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https://github.com/brues-code/pfUI.git
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26 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fe22dfc456 | |||
| 5eaab2784f | |||
| f41d5ac6d0 | |||
| af8780bb41 | |||
| ea37f41db1 | |||
| 6f36da7aa1 | |||
| 149d5dd362 | |||
| 0156d9dfec | |||
| 6b945c2c97 | |||
| 452eef3864 | |||
| 6f7a57f530 | |||
| a55460e543 | |||
| 58aaeef5f0 | |||
| 487af0c8f4 | |||
| 00292ca3b4 | |||
| cba3604906 | |||
| a31d10384b | |||
| f06af48bc2 | |||
| d73c4de695 | |||
| dd8c529463 | |||
| 47a7b4c686 | |||
| cf3f1e5440 | |||
| 182127bd67 | |||
| 3d2e6e202b | |||
| 3a062ee2ac | |||
| 5ed1d98ecc |
+56
-14
@@ -64,6 +64,10 @@ end
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-- Requires UnitXP_SP3
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function pfUI.api.UnitInLineOfSight(unit1, unit2)
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if not pfUI.api.HasUnitXP() then return nil end
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if not unit2 then
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unit2 = unit1
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unit1 = "player"
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end
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local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
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if success then return inSight end
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return nil
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@@ -74,6 +78,10 @@ end
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-- Requires UnitXP_SP3
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function pfUI.api.UnitIsBehind(unit1, unit2)
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if not pfUI.api.HasUnitXP() then return nil end
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if not unit2 then
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unit2 = unit1
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unit1 = "player"
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end
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local success, behind = pcall(UnitXP, "behind", unit1, unit2)
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if success then return behind end
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return nil
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@@ -84,16 +92,24 @@ gfind = string.gmatch or string.gfind
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mod = math.mod or mod
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-- [ strsplit ]
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-- Splits a string using a delimiter.
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-- Splits a string using a delimiter. Self-contained on purpose: it does NOT
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-- delegate to the global strsplit / string.split, because third-party addons
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-- clobber those (e.g. BigWigs' SpellRequests redefines string:split to return
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-- a table, which would make this return a single table instead of r,g,b,a and
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-- break color/version parsing depending on load order). Delimiter chars are
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-- treated as a set (any one char splits), and empty fields are preserved
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-- ("a,,b" -> "a", "", "b"), matching real strsplit semantics.
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-- 'delimiter' [string] characters that will be interpreted as delimiter
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-- characters (bytes) in the string.
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-- 'subject' [string] String to split.
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-- return: [list] a list of strings.
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local format, sgsub = string.format, string.gsub
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function pfUI.api.strsplit(delimiter, subject)
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if not subject then return nil end
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local delimiter, fields = delimiter or ":", {}
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local pattern = string.format("([^%s]+)", delimiter)
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string.gsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
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local fields = {}
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delimiter = delimiter or ":"
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local pattern = format("([^%s]+)", delimiter)
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sgsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
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return unpack(fields)
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end
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@@ -131,7 +147,6 @@ end
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-- It takes care of the rangecheck module if existing.
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-- unit [string] A unit to query (string, unitID)
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-- return: [bool] "1" if in range otherwise "nil"
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local RangeCache = {}
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function pfUI.api.UnitInRange(unit)
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if not UnitExists(unit) or not UnitIsVisible(unit) then
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return nil
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@@ -982,16 +997,36 @@ end
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-- [ GetStringColor ]
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-- Queries the pfUI setting strings and extract its color codes
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-- returns r,g,b,a
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local color_cache = {}
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function pfUI.api.GetStringColor(colorstr)
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if not color_cache[colorstr] then
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local r, g, b, a = pfUI.api.strsplit(",", colorstr)
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color_cache[colorstr] = { r, g, b, a }
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-- returns r,g,b,a as numbers
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local color_cache = setmetatable({}, {
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__index = function(t, k)
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local color = { pfUI.api.strsplit(",", k) }
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for i = 1, table.getn(color) do
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color[i] = tonumber(color[i])
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end
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rawset(t, k, color)
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return color
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end
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})
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function pfUI.api.GetStringColor(colorstr)
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return unpack(color_cache[colorstr])
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end
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-- [ GetStringColorObject ]
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-- Like GetStringColor, but returns a cached ColorMixin instead of raw values.
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-- The object is a shared per-string singleton, so treat it as read-only.
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-- returns a ColorMixin
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local color_object_cache = setmetatable({}, {
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__index = function(t, k)
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local color = CreateColor(pfUI.api.GetStringColor(k))
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rawset(t, k, color)
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return color
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end
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})
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function pfUI.api.GetStringColorObject(colorstr)
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return color_object_cache[colorstr]
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end
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-- [ rgbhex ]
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-- Returns color format from color info
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-- 'r' [table | number] color table or r color component
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@@ -999,12 +1034,13 @@ end
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-- 'b' [number] optional b color component
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-- 'a' [number] optional alpha component
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-- returns color string in the form of '|caarrggbb'
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local _r, _g, _b, _a
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local rgbhex_cache = {}
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function pfUI.api.rgbhex(r, g, b, a)
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local _r, _g, _b, _a
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if type(r) == "table" then
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if r.r then
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_r, _g, _b, _a = r.r, r.g, r.b, (r.a or 1)
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elseif table.getn(r) >= 3 then
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elseif r[3] ~= nil then
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_r, _g, _b, _a = r[1], r[2], r[3], (r[4] or 1)
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end
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elseif tonumber(r) then
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@@ -1012,7 +1048,13 @@ function pfUI.api.rgbhex(r, g, b, a)
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end
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if _r and _g and _b and _a then
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return CreateColor(_r, _g, _b, _a):GenerateHexColorMarkup()
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local key = ((Round(_r*255)*256 + Round(_g*255))*256 + Round(_b*255))*256 + Round(_a*255)
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local hex = rgbhex_cache[key]
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if not hex then
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hex = "|c" .. C_ColorUtil.GenerateTextColorCode({ r = _r, g = _g, b = _b, a = _a })
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rgbhex_cache[key] = hex
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end
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return hex
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end
|
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return ""
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+26
-1
@@ -174,6 +174,8 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("appearance", "bags", "bagrowlength", "10")
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pfUI:UpdateConfig("appearance", "bags", "bankrowlength", "10")
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pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
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||||
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
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pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
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pfUI:UpdateConfig("appearance", "minimap", "size", "140")
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pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
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pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
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@@ -231,6 +233,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", nil, "druidmanaoffy", "0")
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pfUI:UpdateConfig("unitframes", nil, "druidmanaspace", "-3")
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pfUI:UpdateConfig("unitframes", nil, "druidmanatexture", "Interface\\AddOns\\pfUI\\img\\bar")
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pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "1")
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pfUI:UpdateConfig("unitframes", nil, "combowidth", "6")
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pfUI:UpdateConfig("unitframes", nil, "comboheight", "6")
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@@ -382,6 +385,27 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "grouppet", "glowcombat", "0")
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pfUI:UpdateConfig("unitframes", "grouppet", "txthpright", "healthperc")
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pfUI:UpdateConfig("unitframes", "raidpet", "portrait", "off")
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pfUI:UpdateConfig("unitframes", "raidpet", "width", "50")
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||||
pfUI:UpdateConfig("unitframes", "raidpet", "height", "14")
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||||
pfUI:UpdateConfig("unitframes", "raidpet", "pheight", "0")
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pfUI:UpdateConfig("unitframes", "raidpet", "buffs", "off")
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||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffsize", "16")
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pfUI:UpdateConfig("unitframes", "raidpet", "debuffs", "off")
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pfUI:UpdateConfig("unitframes", "raidpet", "debuffsize", "16")
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pfUI:UpdateConfig("unitframes", "raidpet", "faderange", "1")
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pfUI:UpdateConfig("unitframes", "raidpet", "glowcombat", "0")
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pfUI:UpdateConfig("unitframes", "raidpet", "txthpright", "healthperc")
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-- off by default; mirrors the raid grid layout when enabled
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pfUI:UpdateConfig("unitframes", "raidpet", "visible", "0")
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-- collapse: pack only pets that exist (from the roster snapshot) instead
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-- of mirroring every raid slot
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pfUI:UpdateConfig("unitframes", "raidpet", "collapse", "1")
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-- pet block has its own layout, independent of the raid grid
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pfUI:UpdateConfig("unitframes", "raidpet", "raidlayout", "8x5")
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pfUI:UpdateConfig("unitframes", "raidpet", "raidpadding", "3")
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pfUI:UpdateConfig("unitframes", "raidpet", "raidfill", "VERTICAL")
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||||
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||||
pfUI:UpdateConfig("unitframes", "raid", "portrait", "off")
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||||
pfUI:UpdateConfig("unitframes", "raid", "width", "50")
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pfUI:UpdateConfig("unitframes", "raid", "height", "26")
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@@ -400,6 +424,7 @@ function pfUI:LoadConfig()
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||||
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
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pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
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pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
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||||
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
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pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
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pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
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||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelyoff", "8")
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||||
@@ -455,7 +480,7 @@ function pfUI:LoadConfig()
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||||
pfUI:UpdateConfig("unitframes", "ptarget", "txthpright", "none")
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pfUI:UpdateConfig("unitframes", "ptarget", "overhealperc", "10")
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local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
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local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "raidpet", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
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for _, unit in pairs(ufs) do
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pfUI:UpdateConfig("unitframes", unit, "selfdebuff", "0")
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pfUI:UpdateConfig("unitframes", unit, "visible", "1")
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|
||||
+23
-57
@@ -21,8 +21,7 @@ do -- statusbars
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local handlers = {
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["DisplayValue"] = function(self, val)
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val = val > self.max and self.max or val
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val = val < self.min and self.min or val
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val = Clamp(val, self.min, self.max)
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||||
-- remove animation queue
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if val == self.val_ then
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@@ -38,8 +37,7 @@ do -- statusbars
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point = height / (self.max - self.min) * (val - self.min)
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-- keep values in limits
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point = math.min(height, point)
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point = math.max(0, point)
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point = Clamp(point, 0, height)
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-- set point to zero if value and max is zero
|
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if val == 0 then point = 0 end
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@@ -57,8 +55,7 @@ do -- statusbars
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point = width / (self.max - self.min) * (val - self.min)
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||||
|
||||
-- keep values in limits
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point = math.min(width, point)
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point = math.max(0, point)
|
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point = Clamp(point, 0, width)
|
||||
|
||||
-- set point to zero if value and max is zero
|
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if val == 0 then point = 0 end
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@@ -138,15 +135,8 @@ do -- statusbars
|
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end
|
||||
|
||||
do -- dropdown
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
|
||||
local function ListEntryOnShow()
|
||||
if this.parent.id == this.id then
|
||||
this.icon:Show()
|
||||
else
|
||||
this.icon:Hide()
|
||||
end
|
||||
this.icon:SetShown(this.parent.id == this.id)
|
||||
end
|
||||
|
||||
local function ListEntryOnClick()
|
||||
@@ -288,8 +278,7 @@ do -- dropdown
|
||||
|
||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||
frame.icon:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
frame.icon:SetHeight(16)
|
||||
frame.icon:SetWidth(16)
|
||||
frame.icon:SetSize(16, 16)
|
||||
frame.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
frame.text = frame:CreateFontString(nil, "OVERLAY")
|
||||
@@ -329,8 +318,7 @@ do -- dropdown
|
||||
|
||||
local button = CreateFrame("Button", nil, frame)
|
||||
button:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
button:SetWidth(16)
|
||||
button:SetHeight(16)
|
||||
button:SetSize(16, 16)
|
||||
button:SetScript("OnClick", ListButtonOnClick)
|
||||
SkinArrowButton(button, "down")
|
||||
button.icon:SetVertexColor(1,.9,.1)
|
||||
@@ -380,8 +368,7 @@ function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
|
||||
end
|
||||
|
||||
-- set dimensions
|
||||
b:SetHeight(button_height)
|
||||
b:SetWidth(button_width)
|
||||
b:SetSize(button_width, button_height)
|
||||
b:SetID(childcount)
|
||||
|
||||
if not self.align or self.align == "LEFT" then
|
||||
@@ -516,13 +503,7 @@ function pfUI.api.CreateScrollFrame(name, parent)
|
||||
local max = f:GetVerticalScrollRange()
|
||||
local new = current - step
|
||||
|
||||
if new >= max then
|
||||
f:SetVerticalScroll(max)
|
||||
elseif new <= 0 then
|
||||
f:SetVerticalScroll(0)
|
||||
else
|
||||
f:SetVerticalScroll(new)
|
||||
end
|
||||
f:SetVerticalScroll(Clamp(new, 0, max))
|
||||
|
||||
f:UpdateScrollState()
|
||||
end
|
||||
@@ -539,8 +520,7 @@ function pfUI.api.CreateScrollChild(name, parent)
|
||||
local f = CreateFrame("Frame", name, parent)
|
||||
|
||||
-- dummy values required
|
||||
f:SetWidth(1)
|
||||
f:SetHeight(1)
|
||||
f:SetSize(1, 1)
|
||||
f:SetAllPoints(parent)
|
||||
|
||||
parent:SetScrollChild(f)
|
||||
@@ -607,8 +587,7 @@ end
|
||||
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
||||
if not frame then return end
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
cr, cg, cb = GetClassColor(class)
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
|
||||
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
||||
@@ -653,8 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
||||
if not b then b = button end
|
||||
if not b then return end
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
cr, cg, cb = GetClassColor(class)
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
pfUI.api.CreateBackdrop(b, nil, true)
|
||||
b:SetNormalTexture("")
|
||||
@@ -702,8 +680,7 @@ function pfUI.api.SkinCollapseButton(button, all)
|
||||
|
||||
b.icon = _G[name] or CreateFrame("Button", name, b)
|
||||
if all then size = 14 end
|
||||
b.icon:SetWidth(size)
|
||||
b.icon:SetHeight(size)
|
||||
b.icon:SetSize(size, size)
|
||||
b.icon:SetPoint("LEFT", 2, 2)
|
||||
CreateBackdrop(b.icon)
|
||||
b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
|
||||
@@ -732,12 +709,10 @@ end
|
||||
function pfUI.api.SkinRotateButton(button)
|
||||
pfUI.api.CreateBackdrop(button)
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
local cr, cg, cb = color.r , color.g, color.b
|
||||
local cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
|
||||
button:SetWidth(button:GetWidth() - 18)
|
||||
button:SetHeight(button:GetHeight() - 18)
|
||||
local btnW, btnH = button:GetSize()
|
||||
button:SetSize(btnW - 18, btnH - 18)
|
||||
|
||||
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
||||
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
||||
@@ -759,8 +734,7 @@ function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
|
||||
|
||||
SkinButton(button, 1, .25, .25)
|
||||
|
||||
button:SetWidth(15)
|
||||
button:SetHeight(15)
|
||||
button:SetSize(15, 15)
|
||||
|
||||
if parentFrame then
|
||||
button:ClearAllPoints()
|
||||
@@ -787,8 +761,7 @@ function pfUI.api.SkinArrowButton(button, dir, size)
|
||||
button:SetDisabledTexture(nil)
|
||||
|
||||
if size then
|
||||
button:SetWidth(size)
|
||||
button:SetHeight(size)
|
||||
button:SetSize(size, size)
|
||||
end
|
||||
|
||||
if not button.icon then
|
||||
@@ -894,8 +867,7 @@ function pfUI.api.SkinCheckbox(frame, size)
|
||||
frame:SetPushedTexture("")
|
||||
frame:SetHighlightTexture("")
|
||||
if size then
|
||||
frame:SetWidth(size)
|
||||
frame:SetHeight(size)
|
||||
frame:SetSize(size, size)
|
||||
end
|
||||
CreateBackdrop(frame)
|
||||
SetAllPointsOffset(frame.backdrop, frame, 4)
|
||||
@@ -936,9 +908,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
||||
end
|
||||
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
cr, cg, cb = color.r , color.g, color.b
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
|
||||
SetHighlight(button, cr, cg, cb)
|
||||
@@ -1108,8 +1078,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
-- buttons
|
||||
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(question.yes)
|
||||
question.yes:SetWidth(100)
|
||||
question.yes:SetHeight(22)
|
||||
question.yes:SetSize(100, 22)
|
||||
question.yes:SetText(yescap)
|
||||
question.yes:SetScript("OnClick", function()
|
||||
if yes then yes() end
|
||||
@@ -1124,8 +1093,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
|
||||
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(question.no)
|
||||
question.no:SetWidth(100)
|
||||
question.no:SetHeight(22)
|
||||
question.no:SetSize(100, 22)
|
||||
question.no:SetText(nocap)
|
||||
question.no:SetScript("OnClick", function()
|
||||
if no then no() end
|
||||
@@ -1141,8 +1109,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
|
||||
question.close:SetPoint("TOPRIGHT", -border, -border)
|
||||
pfUI.api.CreateBackdrop(question.close)
|
||||
question.close:SetHeight(10)
|
||||
question.close:SetWidth(10)
|
||||
question.close:SetSize(10, 10)
|
||||
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
|
||||
question.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
question.close.texture:ClearAllPoints()
|
||||
@@ -1244,9 +1211,8 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
|
||||
infobox.duration = time
|
||||
infobox.lastshow = GetTime()
|
||||
|
||||
infobox:SetWidth(infobox.text:GetStringWidth() + 50)
|
||||
infobox:SetSize(infobox.text:GetStringWidth() + 50, height)
|
||||
infobox:SetParent(parent)
|
||||
infobox:SetHeight(height)
|
||||
|
||||
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
infobox:Show()
|
||||
|
||||
+153
-459
@@ -21,6 +21,7 @@ end
|
||||
-- slash command to toggle unitframe test mode
|
||||
pfUI.api.RegisterSlashCommand("PFTEST", { "/pftest", "/pfuftest" }, function()
|
||||
pfUI.uf.showall = not pfUI.uf.showall
|
||||
if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end
|
||||
end, true)
|
||||
|
||||
-- HoT buff indicators that need name verification because their icons are
|
||||
@@ -126,115 +127,16 @@ visibilityscan:SetScript("OnUpdate", function()
|
||||
end)
|
||||
|
||||
-- ============================================================================
|
||||
-- GetUnitStats - Nampower Integration for Health + Power
|
||||
-- GetUnitStats - health + power for a unit token.
|
||||
-- Returns: hp, maxHp, power, maxPower, powerType
|
||||
-- IMPORTANT: Uses _G.UnitExists directly to avoid conflicts with Nampower's
|
||||
-- use UnitGUID(unit) for GUID lookup (Nampower 3.0.0+)
|
||||
-- ============================================================================
|
||||
|
||||
-- Cache für Stats-Tracking (nur Änderungen zählen)
|
||||
pfUI.api.lastUnitStats = pfUI.api.lastUnitStats or {}
|
||||
|
||||
function pfUI.api.GetUnitStats(unitstr, trackStats)
|
||||
local hp, maxHp, power, maxPower, powerType
|
||||
local usedNampower = false
|
||||
|
||||
|
||||
-- Try GetUnitField first if available (for all units: players, pets, NPCs)
|
||||
if GetUnitField then
|
||||
-- Use the standard check first, then get guid separately
|
||||
local exists = _G.UnitExists(unitstr)
|
||||
if exists then
|
||||
-- Get guid via the extended UnitExists for Nampower
|
||||
local _, guid = _G.UnitExists(unitstr)
|
||||
|
||||
if guid then
|
||||
hp = GetUnitField(guid, "health")
|
||||
maxHp = GetUnitField(guid, "maxHealth")
|
||||
|
||||
-- Get power type from bytes0
|
||||
local bytes0 = GetUnitField(guid, "bytes0")
|
||||
if bytes0 then
|
||||
local temp = math.floor(bytes0 / 16777216)
|
||||
powerType = temp - math.floor(temp / 256) * 256
|
||||
else
|
||||
powerType = UnitPowerType(unitstr) or 0
|
||||
end
|
||||
|
||||
-- Get power values based on type
|
||||
if powerType == 1 then
|
||||
-- Rage (Nampower stores rage * 10, maxPower2 stores maxRage * 10)
|
||||
local rage = GetUnitField(guid, "power2")
|
||||
local maxRage = GetUnitField(guid, "maxPower2")
|
||||
power = rage and math.floor(rage / 10) or UnitMana(unitstr)
|
||||
maxPower = maxRage and math.floor(maxRage / 10) or UnitManaMax(unitstr)
|
||||
elseif powerType == 3 then
|
||||
-- Energy
|
||||
power = GetUnitField(guid, "power4") or UnitMana(unitstr)
|
||||
if power then power = math.floor(power) end
|
||||
maxPower = GetUnitField(guid, "maxPower4") or UnitManaMax(unitstr)
|
||||
elseif powerType == 2 then
|
||||
-- Focus (Hunter pets use power3)
|
||||
power = GetUnitField(guid, "power3") or UnitMana(unitstr)
|
||||
if power then power = math.floor(power) end
|
||||
maxPower = GetUnitField(guid, "maxPower3") or UnitManaMax(unitstr)
|
||||
|
||||
else
|
||||
-- Mana (default)
|
||||
power = GetUnitField(guid, "power1") or UnitMana(unitstr)
|
||||
maxPower = GetUnitField(guid, "maxPower1") or UnitManaMax(unitstr)
|
||||
end
|
||||
|
||||
-- Check if Nampower gave valid health data
|
||||
if hp and hp > 0 and maxHp and maxHp > 0 then
|
||||
usedNampower = true
|
||||
|
||||
-- Track Nampower success - NUR bei echten Änderungen
|
||||
if trackStats and pfUI.uf and pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
local lastStats = pfUI.api.lastUnitStats[unitstr]
|
||||
if not lastStats or lastStats.hp ~= hp or lastStats.maxHp ~= maxHp or
|
||||
lastStats.power ~= power or lastStats.maxPower ~= maxPower then
|
||||
pfUI.uf.stats.nampowerUsed = (pfUI.uf.stats.nampowerUsed or 0) + 1
|
||||
pfUI.api.lastUnitStats[unitstr] = {
|
||||
hp = hp,
|
||||
maxHp = maxHp,
|
||||
power = power,
|
||||
maxPower = maxPower
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return hp, maxHp, power or 0, maxPower or 1, powerType
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback to standard API (for players when Nampower fails)
|
||||
hp = UnitHealth(unitstr) or 0
|
||||
maxHp = UnitHealthMax(unitstr) or 1
|
||||
powerType = UnitPowerType(unitstr) or 0
|
||||
power = UnitMana(unitstr) or 0
|
||||
maxPower = UnitManaMax(unitstr) or 1
|
||||
|
||||
-- Track Fallback usage - NUR bei echten Änderungen
|
||||
if trackStats and not usedNampower then
|
||||
if pfUI.uf and pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
local lastStats = pfUI.api.lastUnitStats[unitstr]
|
||||
if not lastStats or lastStats.hp ~= hp or lastStats.maxHp ~= maxHp or
|
||||
lastStats.power ~= power or lastStats.maxPower ~= maxPower then
|
||||
pfUI.uf.stats.fallbackUsed = (pfUI.uf.stats.fallbackUsed or 0) + 1
|
||||
pfUI.api.lastUnitStats[unitstr] = {
|
||||
hp = hp,
|
||||
maxHp = maxHp,
|
||||
power = power,
|
||||
maxPower = maxPower
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return hp, maxHp, power, maxPower, powerType
|
||||
function pfUI.api.GetUnitStats(unitstr)
|
||||
local powerType = UnitPowerType(unitstr) or 0
|
||||
return UnitHealth(unitstr) or 0,
|
||||
UnitHealthMax(unitstr) or 1,
|
||||
UnitPower(unitstr, powerType) or 0,
|
||||
UnitPowerMax(unitstr, powerType) or 1,
|
||||
powerType
|
||||
end
|
||||
|
||||
local aggrodata = { }
|
||||
@@ -293,7 +195,7 @@ function pfUI.uf:UpdateVisibility()
|
||||
-- cache result of strsub to avoid repeating calls
|
||||
if not self.cache_raid then
|
||||
if strsub(self:GetName(),0,6) == "pfRaid" then
|
||||
self.cache_raid = tonumber(strsub(self:GetName(),7,8))
|
||||
self.cache_raid = tonumber(strsub(self:GetName(),7,8)) or 0
|
||||
else
|
||||
self.cache_raid = 0
|
||||
end
|
||||
@@ -304,7 +206,7 @@ function pfUI.uf:UpdateVisibility()
|
||||
local id = self.cache_raid
|
||||
|
||||
-- always show self in raidframes
|
||||
if not IsInRaid() and IsInGroup() and C.unitframes.selfinraid == "1" and id == 1 then
|
||||
if not IsInGroup() and C.unitframes.selfinraid == "1" and id == 1 then
|
||||
self.id = ""
|
||||
self.label = "player"
|
||||
|
||||
@@ -338,6 +240,12 @@ function pfUI.uf:UpdateVisibility()
|
||||
local unitstr = string.format("%s%s", self.label or "", self.id or "")
|
||||
local visibility = string.format("[target=%s,exists] show; hide", unitstr)
|
||||
|
||||
-- Group frames are redundant when the group is already shown as a raid grid:
|
||||
-- either an actual raid, or a party promoted to the raid grid via
|
||||
-- raidforgroup. hide_in_raid gates whether we hide them in that case.
|
||||
local hide_group = C["unitframes"]["group"]["hide_in_raid"] == "1"
|
||||
and (IsInRaid() or (C.unitframes.raidforgroup == "1" and IsInGroup()))
|
||||
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then
|
||||
-- display during unlock mode
|
||||
visibility = "show"
|
||||
@@ -346,13 +254,14 @@ function pfUI.uf:UpdateVisibility()
|
||||
-- frame shall not be visible
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
elseif C["unitframes"]["group"]["hide_in_raid"] == "1" and self.label and strsub(self.label,0,5) == "party" and IsInRaid() then
|
||||
-- hide group while in raid and option is set
|
||||
elseif hide_group and self.cache_raid == 0 and self.label and strsub(self.label,0,5) == "party" then
|
||||
-- hide group while shown as a raid grid and option is set (raid frames
|
||||
-- carry label "party" under raidforgroup, so exclude them by cache_raid)
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
||||
and (not IsInGroup() or (C["unitframes"]["group"]["hide_in_raid"] == "1" and IsInRaid())) then
|
||||
-- hide self in group if solo or hide in raid is set
|
||||
and (not IsInGroup() or hide_group) then
|
||||
-- hide self in group if solo or shown as a raid grid
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
end
|
||||
@@ -372,6 +281,11 @@ function pfUI.uf:UpdateVisibility()
|
||||
self:Hide()
|
||||
return
|
||||
end
|
||||
elseif self.label == "raidpet" then
|
||||
if not UnitIsVisible(unitstr) or not UnitExists("raid" .. self.id) then
|
||||
self:Hide()
|
||||
return
|
||||
end
|
||||
elseif self.label == "pettarget" then
|
||||
if not UnitIsVisible(unitstr) or not UnitExists("pet") then
|
||||
self:Hide()
|
||||
@@ -406,19 +320,16 @@ function pfUI.uf:UpdateFrameSize()
|
||||
if self.config.portrait == "left" or self.config.portrait == "right" then
|
||||
if ptwidth == "-1" and ptheight == "-1" then
|
||||
-- align portrait size to frame
|
||||
self.portrait:SetWidth(real_height)
|
||||
self.portrait:SetHeight(real_height)
|
||||
self.portrait:SetSize(real_height, real_height)
|
||||
portrait = real_height + spacing + 2*default_border
|
||||
else
|
||||
-- use custom portrait size
|
||||
self.portrait:SetWidth(ptwidth)
|
||||
self.portrait:SetHeight(ptheight)
|
||||
self.portrait:SetSize(ptwidth, ptheight)
|
||||
portrait = ptwidth + spacing + 2*default_border
|
||||
end
|
||||
end
|
||||
|
||||
self:SetWidth(width + portrait)
|
||||
self:SetHeight(real_height)
|
||||
self:SetSize(width + portrait, real_height)
|
||||
end
|
||||
|
||||
function pfUI.uf:UpdateConfig()
|
||||
@@ -455,8 +366,7 @@ function pfUI.uf:UpdateConfig()
|
||||
f.glow:SetScript("OnUpdate", pfUI.uf.glow.UpdateGlowAnimation)
|
||||
f.glow:Hide()
|
||||
|
||||
f.combat:SetWidth(tonumber(f.config.squaresize))
|
||||
f.combat:SetHeight(tonumber(f.config.squaresize))
|
||||
f.combat:SetSize(tonumber(f.config.squaresize), tonumber(f.config.squaresize))
|
||||
f.combat:ClearAllPoints()
|
||||
f.combat:SetPoint(f.config.squarepos, 0, 0)
|
||||
f.combat:Hide()
|
||||
@@ -464,8 +374,7 @@ function pfUI.uf:UpdateConfig()
|
||||
f.hp:ClearAllPoints()
|
||||
f.hp:SetPoint("TOP", 0, 0)
|
||||
|
||||
f.hp:SetWidth(f.config.width)
|
||||
f.hp:SetHeight(f.config.height)
|
||||
f.hp:SetSize(f.config.width, f.config.height)
|
||||
if tonumber(f.config.height) < 0 then f.hp:Hide() end
|
||||
pfUI.api.CreateBackdrop(f.hp, default_border)
|
||||
|
||||
@@ -517,6 +426,50 @@ function pfUI.uf:UpdateConfig()
|
||||
fontstyle = C.global.font_unit_style
|
||||
end
|
||||
|
||||
-- Druid secondary mana bar: texture/color/size/position below the power bar,
|
||||
-- using its own C.unitframes.druidmana* config. Values are read in
|
||||
-- UpdateDruidMana; here we only lay it out.
