Commit Graph

197 Commits

Author SHA1 Message Date
Brues 1108746949 castbar: mark a cast that none of your interrupts can stop
ClassicAPI carries notInterruptible on C_Spell.UnitCastingInfo (arg 8) and
UnitChannelInfo (arg 7); both call sites already stepped over it positionally.
The target, focus and nameplate bars now paint it.

There is no shield art to hang on the icon -- this client ships three
CastingBar textures (Border, Flash, Spark), and Blizzard's shield arrived in
3.x -- so the state is carried by color instead: the bar and the icon's
border both take a new appearance.castbar.shieldcolor, which keeps it legible
on a bar configured without an icon. One api helper paints both so the two
modules cannot drift apart on it.

Dusty rose (.8,.45,.45) rather than a steel grey. Grey is the retail
convention, but pfUI's casting color is already a near-grey pale blue, so the
two separated on brightness alone and washed out against the bar texture. The
rose sits above failcolor in luminance and well below it in saturation, and
the two are further told apart by motion: a failed cast flashes the bar full
and fades, a shielded one fills normally and tints the icon border, which
failcolor never touches.

Not on the player's own bar. The flag is measured against the reader's own
interrupts and silences, so on your own cast it answers a question nobody
asked.

Stamped once at cast start, with the rest of the cast data, rather than
re-polled. ClassicAPI evaluates lazily from the caster's live auras but does
not yet fire the 3.3.5 UNIT_SPELLCAST_INTERRUPTIBLE / _NOT_INTERRUPTIBLE
change events, and polling per frame would undo the event-driven rework these
bars just got -- so a caster who bubbles mid-cast keeps the bar it started
with until the next one.

Two limits worth knowing when it stays dark. The value is relative to your own
kit -- with no interrupt and no silence known it is never reported, whatever
the cast -- and a creature's built-in interrupt immunity lives in
creature_template, which 1.12's SMSG_SPELL_START does not carry, so a boss
with that immunity reads interruptible while your kick still fails on it.
2026-09-13 15:19:42 -05:00
brues-code 75c4657ab9 ClassicAPI flavor TOCs, and drop the multi-client scaffolding (#53)
* nameplates: source totem icons from UnitCreatedBySpell

Read the totem's icon from the totem-drop spell (UnitCreatedBySpell +
GetSpellTexture) instead of the self-aura at index 1 plus a
UNIT_SPELLCAST_SUCCEEDED capture for active totems. The drop spell is a
broadcast descriptor field present for every summoned unit in range, so
it resolves immediately for passive and active totems alike and gives the
totem's own icon rather than the attack-spell proxy. Drops the
UNIT_SPELLCAST_SUCCEEDED registration and handler.

Re-read the spell each render and key the cached texture on the spell id
so an in-place totem swap (same unit, new drop spell -- no plate re-add)
refreshes the icon without needing the plate to leave and re-enter view.

* CAPI min bumped to 1.13.1

* Gracefully disable pfUI when ClassicAPI is missing

Add API_Check.lua as the first TOC entry. When the ClassicAPI DLL is
absent or below the minimum version it sets pfUI_disabled and stands up
an inert stub so the rest of the addon no-ops instead of flooding load
errors: modules and skins register their bodies into no-ops, and the
setfenv'd api/lib files run inside an environment where CreateFrame and
any missing global resolve to a null object -- so no real frames or live
handlers are created and missing API calls just return null. pfUI.lua
bails early on pfUI_disabled.

* auras: scan through GetAuraSlots instead of by-index loops

Every aura scan loop (unit frame buffs/debuffs, dispel indicators, buff and
custom indicators, player buff frame, buffwatch bars, tooltip buff row) now
enumerates a unit's auras once with C_UnitAuras.GetAuraSlots and reads each
aura by slot id via the positional C_UnitAuras.UnitAuraBySlot. The by-index
getters re-walk the aura array from slot 0 on every call, so a per-button
loop over them was quadratic in the aura count; one enumeration plus a
by-slot read per aura is linear.

pfUI.api.ScanAuraSlots(unit, filter, buf, max) wraps GetAuraSlots' fill-a-
table form (table as the 5th argument) so no vararg Lua frame is involved:
Lua 5.0 allocates an `arg` table for every vararg call, which showed up as
nameplate OnUpdate/OnEvent memory growth in the first cut of this change.

Single by-index reads in tooltip and click handlers are unchanged (one call
each, and SetUnitAura takes the same index).

Requires the ClassicAPI build that adds GetAuraSlots' fill form; on an older
DLL the 5th argument is ignored and ScanAuraSlots would read the first slot
id as the count.

* Show Faction/Race icons in chat

* Load pfUI through ClassicAPI's flavor TOCs

ClassicAPI redirects the read of pfUI\pfUI.toc to a flavored file whenever
the DLL is installed, so which TOC the client opens already answers whether
ClassicAPI is there. Split the manifest three ways and let that do the work:

  pfUI.toc             fallback, reached only when ClassicAPI is missing;
                       loads API_Check.lua and nothing else
  pfUI_ClassicAPI.toc  full addon, every non-Turtle client
  pfUI_Turtle.toc      full addon plus init\turtle.xml, on Turtle

The fallback TOC declares no SavedVariables. It used to, while API_Check.lua
reset pfUI_profiles to an empty table on the disabled path -- which truncated
the player's profiles on logout.

