30 Commits

Author SHA1 Message Date
roby-brok e017dbf515 Fix guards, cache keys and comparisons that never match (#40)
* chat: detect whispers before the timestamp is prepended

Whisper detection tests for the whisper colour code at position 1, but the
timestamp is prepended first, so with timestamps enabled the code is no longer
at position 1 and every whisper failed the test -- losing both the recolour and
the correct chat-history entry.

(cherry picked from commit 4b69d597631c422d9360a94ff129323288a28cc2)

* macrotweak + libpredict: inverted install guard, misspelled globals

macrotweak: _AddHistoryLine is the backup slot this block creates, so it is nil
until line 18 runs. Guarding on its truthiness meant the chat-history filter
never installed at all -- macro calls kept landing in chat input history.

libpredict: UKNOWNBEING / UNKOWNBEING are misspelled, so both resolve to nil and
the guards never matched the real UNKNOWNBEING. Neutral if the global is absent
on this client, correct if present.

Not needed: his libpredict already fixed the always-true
'event == "A" or "B"' condition (libs/libpredict.lua:828).

(cherry picked from commit 4068110dc4134823f1c09f60ca5f8959302cd14f)

* mapreveal: look the explore cache up by the key it is actually stored under

explorecaches is keyed by the plain area name (line ~160), but the hover frame
carried only a decorated 'mapFileName (area)' display string, so every lookup
missed and the hover highlight never fired. Store the plain name alongside it
and key off that; the tooltip keeps the decorated string.

(cherry picked from commit 5e6fe969a03a88c68e28614548b9d44db562ab9a)

* socialmod: don't clobber the friend-online match with the offline one

The offline match was assigned unconditionally over the online match, so a
friend coming online never had lastseen recorded.

(cherry picked from commit ad927806c46042163f84bde4db1082726bedf28b)

* swingtimer: off-hand weapons are inventory type 22, not 21

The off-hand slot accepts one-hand (13) and off-hand (22) weapons. Type 21 is
INVTYPE_WEAPONMAINHAND and can never be equipped there, so the off-hand swing
timer never recognised a real off-hand weapon.

The other two swingtimer fixes are not needed here: his hunter check already
uses UnitClassBase (locale-independent, better than our UnitClass second
return), and his generic on-next-swing detection covers Raptor Strike without
our hardcoded spell-id list.

(cherry picked from commit 9ab7f5f7224d12361ca6cd5a49181cbb4bebd387)

* superwow: compare the version numerically, not by exact string

SUPERWOW_VERSION == "1.5" silently disables the GUID-to-name combat text hook
on any release past 1.5. Currently 1.5 here, so this is forward-compat only.

Not needed: the clickthrough slash commands already go through
RegisterSlashCommand, which writes _G properly.

(cherry picked from commit 82a37752a5782479849ce7e1304c24733c2ff97a)

* api: measure a real pixel against UIParent, not the uiScale cvar

The uiScale cvar caps at 1.0 while both the pixelperfect module and the
firstrun slider push UIParent past it via SetScale, and it is ignored entirely
while useUiScale is off, so borders came out the wrong thickness on the
Huge/Large presets. Ask the frame for its effective scale instead, and guard an
unparseable gxResolution.

Also cache GetItemLinkByName and count its failures: the scan walked every id
on each call with no memory, so an unresolvable name hitched on every tooltip
hover. Raise the ceiling from 25818 to 61000 as well -- Octo/Turtle custom
items live well past the vanilla range and never resolved.

(cherry picked from commit dac2d3416aef85a4c4b71c0239d93d309e76e30b)

* init: load pixelperfect first so GetPerfectPixel caches the right scale

pixelperfect sets the UI scale that GetPerfectPixel measures against, and that
value is cached on first use. Loading it 56th baked in the previous scale.

(cherry picked from commit dd89a210330583f890a51a82b29e968f3ad36b34)

* modules: route two global overrides through _G so they leave the sandbox

pfUI.env has __index but no __newindex, so a bare global assignment inside a
RegisterModule closure is written into the sandbox table and never reaches _G.
unitxp's BattlefieldFrame_Show override therefore never fired the BG queue-pop
notification, and RaidFrame.lua never saw GROUP_REPLACE_PARTY.

The slash-command half of this fix is not needed here: RegisterSlashCommand
already writes through _G.

(cherry picked from commit 617c8320aca2465af62cf0ff5be7dceaed29a3b2)

* bags: remove the duplicate search OnHide handler

Two byte-identical frame.search OnHide handlers were installed back to back;
the second overwrote the first, so the first was dead code.

