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33 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8bf6672114 | |||
| 29b948e6fa | |||
| 5f61f94a24 | |||
| 65678da3d2 | |||
| 9b7aca8541 | |||
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| c3829c2bd2 | |||
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| fc75e091a4 | |||
| ef478b0552 | |||
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| 62a99ac410 | |||
| deeec89955 | |||
| cca9771ef0 | |||
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| 591045a606 | |||
| f657a9e7e8 | |||
| 0cbd9ecf98 | |||
| 6ca482fcaa | |||
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| 8f006c0643 | |||
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| 65bbea6fa9 | |||
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| 96fd486187 | |||
| b79132b9f4 | |||
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| be6ae25315 | |||
| d6951b386e | |||
| fd21b24a74 | |||
| 90ac4f9de0 | |||
| 63f9b26d91 |
@@ -4,16 +4,18 @@ about: Report a bug or issue with pfUI
|
||||
title: "[Bug Description] "
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!-- Please fill out ALL fields below. Issues without this info may be closed. -->
|
||||
|
||||
**pfUI Branch:**
|
||||
- [ ] Master
|
||||
- [ ] experiment
|
||||
**pfUI Version:**
|
||||
|
||||
**Your ClassicAPI Version:**
|
||||
|
||||
**Your Nampower Version:**
|
||||
|
||||
|
||||
**Your Nampower Version:** (e.g. latest, or specific commit/date)
|
||||
<!-- Skip if using Compat branch -->
|
||||
|
||||
**Other Addons installed:**
|
||||
<!-- List any other addons you are using, or "none" -->
|
||||
@@ -45,4 +47,3 @@ Paste error log here
|
||||
## Screenshot / Video
|
||||
<!-- Attach a screenshot or video showing the issue. This is REQUIRED. -->
|
||||
<!-- Drag & drop images here or paste a link -->
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ about: Suggest a new feature or improvement for pfUI
|
||||
title: "[Feature] "
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
## Feature Description
|
||||
@@ -20,4 +21,3 @@ assignees: ''
|
||||
|
||||
## Examples
|
||||
<!-- If possible, show examples from other addons or screenshots/mockups of how it could look -->
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ jobs:
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||||
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
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PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
||||
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = [0-9]*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
|
||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
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||||
grep 'local PFUI_CLASSIC_API_' pfUI.lua
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
- Hard dependency on [ClassicAPI](https://github.com/brues-code/ClassicAPI) — modern `C_*` namespaces and engine polyfills (focus, nameplates, GUIDs).
|
||||
- TBC/Wrath/expansion plumbing removed; vanilla 1.12 + Turtle WoW only.
|
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- Nameplate overhaul — GUID-keyed caches, per-tick allocation cuts, name-collision filtering, configurable name text position.
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||||
- Unit auras rebuilt on `C_UnitAuras` — replaces the old tooltip-scraping aura tracker with structured engine data, so buff/debuff durations, stack counts, and source attribution are accurate without polling.
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||||
- Equipment manager — new backport of Blizzard's gear-set UI, integrated into the character pane. Save, swap, and edit sets without a third-party addon.
|
||||
- Bag sorting — new built-in feature (previously pfUI only deferred to third-party sorters).
|
||||
- `/focus` and `/clearfocus` moved to ClassicAPI; `/focusname` retained in pfUI.
|
||||
- questitem refactored onto `C_QuestLog`.
|
||||
- `updatenotify` isolated to its own `pfUI-brues` addon-message prefix so we don't share traffic with upstream pfUI installs.
|
||||
|
||||
See full commit history at https://github.com/brues-code/pfUI/commits/master for details.
|
||||
+3
-6
@@ -193,10 +193,7 @@ end
|
||||
-- name [string] The localized name of the buff.
|
||||
-- return: [bool] true if unit has buff otherwise "nil"
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function pfUI.api.UnitHasBuff(unit, name)
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||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unit, "HELPFUL")) do
|
||||
if aura.name == name then return true end
|
||||
end
|
||||
return nil
|
||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
||||
end
|
||||
|
||||
-- [ GetUnbuffedRoster ]
|
||||
@@ -211,7 +208,7 @@ function pfUI.api.GetUnbuffedRoster(name)
|
||||
end
|
||||
end
|
||||
|
||||
if UnitInRaid("player") then
|
||||
if IsInRaid() then
|
||||
for i=1,40 do check("raid"..i) end
|
||||
else
|
||||
check("player")
|
||||
@@ -488,7 +485,7 @@ end
|
||||
-- 'msg' [string] the message to send
|
||||
function pfUI.api.SendChatMessageWide(msg)
|
||||
local channel = "SAY"
|
||||
if UnitInRaid("player") then
|
||||
if IsInRaid() then
|
||||
if ( IsRaidLeader() or IsRaidOfficer() ) then
|
||||
channel = "RAID_WARNING"
|
||||
else
|
||||
|
||||
+16
-2
@@ -714,6 +714,7 @@ function pfUI:LoadConfig()
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||||
pfUI:UpdateConfig("castbar", "player", "txtleftoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "showlag", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "showrank", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "mergetradeskill", "1")
|
||||
pfUI:UpdateConfig("castbar", "player", "txtrightoffx", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "txtrightoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "hide_pfui", "0")
|
||||
@@ -747,6 +748,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("tooltip", nil, "cursoroffset", "20")
|
||||
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
|
||||
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
||||
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
||||
@@ -817,7 +819,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("nameplates", nil, "selfdebuff", "0")
|
||||
pfUI:UpdateConfig("nameplates", nil, "showdebuffs_hostile", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "showdebuffs_friendly", "0")
|
||||
pfUI:UpdateConfig("nameplates", nil, "guessdebuffs", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "owndebuffs", "0")
|
||||
pfUI:UpdateConfig("nameplates", nil, "clickthrough", "0")
|
||||
pfUI:UpdateConfig("nameplates", nil, "rightclick", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "clickthreshold", "0.5")
|
||||
@@ -1386,5 +1388,17 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI_config.version = pfUI.version.string
|
||||
-- Stamp the version we've migrated to. Dev / git-cloned builds carry
|
||||
-- "@project-version@" in the toc, which pfUI.lua normalizes to "dev" —
|
||||
-- writing that here would have checkversion() parse it back as 0/0/0 on
|
||||
-- the next /reload and re-fire every migration block, clobbering user
|
||||
-- toggles (notably the >3.6.1 buff migration that rewrites
|
||||
-- buffs.{buffs,debuffs,weapons} from the deprecated global.hide{,w}buff
|
||||
-- knobs). Stamp a far-future sentinel instead so checkversion() can't
|
||||
-- flip true again on subsequent loads.
|
||||
if pfUI.version.string == "dev" then
|
||||
pfUI_config.version = "999.999.999"
|
||||
else
|
||||
pfUI_config.version = pfUI.version.string
|
||||
end
|
||||
end
|
||||
+36
-58
@@ -73,8 +73,8 @@ end
|
||||
|
||||
local function BuffOnClick()
|
||||
if this:GetParent().label == "player" then
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, "HELPFUL")
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, "HELPFUL")
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -87,13 +87,16 @@ local function DebuffOnEnter()
|
||||
if this:GetParent().label ~= "player" then
|
||||
local parent = this:GetParent()
|
||||
|
||||
-- For "only own debuffs" mode: find the REAL slot by matching spell name AND caster
|
||||
if parent.config and parent.config.selfdebuff == "1" and libdebuff then
|
||||
local ownDebuffName = libdebuff:UnitOwnDebuff(unitstr, this.id)
|
||||
if ownDebuffName then
|
||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
||||
-- one whose name + sourceGUID match.
|
||||
if parent.config and parent.config.selfdebuff == "1" then
|
||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER")
|
||||
if ownAura then
|
||||
for gameSlot = 1, 16 do
|
||||
local gameName, _, _, _, _, _, _, gameCaster = libdebuff:UnitDebuff(unitstr, gameSlot)
|
||||
if gameName == ownDebuffName and gameCaster == "player" then
|
||||
local check = C_UnitAuras.GetDebuffDataByIndex(unitstr, gameSlot)
|
||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||
GameTooltip:SetUnitAura(unitstr, gameSlot, "HARMFUL")
|
||||
return
|
||||
end
|
||||
@@ -111,8 +114,8 @@ end
|
||||
|
||||
local function DebuffOnClick()
|
||||
if this:GetParent().label == "player" then
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, "HARMFUL")
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, "HARMFUL")
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -302,12 +305,12 @@ function pfUI.uf:UpdateVisibility()
|
||||
local id = self.cache_raid
|
||||
|
||||
-- always show self in raidframes
|
||||
if not UnitInRaid("player") and GetNumPartyMembers() == 0 and C.unitframes.selfinraid == "1" and id == 1 then
|
||||
if not IsInRaid() and IsInGroup() and C.unitframes.selfinraid == "1" and id == 1 then
|
||||
self.id = ""
|
||||
self.label = "player"
|
||||
|
||||
-- use raidframes for groups
|
||||
elseif not UnitInRaid("player") and GetNumPartyMembers() > 0 and C.unitframes.raidforgroup == "1" then
|
||||
elseif not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||
if id == 1 then
|
||||
self.id = ""
|
||||
self.label = "player"
|
||||
@@ -344,12 +347,12 @@ function pfUI.uf:UpdateVisibility()
|
||||
-- frame shall not be visible
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
elseif C["unitframes"]["group"]["hide_in_raid"] == "1" and self.label and strsub(self.label,0,5) == "party" and UnitInRaid("player") then
|
||||
elseif C["unitframes"]["group"]["hide_in_raid"] == "1" and self.label and strsub(self.label,0,5) == "party" and IsInRaid() then
|
||||
-- hide group while in raid and option is set
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
||||
and (GetNumPartyMembers() <= 0 or (C["unitframes"]["group"]["hide_in_raid"] == "1" and UnitInRaid("player"))) then
|
||||
and (not IsInGroup() or (C["unitframes"]["group"]["hide_in_raid"] == "1" and IsInRaid())) then
|
||||
-- hide self in group if solo or hide in raid is set
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
@@ -1770,7 +1773,7 @@ function pfUI.uf:RefreshIndicators(unit)
|
||||
local unitstr = unit.label .. unit.id
|
||||
|
||||
if unit.leaderIcon then -- Leader Icon
|
||||
if unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and ( GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0 ) then
|
||||
if unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and IsInGroup() then
|
||||
unit.leaderIcon:Show()
|
||||
else
|
||||
unit.leaderIcon:Hide()
|
||||
@@ -1971,16 +1974,15 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
|
||||
end
|
||||
|
||||
local aura
|
||||
if unit.label ~= "player" and selfdebuff == "1" then
|
||||
_, _, texture, stacks, dtype = libdebuff:UnitOwnDebuff(unitstr, i)
|
||||
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
||||
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
||||
-- effects on you).
|
||||
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, filter)
|
||||
if aura then
|
||||
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
|
||||
else
|
||||
aura = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
|
||||
if aura then
|
||||
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
|
||||
else
|
||||
texture, stacks, dtype = nil, 0, nil
|
||||
end
|
||||
texture, stacks, dtype = nil, 0, nil
|
||||
end
|
||||
|
||||
unit.debuffs[i].texture:SetTexture(texture)
|
||||
@@ -1992,8 +1994,9 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
unit.debuffs[i]:Show()
|
||||
|
||||
if aura and aura.expirationTime > 0 then
|
||||
-- Player path: real engine expirationTime. Cap start to now to keep pfUI's
|
||||
-- cooldown text out of the 2^32-wraparound branch for talent-extended debuffs.
|
||||
-- Cap start to now so talent-extended debuffs (expirationTime past
|
||||
-- the dbc base duration) don't push start into the future and trip
|
||||
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
|
||||
local now = GetTime()
|
||||
local start = aura.expirationTime - aura.duration
|
||||
local duration = aura.duration
|
||||
@@ -2003,16 +2006,6 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
if duration > 0 then
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
|
||||
end
|
||||
elseif libdebuff and selfdebuff == "1" then
|
||||
local _, _, _, _, _, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, i)
|
||||
if duration and timeleft then
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1)
|
||||
end
|
||||
elseif libdebuff then
|
||||
local _, _, _, _, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
|
||||
if duration and timeleft then
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1)
|
||||
end
|
||||
end
|
||||
|
||||
if stacks > 1 then
|
||||
@@ -2198,29 +2191,16 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
end
|
||||
end
|
||||
|
||||
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
|
||||
for i=1,16 do -- scan for custom debuffs
|
||||
local aura = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, debuffFilter)
|
||||
if aura then
|
||||
local name = aura.name
|
||||
local texture = aura.icon
|
||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
||||
|
||||
-- libdebuff provides caster correlation + reconstructed timer for non-player units
|
||||
if libdebuff then
|
||||
if unit.config.selfdebuff == "1" then
|
||||
name, _, texture, _, _, _, timeleft = libdebuff:UnitOwnDebuff(unitstr, i)
|
||||
else
|
||||
name, _, texture, _, _, _, timeleft = libdebuff:UnitDebuff(unitstr, i)
|
||||
end
|
||||
end
|
||||
|
||||
if name then
|
||||
for _, filter in pairs(unit.indicator_custom) do
|
||||
if filter == string.lower(name) then
|
||||
pfUI.uf:AddIcon(unit, pos, texture, timeleft, aura.applications)
|
||||
pos = pos + 1
|
||||
break
|
||||
end
|
||||
for _, filter in pairs(unit.indicator_custom) do
|
||||
if filter == string.lower(aura.name) then
|
||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
||||
pos = pos + 1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2858,8 +2838,6 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
-- Use libhealth for mob health estimation (overrides Nampower/Standard)
|
||||
if pfUI.libhealth and pfUI.libhealth.enabled then
|
||||
rhp, rhpmax = pfUI.libhealth:GetUnitHealth(unitstr)
|
||||
elseif unit.label == "target" and (MobHealth3 or MobHealthFrame) and MobHealth_GetTargetCurHP() then
|
||||
rhp, rhpmax = MobHealth_GetTargetCurHP(), MobHealth_GetTargetMaxHP()
|
||||
end
|
||||
|
||||
if config == "unit" then
|
||||
|
||||
@@ -2,11 +2,6 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- [[ Constants ]]--
|
||||
CASTBAR_EVENT_CAST_DELAY = "SPELLCAST_DELAYED"
|
||||
CASTBAR_EVENT_CHANNEL_DELAY = "SPELLCAST_CHANNEL_UPDATE"
|
||||
CASTBAR_EVENT_CAST_START = "SPELLCAST_START"
|
||||
CASTBAR_EVENT_CHANNEL_START = "SPELLCAST_CHANNEL_START"
|
||||
|
||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
||||
|
||||
MICRO_BUTTONS = {
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\libs\libtipscan.lua"/>
|
||||
<Include file="..\libs\libspell.lua"/>
|
||||
<Include file="..\libs\libcast.lua"/>
|
||||
<Include file="..\libs\libdebuff.lua"/>
|
||||
<Include file="..\libs\librange.lua"/>
|
||||
<Include file="..\libs\libunitscan.lua"/>
|
||||
|
||||
@@ -1,571 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libcast ]]--
|
||||
-- A pfUI library that detects and saves all ongoing castbars of players, NPCs and enemies.
|
||||
-- The library also includes spells that usually don't have a castbar like Multi-Shot and Aimed Shot.
|
||||
-- This is exclusivly used for vanilla in order to provide pfGetChannelInfo and pfGetCastInfo functions.
|
||||
--
|
||||
-- External functions:
|
||||
-- pfGetChannelInfo(unit)
|
||||
-- Returns information on the spell currently cast by the specified unit.
|
||||
-- Returns nil if no spell is being cast.
|
||||
--
|
||||
-- cast[String] - The name of the spell, or nil if no spell is being cast.
|
||||
-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
|
||||
-- text[String] - The name to be displayed.
|
||||
-- texture[String] - The texture path associated with the spell.
|
||||
-- startTime[Number] - Specifies when casting has begun, in milliseconds.
|
||||
-- endTime[Number] - Specifies when casting will end, in milliseconds.
|
||||
-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
|
||||
--
|
||||
-- pfGetCastInfo(unit)
|
||||
-- Returns information on the spell currently channeled by the specified unit.
|
||||
-- Returns nil if no spell is being channeled.
|
||||
--
|
||||
-- cast[String] - The name of the spell, or nil if no spell is being cast.
|
||||
-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
|
||||
-- text[String] - The name to be displayed.
|
||||
-- texture[String] - The texture path associated with the spell.
|
||||
-- startTime[Number] - Specifies when casting has begun, in milliseconds.
|
||||
-- endTime[Number] - Specifies when casting will end, in milliseconds.
|
||||
-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
|
||||
--
|
||||
-- Internal functions:
|
||||
-- libcast:AddAction(mob, spell, channel)
|
||||
-- Adds a spell to the database by using pfUI's spell database
|
||||
-- to obtain durations and icons
|
||||
--
|
||||
-- libcast:RemoveAction(mob, spell)
|
||||
-- Removes the castbar of a given mob, if `spell` is an interrupt.
|
||||
-- spell can be set to "INTERRUPT" to force remove an action.
