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14
Commits
| Author | SHA1 | Date | |
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74fbbb6154 | ||
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be6b2ea036 | ||
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afdb6c3862 | ||
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b230a45b92 | ||
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ef1fa47539 | ||
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ab0ad7dcf9 | ||
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c82813df5b | ||
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6e1f8095a2 | ||
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9cabdf2974 | ||
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b6931359b0 | ||
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e017dbf515 | ||
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69d778d6d6 | ||
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75a25cf614 |
+20
-1
@@ -397,14 +397,33 @@ end
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-- Returns an itemLink for the given itemname
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-- 'name' [string] name of the item
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-- returns: [string] entire itemLink for the given item
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local itemLinkCache = {}
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local itemLinkMisses = {}
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local ITEMLINK_MAX_SCANS = 2
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function pfUI.api.GetItemLinkByName(name)
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for itemID = 1, 25818 do
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-- GetInboxItem() hands us a nil name for attachment-less mail
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if not name then return end
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-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
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if itemLinkCache[name] then return itemLinkCache[name] end
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-- Failures have to be counted, not just retried. An unresolvable name walks
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-- the entire id range and finds nothing -- a visible hitch on every tooltip
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-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
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-- so the next hover usually resolves), then stop scanning for that name.
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local misses = itemLinkMisses[name] or 0
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if misses >= ITEMLINK_MAX_SCANS then return end
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-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
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for itemID = 1, 61000 do
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local itemName = C_Item.GetItemNameByID(itemID)
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if itemName and itemName == name then
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local _, itemLink = C_Item.GetItemInfo(itemID)
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itemLinkCache[name] = itemLink
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return itemLink
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end
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end
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itemLinkMisses[name] = misses + 1
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end
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-- [ FindItem ]
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+5
-1
@@ -223,7 +223,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
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pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
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pfUI:UpdateConfig("unitframes", nil, "layout", "default")
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pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
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pfUI:UpdateConfig("unitframes", nil, "rangecheck", "1")
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pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla")
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pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40")
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pfUI:UpdateConfig("unitframes", nil, "buffdetect", "0")
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@@ -785,6 +785,9 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
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pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
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pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
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pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
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pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
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pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
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pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
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pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
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pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
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@@ -963,6 +966,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
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pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
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pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
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pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
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pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
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pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
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pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
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+29
-15
@@ -140,32 +140,43 @@ function pfUI.api.GetUnitStats(unitstr)
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end
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local aggrodata = { }
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local aggroScan = nil -- static { u, t, tt } triples, built once so the hot scan allocates nothing
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function pfUI.api.UnitHasAggro(unit)
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-- Only cache positive results to allow instant detection when aggro changes
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if aggrodata[unit] and aggrodata[unit].state > 0 and GetTime() < aggrodata[unit].check + 1 then
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return aggrodata[unit].state
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local now = GetTime()
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local data = aggrodata[unit]
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-- Cache positive results 1s (so aggro clears fast) AND negative results 0.3s
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-- (so we don't rescan the whole unit table on every call while nothing has aggro).
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if data and now < data.check + (data.state > 0 and 1 or 0.3) then
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return data.state
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end
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aggrodata[unit] = aggrodata[unit] or { }
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aggrodata[unit].check = GetTime()
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aggrodata[unit].state = 0
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if not data then data = { }; aggrodata[unit] = data end
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data.check = now
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data.state = 0
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if UnitExists(unit) and UnitIsFriend(unit, "player") then
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for u in pairs(pfValidUnits) do
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local t = u .. "target"
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local tt = t .. "target"
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if UnitExists(t) and UnitIsUnit(t, unit) and UnitCanAttack(u, unit) then
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aggrodata[unit].state = aggrodata[unit].state + 1
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-- pfValidUnits never changes after load, so precompute the "<u>target" /
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-- "<u>targettarget" token strings once instead of concatenating per call.
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if not aggroScan then
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aggroScan = {}
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for u in pairs(pfValidUnits) do
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local t = u .. "target"
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table.insert(aggroScan, { u = u, t = t, tt = t .. "target" })
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end
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end
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if UnitExists(tt) and UnitIsUnit(tt, unit) and UnitCanAttack(t, unit) then
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aggrodata[unit].state = aggrodata[unit].state + 1
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for i = 1, table.getn(aggroScan) do
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local s = aggroScan[i]
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if UnitExists(s.t) and UnitIsUnit(s.t, unit) and UnitCanAttack(s.u, unit) then
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data.state = data.state + 1
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end
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if UnitExists(s.tt) and UnitIsUnit(s.tt, unit) and UnitCanAttack(s.t, unit) then
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data.state = data.state + 1
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end
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end
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end
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return aggrodata[unit].state
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return data.state
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end
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pfUI.uf.glow = CreateFrame("Frame", nil, UIParent)
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@@ -2141,6 +2152,9 @@ function pfUI.uf:EnableClickCast()
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self:SetAttribute(prefix .. "type" .. bid, "target")
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elseif low == "focus" then
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self:SetAttribute(prefix .. "type" .. bid, "focus")
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elseif string.find(low, "^macro:") then
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self:SetAttribute(prefix .. "type" .. bid, "macro")
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self:SetAttribute(prefix .. "macro" .. bid, string.gsub(string.sub(action, 7), "^%s+", ""))
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elseif string.find(action, "^/") then
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self:SetAttribute(prefix .. "type" .. bid, "macro")
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self:SetAttribute(prefix .. "macrotext" .. bid, action)
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@@ -41,8 +41,6 @@
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<!-- Turtle WoW -->
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<Include file="..\skins\blizzard\barbershop.lua"/>
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<Include file="..\skins\blizzard\transmog.lua"/>
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<Include file="..\skins\blizzard\custom_merchant.lua"/>
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<Include file="..\skins\blizzard\arena_score.lua"/>
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<Include file="..\skins\blizzard\ebc.lua"/>
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</Ui>
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+1
-1
@@ -1222,7 +1222,7 @@ libpredict.sender:SetScript("OnEvent", function()
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end)
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function libpredict:GetHotDuration(unit, spell)
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if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
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if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
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-- NEW: Try libdebuff first (Nampower AURA_CAST events)
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if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
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@@ -1085,21 +1085,6 @@ pfUI:RegisterModule("bags", function ()
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frame.search.edit:ClearFocus()
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end)
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frame.search:SetScript("OnHide", function()
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frame.search.edit:SetText(T["Search"])
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for bag = -2, 11 do
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if pfUI.bags[bag] then
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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for slot = 1, bagsize do
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if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
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pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
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end
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end
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end
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end
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end)
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frame.search.edit:SetScript("OnMouseUp", function()
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if arg1 == "RightButton" then
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this:ClearFocus()
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@@ -90,12 +90,14 @@ pfUI:RegisterModule("buffwatch", function ()
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if val == skill then return end
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end
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config.whitelist = config.whitelist .. "#" .. skill
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fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
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elseif IsShiftKeyDown() then
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for _, val in pairs({strsplit("#", config.blacklist)}) do
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if val == skill then return end
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end
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config.blacklist = config.blacklist .. "#" .. skill
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fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
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end
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elseif this.parent.unit == "player" then
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+7
-5
@@ -810,23 +810,25 @@ pfUI:RegisterModule("chat", function ()
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end
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end
