mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
Compare commits
32 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 38b4100353 | |||
| f497c71523 | |||
| 8e109a585a | |||
| 83f89be14a | |||
| e59158764c | |||
| 863d99647d | |||
| 06b3ae8d22 | |||
| 879d7afe83 | |||
| 4eab494a01 | |||
| bb8ce8fd63 | |||
| 75c4657ab9 | |||
| 5815b9e81e | |||
| 60f953178f | |||
| 1dc10964a2 | |||
| 0fc08e77c0 | |||
| 7f3795b45b | |||
| 8eee766652 | |||
| 2b5288a688 | |||
| daba4e202e | |||
| 98c7751416 | |||
| 8796fab6d8 | |||
| 7ca0e40d8b | |||
| 2f93b246a1 | |||
| c647698f8f | |||
| 48026008b6 | |||
| c1d96bae58 | |||
| 1d44c5ec6f | |||
| 8f88dfd852 | |||
| a57214aeb0 | |||
| 9bde843e33 | |||
| ad13e6ace3 | |||
| 82c74c2db5 |
@@ -23,12 +23,12 @@ jobs:
|
||||
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
|
||||
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
||||
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
|
||||
grep 'local PFUI_CLASSIC_API_' pfUI.lua
|
||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua
|
||||
grep 'local PFUI_CLASSIC_API_' API_Check.lua
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Package and release to GitHub
|
||||
uses: BigWigsMods/packager@v2
|
||||
uses: brues-code/packager@vCAPI
|
||||
env:
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"runtime": {
|
||||
"version": "Lua 5.1"
|
||||
},
|
||||
"diagnostics": {
|
||||
"disable": ["deprecated"],
|
||||
"globals": [
|
||||
"this",
|
||||
"event",
|
||||
"arg",
|
||||
"arg1",
|
||||
"arg2",
|
||||
"arg3",
|
||||
"arg4",
|
||||
"arg5",
|
||||
"arg6",
|
||||
"arg7",
|
||||
"arg8",
|
||||
"arg9"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
do
|
||||
-- ClassicAPI dependency gate.
|
||||
--
|
||||
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever
|
||||
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to
|
||||
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
|
||||
-- else). Reaching this file from the plain `pfUI.toc` therefore means
|
||||
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
|
||||
-- file, so there is nothing to disable, only a notice to show.
|
||||
--
|
||||
-- The flavor TOCs still need a version gate of their own: the redirect has
|
||||
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
|
||||
-- on. There pfUI does load, and will throw wherever it reaches for something
|
||||
-- the installed DLL doesn't have yet -- the popup names the cause so those
|
||||
-- errors aren't a mystery.
|
||||
local PFUI_CLASSIC_API_MIN = 11500 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
local function FormatVersion(packed)
|
||||
local x = math.floor(packed / 10000)
|
||||
local y = math.floor(math.mod(packed, 10000) / 100)
|
||||
local z = math.mod(packed, 100)
|
||||
return string.format("v%d.%d.%d", x, y, z)
|
||||
end
|
||||
|
||||
local headline, detail
|
||||
if not CLASSIC_API_VERSION then
|
||||
headline = "|cff33ffccpf|cffffffffUI|r has been disabled."
|
||||
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:"
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "."
|
||||
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:"
|
||||
end
|
||||
|
||||
if detail then
|
||||
local function ShowRequiredPopup()
|
||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||
text = headline .. "\n\n" .. detail,
|
||||
button1 = OKAY,
|
||||
hasEditBox = 1,
|
||||
editBoxWidth = 280,
|
||||
timeout = 0,
|
||||
whileDead = 1,
|
||||
hideOnEscape = 1,
|
||||
preferredIndex = 3,
|
||||
OnShow = function()
|
||||
local editBox = getglobal(this:GetName().."EditBox")
|
||||
if editBox then
|
||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||
editBox:HighlightText()
|
||||
editBox:SetFocus()
|
||||
end
|
||||
end,
|
||||
}
|
||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.3, 0.3
|
||||
)
|
||||
end
|
||||
local loginFrame = CreateFrame("Frame")
|
||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
loginFrame:SetScript("OnEvent", function()
|
||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ShowRequiredPopup()
|
||||
end)
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
C_Timer.After(8, function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.85, 0.3
|
||||
)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
@@ -1,13 +1,10 @@
|
||||
# pfUI - ClassicAPI Edition
|
||||
|
||||
[](https://octowow.st/)
|
||||
[](https://github.com/brues-code/ClassicAPI)
|
||||
[](https://github.com/brues-code/nampower)
|
||||
[](https://github.com/balakethelock/SuperWoW)
|
||||
[](https://github.com/brues-code/UnitXP_SP3)
|
||||
|
||||
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
|
||||
|
||||
This version includes significant performance improvements and DLL-enhanced features.
|
||||
|
||||
## Installation
|
||||
@@ -18,7 +15,7 @@ This version includes significant performance improvements and DLL-enhanced feat
|
||||
|
||||
## DLL Enhancements
|
||||
|
||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
|
||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality:
|
||||
|
||||
### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
|
||||
|
||||
|
||||
+59
@@ -204,6 +204,26 @@ function pfUI.api.UnitHasBuff(unit, name)
|
||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
||||
end
|
||||
|
||||
-- [ ScanAuraSlots ]
|
||||
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
|
||||
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
|
||||
-- keep one buffer and refill it every refresh. Read each aura with
|
||||
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
|
||||
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
|
||||
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
|
||||
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
|
||||
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
|
||||
-- collecting the returns in a Lua helper would allocate once per scan.
|
||||
-- unit [string] unit token
|
||||
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
|
||||
-- buf [table] reusable buffer, filled in place
|
||||
-- max [number] optional cap on the slot count (nil = all)
|
||||
-- return: [number] count of slot ids written to buf
|
||||
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
|
||||
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
|
||||
return n
|
||||
end
|
||||
|
||||
-- [ IsPlayerGuid ]
|
||||
-- Returns whether a GUID or unit token refers to the local player.
|
||||
-- guid [string] A unit GUID (or unitID) to test.
|
||||
@@ -242,6 +262,45 @@ function pfUI.api.GetUnitColor(unitstr)
|
||||
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
||||
end
|
||||
|
||||
-- [ GetRaceIcon ]
|
||||
-- Builds an inline race icon texture from the shared races atlas.
|
||||
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
|
||||
-- 'sex' [int] unit sex (3 = female)
|
||||
-- return: [string] inline texture escape, or an empty string
|
||||
function pfUI.api.GetRaceIcon(raceKey, sex)
|
||||
if not raceKey then return "" end
|
||||
local gender = sex == 3 and "FEMALE" or "MALE"
|
||||
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
|
||||
if not coords then return "" end
|
||||
return string.format(
|
||||
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
|
||||
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
|
||||
end
|
||||
|
||||
-- inline faction emblems (cropped from the target-frame PvP banners)
|
||||
local FACTION_ICON = {
|
||||
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
|
||||
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
|
||||
}
|
||||
|
||||
-- [ GetFactionIcon ]
|
||||
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
|
||||
-- 'raceKey' [string] englishRace key (e.g. "Orc")
|
||||
-- return: [string] inline texture escape, or an empty string
|
||||
function pfUI.api.GetFactionIcon(raceKey)
|
||||
local info = raceKey and L["race"][raceKey]
|
||||
if not info then return "" end
|
||||
return FACTION_ICON[info.faction] or ""
|
||||
end
|
||||
|
||||
-- [ GetPlayerRaceIcons ]
|
||||
-- Returns the faction and race emblems of the player character.
|
||||
-- return: [string] both inline textures, or an empty string
|
||||
function pfUI.api.GetPlayerRaceIcons()
|
||||
local _, raceKey = UnitRace("player")
|
||||
return pfUI.api.GetFactionIcon(raceKey) .. pfUI.api.GetRaceIcon(raceKey, UnitSex("player"))
|
||||
end
|
||||
|
||||
-- [ strvertical ]
|
||||
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
||||
-- 'str' [string] String to columnize.
|
||||
|
||||
+1
-1
@@ -645,7 +645,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
||||
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
||||
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
||||
@@ -817,6 +816,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "playericons", "0")
|
||||
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
||||
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
||||
pfUI:UpdateConfig("chat", "left", "width", "380")
|
||||
|
||||
+288
-229
@@ -4,6 +4,17 @@ setfenv(1, pfUI:GetEnvironment())
|
||||
pfUI.uf = CreateFrame("Frame", nil, UIParent)
|
||||
pfUI.uf.frames = {}
|
||||
|
||||
-- Reusable buffer for C_UnitAuras.GetAuraSlots slot ids (filled by
|
||||
-- ScanAuraSlots, api.lua). Each aura scan in RefreshUnit fills it once, then
|
||||
-- reads every aura by slot id: one array walk per scan instead of one per index.
|
||||
-- Scans run back to back and consume the buffer before the next refill.
|
||||
local auraSlots = {}
|
||||
|
||||
-- Separate buffer for the tooltip handlers. They run from OnEnter, which can
|
||||
-- fire while RefreshUnit is showing/hiding icons under the cursor, so they must
|
||||
-- not share the refresh buffer.
|
||||
local tooltipSlots = {}
|
||||
|
||||
-- ============================================================================
|
||||
-- GUID-based Roster Tracking for Smart Updates
|
||||
-- Only updates frames where the unit actually changed, not ALL 40 frames
|
||||
@@ -24,14 +35,38 @@ pfUI.api.RegisterSlashCommand("PFTEST", { "/pftest", "/pfuftest" }, function()
|
||||
if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end
|
||||
end, true)
|
||||
|
||||
-- HoT buff indicators that need name verification because their icons are
|
||||
-- reused by other spells. Maps icon (lowercased) → expected aura name +
|
||||
-- libpredict key for the prediction integration.
|
||||
local HOT_INDICATORS = {
|
||||
[strlower(C_Spell.GetSpellTexture(774))] = { name = strlower(C_Spell.GetSpellName(774)), predict = "Reju" },
|
||||
[strlower(C_Spell.GetSpellTexture(139))] = { name = strlower(C_Spell.GetSpellName(139)), predict = "Renew" },
|
||||
[strlower(C_Spell.GetSpellTexture(8936))] = { name = strlower(C_Spell.GetSpellName(8936)), predict = "Regr" },
|
||||
}
|
||||
-- Buff indicators are identified by a spell id, resolved once into the aura's
|
||||
-- localized name plus its icon. A match needs both to agree.
|
||||
--
|
||||
-- Icon alone is ambiguous: Spell.dbc reuses icons across unrelated spells, so
|
||||
-- an icon-only filter lights the indicator for the wrong buff (Blessing of
|
||||
-- Sanctuary shares its icon with Lightning Shield and Shadowguard, Blessing of
|
||||
-- Kings with Mage Armor and Commanding Shout, Totemic Power with the Blessed
|
||||
-- Sunfruit food buff). Name alone is ambiguous too -- creature and item auras
|
||||
-- reuse player spell names ("Renew", "Rejuvenation", "Fire Resistance").
|
||||
--
|
||||
-- Every rank of a spell carries the same name and icon, so one id per buff
|
||||
-- covers the whole rank ladder. Ids missing from this client resolve to nil and
|
||||
-- drop out of the list. 'predict' names the libpredict key of a HoT.
|
||||
--
|
||||
-- Both fields are stored raw, and RefreshUnit compares them raw. The aura's
|
||||
-- name and icon and these come out of the same DBC records byte for byte --
|
||||
-- Spell.dbc's localized name, SpellIcon.dbc's path -- so case folding either
|
||||
-- side would only burn a string per aura per scan. Feed this ids, never
|
||||
-- hand-written names or icon paths, or that equality quietly stops holding.
|
||||
local indicator_cache = {}
|
||||
local function AddIndicator(indicators, spellId, predict)
|
||||
local record = indicator_cache[spellId]
|
||||
if record == nil then
|
||||
local name = C_Spell.GetSpellName(spellId)
|
||||
local icon = name and C_Spell.GetSpellTexture(spellId)
|
||||
-- cache misses as false, so an absent spell is only looked up once
|
||||
record = icon and { name = name, icon = icon, predict = predict } or false
|
||||
indicator_cache[spellId] = record
|
||||
end
|
||||
|
||||
if record then table.insert(indicators, record) end
|
||||
end
|
||||
|
||||
local glow = {
|
||||
edgeFile = pfUI.media["img:glow"], edgeSize = 8,
|
||||
@@ -88,16 +123,21 @@ local function DebuffOnEnter()
|
||||
local parent = this:GetParent()
|
||||
|
||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
||||
-- one whose name + sourceGUID match.
|
||||
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up
|
||||
-- the displayed aura via the PLAYER filter, then find its position in the
|
||||
-- unfiltered list by name + sourceGUID.
|
||||
--
|
||||
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
|
||||
-- are full the server parks further debuffs in buff slots, and C_UnitAuras
|
||||
-- reports those as harmful too. So enumerate however many the unit has.
|
||||
if parent.config and parent.config.selfdebuff == "1" then
|
||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER")
|
||||
if ownAura then
|
||||
for gameSlot = 1, 16 do
|
||||
local check = C_UnitAuras.GetDebuffDataByIndex(unitstr, gameSlot)
|
||||
local n = ScanAuraSlots(unitstr, "HARMFUL", tooltipSlots)
|
||||
for i = 1, n do
|
||||
local check = C_UnitAuras.GetAuraDataBySlot(unitstr, tooltipSlots[i])
|
||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||
GameTooltip:SetUnitAura(unitstr, gameSlot, "HARMFUL")
|
||||
GameTooltip:SetUnitAura(unitstr, i, "HARMFUL")
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -273,9 +313,10 @@ function pfUI.uf:UpdateVisibility()
|
||||
self._label, self._id = nil, nil
|
||||
end
|
||||
|
||||
local unitstr = string.format("%s%s", self.label or "", self.id or "")
|
||||
self:SetAttribute("unit", unitstr ~= "" and unitstr or nil)
|
||||
local visibility = string.format("[target=%s,exists] show; hide", unitstr)
|
||||
local unitstr = ("%s%s"):format(self.label or "", self.id or "")
|
||||
self.unitstr = unitstr ~= "" and unitstr or nil
|
||||
self:SetAttribute("unit", self.unitstr)
|
||||
local visibility = ("[target=%s,exists] show; hide"):format(unitstr)
|
||||
|
||||
-- Group frames are redundant when the group is already shown as a raid grid:
|
||||
-- either an actual raid, or a party promoted to the raid grid via
|
||||
@@ -304,6 +345,15 @@ function pfUI.uf:UpdateVisibility()
|
||||
self.visible = nil
|
||||
end
|
||||
|
||||
-- This is the single place a frame's unit is ever assigned, so it is also the
|
||||
-- place its subscriptions follow it to: the engine then delivers only this
|
||||
-- unit's events, and OnEvent compares against the cached string instead of
|
||||
-- rebuilding label..id -- and calling UnitGUID -- for every unit event fired
|
||||
-- by anything, anywhere. A frame that is not in use drops them entirely; the
|
||||
-- roster events that would bring it back are registered plainly, and
|
||||
-- visibilityscan re-runs this every 0.2s regardless, so it recovers on its own.
|
||||
self:RegisterUnitEvents(visibility ~= "hide" and self.unitstr or nil)
|
||||
|
||||
-- vanilla visibility
|
||||
if self.unitname then
|
||||
self:Show()
|
||||
@@ -584,11 +634,14 @@ function pfUI.uf:UpdateConfig()
|
||||
f.feedbackText:ClearAllPoints()
|
||||
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
|
||||
end
|
||||
f:RegisterEvent("UNIT_COMBAT")
|
||||
f.combatfeedback = true
|
||||
else
|
||||
f.feedbackText:Hide()
|
||||
f:UnregisterEvent("UNIT_COMBAT")
|
||||
f.combatfeedback = nil
|
||||
end
|
||||
-- RegisterUnitEvents owns UNIT_COMBAT; clearing the cached unit makes the
|
||||
-- next UpdateVisibility re-run it against the new combatfeedback state.
|
||||
f.eventunit = nil
|
||||
|
||||
f.hpLeftText:SetFontObject(GameFontWhite)
|
||||
f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
|
||||
@@ -761,7 +814,7 @@ function pfUI.uf:UpdateConfig()
|
||||
if not f.buffs[i].cd then
|
||||
if cooldown_anim == 1 then
|
||||
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
||||
f.buffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate")
|
||||
f.buffs[i].cd = CreateFrame("Model", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate")
|
||||
else
|
||||
-- Animation disabled: Use regular Frame with dummy functions
|
||||
f.buffs[i].cd = CreateFrame("Frame", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i])
|
||||
@@ -834,7 +887,7 @@ function pfUI.uf:UpdateConfig()
|
||||
if not f.debuffs[i].cd then
|
||||
if cooldown_anim == 1 then
|
||||
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
||||
f.debuffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate")
|
||||
f.debuffs[i].cd = CreateFrame("Model", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate")
|
||||
else
|
||||
-- Animation disabled: Use regular Frame with dummy functions
|
||||
f.debuffs[i].cd = CreateFrame("Frame", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i])
|
||||
@@ -878,6 +931,9 @@ function pfUI.uf:UpdateConfig()
|
||||
f:UpdateFrameSize()
|
||||
else
|
||||
f:UnregisterAllEvents()
|
||||
-- that dropped the unit filters along with the registrations, so the cache
|
||||
-- has to go too or the next UpdateVisibility believes they are still set
|
||||
f.eventunit = nil
|
||||
f:Hide()
|
||||
end
|
||||
end
|
||||
@@ -919,6 +975,10 @@ function pfUI.uf.OnEvent()
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
-- visibilityscan is a separate frame and keeps ticking, so leaving this one
|
||||
-- on its list would have UpdateVisibility re-register the unit events we
|
||||
-- just dropped -- straight back into the crash 132 this branch prevents
|
||||
visibilityscan.frames[this] = nil
|
||||
return
|
||||
end
|
||||
|
||||
@@ -985,8 +1045,12 @@ function pfUI.uf.OnEvent()
|
||||
this.update_aura = true
|
||||
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
|
||||
this.update_full = true
|
||||
-- UNIT_XXX Events
|
||||
elseif arg1 and (arg1 == this.label .. this.id or (UnitGUID and arg1 == UnitGUID(this.label .. this.id))) then
|
||||
-- UNIT_XXX Events. RegisterUnitEvents means arg1 can only be this frame's own
|
||||
-- unit; the compare is kept for the case the filter sits out, which is when
|
||||
-- arg1 is not a string. The old GUID alternative is gone: these events fire
|
||||
-- once per token that resolves to the unit AND once with the raw GUID, so the
|
||||
-- token form always arrives and the GUID form was only ever a duplicate wake.
