Commit Graph
112 Commits
Author SHA1 Message Date
Claude aedb2684b5 Add confirmation system to prevent pfUI from using evaluation-only tracking
Problem: Macro conditional evaluations create tracking entries, but
pfUI's AddEffect can fire during these evaluations (before actual cast),
causing it to use incorrect combo point data.

Flow before fix:
1. Macro evaluates [combo:>0] → TrackComboPointCast(0 CP, confirmed=false)
2. Macro evaluates again → TrackComboPointCast(1 CP, confirmed=false)
3. pfUI AddEffect fires → uses tracking (wrong timing!) ✗
4. SPELLCAST_START fires (actual cast)

Flow after fix:
1. Macro evaluates [combo:>0] → TrackComboPointCast(0 CP, confirmed=false)
2. Macro evaluates again → TrackComboPointCast(1 CP, confirmed=false)
3. SPELLCAST_START fires → sets confirmed=true ✓
4. pfUI AddEffect fires → only uses tracking if confirmed=true ✓

Changes:
- Added 'confirmed' field to tracking (default: false)
- SPELLCAST_START sets confirmed=true when spell actually casts
- pfUI AddEffect hook only uses tracking if confirmed=true
- Clear confirmed flag after use to prevent reuse
- Clear on failed/interrupted casts

Debug shows: "Ignoring X tracking (not confirmed - evaluation only)"
when preventing use of evaluation-only data.
2025-11-16 18:51:57 +00:00
Claude 7abb78c54e Fix combo point tracking - use name-based tracking as fallback
Prevent macro conditional evaluations from overwriting good CP data:

Problem: Macros like "[combo:>0 nodebuff]Rip /cast [combo:>0]Rip"
evaluate multiple times, calling TrackComboPointCast repeatedly:
1. Check [combo:>0 nodebuff] → TrackComboPointCast(0 CP)
2. Claw lands → player gains 1 CP
3. Check [combo:>0] → TrackComboPointCast(1 CP)
4. Spell casts → pfUI AddEffect fires → uses tracking data

If the 0 CP call happens after the 1 CP call, pfUI gets wrong data.

Solution: Only update tracking if:
- No existing data exists, OR
- Existing data is stale (>0.5s), OR
- New CP value >= existing CP value

This ensures we keep the highest (best) combo point count during
rapid macro evaluations, so pfUI always gets the correct duration.

Debug: Shows "Ignoring X with Y CP (have Z CP)" when preventing
overwrites of better data.
2025-11-16 18:49:12 +00:00
Claude c9bd224c2b Fix pfUI AddEffect timing - use name-based tracking instead of ID
CRITICAL TIMING FIX: pfUI's AddEffect fires BEFORE UNIT_CASTEVENT!

Event sequence:
1. CastSpell → Extension hooks → name-based tracking stores 5 CP, 18s ✓
2. pfUI AddPending → GetDuration (base 10s)
3. SPELLCAST_STOP → pfUI AddEffect fires
4. Our AddEffect hook fires (ID tracking doesn't exist yet!) ✗
5. UNIT_CASTEVENT → ID-based tracking created ✓

Solution: Use name-based tracking (available at step 4) instead of
ID-based tracking (not created until step 5).

Changed pfUI AddEffect hook to:
- Use CleveRoids.ComboPointTracking[effect] (name-based)
- Check cast_time < 0.5s to ensure freshness
- This data exists when pfUI calls AddEffect

Now shows: "[pfUI AddEffect Hook] Overriding Rip duration to 18s"
Instead of: "[pfUI AddEffect Hook] Overriding Rip duration to 10s"
2025-11-16 18:41:39 +00:00
Claude 3e669a7b7a Fix pfUI integration - use unit names and spell names, not GUIDs/IDs
CRITICAL FIX: pfUI's libdebuff uses completely different data structures:
- Uses unit NAME (not GUID)
- Uses unit LEVEL as a key
- Uses spell NAME (effect, not ID)
- Storage: pflib.objects[unitName][unitLevel][effectName]

Fixed SyncComboDurationToPfUI:
- Convert GUID to unit name (check target, fallback to guidToName map)
- Get unit level from target or default to 0
- Convert spell ID to spell name using SpellInfo()
- Remove rank from spell name to match pfUI's format
- Search both specific level and level 0 (pfUI's fallback)

Fixed AddEffect hook:
- Updated parameters to match pfUI signature: (unit, unitlevel, effect, duration, caster)
- Check spell by name instead of ID
- Map spell name back to ID to find tracking data

This ensures pfUI's cooldown displays show correct combo durations.
2025-11-16 18:20:51 +00:00
Claude d6b4ae3d97 Add direct pfUI duration synchronization for combo spells
After analyzing pfUI's cooldown module, we need to directly sync
combo durations to pfUI's libdebuff.objects storage:

- Added SyncComboDurationToPfUI function to force-update pfUI's
  stored debuff duration after tracking combo spells
- Called from UNIT_CASTEVENT handler after AddEffect
- This ensures pfUI's cooldown display shows the correct combo
  duration (e.g., 28s for 5 CP Rip) instead of base 12s

pfUI's cooldown module is just a display layer - it shows durations
from pfUI.api.libdebuff.objects. By directly updating this storage,
we ensure the correct duration is displayed regardless of timing.
2025-11-16 18:18:41 +00:00
Claude 60bf1741ed Add pfUI cooldown integration for combo-aware durations
Hook into pfUI.api.libdebuff to inject combo-based durations:
- Hook GetDuration: Returns learned combo durations for combo spells
- Hook AddEffect: Injects tracked combo durations when debuffs are applied

This ensures pfUI's cooldown module displays the correct duration
(e.g., 28s for 5 CP Rip instead of base 12s).

Debug messages show when pfUI hooks are triggered in debug mode.
2025-11-16 18:15:33 +00:00
Claude e7152e3683 Fix combo point tracking - use name-based tracking as fallback
The issue: UNIT_CASTEVENT fires AFTER combo points are consumed, so
GetComboPoints() returns 0. The lastComboPoints fallback wasn't always
set in time.

Solution: When TrackComboPointCastByID sees 0 combo points, it now:
1. First tries lastComboPoints (OnUpdate tracking)
2. If still 0, checks name-based tracking data from extension hooks
   (which captured the CP count BEFORE the spell was cast)
3. Uses the CP count if the cast was within the last 0.5 seconds

This ensures we always get the correct combo point count for duration
calculation, regardless of timing.
2025-11-16 18:04:20 +00:00
Claude e8e5f7d1f3 Add comprehensive debug tracing for combo duration system
Added debug output at all critical points in the duration tracking flow:
- UNIT_CASTEVENT handler: Shows calculated duration and CP count
- lib:GetDuration: Shows which source provided the duration (learned combo/caster/static)
- lib:AddEffect: Shows what duration was actually stored
- SeedUnit: Shows what duration is used when rescanning debuffs/buffs

This will help diagnose why combo durations aren't being applied correctly.
2025-11-16 17:46:30 +00:00
Claude bb7cd24761 Fix nil comparison error in spell_tracking cleanup loop
BUGFIX: Core.lua:2253 attempt to compare nil with number

The cleanup loop was checking 'if time > cast.expires' but some entries
in spell_tracking (like combo tracking data) don't have an expires field.

Added nil check: 'if cast.expires and time > cast.expires'

This prevents errors when combo tracking data is in spell_tracking without
an expiration time.
2025-11-16 17:39:16 +00:00
Claude 7b79b45130 Fix debuff conditionals using wrong max duration for combo spells
CRITICAL FIX: Debuff conditionals like [debuff:Rip<4] were using base
duration (12s) instead of actual combo duration (28s for 5 CP).

**Problem:**
- SeedUnit rescans debuffs on target change/UNIT_AURA events
- It called lib:GetDuration(spellID) without combo awareness
- This overwrote combo-aware durations with base durations
- pfUI cooldown module showed wrong max duration (12s vs 28s)
- Conditional [debuff:Rip<4] triggered at wrong times

**Solution:**
1. Updated lib:GetDuration to accept optional comboPoints parameter
2. Checks CleveRoids_ComboDurations[spellID][cp] FIRST before other sources
3. Priority: combo learned > caster learned > static database
4. SeedUnit now uses highest learned CP duration as fallback
5. When rescanning combo spells, assumes 5 CP if learned

**Benefits:**
- [debuff:Rip<4] now uses actual 28s max duration (5 CP)
- pfUI cooldown displays correct duration
- Conditionals trigger at correct times
- Prevents base duration from overwriting learned duration

**Example:**
Cast Rip with 5 CP (28s), macro refreshes at <4s remaining (24s used)
Previously: Would refresh at <4s of 12s base (8s used) - TOO EARLY!
2025-11-16 17:33:27 +00:00
Claude 1172e3377b Add learned combo duration system - saves actual durations per CP
Major enhancement: System now learns actual combo finisher durations and
saves them per combo point level (1-5 CP).

