle empty or missing delimiters in HealBot_SplitString to prevent errors 2026-08-07 14:43:18 +02:00
Bluewhale1337 ad302f299e Merge pull request #12 from Bluewhale1337/dev
Dev merge
2026-08-05 22:26:36 +02:00
Bluewhale1337 327cd7a08c fix: refine weapon enchant tooltip detection to use the first word of the spell name 2026-08-05 22:25:02 +02:00
Bluewhale1337 2f01ca3f1b feat: improve shaman weapon buff detection by validating specific enchant names via tooltip scanning 2026-08-05 22:18:40 +02:00
Bluewhale1337 45ce2a024f feat: split Raid and Pet toggles and simplify raid bars filter options 2026-08-05 22:02:53 +02:00
Bluewhale1337 2ab7a93a6e Refactor + rewrite: implement independent pet heal toggles and integrate into layout rendering and emergency monitoring logic 2026-08-05 21:53:41 +02:00
Bluewhale1337 7cf0956a84 refactor: remove talent documentation and implement unit filtering logic to exclude group members from raid monitoring when enabled 2026-07-30 18:34:43 +02:00
Bluewhale1337 6c4297c126 Update README.md
info about dev branch adses
2026-07-30 15:40:18 +02:00
Bluewhale1337 4f7a06ad6f Merge pull request #11 from Bluewhale1337/dev
Merge hotfixes to main
2026-07-26 14:11:10 +02:00
Bluewhale1337 178d1184a3 docs: add Talents.md 2026-07-26 13:59:23 +02:00
Bluewhale1337 f1b7e3950f chore: bump version to 1.6.2 in TOC file 2026-07-26 13:48:35 +02:00
Bluewhale1337 faf040997e feat: refactor spell tooltip scanning and update version to 1.6.2 2026-07-24 20:22:49 +02:00
Bluewhale1337 4c9f50770a fix: remove redundant end statement in layout refresh function 2026-07-22 11:19:21 +02:00
Bluewhale1337 ed11046eda Cleaning up some leftovers 2026-07-22 09:55:17 +02:00
Bluewhale1337 d36ad994ea feat: add support for dynamic unit appending during combat and improve layout handling 2026-07-22 09:20:22 +02:00
Bluewhale1337 a3f3d9e4c6 feat: expand unit capacity to 100 buttons and add RAID_ROSTER_UPDATE event handling 2026-07-21 22:46:14 +02:00
Bluewhale1337 caa3a03bc3 Merge pull request #10 from Bluewhale1337/dev
hotfix: add pet frame color support and update documentation with lat…
2026-07-21 19:02:19 +02:00
Bluewhale1337 2b1ccb03c5 hotfix: add pet frame color support and update documentation with latest feature set 2026-07-21 19:01:34 +02:00
Bluewhale1337 5340eb253a Merge pull request #9 from Bluewhale1337/dev
Merge pull request #8 from Bluewhale1337/main
2026-07-21 13:52:32 +02:00
Bluewhale1337 bbff4a461c Merge branch 'dev' of https://github.com/Bluewhale1337/HealBotBlue into dev 2026-07-21 13:51:55 +02:00
Bluewhale1337 40ad96ae07 bump version to 1.6.0 in HealBotBlue.toc 2026-07-21 13:51:51 +02:00
Bluewhale1337 611f584b8d docs: update version to v1.6 in changelog 2026-07-21 13:50:07 +02:00
Bluewhale1337 5f015c89e5 Merge branch 'main' of https://github.com/Bluewhale1337/HealBotBlue 2026-07-21 13:48:03 +02:00
Bluewhale1337 e20c5baf74 docs: remove redundant trailing space in README version history 2026-07-21 13:48:00 +02:00
Bluewhale1337 9fd6f47946 Merge pull request #8 from Bluewhale1337/main
Hotfix merge
2026-07-21 13:44:13 +02:00
Bluewhale1337 1f339a8da5 Merge branch 'dev' into main
Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-07-21 13:40:02 +02:00
Bluewhale1337 00f9c3d485 fix(ui): center text, fix menu overlap, relabel extra to raid (hotfix 1.5.1) 2026-07-21 13:28:55 +02:00
Bluewhale1337 41e4a15075 feat: read version dynamically from TOC file 2026-07-21 13:26:43 +02:00
Bluewhale1337 026d4093aa refactor: optimize event processing, move global UI buttons, and reorganize options layout 2026-07-21 11:21:35 +02:00
Bluewhale1337 db07c467a3 chore: dynamically fetch version from add-on metadata instead of hardcoding 2026-07-21 09:31:55 +02:00
Bluewhale1337 c47d17f790 feat: implement auto-swap profile system and add safety null checks for skin configuration data 2026-07-21 09:29:44 +02:00
Bluewhale1337 dd9f9886b4 feat: implement automatic skin swapping based on group size and add horizontal grid layout options 2026-07-21 09:02:33 +02:00
Bluewhale1337 85ad55c1cb perf: optimize CPU and memory usage via boolean state tracking, event filtering, and per-character SavedVariables. 2026-07-20 23:22:15 +02:00
Bluewhale1337 441a45150f feat: add Spell_Holy_AshesToAshes icon and implement debuff tracking loop in UnitAura handler 2026-07-20 18:13:47 +02:00
Bluewhale1337 0b610adaab Merge pull request #7 from Bluewhale1337/Bluewhale1337-patch-1
Update README.md
2026-07-20 08:12:21 +02:00
Bluewhale1337 609e2cc87b Update README.md
Fixed formatting

Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-07-20 08:12:07 +02:00
Bluewhale1337 12838ff250 Update HealBot_Localization.en.lua
in-game displayed version update
2026-07-19 22:43:28 +02:00
Bluewhale1337 e6ad9e7506 perf: eliminate remaining GC spikes by preventing layout rebuilds on combat toggle and zeroing hot-loop table allocations 2026-07-18 23:43:35 +02:00
Bluewhale1337 9f08b356e1 docs: append v1.5.1 changelog detailing memory, mana, and buff tracking fixes 2026-07-18 23:39:07 +02:00
Bluewhale1337 3845ada15f fix: remove artificial mana check to allow 0-mana cost buffs and fix tooltips disappearing instead of turning red 2026-07-18 23:37:51 +02:00
Bluewhale1337 826bf64eda fix: resolve Self Only buff tracking failing on raid frames by replacing direct unit string comparisons with UnitIsUnit 2026-07-18 23:34:20 +02:00
Bluewhale1337 8854cd3caa docs: add release notes for v1.4.2 to README.md 2026-07-18 23:26:14 +02:00
Bluewhale1337 c8a5e4f0eb perf: eliminate string allocation GC spikes in healthbar refreshing and remove full UI rebuilds on target change 2026-07-18 13:35:59 +02:00
Bluewhale1337 2d75406d88 Merge pull request #6 from Bluewhale1337/dev
Merge pull request #5 from Bluewhale1337/main
2026-07-18 12:40:48 +02:00
Bluewhale1337 2e35be6516 Merge pull request #5 from Bluewhale1337/main
Hotfix merge to dev
2026-07-18 12:40:18 +02:00
Bluewhale1337 07a9c3a93d Merge branch 'dev' into main
Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-07-18 12:40:04 +02:00
Bluewhale1337 c8e62fe80e docs: restore v1.4.2 changelog entry 2026-07-18 12:36:38 +02:00
Bluewhale1337 1334fc09bf perf: replace table.foreach with pairs loops to avoid GC spikes during combat 2026-07-18 12:27:51 +02:00
Bluewhale1337 ce594af5fa fix: memory leak in UnitAura and bump version to 1.4.2 2026-07-18 10:47:28 +02:00
Bluewhale1337 f1c5d6a8d1 Features: Expand action handling to support inline scripts, macros, and items while adding dynamic tooltip mana colorization and table memory management. 2026-07-15 14:56:03 +02:00
Bluewhale1337 0186fc1d93 Merge pull request #4 from Bluewhale1337/dev
Merging dev changes to main 1.4.1
2026-07-12 20:21:49 +02:00
Bluewhale1337 ff97414bb1 feat: implement robust spell failure detection, talent-based healing calculations, and improved incoming heal synchronization. 2026-07-12 19:44:50 +02:00
Bluewhale1337 d0d6a39fb9 feat: implement talent-based dynamic spell healing calculations for Druid, Priest, and Paladin classes 2026-07-12 15:44:44 +02:00
Bluewhale1337 66172cab45 refactor: replace MODIFIER_STATE_CHANGED event with polling in HealBot_OnUpdate to track modifier keys 2026-07-12 00:37:25 +02:00
37 changed files with 2676 additions and 558 deletions
+37 -3
View File
@@ -15,6 +15,7 @@ HealBot_Delay_RecalcParty=0;
-- Debugging and Error functions moved to HealBot_Controller_Comms.lua -- Debugging and Error functions moved to HealBot_Controller_Comms.lua
-- HealBot_TogglePanel: Toggles visibility of a frame panel.
function HealBot_TogglePanel(panel) function HealBot_TogglePanel(panel)
if (not panel) then return end if (not panel) then return end
if ( panel:IsVisible() ) then if ( panel:IsVisible() ) then
@@ -24,6 +25,7 @@ function HealBot_TogglePanel(panel)
end end
end end
-- HealBot_StartMoving: Initiates frame dragging when unlocked.
function HealBot_StartMoving(frame) function HealBot_StartMoving(frame)
if ( not frame.isMoving ) and ( frame.isLocked ~= 1 ) then if ( not frame.isMoving ) and ( frame.isLocked ~= 1 ) then
frame:StartMoving(); frame:StartMoving();
@@ -31,6 +33,7 @@ function HealBot_StartMoving(frame)
end end
end end
-- HealBot_StopMoving: Stops frame dragging.
function HealBot_StopMoving(frame) function HealBot_StopMoving(frame)
if ( frame.isMoving ) then if ( frame.isMoving ) then
frame:StopMovingOrSizing(); frame:StopMovingOrSizing();
@@ -47,6 +50,7 @@ function HealBot_StopMoving(frame)
end end
-- HealBot_SlashCmd: Handles '/hb' or '/healbot' chat commands.
function HealBot_SlashCmd(cmd) function HealBot_SlashCmd(cmd)
if (cmd=="") then if (cmd=="") then
HealBot_TogglePanel(HealBot_Action); HealBot_TogglePanel(HealBot_Action);
@@ -103,6 +107,7 @@ end
-- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua -- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua
-- HealBot_TargetName: Retrieves the name of the current target, ignoring enemies.
function HealBot_TargetName() function HealBot_TargetName()
if UnitIsEnemy("target","player") then return nil end if UnitIsEnemy("target","player") then return nil end
-- if not UnitPlayerControlled("target") then return nil end -- if not UnitPlayerControlled("target") then return nil end
@@ -136,14 +141,17 @@ end
-- HealBot_PackBagSlot: Combines bag and slot into a single ID.
function HealBot_PackBagSlot(bag,slot) function HealBot_PackBagSlot(bag,slot)
return bag*100+slot; return bag*100+slot;
end end
-- HealBot_UnpackBagSlot: Extracts bag and slot from a combined ID.
function HealBot_UnpackBagSlot(bagslot) function HealBot_UnpackBagSlot(bagslot)
return math.floor(bagslot/100),math.mod(bagslot,100); return math.floor(bagslot/100),math.mod(bagslot,100);
end end
-- HealBot_GetItemName: Gets item name from bag slot link.
function HealBot_GetItemName(bag,slot) function HealBot_GetItemName(bag,slot)
local link = GetContainerItemLink(bag,slot); local link = GetContainerItemLink(bag,slot);
if not link then return nil end; if not link then return nil end;
@@ -152,6 +160,7 @@ function HealBot_GetItemName(bag,slot)
return item,count; return item,count;
end end
-- HealBot_GetBagSlot: Finds bag slot ID for an item name.
function HealBot_GetBagSlot(item) function HealBot_GetBagSlot(item)
local BagSlot,BestCount; local BagSlot,BestCount;
for bag=0,NUM_BAG_FRAMES do for bag=0,NUM_BAG_FRAMES do
@@ -168,6 +177,7 @@ function HealBot_GetBagSlot(item)
return BagSlot; return BagSlot;
end end
-- HealBot_UseItem: Uses an item from inventory.
function HealBot_UseItem(item) function HealBot_UseItem(item)
local bagslot = HealBot_GetBagSlot(item); local bagslot = HealBot_GetBagSlot(item);
if not bagslot then return end; if not bagslot then return end;
@@ -178,9 +188,24 @@ end
-- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua -- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua
-- HealBot_UnitClass: Returns English class string for a unit.
function HealBot_UnitClass(unit) function HealBot_UnitClass(unit)
local playerClass, englishClass = UnitClass(unit); local locClass, enClass = UnitClass(unit)
return englishClass; if enClass then return string.upper(enClass) end
-- Fallback for Vanilla 1.12 where enClass is nil
if locClass == HEALBOT_DRUID then return "DRUID"
elseif locClass == HEALBOT_HUNTER then return "HUNTER"
elseif locClass == HEALBOT_MAGE then return "MAGE"
elseif locClass == HEALBOT_PALADIN then return "PALADIN"
elseif locClass == HEALBOT_PRIEST then return "PRIEST"
elseif locClass == HEALBOT_ROGUE then return "ROGUE"
elseif locClass == HEALBOT_SHAMAN then return "SHAMAN"
elseif locClass == HEALBOT_WARLOCK then return "WARLOCK"
elseif locClass == HEALBOT_WARRIOR then return "WARRIOR"
end
return locClass
end end
---- HealBot_UnitAffected moved to HealBot_Controller_Aura.lua ---- HealBot_UnitAffected moved to HealBot_Controller_Aura.lua
@@ -197,6 +222,7 @@ end
-- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua -- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua
-- HealBot_FindUnitID: Finds a unit token for a given player name.
function HealBot_FindUnitID(unitname) function HealBot_FindUnitID(unitname)
local text; local text;
for _,unit in ipairs(HealBot_Action_HealGroup) do for _,unit in ipairs(HealBot_Action_HealGroup) do
@@ -219,6 +245,7 @@ function HealBot_FindUnitID(unitname)
return nil; return nil;
end end
-- HealBot_PlaySound: Plays an audio alert based on ID.
function HealBot_PlaySound(id) function HealBot_PlaySound(id)
if id==1 then if id==1 then
PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav"); PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav");
@@ -231,6 +258,7 @@ end
-- HealBot_InitSpells moved to HealBot_Controller_Spells.lua -- HealBot_InitSpells moved to HealBot_Controller_Spells.lua
-- HealBot_InitData: Registers options and basic setup on variables loaded.
function HealBot_InitData() function HealBot_InitData()
HealBot_Skins = HealBot_Config.Skins; HealBot_Skins = HealBot_Config.Skins;
if(CT_RegisterMod) then if(CT_RegisterMod) then
@@ -246,6 +274,7 @@ function HealBot_InitData()
HealBot_Options_Debuff_Reset() HealBot_Options_Debuff_Reset()
end end
-- HealBot_ToggleOptions: Toggles the main options menu.
function HealBot_ToggleOptions() function HealBot_ToggleOptions()
HealBot_TogglePanel(HealBot_Options) HealBot_TogglePanel(HealBot_Options)
end end
@@ -262,6 +291,7 @@ end
do do
local pass = function() end local pass = function() end
local orig = UseAction local orig = UseAction
-- UseAction: Intercepts standard clicks for mouseover support.
function UseAction(slot, checkCursor, onSelf) function UseAction(slot, checkCursor, onSelf)
if HealBot_Config.ActionMouseover == 1 then if HealBot_Config.ActionMouseover == 1 then
local mouseover = HealBot_Action_TooltipUnit local mouseover = HealBot_Action_TooltipUnit
@@ -284,12 +314,16 @@ do
spellName = HealBot_ScanTooltipTextLeft1 and HealBot_ScanTooltipTextLeft1:GetText() spellName = HealBot_ScanTooltipTextLeft1 and HealBot_ScanTooltipTextLeft1:GetText()
end end
HealBot_CastFailed = false
orig(slot, checkCursor, onSelf) orig(slot, checkCursor, onSelf)
if autoSelfCast then if autoSelfCast then
SetCVar("autoSelfCast", autoSelfCast) SetCVar("autoSelfCast", autoSelfCast)
end end
if spellName and HealBot_AnnounceCast then if spellName and not HealBot_CastFailed then
HealBot_CastingSpell = spellName
HealBot_CastingTarget = mouseover
HealBot_Process_HealValue(spellName, mouseover)
HealBot_AnnounceCast(spellName, mouseover) HealBot_AnnounceCast(spellName, mouseover)
end end
end end
+1 -1
View File
@@ -18,7 +18,7 @@
<FontString name="$parent_text" inherits="GameFontNormalSmall"> <FontString name="$parent_text" inherits="GameFontNormalSmall">
<Anchors> <Anchors>
<Anchor point="CENTER"> <Anchor point="CENTER">
<Offset> <AbsDimension y="1"/> </Offset> <Offset> <AbsDimension y="0"/> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</FontString> </FontString>
+6 -3
View File
@@ -1,15 +1,16 @@
## Interface: 11200 ## Interface: 11200
## Title: HealBotBlue ## Title: HealBotBlue
## Version: 1.4.0 ## Version: 1.7.0
## Author: Bluewhale ## Author: Bluewhale
## Notes: Adds panel with skinable bars for healing and decursive ## Notes: Raidframe replacement for healing, decursing, resource tracking and buffing with optional support for SuperWow, ClassicAPI, UnitXP_SP3 and Nampower.