|
||||
elseif arg1 and arg1 == this.unitstr then
|
||||
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
|
||||
this.update_portrait = true
|
||||
elseif event == "UNIT_AURA" then
|
||||
@@ -1211,25 +1275,56 @@ function pfUI.uf.OnUpdate()
|
||||
end
|
||||
end
|
||||
|
||||
-- The unit events whose arg1 is the frame's OWN unit -- everything the OnEvent
|
||||
-- routes through its "UNIT_XXX Events" branch. These are not registered here:
|
||||
-- UpdateVisibility owns them, because it owns the frame's unit (below).
|
||||
--
|
||||
-- UNIT_PET and UNIT_HAPPINESS are deliberately absent. Their branches key on
|
||||
-- the frame's label, and UNIT_PET's arg1 is the pet's OWNER ("player" for a
|
||||
-- "pet" frame), so filtering them by the frame's own unit would drop them.
|
||||
local UNIT_EVENTS = {
|
||||
"UNIT_DISPLAYPOWER",
|
||||
"UNIT_HEALTH", "UNIT_MAXHEALTH",
|
||||
"UNIT_MANA", "UNIT_MAXMANA",
|
||||
"UNIT_RAGE", "UNIT_MAXRAGE",
|
||||
"UNIT_ENERGY", "UNIT_MAXENERGY",
|
||||
"UNIT_FOCUS",
|
||||
"UNIT_PORTRAIT_UPDATE", "UNIT_MODEL_CHANGED",
|
||||
"UNIT_FACTION",
|
||||
"UNIT_AURA", -- frame=buff, frame=debuff
|
||||
}
|
||||
|
||||
-- Point this frame's unit-event subscriptions at `unitstr`, or drop them when
|
||||
-- the frame has no unit. Cheap to call repeatedly: it no-ops unless the unit
|
||||
-- actually changed, which matters because visibilityscan runs UpdateVisibility
|
||||
-- for every frame five times a second.
|
||||
function pfUI.uf:RegisterUnitEvents(unitstr)
|
||||
if self.eventunit == unitstr then return end
|
||||
self.eventunit = unitstr
|
||||
|
||||
for i = 1, table.getn(UNIT_EVENTS) do
|
||||
if unitstr then
|
||||
self:RegisterUnitEvent(UNIT_EVENTS[i], unitstr)
|
||||
else
|
||||
self:UnregisterEvent(UNIT_EVENTS[i])
|
||||
end
|
||||
end
|
||||
|
||||
-- UNIT_COMBAT rides along only while the frame draws combat feedback text.
|
||||
-- UpdateConfig clears eventunit when it toggles that, so the next
|
||||
-- UpdateVisibility re-runs this.
|
||||
if unitstr and self.combatfeedback then
|
||||
self:RegisterUnitEvent("UNIT_COMBAT", unitstr)
|
||||
else
|
||||
self:UnregisterEvent("UNIT_COMBAT")
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.uf:EnableEvents()
|
||||
local f = self
|
||||
|
||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
f:RegisterEvent("PLAYER_LOGOUT")
|
||||
f:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
f:RegisterEvent("UNIT_HEALTH")
|
||||
f:RegisterEvent("UNIT_MAXHEALTH")
|
||||
f:RegisterEvent("UNIT_MANA")
|
||||
f:RegisterEvent("UNIT_MAXMANA")
|
||||
f:RegisterEvent("UNIT_RAGE")
|
||||
f:RegisterEvent("UNIT_MAXRAGE")
|
||||
f:RegisterEvent("UNIT_ENERGY")
|
||||
f:RegisterEvent("UNIT_MAXENERGY")
|
||||
f:RegisterEvent("UNIT_FOCUS")
|
||||
f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
|
||||
f:RegisterEvent("UNIT_MODEL_CHANGED")
|
||||
f:RegisterEvent("UNIT_FACTION")
|
||||
f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
|
||||
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
|
||||
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
|
||||
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
|
||||
@@ -1347,6 +1442,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
||||
f.UpdateConfig = pfUI.uf.UpdateConfig
|
||||
f.EnableScripts = pfUI.uf.EnableScripts
|
||||
f.EnableEvents = pfUI.uf.EnableEvents
|
||||
f.RegisterUnitEvents = pfUI.uf.RegisterUnitEvents
|
||||
f.EnableClickCast = pfUI.uf.EnableClickCast
|
||||
f.GetColor = pfUI.uf.GetColor
|
||||
|
||||
@@ -1463,6 +1559,9 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
||||
f:UpdateFrameSize()
|
||||
else
|
||||
f:UnregisterAllEvents()
|
||||
-- that dropped the unit filters along with the registrations, so the cache
|
||||
-- has to go too or the next UpdateVisibility believes they are still set
|
||||
f.eventunit = nil
|
||||
f:Hide()
|
||||
end
|
||||
|
||||
@@ -1635,42 +1734,45 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
|
||||
-- buffs
|
||||
if unit.buffs and ( component == "all" or component == "aura" ) then
|
||||
-- one GetAuraSlots enumeration per refresh, then a positional read per
|
||||
-- slot id: allocates nothing and never re-walks the aura array per icon
|
||||
ScanAuraSlots(unitstr, "HELPFUL", auraSlots, unit.config.bufflimit)
|
||||
for i=1, unit.config.bufflimit do
|
||||
if not unit.buffs[i] then break end
|
||||
|
||||
local aura = C_UnitAuras.GetBuffDataByIndex(unitstr, i)
|
||||
local name, icon, count, _, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||
|
||||
if aura then
|
||||
unit.buffs[i].texture:SetTexture(aura.icon)
|
||||
if name then
|
||||
unit.buffs[i].texture:SetTexture(icon)
|
||||
unit.buffs[i]:Show()
|
||||
|
||||
if aura.applications > 1 then
|
||||
unit.buffs[i].stacks:SetText(aura.applications)
|
||||
if count > 1 then
|
||||
unit.buffs[i].stacks:SetText(count)
|
||||
else
|
||||
unit.buffs[i].stacks:SetText("")
|
||||
end
|
||||
|
||||
if aura.expirationTime > 0 then
|
||||
if expirationTime > 0 then
|
||||
-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
|
||||
-- which happens for talent-extended buffs where the real duration exceeds aura.duration
|
||||
-- (the Spell.dbc base). Anchor start to now in that case to keep the remaining math sane.
|
||||
-- which happens for talent-extended buffs where the real duration exceeds the
|
||||
-- Spell.dbc base. Anchor start to now in that case to keep the remaining math sane.
|
||||
local now = GetTime()
|
||||
local start = aura.expirationTime - aura.duration
|
||||
local duration = aura.duration
|
||||
if start > now or duration <= 0 then
|
||||
start, duration = now, aura.expirationTime - now
|
||||
local start = expirationTime - duration
|
||||
local dur = duration
|
||||
if start > now or dur <= 0 then
|
||||
start, dur = now, expirationTime - now
|
||||
end
|
||||
if duration > 0 then
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
||||
if dur > 0 then
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, dur, 1)
|
||||
else
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||
end
|
||||
elseif aura.duration > 0 then
|
||||
elseif duration > 0 then
|
||||
local guid = UnitGUID(unitstr)
|
||||
local guidStarts = guid and pfUI.uf.aura_starts[guid]
|
||||
local start = guidStarts and guidStarts[aura.spellId]
|
||||
local start = guidStarts and guidStarts[spellId]
|
||||
if start then
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, aura.duration, 1)
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
||||
else
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||
end
|
||||
@@ -1722,6 +1824,13 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
reposition = true
|
||||
end
|
||||
|
||||
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
||||
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
||||
-- effects on you). One GetAuraSlots enumeration per refresh; the i-th slot
|
||||
-- is the i-th aura of the filtered list, so `i` stays the tooltip index.
|
||||
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
|
||||
ScanAuraSlots(unitstr, filter, auraSlots, unit.config.debufflimit)
|
||||
|
||||
for i=1, unit.config.debufflimit do
|
||||
if not unit.debuffs[i] then break end
|
||||
|
||||
@@ -1738,13 +1847,10 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
|
||||
end
|
||||
|
||||
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
||||
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
||||
-- effects on you).
|
||||
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, filter)
|
||||
if aura then
|
||||
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
|
||||
-- positional read by slot id allocates nothing
|
||||
local name, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||
if name then
|
||||
texture, stacks, dtype = icon, count, dispelType
|
||||
else
|
||||
texture, stacks, dtype = nil, 0, nil
|
||||
end
|
||||
@@ -1757,18 +1863,18 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
if texture then
|
||||
unit.debuffs[i]:Show()
|
||||
|
||||
if aura and aura.expirationTime > 0 then
|
||||
if expirationTime > 0 then
|
||||
-- Cap start to now so talent-extended debuffs (expirationTime past
|
||||
-- the dbc base duration) don't push start into the future and trip
|
||||
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
|
||||
local now = GetTime()
|
||||
local start = aura.expirationTime - aura.duration
|
||||
local duration = aura.duration
|
||||
if start > now or duration <= 0 then
|
||||
start, duration = now, aura.expirationTime - now
|
||||
local start = expirationTime - duration
|
||||
local dur = duration
|
||||
if start > now or dur <= 0 then
|
||||
start, dur = now, expirationTime - now
|
||||
end
|
||||
if duration > 0 then
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
|
||||
if dur > 0 then
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, dur, 1)
|
||||
else
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
||||
end
|
||||
@@ -1826,6 +1932,18 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
end
|
||||
end
|
||||
|
||||
-- Scan the 16 harmful slots once into a reusable set, instead of
|
||||
-- re-scanning all 16 for every dispellable type below. Reused across
|
||||
-- frames (populated and consumed within this single RefreshUnit call).
|
||||
local present = pfUI.uf.dispelPresent or {}
|
||||
pfUI.uf.dispelPresent = present
|
||||
for k in pairs(present) do present[k] = nil end
|
||||
local n = ScanAuraSlots(unitstr, "HARMFUL", auraSlots)
|
||||
for i=1,n do
|
||||
local name, _, _, dispelType = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||
if name and dispelType and dispelType ~= "" then present[dispelType] = true end
|
||||
end
|
||||
|
||||
for _, debuff in pairs(unit.dispellable) do
|
||||
indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
|
||||
indicator[debuff]:SetParent(indicator)
|
||||
@@ -1865,15 +1983,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
indicator[debuff].disp = indicator.disp
|
||||
end
|
||||
|
||||
indicator[debuff].visible = nil
|
||||
|
||||
for i=1,16 do
|
||||
local a = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
|
||||
local dtype = a and a.dispelName
|
||||
if dtype == debuff then
|
||||
indicator[debuff].visible = true
|
||||
end
|
||||
end
|
||||
indicator[debuff].visible = present[debuff]
|
||||
|
||||
if indicator[debuff].visible then
|
||||
indicator[debuff]:Show()
|
||||
@@ -1912,7 +2022,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
if not unit.indicator_custom and unit.config.buff_indicator == "1" then
|
||||
unit.indicator_custom = {}
|
||||
for k, v in pairs({strsplit("#", unit.config.custom_indicator)}) do
|
||||
unit.indicator_custom[k] = string.lower(v)
|
||||
unit.indicator_custom[k] = v:lower()
|
||||
end
|
||||
elseif not unit.indicator_custom then
|
||||
unit.indicator_custom = {}
|
||||
@@ -1920,21 +2030,19 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
|
||||
local pos = 1
|
||||
if table.getn(unit.indicators) > 0 then
|
||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
|
||||
local texLower = string.lower(aura.icon)
|
||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
||||
local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots)
|
||||
for i=1,n do
|
||||
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||
if not name then break end
|
||||
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||
|
||||
for _, filter in pairs(unit.indicators) do
|
||||
if filter == texLower then
|
||||
local hot = HOT_INDICATORS[texLower]
|
||||
if hot and string.lower(aura.name) ~= hot.name then
|
||||
break -- texture matches but name disambiguates (e.g. shared icon)
|
||||
end
|
||||
if hot then
|
||||
local start, duration, prediction = libpredict:GetHotDuration(unitstr, hot.predict)
|
||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft or prediction, aura.applications, tonumber(start), tonumber(duration))
|
||||
if filter.icon == icon and filter.name == name then
|
||||
if filter.predict then
|
||||
local start, duration, prediction = libpredict:GetHotDuration(unitstr, filter.predict)
|
||||
pfUI.uf:AddIcon(unit, pos, icon, timeleft or prediction, count, tonumber(start), tonumber(duration))
|
||||
else
|
||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
||||
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||
end
|
||||
pos = pos + 1
|
||||
break
|
||||
@@ -1944,12 +2052,15 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
end
|
||||
|
||||
if table.getn(unit.indicator_custom) > 0 then
|
||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
|
||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
||||
local lowerName = string.lower(aura.name)
|
||||
local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots)
|
||||
for i=1,n do
|
||||
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||
if not name then break end
|
||||
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||
local lowerName = name:lower()
|
||||
for _, filter in pairs(unit.indicator_custom) do
|
||||
if filter == lowerName then
|
||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
||||
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||
pos = pos + 1
|
||||
break
|
||||
end
|
||||
@@ -1957,13 +2068,14 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
end
|
||||
|
||||
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
|
||||
for i=1,16 do -- scan for custom debuffs
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, debuffFilter)
|
||||
if aura then
|
||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
||||
n = ScanAuraSlots(unitstr, debuffFilter, auraSlots)
|
||||
for i=1,n do -- scan for custom debuffs
|
||||
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||
if name then
|
||||
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||
for _, filter in pairs(unit.indicator_custom) do
|
||||
if filter == string.lower(aura.name) then
|
||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
||||
if filter == name:lower() then
|
||||
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||
pos = pos + 1
|
||||
break
|
||||
end
|
||||
@@ -2171,17 +2283,17 @@ function pfUI.uf:EnableClickCast()
|
||||
local action = pfUI_config.unitframes["clickcast"..bconf..mconf]
|
||||
if action and action ~= "" then
|
||||
local prefix = modifier ~= "" and (modifier .. "-") or ""
|
||||
local low = string.lower(action)
|
||||
local low = action:lower()
|
||||
if low == "menu" then
|
||||
self:SetAttribute(prefix .. "type" .. bid, "menu")
|
||||
elseif low == "target" then
|
||||
self:SetAttribute(prefix .. "type" .. bid, "target")
|
||||
elseif low == "focus" then
|
||||
self:SetAttribute(prefix .. "type" .. bid, "focus")
|
||||
elseif string.find(low, "^macro:") then
|
||||
elseif low:find("^macro:") then
|
||||
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
||||
self:SetAttribute(prefix .. "macro" .. bid, string.gsub(string.sub(action, 7), "^%s+", ""))
|
||||
elseif string.find(action, "^/") then
|
||||
self:SetAttribute(prefix .. "macro" .. bid, action:sub(7):gsub("^%s+", ""))
|
||||
elseif action:find("^/") then
|
||||
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
||||
self:SetAttribute(prefix .. "macrotext" .. bid, action)
|
||||
else
|
||||
@@ -2220,7 +2332,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
|
||||
-- Check if parent frame has cooldown animation enabled
|
||||
local parent_cooldown_anim = frame.config and tonumber(frame.config.cooldown_anim) or 1
|
||||
if parent_cooldown_anim == 1 then
|
||||
frame.icon[pos].cd = CreateFrame(COOLDOWN_FRAME_TYPE, nil, frame.icon[pos])
|
||||
frame.icon[pos].cd = CreateFrame("Model", nil, frame.icon[pos])
|
||||
else
|
||||
frame.icon[pos].cd = CreateFrame("Frame", nil, frame.icon[pos])
|
||||
frame.icon[pos].cd.AdvanceTime = DoNothing
|
||||
@@ -2319,175 +2431,122 @@ function pfUI.uf:SetupBuffIndicators(config)
|
||||
|
||||
if config.show_buffs == "1" then -- buffs
|
||||
if myclass == "DRUID" then
|
||||
-- Mark of the Wild
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_regeneration")
|
||||
-- Gift of the Wild
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_giftofthewild")
|
||||
-- Thorns
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_thorns")
|
||||
AddIndicator(indicators, 1126) -- Mark of the Wild
|
||||
AddIndicator(indicators, 21849) -- Gift of the Wild
|
||||
AddIndicator(indicators, 467) -- Thorns
|
||||
end
|
||||
|
||||
if myclass == "PRIEST" then
|
||||
-- Prayer Of Fortitude"
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_wordfortitude")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_prayeroffortitude")
|
||||
-- Prayer of Spirit
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_divinespirit")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofspirit")
|
||||
-- Shadow Protection
|
||||
table.insert(indicators, "interface\\icons\\spell_shadow_antishadow")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofshadowprotection")
|
||||
-- Fear Ward
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_excorcism")
|
||||
AddIndicator(indicators, 1243) -- Power Word: Fortitude
|
||||
AddIndicator(indicators, 21562) -- Prayer of Fortitude
|
||||
AddIndicator(indicators, 6386) -- Divine Spirit
|
||||
AddIndicator(indicators, 27681) -- Prayer of Spirit
|
||||
AddIndicator(indicators, 976) -- Shadow Protection
|
||||
AddIndicator(indicators, 27683) -- Prayer of Shadow Protection
|
||||
AddIndicator(indicators, 6346) -- Fear Ward
|
||||
end
|
||||
|
||||
if myclass == "PALADIN" then
|
||||
-- Blessing of Salvation
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofsalvation")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofsalvation")
|
||||
-- Blessing of Wisdom
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofwisdom")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofwisdom")
|
||||
-- Blessing of Sanctuary
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_lightningshield")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofsanctuary")
|
||||
-- Blessing of Kings
|
||||
table.insert(indicators, "interface\\icons\\spell_magic_magearmor")
|
||||
table.insert(indicators, "interface\\icons\\spell_magic_greaterblessingofkings")
|
||||
-- Blessing of Might
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_fistofjustice")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofkings")
|
||||
-- Blessing of Light
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofhealing02")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingoflight")
|
||||
-- Blessing of Sacrifice
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofsacrifice")
|
||||
