715d6d91c9
String literals in benilla-assets, -blp, -protocol and -srp carry no record numbers (#291)
Sam SungandClaude Opus 5.52026-09-25 16:17:21 +07:00
0092ad574d
String literals in benilla-assets, -blp, -protocol and -srp carry no record numbers (#291)
Sam SungandClaude Opus 5.52026-09-25 16:17:21 +07:00
c04d74f47c
Comments in benilla-assets and benilla-ui: three reference facts corrected, one deviation labelled (#290)
Sam SungandClaude Opus 5.52026-09-25 16:06:53 +07:00
b885044269
Comments in benilla-assets and benilla-ui: three reference facts corrected, one deviation labelled (#290)
Sam SungandClaude Opus 5.52026-09-25 16:06:53 +07:00
2f323ff0b3
Comments in benilla-app, the UI windows: one line of fact each, no history, no record numbers (#284)
Sam SungandClaude Opus 5.52026-09-25 14:54:23 +07:00
f5f419cfa4
Comments in benilla-app, the UI windows: one line of fact each, no history, no record numbers (#284)
Sam SungandClaude Opus 5.52026-09-25 14:54:23 +07:00
c66cf1e601
MONKEY (daylight): time the terrain caster gather in WOW_TORCH_TRACE
pkuzicandClaude Opus 5.52026-09-25 05:28:38 +01:00
d2e2d39c98
MONKEY (daylight): time the terrain caster gather in WOW_TORCH_TRACE
pkuzicandClaude Opus 5.52026-09-25 05:28:38 +01:00
54eac4fdaf
MONKEY (daylight): district window split (oversized EXT batches become per-pane apertures), sky rooms include EXT-class windows, lamp occlusion scan, B1 hill scenarios
pkuzicandClaude Opus 5.52026-09-25 05:28:05 +01:00
1cdbf2aabf
MONKEY (daylight): district window split (oversized EXT batches become per-pane apertures), sky rooms include EXT-class windows, lamp occlusion scan, B1 hill scenarios
pkuzicandClaude Opus 5.52026-09-25 05:28:05 +01:00
b11c1cfbbf
MONKEY (sky): SKY_FX / SKY_FX_CLOUDS pipeline keys so Classic compiles the reference shader unchanged
pkuzicandClaude Opus 5.52026-09-25 05:17:50 +01:00
0eaf5f6d94
MONKEY (sky): SKY_FX / SKY_FX_CLOUDS pipeline keys so Classic compiles the reference shader unchanged
pkuzicandClaude Opus 5.52026-09-25 05:17:50 +01:00
46c5f72a9d
MONKEY (daylight): city rooms the portal graph connects to the sky take the interiorDaylight floor; capture knobs + torch/goldshire scenario; LIGHTING.md
pkuzicandClaude Opus 5.52026-09-25 04:38:01 +01:00
310bed8941
MONKEY (daylight): city rooms the portal graph connects to the sky take the interiorDaylight floor; capture knobs + torch/goldshire scenario; LIGHTING.md
pkuzicandClaude Opus 5.52026-09-25 04:38:01 +01:00
91ac4d1481
MONKEY (sky): skyQuality tier — smooth gradient, sun glow, night sky, High cloud detail + sun march
pkuzicandClaude Opus 5.52026-09-25 04:09:34 +01:00
f863e4640f
MONKEY (sky): skyQuality tier — smooth gradient, sun glow, night sky, High cloud detail + sun march
pkuzicandClaude Opus 5.52026-09-25 04:09:34 +01:00
a2629b623d
README: complete and playable, no prebuilt downloads, and servers, addons and settings as they are (#201)
Sam SungandClaude Opus 5.52026-09-25 09:58:24 +07:00
5208a77da1
README: complete and playable, no prebuilt downloads, and servers, addons and settings as they are (#201)
Sam SungandClaude Opus 5.52026-09-25 09:58:24 +07:00
658f50d823
MONKEY (skybox): LightSkybox reader for both layouts + zone_skyboxes walk
pkuzicandClaude Opus 5.52026-09-25 02:53:01 +01:00
77c3559791
MONKEY (skybox): LightSkybox reader for both layouts + zone_skyboxes walk
pkuzicandClaude Opus 5.52026-09-25 02:53:01 +01:00
ca667d2b35
MONKEY (ao): depth-only half-res SSAO pass before the water copy, cvar ambientOcclusion + Advanced Graphics row
pkuzicandClaude Opus 5.52026-09-25 02:52:47 +01:00
7dff91a923
MONKEY (ao): depth-only half-res SSAO pass before the water copy, cvar ambientOcclusion + Advanced Graphics row
pkuzicandClaude Opus 5.52026-09-25 02:52:47 +01:00
adc9d277e7
MONKEY (daylight): terrain as a caster in exterior torch cube maps (torchTerrainShadows, default off)
pkuzicandClaude Opus 5.52026-09-25 02:52:49 +01:00
3f1637b521
MONKEY (daylight): terrain as a caster in exterior torch cube maps (torchTerrainShadows, default off)
pkuzicandClaude Opus 5.52026-09-25 02:52:49 +01:00
6f30b5466b
MONKEY (daylight): city daylight census instrument + daylight- capture scenarios
pkuzicandClaude Opus 5.52026-09-25 02:52:49 +01:00
300f0b0229
MONKEY (daylight): city daylight census instrument + daylight- capture scenarios
pkuzicandClaude Opus 5.52026-09-25 02:52:49 +01:00
eba558a5d2
Comments in benilla-app, the UI script layer: one line of fact each, no history, no record numbers (#184)
Sam SungandClaude Opus 5.52026-09-25 08:20:21 +07:00
cd11b26005
Comments in benilla-app, the UI script layer: one line of fact each, no history, no record numbers (#184)
Sam SungandClaude Opus 5.52026-09-25 08:20:21 +07:00
36d03ee462
MONKEY (post): route emissive materials into HDR
pkuzicandGPT-5.6 Sol (Codex)2026-09-25 02:02:19 +01:00
02403c2243
MONKEY (post): route emissive materials into HDR
pkuzicandGPT-5.6 Sol (Codex)2026-09-25 02:02:19 +01:00