|
||||
--
|
||||
|
||||
-- return instantly when another libcast is already active
|
||||
if pfUI.api.libcast then return end
|
||||
|
||||
local lastcasttex, lastrank, _
|
||||
|
||||
local libcast = CreateFrame("Frame", "pfEnemyCast")
|
||||
local player = UnitName("player")
|
||||
|
||||
pfGetChannelInfo = function(unit)
|
||||
-- convert to name if unitstring was given
|
||||
local unitName = pfValidUnits[unit] and UnitName(unit) or unit
|
||||
|
||||
-- Get GUID if Nampower is available
|
||||
local guid = nil
|
||||
|
||||
-- Check if unit itself is a GUID (starts with "0x")
|
||||
if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then
|
||||
guid = unit -- unit IS the GUID
|
||||
elseif pfValidUnits[unit] and UnitExists then
|
||||
-- unit is a token like "target" - get GUID from it
|
||||
local unitGuid = UnitGUID(unit)
|
||||
guid = unitGuid
|
||||
end
|
||||
|
||||
-- For player: ALWAYS use libcast.db because it handles channel updates correctly
|
||||
local isPlayer = unit == "player" or unitName == player
|
||||
|
||||
if isPlayer then
|
||||
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
local db = libcast.db[player]
|
||||
|
||||
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
|
||||
if not db.channel then return end
|
||||
cast = db.cast
|
||||
nameSubtext = db.rank
|
||||
text = ""
|
||||
texture = db.icon
|
||||
startTime = db.start * 1000
|
||||
endTime = startTime + db.casttime
|
||||
isTradeSkill = nil
|
||||
elseif db then
|
||||
db.cast = nil
|
||||
db.rank = nil
|
||||
db.start = nil
|
||||
db.casttime = nil
|
||||
db.icon = nil
|
||||
db.channel = nil
|
||||
end
|
||||
|
||||
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
end
|
||||
|
||||
-- For non-player units: use libdebuff GUID-based tracking or libcast.db
|
||||
-- Try GUID-based lookup first (from libdebuff's SPELL_START tracking)
|
||||
local db = nil
|
||||
if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then
|
||||
-- Use libdebuff's cast tracking (from SPELL_START_OTHER events)
|
||||
local castData = pfUI.libdebuff_casts[guid]
|
||||
if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then
|
||||
-- Convert libdebuff format to libcast format
|
||||
db = {
|
||||
cast = castData.spellName,
|
||||
rank = nil,
|
||||
start = castData.startTime,
|
||||
casttime = castData.duration * 1000, -- Convert back to ms
|
||||
icon = castData.icon,
|
||||
channel = nil -- TODO: libdebuff should distinguish channel vs cast
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback to name-based lookup (CHAT_MSG castbars)
|
||||
-- Skip when GUID is available to avoid same-name mob bleed
|
||||
if not db and not guid and libcast.db[unitName] then
|
||||
db = libcast.db[unitName]
|
||||
end
|
||||
|
||||
-- Fallback to libcast.db for non-player units
|
||||
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
|
||||
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
|
||||
if not db.channel then return end
|
||||
cast = db.cast
|
||||
nameSubtext = db.rank
|
||||
text = ""
|
||||
texture = db.icon
|
||||
startTime = db.start * 1000
|
||||
endTime = startTime + db.casttime
|
||||
isTradeSkill = nil
|
||||
elseif db then
|
||||
db.cast = nil
|
||||
db.rank = nil
|
||||
db.start = nil
|
||||
db.casttime = nil
|
||||
db.icon = nil
|
||||
db.channel = nil
|
||||
end
|
||||
|
||||
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
end
|
||||
|
||||
pfGetCastInfo = function(unit)
|
||||
-- convert to name if unitstring was given
|
||||
local unitName = pfValidUnits[unit] and UnitName(unit) or unit
|
||||
|
||||
-- Get GUID if Nampower is available
|
||||
local guid = nil
|
||||
|
||||
-- Check if unit itself is a GUID (starts with "0x")
|
||||
if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then
|
||||
guid = unit -- unit IS the GUID
|
||||
elseif pfValidUnits[unit] and UnitExists then
|
||||
-- unit is a token like "target" - get GUID from it
|
||||
local unitGuid = UnitGUID(unit)
|
||||
guid = unitGuid
|
||||
end
|
||||
|
||||
-- For player: ALWAYS use libcast.db because it handles pushback correctly
|
||||
local isPlayer = unit == "player" or unitName == player
|
||||
|
||||
if isPlayer then
|
||||
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
local db = libcast.db[player]
|
||||
|
||||
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
|
||||
if db.channel then return end
|
||||
cast = db.cast
|
||||
nameSubtext = db.rank or ""
|
||||
text = ""
|
||||
texture = db.icon
|
||||
startTime = db.start * 1000
|
||||
endTime = startTime + db.casttime
|
||||
isTradeSkill = nil
|
||||
elseif db then
|
||||
db.cast = nil
|
||||
db.rank = nil
|
||||
db.start = nil
|
||||
db.casttime = nil
|
||||
db.icon = nil
|
||||
db.channel = nil
|
||||
end
|
||||
|
||||
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
end
|
||||
|
||||
-- For non-player units: use libdebuff GUID-based tracking or libcast.db
|
||||
-- Try GUID-based lookup first (from libdebuff's SPELL_START tracking)
|
||||
local db = nil
|
||||
if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then
|
||||
-- Use libdebuff's cast tracking (from SPELL_START_OTHER events)
|
||||
local castData = pfUI.libdebuff_casts[guid]
|
||||
if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then
|
||||
-- Convert libdebuff format to libcast format
|
||||
db = {
|
||||
cast = castData.spellName,
|
||||
rank = nil,
|
||||
start = castData.startTime,
|
||||
casttime = castData.duration * 1000, -- Convert back to ms
|
||||
icon = castData.icon,
|
||||
channel = nil -- TODO: libdebuff should distinguish channel vs cast
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback to name-based lookup (CHAT_MSG castbars)
|
||||
-- Skip when GUID is available to avoid same-name mob bleed
|
||||
if not db and not guid and libcast.db[unitName] then
|
||||
db = libcast.db[unitName]
|
||||
end
|
||||
|
||||
-- Fallback to libcast.db for non-player units
|
||||
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
|
||||
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
|
||||
if db.channel then return end
|
||||
cast = db.cast
|
||||
nameSubtext = db.rank or ""
|
||||
text = ""
|
||||
texture = db.icon
|
||||
startTime = db.start * 1000
|
||||
endTime = startTime + db.casttime
|
||||
isTradeSkill = nil
|
||||
elseif db then
|
||||
db.cast = nil
|
||||
db.rank = nil
|
||||
db.start = nil
|
||||
db.casttime = nil
|
||||
db.icon = nil
|
||||
db.channel = nil
|
||||
end
|
||||
|
||||
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
end
|
||||
|
||||
function libcast:AddAction(mob, spell, channel)
|
||||
if not mob or not spell then return nil end
|
||||
|
||||
if L["spells"][spell] ~= nil then
|
||||
local casttime = L["spells"][spell].t
|
||||
local icon = L["spells"][spell].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][spell].icon) or nil
|
||||
|
||||
-- add cast action to the database
|
||||
if not self.db[mob] then self.db[mob] = {} end
|
||||
self.db[mob].cast = spell
|
||||
self.db[mob].rank = nil
|
||||
self.db[mob].start = GetTime()
|
||||
self.db[mob].casttime = casttime
|
||||
self.db[mob].icon = icon
|
||||
self.db[mob].channel = channel
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function libcast:RemoveAction(mob, spell)
|
||||
if self.db[mob] and ( L["interrupts"][spell] ~= nil or spell == "INTERRUPT" ) then
|
||||
|
||||
-- remove cast action to the database
|
||||
self.db[mob].cast = nil
|
||||
self.db[mob].rank = nil
|
||||
self.db[mob].start = nil
|
||||
self.db[mob].casttime = nil
|
||||
self.db[mob].icon = nil
|
||||
self.db[mob].channel = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- main data
|
||||
libcast.db = { [player] = {} }
|
||||
|
||||
-- environmental casts
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
|
||||
|
||||
-- player spells
|
||||
libcast:RegisterEvent("SPELLCAST_START")
|
||||
libcast:RegisterEvent("SPELLCAST_STOP")
|
||||
libcast:RegisterEvent("SPELLCAST_FAILED")
|
||||
libcast:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
libcast:RegisterEvent("SPELLCAST_DELAYED")
|
||||
libcast:RegisterEvent("SPELLCAST_CHANNEL_START")
|
||||
libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP")
|
||||
libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
|
||||
|
||||
local mob, spell, icon, _
|
||||
local lastSpellId = nil -- spellId cached from SPELL_START_SELF (Nampower)
|
||||
|
||||
libcast:SetScript("OnEvent", function()
|
||||
-- Fill database with player casts
|
||||
if event == "SPELLCAST_START" then
|
||||
-- Get icon via spellId cached from SPELL_START_SELF
|
||||
icon = lastSpellId and C_Spell.GetSpellTexture(lastSpellId) or nil
|
||||
-- fallback to L["spells"] / lastcasttex if no icon resolved
|
||||
if not icon then
|
||||
icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex
|
||||
end
|
||||
lastSpellId = nil
|
||||
|
||||
this.db[player].cast = arg1
|
||||
this.db[player].rank = lastrank
|
||||
this.db[player].start = GetTime()
|
||||
this.db[player].casttime = arg2
|
||||
this.db[player].icon = icon
|
||||
this.db[player].channel = nil
|
||||
|
||||
if not L["spells"][arg1] or not L["spells"][arg1].icon or not L["spells"][arg1].t then
|
||||
L["spells"][arg1] = L["spells"][arg1] or { }
|
||||
L["spells"][arg1].icon = L["spells"][arg1].icon or icon
|
||||
L["spells"][arg1].t = L["spells"][arg1].t or arg2
|
||||
end
|
||||
lastcasttex, lastrank = nil, nil
|
||||
elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
|
||||
lastSpellId = nil
|
||||
if this.db[player] and not this.db[player].channel then
|
||||
-- remove cast action to the database
|
||||
this.db[player].cast = nil
|
||||
this.db[player].rank = nil
|
||||
this.db[player].rank = nil
|
||||
this.db[player].start = nil
|
||||
this.db[player].casttime = nil
|
||||
this.db[player].icon = nil
|
||||
this.db[player].channel = nil
|
||||
else
|
||||
lastcasttex, lastrank = nil, nil
|
||||
end
|
||||
elseif event == "SPELLCAST_DELAYED" then
|
||||
if this.db[player].cast then
|
||||
-- Pushback: increase casttime instead of shifting start
|
||||
-- arg1 is the delay amount in milliseconds
|
||||
this.db[player].casttime = this.db[player].casttime + arg1
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_START" then
|
||||
-- add cast action to the database
|
||||
this.db[player].cast = arg2
|
||||
this.db[player].rank = lastrank
|
||||
this.db[player].start = GetTime()
|
||||
this.db[player].casttime = arg1
|
||||
this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex
|
||||
this.db[player].channel = true
|
||||
|
||||
lastcasttex, lastrank = nil, nil
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
if this.db[player] and this.db[player].channel then
|
||||
-- remove cast action to the database
|
||||
this.db[player].cast = nil
|
||||
this.db[player].rank = nil
|
||||
this.db[player].start = nil
|
||||
this.db[player].casttime = nil
|
||||
this.db[player].icon = nil
|
||||
this.db[player].channel = nil
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
|
||||
if this.db[player].cast then
|
||||
this.db[player].start = -this.db[player].casttime/1000 + GetTime() + arg1/1000
|
||||
end
|
||||
-- Fill database with environmental casts
|
||||
elseif arg1 then
|
||||
-- (.+) begins to cast (.+).
|
||||
mob, spell = cmatch(arg1, SPELLCASTOTHERSTART)
|
||||
if libcast:AddAction(mob, spell) then return end
|
||||
|
||||
-- (.+) begins to perform (.+).
|
||||
mob, spell = cmatch(arg1, SPELLPERFORMOTHERSTART)
|
||||
if libcast:AddAction(mob, spell) then return end
|
||||
|
||||
-- (.+) gains (.+).
|
||||
mob, spell = cmatch(arg1, AURAADDEDOTHERHELPFUL)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- (.+) is afflicted by (.+).
|
||||
mob, spell = cmatch(arg1, AURAADDEDOTHERHARMFUL)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- Your (.+) hits (.+) for (%d+).
|
||||
spell, mob = cmatch(arg1, SPELLLOGSELFOTHER)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- Your (.+) crits (.+) for (%d+).
|
||||
spell, mob = cmatch(arg1, SPELLLOGCRITSELFOTHER)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- (.+)'s (.+) %a hits (.+) for (%d+).
|
||||
_, spell, mob = cmatch(arg1, SPELLLOGOTHEROTHER)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- (.+)'s (.+) %a crits (.+) for (%d+).
|
||||
_, spell, mob = cmatch(arg1, SPELLLOGCRITOTHEROTHER)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- You interrupt (.+)'s (.+).
|
||||
mob, _ = cmatch(arg1, SPELLINTERRUPTSELFOTHER)
|
||||
if libcast:RemoveAction(mob, "INTERRUPT") then return end
|
||||
|
||||
-- (.+) interrupts (.+)'s (.+).
|
||||
_, mob, _ = cmatch(arg1, SPELLINTERRUPTOTHEROTHER)
|
||||
if libcast:RemoveAction(mob, "INTERRUPT") then return end
|
||||
end
|
||||
end)
|
||||
|
||||
--[[ Custom Casts
|
||||
Enable Castbars for spells that don't have a castbar by default
|
||||
(e.g Multi-Shot and Aimed Shot)
|
||||
]]--
|
||||
local aimedshot = L["customcast"]["AIMEDSHOT"]
|
||||
local multishot = L["customcast"]["MULTISHOT"]
|
||||
|
||||
-- Shot-timer haste lookup. Keyed by icon path because some of these buffs have
|
||||
-- spell-ID variants across server flavors but stable icons. Berserking is the
|
||||
-- variable Troll-racial calculation (more haste at lower HP); other entries are
|
||||
-- flat duration multipliers.
|
||||
local SHOT_HASTE = {
|
||||
["Interface\\Icons\\Racial_Troll_Berserk"] = "berserking",
|
||||
["Interface\\Icons\\Ability_Hunter_RunningShot"] = 1.4,
|
||||
["Interface\\Icons\\Ability_Warrior_InnerRage"] = 1.3,
|
||||
["Interface\\Icons\\Inv_Trinket_Naxxramas04"] = 1.2,
|
||||
}
|
||||
|
||||
function libcast.ApplyShotHaste(duration)
|
||||
for _, a in ipairs(C_UnitAuras.GetUnitAuras("player", "HELPFUL")) do
|
||||
local mult = SHOT_HASTE[a.icon]
|
||||
if mult == "berserking" then
|
||||
local hp = UnitHealth("player") / UnitHealthMax("player")
|
||||
local berserk = hp >= 0.40 and (1.30 - hp) / 3 or 0.3
|
||||
duration = duration / (1 + berserk)
|
||||
elseif mult then
|
||||
duration = duration / mult
|
||||
end
|
||||
end
|
||||
return duration
|
||||
end
|
||||
|
||||
libcast.customcast = {}
|
||||
libcast.customcast[strlower(aimedshot)] = function(begin, duration)
|
||||
if begin then
|
||||
local duration = libcast.ApplyShotHaste(duration or 3000)
|
||||
|
||||
local _,_, lag = GetNetStats()
|
||||
local start = GetTime() + lag/1000
|
||||
|
||||
-- add cast action to the database
|
||||
libcast.db[player].cast = aimedshot
|
||||
libcast.db[player].rank = lastrank
|
||||
libcast.db[player].start = start
|
||||
libcast.db[player].casttime = duration
|
||||
libcast.db[player].icon = "Interface\\Icons\\Inv_spear_07"
|
||||
libcast.db[player].channel = nil
|
||||
else
|
||||
-- remove cast action to the database
|
||||
libcast.db[player].cast = nil
|
||||
libcast.db[player].rank = nil
|
||||
libcast.db[player].start = nil
|
||||
libcast.db[player].casttime = nil
|
||||
libcast.db[player].icon = nil
|
||||
libcast.db[player].channel = nil
|
||||
end
|
||||
end
|
||||
|
||||
libcast.customcast[strlower(multishot)] = function(begin, duration)
|
||||
if begin then
|
||||
local duration = libcast.ApplyShotHaste(duration or 500)
|
||||
|
||||
local _,_, lag = GetNetStats()
|
||||
local start = GetTime() + lag/1000
|
||||
|
||||
-- add cast action to the database
|
||||
libcast.db[player].cast = multishot
|
||||
libcast.db[player].rank = lastrank
|
||||
libcast.db[player].start = start
|
||||
libcast.db[player].casttime = duration
|
||||
libcast.db[player].icon = "Interface\\Icons\\Ability_upgrademoonglaive"
|
||||
libcast.db[player].channel = nil
|
||||
else
|
||||
-- remove cast action to the database
|
||||
libcast.db[player].cast = nil
|
||||
libcast.db[player].rank = nil
|
||||
libcast.db[player].start = nil
|
||||
libcast.db[player].casttime = nil
|
||||
libcast.db[player].icon = nil
|
||||
libcast.db[player].channel = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function CastCustom(id, bookType, rawSpellName, rank, texture, castingTime)
|
||||
if not id or not rawSpellName then return end -- ignore if the spell is not found
|
||||
if not castingTime or castingTime == 0 then
|
||||
-- instant-cast: clear lastcasttex so next cast doesn't inherit this icon
|
||||
lastcasttex, lastrank = nil, nil
|
||||
return
|
||||
end
|
||||
|
||||
lastrank = rank
|
||||
lastcasttex = texture
|
||||
|
||||
local func = libcast.customcast[strlower(rawSpellName)]
|
||||
if not func then return end
|
||||
|
||||
if GetSpellCooldown(id, bookType) == 0 or pfGetCastInfo(player) then return end -- detect casting
|
||||
|
||||
func(true)
|
||||
end
|
||||
|
||||
hooksecurefunc("UseContainerItem", function(id, index)
|
||||
lastcasttex = GetContainerItemInfo(id, index)
|
||||
end)
|
||||
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(id, bookType)
|
||||
|
||||
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
||||
end)
|
||||
|
||||
hooksecurefunc("CastSpellByName", function(spellCasted, target)
|
||||
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(spellCasted)
|
||||
|
||||
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
||||
end)
|
||||
|
||||
hooksecurefunc("UseAction", function(slot, target, button)
|
||||
if not IsCurrentAction(slot) then return end
|
||||
|
||||
-- Resolve action slot → spellID (handles both spell and macro actions),
|
||||
-- then resolve to spellbook slot for libspell. GetMacroSpell returns the
|
||||
-- highest rank the player actually knows, so FindSpellBookSlotByID's
|
||||
-- "spell must be in spellbook" requirement is satisfied.
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
elseif kind == "macro" then
|
||||
local _, _, sid = GetMacroSpell(id)
|
||||
spellID = sid
|
||||
end
|
||||
if not spellID then return end
|
||||
|
||||
local sbSlot = FindSpellBookSlotByID(spellID)
|
||||
if not sbSlot then return end
|
||||
|
||||
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(sbSlot, BOOKTYPE_SPELL)
|
||||
|
||||
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
||||
end)
|
||||
|
||||
-- Cache spellId from SPELL_START_SELF so SPELLCAST_START can use it for icon lookup
|
||||
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
|
||||
pfUI.libdebuff_spell_start_self_hooks["libcast_icon"] = function(spellId)
|
||||
lastSpellId = spellId
|
||||
end
|
||||
|
||||
-- add libcast to pfUI API
|
||||
pfUI.api.libcast = libcast
|
||||
+31
-314
@@ -11,9 +11,12 @@ setfenv(1, pfUI:GetEnvironment())
|
||||
-- This eliminates ~400 lines of error-prone shift logic while maintaining full
|
||||
-- multi-caster tracking support.
|
||||
--
|
||||
-- libdebuff:UnitDebuff(unit, id)
|
||||
-- Returns debuff informations on the given effect of the specified unit.
|
||||
-- name, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
-- The public per-aura readers (UnitDebuff, UnitOwnDebuff) were retired in favor
|
||||
-- of ClassicAPI's C_UnitAuras (which now provides sourceUnit/sourceGUID and
|
||||
-- non-player expirationTime). What remains in libdebuff is the cast-event
|
||||
-- bookkeeping consumed by GetBestAuraCast / GetEnhancedDebuffs and the
|
||||
-- libdebuff_*_hooks broadcast surface (subscribers in actionbar / swingtimer
|
||||
-- / libtotem react to SPELL_GO and SPELL_FAILED).
|
||||
|
||||
-- return instantly when another libdebuff is already active
|
||||
if pfUI.api.libdebuff then return end
|
||||
@@ -142,8 +145,6 @@ local iconCache = pfUI.libdebuff_icon_cache
|
||||
|
||||
-- Cast Tracking: [casterGuid] = {spellID, spellName, icon, startTime, duration, endTime}
|
||||
-- Shared with nameplates for cast-bar display
|
||||
pfUI.libdebuff_casts = pfUI.libdebuff_casts or {}
|
||||
pfUI.libdebuff_item_icons = pfUI.libdebuff_item_icons or {} -- [casterGuid] = icon (persists across SPELL_GO)
|
||||
|
||||
-- Cleveroids API: [targetGUID][spellID] = {start, duration, caster, stacks}
|
||||
pfUI.libdebuff_objects_guid = pfUI.libdebuff_objects_guid or {}
|
||||
@@ -426,7 +427,7 @@ local function GetDebuffSlotMap(guid)
|
||||
local spellId = auras[auraSlot]
|
||||
if spellId and spellId > 0 then
|
||||
displaySlot = displaySlot + 1
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local texture = libdebuff:GetSpellIcon(spellId)
|
||||
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
||||
local dtype = nil
|
||||
@@ -787,219 +788,6 @@ function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster, rank)
|
||||
lastspell = libdebuff.objects[unit][unitlevel][effect]
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- MAIN API: UnitDebuff (GetUnitField-based)
|
||||
-- ============================================================================
|
||||
|
||||
local cache = {}
|
||||
|
||||
function libdebuff:UnitDebuff(unit, displaySlot)
|
||||
local unitname = UnitName(unit)
|
||||
local unitlevel = UnitLevel(unit)
|
||||
local duration, timeleft = nil, -1
|
||||
local rank = nil
|
||||
local caster = nil
|
||||
local effect = nil
|
||||
local texture = nil
|
||||
local stacks = 0
|
||||
local dtype = nil
|
||||
|
||||
-- Nampower: Use GetUnitField for ALL debuff data (no Blizzard UnitDebuff needed)
|
||||
if hasNampower and UnitGUID then
|
||||
local guid = UnitGUID(unit)
|
||||
if not guid then
|
||||
-- Safety fallback: no GUID available (should not happen with Nampower)
|
||||
local aura = C_UnitAuras.GetDebuffDataByIndex(unit, displaySlot)
|
||||
if aura then
|
||||
return aura.name, rank, aura.icon, aura.applications, aura.dispelName, duration, timeleft, caster
|
||||
end
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- Get current slot map from GetUnitField (cached 50ms)
|
||||
local slotMap = GetDebuffSlotMap(guid)
|
||||
if not slotMap or not slotMap[displaySlot] then
|
||||
return nil
|
||||
end
|
||||
|
||||
local slotData = slotMap[displaySlot]
|
||||
effect = slotData.spellName
|
||||
texture = slotData.texture
|
||||
stacks = slotData.stacks
|
||||
dtype = slotData.dtype
|
||||
local auraSlot = slotData.auraSlot
|
||||
|
||||
-- Get caster info for this slot
|
||||
local slotCasterGuid, isOurs = GetSlotCaster(guid, auraSlot, effect)
|
||||
|
||||
if isOurs then
|
||||
-- OUR debuff - get timer from ownDebuffs
|
||||
if ownDebuffs[guid] and ownDebuffs[guid][effect] then
|
||||
local data = ownDebuffs[guid][effect]
|
||||
local remaining = (data.startTime + data.duration) - GetTime()
|
||||
if remaining > 0 then
|
||||
duration = data.duration
|
||||
timeleft = remaining
|
||||
caster = "player"
|
||||
rank = data.rank
|
||||
elseif remaining > -1 then
|
||||
-- Grace period - show 0 timeleft
|
||||
duration = data.duration
|
||||
timeleft = 0
|
||||
caster = "player"
|
||||
rank = data.rank
|
||||
end
|
||||
end
|
||||
else
|
||||
-- OTHER player's debuff - get timer from allAuraCasts
|
||||
if slotCasterGuid and allAuraCasts[guid] and allAuraCasts[guid][effect] then
|
||||
local data = allAuraCasts[guid][effect][slotCasterGuid]
|
||||
if data then
|
||||
local remaining = (data.startTime + data.duration) - GetTime()
|
||||
if remaining > 0 and data.duration > 0 then
|
||||
duration = data.duration
|
||||
timeleft = remaining
|
||||
caster = "other"
|
||||
rank = data.rank
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback: Search all casters if specific one not found
|
||||
if not duration and allAuraCasts[guid] and allAuraCasts[guid][effect] then
|
||||
for anyCasterGuid, data in pairs(allAuraCasts[guid][effect]) do
|
||||
local remaining = (data.startTime + data.duration) - GetTime()
|
||||
if remaining > 0 and data.duration > 0 then
|
||||
duration = data.duration
|
||||
timeleft = remaining
|
||||
caster = "other"
|
||||
rank = data.rank
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- FALLBACK: Legacy (non-Nampower) system
|
||||
-- ============================================================================
|
||||
|
||||
local aura = C_UnitAuras.GetDebuffDataByIndex(unit, displaySlot)
|
||||
if aura then
|
||||
texture = aura.icon
|
||||
stacks = aura.applications
|
||||
dtype = aura.dispelName
|
||||
effect = aura.name
|
||||
end
|
||||
|
||||
|
||||
if effect and libdebuff.objects[unitname] then
|
||||
for level, effects in pairs(libdebuff.objects[unitname]) do
|
||||
if effects[effect] and effects[effect].duration then
|
||||
local timeleft = effects[effect].start and
|
||||
effects[effect].start + effects[effect].duration - GetTime()
|
||||
|
||||
if timeleft and timeleft > 0 then
|
||||
return effect, effects[effect].rank, texture, stacks, dtype,
|
||||
effects[effect].duration, timeleft, effects[effect].caster
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- API: UnitOwnDebuff (only OUR debuffs)
|
||||
-- ============================================================================
|
||||
|
||||
-- Pre-defined sort function for UnitOwnDebuff (avoids closure creation per call)
|
||||
local _ownDebuffSortFunc = function(a, b)
|
||||
if a.data.startTime == b.data.startTime then
|
||||
return a.spellName < b.spellName
|
||||
end
|
||||
return a.data.startTime < b.data.startTime
|
||||
end
|
||||
|
||||
function libdebuff:UnitOwnDebuff(unit, id)
|
||||
if hasNampower and UnitGUID then
|
||||
local guid = UnitGUID(unit)
|
||||
if guid and ownDebuffs[guid] then
|
||||
-- Build sorted list of our active debuffs
|
||||
local sortedDebuffs = {}
|
||||
local now = GetTime()
|
||||
|
||||
local toRemove = nil
|
||||
for spellName, data in pairs(ownDebuffs[guid]) do
|
||||
local timeleft = (data.startTime + data.duration) - now
|
||||
if timeleft > 0 then
|
||||
local count = table.getn(sortedDebuffs) + 1
|
||||
sortedDebuffs[count] = {
|
||||
spellName = spellName,
|
||||
data = data,
|
||||
timeleft = timeleft
|
||||
}
|
||||
elseif data.pending then
|
||||
if timeleft < -2 then
|
||||
toRemove = toRemove or {}
|
||||
toRemove[spellName] = true
|
||||
end
|
||||
else
|
||||
toRemove = toRemove or {}
|
||||
toRemove[spellName] = true
|
||||
end
|
||||
end
|
||||
if toRemove then
|
||||
for spellName in pairs(toRemove) do
|
||||
ownDebuffs[guid][spellName] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Sort by startTime (oldest first = lowest display slot)
|
||||
-- If startTime is equal (e.g. after Carnage refresh), use spellName for stable sorting
|
||||
table.sort(sortedDebuffs, _ownDebuffSortFunc)
|
||||
|
||||
-- Return debuff at position 'id'
|
||||
if sortedDebuffs[id] then
|
||||
local entry = sortedDebuffs[id]
|
||||
local texture = entry.data.texture or "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
local displayTimeleft = entry.timeleft > 0 and entry.timeleft or 0
|
||||
|
||||
-- Get dtype from SpellRec DBC via stored spellId
|
||||
local entryDtype = nil
|
||||
if entry.data.spellId and GetSpellRecField then
|
||||
local dispelId = GetSpellRecField(entry.data.spellId, "dispel")
|
||||
if dispelId and dispelId > 0 then
|
||||
entryDtype = dispelTypeMap[dispelId]
|
||||
end
|
||||
end
|
||||
|
||||
return entry.spellName, entry.data.rank, texture, 1, entryDtype, entry.data.duration, displayTimeleft, "player"
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Fallback: Iterate through all debuffs and filter
|
||||
for k in pairs(cache) do cache[k] = nil end
|
||||
local count = 1
|
||||
for i=1,16 do
|
||||
local effect, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitDebuff(unit, i)
|
||||
if effect and not cache[effect] and caster and caster == "player" then
|
||||
cache[effect] = true
|
||||
if count == id then
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- API: GetBestAuraCast (for libpredict HoT tracking)
|
||||
-- ============================================================================
|
||||
@@ -1144,12 +932,8 @@ if hasNampower then
|
||||
pfTarget.update_aura = true
|
||||
end
|
||||
end
|
||||
|
||||
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
|
||||
pfUI.nameplates:OnAuraUpdate(guid)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
carnageState = nil
|
||||
this:Hide()
|
||||
end)
|
||||
@@ -1180,23 +964,19 @@ if hasNampower then
|
||||
return
|
||||
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
-- Channel interrupted by player - clear ownDebuffs for the channeled spell immediately.
|
||||
-- DEBUFF_REMOVED fires later (0.5-1s server lag), causing phantom debuff display.
|
||||
-- We look up the active channel cast and pre-clear ownDebuffs for its target.
|
||||
local myGuid = GetPlayerGUID()
|
||||
local castData = myGuid and pfUI.libdebuff_casts[myGuid]
|
||||
if castData and castData.event == "CHANNEL" and castData.spellName then
|
||||
local spellName = castData.spellName
|
||||
-- Channel interrupted by player - clear ownDebuffs for the channeled spell
|
||||
-- via C_Spell.ChannelInfo. DEBUFF_REMOVED fires later (0.5-1s server lag),
|
||||
-- causing phantom debuff display without this pre-clear.
|
||||
local spellName = select(1, C_Spell.ChannelInfo())
|
||||
if spellName then
|
||||
local targetGuid = UnitGUID and UnitGUID("target")
|
||||
if targetGuid and ownDebuffs[targetGuid] and ownDebuffs[targetGuid][spellName] then
|
||||
local data = ownDebuffs[targetGuid][spellName]
|
||||
-- Only clear if the timer is still active (not already expired naturally)
|
||||
local remaining = (data.startTime + data.duration) - GetTime()
|
||||
if remaining > 0 then
|
||||
ownDebuffs[targetGuid][spellName] = nil
|
||||
end
|
||||
end
|
||||
pfUI.libdebuff_casts[myGuid] = nil
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
@@ -1218,48 +998,15 @@ if hasNampower then
|
||||
end
|
||||
|
||||
elseif event == "SPELL_START_SELF" or event == "SPELL_START_OTHER" then
|
||||
local itemId = arg1
|
||||
local spellId = arg2
|
||||
local casterGuid = arg3
|
||||
local spellType = arg8 or 0 -- 0=Normal, 1=Channel, 2=Autorepeating
|
||||
-- arg6=castTime, arg7=channel duration
|
||||
-- prefer arg6 if present — some spells (e.g. Volley post-rework) still send
|
||||
-- arg8=1 but now have a real cast time in arg6, so we only fall back to arg7
|
||||
-- when arg6 is nil (true channels like Blizzard)
|
||||
-- arg6=castTime (ms), arg7=channel duration (ms), arg8=spellType
|
||||
-- For channels: arg6=0 (no cast time), arg7=duration, spellType=1
|
||||
-- For normal casts: arg6=castTime, arg7=0, spellType=0
|
||||
-- Note: "not arg6" is wrong in Lua since 0 is truthy - use arg6 == 0 or nil
|
||||
-- arg6=castTime (ms), arg7=channel duration (ms). Prefer arg6 when set —
|
||||
-- some spells (e.g. post-rework Volley) flag as channel via arg8 but ship a
|
||||
-- real cast time in arg6, so we only fall back to arg7 for true channels
|
||||
-- like Blizzard where arg6 is 0/nil.
|
||||
local castTime = (arg6 and arg6 > 0) and arg6 or arg7
|
||||
local isChannel = spellType == 1 and (not arg6 or arg6 == 0)
|
||||
|
||||
if not casterGuid or not spellId then return end
|
||||
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local icon = libdebuff:GetSpellIcon(spellId)
|
||||
|
||||
-- Use item icon for item-triggered casts
|
||||
if itemId and itemId > 0 then
|
||||
icon = C_Item.GetItemIconByID(itemId) or icon
|
||||
pfUI.libdebuff_item_icons[casterGuid] = {
|
||||
icon = icon,
|
||||
name = GetItemInfo(itemId),
|
||||
}
|
||||
else
|
||||
pfUI.libdebuff_item_icons[casterGuid] = nil
|
||||
end
|
||||
|
||||
pfUI.libdebuff_casts[casterGuid] = {
|
||||
spellID = spellId,
|
||||
itemID = itemId and itemId > 0 and itemId or nil,
|
||||
spellName = spellName,
|
||||
icon = icon,
|
||||
startTime = GetTime(),
|
||||
duration = castTime and castTime / 1000 or 0,
|
||||
endTime = castTime and (GetTime() + castTime / 1000) or nil,
|
||||
event = isChannel and "CHANNEL" or "START"
|
||||
}
|
||||
|
||||
if event == "SPELL_START_SELF" and pfUI.libdebuff_spell_start_self_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_spell_start_self_hooks) do
|
||||
fn(spellId, casterGuid, arg4, castTime)
|
||||
@@ -1277,16 +1024,7 @@ if hasNampower then
|
||||
local targetGuid = arg4
|
||||
local numHit = arg6 or 0
|
||||
local numMissed = arg7 or 0
|
||||
|
||||
-- Clear cast bar only if SPELL_GO matches the active cast
|
||||
-- (Reactive procs like Frost Armor trigger SPELL_GO but shouldn't clear the castbar)
|
||||
-- Don't clear channels on SPELL_GO - channels persist until duration expires or SPELL_FAILED
|
||||
if casterGuid and pfUI.libdebuff_casts[casterGuid] then
|
||||
if pfUI.libdebuff_casts[casterGuid].spellID == spellId and pfUI.libdebuff_casts[casterGuid].event ~= "CHANNEL" then
|
||||
pfUI.libdebuff_casts[casterGuid] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fire registered SPELL_GO_SELF hooks BEFORE miss guard
|
||||
-- (Swingtimer needs to see ALL casts, even misses, for swing reset)
|
||||
if event == "SPELL_GO_SELF" and pfUI.libdebuff_spell_go_hooks then
|
||||
@@ -1297,15 +1035,15 @@ if hasNampower then
|
||||
|
||||
if numMissed > 0 or numHit == 0 then return end
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellRankString = GetSpellRecField and GetSpellRecField(spellId, "rank")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local spellRankString = C_Spell.GetSpellSubtext(spellId)
|
||||
|
||||
local castRank = 0
|
||||
if spellRankString and spellRankString ~= "" then
|
||||
castRank = tonumber((string.gsub(spellRankString, "Rank ", ""))) or 0
|
||||
end
|
||||
|
||||
|
||||
-- Store in pendingCasts for DEBUFF_ADDED correlation.
|
||||
-- If this cast is a downrank of an already active debuff, fire the downrank blocked hook
|
||||
-- so external addons (e.g. SuperCleveRoidMacros) don't need to re-implement this check.
|
||||
@@ -1410,14 +1148,6 @@ if hasNampower then
|
||||
|
||||
elseif event == "SPELL_FAILED_OTHER" then
|
||||
local casterGuid = arg1
|
||||
local spellId = arg2
|
||||
|
||||
if casterGuid and pfUI.libdebuff_casts[casterGuid] then
|
||||
-- Only clear if spellID matches to avoid clearing a cast that already moved on
|
||||
if pfUI.libdebuff_casts[casterGuid].spellID == spellId then
|
||||
pfUI.libdebuff_casts[casterGuid] = nil
|
||||
end
|
||||
end
|
||||
if pfUI.libdebuff_spell_failed_other_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_spell_failed_other_hooks) do
|
||||
fn(casterGuid, arg2)
|
||||
@@ -1479,7 +1209,7 @@ if hasNampower then
|
||||
if not spellId then return end
|
||||
if not targetGuid or targetGuid == "" or targetGuid == "0x0000000000000000" then return end
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
-- Deduplicate: Ignore if we processed this exact cast recently (within 100ms)
|
||||
@@ -1635,11 +1365,6 @@ if hasNampower then
|
||||
|
||||
end
|
||||
|
||||
-- Notify nameplates
|
||||
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
|
||||
pfUI.nameplates:OnAuraUpdate(targetGuid)
|
||||
end
|
||||
|
||||
-- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!)
|
||||
-- Check player
|
||||
if UnitGUID("player") then
|
||||
@@ -1744,7 +1469,7 @@ if hasNampower then
|
||||
|
||||
-- Invalidate slot map cache for this GUID
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
if debugStats.enabled then
|
||||
@@ -1857,11 +1582,7 @@ if hasNampower then
|
||||
|
||||
-- Cleanup expired timers
|
||||
CleanupExpiredTimers(guid)
|
||||
|
||||
-- Notify nameplates
|
||||
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
|
||||
pfUI.nameplates:OnAuraUpdate(guid)
|
||||
end
|
||||
|
||||
if pfUI.libdebuff_debuff_added_other_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_debuff_added_other_hooks) do
|
||||
fn(arg1, arg2, arg3, arg4)
|
||||
@@ -1878,9 +1599,9 @@ if hasNampower then
|
||||
local auraSlot = auraSlot_0based and (auraSlot_0based + 1) or nil
|
||||
|
||||
-- Invalidate slot map cache for this GUID
|
||||
|
||||
local spellName = (GetSpellRecField and GetSpellRecField(spellId, "name")) or "?"
|
||||
|
||||
|
||||
local spellName = C_Spell.GetSpellName(spellId) or "?"
|
||||
|
||||
if debugStats.enabled then
|
||||
debugStats.debuff_removed = debugStats.debuff_removed + 1
|
||||
if IsCurrentTarget(guid) then
|
||||
@@ -1888,13 +1609,13 @@ if hasNampower then
|
||||
GetDebugTimestamp(), displaySlot, auraSlot or -1, auraSlot_0based or -1, spellName))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If unit is dead, cleanup all
|
||||
if UnitIsDead and UnitIsDead(guid) then
|
||||
CleanupUnit(guid)
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Get auraSlot from event parameter (Nampower 2.29+)
|
||||
-- Fallback to displayToAura mapping if not available
|
||||
local foundAuraSlot = auraSlot
|
||||
@@ -1950,11 +1671,7 @@ if hasNampower then
|
||||
|
||||
-- Cleanup expired timers
|
||||
CleanupExpiredTimers(guid)
|
||||
|
||||
-- Notify nameplates
|
||||
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
|
||||
pfUI.nameplates:OnAuraUpdate(guid)
|
||||
end
|
||||
|
||||
if pfUI.libdebuff_debuff_removed_other_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_debuff_removed_other_hooks) do
|
||||
fn(arg1, arg2, arg3, arg4)
|
||||
|
||||
+58
-113
@@ -44,78 +44,13 @@ local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER c
|
||||
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
|
||||
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
|
||||
|
||||
local PRAYER_OF_HEALING
|
||||
do -- Prayer of Healing
|
||||
local locales = {
|
||||
["deDE"] = "Gebet der Heilung",
|
||||
["enUS"] = "Prayer of Healing",
|
||||
["esES"] = "Rezo de curación",
|
||||
["frFR"] = "Prière de soins",
|
||||
["koKR"] = "치유의 기원",
|
||||
["ruRU"] = "Молитва исцеления",
|
||||
["zhCN"] = "治疗祷言",
|
||||
}
|
||||
|
||||
PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local REJUVENATION
|
||||
do -- Rejuvenation
|
||||
local locales = {
|
||||
["deDE"] = "Verjüngung",
|
||||
["enUS"] = "Rejuvenation",
|
||||
["esES"] = "Rejuvenecimiento",
|
||||
["frFR"] = "Récupération",
|
||||
["koKR"] = "회복",
|
||||
["ruRU"] = "Омоложение",
|
||||
["zhCN"] = "回春术",
|
||||
}
|
||||
|
||||
REJUVENATION = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local RENEW
|
||||
do -- Renew
|
||||
local locales = {
|
||||
["deDE"] = "Erneuerung",
|
||||
["enUS"] = "Renew",
|
||||
["esES"] = "Renovar",
|
||||
["frFR"] = "Rénovation",
|
||||
["koKR"] = "소생",
|
||||
["ruRU"] = "Обновление",
|
||||
["zhCN"] = "恢复",
|
||||
}
|
||||
|
||||
RENEW = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local REGROWTH
|
||||
do -- Regrowth
|
||||
local locales = {
|
||||
["deDE"] = "Nachwachsen",
|
||||
["enUS"] = "Regrowth",
|
||||
["esES"] = "Recrecimiento",
|
||||
["frFR"] = "Rétablissement",
|
||||
["koKR"] = "재생",
|
||||
["ruRU"] = "Восстановление",
|
||||
["zhCN"] = "愈合",
|
||||
}
|
||||
|
||||
REGROWTH = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
|
||||
-- Spell IDs for SPELL_GO_SELF callback (Nampower) - Instant HoT detection
|
||||
local SPELL_IDS = {
|
||||
-- Rejuvenation (all ranks)
|
||||
[774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju",
|
||||
[3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju",
|
||||
[25299] = "Reju", [26981] = "Reju", [26982] = "Reju",
|
||||
-- Renew (all ranks)
|
||||
[139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew",
|
||||
[6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew",
|
||||
[25221] = "Renew", [25222] = "Renew",
|
||||
}
|
||||
-- Localized spell names resolved once from canonical rank-1 spellIDs.
|
||||
-- Every rank shares the same name, so per-rank comparisons elsewhere can
|
||||
-- be done against these constants without per-locale or per-rank tables.
|
||||
local PRAYER_OF_HEALING = C_Spell.GetSpellName(596) -- Prayer of Healing (Rank 1)
|
||||
local REJUVENATION = C_Spell.GetSpellName(774) -- Rejuvenation (Rank 1)
|
||||
local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
|
||||
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
|
||||
|
||||
local libpredict = CreateFrame("Frame")
|
||||
libpredict:RegisterEvent("UNIT_HEALTH")
|
||||
@@ -173,7 +108,7 @@ end
|
||||
|
||||
local function isRezSpell(spellId)
|
||||
if not L["resurrections"] then return false end
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
return spellName and L["resurrections"][spellName]
|
||||
end
|
||||
|
||||
@@ -192,7 +127,7 @@ end)
|
||||
-- SPELL_START_SELF: own cast started (heals + rez)
|
||||
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
|
||||
pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local pendingTarget = nil
|
||||
@@ -255,7 +190,7 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
||||
-- selfcast (ALT) = player, otherwise = current target
|
||||
-- Use this to find the correct group to heal
|
||||
local pohTarget = target or player
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- Raid: find pohTarget's subgroup and heal only those members
|
||||
-- (Turtle WoW changed PoH to heal the target's group, not the caster's group)
|
||||
local targetGroup
|
||||
@@ -319,7 +254,7 @@ end
|
||||
-- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer)
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
|
||||
libpredict:HealStop(player)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName == REGROWTH then
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
if libpredict.sender.regrowth_timer then
|
||||
@@ -337,7 +272,7 @@ end
|
||||
-- Signature: fn(spellId, casterGuid, targetGuid, castTime)
|
||||
pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {}
|
||||
pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
@@ -364,7 +299,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
|
||||
-- Prayer of Healing: heal entire subgroup of the target
|
||||
if spellName == PRAYER_OF_HEALING then
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
local targetGroup
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
local rname, _, subgroup = GetRaidRosterInfo(i)
|
||||
@@ -404,8 +339,13 @@ end
|
||||
-- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7)
|
||||
-- Instant HoTs
|
||||
local hotType = SPELL_IDS[spellId]
|
||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
||||
-- hardcoded per-rank ID table.