-- Blessing of Freedom
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofvalor")
|
||||
-- Blessing of Protection
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofprotection")
|
||||
AddIndicator(indicators, 1038) -- Blessing of Salvation
|
||||
AddIndicator(indicators, 25895) -- Greater Blessing of Salvation
|
||||
AddIndicator(indicators, 19742) -- Blessing of Wisdom
|
||||
AddIndicator(indicators, 25894) -- Greater Blessing of Wisdom
|
||||
AddIndicator(indicators, 20204) -- Blessing of Sanctuary
|
||||
AddIndicator(indicators, 25899) -- Greater Blessing of Sanctuary
|
||||
AddIndicator(indicators, 20217) -- Blessing of Kings
|
||||
AddIndicator(indicators, 25898) -- Greater Blessing of Kings
|
||||
AddIndicator(indicators, 19740) -- Blessing of Might
|
||||
AddIndicator(indicators, 25782) -- Greater Blessing of Might
|
||||
AddIndicator(indicators, 19977) -- Blessing of Light
|
||||
AddIndicator(indicators, 25890) -- Greater Blessing of Light
|
||||
AddIndicator(indicators, 6940) -- Hand of Sacrifice
|
||||
AddIndicator(indicators, 45801) -- Greater Blessing of Sacrifice
|
||||
AddIndicator(indicators, 1044) -- Hand of Freedom
|
||||
AddIndicator(indicators, 1022) -- Hand of Protection
|
||||
end
|
||||
|
||||
if myclass == "WARLOCK" then
|
||||
-- Fire Shield
|
||||
table.insert(indicators, "interface\\icons\\spell_fire_firearmor")
|
||||
-- Blood Pact
|
||||
table.insert(indicators, "interface\\icons\\spell_shadow_bloodboil")
|
||||
-- Soulstone
|
||||
table.insert(indicators, "interface\\icons\\spell_shadow_soulgem")
|
||||
-- Unending Breath
|
||||
table.insert(indicators, "interface\\icons\\spell_shadow_demonbreath")
|
||||
-- Detect Greater Invisibility or Detect Invisibility
|
||||
table.insert(indicators, "interface\\icons\\spell_shadow_detectinvisibility")
|
||||
-- Detect Lesser Invisibility
|
||||
table.insert(indicators, "interface\\icons\\spell_shadow_detectlesserinvisibility")
|
||||
-- Paranoia
|
||||
table.insert(indicators, "interface\\icons\\Spell_Shadow_AuraOfDarkness")
|
||||
AddIndicator(indicators, 1167) -- Fire Shield
|
||||
AddIndicator(indicators, 6307) -- Blood Pact
|
||||
AddIndicator(indicators, 20707) -- Soulstone Resurrection
|
||||
AddIndicator(indicators, 5697) -- Unending Breath
|
||||
AddIndicator(indicators, 2970) -- Detect Invisibility
|
||||
AddIndicator(indicators, 11743) -- Detect Greater Invisibility
|
||||
AddIndicator(indicators, 132) -- Detect Lesser Invisibility
|
||||
AddIndicator(indicators, 19480) -- Paranoia
|
||||
end
|
||||
|
||||
if myclass == "WARRIOR" then
|
||||
-- Battle Shout
|
||||
table.insert(indicators, "interface\\icons\\ability_warrior_battleshout")
|
||||
-- Commanding Shout (TBC)
|
||||
table.insert(indicators, "interface\\icons\\ability_warrior_rallyingcry")
|
||||
AddIndicator(indicators, 5242) -- Battle Shout
|
||||
AddIndicator(indicators, 45580) -- Commanding Shout
|
||||
end
|
||||
|
||||
if myclass == "MAGE" then
|
||||
-- Arcane Intellect
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_magicalsentry")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_arcaneintellect")
|
||||
-- Dampen Magic
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_abolishmagic")
|
||||
-- Amplify Magic
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_flashheal")
|
||||
AddIndicator(indicators, 1459) -- Arcane Intellect
|
||||
AddIndicator(indicators, 23028) -- Arcane Brilliance
|
||||
AddIndicator(indicators, 604) -- Dampen Magic
|
||||
AddIndicator(indicators, 1008) -- Amplify Magic
|
||||
end
|
||||
|
||||
if myclass == "HUNTER" then
|
||||
-- Aspect of the Wild
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_protectionformnature")
|
||||
|
||||
-- Aspect of the Pack
|
||||
table.insert(indicators, "interface\\icons\\ability_mount_whitetiger")
|
||||
|
||||
-- Misdirection (TBC)
|
||||
table.insert(indicators, "interface\\icons\\ability_hunter_misdirection")
|
||||
AddIndicator(indicators, 20043) -- Aspect of the Wild
|
||||
AddIndicator(indicators, 13159) -- Aspect of the Pack
|
||||
end
|
||||
|
||||
if myclass == "SHAMAN" then
|
||||
-- Earth Shield (TBC)
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_skinofearth")
|
||||
AddIndicator(indicators, 45525) -- Earth Shield
|
||||
end
|
||||
end
|
||||
|
||||
if config.show_procs == "1" then -- procs
|
||||
if myclass == "SHAMAN" or config.all_procs == "1" then
|
||||
-- Ancestral Fortitude
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_undyingstrength")
|
||||
-- Healing Way
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_healingway")
|
||||
-- Totemic Power (known issue: one conflicts with Blessed Sunfruit buff)
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_spiritualguidence")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_devotion")
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_holynova")
|
||||
table.insert(indicators, "interface\\icons\\spell_magic_magearmor")
|
||||
AddIndicator(indicators, 16177) -- Ancestral Fortitude
|
||||
AddIndicator(indicators, 29202) -- Healing Way
|
||||
-- Totemic Power is four auras, one per totem school, each with its own icon
|
||||
AddIndicator(indicators, 28824)
|
||||
AddIndicator(indicators, 28825)
|
||||
AddIndicator(indicators, 28826)
|
||||
AddIndicator(indicators, 28827)
|
||||
end
|
||||
|
||||
if myclass == "PRIEST" or config.all_procs == "1" then
|
||||
-- Inspiration
|
||||
table.insert(indicators, "interface\\icons\\inv_shield_06")
|
||||
AddIndicator(indicators, 14893) -- Inspiration
|
||||
end
|
||||
end
|
||||
|
||||
if config.show_hots == "1" then -- hots
|
||||
if myclass == "PRIEST" or config.all_hots == "1" then
|
||||
-- Renew
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_renew")
|
||||
-- Power Word: Shield
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_powerwordshield")
|
||||
-- Prayer of Mending (TBC)
|
||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofmendingtga")
|
||||
AddIndicator(indicators, 139, "Renew") -- Renew
|
||||
AddIndicator(indicators, 17) -- Power Word: Shield
|
||||
end
|
||||
|
||||
if myclass == "DRUID" or config.all_hots == "1" then
|
||||
-- Regrowth
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_resistnature")
|
||||
-- Rejuvenation
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_rejuvenation")
|
||||
-- Lifebloom
|
||||
table.insert(indicators, "interface\\icons\\inv_misc_herb_felblossom")
|
||||
AddIndicator(indicators, 8936, "Regr") -- Regrowth
|
||||
AddIndicator(indicators, 774, "Reju") -- Rejuvenation
|
||||
end
|
||||
end
|
||||
|
||||
if config.show_totems == "1" and myclass == "SHAMAN" then -- totems
|
||||
-- Strength of Earth Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_earthbindtotem")
|
||||
-- Stoneskin Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_stoneskintotem")
|
||||
-- Mana Spring Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_manaregentotem")
|
||||
-- Mana Tide Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_frost_summonwaterelemental")
|
||||
-- Healing Spring Totem
|
||||
table.insert(indicators, "interface\\icons\\inv_spear_04")
|
||||
-- Tranquil Air Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_brilliance")
|
||||
-- Grace of Air Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_invisibilitytotem")
|
||||
-- Grounding Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_groundingtotem")
|
||||
-- Nature Resistance Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_nature_natureresistancetotem")
|
||||
-- Fire Resistance Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_fireresistancetotem_01")
|
||||
-- Frost Resistance Totem
|
||||
table.insert(indicators, "interface\\icons\\spell_frostresistancetotem_01")
|
||||
-- the aura each totem applies, not the cast that drops it: they share an
|
||||
-- icon but the totem's own name carries a " Totem" suffix the aura lacks
|
||||
AddIndicator(indicators, 8076) -- Strength of Earth
|
||||
AddIndicator(indicators, 8072) -- Stoneskin
|
||||
AddIndicator(indicators, 5677) -- Mana Spring
|
||||
AddIndicator(indicators, 16191) -- Mana Tide
|
||||
AddIndicator(indicators, 5672) -- Healing Stream
|
||||
AddIndicator(indicators, 25909) -- Tranquil Air
|
||||
AddIndicator(indicators, 8836) -- Grace of Air
|
||||
AddIndicator(indicators, 8177) -- Grounding Totem
|
||||
AddIndicator(indicators, 10596) -- Nature Resistance
|
||||
AddIndicator(indicators, 8185) -- Fire Resistance
|
||||
AddIndicator(indicators, 8182) -- Frost Resistance
|
||||
end
|
||||
|
||||
return indicators
|
||||
end
|
||||
|
||||
local function abbrevname(t)
|
||||
return string.sub(t,1,1)..". "
|
||||
return t:sub(1,1)..". "
|
||||
end
|
||||
|
||||
function pfUI.uf:GetNameString(unitstr)
|
||||
@@ -2497,12 +2556,12 @@ function pfUI.uf:GetNameString(unitstr)
|
||||
|
||||
-- first try to only abbreviate the first word
|
||||
if abbrev and name and strlen(name) > size then
|
||||
name = string.gsub(name, "^(%S+) ", abbrevname)
|
||||
name = name:gsub("^(%S+) ", abbrevname)
|
||||
end
|
||||
|
||||
-- abbreviate all if it still doesn't fit
|
||||
if abbrev and name and strlen(name) > size then
|
||||
name = string.gsub(name, "(%S+) ", abbrevname)
|
||||
name = name:gsub("(%S+) ", abbrevname)
|
||||
end
|
||||
|
||||
return name
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- [[ Constants ]]--
|
||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
||||
|
||||
MICRO_BUTTONS = {
|
||||
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
||||
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
||||
'MainMenuMicroButton', 'HelpMicroButton',
|
||||
}
|
||||
|
||||
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
||||
|
||||
NAMEPLATE_FRAMETYPE = "Button"
|
||||
|
||||
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
|
||||
|
||||
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
|
||||
|
||||
COOLDOWN_FRAME_TYPE = "Model"
|
||||
LOOT_BUTTON_FRAME_TYPE = "LootButton"
|
||||
|
||||
PLAYER_BUFF_START_ID = -1
|
||||
|
||||
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
|
||||
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
||||
|
||||
--[[ Vanilla API Extensions ]]--
|
||||
|
||||
do -- RunMacroText
|
||||
local obj = { ["GetText"] = function(self) return self.text end }
|
||||
obj = setmetatable(obj, {__index = function(tab,key)
|
||||
local value = function() return end
|
||||
rawset(tab,key,value)
|
||||
return value
|
||||
end})
|
||||
|
||||
function RunMacroText(text)
|
||||
obj.text = text
|
||||
ChatEdit_ParseText(obj, 1)
|
||||
end
|
||||
end
|
||||
Vendored
-2352
File diff suppressed because it is too large
Load Diff
Vendored
+2377
File diff suppressed because it is too large
Load Diff
Vendored
+2991
File diff suppressed because it is too large
Load Diff
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["deDE"] = {
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = nil,
|
||||
["Screenshot"] = nil,
|
||||
|
||||
Vendored
-1
@@ -683,7 +683,6 @@ pfUI_translation["enUS"] = {
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = nil,
|
||||
["Screenshot"] = nil,
|
||||
|
||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["esES"] = {
|
||||
["Scale"] = "Escala",
|
||||
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
||||
["Scaling"] = "Escalada",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
||||
["Screen Resolution"] = "Resolución de pantalla",
|
||||
["Screenshot"] = "Captura de pantalla",
|
||||
|
||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["frFR"] = {
|
||||
["Scale"] = "Échelle",
|
||||
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
||||
["Scaling"] = "Mise à l'échelle",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "Résolution d'écran",
|
||||
["Screenshot"] = "Imprime écran",
|
||||
|
||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["koKR"] = {
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "화면 해상도",
|
||||
["Screenshot"] = nil,
|
||||
|
||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Scale"] = "Масштаб",
|
||||
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
||||
["Scaling"] = "Масштаб интерфейса",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
||||
["Screen Resolution"] = "Разрешение экрана",
|
||||
["Screenshot"] = "Снимок экрана",
|
||||
|
||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Scale"] = "比例",
|
||||
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
||||
["Scaling"] = "UI缩放",
|
||||
["Scan Macros For Spells"] = "扫描宏命令中的法术",
|
||||
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
||||
["Screen Resolution"] = "屏幕分辨率",
|
||||
["Screenshot"] = "屏幕截图",
|
||||
|
||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Scale"] = "比例",
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "螢幕解析度",
|
||||
["Screenshot"] = nil,
|
||||
|
||||
@@ -70,9 +70,7 @@
|
||||
<Include file="..\modules\addoncompat.lua"/>
|
||||
<Include file="..\modules\energytick.lua"/>
|
||||
<Include file="..\modules\totems.lua"/>
|
||||
<Include file="..\modules\macrotweak.lua"/>
|
||||
<Include file="..\modules\macroicons.lua"/>
|
||||
<Include file="..\modules\turtle-wow.lua"/>
|
||||
<Include file="..\modules\superwow.lua"/>
|
||||
<Include file="..\modules\innervatecall.lua"/>
|
||||
<Include file="..\modules\nampower.lua"/>
|
||||
|
||||
+1
-7
@@ -35,12 +35,6 @@
|
||||
<Include file="..\skins\blizzard\tooltips.lua"/>
|
||||
<Include file="..\skins\blizzard\tabard.lua"/>
|
||||
<Include file="..\skins\blizzard\itemtext.lua"/>
|
||||
<Include file="..\skins\blizzard\lft.lua"/>
|
||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||
|
||||
<!-- Turtle WoW -->
|
||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||
|
||||
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
|
||||
</Ui>
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\compat\vanilla.lua"/>
|
||||
<Include file="..\env\tables_stock.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
|
||||
when it detects a Turtle client. Everything in here targets frames that
|
||||
only a Turtle client ever creates. -->
|
||||
<Include file="..\env\tables_turtle.lua"/>
|
||||
|
||||
<Include file="..\skins\blizzard\lft.lua"/>
|
||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||
|
||||
<Include file="..\modules\turtle-wow.lua"/>
|
||||
</Ui>
|
||||
+2
-2
@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
|
||||
libhealth.enabled = true
|
||||
libhealth.reqhit = 4
|
||||
libhealth.reqdmg = 5
|
||||
libhealth:RegisterEvent("UNIT_HEALTH")
|
||||
libhealth:RegisterEvent("UNIT_COMBAT")
|
||||
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target")
|
||||
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target")
|
||||
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
libhealth:SetScript("OnEvent", function()
|
||||
|
||||
+4
-1
@@ -168,6 +168,9 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
||||
return
|
||||
end
|
||||
|
||||
spell_queue[1] = spellName
|
||||
spell_queue[2] = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
|
||||
|
||||
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
||||
local amount = cache[spell_queue[2]][1]
|
||||
local casttime = castTime
|
||||
@@ -1131,7 +1134,7 @@ libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
|
||||
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
||||
|
||||
-- force cache updates
|
||||
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
libpredict.sender:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
||||
|
||||
-- Shared cleanup helper for failed/interrupted casts
|
||||
|
||||
+26
-76
@@ -360,68 +360,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function ButtonMacroScan(self)
|
||||
if self.bar > 10 then return end
|
||||
if not self.scanmacro then return end
|
||||
if pfUI.bars.skip_macro then return end
|
||||
|
||||
-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
|
||||
-- so the button's icon, cooldown, and tooltip flow through the hooked
|
||||
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
|
||||
-- active conditional dynamically, instead of being frozen to the first
|
||||
-- statically-scanned spell.
|
||||
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
||||
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
||||
return
|
||||
end
|
||||
|
||||
local kind, slot = GetActionInfo(self.id)
|
||||
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
||||
if kind == 'macro' then
|
||||
local name, _, body = GetMacroInfo(slot)
|
||||
|
||||
if name and body then
|
||||
local match
|
||||
|
||||
for line in gfind(body, "[^%\n]+") do
|
||||
_, _, match = string.find(line, '^#showtooltip (.+)')
|
||||
|
||||
-- allow the user to disable the scan
|
||||
if match and strfind(match, "disable") then
|
||||
return
|
||||
end
|
||||
|
||||
if not match then
|
||||
-- add support to specify custom tooltips via:
|
||||
-- /run --showtooltip SPELLNAME
|
||||
_, _, match = string.find(line, '%-%-showtooltip (.+)')
|
||||
end
|
||||
|
||||
if not match then
|
||||
_, _, match = string.find(line, '^/cast (.+)')
|
||||
end
|
||||
|
||||
if not match then
|
||||
_, _, match = string.find(line, '^/pfcast (.+)')
|
||||
end
|
||||
|
||||
if not match then
|
||||
_, _, match = string.find(line, '^/pfmouse (.+)')
|
||||
end
|
||||
|
||||
if not match then
|
||||
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
|
||||
end
|
||||
|
||||
if match then
|
||||
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
|
||||
if self.spellslot and self.spellslot > 0 then return end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ButtonEnter(self)
|
||||
self = self or this
|
||||
|
||||
@@ -690,7 +628,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local function ButtonFullUpdate(button)
|
||||
if not button then return end
|
||||
|
||||
ButtonMacroScan(button)
|
||||
ButtonSlotUpdate(button)
|
||||
ButtonRangeUpdate(button)
|
||||
ButtonUsableUpdate(button)
|
||||
@@ -807,10 +744,28 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- create the main event and update handler for pfUI actionbars
|
||||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||||
for event in pairs(special_events) do bars:RegisterEvent(event) end
|
||||
for event in pairs(global_events) do bars:RegisterEvent(event) end
|
||||
for event in pairs(aura_events) do bars:RegisterEvent(event) end
|
||||
for event in pairs(pet_events) do bars:RegisterEvent(event) end
|
||||
|
||||
-- The only unit events in the tables above; both concern the player alone.
|
||||
-- A registration keeps its kind, so these have to go in unit-filtered from
|
||||
-- the start -- RegisterUnitEvent over a plain registration stays plain.
