Commit Graph
390 Commits
Author SHA1 Message Date
Dusk-92 e5acd33f0c Verify Nampower-style Outline object path 2026-08-28 18:26:19 +02:00
Dusk-92 fb4fb880e5 Use Nampower-style player and target GUID path 2026-08-28 18:26:15 +02:00
Dusk-92 61cf447248 Add locked target GUID address for Outline debug 2026-08-28 18:26:11 +02:00
Dusk-92 1314860bde Let target Outline work without legacy object manager global 2026-08-28 18:22:12 +02:00
Dusk-92 134e5a37f9 Allow GUID resolution when legacy object manager global is zero 2026-08-28 18:21:59 +02:00
Dusk-92 bff19dd95b Show object manager readiness in OutlineDebug 2026-08-28 18:16:19 +02:00
Dusk-92 4eb37f4c23 Bypass broken IS_IN_WORLD gate in Outline debug 2026-08-28 18:16:14 +02:00
Dusk-92 3ee72d70d6 Add object manager readiness check for Outline debug 2026-08-28 18:16:10 +02:00
Dusk-92 b714c38ab7 Expose target acquisition stages in OutlineDebug 2026-08-28 18:06:19 +02:00
Dusk-92 bcf8cefb35 Split Outline target acquisition diagnostics 2026-08-28 18:06:15 +02:00
Dusk-92 1632d98797 Keep V8 debug ABI checks optimizer independent 2026-08-28 17:59:35 +02:00
Dusk-92 c890a6bc69 Relax debug build FrameScript disassembly matcher 2026-08-28 17:58:55 +02:00
Dusk-92 086dd17a31 Trigger V8 debug diagnostics build 2026-08-28 17:57:54 +02:00
Dusk-92 b128c01a7c Build V8 Outline debug diagnostics 2026-08-28 17:57:41 +02:00
Dusk-92 33ec80d742 Register OutlineDebug Lua command 2026-08-28 17:57:19 +02:00
Dusk-92 ad706ccb9a Add in-game OutlineDebug diagnostics 2026-08-28 17:57:09 +02:00
Dusk-92 d7f93b3c00 Add sticky D3D9 Outline diagnostics 2026-08-28 17:56:47 +02:00
Dusk-92 62026da380 Add sticky Outline tracker diagnostics 2026-08-28 17:56:26 +02:00
Dusk-92 45635455b9 Verify V8 UnitGUID ECX ABI 2026-08-28 17:48:24 +02:00
Dusk-92 37757a2347 Fix V8 UnitGUID x86 ABI stack leak 2026-08-28 17:48:06 +02:00
Dusk-92 855ea340cc Fix V8 registerFunction asm build 2026-08-28 17:39:31 +02:00
Dusk-92 6e0c0850e8 Verify V8 FrameScript registration ABI 2026-08-28 17:38:20 +02:00
Dusk-92 17af79dff4 Fix V8 FrameScript registration ABI 2026-08-28 17:37:45 +02:00
Dusk-92 a55f43a5d5 Verify V8 OutlineCommand ECX ABI in machine code 2026-08-28 17:27:43 +02:00
Dusk-92 126f617ca1 Fix V8 OutlineCommand ABI to receive Lua state in ECX 2026-08-28 17:27:24 +02:00
Dusk-92 43839b2b41 Build safe standalone core V8 artifact 2026-08-28 17:09:54 +02:00
Dusk-92 dbdb513e94 Use x86 fastcall for OutlineCommand callback 2026-08-28 17:09:38 +02:00
Dusk-92 4aae16646c Build safe standalone core V7 artifact 2026-08-28 17:05:10 +02:00
Dusk-92 5fe9a92672 Force Outline Lua calls through x86 register asm 2026-08-28 17:04:59 +02:00
Dusk-92 b587992a6c Build safe standalone core V5 artifact 2026-08-28 16:55:06 +02:00
Dusk-92 bbcc70fa0d Fix Outline Lua API calls on safe core V5 2026-08-28 16:54:46 +02:00
Dusk-92 ebccbee66a Build safe standalone core V4 artifact 2026-08-28 16:47:23 +02:00
Dusk-92 68c0ad2b75 Use minimal standalone core for Outline CustomAssets and TransmogFix 2026-08-28 16:46:54 +02:00
Dusk-92 7bf5a11011 Add minimal core mode for safe standalone variants 2026-08-28 16:46:17 +02:00
Dusk-92 947056f1c2 Test full release packaging on main 2026-08-28 15:13:48 +02:00
Dusk-92 c4d133887a Run release build CI on main and support source refs 2026-08-28 15:12:47 +02:00
Dusk-92 f4cbacb7f9 Fix DllMain return type for Zig 0.16 2026-08-28 15:12:18 +02:00
Dusk-92 82dc02e2e7 Add automated DLL release workflow 2026-08-28 14:57:49 +02:00
MarcelineVQ 41191ce9a5 Untrack internal planning files re-added in error 0.7.3 v0.7.2 2026-08-01 18:12:59 -07:00
MarcelineVQ 727a4cc229 Scrub remaining absolute machine paths from module docs 2026-08-01 18:04:54 -07:00
MarcelineVQ 69051fd486 Repo hygiene: drop internal planning files, clean docs for publication
Untrack TODO.md, RELEASING.md, RELEASE_NOTES.md, ideas/ and
docs/CLAUDE_PROPER_OBJECT_REGISTRATION_PLAN.md -- internal planning and
agent notes with no reason to be published. Files stay on disk locally.