With the missing-DLL case handled by TOC selection, API_Check.lua drops the
null object stub that kept the other ~140 files quiet, along with
pfUI_disabled and the now unreachable early return in pfUI.lua. It keeps the
version gate, which still matters: the flavor redirect landed in ClassicAPI
v1.11.0, below the v1.13.1 pfUI needs, so an old DLL still gets served a
flavor TOC. pfUI.lua also loses a verbatim duplicate of the whole check.

Turtle-only files move to init\turtle.xml: modules\turtle-wow.lua (its
TURTLE_WOW_VERSION guard is now redundant) and the lft, turtle_shop,
barbershop, transmog and ebc skins. turtle-wow registers last instead of
75th of 84; the only ordering it relies on is pfUI.chat, registered 8th.

pfSellData moves to env\selldata.lua, listed only in pfUI_ClassicAPI.toc,
since turtle-wow.lua replaces the table wholesale on Turtle. env\tables.lua
keeps an empty declaration so sellvalue.lua has something to index when the
turtle-wow module is disabled.

The release workflow pinned PFUI_CLASSIC_API_LATEST in pfUI.lua, which has
not held that constant since it moved to API_Check.lua, so the pin was
silently doing nothing. It also switches to brues-code/packager@vCAPI, which
recognizes the _ClassicAPI and _Turtle suffixes and applies the TOC build
type filters to them.

* Split the vendor price tables into their own manifests

Turtle's pfSellData moves out of modules\turtle-wow.lua into
env\selldata_turtle.lua, matching env\selldata.lua for the stock list, and
each is pulled in by the manifest for its client: init\stock.xml from
pfUI_ClassicAPI.toc, init\turtle.xml from pfUI_Turtle.toc. Either way it
loads after init\env.xml and replaces the empty pfSellData declared there.

Turtle's prices used to be assigned inside the turtle-wow module body, which
put them on pfUI.env and skipped them entirely when that module was
disabled. At file scope they land on _G and apply either way.

* Drop the vanilla compat layer

compat\vanilla.lua named the handful of things that differed between clients
back when pfUI targeted several. Only one client remains, so every constant
had exactly one value. Inline each at its use site and delete the file,
init\compat.xml, and both TOC entries.

  COOLDOWN_FRAME_TYPE                    -> "Model"
  LOOT_BUTTON_FRAME_TYPE                 -> "LootButton"
  MINIMAP_TRACKING_FRAME                 -> _G.MiniMapTrackingFrame
  FRIENDS_NAME_LOCATION                  -> "ButtonTextNameLocation"
  EVENTS_MINIMAP_ZONE_UPDATE             -> the event list, in panel.lua
  MICRO_BUTTONS                          -> a local in panel.lua
  NAMEPLATE_OBJECTORDER                  -> a local in nameplates.lua
  ACTIONBAR_SECURE_TEMPLATE_BAR/_BUTTON  -> nil, so the argument goes away

NAMEPLATE_FRAMETYPE and PLAYER_BUFF_START_ID had no readers left.

RunMacroText moves to pfUI.lua. compat\vanilla.lua was setfenv'd into the
pfUI environment, so the function only ever existed on pfUI.env; at file
scope it lands on _G as a real export instead. Nothing in pfUI calls it, and
ClassicAPI neither defines nor looks for a RunMacroText global -- it does
the same throwaway edit box natively in src/macro/Execute.cpp and only
defers to a global RunMacro.

* bump CAPI min to 11303

* auras: uncap the self-debuff tooltip lookup

With selfdebuff on, the displayed debuff list is PLAYER-filtered while
GameTooltip:SetUnitAura indexes the unfiltered HARMFUL list, so both
handlers map one to the other by matching name + sourceGUID. That mapping
scanned slots 1..16 only.

The unfiltered harmful list is not capped at 16. Once a unit's 16 debuff
slots are full the server parks further debuffs in buff slots, and
C_UnitAuras classifies by the aura's polarity flag rather than its slot
range, so it reports those as harmful too -- verified live at 18 harmful on
a 20-aura target. Past the sixteenth the lookup found nothing and fell
through to the raw filtered index, opening the wrong tooltip or none.

Both now enumerate however many harmful auras the unit actually has, via
ScanAuraSlots, which also drops the per-index rescan the by-index accessor
was doing. Each handler gets its own slot buffer: OnEnter can fire while a
refresh is showing/hiding frames under the cursor, so sharing the refresh
buffer could clobber a scan mid-walk.

The nameplate module still collects at most 16 debuffs per plate. That one
is a display cap matching its 16 configured icon frames, not an aura-count
assumption, so it is left alone.

* bump CAPI min to 11304
2026-09-04 19:57:57 -05:00
Brues 8cdaf1fc00 Prefer GetCoinTextureString in CreateGoldString
If the global GetCoinTextureString exists, use it to format money (wrapped in white color codes) for CreateGoldString. Keeps the existing numeric fallback formatting for environments without GetCoinTextureString.
2026-08-18 04:38:09 -05:00
Brues f8dde49f09 Add IsPlayerGuid API wrapper
Expose the built-in IsPlayerGuid helper through pfUI.api so callers can check whether a GUID or unit token matches the local player. This keeps the pfUI API surface consistent with the underlying WoW API while making the check available through the addon namespace.
2026-08-13 17:32:47 -05:00
Brues 9cabdf2974 Revert the pixel-perfect scale change
GetPerfectPixel switched to UIParent:GetEffectiveScale(), which reports
the true unclamped scale (e.g. 1.42 on the larger pixelperfect presets,
since the module calls UIParent:SetScale past the uiScale cvar's 1.0
cap). At that scale 768/screenheight/scale drops below half a pixel and
the border edgeSize rounds to zero, so button borders disappeared.