|
||||
local event_units = {
|
||||
["UNIT_INVENTORY_CHANGED"] = "player",
|
||||
["UNIT_PET"] = "player",
|
||||
}
|
||||
|
||||
local function RegisterBarEvent(event)
|
||||
local unit = event_units[event]
|
||||
if unit then
|
||||
bars:RegisterUnitEvent(event, unit)
|
||||
else
|
||||
bars:RegisterEvent(event)
|
||||
end
|
||||
end
|
||||
|
||||
for event in pairs(special_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(global_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(aura_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(pet_events) do RegisterBarEvent(event) end
|
||||
|
||||
-- refresh actionbar buttons on event
|
||||
bars:SetScript("OnEvent", BarsEvent)
|
||||
@@ -1016,7 +971,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
local id = (bar-1)*12+button
|
||||
local exists = _G[button_name] and true or nil
|
||||
local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
|
||||
local f = _G[button_name] or CreateFrame("Button", button_name, parent)
|
||||
|
||||
-- no button available, create a new one
|
||||
if not exists then
|
||||
@@ -1042,7 +997,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
f.slot = id
|
||||
|
||||
-- cooldown
|
||||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||||
f.cd = CreateFrame("Model", f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||||
f.cd.pfCooldownStyleAnimation = 1
|
||||
f.cd.pfCooldownType = "NOGCD"
|
||||
f.cd.pfCooldownSize = cd_size
|
||||
@@ -1148,12 +1103,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
f.count:SetJustifyH("RIGHT")
|
||||
f.count:SetJustifyV("BOTTOM")
|
||||
|
||||
-- macro spell scan (disabled when macro addons are loaded)
|
||||
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
|
||||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||||
else
|
||||
f.scanmacro = true
|
||||
end
|
||||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||||
|
||||
-- range glow color
|
||||
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
||||
@@ -1233,7 +1183,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- create frame
|
||||
local init = not bars[i]
|
||||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
|
||||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
||||
bars[i]:SetID(i)
|
||||
|
||||
-- autohide
|
||||
|
||||
+1
-1
@@ -396,7 +396,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
if tpl == "BankItemButtonGenericTemplate" then
|
||||
local bankslot = pfUI.bags[bag].slots[slot].frame
|
||||
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
||||
bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
|
||||
bankslot.cd = CreateFrame("Model", name, bankslot, "CooldownFrameTemplate")
|
||||
bankslot.cd:SetAllPoints(bankslot)
|
||||
bankslot.cd.pfCooldownStyleAnimation = 1
|
||||
bankslot.cd.pfCooldownType = "ALL"
|
||||
|
||||
+23
-8
@@ -7,6 +7,15 @@ pfUI:RegisterModule("buff", function ()
|
||||
|
||||
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
|
||||
-- and read per button by its aura index: one GetAuraSlots walk per range
|
||||
-- instead of a by-index walk per button.
|
||||
local helpfulSlots, harmfulSlots = {}, {}
|
||||
local function ScanPlayerAuraSlots()
|
||||
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
|
||||
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
|
||||
end
|
||||
|
||||
local function RefreshBuffButton(buff)
|
||||
if buff.btype == "HELPFUL" then
|
||||
if C.buffs.separateweapons == "1" then
|
||||
@@ -23,7 +32,8 @@ pfUI:RegisterModule("buff", function ()
|
||||
CreateBackdropShadow(buff)
|
||||
end
|
||||
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
|
||||
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
|
||||
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
|
||||
|
||||
--detect weapon buffs
|
||||
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
||||
@@ -55,16 +65,16 @@ pfUI:RegisterModule("buff", function ()
|
||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
||||
end
|
||||
elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||
-- Set Buff Texture and Border
|
||||
buff.mode = buff.btype
|
||||
buff.expirationTime = aura.expirationTime
|
||||
buff.stackCount = aura.applications
|
||||
buff.spellId = aura.spellId
|
||||
buff.texture:SetTexture(aura.icon)
|
||||
buff.expirationTime = expirationTime
|
||||
buff.stackCount = count
|
||||
buff.spellId = spellId
|
||||
buff.texture:SetTexture(icon)
|
||||
|
||||
if buff.btype == "HARMFUL" then
|
||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
|
||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
||||
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
||||
else
|
||||
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
||||
@@ -154,7 +164,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
||||
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player")
|
||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:SetScript("OnEvent", function()
|
||||
@@ -166,6 +176,8 @@ pfUI:RegisterModule("buff", function ()
|
||||
pfUI.buff.wepbuffs.count = 0
|
||||
end
|
||||
|
||||
ScanPlayerAuraSlots()
|
||||
|
||||
for i=1,32 do
|
||||
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
||||
end
|
||||
@@ -246,6 +258,9 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- CreateBuffButton refreshes each new button from the slot buffers
|
||||
ScanPlayerAuraSlots()
|
||||
|
||||
-- Weapon Buffs
|
||||
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
||||
pfUI.buff.wepbuffs.count = 0
|
||||
|
||||
+36
-19
@@ -73,12 +73,19 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
return anchor
|
||||
end
|
||||
|
||||
local function GetBuffData(unit, id, type, selfdebuff)
|
||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
|
||||
if not aura then return end
|
||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
return remaining, aura.icon, aura.name, aura.applications
|
||||
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame
|
||||
local auraSlots = {}
|
||||
|
||||
-- Separate buffer for the tooltip handler: OnEnter can fire while a refresh
|
||||
-- is showing/hiding bars under the cursor, so it must not share the above.
|
||||
local tooltipSlots = {}
|
||||
|
||||
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
|
||||
local function GetBuffData(unit, slot)
|
||||
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
|
||||
if not name then return end
|
||||
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||
return remaining, icon, name, count, dispelType
|
||||
end
|
||||
|
||||
local function StatusBarOnClick()
|
||||
@@ -113,17 +120,22 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
GameTooltip:SetUnitAura("player", this.id, this.type)
|
||||
elseif this.type == "HARMFUL" then
|
||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
||||
-- one whose name + sourceGUID match.
|
||||
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up
|
||||
-- the displayed aura via the PLAYER filter, then find its position in the
|
||||
-- unfiltered list by name + sourceGUID.
|
||||
--
|
||||
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
|
||||
-- are full the server parks further debuffs in buff slots, and
|
||||
-- C_UnitAuras reports those as harmful too. So enumerate what it has.
|
||||
local config = this.parent and this.parent.config
|
||||
if config and config.selfdebuff == "1" then
|
||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
||||
if ownAura then
|
||||
for gameSlot = 1, 16 do
|
||||
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
|
||||
local n = ScanAuraSlots(this.unit, "HARMFUL", tooltipSlots)
|
||||
for i = 1, n do
|
||||
local check = C_UnitAuras.GetAuraDataBySlot(this.unit, tooltipSlots[i])
|
||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
|
||||
GameTooltip:SetUnitAura(this.unit, i, "HARMFUL")
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -234,9 +246,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
local function RefreshBuffBarFrame(frame)
|
||||
-- reinitialize all active buffs
|
||||
local selfdebuff = frame.config.selfdebuff == "1"
|
||||
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
|
||||
|
||||
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
|
||||
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
|
||||
-- the index the tooltip / cancel handlers pass to the by-index API
|
||||
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
|
||||
|
||||
for i=1,32 do
|
||||
local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
|
||||
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i])
|
||||
timeleft = timeleft or 0
|
||||
|
||||
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
||||
@@ -245,12 +263,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.buffs[i][3] = name
|
||||
frame.buffs[i][4] = texture
|
||||
frame.buffs[i][5] = stacks
|
||||
frame.buffs[i][6] = dtype
|
||||
else
|
||||
frame.buffs[i][1] = 0
|
||||
frame.buffs[i][2] = nil
|
||||
frame.buffs[i][3] = nil
|
||||
frame.buffs[i][4] = nil
|
||||
frame.buffs[i][5] = 0
|
||||
frame.buffs[i][6] = nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -294,12 +314,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
-- calculate dynamic auto color
|
||||
local r, g, b
|
||||
if frame.type == "HARMFUL" then
|
||||
r, g, b = 1, .2, .2
|
||||
local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
|
||||
local dtype = a and a.dispelName
|
||||
if dtype and DebuffTypeColor[dtype] then
|
||||
r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
|
||||
end
|
||||
-- official Blizzard dispel-type colors (matches unitframes/buff);
|
||||
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour
|
||||
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA()
|
||||
else
|
||||
r,g,b = str2rgb(data[3])
|
||||
end
|
||||
|
||||
+16
-10
@@ -45,7 +45,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
if remaining > 1 then
|
||||
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
|
||||
cb.bar.left:SetFormattedText("%s (%d)", cb.activeName, remaining)
|
||||
else
|
||||
cb.bar.left:SetText(cb.activeName)
|
||||
end
|
||||
@@ -322,15 +322,21 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
||||
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
||||
-- already mid-cast when it becomes the target/focus still shows.
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
-- Filter to this bar's unit, plus "player" for the target/focus bars: the
|
||||
-- player's own casts only ever fire arg1=="player", so a self-targeted cast
|
||||
-- has to reach them too (nil for the player bar itself, which the filter
|
||||
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below
|
||||
-- still decides whether the bar acts on it.
|
||||
local selfunit = unitstr ~= "player" and "player" or nil
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
|
||||
+97
-23
@@ -63,6 +63,23 @@ pfUI:RegisterModule("chat", function ()
|
||||
return pfUI_cache["chathistory"][realm][player][id]
|
||||
end
|
||||
|
||||
-- [ Chat Panel Colors ]
|
||||
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
||||
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
||||
-- custom colors back off doesn't leave the previous override behind.
|
||||
local function ApplyPanelColors(panel)
|
||||
if not panel then return end
|
||||
|
||||
CreateBackdrop(panel, default_border, nil, .8)
|
||||
if C.chat.global.custombg ~= "1" then return end
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
||||
|
||||
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
||||
@@ -76,19 +93,11 @@ pfUI:RegisterModule("chat", function ()
|
||||
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
||||
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||
UpdateMovable(pfUI.chat.left)
|
||||
CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
|
||||
ApplyPanelColors(pfUI.chat.left)
|
||||
if C.chat.global.frameshadow == "1" then
|
||||
CreateBackdropShadow(pfUI.chat.left)
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
||||
pfUI.chat.left.panelTop:ClearAllPoints()
|
||||
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||
@@ -251,19 +260,11 @@ pfUI:RegisterModule("chat", function ()
|
||||
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
||||
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||
UpdateMovable(pfUI.chat.right)
|
||||
CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
|
||||
ApplyPanelColors(pfUI.chat.right)
|
||||
if C.chat.global.frameshadow == "1" then
|
||||
CreateBackdropShadow(pfUI.chat.right)
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
||||
pfUI.chat.right.panelTop:ClearAllPoints()
|
||||
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||
@@ -296,6 +297,68 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- [ Chat Background Alpha ]
|
||||
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
|
||||
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
|
||||
-- the window's stored alpha onto the visible pfUI backdrop so the native slider
|
||||
-- controls it directly.
|
||||
local function ApplyChatBackgroundAlpha(panel, frame)
|
||||
if not (panel and panel.backdrop and frame) then return end
|
||||
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||
alpha = tonumber(alpha)
|
||||
if not alpha then return end
|
||||
local r, g, b = panel.backdrop:GetBackdropColor()
|
||||
panel.backdrop:SetBackdropColor(r, g, b, alpha)
|
||||
end
|
||||
|
||||
function pfUI.chat:RefreshBackgroundAlpha()
|
||||
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
|
||||
-- set by profiles and is shared with the meter skins, so the native slider must not
|
||||
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
|
||||
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
|
||||
if C.chat.global.custombg == "1" then return end
|
||||
|
||||
-- left panel follows the currently selected docked tab
|
||||
local selected = SELECTED_CHAT_FRAME
|
||||
if not (selected and selected:GetParent() == pfUI.chat.left) then
|
||||
selected = ChatFrame1
|
||||
end
|
||||
ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
|
||||
|
||||
if C.chat.right.enable == "1" then
|
||||
ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
|
||||
end
|
||||
end
|
||||
|
||||
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
|
||||
-- take effect on the spot instead of waiting for a /reload.
|
||||
function pfUI.chat:UpdateConfig()
|
||||
ApplyPanelColors(pfUI.chat.left)
|
||||
ApplyPanelColors(pfUI.chat.right)
|
||||
pfUI.chat:RefreshBackgroundAlpha()
|
||||
end
|
||||
|
||||
function pfUI.chat:MigrateBackgroundAlpha()
|
||||
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
|
||||
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
|
||||
-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
|
||||
-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
|
||||
if pfUI_init.chatbgalpha then return end
|
||||
if not pfUI_init["chat_position"] then return end
|
||||
pfUI_init.chatbgalpha = true
|
||||
|
||||
local frames = { ChatFrame1, ChatFrame2 }
|
||||
if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
|
||||
|
||||
for _, frame in ipairs(frames) do
|
||||
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||
alpha = tonumber(alpha)
|
||||
if alpha and alpha <= 0 then
|
||||
FCF_SetWindowAlpha(frame, 0.8)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.chat:RefreshChat()
|
||||
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
||||
|
||||
@@ -447,9 +510,13 @@ pfUI:RegisterModule("chat", function ()
|
||||
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
||||
FCF_UpdateButtonSide(value)
|
||||
end
|
||||
|
||||
pfUI.chat:RefreshBackgroundAlpha()
|
||||
end
|
||||
|
||||
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
||||
hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||
hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||
|
||||
if C.chat.global.tabmouse == "1" then
|
||||
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
||||
@@ -500,7 +567,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
FCF_SetLocked(ChatFrame1, 1)
|
||||
FCF_SetWindowName(ChatFrame1, GENERAL)
|
||||
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame1, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame1, 0.8)
|
||||
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
||||
ChatFrame1:SetUserPlaced(1)
|
||||
|
||||
@@ -508,7 +575,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
FCF_SetLocked(ChatFrame2, 1)
|
||||
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
||||
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame2, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame2, 0.8)
|
||||
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
||||
ChatFrame2:SetUserPlaced(1)
|
||||
|
||||
@@ -518,7 +585,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
FCF_SetLocked(ChatFrame3, 1)
|
||||
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
||||
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame3, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame3, 0.8)
|
||||
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
||||
FCF_UnDockFrame(ChatFrame3)
|
||||
FCF_SetTabPosition(ChatFrame3, 0)
|
||||
@@ -566,6 +633,9 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
pfUI.chat:SetScript("OnEvent", function()
|
||||
-- restore legacy chat windows stuck at 0 alpha before anything reads it
|
||||
pfUI.chat:MigrateBackgroundAlpha()
|
||||
|
||||
-- set the default chat
|
||||
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
||||
|
||||
@@ -757,7 +827,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
local real, _ = strsplit(":", name)
|
||||
local color = unknowncolorhex
|
||||
local match = false
|
||||
local _, class = C_PlayerCache.GetPlayerInfoByName(real)
|
||||
local _, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||
-- local guid = GetCurrentChatGUID()
|
||||
-- if guid then
|
||||
-- _, class = GetPlayerInfoByGUID(guid)
|
||||
@@ -775,8 +845,12 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
if C.chat.text.tintunknown == "1" or match then
|
||||
local icon = ""
|
||||
if match and C.chat.text.playericons == "1" then
|
||||
icon = GetFactionIcon(raceKey) .. GetRaceIcon(raceKey, sex)
|
||||
end
|
||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||
left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
||||
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
|
||||
-- combo
|
||||
if class == "DRUID" or class == "ROGUE" then
|
||||
local combo = CreateFrame("Frame")
|
||||
combo:RegisterEvent("UNIT_COMBO_POINTS")
|
||||
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||
combo:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
|
||||
+28
-18
@@ -6,30 +6,35 @@ pfUI:RegisterModule("cooldown", function ()
|
||||
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||
|
||||
local parent, parent_name
|
||||
local function pfCooldownOnUpdate()
|
||||
parent = this:GetParent()
|
||||
-- Throttle FIRST. One of these runs per visible cooldown text, every frame,
|
||||
-- so anything above this gate is multiplied by the frame rate and by how
|
||||
-- many cooldowns are ticking.
|
||||
local now = GetTime()
|
||||
if (this.tick or 0) > now then return end
|
||||
this.tick = now + .1
|
||||
|
||||
local parent = this:GetParent()
|
||||
if not parent then this:Hide() return end
|
||||
parent_name = parent:GetName()
|
||||
|
||||
-- avoid to set cooldowns on invalid frames
|
||||
if parent_name and _G[parent_name .. "Cooldown"] then
|
||||
if not _G[parent_name .. "Cooldown"]:IsShown() then
|
||||
this:Hide()
|
||||
end
|
||||
-- avoid to set cooldowns on invalid frames. The cooldown frame is stashed
|
||||
-- at creation: resolving it as _G[parent:GetName() .. "Cooldown"] built and
|
||||
-- interned that string twice per call, and this is the hottest path in the
|
||||
-- UI. The stashed reference is also the frame itself rather than a guess
|
||||
-- from its parent's name, so it holds for cooldowns named anything else.
|
||||
if this.cooldown and not this.cooldown:IsShown() then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- only run every 0.1 seconds from here on
|
||||
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
|
||||
|
||||
-- fix own alpha value (should be inherited, but somehow isn't always)
|
||||
if this:GetAlpha() ~= parent:GetAlpha() then
|
||||
this:SetAlpha(parent:GetAlpha())
|
||||
end
|
||||
|
||||
if this.start < GetTime() then
|
||||
if this.start < now then
|
||||
-- calculating remaining time as it should be
|
||||
local remaining = this.duration - (GetTime() - this.start)
|
||||
local remaining = this.duration - (now - this.start)
|
||||
if remaining >= 0 then
|
||||
this.text:SetText(GetColoredTimeString(remaining))
|
||||
else
|
||||
@@ -38,13 +43,13 @@ pfUI:RegisterModule("cooldown", function ()
|
||||
else
|
||||
-- I have absolutely no idea, but it works:
|
||||
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
||||
local time = time()
|
||||
local startupTime = time - GetTime()
|
||||
local currentTime = time()
|
||||
local startupTime = currentTime - now
|
||||
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
||||
local cdTime = (2 ^ 32) / 1000 - this.start
|
||||
local cdStartTime = startupTime - cdTime
|
||||
local cdEndTime = cdStartTime + this.duration
|
||||
local remaining = cdEndTime - time
|
||||
local remaining = cdEndTime - currentTime
|
||||
|
||||
if remaining >= 0 then
|
||||
this.text:SetText(GetColoredTimeString(remaining))
|
||||
@@ -55,11 +60,16 @@ pfUI:RegisterModule("cooldown", function ()
|
||||
end
|
||||
|
||||
local height, size
|
||||
local textcount = 0
|
||||
local function pfCreateCoolDown(cooldown, start, duration)
|
||||
cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
|
||||
textcount = textcount + 1
|
||||
local name = cooldown.GetName and cooldown:GetName() or "pfCooldown" .. textcount
|
||||
|
||||
cooldown.pfCooldownText = CreateFrame("Frame", name .. "Text", cooldown:GetParent())
|
||||
cooldown.pfCooldownText.cooldown = cooldown
|
||||
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
||||
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
||||
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
|
||||
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString(name .. "TextString", "OVERLAY")
|
||||
|
||||
if not cooldown.pfCooldownType then
|
||||
size = tonumber(C.appearance.cd.font_size_foreign)
|
||||
|
||||
+185
-60
@@ -1,20 +1,82 @@
|
||||
local function getAdjustedTickTimer()
|
||||
local adjustedEnergyTick = 2
|
||||
-- One server clock drives every power: Player::RegenerateAll fires every
|
||||
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
|
||||
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
|
||||
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
|
||||
-- still come in. That share can't be computed here -- item sources are equip
|
||||
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
|
||||
-- so the spark shows it instead: dim through the window until a tick lands.
