pfUI module bodies run under pfUI.env (setfenv in LoadModule), which
proxies reads to _G via __index but has no __newindex. Bare
"SLASH_FOO = ..." assignments therefore land on pfUI.env, not on _G,
and WoW's slash dispatcher reads _G.SLASH_* directly — so the slash
command never registered. SlashCmdList[KEY] assignments happened to
work because the table is read first (falls through), then the key
write hits the real global table.
/pfunitxp, /clickthrough, /ct, /disenchantall, /dea — all silently
broken until now. Fixed by prefixing SLASH_* writes with _G.
Drop the now-vestigial expansion plumbing.
- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
Register call sites
- Delete the pfUI.expansion variable
* Replaced SuperWoW GUID with native Turtle WoW GUID in focus system
* Added memoization API for `/pfcast` and `/castfocus` performance boost
* Moved Druid mana bar from superwow.lua to nampower.lua
* Cleaned up superwow.lua - removed duplicate/migrated code
* Updated GUI: "Druid Settings" replaces "SuperWoW Settings" header
* Focus system now standalone - no SuperWoW dependency required
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING
UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
Moving superwow integration from thirdparty into a seperate module.
It's a client mod, not an addon and therefore should not bloat the
thirdparty section that is already huge enough.
It was a mistake to treat it as an addon-compat in first place.
Now having it as a seperate module also allows it to grow better
over time as new SuperWoW features are integrated into pfUI.