The uiScale cvar's <=1.0 cap was load-bearing, not a bug: it keeps the
1px borders from vanishing. Restore the cvar-based measurement and move
pixelperfect back to its original load position.
2026-08-10 01:27:27 -05:00
roby-brok e017dbf515 Fix guards, cache keys and comparisons that never match (#40)
* chat: detect whispers before the timestamp is prepended

Whisper detection tests for the whisper colour code at position 1, but the
timestamp is prepended first, so with timestamps enabled the code is no longer
at position 1 and every whisper failed the test -- losing both the recolour and
the correct chat-history entry.

(cherry picked from commit 4b69d597631c422d9360a94ff129323288a28cc2)

* macrotweak + libpredict: inverted install guard, misspelled globals

macrotweak: _AddHistoryLine is the backup slot this block creates, so it is nil
until line 18 runs. Guarding on its truthiness meant the chat-history filter
never installed at all -- macro calls kept landing in chat input history.

libpredict: UKNOWNBEING / UNKOWNBEING are misspelled, so both resolve to nil and
the guards never matched the real UNKNOWNBEING. Neutral if the global is absent
on this client, correct if present.

Not needed: his libpredict already fixed the always-true
'event == "A" or "B"' condition (libs/libpredict.lua:828).

(cherry picked from commit 4068110dc4134823f1c09f60ca5f8959302cd14f)

* mapreveal: look the explore cache up by the key it is actually stored under

explorecaches is keyed by the plain area name (line ~160), but the hover frame
carried only a decorated 'mapFileName (area)' display string, so every lookup
missed and the hover highlight never fired. Store the plain name alongside it
and key off that; the tooltip keeps the decorated string.

(cherry picked from commit 5e6fe969a03a88c68e28614548b9d44db562ab9a)

* socialmod: don't clobber the friend-online match with the offline one

The offline match was assigned unconditionally over the online match, so a
friend coming online never had lastseen recorded.

(cherry picked from commit ad927806c46042163f84bde4db1082726bedf28b)

* swingtimer: off-hand weapons are inventory type 22, not 21

The off-hand slot accepts one-hand (13) and off-hand (22) weapons. Type 21 is
INVTYPE_WEAPONMAINHAND and can never be equipped there, so the off-hand swing
timer never recognised a real off-hand weapon.

The other two swingtimer fixes are not needed here: his hunter check already
uses UnitClassBase (locale-independent, better than our UnitClass second
return), and his generic on-next-swing detection covers Raptor Strike without
our hardcoded spell-id list.

(cherry picked from commit 9ab7f5f7224d12361ca6cd5a49181cbb4bebd387)

* superwow: compare the version numerically, not by exact string

SUPERWOW_VERSION == "1.5" silently disables the GUID-to-name combat text hook
on any release past 1.5. Currently 1.5 here, so this is forward-compat only.

Not needed: the clickthrough slash commands already go through
RegisterSlashCommand, which writes _G properly.

(cherry picked from commit 82a37752a5782479849ce7e1304c24733c2ff97a)

* api: measure a real pixel against UIParent, not the uiScale cvar

The uiScale cvar caps at 1.0 while both the pixelperfect module and the
firstrun slider push UIParent past it via SetScale, and it is ignored entirely
while useUiScale is off, so borders came out the wrong thickness on the
Huge/Large presets. Ask the frame for its effective scale instead, and guard an
unparseable gxResolution.

Also cache GetItemLinkByName and count its failures: the scan walked every id
on each call with no memory, so an unresolvable name hitched on every tooltip
hover. Raise the ceiling from 25818 to 61000 as well -- Octo/Turtle custom
items live well past the vanilla range and never resolved.

(cherry picked from commit dac2d3416aef85a4c4b71c0239d93d309e76e30b)

* init: load pixelperfect first so GetPerfectPixel caches the right scale

pixelperfect sets the UI scale that GetPerfectPixel measures against, and that
value is cached on first use. Loading it 56th baked in the previous scale.

(cherry picked from commit dd89a210330583f890a51a82b29e968f3ad36b34)

* modules: route two global overrides through _G so they leave the sandbox

pfUI.env has __index but no __newindex, so a bare global assignment inside a
RegisterModule closure is written into the sandbox table and never reaches _G.
unitxp's BattlefieldFrame_Show override therefore never fired the BG queue-pop
notification, and RaidFrame.lua never saw GROUP_REPLACE_PARTY.

The slash-command half of this fix is not needed here: RegisterSlashCommand
already writes through _G.

(cherry picked from commit 617c8320aca2465af62cf0ff5be7dceaed29a3b2)

* bags: remove the duplicate search OnHide handler

Two byte-identical frame.search OnHide handlers were installed back to back;
the second overwrote the first, so the first was dead code.