|
||||
--
|
||||
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
|
||||
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
|
||||
-- its own phase) is not the tick and never moves it.
|
||||
|
||||
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
|
||||
if UnitClassBase("player") == "ROGUE" then
|
||||
local _, _, _, _, currRank = GetTalentInfo(2, 16)
|
||||
local bladeRushRank = currRank or 0
|
||||
local FIVE_SECOND_RULE = 5
|
||||
|
||||
if bladeRushRank > 0 then
|
||||
local agility = UnitStat("player", 2) -- 2 is agility stat index
|
||||
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
|
||||
local totalReduction = agility * reductionPerAgi
|
||||
adjustedEnergyTick = adjustedEnergyTick - totalReduction
|
||||
-- gains farther than this from the predicted boundary are not the tick
|
||||
local TICK_TOLERANCE = .25
|
||||
|
||||
-- arrival jitter; a tick inside this band confirms the sweep rather than
|
||||
-- re-anchoring it, or the spark hitches at every wrap
|
||||
local TICK_JITTER = .08
|
||||
|
||||
-- Player::RegenerateAll:
|
||||
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
|
||||
-- if mod > 0 then mod = mod * agility / 10 end
|
||||
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
|
||||
local REGEN_TIME_FULL = 2
|
||||
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
|
||||
|
||||
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
|
||||
-- a roll the client can't know, so it counts as nothing rather than a guess
|
||||
local amountCache = {}
|
||||
local function auraAmount(spellID)
|
||||
local amount = amountCache[spellID]
|
||||
if amount then return amount end
|
||||
amount = 0
|
||||
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
|
||||
if effects then
|
||||
for i = 1, 3 do
|
||||
local fx = effects[i]
|
||||
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
|
||||
amount = fx.basePoints + fx.baseDice
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
amountCache[spellID] = amount
|
||||
return amount
|
||||
end
|
||||
|
||||
return adjustedEnergyTick
|
||||
-- A passive is in effect exactly while known (current rank only, never in the
|
||||
-- buff list); anything castable or cast on us counts only while it is up.
|
||||
local function getEnergyRegenTimeMod()
|
||||
local sum = 0
|
||||
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
|
||||
if C_Spell.IsSpellPassive(spellID) then
|
||||
sum = sum + auraAmount(spellID)
|
||||
end
|
||||
end
|
||||
for i = 1, 32 do
|
||||
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
|
||||
if not spellID then break end
|
||||
sum = sum + auraAmount(spellID)
|
||||
end
|
||||
return sum
|
||||
end
|
||||
|
||||
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
|
||||
-- recomputed by the next tick that asks. Agility stays live: it's one call.
|
||||
local energyRegenTimeMod
|
||||
|
||||
local function getAdjustedTickTimer()
|
||||
if not energyRegenTimeMod then
|
||||
energyRegenTimeMod = getEnergyRegenTimeMod()
|
||||
end
|
||||
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
|
||||
|
||||
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor
|
||||
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000
|
||||
return math.max(0.001, REGEN_TIME_FULL - reduction)
|
||||
end
|
||||
|
||||
pfUI:RegisterModule("energytick", function()
|
||||
@@ -22,14 +84,53 @@ pfUI:RegisterModule("energytick", function()
|
||||
return
|
||||
end
|
||||
|
||||
-- inside the module body on purpose: C is on pfUI.env, not _G
|
||||
local function getBarWidth()
|
||||
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
|
||||
end
|
||||
|
||||
-- was this gain the regen tick? if so, re-anchor the sweep on it
|
||||
local function lockTick(frame)
|
||||
local now, period = GetTime(), getAdjustedTickTimer()
|
||||
|
||||
if frame.start then
|
||||
-- signed distance to the nearest predicted boundary
|
||||
local err = mod(now - frame.start, period)
|
||||
if err > period / 2 then err = err - period end
|
||||
|
||||
if math.abs(err) <= TICK_TOLERANCE then
|
||||
-- correct only what lies beyond normal jitter
|
||||
if err > TICK_JITTER then
|
||||
frame.start = frame.start + (err - TICK_JITTER)
|
||||
elseif err < -TICK_JITTER then
|
||||
frame.start = frame.start + (err + TICK_JITTER)
|
||||
end
|
||||
frame.max, frame.rejected = period, nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- two rejected gains one period apart are the real clock: relock to it
|
||||
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
|
||||
if not periodic then
|
||||
frame.rejected = now
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
frame.start, frame.max, frame.rejected = now, period, nil
|
||||
return true
|
||||
end
|
||||
|
||||
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
||||
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
||||
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
energytick:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
energytick:RegisterEvent("UNIT_ENERGY")
|
||||
energytick:RegisterEvent("UNIT_MANA")
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
||||
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_ENERGY", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_MANA", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
|
||||
energytick:RegisterEvent("SPELLS_CHANGED")
|
||||
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
|
||||
energytick:SetScript("OnEvent", function()
|
||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||
@@ -42,44 +143,52 @@ pfUI:RegisterModule("energytick", function()
|
||||
this:Hide()
|
||||
end
|
||||
|
||||
-- Filter nur eigene Energy-Gewinne von Talents/Buffs
|
||||
if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
|
||||
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
|
||||
this.ignoreNextGain = true
|
||||
end
|
||||
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
|
||||
energyRegenTimeMod = nil
|
||||
return
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
this.lastMana = UnitPower("player")
|
||||
this.lastPower = UnitPower("player")
|
||||
end
|
||||
|
||||
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
|
||||
-- not on a mana drop -- Mana Burn lowers mana without arming it
|
||||
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
|
||||
local cost = C_Spell.GetSpellPowerCost(arg3)
|
||||
cost = cost and cost[1]
|
||||
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
||||
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
|
||||
this.fsrGain = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Unit::Update won't expire the rule while the spending spell still channels
|
||||
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
||||
if this.fsrSpell and this.fsrSpell == arg3 then
|
||||
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||
this.currentMana = UnitPower("player")
|
||||
local diff = 0
|
||||
if this.lastMana then
|
||||
diff = this.currentMana - this.lastMana
|
||||
local power = UnitPower("player")
|
||||
local diff = this.lastPower and (power - this.lastPower) or 0
|
||||
this.lastPower = power
|
||||
|
||||
-- only a gain can be the tick; a spend never touches the phase
|
||||
if diff > 0 and lockTick(this) then
|
||||
-- a tick inside the window proves regen continues through it
|
||||
if this.fsrEnd and this.fsrEnd > GetTime() then
|
||||
this.fsrGain = true
|
||||
end
|
||||
end
|
||||
|
||||
if this.mode == "MANA" and diff < 0 then
|
||||
this.target = 5
|
||||
elseif this.mode == "MANA" and diff > 0 then
|
||||
if UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
this:Hide()
|
||||
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
|
||||
this.target = 2
|
||||
else
|
||||
this.badtick = diff
|
||||
end
|
||||
elseif this.mode == "ENERGY" and diff >= 0 then
|
||||
if not this.ignoreNextGain then
|
||||
this.target = getAdjustedTickTimer()
|
||||
end
|
||||
this.ignoreNextGain = false
|
||||
-- phase is kept while hidden; OnUpdate catches up by whole periods
|
||||
if this.mode == "MANA" and power >= UnitPowerMax("player") then
|
||||
this:Hide()
|
||||
end
|
||||
this.lastMana = this.currentMana
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -90,37 +199,53 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.target then
|
||||
this.start, this.max = GetTime(), this.target
|
||||
this.target = nil
|
||||
this.spark:SetAlpha(1)
|
||||
this:Show()
|
||||
-- five-second rule drains to nothing
|
||||
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
|
||||
if this.mode == "MANA" and remaining > 0 then
|
||||
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
|
||||
this.fsrbar:Show()
|
||||
else
|
||||
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
|
||||
this.fsrbar:Hide()
|
||||
end
|
||||
|
||||
if not this.start then
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
|
||||
this.current = GetTime() - this.start
|
||||
|
||||
-- roll over by whole periods, not from now: restarting bakes frame
|
||||
-- overshoot into the phase as drift the lock then has to chase
|
||||
if this.current > this.max then
|
||||
-- Don't restart tick timer if mana is full
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
|
||||
this.start = this.start + this.max * math.floor(this.current / this.max)
|
||||
this.max = getAdjustedTickTimer()
|
||||
this.current = GetTime() - this.start
|
||||
end
|
||||
|
||||
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
|
||||
* (this.current / this.max)
|
||||
-- dim while the rule is up and nothing has ticked inside it yet
|
||||
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
|
||||
|
||||
if not C.unitframes.player.pheight then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = getBarWidth() * (this.current / this.max)
|
||||
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
||||
end)
|
||||
|
||||
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
|
||||
energytick.fsrbar:SetTexture(1, 1, 1, .15)
|
||||
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
|
||||
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
|
||||
energytick.fsrbar:Hide()
|
||||
|
||||
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
||||
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||
@@ -133,4 +258,4 @@ pfUI:RegisterModule("energytick", function()
|
||||
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
||||
hookUpdateConfig(pfUI.uf.player)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
+20
-1
@@ -130,9 +130,28 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
SetTradeTargetItem = GetTradeTargetItemLink
|
||||
}
|
||||
|
||||
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
|
||||
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
|
||||
-- spot. Reading the rect inside the Set* call picks the side against the
|
||||
-- position the tooltip is about to leave, so place the compare a frame later.
|
||||
local deferred
|
||||
if C_AddOns.DoesAddOnExist("Guda") then
|
||||
EventUtil.ContinueOnAddOnLoaded("Guda", function()
|
||||
deferred = true
|
||||
end)
|
||||
end
|
||||
|
||||
local function makeHook(getter)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
||||
local link = getter(arg1, arg2, arg3)
|
||||
if not deferred then
|
||||
return ShowCompareItem(tooltip, link)
|
||||
end
|
||||
RunNextFrame(function()
|
||||
if tooltip:IsShown() then
|
||||
ShowCompareItem(tooltip, link)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+6
-11
@@ -127,7 +127,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
-- welcome dialog
|
||||
pfUI.firstrun:AddStep("init", function()
|
||||
local f = CreateFirstRunPage()
|
||||
f.text:SetText(string.format(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")))
|
||||
f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
return f
|
||||
end)
|
||||
|
||||
@@ -137,8 +137,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
||||
|
||||
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Modern:SetWidth(120)
|
||||
f.Modern:SetHeight(20)
|
||||
f.Modern:SetSize(120, 20)
|
||||
f.Modern:SetPoint("BOTTOM", -65, 100)
|
||||
f.Modern:SetTextColor(1,1,1)
|
||||
f.Modern:SetText("Modern")
|
||||
@@ -151,8 +150,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinButton(f.Modern)
|
||||
|
||||
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Nostalgia:SetWidth(120)
|
||||
f.Nostalgia:SetHeight(20)
|
||||
f.Nostalgia:SetSize(120, 20)
|
||||
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
||||
f.Nostalgia:SetTextColor(1,1,1)
|
||||
f.Nostalgia:SetText("Nostalgia")
|
||||
@@ -165,8 +163,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinButton(f.Nostalgia)
|
||||
|
||||
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Legacy:SetWidth(120)
|
||||
f.Legacy:SetHeight(20)
|
||||
f.Legacy:SetSize(120, 20)
|
||||
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
||||
f.Legacy:SetTextColor(1,1,1)
|
||||
f.Legacy:SetText("Legacy")
|
||||
@@ -179,8 +176,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinButton(f.Legacy)
|
||||
|
||||
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Slim:SetWidth(120)
|
||||
f.Slim:SetHeight(20)
|
||||
f.Slim:SetSize(120, 20)
|
||||
f.Slim:SetPoint("BOTTOM", -65, 75)
|
||||
f.Slim:SetTextColor(1,1,1)
|
||||
f.Slim:SetText("Slim")
|
||||
@@ -197,8 +193,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
||||
f.Slider.text:SetText(T["Scale"])
|
||||
|
||||
f.Slider:SetWidth(240)
|
||||
f.Slider:SetHeight(20)
|
||||
f.Slider:SetSize(240, 20)
|
||||
f.Slider:SetPoint("BOTTOM", 0, 50)
|
||||
f.Slider:SetOrientation('HORIZONTAL')
|
||||
f.Slider:SetMinMaxValues(0.5, 2.0)
|
||||
|
||||
+5
-8
@@ -2556,9 +2556,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
||||
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
||||
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
||||
if not pfUI:MacroAddonsLoaded() then
|
||||
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
|
||||
end
|
||||
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
||||
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
||||
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
||||
@@ -2867,6 +2864,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
||||
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
||||
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
||||
CreateConfig(nil, T["Show Faction & Race Icons"] .. " " .. GetPlayerRaceIcons(), C.chat.text, "playericons", "checkbox")
|
||||
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
||||
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
||||
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
||||
@@ -2880,9 +2878,9 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
||||
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
||||
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
||||
CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||
CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
|
||||
CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
|
||||
CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||
CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color")
|
||||
CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color")
|
||||
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
||||
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
||||
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
||||
@@ -3028,8 +3026,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateGUIEntry(T["Components"], T["Modules"], function()
|
||||
table.sort(pfUI.modules)
|
||||
for i,m in pairs(pfUI.modules) do
|
||||
-- skip gui and macrotweak when macro addons are loaded
|
||||
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
|
||||
if m ~= "gui" then
|
||||
-- create disabled entry if not existing and display
|
||||
pfUI:UpdateConfig("disabled", nil, m, "0")
|
||||
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
||||
|
||||
+1
-1
@@ -511,7 +511,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
|
||||
function pfUI.loot:CreateSlot(id)
|
||||
local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
|
||||
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot)
|
||||
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
||||
frame:SetPoint("LEFT", border*2, 0)
|
||||
frame:SetPoint("RIGHT", -border*2, 0)
|
||||
|
||||
+6
-17
@@ -104,7 +104,6 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
-- Frame pools
|
||||
-- ==========================================================================
|
||||
local itemFrames = {}
|
||||
local usedPlayers, freePlayers = {}, {}
|
||||
|
||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||
|
||||
@@ -204,20 +203,10 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
return f
|
||||
end
|
||||
|
||||
local function RecycleAllPlayers()
|
||||
for i = 1, table.getn(usedPlayers) do
|
||||
local pf = usedPlayers[i]
|
||||
pf:Hide()
|
||||
table.insert(freePlayers, pf)
|
||||
end
|
||||
usedPlayers = {}
|
||||
end
|
||||
|
||||
local function GetPlayerFrame()
|
||||
local pf = table.remove(freePlayers) or CreatePlayerFrame()
|
||||
table.insert(usedPlayers, pf)
|
||||
return pf
|
||||
end
|
||||
local playerPool = CreateObjectPool(CreatePlayerFrame, function(_, pf)
|
||||
pf:Hide()
|
||||
pf:ClearAllPoints()
|
||||
end)
|
||||
|
||||
local function SetToggleTexture(toggle, isExpanded)
|
||||
if isExpanded then
|
||||
@@ -309,7 +298,7 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
|
||||
function FullUpdate()
|
||||
if not pfUI.loothistory:IsShown() then return end
|
||||
RecycleAllPlayers()
|
||||
playerPool:ReleaseAll()
|
||||
|
||||
local num = C_LootHistory.GetNumItems()
|
||||
local y = -2
|
||||
@@ -327,7 +316,7 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
for p = 1, f.numPlayers do
|
||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
||||
local pf = GetPlayerFrame()
|
||||
local pf = playerPool:Acquire()
|
||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf:ClearAllPoints()
|
||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
pfUI:RegisterModule("macrotweak", function ()
|
||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
||||
local disabled = false
|
||||
|
||||
for _, addon in pairs(conflictAddons) do
|
||||
local name = addon
|
||||
EventUtil.ContinueOnAddOnLoaded(name, function()
|
||||
if not disabled then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
||||
end
|
||||
disabled = true
|
||||
end)
|
||||
end
|
||||
|
||||
-- do not write macro calls into chat input history
|
||||
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
|
||||
if not ChatFrameEditBox._AddHistoryLine then
|
||||
local userinput
|
||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
||||
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
|
||||
if not userinput and text and string.find(text, "^/run(.+)") then return end
|
||||
if not userinput and string.find(text, "^/script(.+)") then return end
|
||||
if not userinput and string.find(text, "^/cast(.+)") then return end
|
||||
ChatFrameEditBox._AddHistoryLine(self, text)
|
||||
end
|
||||
|
||||
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
|
||||
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
|
||||
userinput = true
|
||||
OnEnter(a1,a2,a3,a4)
|
||||
userinput = nil
|
||||
end)
|
||||
end
|
||||
|
||||
-- make sure #showtooltip inside macros won't be sent
|
||||
local hookSendChatMessage = SendChatMessage
|
||||
function _G.SendChatMessage(msg, ...)
|
||||
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
|
||||
if msg and string.find(msg, "^#showtooltip ") then return end
|
||||
hookSendChatMessage(msg, unpack(arg))
|
||||
end
|
||||
|
||||
-- add /use and /equip to the macro api:
|
||||
-- https://wowwiki.fandom.com/wiki/Making_a_macro
|
||||
-- supported arguments:
|
||||
-- /use <itemname>
|
||||
-- /use <inventory slot>
|
||||
-- /use <bag> <slot>
|
||||
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
|
||||
if not msg or msg == "" then return end
|
||||
local bag, slot, _
|
||||
if string.find(msg, "%d+%s+%d+") then
|
||||
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
|
||||
elseif string.find(msg, "%d+") then
|
||||
_, _, slot = string.find(msg, "(%d+)")
|
||||
else
|
||||
bag, slot = FindItem(msg)
|
||||
end
|
||||
|
||||
if bag and slot then
|
||||
UseContainerItem(bag, slot)
|
||||
elseif not bag and slot then
|
||||
UseInventoryItem(slot)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
+1
-1
@@ -181,7 +181,7 @@ pfUI:RegisterModule("map", function ()
|
||||
end
|
||||
|
||||
if mx and my and MouseIsOver(WorldMapButton) then
|
||||
WorldMapButton.coords.text:SetText(string.format('%.1f / %.1f', mx, my))
|
||||
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my)
|
||||
else
|
||||
WorldMapButton.coords.text:SetText("")
|
||||
end
|
||||
|
||||
+42
-44
@@ -30,20 +30,14 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
pfUI.mapreveal:UpdateConfig()
|
||||
end)
|
||||
|
||||
local explores = {}
|
||||
local explorecaches = {}
|
||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
||||
|
||||
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
||||
local pfOverlays = {}
|
||||
local pfOverlayMax = 0
|
||||
|
||||
local function pfGetOverlay(idx)
|
||||
if not pfOverlays[idx] then
|
||||
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
|
||||
end
|
||||
return pfOverlays[idx]
|
||||
end
|
||||
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
|
||||
tex:Hide()
|
||||
tex:ClearAllPoints()
|
||||
end)
|
||||
|
||||
local exploreEnter = function()
|
||||
WorldMapTooltip:ClearLines()
|
||||
@@ -69,14 +63,38 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
|
||||
-- in the creator; the update only anchors and labels what it acquires -- and
|
||||
-- it only acquires the ones it is going to show, where the old table grew an
|
||||
-- icon for every overlay in the zone and hid most of them again.