Replace remaining absolute machine paths in docs with relative ones
(one referenced a separate private project), and swap decorative emoji
for ASCII markers.

README: lead with the no-longer-actively-developed notice.
2026-08-01 18:03:46 -07:00
MarcelineVQ 4865b583d1 Ignore zig-pkg/ package cache
Swept in by the merge; it is the local zig package cache populated by the
zhook URL dependency, not source.
2026-07-27 22:08:41 -07:00
MarcelineVQ 582a433d81 Merge v0.7.0 distribution commit
Keeps the source README (a superset - documents every module, not just the
released subset) and include/weirdutils_api.h over the release-trimmed
root copy.

# Conflicts:
#	README.md
#	include/weirdutils_api.h
2026-07-27 22:08:17 -07:00
MarcelineVQ 8773bb2821 Pin zhook as a URL dependency instead of a relative path
build.zig.zon pointed at ../zhook, so a clone of this repo alone could not
build. Pin the Codeberg tarball for f1b252e (current zhook master) with its
hash; zig fetches it automatically. Verified by building with no sibling
zhook checkout present.
2026-07-27 22:05:03 -07:00
MarcelineVQ 1d41a029a8 Scrub local machine paths from docs
Replace absolute /home/august/... references with neutral placeholders and
drop TODO.md links to plan files that only exist locally.
2026-07-27 21:49:44 -07:00
MarcelineVQ 9646155e1c Drop duplicate weirdutils_api.h from root
include/weirdutils_api.h is the complete version; the root copy was the
release-trimmed one from the distribution branch.
2026-07-27 21:48:58 -07:00
MarcelineVQ 28e6deaef5 Merge distribution history into source history
Brings in .gitea/ issue templates and preserves the release tag ancestry
(v0.1.0-v0.7.0 were tagged on the distribution branch, not on source).

# Conflicts:
#	README.md
2026-07-27 21:48:30 -07:00
MarcelineVQ b12fc820ef Publish source: Unlicense, public README, repo hygiene
The remote was previously a distribution-only point for pre-built DLLs.
This opens the source.

- LICENSE: Unlicense, with a GPL-3.0 carve-out for src/dpslog/WeirdDPSMate
  (a DPSMate fork that keeps its own license)
- README.md replaces the stale internal one with the user-facing docs from
  DLL_README.md, swapping the 'Why No Source Code?' section for build and
  layout notes. DLL_README.md is dropped; one README now serves both.
- RELEASING.md: drop the trim-the-README-per-release dance and the
  remote/WeirdUtils/ distribution clone, both obsolete now
- gitignore agent/editor scratch, build caches, the vendored WSBT addon,
  and the WeirdThreat/uwu-logs checkouts (separate upstream repos)
- Commit outstanding module work: superweirdo, clickthrough portal visuals,
  transform44 decompiles, worldmarkers demo presets, tools/
2026-07-27 21:47:55 -07:00
MarcelineVQ f500147fc7 weirdperformance: f64-intermediate bone transform to eliminate spell/doodad z-fighting
Adds bone_sse64.zig as an f64-intermediate port of transformMatrix4x4, used as
the active hook. M2 bone matrices are built and multiplied as [16]f64 and only
narrow to f32 on final store into the bone output buffer -- matching the x87
original's rounding profile (wide intermediates, single f32 store) and keeping
M2 vertex positions aligned with the terrain/projected-texture pipeline.

Also fixes, in both bone_sse (f32) and bone_sse64:

- Pre-billboard tx/ty/tz accumulation order (row 0 = pz+px+py; rows 1/2 = pz+py+px)
- Post-billboard pos_y/pos_z accumulation order (py+pz+px)
- Post-billboard scale-recompute accumulation order (row0 + row2 + row1)
- Billboard types 2/4 normalize using f64 intermediates (load-bearing for camera
  basis vectors -- pure f32 drifted from x87 by a ULP per axis and caused
  particle emitters to jitter on camera motion)

Additional bone_sse64-specific changes:

- Local attachmentRecursion64 that recurses into transformImpl_SSE64 instead of
  bone_sse.transformImpl_SSE, so attached child models stay on the f64 path
- child_padding (this+0x84) computed with f64 intermediates

bone_sse remains the reference f32 implementation; its struct fields, inline
helpers, and section-loop fns are now `pub` so bone_sse64 can share them
(types/interpolation helpers/post-loop loops). Artifact size is unchanged.

build.zig adds bench_bone_sse64 object; src/bench/main.zig runs the new variant
through the same warmup/timing harness and prints SSE vs SSE64 vs BASELINE
cycles plus a parity check.
2026-04-16 22:58:09 -07:00
MarcelineVQ 37c96eb577 worldmarkers: revert locale encoding -- not a real issue on Windows
C runtime starts in "C" locale (dot decimals) on all platforms.
WoW doesn't call setlocale. The integer encoding was unnecessary
and would break sync with older builds.
2026-04-13 13:49:53 -07:00