(cherry picked from commit e77650448b92e5d7f18ae58632e4531cb2813ea6)

* buffwatch: invalidate the filter cache when a skill is listed

fcache is built once per config table and never cleared, so ctrl/shift-clicking
a skill onto the whitelist or blacklist had no effect until the next reload.

* roll: actually capture the everyone-passed subject

strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED) has no captures, so `everyone`
was always nil, never reached the blacklist, and "Everyone has passed on: X"
was recorded as a real player passing.

Builds a sample from LOOT_ROLL_ALL_PASSED and runs the same LOOT_ROLL_PASSED
match the scanner uses, so the subject is captured the way it will actually
appear.
2026-08-10 01:13:32 -05:00
Brues 8b87e30266 Revert GetStringColor to strings; keep object numeric; tidy cmatch
- GetStringColor returns strings again (its lifelong contract). The earlier
  numeric conversion was a return-type change that could break any caller
  doing string comparisons on components (e.g. buffwatch's `~= "0"`); every
  caller was written against strings and color setters coerce, so reverting
  is the safe fix without a codebase-wide audit.
- GetStringColorObject now tonumbers its own inputs, so its ColorMixin stays
  numerically correct (GenerateHexColor/IsEqualTo) independent of the above.
- cmatch: move its a-e / va-ve / ra-re scratch out of module scope into clear
  function-locals (idx*/val*/out*). Strict 1:1 rename, logic unchanged; also
  drops the shared-upvalue reentrancy concern.
2026-07-30 02:39:16 -05:00
Brues 6d1bfe805e Use UnitClassBase for class detection 2026-07-30 01:26:29 -05:00
Brues ea37f41db1 Check r[3] instead of table.getn in rgbhex
Replace table.getn(r) >= 3 with r[3] ~= nil in api/api.lua
2026-07-29 14:35:44 -05:00
Brues 6f36da7aa1 Cache and streamline color helpers in api
- GetStringColor: memoize via a metatable __index cache (single lookup on
  hits) and store numeric components so ColorMixin comparisons/arithmetic
  behave, not just setter coercion.
- GetStringColorObject: new accessor returning a cached, shared read-only
  ColorMixin for callers that want an object instead of raw values.
- rgbhex: memoize the markup keyed on the byte values that actually determine
  the output (Round(x*255)), so continuously-varying inputs like health
  gradients collapse onto a bounded set instead of leaking a cache entry per
  shade. Build misses via C_ColorUtil.GenerateTextColorCode on a plain table
  instead of allocating a throwaway ColorMixin. Fix a latent bug where the
  r/g/b/a temporaries were file-scoped, so a malformed input returned the
  previous call's color instead of an empty string.
2026-07-29 14:06:25 -05:00
Brues 0156d9dfec Harden strsplit against third-party global clobbering
BigWigs (SpellRequests) redefines the global string:split to return a table,
and another addon clobbers the strsplit global too. pfUI.api.strsplit and the
bare strsplit callers inherited the broken versions depending on load order,
producing 'attempt to compare number with nil' from GetStringColor.

- Make pfUI.api.strsplit fully self-contained (no delegation to global
  strsplit / string.split), so no override can reach it.
- Optimize the hot path: single-char delimiters use plain-text find (no
  pattern compilation, no per-call char-class string); localize string.find
  and string.sub.
- Route the per-frame castbar/nameplate color splits through GetStringColor,
  which caches, instead of re-splitting a constant string every update.
2026-07-29 10:37:29 -05:00
Brues 58aaeef5f0 can't have any fun 2026-07-27 17:17:56 -05:00
Brues 487af0c8f4 Use string.split instead of strsplit
Some users have addons that pollute the global namespace with a version of strsplit that doesn't match Blizzard's spec
Closes #31
2026-07-27 15:47:28 -05:00
Brues 00292ca3b4 Focus/Nameplates now respond solely to UNIT_* events
commit 70b1e66c2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 26 18:30:18 2026 -0500

    Use SetSize/SetShown and simplify minimap/map

commit 7b6bfe9975
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 11:27:14 2026 -0500

    Include raidpet frames in /pftest test mode

    The unit-frame test toggle (showall) only previews frames that exist and
    are positioned. Raidpet frames are created when raidpet.visible == "1",
    but LayoutPets' collapse mode only positions pets whose raidpet<N> unit
    actually exists, so solo/in test mode they stayed hidden.

    Add a showall branch to LayoutPets that mirror-lays every pet cell and
    shows it (bypassing collapse and the roster gate), still guarded by the
    existing showpets check so nothing happens when raidpet is disabled. Call
    LayoutPets from the /pftest handler so the grid updates immediately on
    toggle-on and restores to the normal layout on toggle-off.

commit 4c65c38647
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Remove unused RangeCache local in UnitInRange

commit 6c96bbbe6c
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Use Clamp() for the two-sided clamps in ui-widgets

    Replace the hand-rolled math.min/math.max and if/elseif clamp idioms in the
    status bar and scroll frame with Clamp(). Equivalent for every value seen
    (min <= max always holds), just clearer.

commit 830e0a0be1
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Drop vanilla GetItemInfo shim for C_Item.GetItemInfo

    The compat/vanilla.lua GetItemInfo override reshaped vanilla's tuple into
    retail order by inserting nil at slot 4 (itemLevel), but truncated at 8
    fields, dropping itemEquipLoc/itemTexture. ClassicAPI's global GetItemInfo
    keeps the vanilla shape (its hook only warms the item cache), so the shim
    stayed necessary but incomplete.