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local hotType
|
||||
if spellName == REJUVENATION then hotType = "Reju"
|
||||
elseif spellName == RENEW then hotType = "Renew"
|
||||
end
|
||||
if hotType then
|
||||
local targetGuid = a4
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
@@ -426,9 +366,9 @@ pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4,
|
||||
local rankStr = tostring(rank)
|
||||
if libpredict.sender and libpredict.sender.SendHealCommMsg then
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/")
|
||||
elseif GetNumRaidMembers() > 0 then
|
||||
elseif IsInRaid() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY")
|
||||
end
|
||||
end
|
||||
@@ -546,30 +486,47 @@ function libpredict:ParseComm(sender, msg)
|
||||
rank = tonumber(rankStr)
|
||||
end
|
||||
end
|
||||
elseif select and pfGetCastInfo then
|
||||
elseif select then
|
||||
-- latest healcomm
|
||||
msgtype = tonumber(string.sub(msg, 1, 3))
|
||||
if not msgtype then return end
|
||||
|
||||
-- Resolve sender's name to a group unit token so C_Spell can query
|
||||
-- the cast. Group rosters are tiny (44 slots max) so the walk is cheap
|
||||
-- relative to the cost of receiving a HealComm message.
|
||||
local function senderUnit()
|
||||
if UnitName("player") == sender then return "player" end
|
||||
for i = 1, GetNumPartyMembers() do
|
||||
if UnitName("party"..i) == sender then return "party"..i end
|
||||
end
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
if UnitName("raid"..i) == sender then return "raid"..i end
|
||||
end
|
||||
end
|
||||
|
||||
if msgtype == 0 then
|
||||
msgtype = "Heal"
|
||||
heal = tonumber(string.sub(msg, 4, 8))
|
||||
target = string.sub(msg,9, -1)
|
||||
|
||||
local starttime = select(5, pfGetCastInfo(sender))
|
||||
local endtime = select(6, pfGetCastInfo(sender))
|
||||
if not starttime or not endtime then return end
|
||||
time = endtime - starttime
|
||||
local unit = senderUnit()
|
||||
if not unit then return end
|
||||
local startMs = select(4, C_Spell.UnitCastingInfo(unit))
|
||||
local endMs = select(5, C_Spell.UnitCastingInfo(unit))
|
||||
if not startMs or not endMs then return end
|
||||
time = (endMs - startMs) / 1000
|
||||
elseif msgtype == 1 then
|
||||
msgtype = "Stop"
|
||||
elseif msgtype == 2 then
|
||||
msgtype = "Heal"
|
||||
heal = tonumber(string.sub(msg,4, 8))
|
||||
target = {strsplit(":", string.sub(msg,9, -1))}
|
||||
local starttime = select(5, pfGetCastInfo(sender))
|
||||
local endtime = select(6, pfGetCastInfo(sender))
|
||||
if not starttime or not endtime then return end
|
||||
time = endtime - starttime
|
||||
local unit = senderUnit()
|
||||
if not unit then return end
|
||||
local startMs = select(4, C_Spell.UnitCastingInfo(unit))
|
||||
local endMs = select(5, C_Spell.UnitCastingInfo(unit))
|
||||
if not startMs or not endMs then return end
|
||||
time = (endMs - startMs) / 1000
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -944,16 +901,6 @@ local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s)
|
||||
-- Pending HoTs Queue - wird nach Delay verifiziert
|
||||
local pendingHots = {}
|
||||
|
||||
-- Helper: check if buff is present on unit
|
||||
local function UnitHasBuff(unit, buffName)
|
||||
for i = 1, 32 do
|
||||
local name = UnitBuff(unit, i)
|
||||
if not name then break end
|
||||
if name == buffName then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Gather Data by User Actions
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not libpredict.sender.enabled then return end
|
||||
@@ -1012,8 +959,6 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(effect)
|
||||
if not effect then return end
|
||||
local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit
|
||||
mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover)
|
||||
|
||||
local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
||||
|
||||
@@ -1032,13 +977,13 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.current_cast then
|
||||
spell_queue[1] = effect
|
||||
spell_queue[2] = effect.. ( rank or "" )
|
||||
spell_queue[3] = target or mouseover or default
|
||||
spell_queue[3] = target or default
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local hotTarget = target or mouseover or default
|
||||
local hotTarget = target or default
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
local key = "Reju" .. hotTarget
|
||||
|
||||
@@ -1055,7 +1000,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
local rankStr = rankNum and tostring(rankNum) or "0"
|
||||
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
|
||||
elseif effect == RENEW then
|
||||
local hotTarget = target or mouseover or default
|
||||
local hotTarget = target or default
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
local key = "Renew" .. hotTarget
|
||||
|
||||
@@ -1138,10 +1083,10 @@ libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
||||
libpredict.sender.enabled = true
|
||||
libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
SendAddonMessage("HealComm", msg, "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
-- In party: Only send to PARTY
|
||||
SendAddonMessage("HealComm", msg, "PARTY")
|
||||
end
|
||||
@@ -1150,10 +1095,10 @@ libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
end
|
||||
libpredict.sender.SendResCommMsg = function(self, msg)
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
SendAddonMessage("CTRA", msg, "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
-- In party: Only send to PARTY
|
||||
SendAddonMessage("CTRA", msg, "PARTY")
|
||||
end
|
||||
@@ -1229,7 +1174,7 @@ libpredict.sender:SetScript("OnEvent", function()
|
||||
local amount = arg4
|
||||
local isCrit = arg5 == 1
|
||||
local isPeriodic = arg6 == 1
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName and spell_queue[1] == spellName then
|
||||
UpdateCache(spell_queue[2], amount, isCrit)
|
||||
end
|
||||
@@ -1249,9 +1194,9 @@ libpredict.sender:SetScript("OnEvent", function()
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId)
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
|
||||
foreignCache[casterName] = foreignCache[casterName] or {}
|
||||
|
||||
+1
-3
@@ -151,9 +151,7 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
delay:SetScript("OnUpdate", function()
|
||||
if ( this.tick or 0) > GetTime() then return else this.tick = GetTime() + 1 end
|
||||
|
||||
local name = UnitName("player")
|
||||
local cast = pfGetCastInfo(name)
|
||||
if not cast then cast = pfGetChannelInfo(name) end
|
||||
local cast = C_Spell.UnitCastingInfo("player") or C_Spell.UnitChannelInfo("player")
|
||||
if not this.delay then this.delay = 0 end
|
||||
|
||||
if cast then
|
||||
|
||||
+3
-3
@@ -60,6 +60,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
buff.mode = buff.btype
|
||||
buff.expirationTime = aura.expirationTime
|
||||
buff.stackCount = aura.applications
|
||||
buff.spellId = aura.spellId
|
||||
buff.texture:SetTexture(aura.icon)
|
||||
|
||||
if buff.btype == "HARMFUL" then
|
||||
@@ -146,9 +147,8 @@ pfUI:RegisterModule("buff", function ()
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
|
||||
CancelItemTempEnchantment(2)
|
||||
else
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, this.btype)
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
elseif this.spellId then
|
||||
C_Spell.CancelSpellByID(this.spellId)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
+16
-21
@@ -74,18 +74,11 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
end
|
||||
|
||||
local function GetBuffData(unit, id, type, selfdebuff)
|
||||
if unit == "player" then
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", id, type)
|
||||
if not aura then return end
|
||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
return remaining, aura.icon, aura.name, aura.applications
|
||||
elseif libdebuff and selfdebuff then
|
||||
local name, _, texture, stacks, _, _, timeleft = libdebuff:UnitOwnDebuff(unit, id)
|
||||
return timeleft, texture, name, stacks
|
||||
elseif libdebuff then
|
||||
local name, _, texture, stacks, _, _, timeleft = libdebuff:UnitDebuff(unit, id)
|
||||
return timeleft, texture, name, stacks
|
||||
end
|
||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
|
||||
if not aura then return end
|
||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
return remaining, aura.icon, aura.name, aura.applications
|
||||
end
|
||||
|
||||
local function StatusBarOnClick()
|
||||
@@ -106,8 +99,8 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||
end
|
||||
elseif this.parent.unit == "player" then
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, this.type)
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -117,15 +110,17 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
if this.unit == "player" then
|
||||
GameTooltip:SetUnitAura("player", this.id, this.type)
|
||||
elseif this.type == "HARMFUL" then
|
||||
-- For "only own debuffs" mode: find the REAL slot by matching spell name AND caster
|
||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
||||
-- one whose name + sourceGUID match.
|
||||
local config = this.parent and this.parent.config
|
||||
if config and config.selfdebuff == "1" and libdebuff then
|
||||
local ownDebuffName = libdebuff:UnitOwnDebuff(this.unit, this.id)
|
||||
if ownDebuffName then
|
||||
-- Search through all game slots to find OUR debuff with matching name
|
||||
if config and config.selfdebuff == "1" then
|
||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
||||
if ownAura then
|
||||
for gameSlot = 1, 16 do
|
||||
local gameName, _, _, _, _, _, _, gameCaster = libdebuff:UnitDebuff(this.unit, gameSlot)
|
||||
if gameName == ownDebuffName and gameCaster == "player" then
|
||||
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
|
||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
|
||||
break
|
||||
end
|
||||
|
||||
+343
-201
@@ -16,6 +16,141 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Clear cast state on the bar. Shows the bar full for one frame, then
|
||||
-- OnUpdate fades it out.
|
||||
local function ClearBar(cb)
|
||||
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
||||
cb.activeName, cb.spellID = nil, nil
|
||||
cb.isTradeskill = nil
|
||||
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
|
||||
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
|
||||
cb.lastMax = nil
|
||||
cb.delay = 0
|
||||
cb.bar:SetMinMaxValues(1, 100)
|
||||
cb.bar:SetValue(100)
|
||||
if cb.bar.spark then cb.bar.spark:Hide() end
|
||||
cb.fadeout = 1
|
||||
end
|
||||
|
||||
-- "Spellname (N)" label for an active tradeskill merge — N is the number
|
||||
-- of crafts remaining. Falls back to the bare spell name when ≤1 left.
|
||||
local function UpdateTradeskillLabel(cb)
|
||||
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
if remaining > 1 then
|
||||
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
|
||||
else
|
||||
cb.bar.left:SetText(cb.activeName)
|
||||
end
|
||||
end
|
||||
|
||||
-- Stretch the bar to span all queued crafts (Quartz-style merge): the bar
|
||||
-- fills continuously across the chain instead of resetting per craft.
|
||||
-- Also arms the per-craft spark — a thin marker that crosses the bar once
|
||||
-- per craft (so it moves N× faster than the main fill on an N-stack).
|
||||
local function EnterTradeskillMerge(cb, startMs, endMs, count)
|
||||
cb.tradeskillTotal = count
|
||||
cb.tradeskillCompleted = 0
|
||||
cb.tradeskillSpellID = cb.spellID
|
||||
local single = endMs - startMs
|
||||
cb.tradeskillSingleMs = single
|
||||
cb.currentCraftStart = startMs
|
||||
local mergedEnd = startMs + single * count
|
||||
cb.endTime = mergedEnd
|
||||
local duration = (mergedEnd - startMs) / 1000
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
if cb.bar.spark then cb.bar.spark:Show() end
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
-- Mark the start of craft 2..N within an active merge (called from the
|
||||
-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
|
||||
-- spark to the left edge of the bar.
|
||||
local function StartTradeskillCraft(cb)
|
||||
cb.currentCraftStart = GetTime() * 1000
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||
-- then animates the fill from this state without touching C_Spell.
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
|
||||
cb.startTime = startMs
|
||||
cb.endTime = endMs
|
||||
cb.isChannel = isChannel
|
||||
cb.spellID = spellID
|
||||
cb.activeName = name
|
||||
cb.isTradeskill = isTradeskill
|
||||
cb.delay = (delayMs or 0) / 1000
|
||||
cb:SetAlpha(1)
|
||||
cb.fadeout = nil
|
||||
|
||||
cb.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
|
||||
local rank = ""
|
||||
if spellID and GetSpellRecField then
|
||||
rank = GetSpellRecField(spellID, "rank") or ""
|
||||
end
|
||||
local spellname = (cb.showname and name) and (name .. " ") or ""
|
||||
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
||||
cb.bar.left:SetText(spellname .. rankstr)
|
||||
|
||||
if tex and cb.showicon then
|
||||
local size = cb:GetHeight()
|
||||
cb.icon:Show()
|
||||
cb.icon:SetHeight(size)
|
||||
cb.icon:SetWidth(size)
|
||||
cb.icon.texture:SetTexture(tex)
|
||||
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
|
||||
else
|
||||
cb.bar:SetPoint("TOPLEFT", cb, 0, 0)
|
||||
cb.icon:Hide()
|
||||
end
|
||||
|
||||
local duration = (endMs - startMs) / 1000
|
||||
if cb.showlag then
|
||||
local _, _, lag = GetNetStats()
|
||||
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
|
||||
cb.bar.lag:Show()
|
||||
else
|
||||
cb.bar.lag:Hide()
|
||||
end
|
||||
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
end
|
||||
|
||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||
-- from event handlers (cast start, target/focus change), never per-frame.
|
||||
local function RefreshBar(cb)
|
||||
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
||||
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
||||
ClearBar(cb)
|
||||
return
|
||||
end
|
||||
local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
||||
local isChan
|
||||
if not name then
|
||||
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
|
||||
isChan = true
|
||||
end
|
||||
-- Synthetic fallback for abilities the engine treats as instant-cast but
|
||||
-- that have a meaningful wait window (e.g. Turtle WoW Steady Shot on the
|
||||
-- ranged-swing queue). Per-unit table populated by module-side hooks.
|
||||
if not name and pfUI.synthetic_casts and pfUI.synthetic_casts[query] then
|
||||
local s = pfUI.synthetic_casts[query]
|
||||
if s.endMs > GetTime() * 1000 then
|
||||
name, tex, startMs, endMs, spellID = s.name, s.icon, s.startMs, s.endMs, s.spellID
|
||||
isChan = nil
|
||||
end
|
||||
end
|
||||
if name and startMs and endMs then
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
|
||||
else
|
||||
ClearBar(cb)
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateCastbar(name, parent, unitstr, unitname)
|
||||
local cb = CreateFrame("Frame", name, parent or UIParent)
|
||||
|
||||
@@ -76,238 +211,234 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
|
||||
cb.bar.lag:SetTexture(1,.2,.2,.2)
|
||||
|
||||
-- OnUpdate script with throttle for performance optimization
|
||||
-- Per-craft progress spark for tradeskill merge — a thin vertical line
|
||||
-- that crosses the bar once per craft in the chain (so on a 5-stack it
|
||||
-- moves 5x faster than the main fill). Position is updated by OnUpdate
|
||||
-- while a merge is active; hidden otherwise.
|
||||
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.spark:SetTexture(1, 1, 1, 0.8)
|
||||
cb.bar.spark:SetWidth(2)
|
||||
cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
|
||||
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
|
||||
cb.bar.spark:Hide()
|
||||
|
||||
-- OnUpdate animates the bar fill and fades it out on completion. All
|
||||
-- state transitions (cast start/stop/interrupt, channel start/stop,
|
||||
-- pushback) come from the event handler below — we never poll C_Spell
|
||||
-- here.
|
||||
cb:SetScript("OnUpdate", function()
|
||||
-- Throttle for performance
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS for smooth castbar
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.drag and this.drag:IsShown() then
|
||||
this:SetAlpha(1)
|
||||
return
|
||||
end
|
||||
|
||||
if not UnitExists(this.unitstr) then
|
||||
this:SetAlpha(0)
|
||||
end
|
||||
|
||||
if this.fadeout and this:GetAlpha() > 0 then
|
||||
if this:GetAlpha() == 0 then
|
||||
this.fadeout = nil
|
||||
end
|
||||
|
||||
this:SetAlpha(this:GetAlpha()-0.05)
|
||||
this:SetAlpha(this:GetAlpha() - 0.05)
|
||||
if this:GetAlpha() <= 0 then this.fadeout = nil end
|
||||
return
|
||||
end
|
||||
|
||||
local channel = nil
|
||||
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
||||
if not query then return end
|
||||
if not this.endTime then return end
|
||||
|
||||
-- Check if we have a GUID-based focus (Turtle WoW native GUID)
|
||||
local focusGuid = nil
|
||||
if this.unitstr and string.find(this.unitstr, "^0x") then
|
||||
focusGuid = this.unitstr
|
||||
elseif this.unitstr and this.unitstr == "player" and UnitGUID then
|
||||
focusGuid = UnitGUID("player")
|
||||
elseif this.unitstr and this.unitstr ~= "player" then
|
||||
local guid = UnitGUID(this.unitstr)
|
||||
if guid then focusGuid = guid end
|
||||
end
|
||||
this.focusGuid = focusGuid
|
||||
|
||||
-- Try libdebuff_casts first for GUID-based units (works with Turtle GUID + Nampower events)
|
||||
local cast, nameSubtext, text, texture, startTime, endTime
|
||||
local castBlocked = false
|
||||
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
|
||||
local castData = pfUI.libdebuff_casts[focusGuid]
|
||||
if castData.event == "CAST" or castData.event == "FAIL" then
|
||||
castBlocked = true
|
||||
pfUI.libdebuff_casts[focusGuid] = nil
|
||||
elseif (castData.event == "START" or castData.event == "CHANNEL") and castData.endTime and castData.endTime > GetTime() then
|
||||
cast = castData.spellName
|
||||
texture = castData.icon
|
||||
startTime = castData.startTime * 1000
|
||||
endTime = castData.endTime * 1000
|
||||
-- Try to get rank from spell DB via spellID (nameSubtext is not stored in libdebuff_casts)
|
||||
if castData.spellID and GetSpellRecField then
|
||||
nameSubtext = GetSpellRecField(castData.spellID, "rank") or ""
|
||||
else
|
||||
nameSubtext = ""
|
||||
end
|
||||
if castData.event == "CHANNEL" then
|
||||
channel = cast
|
||||
end
|
||||
end
|
||||
-- Non-player bars: if the unit disappears (target died / detarget),
|
||||
-- drop the bar immediately.
|
||||
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
local useLibcastForPlayer = this.unitstr == "player"
|
||||
|
||||
-- For player: use player name to query libcast.db directly
|
||||
if not cast and useLibcastForPlayer then
|
||||
query = UnitName("player")
|
||||
local now = GetTime()
|
||||
local endSec = this.endTime / 1000
|
||||
if now >= endSec then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
-- Fallback: pfGetCastInfo only when no focusGuid (Nampower not available for this unit).
|
||||
-- If we have a focusGuid, libdebuff is authoritative - don't fall back to libcast
|
||||
-- even if no cast is active (prevents false positives e.g. spellbook clicks on CD spells).
|
||||
if not cast and not castBlocked and not focusGuid and pfGetCastInfo then
|
||||
cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = pfGetCastInfo(query)
|
||||
local startSec = this.startTime / 1000
|
||||
local max = endSec - startSec
|
||||
local cur = this.isChannel and (endSec - now) or (now - startSec)
|
||||
if cur > max then cur = max end
|
||||
if cur < 0 then cur = 0 end
|
||||
|
||||
this.bar:SetValue(cur)
|
||||
|
||||
-- Per-craft spark for a tradeskill merge: position by (now - current
|
||||
-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
|
||||
-- to the left edge each time StartTradeskillCraft fires for craft N+1.
