128 Commits

Author SHA1 Message Date
Brues e0bcbbf2dc castbar: Quartz-style tradeskill merge with per-craft spark
Hook DoTradeSkill to capture the requested count, then on the first
SPELLCAST_START of an isTradeskill cast stretch endTime to span all
crafts so the player bar fills continuously across the chain. Mid-chain
SPELLCAST_START / SPELL_START_SELF events refresh the "(N)" remaining
label and reset a per-craft spark that crosses the bar once per craft.
SPELL_GO_SELF counts completions; SPELLCAST_STOP no-ops while merged.

Gated by a new C.castbar.player.mergetradeskill knob (default on).
2026-06-26 18:43:31 -05:00
Brues 822c873132 castbar: event-driven rewrite on ClassicAPI C_Spell + nampower events
Drive the cast bar from cast lifecycle events instead of polling C_Spell
every frame. OnUpdate now only animates a stamped start/end and fades out;
all state transitions come from events:

- player: vanilla SPELLCAST_START / _STOP / _FAILED / _INTERRUPTED /
  _CHANNEL_START / _CHANNEL_STOP, plus nampower SPELL_START_SELF (the only
  signal for a chained same-spell recast, which never runs the client cast
  path) and SPELL_DELAYED_SELF for pushback (applied from its delayMs arg).
- non-player (target/focus): nampower SPELL_START_OTHER / SPELL_FAILED_OTHER
  + PLAYER_TARGET_CHANGED / PLAYER_FOCUS_CHANGED.

Data comes from ClassicAPI's C_Spell.UnitCastingInfo / UnitChannelInfo
(player exact; other units from the SMSG_SPELL_START cache). SPELL_START_*
re-polls are deferred one frame so ClassicAPI's packet co-hook has stamped
before the read. SPELLCAST_CHANNEL_STOP only clears when a channel is shown,
so a lagged channel-stop doesn't wipe a following cast's bar.

Remove the now-unused CASTBAR_EVENT_* constants from compat/vanilla.lua.
2026-06-25 22:38:53 -05:00
Brues b79132b9f4 casts: route everything through C_Spell, drop libcast + libdebuff_casts
ClassicAPI's recent C_Spell additions cover remote-unit casts natively
(SMSG_SPELL_START co-hook caching per caster GUID), so the two parallel
cast trackers pfUI was running — libcast.lua and the libdebuff_casts
table inside libdebuff.lua — can both retire.

Migrations:
- modules/castbar.lua: focus/player cast-info gathering reads
  C_Spell.UnitCastingInfo / UnitChannelInfo directly. Fallback ladder
  (libdebuff_casts → pfGetCastInfo → pfGetChannelInfo) collapses into a
  single call. Pushback handlers stop writing back into a non-existent
  cache; the local this.endTime is the source of truth.
- modules/nameplates.lua: GetCastInfo(guid) now resolves to a unit token
  via UnitTokenFromGUID and queries C_Spell, returning the same compact
  struct shape downstream code expected. UpdateCastbar collapses from a
  three-branch hierarchy (dead IterDebuffs / libdebuff_casts / libcast)
  to one C_Spell read.
- modules/afkcam.lua: pfGetCastInfo+pfGetChannelInfo round-trip becomes
  a single C_Spell.UnitCastingInfo("player") or UnitChannelInfo fallback.
- libs/libpredict.lua: HealComm timing uses C_Spell on the sender's unit
  token after a small group-roster walk to resolve the sender's name.

Deletions:
- libs/libcast.lua entirely (-571 lines) plus its init/libs.xml entry.
- libdebuff_casts / libdebuff_item_icons tables and their write sites
  in libs/libdebuff.lua (the SPELL_START_*, SPELL_GO_*, SPELL_FAILED_*
  event handlers stop maintaining them but keep firing the
  libdebuff_*_hooks broadcast surface for actionbar / swingtimer /
  libtotem). SPELLCAST_CHANNEL_STOP now reads the active channel from
  C_Spell.ChannelInfo.
- modules/superwow.lua's supercast block — UNIT_CASTEVENT writes into
  libcast.db are redundant now that C_Spell co-hooks the same packet.
- The cast-bar item-icon override that swapped in a potion/trinket
  icon for item-triggered casts. Spell icon stays; the item-icon
  metadata path (libdebuff_item_icons) went with libdebuff_casts.

