80 Commits

Author SHA1 Message Date
brues-code 75c4657ab9 ClassicAPI flavor TOCs, and drop the multi-client scaffolding (#53)
* nameplates: source totem icons from UnitCreatedBySpell

Read the totem's icon from the totem-drop spell (UnitCreatedBySpell +
GetSpellTexture) instead of the self-aura at index 1 plus a
UNIT_SPELLCAST_SUCCEEDED capture for active totems. The drop spell is a
broadcast descriptor field present for every summoned unit in range, so
it resolves immediately for passive and active totems alike and gives the
totem's own icon rather than the attack-spell proxy. Drops the
UNIT_SPELLCAST_SUCCEEDED registration and handler.

Re-read the spell each render and key the cached texture on the spell id
so an in-place totem swap (same unit, new drop spell -- no plate re-add)
refreshes the icon without needing the plate to leave and re-enter view.

* CAPI min bumped to 1.13.1

* Gracefully disable pfUI when ClassicAPI is missing

Add API_Check.lua as the first TOC entry. When the ClassicAPI DLL is
absent or below the minimum version it sets pfUI_disabled and stands up
an inert stub so the rest of the addon no-ops instead of flooding load
errors: modules and skins register their bodies into no-ops, and the
setfenv'd api/lib files run inside an environment where CreateFrame and
any missing global resolve to a null object -- so no real frames or live
handlers are created and missing API calls just return null. pfUI.lua
bails early on pfUI_disabled.

* auras: scan through GetAuraSlots instead of by-index loops

Every aura scan loop (unit frame buffs/debuffs, dispel indicators, buff and
custom indicators, player buff frame, buffwatch bars, tooltip buff row) now
enumerates a unit's auras once with C_UnitAuras.GetAuraSlots and reads each
aura by slot id via the positional C_UnitAuras.UnitAuraBySlot. The by-index
getters re-walk the aura array from slot 0 on every call, so a per-button
loop over them was quadratic in the aura count; one enumeration plus a
by-slot read per aura is linear.

pfUI.api.ScanAuraSlots(unit, filter, buf, max) wraps GetAuraSlots' fill-a-
table form (table as the 5th argument) so no vararg Lua frame is involved:
Lua 5.0 allocates an `arg` table for every vararg call, which showed up as
nameplate OnUpdate/OnEvent memory growth in the first cut of this change.

Single by-index reads in tooltip and click handlers are unchanged (one call
each, and SetUnitAura takes the same index).

Requires the ClassicAPI build that adds GetAuraSlots' fill form; on an older
DLL the 5th argument is ignored and ScanAuraSlots would read the first slot
id as the count.

* Show Faction/Race icons in chat

* Load pfUI through ClassicAPI's flavor TOCs

ClassicAPI redirects the read of pfUI\pfUI.toc to a flavored file whenever
the DLL is installed, so which TOC the client opens already answers whether
ClassicAPI is there. Split the manifest three ways and let that do the work:

  pfUI.toc             fallback, reached only when ClassicAPI is missing;
                       loads API_Check.lua and nothing else
  pfUI_ClassicAPI.toc  full addon, every non-Turtle client
  pfUI_Turtle.toc      full addon plus init\turtle.xml, on Turtle

The fallback TOC declares no SavedVariables. It used to, while API_Check.lua
reset pfUI_profiles to an empty table on the disabled path -- which truncated
the player's profiles on logout.

With the missing-DLL case handled by TOC selection, API_Check.lua drops the
null object stub that kept the other ~140 files quiet, along with
pfUI_disabled and the now unreachable early return in pfUI.lua. It keeps the
version gate, which still matters: the flavor redirect landed in ClassicAPI
v1.11.0, below the v1.13.1 pfUI needs, so an old DLL still gets served a
flavor TOC. pfUI.lua also loses a verbatim duplicate of the whole check.

Turtle-only files move to init\turtle.xml: modules\turtle-wow.lua (its
TURTLE_WOW_VERSION guard is now redundant) and the lft, turtle_shop,
barbershop, transmog and ebc skins. turtle-wow registers last instead of
75th of 84; the only ordering it relies on is pfUI.chat, registered 8th.

pfSellData moves to env\selldata.lua, listed only in pfUI_ClassicAPI.toc,
since turtle-wow.lua replaces the table wholesale on Turtle. env\tables.lua
keeps an empty declaration so sellvalue.lua has something to index when the
turtle-wow module is disabled.