## SavedVariables: HealBot_Config ## SavedVariablesPerCharacter: HealBot_Config
..\..\FrameXML\Fonts.xml ..\..\FrameXML\Fonts.xml
..\..\FrameXML\OptionsFrameTemplates.xml ..\..\FrameXML\OptionsFrameTemplates.xml
..\..\FrameXML\UIPanelTemplates.xml ..\..\FrameXML\UIPanelTemplates.xml
..\..\FrameXML\UIDropDownMenu.xml ..\..\FrameXML\UIDropDownMenu.xml
HealBot_Error.xml HealBot_Error.xml
HealBot_Model.lua HealBot_Model.lua
HealBot_Integrations.lua
HealBot_Controller_Range.lua HealBot_Controller_Range.lua
HealBot_Controller_Comms.lua HealBot_Controller_Comms.lua
HealBot_Controller_Aura.lua HealBot_Controller_Aura.lua
@@ -27,3 +28,5 @@ HealBot_Options_CDC.xml
HealBot_Options_Skins.xml HealBot_Options_Skins.xml
HealBot_Options_Buffs.xml HealBot_Options_Buffs.xml
HealBot_Options_Chat.xml HealBot_Options_Chat.xml
HealBot_Options_Auto.xml
HealBot_Options_Integrations.xml
+170 -15
View File
@@ -1,9 +1,11 @@
-- Status bar layout functions and tables moved to HealBot_View_Layout.lua -- Status bar layout functions and tables moved to HealBot_View_Layout.lua
-- HealBot_AlwaysHeal: Returns true if healthy units should be shown.
function HealBot_AlwaysHeal() function HealBot_AlwaysHeal()
return HealBot_Config.EnableHealthy==1 return HealBot_Config.EnableHealthy==1
end end
-- HealBot_MayHeal: Checks if unit is eligible for healing UI.
function HealBot_MayHeal(unit) function HealBot_MayHeal(unit)
if not UnitName(unit) or not HealBot_Heals[unit] then return false end if not UnitName(unit) or not HealBot_Heals[unit] then return false end
if unit ~= 'target' then return true end if unit ~= 'target' then return true end
@@ -11,6 +13,7 @@ function HealBot_MayHeal(unit)
return true; return true;
end end
-- HealBot_ShouldHeal: Checks if unit needs immediate healing.
function HealBot_ShouldHeal(unit) function HealBot_ShouldHeal(unit)
if HealBot_UnitDebuff[unit] and not UnitIsDeadOrGhost(unit) then if HealBot_UnitDebuff[unit] and not UnitIsDeadOrGhost(unit) then
if HealBot_Range_Check(unit, 30)==1 then if HealBot_Range_Check(unit, 30)==1 then
@@ -21,22 +24,26 @@ function HealBot_ShouldHeal(unit)
and (UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel or HealBot_AlwaysHeal()); and (UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel or HealBot_AlwaysHeal());
end end
-- HealBot_Action_ShouldHealSome: Alias for checking if any unit needs healing.
function HealBot_Action_ShouldHealSome() function HealBot_Action_ShouldHealSome()
return table.foreach(HealBot_Action_HealButtons, function (index,button) for index, button in pairs(HealBot_Action_HealButtons) do
if (HealBot_ShouldHeal(button.unit)) then return button.unit; end if (HealBot_ShouldHeal(button.unit)) then return button.unit; end
end); end
end end
-- HealBot_MustHeal: Internal utility: HealBot_MustHeal
function HealBot_MustHeal(unit) function HealBot_MustHeal(unit)
return HealBot_ShouldHeal(unit) and UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel return HealBot_ShouldHeal(unit) and UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel
end end
-- HealBot_Action_MustHealSome: Checks if emergency healing is required.
function HealBot_Action_MustHealSome() function HealBot_Action_MustHealSome()
return table.foreach(HealBot_Action_HealButtons, function (index,button) for index, button in pairs(HealBot_Action_HealButtons) do
if (HealBot_MustHeal(button.unit)) then return button.unit; end if (HealBot_MustHeal(button.unit)) then return button.unit; end
end); end
end end
-- HealBot_GetRezSpellForClass: Internal utility: HealBot_GetRezSpellForClass
function HealBot_GetRezSpellForClass() function HealBot_GetRezSpellForClass()
local _, class = UnitClass("player"); local _, class = UnitClass("player");
if class == "PRIEST" then return HEALBOT_RESURRECTION; if class == "PRIEST" then return HEALBOT_RESURRECTION;
@@ -47,6 +54,7 @@ function HealBot_GetRezSpellForClass()
return nil; return nil;
end end
-- HealBot_CanHeal: Internal utility: HealBot_CanHeal
function HealBot_CanHeal(unit) function HealBot_CanHeal(unit)
if UnitIsDeadOrGhost(unit) then if UnitIsDeadOrGhost(unit) then
local rezSpell = HealBot_GetRezSpellForClass(); local rezSpell = HealBot_GetRezSpellForClass();
@@ -76,6 +84,7 @@ end
-- Refresh and reset functions moved to HealBot_View_Layout.lua -- Refresh and reset functions moved to HealBot_View_Layout.lua
-- HealBot_Action_SpellPattern: Resolves spell string based on click modifiers.
function HealBot_Action_SpellPattern(button) function HealBot_Action_SpellPattern(button)
local combos = HealBot_Config.KeyCombo[UnitClass("player")] local combos = HealBot_Config.KeyCombo[UnitClass("player")]
if not combos then return nil end if not combos then return nil end
@@ -86,6 +95,7 @@ function HealBot_Action_SpellPattern(button)
return combos[press] return combos[press]
end end
-- HealBot_Decode_Button: Decodes click action to spell pattern.
function HealBot_Decode_Button(button) function HealBot_Decode_Button(button)
if button=="RightButton" then if button=="RightButton" then
button="Right"; button="Right";
@@ -105,36 +115,106 @@ end
-- Widget_OnFoo functions -- Widget_OnFoo functions
-------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------
-- HealBot_Action_HealUnit_OnLoad: Internal utility: HealBot_Action_HealUnit_OnLoad
function HealBot_Action_HealUnit_OnLoad(this) function HealBot_Action_HealUnit_OnLoad(this)
this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up"); this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
end end
-- HealBot_Action_HealUnit_OnEnter: Internal utility: HealBot_Action_HealUnit_OnEnter
function HealBot_Action_HealUnit_OnEnter(this) function HealBot_Action_HealUnit_OnEnter(this)
HealBot_Action_ShowTooltip(this); HealBot_Action_ShowTooltip(this);
end end
-- HealBot_Action_HealUnit_OnLeave: Internal utility: HealBot_Action_HealUnit_OnLeave
function HealBot_Action_HealUnit_OnLeave(this) function HealBot_Action_HealUnit_OnLeave(this)
HealBot_Action_HideTooltip(this); HealBot_Action_HideTooltip(this);
end end
--------------------------------------------------------------------------------------------------
-- Puppeteer Utility Ports for Macro and Item Execution
--------------------------------------------------------------------------------------------------
-- HealBot_SplitString: Internal utility: HealBot_SplitString
function HealBot_SplitString(str, delimiter)
local result = {}
if not delimiter or delimiter == "" then
return {str}
end
local start_pos = 1
while true do
local end_pos = string.find(str, delimiter, start_pos, true)
if not end_pos then
table.insert(result, string.sub(str, start_pos))
break
end
table.insert(result, string.sub(str, start_pos, end_pos - 1))
start_pos = end_pos + string.len(delimiter)
end
return result
end
-- HealBot_RunMacroText: Internal utility: HealBot_RunMacroText
function HealBot_RunMacroText(body)
local commands = HealBot_SplitString(body, "\n")
for i = 1, table.getn(commands) do
ChatFrameEditBox:SetText(commands[i])
ChatEdit_SendText(ChatFrameEditBox)
end
end
-- HealBot_RunMacro: Internal utility: HealBot_RunMacro
function HealBot_RunMacro(name)
if GetMacroIndexByName(name) == 0 then return end
local _, _, body = GetMacroInfo(GetMacroIndexByName(name))
HealBot_RunMacroText(body)
end
-- HealBot_GetBagSlotInfo: Internal utility: HealBot_GetBagSlotInfo
function HealBot_GetBagSlotInfo(bag, slot)
local link = GetContainerItemLink(bag, slot)
if not link then return end
local _, _, name = string.find(link, "%[(.*)%]")
local _, count = GetContainerItemInfo(bag, slot)
return name, count
end
-- HealBot_FindBagSlot: Internal utility: HealBot_FindBagSlot
function HealBot_FindBagSlot(itemName)
local bestBag, bestSlot, lowestStackSize
for bag = 0, NUM_BAG_FRAMES do
for slot = 1, GetContainerNumSlots(bag) do
local name, count = HealBot_GetBagSlotInfo(bag, slot)
if itemName == name then
if not lowestStackSize or lowestStackSize > count then
bestBag = bag
bestSlot = slot
lowestStackSize = count
end
end
end
end
return bestBag, bestSlot
end
-- HealBot_UseItem: Uses an item from inventory.
function HealBot_UseItem(itemName)
local bag, slot = HealBot_FindBagSlot(itemName)
if not bag then return false end
UseContainerItem(bag, slot)
return true
end
-- HealBot_Action_HealUnit_OnClick: Click event handler.
function HealBot_Action_HealUnit_OnClick(this,button) function HealBot_Action_HealUnit_OnClick(this,button)
local decode_button = HealBot_Decode_Button(button); local decode_button = HealBot_Decode_Button(button);
local pattern = HealBot_Action_SpellPattern(decode_button); local pattern = HealBot_Action_SpellPattern(decode_button);
-- Resurrection override on dead target if not pattern then return end
if UnitIsDeadOrGhost(this.unit) then
local rezSpell = HealBot_GetRezSpellForClass();
if rezSpell then
HealBot_CastSpellOnFriend(rezSpell, this.unit);
return
end
end
-- Buff casting override -- Buff casting override (Spells only)
if HealBot_Config.BuffWatch == 1 then if HealBot_Config.BuffWatch == 1 then
local inCombat = UnitAffectingCombat("player") local inCombat = UnitAffectingCombat("player")
if (not inCombat) or (HealBot_Config.BuffWatchInCombat == 1) then if (not inCombat) or (HealBot_Config.BuffWatchInCombat == 1) then
local myClass = UnitClass("player")
if HealBot_MissingBuffs[this.unit] then if HealBot_MissingBuffs[this.unit] then
local missingBuff = HealBot_MissingBuffs[this.unit] local missingBuff = HealBot_MissingBuffs[this.unit]
if decode_button == "Left" or decode_button == "Right" then if decode_button == "Left" or decode_button == "Right" then
@@ -145,9 +225,72 @@ function HealBot_Action_HealUnit_OnClick(this,button)
end end
end end
HealBot_HealUnit(this.unit,pattern); -- Special cases for targeting
if string.lower(pattern) == "target" or string.lower(pattern) == "/target" then
TargetUnit(this.unit)
return
end end
-- Priority 1: Inline Scripts (starts with /)
if string.sub(pattern, 1, 1) == "/" then
local oldTarget = nil
if UnitExists("target") then oldTarget = UnitName("target") end
TargetUnit(this.unit)
HealBot_RunMacroText(pattern)
if oldTarget then
TargetByName(oldTarget)
else
ClearTarget()
end
return
end
-- Priority 2: Spells
-- Resurrection override on dead target first
if UnitIsDeadOrGhost(this.unit) then
local rezSpell = HealBot_GetRezSpellForClass();
if rezSpell then
HealBot_CastSpellOnFriend(rezSpell, this.unit);
return
end
end
if HealBot_Spells[pattern] or HealBot_GetSpellId(pattern) then
HealBot_HealUnit(this.unit, pattern);
return
end
-- Priority 3: Named Macros
if GetMacroIndexByName(pattern) ~= 0 then
local oldTarget = nil
if UnitExists("target") then oldTarget = UnitName("target") end
TargetUnit(this.unit)
HealBot_RunMacro(pattern)
if oldTarget then
TargetByName(oldTarget)
else
ClearTarget()
end
return
end
-- Priority 4: Items
local bag, slot = HealBot_FindBagSlot(pattern)
if bag then
local oldTarget = nil
if UnitExists("target") then oldTarget = UnitName("target") end
TargetUnit(this.unit)
UseContainerItem(bag, slot)
if SpellIsTargeting() then SpellTargetUnit(this.unit) end
if oldTarget then TargetByName(oldTarget) else ClearTarget() end
return
end
-- Fallback attempt
HealBot_HealUnit(this.unit, pattern);
end
-- HealBot_Action_HealUnitCheck_OnClick: Click event handler.
function HealBot_Action_HealUnitCheck_OnClick(this) function HealBot_Action_HealUnitCheck_OnClick(this)
if not this.unit then return end if not this.unit then return end
if this:GetChecked() then if this:GetChecked() then
@@ -163,20 +306,24 @@ function HealBot_Action_HealUnitCheck_OnClick(this)
HealBot_Action_PartyChanged(); HealBot_Action_PartyChanged();
end end
-- HealBot_Action_OptionsButton_OnClick: Click event handler.
function HealBot_Action_OptionsButton_OnClick(this) function HealBot_Action_OptionsButton_OnClick(this)
HealBot_TogglePanel(HealBot_Options); HealBot_TogglePanel(HealBot_Options);
end end
-- HealBot_Action_AbortButton_OnClick: Click event handler.
function HealBot_Action_AbortButton_OnClick(this) function HealBot_Action_AbortButton_OnClick(this)
SpellStopCasting(); SpellStopCasting();
end end
local HealBot_CT_RA_UpdateMTs_Old; local HealBot_CT_RA_UpdateMTs_Old;
-- HealBot_CT_RA_UpdateMTs: Internal utility: HealBot_CT_RA_UpdateMTs
function HealBot_CT_RA_UpdateMTs() function HealBot_CT_RA_UpdateMTs()
local value = HealBot_CT_RA_UpdateMTs_Old(); local value = HealBot_CT_RA_UpdateMTs_Old();
return value; return value;
end end
-- HealBot_CT_RaidAssist_DEAD: Internal utility: HealBot_CT_RaidAssist_DEAD
function HealBot_CT_RaidAssist_DEAD() function HealBot_CT_RaidAssist_DEAD()
-- if (type(CT_RA_MemberFrame_OnClick)=="function") then -- if (type(CT_RA_MemberFrame_OnClick)=="function") then
-- HealBot_CT_RA_CustomOnClickFunction_Old = CT_RA_CustomOnClickFunction; -- HealBot_CT_RA_CustomOnClickFunction_Old = CT_RA_CustomOnClickFunction;
@@ -192,10 +339,12 @@ end
-- Frame_OnFoo functions -- Frame_OnFoo functions
-------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------
-- HealBot_Action_OnLoad: Internal utility: HealBot_Action_OnLoad
function HealBot_Action_OnLoad(this) function HealBot_Action_OnLoad(this)
-- HealBot_CT_RaidAssist(); -- HealBot_CT_RaidAssist();
end end
-- HealBot_Action_OnShow: Show event handler.
function HealBot_Action_OnShow(this) function HealBot_Action_OnShow(this)
if HealBot_Config.PanelSounds==1 then if HealBot_Config.PanelSounds==1 then
PlaySound("igAbilityOpen"); PlaySound("igAbilityOpen");
@@ -236,6 +385,7 @@ function HealBot_Action_OnShow(this)
HealBot_Config.backcola[HealBot_Config.Current_Skin]); HealBot_Config.backcola[HealBot_Config.Current_Skin]);
end end
-- HealBot_Action_OnHide: Hide event handler.
function HealBot_Action_OnHide(this) function HealBot_Action_OnHide(this)
HealBot_StopMoving(this); HealBot_StopMoving(this);
if not this.ProgrammaticHide then if not this.ProgrammaticHide then
@@ -243,6 +393,7 @@ function HealBot_Action_OnHide(this)
end end
end end
-- HealBot_Action_OnMouseDown: Internal utility: HealBot_Action_OnMouseDown
function HealBot_Action_OnMouseDown(this,button) function HealBot_Action_OnMouseDown(this,button)
if button~="RightButton" then if button~="RightButton" then
if HealBot_Config.ActionLocked==0 then if HealBot_Config.ActionLocked==0 then
@@ -251,6 +402,7 @@ function HealBot_Action_OnMouseDown(this,button)
end end
end end
-- HealBot_Action_OnMouseUp: Internal utility: HealBot_Action_OnMouseUp
function HealBot_Action_OnMouseUp(this,button) function HealBot_Action_OnMouseUp(this,button)
if button~="RightButton" then if button~="RightButton" then
HealBot_StopMoving(this); HealBot_StopMoving(this);
@@ -259,16 +411,19 @@ function HealBot_Action_OnMouseUp(this,button)
end end
end end
-- HealBot_Action_OnClick: Handles click events on heal buttons.
function HealBot_Action_OnClick(this,button) function HealBot_Action_OnClick(this,button)
-- HealBot_Action_AddDebug("OnClick("..button..")"); -- HealBot_Action_AddDebug("OnClick("..button..")");
end end
-- HealBot_Action_OnDragStart: Internal utility: HealBot_Action_OnDragStart
function HealBot_Action_OnDragStart(this,button) function HealBot_Action_OnDragStart(this,button)
if HealBot_Config.ActionLocked==0 then if HealBot_Config.ActionLocked==0 then
HealBot_StartMoving(this); HealBot_StartMoving(this);
end end
end end
-- HealBot_Action_OnDragStop: Internal utility: HealBot_Action_OnDragStop
function HealBot_Action_OnDragStop(this) function HealBot_Action_OnDragStop(this)
HealBot_StopMoving(this); HealBot_StopMoving(this);
end end
+110 -13
View File
@@ -18,6 +18,20 @@
<OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick> <OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick>
</Scripts> </Scripts>
<Frames> <Frames>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentBar" inherits="HealBot_StatusBar"> <StatusBar name="$parentBar" inherits="HealBot_StatusBar">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativePoint="TOPLEFT">
@@ -33,6 +47,14 @@
</Anchors> </Anchors>
<Layers> <Layers>
<Layer level="OVERLAY"> <Layer level="OVERLAY">
<Texture name="$parentRaidIcon" file="Interface\TargetingFrame\UI-RaidTargetingIcons" hidden="true">
<Size><AbsDimension x="14" y="14"/></Size>
<Anchors>
<Anchor point="CENTER">
<Offset><AbsDimension x="0" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon1" hidden="true"> <Texture name="$parentIcon1" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size> <Size><AbsDimension x="12" y="12"/></Size>
<Anchors> <Anchors>
@@ -73,22 +95,48 @@
</Anchor> </Anchor>
</Anchors> </Anchors>
</Texture> </Texture>
</Layer> <Texture name="$parentIcon6" hidden="true">
</Layers> <Size><AbsDimension x="12" y="12"/></Size>
</StatusBar>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT"> <Anchor point="LEFT" relativeTo="$parentIcon5" relativePoint="RIGHT">
<Offset> <Offset><AbsDimension x="1" y="0"/></Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</Texture>
<Texture name="$parentIcon7" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon6" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon8" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon7" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon9" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon8" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon10" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon9" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</StatusBar> </StatusBar>
<StatusBar name="$parentBar3" inherits="HealBot_StatusBar" hidden="true"> <StatusBar name="$parentBar3" inherits="HealBot_StatusBar" hidden="true">
<Anchors> <Anchors>
@@ -232,6 +280,15 @@
<Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/> <Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/> <Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/> <Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit42" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit43" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit44" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit45" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit46" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit47" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit48" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit49" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit50" inherits="HealingButtonTemplate" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/>
@@ -243,6 +300,46 @@
<Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/> <Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit61" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit62" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit63" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit64" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit65" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit66" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit67" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit68" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit69" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit70" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit71" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit72" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit73" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit74" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit75" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit76" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit77" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit78" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit79" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit80" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit81" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit82" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit83" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit84" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit85" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit86" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit87" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit88" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit89" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit90" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit91" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit92" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit93" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit94" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit95" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit96" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit97" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit98" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit99" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_HealUnit100" inherits="HealingButtonTemplate2" text="Unit not set"/>
<Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/> <Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/>
<Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/> <Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/>
+10
View File
@@ -50,6 +50,7 @@ HealBot_BonusScanner = {
}; };
} }
-- HealBot_BonusScanner:GetBonus: Internal utility: HealBot_BonusScanner:GetBonus
function HealBot_BonusScanner:GetBonus() function HealBot_BonusScanner:GetBonus()
if(HealBot_BonusScanner.bonuses) then if(HealBot_BonusScanner.bonuses) then
return HealBot_BonusScanner.bonuses; return HealBot_BonusScanner.bonuses;
@@ -58,6 +59,7 @@ function HealBot_BonusScanner:GetBonus()
end end
-- HealBot_BonusScanner_Update: Internal utility: HealBot_BonusScanner_Update
function HealBot_BonusScanner_Update() function HealBot_BonusScanner_Update()
if (HealBot_BonusScanner.IsUpdating) then if (HealBot_BonusScanner.IsUpdating) then
@@ -69,6 +71,7 @@ function HealBot_BonusScanner_Update()
HealBot_BonusScanner.IsUpdating = false; HealBot_BonusScanner.IsUpdating = false;
end end
-- HealBot_BonusScanner:ScanEquipment: Internal utility: HealBot_BonusScanner:ScanEquipment
function HealBot_BonusScanner:ScanEquipment() function HealBot_BonusScanner:ScanEquipment()
local slotid, slotname, hasItem, i; local slotid, slotname, hasItem, i;
@@ -90,6 +93,7 @@ function HealBot_BonusScanner:ScanEquipment()
HealBot_BonusScanner.bonuses = HealBot_BonusScanner.temp.bonuses; HealBot_BonusScanner.bonuses = HealBot_BonusScanner.temp.bonuses;
end end
-- HealBot_BonusScanner:ScanTooltip: Internal utility: HealBot_BonusScanner:ScanTooltip
function HealBot_BonusScanner:ScanTooltip() function HealBot_BonusScanner:ScanTooltip()
local tmpTxt, line; local tmpTxt, line;
local lines = HealBot_BonusTooltip:NumLines(); local lines = HealBot_BonusTooltip:NumLines();
@@ -103,6 +107,7 @@ function HealBot_BonusScanner:ScanTooltip()
end end
end end
-- HealBot_BonusScanner:AddValue: Internal utility: HealBot_BonusScanner:AddValue
function HealBot_BonusScanner:AddValue(effect, value) function HealBot_BonusScanner:AddValue(effect, value)
local i,e; local i,e;
if(type(effect) == "string") then if(type(effect) == "string") then
@@ -126,6 +131,7 @@ function HealBot_BonusScanner:AddValue(effect, value)
end end
end; end;
-- HealBot_BonusScanner:ScanLine: Internal utility: HealBot_BonusScanner:ScanLine
function HealBot_BonusScanner:ScanLine(line) function HealBot_BonusScanner:ScanLine(line)
local tmpStr, found; local tmpStr, found;
if(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)) == HEALBOT_BONUSSCANNER_PREFIX_EQUIP) then if(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)) == HEALBOT_BONUSSCANNER_PREFIX_EQUIP) then
@@ -150,6 +156,7 @@ function HealBot_BonusScanner:ScanLine(line)
end end
end; end;
-- HealBot_BonusScanner:CheckPassive: Internal utility: HealBot_BonusScanner:CheckPassive
function HealBot_BonusScanner:CheckPassive(line) function HealBot_BonusScanner:CheckPassive(line)
local i, p, value, found; local i, p, value, found;
@@ -166,6 +173,7 @@ function HealBot_BonusScanner:CheckPassive(line)
end end
end end
-- HealBot_BonusScanner:CheckGeneric: Internal utility: HealBot_BonusScanner:CheckGeneric
function HealBot_BonusScanner:CheckGeneric(line) function HealBot_BonusScanner:CheckGeneric(line)
local value, token, pos, tmpStr, found; local value, token, pos, tmpStr, found;
found = false; found = false;
@@ -199,6 +207,7 @@ function HealBot_BonusScanner:CheckGeneric(line)
return found; return found;
end end
-- HealBot_BonusScanner:CheckToken: Internal utility: HealBot_BonusScanner:CheckToken
function HealBot_BonusScanner:CheckToken(token, value) function HealBot_BonusScanner:CheckToken(token, value)
local i, p, s1, s2; local i, p, s1, s2;
@@ -209,6 +218,7 @@ function HealBot_BonusScanner:CheckToken(token, value)
return false; return false;
end end
-- HealBot_BonusScanner:CheckOther: Internal utility: HealBot_BonusScanner:CheckOther
function HealBot_BonusScanner:CheckOther(line) function HealBot_BonusScanner:CheckOther(line)
local i, p, value, start, found; local i, p, value, start, found;
+141 -25
View File
@@ -2,7 +2,9 @@
-- Handles tracking buffs/debuffs (auras) on group/raid units -- Handles tracking buffs/debuffs (auras) on group/raid units
HealBot_MissingBuffs = {} HealBot_MissingBuffs = {}
local StaticHasBuff = {}
-- HealBot_UnitAffected: Checks if a specific buff/debuff exists on a unit.
function HealBot_UnitAffected(unit, effect) function HealBot_UnitAffected(unit, effect)
if not effect then return nil; end if not effect then return nil; end
local i = 1 local i = 1
@@ -30,14 +32,41 @@ function HealBot_UnitAffected(unit, effect)
return nil; return nil;
end end
-- HealBot_CheckShamanWeaponBuff: Checks for Shaman weapon enchants via API.
function HealBot_CheckShamanWeaponBuff(spellName) function HealBot_CheckShamanWeaponBuff(spellName)
local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo() local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo()
if hasMainHandEnchant or hasOffHandEnchant then if not (hasMainHandEnchant or hasOffHandEnchant) then return false end
local firstWord = string.match(spellName, "^(%w+)")
if not firstWord then return false end
HealBot_ScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
local slots = HealBot_GetTable()
if hasMainHandEnchant then table.insert(slots, 16) end
if hasOffHandEnchant then table.insert(slots, 17) end
for _, slot in ipairs(slots) do
HealBot_ScanTooltip:ClearLines()
HealBot_ScanTooltip:SetInventoryItem("player", slot)
for i = 1, HealBot_ScanTooltip:NumLines() do
local textObj = getglobal("HealBot_ScanTooltipTextLeft" .. i)
if textObj then
local text = textObj:GetText()
if text and string.find(text, firstWord) then
HealBot_ScanTooltip:Hide()
HealBot_ReleaseTable(slots)
return true return true
end end
end
end
end
HealBot_ScanTooltip:Hide()
HealBot_ReleaseTable(slots)
return false return false
end end
-- HealBot_CheckBuffs: Scans unit for missing tracked buffs.
function HealBot_CheckBuffs(unit) function HealBot_CheckBuffs(unit)
if HealBot_Config.BuffWatch ~= 1 then if HealBot_Config.BuffWatch ~= 1 then
HealBot_MissingBuffs[unit] = nil HealBot_MissingBuffs[unit] = nil
@@ -68,7 +97,10 @@ function HealBot_CheckBuffs(unit)
} }
-- Gather buffs on unit -- Gather buffs on unit
local hasBuff = {} local hasBuff = StaticHasBuff
for k in pairs(hasBuff) do
hasBuff[k] = nil
end
local i = 1 local i = 1
while true do while true do
local buffTexture = UnitBuff(unit, i) local buffTexture = UnitBuff(unit, i)
@@ -91,7 +123,7 @@ function HealBot_CheckBuffs(unit)
local val = HealBot_Config.BuffDropDowns[myClass][j] local val = HealBot_Config.BuffDropDowns[myClass][j]
if val and val > 0 then if val and val > 0 then
local isSelfOnly = (HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[j] == 1) local isSelfOnly = (HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[j] == 1)
if not (isSelfOnly and unit ~= "player") then if not (isSelfOnly and not UnitIsUnit(unit, "player")) then
local spellName = HealBot_Buff_Spells[myClass][val] local spellName = HealBot_Buff_Spells[myClass][val]
local hasIt = hasBuff[spellName] local hasIt = hasBuff[spellName]
@@ -100,7 +132,7 @@ function HealBot_CheckBuffs(unit)
end end
if not hasIt then if not hasIt then
if myClass == "SHAMAN" and unit == "player" and string.find(spellName, " Weapon") then if myClass == HEALBOT_SHAMAN and UnitIsUnit(unit, "player") and string.find(spellName, " Weapon") then
hasIt = HealBot_CheckShamanWeaponBuff(spellName) hasIt = HealBot_CheckShamanWeaponBuff(spellName)
end end
end end
@@ -115,14 +147,7 @@ function HealBot_CheckBuffs(unit)
end end
end end
function HealBot_OnEvent_UnitAura(this, unit) local HealBot_TrackedHoTs = {
local DebuffType;
if HealBot_Heals[unit] and unit ~= "target" then
HealBot_UnitIcons[unit] = {}
local iconCount = 0
local HealBot_TrackedHoTs = {
["Interface\\Icons\\Spell_Holy_Renew"] = true, ["Interface\\Icons\\Spell_Holy_Renew"] = true,
["Interface\\Icons\\Spell_Nature_Rejuvenation"] = true, ["Interface\\Icons\\Spell_Nature_Rejuvenation"] = true,
["Interface\\Icons\\Spell_Nature_ResistNature"] = true, ["Interface\\Icons\\Spell_Nature_ResistNature"] = true,
@@ -130,54 +155,145 @@ function HealBot_OnEvent_UnitAura(this, unit)
["Interface\\Icons\\Spell_Holy_SealOfProtection"] = true, ["Interface\\Icons\\Spell_Holy_SealOfProtection"] = true,
["Interface\\Icons\\Spell_Holy_Excorcism"] = true, ["Interface\\Icons\\Spell_Holy_Excorcism"] = true,
["Interface\\Icons\\btnholyscriptures"] = true, ["Interface\\Icons\\btnholyscriptures"] = true,
} ["Interface\\Icons\\Spell_Holy_AshesToAshes"] = true,
}
local HealBot_DebuffTypeMap = nil
-- HealBot_OnEvent_UnitAura: Updates debuff lists and icon textures on aura change.
function HealBot_OnEvent_UnitAura(this, unit)
if not HealBot_DebuffTypeMap then
HealBot_DebuffTypeMap = {
[HEALBOT_DISEASE] = HEALBOT_DISEASE_en,
[HEALBOT_MAGIC] = HEALBOT_MAGIC_en,
[HEALBOT_POISON] = HEALBOT_POISON_en,
[HEALBOT_CURSE] = HEALBOT_CURSE_en
}
end
local DebuffType;
if HealBot_Heals[unit] then
if not HealBot_UnitIcons[unit] then
HealBot_UnitIcons[unit] = {}
end
for j = 1, 10 do
HealBot_UnitIcons[unit][j] = nil
end
local iconCount = 0
local i = 1; local i = 1;
HealBot_UnitDebuff[unit] = nil;
local trackedTextures = {}
while true do while true do
local debuff, tmp, debuff_type = UnitDebuff(unit, i, 1) local debuff, tmp, debuff_type = UnitDebuff(unit, i, 1)
if debuff then if debuff then
if iconCount < 5 then local mapped_type = nil
if debuff_type then
mapped_type = HealBot_DebuffTypeMap[debuff_type] or debuff_type
end
local localizedClass = UnitClass(unit)
local shouldTrack = false
if unit == "target" then
shouldTrack = true
elseif localizedClass and HealBot_CDCInc[localizedClass] == 1 then
shouldTrack = true
elseif not localizedClass or HealBot_CDCInc[localizedClass] == nil then
shouldTrack = true
end
local isDispellable = false
if mapped_type and HealBot_DebuffWatch[mapped_type] then
isDispellable = true
end
if isDispellable or HealBot_Config.CDCShowAllDebuffs == 1 then
if iconCount < 10 and not trackedTextures[debuff] then
iconCount = iconCount + 1 iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff HealBot_UnitIcons[unit][iconCount] = debuff
trackedTextures[debuff] = true
end end
if HealBot_CDCInc[UnitClass(unit)] == 1 and HealBot_DebuffWatch[debuff_type] == "YES" then end
HealBot_UnitDebuff[unit] = debuff_type
DebuffType = debuff_type; if shouldTrack and isDispellable then
if HealBot_DebuffPriority[debuff_type] then HealBot_UnitDebuff[unit] = mapped_type
DebuffType = mapped_type;
local isPriority = false
if HealBot_DebuffPriority then
for _, pType in ipairs(HealBot_DebuffPriority) do
if pType == mapped_type then
isPriority = true
break
end
end
end
if isPriority then
break break
end end
end end
i = i + 1; i = i + 1;
else else
if i == 1 then HealBot_UnitDebuff[unit] = nil; end
break break
end end
end end
if HealBot_Config.CDCShowAllDebuffs == 1 then
local k = 1
while true do
local debuff = UnitDebuff(unit, k)
if not debuff then break end
if not trackedTextures[debuff] and iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
trackedTextures[debuff] = true
end
k = k + 1
end
end
local b = 1 local b = 1
while true do while true do
local buff = UnitBuff(unit, b) local buff = UnitBuff(unit, b)
if not buff then break end if not buff then break end
if HealBot_TrackedHoTs[buff] and iconCount < 5 then if HealBot_TrackedHoTs[buff] and iconCount < 10 then
iconCount = iconCount + 1 iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = buff HealBot_UnitIcons[unit][iconCount] = buff
end end
b = b + 1 b = b + 1
end end
local d = 1
while true do
local debuff = UnitDebuff(unit, d)
if not debuff then break end
if HealBot_TrackedHoTs[debuff] and iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
end
d = d + 1
end
if HealBot_UnitDebuff[unit] then if HealBot_UnitDebuff[unit] then
if DebuffType and HealBot_Range_Check(unit, 27) == 1 then if DebuffType and HealBot_Range_Check(unit, 27) == 1 then
if HealBot_Config.ShowDebuffWarning == 1 then if HealBot_Config.ShowDebuffWarning == 1 then
local color = HealBot_Config.CDCBarColour[DebuffType]
local r, g, b = 1, 0, 0
if color then
r, g, b = color.R, color.G, color.B
end
UIErrorsFrame:AddMessage(UnitName(unit) .. " suffers from " .. DebuffType, UIErrorsFrame:AddMessage(UnitName(unit) .. " suffers from " .. DebuffType,
HealBot_Config.CDCBarColour[DebuffType].R, r, g, b,
HealBot_Config.CDCBarColour[DebuffType].G,
HealBot_Config.CDCBarColour[DebuffType].B,
1, UIERRORS_HOLD_TIME); 1, UIERRORS_HOLD_TIME);
end end
if HealBot_Config.SoundDebuffWarning == 1 then HealBot_PlaySound(HealBot_Config.SoundDebuffPlay); end if HealBot_Config.SoundDebuffWarning == 1 then HealBot_PlaySound(HealBot_Config.SoundDebuffPlay); end
end end
end end
HealBot_CheckBuffs(unit); -- Check buffs synchronously because tooltip scanning fails in OnUpdate
HealBot_RecalcHeals(unit); HealBot_CheckBuffs(unit)
-- Defer UI updates
HealBot_View_DirtyUnits[unit] = true
end end
end end
+8
View File
@@ -1,6 +1,7 @@
-- HealBot_Controller_Comms.lua -- HealBot_Controller_Comms.lua
-- Handles network sync (addon messaging), errors, and chat debugging -- Handles network sync (addon messaging), errors, and chat debugging
-- HealBot_Get_DebugChan: Internal utility: HealBot_Get_DebugChan
function HealBot_Get_DebugChan() function HealBot_Get_DebugChan()
local index = GetChannelName("HBmsg"); local index = GetChannelName("HBmsg");
if (index > 0) then if (index > 0) then
@@ -10,6 +11,7 @@ function HealBot_Get_DebugChan()
end end
end end
-- HealBot_AddChat: Prints standard messages to default chat frame.
function HealBot_AddChat(msg) function HealBot_AddChat(msg)
local chanid = HealBot_Get_DebugChan(); local chanid = HealBot_Get_DebugChan();
if chanid and HealBot_SpamCnt < 3 then if chanid and HealBot_SpamCnt < 3 then
@@ -28,6 +30,7 @@ function HealBot_AddChat(msg)
end end
end end
-- HealBot_AddDebug: Prints debug messages to internal chat channel.
function HealBot_AddDebug(msg) function HealBot_AddDebug(msg)
local chanid = HealBot_Get_DebugChan(); local chanid = HealBot_Get_DebugChan();
if chanid and HealBot_SpamCnt < 3 then if chanid and HealBot_SpamCnt < 3 then
@@ -44,6 +47,7 @@ function HealBot_AddDebug(msg)
end end
end end
-- HealBot_Report_Error: Formats and prints error logs.
function HealBot_Report_Error(msg) function HealBot_Report_Error(msg)
if HealBot_ErrorCnt < 28 then if HealBot_ErrorCnt < 28 then
HealBot_ErrorCnt = HealBot_ErrorCnt + 1; HealBot_ErrorCnt = HealBot_ErrorCnt + 1;
@@ -52,11 +56,13 @@ function HealBot_Report_Error(msg)
end end
end end
-- HealBot_AddError: Displays error text in the UI frame.
function HealBot_AddError(msg) function HealBot_AddError(msg)
UIErrorsFrame:AddMessage(msg, 1.0, 1.0, 1.0, 1.0, UIERRORS_HOLD_TIME); UIErrorsFrame:AddMessage(msg, 1.0, 1.0, 1.0, 1.0, UIERRORS_HOLD_TIME);
HealBot_AddDebug(msg); HealBot_AddDebug(msg);
end end
-- HealBot_SendAddonMessage: Broadcasts data to party/raid channels.
function HealBot_SendAddonMessage(prefix, text) function HealBot_SendAddonMessage(prefix, text)
if GetNumRaidMembers() > 0 then if GetNumRaidMembers() > 0 then
SendAddonMessage(prefix, text, "RAID") SendAddonMessage(prefix, text, "RAID")
@@ -65,11 +71,13 @@ function HealBot_SendAddonMessage(prefix, text)
end end
end end
-- HealBot_OnEvent_AddonMsg: Parses incoming heal data from other clients.
function HealBot_OnEvent_AddonMsg(this, addon_id, inc_msg, dist_target, sender_id) function HealBot_OnEvent_AddonMsg(this, addon_id, inc_msg, dist_target, sender_id)
if addon_id == HEALBOT_ADDON_ID then if addon_id == HEALBOT_ADDON_ID then
local tmpTest, unitname, heal_val local tmpTest, unitname, heal_val
tmpTest, tmpTest, unitname, heal_val = string.find(inc_msg, ">> (%a+) <<=>> (.%d+) <<" ); tmpTest, tmpTest, unitname, heal_val = string.find(inc_msg, ">> (%a+) <<=>> (.%d+) <<" );
if heal_val then if heal_val then
if sender_id == UnitName("player") then return end
if not HealBot_HealsIn[unitname] then if not HealBot_HealsIn[unitname] then
HealBot_HealsIn[unitname] = 0; HealBot_HealsIn[unitname] = 0;
end end
+208 -60
View File
@@ -2,11 +2,13 @@
-- Manages WoW Frame events and periodic updates, routing to respective services -- Manages WoW Frame events and periodic updates, routing to respective services
HealBot_View_DirtyUnits = {} HealBot_View_DirtyUnits = {}
HealBot_View_DirtyPower = {}
local HealBot_Timer1, HealsIn_Timer = 0, 0; local HealBot_Timer1, HealsIn_Timer = 0, 0;
HealBot_LastModState = ""
-- HealBot_OnLoad: Registers core events and observers on addon load.
function HealBot_OnLoad(this) function HealBot_OnLoad(this)
this:RegisterEvent("VARIABLES_LOADED"); this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("MODIFIER_STATE_CHANGED");
SLASH_HEALBOT1 = "/healbot"; SLASH_HEALBOT1 = "/healbot";
SLASH_HEALBOT2 = "/hb"; SLASH_HEALBOT2 = "/hb";
@@ -20,7 +22,7 @@ function HealBot_OnLoad(this)
HealBot_View_DirtyUnits[unitID] = true HealBot_View_DirtyUnits[unitID] = true
end) end)
HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID) HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true HealBot_View_DirtyPower[unitID] = true
end) end)
HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID) HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true HealBot_View_DirtyUnits[unitID] = true
@@ -30,18 +32,35 @@ function HealBot_OnLoad(this)
end) end)
HealBot_Model:RegisterObserver("EQUIPMENT_CHANGED", function(unitID) HealBot_Model:RegisterObserver("EQUIPMENT_CHANGED", function(unitID)
if unitID == "player" then if unitID == "player" then
HealBot_BonusScanner:ScanEquipment() HealBot_EquipChangeTimer = 1
HealBot_CalcEquipBonus = true;
HealBot_RecalcSpells();
end end
end) end)
end end
-- HealBot_RegisterThis: Internal utility: HealBot_RegisterThis
function HealBot_RegisterThis(this) function HealBot_RegisterThis(this)
-- Deprecated / not used -- Deprecated / not used
end end
-- HealBot_OnUpdate: Main loop: processes dirty queues and timers.