Steady Shot synthetic cast bar — Turtle WoW-specific:
- castbar.lua gains a pfUI.synthetic_casts[unit] fallback that fires
  only when C_Spell returns nil, so abilities the engine treats as
  instant but which have a meaningful wait window can still render a
  cast bar.
- modules/turtle-wow.lua replaces the old libcast.customcast block with
  a Nampower SPELL_QUEUE_EVENT subscriber. ON_SWING_QUEUED matching
  the localized "Steady Shot" name writes a 1.4s synthetic entry;
  ON_SWING_QUEUE_POPPED clears it; castbar's endMs guard self-expires
  the entry as a safety net. Note: haste scaling (libcast.ApplyShotHaste)
  is gone — bar may finish slightly early under +ranged haste buffs.

Net: 152 insertions, 972 deletions.
2026-06-25 01:18:22 -05:00
Brues d14d30b00b revert PixelUtil usage 2026-06-22 11:31:27 -05:00
Brues fa3f191eea castbar: pixel-snap progress via PixelUtil.SetStatusBarValue
Routes player and nameplate castbar progress through
PixelUtil.SetStatusBarValue so a 1.4s cast on a narrow bar no longer
shimmers across fractional pixels as it ticks. Adds GetMinMaxValues /
GetValue handlers to pfUI's custom StatusBar so PixelUtil can read the
current range.
2026-06-22 10:11:33 -05:00
brues-code f0d9dca63f Classic API Focus (#2)
* focus: migrate to FocusUnit / "focus" token / PLAYER_FOCUS_CHANGED

ClassicAPI now polyfills modern WoW's focus system: FocusUnit / ClearFocus
+ "focus" / "focustarget" unit tokens accepted by every UnitX function +
PLAYER_FOCUS_CHANGED event. Drop pfUI's GUID-juggling pseudo-frame.

- env/tables.lua: add "focus" and "focustarget" to pfValidUnits — the
  focus frames now follow the standard event-driven CreateUnitFrame path
  with f.label = "focus"
- modules/focus.lua: rewrite. Slash commands use FocusUnit / ClearFocus
  directly; no more manual frame.label/unitname/id manipulation. /focus
  <name> still does a target-swap to resolve names → units, then
  FocusUnit("target") captures the GUID before the target is restored.
  PLAYER_FOCUS_CHANGED triggers immediate frame refresh on assign/clear.
- api/unitframes.lua: delete the pseudo-focus block (per-tick "scan all
  units for matching name" loop) and the "focus"/"focustarget" special-
  case in the visibility branch — "focus" is now a real token.
- modules/castbar.lua: bind the focus castbar to unitstr = "focus" once;
  drop the OnUpdate that synced pfUI.castbar.focus from
  pfUI.uf.focus.label/unitname. UnitGUID("focus") resolves at read time.
- Drop C_Minimap.SetFocusByGUID / SetFocusByName / ClearFocus calls —
  C_Minimap subscribes to PLAYER_FOCUS_CHANGED on its own.

Net -183 lines. Focus stops being a pfUI-special pseudo-frame and
becomes "just another unit token" — same treatment as target/player.

* add nameplate to valid units

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-05-27 20:35:15 -05:00
Brues 710be52f35 phase 3 removing tbc
Drop the now-vestigial expansion plumbing.

- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
  entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
  Register call sites
- Delete the pfUI.expansion variable
2026-05-25 18:50:53 -05:00
Brues ba566cdd53 phase 2 removing tbc
Strip dead pfUI.client > 11200 and pfUI.expansion == "tbc" branches now
that vanilla is the only supported client.

