pfUIDropdownTemplate (a DropdownButton) replaces CreateDropDownButton in
the config GUI, addon profiles, the trigger editor and the icon picker
filter. The equipment set gear menu and the tracking menu open
MenuUtil context menus. pfUIMenuStyleMixin draws pfUI's backdrop behind
them, and the skin module makes it the default style and draws the
checkboxes and radios as pfUI boxes.
pfUIScrollBoxListTemplate (api/ui-widgets.xml) is a WowScrollBoxList with
pfUIScrollBarTemplate beside it, 5px inside the frame, so a list's
backdrop goes on the frame itself. The addon list moves onto it and drops
the sibling backdrop frame.
Loot history builds a flat list of item rows and, under an expanded item,
player rows; the view sizes and indents them. The item frame array, the
player pool, the hand-placed rows and the scroll child re-attach are gone,
and the scroll position holds across roll updates.
The icon picker's FauxScrollFrame and 80 fixed buttons become a grid view
over the provider's icon indices. Picking an icon reinitializes the shown
buttons instead of redrawing the grid, and closing the popup drops the
grid's entries along with the provider.
The list built one row per addon in a ScrollFrame, hid the rows out of
view by hand and drove pfUI's own slider. A WowScrollBoxList keeps rows
only for the addons in view and recycles them while scrolling.
pfUIScrollBarTemplate (api/ui-widgets.xml) is a ScrollBarMixin bar with
the old slider's look: a thin track and a flat teal thumb that hides when
nothing scrolls. Its steppers exist for the mixin but stay hidden.
Rows read the addon's enabled state, so profiles enable and disable
addons directly instead of clicking every row's checkbox. A checkbox
now shows whether an addon is enabled; it showed whether it was loaded.
Scan GameMenuFrame's children on load and on each show instead of a
hardcoded list, so buttons added by other addons (ClassicAPI AddOn
Options, MoveAnything, MCP, SuperMacro, HardcoreDeath, Turtle shop) get
skinned without per-addon calls.
Replaced numerous SetWidth/SetHeight calls with SetSize for consistency and brevity across UI code. Touched api/ui-widgets.lua, api/unitframes.lua and multiple modules (actionbar, addonbuttons, addons, afkcam, autovendor, bags, bgscore, buff, buffwatch, nameplates). Also simplified some sizing math in buff module. No functional behavior intended to change — code modernization only.
Add display of required and optional addon dependencies to the addons tooltip. Introduce AddDependencyLines helper in modules/addons.lua which lists dependencies with color coding: green for loaded, yellow for present but unloaded, and red for missing (uses new T["Missing"]). Store dependency arrays on addon frames (adeps / aoptdeps) using GetAddOnDependencies and C_AddOns.GetAddOnOptionalDependencies. Add translation keys 'Dependencies', 'Optional Dependencies', and 'Missing' to env/translations_enUS.lua.
Drop the now-vestigial expansion plumbing.
- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
Register call sites
- Delete the pfUI.expansion variable
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING
UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
Due to crashes/freezes while moving some frames, one possible
reason could be that pfUI was using OnMouseDown and OnMouseUp
to run its frame-moving code. I have noticed better performance
when using the intended functions, OnDragStart and OnDragStop
to move frames.
This commit changes every occurrence of such functions and splits
drag and click into seperate functions where required.
This commit breaks alot of compatibility and maybe
other things too. The change was necessary, because
the old framework ran up against its limits.
A lot of new configuration options are now possible
and some of them were already added.