    Remove it and point the three callers at ClassicAPI's C_Item.GetItemInfo,
    which returns the full 18-field retail tuple. Positions 1-8 are identical
    to the old shim output, so bags/roll are unchanged; character.lua's
    itemSlot (equipLoc, field 9) was always nil under the truncating shim and
    now resolves correctly for ShaguScore.

commit c0da63657d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:09:34 2026 -0500

    Various cleanup

    Removes version compatibility checks for TBC/Vanilla, consolidating code to target a single WoW version. Refactors repetitive SetWidth/SetHeight calls to SetSize for cleaner code. Removes duplicate function definitions from unitxp module and simplifies conditional show/hide operations using SetShown.

commit 11a6302c2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 09:53:37 2026 -0500

    Delegate pfUI.api.strsplit to ClassicAPI's strsplit

    Replace the Lua pattern-based implementation with a thin wrapper around
    ClassicAPI's C-level strsplit. Keeps the pfUI.api.strsplit entry point for
    backwards compatibility with addons that call it, while dropping the
    redundant reimplementation.

    Behavioral note: the old version used ([^delim]+) which silently collapsed
    empty fields; delegating to real strsplit now preserves them
    ("a,,b" -> "a", "", "b"). All in-repo callers split numeric color tuples,
    version strings, or build name-keyed lookup tables, none of which are
    affected by empty-field preservation.

commit 67c126eac8
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 01:01:02 2026 -0500

    Bump ClassicAPI minimum version to 1.8.0

commit a6cf157518
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:49:50 2026 -0500

    read spell rank via C_Spell.GetSpellSubtext

    The rank string comes from the spell subtext ("Rank N"), which ClassicAPI's
    C_Spell.GetSpellSubtext returns directly -- so drop nampower's
    GetSpellRecField(spellId, "rank") here. The existing "Rank " gsub parse is
    unchanged.

commit 4b1ba99b4f
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:33:20 2026 -0500

    Move player info overlay onto ClassicAPI (drop Nampower)

    The haste/spell-power overlay read both values through Nampower and disabled
    itself entirely without it. Move both to ClassicAPI so it works on any
    ClassicAPI client:

    - Spell power: GetSpellPower("net") (nampower) -> GetSpellBonusDamage(i)
      (ClassicAPI, same per-school field). Merged the build+scan into one loop;
      the default school seeds the tiebreak so equal schools still favor it.
    - Haste: GetUnitField("player", "modCastSpeed") -> UnitSpellHaste("player"),
      which returns the haste percentage directly (the (1/modCastSpeed-1)*100
      conversion is now baked in, off the same UNIT_MOD_CAST_SPEED field, signed).
    - Dropped the "if not GetUnitField then return" gate -- UpdateInfoText no
      longer touches Nampower, so the overlay runs everywhere.

commit 7df4aa6d50
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:32:44 2026 -0500

    Hook the real global _G.UnitHealth for feign death

    Inside a RegisterModule body, `function UnitHealth(...)` defines UnitHealth on
    the pfUI environment, not the real global -- so the feign-death real-HP fix
    only reached callers that resolve UnitHealth through pfUI's env, and missed
    _G consumers (Blizzard frames, other addons). Hook _G.UnitHealth explicitly
    (and capture oldUnitHealth from _G) so the un-gate applies everywhere.

commit b0bf2fd869
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 21:10:58 2026 -0500

    Refactor nampower module

    Simplify reactive spell storage by using spell IDs instead of texture/name tables. Update to use modern C_Spell APIs (GetSpellTexture, GetSpellName) instead of manual texture paths. Consolidate SetWidth/SetHeight calls to SetSize and use print() instead of DEFAULT_CHAT_FRAME:AddMessage().

commit 0b06961333
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:54:23 2026 -0500

    Use GetNamePlateForUnit for target lookups; drop dead ScanGuid block

    - Replace the three GetNamePlateForGUID(UnitGUID("target")) round-trips with
      GetNamePlateForUnit("target"), which resolves the token to a GUID internally
      -- no UnitGUID string detour, and it returns nil for no-target/no-plate so
      the UnitExists guards collapse. GetNamePlateForGUID is left for raw-GUID cases.
    - Remove the dead libunitscan.ScanGuid nameplate block (ScanGuid was deleted
      from libunitscan long ago, so the guard was never true) -- it carried the
      last GetUnitField("npcFlags") read.

commit 3e6210086e
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:54:23 2026 -0500

    Drop Nampower stats system and polling from unit frames

    GetUnitStats now reads health/power straight from UnitHealth/UnitPower
    (the descriptor fields the server broadcasts) -- for a real unit token
    GetUnitField read nothing different, so the whole Nampower-vs-fallback
    apparatus was measuring a distinction that no longer exists. Removed:

    - The stats system: pfUI.uf.stats, pfUIStatsFrame + UpdateStatsDisplay, the
      lastUnitStats change-cache, the /pfuistats slash command, and every counter
      increment (event/heartbeat/earlyReturn/throttledSkip/nampower/fallback).
    - All GetUnitField health reads (GetUnitStats, heal-prediction, health-gradient
      color) -- collapsed to the UnitHealth/UnitHealthMax they already fell back to.
    - The heartbeat-polling backstop and its fallbackThrottle/lastEventUpdate deps.
      Frames now refresh on events only; eventless frames still use their own tick,
      and range/aggro still run in the eventless-actions block.

commit 63001b7b0c
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:09:42 2026 -0500

    Move nameplates onto ClassicAPI stable nameplate tokens

    ClassicAPI now assigns retail-exact, per-plate-stable "nameplateN" tokens and
    fires vanilla UNIT_* events for them, so the nameplate module can key off the
    token instead of Nampower/SuperWoW GUID primitives:

    - Events: UNIT_AURA_GUID/UNIT_FLAGS_GUID -> UNIT_AURA/UNIT_FLAGS, matched by
      the "nameplateN" token (guarded on the token prefix, since these also fire
      for target/party/raid). Registered unconditionally -- no GetUnitField gate.
    - Health: GetUnitField(guid, "health"/"maxHealth") -> UnitHealth/UnitHealthMax
      on the plate's cached token. Same UNIT_FIELD_HEALTH the server broadcasts
      (real HP on Turtle; the ~= 100 scaled-vs-real guard is unchanged).
    - Combat/target in GetCombatStateColor: GetUnitField("flags") + HasFlag ->
      UnitAffectingCombat(token); GetUnitField("target") + SuperWoW "<guid>target"
      -> the "nameplateNtarget" chain. Dropped the now-dead HasFlag,
      UNIT_FLAG_IN_COMBAT, and guidTargetTokenCache.
    - GetCastInfo now takes the token directly; every caller already holds it, so
      the UnitTokenFromGUID(guid) round-trip is gone (unused module-wide now).

    NAME_PLATE_UNIT_ADDED caches the token as plate.nameplate.unit alongside the
    GUID; REMOVED clears both. GUID is retained only as the stable cache key
    (debuffCache/threatMemory/combatColorCache). Only GetUnitField("npcFlags")
    remains -- it has no token/vanilla equivalent.

commit ce1c49fcbb
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 18:20:06 2026 -0500

    Make focus/focustarget event-driven via ClassicAPI unit events

    ClassicAPI now fires UNIT_* (health/mana/aura/...) with arg1 == "focus" and
    arg1 == "focustarget", observed per-unit like target/party/raid. Both frames
    already registered those events (focus/focustarget are in pfValidUnits) and
    their OnEvent already matches arg1 == label, so the 0.2s polling ticks were
    pure workarounds for the missing events. Drop both ticks; the frames now
    refresh on-event like target, with range/glow still on the shared 0.5s state
    pass and PLAYER_FOCUS_CHANGED still driving assign/clear.
2026-07-26 18:32:36 -05:00
Brues a3ff20782d Use table.wipe and table.insert for tables
Replace custom wipe implementation with a call to table.wipe in api/api.lua and update its doc comment to explain behavior (resets Lua 5.0 length via luaL_setn, advises using table.insert). Replace manual table.getn(t)+1 array appends with table.insert in modules/loot.lua (two sites). Makes table operations safer and more idiomatic, avoiding manual metatable handling and getn-based append idioms.
2026-07-20 21:16:12 -05:00
Brues e28a7e5606 Optimize isempty function using next() 2026-07-20 18:46:09 -05:00
Brues 1c0c9dc019 Replace librange's position scan with ClassicAPI's UnitInRange
librange was a per-frame position scanner: it swept party/raid unit
tokens, cached each one's distance via UnitPosition, and answered range
queries from that cache. All of it existed only because 1.12 had no cheap
way to check an arbitrary unit's distance. ClassicAPI's UnitInRange does
exactly that C-side (fixed 40y healing range, position miss reported via
the second return), so the whole library collapses to a direct call.

Wins from dropping the cache:
- No staleness. The scanner's zone-death and roster-reindex bugs simply
  can't exist without a cache to go stale, so this supersedes the
  keep-alive fixes from 756e8840.
- All classes get target-frame range fading. The old target path faked a
  40y check via IsActionInRange on a healing spell found on the action
  bar, so classes without such a spell (GetRangeSlot returned nil) never
  had a working target range check.

The rangecheck == "0" master switch used to be enforced by hiding the
scanner; with no scanner, move that gate into pfUI.api.UnitInRange so
disabling the check still means nothing fades. Threshold is now 40y (the
ClassicAPI constant) rather than the old 45y. Drop the now-dead
rangechecki (Range Check Interval) setting, its GUI row, and migration.
2026-07-20 16:54:27 -05:00
Brues 801935130e Update GetItemLinkByName to use C_Item API
Replace vanilla GetItemInfo and manual link construction with C_Item.GetItemNameByID and C_Item.GetItemInfo
2026-07-20 15:11:50 -05:00
Brues 8cdced5ec0 Simplify modf function
Delegate to ClassicAPI
2026-07-20 15:10:31 -05:00
Brues 13a08b0ea3 Restore hooksecurefunc 2026-07-09 23:01:52 -05:00
Brues a2177fbf49 Restore HookScript 2026-07-09 22:55:26 -05:00
Brues 9cd83e90ad Added GetNoNameObject debugging 2026-07-09 22:31:58 -05:00
Brues 59ce6d9e74 Use a single shared frame for HookAddonOrVariable
Every HookAddonOrVariable call created its own lurker frame with three
event registrations. Share one frame across all hooks: they accumulate
in a pending list the single OnEvent handler walks, firing and dropping
each whose addon/variable is available, and unregistering events once the
list empties.

Behavior is preserved and slightly hardened: foundConfig now persists on
the shared frame (set on VARIABLES_LOADED and PLAYER_ENTERING_WORLD, both
of which imply config is ready), so a hook registered after config load
fires immediately if its addon is already loaded rather than waiting for
the next event.
2026-07-09 17:54:09 -05:00
Brues 967487e283 Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
2026-07-09 00:56:06 -05:00
Brues 31c95606d0 Refactor turtle/Nampower checks and libdebuff cleanup
Replace ad-hoc Turtle/Nampower detection with global TURTLE_WOW_VERSION and EventUtil startup flow. Remove legacy IsTurtleWoW and manual PLAYER_ENTERING_WORLD frame; use EventUtil.ContinueOnPlayerLogin. Clean up libdebuff by removing combo-point capture, GetEnhancedDebuffs API, and noisy startup messages; rely on Nampower/AURA_CAST and database fallback for durations. Fix tooltip compare shift handling (cache shift state and pass through). Update xpbar to use TURTLE_WOW_VERSION. Purpose: simplify startup, avoid duplicated logic, and rely on modern APIs for accurate durations.
2026-07-05 23:47:39 -05:00
Brues 439d5a397a eqcompare: numeric InventoryType lookup, drop bagtypes/itemtypes locales
Both sub-tables carried per-locale strings only so pfUI's own code could
match against localized text. ClassicAPI's numeric item APIs replace
both:

- GetBagFamily now reads classID/subClassID from C_Item.GetItemInfoInstant
  and switches on the numbers (class 1 = Container, class 11 = Quiver).
- eqcompare pulls the itemID from GameTooltip:GetItem(), fetches the
  numeric invType via C_Item.GetItemInventoryTypeByID, and looks up the
  destination slot(s) in a numeric slotTable keyed by Enum.InventoryType.
  Pair-slot invtypes (finger / trinket / one-hand weapon) list both
  destinations directly, so the "_other" string-concat hack is gone.

Removes the setglobal INVTYPE_* injection, the tooltip text scan, and
the itemtypes + bagtypes locale sub-tables across all 7 files.
2026-07-01 15:43:03 -05:00
Brues 28de6fd835 finish UnitInRaid("player") → IsInRaid() sweep
Four more sites: GetUnbuffedRoster + SendChatMessageWide in api.lua,
the loot menu's inRaid local, and the raid module's early-return
guard. Same intent, named helper.
2026-06-27 18:57:21 -05:00
Brues d6951b386e unitframes/buffwatch/libpredict: route aura reads through C_UnitAuras
ClassicAPI's recent C_UnitAuras additions (sourceUnit / sourceGUID /
non-player expirationTime / the PLAYER filter token) finally cover
everything libdebuff:UnitDebuff and :UnitOwnDebuff were doing — caster
attribution, accurate timing for non-player units, and the own-debuffs
filter. Migrating the remaining callers off the libdebuff readers.

- api/unitframes.lua: collapses the debuff render path's three-branch
  if/else into a single C_UnitAuras.GetAuraDataByIndex with a HARMFUL
  or HARMFUL|PLAYER filter selected by the selfdebuff config; tooltip
  slot-finders match by sourceGUID instead of libdebuff's caster flag;
  custom-debuff indicator scan unifies the same way.
- modules/buffwatch.lua: GetBuffData drops the libdebuff fallback;
  tooltip slot-finder mirrors the unitframes pattern.
- libs/libpredict.lua: drops the orphaned UnitHasBuff slot-loop (no
  callers left).
- api/api.lua: pfUI.api.UnitHasBuff tightens from a HELPFUL iteration
  to a single GetAuraDataBySpellName lookup.

Each site that builds a cooldown ring from expirationTime carries the
talent-extension guard — when expirationTime exceeds the dbc base
duration (e.g. Shadow Affinity → SW:P), clamp start to now and use the
remaining time as the effective duration so CooldownFrame_SetTimer
doesn't get a future start it treats as "not yet begun".
2026-06-24 22:41:13 -05:00
Brues ed5ecb1f93 character: durability % per inventory slot
Adds a Fizzle-style durability label to each character pane slot.
Renders at the bottom of the slot icon as "N%" colored by the existing
DURABILITY_THRESHOLD_COLORS table (red < orange < yellow < invasion <
green), or hidden when the item has no durability stat (necks, rings,
trinkets) or the slot is empty.

api/api.lua: new pfUI.api.CreateFontString(f, key, layer, size, flags,
font) helper following the CreateBackdrop pattern — idempotent
get-or-create that attaches the FontString to the parent frame as the
named field. Defaults to pfUI.font_default at C.global.font_size with
OUTLINE on the OVERLAY layer.

skins/blizzard/character.lua: scoreText migrated from the inline
"if not frame.scoreText then ..." block to the new helper as a working
example; new durabilityText created the same way at BOTTOM/size 10.
Durability render added to RefreshCharacterSlot — runs on every
PaperDollItemSlotButton_Update so equip/unequip/repair/damage all
refresh automatically.