- pfUI.lua: hardcode expansion = "vanilla"; collapse force_region matrix
- compat/vanilla.lua, libs/{libcast,libdebuff,libtotem,libunitscan,
  focus}: drop always-false early-returns
- api/unitframes.lua: delete TargetBuffOnUpdate poller + tbc visibility
  and secure-template branches; click-cast keeps only vanilla path
- api/ui-widgets.lua: unconditional EffectiveScale divide
- env/tables.lua: drop unused focus/focustarget pfValidUnits entries
- modules/actionbar.lua: simplify EnablePaging, drop ButtonSwitch/
  petvisibility, unwrap prowl block, single keybind-remap path
- modules/{castbar,chat,cooldown,loot,questitem,totems}: unwrap
  always-true conditionals
- modules/nameplates.lua: cfg-only fake-cooldown gate, unwrap overlap/
  clickthrough + mouselook blocks
- modules/friends.lua + skins/blizzard/friends.lua: maxtab = 4
- skins/blizzard/{help,game_menu,questlog}: drop tbc-only branches
2026-05-25 18:40:17 -05:00
Brues b18e6ffa67 refresh buff durations on player 2026-05-21 02:35:46 -05:00
Meow b6e1f3cfb2 moved this.lastmax = nil to an other block (pull request) 2026-03-30 17:25:17 +02:00
Meow d3ee08c170 fix for castbar not resetting if timer duration is the same as before. 2026-03-30 03:19:11 +02:00
Meow 811d606650 castbar: fix pushback display for casts and channels
- use SPELL_DELAYED_SELF (nampower) for cast pushback instead of pfGetCastInfo
- use SPELLCAST_CHANNEL_UPDATE remaining time for channel pushback
- move SetMinMaxValues outside endTime guard so bar visually extends on pushback
2026-03-29 23:42:30 +02:00
Meow f14b881cff fixed castbar to show cast delays properly again. 2026-03-29 23:00:14 +02:00
Meow 462f087ece fixed fake castbar showing up for some hunter spells/abilitys. 2026-03-28 14:31:37 +01:00
Meow 956582ff08 Fixed missing ranks.
- Added a new method to display spellrank when casting spells (nampower GetSpellRecField)
2026-03-28 12:59:44 +01:00
Meow 963c1c4427 fixed castbar to work properly for spells like Volley 2026-03-27 17:36:10 +01:00
Meow 2ef9c5ee1e Refactor nameplate cast tracking to be fully GUID-based
Problem:
Since a recent Turtle-WoW update, nameplates would show the same castbar on all mobs sharing a name (e.g. multiple "Defias Rogue Wizard"). Additionally, a targeted mob that was not casting would incorrectly display the castbar of a nearby mob with the same name.

Changes:
**`modules/nameplates.lua`**
- Removed `hasNampower` version-sniffing entirely. Nampower is a hard requirement for pfUI; all related guards have been removed and the code runs unconditionally.
- Castbar lookup now always uses `nameplate.cachedGuid` directly — never `GetUnitGUID("target")` or a unit name string.
- Removed dead fallback block using `UnitCastingInfo("target")`.
- Restored fallback via `pfGetCastInfo(cachedGuid)` / `pfGetChannelInfo(cachedGuid)` (see libcast changes below) for casts not tracked by libdebuff (e.g. already-in-progress casts on login).

**`libs/libcast.lua`**
- Renamed `UnitCastingInfo` → `pfGetCastInfo` and `UnitChannelInfo` → `pfGetChannelInfo` to avoid confusion with the Blizzard API of the same name, which does not exist in Vanilla.
- Name-based fallback lookup (`libcast.db[unitName]`) is now skipped when a GUID is available. This prevents cast bleed between mobs that share a name.