|
||||
if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
|
||||
local craftElapsed = now * 1000 - this.currentCraftStart
|
||||
local p = craftElapsed / this.tradeskillSingleMs
|
||||
if p < 0 then p = 0 elseif p > 1 then p = 1 end
|
||||
local x = p * this.bar:GetWidth() - 1
|
||||
this.bar.spark:ClearAllPoints()
|
||||
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
|
||||
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
|
||||
end
|
||||
|
||||
if not cast and not castBlocked and not focusGuid and pfGetChannelInfo then
|
||||
channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = pfGetChannelInfo(this.unitstr or this.unitname)
|
||||
cast = channel
|
||||
end
|
||||
|
||||
if cast then
|
||||
local duration = endTime - startTime
|
||||
local max = duration / 1000
|
||||
local cur = GetTime() - startTime / 1000
|
||||
|
||||
this:SetAlpha(1)
|
||||
|
||||
local spellname = this.showname and cast and cast .. " " or ""
|
||||
local rank = this.showrank and nameSubtext and nameSubtext ~= "" and string.format("|cffaaffcc[%s]|r", nameSubtext) or ""
|
||||
|
||||
if this.endTime ~= endTime then
|
||||
this.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
|
||||
this.bar.left:SetText(spellname .. rank)
|
||||
this.fadeout = nil
|
||||
this.endTime = endTime
|
||||
|
||||
-- set texture
|
||||
if texture and this.showicon then
|
||||
local size = this:GetHeight()
|
||||
this.icon:Show()
|
||||
this.icon:SetHeight(size)
|
||||
this.icon:SetWidth(size)
|
||||
|
||||
-- Override with item icon from libdebuff_casts or persistent item icon cache
|
||||
local useTexture = texture
|
||||
local useItemName = nil
|
||||
if pfUI.libdebuff_casts or pfUI.libdebuff_item_icons then
|
||||
local castGuid = nil
|
||||
if this.unitstr and UnitExists then
|
||||
local guid = UnitGUID(this.unitstr)
|
||||
castGuid = guid
|
||||
end
|
||||
if castGuid then
|
||||
-- First check active cast data
|
||||
if pfUI.libdebuff_casts and pfUI.libdebuff_casts[castGuid] and pfUI.libdebuff_casts[castGuid].itemID then
|
||||
useTexture = pfUI.libdebuff_casts[castGuid].icon or texture
|
||||
-- Fallback to persistent item icon cache
|
||||
elseif pfUI.libdebuff_item_icons and pfUI.libdebuff_item_icons[castGuid] then
|
||||
useTexture = pfUI.libdebuff_item_icons[castGuid].icon or texture
|
||||
useItemName = pfUI.libdebuff_item_icons[castGuid].name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
this.icon.texture:SetTexture(useTexture)
|
||||
this.bar:SetPoint("TOPLEFT", this.icon, "TOPRIGHT", this.spacing, 0)
|
||||
|
||||
-- Override spell name with item name for item-triggered casts
|
||||
if useItemName and this.showname then
|
||||
this.bar.left:SetText(useItemName .. " " .. rank)
|
||||
end
|
||||
else
|
||||
this.bar:SetPoint("TOPLEFT", this, 0, 0)
|
||||
this.icon:Hide()
|
||||
end
|
||||
|
||||
if this.showlag then
|
||||
local _, _, lag = GetNetStats()
|
||||
local width = this:GetWidth() / (duration/1000) * (lag/1000)
|
||||
this.bar.lag:SetWidth(math.min(this:GetWidth(), width))
|
||||
else
|
||||
this.bar.lag:Hide()
|
||||
end
|
||||
if this.showtimer then
|
||||
if (this.delay or 0) > 0 then
|
||||
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
|
||||
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
else
|
||||
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
end
|
||||
|
||||
local newMax = duration / 1000
|
||||
if this.lastMax ~= newMax then
|
||||
this.bar:SetMinMaxValues(0, newMax)
|
||||
this.lastMax = newMax
|
||||
end
|
||||
|
||||
if channel then
|
||||
cur = max + startTime/1000 - GetTime()
|
||||
end
|
||||
|
||||
cur = cur > max and max or cur
|
||||
cur = cur < 0 and 0 or cur
|
||||
|
||||
this.bar:SetValue(cur)
|
||||
|
||||
if this.showtimer then
|
||||
if this.delay and this.delay > 0 then
|
||||
local delay = "|cffffaaaa" .. (channel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
|
||||
this.bar.right:SetText(delay .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
else
|
||||
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
end
|
||||
end
|
||||
|
||||
this.fadeout = nil
|
||||
else
|
||||
this.bar:SetMinMaxValues(1,100)
|
||||
this.bar:SetValue(100)
|
||||
this.lastMax = nil
|
||||
this.fadeout = 1
|
||||
this.delay = 0
|
||||
this.itemIconApplied = nil
|
||||
end
|
||||
end)
|
||||
|
||||
-- register for spell delay
|
||||
-- Prefer Nampower's SPELL_DELAYED_SELF (gives casterGuid + delayMs directly).
|
||||
-- Fall back to vanilla SPELLCAST_DELAYED if Nampower is not available.
|
||||
local playerarg = nil
|
||||
local function ApplyPushback(delayMs)
|
||||
if not delayMs or delayMs <= 0 or not this.endTime then return end
|
||||
this.delay = (this.delay or 0) + delayMs / 1000
|
||||
this.endTime = this.endTime + delayMs
|
||||
local focusGuid = this.focusGuid
|
||||
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
|
||||
pfUI.libdebuff_casts[focusGuid].endTime = this.endTime / 1000
|
||||
-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
|
||||
-- player bars also react to Nampower SPELL_*_OTHER (gated by the
|
||||
-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
|
||||
-- retarget event. Player events also feed non-player bars for the
|
||||
-- target=self case.
|
||||
cb:RegisterEvent("SPELLCAST_START")
|
||||
cb:RegisterEvent("SPELLCAST_STOP")
|
||||
cb:RegisterEvent("SPELLCAST_FAILED")
|
||||
cb:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_START")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
|
||||
cb:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
-- Chained same-spell recasts never run the client cast path (the 1.12
|
||||
-- engine short-circuits at spellID == current-cast), so vanilla
|
||||
-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
|
||||
-- (server-driven) is the only signal that shows them.
|
||||
cb:RegisterEvent("SPELL_START_SELF")
|
||||
if unitstr == "player" then
|
||||
cb:RegisterEvent("SPELL_GO_SELF")
|
||||
end
|
||||
if unitstr ~= "player" and unitstr ~= "" then
|
||||
cb:RegisterEvent("SPELL_START_OTHER")
|
||||
cb:RegisterEvent("SPELL_FAILED_OTHER")
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
end
|
||||
end
|
||||
|
||||
cb:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CAST_DELAY)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CHANNEL_DELAY)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CAST_START)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CHANNEL_START)
|
||||
cb:SetScript("OnEvent", function()
|
||||
if this.unitstr and not UnitIsUnit(this.unitstr, "player") then return end
|
||||
local unit = this.unitstr
|
||||
|
||||
if event == "SPELL_DELAYED_SELF" then
|
||||
-- arg1=casterGuid, arg2=delayMs (Nampower, most accurate)
|
||||
ApplyPushback(arg2)
|
||||
|
||||
elseif event == CASTBAR_EVENT_CAST_DELAY then
|
||||
-- SPELLCAST_DELAYED fallback intentionally removed - addon requires Nampower.
|
||||
-- Cast pushback is handled by SPELL_DELAYED_SELF above.
|
||||
if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_FOCUS_CHANGED" then
|
||||
RefreshBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
elseif event == CASTBAR_EVENT_CHANNEL_DELAY then
|
||||
-- SPELLCAST_CHANNEL_UPDATE fires when a channel is pushed back by damage.
|
||||
-- arg1 = new remaining time in ms. Channel ends sooner = newEndTime < this.endTime.
|
||||
if not this.endTime or not arg1 then return end
|
||||
local newEndTime = GetTime() * 1000 + arg1
|
||||
local diff = this.endTime - newEndTime -- positive = time lost to pushback
|
||||
if diff > 50 then
|
||||
this.delay = (this.delay or 0) + diff / 1000
|
||||
this.endTime = newEndTime
|
||||
local focusGuid = this.focusGuid
|
||||
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
|
||||
pfUI.libdebuff_casts[focusGuid].endTime = newEndTime / 1000
|
||||
if event == "SPELL_START_OTHER" then
|
||||
-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
|
||||
-- can see the engine's +0x228 broadcast for remote-unit channels
|
||||
-- (the cohook+packet handler runs in the same frame; the broadcast
|
||||
-- propagates after).
|
||||
if arg3 == UnitGUID(unit) then
|
||||
local target = this
|
||||
RunNextFrame(function() RefreshBar(target) end)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if event == "SPELL_FAILED_OTHER" then
|
||||
if arg1 == UnitGUID(unit) then ClearBar(this) end
|
||||
return
|
||||
end
|
||||
|
||||
-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
|
||||
-- player. Non-player bars handle them only when their unit currently
|
||||
-- resolves to the player (target=self / focus=self).
|
||||
if not UnitIsUnit(unit, 'player') then return end
|
||||
|
||||
if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
|
||||
if this.tradeskillTotal then
|
||||
-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
|
||||
-- to the new craft's start and refresh the "(N)" count label.
|
||||
StartTradeskillCraft(this)
|
||||
else
|
||||
RefreshBar(this)
|
||||
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
||||
and C.castbar.player.mergetradeskill == "1" then
|
||||
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
|
||||
end
|
||||
this.pendingTradeskillCount = nil
|
||||
end
|
||||
elseif event == "SPELL_START_SELF" then
|
||||
-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
|
||||
-- including tradeskill chaining where craft 2..N reuse one spell.
|
||||
-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
|
||||
-- stamped g_cast before we poll, regardless of co-hook order.
|
||||
if this.tradeskillTotal then
|
||||
StartTradeskillCraft(this)
|
||||
else
|
||||
local target = this
|
||||
RunNextFrame(function()
|
||||
-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
|
||||
-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
|
||||
-- entered merge in this same frame. Don't restamp over it.
|
||||
if target.tradeskillTotal then
|
||||
StartTradeskillCraft(target)
|
||||
return
|
||||
end
|
||||
RefreshBar(target)
|
||||
if target.unitstr == "player" and target.isTradeskill
|
||||
and (target.pendingTradeskillCount or 0) > 1
|
||||
and C.castbar.player.mergetradeskill == "1" then
|
||||
EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
|
||||
end
|
||||
target.pendingTradeskillCount = nil
|
||||
end)
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
-- A channel's stop can arrive after a following cast already claimed
|
||||
-- the bar (channel->cast transition); only clear if a channel is
|
||||
-- actually being shown, so it doesn't wipe an active cast bar.
|
||||
if this.isChannel then ClearBar(this) end
|
||||
elseif event == "SPELLCAST_STOP" then
|
||||
-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
|
||||
-- and either cleared the bar (chain done) or kept it running. Only a
|
||||
-- non-merge cast clears here.
|
||||
if not this.tradeskillTotal then ClearBar(this) end
|
||||
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this)
|
||||
elseif event == "SPELL_GO_SELF" then
|
||||
-- arg2 = spellId. In a tradeskill merge, count each successful craft
|
||||
-- and clear when the chain is done.
|
||||
if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
|
||||
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
|
||||
if this.tradeskillCompleted >= this.tradeskillTotal then
|
||||
ClearBar(this)
|
||||
else
|
||||
UpdateTradeskillLabel(this)
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == CASTBAR_EVENT_CAST_START or event == CASTBAR_EVENT_CHANNEL_START then
|
||||
playerarg = true
|
||||
this.delay = 0
|
||||
elseif event == "SPELL_DELAYED_SELF" then
|
||||
-- Cast pushback. nampower's event carries the delay (arg2); apply it
|
||||
-- locally rather than re-polling, so the bar doesn't depend on
|
||||
-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
|
||||
-- this fires (co-hook order vs nampower is not guaranteed).
|
||||
if not this.endTime or not arg2 then return end
|
||||
local delayMs = tonumber(arg2) or 0
|
||||
if delayMs > 0 then
|
||||
this.delay = (this.delay or 0) + delayMs / 1000
|
||||
this.endTime = this.endTime + delayMs
|
||||
local newDuration = (this.endTime - this.startTime) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Channel pushback. ClassicAPI doesn't track channel delay in
|
||||
-- g_channel, so we adjust endTime + delay locally and resize the
|
||||
-- bar so OnUpdate animates against the new total.
|
||||
if not this.endTime or not arg1 then return end
|
||||
local newEndMs = GetTime() * 1000 + arg1
|
||||
local diff = this.endTime - newEndMs
|
||||
if diff > 50 then
|
||||
this.delay = (this.delay or 0) + diff / 1000
|
||||
this.endTime = newEndMs
|
||||
local newDuration = (this.endTime - this.startTime) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -350,6 +481,17 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
|
||||
UpdateMovable(pfUI.castbar.player)
|
||||
|
||||
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
|
||||
-- requested count before the first SPELLCAST_START fires. Always-on hook
|
||||
-- (the config knob is read at event time so toggling takes effect on the
|
||||
-- next craft without a /reload). DoTradeSkill is synchronous; the server
|
||||
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
|
||||
hooksecurefunc("DoTradeSkill", function(index, num)
|
||||
if pfUI.castbar.player then
|
||||
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- [[ pfTargetCastbar ]] --
|
||||
|
||||
+5
-24
@@ -1,29 +1,10 @@
|
||||
pfUI:RegisterModule("feigndeath", function ()
|
||||
local cache = { }
|
||||
local scanner = libtipscan:GetScanner("feigndeath")
|
||||
local healthbar = scanner:GetChildren()
|
||||
|
||||
local cache_update = CreateFrame("Frame")
|
||||
cache_update:RegisterEvent("UNIT_HEALTH")
|
||||
cache_update:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
cache_update:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_TARGET_CHANGED" and UnitIsDead("target") then
|
||||
scanner:SetUnit("target")
|
||||
cache[UnitName("target")] = healthbar:GetValue()
|
||||
elseif event == "UNIT_HEALTH" and UnitIsDead(arg1) and UnitName(arg1) then
|
||||
scanner:SetUnit(arg1)
|
||||
cache[UnitName(arg1)] = healthbar:GetValue()
|
||||
elseif event == "UNIT_HEALTH" and UnitName(arg1) then
|
||||
cache[UnitName(arg1)] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
local oldUnitHealth = UnitHealth
|
||||
function UnitHealth(arg)
|
||||
if UnitIsDead(arg) and cache[UnitName(arg)] then
|
||||
return cache[UnitName(arg)]
|
||||
else
|
||||
return oldUnitHealth(arg)
|
||||
function UnitHealth(unit)
|
||||
if UnitIsFeignDeath(unit) then
|
||||
local hp = GetUnitField(unit, "health")
|
||||
if hp and hp > 0 then return hp end
|
||||
end
|
||||
return oldUnitHealth(unit)
|
||||
end
|
||||
end)
|
||||
|
||||
+4
-6
@@ -2380,11 +2380,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
if c == "player" then
|
||||
CreateConfig(nil, T["Player SP/Haste Display"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "dropdown", {
|
||||
"0:"..T["None"],
|
||||
"1:"..T["Haste (cast speed increase)"],
|
||||
"2:"..T["Effective Haste (Haste * cast time reduction)"], -- Only affects mages/warlocks I believe
|
||||
})
|
||||
CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "checkbox")
|
||||
CreateConfig(nil, T["Haste Display Color"], C.unitframes[c], "display_haste_color", "color")
|
||||
CreateConfig(nil, T["Display Spell Power"], C.unitframes[c], "display_spellpower", "checkbox")
|
||||
CreateConfig(nil, T["Use Custom Spell Power Color (unchecked = biggest school color)"], C.unitframes[c], "display_sp_color_override", "checkbox")
|
||||
@@ -2749,6 +2745,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
|
||||
@@ -2776,6 +2773,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.player, "txtleftoffy")
|
||||
CreateConfig(nil, T["Show Lag"], C.castbar.player, "showlag", "checkbox")
|
||||
CreateConfig(nil, T["Show Rank"], C.castbar.player, "showrank", "checkbox")
|
||||
CreateConfig(nil, T["Merge Tradeskill Casts"], C.castbar.player, "mergetradeskill", "checkbox")
|
||||
CreateConfig(nil, T["Right Text X Offset"], C.castbar.player, "txtrightoffx")
|
||||
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.player, "txtrightoffy")
|
||||
|
||||
@@ -2895,10 +2893,10 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["nameplates"], T["Enable Debuffs"], C.nameplates, "showdebuffs", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Debuffs on Hostile"], C.nameplates, "showdebuffs_hostile", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Debuffs on Friendly"], C.nameplates, "showdebuffs_friendly", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Only Show Your Debuffs"], C.nameplates, "owndebuffs", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Debuff Position"], C.nameplates.debuffs, "position", "dropdown", pfUI.gui.dropdowns.debuffposition)
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
|
||||
CreateConfig(U["nameplates"], T["Estimate Debuffs"], C.nameplates, "guessdebuffs", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox")
|
||||
|
||||
@@ -39,11 +39,11 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
return "BATTLEGROUND"
|
||||
end
|
||||
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
return "RAID"
|
||||
end
|
||||
|
||||
if GetNumPartyMembers() > 0 then
|
||||
if IsInGroup() then
|
||||
return "PARTY"
|
||||
end
|
||||
|
||||
|
||||
+1
-1
@@ -323,7 +323,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
|
||||
function pfUI.loot:InitGroupDropDown()
|
||||
local inRaid = UnitInRaid("player")
|
||||
local inRaid = IsInRaid()
|
||||
if UIDROPDOWNMENU_MENU_LEVEL == 1 then
|
||||
if ( inRaid ) then
|
||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
|
||||
@@ -50,7 +50,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
|
||||
local function UpdateUnitFrames(unit_button_name)
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
for i=1, MAX_RAID_MEMBERS do
|
||||
local frame_name = unit_button_name.."Raid"..i
|
||||
local frame = _G[frame_name]
|
||||
@@ -68,7 +68,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
for i=1, MAX_PARTY_MEMBERS do
|
||||
local frame_name = unit_button_name.."Party"..i
|
||||
local frame = _G[frame_name]
|
||||
|
||||
+9
-75
@@ -1,39 +1,6 @@
|
||||
pfUI:RegisterModule("mouseover", function ()
|
||||
pfUI.uf.mouseover = CreateFrame("Frame", "pfMouseOver", UIParent)
|
||||
|
||||
-- Prepare a list of units that can be used via SpellTargetUnit
|
||||
local st_units = { [1] = "player", [2] = "target", [3] = "mouseover" }
|
||||
for i=1, MAX_PARTY_MEMBERS do table.insert(st_units, "party"..i) end
|
||||
for i=1, MAX_RAID_MEMBERS do table.insert(st_units, "raid"..i) end
|
||||
|
||||
-- Try to find a valid (friendly) unitstring that can be used for
|
||||
-- SpellTargetUnit(unit) to avoid another target switch
|
||||
local function GetUnitString(unit)
|
||||
for index, unitstr in pairs(st_units) do
|
||||
if UnitIsUnit(unit, unitstr) then
|
||||
return unitstr
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Same as CastSpellByName but with disabled AutoSelfCast
|
||||
local function NoSelfCast(spell, onself)
|
||||
local cvar_selfcast = GetCVar("AutoSelfCast")
|
||||
|
||||
if cvar_selfcast ~= "0" then
|
||||
SetCVar("AutoSelfCast", "0")
|
||||
pcall(CastSpellByName, spell, onself)
|
||||
SetCVar("AutoSelfCast", cvar_selfcast)
|
||||
else
|
||||
CastSpellByName(spell, onself)
|
||||
end
|
||||
end
|
||||
|
||||
_G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse"
|
||||
function SlashCmdList.PFCAST(msg)
|
||||
local restore_target = true
|
||||
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
|
||||
local unit = "mouseover"
|
||||
|
||||
@@ -50,51 +17,18 @@ pfUI:RegisterModule("mouseover", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Nampower: CastSpellByName supports a second unit parameter directly.
|
||||
-- unit is already resolved to "mouseover", "target" or "player" at this point.
|
||||
if not func and GetNampowerVersion then
|
||||
-- Spell-name path: Nampower's CastSpellByName takes a second unit
|
||||
-- parameter directly, no target swap dance required.
|
||||
if not func then
|
||||
CastSpellByName(msg, unit)
|
||||
return
|
||||
end
|
||||
|
||||
-- If target and mouseover are friendly units, we can't use spell target as it
|
||||
-- would cast on the target instead of the mouseover. However, if the mouseover
|
||||
-- is friendly and the target is not, we can try to obtain the best unitstring
|
||||
-- for the later SpellTargetUnit() call.
|
||||
local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit)
|
||||
|
||||
if UnitIsUnit("target", unit) or (not func and unitstr) then
|
||||
-- no target change required, we can either use spell target
|
||||
-- or the unit is already our current target.
|
||||
restore_target = false
|
||||
else
|
||||
-- The spelltarget can't be used here, we need to switch
|
||||
-- and restore the target during spell cast
|
||||
TargetUnit(unit)
|
||||
end
|
||||
|
||||
if func then
|
||||
func()
|
||||
else
|
||||
-- write temporary unit name
|
||||
pfUI.uf.mouseover.unit = unit
|
||||
|
||||
-- cast without self cast cvar setting
|
||||
-- to allow spells to use spelltarget
|
||||
NoSelfCast(msg)
|
||||
|
||||
-- set spell target to unitstring (or selfcast)
|
||||
if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end
|
||||
|
||||
-- clean up spell target in error case
|
||||
if SpellIsTargeting() then SpellStopTargeting() end
|
||||
|
||||
-- remove temporary mouseover unit
|
||||
pfUI.uf.mouseover.unit = nil
|
||||
end
|
||||
|
||||
if restore_target then
|
||||
TargetLastTarget()
|
||||
end
|
||||
-- Macro path: switch target so the macro's spell calls land on `unit`,
|
||||
-- then restore.
