- use SPELL_DELAYED_SELF (nampower) for cast pushback instead of pfGetCastInfo
- use SPELLCAST_CHANNEL_UPDATE remaining time for channel pushback
- move SetMinMaxValues outside endTime guard so bar visually extends on pushback
Master and experiment users no longer cross-notify each other about updates. The version message now includes a branch tag (master or exp) derived from the toc version string at runtime — only players on the same branch trigger the update notification. No config needed, works automatically.
<img width="660" height="441" alt="20260323 raid icon persist example" src="https://github.com/user-attachments/assets/095243fe-9904-4cf5-b210-4857aaa945ec" />
Changing parent from nameplate.health to plate allows raid icons to be shown even when nameplate health bar isn't shown.
Particularly useful if you have friendly nameplate healthbars disabled and friendlies have raid marks (e.g. tanks, marked player to stack on, etc)
Problem:
Since a recent Turtle-WoW update, nameplates would show the same castbar on all mobs sharing a name (e.g. multiple "Defias Rogue Wizard"). Additionally, a targeted mob that was not casting would incorrectly display the castbar of a nearby mob with the same name.
Changes:
**`modules/nameplates.lua`**
- Removed `hasNampower` version-sniffing entirely. Nampower is a hard requirement for pfUI; all related guards have been removed and the code runs unconditionally.
- Castbar lookup now always uses `nameplate.cachedGuid` directly — never `GetUnitGUID("target")` or a unit name string.
- Removed dead fallback block using `UnitCastingInfo("target")`.
- Restored fallback via `pfGetCastInfo(cachedGuid)` / `pfGetChannelInfo(cachedGuid)` (see libcast changes below) for casts not tracked by libdebuff (e.g. already-in-progress casts on login).
**`libs/libcast.lua`**
- Renamed `UnitCastingInfo` → `pfGetCastInfo` and `UnitChannelInfo` → `pfGetChannelInfo` to avoid confusion with the Blizzard API of the same name, which does not exist in Vanilla.
- Name-based fallback lookup (`libcast.db[unitName]`) is now skipped when a GUID is available. This prevents cast bleed between mobs that share a name.
**`libs/libpredict.lua`, `modules/castbar.lua`, `modules/afkcam.lua`**
- Updated all call sites to use the renamed `pfGetCastInfo` / `pfGetChannelInfo`.
Disable mouse on Turtle GroupUI frames and all children when pfUI replaces them
Re-enable mouse when Turtle frames become active again
Prevent combat screen overlay from blocking clicks
Use explicit EnableMouse(false) instead of nil for StatusBar widgets