|
||||
if f.druidmana then
|
||||
local DC = C.unitframes
|
||||
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
|
||||
f.druidmana:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
|
||||
f.druidmana:SetFrameLevel(f:GetFrameLevel() + 5)
|
||||
|
||||
local manacolor = f.config.defcolor == "0" and f.config.manacolor or C.unitframes.manacolor
|
||||
f.druidmana:SetStatusBarColor(GetStringColor(manacolor))
|
||||
|
||||
local dmHeight = tonumber(DC.druidmanaheight) or 10
|
||||
local dmWidth = DC.druidmanawidth or "-1"
|
||||
local dmOffX = tonumber(DC.druidmanaoffx) or 0
|
||||
local dmOffY = tonumber(DC.druidmanaoffy) or 0
|
||||
local dmSpace = tonumber(DC.druidmanaspace) or -3
|
||||
local dmSpacing = -2 * default_border - dmSpace
|
||||
|
||||
f.druidmana:SetHeight(dmHeight)
|
||||
f.druidmana:ClearAllPoints()
|
||||
local w = dmWidth ~= "-1" and tonumber(dmWidth) or nil
|
||||
if w then
|
||||
f.druidmana:SetWidth(w)
|
||||
f.druidmana:SetPoint("TOP", f.power, "BOTTOM", dmOffX, dmSpacing + dmOffY)
|
||||
else
|
||||
f.druidmana:SetPoint("TOPLEFT", f.power, "BOTTOMLEFT", dmOffX, dmSpacing + dmOffY)
|
||||
f.druidmana:SetPoint("TOPRIGHT", f.power, "BOTTOMRIGHT", dmOffX, dmSpacing + dmOffY)
|
||||
end
|
||||
|
||||
if not f.druidmana._hasbd then
|
||||
CreateBackdrop(f.druidmana, default_border)
|
||||
CreateBackdropShadow(f.druidmana)
|
||||
f.druidmana._hasbd = true
|
||||
end
|
||||
|
||||
local tr, tg, tb = ManaBarColor[Enum.PowerType.Mana].r, ManaBarColor[Enum.PowerType.Mana].g, ManaBarColor[Enum.PowerType.Mana].b
|
||||
if C.unitframes.pastel == "1" then
|
||||
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
|
||||
end
|
||||
f.druidmana.text:SetFont(fontname, fontsize, fontstyle)
|
||||
f.druidmana.text:SetTextColor(tr, tg, tb, 1)
|
||||
end
|
||||
|
||||
f.portrait.tex:SetAllPoints(f.portrait)
|
||||
f.portrait.tex:SetTexCoord(.1, .9, .1, .9)
|
||||
f.portrait.model:SetAllPoints(f.portrait)
|
||||
@@ -573,11 +526,7 @@ function pfUI.uf:UpdateConfig()
|
||||
end
|
||||
|
||||
if f.group then
|
||||
if f.config.raidgrouplabel == "1" then
|
||||
f.group:Show()
|
||||
else
|
||||
f.group:Hide()
|
||||
end
|
||||
f.group:SetShown(f.config.raidgrouplabel == "1")
|
||||
|
||||
local xoff = tonumber(f.config.grouplabelxoff) or 0
|
||||
local yoff = tonumber(f.config.grouplabelyoff) or 8
|
||||
@@ -646,8 +595,7 @@ function pfUI.uf:UpdateConfig()
|
||||
f.powerCenterText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", f.config.txtpowercenteroffx, 1 + tonumber(f.config.txtpowercenteroffy))
|
||||
f.powerCenterText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", f.config.txtpowercenteroffx, f.config.txtpowercenteroffy)
|
||||
|
||||
f.incHeal:SetHeight(f.config.height)
|
||||
f.incHeal:SetWidth(f.config.width)
|
||||
f.incHeal:SetSize(f.config.width, f.config.height)
|
||||
f.incHeal.texture:SetTexture(pfUI.media["img:bar"])
|
||||
local cr, cg, cb, ca = GetStringColor(f.config.healcolor)
|
||||
cr, cg, cb, ca = tonumber(cr), tonumber(cg), tonumber(cb), tonumber(ca)
|
||||
@@ -663,53 +611,46 @@ function pfUI.uf:UpdateConfig()
|
||||
end
|
||||
|
||||
f.ressIcon:SetFrameLevel(16)
|
||||
f.ressIcon:SetWidth(32)
|
||||
f.ressIcon:SetHeight(32)
|
||||
f.ressIcon:SetSize(32, 32)
|
||||
f.ressIcon:SetPoint("CENTER", f, "CENTER", 0, 4)
|
||||
f.ressIcon.texture:SetTexture(pfUI.media["img:ress"])
|
||||
f.ressIcon.texture:SetAllPoints(f.ressIcon)
|
||||
f.ressIcon:Hide()
|
||||
|
||||
f.leaderIcon:SetWidth(10)
|
||||
f.leaderIcon:SetHeight(10)
|
||||
f.leaderIcon:SetSize(10, 10)
|
||||
f.leaderIcon:SetPoint("CENTER", f, "TOPLEFT", 0, 0)
|
||||
f.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
|
||||
f.leaderIcon.texture:SetAllPoints(f.leaderIcon)
|
||||
f.leaderIcon:Hide()
|
||||
|
||||
f.lootIcon:SetWidth(10)
|
||||
f.lootIcon:SetHeight(10)
|
||||
f.lootIcon:SetSize(10, 10)
|
||||
f.lootIcon:SetPoint("CENTER", f, "LEFT", 0, 0)
|
||||
f.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
|
||||
f.lootIcon.texture:SetAllPoints(f.lootIcon)
|
||||
f.lootIcon:Hide()
|
||||
|
||||
f.pvpIcon:SetWidth(f.config.pvpiconsize)
|
||||
f.pvpIcon:SetHeight(f.config.pvpiconsize)
|
||||
f.pvpIcon:SetSize(f.config.pvpiconsize, f.config.pvpiconsize)
|
||||
f.pvpIcon:SetPoint(f.config.pvpiconalign, f, f.config.pvpiconalign, f.config.pvpiconoffx, f.config.pvpiconoffy)
|
||||
f.pvpIcon.texture:SetTexture(pfUI.media["img:pvp"])
|
||||
f.pvpIcon.texture:SetAllPoints(f.pvpIcon)
|
||||
f.pvpIcon.texture:SetVertexColor(1,1,1,.5)
|
||||
f.pvpIcon:Hide()
|
||||
|
||||
f.raidIcon:SetWidth(f.config.raidiconsize)
|
||||
f.raidIcon:SetHeight(f.config.raidiconsize)
|
||||
f.raidIcon:SetSize(f.config.raidiconsize, f.config.raidiconsize)
|
||||
f.raidIcon:SetPoint("CENTER", f, f.config.raidiconalign, f.config.raidiconoffx, f.config.raidiconoffy)
|
||||
local raidIconTex = C.unitframes.blizzard_raidicons == "1" and "Interface\\TargetingFrame\\UI-RaidTargetingIcons" or pfUI.media["img:raidicons"]
|
||||
f.raidIcon.texture:SetTexture(raidIconTex)
|
||||
f.raidIcon.texture:SetAllPoints(f.raidIcon)
|
||||
f.raidIcon:Hide()
|
||||
|
||||
f.restIcon:SetWidth(16)
|
||||
f.restIcon:SetHeight(16)
|
||||
f.restIcon:SetSize(16, 16)
|
||||
f.restIcon:SetPoint("TOP", f, "TOPLEFT", 0, -1)
|
||||
f.restIcon.texture:SetTexture("Interface\\CharacterFrame\\UI-StateIcon", true)
|
||||
f.restIcon.texture:SetTexCoord(0, .5, 0, .421875)
|
||||
f.restIcon.texture:SetAllPoints(f.restIcon)
|
||||
f.restIcon:Hide()
|
||||
|
||||
f.happinessIcon:SetWidth(tonumber(C.unitframes.pet.happinesssize))
|
||||
f.happinessIcon:SetHeight(tonumber(C.unitframes.pet.happinesssize))
|
||||
f.happinessIcon:SetSize(tonumber(C.unitframes.pet.happinesssize), tonumber(C.unitframes.pet.happinesssize))
|
||||
f.happinessIcon:SetPoint("CENTER", f, "TOPLEFT", default_border, -default_border)
|
||||
f.happinessIcon.texture:SetTexture(pfUI.media["img:neutral"])
|
||||
f.happinessIcon.texture:SetAllPoints(f.happinessIcon)
|
||||
@@ -880,11 +821,7 @@ function pfUI.uf:UpdateConfig()
|
||||
|
||||
-- immediately show/hide existing cooldown text
|
||||
if f.debuffs[i].cd.pfCooldownText then
|
||||
if cooldown_text == 1 then
|
||||
f.debuffs[i].cd.pfCooldownText:Show()
|
||||
else
|
||||
f.debuffs[i].cd.pfCooldownText:Hide()
|
||||
end
|
||||
f.debuffs[i].cd.pfCooldownText:SetShown(cooldown_text == 1)
|
||||
end
|
||||
|
||||
f.debuffs[i].id = i
|
||||
@@ -1014,8 +951,6 @@ function pfUI.uf.OnEvent()
|
||||
this.update_full = true
|
||||
-- UNIT_XXX Events
|
||||
elseif arg1 and (arg1 == this.label .. this.id or (UnitGUID and arg1 == UnitGUID(this.label .. this.id))) then
|
||||
this.lastEventUpdate = GetTime()
|
||||
|
||||
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
|
||||
this.update_portrait = true
|
||||
elseif event == "UNIT_AURA" then
|
||||
@@ -1037,154 +972,19 @@ local _GetTime = GetTime
|
||||
pfUI.uf.now = 0
|
||||
|
||||
-- ============================================================================
|
||||
-- GLOBAL FALLBACK THROTTLE - Limits total fallback updates across ALL frames
|
||||
-- ============================================================================
|
||||
pfUI.uf.fallbackThrottle = {
|
||||
lastUpdate = 0,
|
||||
interval = 0.1, -- 10 updates per second total (not per frame!)
|
||||
updatesThisInterval = 0,
|
||||
maxUpdatesPerInterval = 5 -- Max 5 frames can update per interval
|
||||
}
|
||||
|
||||
-- ============================================================================
|
||||
-- STATS SYSTEM - Performance tracking for Nampower vs Fallback
|
||||
-- ============================================================================
|
||||
pfUI.uf.stats = {
|
||||
eventUpdates = 0,
|
||||
heartbeatUpdates = 0,
|
||||
earlyReturns = 0,
|
||||
nampowerUsed = 0,
|
||||
fallbackUsed = 0,
|
||||
throttledSkips = 0,
|
||||
startTime = 0,
|
||||
enabled = true
|
||||
}
|
||||
|
||||
-- Stats Frame (Live Display)
|
||||
pfUI.uf.statsFrame = CreateFrame("Frame", "pfUIStatsFrame", UIParent)
|
||||
pfUI.uf.statsFrame:SetWidth(200)
|
||||
pfUI.uf.statsFrame:SetHeight(220)
|
||||
pfUI.uf.statsFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -200)
|
||||
pfUI.uf.statsFrame:SetBackdrop({
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
})
|
||||
pfUI.uf.statsFrame:SetBackdropColor(0, 0, 0, 0.8)
|
||||
pfUI.uf.statsFrame:EnableMouse(true)
|
||||
pfUI.uf.statsFrame:SetMovable(true)
|
||||
pfUI.uf.statsFrame:SetClampedToScreen(true)
|
||||
pfUI.uf.statsFrame:RegisterForDrag("LeftButton")
|
||||
pfUI.uf.statsFrame:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
pfUI.uf.statsFrame:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
pfUI.uf.statsFrame:Hide()
|
||||
|
||||
-- Stats Title
|
||||
pfUI.uf.statsFrame.title = pfUI.uf.statsFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
pfUI.uf.statsFrame.title:SetPoint("TOP", pfUI.uf.statsFrame, "TOP", 0, -8)
|
||||
pfUI.uf.statsFrame.title:SetText("Performance")
|
||||
|
||||
-- Stats Text (multi-line)
|
||||
pfUI.uf.statsFrame.text = pfUI.uf.statsFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
pfUI.uf.statsFrame.text:SetPoint("TOPLEFT", pfUI.uf.statsFrame, "TOPLEFT", 10, -30)
|
||||
pfUI.uf.statsFrame.text:SetWidth(180)
|
||||
pfUI.uf.statsFrame.text:SetHeight(180)
|
||||
pfUI.uf.statsFrame.text:SetJustifyH("LEFT")
|
||||
pfUI.uf.statsFrame.text:SetJustifyV("TOP")
|
||||
pfUI.uf.statsFrame.text:SetText("Initializing...")
|
||||
|
||||
-- Update function for stats display
|
||||
pfUI.uf.UpdateStatsDisplay = function()
|
||||
local elapsed = GetTime() - pfUI.uf.stats.startTime
|
||||
if elapsed < 0.1 then return end
|
||||
|
||||
local eventRate = pfUI.uf.stats.eventUpdates / elapsed
|
||||
local heartbeatRate = pfUI.uf.stats.heartbeatUpdates / elapsed
|
||||
local totalFrameUpdates = eventRate + heartbeatRate
|
||||
|
||||
-- Calculate Nampower vs Fallback percentages (ONLY counts actual data changes!)
|
||||
local totalDataChanges = pfUI.uf.stats.nampowerUsed + pfUI.uf.stats.fallbackUsed
|
||||
local nampowerPct = totalDataChanges > 0 and math.floor((pfUI.uf.stats.nampowerUsed / totalDataChanges) * 100) or 0
|
||||
local fallbackPct = totalDataChanges > 0 and math.floor((pfUI.uf.stats.fallbackUsed / totalDataChanges) * 100) or 0
|
||||
|
||||
-- Calculate data change rate (how often HP/Mana actually changes)
|
||||
local dataChangeRate = totalDataChanges / elapsed
|
||||
|
||||
local statsText = string.format(
|
||||
"Time: %.1fs\n" ..
|
||||
"|cffaaaaaa--- Frame Updates ---|r\n" ..
|
||||
"Event: %.1f/s (%d)\n" ..
|
||||
"Heartbeat: %.1f/s (%d)\n" ..
|
||||
"Total: %.1f/s\n" ..
|
||||
"\n" ..
|
||||
"|cffaaaaaa--- Data Changes ---|r\n" ..
|
||||
"Rate: %.1f/s (%d)\n" ..
|
||||
"|cff00ff00NP: %d%% (%d)|r\n" ..
|
||||
"|cffff8800FB: %d%% (%d)|r",
|
||||
elapsed,
|
||||
eventRate,
|
||||
pfUI.uf.stats.eventUpdates,
|
||||
heartbeatRate,
|
||||
pfUI.uf.stats.heartbeatUpdates,
|
||||
totalFrameUpdates,
|
||||
dataChangeRate,
|
||||
totalDataChanges,
|
||||
nampowerPct,
|
||||
pfUI.uf.stats.nampowerUsed,
|
||||
fallbackPct,
|
||||
pfUI.uf.stats.fallbackUsed
|
||||
)
|
||||
|
||||
pfUI.uf.statsFrame.text:SetText(statsText)
|
||||
end
|
||||
|
||||
-- Stats update timer
|
||||
pfUI.uf.statsUpdateTimer = 0
|
||||
|
||||
-- Cache cleanup timer (clean lastUnitStats every 30s to prevent memory leak)
|
||||
pfUI.uf.cacheCleanupTimer = 0
|
||||
|
||||
-- ============================================================================
|
||||
-- OnUpdate with Heartbeat Polling and Fallback
|
||||
-- OnUpdate - eventless per-frame work (range check, aggro glow) and draining
|
||||
-- the event-set update flags. Frames refresh on events only; no polling.
|
||||
-- ============================================================================
|
||||
function pfUI.uf.OnUpdate()
|
||||
local now = _GetTime()
|
||||
pfUI.uf.now = now
|
||||
|
||||
-- Update stats display (throttled to 0.2s)
|
||||
if pfUI.uf.statsFrame and pfUI.uf.statsFrame:IsShown() then
|
||||
if (pfUI.uf.statsUpdateTimer or 0) <= now then
|
||||
pfUI.uf.statsUpdateTimer = now + 0.2
|
||||
if pfUI.uf.stats.startTime > 0 then
|
||||
pfUI.uf.UpdateStatsDisplay()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Cleanup lastUnitStats cache every 30 seconds to prevent memory leak
|
||||
if (pfUI.uf.cacheCleanupTimer or 0) <= now then
|
||||
pfUI.uf.cacheCleanupTimer = now + 30
|
||||
|
||||
-- Only keep cache for units that currently exist
|
||||
if pfUI.api.lastUnitStats then
|
||||
for unitstr in pairs(pfUI.api.lastUnitStats) do
|
||||
if not _G.UnitExists(unitstr) then
|
||||
pfUI.api.lastUnitStats[unitstr] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- update combat feedback (no throttle - needs immediate feedback)
|
||||
if this.feedbackText then CombatFeedback_OnUpdate(arg1) end
|
||||
|
||||
-- Throttle raid/party frames for performance
|
||||
if this.label == "raid" or this.label == "party" then
|
||||
if (this.throttleTick or 0) > now then
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.throttledSkips = pfUI.uf.stats.throttledSkips + 1
|
||||
end
|
||||
return
|
||||
end
|
||||
this.throttleTick = now + 0.1 -- Default: 10 FPS
|
||||
@@ -1268,19 +1068,7 @@ function pfUI.uf.OnUpdate()
|
||||
local unit = this.label .. this.id
|
||||
local heal = libpredict:UnitGetIncomingHeals(unit)
|
||||
|
||||
-- O(1) Nampower lookup via GUID (same pattern as nameplates.lua)
|
||||
local health, maxHealth
|
||||
if GetUnitField then
|
||||
local guid = UnitGUID(unit)
|
||||
if guid then
|
||||
health = GetUnitField(guid, "health")
|
||||
maxHealth = GetUnitField(guid, "maxHealth")
|
||||
end
|
||||
end
|
||||
-- Fallback to standard API
|
||||
if not health or not maxHealth or maxHealth == 0 then
|
||||
health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
|
||||
end
|
||||
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
|
||||
|
||||
if heal - health - maxHealth ~= this.predictstate then
|
||||
local overhealperc = tonumber(this.config.overhealperc)
|
||||
@@ -1337,86 +1125,6 @@ function pfUI.uf.OnUpdate()
|
||||
-- EVENT-BASED UPDATES (Health, Mana, Auras, etc.)