|
||||
local restore_target = not UnitIsUnit("target", unit)
|
||||
if restore_target then TargetUnit(unit) end
|
||||
func()
|
||||
if restore_target then TargetLastTarget() end
|
||||
end
|
||||
end)
|
||||
+101
-273
@@ -3,8 +3,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
pcall(SetCVar, "ShowVKeyCastbar", 0)
|
||||
|
||||
-- Local function references for performance
|
||||
local pfGetCastInfo = pfGetCastInfo -- provided by libcast for vanilla
|
||||
local pfGetChannelInfo = pfGetChannelInfo -- provided by libcast for vanilla
|
||||
local GetTime = GetTime
|
||||
local UnitExists = UnitExists
|
||||
local UnitName = UnitName
|
||||
@@ -65,9 +63,30 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
|
||||
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
|
||||
|
||||
-- Helper function to safely access libdebuff cast data
|
||||
-- Resolve a plate GUID to its cast/channel info via C_Spell. Returns a
|
||||
-- compact struct (spellName / icon / startTime / endTime / duration /
|
||||
-- isChannel) or nil when the unit isn't casting / the GUID can't map to a
|
||||
-- live token.
|
||||
local function GetCastInfo(guid)
|
||||
return pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid]
|
||||
if not guid then return nil end
|
||||
local unit = UnitTokenFromGUID(guid)
|
||||
if not unit then return nil end
|
||||
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
|
||||
local isChannel
|
||||
if not name then
|
||||
name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit)
|
||||
isChannel = true
|
||||
end
|
||||
if not name or not startMs or not endMs then return nil end
|
||||
return {
|
||||
spellName = name,
|
||||
spellID = spellID,
|
||||
icon = texture,
|
||||
startTime = startMs / 1000,
|
||||
endTime = endMs / 1000,
|
||||
duration = (endMs - startMs) / 1000,
|
||||
isChannel = isChannel,
|
||||
}
|
||||
end
|
||||
|
||||
local guidTargetTokenCache = {} -- guid -> "<guid>target" interned string
|
||||
@@ -78,36 +97,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
local threatMemory = {} -- guid -> true if mob had player targeted
|
||||
local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
||||
|
||||
-- PERF: Module-level IterDebuffs callback to avoid closure allocation per call
|
||||
local _iterDebuffCount = 0
|
||||
local function iterDebuffCallback(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
|
||||
if not texture or string.find(texture, "QuestionMark") then return end
|
||||
_iterDebuffCount = _iterDebuffCount + 1
|
||||
if _iterDebuffCount > 16 then return end
|
||||
local b = debuffDisplayBuf[_iterDebuffCount]
|
||||
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
|
||||
end
|
||||
|
||||
-- PERF: Module-level IterDebuffs callback for PlateCacheDebuffs — same
|
||||
-- rationale; PlateCacheDebuffs runs per visible plate per throttled tick.
|
||||
local _pcdSelf, _pcdNow, _pcdId
|
||||
local function iterPlateCacheDebuffsCallback(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
|
||||
if not effect or not texture then return end
|
||||
_pcdId = _pcdId + 1
|
||||
if _pcdId > 16 then return end
|
||||
local stop = (timeleft and timeleft > 0) and (_pcdNow + timeleft) or nil
|
||||
local start = stop and (stop - (duration or 0)) or _pcdNow
|
||||
local cache = _pcdSelf.debuffcache[_pcdId] or {}
|
||||
cache.effect = effect
|
||||
cache.texture = texture
|
||||
cache.stacks = stacks
|
||||
cache.duration = duration or 0
|
||||
cache.start = start
|
||||
cache.stop = stop
|
||||
cache.empty = nil
|
||||
_pcdSelf.debuffcache[_pcdId] = cache
|
||||
end
|
||||
|
||||
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
|
||||
local visiblePlateCount = 0
|
||||
|
||||
@@ -134,6 +123,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
cfg.showdebuffs = C.nameplates["showdebuffs"] == "1"
|
||||
cfg.showdebuffs_hostile = C.nameplates["showdebuffs_hostile"] == "1"
|
||||
cfg.showdebuffs_friendly = C.nameplates["showdebuffs_friendly"] == "1"
|
||||
cfg.owndebuffs = C.nameplates["owndebuffs"] == "1"
|
||||
cfg.targetzoom = C.nameplates.targetzoom == "1"
|
||||
cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1
|
||||
cfg.width = tonumber(C.nameplates.width) or 120
|
||||
@@ -274,15 +264,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
return
|
||||
end
|
||||
|
||||
local function wipe(table)
|
||||
if type(table) ~= "table" then
|
||||
return
|
||||
end
|
||||
for k in pairs(table) do
|
||||
table[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function DisableObject(object)
|
||||
if not object then return end
|
||||
if not object.GetObjectType then return end
|
||||
@@ -400,60 +381,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function PlateCacheDebuffs(self, unitstr, verify)
|
||||
if not self.debuffcache then self.debuffcache = {} end
|
||||
if not libdebuff then return end
|
||||
|
||||
local now = GetTime()
|
||||
|
||||
-- Clear existing cache slots
|
||||
for id = 1, 16 do
|
||||
if self.debuffcache[id] then
|
||||
self.debuffcache[id].empty = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Use IterDebuffs if Nampower available, else fall back to slot loop
|
||||
if unitstr and libdebuff.IterDebuffs and UnitGUID then
|
||||
_pcdSelf, _pcdNow, _pcdId = self, now, 0
|
||||
libdebuff:IterDebuffs(unitstr, iterPlateCacheDebuffsCallback)
|
||||
else
|
||||
for id = 1, 16 do
|
||||
local effect, _, texture, stacks, _, duration, timeleft
|
||||
effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
|
||||
if effect and timeleft and timeleft > 0 then
|
||||
local start = now - ( (duration or 0) - ( timeleft or 0) )
|
||||
local stop = now + timeleft
|
||||
self.debuffcache[id] = self.debuffcache[id] or {}
|
||||
self.debuffcache[id].effect = effect
|
||||
self.debuffcache[id].texture = texture
|
||||
self.debuffcache[id].stacks = stacks
|
||||
self.debuffcache[id].duration = duration or 0
|
||||
self.debuffcache[id].start = start
|
||||
self.debuffcache[id].stop = stop
|
||||
self.debuffcache[id].empty = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.verify = verify
|
||||
end
|
||||
|
||||
local function PlateUnitDebuff(self, id)
|
||||
-- break on unknown data
|
||||
if not self.debuffcache then return end
|
||||
if not self.debuffcache[id] then return end
|
||||
if not self.debuffcache[id].stop then return end
|
||||
|
||||
-- break on timeout debuffs
|
||||
if self.debuffcache[id].empty then return end
|
||||
if self.debuffcache[id].stop < GetTime() then return end
|
||||
|
||||
-- return cached debuff
|
||||
local c = self.debuffcache[id]
|
||||
return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
|
||||
end
|
||||
|
||||
local function CreateDebuffIcon(plate, index)
|
||||
plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
|
||||
plate.debuffs[index]:Hide()
|
||||
@@ -549,32 +476,9 @@ nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
if GetUnitField then
|
||||
nameplates:RegisterEvent("UNIT_FLAGS_GUID")
|
||||
nameplates:RegisterEvent("UNIT_AURA_GUID")
|
||||
end
|
||||
|
||||
-- Cast tracking handled by libdebuff (SPELL_START/GO/FAILED events)
|
||||
-- No local event registration needed
|
||||
|
||||
-- Callback from libdebuff when auras change (GUID-based, event-driven)
|
||||
nameplates.OnAuraUpdate = function(self, guid)
|
||||
if not guid then return end
|
||||
|
||||
-- GUID is actual GUID (0xF13000...) from Nampower events
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(guid)
|
||||
if plate and plate.nameplate then
|
||||
-- Mark nameplate for aura update in next OnUpdate cycle
|
||||
plate.nameplate.auraUpdate = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Hook into libdebuff timer signal (fires when slotTimers written or cleared)
|
||||
pfUI.libdebuff_on_unit_updated = pfUI.libdebuff_on_unit_updated or {}
|
||||
table.insert(pfUI.libdebuff_on_unit_updated, function(guid)
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(guid)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
end
|
||||
end)
|
||||
|
||||
nameplates:SetScript("OnEvent", function()
|
||||
-- Stop event handling during logout to prevent crash 132
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
@@ -665,10 +569,6 @@ end
|
||||
if threatMemory[guid] then threatMemory[guid] = nil end
|
||||
if guidTargetTokenCache[guid] then guidTargetTokenCache[guid] = nil end
|
||||
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
||||
local castInfo = GetCastInfo(guid)
|
||||
if castInfo and castInfo.endTime and castInfo.endTime < GetTime() then
|
||||
if pfUI.libdebuff_casts then pfUI.libdebuff_casts[guid] = nil end
|
||||
end
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||
plate.nameplate.cachedGuid = nil
|
||||
@@ -683,6 +583,17 @@ end
|
||||
plate.nameplate.eventcache = true
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA_GUID" then
|
||||
-- Nampower: fires when a unit's aura set changes (add/remove/modify).
|
||||
-- arg1 = guid. Flag the matching plate so OnUpdate triggers a fresh
|
||||
-- C_UnitAuras read on the next tick instead of waiting on the 0.5s
|
||||
-- throttle — covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event.
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||
-- Flag target plate for update via GUID registry
|
||||
local targetGuid = UnitGUID("target")
|
||||
@@ -773,8 +684,6 @@ end
|
||||
nameplate:EnableMouse(0)
|
||||
nameplate.parent = parent
|
||||
nameplate.cache = {}
|
||||
nameplate.UnitDebuff = PlateUnitDebuff
|
||||
nameplate.CacheDebuffs = PlateCacheDebuffs
|
||||
nameplate.original = {}
|
||||
|
||||
-- create shortcuts for all known elements and disable them
|
||||
@@ -1028,10 +937,15 @@ end
|
||||
-- name — name alone misses pool reuse between same-named units (e.g. plate
|
||||
-- held a player "Ironforge Guard" and is now reassigned to the NPC by the
|
||||
-- same name), which would leak a stale "PLAYER" hint into GetUnitInfo.
|
||||
-- Wipe the whole cache table: the PERF gates below ("only update X when
|
||||
-- X changed") would otherwise skip bar/color/text updates when the new
|
||||
-- unit happens to share a cached value with the previous occupant
|
||||
-- (e.g., both at 60% HP percentage on plate pool reuse → bar stays at
|
||||
-- the old fill until the new mob actually changes HP).
|
||||
if plate.cache.name ~= name or plate.cache.guid ~= plate.cachedGuid then
|
||||
table.wipe(plate.cache)
|
||||
plate.cache.name = name
|
||||
plate.cache.guid = plate.cachedGuid
|
||||
plate.cache.player = nil
|
||||
plate.cdCache = nil -- new unit, reset spell-keyed timer cache
|
||||
plate.name:SetText(GetNameString(name))
|
||||
end
|
||||
@@ -1078,12 +992,6 @@ end
|
||||
-- remove unitstr on unit name mismatch
|
||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||
|
||||
-- use mobhealth values if addon is running
|
||||
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
|
||||
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
|
||||
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
|
||||
end
|
||||
|
||||
-- always make sure to keep plate visible
|
||||
plate:Show()
|
||||
|
||||
@@ -1278,47 +1186,27 @@ end
|
||||
local isFriendly = unittype == "FRIENDLY_PLAYER" or unittype == "FRIENDLY_NPC"
|
||||
local showDebuffsForType = cfg.showdebuffs and (isFriendly and cfg.showdebuffs_friendly or (not isFriendly and cfg.showdebuffs_hostile))
|
||||
if showDebuffsForType then
|
||||
-- PERF: Cache verify string - only allocate new string when name/level actually changes
|
||||
if name ~= plate.cachedVerifyName or level ~= plate.cachedVerifyLevel then
|
||||
plate.cachedVerifyName = name
|
||||
plate.cachedVerifyLevel = level
|
||||
plate.cachedVerify = (name or "") .. ":" .. (level or "")
|
||||
end
|
||||
local verify = plate.cachedVerify
|
||||
|
||||
-- update cached debuffs
|
||||
if C.nameplates["guessdebuffs"] == "1" and unitstr then
|
||||
plate:CacheDebuffs(unitstr, verify)
|
||||
end
|
||||
|
||||
-- update all debuff icons
|
||||
-- Use IterDebuffs when Nampower available to avoid blind 16-slot loop
|
||||
-- debuffDisplayBuf is a module-level reusable buffer (no GC churn)
|
||||
-- Pull debuffs from C_UnitAuras (HARMFUL range). owndebuffs adds the
|
||||
-- PLAYER filter token so only auras whose caster GUID matches the local
|
||||
-- player come through. debuffDisplayBuf is a module-level reusable
|
||||
-- buffer (no GC churn).
|
||||
local debuffCount = 0
|
||||
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end -- clear previous
|
||||
if unitstr and libdebuff and libdebuff.IterDebuffs and UnitGUID then
|
||||
|
||||
_iterDebuffCount = 0
|
||||
libdebuff:IterDebuffs(unitstr, iterDebuffCallback)
|
||||
debuffCount = _iterDebuffCount
|
||||
elseif unitstr and libdebuff then
|
||||
for i = 1, 16 do
|
||||
local effect, rank, texture, stacks, dtype, duration, timeleft
|
||||
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
|
||||
if effect then
|
||||
debuffCount = debuffCount + 1
|
||||
local b = debuffDisplayBuf[debuffCount]
|
||||
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
|
||||
end
|
||||
end
|
||||
elseif plate.verify == verify then
|
||||
for i = 1, 16 do
|
||||
local effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
|
||||
if effect then
|
||||
debuffCount = debuffCount + 1
|
||||
local b = debuffDisplayBuf[debuffCount]
|
||||
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
|
||||
end
|
||||
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
||||
if unitstr then
|
||||
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
||||
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
|
||||
local now = GetTime()
|
||||
for _, aura in ipairs(auras) do
|
||||
if debuffCount >= 16 then break end
|
||||
debuffCount = debuffCount + 1
|
||||
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
|
||||
local b = debuffDisplayBuf[debuffCount]
|
||||
b.effect = aura.name
|
||||
b.texture = aura.icon
|
||||
b.stacks = aura.applications
|
||||
b.dtype = aura.dispelName
|
||||
b.duration = aura.duration
|
||||
b.timeleft = timeleft
|
||||
end
|
||||
end
|
||||
for i = 1, 16 do
|
||||
@@ -1346,8 +1234,15 @@ end
|
||||
end
|
||||
|
||||
if duration and timeleft and cfg.debufftimers then
|
||||
-- C_UnitAuras returns the Spell.dbc base duration, which talents
|
||||
-- can extend past — Shadow Affinity bumps SW:P from 18s to 24s,
|
||||
-- so a fresh cast has timeleft > duration and `now + timeleft -
|
||||
-- duration` lands in the future, which CooldownFrame_SetTimer
|
||||
-- treats as "not yet started" (no swirl). Widen to whichever is
|
||||
-- larger so start <= now.
|
||||
local effDuration = duration > timeleft and duration or timeleft
|
||||
plate.cdCache = plate.cdCache or {}
|
||||
local newStart = GetTime() + timeleft - duration
|
||||
local newStart = GetTime() + timeleft - effDuration
|
||||
local slotCache = plate.cdCache[index]
|
||||
local cachedStart = slotCache and slotCache.effect == effect and slotCache.start
|
||||
local cd = plate.debuffs[index].cd
|
||||
@@ -1361,7 +1256,7 @@ end
|
||||
cd.cachedText = cfg.debufftext
|
||||
cd.configCached = true
|
||||
end
|
||||
CooldownFrame_SetTimer(cd, newStart, duration, 1)
|
||||
CooldownFrame_SetTimer(cd, newStart, effDuration, 1)
|
||||
plate.cdCache[index] = plate.cdCache[index] or {}
|
||||
plate.cdCache[index].effect = effect
|
||||
plate.cdCache[index].start = newStart
|
||||
@@ -1415,9 +1310,7 @@ end
|
||||
local isCastingNonTarget = not target and nameplate.castbar and nameplate.castbar:IsShown()
|
||||
if not isCastingNonTarget and not target and cfg.showcastbar and nameplate.cachedGuid then
|
||||
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
||||
if castInfo and castInfo.spellID and castInfo.endTime and castInfo.endTime > now then
|
||||
isCastingNonTarget = true
|
||||
elseif pfGetCastInfo and nameplate.castUpdate then
|
||||
if castInfo and castInfo.endTime > now then
|
||||
isCastingNonTarget = true
|
||||
end
|
||||
end
|
||||
@@ -1588,17 +1481,6 @@ end
|
||||
update = true
|
||||
end
|
||||
|
||||
-- PERF: scan for debuff timeouts using indexed access instead of pairs()
|
||||
if nameplate.debuffcache then
|
||||
for id = 1, 16 do
|
||||
local data = nameplate.debuffcache[id]
|
||||
if data and ( not data.stop or data.stop < now ) and not data.empty then
|
||||
data.empty = true
|
||||
update = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- use timer based updates
|
||||
if not nameplate.tick or nameplate.tick < now then
|
||||
update = true
|
||||
@@ -1716,94 +1598,40 @@ end
|
||||
-- Shared castbar update logic (used by both dedicated frame and central loop)
|
||||
nameplates.UpdateCastbar = function(nameplate, now)
|
||||
if not nameplate or not nameplate.castbar then return end
|
||||
local unitstr = nameplate.cachedGuid
|
||||
local castInfo = unitstr and GetCastInfo(unitstr)
|
||||
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
||||
if not castInfo or castInfo.endTime < now then
|
||||
nameplate.castbar.isShown = nil
|
||||
nameplate.castbar.lastEndTime = nil
|
||||
nameplate.castbar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if castInfo and castInfo.spellID then
|
||||
if castInfo.startTime + castInfo.duration < now then
|
||||
wipe(castInfo)
|
||||
nameplate.castbar:Hide()
|
||||
elseif castInfo.event == "CAST" or castInfo.event == "FAIL" then
|
||||
wipe(castInfo)
|
||||
nameplate.castbar:Hide()
|
||||
else
|
||||
-- Only update min/max, color and icon once per cast (when endTime changes)
|
||||
local isChannel = castInfo.event == "CHANNEL"
|
||||
local duration = castInfo.endTime - castInfo.startTime
|
||||
if nameplate.castbar.lastEndTime ~= castInfo.endTime then
|
||||
nameplate.castbar.lastEndTime = castInfo.endTime
|
||||
nameplate.castbar.lastTextTick = nil
|
||||
-- Use relative 0..duration range (same as castbar.lua) to avoid
|
||||
-- floating-point precision loss with large absolute timestamps
|
||||
nameplate.castbar:SetMinMaxValues(0, duration)
|
||||
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
if castInfo.icon then
|
||||
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
||||
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
||||
end
|
||||
if cfg.spellname then
|
||||
nameplate.castbar.spell:SetText(castInfo.spellName)
|
||||
else
|
||||
nameplate.castbar.spell:SetText("")
|
||||
end
|
||||
end
|
||||
local barValue
|
||||
if isChannel then
|
||||
barValue = castInfo.endTime - now
|
||||
else
|
||||
barValue = now - castInfo.startTime
|
||||
end
|
||||
barValue = barValue < 0 and 0 or barValue
|
||||
barValue = barValue > duration and duration or barValue
|
||||
nameplate.castbar:SetValue(barValue)
|
||||
SetCastbarText(nameplate.castbar, castInfo.endTime - now)
|
||||
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
||||
local isChannel = castInfo.isChannel
|
||||
local duration = castInfo.duration
|
||||
if nameplate.castbar.lastEndTime ~= castInfo.endTime then
|
||||
nameplate.castbar.lastEndTime = castInfo.endTime
|
||||
nameplate.castbar.lastTextTick = nil
|
||||
-- Relative 0..duration range to avoid float precision loss with large
|
||||
-- absolute timestamps.