function HealBot_OnUpdate(this, arg1) function HealBot_OnUpdate(this, arg1)
if HealBot_Action_TooltipUnit and HealBot_Tooltip:IsVisible() then
local s = IsShiftKeyDown() and true or false
local c = IsControlKeyDown() and true or false
local a = IsAltKeyDown() and true or false
if HealBot_LastModS ~= s or HealBot_LastModC ~= c or HealBot_LastModA ~= a then
HealBot_LastModS = s
HealBot_LastModC = c
HealBot_LastModA = a
HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit)
end
else
HealBot_LastModS = false
HealBot_LastModC = false
HealBot_LastModA = false
end
if HealBot_TargetRestorePending then if HealBot_TargetRestorePending then
HealBot_TargetRestoreTimer = HealBot_TargetRestoreTimer + arg1; HealBot_TargetRestoreTimer = HealBot_TargetRestoreTimer + arg1;
if HealBot_TargetRestoreTimer >= 0.1 then if HealBot_TargetRestoreTimer >= 0.1 then
@@ -58,22 +77,105 @@ function HealBot_OnUpdate(this, arg1)
end end
end end
-- Process Dirty Queue for MVC View if HealBot_PendingShapeshiftCast then
if next(HealBot_View_DirtyUnits) ~= nil then local pendingCast = HealBot_PendingShapeshiftCast
for unitID in pairs(HealBot_View_DirtyUnits) do
HealBot_Action_RefreshButtons(unitID) -- Wait for server to process the unshift before attempting the cast
HealBot_View_DirtyUnits[unitID] = nil if GetTime() >= pendingCast.fireTime then
if not HealBot_GetShapeshiftForm() then
-- Target the unit if necessary before casting
-- Target the unit if necessary before casting
if pendingCast.oldTarget ~= UnitName(pendingCast.target) then
TargetUnit(pendingCast.target)
end
-- 1. Initialize the MVC side effects (AnnounceCast, Incoming Heals) only ONCE
if not pendingCast.started then
pendingCast.started = true
-- Extract base spell
local baseSpell = pendingCast.spell
local parenIndex = string.find(pendingCast.spell, "%(")
if parenIndex then
baseSpell = string.sub(pendingCast.spell, 1, parenIndex - 1)
end
baseSpell = string.gsub(baseSpell, "%s+$", "")
-- Force MVC updates since we guarantee the cast will eventually pierce the server
HealBot_CastFailed = true -- Trigger first attempt immediately
HealBot_CastingSpell = baseSpell
HealBot_CastingTarget = pendingCast.target
HealBot_Process_HealValue(baseSpell, pendingCast.target)
HealBot_AnnounceCast(pendingCast.spell, pendingCast.target)
-- Restore target logic
if pendingCast.targetEnemy then
HealBot_TargetRestorePending = { type = "enemy" }
elseif pendingCast.oldTarget and pendingCast.oldTarget ~= UnitName(pendingCast.target) then
HealBot_TargetRestorePending = { type = "friend" }
elseif not pendingCast.oldTarget then
HealBot_TargetRestorePending = { type = "clear" }
end
HealBot_TargetRestoreTimer = 0
end
-- 2. Spam the cast until the server explicitly accepts it (firing SPELLCAST_START)
if pendingCast.started then
if not pendingCast.nextSpam or GetTime() >= pendingCast.nextSpam then
pendingCast.nextSpam = GetTime() + 0.10
-- Safely suppress UI errors
UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
-- Only use HealBot's native cast wrapper
HealBot_CastSpellByName(pendingCast.spell)
if SpellCanTargetUnit(pendingCast.target) then
SpellTargetUnit(pendingCast.target)
elseif SpellIsTargeting() then
SpellTargetUnit(pendingCast.target)
SpellStopTargeting()
end
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
end
end
end end
end end
HealBot_Timer1 = HealBot_Timer1 + arg1; -- Failsafe timeout
if HealBot_Timer1 >= 2.5 then if HealBot_PendingShapeshiftCast and GetTime() > pendingCast.expires then
if not HealBot_IsFighting then HealBot_PendingShapeshiftCast = nil
HealsIn_Timer = HealsIn_Timer + 1; HealBot_StopCasting()
if HealsIn_Timer >= 10 then HealBot_RecalcHeals()
HealBot_HealsIn = {}; end
HealBot_Healers = {}; end
HealsIn_Timer = 0;
-- Process Dirty Queue for MVC View
local unitsToRefresh = {}
for unitID in pairs(HealBot_View_DirtyUnits) do
unitsToRefresh[unitID] = true
HealBot_View_DirtyUnits[unitID] = nil
HealBot_View_DirtyPower[unitID] = nil -- No need to do power-only if full refresh is queued
end
for unitID in pairs(unitsToRefresh) do
HealBot_Action_Refresh(unitID)
end
local powerToRefresh = {}
for unitID in pairs(HealBot_View_DirtyPower) do
powerToRefresh[unitID] = true
HealBot_View_DirtyPower[unitID] = nil
end
for unitID in pairs(powerToRefresh) do
HealBot_Action_RefreshPower(unitID)
end
local powerID, _ = next(HealBot_View_DirtyPower)
while powerID do
HealBot_Action_RefreshPower(powerID)
HealBot_View_DirtyPower[powerID] = nil
powerID, _ = next(HealBot_View_DirtyPower)
end end
if HealBot_EquipChangeTimer > 0 then if HealBot_EquipChangeTimer > 0 then
@@ -86,6 +188,18 @@ function HealBot_OnUpdate(this, arg1)
end end
end end
HealBot_Timer1 = HealBot_Timer1 + arg1;
if HealBot_Timer1 >= 2.5 then
if not HealBot_IsFighting then
HealsIn_Timer = HealsIn_Timer + 1;
if HealsIn_Timer >= 10 then
for k in pairs(HealBot_HealsIn) do HealBot_HealsIn[k] = nil end
for k in pairs(HealBot_Healers) do HealBot_Healers[k] = nil end
HealsIn_Timer = 0;
end
if HealBot_SpellsInitFlag > 1 then if HealBot_SpellsInitFlag > 1 then
HealBot_SpellsInitFlag = HealBot_SpellsInitFlag + 1; HealBot_SpellsInitFlag = HealBot_SpellsInitFlag + 1;
if HealBot_SpellsInitFlag > 2 then if HealBot_SpellsInitFlag > 2 then
@@ -117,32 +231,28 @@ local HealBot_EventHandlers = {
HealBot_OnEvent_UnitHealth(this, arg1) HealBot_OnEvent_UnitHealth(this, arg1)
end, end,
["UNIT_MANA"] = function(this, arg1) ["UNIT_MANA"] = function(this, arg1)
if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
if HealBot_Model:UpdateUnitPower(arg1) then if HealBot_Model:UpdateUnitPower(arg1) then
HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1) HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
end end
if (arg1 == "player") then HealBot_RecalcHeals(); end
HealBot_Action_RefreshButtons(arg1);
end, end,
["UNIT_RAGE"] = function(this, arg1) ["UNIT_RAGE"] = function(this, arg1)
if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
if HealBot_Model:UpdateUnitPower(arg1) then if HealBot_Model:UpdateUnitPower(arg1) then
HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1) HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
end end
if (arg1 == "player") then HealBot_RecalcHeals(); end
HealBot_Action_RefreshButtons(arg1);
end, end,
["UNIT_ENERGY"] = function(this, arg1) ["UNIT_ENERGY"] = function(this, arg1)
if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
if HealBot_Model:UpdateUnitPower(arg1) then if HealBot_Model:UpdateUnitPower(arg1) then
HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1) HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
end end
if (arg1 == "player") then HealBot_RecalcHeals(); end
HealBot_Action_RefreshButtons(arg1);
end, end,
["UNIT_DISPLAYPOWER"] = function(this, arg1) ["UNIT_DISPLAYPOWER"] = function(this, arg1)
if arg1 ~= "player" and HealBot_Config.ShowManaBars == 0 then return end
if HealBot_Model:UpdateUnitPower(arg1) then if HealBot_Model:UpdateUnitPower(arg1) then
HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1) HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
end end
if (arg1 == "player") then HealBot_RecalcHeals(); end
HealBot_Action_RefreshButtons(arg1);
end, end,
["UNIT_AURA"] = function(this, arg1) ["UNIT_AURA"] = function(this, arg1)
HealBot_Model:MarkAuraChanged(arg1) HealBot_Model:MarkAuraChanged(arg1)
@@ -168,6 +278,23 @@ local HealBot_EventHandlers = {
HealBot_Model:NotifyObservers("ROSTER_CHANGED") HealBot_Model:NotifyObservers("ROSTER_CHANGED")
HealBot_OnEvent_PartyMembersChanged(this) HealBot_OnEvent_PartyMembersChanged(this)
end, end,
["RAID_ROSTER_UPDATE"] = function(this)
for _, unit in ipairs(HealBot_Model.partyMembers) do
HealBot_Model:RefreshUnit(unit)
end
for _, unit in ipairs(HealBot_Model.raidMembers) do
HealBot_Model:RefreshUnit(unit)
end
HealBot_Model:NotifyObservers("ROSTER_CHANGED")
HealBot_OnEvent_PartyMembersChanged(this)
end,
["RAID_TARGET_UPDATE"] = function(this)
if HealBot_Action_UnitButtons then
for unit, _ in pairs(HealBot_Action_UnitButtons) do
HealBot_View_DirtyUnits[unit] = true
end
end
end,
["PLAYER_ENTERING_WORLD"] = function(this) ["PLAYER_ENTERING_WORLD"] = function(this)
HealBot_Model:RefreshUnit("player") HealBot_Model:RefreshUnit("player")
HealBot_Model:RefreshUnit("pet") HealBot_Model:RefreshUnit("pet")
@@ -178,22 +305,16 @@ local HealBot_EventHandlers = {
end, end,
["VARIABLES_LOADED"] = function(this) ["VARIABLES_LOADED"] = function(this)
HealBot_OnEvent_VariablesLoaded(this) HealBot_OnEvent_VariablesLoaded(this)
end, HealBot_Integrations_Toggle()
["MODIFIER_STATE_CHANGED"] = function(this, arg1, arg2)
if HealBot_Action_TooltipUnit and HealBot_Tooltip:IsVisible() then
HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit)
end
end, end,
-- Legacy pass-throughs -- Legacy pass-throughs
["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end, ["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end,
["SPELLCAST_START"] = function(this, arg1, arg2) HealBot_OnEvent_SpellcastStart(this, arg1, arg2) end, ["SPELLCAST_START"] = function(this, arg1, arg2) HealBot_OnEvent_SpellcastStart(this, arg1, arg2) end,
["SPELLCAST_STOP"] = function(this) HealBot_OnEvent_SpellcastStop(this) end, ["SPELLCAST_STOP"] = function(this) HealBot_OnEvent_SpellcastStop(this, "SPELLCAST_STOP") end,
["SPELLCAST_INTERRUPTED"] = function(this) HealBot_OnEvent_SpellcastStop(this) end, ["SPELLCAST_INTERRUPTED"] = function(this) HealBot_OnEvent_SpellcastStop(this, "SPELLCAST_INTERRUPTED") end,
["SPELLCAST_FAILED"] = function(this) HealBot_OnEvent_SpellcastStop(this) end, ["SPELLCAST_FAILED"] = function(this) HealBot_OnEvent_SpellcastStop(this, "SPELLCAST_FAILED") end,
["PLAYER_REGEN_DISABLED"] = function(this) HealBot_OnEvent_PlayerRegenDisabled(this) end, ["PLAYER_REGEN_DISABLED"] = function(this) HealBot_OnEvent_PlayerRegenDisabled(this) end,
["PLAYER_REGEN_ENABLED"] = function(this) HealBot_OnEvent_PlayerRegenEnabled(this) end, ["PLAYER_REGEN_ENABLED"] = function(this) HealBot_OnEvent_PlayerRegenEnabled(this) end,
["BAG_UPDATE_COOLDOWN"] = function(this, arg1) HealBot_OnEvent_BagUpdateCooldown(this, arg1) end,
["BAG_UPDATE"] = function(this, arg1) HealBot_OnEvent_BagUpdate(this, arg1) end,
["PARTY_MEMBER_DISABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberDisable(this, arg1) end, ["PARTY_MEMBER_DISABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberDisable(this, arg1) end,
["PARTY_MEMBER_ENABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberEnable(this, arg1) end, ["PARTY_MEMBER_ENABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberEnable(this, arg1) end,
["CHAT_MSG_SYSTEM"] = function(this, arg1) HealBot_OnEvent_SystemMsg(this, arg1) end, ["CHAT_MSG_SYSTEM"] = function(this, arg1) HealBot_OnEvent_SystemMsg(this, arg1) end,
@@ -203,17 +324,17 @@ local HealBot_EventHandlers = {
HealBot_OnEvent_PlayerEquipmentChanged(this) HealBot_OnEvent_PlayerEquipmentChanged(this)
end, end,
["UNIT_INVENTORY_CHANGED"] = function(this, arg1) ["UNIT_INVENTORY_CHANGED"] = function(this, arg1)
if arg1 ~= "player" then return end
HealBot_Model:NotifyObservers("EQUIPMENT_CHANGED", arg1) HealBot_Model:NotifyObservers("EQUIPMENT_CHANGED", arg1)
HealBot_OnEvent_PlayerEquipmentChanged2(this, arg1) HealBot_OnEvent_PlayerEquipmentChanged2(this, arg1)
end, end,
["PET_BAR_SHOWGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
["PET_BAR_HIDEGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
["UNIT_PET"] = function(this, arg1) HealBot_OnEvent_PartyMembersChanged(this) end, ["UNIT_PET"] = function(this, arg1) HealBot_OnEvent_PartyMembersChanged(this) end,
["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this, arg1) end, ["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this, arg1) end,
["UPDATE_SHAPESHIFT_FORM"] = function(this) HealBot_UpdateShapeshiftForm() end, ["UPDATE_SHAPESHIFT_FORM"] = function(this) HealBot_UpdateShapeshiftForm() end,
["UPDATE_SHAPESHIFT_FORMS"] = function(this) HealBot_UpdateShapeshiftForm() end ["UPDATE_SHAPESHIFT_FORMS"] = function(this) HealBot_UpdateShapeshiftForm() end
} }
-- HealBot_OnEvent: Event dispatcher for WoW UI events.
function HealBot_OnEvent(this, event, arg1, arg2, arg3, arg4) function HealBot_OnEvent(this, event, arg1, arg2, arg3, arg4)
local handler = HealBot_EventHandlers[event] local handler = HealBot_EventHandlers[event]
if handler then if handler then
@@ -223,6 +344,7 @@ function HealBot_OnEvent(this, event, arg1, arg2, arg3, arg4)
end end
end end
-- HealBot_OnEvent_VariablesLoaded: Applies config defaults and initializes state.