|
||||
-- ============================================================================
|
||||
|
||||
-- Check if we have pending updates from events
|
||||
local hasUpdates = this.update_full or this.update_base or
|
||||
this.update_aura or this.update_portrait or
|
||||
this.update_pvp or this.update_indicators
|
||||
|
||||
-- Track event-triggered updates (not API calls, just frame updates)
|
||||
if hasUpdates and pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.eventUpdates = pfUI.uf.stats.eventUpdates + 1
|
||||
end
|
||||
|
||||
-- Heartbeat Polling: If no events pending, check if we need fallback
|
||||
if not hasUpdates then
|
||||
local timeSinceEvent = this.lastEventUpdate and (now - this.lastEventUpdate) or 999
|
||||
|
||||
-- If >0.5s since last event and unit exists, try heartbeat
|
||||
if timeSinceEvent > 0.5 and this.label and _G.UnitExists(this.label .. this.id) then
|
||||
local needsFallback = false
|
||||
|
||||
-- Check if Nampower can provide data
|
||||
if GetUnitField then
|
||||
-- Use _G.UnitExists to avoid conflicts with range checking
|
||||
local unitstr = this.label .. this.id
|
||||
local exists = _G.UnitExists(unitstr)
|
||||
if exists then
|
||||
local _, guid = _G.UnitExists(unitstr)
|
||||
if guid then
|
||||
local hp = GetUnitField(guid, "health")
|
||||
if not hp or hp == 0 then
|
||||
needsFallback = true
|
||||
end
|
||||
else
|
||||
needsFallback = true
|
||||
end
|
||||
else
|
||||
needsFallback = true
|
||||
end
|
||||
else
|
||||
needsFallback = true
|
||||
end
|
||||
|
||||
if needsFallback then
|
||||
-- GLOBAL Throttle: Limit fallback updates across ALL frames
|
||||
local throttle = pfUI.uf.fallbackThrottle
|
||||
|
||||
-- Reset counter each interval
|
||||
if now - throttle.lastUpdate > throttle.interval then
|
||||
throttle.lastUpdate = now
|
||||
throttle.updatesThisInterval = 0
|
||||
end
|
||||
|
||||
-- Check if we've exceeded max updates this interval
|
||||
if throttle.updatesThisInterval >= throttle.maxUpdatesPerInterval then
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
throttle.updatesThisInterval = throttle.updatesThisInterval + 1
|
||||
|
||||
-- Nampower not available or no data - trigger fallback update
|
||||
this.update_base = true
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.heartbeatUpdates = pfUI.uf.stats.heartbeatUpdates + 1
|
||||
end
|
||||
else
|
||||
-- Nampower working fine, no update needed
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- Too soon or unit doesn't exist
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- process indicator update events
|
||||
if this.update_indicators then
|
||||
@@ -1632,6 +1340,19 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
||||
f.power = CreateFrame("Frame",nil, f)
|
||||
f.power.bar = CreateStatusBar(nil, f.power)
|
||||
|
||||
-- Druid secondary mana bar: shows base mana (read via ClassicAPI
|
||||
-- UnitPower(unit, Enum.PowerType.Mana), which works regardless of the active
|
||||
-- power) while shapeshifted into a form that uses energy/rage. Player +
|
||||
-- target only;
|
||||
-- styled/positioned in UpdateConfig, driven in UpdateDruidMana.
|
||||
if C.unitframes.druidmanabar == "1" and (f.label == "player" or f.label == "target") then
|
||||
f.druidmana = CreateFrame("StatusBar", "pfDruidMana_" .. f.label .. f.id, f)
|
||||
f.druidmana.text = f.druidmana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
f.druidmana.text:SetPoint("CENTER", f.druidmana, "CENTER", 0, 0)
|
||||
f.druidmana.text:SetJustifyH("CENTER")
|
||||
f.druidmana:Hide()
|
||||
end
|
||||
|
||||
f.glow = CreateFrame("Frame", nil, f)
|
||||
f.combat = CreateFrame("Frame", nil, f.hp.bar)
|
||||
f.combat.tex = f.combat:CreateTexture(nil, "OVERLAY")
|
||||
@@ -1841,6 +1562,32 @@ function pfUI.uf:RefreshIndicators(unit)
|
||||
end
|
||||
end
|
||||
|
||||
-- Druid secondary mana bar update. Reads base mana with ClassicAPI
|
||||
-- UnitPower/UnitPowerMax(unit, Enum.PowerType.Mana), which return the mana
|
||||
-- slot regardless of the unit's active power -- so it works while shapeshifted,
|
||||
-- with no nampower/GetUnitField dependency. Shown only while off mana
|
||||
-- (Cat=energy, Bear=rage); non-player frames only for druid units.
|
||||
function pfUI.uf:UpdateDruidMana(unit)
|
||||
local bar = unit.druidmana
|
||||
local unitstr = unit.label .. unit.id
|
||||
if not UnitExists(unitstr) then bar:Hide() return end
|
||||
if unit.label ~= "player" then
|
||||
local _, cls = UnitClass(unitstr)
|
||||
if cls ~= "DRUID" then bar:Hide() return end
|
||||
end
|
||||
if UnitPowerType(unitstr) == Enum.PowerType.Mana then bar:Hide() return end
|
||||
local mana, maxmana = UnitPower(unitstr, Enum.PowerType.Mana), UnitPowerMax(unitstr, Enum.PowerType.Mana)
|
||||
if not maxmana or maxmana == 0 then bar:Hide() return end
|
||||
bar:SetMinMaxValues(0, maxmana)
|
||||
bar:SetValue(mana)
|
||||
if C.unitframes.druidmanatext == "1" then
|
||||
bar.text:SetText(pfUI.api.Abbreviate(mana) .. "/" .. pfUI.api.Abbreviate(maxmana))
|
||||
else
|
||||
bar.text:SetText("")
|
||||
end
|
||||
bar:Show()
|
||||
end
|
||||
|
||||
function pfUI.uf:RefreshUnit(unit, component)
|
||||
-- break early on misconfigured UF's
|
||||
if not unit.label then return end
|
||||
@@ -2261,7 +2008,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
-- base frame
|
||||
if component == "all" or component == "base" then
|
||||
-- Unit HP/MP with Nampower Integration
|
||||
local hp, hpmax, power, powermax, powerType = pfUI.api.GetUnitStats(unitstr, true)
|
||||
local hp, hpmax, power, powermax, powerType = pfUI.api.GetUnitStats(unitstr)
|
||||
|
||||
-- Store original values for color calculations (before invert_healthbar modifies hp)
|
||||
local hp_orig, hpmax_orig = hp, hpmax
|
||||
@@ -2345,13 +2092,13 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
|
||||
local r, g, b, a = .5, .5, .5, 1
|
||||
local utype = UnitPowerType(unitstr)
|
||||
if utype == 0 then
|
||||
if utype == Enum.PowerType.Mana then
|
||||
r, g, b, a = GetStringColor(mana)
|
||||
elseif utype == 1 then
|
||||
elseif utype == Enum.PowerType.Rage then
|
||||
r, g, b, a = GetStringColor(rage)
|
||||
elseif utype == 2 then
|
||||
elseif utype == Enum.PowerType.Focus then
|
||||
r, g, b, a = GetStringColor(focus)
|
||||
elseif utype == 3 then
|
||||
elseif utype == Enum.PowerType.Energy then
|
||||
r, g, b, a = GetStringColor(energy)
|
||||
end
|
||||
|
||||
@@ -2387,6 +2134,8 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
end
|
||||
end
|
||||
|
||||
if unit.druidmana then pfUI.uf:UpdateDruidMana(unit) end
|
||||
|
||||
pfUI.uf:RefreshUnitState(unit)
|
||||
end
|
||||
end
|
||||
@@ -2834,7 +2583,7 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
end
|
||||
|
||||
-- Get stats with Nampower Integration
|
||||
local hp, hpmax, mp, mpmax, powerType = pfUI.api.GetUnitStats(unitstr, true)
|
||||
local hp, hpmax, mp, mpmax, powerType = pfUI.api.GetUnitStats(unitstr)
|
||||
local rhp, rhpmax = hp, hpmax
|
||||
|
||||
-- Use libhealth for mob health estimation (overrides Nampower/Standard)
|
||||
@@ -2864,6 +2613,19 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
else
|
||||
return ""
|
||||
end
|
||||
elseif config == "ownername" then
|
||||
local owner
|
||||
if unit.label == "raidpet" then owner = "raid" .. unit.id
|
||||
elseif unit.label == "partypet" then owner = "party" .. unit.id
|
||||
elseif unit.label == "pet" then owner = "player" end
|
||||
if not (owner and UnitExists(owner)) then return "" end
|
||||
local color = ""
|
||||
if unit.config["classcolor"] == "1" and UnitIsPlayer(owner) then
|
||||
local _, r, g, b = GetUnitColor(owner)
|
||||
if C.unitframes.pastel == "1" then r, g, b = (r+.75)*.5, (g+.75)*.5, (b+.75)*.5 end
|
||||
color = rgbhex(r, g, b)
|
||||
end
|
||||
return color .. pfUI.uf:GetNameString(owner)
|
||||
|
||||
-- health
|
||||
elseif config == "health" then
|
||||
@@ -2923,7 +2685,7 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
elseif config == "powermax" then
|
||||
return unit:GetColor("power") .. pfUI.api.Abbreviate(mpmax)
|
||||
elseif config == "powerperc" then
|
||||
local perc = UnitManaMax(unitstr) > 0 and ceil(mp / mpmax * 100) or 0
|
||||
local perc = UnitPowerMax(unitstr) > 0 and ceil(mp / mpmax * 100) or 0
|
||||
return unit:GetColor("power") .. perc
|
||||
elseif config == "powermiss" then
|
||||
local power = ceil(mp - mpmax)
|
||||
@@ -2934,7 +2696,7 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
end
|
||||
elseif config == "powerdyn" then
|
||||
-- show percentage when only mana is less than 100%
|
||||
if mp ~= mpmax and UnitPowerType(unitstr) == 0 then
|
||||
if mp ~= mpmax and UnitPowerType(unitstr) == Enum.PowerType.Mana then
|
||||
return unit:GetColor("power") .. pfUI.api.Abbreviate(mp) .. " - " .. ceil(mp / mpmax * 100) .. "%"
|
||||
else
|
||||
return unit:GetColor("power") .. pfUI.api.Abbreviate(mp)
|
||||
@@ -2977,19 +2739,7 @@ function pfUI.uf.GetColor(self, preset)
|
||||
r, g, b = color.r, color.g, color.b
|
||||
|
||||
elseif preset == "health" and config["healthcolor"] == "1" then
|
||||
-- O(1) Nampower lookup for health gradient color
|
||||
local hp, hpmax
|
||||
if GetUnitField then
|
||||
local guid = UnitGUID(unitstr)
|
||||
if guid then
|
||||
hp = GetUnitField(guid, "health")
|
||||
hpmax = GetUnitField(guid, "maxHealth")
|
||||
end
|
||||
end
|
||||
-- Fallback to standard API
|
||||
if not hp or not hpmax then
|
||||
hp, hpmax = UnitHealth(unitstr), UnitHealthMax(unitstr)
|
||||
end
|
||||
local hp, hpmax = UnitHealth(unitstr), UnitHealthMax(unitstr)
|
||||
if hpmax and hpmax > 0 then
|
||||
r, g, b = GetColorGradient(hp / hpmax)
|
||||
else
|
||||
@@ -3011,59 +2761,3 @@ function pfUI.uf.GetColor(self, preset)
|
||||
return rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Slash Commands for Stats Frame
|
||||
-- ============================================================================
|
||||
pfUI.api.RegisterSlashCommand("PFUISTATS", { "/pfuistats", "/ufstats" }, function(msg)
|
||||
msg = string.lower(msg or "")
|
||||
|
||||
if not pfUI.uf.stats then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR:|r Stats not initialized!")
|
||||
return
|
||||
end
|
||||
|
||||
-- Initialize startTime on first use
|
||||
if pfUI.uf.stats.startTime == 0 then
|
||||
pfUI.uf.stats.startTime = GetTime()
|
||||
end
|
||||
|
||||
if msg == "reset" then
|
||||
pfUI.uf.stats.eventUpdates = 0
|
||||
pfUI.uf.stats.heartbeatUpdates = 0
|
||||
pfUI.uf.stats.earlyReturns = 0
|
||||
pfUI.uf.stats.nampowerUsed = 0
|
||||
pfUI.uf.stats.fallbackUsed = 0
|
||||
pfUI.uf.stats.throttledSkips = 0
|
||||
pfUI.uf.stats.startTime = GetTime()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Reset!")