The release workflow pinned PFUI_CLASSIC_API_LATEST in pfUI.lua, which has
not held that constant since it moved to API_Check.lua, so the pin was
silently doing nothing. It also switches to brues-code/packager@vCAPI, which
recognizes the _ClassicAPI and _Turtle suffixes and applies the TOC build
type filters to them.

* Split the vendor price tables into their own manifests

Turtle's pfSellData moves out of modules\turtle-wow.lua into
env\selldata_turtle.lua, matching env\selldata.lua for the stock list, and
each is pulled in by the manifest for its client: init\stock.xml from
pfUI_ClassicAPI.toc, init\turtle.xml from pfUI_Turtle.toc. Either way it
loads after init\env.xml and replaces the empty pfSellData declared there.

Turtle's prices used to be assigned inside the turtle-wow module body, which
put them on pfUI.env and skipped them entirely when that module was
disabled. At file scope they land on _G and apply either way.

* Drop the vanilla compat layer

compat\vanilla.lua named the handful of things that differed between clients
back when pfUI targeted several. Only one client remains, so every constant
had exactly one value. Inline each at its use site and delete the file,
init\compat.xml, and both TOC entries.

  COOLDOWN_FRAME_TYPE                    -> "Model"
  LOOT_BUTTON_FRAME_TYPE                 -> "LootButton"
  MINIMAP_TRACKING_FRAME                 -> _G.MiniMapTrackingFrame
  FRIENDS_NAME_LOCATION                  -> "ButtonTextNameLocation"
  EVENTS_MINIMAP_ZONE_UPDATE             -> the event list, in panel.lua
  MICRO_BUTTONS                          -> a local in panel.lua
  NAMEPLATE_OBJECTORDER                  -> a local in nameplates.lua
  ACTIONBAR_SECURE_TEMPLATE_BAR/_BUTTON  -> nil, so the argument goes away

NAMEPLATE_FRAMETYPE and PLAYER_BUFF_START_ID had no readers left.

RunMacroText moves to pfUI.lua. compat\vanilla.lua was setfenv'd into the
pfUI environment, so the function only ever existed on pfUI.env; at file
scope it lands on _G as a real export instead. Nothing in pfUI calls it, and
ClassicAPI neither defines nor looks for a RunMacroText global -- it does
the same throwaway edit box natively in src/macro/Execute.cpp and only
defers to a global RunMacro.

* bump CAPI min to 11303

* auras: uncap the self-debuff tooltip lookup

With selfdebuff on, the displayed debuff list is PLAYER-filtered while
GameTooltip:SetUnitAura indexes the unfiltered HARMFUL list, so both
handlers map one to the other by matching name + sourceGUID. That mapping
scanned slots 1..16 only.

The unfiltered harmful list is not capped at 16. Once a unit's 16 debuff
slots are full the server parks further debuffs in buff slots, and
C_UnitAuras classifies by the aura's polarity flag rather than its slot
range, so it reports those as harmful too -- verified live at 18 harmful on
a 20-aura target. Past the sixteenth the lookup found nothing and fell
through to the raw filtered index, opening the wrong tooltip or none.

Both now enumerate however many harmful auras the unit actually has, via
ScanAuraSlots, which also drops the per-index rescan the by-index accessor
was doing. Each handler gets its own slot buffer: OnEnter can fire while a
refresh is showing/hiding frames under the cursor, so sharing the refresh
buffer could clobber a scan mid-walk.

The nameplate module still collects at most 16 debuffs per plate. That one
is a display cap matching its 16 configured icon frames, not an aura-count
assumption, so it is left alone.