**New SavedVariable:**
- CleveRoids_ComboDurations[spellID][comboPoints] = duration
- Persists between sessions
- Uses learned durations before calculated formulas

**ComboPointTracker.lua:**
- Added GetLearnedComboDuration(spellID, cp) - fetch learned duration
- Updated CalculateComboScaledDurationByID to check learned first
- Falls back to formula if not learned yet

**Utility.lua (libdebuff):**
- UNIT_CASTEVENT handler stores combo points in learnCastTimers
- RAW_COMBATLOG fade handler learns combo durations when spells expire
- Stores learned duration keyed by [spellID][comboPoints]
- Debug message shows "Learned combo spell X at Y CP = Zs"

**Core.lua:**
- New command: /cleveroid combolearn - Show all learned combo durations
- Lists each spell with all learned CP levels (1-5)
- Shows which durations have been learned vs not yet

**Benefits:**
- Debuff conditionals like [debuff:Rip<4] now use ACTUAL max duration
- Accounts for talents that modify finisher durations
- Learns different durations per rank
- More accurate than formulas for edge cases

**Example:**
After casting Rip with 5 CP and letting it expire, system learns:
CleveRoids_ComboDurations[1079][5] = 28
Future casts use 28s instead of calculated 12+4*4
2025-11-16 16:49:30 +00:00
Claude e07afa32d0 Fix combo point tracking - capture CPs before they're consumed
CRITICAL FIX: Combo points were showing as 0 because UNIT_CASTEVENT fires
AFTER the finisher consumes them.

Solution:
- Added CleveRoids.lastComboPoints to store the last known CP count
- UpdateComboPoints() continuously monitors and stores CP when > 0
- OnUpdate handler keeps lastComboPoints up-to-date every frame
- Also update on PLAYER_TARGET_CHANGED, UNIT_AURA, PLAYER_COMBO_POINTS
- TrackComboPointCastByID() uses stored value if current is 0
- Resets stored value after use to prevent reuse

Now correctly tracks: Rip at 5 CP = 28s, Rupture at 5 CP = 16s, etc.
2025-11-16 16:41:19 +00:00
Claude 3704ae0c23 Add debug output to diagnose ShowComboTracking loading issue
Added debug messages to confirm:
1. Whether ShowComboTracking is defined after being created
2. Whether it's successfully exported to global
3. Whether RegisterExtension exists when file loads

This will help identify why ShowComboTracking is nil at runtime.
2025-11-16 16:25:55 +00:00
Claude a14fe4ac74 Fix ShowComboTracking not being defined - restructure file loading
CRITICAL FIX: Moved all essential functions BEFORE Extension registration to
ensure they're always available even if Extension system fails.

Changes:
- Moved ShowComboTracking() definition to line 240 (before Extension)
- Moved slash command registration to before Extension
- Export CleveRoids to global BEFORE Extension.RegisterExtension()
- Added safety check: return early if RegisterExtension doesn't exist
- Removed duplicate function definitions at end of file
- Added helpful message when no combo data tracked yet

This ensures /cleveroid combotrack works even if Extension system fails.
2025-11-16 15:53:45 +00:00
Claude 18c11eb8b3 Show all available commands when typing /cleveroid
When typing /cleveroid with no arguments, now displays:
1. Current settings (realtime, refresh, debug)
2. All available commands organized by category:
   - Basic commands (realtime, refresh, learn, forget, debug)
   - Immunity tracking commands
   - Combo point tracking commands

Makes it easier for users to discover all available functionality.
2025-11-16 15:49:55 +00:00
Claude 318292854c Fix loading order: ComboPointTracker must load after ExtensionsManager
ComboPointTracker.lua calls CleveRoids.RegisterExtension() but was loading
before ExtensionsManager.lua where that function is defined.

Moved ComboPointTracker.lua to load after ExtensionsManager.lua.

This fixes the 'attempt to call field ShowComboTracking (a nil value)' error.
2025-11-16 15:48:42 +00:00
Claude 3d6f03336c Fix combo tracking commands - remove load-time existence checks
The combotrack/comboclear commands were checking if functions existed at
file load time, but ComboPointTracker.lua loads after Core.lua, so the
checks always failed. Removed the checks since by runtime (when the user
executes the command) all files will be loaded and functions will exist.

Fixes "Combo point tracking not available" message.
2025-11-16 15:44:24 +00:00
Claude 4cf8e07a17 Improve combo point duration tracking system
Major enhancements to the combo point finisher tracking system:

**ComboPointTracker.lua:**
- Added spell ID-based tracking (ComboScalingSpellsByID table)
- All Rupture ranks (1943, 8639, 8640, 11273, 11274, 11275): 8s + 2s per CP
- Kidney Shot ranks (408, 8643): Rank 1: 1s + 1s per CP, Rank 2: 2s + 1s per CP
- Druid Rip ranks (1079, 9492, 9493, 9752, 9894, 9896): 12s + 4s per CP (corrected from 10s + 2s)
- New TrackComboPointCastByID() function for UNIT_CASTEVENT integration
- Initialize spell_tracking table to prevent nil errors
- Consistent debug output using CleveRoids.debug flag