api/config.lua + modules/gui.lua: new C.character.inventory.durability
toggle (default "1"). GUI lives under a new top-level "Character" tab
→ "Inventory" sub-tab, leaving room for future "Reputation" / "Skills"
sub-tabs at the same level.
2026-05-29 18:31:58 -05:00
Brues 1fd7895ca7 move away from RAID_CLASS_COLORS dependency 2026-05-28 13:06:00 -05:00
Brues b99f650694 Cap rested xp at 113% on turtle wow 2026-05-27 23:11:44 -05:00
Brues 58609b8c5c phase 1 removing tbc 2026-05-25 18:16:02 -05:00
Brues 1d27f7bed3 class color cleanup 2026-05-23 02:56:00 -05:00
Brues 8e635afeed GetItemCount via C_Item, reagents via C_Spell.GetSpellReagents
Drops the legacy pfUI.api.GetItemCount wrapper (name-based bag walk +
GetItemInfo per slot) entirely — both call sites switch to direct
C_Item.GetItemCount(itemID) calls.

actionbar reagent counter: drops the SPELL_REAGENTS tooltip-scan +
libtipscan dependency. UpdateSlot now does GetActionInfo(slot) →
spellID → C_Spell.GetSpellReagents → reagent itemID, stored per slot.
Counts update via C_Item.GetItemCount(itemID). reagent_counts is
keyed by itemID instead of localized name string. Multi-reagent
spells now resolve cleanly (only first reagent counted, matching old
single-name behavior). Macro and bag-item actions skip cleanly.

questitem: switches to hooksecurefunc("SetItemRef", ...) + the
modern GameTooltip:HasItem / :GetItem pair instead of monkey-patching
_G.SetItemRef and string.find-parsing the "item:NNN" out of the link.
Drops the libtooltip indirection for the regular tooltip path —
GameTooltip:GetItem returns name + itemID directly. AddTooltip
extended to accept the itemID (both callers already had it and were
discarding it).
2026-05-21 16:20:19 -05:00
Brues 82743b0f9a UnitAUra cleanup 2026-05-18 23:42:51 -05:00
Brues 67146ef3a4 begin utilizing ClassicAPI 2026-05-16 13:02:38 -05:00
Meow 9128f02133 Add fill order option for actionbars
- "Row-first" fills buttons left-to-right, top-to-bottom (1,2,3 / 4,5,6)
- "Column-first" fills top-to-bottom, left-to-right (1,3,5 / 2,4,6)
- "Auto" preserves the original behavior based on uneven orientation
2026-04-10 16:33:06 +02:00
Meow 5f9e69933f Revert "Added a fillmode variant to actionbars"
This reverts commit 0838c6ec3a.
2026-04-10 15:26:18 +02:00
Meow 0838c6ec3a Added a fillmode variant to actionbars 2026-04-10 15:24:39 +02:00
Meow 9b97414beb small fix for actionbars to allign properly on uneven numbers. 2026-04-09 20:34:11 +02:00
Meow 7dcac8104f hotfix
use useUiScale CVar to calculate pixel perfect borders
2026-04-01 11:46:57 +02:00
Meow df532862b6 added some nil checks for api.lua 2026-03-31 04:29:39 +02:00
Meow 3ecc52e4cc Revert "Fix for bar layout+alternatives+uneven orientation" 2026-03-30 18:53:48 +02:00
Player-Doite 9e9688072d Fix for bar layout+alternatives+uneven orientation
Fix for bar layout+alternatives+uneven orientation
2026-03-26 19:43:06 +01:00
Player-Doite c29b69d469 Added and fixed form layout+ uneven orientation
Stance/Form/Aura bar layout fix (before wrong), plus support for uneven rows.
2026-03-26 19:06:25 +01:00
Meow 1402818e62 added missing nil check for api.lua 2026-03-20 23:15:14 +01:00
Meow 313f01f191 fixed a rare NaN lua error 2026-03-11 05:14:35 +01:00
Meow fa7e4f8b40 Range Check: UnitXP mode
Added Range Check Mode dropdown (Vanilla / UnitXP) and UnitXP Range Threshold input field under the 40y-Range Check settings in the GUI
In UnitXP mode, UnitInRange bypasses librange entirely and queries UnitXP("distanceBetween") directly with the configured yard threshold
librange scan loop is disabled when UnitXP mode is active — no TargetUnit cycling, no spellbook scanning, no combat interruption
Fixed UnitInRange referencing librange as an undefined local instead of pfUI.api.librange, which caused silent nil returns
2026-03-04 02:27:11 +01:00
Meow def000a7c4 Refactoring: Nampower Integration & SuperWoW Cleanup
* Replaced SuperWoW GUID with native Turtle WoW GUID in focus system
* Added memoization API for `/pfcast` and `/castfocus` performance boost
* Moved Druid mana bar from superwow.lua to nampower.lua
* Cleaned up superwow.lua - removed duplicate/migrated code
* Updated GUI: "Druid Settings" replaces "SuperWoW Settings" header
* Focus system now standalone - no SuperWoW dependency required
2026-02-16 14:20:31 +01:00
Meow 54355c9019 enhanced merge into master
Final release!
2026-02-04 22:48:30 +01:00