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-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
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-- pushes the whisper colour code off position 1 and the find below fails
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local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
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-- show timestamp in chat
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if C.chat.text.time == "1" then
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text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
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end
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-- save chat history
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if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
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if isWhisper then
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SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
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else
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SaveChatHistory(frame:GetID(), text, a1, a2, a3)
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end
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if C.chat.global.whispermod == "1" then
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if isWhisper then
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-- patch incoming whisper string to match the colors
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if string.find(text, wcol, 1) == 1 then
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text = string.gsub(text, "|r", "|r" .. wcol)
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end
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text = string.gsub(text, "|r", "|r" .. wcol)
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end
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frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
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@@ -9,7 +9,7 @@ pfUI:RegisterModule("cooldown", function ()
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local parent, parent_name
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local function pfCooldownOnUpdate()
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parent = this:GetParent()
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if not parent then this:Hide() end
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if not parent then this:Hide() return end
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parent_name = parent:GetName()
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-- avoid to set cooldowns on invalid frames
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@@ -263,7 +263,7 @@ pfUI:RegisterModule("firstrun", function ()
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SkinCheckbox(f.checkbox, 18)
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f.NextScript = function()
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if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
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if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
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pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
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end
|
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|
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@@ -283,7 +283,7 @@ pfUI:RegisterModule("firstrun", function ()
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SkinCheckbox(f.checkbox, 18)
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f.NextScript = function()
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if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
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if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
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if f.checkbox:GetChecked() then
|
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pfUI.chat.SetupPositions()
|
||||
end
|
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@@ -305,7 +305,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinCheckbox(f.checkbox, 18)
|
||||
|
||||
f.NextScript = function()
|
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if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
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if f.checkbox:GetChecked() then
|
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pfUI.chat.SetupChannels()
|
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end
|
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|
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+16
-5
@@ -2763,22 +2763,32 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
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CreateGUIEntry(T["Tooltip"], nil, function()
|
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CreateConfig(nil, T["General"], nil, nil, "header")
|
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CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
||||
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
||||
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
||||
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
|
||||
CreateConfig(nil, T["Items"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
|
||||
CreateConfig(nil, T["Spells"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
|
||||
|
||||
CreateConfig(nil, T["Units"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
|
||||
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Castbar"], T["General"], function()
|
||||
@@ -2989,6 +2999,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
||||
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
||||
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
||||
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
|
||||
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
||||
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
||||
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
||||
|
||||
+5
-15
@@ -77,9 +77,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||
info = wipe(info)
|
||||
info.text = T["Special Recipient"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
info.notCheckable = 1
|
||||
@@ -158,9 +156,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if level == 1 then
|
||||
info = wipe(info)
|
||||
info.text = T["Random"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFRANDOM"
|
||||
info.textHeight = 12
|
||||
info.notCheckable = 1
|
||||
@@ -170,9 +166,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
info = wipe(info)
|
||||
info.text = T["Request Rolls"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFROLLS"
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
@@ -183,9 +177,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
||||
info = wipe(info)
|
||||
info.text = T["Clear Rolls"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFCLEARROLLS"
|
||||
info.notCheckable = 1
|
||||
info.func = pfUI.loot.ClearRolls
|
||||
@@ -193,9 +185,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
info = wipe(info)
|
||||