function HealBot_OnEvent_VariablesLoaded(this) function HealBot_OnEvent_VariablesLoaded(this)
local class = HealBot_UnitClass("player") local class = HealBot_UnitClass("player")
@@ -277,10 +399,10 @@ function HealBot_OnEvent_VariablesLoaded(this)
this:RegisterEvent("PLAYER_REGEN_ENABLED"); this:RegisterEvent("PLAYER_REGEN_ENABLED");
this:RegisterEvent("PLAYER_TARGET_CHANGED"); this:RegisterEvent("PLAYER_TARGET_CHANGED");
this:RegisterEvent("PARTY_MEMBERS_CHANGED"); this:RegisterEvent("PARTY_MEMBERS_CHANGED");
this:RegisterEvent("RAID_ROSTER_UPDATE");
this:RegisterEvent("RAID_TARGET_UPDATE");
this:RegisterEvent("PARTY_MEMBER_DISABLE"); this:RegisterEvent("PARTY_MEMBER_DISABLE");
this:RegisterEvent("PARTY_MEMBER_ENABLE"); this:RegisterEvent("PARTY_MEMBER_ENABLE");
this:RegisterEvent("PET_BAR_SHOWGRID");
this:RegisterEvent("PET_BAR_HIDEGRID");
this:RegisterEvent("UNIT_PET"); this:RegisterEvent("UNIT_PET");
this:RegisterEvent("UNIT_HEALTH"); this:RegisterEvent("UNIT_HEALTH");
this:RegisterEvent("UNIT_MANA"); this:RegisterEvent("UNIT_MANA");
@@ -292,8 +414,6 @@ function HealBot_OnEvent_VariablesLoaded(this)
this:RegisterEvent("SPELLCAST_STOP"); this:RegisterEvent("SPELLCAST_STOP");
this:RegisterEvent("SPELLCAST_INTERRUPTED"); this:RegisterEvent("SPELLCAST_INTERRUPTED");
this:RegisterEvent("SPELLCAST_FAILED"); this:RegisterEvent("SPELLCAST_FAILED");
this:RegisterEvent("BAG_UPDATE");
this:RegisterEvent("BAG_UPDATE_COOLDOWN");
this:RegisterEvent("UNIT_AURA"); this:RegisterEvent("UNIT_AURA");
this:RegisterEvent("UPDATE_INVENTORY_ALERTS"); this:RegisterEvent("UPDATE_INVENTORY_ALERTS");
this:RegisterEvent("UNIT_INVENTORY_CHANGED"); this:RegisterEvent("UNIT_INVENTORY_CHANGED");
@@ -309,27 +429,30 @@ function HealBot_OnEvent_VariablesLoaded(this)
end end
end end
-- HealBot_OnEvent_UnitHealth: Internal utility: HealBot_OnEvent_UnitHealth
function HealBot_OnEvent_UnitHealth(this, unit) function HealBot_OnEvent_UnitHealth(this, unit)
if (not HealBot_Heals[unit]) then return end if (not HealBot_Heals[unit]) then return end
HealBot_CheckCasting(unit); HealBot_CheckCasting(unit);
HealBot_RecalcHeals(unit);
if unit == HealBot_Action_TooltipUnit then if unit == HealBot_Action_TooltipUnit then
HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit); HealBot_Action_RefreshTooltip(HealBot_Action_TooltipUnit);
end end
end end
-- HealBot_OnEvent_UnitMana: Internal utility: HealBot_OnEvent_UnitMana
function HealBot_OnEvent_UnitMana(this, unit) function HealBot_OnEvent_UnitMana(this, unit)
if (unit ~= "player") then return end if (unit ~= "player") then return end
HealBot_RecalcHeals(); HealBot_RecalcHeals();
end end
-- HealBot_OnEvent_ZoneChanged: Internal utility: HealBot_OnEvent_ZoneChanged
function HealBot_OnEvent_ZoneChanged(this) function HealBot_OnEvent_ZoneChanged(this)
HealBot_ResetRangeScale(); HealBot_ResetRangeScale();
HealBot_Delay_RecalcParty = 1; HealBot_Delay_RecalcParty = 1;
end end
-- HealBot_OnEvent_PlayerRegenDisabled: Internal utility: HealBot_OnEvent_PlayerRegenDisabled
function HealBot_OnEvent_PlayerRegenDisabled(this) function HealBot_OnEvent_PlayerRegenDisabled(this)
HealBot_RecalcParty(); -- Removed HealBot_RecalcParty();
if (UnitIsDeadOrGhost("player")) or (UnitOnTaxi("player")) then if (UnitIsDeadOrGhost("player")) or (UnitOnTaxi("player")) then
if HealBot_Config.AutoClose==1 and HealBot_Config.ActionVisible~=0 then if HealBot_Config.AutoClose==1 and HealBot_Config.ActionVisible~=0 then
HealBot_Action.ProgrammaticHide = true; HealBot_Action.ProgrammaticHide = true;
@@ -363,23 +486,36 @@ function HealBot_OnEvent_PlayerRegenDisabled(this)
-- HealBot_RecalcHeals(); -- HealBot_RecalcHeals();
end end
-- HealBot_OnEvent_PlayerRegenEnabled: Internal utility: HealBot_OnEvent_PlayerRegenEnabled
function HealBot_OnEvent_PlayerRegenEnabled(this) function HealBot_OnEvent_PlayerRegenEnabled(this)
HealBot_IsFighting = false; HealBot_IsFighting = false;
HealBot_Delay_RecalcParty = 1; HealBot_Delay_RecalcParty = 1;
end end
-- HealBot_OnEvent_PlayerTargetChanged: Internal utility: HealBot_OnEvent_PlayerTargetChanged
function HealBot_OnEvent_PlayerTargetChanged(this) function HealBot_OnEvent_PlayerTargetChanged(this)
HealBot_RecalcParty(); if HealBot_Action_UnitButtons and HealBot_Action_UnitButtons["target"] then
HealBot_View_DirtyUnits["target"] = true
HealBot_OnEvent_UnitAura(nil, "target");
end
end end
-- HealBot_OnEvent_PartyMembersChanged: Internal utility: HealBot_OnEvent_PartyMembersChanged
function HealBot_OnEvent_PartyMembersChanged(this) function HealBot_OnEvent_PartyMembersChanged(this)
HealBot_Model:PreserveStateByGUID()
HealBot_Integrations_PruneNampower()
if HealBot_IsFighting then
HealBot_Action_PartyChanged()
end
HealBot_Delay_RecalcParty = 1; HealBot_Delay_RecalcParty = 1;
end end
-- HealBot_OnEvent_PartyMemberDisable: Internal utility: HealBot_OnEvent_PartyMemberDisable
function HealBot_OnEvent_PartyMemberDisable(this, unit) function HealBot_OnEvent_PartyMemberDisable(this, unit)
HealBot_RecalcHeals(); HealBot_RecalcHeals();
end end
-- HealBot_OnEvent_SystemMsg: Internal utility: HealBot_OnEvent_SystemMsg
function HealBot_OnEvent_SystemMsg(this, msg) function HealBot_OnEvent_SystemMsg(this, msg)
if type(msg) == "string" then if type(msg) == "string" then
local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTRAID); local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTRAID);
@@ -406,44 +542,36 @@ function HealBot_OnEvent_SystemMsg(this, msg)
end end
end end
-- HealBot_OnEvent_PartyMemberEnable: Internal utility: HealBot_OnEvent_PartyMemberEnable
function HealBot_OnEvent_PartyMemberEnable(this, unit) function HealBot_OnEvent_PartyMemberEnable(this, unit)
HealBot_RecalcHeals(); HealBot_RecalcHeals();
end end
-- HealBot_OnEvent_PlayerEquipmentChanged: Internal utility: HealBot_OnEvent_PlayerEquipmentChanged
function HealBot_OnEvent_PlayerEquipmentChanged(this) function HealBot_OnEvent_PlayerEquipmentChanged(this)
HealBot_EquipChangeTimer = 1; HealBot_EquipChangeTimer = 1;
end end
-- HealBot_OnEvent_PlayerEquipmentChanged2: Internal utility: HealBot_OnEvent_PlayerEquipmentChanged2
function HealBot_OnEvent_PlayerEquipmentChanged2(this, unit) function HealBot_OnEvent_PlayerEquipmentChanged2(this, unit)
if unit == "player" then if unit == "player" then
HealBot_EquipChangeTimer = 1; HealBot_EquipChangeTimer = 1;
end end
end end
-- HealBot_OnEvent_SpellsChanged: Internal utility: HealBot_OnEvent_SpellsChanged
function HealBot_OnEvent_SpellsChanged(this, arg1) function HealBot_OnEvent_SpellsChanged(this, arg1)
if arg1 then return; end if arg1 then return; end
HealBot_AddDebug("HB: SpellsChanged"); HealBot_AddDebug("HB: SpellsChanged");
HealBot_SpellsInitFlag = 2; HealBot_SpellsInitFlag = 2;
end end
-- HealBot_OnEvent_TalentsChanged: Internal utility: HealBot_OnEvent_TalentsChanged
function HealBot_OnEvent_TalentsChanged(this, arg1) function HealBot_OnEvent_TalentsChanged(this, arg1)
HealBot_AddDebug("HB: TalentsChanged"); HealBot_AddDebug("HB: TalentsChanged");
end end
function HealBot_OnEvent_BagUpdate(this, bag) -- HealBot_OnEvent_PlayerEnteringWorld: Internal utility: HealBot_OnEvent_PlayerEnteringWorld
if HealBot_EquipChangeTimer == 0 then
HealBot_RecalcSpells();
end
end
function HealBot_OnEvent_BagUpdateCooldown(this, bag)
if not bag then
bag = "undef"
elseif HealBot_EquipChangeTimer == 0 then
HealBot_RecalcSpells();
end
end
function HealBot_OnEvent_PlayerEnteringWorld(this) function HealBot_OnEvent_PlayerEnteringWorld(this)
HealBot_IsFighting = false; HealBot_IsFighting = false;
-- Re-apply the refresh hook late in case another addon overrode it during load -- Re-apply the refresh hook late in case another addon overrode it during load
@@ -452,8 +580,10 @@ function HealBot_OnEvent_PlayerEnteringWorld(this)
end end
end end
-- HealBot_OnEvent_SpellcastStart: Internal utility: HealBot_OnEvent_SpellcastStart
function HealBot_OnEvent_SpellcastStart(this, spell, duration) function HealBot_OnEvent_SpellcastStart(this, spell, duration)
HealBot_IsCasting = true; HealBot_IsCasting = true;
HealBot_PendingShapeshiftCast = nil;
HealBot_RecalcHeals(); HealBot_RecalcHeals();
HealBot_CheckCasting(); HealBot_CheckCasting();
if spell == HEALBOT_RESURRECTION or spell == HEALBOT_ANCESTRALSPIRIT or spell == HEALBOT_REBIRTH or spell == HEALBOT_REDEMPTION then if spell == HEALBOT_RESURRECTION or spell == HEALBOT_ANCESTRALSPIRIT or spell == HEALBOT_REBIRTH or spell == HEALBOT_REDEMPTION then
@@ -464,8 +594,26 @@ function HealBot_OnEvent_SpellcastStart(this, spell, duration)
end end
end end
function HealBot_OnEvent_SpellcastStop(this) -- HealBot_OnEvent_SpellcastStop: Internal utility: HealBot_OnEvent_SpellcastStop
function HealBot_OnEvent_SpellcastStop(this, eventName)
HealBot_IsCasting = false; HealBot_IsCasting = false;
if eventName == "SPELLCAST_FAILED" or eventName == "SPELLCAST_INTERRUPTED" then
HealBot_CastFailed = true;
if HealBot_PendingShapeshiftCast then
return;
end
end
if HealBot_PendingShapeshiftCast and eventName == "SPELLCAST_STOP" then
if HealBot_CastFailed or not HealBot_PendingShapeshiftCast.started then
-- This STOP is either the trailing event of a failed/interrupted cast,
-- or it is the STOP event from the unshift spell itself.
-- Do not wipe the queue yet!
return;
end
end
HealBot_PendingShapeshiftCast = nil;
HealBot_StopCasting(); HealBot_StopCasting();
HealBot_RecalcHeals(); HealBot_RecalcHeals();
if HealBot_IamRessing then if HealBot_IamRessing then
+18
View File
@@ -3,10 +3,12 @@
local _scale = 0 local _scale = 0
-- HealBot_ResetRangeScale: Resets map range scaling on zone change.
function HealBot_ResetRangeScale() function HealBot_ResetRangeScale()
_scale = 0 _scale = 0
end end
-- HealBot_Range_Check: Checks if unit is in range via map distance or API.
function HealBot_Range_Check(unit, range) function HealBot_Range_Check(unit, range)
local return_val = 0; local return_val = 0;
if not range then if not range then
@@ -14,6 +16,22 @@ function HealBot_Range_Check(unit, range)
end end
if ( unit == "player" ) then if ( unit == "player" ) then
return_val = 1; return_val = 1;
elseif HealBot_Integrations_ClassicAPI_Active and UnitDistanceSquared and UnitInLineOfSight then
local inSight = UnitInLineOfSight("player", unit)
if inSight then
local distSq = UnitDistanceSquared(unit)
if distSq and distSq <= (range * range) then
return_val = 1;
end
end
elseif HealBot_Integrations_UnitXP_Active then
local inSight = UnitXP("inSight", "player", unit)
if inSight then
local dist = UnitXP("distanceBetween", "player", unit, "Gaussian")
if dist and dist <= range then
return_val = 1;
end
end
elseif ( UnitIsVisible(unit) == 1 ) then elseif ( UnitIsVisible(unit) == 1 ) then
local tx, ty = GetPlayerMapPosition(unit) local tx, ty = GetPlayerMapPosition(unit)
local dist local dist
+250 -68
View File
@@ -18,6 +18,7 @@ local HealBot_Health60 = {
["WARRIOR"] = 5000, ["WARRIOR"] = 5000,
} }
-- HealBot_GetSpellName: Internal utility: HealBot_GetSpellName
function HealBot_GetSpellName(id) function HealBot_GetSpellName(id)
if (not id) then if (not id) then
return nil; return nil;
@@ -32,6 +33,7 @@ function HealBot_GetSpellName(id)
return spellName .. " (" .. subSpellName .. ")"; return spellName .. " (" .. subSpellName .. ")";
end end
-- HealBot_GetSpellId: Internal utility: HealBot_GetSpellId
function HealBot_GetSpellId(spell) function HealBot_GetSpellId(spell)
local id, idd = 1, 0; local id, idd = 1, 0;
while true do while true do
@@ -55,6 +57,7 @@ function HealBot_GetSpellId(spell)
end end
end end
-- HealBot_CastSpellByName: Internal utility: HealBot_CastSpellByName
function HealBot_CastSpellByName(spell) function HealBot_CastSpellByName(spell)
if (HealBot_Spells[spell] and HealBot_Spells[spell].BagSlot) then if (HealBot_Spells[spell] and HealBot_Spells[spell].BagSlot) then
HealBot_UseItem(spell); HealBot_UseItem(spell);
@@ -74,6 +77,7 @@ function HealBot_CastSpellByName(spell)
CastSpell(id, BOOKTYPE_SPELL); CastSpell(id, BOOKTYPE_SPELL);
end end
-- HealBot_AnnounceCast: Internal utility: HealBot_AnnounceCast
function HealBot_AnnounceCast(spell, target) function HealBot_AnnounceCast(spell, target)
if not spell or not target then return end if not spell or not target then return end
@@ -127,10 +131,60 @@ function HealBot_AnnounceCast(spell, target)
end end
end end
-- HealBot_Process_HealValue: Internal utility: HealBot_Process_HealValue
function HealBot_Process_HealValue(spell, target)
if HealBot_Spells[spell] and (HealBot_Spells[spell].CastTime or 0) > 1 then
HealBot_HealValue = HealBot_Spells[spell].HealsDur;
-- Apply dynamic Preservation bonus
if HEALBOT_REGROWTH and string.find(spell, HEALBOT_REGROWTH) then
local presRank = HealBot_GetTalentRank("Preservation")
if presRank > 0 then
local hasRejuv = false
for i=1,32 do
local buff = UnitBuff(target, i)
if not buff then break end
if string.find(buff, "Spell_Nature_Rejuvenation") then
hasRejuv = true
break
end
end
if hasRejuv then
local extHeal = HealBot_Spells[spell].HealsExt or 0
local bonus = extHeal * (presRank * 0.10)
HealBot_HealValue = HealBot_HealValue + math.floor(bonus)
end
end
end
local uname = UnitName(target)
if uname then
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. uname .. " <<=>> " .. HealBot_HealValue .. " << ");
if not HealBot_HealsIn[uname] then
HealBot_HealsIn[uname] = 0;
end
HealBot_HealsIn[uname] = HealBot_HealsIn[uname] + HealBot_HealValue;
HealBot_RecalcHeals(HealBot_FindUnitID(uname));
end
end
end
-- HealBot_StartCasting: Initiates spell cast and broadcasts incoming heal.
function HealBot_StartCasting(spell, target, ttype) function HealBot_StartCasting(spell, target, ttype)
HealBot_CastFailed = false;
-- Extract base spell for internal tracking
local baseSpell = spell
local parenIndex = string.find(spell, " %(")
if parenIndex then
baseSpell = string.sub(spell, 1, parenIndex - 1)
else
parenIndex = string.find(spell, "%(")
if parenIndex then
baseSpell = string.sub(spell, 1, parenIndex - 1)
end
end
HealBot_CastSpellByName(spell); HealBot_CastSpellByName(spell);
HealBot_CastingSpell = spell;
HealBot_CastingTarget = target;
if ( SpellCanTargetUnit(target) ) then if ( SpellCanTargetUnit(target) ) then
SpellTargetUnit(target); SpellTargetUnit(target);
ttype = "fired"; ttype = "fired";
@@ -138,28 +192,40 @@ function HealBot_StartCasting(spell, target, ttype)
SpellTargetUnit(target); SpellTargetUnit(target);
SpellStopTargeting() SpellStopTargeting()
elseif ttype == "direct" then elseif ttype == "direct" then
if ( CheckInteractDistance(target, 4) ) then if ( UnitIsUnit(target, "player") or CheckInteractDistance(target, 4) ) then
ttype = "fired"; ttype = "fired";
end end
end end
HealBot_AnnounceCast(spell, target) if ttype == "fired" and HealBot_Spells[baseSpell] then
if not HealBot_CastFailed then
HealBot_CastingSpell = baseSpell;
HealBot_CastingTarget = target;
HealBot_Process_HealValue(baseSpell, target);
HealBot_AnnounceCast(spell, target);
end
end
if ttype == "fired" and HealBot_Spells[spell] then return ttype == "fired"
if HealBot_Spells[spell].CastTime > 1 then
HealBot_HealValue = HealBot_Spells[spell].HealsDur;
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealBot_HealValue .. " << ");
end
end
end end
-- HealBot_StopCasting: Internal utility: HealBot_StopCasting
function HealBot_StopCasting() function HealBot_StopCasting()
HealBot_IsCasting = false;
if HealBot_CastingTarget then if HealBot_CastingTarget then
if HealBot_HealsIn[UnitName(HealBot_CastingTarget)] then
if HealBot_HealValue > 0 then if HealBot_HealValue > 0 then
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(HealBot_CastingTarget) .. " <<=>> " .. 0 - HealBot_HealValue .. " << "); local uname = UnitName(HealBot_CastingTarget)
HealBot_HealValue = 0; if uname then
HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. uname .. " <<=>> " .. 0 - HealBot_HealValue .. " << ");
if HealBot_HealsIn[uname] then
HealBot_HealsIn[uname] = HealBot_HealsIn[uname] - HealBot_HealValue;
if HealBot_HealsIn[uname] < 0 then
HealBot_HealsIn[uname] = 0;
end end
HealBot_RecalcHeals(HealBot_FindUnitID(uname));
end
end
HealBot_HealValue = 0;
end end
end end
HealBot_CastingSpell = nil; HealBot_CastingSpell = nil;
@@ -178,6 +244,7 @@ function HealBot_StopCasting()
bar.txt:SetTextColor(sr, sg, sb, sa); bar.txt:SetTextColor(sr, sg, sb, sa);
end end
-- HealBot_UnitHealth: Internal utility: HealBot_UnitHealth
function HealBot_UnitHealth(unit) function HealBot_UnitHealth(unit)
local Current, Desired = UnitHealth(unit), UnitHealthMax(unit); local Current, Desired = UnitHealth(unit), UnitHealthMax(unit);
if unit == 'target' and Desired == 100 then if unit == 'target' and Desired == 100 then
@@ -192,6 +259,7 @@ function HealBot_UnitHealth(unit)
return Current, Desired; return Current, Desired;
end end
-- HealBot_CheckCasting: Internal utility: HealBot_CheckCasting
function HealBot_CheckCasting(unit) function HealBot_CheckCasting(unit)
if not HealBot_CastingSpell or HealBot_AlwaysHeal() then return nil end if not HealBot_CastingSpell or HealBot_AlwaysHeal() then return nil end
if not HealBot_Spells[HealBot_CastingSpell] then return nil end if not HealBot_Spells[HealBot_CastingSpell] then return nil end
@@ -203,7 +271,7 @@ function HealBot_CheckCasting(unit)
local ag = HealBot_Config.babortcolg[HealBot_Config.Current_Skin] or 0.1; local ag = HealBot_Config.babortcolg[HealBot_Config.Current_Skin] or 0.1;
local ab = HealBot_Config.babortcolb[HealBot_Config.Current_Skin] or 0.5; local ab = HealBot_Config.babortcolb[HealBot_Config.Current_Skin] or 0.5;
local aa = HealBot_Config.babortcola[HealBot_Config.Current_Skin] or 1; local aa = HealBot_Config.babortcola[HealBot_Config.Current_Skin] or 1;
bar.txt = getglobal(bar:GetName() .. "_text"); if not bar.txt then bar.txt = getglobal(bar:GetName() .. "_text") end
if HealBot_IsCasting == false and HealBot_AbortButton == 0 then if HealBot_IsCasting == false and HealBot_AbortButton == 0 then
bar:SetStatusBarColor(ar, ag, ab, 0); bar:SetStatusBarColor(ar, ag, ab, 0);
@@ -238,6 +306,7 @@ function HealBot_CheckCasting(unit)
end end
end end
-- HealBot_CastSpellOnFriend: Target-safe wrapper for casting spells on allies.
function HealBot_CastSpellOnFriend(spell, target) function HealBot_CastSpellOnFriend(spell, target)
if (not spell or not target or not UnitName(target)) then if (not spell or not target or not UnitName(target)) then
return; return;
@@ -245,8 +314,20 @@ function HealBot_CastSpellOnFriend(spell, target)
local targetEnemy = UnitCanAttack("player", "target"); local targetEnemy = UnitCanAttack("player", "target");
local oldTarget = UnitName("target"); local oldTarget = UnitName("target");
if HealBot_UnitClass("player") == "DRUID" and HealBot_ActiveShapeshiftStance and HealBot_Config.AutoUnshift == 1 then local formCancelled = false
CastShapeshiftForm(HealBot_ActiveShapeshiftStance); if HealBot_UnitClass("player") == "DRUID" and HealBot_Config.AutoUnshift == 1 then
local currentForm = HealBot_GetShapeshiftForm()
if currentForm then
CastShapeshiftForm(currentForm);
formCancelled = true
end
end
if formCancelled then
-- ALWAYS put the cast into the Pending queue so the OnUpdate loop can wait for the server
-- to process the unshift before attempting the cast, otherwise we get "You are in shapeshift form".