(cherry picked from commit e77650448b92e5d7f18ae58632e4531cb2813ea6)

* buffwatch: invalidate the filter cache when a skill is listed

fcache is built once per config table and never cleared, so ctrl/shift-clicking
a skill onto the whitelist or blacklist had no effect until the next reload.

* roll: actually capture the everyone-passed subject

strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED) has no captures, so `everyone`
was always nil, never reached the blacklist, and "Everyone has passed on: X"
was recorded as a real player passing.

Builds a sample from LOOT_ROLL_ALL_PASSED and runs the same LOOT_ROLL_PASSED
match the scanner uses, so the subject is captured the way it will actually
appear.
2026-08-10 01:13:32 -05:00
Brues 73b409fb88 Route slash registration through pfUI.api.RegisterSlashCommand
The RegisterSlashCommand helper in api/api.lua was effectively unused
(only macrotweak called it); every other command hand-rolled the
SLASH_*/SlashCmdList pair. Convert the existing manual registrations to
the helper with force=true, preserving the current always-bind behavior
while centralizing the pattern behind one code path (and its _G. and
conflict-check handling).

Left as-is: pfUI.lua's /rl, /pfui, /gm (registered before api.lua
defines the helper) and the vendored libs' debug commands.
2026-07-13 00:06:20 -05:00
Brues 9b7aca8541 show CLASSIC_API_VERSION in /pfdll 2026-06-27 19:20:06 -05:00
Brues b79132b9f4 casts: route everything through C_Spell, drop libcast + libdebuff_casts
ClassicAPI's recent C_Spell additions cover remote-unit casts natively
(SMSG_SPELL_START co-hook caching per caster GUID), so the two parallel
cast trackers pfUI was running — libcast.lua and the libdebuff_casts
table inside libdebuff.lua — can both retire.

Migrations:
- modules/castbar.lua: focus/player cast-info gathering reads
  C_Spell.UnitCastingInfo / UnitChannelInfo directly. Fallback ladder
  (libdebuff_casts → pfGetCastInfo → pfGetChannelInfo) collapses into a
  single call. Pushback handlers stop writing back into a non-existent
  cache; the local this.endTime is the source of truth.
- modules/nameplates.lua: GetCastInfo(guid) now resolves to a unit token
  via UnitTokenFromGUID and queries C_Spell, returning the same compact
  struct shape downstream code expected. UpdateCastbar collapses from a
  three-branch hierarchy (dead IterDebuffs / libdebuff_casts / libcast)
  to one C_Spell read.
- modules/afkcam.lua: pfGetCastInfo+pfGetChannelInfo round-trip becomes
  a single C_Spell.UnitCastingInfo("player") or UnitChannelInfo fallback.
- libs/libpredict.lua: HealComm timing uses C_Spell on the sender's unit
  token after a small group-roster walk to resolve the sender's name.

Deletions:
- libs/libcast.lua entirely (-571 lines) plus its init/libs.xml entry.
- libdebuff_casts / libdebuff_item_icons tables and their write sites
  in libs/libdebuff.lua (the SPELL_START_*, SPELL_GO_*, SPELL_FAILED_*
  event handlers stop maintaining them but keep firing the
  libdebuff_*_hooks broadcast surface for actionbar / swingtimer /
  libtotem). SPELLCAST_CHANNEL_STOP now reads the active channel from
  C_Spell.ChannelInfo.
- modules/superwow.lua's supercast block — UNIT_CASTEVENT writes into
  libcast.db are redundant now that C_Spell co-hooks the same packet.
- The cast-bar item-icon override that swapped in a potion/trinket
  icon for item-triggered casts. Spell icon stays; the item-icon
  metadata path (libdebuff_item_icons) went with libdebuff_casts.

Steady Shot synthetic cast bar — Turtle WoW-specific:
- castbar.lua gains a pfUI.synthetic_casts[unit] fallback that fires
  only when C_Spell returns nil, so abilities the engine treats as
  instant but which have a meaningful wait window can still render a
  cast bar.
- modules/turtle-wow.lua replaces the old libcast.customcast block with
  a Nampower SPELL_QUEUE_EVENT subscriber. ON_SWING_QUEUED matching
  the localized "Steady Shot" name writes a 1.4s synthetic entry;
  ON_SWING_QUEUE_POPPED clears it; castbar's endMs guard self-expires
  the entry as a safety net. Note: haste scaling (libcast.ApplyShotHaste)
  is gone — bar may finish slightly early under +ranged haste buffs.