**Utility.lua (libdebuff integration):**
- UNIT_CASTEVENT handler now checks combo scaling spells first
- Calls TrackComboPointCastByID() before normal duration lookup
- Learning system skips combo spells (they're dynamically calculated)
- Improved debug messages distinguish combo spells from regular spells

**Core.lua (console commands):**
- Added /cleveroid combotrack - Display recent combo finisher casts
- Added /cleveroid comboclear - Clear combo tracking data
- Updated help text with combo point tracking section

**README.md:**
- New "Combo Point Scaling" section with examples
- Updated settings documentation with new commands
- Added /cleveroid debug to settings list
- Example macros showing combo point-aware debuff conditionals

This system ensures accurate duration tracking for:
- Rogue: Rupture (8-16s), Kidney Shot (1-6s)
- Druid: Rip (12-28s)

All durations are now calculated based on actual combo points used at cast time.
2025-11-16 15:31:38 +00:00
Torio 4d288cd482 Merge pull request #23 from jrc13245/main
merge
2025-11-16 10:23:13 -05:00
Jrc13245 edfb44edd7 another fix 2025-11-16 10:03:56 -05:00
Jrc13245 68ea467e1a fix gitignore 2025-11-16 10:02:38 -05:00
Jrc13245 03bfa82d87 update readme 2025-11-16 09:59:59 -05:00
Jrc13245 93c73e8d93 update readme 2025-11-16 09:56:54 -05:00
Jrc13245 1610920dda immunity tracking system 2025-11-16 09:46:51 -05:00
Torio 96e3c9b90e Delete .gitignore 2025-11-16 09:46:37 -05:00
Torio 8449dd3382 Merge pull request #21 from AdmiralFrijoles/main
New conditionals level and mylevel
2025-11-14 07:18:30 -05:00
Jrc13245 122fc0a908 no longer require abilities on actionbar to get icon 2025-11-13 16:40:37 -05:00
Jrc13245 92562ab1a4 Fix macro icons with syntax not using conditionals and fix imbue conditionals 2025-11-13 15:46:00 -05:00
Torio 9431ddcd7a Merge pull request #20 from jrc13245/main
pr
2025-11-12 16:55:41 -05:00
Jrc13245 c65642a129 fix compatibility with pfui macrotweak 2025-11-12 16:33:54 -05:00
Jrc13245 642e58598a fix item macros icons when swapped 2025-11-12 16:19:08 -05:00
Jrc13245 a3b8848449 fix conditionals icons when used with slot numbers 2025-11-11 15:14:06 -05:00
Jrc13245 b9cd6a8802 make buff and debuff validations exact buff names and not string parts 2025-11-11 11:08:37 -05:00
Torio 7b4c530c92 Merge pull request #15 from jrc13245/main
pull request
2025-11-11 07:03:56 -05:00
Jrc13245 1b1d4fe94b revert some changes 2025-11-10 19:59:13 -05:00
Jrc13245 914d9ab916 fix errors ddue to missing comma 2025-11-10 19:45:44 -05:00
Jrc13245 4920675a3a fix errors 2025-11-10 19:38:44 -05:00
Jrc13245 84f5d63be8 fix new conditionals 2025-11-10 19:09:01 -05:00
Jrc13245 b18ad521de readme update 2025-11-10 18:05:23 -05:00
Jrc13245 e088ae4029 new weapon imbue check conditionals 2025-11-10 18:02:59 -05:00
Jrc13245 665b6c52e7 initial combo point duration checker 2025-11-10 17:35:33 -05:00
Jrc13245 4661f0f924 more equip fixes 2025-11-09 13:09:16 -05:00
Jrc13245 1427c4481f fix equip errors 2025-11-09 12:48:56 -05:00
Jrc13245 5845e811b4 update reactive and add usable conditionals 2025-11-08 18:13:24 -05:00
Jrc13245 19be3b70d7 fix equipmh and equipoh errors 2025-11-08 17:53:19 -05:00
Jrc13245 37490c5af6 fix accidentally removed mybuffcount 2025-11-08 17:41:22 -05:00
Jrc13245 c8017c5485 implement UnitXP functions and update nampower and superwow functions 2025-11-08 17:38:35 -05:00
Jrc13245 b43f71df2d gitignore 2025-11-08 11:26:21 -05:00
Jrc13245 af872faa58 update readme add mybuffcount conditional 2025-11-08 11:15:33 -05:00
Jrc13245 ca62efec2a fix cooldown conditional with no argument 2025-11-08 11:11:26 -05:00