|
||||
|
||||
elseif msg == "toggle" then
|
||||
pfUI.uf.stats.enabled = not pfUI.uf.stats.enabled
|
||||
local status = pfUI.uf.stats.enabled and "|cff00ff00ON|r" or "|cffff0000OFF|r"
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Tracking: " .. status)
|
||||
|
||||
elseif msg == "show" then
|
||||
if pfUI.uf.statsFrame then
|
||||
pfUI.uf.statsFrame:Show()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame shown")
|
||||
end
|
||||
|
||||
elseif msg == "hide" then
|
||||
if pfUI.uf.statsFrame then
|
||||
pfUI.uf.statsFrame:Hide()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame hidden")
|
||||
end
|
||||
|
||||
else
|
||||
-- Toggle frame (default action)
|
||||
if pfUI.uf.statsFrame then
|
||||
if pfUI.uf.statsFrame:IsShown() then
|
||||
pfUI.uf.statsFrame:Hide()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame hidden")
|
||||
else
|
||||
pfUI.uf.statsFrame:Show()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame shown")
|
||||
end
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
@@ -29,15 +29,6 @@ UNITFRAME_SECURE_TEMPLATE = nil
|
||||
|
||||
--[[ Vanilla API Extensions ]]--
|
||||
|
||||
do -- GetItemInfo
|
||||
local name, link, rarity, minlevel, itype, isubtype, stack
|
||||
function GetItemInfo(item)
|
||||
if not item then return end
|
||||
name, link, rarity, minlevel, itype, isubtype, stack = _G.GetItemInfo(item)
|
||||
return name, link, rarity, nil, minlevel, itype, isubtype, stack
|
||||
end
|
||||
end
|
||||
|
||||
do -- RunMacroText
|
||||
local obj = { ["GetText"] = function(self) return self.text end }
|
||||
obj = setmetatable(obj, {__index = function(tab,key)
|
||||
|
||||
Vendored
+5
-1
@@ -27,7 +27,6 @@ pfUI_translation["deDE"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["deDE"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["deDE"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -615,6 +616,7 @@ pfUI_translation["deDE"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
|
||||
Vendored
+5
-1
@@ -28,7 +28,6 @@ pfUI_translation["enUS"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -126,6 +125,7 @@ pfUI_translation["enUS"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -576,6 +576,7 @@ pfUI_translation["enUS"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -623,6 +624,7 @@ pfUI_translation["enUS"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
@@ -711,6 +713,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -747,6 +750,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
|
||||
Vendored
+5
-1
@@ -27,7 +27,6 @@ pfUI_translation["esES"] = {
|
||||
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
|
||||
["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
|
||||
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
|
||||
["Always Show Self In Raid Frames"] = "Mostrarse siempre a sí mismo en los marcos de banda",
|
||||
["Always Use 2D Portraits"] = "Usar siempre retratos 2D",
|
||||
["Ammo Counter"] = "Contador de munición",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["esES"] = {
|
||||
["Click Casting"] = "Lanzamiento al hacer click",
|
||||
["Clock"] = "Reloj",
|
||||
["Close"] = "Cerrar",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Colorear pilas de beneficios",
|
||||
["Color Debuff Stacks"] = "Colorear pilas de perjuicios",
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["esES"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Paginable",
|
||||
["Paging Actionbar"] = "Paginando la barra de acción",
|
||||
["Panel"] = "Panel",
|
||||
@@ -615,6 +616,7 @@ pfUI_translation["esES"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Espaciado del marco de banda",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aleatorio",
|
||||
["Random Roll Announcement Rarity"] = "Anuncio para tirar los dados aleatoriamente",
|
||||
["Random Rolling"] = "Tirar los dados aleatoriamente",
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Description"] = "Mostrar descripción",
|
||||
["Show Dispel Indicators"] = "Mostrar indicadores para disipar",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Mostrar la duración dentro del beneficios",
|
||||
["Show Empty Buttons"] = "Mostrar botones vacíos",
|
||||
["Show FPS and Latency Colors"] = "Mostrar FPS y colores de latencia",
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Required Questitem Count"] = "Muestra el número requerido de objetos de misión",
|
||||
["Show Resting"] = "Mostrar descanso",
|
||||
["Show Self In Group Frames"] = "Mostrar a sí mismo en marcos de grupo",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Mostrar pilas",
|
||||
|
||||
Vendored
+5
-1
@@ -27,7 +27,6 @@ pfUI_translation["frFR"] = {
|
||||
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
|
||||
["Always Show On Target Units"] = "Toujours montrer sur la cible",
|
||||
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
|
||||
["Always Show Self In Raid Frames"] = "Toujours montrer soi-même dans le cadre de raid",
|
||||
["Always Use 2D Portraits"] = "Toujours utiliser les portraits 2D",
|
||||
["Ammo Counter"] = "Compteur de munitions",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["frFR"] = {
|
||||
["Click Casting"] = "Clique sur le lancement de sort",
|
||||
["Clock"] = "Horloge",
|
||||
["Close"] = "Fermer",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Couleur des l'empilements des Améliorations",
|
||||
["Color Debuff Stacks"] = "Couleur de l'empilements de Affaiblissements",
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["frFR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Pageable",
|
||||
["Paging Actionbar"] = "Barre d'action de pagination",
|
||||
["Panel"] = "Panneau",
|
||||
@@ -615,6 +616,7 @@ pfUI_translation["frFR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Remplissage du Raid",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aléatoire",
|
||||
["Random Roll Announcement Rarity"] = "Rareté des annonces des jets de dés aléatoires",
|
||||
["Random Rolling"] = "Lancer de dés aléatoires",
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Description"] = "Afficher les descriptions",
|
||||
["Show Dispel Indicators"] = "Afficher les indicateurs de dissipation",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Afficher la durée à l'intérieur des améliorations",
|
||||
["Show Empty Buttons"] = "Afficher les boutons vides",
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = "Afficher au repos",
|
||||
["Show Self In Group Frames"] = "S'afficher dans les cadres de groupe",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Afficher les empilements",
|
||||
|
||||
Vendored
+5
-1
@@ -27,7 +27,6 @@ pfUI_translation["koKR"] = {
|
||||
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "항상 2D초상화 사용",
|
||||
["Ammo Counter"] = "탄약 갯수",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["koKR"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = "시계",
|
||||
["Close"] = "닫기",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["koKR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "패널",
|
||||
@@ -615,6 +616,7 @@ pfUI_translation["koKR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
|
||||
Vendored
+5
-1
@@ -27,7 +27,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
|
||||
["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
|
||||
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
|
||||
["Always Show Self In Raid Frames"] = "Всегда показывать себя в рейде",
|
||||
["Always Use 2D Portraits"] = "Всегда использовать 2D-портреты",
|
||||
["Ammo Counter"] = "Счетчик боеприпасов",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Click Casting"] = "Каст по нажатию",
|
||||
["Clock"] = "Часы",
|
||||
["Close"] = "Закрыть",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Цвет стаков баффа",
|
||||
["Color Debuff Stacks"] = "Цвет стаков дебаффа",
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Прокрутка страниц",
|
||||
["Paging Actionbar"] = "Прокрутка панелей",
|
||||
["Panel"] = "Панель",
|
||||
@@ -615,6 +616,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Отступ рейда",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Случайно",
|
||||
["Random Roll Announcement Rarity"] = "Оповещение случайного броска для качества предмета",
|
||||
["Random Rolling"] = "Случайный бросок костей для",
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Description"] = "Показать описание",
|
||||
["Show Dispel Indicators"] = "Показать индикаторы рассеивания",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Показать продолжительность внутри баффа",
|
||||
["Show Empty Buttons"] = "Показать пустые кнопки",
|
||||
["Show FPS and Latency Colors"] = "Показать частоту кадров и задержку в цвете",
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Required Questitem Count"] = "Показать необходимое количество предметов для задания",
|
||||
["Show Resting"] = "Показать иконку отдыха",
|
||||
["Show Self In Group Frames"] = "Показать себя в окне группы",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Показать иконку заклинания",
|
||||
["Show Spell Name"] = "Показать название заклинания",
|
||||
["Show Stacks"] = "Показать стаки",
|
||||
|
||||
Vendored
+5
-1
@@ -27,7 +27,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
|
||||
["Always Show On Target Units"] = "始终在目标单位上显示",
|
||||
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
|
||||
["Always Show Self In Raid Frames"] = "始终在团队框架中显示自己",
|
||||
["Always Use 2D Portraits"] = "始终使用2D头像",
|
||||
["Ammo Counter"] = "弹药数量",
|
||||
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Click Casting"] = "点击施法",
|
||||
["Clock"] = "时间",
|
||||
["Close"] = "关闭",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = "颜色",
|
||||
["Color Buff Stacks"] = "Buff堆叠颜色",
|
||||
["Color Debuff Stacks"] = "Debuff堆叠颜色",
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻击其它单位则变色",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻击你则变色",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法则变色",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "可分页",
|
||||
["Paging Actionbar"] = "分页动作条",
|
||||
["Panel"] = "面板",
|
||||
@@ -615,6 +616,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "团队填充",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "给随机玩家",
|
||||
["Random Roll Announcement Rarity"] = "随机Roll点稀有度",
|
||||
["Random Rolling"] = "随机Roll点 物品:",
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Description"] = "显示描述",
|
||||
["Show Dispel Indicators"] = "显示驱散指示器",
|
||||
["Show Druid Mana Bar"] = "显示德鲁伊法力条",
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "显示持续时间在Buff里面",
|
||||
["Show Empty Buttons"] = "显示空按钮",
|
||||
["Show FPS and Latency Colors"] = "显示帧数以及延迟颜色",
|
||||
@@ -739,6 +742,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Required Questitem Count"] = "显示所需的任务物品计数",
|
||||
["Show Resting"] = "显示休息图标",
|
||||
["Show Self In Group Frames"] = "在队伍框架中显示自己",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "显示技能图标",
|
||||
["Show Spell Name"] = "显示技能名称",
|
||||
["Show Stacks"] = "显示堆叠",
|
||||
|
||||
Vendored
+5
-1
@@ -27,7 +27,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Always Show Item Comparison"] = "始終顯示裝備比較",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "始終使用2D頭像",
|
||||
["Ammo Counter"] = "彈藥數量",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = "時間",
|
||||
["Close"] = "關閉",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -568,6 +568,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻擊其它单位則覆蓋",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻擊你則覆蓋",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法則覆蓋",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "面板",
|
||||
@@ -615,6 +616,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "給隨機玩家",
|
||||
["Random Roll Announcement Rarity"] = "隨機Roll點公示稀有度",
|
||||
["Random Rolling"] = "隨機Roll點 物品:",
|
||||
@@ -702,6 +704,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "顯示持續時間在Buff裏面",
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -738,6 +741,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
|
||||
+39
-5
@@ -53,10 +53,20 @@ end
|
||||
local function ClearSortData()
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
libbagsort.opts = nil
|
||||
libbagsort:UnregisterEvent("BAG_UPDATE_DELAYED")
|
||||
libbagsort:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
local function ReverseArray(t)
|
||||
local i, j = 1, table.getn(t)
|
||||
while i < j do
|
||||
t[i], t[j] = t[j], t[i]
|
||||
i = i + 1
|
||||
j = j - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Two-pointer consolidation: sorts stacks largest-first, then merges from
|
||||
-- both ends toward the middle. n is set explicitly so table.getn / table.sort
|
||||
-- work correctly in Lua 5.0.
|
||||
@@ -181,10 +191,28 @@ local function BuildSortGrid()
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
-- Sort poor items descending so they read in ascending order when placed
|
||||
-- back-to-front (last poor item lands on the last slot).
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
local opts = libbagsort.opts or {}
|
||||
local reverse = opts.reverse
|
||||
local reversePrio = opts.reversePrio
|
||||
|
||||
if reverse then
|
||||
ReverseArray(generalCells)
|
||||
for _, cells in pairs(specialtyCells) do
|
||||
ReverseArray(cells)
|
||||
end
|
||||
end
|
||||
|
||||
if reversePrio then
|
||||
table.sort(normalItems, function(a, b) return a.key > b.key end)
|
||||
else
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
table.sort(poorItems, function(a, b) return a.key < b.key end)
|
||||
else
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
end
|
||||
|
||||
-- Forward pass: route each normal item into the next free cell that
|
||||
-- accepts it -- a matching specialty bag first, overflowing to general.
|
||||
@@ -274,9 +302,15 @@ end
|
||||
-- BAG_UPDATE_DELAYED cycle), then place items by category/name/quality.
|
||||
-- e.g. `libbagsort:Sort({0, 1, 2, 3, 4})` for the main bags;
|
||||
-- `{-1, 5, 6, 7, 8, 9, 10}` for the bank.
|
||||
function libbagsort:Sort(bagList)
|
||||
--
|
||||
-- opts (optional): { reverse = bool, reversePrio = bool }
|
||||
-- reverse - place the first-ranked item into the last slot of the last
|
||||
-- bag (junk fills from the opposite end).
|
||||
-- reversePrio - flip the category ranking (e.g. hearthstone sorts last).
|
||||
function libbagsort:Sort(bagList, opts)
|
||||
ClearSortData()
|
||||
self.bagList = bagList
|
||||
self.opts = opts
|
||||
|
||||
-- Phase 1: fire every consolidation op in a single batch.
|
||||
local ops = BuildConsolidateOps(bagList)
|
||||
|
||||
+58
-7
@@ -11,12 +11,14 @@ setfenv(1, pfUI:GetEnvironment())
|
||||
-- This eliminates ~400 lines of error-prone shift logic while maintaining full
|
||||
-- multi-caster tracking support.
|
||||
--
|
||||
-- The public per-aura readers (UnitDebuff, UnitOwnDebuff) were retired in favor
|
||||
-- of ClassicAPI's C_UnitAuras (which now provides sourceUnit/sourceGUID and
|
||||
-- non-player expirationTime). What remains in libdebuff is the cast-event
|
||||
-- bookkeeping consumed by GetBestAuraCast (libpredict HoT tracking) and the
|
||||
-- libdebuff_*_hooks broadcast surface (subscribers in actionbar / swingtimer
|
||||
-- react to SPELL_GO and SPELL_FAILED).
|
||||
-- The internal debuff plumbing now runs on ClassicAPI's C_UnitAuras (which
|
||||
-- provides sourceUnit/sourceGUID and non-player expirationTime). The public
|
||||
-- per-aura readers (UnitDebuff, UnitOwnDebuff) survive only as thin adapters
|
||||
-- over C_UnitAuras for third-party addons (e.g. pfUI-WeakIcons) that still
|
||||
-- expect the legacy multi-return signature. The rest of libdebuff is the
|
||||
-- cast-event bookkeeping consumed by GetBestAuraCast (libpredict HoT tracking)
|
||||
-- and the libdebuff_*_hooks broadcast surface (subscribers in actionbar /
|
||||
-- swingtimer react to SPELL_GO and SPELL_FAILED).
|
||||
|
||||
-- return instantly when another libdebuff is already active
|
||||
if pfUI.api.libdebuff then return end
|
||||
@@ -762,6 +764,55 @@ function libdebuff:GetBestAuraCast(guid, spellName)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- API: UnitDebuff / UnitOwnDebuff (C_UnitAuras adapters)
|
||||
-- ============================================================================
|
||||
-- Thin readers kept for third-party addons (e.g. pfUI-WeakIcons) that still
|
||||
-- expect libdebuff's legacy multi-return signature:
|
||||
-- effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
-- ClassicAPI's C_UnitAuras already resolves source and expiration, so these
|
||||
-- just remap its AuraData onto that tuple -- no cast-tracking tables
|
||||
-- (ownDebuffs/allAuraCasts) or GetUnitField slot mapping involved.
|
||||
|
||||
local function AuraToLegacy(aura)
|
||||
if not aura then return nil end
|
||||
|
||||
local duration = aura.duration or 0
|
||||
local timeleft = -1
|
||||
-- Only report a timer for genuinely timed auras. ClassicAPI can leave a
|
||||
-- stale expirationTime on permanent (duration 0) auras, so gate on duration.
|
||||
if duration > 0 and aura.expirationTime and aura.expirationTime > 0 then
|
||||
timeleft = aura.expirationTime - GetTime()
|
||||
if timeleft < 0 then timeleft = 0 end
|
||||
end
|
||||
|
||||
-- Aura spellId is the specific cast rank, so its subtext is the active rank.
|
||||
local rank
|
||||
local subtext = aura.spellId and C_Spell.GetSpellSubtext(aura.spellId)
|
||||
if subtext and subtext ~= "" then
|
||||
rank = tonumber((string.gsub(subtext, "Rank ", "")))
|
||||
end
|
||||
|
||||
local dtype = aura.dispelName
|
||||
if dtype == "" then dtype = nil end
|
||||
|
||||
local caster = aura.isFromPlayerOrPlayerPet and "player" or "other"
|
||||
|
||||
return aura.name, rank, aura.icon, aura.applications or 0, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- id is a 1-based harmful-aura index, matching C_UnitAuras / Blizzard's
|
||||
-- compacted debuff slots.
|
||||
function libdebuff:UnitDebuff(unit, id)
|
||||
return AuraToLegacy(C_UnitAuras.GetAuraDataByIndex(unit, id, "HARMFUL"))
|
||||
end
|
||||
|
||||
-- Player-cast harmful auras only, via the PLAYER filter -- no manual
|
||||
-- caster-GUID bookkeeping needed.
|
||||
function libdebuff:UnitOwnDebuff(unit, id)
|
||||
return AuraToLegacy(C_UnitAuras.GetAuraDataByIndex(unit, id, "HARMFUL|PLAYER"))
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- NAMPOWER EVENT HANDLING
|
||||
-- ============================================================================
|
||||
@@ -1125,7 +1176,7 @@ if hasNampower then
|
||||
|
||||
-- Rank aus spellId ermitteln
|
||||
local rankNum = 0
|
||||
local rankString = GetSpellRecField(spellId, "rank")
|
||||
local rankString = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankString and rankString ~= "" then
|
||||
rankNum = tonumber((string.gsub(rankString, "Rank ", ""))) or 0
|
||||
end
|
||||
|
||||
+4
-6
@@ -291,7 +291,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if not targetName then return end
|
||||
|
||||
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
|
||||
local amount = foreignCache[casterName] and foreignCache[casterName][spellKey]
|
||||
@@ -355,11 +355,9 @@ pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4,
|
||||
elseif hotType == "Renew" then duration = renewDuration or 15
|
||||
end
|
||||
local rank = 0
|
||||
if GetSpellRecField then
|
||||
local rankStr = GetSpellRecField(spellId, "rank")
|
||||
if rankStr and rankStr ~= "" then
|
||||
rank = tonumber((string.gsub(rankStr, "Rank ", ""))) or 0
|
||||
end
|
||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankSub and rankSub ~= "" then
|
||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||
end
|
||||
local playerName = UnitName("player")
|
||||
libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
|
||||
|
||||
@@ -35,7 +35,7 @@ libthrottle.defaults = {
|
||||
nameplates_target = "custom",
|
||||
nameplates_castbar = "custom",
|
||||
nameplates_mass = "custom",
|
||||
tooltip_cursor = "custom",
|
||||
tooltip_cursor = "fastest",
|
||||
chat_tab = "custom",
|
||||
swingtimer = "custom",
|
||||
}
|
||||
@@ -160,7 +160,7 @@ libthrottle:SetScript("OnEvent", function()
|
||||
-- Set defaults for custom fields if missing
|
||||
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
|
||||
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
|
||||
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
|
||||
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
|
||||
|
||||
+11
-4
@@ -8,6 +8,13 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
local scanner = libtipscan:GetScanner("input_search")
|
||||
|
||||
local function BagSortOpts()
|
||||
return {
|
||||
reverse = C.appearance.bags.sortreverse == "1",
|
||||
reversePrio = C.appearance.bags.sortprioreverse == "1",
|
||||
}
|
||||
end
|
||||
|
||||
-- function to detect openable items in inventory
|
||||
local openable = { bag = nil, slot = nil, icon = nil }
|
||||
local function GetNextOpenable()
|
||||
@@ -343,7 +350,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
chat:Hide()
|
||||
end
|
||||
if C.appearance.bags.autoSortOnOpen == "1" then
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKOPEN")
|
||||
@@ -448,7 +455,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local _, _, q, _, _, _, itype = GetItemInfo(itemID)
|
||||
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
|
||||
|
||||
-- running advanced item color scan
|
||||
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
|
||||
@@ -993,7 +1000,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -1231,7 +1238,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10})
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
+2
-9
@@ -17,12 +17,6 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
|
||||
end)
|
||||
|
||||
function pfUI.bubbles:IsBubble(f)
|
||||
if f:GetName() then return end
|
||||
if not f:GetRegions() then return end
|
||||
return f:GetRegions().GetTexture and f:GetRegions():GetTexture() == "Interface\\Tooltips\\ChatBubble-Background"
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ProcessBubble(f)
|
||||
f.text:Hide()
|
||||
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
|
||||
@@ -34,9 +28,8 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ScanBubbles()
|
||||
local childs = { WorldFrame:GetChildren() }
|
||||
for _, f in pairs(childs) do
|
||||
if not f.frame and pfUI.bubbles:IsBubble(f) then
|
||||
for _, f in ipairs(C_ChatBubbles.GetAllChatBubbles()) do
|
||||
if not f.frame then
|
||||
local textures = {f:GetRegions()}
|
||||
for _, object in pairs(textures) do
|
||||
if object:GetObjectType() == "Texture" then
|
||||
|
||||
+5
-7
@@ -90,11 +90,11 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb:SetAlpha(1)
|
||||
cb.fadeout = nil
|
||||
|
||||
cb.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
|
||||
local rank = ""
|
||||
if spellID and GetSpellRecField then
|
||||
rank = GetSpellRecField(spellID, "rank") or ""
|
||||
if spellID then
|
||||
rank = C_Spell.GetSpellSubtext(spellID) or ""
|
||||
end
|
||||
local spellname = (cb.showname and name) and (name .. " ") or ""
|
||||
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
||||
@@ -103,8 +103,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
if tex and cb.showicon then
|
||||
local size = cb:GetHeight()
|
||||
cb.icon:Show()
|
||||
cb.icon:SetHeight(size)
|
||||
cb.icon:SetWidth(size)
|
||||
cb.icon:SetSize(size, size)
|
||||
cb.icon.texture:SetTexture(tex)
|
||||
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
|
||||
else
|
||||
@@ -169,8 +168,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- icon
|
||||
cb.icon = CreateFrame("Frame", nil, cb)
|
||||
cb.icon:SetPoint("TOPLEFT", 0, 0)
|
||||
cb.icon:SetHeight(16)
|
||||
cb.icon:SetWidth(16)
|
||||
cb.icon:SetSize(16, 16)
|
||||
|
||||
cb.icon.texture = cb.icon:CreateTexture(nil, "OVERLAY")
|
||||
cb.icon.texture:SetAllPoints()
|
||||
|
||||
@@ -32,10 +32,10 @@ pfUI:RegisterModule("energytick", function()
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
||||
|
||||
energytick:SetScript("OnEvent", function()
|
||||
if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
|
||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||
this.mode = "MANA"
|
||||
this:Show()
|
||||
elseif UnitPowerType("player") == 3 and C.unitframes.player.energy == "1" then
|
||||
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
|
||||
this.mode = "ENERGY"
|
||||
this:Show()
|
||||
else
|
||||
@@ -51,11 +51,11 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
this.lastMana = UnitMana("player")
|
||||
this.lastMana = UnitPower("player")
|
||||
end
|
||||
|
||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||
this.currentMana = UnitMana("player")
|
||||
this.currentMana = UnitPower("player")
|
||||
local diff = 0
|
||||
if this.lastMana then
|
||||
diff = this.currentMana - this.lastMana
|
||||
@@ -64,7 +64,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
if this.mode == "MANA" and diff < 0 then
|
||||
this.target = 5
|
||||
elseif this.mode == "MANA" and diff > 0 then
|
||||
if UnitMana("player") >= UnitManaMax("player") then
|
||||
if UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
this:Hide()
|
||||
@@ -105,7 +105,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
|
||||
if this.current > this.max then
|
||||
-- Don't restart tick timer if mana is full
|
||||
if this.mode == "MANA" and UnitMana("player") >= UnitManaMax("player") then
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
pfUI:RegisterModule("feigndeath", function ()
|
||||
local oldUnitHealth = UnitHealth
|
||||
function UnitHealth(unit)
|
||||
local oldUnitHealth = _G.UnitHealth
|
||||
_G.UnitHealth = function(unit)
|
||||
if UnitIsFeignDeath(unit) then
|
||||
local hp = GetUnitField(unit, "health")
|
||||
if hp and hp > 0 then return hp end
|
||||
|
||||
+5
-3
@@ -2,20 +2,22 @@ pfUI:RegisterModule("focus", function ()
|
||||
-- do not go further on disabled UFs
|
||||
if C.unitframes.disable == "1" then return end
|
||||
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus, .2)
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus)
|
||||
pfUI.uf.focus:UpdateFrameSize()
|
||||
pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220)
|
||||
UpdateMovable(pfUI.uf.focus)
|
||||
pfUI.uf.focus:Hide()
|
||||
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget, .2)
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget)
|
||||
pfUI.uf.focustarget:UpdateFrameSize()
|
||||
pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10)
|
||||
UpdateMovable(pfUI.uf.focustarget)
|
||||
pfUI.uf.focustarget:Hide()
|
||||
|
||||
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
||||
-- The frame's 0.2s tick keeps health/power/aura data fresh between events.
|
||||
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
||||
-- arg1 == "focus" and arg1 == "focustarget", so both frames update
|
||||
-- event-driven like target and need no polling tick.
|
||||
local refresher = CreateFrame("Frame")
|
||||
refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
refresher:SetScript("OnEvent", function()
|
||||
|
||||
+16
-3
@@ -961,7 +961,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"16:" .. T["Very Slow"],
|
||||
},
|
||||
["uf_rangecheck_mode"] = {
|
||||
"vanilla:" .. T["Vanilla (Spellbook)"],
|
||||
"vanilla:" .. T["ClassicAPI (UnitInRange)"],
|
||||
"unitxp:" .. T["UnitXP (Precise)"],
|
||||
},
|
||||
["uf_raidlayout"] = {
|
||||
@@ -1068,6 +1068,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"unitrev:" .. T["Unit String (Reverse)"],
|
||||
"name:" .. T["Name"],
|
||||
"nameshort:" .. T["Name (Short)"],
|
||||
"ownername:" .. T["Owner Name"],
|
||||
"level:" .. T["Level"],
|
||||
"class:" .. T["Class"],
|
||||
"namehealth:" .. T["Name | Health Missing"],
|
||||
@@ -2119,9 +2120,9 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable 40y-Range Check"], C.unitframes, "rangecheck", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Mode"], C.unitframes, "rangecheck_mode", "dropdown", pfUI.gui.dropdowns.uf_rangecheck_mode, nil, nil, nil)
|
||||
CreateConfig(nil, T["UnitXP Range Threshold (yards)"], C.unitframes, "rangecheck_distance", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Self In Raid Frames"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Raid Frames When Solo"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Group Frames"], C.unitframes, "selfingroup", "checkbox")
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Hide Group Frames While In Raid"], C.unitframes.group, "hide_in_raid", "checkbox")
|
||||
CreateConfig(nil, T["Max Amount Of Raid Frames"], C.unitframes, "maxraid", "dropdown", pfUI.gui.dropdowns.maxraid)
|
||||
|
||||
@@ -2142,6 +2143,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateConfig(nil, T["Druid Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Width (-1 = auto)"], C.unitframes, "druidmanawidth", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar X-Offset"], C.unitframes, "druidmanaoffx", nil, nil, nil, nil, nil)
|
||||
@@ -2184,6 +2186,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
[10] = { "grouptarget", T["Group-Target"]},
|
||||
[11] = { "grouppet", T["Group-Pet"] },
|
||||
[12] = { "raid", T["Raid"] },
|
||||
[13] = { "raidpet", T["Raid-Pet"] },
|
||||
}
|
||||
|
||||
CreateGUIEntry(T["Unit Frames"], T["Click Casting"], function()
|
||||
@@ -2233,6 +2236,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
U.ptarget = U["pettarget"]
|
||||
U.grouptarget = U["group"]
|
||||
U.grouppet = U["group"]
|
||||
U.raidpet = U["raid"]
|
||||
|
||||
-- build config entries
|
||||
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
||||
@@ -2277,6 +2281,13 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
elseif c == "raidpet" then
|
||||
CreateConfig(U[c], T["Layout"], nil, nil, "header")
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(U[c], T["Healthbar"], nil, nil, "header")
|
||||
@@ -2424,6 +2435,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
|
||||
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
|
||||
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Direction (Last Bag First)"], C.appearance.bags, "sortreverse", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Priority (Hearthstone Last)"], C.appearance.bags, "sortprioreverse", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Loot"], nil, function()
|
||||
|
||||
+1
-5
@@ -25,11 +25,7 @@ pfUI:RegisterModule("map", function ()
|
||||
pfUI.map = { UpdateConfig = UpdateTooltipScale }
|
||||
|
||||
function _G.ToggleWorldMap()
|
||||
if WorldMapFrame:IsShown() then
|
||||
WorldMapFrame:Hide()
|
||||
else
|
||||
WorldMapFrame:Show()
|
||||
end
|
||||
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
|
||||
end
|
||||
|
||||
C.position["WorldMapFrame"] = C.position["WorldMapFrame"] or { alpha = 1.0, scale = 0.7 }
|
||||
|
||||
+9
-26
@@ -33,11 +33,9 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.UpdateConfig = function(self)
|
||||
size = tonumber(C.appearance.minimap.size) or 140
|
||||
|
||||
pfUI.minimap:SetWidth(size)
|
||||
pfUI.minimap:SetHeight(size)
|
||||
pfUI.minimap:SetSize(size, size)
|
||||
|
||||
Minimap:SetWidth(size)
|
||||
Minimap:SetHeight(size)
|
||||
Minimap:SetSize(size, size)
|
||||
|
||||
-- vanilla+tbc: do the best to detect the minimap arrow
|
||||
local arrowscale = tonumber(C.appearance.minimap.arrowscale)
|
||||
@@ -158,8 +156,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimapCoordinates:SetPoint("BOTTOMLEFT", 3, 3)
|
||||
end
|
||||
|
||||
pfUI.minimapCoordinates:SetHeight(C.global.font_size)
|
||||
pfUI.minimapCoordinates:SetWidth(Minimap:GetWidth())
|
||||
pfUI.minimapCoordinates:SetSize(Minimap:GetWidth(), C.global.font_size)
|
||||
pfUI.minimapCoordinates.text = pfUI.minimapCoordinates:CreateFontString("MinimapCoordinatesText", "LOW", "GameFontNormal")
|
||||
pfUI.minimapCoordinates.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
pfUI.minimapCoordinates.text:SetTextColor(1,1,1,1)
|
||||
@@ -171,19 +168,14 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimapCoordinates.text:SetJustifyH("LEFT")
|
||||
end
|
||||
|
||||
if C.appearance.minimap.coordstext ~= "on" then
|
||||
pfUI.minimapCoordinates:Hide()
|
||||
else
|
||||
pfUI.minimapCoordinates:Show()
|
||||
end
|
||||
pfUI.minimapCoordinates:SetShown(C.appearance.minimap.coordstext == "on")
|
||||
|
||||
-- Create zone text frame in top center of minimap
|
||||
pfUI.minimapZone = CreateFrame("Frame", "pfMinimapZone", pfUI.minimap)
|
||||
pfUI.minimapZone:RegisterEvent("MINIMAP_ZONE_CHANGED")
|
||||
pfUI.minimapZone:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.minimapZone:SetPoint("TOP", 0, -3)
|
||||
pfUI.minimapZone:SetHeight(C.global.font_size + 2)
|
||||
pfUI.minimapZone:SetWidth(Minimap:GetWidth())
|
||||
pfUI.minimapZone:SetSize(Minimap:GetWidth(), C.global.font_size + 2)
|
||||
pfUI.minimapZone.text = pfUI.minimapZone:CreateFontString("minimapZoneText", "LOW", "GameFontNormal")
|
||||
pfUI.minimapZone.text:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||
pfUI.minimapZone.text:SetAllPoints(pfUI.minimapZone)
|
||||
@@ -205,17 +197,13 @@ pfUI:RegisterModule("minimap", function ()
|
||||
elseif pvp == "contested" then
|
||||
pfUI.minimapZone.text:SetTextColor(1.0, 0.7, 0)
|
||||
else
|
||||
pfUI.minimapZone.text:SetTextColor(1, 1, 1, 1)
|
||||
pfUI.minimapZone.text:SetTextColor(WHITE_FONT_COLOR:GetRGBA())
|
||||
end
|
||||
pfUI.minimapZone.text:SetText(GetMinimapZoneText())
|
||||
end
|
||||
end)
|
||||
|
||||
if C.appearance.minimap.zonetext ~= "on" then
|
||||
pfUI.minimapZone:Hide()
|
||||
else
|
||||
pfUI.minimapZone:Show()
|
||||
end
|
||||
pfUI.minimapZone:SetShown(C.appearance.minimap.zonetext == "on")
|
||||
|
||||
-- Minimap hover event
|
||||
-- Update and toggle showing of coordinates and zone text on mouse enter/leave
|
||||
@@ -241,8 +229,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||
pfUI.minimap.pvpicon:SetWidth(16)
|
||||
pfUI.minimap.pvpicon:SetHeight(16)
|
||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||
pfUI.minimap.pvpicon:SetParent(pfUI.minimap)
|
||||
pfUI.minimap.pvpicon:SetPoint("BOTTOMRIGHT", pfUI.minimap, "BOTTOMRIGHT", -5, 5)
|
||||
@@ -251,11 +238,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon.texture:SetAllPoints(pfUI.minimap.pvpicon)
|
||||
|
||||
pfUI.minimap.pvpicon:SetScript("OnEvent", function()
|
||||
if C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player") then
|
||||
pfUI.minimap.pvpicon:Show()
|
||||
else
|
||||
pfUI.minimap.pvpicon:Hide()
|
||||
end
|
||||
pfUI.minimap.pvpicon:SetShown(C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player"))
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
+165
-137
@@ -15,8 +15,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
local UnitCanAssist = UnitCanAssist
|
||||
local UnitHealth = UnitHealth
|
||||
local UnitHealthMax = UnitHealthMax
|
||||
local UnitMana = UnitMana
|
||||
local UnitManaMax = UnitManaMax
|
||||
local pairs = pairs
|
||||
local tonumber = tonumber
|
||||
local strlower = strlower
|
||||
@@ -63,13 +61,20 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
|
||||
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
|
||||
|
||||
-- Resolve a plate GUID to its cast/channel info via C_Spell. Returns a
|
||||
-- compact struct (spellName / icon / startTime / endTime / duration /
|
||||
-- isChannel) or nil when the unit isn't casting / the GUID can't map to a
|
||||
-- live token.