|
||||
local function CreateExplore()
|
||||
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||
explore:SetSize(16, 16)
|
||||
explore:SetScript("OnEnter", exploreEnter)
|
||||
explore:SetScript("OnLeave", exploreLeave)
|
||||
explore:EnableMouse(true)
|
||||
explore:SetFrameLevel(255)
|
||||
|
||||
explore.tex = explore:CreateTexture(nil, "OVERLAY")
|
||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||
explore.tex:SetBlendMode("ADD")
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
explore.tex:SetAllPoints()
|
||||
|
||||
return explore
|
||||
end
|
||||
|
||||
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
|
||||
explore:Hide()
|
||||
explore:ClearAllPoints()
|
||||
end)
|
||||
|
||||
local function pfWorldMapFrame_Update()
|
||||
-- clear stale caches
|
||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||
|
||||
-- hide all our textures from last frame
|
||||
for i = 1, pfOverlayMax do
|
||||
pfOverlays[i]:Hide()
|
||||
end
|
||||
overlayPool:ReleaseAll()
|
||||
|
||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||
local mapFileName = GetMapInfo()
|
||||
@@ -94,14 +112,13 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
local zoneKnown = alreadyknown[mapFileName]
|
||||
|
||||
-- hide explore icons
|
||||
for _, frame in pairs(explores) do frame:Hide() end
|
||||
explorePool:ReleaseAll()
|
||||
|
||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||
local zoneData = C_Map.GetMapOverlays() or {}
|
||||
local textureCount = 0
|
||||
|
||||
for i, overlay in ipairs(zoneData) do
|
||||
for _, overlay in ipairs(zoneData) do
|
||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
||||
local textureWidth = overlay.textureWidth
|
||||
@@ -109,30 +126,15 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
local offsetX = overlay.offsetX
|
||||
local offsetY = overlay.offsetY
|
||||
|
||||
-- explore magnifying glass icon
|
||||
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||
local explore = explores[i]
|
||||
explore:SetWidth(16)
|
||||
explore:SetHeight(16)
|
||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||
explore:SetScript("OnEnter", exploreEnter)
|
||||
explore:SetScript("OnLeave", exploreLeave)
|
||||
explore:EnableMouse(true)
|
||||
explore:SetFrameLevel(255)
|
||||
explore.name = mapFileName .. " (" .. name .. ")"
|
||||
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
||||
explore.tex:SetBlendMode("ADD")
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
explore.tex:SetAllPoints()
|
||||
|
||||
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
|
||||
-- so compare with the full path, not the bare name.
|
||||
-- explore magnifying glass icon. `alreadyknown` stores the FULL paths
|
||||
-- GetMapOverlayInfo returns, so compare with the full path, not the bare
|
||||
-- name.
|
||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||
local explore = explorePool:Acquire()
|
||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||
explore.name = mapFileName .. " (" .. name .. ")"
|
||||
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||
explore:Show()
|
||||
else
|
||||
explore:Hide()
|
||||
end
|
||||
|
||||
-- render overlay texture tiles on BORDER draw layer
|
||||
@@ -147,11 +149,9 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||
if C.appearance.worldmap.mapreveal == "1" then
|
||||
for _, tile in ipairs(overlay.tiles) do
|
||||
textureCount = textureCount + 1
|
||||
local tex = pfGetOverlay(textureCount)
|
||||
local tex = overlayPool:Acquire()
|
||||
|
||||
tex:SetWidth(tile.width)
|
||||
tex:SetHeight(tile.height)
|
||||
tex:SetSize(tile.width, tile.height)
|
||||
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
||||
tex:ClearAllPoints()
|
||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
||||
@@ -165,8 +165,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfOverlayMax = math.max(pfOverlayMax, textureCount)
|
||||
end
|
||||
|
||||
-- hook WorldMapFrame_Update
|
||||
|
||||
+38
-18
@@ -1,12 +1,9 @@
|
||||
pfUI:RegisterModule("marktracking", function ()
|
||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
||||
if not pcall(function() UnitExists("mark1") end) then return end
|
||||
end
|
||||
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
||||
local markerTokens = {}
|
||||
local markerTokens = {} -- [i] = "markN"
|
||||
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
|
||||
|
||||
local markerConfigKeys = {
|
||||
"raidmarkercolor_star",
|
||||
@@ -22,6 +19,7 @@ pfUI:RegisterModule("marktracking", function ()
|
||||
local markerColors = {}
|
||||
for i, markKey in ipairs(markerConfigKeys) do
|
||||
markerTokens[i] = "mark" .. i
|
||||
markerIndex[markerTokens[i]] = i
|
||||
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
||||
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
||||
end
|
||||
@@ -73,8 +71,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
else
|
||||
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
|
||||
end
|
||||
pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
|
||||
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
||||
pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
||||
pfUI.marktracking:Hide()
|
||||
|
||||
CreateBackdrop(pfUI.marktracking)
|
||||
@@ -284,27 +281,50 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
-- Event-driven scanner frame
|
||||
local scanner = CreateFrame("Frame")
|
||||
|
||||
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||
-- (no event fires for that case, so we need this safety net). UpdateDisplay
|
||||
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
|
||||
-- are a group feature and there is nothing to discover alone. The group events
|
||||
-- below start and cancel it, so outside a group there is no timer queued at
|
||||
-- all rather than one waking every second to return early.
|
||||
--
|
||||
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
|
||||
-- is out of range shows no row, and that is exactly what this poll catches.
|
||||
local poll
|
||||
local function UpdatePoll()
|
||||
local grouped = IsInGroup()
|
||||
if grouped and not poll then
|
||||
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||
elseif not grouped and poll then
|
||||
poll:Cancel()
|
||||
poll = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
||||
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
|
||||
-- tokens observed they arrive as arg1 == "markN", so we refresh just that
|
||||
-- one row (UpdateRow) instead of rescanning all eight.
|
||||
-- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows
|
||||
-- can change, and the fallback poll starts or stops with it
|
||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is
|
||||
-- always "markN" and we refresh just that row (UpdateRow) instead of
|
||||
-- rescanning all eight.
|
||||
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
||||
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
scanner:RegisterEvent("UNIT_HEALTH")
|
||||
scanner:RegisterEvent("UNIT_MAXHEALTH")
|
||||
scanner:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
scanner:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||
|
||||
scanner:SetScript("OnEvent", function()
|
||||
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
||||
-- arg1 is the token; "markN" -> N, nil for any non-mark token.
|
||||
local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
|
||||
-- arg1 is one of the eight tokens we registered for, so this is a lookup
|
||||
-- rather than a parse -- string.match would allocate a capture and
|
||||
-- tonumber would parse it, on every health tick of every marked unit.
|
||||
local i = arg1 and markerIndex[arg1]
|
||||
if i then UpdateRow(i) end
|
||||
return
|
||||
end
|
||||
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
|
||||
UpdateDisplay()
|
||||
end)
|
||||
|
||||
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||
-- (no event fires for that case, so we need this safety net)
|
||||
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||
end)
|
||||
+2
-2
@@ -138,7 +138,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
local coord = pfUI.minimapCoordinates
|
||||
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
||||
if coord.posX ~= 0 and coord.posY ~= 0 then
|
||||
coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
|
||||
coord.text:SetFormattedText("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1))
|
||||
else
|
||||
coord.text:SetText("|cffffaaaaN/A")
|
||||
end
|
||||
@@ -225,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
|
||||
pfUI.minimap.pvpicon:Hide()
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
||||
pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player")
|
||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||
|
||||
+162
-132
@@ -5,10 +5,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
-- Local function references for performance
|
||||
local GetTime = GetTime
|
||||
local UnitName = UnitName
|
||||
local UnitClass = UnitClass
|
||||
local UnitLevel = UnitLevel
|
||||
local UnitIsPlayer = UnitIsPlayer
|
||||
local UnitIsDead = UnitIsDead
|
||||
local UnitAffectingCombat = UnitAffectingCombat
|
||||
local UnitIsUnit = UnitIsUnit
|
||||
local UnitCanAssist = UnitCanAssist
|
||||
@@ -116,6 +113,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
||||
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
||||
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
||||
local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan
|
||||
local threatMemory = {} -- guid -> true if mob had player targeted
|
||||
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
||||
|
||||
@@ -161,6 +159,24 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
||||
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
||||
|
||||
-- Throttle delays, resolved once instead of per plate per tick.
|
||||
-- libthrottle:Get walks the saved-variable table, a defaults fallback and a
|
||||
-- preset table, and can build a "<category>_custom" key -- the per-plate
|
||||
-- OnUpdate was calling it one or two times for every visible plate, a
|
||||
-- hundred times a second, just to decide it had nothing to do.
|
||||
--
|
||||
-- cfg.throttle_min is the floor across all four. No plate can ever be due
|
||||
-- sooner than that, so the update can bail on it before working out which
|
||||
-- category it actually belongs to.
|
||||
cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
|
||||
cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
|
||||
cfg.throttle_normal = pfUI.throttle:Get("nameplates")
|
||||
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
|
||||
cfg.throttle_min = cfg.throttle_target
|
||||
if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
|
||||
if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
|
||||
if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
|
||||
|
||||
-- Rebuild offtanks lookup table
|
||||
offtanks = {}
|
||||
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
||||
@@ -296,18 +312,23 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
return plate.creatureType
|
||||
end
|
||||
|
||||
-- Totem icon, read straight from the game:
|
||||
-- * Passive totems self-cast their provided buff, so they carry exactly one
|
||||
-- aura whose icon IS the totem's icon (Totem::Summon TOTEM_PASSIVE).
|
||||
-- * Active totems (Searing/Magma/Fire Nova) cast at enemies and hold no
|
||||
-- self-aura, so their icon arrives via UNIT_SPELLCAST_SUCCEEDED (cached
|
||||
-- into plate.totemIcon by the event handler); nil here until then.
|
||||
-- Totem icon: UnitCreatedBySpell returns the totem-drop spell, whose icon IS
|
||||
-- the totem's icon. It's a broadcast descriptor field the client has for every
|
||||
-- summoned unit in range, so it resolves immediately for passive and active
|
||||
-- totems alike -- no self-aura read or attack-cast capture needed.
|
||||
--
|
||||
-- Re-read the spell every call rather than caching the icon outright: a shaman
|
||||
-- can swap the totem in place (same unit, new drop spell) with no plate re-add
|
||||
-- to invalidate a cache, so key the cached texture on the spell id and refresh
|
||||
-- it only when the spell changes.
|
||||
local function TotemPlate(plate)
|
||||
if C.nameplates.totemicons ~= "1" then return nil end
|
||||
if CreatureType(plate) ~= 11 then return nil end
|
||||
if plate.totemIcon then return plate.totemIcon end
|
||||
local aura = C_UnitAuras.GetBuffDataByIndex(plate.cachedGuid, 1)
|
||||
if aura then plate.totemIcon = aura.icon end
|
||||
local spellId = UnitCreatedBySpell(plate.cachedGuid)
|
||||
if spellId ~= plate.totemSpell then
|
||||
plate.totemSpell = spellId
|
||||
plate.totemIcon = spellId and C_Spell.GetSpellTexture(spellId) or nil
|
||||
end
|
||||
return plate.totemIcon
|
||||
end
|
||||
|
||||
@@ -427,7 +448,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
||||
else
|
||||
-- Use CooldownFrameTemplate for animation
|
||||
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
||||
plate.debuffs[index].cd = CreateFrame("Model", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
||||
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||
end
|
||||
@@ -484,7 +505,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
||||
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
||||
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
||||
nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
||||
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
@@ -492,14 +513,10 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
nameplates:RegisterEvent("UNIT_AURA")
|
||||
nameplates:RegisterEvent("UNIT_FLAGS")
|
||||
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
-- UNIT_AURA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the
|
||||
-- plate's own frame, against its own token -- see OnCreate and
|
||||
-- NAME_PLATE_UNIT_ADDED.
|
||||
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
|
||||
nameplates:SetScript("OnEvent", function()
|
||||
@@ -511,6 +528,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if nameplates.mouselook then
|
||||
nameplates.mouselook:SetScript("OnUpdate", nil)
|
||||
end
|
||||
-- The plates hold their own unit subscriptions now, so silencing this
|
||||
-- frame alone would leave them dispatching through logout -- exactly what
|
||||
-- this branch exists to prevent.
|
||||
for plate in pairs(registry) do
|
||||
if plate.nameplate then
|
||||
plate.nameplate:UnregisterAllEvents()
|
||||
plate.nameplate:SetScript("OnEvent", nil)
|
||||
end
|
||||
end
|
||||
return
|
||||
|
||||
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
||||
@@ -586,8 +612,19 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
local guid = UnitGUID(arg1)
|
||||
plate.nameplate.cachedGuid = guid
|
||||
plate.nameplate.unit = arg1
|
||||
|
||||
-- Point this plate's own subscriptions at the token it just took. On a
|
||||
-- recycled frame these replace the previous unit rather than stacking:
|
||||
-- RegisterUnitEvent on an already-filtered registration swaps the units.
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_AURA", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
|
||||
plate.nameplate.creatureType = nil -- recompute for the new unit
|
||||
plate.nameplate.totemIcon = nil
|
||||
plate.nameplate.totemSpell = nil
|
||||
if guid then
|
||||
plateByGuid[guid] = plate.nameplate
|
||||
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
||||
@@ -615,14 +652,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||
plate.nameplate.cachedGuid = nil
|
||||
plate.nameplate.unit = nil
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_FLAGS" then
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.eventcache = true
|
||||
-- Drop the subscriptions with the token: this slot is now free and the
|
||||
-- next plate to take it would otherwise feed this frame its events.
|
||||
plate.nameplate:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -637,64 +669,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if pn then pn.eventcache = true end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
|
||||
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
|
||||
-- cast vs channel) and cache -- only for a unit we have a plate for, so
|
||||
-- the table stays bounded to on-screen casters.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local guid = UnitGUID(arg1)
|
||||
local plate = guid and plateByGuid[guid]
|
||||
if plate then
|
||||
castState[guid] = PollCastInfo(arg1)
|
||||
if castState[guid] then
|
||||
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
|
||||
-- STOP for all three). Clear the cached cast and refresh its plate.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local guid = UnitGUID(arg1)
|
||||
if guid and castState[guid] then
|
||||
castState[guid] = nil
|
||||
local plate = plateByGuid[guid]
|
||||
if plate then plate.castUpdate = true end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
-- Active totems (Searing/Magma/Fire Nova) carry no self-aura, so their
|
||||
-- attack cast is the only icon source. Capture it once per totem, gated on
|
||||
-- creature type so a normal caster's spell never styles it as a totem.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local guid = UnitGUID(arg1)
|
||||
local plate = guid and plateByGuid[guid]
|
||||
if plate and not plate.totemIcon and arg3 and CreatureType(plate) == 11 then
|
||||
local tex = C_Spell.GetSpellTexture(arg3)
|
||||
if tex then
|
||||
plate.totemIcon = tex
|
||||
plate.castUpdate = true -- re-render now so the icon shows
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA" then
|
||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
||||
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
||||
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
||||
-- target/party/raid).
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||
frameState.targetGuid = UnitGUID('target')
|
||||
-- Flag the target's plate for update
|
||||
@@ -776,11 +750,47 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
nameplate.cache = {}
|
||||
nameplate.original = {}
|
||||
|
||||
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
|
||||
-- subscription, so there is no central listener sifting every unit event in
|
||||
-- the world for a "^nameplate" prefix and then resolving the plate back out
|
||||
-- of arg1 -- the event arrives only at the plate it concerns, and `this` is
|
||||
-- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
|
||||
-- new token; _REMOVED drops it, which matters because freed slots are
|
||||
-- reused and a stale token would feed this frame another unit's events.
|
||||
nameplate:SetScript("OnEvent", function()
|
||||
if event == "UNIT_AURA" then
|
||||
-- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
|
||||
-- throttle -- covers expiry, dispels, refreshes and stack changes
|
||||
this.auraUpdate = true
|
||||
elseif event == "UNIT_FLAGS" then
|
||||
this.eventcache = true
|
||||
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||
-- the payload carries no timing, so poll it (PollCastInfo picks cast
|
||||
-- vs channel)
|
||||
local guid = this.cachedGuid
|
||||
if guid then
|
||||
castState[guid] = PollCastInfo(this.unit)
|
||||
if castState[guid] then
|
||||
this.castUpdate = true -- bypass the throttle so the bar shows now
|
||||
end
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||
-- ended: natural, interrupted or cancelled -- the poll fires STOP for all
|
||||
local guid = this.cachedGuid
|
||||
if guid and castState[guid] then
|
||||
castState[guid] = nil
|
||||
this.castUpdate = true
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- create shortcuts for all known elements and disable them
|
||||
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
||||
DisableObject(nameplate.original.healthbar)
|
||||
DisableObject(nameplate.original.castbar)
|
||||
|
||||
local NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
||||
|
||||
for i, object in pairs({parent:GetRegions()}) do
|
||||
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
||||
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
||||
@@ -1039,13 +1049,29 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
||||
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
||||
|
||||
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
||||
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
||||
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
||||
|
||||
-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
|
||||
-- stale mouseover guid or a despawned unit). Must run before the cache fills
|
||||
-- below -- an unrelated unitstr would poison cache.player/minion with the
|
||||
-- *other* unit's answer, and the nil-gate would then never recompute it.
|
||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||
|
||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
||||
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
||||
if plate.cache.player == nil and unitstr then
|
||||
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
||||
end
|
||||
local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||
if plate.cache.minion == nil and unitstr then
|
||||
plate.cache.minion = UnitIsMinion(unitstr) and true or false
|
||||
end
|
||||
local class, ulevel, elite, player, guild
|
||||
if not plate.cache.minion then
|
||||
class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||
end
|
||||
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
||||
|
||||
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
||||
@@ -1065,18 +1091,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
||||
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
||||
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
||||
if not class then plate.wait_for_scan = true end
|
||||
if not class and not plate.cache.minion then plate.wait_for_scan = true end
|
||||
|
||||
-- skip data updates on invisible frames
|
||||
if not visible then return end
|
||||
|
||||
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
||||
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
||||
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
||||
|
||||
-- remove unitstr on unit name mismatch
|
||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||
|
||||
-- always make sure to keep plate visible
|
||||
plate:Show()
|
||||
|
||||
@@ -1110,7 +1129,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
local TotemIcon = TotemPlate(plate)
|
||||
|
||||
if TotemIcon then
|
||||
-- icon resolved from the totem's aura / attack cast (already a full path)
|
||||
-- icon resolved from the totem-drop spell (already a full path)
|
||||
plate.totem.icon:SetTexture(TotemIcon)
|
||||
|
||||
plate.glow:Hide()
|
||||
@@ -1151,7 +1170,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
||||
plate.cache.level = level
|
||||
plate.cache.elite = elite
|
||||
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
||||
plate.level:SetFormattedText("%s%s", level, (elitestrings[elite] or ""))
|
||||
end
|
||||
|
||||
-- Set level color from GetDifficultyColor when using DB level.
|
||||
@@ -1212,21 +1231,21 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
||||
|
||||
if setting == "curperc" and hasdata and rhp then
|
||||
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
||||
plate.health.text:SetFormattedText("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100))
|
||||
elseif setting == "cur" and hasdata and rhp then
|
||||
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
||||
plate.health.text:SetFormattedText("%s", Abbreviate(rhp))
|
||||
elseif setting == "curmax" and hasdata and rhp then
|
||||
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
||||
plate.health.text:SetFormattedText("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||
elseif setting == "curmaxs" and hasdata and rhp then
|
||||
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
||||
plate.health.text:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||
elseif setting == "curmaxperc" and hasdata and rhp then
|
||||
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
||||
plate.health.text:SetFormattedText("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||
elseif setting == "curmaxpercs" and hasdata and rhp then
|
||||
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
||||
plate.health.text:SetFormattedText("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||
elseif setting == "deficit" and rhp then
|
||||
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
|
||||
plate.health.text:SetFormattedText("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp))
|
||||
else -- "percent" as fallback
|
||||
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
||||
plate.health.text:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||
end
|
||||
else
|
||||
plate.health.text:SetText()
|
||||
@@ -1313,19 +1332,22 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
||||
if unitstr then
|
||||
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
||||
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
|
||||
local now = GetTime()
|
||||
for _, aura in ipairs(auras) do
|
||||
if debuffCount >= 16 then break end
|
||||
-- one GetAuraSlots enumeration, then positional by-slot reads straight
|
||||
-- into the reusable buffer: the per-plate scan allocates nothing (no
|
||||
-- per-aura table, no result array) and walks the aura array once
|
||||
local n = ScanAuraSlots(unitstr, filter, auraSlots, 16)
|
||||
for i = 1, n do
|
||||
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||
if not aname then break end
|
||||
debuffCount = debuffCount + 1
|
||||
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
|
||||
local b = debuffDisplayBuf[debuffCount]
|
||||
b.effect = aura.name
|
||||
b.texture = aura.icon
|
||||
b.stacks = aura.applications
|
||||
b.dtype = aura.dispelName
|
||||
b.duration = aura.duration
|
||||
b.timeleft = timeleft
|
||||
b.effect = aname
|
||||
b.texture = icon
|
||||
b.stacks = count
|
||||
b.dtype = dispelType
|
||||
b.duration = duration
|
||||
b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil
|
||||
end
|
||||
end
|
||||
for i = 1, 16 do
|
||||
@@ -1405,6 +1427,16 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
|
||||
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
||||
|
||||
-- Cheap gate first. The central loop calls this for every visible plate ~100
|
||||
-- times a second, and classifying the plate below costs two C calls, a cast
|
||||
-- lookup and a throttle resolution -- all of it wasted on a plate that is
|
||||
-- throttled to 10fps. cfg.throttle_min is the floor across every category,
|
||||
-- so nothing that would have updated can be turned away here; the real
|
||||
-- category-specific throttle is still applied after the classification.
|
||||
-- Event flags bypass both gates, as before.
|
||||
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
||||
if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
|
||||
|
||||
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
||||
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
||||
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
||||
@@ -1431,25 +1463,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
end
|
||||
end
|
||||
|
||||
-- Resolved in CacheConfig, so these are table reads rather than a walk
|
||||
-- through the saved variables and preset tables.
|
||||
local throttle
|
||||
if target then
|
||||
throttle = pfUI.throttle:Get("nameplates_target")
|
||||
throttle = cfg.throttle_target
|
||||
elseif visiblePlateCount > 20 then
|
||||
throttle = pfUI.throttle:Get("nameplates_mass")
|
||||
throttle = cfg.throttle_mass
|
||||
else
|
||||
throttle = pfUI.throttle:Get("nameplates")
|
||||
throttle = cfg.throttle_normal
|
||||
end
|
||||
|
||||
-- Non-target plates with active castbar use the castbar throttle
|
||||
if isCastingNonTarget then
|
||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
||||
if cbThrottle < throttle then throttle = cbThrottle end
|
||||
if isCastingNonTarget and cfg.throttle_castbar < throttle then
|
||||
throttle = cfg.throttle_castbar
|
||||
end
|
||||
|
||||
-- Check for pending event updates (these bypass throttle for immediate response)
|
||||
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
||||
|
||||
-- Event updates bypass throttle
|
||||
-- The category-specific gate. hasEventUpdate was read above, before the
|
||||
-- classification, and still bypasses the throttle.
|
||||
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
||||
nameplate.lasttick = now
|
||||
|
||||
@@ -1548,7 +1579,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
||||
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
||||
-- lands.
|
||||
if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||
if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||
nameplate.wait_for_scan = nil
|
||||
update = true
|
||||
end
|
||||
@@ -1651,10 +1682,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
||||
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
||||
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
||||
if visiblePlateCount > 20 then
|
||||
local massThrottle = pfUI.throttle:Get("nameplates_mass")
|
||||
if massThrottle > cbThrottle then cbThrottle = massThrottle end
|
||||
local cbThrottle = cfg.throttle_castbar
|
||||
if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then
|
||||
cbThrottle = cfg.throttle_mass
|
||||
end
|
||||
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
||||
nameplate.castbar_tick = now
|
||||
@@ -1697,7 +1727,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
rounded = floor(remaining * 100)
|
||||
if castbar.lastTextTick ~= rounded then
|
||||
castbar.lastTextTick = rounded
|
||||
castbar.text:SetText(string.format("%.2f", remaining))
|
||||
castbar.text:SetFormattedText("%.2f", remaining)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+18
-8
@@ -418,8 +418,13 @@ pfUI:RegisterModule("panel", function()
|
||||
local repPercent = floor(cur / max * 100)
|
||||
if repPercent < 100 then
|
||||
local _, _, _, hex = GetColorGradient(repPercent/100)
|
||||
local link = GetInventoryItemLink("player", id)
|
||||
local texture = GetInventoryItemTexture("player", id)
|
||||
if texture then
|
||||
link = CreateSimpleTextureMarkup(texture, 24) .. " " .. link
|
||||
end
|
||||
itemLines[table.getn(itemLines)+1] = {
|
||||
GetInventoryItemLink("player", id),
|
||||
link,
|
||||
string.format("%s%s%%|r", hex, repPercent)
|
||||
}
|
||||
end
|
||||
@@ -428,8 +433,7 @@ pfUI:RegisterModule("panel", function()
|
||||
if totalRep > 0 then
|
||||
GameTooltip:ClearLines()
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||
GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r")
|
||||
SetTooltipMoney(GameTooltip, totalRep)
|
||||
GameTooltip:AddLine(REPAIR_COST.." " .. CreateGoldString(totalRep), 0.3333, 0.3333, 0.3333)
|
||||
for _,line in ipairs(itemLines) do
|
||||
GameTooltip:AddDoubleLine(line[1],line[2])
|
||||
end
|
||||
@@ -453,7 +457,7 @@ pfUI:RegisterModule("panel", function()
|
||||
|
||||
do -- Zone
|
||||
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
|
||||
for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do
|
||||
for _,event in pairs({"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}) do
|
||||
widget:RegisterEvent(event)
|
||||
end
|
||||
widget.Tooltip = function()
|
||||
@@ -482,7 +486,7 @@ pfUI:RegisterModule("panel", function()
|
||||
do -- Ammo
|
||||
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
|
||||
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||
widget:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||
widget.Tooltip = function()
|
||||
if GetInventoryItemQuality("player", 0) then
|
||||
@@ -773,9 +777,15 @@ pfUI:RegisterModule("panel", function()
|
||||
pfUI.panel.microbutton:SetSize(145, 23)
|
||||
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
||||
|
||||
for i=1,table.getn(MICRO_BUTTONS) do
|
||||
local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton
|
||||
local button = _G[MICRO_BUTTONS[i]]
|
||||
local microButtons = {
|
||||
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
||||
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
||||
'MainMenuMicroButton', 'HelpMicroButton',
|
||||
}
|
||||
|
||||
for i=1,table.getn(microButtons) do
|
||||
local anchor = _G[microButtons[i-1]] or pfUI.panel.microbutton
|
||||
local button = _G[microButtons[i]]
|
||||
button:ClearAllPoints()
|
||||
button:SetParent(pfUI.panel.microbutton)
|
||||
if i == 1 then
|
||||
|
||||
@@ -119,7 +119,7 @@ pfUI:RegisterModule("screenshot", function ()
|
||||
end
|
||||
|
||||
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
||||
local _,_, standing, rep = string.find(arg1, FACTION_STANDING_CHANGEDregex)
|
||||
local standing, rep = string.match(arg1, FACTION_STANDING_CHANGEDregex)
|
||||
if standing and rep then
|
||||
local dt = date("%a, %b %d, %Y %X")
|
||||
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
||||
@@ -150,13 +150,13 @@ pfUI:RegisterModule("screenshot", function ()
|
||||
end
|
||||
|
||||
function pfUI.screenshot:CHAT_MSG_LOOT()
|
||||
local _,_, item, amount = string.find(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
||||
local item, amount = string.match(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
||||
if amount then -- ignore stacks
|
||||
return
|
||||
else
|
||||
_,_, item = string.find(arg1, LOOT_ITEM_SELFregex)
|
||||
item = string.match(arg1, LOOT_ITEM_SELFregex)
|
||||
if item then
|
||||
local _, _, itemColor, itemString, itemName = string.find(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
||||
local itemColor, itemString, itemName = string.match(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
||||
local quality = color2quality[itemColor]
|
||||
if quality and quality >= tonumber(C.screenshot.loot) then
|
||||
local dt = date("%a, %b %d, %Y %X")
|
||||
|
||||
@@ -81,7 +81,7 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
if not info or not info.name or info.name == _G.UNKNOWN then break end
|
||||
local name = info.name
|
||||
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
||||
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
|
||||
local friendLoc = _G["FriendsFrameFriendButton"..i.."ButtonTextNameLocation"]
|
||||
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
||||
local caption = friendName or friendLoc
|
||||
|
||||
@@ -97,20 +97,20 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
|
||||
if friendName then
|
||||
friendName:SetText(cname)
|
||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), zone, status))
|
||||
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), zone, status)
|
||||
else
|
||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
|
||||
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status)
|
||||
end
|
||||
|
||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className))
|
||||
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className)
|
||||
caption:SetVertexColor(1,1,1,.9)
|
||||
friendInfo:SetVertexColor(1,1,1,.9)
|
||||
else
|
||||
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname))
|
||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen))
|
||||
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname)
|
||||
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen)
|
||||
else
|
||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r"))
|
||||
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r")
|
||||
friendInfo:SetText(TEXT(UNKNOWN))
|
||||
end
|
||||
|
||||
@@ -131,9 +131,9 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
local playerguild = GetGuildInfo("player")
|
||||
|
||||
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER))
|
||||
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, max, MAX_WHOS_FROM_SERVER)
|
||||
else
|
||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, num))
|
||||
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, num, num)
|
||||
end
|
||||
|
||||
for i=1, WHOS_TO_DISPLAY do
|
||||
|
||||
@@ -592,10 +592,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
end
|
||||
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
||||
if sw_showtext then
|
||||
pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", math.floor(S.mhTimer * 10) / 10))
|
||||
pfUI.swingtimer.mainhand.text:SetFormattedText("%.1f", math.floor(S.mhTimer * 10) / 10)
|
||||
end
|
||||
if sw_showspeed and S.mhSpeed > 0 then
|
||||
pfUI.swingtimer.mainhand.speed:SetText(string.format("%.2f", S.mhSpeed))
|
||||
pfUI.swingtimer.mainhand.speed:SetFormattedText("%.2f", S.mhSpeed)
|
||||
end
|
||||
anyActive = true
|
||||
end
|
||||
@@ -626,10 +626,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
end
|
||||
end
|
||||
if sw_showtext then
|
||||
pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", math.floor(S.ohTimer * 10) / 10))
|
||||
pfUI.swingtimer.offhand.text:SetFormattedText("%.1f", math.floor(S.ohTimer * 10) / 10)
|
||||
end
|
||||
if sw_showspeed and S.ohSpeed > 0 then
|
||||
pfUI.swingtimer.offhand.speed:SetText(string.format("%.2f", S.ohSpeed))
|
||||
pfUI.swingtimer.offhand.speed:SetFormattedText("%.2f", S.ohSpeed)
|
||||
end
|
||||
anyActive = true
|
||||
elseif not sw_showoh then
|
||||
@@ -668,9 +668,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
end
|
||||
if sw_showtext then
|
||||
if remaining <= 0.5 then
|
||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
||||
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||
else
|
||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor((remaining - 0.5) * 10) / 10))
|
||||
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor((remaining - 0.5) * 10) / 10)
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -683,11 +683,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pfUI.swingtimer.ranged.right:Hide()
|
||||
pfUI.swingtimer.ranged.warn:Hide()
|
||||
if sw_showtext then
|
||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
||||
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||
end
|
||||
end
|
||||
if sw_showspeed and S.raSpeed > 0 then
|
||||
pfUI.swingtimer.ranged.speed:SetText(string.format("%.2f", S.raSpeed))
|
||||
pfUI.swingtimer.ranged.speed:SetFormattedText("%.2f", S.raSpeed)
|
||||
end
|
||||
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
||||
local raMarkerX = raProgress * sw_width
|
||||
@@ -816,7 +816,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
events:RegisterEvent("UNIT_DIED")
|
||||
events:RegisterUnitEvent("UNIT_DIED", UnitGUID("player"))
|
||||
events:RegisterEvent("SPELL_QUEUE_EVENT")
|
||||
events:RegisterEvent("START_AUTOATTACK")
|
||||
events:RegisterEvent("STOP_AUTOATTACK")
|
||||
|
||||
+13
-9
@@ -166,9 +166,9 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
||||
pfUI.tooltipStatusBar.HP:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||
elseif hpmax > 0 then
|
||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
||||
pfUI.tooltipStatusBar.HP:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||
else
|
||||
pfUI.tooltipStatusBar.HP:SetText("")
|
||||
end
|
||||
@@ -189,6 +189,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
||||
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
||||
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
||||
local auraSlots = {} -- reusable GetAuraSlots buffer for UpdateBuffs
|
||||
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
||||
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
||||
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
||||
@@ -239,17 +240,20 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
local prev, count = nil, 0
|
||||
for i = 1, BUFF_MAX do
|
||||
local aura = C_UnitAuras.GetBuffDataByIndex(unit, i)
|
||||
if not aura then break end
|
||||
-- one GetAuraSlots enumeration + positional by-slot reads: no per-aura
|
||||
-- table and no per-index re-walk of the aura array
|
||||
local n = ScanAuraSlots(unit, "HELPFUL", auraSlots, BUFF_MAX)
|
||||
for i = 1, n do
|
||||
local name, texture, applications, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, auraSlots[i])
|
||||
if not name then break end
|
||||
|
||||
count = count + 1
|
||||
local icon = pfUI.tooltip.buffpool:Acquire()
|
||||
icon.texture:SetTexture(aura.icon)
|
||||
icon.stacks:SetText(aura.applications and aura.applications > 1 and aura.applications or "")
|
||||
icon.texture:SetTexture(texture)
|
||||
icon.stacks:SetText(applications and applications > 1 and applications or "")
|
||||
|
||||
icon.expirationTime = aura.expirationTime
|
||||
local timeleft = aura.expirationTime and aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
icon.expirationTime = expirationTime
|
||||
local timeleft = expirationTime and expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
|
||||
if prev then
|
||||
|
||||
+1
-1
@@ -113,7 +113,7 @@ pfUI:RegisterModule("totems", function ()
|
||||
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
||||
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
||||
self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
||||
self.bar[i].cd = self.bar[i].cd or CreateFrame("Model", "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
||||
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
||||
self.bar[i].cd.pfCooldownType = "ALL"
|
||||
|
||||
|
||||
+25
-92
@@ -1,58 +1,17 @@
|
||||
pfUI:RegisterModule("tracking", function ()
|
||||
|
||||
MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
|
||||
MINIMAP_TRACKING_FRAME:Hide()
|
||||
|
||||
local function HasEntries(tbl)
|
||||
for _ in pairs(tbl) do
|
||||
return true
|
||||
end
|
||||
return nil
|
||||
end
|
||||
_G.MiniMapTrackingFrame:UnregisterAllEvents()
|
||||
_G.MiniMapTrackingFrame:Hide()
|
||||
|
||||
local rawborder, border = GetBorderSize()
|
||||
local size = tonumber(C.appearance.minimap.tracking_size)
|
||||
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
||||
|
||||
-- Tracking spells identified by SpellID + expected icon path.
|
||||
-- SpellID is the primary identifier (stable, locale-independent).
|
||||
-- Icon path is used as secondary confirmation when scanning the spellbook.
|
||||
local knownTrackingSpells = {
|
||||
any = {
|
||||
{ id = 2481, icon = "Racial_Dwarf_FindTreasure" }, -- Find Treasure
|
||||
{ id = 2580, icon = "Spell_Nature_Earthquake" }, -- Find Minerals
|
||||
{ id = 2383, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 1)
|
||||
{ id = 8387, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 2)
|
||||
{ id = 52917, icon = "INV_TradeSkillItem_03" }, -- Find Trees (TurtleWow)
|
||||
},
|
||||
HUNTER = {
|
||||
{ id = 1494, icon = "Ability_Tracking" }, -- Track Beasts
|
||||
{ id = 19883, icon = "Spell_Holy_PrayerOfHealing" }, -- Track Humanoids
|
||||
{ id = 19884, icon = "Spell_Shadow_DarkSummoning" }, -- Track Undead
|
||||
{ id = 19885, icon = "Ability_Stealth" }, -- Track Hidden
|
||||
{ id = 19880, icon = "Spell_Frost_SummonWaterElemental" }, -- Track Elementals
|
||||
{ id = 19878, icon = "Spell_Shadow_SummonFelHunter" }, -- Track Demons
|
||||
{ id = 19882, icon = "Ability_Racial_Avatar" }, -- Track Giants
|
||||
{ id = 19879, icon = "INV_Misc_Head_Dragon_01" }, -- Track Dragonkin
|
||||
},
|
||||
PALADIN = {
|
||||
{ id = 5502, icon = "Spell_Holy_SenseUndead" }, -- Sense Undead
|
||||
},
|
||||
WARLOCK = {
|
||||
{ id = 5500, icon = "Spell_Shadow_Metamorphosis" }, -- Sense Demons
|
||||
},
|
||||
DRUID = {
|
||||
{ id = 5225, icon = "Ability_Tracking" }, -- Track Humanoids (Cat Form only)
|
||||
},
|
||||
}
|
||||
|
||||
-- Build a flat lookup: spellId -> entry, for fast spellbook matching
|
||||
local spellIdLookup = {}
|
||||
for _, entries in pairs(knownTrackingSpells) do
|
||||
for _, entry in ipairs(entries) do
|
||||
spellIdLookup[entry.id] = entry
|
||||
end
|
||||
end
|
||||
-- Tracking spells come from ClassicAPI's native GetNumTrackingTypes /
|
||||
-- GetTrackingInfo (see the DLL's docs/API.md "Tracking"). The DLL
|
||||
-- enumerates them straight from the spellbook by tracking-aura effect,
|
||||
-- so there is no spell table to maintain here and server-custom trackers
|
||||
-- (e.g. Turtle's Find Trees) are picked up automatically.
|
||||
|
||||
local state = {
|
||||
texture = nil,
|
||||
@@ -128,50 +87,24 @@ pfUI:RegisterModule("tracking", function ()
|
||||
end)
|
||||
|
||||
function pfUI.tracking:RefreshSpells()
|
||||
local playerClass = UnitClassBase("player")
|
||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
|
||||
state.spells = {}
|
||||
if not GetNumTrackingTypes then return end
|
||||
|
||||
-- Build set of valid SpellIDs for this class
|
||||
local validIds = {}
|
||||
for _, entry in ipairs(knownTrackingSpells.any) do
|
||||
validIds[entry.id] = true
|
||||
end
|
||||
if knownTrackingSpells[playerClass] then
|
||||
for _, entry in ipairs(knownTrackingSpells[playerClass]) do
|
||||
validIds[entry.id] = true
|
||||
end
|
||||
end
|
||||
-- Druid Track Humanoids (5225) only casts in Cat Form. Hide it out of
|
||||
-- form so the menu never offers a tracker that would fail to cast.
|
||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(UnitClassBase("player"))
|
||||
|
||||
-- Druids only get Track Humanoids in Cat Form
|
||||
if playerClass == "DRUID" and not isCatForm then
|
||||
validIds[5225] = nil
|
||||
end
|
||||
|
||||
-- Scan spellbook: match by icon path, confirm SpellID is valid for this class
|
||||
for tabIndex = 1, GetNumSpellTabs() do
|
||||
local _, _, offset, numSpells = GetSpellTabInfo(tabIndex)
|
||||
for spellIndex = offset + 1, offset + numSpells do
|
||||
local spellTexture = GetSpellTexture(spellIndex, BOOKTYPE_SPELL)
|
||||
local spellName = GetSpellName(spellIndex, BOOKTYPE_SPELL)
|
||||
|
||||
if pfUI.tracking.invalidSpells[spellName] then
|
||||
spellTexture = nil
|
||||
end
|
||||
|
||||
if spellTexture then
|
||||
local lowerTexture = string.lower(spellTexture)
|
||||
for spellId, entry in pairs(spellIdLookup) do
|
||||
if validIds[spellId] and not state.spells[spellId]
|
||||
and strfind(lowerTexture, string.lower(entry.icon)) then
|
||||
state.spells[spellId] = {
|
||||
index = spellIndex,
|
||||
name = spellName,
|
||||
texture = spellTexture,
|
||||
spellId = spellId,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
for i = 1, GetNumTrackingTypes() do
|
||||
local name, texture, _, _, spellId = GetTrackingInfo(i)
|
||||
local castable = not (spellId == 5225 and not isCatForm)
|
||||
if name and texture and castable
|
||||
and not pfUI.tracking.invalidSpells[name] then
|
||||
state.spells[i] = {
|
||||
index = i, -- tracking index, passed to SetTracking()
|
||||
name = name,
|
||||
texture = texture,
|
||||
spellId = spellId,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -187,7 +120,7 @@ pfUI:RegisterModule("tracking", function ()
|
||||
elseif not texture then
|
||||
state.texture = nil
|
||||
|
||||
if pulse and HasEntries(state.spells) then
|
||||
if pulse and next(state.spells) ~= nil then
|
||||
pfUI.tracking.pulse = true
|
||||
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
||||
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
||||
@@ -217,7 +150,7 @@ pfUI:RegisterModule("tracking", function ()
|
||||
checked = spell.texture == state.texture,
|
||||
arg1 = spell,
|
||||
func = function (arg1)
|
||||
CastSpell(arg1.index, BOOKTYPE_SPELL)
|
||||
SetTracking(arg1.index)
|
||||
CloseDropDownMenus()
|
||||
end
|
||||
})
|
||||
|
||||
+1
-2958
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -134,7 +134,7 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
end
|
||||
|
||||
this.text:SetTextColor(r, g, b, 1)
|
||||
this.text:SetText(string.format("%.1f%s", distance, suffix))
|
||||
this.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||
this.text:Show()
|
||||
end)
|
||||
|
||||
@@ -206,7 +206,7 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
end
|
||||
|
||||
f.text:SetTextColor(r, g, b, 1)
|
||||
f.text:SetText(string.format("%.1f%s", distance, suffix))
|
||||
f.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||
end)
|
||||
end
|
||||
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
||||
|
||||
+6
-6
@@ -236,7 +236,7 @@ end
|
||||
local xpperc = round(xp / xpmax * 100)
|
||||
local experc = ex and round(ex / xpmax * 100) or 0
|
||||
if ex then text = "%s: %s%% (%s%% %s)" end
|
||||
self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
|
||||
self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"])
|
||||
|
||||
self.tick = GetTime() + self.timeout
|
||||
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
||||
@@ -254,7 +254,7 @@ end
|
||||
|
||||
local text = "%s: %s%%"
|
||||
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
||||
self.bar.text:SetText(string.format(text, T["Pet Experience"], xpperc))
|
||||
self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc)
|
||||
|
||||
self.tick = GetTime() + self.timeout
|
||||
return
|
||||
@@ -282,7 +282,7 @@ end
|
||||
local text = "%s: %s%% (%s)"
|
||||
local perc = round(barValue / barMax * 100)
|
||||
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
||||
self.bar.text:SetText(string.format(text, name, perc, standing))
|
||||
self.bar.text:SetFormattedText(text, name, perc, standing)
|
||||
|
||||
self.tick = GetTime() + self.timeout
|
||||
return
|
||||
@@ -363,9 +363,9 @@ end
|
||||
b:EnableMouse(true)
|
||||
|
||||
b:RegisterEvent("FACTION_STANDING_CHANGED")
|
||||
b:RegisterEvent("UNIT_PET")
|
||||
b:RegisterEvent("UNIT_LEVEL")
|
||||
b:RegisterEvent("UNIT_PET_EXPERIENCE")
|
||||
b:RegisterUnitEvent("UNIT_PET", "player")
|
||||
b:RegisterUnitEvent("UNIT_LEVEL", "player")
|
||||
b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet")
|
||||
b:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
b:RegisterEvent("UPDATE_EXHAUSTION")
|
||||
b:RegisterEvent("PLAYER_XP_UPDATE")
|
||||
|
||||
@@ -3,6 +3,8 @@ function SlashCmdList.RELOAD(msg, editbox)
|
||||
ReloadUI()
|
||||
end
|
||||
|
||||
local addonName = ...
|
||||
|
||||
SLASH_PFUI1 = '/pfui'
|
||||
function SlashCmdList.PFUI(msg, editbox)
|
||||
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
||||
@@ -13,87 +15,19 @@ function SlashCmdList.GM(msg, editbox)
|
||||
ToggleHelpFrame(1)
|
||||
end
|
||||
|
||||
pfUI = CreateFrame("Frame", nil, UIParent)
|
||||
local pfUI = CreateFrame("Frame", addonName, UIParent)
|
||||
pfUI:RegisterEvent("ADDON_LOADED")
|
||||
|
||||
-- setup bootvar
|
||||
pfUI.bootup = true
|
||||
|
||||
do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 10906 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
local function FormatVersion(packed)
|
||||
local x = math.floor(packed / 10000)
|
||||
local y = math.floor(math.mod(packed, 10000) / 100)
|
||||
local z = math.mod(packed, 100)
|
||||
return string.format("v%d.%d.%d", x, y, z)
|
||||
end
|
||||
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
|
||||
pfUI.disabled = true
|
||||
local detail
|
||||
if not CLASSIC_API_VERSION then
|
||||
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
|
||||
else
|
||||
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
|
||||
end
|
||||
|
||||
local function ShowRequiredPopup()
|
||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
|
||||
button1 = OKAY,
|
||||
hasEditBox = 1,
|
||||
editBoxWidth = 280,
|
||||
timeout = 0,
|
||||
whileDead = 1,
|
||||
hideOnEscape = 1,
|
||||
preferredIndex = 3,
|
||||
OnShow = function()
|
||||
local editBox = getglobal(this:GetName().."EditBox")
|
||||
if editBox then
|
||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||
editBox:HighlightText()
|
||||
editBox:SetFocus()
|
||||
end
|
||||
end,
|
||||
}
|
||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.3, 0.3
|
||||
)
|
||||
end
|
||||
local loginFrame = CreateFrame("Frame")
|
||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
loginFrame:SetScript("OnEvent", function()
|
||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ShowRequiredPopup()
|
||||
end)
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
C_Timer.After(8, function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.85, 0.3
|
||||
)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- initialize saved variables
|
||||
pfUI_playerDB = {}
|
||||
pfUI_config = {}
|
||||
pfUI_init = {}
|
||||
pfUI_profiles = {}
|
||||
pfUI_addon_profiles = {}
|
||||
pfUI_cache = {}
|
||||
pfUI_throttle = {}
|
||||
pfUI_playerDB = pfUI_playerDB or {}
|
||||
pfUI_config = pfUI_config or {}
|
||||
pfUI_init = pfUI_init or {}
|
||||
pfUI_profiles = pfUI_profiles or {}
|
||||
pfUI_addon_profiles = pfUI_addon_profiles or {}
|
||||
pfUI_cache = pfUI_cache or {}
|
||||
pfUI_throttle = pfUI_throttle or {}
|
||||
|
||||
-- localization
|
||||
pfUI_locale = {}
|
||||
@@ -118,35 +52,24 @@ pfUI.env = {}
|
||||
-- the flag; one that lacks it should drop the flag and get the safe fallback.
|
||||
pfUI.handlesHookScript = true
|
||||
|
||||
if not pfUI.disabled then
|
||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||
pfUI.events:OnLoad()
|
||||
pfUI.events:SetUndefinedEventsAllowed(true)
|
||||
end
|
||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||
pfUI.events:OnLoad()
|
||||
pfUI.events:SetUndefinedEventsAllowed(true)
|
||||
|
||||
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
||||
function pfUI:MacroAddonsLoaded()
|
||||
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
|
||||
end
|
||||
|
||||
-- detect current addon path
|
||||
local tocs = { "", "-master", "-tbc", "-wotlk" }
|
||||
for _, name in pairs(tocs) do
|
||||
local current = string.format("pfUI%s", name)
|
||||
local title = C_AddOns.GetAddOnName(current)
|
||||
if title then
|
||||
pfUI.name = current
|
||||
pfUI.path = "Interface\\AddOns\\" .. current
|
||||
break
|
||||
end
|
||||
end
|
||||
pfUI.name = addonName
|
||||
pfUI.path = "Interface\\AddOns\\" .. addonName
|
||||
|
||||
-- handle/convert media dir paths
|
||||
pfUI.media = setmetatable({}, { __index = function(tab,key)
|
||||
local value = tostring(key)
|
||||
if strfind(value, "img:") then
|
||||
if value:find("img:") then
|
||||
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
|
||||
elseif strfind(value, "font:") then
|
||||
elseif value:find("font:") then
|
||||
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
|
||||
else
|
||||
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
|
||||
@@ -155,9 +78,7 @@ pfUI.media = setmetatable({}, { __index = function(tab,key)
|
||||
return value
|
||||
end})
|
||||
|
||||
-- cache client version
|
||||
local _, _, _, client = GetBuildInfo()
|
||||
pfUI.client = client or 11200
|
||||
pfUI.client = INTERFACE_VERSION
|
||||
|
||||
-- setup pfUI namespace
|
||||
setmetatable(pfUI.env, {__index = getfenv(0)})
|
||||
@@ -391,14 +312,13 @@ function pfUI:CheckNewModules()
|
||||
end
|
||||
|
||||
local function BackwardsCompatRegister(func, arg3)
|
||||
if arg3 and type(func) == "string" and type(arg3) == "function" and string.find(func, "vanilla") then
|
||||
if arg3 and type(func) == "string" and type(arg3) == "function" and func:find("vanilla") then
|
||||
return arg3
|
||||
end
|
||||
return func
|
||||
end
|
||||
|
||||
function pfUI:RegisterModule(name, func, arg3)
|
||||
if pfUI.disabled then return end
|
||||
if pfUI.module[name] then return end
|
||||
func = BackwardsCompatRegister(func, arg3)
|
||||
pfUI.module[name] = func
|
||||
@@ -409,7 +329,6 @@ function pfUI:RegisterModule(name, func, arg3)
|
||||
end
|
||||
|
||||
function pfUI:RegisterSkin(name, func, arg3)
|
||||
if pfUI.disabled then return end
|
||||
if pfUI.skin[name] then return end
|
||||
func = BackwardsCompatRegister(func, arg3)
|
||||
pfUI.skin[name] = func
|
||||
@@ -430,7 +349,6 @@ function pfUI:LoadSkin(s)
|
||||
end
|
||||
|
||||
pfUI:SetScript("OnEvent", function()
|
||||
if pfUI.disabled then return end
|
||||
|
||||
-- make sure to initialize and set our fonts
|
||||
-- each time an addon got loaded but only
|
||||
@@ -444,7 +362,7 @@ pfUI:SetScript("OnEvent", function()
|
||||
-- "@project-version@" until release tooling substitutes it — mark those
|
||||
-- explicitly as "dev" instead of pretending they're a real numbered build.
|
||||
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
|
||||
if strfind(raw, "@") then
|
||||
if raw:find("@") then
|
||||
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
||||
pfUI.version.string = "dev"
|
||||
else
|
||||
@@ -577,4 +495,21 @@ function pfUI.SetupCVars()
|
||||
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
||||
end
|
||||
UIParentLoadAddOn("Blizzard_CombatText")
|
||||
end
|
||||
end
|
||||
|
||||
do -- RunMacroText
|
||||
local obj = setmetatable({ ["GetText"] = function(self) return self.text end }, {
|
||||
__index = function(tab,key)
|
||||
local value = function() return end
|
||||
rawset(tab,key,value)
|
||||
return value
|
||||
end
|
||||
})
|
||||
|
||||
function RunMacroText(text)
|
||||
obj.text = text
|
||||
ChatEdit_ParseText(obj, 1)
|
||||
end
|
||||
end
|
||||
|
||||
_G.PLAYER_BUFF_START_ID = -1
|
||||
|
||||
@@ -8,11 +8,9 @@
|
||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||
## X-Website: https://github.com/brues-code/pfUI
|
||||
|
||||
pfUI.lua
|
||||
# ClassicAPI-less fallback. ClassicAPI redirects this read to pfUI_Turtle.toc
|
||||
# (Turtle clients) or pfUI_ClassicAPI.toc (everything else), so the client only
|
||||
# ever reaches THIS file when the DLL is missing. Load the notice and nothing
|
||||
# else.
|
||||
|
||||
init\env.xml
|
||||
init\compat.xml
|
||||
init\api.xml
|
||||
init\libs.xml
|
||||
init\skins.xml
|
||||
init\modules.xml
|
||||
API_Check.lua
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
## Interface: 11200
|
||||
## Title: |cff33ffccpf|cffffffffUI
|
||||
## Author: Shagu - modified by me0wg4ming & brues
|
||||
## Notes: A complete user interface replacement.
|
||||
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||
## Version: @project-version@
|
||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||
## X-Website: https://github.com/brues-code/pfUI
|
||||
|
||||
# Selected by ClassicAPI on every non-Turtle client. Turtle clients get
|
||||
# pfUI_Turtle.toc instead, which trades init\stock.xml for init\turtle.xml.
|
||||
|
||||
API_Check.lua
|
||||
|
||||
pfUI.lua
|
||||
|
||||
init\env.xml
|
||||
init\stock.xml
|
||||
init\api.xml
|
||||
init\libs.xml
|
||||
init\skins.xml
|
||||
init\modules.xml
|
||||
@@ -0,0 +1,24 @@
|
||||
## Interface: 11200
|
||||
## Title: |cff33ffccpf|cffffffffUI
|
||||
## Author: Shagu - modified by me0wg4ming & brues
|
||||
## Notes: A complete user interface replacement.
|
||||
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||
## Version: @project-version@
|
||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||
## X-Website: https://github.com/brues-code/pfUI
|
||||
|
||||
# Selected by ClassicAPI on Turtle WoW, where it wins over pfUI_ClassicAPI.toc.
|
||||
# Same list with init\stock.xml swapped for init\turtle.xml: the modules, skins
|
||||
# and vendor prices that only mean anything on a Turtle client.
|
||||
|
||||
API_Check.lua
|
||||
|
||||
pfUI.lua
|
||||
|
||||
init\env.xml
|
||||
init\api.xml
|
||||
init\libs.xml
|
||||
init\skins.xml
|
||||
init\modules.xml
|
||||
init\turtle.xml
|
||||
@@ -295,9 +295,8 @@ pfUI:RegisterSkin("Character", function ()
|
||||
if faction and faction.reaction and faction.reaction < 8 then
|
||||
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
||||
if repLeft > 1 then
|
||||
local text = standing:GetText() .. string.format(" (%d)", repLeft)
|
||||
standing:SetText(text)
|
||||
standing:GetParent().standingText = text
|
||||
standing:SetFormattedText("%s (%d)", standing:GetText(), repLeft)
|
||||
standing:GetParent().standingText = standing:GetText()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -125,7 +125,7 @@ pfUI:RegisterSkin("Inspect", function ()
|
||||
local guild, title = GetGuildInfo(InspectFrame.unit)
|
||||
if guild then
|
||||
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
||||
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
|
||||
InspectGuildText:SetFormattedText(TEXT(GUILD_TITLE_TEMPLATE), title, guild)
|
||||
InspectGuildText:Show()
|
||||
else
|
||||
InspectGuildText:SetText("")
|
||||
|
||||
Reference in New Issue
Block a user