Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING
UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
Due to crashes/freezes while moving some frames, one possible
reason could be that pfUI was using OnMouseDown and OnMouseUp
to run its frame-moving code. I have noticed better performance
when using the intended functions, OnDragStart and OnDragStop
to move frames.
This commit changes every occurrence of such functions and splits
drag and click into seperate functions where required.
Some servers have a hardcoded value of max-bankslot that exceed the maxiumum of available slots.
Having a server return more purchased slots than available, leads to creation of non-existing
bank slot frames that obviously return in errors.
Full fake event based approach was disabled as it caused glitches
when moving bags. Removing the remaining loop by this commit as
the main functions is triggered in the OnEvent anyways.
This module was not ready to be pulled into master. Sorry for the inconveniences.
After the initial fixes I made, there are still some points open:
* dead code for merchant window (no difference to stock ui)
* dead code for mail window (no difference to stock ui)
* bugs out when receiving mails (quickfix broke recipes)