|
||||
local function GetCastInfo(guid)
|
||||
if not guid then return nil end
|
||||
local unit = UnitTokenFromGUID(guid)
|
||||
-- Per-GUID cast state, populated by nampower's SPELL_START_OTHER events and
|
||||
-- cleared on SPELL_FAILED_OTHER / plate removal / expiry. This replaces the
|
||||
-- old per-tick C_Spell poll on every visible plate: cast detection is now
|
||||
-- event driven, and GetCastInfo just reads this cache.
|
||||
local castState = {}
|
||||
-- guid -> nameplate, maintained on NAME_PLATE_UNIT_ADDED/_REMOVED so a cast
|
||||
-- event can find its plate in O(1) and only cache casts we actually show.
|
||||
local plateByGuid = {}
|
||||
local targetPlateGuid = nil
|
||||
|
||||
-- One-shot C_Spell poll. Only used to seed a plate that spawns while its
|
||||
-- unit is already mid-cast (its SPELL_START_OTHER fired before the plate
|
||||
-- existed). Never called per frame.
|
||||
local function PollCastInfo(unit)
|
||||
if not unit then return nil end
|
||||
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
|
||||
local isChannel
|
||||
@@ -88,8 +93,21 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
isChannel = isChannel,
|
||||
}
|
||||
end
|
||||
|
||||
-- Read a unit's current cast from the event-driven cache (keyed by GUID).
|
||||
-- Returns the cached struct while the cast is still active, else nil (and
|
||||
-- prunes the expired entry). Same struct shape and callers as before, minus
|
||||
-- the per-tick poll.
|
||||
local function GetCastInfo(unit)
|
||||
if not unit then return nil end
|
||||
local guid = UnitGUID(unit)
|
||||
if not guid then return nil end
|
||||
local info = castState[guid]
|
||||
if info and info.endTime > GetTime() then return info end
|
||||
if info then castState[guid] = nil end
|
||||
return nil
|
||||
end
|
||||
|
||||
local guidTargetTokenCache = {} -- guid -> "<guid>target" interned string
|
||||
local debuffCache = {} -- guid -> { [spellID] = { start, duration } }
|
||||
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
||||
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
||||
@@ -161,18 +179,12 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
now = 0,
|
||||
hasTarget = false,
|
||||
targetGuid = nil,
|
||||
hasMouseover = false,
|
||||
mouseoverGuid = nil,
|
||||
}
|
||||
|
||||
-- cache default border color
|
||||
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
-- Vanilla Lua 5.0 bitwise check: math.mod(math.floor(value / flag), 2) ~= 0
|
||||
local function HasFlag(flags, flag)
|
||||
return math.mod(math.floor(flags / flag), 2) ~= 0
|
||||
end
|
||||
|
||||
local UNIT_FLAG_IN_COMBAT = 524288 -- 0x00080000
|
||||
local NULL_GUID = "0x0000000000000000"
|
||||
|
||||
local function RebuildRaidGuidCache()
|
||||
@@ -191,10 +203,11 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
|
||||
local combatColorCache = {} -- guid -> { color, expires }
|
||||
|
||||
local function GetCombatStateColor(guid)
|
||||
local function GetCombatStateColor(guid, token)
|
||||
-- PERF: Quick exit if player not in combat
|
||||
if not UnitAffectingCombat("player") then return false end
|
||||
if UnitCanAssist("player", guid) then return false end
|
||||
if not token then return false end
|
||||
if UnitCanAssist("player", token) then return false end
|
||||
|
||||
-- PERF: 0.2s throttle per guid - color changes are not time-critical
|
||||
local now = frameState.now
|
||||
@@ -203,24 +216,17 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
return cached.color
|
||||
end
|
||||
|
||||
local flags = GetUnitField and GetUnitField(guid, "flags")
|
||||
if not flags then return false end
|
||||
if not HasFlag(flags, UNIT_FLAG_IN_COMBAT) then return false end
|
||||
if not UnitAffectingCombat(token) then return false end
|
||||
|
||||
local mobTargetGuid = GetUnitField and GetUnitField(guid, "target")
|
||||
-- The mob's current target via the nameplate token chain (ClassicAPI):
|
||||
-- "nameplateNtarget" resolves to whatever this plate's unit is targeting,
|
||||
-- so no GetUnitField("target") or SuperWoW "<guid>target" token needed.
|
||||
local target = token .. "target"
|
||||
local mobTargetGuid = UnitGUID(target)
|
||||
local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID
|
||||
|
||||
-- PERF: cache the SuperWoW-style "<guid>target" unit token. The concat
|
||||
-- intern-hits Lua's string pool every call; caching once per guid
|
||||
-- saves the hash+lookup. Cleared in NAME_PLATE_UNIT_REMOVED.
|
||||
local target = guidTargetTokenCache[guid]
|
||||
if not target then
|
||||
target = guid .. "target"
|
||||
guidTargetTokenCache[guid] = target
|
||||
end
|
||||
local color = false
|
||||
|
||||
local castInfo = GetCastInfo(guid)
|
||||
local castInfo = GetCastInfo(token)
|
||||
local isCasting = castInfo and castInfo.endTime and now < castInfo.endTime
|
||||
local targetingPlayer = hasTarget and UnitIsUnit(target, "player")
|
||||
|
||||
@@ -468,10 +474,13 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
if GetUnitField then
|
||||
nameplates:RegisterEvent("UNIT_FLAGS_GUID")
|
||||
nameplates:RegisterEvent("UNIT_AURA_GUID")
|
||||
end
|
||||
nameplates:RegisterEvent("UNIT_AURA")
|
||||
nameplates:RegisterEvent("UNIT_FLAGS")
|
||||
-- nampower cast lifecycle for other units (gated by NP_EnableSpell{Start,Go}
|
||||
-- Events, enabled by libdebuff). Drives castbars event-first instead of
|
||||
-- polling C_Spell on every plate each tick. Mirrors castbar.lua's target bar.
|
||||
nameplates:RegisterEvent("SPELL_START_OTHER")
|
||||
nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
||||
|
||||
nameplates:SetScript("OnEvent", function()
|
||||
-- Stop event handling during logout to prevent crash 132
|
||||
@@ -489,6 +498,7 @@ end
|
||||
CacheConfig()
|
||||
this:SetGameVariables()
|
||||
RebuildRaidGuidCache()
|
||||
targetPlateGuid = UnitExists("target") and UnitGUID("target") or nil
|
||||
end
|
||||
|
||||
-- Handle friendly zone nameplate disable feature
|
||||
@@ -544,10 +554,20 @@ end
|
||||
end
|
||||
|
||||
elseif event == "NAME_PLATE_UNIT_ADDED" then
|
||||
-- arg1 = "nameplateN" unit token; resolve to GUID for cache keys
|
||||
-- arg1 = "nameplateN" unit token. Cache the GUID for cache keys and the
|
||||
-- token itself for token-based UnitX reads (stable per plate lifetime).
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.cachedGuid = UnitGUID(arg1)
|
||||
local guid = UnitGUID(arg1)
|
||||
plate.nameplate.cachedGuid = guid
|
||||
plate.nameplate.unit = arg1
|
||||
if guid then
|
||||
plateByGuid[guid] = plate.nameplate
|
||||
-- Seed: the unit may already be mid-cast (its SPELL_START_OTHER fired
|
||||
-- before this plate existed). One poll here catches that; ongoing
|
||||
-- casts arrive via the event.
|
||||
castState[guid] = PollCastInfo(arg1)
|
||||
end
|
||||
nameplates.OnShow(plate)
|
||||
end
|
||||
visiblePlateCount = visiblePlateCount + 1
|
||||
@@ -560,53 +580,92 @@ end
|
||||
if guid then
|
||||
if debuffCache[guid] then debuffCache[guid] = nil end
|
||||
if threatMemory[guid] then threatMemory[guid] = nil end
|
||||
if guidTargetTokenCache[guid] then guidTargetTokenCache[guid] = nil end
|
||||
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
||||
if castState[guid] then castState[guid] = nil end
|
||||
if plateByGuid[guid] then plateByGuid[guid] = nil end
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||
plate.nameplate.cachedGuid = nil
|
||||
plate.nameplate.unit = nil
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_FLAGS_GUID" then
|
||||
-- Nampower: fires instantly when any unit's flags change (e.g. stun, combat enter/leave)
|
||||
-- arg1 = guid — directly flag that nameplate for immediate update, bypassing throttle
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.eventcache = true
|
||||
elseif event == "UNIT_FLAGS" then
|
||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's flags change
|
||||
-- (stun, combat enter/leave). Flag that plate for an immediate update,
|
||||
-- bypassing the throttle. Guard on the token prefix -- UNIT_FLAGS also
|
||||
-- fires for target/party/raid, which aren't ours to handle here.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.eventcache = true
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA_GUID" then
|
||||
-- Nampower: fires when a unit's aura set changes (add/remove/modify).
|
||||
-- arg1 = guid. Flag the matching plate so OnUpdate triggers a fresh
|
||||
-- C_UnitAuras read on the next tick instead of waiting on the 0.5s
|
||||
-- throttle — covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event.
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
elseif event == "SPELL_START_OTHER" then
|
||||
-- nampower: arg2=spellId, arg3=casterGuid, arg6=castTime(ms),
|
||||
-- arg7=channel duration(ms, 0 if not a channel), arg8=spellType
|
||||
-- (1 = channel). Cache the cast only for a unit we have a plate for, so
|
||||
-- the table stays bounded to on-screen casters.
|
||||
local casterGuid = arg3
|
||||
local plate = casterGuid and plateByGuid[casterGuid]
|
||||
if plate then
|
||||
local isChannel = arg8 == 1
|
||||
local durationMs = isChannel and arg7 or arg6
|
||||
if durationMs and durationMs > 0 then
|
||||
local spellId = arg2
|
||||
local now = GetTime()
|
||||
castState[casterGuid] = {
|
||||
spellName = C_Spell.GetSpellName(spellId),
|
||||
spellID = spellId,
|
||||
icon = C_Spell.GetSpellTexture(spellId),
|
||||
startTime = now,
|
||||
endTime = now + durationMs / 1000,
|
||||
duration = durationMs / 1000,
|
||||
isChannel = isChannel,
|
||||
}
|
||||
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "SPELL_FAILED_OTHER" then
|
||||
-- nampower: arg1=casterGuid, arg2=spellId. Clear on interrupt/failure.
|
||||
local casterGuid = arg1
|
||||
if casterGuid and castState[casterGuid] then
|
||||
castState[casterGuid] = nil
|
||||
local plate = plateByGuid[casterGuid]
|
||||
if plate then plate.castUpdate = true end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA" then
|
||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
||||
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
||||
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
||||
-- target/party/raid).
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||
-- Flag target plate for update via GUID registry
|
||||
local targetGuid = UnitGUID("target")
|
||||
if targetGuid then
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.targetUpdate = true
|
||||
end
|
||||
targetPlateGuid = UnitExists("target") and UnitGUID("target") or nil
|
||||
-- Flag the target's plate for update
|
||||
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.targetUpdate = true
|
||||
end
|
||||
-- Also propagate to all plates for alpha/strata updates
|
||||
this.eventcache = true
|
||||
|
||||
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
|
||||
-- Only flag the target plate for combo point update
|
||||
local targetGuid = UnitGUID("target")
|
||||
if targetGuid then
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.comboUpdate = true
|
||||
end
|
||||
-- Only flag the target's plate for combo point update
|
||||
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.comboUpdate = true
|
||||
end
|
||||
else
|
||||
this.eventcache = true
|
||||
@@ -623,7 +682,7 @@ end
|
||||
-- PERF: Cache GetTime() once per frame
|
||||
frameState.now = now
|
||||
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
|
||||
frameState.hasMouseover = UnitExists("mouseover")
|
||||
frameState.mouseoverGuid = UnitGUID("mouseover")
|
||||
|
||||
-- propagate events to all nameplates
|
||||
if this.eventcache then
|
||||
@@ -840,8 +899,7 @@ end
|
||||
|
||||
RebuildOfftanks()
|
||||
|
||||
nameplate:SetWidth(plate_width)
|
||||
nameplate:SetHeight(plate_height)
|
||||
nameplate:SetSize(plate_width, plate_height)
|
||||
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
|
||||
|
||||
nameplate.name:SetFont(font, font_size, font_style)
|
||||
@@ -870,23 +928,20 @@ end
|
||||
|
||||
nameplate.guild:SetFont(font, font_size, font_style)
|
||||
|
||||
nameplate.glow:SetWidth(C.nameplates.width + 60)
|
||||
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
|
||||
nameplate.glow:SetSize(C.nameplates.width + 60, C.nameplates.heighthealth + 30)
|
||||
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
|
||||
|
||||
nameplate.raidicon:ClearAllPoints()
|
||||
nameplate.raidicon:SetPoint("BOTTOM", nameplate.health, "TOP", C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
|
||||
nameplate.level:SetFont(font, font_size, font_style)
|
||||
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
|
||||
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
|
||||
nameplate.raidicon:SetSize(C.nameplates.raidiconsize, C.nameplates.raidiconsize)
|
||||
|
||||
for i=1,16 do
|
||||
UpdateDebuffConfig(nameplate, i)
|
||||
end
|
||||
|
||||
for i=1,5 do
|
||||
nameplate.combopoints[i]:SetWidth(combo_size)
|
||||
nameplate.combopoints[i]:SetHeight(combo_size)
|
||||
nameplate.combopoints[i]:SetSize(combo_size, combo_size)
|
||||
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
||||
CreateBackdrop(nameplate.combopoints[i], default_border)
|
||||
end
|
||||
@@ -944,7 +999,7 @@ end
|
||||
end
|
||||
|
||||
local target = plate.istarget
|
||||
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
|
||||
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
||||
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
||||
|
||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||
@@ -988,16 +1043,14 @@ end
|
||||
-- always make sure to keep plate visible
|
||||
plate:Show()
|
||||
|
||||
if target and cfg.targetglow then
|
||||
plate.glow:Show() else plate.glow:Hide()
|
||||
end
|
||||
plate.glow:SetShown(target and cfg.targetglow)
|
||||
|
||||
-- target indicator
|
||||
if cfg.outcombatstate then
|
||||
local guid = plate.cachedGuid or ""
|
||||
|
||||
-- determine color based on combat state
|
||||
local color = GetCombatStateColor(guid)
|
||||
local color = GetCombatStateColor(guid, plate.unit)
|
||||
if not color then color = combatstate.NONE end
|
||||
|
||||
-- set border color
|
||||
@@ -1072,7 +1125,7 @@ end
|
||||
|
||||
if guild and C.nameplates.showguildname == "1" then
|
||||
plate.guild:SetText(guild)
|
||||
if guild == GetGuildInfo("player") then
|
||||
if UnitIsInMyGuild(plate.unit) then
|
||||
plate.guild:SetTextColor(0, 0.9, 0, 1)
|
||||
else
|
||||
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
|
||||
@@ -1091,15 +1144,15 @@ end
|
||||
|
||||
if cfg.showhp then
|
||||
local rhp, rhpmax, estimated
|
||||
local guid = plate.cachedGuid
|
||||
if guid and GetUnitField then
|
||||
local npHp = GetUnitField(guid, "health")
|
||||
local npMaxHp = GetUnitField(guid, "maxHealth")
|
||||
local unit = plate.unit
|
||||
if unit then
|
||||
local npHp = UnitHealth(unit)
|
||||
local npMaxHp = UnitHealthMax(unit)
|
||||
if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 and npMaxHp ~= 100 then
|
||||
rhp, rhpmax = npHp, npMaxHp
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fallback to existing methods
|
||||
if not rhp then
|
||||
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
||||
@@ -1150,7 +1203,7 @@ end
|
||||
|
||||
if cfg.barcombatstate then
|
||||
local guid = plate.cachedGuid or ""
|
||||
local color = GetCombatStateColor(guid)
|
||||
local color = GetCombatStateColor(guid, plate.unit)
|
||||
|
||||
if color then
|
||||
r, g, b, a = color.r, color.g, color.b, color.a
|
||||
@@ -1270,19 +1323,7 @@ end
|
||||
end
|
||||
|
||||
nameplates.OnShow = function(frame)
|
||||
local frame = frame or this
|
||||
local nameplate = frame.nameplate
|
||||
|
||||
-- cachedGuid is set by NAME_PLATE_UNIT_ADDED before this fires
|
||||
local guid = nameplate.cachedGuid
|
||||
if guid and pfUI.api.libunitscan and pfUI.api.libunitscan.ScanGuid then
|
||||
-- notify libunitscan so it can cache unit data without mouseover
|
||||
local name = nameplate.original.name:GetText()
|
||||
local npcFlags = GetUnitField(guid, "npcFlags") or 0
|
||||
pfUI.api.libunitscan.ScanGuid(guid, name, npcFlags == 0)
|
||||
end
|
||||
|
||||
nameplates:OnDataChanged(nameplate)
|
||||
nameplates:OnDataChanged((frame or this).nameplate)
|
||||
end
|
||||
|
||||
nameplates.OnUpdate = function(frame, state)
|
||||
@@ -1302,7 +1343,7 @@ end
|
||||
-- smooth animation without overloading the central loop.