info.text = T["Reroll Ties"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFTIEROLL"
|
||||
info.notCheckable = 1
|
||||
info.arg1 = pfUI.loot.rollers_sorted
|
||||
|
||||
@@ -16,12 +16,6 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
||||
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
local function ClassColor(class)
|
||||
local c = class and RAID_CLASS_COLORS[class]
|
||||
if c then return c.r, c.g, c.b end
|
||||
return 1, 1, 1
|
||||
end
|
||||
|
||||
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
||||
local function RenderItemVisual(f, item)
|
||||
local r, g, b = 1, 1, 1
|
||||
@@ -277,7 +271,7 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(wname or UNKNOWN)
|
||||
f.winname:SetTextColor(ClassColor(wclass))
|
||||
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB())
|
||||
f.winname:Show()
|
||||
else
|
||||
-- nobody won: everyone passed
|
||||
@@ -298,7 +292,7 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
|
||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf.name:SetText(name or UNKNOWN)
|
||||
pf.name:SetTextColor(ClassColor(class))
|
||||
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
||||
|
||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||
|
||||
@@ -72,7 +72,7 @@ pfUI:RegisterModule("macroicons", function ()
|
||||
end
|
||||
|
||||
local function SaveMacroPopup()
|
||||
local text = strtrim(picker.editbox:GetText())
|
||||
local text = picker.editbox:GetText()
|
||||
if text == "" then return end
|
||||
|
||||
local icon = iconPicker.GetIcon()
|
||||
|
||||
@@ -13,7 +13,8 @@ pfUI:RegisterModule("macrotweak", function ()
|
||||
end
|
||||
|
||||
-- do not write macro calls into chat input history
|
||||
if ChatFrameEditBox._AddHistoryLine then
|
||||
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
|
||||
if not ChatFrameEditBox._AddHistoryLine then
|
||||
local userinput
|
||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
||||
|
||||
+7
-1
@@ -77,7 +77,13 @@ pfUI:RegisterModule("map", function ()
|
||||
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
||||
offx = offx*oldscale/scale
|
||||
offy = offy*oldscale/scale
|
||||
WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
|
||||
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame
|
||||
-- GetPoint handed back. Re-anchoring to `rel` throws
|
||||
-- "<unnamed> is dependent on this" as soon as anything else has anchored
|
||||
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
|
||||
-- parent-relative form is also what LoadMovable/SaveMovable already
|
||||
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
|
||||
WorldMapFrame:SetPoint(point, offx, offy)
|
||||
end
|
||||
|
||||
WorldMapFrame:SetScale(scale)
|
||||
|
||||
@@ -52,19 +52,19 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
||||
WorldMapTooltip:Show()
|
||||
|
||||
if not explorecaches[this.name] then return end
|
||||
if not explorecaches[this.area] then return end
|
||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||
for texture in pairs(explorecaches[this.name]) do
|
||||
for texture in pairs(explorecaches[this.area]) do
|
||||
texture:SetVertexColor(1,1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local exploreLeave = function()
|
||||
WorldMapTooltip:Hide()
|
||||
if not explorecaches[this.name] then return end
|
||||
if not explorecaches[this.area] then return end
|
||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||
for texture in pairs(explorecaches[this.name]) do
|
||||
for texture in pairs(explorecaches[this.area]) do
|
||||
texture:SetVertexColor(r,g,b,a)
|
||||
end
|
||||
end
|
||||
@@ -120,6 +120,7 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
explore:EnableMouse(true)
|
||||
explore:SetFrameLevel(255)
|
||||
explore.name = mapFileName .. " (" .. name .. ")"
|
||||
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
||||
explore.tex:SetBlendMode("ADD")
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
+3
-1
@@ -4,7 +4,9 @@ pfUI:RegisterModule("raid", function ()
|
||||
|
||||
-- tell RaidFrame.lua pfUI replaces party frames
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
GROUP_REPLACE_PARTY = "1"
|
||||
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
|
||||
-- __index but no __newindex, so a bare assignment stays in the sandbox
|
||||
_G.GROUP_REPLACE_PARTY = "1"
|
||||
end)
|
||||
|
||||
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
||||
|
||||
+7
-2
@@ -7,8 +7,12 @@ pfUI:RegisterModule("roll", function ()
|
||||
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||
|
||||
-- try to detect the everyone string
|
||||
local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED)
|
||||
-- detect the "everyone passed" subject exactly as the loot scanner will capture
|
||||
-- it: feed a dummy item into LOOT_ROLL_ALL_PASSED and run the same LOOT_ROLL_PASSED
|
||||
-- match. (The old strfind had no captures, so `everyone` was always nil and
|
||||
-- "Everyone has passed on: X" got counted as a fake roller.)
|
||||
local everyoneSample = string.gsub(LOOT_ROLL_ALL_PASSED, "%%s", "x")
|
||||
local everyone = cmatch(everyoneSample, LOOT_ROLL_PASSED)
|
||||
pfUI.roll.blacklist = { YOU, everyone }
|
||||
|
||||
pfUI.roll.cache = {}
|
||||
@@ -43,6 +47,7 @@ pfUI:RegisterModule("roll", function ()
|
||||
|
||||
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
||||
local itemName = C_Item.GetItemInfo(itemLink)
|
||||
if not itemName then return end -- uncached item: avoid cache[nil] "table index is nil"
|
||||
|
||||
-- delete obsolete tables
|
||||
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
||||
|
||||
@@ -4,7 +4,7 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pfUI.socialmod:SetScript("OnEvent", function()
|
||||
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
||||
name = cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
||||
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
||||
if name and playerdb[name] and playerdb[name].cname then
|
||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||
end
|
||||
@@ -142,7 +142,7 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
-- filename is the class token, so no L["class"] reversal is needed
|
||||
local class = info.filename
|
||||
|
||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
|
||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
|
||||
|
||||
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
||||
if (info.area == playerzone) then
|
||||
|
||||
@@ -75,7 +75,10 @@ pfUI:RegisterModule("superwow", function ()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
|
||||
end
|
||||
|
||||
if SUPERWOW_VERSION == "1.5" then
|
||||
-- compare numerically: an exact string match silently drops this on any
|
||||
-- SuperWoW release past 1.5
|
||||
local swVersion = tonumber(SUPERWOW_VERSION)
|
||||
if swVersion and swVersion >= 1.5 then
|
||||
QueueFunction(function()
|
||||
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
||||
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
||||
|
||||
@@ -284,7 +284,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
UpdateMovable(pfUI.swingtimer.ranged)
|
||||
|
||||
-- OH weapon detection
|
||||
local OH_WEAPON_TYPES = { [13]=true, [21]=true }
|
||||
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
|
||||
-- weapons (22); main-hand-only (21) can never sit there.