HealBot_PendingShapeshiftCast = { spell = spell, target = target, targetEnemy = targetEnemy, oldTarget = oldTarget, fireTime = GetTime() + 0.05, expires = GetTime() + 2.0 }
return;
end end
if oldTarget ~= UnitName(target) then if oldTarget ~= UnitName(target) then
@@ -265,6 +346,7 @@ function HealBot_CastSpellOnFriend(spell, target)
HealBot_TargetRestoreTimer = 0; HealBot_TargetRestoreTimer = 0;
end end
-- HealBot_SetItemDefaults: Internal utility: HealBot_SetItemDefaults
function HealBot_SetItemDefaults(spell) function HealBot_SetItemDefaults(spell)
if not HealBot_Spells[spell].Target then if not HealBot_Spells[spell].Target then
HealBot_Spells[spell].Target = {"player", "party", "pet"}; HealBot_Spells[spell].Target = {"player", "party", "pet"};
@@ -297,10 +379,51 @@ function HealBot_SetItemDefaults(spell)
end end
end end
-- HealBot_SetSpellDefaults: Internal utility: HealBot_SetSpellDefaults
function HealBot_SetSpellDefaults(spell) function HealBot_SetSpellDefaults(spell)
HealBot_Spells[spell].HealsDur = math.floor((HealBot_Spells[spell].HealsCast + HealBot_Spells[spell].HealsExt) + HealBot_Spells[spell].RealHealing); local baseHeal = HealBot_Spells[spell].HealsCast or 0
local extHeal = HealBot_Spells[spell].HealsExt or 0
local realHeal = HealBot_Spells[spell].RealHealing or 0
local _, class = UnitClass("player")
if class == "DRUID" then
local giftRank = HealBot_GetTalentRank("Gift of Nature")
local genRank = HealBot_GetTalentRank("Genesis")
local mult = 1 + (giftRank * 0.02)
baseHeal = baseHeal * mult
extHeal = extHeal * mult
realHeal = realHeal * mult
if genRank > 0 then
extHeal = extHeal * (1 + (genRank * 0.05))
end
elseif class == "PRIEST" then
local spiritRank = HealBot_GetTalentRank("Spiritual Healing")
local mult = 1 + (spiritRank * 0.06)
baseHeal = baseHeal * mult
extHeal = extHeal * mult
realHeal = realHeal * mult
if HEALBOT_RENEW and string.find(spell, HEALBOT_RENEW) then
local renewRank = HealBot_GetTalentRank("Improved Renew")
extHeal = extHeal * (1 + (renewRank * 0.05))
end
elseif class == "PALADIN" then
local hlRank = HealBot_GetTalentRank("Healing Light")
if (HEALBOT_HOLY_LIGHT and string.find(spell, HEALBOT_HOLY_LIGHT)) or
(HEALBOT_FLASH_OF_LIGHT and string.find(spell, HEALBOT_FLASH_OF_LIGHT)) or
(HEALBOT_HOLY_SHOCK and string.find(spell, HEALBOT_HOLY_SHOCK)) then
local mult = 1 + (hlRank * 0.04)
baseHeal = baseHeal * mult
realHeal = realHeal * mult
end
end
HealBot_Spells[spell].HealsDur = math.floor(baseHeal + extHeal + realHeal);
end end
-- HealBot_AddHeal: Internal utility: HealBot_AddHeal
function HealBot_AddHeal(spell) function HealBot_AddHeal(spell)
HealBot_SetSpellDefaults(spell); HealBot_SetSpellDefaults(spell);
table.foreachi(HealBot_Spells[spell].Target, function (i, val) table.foreachi(HealBot_Spells[spell].Target, function (i, val)
@@ -309,6 +432,7 @@ function HealBot_AddHeal(spell)
HealBot_Spells[spell].BagSlot = HealBot_GetBagSlot(spell); HealBot_Spells[spell].BagSlot = HealBot_GetBagSlot(spell);
end end
-- HealBot_FindHealSpells: Maps best heal ranks to UI buttons.
function HealBot_FindHealSpells() function HealBot_FindHealSpells()
local id = 1; local id = 1;
if HealBot_SpellsInitFlag > 0 then NeedEquipUpdate = 1; return; end if HealBot_SpellsInitFlag > 0 then NeedEquipUpdate = 1; return; end
@@ -378,9 +502,11 @@ function HealBot_FindHealSpells()
HealBot_CalcEquipBonus = false; HealBot_CalcEquipBonus = false;
end end
-- HealBot_CanCastSpell: Internal utility: HealBot_CanCastSpell
function HealBot_CanCastSpell(spell, unit) function HealBot_CanCastSpell(spell, unit)
local this = HealBot_Spells[spell]; local this = HealBot_Spells[spell];
if this.Mana > UnitMana("player") then return false end; -- Removed manual mana check so WoW can properly handle 0-cost buffs (Clearcasting/Inner Focus)
-- and so tooltips can render in red instead of disappearing.
if this.BagSlot then if this.BagSlot then
local bag, slot = HealBot_UnpackBagSlot(this.BagSlot); local bag, slot = HealBot_UnpackBagSlot(this.BagSlot);
local start, duration, enable = GetContainerItemCooldown(bag, slot); local start, duration, enable = GetContainerItemCooldown(bag, slot);
@@ -391,31 +517,59 @@ function HealBot_CanCastSpell(spell, unit)
return true; return true;
end end
-- HealBot_GetHealSpell: Resolves spell rank based on health deficit.
function HealBot_GetHealSpell(unit, pattern) function HealBot_GetHealSpell(unit, pattern)
if (not UnitName(unit)) then return nil end; if (not UnitName(unit)) then return nil end;
if not pattern then return nil end;
if UnitOnTaxi("player") then return nil end; if UnitOnTaxi("player") then return nil end;
if HealBot_Config.ProtectPvP == 1 and UnitIsPVP(unit) and not UnitIsPVP("player") then return nil end if HealBot_Config.ProtectPvP == 1 and UnitIsPVP(unit) and not UnitIsPVP("player") then return nil end
if HealBot_UnitClass("player") == "DRUID" then if HealBot_UnitClass("player") == "DRUID" then
if HealBot_ActiveShapeshiftStance and HealBot_Config.AutoUnshift ~= 1 then return nil end; if HealBot_GetShapeshiftForm() and HealBot_Config.AutoUnshift ~= 1 then return nil end;
end end
local spell = HealBot_GetSpellName(HealBot_GetSpellId(pattern))
-- Handle Inline Scripts
if string.sub(pattern, 1, 1) == "/" then
return pattern;
end
-- Handle Spells
if HealBot_Spells[pattern] or HealBot_GetSpellId(pattern) then
local spell = HealBot_GetSpellName(HealBot_GetSpellId(pattern)) or pattern
local range = 40; local range = 40;
if HealBot_Spells[spell] then if HealBot_Spells[spell] then
if not HealBot_CanCastSpell(spell, unit) then return nil end; if not HealBot_CanCastSpell(spell, unit) then return nil end;
range = HealBot_Spells[spell].range; range = HealBot_Spells[spell].range or 40;
end end
if HealBot_Range_Check(unit, range) == 0 then return nil end; if HealBot_Range_Check(unit, range) == 0 then return nil end;
return spell; return spell;
end
-- Handle Named Macros
if GetMacroIndexByName(pattern) ~= 0 then
return pattern;
end
-- Handle Items
local bag, slot = HealBot_FindBagSlot(pattern)
if bag then
-- optionally check item range, but skipping for now as it's complex in vanilla
return pattern;
end
return nil;
end end
-- HealBot_HealUnit: Main entry point for healing a unit.
function HealBot_HealUnit(unit, pattern) function HealBot_HealUnit(unit, pattern)
HealBot_CastSpellOnFriend(HealBot_GetHealSpell(unit, pattern), unit); HealBot_CastSpellOnFriend(HealBot_GetHealSpell(unit, pattern), unit);
end end
-- HealBot_RecalcHeals: Flags unit for visual refresh.
function HealBot_RecalcHeals(unit) function HealBot_RecalcHeals(unit)
HealBot_Action_Refresh(unit); HealBot_Action_Refresh(unit);
end end
-- HealBot_RecalcParty: Triggers group layout rebuild.
function HealBot_RecalcParty() function HealBot_RecalcParty()
HealBot_Action_PartyChanged(); HealBot_Action_PartyChanged();
if HealBot_Action_HealButtons then if HealBot_Action_HealButtons then
@@ -428,25 +582,56 @@ function HealBot_RecalcParty()
HealBot_Action_RefreshButtons(); HealBot_Action_RefreshButtons();
end end
-- HealBot_RecalcSpells: Recalculates spells and updates layout.
function HealBot_RecalcSpells() function HealBot_RecalcSpells()
HealBot_FindHealSpells(); HealBot_FindHealSpells();
HealBot_RecalcParty(); HealBot_RecalcParty();
end end
-- HealBot_GetTalentRank: Internal utility: HealBot_GetTalentRank
function HealBot_GetTalentRank(talentName)
for t = 1, GetNumTalentTabs() do
for i = 1, GetNumTalents(t) do
local nameTalent, icon, tier, column, currRank, maxRank = GetTalentInfo(t, i);
if nameTalent == talentName then
return currRank;
end
end
end
return 0;
end
-- HealBot_SpiBonus: Internal utility: HealBot_SpiBonus
function HealBot_SpiBonus(spell) function HealBot_SpiBonus(spell)
local heals_modifer = 0; local heals_modifer = 0;
local base, stat, posBuff, negBuff = UnitStat("player", 5); local base, stat, posBuff, negBuff = UnitStat("player", 5);
nameTalent, icon, tier, column, currRank, maxRank = GetTalentInfo(2, 14); -- Spiritual guidance local currRank = HealBot_GetTalentRank("Spiritual Guidance")
spiGuideBonus = stat * 0.05; if currRank > 0 then
local spiGuideBonus = stat * 0.05;
heals_modifer = heals_modifer + (currRank * spiGuideBonus); heals_modifer = heals_modifer + (currRank * spiGuideBonus);
end
return heals_modifer; return heals_modifer;
end end
-- HealBot_GetBonus: Internal utility: HealBot_GetBonus
function HealBot_GetBonus() function HealBot_GetBonus()
local HealBonus = HealBot_BonusScanner:GetBonus(); local HealBonus = 0;
if HealBot_Integrations_ClassicAPI_Active and GetSpellBonusHealing then
HealBonus = GetSpellBonusHealing() or 0;
else
HealBonus = HealBot_BonusScanner:GetBonus() or 0;
end
if UnitClass("player") == "PALADIN" then
local ironRank = HealBot_GetTalentRank("Ironclad")
if ironRank > 0 then
local base, effectiveArmor = UnitArmor("player")
HealBonus = HealBonus + (effectiveArmor * (ironRank * 0.01))
end
end
return HealBonus; return HealBonus;
end end
-- HealBot_InitSpells: Scans spellbook to find available heals.
function HealBot_InitSpells() function HealBot_InitSpells()
local id = 1 local id = 1
local cnt = 0; local cnt = 0;
@@ -465,12 +650,11 @@ function HealBot_InitSpells()
end end
id = id + 1; id = id + 1;
end end
if class == "PRIEST" or class == "DRUID" or class == "PALADIN" or class == "SHAMAN" then
HealBot_AddChat("Initiated HealBot_CurrentSpells with " .. cnt .. " Spells");
end
return cnt; return cnt;
end end
-- HealBot_InitGetSpellData: Extracts mana and cast time from spell tooltips.
function HealBot_InitGetSpellData(spell, id, class) function HealBot_InitGetSpellData(spell, id, class)
local i, _mana, _cast, _HealsMin, _HealsMax, _HealsExt, _duration, _range, _shield, _channel; local i, _mana, _cast, _HealsMin, _HealsMax, _HealsExt, _duration, _range, _shield, _channel;
local tooltip = getglobal("HealBot_ScanTooltip"); local tooltip = getglobal("HealBot_ScanTooltip");
@@ -482,47 +666,47 @@ function HealBot_InitGetSpellData(spell, id, class)
HealBot_ScanTooltip:SetOwner(HealBot_ScanTooltip, "ANCHOR_NONE") HealBot_ScanTooltip:SetOwner(HealBot_ScanTooltip, "ANCHOR_NONE")
HealBot_ScanTooltip:SetSpell(id, BOOKTYPE_SPELL); HealBot_ScanTooltip:SetSpell(id, BOOKTYPE_SPELL);
tmpText = getglobal("HealBot_ScanTooltipTextLeft2"); _mana = 0;
if (tmpText:GetText()) then _range = 40;
line = tmpText:GetText();
tmpTest, tmpTest, _mana = string.find(line, HEALBOT_TOOLTIP_MANA);
else
HealBot_Report_Error("================================");
HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner");
end
tmpText = getglobal("HealBot_ScanTooltipTextRight2");
if (tmpText:GetText()) then
line = tmpText:GetText();
tmpTest, tmpTest, _range = string.find(line, HEALBOT_TOOLTIP_RANGE);
else
HealBot_Report_Error("================================");
HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner");
end
tmpText = getglobal("HealBot_ScanTooltipTextLeft3");
_cast = nil;
if (tmpText:GetText()) then
line = tmpText:GetText();
if (line == HEALBOT_TOOLTIP_INSTANT_CAST) then
_cast = 0; _cast = 0;
elseif line == HEALBOT_TOOLTIP_CHANNELED then line = nil;
for lineNum = 2, 6 do
local lText = getglobal("HealBot_ScanTooltipTextLeft"..lineNum);
if lText and lText:IsVisible() and lText:GetText() then
local txt = lText:GetText();
local t1, t2, match;
t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_MANA);
if match then _mana = match; end
if txt == HEALBOT_TOOLTIP_INSTANT_CAST or txt == "Instant" then
_cast = 0;
elseif txt == HEALBOT_TOOLTIP_CHANNELED then
_cast = 0; _cast = 0;
elseif (tmpText) then
tmpTest, tmpTest, _cast = string.find(line, HEALBOT_TOOLTIP_CAST_TIME);
end
else else
HealBot_Report_Error("================================"); t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_CAST_TIME);
HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost"); if match then _cast = match; end
HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner"); end
t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_RANGE);
if match then _range = match; end
if not string.find(txt, HEALBOT_TOOLTIP_MANA) and txt ~= HEALBOT_TOOLTIP_INSTANT_CAST and txt ~= "Instant" and txt ~= HEALBOT_TOOLTIP_CHANNELED and not string.find(txt, HEALBOT_TOOLTIP_CAST_TIME) and not string.find(txt, HEALBOT_TOOLTIP_RANGE) then
if not line then line = txt; end
end
end
local rText = getglobal("HealBot_ScanTooltipTextRight"..lineNum);
if rText and rText:IsVisible() and rText:GetText() then
local txt = rText:GetText();
local t1, t2, match;
t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_RANGE);
if match then _range = match; end
end
end end
tmpText = getglobal("HealBot_ScanTooltipTextLeft4");
tmpTest = nil; tmpTest = nil;
if (tmpText:GetText()) then if line then
line = tmpText:GetText();
if class == "PRIEST" then if class == "PRIEST" then
if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then
tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HEALBOT_SPELL_PATTERN_SHIELD); tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HEALBOT_SPELL_PATTERN_SHIELD);
@@ -660,6 +844,7 @@ function HealBot_InitGetSpellData(spell, id, class)
end end
end end
-- HealBot_Generic_Patten: Internal utility: HealBot_Generic_Patten
function HealBot_Generic_Patten(matchStr, matchPattern) function HealBot_Generic_Patten(matchStr, matchPattern)
local tmpTest, _HealsMin, _HealsMax, _HealsExt, _duration local tmpTest, _HealsMin, _HealsMax, _HealsExt, _duration
tmpTest, tmpTest, _HealsMin, _HealsMax = string.find(matchStr, matchPattern); tmpTest, tmpTest, _HealsMin, _HealsMax = string.find(matchStr, matchPattern);
@@ -672,12 +857,12 @@ function HealBot_Generic_Patten(matchStr, matchPattern)
return tmpTest, _HealsMin, _HealsMax; return tmpTest, _HealsMin, _HealsMax;
end end
HealBot_ActiveShapeshiftStance = nil; -- HealBot_UpdateShapeshiftForm: Called on UPDATE_SHAPESHIFT_FORM
function HealBot_UpdateShapeshiftForm() function HealBot_UpdateShapeshiftForm()
HealBot_ActiveShapeshiftStance = HealBot_GetShapeshiftForm(); -- Deprecated
end end
-- HealBot_GetShapeshiftForm: Detects active druid form to prevent invalid casts.
function HealBot_GetShapeshiftForm() function HealBot_GetShapeshiftForm()
local forms = GetNumShapeshiftForms(); local forms = GetNumShapeshiftForms();
if forms then if forms then
@@ -685,12 +870,9 @@ function HealBot_GetShapeshiftForm()
for i=1,forms do for i=1,forms do
local icon,name,active = GetShapeshiftFormInfo(i); local icon,name,active = GetShapeshiftFormInfo(i);
if active then if active then
local icon_lower = string.lower(icon);
if not string.find(icon_lower, "humanoidform") and not string.find(icon_lower, "treeoflife") and not string.find(icon_lower, "stoneclawtotem") then
return i; return i;
end end
end end
end end
end
return nil; return nil;
end end
+59 -24
View File
@@ -2,6 +2,20 @@ HealBot_ConfigDefaults = {
ShowManaBars=0, ShowManaBars=0,
ManaBarsHealersOnly=0, ManaBarsHealersOnly=0,
Version = HEALBOT_VERSION, Version = HEALBOT_VERSION,
AutoSwap_Enabled = 0,
AutoSwap_Profiles = {
[1] = HEALBOT_SKINS_STD,
[2] = HEALBOT_SKINS_STD,
[3] = HEALBOT_SKINS_STD,
[4] = HEALBOT_SKINS_STD,
[5] = HEALBOT_SKINS_STD,
},
bmaxrows = {
[HEALBOT_SKINS_STD] = 0,
},
GridOrientation = {
[HEALBOT_SKINS_STD] = 1,
},
AlertLevel = 0.95, AlertLevel = 0.95,
AutoClose = 1, AutoClose = 1,
PanelSounds = 1, PanelSounds = 1,
@@ -13,8 +27,9 @@ HealBot_ConfigDefaults = {
ActionVisible = 1, ActionVisible = 1,
HideSolo = 0, HideSolo = 0,
OverHeal = 0.25, OverHeal = 0.25,
CastNotify = 1, UpdateFreq = 0.5,
AutoUnshift = 1, AutoUnshift = 1,
Integrations_Nampower_Active = true,
ChatMessages = { ChatMessages = {
[1] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" }, [1] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" },
[2] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" }, [2] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" },
@@ -35,14 +50,14 @@ HealBot_ConfigDefaults = {
ShowDebuffWarning = 0, ShowDebuffWarning = 0,
SoundDebuffWarning = 0, SoundDebuffWarning = 0,
SoundDebuffPlay = 1, SoundDebuffPlay = 1,
CDCMonitor = 1, CDCMonitor = 2,
PanelAnchorX = -1, PanelAnchorX = -1,
PanelAnchorY = -1, PanelAnchorY = -1,
CDCBarColour = { CDCBarColour = {
[HEALBOT_DISEASE_en] = { R = 0.1, G = 0.05, B = 0.2, }, [HEALBOT_DISEASE_en] = { R = 0.55, G = 0.19, B = 0.70, }, -- Bright Purple
[HEALBOT_MAGIC_en] = { R = 0.05, G = 0.05, B = 0.1, }, [HEALBOT_MAGIC_en] = { R = 0.01, G = 0.30, B = 0.90, }, -- Bright Blue
[HEALBOT_POISON_en] = { R = 0.05, G = 0.2, B = 0.1, }, [HEALBOT_POISON_en] = { R = 0.12, G = 0.46, B = 0.24, }, -- Bright Green
[HEALBOT_CURSE_en] = { R = 0.2, G = 0.05, B = 0.05, }, [HEALBOT_CURSE_en] = { R = 0.83, G = 0.01, B = 0.01, }, -- Bright Red
}, },
Debuff_Left = { Debuff_Left = {
@@ -181,7 +196,17 @@ HealBot_ConfigDefaults = {
Current_Skin = "Modern Flat", Current_Skin = "Modern Flat",
Skin_ID = 1, Skin_ID = 1,
Skins = {"Modern Flat", HEALBOT_SKINS_STD, "HealBot Party", "HealBot Raid", "Alteric Valley"}, Skins = {"Modern Flat", HEALBOT_SKINS_STD, "HealBot Party", "HealBot Raid", "Alteric Valley"},
AutoSwap_Enabled = 0,
AutoSwap_Profiles = {
[1] = "Modern Flat", -- Solo
[2] = "HealBot Party", -- Party (2-5)
[3] = "HealBot Raid", -- Raid 15 (6-15)
[4] = "HealBot Raid", -- Raid 25 (16-25)
[5] = "HealBot Raid", -- Raid 40 (26-40)
},
numcols = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 4, ["Alteric Valley"] = 2, ["Modern Flat"] = 1}, numcols = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 4, ["Alteric Valley"] = 2, ["Modern Flat"] = 1},
bmaxrows = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 0},
GridOrientation = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btexture = {[HEALBOT_SKINS_STD] = 8,["HealBot Party"] = 6, ["HealBot Raid"] = 7, ["Alteric Valley"] = 9, ["Modern Flat"] = 10}, btexture = {[HEALBOT_SKINS_STD] = 8,["HealBot Party"] = 6, ["HealBot Raid"] = 7, ["Alteric Valley"] = 9, ["Modern Flat"] = 10},
bcspace = {[HEALBOT_SKINS_STD] = 4, ["HealBot Party"] = 4, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2, ["Modern Flat"] = 4}, bcspace = {[HEALBOT_SKINS_STD] = 4, ["HealBot Party"] = 4, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2, ["Modern Flat"] = 4},
brspace = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 1, ["Modern Flat"] = 2}, brspace = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 1, ["Modern Flat"] = 2},
@@ -222,6 +247,7 @@ HealBot_ConfigDefaults = {
bpadding = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 10, ["Alteric Valley"] = 10, ["Modern Flat"] = 10}, bpadding = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 10, ["Alteric Valley"] = 10, ["Modern Flat"] = 10},
bboffset = {[HEALBOT_SKINS_STD] = 16, ["HealBot Party"] = 16, ["HealBot Raid"] = 16, ["Alteric Valley"] = 16, ["Modern Flat"] = 3}, bboffset = {[HEALBOT_SKINS_STD] = 16, ["HealBot Party"] = 16, ["HealBot Raid"] = 16, ["Alteric Valley"] = 16, ["Modern Flat"] = 3},
bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1}, bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
biconsize = {[HEALBOT_SKINS_STD] = 12, ["HealBot Party"] = 12, ["HealBot Raid"] = 12, ["Alteric Valley"] = 12, ["Modern Flat"] = 12},
ShowTooltip = 1, ShowTooltip = 1,
ShowManaBars = 0, ShowManaBars = 0,
ManaBarsHealersOnly = 0, ManaBarsHealersOnly = 0,
@@ -230,15 +256,14 @@ HealBot_ConfigDefaults = {
Tooltip_Recommend = 1, Tooltip_Recommend = 1,
TooltipPos = 1, TooltipPos = 1,
HideParty = 0, HideParty = 0,
HealBot_Integrations_UnitXP = 0,
HealBot_Integrations_Nampower = 0,
HealBot_Integrations_SuperWoW = 0,
HealBot_Integrations_ClassicAPI = 0,
}; };
HealBot_Config = {}; HealBot_Config = {};
--HealBot_EmergIncMelee = {};
--HealBot_EmergIncRange = {};
--HealBot_EmergIncHealers = {};
--HealBot_EmergIncCustom = {};
--HealBot_KeyCombo = {};
HealBot_HealsIn = {}; HealBot_HealsIn = {};
HealBot_Healers = {}; HealBot_Healers = {};
HealBot_UnitDebuff = {}; HealBot_UnitDebuff = {};
@@ -250,18 +275,6 @@ HEALBOT_ADDON_ID="HealBot_Heals"
HealBot_AbortButton=1; HealBot_AbortButton=1;
HealBot_Groups = {
["ITEMS"] = {
HEALBOT_BANDAGES,
HEALBOT_HEALING_POTIONS,
HEALBOT_HEALTHSTONES,
},
["PALADIN"] = {
HEALBOT_HOLY_LIGHT,
HEALBOT_FLASH_OF_LIGHT,
},
}
HealBot_Spells = { HealBot_Spells = {
-- Cast = secs until effect starts -- Cast = secs until effect starts
-- Channel = secs until caster available -- Channel = secs until caster available
@@ -545,7 +558,7 @@ HealBot_Debuff_Types = {
HealBot_IsFighting = false; HealBot_IsFighting = false;
HealBot_DebuffPriority = {"none"}; HealBot_DebuffPriority = {"none"};
HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]="NO", [HEALBOT_MAGIC_en]="NO", [HEALBOT_POISON_en]="NO", [HEALBOT_CURSE_en]="NO"}; HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]=false, [HEALBOT_MAGIC_en]=false, [HEALBOT_POISON_en]=false, [HEALBOT_CURSE_en]=false};
HealBot_Heals = {}; HealBot_Heals = {};
@@ -559,3 +572,25 @@ HealBot_SpamCnt=0;
HealBot_Action_TooltipUnit=nil; HealBot_Action_TooltipUnit=nil;
HealBot_Ressing = {}; HealBot_Ressing = {};
HealBot_IamRessing = false; HealBot_IamRessing = false;
-- Table Recycling Pool
local tablePool = {}
-- HealBot_GetTable: Internal utility: HealBot_GetTable
function HealBot_GetTable()
local t = table.remove(tablePool)
if not t then
t = {}
end
return t
end
-- HealBot_ReleaseTable: Internal utility: HealBot_ReleaseTable
function HealBot_ReleaseTable(t)
if type(t) == "table" then
for k in pairs(t) do
t[k] = nil
end
table.insert(tablePool, t)
end
end
+6
View File
@@ -1,7 +1,9 @@
-- HealBot_Errors_OnLoad: Internal utility: HealBot_Errors_OnLoad
function HealBot_Errors_OnLoad(this) function HealBot_Errors_OnLoad(this)
-- do nothing -- do nothing
end end
-- HealBot_Errors_OnShow: Show event handler.
