Dusk-92
1ea8067930
DEBUG29 report full D3D state restore
2026-08-28 22:46:48 +02:00
Dusk-92
d5a3a0e925
DEBUG28 report D3D state-block capture
2026-08-28 22:41:08 +02:00
Dusk-92
a92d9caec1
DEBUG26 report skipped translucent passes
2026-08-28 22:22:38 +02:00
Dusk-92
68206a4347
DEBUG23 compact no-stencil diagnostics
2026-08-28 22:05:26 +02:00
Dusk-92
2558cd9709
DEBUG22 request and report stencil readiness
2026-08-28 21:57:13 +02:00
Dusk-92
a6bf31160f
Fix DEBUG18 unused late rehook result
2026-08-28 21:24:05 +02:00
Dusk-92
441a97646e
DEBUG18 show D3DX assembler message
2026-08-28 21:23:09 +02:00
Dusk-92
1f1420ea53
DEBUG17 expose D3D9 failure HRESULTs
2026-08-28 21:04:57 +02:00
Dusk-92
eb07e1d237
DEBUG16 expose shader and RT stages
2026-08-28 20:39:15 +02:00
Dusk-92
1ed94e0387
DEBUG15 late rehook from OutlineDebug
2026-08-28 20:35:23 +02:00
Dusk-92
3751675336
Keep DEBUG13 output within Zig format arg limit
2026-08-28 20:20:57 +02:00
Dusk-92
2c3b35e788
Show live D3D9 vtable hook ownership
2026-08-28 20:19:57 +02:00
Dusk-92
cc7a5dd7f9
Expose post-publication scan diagnostic
2026-08-28 20:15:54 +02:00
Dusk-92
41a53ce388
Expose Outline handoff diagnostics
2026-08-28 20:11:40 +02:00
Dusk-92
4e8791687b
Capture and pin Outline objects from Lua thread
2026-08-28 19:59:30 +02:00
Dusk-92
e0f8592015
Expose UnitGUID object-resolution stages
2026-08-28 19:56:28 +02:00
Dusk-92
35f90c85fb
Add one-shot UnitGUID diagnostics to OutlineDebug
2026-08-28 19:52:04 +02:00
Dusk-92
2aeee3fceb
Expose player GUID stage in OutlineDebug
2026-08-28 18:31:15 +02:00
Dusk-92
bff19dd95b
Show object manager readiness in OutlineDebug
2026-08-28 18:16:19 +02:00
Dusk-92
b714c38ab7
Expose target acquisition stages in OutlineDebug
2026-08-28 18:06:19 +02:00
Dusk-92
ad706ccb9a
Add in-game OutlineDebug diagnostics
2026-08-28 17:57:09 +02:00
Dusk-92
126f617ca1
Fix V8 OutlineCommand ABI to receive Lua state in ECX
2026-08-28 17:27:24 +02:00
Dusk-92
dbdb513e94
Use x86 fastcall for OutlineCommand callback
2026-08-28 17:09:38 +02:00
Dusk-92
5fe9a92672
Force Outline Lua calls through x86 register asm
2026-08-28 17:04:59 +02:00
Dusk-92
bbcc70fa0d
Fix Outline Lua API calls on safe core V5
2026-08-28 16:54:46 +02:00
MarcelineVQ
79d9521953
Refactor addon system: derive module list from build.zig, prune inactive prefixes at runtime
...
- Eliminate hardcoded module_names in addons.zig — now derived from
build.zig via all_module_names build option
- Add module_active.zig runtime registry: main.zig registers isActive
pointers during install(), addons.zig queries them without importing
each module directly
- Prune embedded file prefixes at startup: after all modules claim
mutexes, build a runtime active_prefixes table excluding modules we
don't own. findEmbeddedFile searches only active entries — no
per-lookup isActive check on the hot path
- Tag both addon and asset prefixes with module_name so pruning applies
to all embedded files for a module
- Rename src/markers/ → src/worldmarkers/, src/outline/api.zig →
src/outline/outline.zig to follow {name}/{name}.zig convention
2026-03-13 11:40:49 -07:00