Example: https://cdn.discordapp.com/attachments/695634717613228043/823649632633749514/unknown.png
You cannot actually edit those boxes. There are 2 things being wrong with it:
1. It awaits an "Escape" button press to modify value, seems counterintuitive, addons like ElvUI do that on Enter press.
2. It does not update values. SetPoint uses previous values, new value is never being used.
This fixes the boxes and mimics the ElvUI behavior for Enter button being the "save" action.
Some old addons (e.g. ArcHUD2) populate a "T" variable in global space which
made pfUI/ShaguPlates assume the translations would have already been loaded
and further loading has been stopped by this. Now using a local variable as
flag to determine if translations where actually processed or not.
Old versions of OmniCC doesn't check the existance of frame names of unknown
foreign objects before accessing them:
cooldown.textFrame.icon =
--standard action button icon, $parentIcon
getglobal(cooldown:GetParent():GetName() .. "Icon") or
--standard item button icon, $parentIconTexture
getglobal(cooldown:GetParent():GetName() .. "IconTexture") or
--discord action button, $parent_Icon
getglobal(cooldown:GetParent():GetName() .. "_Icon");
Code like this leads to errors such as: 'attempt to concatenate a nil value'.
By this commit every single debuff icon of the pfUI nameplates will now have
a frame name. That doesn't fix the OmniCC root cause, but makes at least the
pfUI/ShaguPlates no longer responsible for showing it up...