Net: 152 insertions, 972 deletions.
2026-06-25 01:18:22 -05:00
Brues 66c8e5a0b1 slash: write SLASH_* keys to _G inside module bodies
pfUI module bodies run under pfUI.env (setfenv in LoadModule), which
proxies reads to _G via __index but has no __newindex. Bare
"SLASH_FOO = ..." assignments therefore land on pfUI.env, not on _G,
and WoW's slash dispatcher reads _G.SLASH_* directly — so the slash
command never registered. SlashCmdList[KEY] assignments happened to
work because the table is read first (falls through), then the key
write hits the real global table.

/pfunitxp, /clickthrough, /ct, /disenchantall, /dea — all silently
broken until now. Fixed by prefixing SLASH_* writes with _G.
2026-06-22 14:27:20 -05:00
Brues 841399a0c7 classicapi migration 2026-05-29 22:56:12 -05:00
Brues 710be52f35 phase 3 removing tbc
Drop the now-vestigial expansion plumbing.

- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
  entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
  Register call sites
- Delete the pfUI.expansion variable
2026-05-25 18:50:53 -05:00
Brues b18e6ffa67 refresh buff durations on player 2026-05-21 02:35:46 -05:00
Meow d208885c16 Show proper charges for items in bags with nampower 2026-03-23 12:41:24 +01:00
Meow c7aca0de99 GUID replacements
* Replace all `local _, guid = UnitExists(unit)` with `GetUnitGUID(unit)` (Nampower 3.0.0+)
* Bump minimum required Nampower version to 3.0.0
2026-03-02 10:41:49 +01:00
Meow 221f015677 Changed Spellinfo into GetSpellRec for nampower only support
Changed Spellinfo into GetSpellRec for nampower only support
2026-02-17 01:29:27 +01:00
Meow def000a7c4 Refactoring: Nampower Integration & SuperWoW Cleanup
* Replaced SuperWoW GUID with native Turtle WoW GUID in focus system
* Added memoization API for `/pfcast` and `/castfocus` performance boost
* Moved Druid mana bar from superwow.lua to nampower.lua
* Cleaned up superwow.lua - removed duplicate/migrated code
* Updated GUI: "Druid Settings" replaces "SuperWoW Settings" header
* Focus system now standalone - no SuperWoW dependency required
2026-02-16 14:20:31 +01:00
Meow 54355c9019 enhanced merge into master
Final release!
2026-02-04 22:48:30 +01:00
Meow 02e5ecdbeb 6.2.2 push
For more informations read the readme please!
2026-01-10 12:48:07 +01:00
Meow 34f5c3eb02 Version 6.1.0 - Raid/Party Frame Fixes
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING

UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
2026-01-08 12:25:18 +01:00
Meow 5d0e195d1e performance update
performance update
2026-01-03 12:58:31 +01:00
shagu 033809b9fd superwow: disable combat log parsers of libcast 2025-05-29 18:29:59 +02:00
shagu ebff20b965 superwow: improve libdebuff selfcast detection 2025-05-25 17:23:20 +02:00
shagu 035c4de1ca superwow: add support for native mouseover casts 2025-05-18 19:21:02 +02:00
shagu f1e92fc128 superwow: rename druid mana status bar frame 2025-05-02 00:28:36 +02:00
shagu fa431cd2f1 superwow: add druid mana bar to player frame 2025-04-25 15:55:44 +02:00
shagu 9cbb5d1b67 superwow: replace self-healing hexcode with unit 2025-02-15 17:11:42 +01:00
shagu 427461a1d4 superwow: add native guid based focus frames 2025-01-12 12:00:06 +01:00
shagu 2963f7e1e0 superwow: disable spell and enchant link workarounds 2024-11-07 21:15:37 +01:00
shagu de3f366ebf superwow: convert enchanting links back and forth 2024-11-07 12:17:26 +01:00
shagu c3336a19e6 superwow: remove unfinished spell link conversion 2024-11-07 10:09:37 +01:00
shagu b72247c8da superwow: convert enchant links to spell links 2024-11-06 23:07:01 +01:00
shagu 641476c1bc superwow: ignore buff procs during cast 2024-08-10 08:19:06 +02:00
shagu b49afcaba9 superwow: only remove existing entries on fail 2024-05-10 10:33:35 +02:00
shagu 77763cd95d superwow: move into its own module
Moving superwow integration from thirdparty into a seperate module.
It's a client mod, not an addon and therefore should not bloat the
thirdparty section that is already huge enough.

It was a mistake to treat it as an addon-compat in first place.

Now having it as a seperate module also allows it to grow better
over time as new SuperWoW features are integrated into pfUI.
2024-05-10 10:02:58 +02:00