* bump CAPI min to 11304
2026-09-04 19:57:57 -05:00
Brues ad13e6ace3 Utilize SetFormattedText
This change updates several text setters to use `SetFormattedText` instead of passing `string.format(...)` into `SetText`. It also switches a few regex captures from `string.find` to `string.match` for cleaner capture handling, and replaces explicit width/height setters with `SetSize` in the first-run dialog for consistency.
2026-08-24 11:07:37 -05:00
Brues 18059ffbb7 Class-color aura caster name in tooltips 2026-08-18 04:29:33 -05:00
Brues b230a45b92 Show spell and unit IDs on tooltips
Add "Show Spell IDs" and "Show Unit IDs" options alongside the existing
item-ID line. Spell IDs come from GameTooltip:GetSpell() on spell
tooltips and from the aura's spellId on unit-aura tooltips; unit IDs
come from C_CreatureInfo.GetCreatureID on the mouseover unit's GUID
(skipped for players and guarded when the GUID carries no entry).
2026-08-11 00:38:28 -05:00
Brues 75a25cf614 Show a mouseover unit's buffs on the tooltip
Add a "Show Unit Buffs" option that draws a row of buff icons above the
tooltip for mouseover units. Icons come from a ClassicAPI object pool
and are re-anchored left-to-right on each refresh; a single throttled
ticker counts down the remaining time on the visible icons.
2026-08-09 23:12:20 -05:00
Brues 7efc3334ae Add an aura caster line to tooltips
Hook GameTooltip:SetUnitAura to append the caster's name; every pfUI aura
tooltip (player buffs, buffwatch, unitframes) routes through it, so one hook
covers them all. Resolve the name from the live sourceUnit token, falling
back to the sourceGUID name cache (players only) when the token is gone.

Gated behind a new tooltip.aurasource option (off by default) with a matching
"Show Aura Caster" checkbox. The toggle reloads the UI, so the hook is
installed conditionally at load rather than re-checking the flag per tooltip.
2026-08-06 02:51:08 -05:00
Brues 6d1bfe805e Use UnitClassBase for class detection 2026-07-30 01:26:29 -05:00
Brues 149d5dd362 Scope tooltip cursor-follow to when shown; default it to smooth
The cursor-follow OnUpdate polled GetCursorPosition() 10x/second forever,
even with no tooltip visible. Rework it so the follower frame is created
once, hidden, and only shown while a tooltip is up -- an OnUpdate fires only
while its frame is shown, so the poll now runs solely during tooltip display.
Position the follower immediately on show to avoid a one-frame flash.

Also bump the tooltip_cursor throttle default from custom/10 FPS to the
fastest preset (50 FPS) so cursor tracking is smooth out of the box while
the Throttling tooltip knob stays available for low-end machines.
2026-07-29 11:42:18 -05:00
Brues c68e48111d Remove libtooltip 2026-07-12 14:01:25 -05:00
Brues 65678da3d2 tooltip: optional movement-speed line via GetUnitSpeed
New tooltip.movespeed config knob (default off, checkbox in the GUI's
tooltip page). When on, the unit tooltip gains a "Speed: N%" line where
N is the unit's run speed normalized to vanilla's 7.0 yd/s base — 100
unmounted, 160 on a 60% mount, 200 on epic, less under snares.

Uses runSpeed (return 2 of GetUnitSpeed), not currentSpeed, so the
number reflects what the unit *would* be running at — visible even
while they're standing still. runSpeed is 0 for out-of-range units, so
the line is skipped in that case.
2026-06-27 19:28:40 -05:00
Brues f657a9e7e8 drop MobHealth3 / MobHealthFrame fallbacks
libhealth ships with pfUI and Nampower's GetUnitField (hard-dep) covers
the real-HP read; the MobHealth integration was a chained last-resort
fallback that could never actually win, and on the nameplate path it
also mixed percentage and real-value scales into the bar's SetMinMaxValues
since it overwrote hp/hpmax without hpmin.
2026-06-27 16:08:39 -05:00
Brues 1fd7895ca7 move away from RAID_CLASS_COLORS dependency 2026-05-28 13:06:00 -05:00
Brues 710be52f35 phase 3 removing tbc
Drop the now-vestigial expansion plumbing.

- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
  entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
  Register call sites
- Delete the pfUI.expansion variable
2026-05-25 18:50:53 -05:00
Brues 199842e220 prevent 'npctarget' invalid unit calls 2026-05-23 15:59:09 -05:00
Brues 11f9cd848b tooltip:GetUnit via HasUnit + UnitTokenFromGUID
GameTooltip:HasUnit() / GameTooltip:GetUnitGUID() ask the tooltip
directly what unit it's displaying (returns the GUID), and
UnitTokenFromGUID resolves that to a unit token. So instead of
iterating mouseover/player/pet/target plus party1..4, partypet1..4,
raid1..40, raidpet1..40 and string-matching each against
GameTooltipTextLeft1:GetText(), this is now a three-line lookup.

Bonus: drops the UnitName / UnitPVPName fallback string match (which
broke on duplicate names across the realm and on tooltips showing PVP
titles that didn't exactly match a token's UnitPVPName output). GUID
is canonical.
2026-05-21 17:27:27 -05:00
Meow 37beca7103 New throttling menu
New throttling menu
2026-02-06 08:07:33 +01:00
Meow 5d0e195d1e performance update
performance update
2026-01-03 12:58:31 +01:00
shagu 63a24d78fe tooltip: keep status text above backdrop borders 2025-06-22 19:39:31 +02:00
shagu a7bc89ca6d tooltip: add global variable for dodge frames 2025-03-20 07:37:59 +01:00
shagu e843ccea2c tooltip: better approach to detect pvp titles 2024-02-26 17:23:56 +01:00
Mr_Rosh df2ac5dc61 tooltip: add option to change font & font size 2023-07-24 13:07:29 +02:00
shagu 8b05665819 tooltip: detect right position on hidden panels 2021-08-25 17:19:39 +02:00
shagu edc4371253 tooltip: clamp statusbar and text to screen 2020-12-29 05:18:22 +01:00
shagu 97763d8db4 tooltip: remove caption on invalid health values 2020-06-24 13:07:04 +02:00
shagu 43d22de5f8 tooltip: always initialize status text 2020-05-22 21:03:49 +02:00
shagu 0c0a9a02e1 tooltip: round percentages for real hp units 2020-05-20 03:07:00 +02:00
shagu 7289f6c06f tooltip: calculate percentage for real hp units 2020-05-20 02:59:21 +02:00
shagu f3561dbe12 tooltip: detect server sent values below 100 2020-05-03 14:09:56 +02:00
shagu 0f18715fab tooltip: add option to show health in percent 2020-05-03 13:37:53 +02:00
shagu d88c1b330a tooltip: switch to libhealth by name function 2020-05-03 13:31:36 +02:00
shagu 78afbd179b tooltip: use libhealth values if existing 2020-04-11 16:32:41 +02:00
shagu e5d3157cae tooltip: calculate color by rgba and add fallback 2020-03-22 21:16:40 +01:00
shagu f296f51df6 tooltip: use target reaction color if available 2020-03-21 15:24:08 +01:00
shagu e27b255310 tooltip: align statusbar transparency to tooltip 2020-03-13 16:21:49 +01:00
shagu d8c9e85557 tooltip: use statusbar spacing based on borders 2020-03-13 16:21:16 +01:00
shagu ea18c05d8c tooltip: add option to define statusbar texture 2020-03-13 16:20:24 +01:00
shagu a90d576ab9 tooltip: same border spacing like other elements 2020-03-13 16:15:28 +01:00
shagu 3334c7469f modules: make all modules aware of the new borders 2019-12-18 18:54:09 +01:00
shagu d6d5abdebc tooltip: add option to display itemIDs 2019-12-05 21:54:03 +01:00
shagu 0b00688842 tooltip: use same visual offset for left an right 2019-06-10 17:36:20 +02:00
shagu 874aaa07ab tooltip: fix frame scaling for top anchor position 2019-06-10 17:30:09 +02:00
shagu e9237b59b2 core: use concrete string based client checks 2019-06-10 17:06:31 +02:00
shagu 7632f92dd1 core: use new media mechanism for all textures 2019-06-10 13:35:48 +02:00
shagu b375ad4fb1 tooltip: exclude pet from mobhealth 2019-06-04 09:19:25 +02:00
shagu 545be99fd7 api: only add shadow to specific frames 2019-06-02 20:43:56 +02:00
Road-block 69aa18304b tooltip: add option to set a custom position 2019-06-02 18:01:09 +02:00
shagu c7067f91ca tooltip: add support for MobHealth3 values
Thanks @Rumchiller
2019-05-21 23:05:11 +02:00
shagu 7bc60e723d core: whitelist a bunch of modules for tbc 2019-04-07 14:48:58 +02:00
Road-block e50fabfff9 core: global environment cleanup 2019-03-31 14:59:21 +02:00
Artur Morozov 6a580f198b skin: add Tooltips 2019-03-31 14:59:21 +02:00