|
||||
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
|
||||
local function HasOffhandWeapon()
|
||||
local l = GetInventoryItemLink("player", 17)
|
||||
if not l then return false end
|
||||
|
||||
@@ -277,6 +277,103 @@ pfUI:RegisterModule("thirdparty", function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- GreedMeter Damage Meter
|
||||
-- Vanilla: https://github.com/iGreed/GreedMeter
|
||||
-- GreedMeter builds its windows lazily and supports several of them, so the
|
||||
-- frames are resolved at call time. The primary window takes the "damage"
|
||||
-- dock slot; a second window (GreedMeter.UI.frames[2]) takes the "threat"
|
||||
-- slot so the two tile the panel side-by-side. Docking triggers a
|
||||
-- LayoutBars/RefreshFrame so the bars refit the new width.
|
||||
HookAddonOrVariable("GreedMeter", function()
|
||||
local UI = GreedMeter.UI
|
||||
|
||||
local function frameAt(i)
|
||||
return UI and UI.frames and UI.frames[i]
|
||||
end
|
||||
local function primary()
|
||||
return (UI and UI.mainFrame) or getglobal("GreedMeterFrame1")
|
||||
end
|
||||
local function relayout(frame)
|
||||
if not UI then return end
|
||||
if UI.LayoutBars then UI:LayoutBars(frame) end
|
||||
if UI.RefreshFrame then UI:RefreshFrame(frame) end
|
||||
end
|
||||
|
||||
-- Builds a docktable for a window resolved through getframe(). left picks
|
||||
-- the left half in split mode; the primary window uses the right half.
|
||||
local function BuildDock(name, getframe, left)
|
||||
return { "greedmeter", "GreedMeter", name,
|
||||
function() -- single: fill the panel
|
||||
local frame = getframe()
|
||||
if not frame then return end
|
||||
frame:ClearAllPoints()
|
||||
frame:SetAllPoints(pfUI.chat.right)
|
||||
frame:SetWidth(pfUI.chat.right:GetWidth())
|
||||
relayout(frame)
|
||||
end,
|
||||
function() -- dual: take one half
|
||||
local frame = getframe()
|
||||
if not frame then return end
|
||||
frame:ClearAllPoints()
|
||||
if left then
|
||||
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0)
|
||||
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", 0, 0)
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
|
||||
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
|
||||
end
|
||||
frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
|
||||
relayout(frame)
|
||||
end,
|
||||
function() -- show
|
||||
local frame = getframe()
|
||||
if frame then frame:Show() relayout(frame) end
|
||||
end,
|
||||
function() -- hide
|
||||
local frame = getframe()
|
||||
if frame then frame:Hide() end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
local threatdock = BuildDock("GreedMeterFrame2", function() return frameAt(2) end, true)
|
||||
pfUI.thirdparty.meters:RegisterMeter("damage", BuildDock("GreedMeterFrame1", primary, false))
|
||||
|
||||
-- pfUI's dock decides fill-vs-split by whether the threat slot is filled,
|
||||
-- not by counting windows, so reconcile that slot whenever GreedMeter adds
|
||||
-- or removes one. Only the first two windows fit; any beyond that float.
|
||||
local function SyncSecond()
|
||||
if not pfUI.thirdparty.meters.damage then return end -- dock disabled
|
||||
local has2 = frameAt(2) ~= nil
|
||||
if has2 and not pfUI.thirdparty.meters.threat then
|
||||
pfUI.thirdparty.meters.threat = threatdock
|
||||
elseif not has2 and pfUI.thirdparty.meters.threat == threatdock then
|
||||
pfUI.thirdparty.meters.threat = nil
|
||||
end
|
||||
pfUI.thirdparty.meters:Resize()
|
||||
|
||||
-- match the second window's visibility to the panel (the primary tracks it)
|
||||
local f1, f2 = primary(), frameAt(2)
|
||||
if f2 then
|
||||
if f1 and f1:IsShown() then f2:Show() relayout(f2) else f2:Hide() end
|
||||
end
|
||||
end
|
||||
|
||||
-- AddFrame and the login-time layout restore both go through
|
||||
-- CreateMeterFrame; RemoveFrame handles closing a window.