|
||||
nameplate.castbar:SetMinMaxValues(0, duration)
|
||||
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
if castInfo.icon then
|
||||
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
||||
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
||||
end
|
||||
else
|
||||
-- libcast fallback (vanilla without Nampower)
|
||||
if unitstr and pfGetCastInfo then
|
||||
local cast, _, _, texture, startTime, endTime = pfGetCastInfo(unitstr)
|
||||
local channel
|
||||
if not cast then
|
||||
channel, _, _, texture, startTime, endTime = pfGetChannelInfo(unitstr)
|
||||
end
|
||||
if cast or channel then
|
||||
local effect = cast or channel
|
||||
local duration = endTime - startTime
|
||||
local max = duration / 1000
|
||||
local cur = now - startTime / 1000
|
||||
if channel then cur = max + startTime / 1000 - now end
|
||||
if cur < 0 then cur = 0 end
|
||||
if cur > max then cur = max end
|
||||
if nameplate.castbar.lastEndTime ~= endTime then
|
||||
nameplate.castbar.lastEndTime = endTime
|
||||
nameplate.castbar.lastTextTick = nil
|
||||
nameplate.castbar:SetMinMaxValues(0, max)
|
||||
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
|
||||
if texture then
|
||||
nameplate.castbar.icon.tex:SetTexture(texture)
|
||||
nameplate.castbar.icon.tex:SetTexCoord(.1, .9, .1, .9)
|
||||
end
|
||||
if cfg.spellname then
|
||||
nameplate.castbar.spell:SetText(effect)
|
||||
else
|
||||
nameplate.castbar.spell:SetText("")
|
||||
end
|
||||
end
|
||||
nameplate.castbar:SetValue(cur)
|
||||
SetCastbarText(nameplate.castbar, channel and cur or (max - cur))
|
||||
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
||||
else
|
||||
nameplate.castbar.isShown = nil
|
||||
nameplate.castbar.lastEndTime = nil
|
||||
nameplate.castbar:Hide()
|
||||
end
|
||||
if cfg.spellname then
|
||||
nameplate.castbar.spell:SetText(castInfo.spellName)
|
||||
else
|
||||
nameplate.castbar.isShown = nil
|
||||
nameplate.castbar.lastEndTime = nil
|
||||
nameplate.castbar:Hide()
|
||||
nameplate.castbar.spell:SetText("")
|
||||
end
|
||||
end
|
||||
|
||||
local barValue = isChannel and (castInfo.endTime - now) or (now - castInfo.startTime)
|
||||
if barValue < 0 then barValue = 0 end
|
||||
if barValue > duration then barValue = duration end
|
||||
nameplate.castbar:SetValue(barValue)
|
||||
SetCastbarText(nameplate.castbar, castInfo.endTime - now)
|
||||
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
||||
end
|
||||
|
||||
-- Dedicated frame that updates ONLY the target plate castbar.
|
||||
|
||||
+16
-49
@@ -38,38 +38,6 @@ pfUI:RegisterModule("player", function ()
|
||||
playerFrame.myclass = myclass
|
||||
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
|
||||
|
||||
-- Compute class-based casting speed modifier and cache on the frame.
|
||||
-- This is re-evaluated on LEARNED_SPELL_IN_TAB (with 1s delay) so talent changes are handled.
|
||||
-- Not sure if there are any other effects that give % cast reduction time
|
||||
local function UpdatePlayerModCastingTime()
|
||||
playerFrame.modCastingTime = 1
|
||||
if myclass == "MAGE" then
|
||||
local _, _, _, _, acceleratedArcana = GetTalentInfo(1, 16)
|
||||
if acceleratedArcana and acceleratedArcana > 0 then
|
||||
playerFrame.modCastingTime = 0.95
|
||||
end
|
||||
elseif myclass == "WARLOCK" then
|
||||
local _, _, _, _, rapidDeter = GetTalentInfo(1, 14)
|
||||
if rapidDeter and rapidDeter > 0 then
|
||||
playerFrame.modCastingTime = 1 - (rapidDeter * 0.03)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local talentFrame = CreateFrame("Frame")
|
||||
talentFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
talentFrame:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
talentFrame:SetScript("OnEvent", function()
|
||||
-- Delay 1s for both PLAYER_ENTERING_WORLD and LEARNED_SPELL_IN_TAB
|
||||
local checkAt = GetTime() + 1
|
||||
talentFrame:SetScript("OnUpdate", function()
|
||||
if GetTime() >= checkAt then
|
||||
talentFrame:SetScript("OnUpdate", nil)
|
||||
UpdatePlayerModCastingTime()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Convert "r,g,b,a" config color string to a 6-char hex string, or nil if unset
|
||||
local function cfgColorToHex(colorStr)
|
||||
if not colorStr or colorStr == "" then return nil end
|
||||
@@ -98,26 +66,25 @@ pfUI:RegisterModule("player", function ()
|
||||
if not cfg then
|
||||
return
|
||||
end
|
||||
local hasteMode = cfg.display_haste -- "0"=none, "1"=modCastSpeed, "2"=modCastSpeed*modCastingTime
|
||||
-- display_haste: "0"=hidden, "1"=show modCastSpeed (gear haste). Talent-
|
||||
-- side cast-time reductions show up in the actual cast bar via
|
||||
-- C_Spell.UnitCastingInfo; double-folding them into this overlay was
|
||||
-- mixing two different concepts into one number.
|
||||
local showHaste = cfg.display_haste == "1"
|
||||
local showSP = cfg.display_spellpower == "1"
|
||||
|
||||
local isSpellCaster = playerFrame.isSpellCaster
|
||||
if (hasteMode == "0" or not isSpellCaster) and not showSP then
|
||||
if (not showHaste or not isSpellCaster) and not showSP then
|
||||
playerFrame.infoTopCenterText:SetText("")
|
||||
return
|
||||
end
|
||||
|
||||
local haste = GetUnitField("player", "modCastSpeed")
|
||||
local modCastingTime = playerFrame.modCastingTime or 1
|
||||
local text = ""
|
||||
|
||||
if isSpellCaster and haste then
|
||||
if showHaste and isSpellCaster and haste then
|
||||
local hasteHex = cfgColorToHex(cfg.display_haste_color) or "FFFFFF"
|
||||
if hasteMode == "1" then
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / haste - 1) * 100)
|
||||
elseif hasteMode == "2" then
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / (haste * modCastingTime) - 1) * 100)
|
||||
end
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / haste - 1) * 100)
|
||||
end
|
||||
|
||||
if showSP and isSpellCaster then
|
||||
@@ -151,21 +118,21 @@ pfUI:RegisterModule("player", function ()
|
||||
end
|
||||
|
||||
-- Add throttle to player frame OnUpdate
|
||||
-- Throttle the unit frame's existing OnUpdate to ~20 FPS so the per-frame
|
||||
-- work stays cheap.
|
||||
if pfUI.uf.player:GetScript("OnUpdate") then
|
||||
local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate")
|
||||
pfUI.uf.player:SetScript("OnUpdate", function()
|
||||
if (this.throttleTick or 0) > GetTime() then
|
||||
return
|
||||
end
|
||||
this.throttleTick = GetTime() + 0.05 -- Default: 20 FPS
|
||||
if (this.throttleTick or 0) > GetTime() then return end
|
||||
this.throttleTick = GetTime() + 0.05
|
||||
originalOnUpdate()
|
||||
if (this.infoTextTick or 0) <= GetTime() then
|
||||
this.infoTextTick = GetTime() + 0.25 -- Don't need to update haste/SP text as often
|
||||
UpdateInfoText()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Haste / spell-power overlay text — refreshes 4×/sec on its own ticker,
|
||||
-- independent of the unit frame's OnUpdate cadence.
|
||||
C_Timer.NewTicker(0.25, UpdateInfoText)
|
||||
|
||||
-- Replace default's RESET_INSTANCES button with an always working one
|
||||
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
|
||||
for id, text in pairs(UnitPopupMenus["SELF"]) do
|
||||
|
||||
+1
-1
@@ -106,7 +106,7 @@ pfUI:RegisterModule("raid", function ()
|
||||
this.pendingUpdate = nil
|
||||
|
||||
-- don't proceed without raid
|
||||
if not UnitInRaid("player") then return end
|
||||
if not IsInRaid() then return end
|
||||
|
||||
-- clear all existing frames
|
||||
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
||||
|
||||
+7
-98
@@ -23,6 +23,13 @@ SlashCmdList["PFDLLSTATUS"] = function()
|
||||
chat:AddMessage(" |cffff0000Nampower|r: Not detected")
|
||||
end
|
||||
|
||||
-- ClassicAPI
|
||||
if CLASSIC_API_VERSION then
|
||||
chat:AddMessage(" |cff00ff00ClassicAPI|r: v" .. CLASSIC_API_VERSION)
|
||||
else
|
||||
chat:AddMessage(" |cffff0000ClassicAPI|r: Not detected")
|
||||
end
|
||||
|
||||
-- Check if castbar exists for indicator positioning
|
||||
if pfUI.castbar and pfUI.castbar.player then
|
||||
chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
|
||||
@@ -174,102 +181,4 @@ pfUI:RegisterModule("superwow", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Enhance libcast with SuperWoW data for NPCs and other players
|
||||
-- Player casts use SPELLCAST_* events for proper pushback handling
|
||||
local supercast = CreateFrame("Frame")
|
||||
local playerGuid = nil
|
||||
|
||||
supercast:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
supercast:RegisterEvent("UNIT_CASTEVENT")
|
||||
supercast:RegisterEvent("PLAYER_LOGOUT")
|
||||
supercast:SetScript("OnEvent", function()
|
||||
-- Handle shutdown to prevent crash 132
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
-- Cache player GUID
|
||||
if UnitExists then
|
||||
local guid = UnitGUID("player")
|
||||
playerGuid = guid
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local guid = arg1
|
||||
local isPlayer = guid == playerGuid
|
||||
|
||||
-- For non-player units: disable combat parsing events (one-time init)
|
||||
if not isPlayer and not supercast.init then
|
||||
-- disable combat parsing events in superwow mode (for non-player units)
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
|
||||
supercast.init = true
|
||||
end
|
||||
|
||||
if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
|
||||
local target = arg2
|
||||
local event_type = arg3
|
||||
local spell_id = arg4
|
||||
local timer = arg5
|
||||
|
||||
local spell = C_Spell.GetSpellName(spell_id) or UNKNOWN
|
||||
local icon = C_Spell.GetSpellTexture(spell_id) or "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
-- skip on buff procs during cast
|
||||
if event_type == "CAST" then
|
||||
if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
|
||||
-- ignore casts without 'START' event, while there is already another cast.
|
||||
-- those events can be for example a frost shield proc while casting frostbolt.
|
||||
-- we want to keep the cast itself, so we simply skip those.
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- For player: store in libcast.db[playerName] so pushback tracking works
|
||||
-- For others: store by GUID
|
||||
local dbKey = isPlayer and UnitName("player") or guid
|
||||
|
||||
-- add cast action to the database
|
||||
if not libcast.db[dbKey] then libcast.db[dbKey] = {} end
|
||||
libcast.db[dbKey].cast = spell
|
||||
libcast.db[dbKey].rank = nil
|
||||
libcast.db[dbKey].start = GetTime()
|
||||
libcast.db[dbKey].casttime = timer or 0
|
||||
libcast.db[dbKey].icon = icon
|
||||
libcast.db[dbKey].channel = event_type == "CHANNEL" or false
|
||||
elseif arg3 == "FAIL" then
|
||||
-- For player: use playerName, for others: use GUID
|
||||
local dbKey = isPlayer and UnitName("player") or guid
|
||||
|
||||
-- delete all cast entries
|
||||
if libcast.db[dbKey] then
|
||||
libcast.db[dbKey].cast = nil
|
||||
libcast.db[dbKey].rank = nil
|
||||
libcast.db[dbKey].start = nil
|
||||
libcast.db[dbKey].casttime = nil
|
||||
libcast.db[dbKey].icon = nil
|
||||
libcast.db[dbKey].channel = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
+101
-89
@@ -10,6 +10,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local ON_SWING_QUEUED = 0
|
||||
local ON_SWING_QUEUE_POPPED = 1
|
||||
|
||||
-- Spell.dbc bits used to mirror server-side swing-reset rules.
|
||||
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
|
||||
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
|
||||
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
|
||||
|
||||
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
||||
local S = {
|
||||
mhTimer = 0, mhTimerMax = 1,
|
||||
@@ -32,51 +37,26 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
onSwingCache = {},
|
||||
}
|
||||
|
||||
-- Ranged spell IDs
|
||||
local RANGED_SPELLIDS = {
|
||||
[75] = true, -- Auto Shot (Hunter)
|
||||
[2764] = true, -- Throw (Warrior/Rogue)
|
||||
}
|
||||
-- Wand "Shoot" runs on the ranged bar but is INDEPENDENT of the melee
|
||||
-- swing clock — casters melee-weave between mainhand swings and wand
|
||||
-- fires, both timers tick concurrently. Every other ranged-auto-attack
|
||||
-- (Hunter Auto Shot, any future auto-repeat ranged spell) replaces MH.
|
||||
local WAND_SHOOT_SPELLID = 5019
|
||||
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
|
||||
|
||||
-- Spells that DELAY the swing timer by their cast duration but do NOT reset it.
|
||||
-- Slam: vanilla behavior on Turtle WoW - delays swing, does not reset.
|
||||
-- Hammer of Wrath: Turtle WoW changed behavior - does not reset swing timer.
|
||||
local swingDelaySpells = {
|
||||
[1464] = true, [8820] = true, [11604] = true, [11605] = true, -- Slam R1-R4
|
||||
[24275] = true, [24274] = true, [24239] = true, -- Hammer of Wrath R1-R3
|
||||
}
|
||||
|
||||
-- SPELL_ATTR_ON_NEXT_SWING (bit 2, value 4): spell replaces next auto-attack swing.
|
||||
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
|
||||
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
||||
local ATTR_ON_NEXT_SWING = 4
|
||||
local function IsOnSwingSpell(spellId)
|
||||
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
||||
local rec = GetSpellRec(spellId)
|
||||
local result = rec and bit.band(rec.attributes, ATTR_ON_NEXT_SWING) ~= 0 or false
|
||||
local attr = GetSpellRecField(spellId, "attributes") or 0
|
||||
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
|
||||
S.onSwingCache[spellId] = result
|
||||
return result
|
||||
end
|
||||
|
||||
-- Heroic Strike spell IDs (all ranks)
|
||||
local hsSpellIDs = {
|
||||
[78] = true, [284] = true, [285] = true, [1608] = true,
|
||||
[11564] = true, [11565] = true, [11566] = true, [11567] = true,
|
||||
}
|
||||
|
||||
-- Cleave spell IDs (all ranks)
|
||||
local cleaveSpellIDs = {
|
||||
[845] = true, [7369] = true, [11608] = true, [11609] = true,
|
||||
[20569] = true,
|
||||
}
|
||||
|
||||
-- Maul spell IDs (all ranks 1 to 7)
|
||||
local maulSpellIDs = {
|
||||
[6807] = true,
|
||||
[6808] = true,
|
||||
[6809] = true,
|
||||
[8972] = true,
|
||||
[9745] = true, [9880] = true, [9881] = true,
|
||||
}
|
||||
-- HS / Cleave / Maul are detected dynamically via IsOnSwingSpell (the
|
||||
-- SPELL_ATTR_ON_NEXT_SWING bit) + name comparison against the rank-1
|
||||
-- canonical names cached below — no per-rank ID maintenance.
|
||||
|
||||
-- Read config
|
||||
local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200
|
||||
@@ -355,14 +335,17 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pfUI.swingtimer:Show()
|
||||
end
|
||||
|
||||
-- Reset ranged countdown
|
||||
local function ResetRanged()
|
||||
-- Reset ranged countdown. replaceMH=true (Hunter Auto Shot, Throw) stops
|
||||
-- the melee swing clock while ranged ticks; replaceMH=false (wand Shoot)
|
||||
-- leaves it running for melee weaving.
|
||||
local function ResetRanged(replaceMH)
|
||||
if not sw_showranged then return end
|
||||
UpdateWeaponSpeeds()
|
||||
if S.raSpeed <= 0 then return end
|
||||
-- Ranged replaces MH bar
|
||||
S.mhActive = false
|
||||
pfUI.swingtimer.mainhand:Hide()
|
||||
if replaceMH then
|
||||
S.mhActive = false
|
||||
pfUI.swingtimer.mainhand:Hide()
|
||||
end
|
||||
S.raTimerMax = S.raSpeed
|
||||
S.raTimer = S.raSpeed
|
||||
S.raActive = true
|
||||
@@ -406,11 +389,35 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pfUI.swingtimer:Hide()
|
||||
end
|
||||
|
||||
-- HS/Cleave helpers. Canonical rank-1 spellIDs resolve to the localized
|
||||
-- spell name once, so the per-slot comparison is locale-independent without
|
||||
-- per-rank hardcoding (every rank of Heroic Strike returns the same name).
|
||||
local HS_NAME = C_Spell.GetSpellName(78) -- Heroic Strike (Rank 1)
|
||||
local CLEAVE_NAME = C_Spell.GetSpellName(845) -- Cleave (Rank 1)
|
||||
-- HS/Cleave/Maul helpers. Canonical rank-1 spellIDs resolve to the
|
||||
-- localized spell name once, so per-spell classification is rank- and
|
||||
-- locale-independent without per-rank ID hardcoding (every rank of
|
||||
-- Heroic Strike etc. returns the same name).
|
||||
local HS_NAME = C_Spell.GetSpellName(78) -- Heroic Strike (Rank 1)
|
||||
local CLEAVE_NAME = C_Spell.GetSpellName(845) -- Cleave (Rank 1)
|
||||
local MAUL_NAME = C_Spell.GetSpellName(6807) -- Maul (Rank 1)
|
||||
|
||||
-- Classify an on-next-swing spell as "hs" / "cleave" / "maul" / nil.
|
||||
-- IsOnSwingSpell gates the family (ATTR_ON_NEXT_SWING bit 0x04) so
|
||||
-- unrelated spells return nil cheaply.
|
||||
local function ClassifyOnSwingSpell(spellId)
|
||||
if not IsOnSwingSpell(spellId) then return nil end
|
||||
local name = C_Spell.GetSpellName(spellId)
|
||||
if name == HS_NAME then return "hs"
|
||||
elseif name == CLEAVE_NAME then return "cleave"
|
||||
elseif name == MAUL_NAME then return "maul"
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the queue flags from a ClassifyOnSwingSpell result. nil = no-op
|
||||
-- (preserves prior flag state when the queued spell isn't one we
|
||||
-- color-code, matching the legacy table-lookup behavior).
|
||||
local function SetQueuedKind(kind)
|
||||
if not kind then return end
|
||||
S.hsQueued = (kind == "hs")
|
||||
S.cleaveQueued = (kind == "cleave")
|
||||
S.maulQueued = (kind == "maul")
|
||||
end
|
||||
|
||||
local function RebuildQueueSlotCache()
|
||||
if not S.isWarrior or not sw_hsqueue or S.useSpellQueueEvent then return end
|
||||
@@ -694,11 +701,17 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local spellStartFrame = CreateFrame("Frame")
|
||||
spellStartFrame:RegisterEvent("SPELL_START_SELF")
|
||||
spellStartFrame:SetScript("OnEvent", function()
|
||||
if arg1 and arg1 > 0 then
|
||||
S.pendingCastSpellId = arg1
|
||||
-- Slam (and other delay-only spells): freeze the swing timer during cast
|
||||
-- so it pauses instead of ticking down and expiring mid-cast
|
||||
if swingDelaySpells[arg1] and S.mhActive then
|
||||
if not (arg1 and arg1 > 0) then return end
|
||||
S.pendingCastSpellId = arg1
|
||||
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
|
||||
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
|
||||
-- let the swing resume from where it paused. Detect dynamically via the
|
||||
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
|
||||
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
|
||||
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
|
||||
if S.mhActive then
|
||||
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
|
||||
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
|
||||
S.mhFrozenAt = GetTime()
|
||||
end
|
||||
end
|
||||
@@ -718,52 +731,57 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
-- SPELL_GO hook via libdebuff
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId)
|
||||
if RANGED_SPELLIDS[spellId] then
|
||||
ResetRanged()
|
||||
-- C_Spell.IsRangedAutoAttackSpell catches both Auto Shot (75) and
|
||||
-- wand Shoot (5019) via Spell.dbc's AUTO_REPEAT attribute (covers
|
||||
-- any future auto-repeat ranged spell automatically). Wand is the
|
||||
-- one independent of the MH swing — everything else replaces it.
|
||||
-- Throw isn't auto-repeat (single-shot) so it's handled explicitly.
|
||||
if C_Spell.IsRangedAutoAttackSpell(spellId) then
|
||||
ResetRanged(spellId ~= WAND_SHOOT_SPELLID)
|
||||
return
|
||||
elseif swingDelaySpells[spellId] then
|
||||
-- Swing-delay spells (Slam, Hammer of Wrath on Turtle WoW):
|
||||
-- Delay the swing timer by cast duration, do NOT reset it.
|
||||
if S.mhFrozenAt then
|
||||
local castDuration = GetTime() - S.mhFrozenAt
|
||||
S.mhTimer = S.mhTimer + castDuration
|
||||
S.mhTimerMax = S.mhTimerMax + castDuration
|
||||
S.mhFrozenAt = nil
|
||||
end
|
||||
S.pendingCastSpellId = nil
|
||||
elseif spellId == THROW_SPELLID then
|
||||
ResetRanged(true)
|
||||
return
|
||||
elseif hsSpellIDs[spellId] or cleaveSpellIDs[spellId] or maulSpellIDs[spellId] or IsOnSwingSpell(spellId) then
|
||||
S.hsQueued = false; S.cleaveQueued = false
|
||||
S.maulQueued = false
|
||||
ResetMH()
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.hsQueued = false; S.cleaveQueued = false
|
||||
elseif IsOnSwingSpell(spellId) then
|
||||
-- On-next-swing ability (HS / Cleave / Maul / Raptor Strike / etc.)
|
||||
-- — the swing fires as the spell consumes it. Drop the queued color.
|
||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||
ResetMH()
|
||||
else
|
||||
-- Any spell with interruptFlags > 0 resets the swing timer
|
||||
-- (Moonfire, Faerie Fire, Wrath, Starfire etc. - NOT Insect Swarm which has flags=0)
|
||||
local _rec = GetSpellRec(spellId)
|
||||
if _rec and _rec.interruptFlags and _rec.interruptFlags > 0 then
|
||||
-- Mirror the server rule for "does this spell reset the auto-attack
|
||||
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
|
||||
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
|
||||
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
|
||||
-- If neither path resets and we're holding a frozen-swing-during-cast
|
||||
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
|
||||
-- is a Slam-style cast — push the timer forward by the cast duration
|
||||
-- so the bar resumes from where it paused.
|
||||
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
|
||||
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
|
||||
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
|
||||
if S.mhActive and S.mhSpeed > 0 then
|
||||
UpdateWeaponSpeeds()
|
||||
S.mhTimerMax = S.mhSpeed
|
||||
S.mhTimer = S.mhSpeed
|
||||
end
|
||||
if S.ohActive and S.ohSpeed > 0 then
|
||||
S.ohTimerMax = S.ohSpeed
|
||||
S.ohTimer = S.ohSpeed
|
||||
end
|
||||
elseif S.mhFrozenAt then
|
||||
local castDuration = GetTime() - S.mhFrozenAt
|
||||
S.mhTimer = S.mhTimer + castDuration
|
||||
S.mhTimerMax = S.mhTimerMax + castDuration
|
||||
S.mhFrozenAt = nil
|
||||
end
|
||||
end
|
||||
S.pendingCastSpellId = nil
|
||||
end
|
||||
|
||||
-- SPELL_CAST_EVENT hook: HS/Cleave queue tracking
|
||||
-- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking
|
||||
pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
|
||||
pfUI.libdebuff_spell_cast_hooks["swingtimer"] = function(success, spellId)
|
||||
if hsSpellIDs[spellId] then
|
||||
S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
|
||||
elseif maulSpellIDs[spellId] then
|
||||
S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
|
||||
end
|
||||
SetQueuedKind(ClassifyOnSwingSpell(spellId))
|
||||
end
|
||||
|
||||
|
||||
@@ -847,13 +865,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local spellId = arg2 or 0
|
||||
if eventCode == ON_SWING_QUEUED then
|
||||
S.useSpellQueueEvent = true
|
||||
if hsSpellIDs[spellId] then
|
||||
S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
|
||||
elseif maulSpellIDs[spellId] then
|
||||
S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
|
||||
end
|
||||
SetQueuedKind(ClassifyOnSwingSpell(spellId))
|
||||
elseif eventCode == ON_SWING_QUEUE_POPPED then
|
||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||
end
|
||||
|
||||
@@ -1182,7 +1182,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
-- use pfUI frames to draw healComm predictions
|
||||
local pfHookHealCommSendAddonMessage = HealComm.SendAddonMessage
|
||||
function HealComm.SendAddonMessage(this, msg)
|
||||
if not UnitInRaid("player") and GetNumPartyMembers() < 1 then
|
||||
if not IsInGroup() then
|
||||
libpredict:ParseChatMessage(UnitName("player"), msg, "HealComm")
|
||||
end
|
||||
pfHookHealCommSendAddonMessage(this, msg)
|
||||
|
||||
+8
-8
@@ -146,14 +146,6 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
rhp, rhpmax = hp, hpmax
|
||||
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
||||
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(this.name, this.level, tonumber(hp), tonumber(hpmax))
|
||||
elseif MobHealthFrame then
|
||||
local index = (this.name or "") .. ":" .. (this.level or "")
|
||||
local ppp = MobHealth_PPP(index)
|
||||
if perc and ppp and ppp > 0 and not UnitIsUnit("mouseover", "pet") then
|
||||
rhp = round(hp * ppp)
|
||||
rhpmax = round(100 * ppp)
|
||||
estimated = true
|
||||
end
|
||||
end
|
||||
|
||||
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
||||
@@ -241,6 +233,14 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
end
|
||||
|
||||
if C.tooltip.movespeed == "1" then
|
||||
local currentSpeed = GetUnitSpeed(unit)
|
||||
if currentSpeed and currentSpeed > 0 then
|
||||
local pct = floor(currentSpeed / 7 * 100 + 0.5)
|
||||
GameTooltip:AddLine(T["Speed"] .. ": " .. pct .. "%", 0.7, 0.7, 1)
|
||||
end
|
||||
end
|
||||
|
||||
if hp and hpm then
|
||||
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
||||
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
||||
|
||||
+33
-34
@@ -47,7 +47,7 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
-- Check if pfUI is handling group or raid for the current situation
|
||||
local function pfUIHandlesGroupOrRaid()
|
||||
local disabled = C["disabled"] or {}
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
if not C.unitframes.raid then return false end
|
||||
-- Hide Turtle frames if: pfUI raid module is active, OR player disabled visibility
|
||||
if disabled["raid"] == "1" then
|
||||
@@ -312,42 +312,41 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- add Trueshot recognition to to custom castbars.
|
||||
if not libcast.customcast["steadyshot"] then
|
||||
-- add trueshot to pfUI's custom casts
|
||||
local player = UnitName("player")
|
||||
-- Synthetic Steady Shot cast bar. The engine treats Steady Shot as
|
||||
-- instant, but the arrow doesn't actually fire until the next ranged
|
||||
-- swing (~1.4s baseline). Drive a synthetic entry off Nampower's
|
||||
-- SPELL_QUEUE_EVENT so hunters see a tickdown matching the swing wait.
|
||||
-- castbar.lua reads pfUI.synthetic_casts[unit] as a fallback when
|
||||
-- C_Spell.UnitCastingInfo returns nil.
|
||||
pfUI_locale["enUS"]["customcast"]["TRUESHOT"] = "Steady Shot"
|
||||
pfUI_locale["zhCN"]["customcast"]["TRUESHOT"] = "稳固射击"
|
||||
pfUI.synthetic_casts = pfUI.synthetic_casts or {}
|
||||
|
||||
-- add locales
|
||||
pfUI_locale["enUS"]["customcast"]["TRUESHOT"] = "Steady Shot"
|
||||
pfUI_locale["zhCN"]["customcast"]["TRUESHOT"] = "稳固射击"
|
||||
local trueshot = L["customcast"]["TRUESHOT"] or ""
|
||||
local steadyShotName = L["customcast"]["TRUESHOT"]
|
||||
local STEADY_SHOT_ICON = "Interface\\Icons\\Ability_hunter_steadyshot"
|
||||
local STEADY_SHOT_DURATION_MS = 1400 -- not haste-scaled; close enough for the visual cue
|
||||
local ON_SWING_QUEUED, ON_SWING_QUEUE_POPPED = 0, 1
|
||||
|
||||
libcast.customcast[strlower(trueshot)] = function(begin, duration)
|
||||
if begin then
|
||||
-- cast time is 1sec, however it takes 1.4sec to fire in average
|
||||
local duration = libcast.ApplyShotHaste(duration or 1400)
|
||||
|
||||
local _,_, lag = GetNetStats()
|
||||
local start = GetTime() + lag/1000
|
||||
|
||||
-- add cast action to the database
|
||||
libcast.db[player].cast = trueshot
|
||||
libcast.db[player].rank = lastrank
|
||||
libcast.db[player].start = start
|
||||
libcast.db[player].casttime = duration
|
||||
libcast.db[player].icon = "Interface\\Icons\\Ability_hunter_steadyshot"
|
||||
libcast.db[player].channel = nil
|
||||
else
|
||||
-- remove cast action to the database
|
||||
libcast.db[player].cast = nil
|
||||
libcast.db[player].rank = nil
|
||||
libcast.db[player].start = nil
|
||||
libcast.db[player].casttime = nil
|
||||
libcast.db[player].icon = nil
|
||||
libcast.db[player].channel = nil
|
||||
end
|
||||
local steadyShot = CreateFrame("Frame")
|
||||
steadyShot:RegisterEvent("SPELL_QUEUE_EVENT")
|
||||
steadyShot:SetScript("OnEvent", function()
|
||||
if event ~= "SPELL_QUEUE_EVENT" then return end
|
||||
local eventCode, spellId = arg1, arg2
|
||||
if eventCode ~= ON_SWING_QUEUED and eventCode ~= ON_SWING_QUEUE_POPPED then return end
|
||||
if C_Spell.GetSpellName(spellId) ~= steadyShotName then return end
|
||||
if eventCode == ON_SWING_QUEUED then
|
||||
local now = GetTime() * 1000
|
||||
pfUI.synthetic_casts["player"] = {
|
||||
name = steadyShotName,
|
||||
icon = STEADY_SHOT_ICON,
|
||||
startMs = now,
|
||||
endMs = now + STEADY_SHOT_DURATION_MS,
|
||||
spellID = spellId,
|
||||
}
|
||||
else
|
||||
pfUI.synthetic_casts["player"] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- add skin to twow's talent inspect frame
|
||||
if pfUI.skin["Inspect"] and pfUI_config["disabled"]["skin_Inspect"] ~= "1" then
|
||||
|
||||
+62
-53
@@ -1,18 +1,31 @@
|
||||
pfUI:RegisterModule("xpbar", function ()
|
||||
local rawborder, default_border = GetBorderSize()
|
||||
local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED)
|
||||
|
||||
-- Rested-XP gain tracking constants
|
||||
local REST_WINDOW = 300 -- seconds of sliding-window samples for rate calc
|
||||
|
||||
|
||||
local REST_CAP_MUL = 1.5 -- target rested cap = UnitXPMax * 1.5
|
||||
if IsTurtleWoW() then
|
||||
REST_CAP_MUL = 1.13
|
||||
end
|
||||
|
||||
-- Resolve the faction to display: the explicitly remembered one (last to
|
||||
-- gain rep) if set, else the player's watched faction. Returns the same
|
||||
-- 5-tuple GetFactionInfo's relevant slots produced.
|
||||
local function GetRepDisplay(factionID)
|
||||
if factionID then
|
||||
local name, _, standingID, barMin, barMax, barValue = GetFactionInfoByID(factionID)
|
||||
if name then return name, standingID, barMin, barMax, barValue end
|
||||
end
|
||||
local w = C_Reputation.GetWatchedFactionData()
|
||||
if w then
|
||||
return w.name, w.reaction, w.currentReactionThreshold, w.nextReactionThreshold, w.currentStanding
|
||||
end
|
||||
end
|
||||
|
||||
local data = CreateFrame("Frame", "pfExperienceBarData", UIParent)
|
||||
data.rest_samples = {}
|
||||
data:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
|
||||
data:RegisterEvent("FACTION_STANDING_CHANGED")
|
||||
data:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
data:RegisterEvent("PLAYER_LEVEL_UP")
|
||||
data:RegisterEvent("UPDATE_EXHAUSTION")
|
||||
@@ -35,16 +48,17 @@ pfUI:RegisterModule("xpbar", function ()
|
||||
while this.rest_samples[1] and (now - this.rest_samples[1][1]) > REST_WINDOW do
|
||||
table.remove(this.rest_samples, 1)
|
||||
end
|
||||
elseif event == "CHAT_MSG_COMBAT_FACTION_CHANGE" then
|
||||
local _,_, faction, amount = string.find(arg1, parse_faction)
|
||||
this.faction = faction or this.faction
|
||||
elseif event == "FACTION_STANDING_CHANGED" then
|
||||
-- arg1=factionID, arg2=newStanding, arg3=repGained — no chat-string
|
||||
-- parsing, no locale dependency.
|
||||
this.factionID = arg1
|
||||
elseif event == "UPDATE_FACTION" then
|
||||
-- drop the auto-tracked faction when the user changes the watched one
|
||||
local watched = C_Reputation.GetWatchedFactionData()
|
||||
local watchedName = watched and watched.name or nil
|
||||
if watchedName ~= this.watched then
|
||||
this.watched = watchedName
|
||||
this.faction = nil
|
||||
local watchedID = watched and watched.factionID or nil
|
||||
if watchedID ~= this.watchedID then
|
||||
this.watchedID = watchedID
|
||||
this.factionID = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -132,24 +146,21 @@ local function OnEnter(self)
|
||||
table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
|
||||
table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
|
||||
elseif mode == "REP" then
|
||||
for i=1, 99 do
|
||||
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
|
||||
if ( isWatched and not self.faction ) or ( self.faction and name == self.faction) then
|
||||
barMax = barMax - barMin
|
||||
barValue = barValue - barMin
|
||||
local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID)
|
||||
if name then
|
||||
barMax = barMax - barMin
|
||||
barValue = barValue - barMin
|
||||
|
||||
local color = FACTION_BAR_COLORS[standingID]
|
||||
if color then
|
||||
color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
|
||||
else
|
||||
color = rgbhex(.5, .5, .5)
|
||||
end
|
||||
|
||||
table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
|
||||
table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
|
||||
table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
|
||||
break
|
||||
local color = FACTION_BAR_COLORS[standingID]
|
||||
if color then
|
||||
color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
|
||||
else
|
||||
color = rgbhex(.5, .5, .5)
|
||||
end
|
||||
|
||||
table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
|
||||
table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
|
||||
table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
|
||||
end
|
||||
end
|
||||
|
||||
@@ -195,10 +206,10 @@ end
|
||||
-- set either experience, reputation or flex-rep handler
|
||||
local mode = self.display
|
||||
if self.display == "XPFLEX" then
|
||||
self.faction = data.faction or nil
|
||||
self.factionID = data.factionID or nil
|
||||
mode = UnitLevel("player") < MAX_PLAYER_LEVEL and "XP" or "REP"
|
||||
elseif self.display == "FLEX" then
|
||||
self.faction = data.faction or nil
|
||||
self.factionID = data.factionID or nil
|
||||
mode = "REP"
|
||||
end
|
||||
|
||||
@@ -208,7 +219,7 @@ end
|
||||
end
|
||||
|
||||
-- skip on events of no interest
|
||||
if mode == "XP" and ( event == "CHAT_MSG_COMBAT_FACTION_CHANGE" or event == "UPDATE_FACTION" ) then return end
|
||||
if mode == "XP" and ( event == "FACTION_STANDING_CHANGED" or event == "UPDATE_FACTION" ) then return end
|
||||
if mode == "REP" and ( event == "PLAYER_XP_UPDATE" or event == "UPDATE_EXHAUSTION" ) then return end
|
||||
|
||||
if mode == "XP" then
|
||||
@@ -254,33 +265,31 @@ end
|
||||
elseif mode == "REP" then
|
||||
self.restedbar:Hide()
|
||||
|
||||
for i=1, 99 do
|
||||
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
|
||||
if ( isWatched and not self.faction ) or ( self.faction and name == self.faction) then
|
||||
self.enabled = true
|
||||
self:SetAlpha(1)
|
||||
local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID)
|
||||
if name then
|
||||
self.enabled = true
|
||||
self:SetAlpha(1)
|
||||
|
||||
barMax = barMax - barMin
|
||||
barValue = barValue - barMin
|
||||
barMax = barMax - barMin
|
||||
barValue = barValue - barMin
|
||||
|
||||
self.bar:SetMinMaxValues(0, barMax)
|
||||
self.bar:SetValue(barValue)
|
||||
self.bar:SetMinMaxValues(0, barMax)
|
||||
self.bar:SetValue(barValue)
|
||||
|
||||
local color = FACTION_BAR_COLORS[standingID]
|
||||
if color then
|
||||
self.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
|
||||
else
|
||||
self.bar:SetStatusBarColor(.5,.5,.5,1)
|
||||
end
|
||||
|
||||
local text = "%s: %s%% (%s)"
|
||||
local perc = round(barValue / barMax * 100)
|
||||
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
||||
self.bar.text:SetText(string.format(text, name, perc, standing))
|
||||
|
||||
self.tick = GetTime() + self.timeout
|
||||
return
|
||||
local color = FACTION_BAR_COLORS[standingID]
|
||||
if color then
|
||||
self.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
|
||||
else
|
||||
self.bar:SetStatusBarColor(.5,.5,.5,1)
|
||||
end
|
||||
|
||||
local text = "%s: %s%% (%s)"
|
||||
local perc = round(barValue / barMax * 100)
|
||||
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
||||
self.bar.text:SetText(string.format(text, name, perc, standing))
|
||||
|
||||
self.tick = GetTime() + self.timeout
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
@@ -361,7 +370,7 @@ end
|
||||
-- auto hide
|
||||
b:EnableMouse(true)
|
||||
|
||||
b:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
|
||||
b:RegisterEvent("FACTION_STANDING_CHANGED")
|
||||
b:RegisterEvent("UNIT_PET")
|
||||
b:RegisterEvent("UNIT_LEVEL")
|
||||
b:RegisterEvent("UNIT_PET_EXPERIENCE")
|
||||
|
||||
@@ -27,8 +27,8 @@ do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 10403 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = 99999999
|
||||
local PFUI_CLASSIC_API_MIN = 10503 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
local function FormatVersion(packed)
|
||||
|
||||
@@ -2,25 +2,13 @@ pfUI:RegisterSkin("Character", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
|
||||
-- Compatibility
|
||||
if PlayerTitleDropDown then -- tbc, wotlk
|
||||
-- Character Tab
|
||||
SkinDropDown(PlayerTitleDropDown)
|
||||
PlayerTitleDropDown:SetPoint("TOP", CharacterLevelText, "BOTTOM", 0, -2)
|
||||
PlayerTitleDropDownText:SetPoint("LEFT", PlayerTitleDropDown.backdrop, "LEFT", 6, 2)
|
||||
SkinDropDown(PlayerStatFrameLeftDropDown)
|
||||
SkinDropDown(PlayerStatFrameRightDropDown)
|
||||
-- Honor Tab
|
||||
StripTextures(HonorFrame)
|
||||
StripTextures(ArenaFrame)
|
||||
|
||||
-- Honor Tab
|
||||
StripTextures(PVPFrame)
|
||||
else -- vanilla
|
||||
-- Honor Tab
|
||||
StripTextures(HonorFrame)
|
||||
|
||||
HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
CreateBackdrop(HonorFrameProgressBar)
|
||||
HonorFrameProgressBar:SetHeight(24)
|
||||
end
|
||||
HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
CreateBackdrop(HonorFrameProgressBar)
|
||||
HonorFrameProgressBar:SetHeight(24)
|
||||
|
||||
local magicResTextureCords = {
|
||||
{0.21875, 0.78125, 0.25, 0.3203125},
|
||||
@@ -148,22 +136,19 @@ pfUI:RegisterSkin("Character", function ()
|
||||
end
|
||||
end
|
||||
|
||||
HookScript(CharacterFrame, "OnShow", function()
|
||||
hooksecurefunc("CharacterFrame_OnShow", function()
|
||||
RefreshCharacterSlots()
|
||||
RefreshPetPosition()
|
||||
end)
|
||||
|
||||
if not this.hooked then
|
||||
hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
||||
-- update only character slots!
|
||||
if string.find(this:GetName(), "^Character.-Slot$") then
|
||||
RefreshCharacterSlot(this)
|
||||
end
|
||||
end)
|
||||
hooksecurefunc("PetTab_Update", RefreshPetPosition)
|
||||
this.hooked = true
|
||||
hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
||||
if this:GetParent() == PaperDollFrame then
|
||||
RefreshCharacterSlot(this)
|
||||
end
|
||||
end)
|
||||
|
||||
hooksecurefunc("PetTab_Update", RefreshPetPosition)
|
||||
|
||||
StripTextures(PaperDollFrame)
|
||||
StripTextures(CharacterAttributesFrame)
|
||||
StripTextures(CharacterResistanceFrame)
|
||||
|
||||
Reference in New Issue
Block a user