function HealBot_Errors_OnShow(this) function HealBot_Errors_OnShow(this)
local client = getglobal("HealBot_Error_Clientx") local client = getglobal("HealBot_Error_Clientx")
client:SetText("Client="..GetLocale()) client:SetText("Client="..GetLocale())
@@ -9,6 +11,7 @@ function HealBot_Errors_OnShow(this)
HealBot_Error_Classx:SetText("Player class="..HealBot_UnitClass("player")) HealBot_Error_Classx:SetText("Player class="..HealBot_UnitClass("player"))
end end
-- HealBot_Errors_OnHide: Hide event handler.
function HealBot_Errors_OnHide(this) function HealBot_Errors_OnHide(this)
local errtext; local errtext;
HealBot_StopMoving(this); HealBot_StopMoving(this);
@@ -19,14 +22,17 @@ function HealBot_Errors_OnHide(this)
HealBot_ErrorCnt=0; HealBot_ErrorCnt=0;
end end
-- HealBot_Errors_OnDragStart: Internal utility: HealBot_Errors_OnDragStart
function HealBot_Errors_OnDragStart(this,arg1) function HealBot_Errors_OnDragStart(this,arg1)
HealBot_StartMoving(this); HealBot_StartMoving(this);
end end
-- HealBot_Errors_OnDragStop: Internal utility: HealBot_Errors_OnDragStop
function HealBot_Errors_OnDragStop(this) function HealBot_Errors_OnDragStop(this)
HealBot_StopMoving(this); HealBot_StopMoving(this);
end end
-- HealBot_ErrorsIn: Internal utility: HealBot_ErrorsIn
function HealBot_ErrorsIn(msg,id) function HealBot_ErrorsIn(msg,id)
local errtext = getglobal("HealBot_Error"..id); local errtext = getglobal("HealBot_Error"..id);
errtext:SetText(msg) errtext:SetText(msg)
+125
View File
@@ -0,0 +1,125 @@
HealBot_Integrations_UnitXP_Active = false;
HealBot_Integrations_Nampower_Active = false;
HealBot_Integrations_SuperWoW_Active = false;
HealBot_Integrations_ClassicAPI_Active = false;
-- HealBot_GetUnitGUID: Internal utility: HealBot_GetUnitGUID
function HealBot_GetUnitGUID(unit)
if not unit then return nil end
if HealBot_Integrations_ClassicAPI_Active and UnitGUID then
return UnitGUID(unit)
elseif HealBot_Integrations_SuperWoW_Active and GetUnitGUID then
return GetUnitGUID(unit)
end
return nil
end
-- HealBot_Integrations_Toggle: Enables or disables external addon APIs on load/click.
function HealBot_Integrations_Toggle()
-- UnitXP
if HealBot_Config.HealBot_Integrations_UnitXP == 1 and UnitXP ~= nil then
HealBot_Integrations_UnitXP_Active = true;
HealBot_AddDebug("UnitXP Integration: ENABLED");
else
HealBot_Integrations_UnitXP_Active = false;
HealBot_AddDebug("UnitXP Integration: DISABLED");
end
-- nampower
if HealBot_Config.HealBot_Integrations_Nampower == 1 then
HealBot_Integrations_Nampower_Active = true;
HealBot_AddDebug("nampower Integration: ENABLED");
if not HealBot_NampowerFrame then
HealBot_Nampower_Auras = {}
HealBot_NampowerFrame = CreateFrame("Frame")
HealBot_NampowerFrame:RegisterEvent("AURA_CAST_ON_SELF")
HealBot_NampowerFrame:RegisterEvent("AURA_CAST_ON_OTHER")
HealBot_NampowerFrame:SetScript("OnEvent", function()
if not HealBot_Integrations_Nampower_Active then return end
local spellID, caster, target, _, _, _, _, duration = arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8
if not caster or not target or duration <= 0 then return end
local spellName = GetSpellRecField(spellID, "name")
if not spellName then return end
if not HealBot_Nampower_Auras[target] then
HealBot_Nampower_Auras[target] = {}
end
local expirationTime = GetTime() + (duration / 1000)
HealBot_Nampower_Auras[target][spellName] = expirationTime
local unitID = HealBot_Model:GetUnitIDByName(target)
if unitID then
HealBot_OnEvent_UnitAura(nil, unitID)
end
end)
end
else
HealBot_Integrations_Nampower_Active = false;
HealBot_AddDebug("nampower Integration: DISABLED");
if HealBot_Nampower_Auras then
for k in pairs(HealBot_Nampower_Auras) do
HealBot_Nampower_Auras[k] = nil
end
end
end
function HealBot_Integrations_PruneNampower()
if not HealBot_Integrations_Nampower_Active or not HealBot_Nampower_Auras then return end
local currentTime = GetTime()
for targetName, auras in pairs(HealBot_Nampower_Auras) do
-- Check if target is still in the raid/party
if not HealBot_Model:GetUnitIDByName(targetName) then
HealBot_Nampower_Auras[targetName] = nil
else
-- Prune expired auras
local hasAuras = false
for spellName, expiration in pairs(auras) do
if currentTime > expiration then
auras[spellName] = nil
else
hasAuras = true
end
end
if not hasAuras then
HealBot_Nampower_Auras[targetName] = nil
end
end
end
end
-- SuperWoW
if HealBot_Config.HealBot_Integrations_SuperWoW == 1 and UnitExists ~= nil then
-- We can check if GetUnitGUID exists as a quick SuperWoW test, or UnitExists returns 2 args
-- Actually SuperWoW adds SpellInfo, or we can just rely on GetUnitGUID if it exists in the environment
if GetUnitGUID or (type(UnitExists) == "function") then
-- If the client actually supports GUID tracking via SuperWoW (or a similar mod)
HealBot_Integrations_SuperWoW_Active = true;
HealBot_AddDebug("SuperWoW Integration: ENABLED");
else
HealBot_Integrations_SuperWoW_Active = false;
HealBot_AddDebug("SuperWoW Integration: DISABLED (Mod Not Found)");
end
else
HealBot_Integrations_SuperWoW_Active = false;
HealBot_AddDebug("SuperWoW Integration: DISABLED");
end
-- ClassicAPI
if HealBot_Config.HealBot_Integrations_ClassicAPI == 1 then
if UnitGUID then
HealBot_Integrations_ClassicAPI_Active = true;
HealBot_AddDebug("ClassicAPI Integration: ENABLED");
else
HealBot_Integrations_ClassicAPI_Active = false;
HealBot_AddDebug("ClassicAPI Integration: DISABLED (Mod Not Found)");
end
else
HealBot_Integrations_ClassicAPI_Active = false;
HealBot_AddDebug("ClassicAPI Integration: DISABLED");
end
end
+6 -3
View File
@@ -1,4 +1,4 @@
HEALBOT_VERSION = "1.4"; HEALBOT_VERSION = GetAddOnMetadata("HealBotBlue", "Version");
------------- -------------
-- ENGLISH -- -- ENGLISH --
@@ -310,6 +310,7 @@ HEALBOT_OPTIONS_CDCLEFT = "Alt+Left";
HEALBOT_OPTIONS_CDCRIGHT = "Alt+Right"; HEALBOT_OPTIONS_CDCRIGHT = "Alt+Right";
HEALBOT_OPTIONS_CDCBARS = "Healthbar colours"; HEALBOT_OPTIONS_CDCBARS = "Healthbar colours";
HEALBOT_OPTIONS_CDCCLASS = "Monitor classes"; HEALBOT_OPTIONS_CDCCLASS = "Monitor classes";
HEALBOT_OPTIONS_CDCSHOWALLDEBUFFS = "Track All Debuffs";
HEALBOT_OPTIONS_CDCWARNINGS = "Debuff warnings"; HEALBOT_OPTIONS_CDCWARNINGS = "Debuff warnings";
HEALBOT_OPTIONS_USEBUTTONS = "Define spells"; HEALBOT_OPTIONS_USEBUTTONS = "Define spells";
HEALBOT_OPTIONS_CDC = "Cure/Dispel/Cleanse for"; HEALBOT_OPTIONS_CDC = "Cure/Dispel/Cleanse for";
@@ -320,12 +321,14 @@ HEALBOT_OPTIONS_SOUND2 = "Sound 2"
HEALBOT_OPTIONS_SOUND3 = "Sound 3" HEALBOT_OPTIONS_SOUND3 = "Sound 3"
HEALBOT_OPTIONS_HEAL_BUTTONS = "Healing bars"; HEALBOT_OPTIONS_HEAL_BUTTONS = "Healing bars";
HEALBOT_OPTIONS_EMERGFILTER = "Show extra bars for"; HEALBOT_OPTIONS_EMERGFILTER = "Show raid bars for";
HEALBOT_OPTIONS_GROUPHEALS = "Group"; HEALBOT_OPTIONS_GROUPHEALS = "Group";
HEALBOT_OPTIONS_GROUPHEALS_LABEL = "Group Only";
HEALBOT_OPTIONS_TANKHEALS = "Main tanks"; HEALBOT_OPTIONS_TANKHEALS = "Main tanks";
HEALBOT_OPTIONS_TARGETHEALS = "Targets"; HEALBOT_OPTIONS_TARGETHEALS = "Targets";
HEALBOT_OPTIONS_EMERGENCYHEALS= "Extra"; HEALBOT_OPTIONS_EMERGENCYHEALS= "Raid";
HEALBOT_OPTIONS_PETHEALS = "Pets";
HEALBOT_OPTIONS_HEALLEVEL = "Healing Level"; HEALBOT_OPTIONS_HEALLEVEL = "Healing Level";
HEALBOT_OPTIONS_ALERTLEVEL = "Alert Level"; HEALBOT_OPTIONS_ALERTLEVEL = "Alert Level";
HEALBOT_OPTIONS_OVERHEAL = "Show Abort button when overhealing" HEALBOT_OPTIONS_OVERHEAL = "Show Abort button when overhealing"
+111 -2
View File
@@ -15,6 +15,7 @@ function HealBot_UIDropDownMenu_SetSelectedID(frame, id, useValue)
end end
end end
-- HealBot_UIDropDownMenu_SetSelectedValue: Internal utility: HealBot_UIDropDownMenu_SetSelectedValue
function HealBot_UIDropDownMenu_SetSelectedValue(frame, value, useValue) function HealBot_UIDropDownMenu_SetSelectedValue(frame, value, useValue)
local wasNil = false local wasNil = false
if not UIDROPDOWNMENU_OPEN_MENU then if not UIDROPDOWNMENU_OPEN_MENU then
@@ -35,7 +36,11 @@ HealBot_Model = {
partyMembers = {}, partyMembers = {},
raidMembers = {}, raidMembers = {},
playerPet = nil, playerPet = nil,
target = nil target = nil,
-- Integration maps
unitGUIDs = {}, -- unit -> GUID
guidUnits = {} -- GUID -> unit
} }
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
@@ -51,6 +56,7 @@ HealBot_Model = {
-- "EQUIPMENT_CHANGED" -- "EQUIPMENT_CHANGED"
-- "INCOMING_HEAL_CHANGED" -- "INCOMING_HEAL_CHANGED"
-- HealBot_Model:RegisterObserver: Registers an observer callback for an event.
function HealBot_Model:RegisterObserver(event, callback) function HealBot_Model:RegisterObserver(event, callback)
if not self.observers[event] then if not self.observers[event] then
self.observers[event] = {} self.observers[event] = {}
@@ -58,6 +64,7 @@ function HealBot_Model:RegisterObserver(event, callback)
table.insert(self.observers[event], callback) table.insert(self.observers[event], callback)
end end
-- HealBot_Model:NotifyObservers: Fires all registered callbacks for an event.
function HealBot_Model:NotifyObservers(event, unitID, arg1, arg2) function HealBot_Model:NotifyObservers(event, unitID, arg1, arg2)
if self.observers[event] then if self.observers[event] then
local len = table.getn(self.observers[event]) local len = table.getn(self.observers[event])
@@ -71,6 +78,7 @@ end
-- Model Initialization -- Model Initialization
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-- HealBot_Model:Initialize: Pre-allocates the unit state dictionary.
function HealBot_Model:Initialize() function HealBot_Model:Initialize()
self:InitUnitState("player") self:InitUnitState("player")
self:InitUnitState("target") self:InitUnitState("target")
@@ -89,6 +97,7 @@ function HealBot_Model:Initialize()
end end
end end
-- HealBot_Model:InitUnitState: Internal utility: HealBot_Model:InitUnitState
function HealBot_Model:InitUnitState(unit) function HealBot_Model:InitUnitState(unit)
if not self.units[unit] then if not self.units[unit] then
self.units[unit] = { self.units[unit] = {
@@ -131,18 +140,118 @@ function HealBot_Model:UpdateUnitIdentity(unit)
if not self.units[unit] then return false end if not self.units[unit] then return false end
local oldName = self.units[unit].name local oldName = self.units[unit].name
local oldEnglishClass = self.units[unit].englishClass
local name = UnitName(unit) local name = UnitName(unit)
local _, englishClass = UnitClass(unit) local _, englishClass = UnitClass(unit)
if oldName ~= name then if oldName ~= name or oldEnglishClass ~= englishClass then
self.units[unit].name = name self.units[unit].name = name
self.units[unit].englishClass = englishClass self.units[unit].englishClass = englishClass
self.units[unit].class = UnitClass(unit) self.units[unit].class = UnitClass(unit)
if (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active) and HealBot_GetUnitGUID then
local guid = HealBot_GetUnitGUID(unit)
if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
self.unitGUIDs[unit] = guid
self.guidUnits[guid] = unit
end
end
return true -- Identity changed return true -- Identity changed
end end
return false return false
end end
-- HealBot_Model:GetUnitByGUID: Internal utility: HealBot_Model:GetUnitByGUID
function HealBot_Model:GetUnitByGUID(guid)
if not guid then return nil end
return self.guidUnits[guid]
end
-- HealBot_Model:GetUnitIDByName: Looks up a group unit token by player name.
function HealBot_Model:GetUnitIDByName(name)
if not name then return nil end
for unit, data in pairs(self.units) do
if data.name == name then return unit end
end
return nil
end
-- HealBot_Model:PreserveStateByGUID: Preserves icon and debuff state when group indices shift during combat.
function HealBot_Model:PreserveStateByGUID()
if not (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active) or not HealBot_GetUnitGUID then return end
local oldGUIDs = {}
for unit, guid in pairs(self.unitGUIDs) do
if string.find(unit, "^party") or string.find(unit, "^raid") or unit == "player" or unit == "pet" then
oldGUIDs[unit] = guid
end
end
local newUnitForGUID = {}
-- Scan the new roster
for _, unit in ipairs(self.partyMembers) do
local guid = HealBot_GetUnitGUID(unit)
if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
newUnitForGUID[guid] = unit
self.unitGUIDs[unit] = guid
self.guidUnits[guid] = unit
end
end
for _, unit in ipairs(self.raidMembers) do
local guid = HealBot_GetUnitGUID(unit)
if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
newUnitForGUID[guid] = unit
self.unitGUIDs[unit] = guid
self.guidUnits[guid] = unit
end
end
local stateSwaps = {}
local iconSwaps = {}
local missingBuffSwaps = {}
local debuffSwaps = {}
for oldUnit, guid in pairs(oldGUIDs) do
local newUnit = newUnitForGUID[guid]
if newUnit and newUnit ~= oldUnit then
stateSwaps[newUnit] = self.units[oldUnit]
-- Preserve external global tables if they exist
if HealBot_UnitIcons and HealBot_UnitIcons[oldUnit] then
iconSwaps[newUnit] = HealBot_UnitIcons[oldUnit]
end
if HealBot_MissingBuffs and HealBot_MissingBuffs[oldUnit] ~= nil then
missingBuffSwaps[newUnit] = HealBot_MissingBuffs[oldUnit]
end
if HealBot_UnitDebuff and HealBot_UnitDebuff[oldUnit] ~= nil then
debuffSwaps[newUnit] = HealBot_UnitDebuff[oldUnit]
end
end
end
for targetUnit, stateData in pairs(stateSwaps) do
-- Deep copy to prevent memory aliasing
self.units[targetUnit] = {}
for k, v in pairs(stateData) do
self.units[targetUnit][k] = v
end
self.units[targetUnit].icons = {}
if HealBot_UnitIcons and iconSwaps[targetUnit] then
if not HealBot_UnitIcons[targetUnit] then HealBot_UnitIcons[targetUnit] = {} end
for j=1, 10 do
HealBot_UnitIcons[targetUnit][j] = iconSwaps[targetUnit][j]
end
end
if HealBot_MissingBuffs then
HealBot_MissingBuffs[targetUnit] = missingBuffSwaps[targetUnit]
end
if HealBot_UnitDebuff then
HealBot_UnitDebuff[targetUnit] = debuffSwaps[targetUnit]
end
end
end
-- Updates health/maxHealth values. Returns true if changed. -- Updates health/maxHealth values. Returns true if changed.
function HealBot_Model:UpdateUnitHealth(unit) function HealBot_Model:UpdateUnitHealth(unit)
if not self.units[unit] then return false end if not self.units[unit] then return false end
+28 -6
View File
@@ -7,6 +7,14 @@ HealBot_Options_CurrentPanel = 0;
HealBot_ColourObjWaiting = nil HealBot_ColourObjWaiting = nil
HealBot_Options_EmergencyFilter_List = { HealBot_Options_EmergencyFilter_List = {
HEALBOT_OPTIONS_MONITORALL,
HEALBOT_OPTIONS_MONITORMELEE,
HEALBOT_OPTIONS_MONITORRANGE,
HEALBOT_OPTIONS_MONITORHEALERS,
HEALBOT_OPTIONS_MONITORCUSTOM,
}
HealBot_Options_CDCMonitor_List = {
HEALBOT_OPTIONS_MONITORNO, HEALBOT_OPTIONS_MONITORNO,
HEALBOT_OPTIONS_MONITORALL, HEALBOT_OPTIONS_MONITORALL,
HEALBOT_DRUID, HEALBOT_DRUID,
@@ -18,17 +26,14 @@ HealBot_Options_EmergencyFilter_List = {
HEALBOT_SHAMAN, HEALBOT_SHAMAN,
HEALBOT_WARLOCK, HEALBOT_WARLOCK,
HEALBOT_WARRIOR, HEALBOT_WARRIOR,
HEALBOT_OPTIONS_PETS,
HEALBOT_OPTIONS_MONITORMELEE,
HEALBOT_OPTIONS_MONITORRANGE,
HEALBOT_OPTIONS_MONITORHEALERS,
HEALBOT_OPTIONS_MONITORCUSTOM,
} }
-- HealBot_Options_AddDebug: UI handler for AddDebug options panel.
function HealBot_Options_AddDebug(msg) function HealBot_Options_AddDebug(msg)
HealBot_AddDebug("Options: " .. msg); HealBot_AddDebug("Options: " .. msg);
end end
-- HealBot_Options_Pct_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_Pct_OnLoad(this,text) function HealBot_Options_Pct_OnLoad(this,text)
this.text = text; this.text = text;
getglobal(this:GetName().."Text"):SetText(text); getglobal(this:GetName().."Text"):SetText(text);
@@ -38,6 +43,7 @@ function HealBot_Options_Pct_OnLoad(this,text)
this:SetValueStep(0.01); this:SetValueStep(0.01);
end end
-- HealBot_Options_Pct_OnLoad_MinMax: UI handler for MinMax options panel.
function HealBot_Options_Pct_OnLoad_MinMax(this,text,Min,Max) function HealBot_Options_Pct_OnLoad_MinMax(this,text,Min,Max)
this.text = text; this.text = text;
local MinTxt,MaxTxt local MinTxt,MaxTxt
@@ -52,6 +58,7 @@ function HealBot_Options_Pct_OnLoad_MinMax(this,text,Min,Max)
this:SetValueStep(0.01); this:SetValueStep(0.01);
end end
-- HealBot_Options_val_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_val_OnLoad(this,text,Min,Max) function HealBot_Options_val_OnLoad(this,text,Min,Max)
this.text = text; this.text = text;
@@ -62,6 +69,7 @@ function HealBot_Options_val_OnLoad(this,text,Min,Max)
this:SetValueStep(1); this:SetValueStep(1);
end end
-- HealBot_Options_Pct_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_Pct_OnValueChanged(this) function HealBot_Options_Pct_OnValueChanged(this)
local pct = math.floor(this:GetValue()*100+0.5); local pct = math.floor(this:GetValue()*100+0.5);
getglobal(this:GetName().."Text"):SetText(this.text .. " (" .. pct .. "%)"); getglobal(this:GetName().."Text"):SetText(this.text .. " (" .. pct .. "%)");
@@ -117,10 +125,12 @@ end
-- HealBot_Options_CastNotify_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_CastNotify_OnLoad(this,text) function HealBot_Options_CastNotify_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text); getglobal(this:GetName().."Text"):SetText(text);
end end
-- HealBot_Options_CastNotify_OnClick: UI handler for OnClick options panel.
function HealBot_Options_CastNotify_OnClick(this,id) function HealBot_Options_CastNotify_OnClick(this,id)
-- CastNotify UI elements were removed and replaced by Custom Chat Messages -- CastNotify UI elements were removed and replaced by Custom Chat Messages
end end
@@ -158,6 +168,7 @@ end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-- HealBot_Returned_Colours: Internal utility: HealBot_Returned_Colours
function HealBot_Returned_Colours() function HealBot_Returned_Colours()
local A = OpacitySliderFrame:GetValue(); local A = OpacitySliderFrame:GetValue();
A = ((0-A)+1); A = ((0-A)+1);
@@ -199,6 +210,7 @@ function HealBot_Returned_Colours()
HealBot_SetSkinColours() HealBot_SetSkinColours()
HealBot_SetCDCBarColours() HealBot_SetCDCBarColours()
end end
-- HealBot_UseColourPick: Internal utility: HealBot_UseColourPick
function HealBot_UseColourPick(R, G, B, A) function HealBot_UseColourPick(R, G, B, A)
if ColorPickerFrame:IsVisible() then if ColorPickerFrame:IsVisible() then
ColorPickerFrame:Hide(); ColorPickerFrame:Hide();
@@ -219,6 +231,7 @@ function HealBot_UseColourPick(R, G, B, A)
end end
return ColorPickerFrame:GetColorRGB(); return ColorPickerFrame:GetColorRGB();
end end
-- HealBot_Options_Defaults_OnClick: UI handler for OnClick options panel.
function HealBot_Options_Defaults_OnClick(this) function HealBot_Options_Defaults_OnClick(this)
HealBot_Options_CastNotify_OnClick(nil,0); HealBot_Options_CastNotify_OnClick(nil,0);
-- HealBot_Config = HealBot_ConfigDefaults; -- HealBot_Config = HealBot_ConfigDefaults;
@@ -230,15 +243,17 @@ function HealBot_Options_Defaults_OnClick(this)
HealBot_Action_Reset(); HealBot_Action_Reset();
HealBot_Config.ActionVisible = HealBot_Action:IsVisible(); HealBot_Config.ActionVisible = HealBot_Action:IsVisible();
end end
-- HealBot_Options_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_OnLoad(this) function HealBot_Options_OnLoad(this)
table.insert(UISpecialFrames,this:GetName()); table.insert(UISpecialFrames,this:GetName());
-- Tabs -- Tabs
PanelTemplates_SetNumTabs(this,7); PanelTemplates_SetNumTabs(this,9);
this.selectedTab = 1; this.selectedTab = 1;
PanelTemplates_UpdateTabs(this); PanelTemplates_UpdateTabs(this);
HealBot_Options_ShowPanel(this.selectedTab); HealBot_Options_ShowPanel(this.selectedTab);
end end
-- HealBot_Options_OnShow: UI handler for OnShow options panel.
function HealBot_Options_OnShow(this) function HealBot_Options_OnShow(this)
HealBot_Skins = HealBot_Config.Skins; HealBot_Skins = HealBot_Config.Skins;
HealBot_Options_SetSkins() HealBot_Options_SetSkins()
@@ -306,14 +321,20 @@ function HealBot_Options_OnShow(this)
HealBot_Options_SetChatMessages(); HealBot_Options_SetChatMessages();
HealBot_Options_ShowPanel(this.selectedTab or 1); HealBot_Options_ShowPanel(this.selectedTab or 1);
end end
-- HealBot_Options_SetSkins: UI handler for SetSkins options panel.
function HealBot_Options_SetSkins() function HealBot_Options_SetSkins()
HealBot_Options_Skins_Refresh() HealBot_Options_Skins_Refresh()
HealBot_Options_BarAlpha:SetValue(HealBot_Config.Barcola[HealBot_Config.Current_Skin]); HealBot_Options_BarAlpha:SetValue(HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
HealBot_Options_BarAlphaInHeal:SetValue(HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin]); HealBot_Options_BarAlphaInHeal:SetValue(HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin]);
HealBot_Options_BarTextureS:SetValue(HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Options_BarTextureS:SetValue(HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_Options_BarHeightS:SetValue(HealBot_Config.bheight[HealBot_Config.Current_Skin]) HealBot_Options_BarHeightS:SetValue(HealBot_Config.bheight[HealBot_Config.Current_Skin])
HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin])
HealBot_Options_FontHeight:SetValue(HealBot_Config.btextheight[HealBot_Config.Current_Skin])
HealBot_Options_IconSizeS:SetValue(HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12)
HealBot_Options_BarWidthS:SetValue(HealBot_Config.bwidth[HealBot_Config.Current_Skin]) HealBot_Options_BarWidthS:SetValue(HealBot_Config.bwidth[HealBot_Config.Current_Skin])
HealBot_Options_BarNumColsS:SetValue(HealBot_Config.numcols[HealBot_Config.Current_Skin]) HealBot_Options_BarNumColsS:SetValue(HealBot_Config.numcols[HealBot_Config.Current_Skin])
HealBot_Options_BarMaxRowsS:SetValue((HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0)
HealBot_Options_GridOrientation:SetChecked(((HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) == 2) and 1 or nil)
HealBot_Options_BarBRSpaceS:SetValue(HealBot_Config.brspace[HealBot_Config.Current_Skin]) HealBot_Options_BarBRSpaceS:SetValue(HealBot_Config.brspace[HealBot_Config.Current_Skin])
HealBot_Options_BarBCSpaceS:SetValue(HealBot_Config.bcspace[HealBot_Config.Current_Skin]) HealBot_Options_BarBCSpaceS:SetValue(HealBot_Config.bcspace[HealBot_Config.Current_Skin])
HealBot_Options_FramePaddingS:SetValue((HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10) HealBot_Options_FramePaddingS:SetValue((HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10)
@@ -340,6 +361,7 @@ function HealBot_Options_SetSkins()
HealBot_Options_DeleteSkin:Enable(); HealBot_Options_DeleteSkin:Enable();
end end
end end
-- HealBot_Options_ShowPanel: UI handler for ShowPanel options panel.
function HealBot_Options_ShowPanel(id) function HealBot_Options_ShowPanel(id)
if HealBot_Options_CurrentPanel>0 then if HealBot_Options_CurrentPanel>0 then
local panel = getglobal("HealBot_Options_Panel"..HealBot_Options_CurrentPanel); local panel = getglobal("HealBot_Options_Panel"..HealBot_Options_CurrentPanel);
+9 -22
View File
@@ -94,7 +94,7 @@
<Frame name="HealBot_Options" toplevel="true" frameStrata="DIALOG" <Frame name="HealBot_Options" toplevel="true" frameStrata="DIALOG"
movable="true" parent="UIParent" enableMouse="true" hidden="true"> movable="true" parent="UIParent" enableMouse="true" hidden="true">
<Size> <Size>
<AbsDimension x="420" y="455"/> <AbsDimension x="540" y="455"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="CENTER"> <Anchor point="CENTER">
@@ -121,7 +121,7 @@
<Texture name="HealBot_Options_Header" <Texture name="HealBot_Options_Header"
file="Interface\DialogFrame\UI-DialogBox-Header"> file="Interface\DialogFrame\UI-DialogBox-Header">
<Size> <Size>
<AbsDimension x="400" y="64"/> <AbsDimension x="450" y="64"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOP"> <Anchor point="TOP">
@@ -206,38 +206,25 @@
</Anchor> </Anchor>
</Anchors> </Anchors>
</Button> </Button>
<Button name="HealBot_Options_Defaults" inherits="UIPanelButtonTemplate" text="HEALBOT_OPTIONS_DEFAULTS"> <Button name="HealBot_OptionsTab8" inherits="HealBot_Options_Tab" id="8" text="Auto">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors> <Anchors>
<Anchor point="BOTTOM" relativePoint="BOTTOM"> <Anchor point="LEFT" relativeTo="HealBot_OptionsTab7" relativePoint="RIGHT">
<Offset> <Offset>
<AbsDimension x="-50" y="15"/> <AbsDimension x="-14" y="0" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts>
<OnClick>HealBot_Options_Defaults_OnClick(this)</OnClick>
</Scripts>
</Button> </Button>
<Button name="HealBot_Options_CloseButton" inherits="UIPanelButtonTemplate" text="HEALBOT_OPTIONS_CLOSE"> <Button name="HealBot_OptionsTab9" inherits="HealBot_Options_Tab" id="9" text="Extras">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors> <Anchors>
<Anchor point="BOTTOM" relativePoint="BOTTOM"> <Anchor point="LEFT" relativeTo="HealBot_OptionsTab8" relativePoint="RIGHT">
<Offset> <Offset>
<AbsDimension x="50" y="15"/> <AbsDimension x="-14" y="0" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts>
<OnClick>
HideUIPanel(this:GetParent());
</OnClick>
</Scripts>
</Button> </Button>
</Frames> </Frames>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_OnLoad(this);</OnLoad> <OnLoad>HealBot_Options_OnLoad(this);</OnLoad>
+86
View File
@@ -0,0 +1,86 @@
-- HealBot_Options_AutoSwap_OnClick: UI handler for OnClick options panel.
function HealBot_Options_AutoSwap_OnClick(this)
if this:GetChecked() then
HealBot_Config.AutoSwap_Enabled = 1
else
HealBot_Config.AutoSwap_Enabled = 0
end
HealBot_Action_PartyChanged()
end
-- HealBot_Options_Auto_Initialize: UI handler for Initialize options panel.
function HealBot_Options_Auto_Initialize()
local dropdownName = UIDROPDOWNMENU_OPEN_MENU
if not dropdownName then return end
local dropdownFrame = getglobal(dropdownName)
if not dropdownFrame then return end
local id = dropdownFrame:GetID()
if not id then return end
for i=1, getn(HealBot_Config.Skins), 1 do
local info = {}
info.text = HealBot_Config.Skins[i]
info.func = HealBot_Options_Auto_OnSelect
info.value = id
if not HealBot_Config.AutoSwap_Profiles then HealBot_Config.AutoSwap_Profiles = {} end
if HealBot_Config.AutoSwap_Profiles[id] == HealBot_Config.Skins[i] then
info.checked = 1
else
info.checked = nil
end
UIDropDownMenu_AddButton(info)
end
end
-- HealBot_Options_Auto_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_Auto_OnSelect()
local skin = this:GetText()
local id = this.value
if not id or not skin then return end
if not HealBot_Config.AutoSwap_Profiles then HealBot_Config.AutoSwap_Profiles = {} end
HealBot_Config.AutoSwap_Profiles[id] = skin
local dropdowns = {
"HealBot_Options_Auto_Solo",
"HealBot_Options_Auto_Party",
"HealBot_Options_Auto_Raid15",
"HealBot_Options_Auto_Raid25",
"HealBot_Options_Auto_Raid40"
}
local dropdownName = dropdowns[id]
local dropdownFrame = getglobal(dropdownName)
HealBot_UIDropDownMenu_SetSelectedValue(dropdownFrame, skin)
UIDropDownMenu_SetText(skin, dropdownFrame)
HealBot_Action_PartyChanged()
end
-- HealBot_Options_Auto_OnShow: UI handler for OnShow options panel.
function HealBot_Options_Auto_OnShow(this)
if HealBot_Config.AutoSwap_Enabled == 1 then
HealBot_Options_AutoSwap:SetChecked(1)
else
HealBot_Options_AutoSwap:SetChecked(nil)
end
local dropdowns = {
"HealBot_Options_Auto_Solo",
"HealBot_Options_Auto_Party",
"HealBot_Options_Auto_Raid15",
"HealBot_Options_Auto_Raid25",
"HealBot_Options_Auto_Raid40"
}
for id, name in ipairs(dropdowns) do
local dropdownFrame = getglobal(name)
if dropdownFrame then
UIDropDownMenu_SetWidth(150, dropdownFrame)
if not HealBot_Config.AutoSwap_Profiles then HealBot_Config.AutoSwap_Profiles = {} end
local skin = HealBot_Config.AutoSwap_Profiles[id]
if skin then
HealBot_UIDropDownMenu_SetSelectedValue(dropdownFrame, skin)
UIDropDownMenu_SetText(skin, dropdownFrame)
end
end
end
end
+152
View File
@@ -0,0 +1,152 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="HealBot_Options_Auto.lua" />
<Frame name="HealBot_Options_Panel8" parent="HealBot_Options" hidden="true" setAllPoints="true">
<Frames>
<CheckButton name="HealBot_Options_AutoSwap" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("Enable Auto-Swap");
</OnLoad>
<OnClick>
HealBot_Options_AutoSwap_OnClick(this);
</OnClick>
</Scripts>
</CheckButton>
<Frame name="HealBot_Options_Auto_Solo" inherits="UIDropDownMenuTemplate" id="1">
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" text="Solo Skin:" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="-10" y="15" /></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="30" y="-80" /></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, HealBot_Options_Auto_Initialize);
</OnLoad>
</Scripts>
</Frame>
<Frame name="HealBot_Options_Auto_Party" inherits="UIDropDownMenuTemplate" id="2">
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" text="Party Skin:" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="-10" y="15" /></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="30" y="-130" /></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, HealBot_Options_Auto_Initialize);
</OnLoad>
</Scripts>
</Frame>
<Frame name="HealBot_Options_Auto_Raid15" inherits="UIDropDownMenuTemplate" id="3">
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" text="Raid 15 Skin:" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="-10" y="15" /></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="30" y="-180" /></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, HealBot_Options_Auto_Initialize);
</OnLoad>
</Scripts>
</Frame>
<Frame name="HealBot_Options_Auto_Raid25" inherits="UIDropDownMenuTemplate" id="4">
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" text="Raid 25 Skin:" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="-10" y="15" /></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="30" y="-230" /></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, HealBot_Options_Auto_Initialize);
</OnLoad>
</Scripts>
</Frame>
<Frame name="HealBot_Options_Auto_Raid40" inherits="UIDropDownMenuTemplate" id="5">
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" text="Raid 40 Skin:" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="-10" y="15" /></Offset>