Performance optimizations ported from experimental:
- libdebuff: replace 5s startup timer with next-frame defer
- libdebuff: use arg6 auraSlot directly (Nampower 2.29+) instead of GetDebuffSlotMap lookup
- libdebuff: invalidate slotMapCache on PLAYER_TARGET_CHANGED
- nameplates: detect Nampower 2.27.2+ for GUID-based nameplate lookup
Raidmarkers module ported from experimental:
- added raidmarkers.lua
- added config defaults and GUI section
- registered in modules.xml
focus.lua rework:
- removed CastSpellByNameNoQueue (Nampower's CastSpellByName now supports unit tokens/GUIDs natively)
- /focus Name: TargetByName with correct previous target restore + ClearTarget() fallback
- /focus Name: prefix match via SlashCmdList.TARGET when exact match fails
- suppress UI_ERROR_MESSAGE during targeting attempts
swingtimer fixes:
- non-Hunter ranged bar now fills left->right like MH/OH
- fix 1px artifact on Hunter bar center by using Hide() instead of SetWidth(0.1)
* fixed offhand timer incorrectly showing for 2H weapon users
* fixed sw_texture resolving pfUI.media key correctly instead of passing raw file path
* added proper offhand weapon detection via GetEquippedItem + GetItemStatsField (Nampower), with vanilla API fallback
* added UNIT_DIED event to reset timer when target dies
* added ACTIONBAR_SLOT_CHANGED event to keep HS/Cleave slot cache up to date
* added immediate offhand bar hide when OH weapon is unequipped mid-combat
* added player GUID caching for UNIT_DIED comparison
* added GUI options: texture, font size, show/hide timer text, MH/OH labels, offhand bar, HS/Cleave queue color
* added HS/Cleave queue color coding for Warriors (green = Cleave, yellow = Heroic Strike)
* added unit frame text options: attack speed, min/max damage, unit string, HP/mana display variants, pet name
* removed unreliable dual-wield heuristic guard (mhAge < 0.1)
Co-authored-by: Zedris
* Replaced SuperWoW GUID with native Turtle WoW GUID in focus system
* Added memoization API for `/pfcast` and `/castfocus` performance boost
* Moved Druid mana bar from superwow.lua to nampower.lua
* Cleaned up superwow.lua - removed duplicate/migrated code
* Updated GUI: "Druid Settings" replaces "SuperWoW Settings" header
* Focus system now standalone - no SuperWoW dependency required
- Applied an other fix that should improve raid frame performance by 60%
- fixed incoming heals not showing up properly on player, target and target of target frames.
Bugfixes:
- Fixed targeting high-level players overwriting known level with -1
- Chat now shows "??" instead of -1 for unknown levels
- Nameplates now use stored level from database after reload
- Nameplate level color now uses difficulty color when loaded from DB
Config Changes:
- Chat player level display now disabled by default
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING
UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled