Brues
84da90c7d4
Run the raid and questitem delay timers on C_Timer
...
Both modules waited out their delays in an OnUpdate script. Each now
keeps one C_Timer.NewTimer handle and cancels it whenever a new request
comes in, so the update runs 0.5 s after the last one.
Raid: the roster pass becomes pfUI.uf.raid:UpdateRoster, and
pfUI.uf.raid:QueueUpdate schedules it. Roster events queue it with a
0.5 s delay; a config change or a tank toggle queues it for the next
frame. The frame no longer shows and hides itself to run the pass, and
the extra 1 s throttle is gone because the debounce already merges
bursts.
Questitem: without the OnUpdate script the scanner frame only handled
events, so it moves onto pfUI.events with one callback per event, and
pfUI.questitem becomes a plain table. The showquest check now lives in
QueueSeed.
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