GetSpellCost now reads power cost and reagents straight from Spell.dbc via
C_Spell.GetSpellPowerCost (effective, talent-modified cost) and
C_Spell.GetSpellReagents (itemID), dropping the GameTooltip owner/scan
frames, their font strings, and all locale-dependent line parsing.
Reagent counting is now itemID-based end to end: GetReagentCount takes an
itemID and matches by id in the Items cache / bag scan. This removes the
hardcoded English reagent tables (_ReagentBySpell, _ReagentIdByName) and
the name-matching bag-scan tooltip, so it works on any client locale.
Verified in-game that GetSpellReagents covers DBC reagent spells (Vanish
-> Flash Powder), which the hand table previously special-cased.
The localized reagent name is still used for countedItemTypes registration
(recognizing a reagent item placed on the action bar); when that name
isn't cached yet, warm it via the ClassicAPI Item mixin
(Item:CreateFromItemID/ContinueOnItemLoad) and register it once it lands.
Migrate the link-scrape-then-discard sites to direct ClassicAPI reads:
- IndexEquippedItems / IndexEquipSlot: GetInventoryItemID for the id
(GetItemInfo still supplies the stored base link/texture)
- IndexItems bag+equip scans: GetContainerItemID/GetInventoryItemID +
C_Item.GetItemName (decorated) for the dedup fast-path; drop the now
dead GetContainerItemLink/GetInventoryItemLink locals
- GetItemFast cache validation: alloc-free id compare via
GetInventoryItemID/GetContainerItemID, decorated-name compare otherwise
- IsItemEquipped: GetInventoryItemID + C_Item.GetItemName
Left untouched: makeInventoryItem/makeBagItem and the GetItem/GetItemFast
scan loops, which build a real link that is stored on the item and later
fed to GameTooltip:SetHyperlink.
Note: the equipped-scan loops now start at slot 1 (GetInventoryItemID
requires slot>=1), so the ammo slot (0) is no longer walked by these
indexers -- ammo is not referenced by name anywhere in the addon.
Macros with no chosen icon (e.g. "#showtooltip Shoot") display Blizzard's
default question mark in the macro UI. After each MacroFrame_Update, swap
that placeholder for the icon the action bar would show, resolved from the
macro's #showtooltip/first action via GetMacroByIndex.
- Only replaces icons that are currently the question mark, so user-chosen
icons are never touched.
- Covers both the list buttons (MacroButtonNIcon) and the selected-macro
detail icon.
- Purely cosmetic: never changes the saved icon; Blizzard repaints the
default on the next refresh if resolution fails or the macro changes.
- Installed in MacroErrorUI's existing hook path (gated on Blizzard_MacroUI
load and the SuperMacro guard).
Resolve a slot's macro by its Blizzard macro index via ClassicAPI's
GetActionInfo instead of GetActionText -> name -> GetMacro, so action-bar
macros no longer depend on the macro name.
- Core.lua: GetAction uses GetActionInfo(slot) -> macro index ->
GetMacroByIndex; falls back to the name path for SuperMacro (no index).
ParseMacro split into a shared BuildMacro + ParseMacroByIndex (caches by
index) + ParseMacro(name). Added GetMacroByIndex. The macro cache is now
keyed by index for action-bar macros, so blank/duplicate names no longer
collide. GetMacroIndexByName remains only for genuine name references
({MacroName}, /runmacro, /macrocheck).
- MacroErrorUI.lua: remove the now-obsolete macro-name warnings (duplicate,
blank, spell-conflict, item-conflict) from both the live editor validation
and the on-close report; delete the unused name-set helpers.
- README: update the known-issue to note only name-referenced macros need
unique names.
GetActionInfo:
- Add ClassicAPI.GetActionInfo wrapper; rewrite GetActionButtonInfo
(Generic.lua) to use it and resolve names via GetSpellRecField /
GetItem / GetMacroInfo, replacing the per-slot GameTooltip scan +
texture heuristic. Powers reactive-ability slot detection.
- Delete the dead SuperWoW-GetActionText copy of GetActionButtonInfo.
Spell IDs in the index:
- IndexSpells now uses ClassicAPI GetSpellInfo(slot, bookType), whose
10th return is the spellID, so every Spells entry carries .id (one
call also replaces GetSpellName + GetSpellTexture).
Dynamic pfUI action-button icons (pairs with the pfUI fork change):
- GameTooltip.SetAction hook renders spells via ClassicAPI
SetSpellByID(spell.id) instead of SetSpell(spellSlot, bookType) +
manual rank text. Items stay location-based (instance data).
- Drop the redundant GetActionSpellSlot -> GetSpellCooldown cooldown
shim in the pfUI handler; pfUI now routes through the hooked
GetActionCooldown when it defers macro scanning to us.