|
||||
local origCreate = UI.CreateMeterFrame
|
||||
UI.CreateMeterFrame = function(self, isPrimary, copyFrom)
|
||||
local frame = origCreate(self, isPrimary, copyFrom)
|
||||
SyncSecond()
|
||||
return frame
|
||||
end
|
||||
local origRemove = UI.RemoveFrame
|
||||
UI.RemoveFrame = function(self, frame)
|
||||
origRemove(self, frame)
|
||||
SyncSecond()
|
||||
end
|
||||
end)
|
||||
|
||||
-- DPSMate Damage Meter
|
||||
-- Vanilla: https://github.com/Geigerkind/DPSMate
|
||||
-- TBC: https://github.com/Geigerkind/DPSMateTBC
|
||||
|
||||
+108
-7
@@ -185,14 +185,102 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
|
||||
GameTooltipStatusBar.SetStatusBarColor = function() return end
|
||||
|
||||
-- A row of buff icons anchored above the tooltip for mouseover units.
|
||||
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
||||
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
||||
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
||||
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
||||
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
||||
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
||||
|
||||
local function CreateBuffIcon()
|
||||
local icon = CreateFrame("Frame", nil, pfUI.tooltip.buffs)
|
||||
icon:SetSize(BUFF_SIZE, BUFF_SIZE)
|
||||
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
|
||||
icon.texture:SetTexCoord(.07, .93, .07, .93)
|
||||
icon.texture:SetAllPoints(icon)
|
||||
CreateBackdrop(icon)
|
||||
|
||||
icon.stacks = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
icon.stacks:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 1, 0)
|
||||
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||
icon.stacks:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
icon.timer = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
icon.timer:SetPoint("CENTER", icon, "CENTER", 0, 0)
|
||||
icon.timer:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||
icon.timer:SetTextColor(1, 1, 1, 1)
|
||||
return icon
|
||||
end
|
||||
|
||||
pfUI.tooltip.buffpool = CreateObjectPool(CreateBuffIcon, function(_, icon)
|
||||
icon:Hide()
|
||||
icon:ClearAllPoints()
|
||||
end)
|
||||
|
||||
-- Tick the remaining-time text on the visible icons. OnUpdate only fires
|
||||
-- while the row is shown, so it stops as soon as the tooltip hides.
|
||||
pfUI.tooltip.buffs:SetScript("OnUpdate", function()
|
||||
local now = GetTime()
|
||||
if (this.tick or 0) > now then return end
|
||||
this.tick = now + 0.1
|
||||
for icon in pfUI.tooltip.buffpool:EnumerateActive() do
|
||||
local timeleft = icon.expirationTime and icon.expirationTime > 0 and (icon.expirationTime - now) or 0
|
||||
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
end
|
||||
end)
|
||||
|
||||
function pfUI.tooltip:UpdateBuffs(unit)
|
||||
pfUI.tooltip.buffpool:ReleaseAll()
|
||||
|
||||
if C.tooltip.showbuffs ~= "1" or not unit or unit == "none" then
|
||||
pfUI.tooltip.buffs:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
local prev, count = nil, 0
|
||||
for i = 1, BUFF_MAX do
|
||||
local aura = C_UnitAuras.GetBuffDataByIndex(unit, i)
|
||||
if not aura then break end
|
||||
|
||||
count = count + 1
|
||||
local icon = pfUI.tooltip.buffpool:Acquire()
|
||||
icon.texture:SetTexture(aura.icon)
|
||||
icon.stacks:SetText(aura.applications and aura.applications > 1 and aura.applications or "")
|
||||
|
||||
icon.expirationTime = aura.expirationTime
|
||||
local timeleft = aura.expirationTime and aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
|
||||
if prev then
|
||||
icon:SetPoint("LEFT", prev, "RIGHT", BUFF_SPACING, 0)
|
||||
else
|
||||
icon:SetPoint("BOTTOMLEFT", pfUI.tooltip.buffs, "BOTTOMLEFT", 0, 0)
|
||||
end
|
||||
icon:Show()
|
||||
prev = icon
|
||||
end
|
||||
|
||||
if count > 0 then
|
||||