**`libs/libpredict.lua`, `modules/castbar.lua`, `modules/afkcam.lua`**
- Updated all call sites to use the renamed `pfGetCastInfo` / `pfGetChannelInfo`.
2026-03-23 10:47:42 +01:00
Meow 68ff49be24 fixed castbar for channeling units 2026-03-22 10:38:53 +01:00
Meow c7aca0de99 GUID replacements
* Replace all `local _, guid = UnitExists(unit)` with `GetUnitGUID(unit)` (Nampower 3.0.0+)
* Bump minimum required Nampower version to 3.0.0
2026-03-02 10:41:49 +01:00
Meow b0f6984f22 Revert "Merge pull request #78 from me0wg4ming/revert-77-sp-haste-display"
This reverts commit 791feed6d0, reversing
changes made to 054149f0e2.
2026-03-01 02:13:25 +01:00
Meow 30d36a5af1 Revert "add optional sp/haste display to player frame" 2026-02-28 22:44:49 +01:00
pepopo978 3373751884 add optional sp/haste display to player frame 2026-02-28 12:41:34 -08:00
Meow 988dfc7079 fix for nameplates and castbars
Removed SuperWoW dependency from castbar and nameplate cast detection. Cast interrupts (sidestep, spell failed) now correctly stop the castbar by setting event = "FAIL" / event = "CAST" on the libdebuff cache entry instead of nil-ing it — preventing stale local references from keeping the castbar alive. UnitCastingInfo fallback is retained for non-Nampower environments but no longer overrides Nampower cast state.
2026-02-28 10:18:30 +01:00
Meow 7f60933e15 2 bugfixes
- Fixed channeling spells not showing up the rank after a spell is queued.
- Memory leak fix in mapreveal.lua
2026-02-25 18:15:18 +01:00
Meow 9d6aca9b43 removed dead code
removed dead code
2026-02-18 14:13:58 +01:00
Meow 5c28fcb9af removed debug code
removed debug code
2026-02-16 15:22:13 +01:00
Meow be4f8d8f22 Fixed castbar for focus
Fixed castbar for focus
2026-02-16 15:18:06 +01:00
Meow f43b8f19f8 update for libdebuff
Read the readme!
Version push
2026-02-06 16:32:13 +01:00
Meow 54355c9019 enhanced merge into master
Final release!
2026-02-04 22:48:30 +01:00
Meow b1540c4b4c tick.time adjustments
tick.time adjustments
2026-01-11 00:09:08 +01:00
Meow 7f93ebefaf Throttles
Added throttle for player castbar, player frame and Raidframes
2026-01-10 14:31:47 +01:00
Meow 34f5c3eb02 Version 6.1.0 - Raid/Party Frame Fixes
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING

UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
2026-01-08 12:25:18 +01:00
Meow 5d0e195d1e performance update
performance update
2026-01-03 12:58:31 +01:00
shagu eea59bc94a castbar: synchronize empty focus unit with castbar 2025-08-13 09:08:05 +02:00
shagu 01c7d68db9 castbar: dodge oversized unitframe portraits 2025-07-24 09:30:44 +02:00
shagu 3af870a225 castbar: attach back to unit frame size by default 2025-07-24 09:21:39 +02:00
shagu 6690dff2e9 castbar: attach to unit power bar by default 2025-07-21 16:09:25 +02:00
shagu b66ccd9198 castbar: ignore empty or invalid unitstr 2025-06-24 11:51:30 +02:00
shagu 89a2e53e27 castbar: synchronize focus values with unitframe data 2025-06-24 11:21:55 +02:00
dbulatovicx32 013dc81494 castbar: add options for x and y text offsets 2025-05-25 14:14:02 +02:00
shagu f1d789837a castbar: add support for label/id based focus frames 2025-04-06 14:43:20 +02:00
shagu f420c5f7f7 castbar: increase framelevel of castbar 2024-11-04 14:18:04 +01:00
shagu cc5ad5d3d4 castbar: rework channel and superwow logic 2024-05-10 09:27:04 +02:00
shagu 59878b3f8f thirdparty: add support for superwow spell cast 2024-05-09 10:49:03 +02:00
shagu 228d4f99b4 castbar: make spell rank visible again 2023-03-19 19:00:10 +01:00
Pizzahawaiii 0011dab2fb castbar: add options to hide spell names and timers 2022-12-26 10:36:55 +01:00
shagu 3d561954cb castbar: keep default casting bars hidden 2021-07-15 19:36:07 +02:00
shagu 8c7579ad26 castbar: reset delays on new spell casts 2020-12-08 21:56:39 +01:00
shagu 246b9b224f castbar: only trigger delays on player events 2020-12-08 21:54:08 +01:00
shagu 4cb5dda2cc castbar: use same frame spacing as in unitframes 2020-12-08 17:15:46 +01:00