pfUI.tooltip.buffs:SetWidth(count * BUFF_SIZE + (count - 1) * BUFF_SPACING)
|
||||
pfUI.tooltip.buffs:Show()
|
||||
else
|
||||
pfUI.tooltip.buffs:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.tooltip:Update()
|
||||
local unit = pfUI.tooltip:GetUnit()
|
||||
pfUI.tooltip:UpdateBuffs(unit)
|
||||
if unit == "none" then
|
||||
-- process item tooltips
|
||||
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
||||
local _, _, itemID = GameTooltip:GetItem()
|
||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
||||
GameTooltip:Show()
|
||||
elseif C.tooltip.spellid == "1" and GameTooltip:HasSpell() then
|
||||
local _, _, spellID = GameTooltip:GetSpell()
|
||||
GameTooltip:AddLine(T["SpellID"] .. ": " .. spellID, .25,.5,1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
return
|
||||
@@ -259,6 +347,13 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
end
|
||||
|
||||
if C.tooltip.unitid == "1" and not UnitIsPlayer(unit) then
|
||||
local npcID = C_CreatureInfo.GetCreatureID(UnitGUID(unit))
|
||||
if npcID then
|
||||
GameTooltip:AddLine(T["UnitID"] .. ": " .. npcID, .25,.5,1)
|
||||
end
|
||||
end
|
||||
|
||||
if hp and hpm then
|
||||
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
||||
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
||||
@@ -267,16 +362,22 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
if C.tooltip.aurasource == "1" then
|
||||
if C.tooltip.aurasource == "1" or C.tooltip.spellid == "1" then
|
||||
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
||||
if not aura then return end
|
||||
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
||||
if not caster and aura.sourceGUID then
|
||||
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||
if C.tooltip.aurasource == "1" then
|
||||
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
||||
if not caster and aura.sourceGUID then
|
||||
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||
end
|
||||
if caster and caster ~= "" then
|
||||
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
|
||||
end
|
||||
end
|
||||
if C.tooltip.spellid == "1" then
|
||||
self:AddLine(T["SpellID"] .. ": " .. aura.spellId, .25,.5,1)
|
||||
end
|
||||
if not caster or caster == "" then return end
|
||||
self:AddLine(T["Cast by"] .. ": " .. caster, .7, .7, 1)
|
||||
self:Show()
|
||||
end)
|
||||
end
|
||||
|
||||
+10
-1
@@ -169,6 +169,9 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
|
||||
local throttle = 0
|
||||
local scanner = CreateFrame("Frame")
|
||||
-- expose the poller frame so PLAYER_LOGOUT can stop its UnitXP OnUpdate
|
||||
-- (it lives on this separate frame, not on distanceIndicator) -> crash 132
|
||||
pfUI.uf.target.distanceScanner = scanner
|
||||
scanner:SetScript("OnUpdate", function()
|
||||
throttle = throttle + arg1
|
||||
if throttle < 0.05 then return end
|
||||
@@ -236,6 +239,10 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
if pfUI.uf.target.distanceIndicator then
|
||||
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
|
||||
end
|
||||
-- free-frame mode polls from its own scanner frame, not the indicator
|
||||
if pfUI.uf.target.distanceScanner then
|
||||
pfUI.uf.target.distanceScanner:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -268,7 +275,9 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
-- Also notify on BG queue pop
|
||||
local origBattlefieldPortShow = BattlefieldFrame_Show
|
||||
if origBattlefieldPortShow then
|
||||
BattlefieldFrame_Show = function()
|
||||
-- pfUI.env has __index but no __newindex, so a bare global assignment
|
||||
-- inside a RegisterModule closure never leaves the sandbox
|
||||
_G.BattlefieldFrame_Show = function()
|
||||
pcall(UnitXP, "notify", "taskbarIcon")
|
||||
pcall(UnitXP, "notify", "systemSound")
|
||||
return origBattlefieldPortShow()
|
||||
|
||||
Reference in New Issue
Block a user