|
||||
local isCastingNonTarget = not target and nameplate.castbar and nameplate.castbar:IsShown()
|
||||
if not isCastingNonTarget and not target and cfg.showcastbar and nameplate.cachedGuid then
|
||||
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
||||
local castInfo = GetCastInfo(nameplate.unit)
|
||||
if castInfo and castInfo.endTime > now then
|
||||
isCastingNonTarget = true
|
||||
end
|
||||
@@ -1346,7 +1387,7 @@ end
|
||||
local update
|
||||
local original = nameplate.original
|
||||
local name = original.name:GetText()
|
||||
local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil
|
||||
local mouseover = nameplate.cachedGuid and nameplate.cachedGuid == frameState.mouseoverGuid or nil
|
||||
|
||||
-- trigger queued event update
|
||||
if hasEventUpdate then
|
||||
@@ -1374,8 +1415,7 @@ end
|
||||
|
||||
if C.nameplates["overlap"] == "1" then
|
||||
if frame:GetWidth() > 1 then
|
||||
frame:SetWidth(1)
|
||||
frame:SetHeight(1)
|
||||
frame:SetSize(1, 1)
|
||||
end
|
||||
else
|
||||
if not nameplate.dwidth then
|
||||
@@ -1383,8 +1423,9 @@ end
|
||||
end
|
||||
|
||||
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
||||
frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale())
|
||||
frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale())
|
||||
local nameW, nameH = nameplate:GetSize()
|
||||
local uiScale = UIParent:GetScale()
|
||||
frame:SetSize(nameW * uiScale, nameH * uiScale)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1441,13 +1482,7 @@ end
|
||||
|
||||
-- trigger update when name color changed (includes combat state check)
|
||||
local r, g, b = original.name:GetTextColor()
|
||||
local inCombatWithPlayer = false
|
||||
if cfg.namefightcolor then
|
||||
local guid = nameplate.cachedGuid
|
||||
if guid then
|
||||
inCombatWithPlayer = UnitAffectingCombat(guid) and UnitAffectingCombat("player")
|
||||
end
|
||||
end
|
||||
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
||||
|
||||
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
||||
nameplate.cache.namecolor = r + g + b
|
||||
@@ -1495,7 +1530,7 @@ end
|
||||
nameplate.health.targetHeight = hc
|
||||
end
|
||||
|
||||
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
||||
local w, h = nameplate.health:GetSize()
|
||||
local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight
|
||||
|
||||
if wc and hc then
|
||||
@@ -1515,7 +1550,7 @@ end
|
||||
end
|
||||
end
|
||||
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
||||
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
||||
local w, h = nameplate.health:GetSize()
|
||||
local wc = cfg.width
|
||||
local hc = cfg.heighthealth
|
||||
|
||||
@@ -1524,8 +1559,7 @@ end
|
||||
elseif h > hc + 0.5 then
|
||||
nameplate.health:SetHeight(h*0.95)
|
||||
else
|
||||
nameplate.health:SetWidth(wc)
|
||||
nameplate.health:SetHeight(hc)
|
||||
nameplate.health:SetSize(wc, hc)
|
||||
nameplate.health.zoomTransition = nil
|
||||
nameplate.health.zoomed = nil
|
||||
nameplate.health.targetWidth = nil
|
||||
@@ -1591,7 +1625,7 @@ end
|
||||
-- Shared castbar update logic (used by both dedicated frame and central loop)
|
||||
nameplates.UpdateCastbar = function(nameplate, now)
|
||||
if not nameplate or not nameplate.castbar then return end
|
||||
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
||||
local castInfo = GetCastInfo(nameplate.unit)
|
||||
if not castInfo or castInfo.endTime < now then
|
||||
nameplate.castbar.isShown = nil
|
||||
nameplate.castbar.lastEndTime = nil
|
||||
@@ -1607,7 +1641,7 @@ end
|
||||
-- Relative 0..duration range to avoid float precision loss with large
|
||||
-- absolute timestamps.
|
||||
nameplate.castbar:SetMinMaxValues(0, duration)
|
||||
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
if castInfo.icon then
|
||||
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
||||
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
||||
@@ -1627,23 +1661,17 @@ end
|
||||
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
||||
end
|
||||
|
||||
-- Dedicated frame that updates ONLY the target plate castbar.
|
||||
-- Uses nameplates_castbar throttle from libthrottle.
|
||||
-- Dedicated frame that updates ONLY the target plate castbar. Unthrottled:
|
||||
-- now that casts are event-driven, this just reads the cache + SetValue, so
|
||||
-- it animates the fill every frame for the smoothest sweep on the bar the
|
||||
-- player watches most. (Non-target plates stay throttled via the central
|
||||
-- loop's nameplates_castbar gate.)
|
||||
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
|
||||
nameplates.castbarFrame:SetScript("OnUpdate", function()
|
||||
if not cfg.showcastbar then return end
|
||||
local now = GetTime()
|
||||
local throttle = pfUI.throttle:Get("nameplates_castbar")
|
||||
if (this.tick or 0) > now then return end
|
||||
this.tick = now + throttle
|
||||
|
||||
local targetGuid = UnitExists("target") and UnitGUID("target")
|
||||
if not targetGuid then return end
|
||||
|
||||
local frame = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if not frame or not frame.nameplate then return end
|
||||
|
||||
nameplates.UpdateCastbar(frame.nameplate, now)
|
||||
if not cfg.showcastbar or not targetPlateGuid then return end
|
||||
local nameplate = plateByGuid[targetPlateGuid]
|
||||
if not nameplate then return end
|
||||
nameplates.UpdateCastbar(nameplate, GetTime())
|
||||
end)
|
||||
|
||||
-- set nameplate game settings
|
||||
|
||||
+17
-216
@@ -15,8 +15,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent)
|
||||
pfUI.spellqueue:SetFrameStrata("HIGH")
|
||||
pfUI.spellqueue:SetWidth(size)
|
||||
pfUI.spellqueue:SetHeight(size)
|
||||
pfUI.spellqueue:SetSize(size, size)
|
||||
pfUI.spellqueue:Hide()
|
||||
|
||||
-- Position near player castbar if available
|
||||
@@ -53,8 +52,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
return
|
||||
end
|
||||
|
||||
local eventCode = arg1
|
||||
local spellId = arg2
|
||||
local eventCode, spellId = arg1, arg2
|
||||
|
||||
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
|
||||
local texture = C_Spell.GetSpellTexture(spellId)
|
||||
@@ -74,21 +72,21 @@ pfUI:RegisterModule("nampower", function ()
|
||||
-- Shows when reactive abilities like Overpower, Revenge, Execute are usable
|
||||
if C.unitframes.reactive_indicator == "1" then
|
||||
local size = tonumber(C.unitframes.reactive_size) or 28
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
|
||||
-- Reactive spells by class
|
||||
local reactiveSpells = {
|
||||
WARRIOR = {
|
||||
{ name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" },
|
||||
{ name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" },
|
||||
{ name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" },
|
||||
7384, -- Overpower
|
||||
6572, -- Revenge
|
||||
5283, -- Execute
|
||||
},
|
||||
ROGUE = {
|
||||
{ name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
|
||||
76, -- Riposte
|
||||
},
|
||||
HUNTER = {
|
||||
{ name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" },
|
||||
{ name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
|
||||
1495, -- Mongoose Bite
|
||||
19306, -- Counterattack
|
||||
},
|
||||
}
|
||||
|
||||
@@ -97,21 +95,19 @@ pfUI:RegisterModule("nampower", function ()
|
||||
pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent)
|
||||
pfUI.reactive:SetFrameStrata("HIGH")
|
||||
local spellCount = table.getn(spells)
|
||||
pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1))
|
||||
pfUI.reactive:SetHeight(size)
|
||||
pfUI.reactive:SetSize(size * spellCount + 4 * (spellCount - 1), size)
|
||||
pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200)
|
||||
pfUI.reactive:Hide()
|
||||
|
||||
pfUI.reactive.icons = {}
|
||||
for i, spell in ipairs(spells) do
|
||||
local icon = CreateFrame("Frame", nil, pfUI.reactive)
|
||||
icon:SetWidth(size)
|
||||
icon:SetHeight(size)
|
||||
icon:SetSize(size, size)
|
||||
icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0)
|
||||
|
||||
icon.texture = icon:CreateTexture(nil, "ARTWORK")
|
||||
icon.texture:SetAllPoints(icon)
|
||||
icon.texture:SetTexture(spell.texture)
|
||||
icon.texture:SetTexture(C_Spell.GetSpellTexture(spell))
|
||||
icon.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
icon.glow = icon:CreateTexture(nil, "OVERLAY")
|
||||
@@ -122,7 +118,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
CreateBackdrop(icon)
|
||||
icon:Hide()
|
||||
icon.spellName = spell.name
|
||||
icon.spellName = C_Spell.GetSpellName(spell)
|
||||
pfUI.reactive.icons[i] = icon
|
||||
end
|
||||
|
||||
@@ -132,18 +128,10 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local anyVisible = false
|
||||
for _, icon in ipairs(this.icons) do
|
||||
local usable = C_Spell.IsSpellUsable(icon.spellName)
|
||||
if usable then
|
||||
icon:Show()
|
||||
anyVisible = true
|
||||
else
|
||||
icon:Hide()
|
||||
end
|
||||
end
|
||||
if anyVisible then
|
||||
this:Show()
|
||||
else
|
||||
this:Hide()
|
||||
icon:SetShown(usable)
|
||||
anyVisible = anyVisible or usable
|
||||
end
|
||||
this:SetShown(anyVisible)
|
||||
end)
|
||||
end
|
||||
end
|
||||
@@ -158,195 +146,8 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local arg = (msg and msg ~= "") and msg or "greens"
|
||||
local target = tonumber(arg) or arg
|
||||
DisenchantAll(target)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
print("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
end, true)
|
||||
end
|
||||
|
||||
-- Druid Secondary Mana Bar
|
||||
-- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy)
|
||||
-- Uses Nampower's GetUnitField to get base mana values
|
||||
-- Fully self-contained: uses its own config settings from C.unitframes.druidmana*
|
||||
if GetUnitField and pfUI.uf and pfUI_config.unitframes.druidmanabar == "1" then
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
local DC = C.unitframes -- druid mana config lives here as druidmana* keys
|
||||
|
||||
-- Shared helper: create a druid mana bar on a unit frame
|
||||
local function CreateDruidManaBar(parent, unit)
|
||||
if not parent then return nil end
|
||||
|
||||
local parentConfig = parent.config
|
||||
|
||||
-- Read own config values
|
||||
local dmHeight = tonumber(DC.druidmanaheight) or 10
|
||||
local dmWidth = DC.druidmanawidth or "-1"
|
||||
local dmOffX = tonumber(DC.druidmanaoffx) or 0
|
||||
local dmOffY = tonumber(DC.druidmanaoffy) or 0
|
||||
local dmSpace = tonumber(DC.druidmanaspace) or -3
|
||||
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
|
||||
|
||||
local bar = CreateFrame("StatusBar", "pfDruidMana_" .. unit, parent)
|
||||
bar:SetFrameStrata(parent:GetFrameStrata())
|
||||
bar:SetFrameLevel(parent:GetFrameLevel() + 5)
|
||||
bar:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
|
||||
|
||||
-- Bar color: use same manacolor logic as the normal power bar
|
||||
local manacolor = parentConfig.defcolor == "0" and parentConfig.manacolor or C.unitframes.manacolor
|
||||
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
|
||||
bar:SetStatusBarColor(tonumber(r) or .25, tonumber(g) or .25, tonumber(b) or 1, tonumber(a) or 1)
|
||||
|
||||
-- Size: own width/height, fallback to parent power bar width if -1
|
||||
local width = dmWidth ~= "-1" and tonumber(dmWidth) or nil
|
||||
if width then
|
||||
bar:SetWidth(width)
|
||||
end
|
||||
bar:SetHeight(dmHeight)
|
||||
|
||||
-- Position below the power bar with own spacing + offsets
|
||||
local spacing = -2 * default_border - dmSpace
|
||||
if width then
|
||||
-- Fixed width: use single point with offset
|
||||
bar:SetPoint("TOP", parent.power, "BOTTOM", dmOffX, spacing + dmOffY)
|
||||
else
|
||||
-- Auto width: anchor to both sides of power bar
|
||||
bar:SetPoint("TOPLEFT", parent.power, "BOTTOMLEFT", dmOffX, spacing + dmOffY)
|
||||
bar:SetPoint("TOPRIGHT", parent.power, "BOTTOMRIGHT", dmOffX, spacing + dmOffY)
|
||||
end
|
||||
bar:Hide()
|
||||
|
||||
CreateBackdrop(bar)
|
||||
CreateBackdropShadow(bar)
|
||||
|
||||
-- Font settings (same logic as power bar)
|
||||
local fontname = pfUI.font_unit
|
||||
local fontsize = tonumber(pfUI_config.global.font_unit_size)
|
||||
local fontstyle = pfUI_config.global.font_unit_style
|
||||
|
||||
if parentConfig.customfont == "1" then
|
||||
fontname = pfUI.media[parentConfig.customfont_name]
|
||||
fontsize = tonumber(parentConfig.customfont_size)
|
||||
fontstyle = parentConfig.customfont_style
|
||||
end
|
||||
|
||||
-- Text color (always mana-colored)
|
||||
local tr, tg, tb = ManaBarColor[0].r, ManaBarColor[0].g, ManaBarColor[0].b
|
||||
if C.unitframes.pastel == "1" then
|
||||
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
|
||||
end
|
||||
|
||||
-- Single center text showing current/max
|
||||
bar.text = bar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
bar.text:SetFontObject(GameFontWhite)
|
||||
bar.text:SetFont(fontname, fontsize, fontstyle)
|
||||
bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0)
|
||||
bar.text:SetJustifyH("CENTER")
|
||||
bar.text:SetTextColor(tr, tg, tb, 1)
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
-- Shared helper: update druid mana bar values and text
|
||||
local function UpdateDruidManaBar(bar, unit)
|
||||
if not UnitExists(unit) then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- For non-player units, only show if the target is a Druid
|
||||
if unit ~= "player" then
|
||||
local _, unitClass = UnitClass(unit)
|
||||
if unitClass ~= "DRUID" then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local powerType = UnitPowerType(unit)
|
||||
|
||||
-- Only show when NOT using mana (i.e., in Bear/Cat form)
|
||||
if powerType == 0 then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- Get base mana using Nampower's GetUnitField
|
||||
local baseMana, baseMaxMana
|
||||
local guid = UnitGUID(unit)
|
||||
|
||||
if guid then
|
||||
baseMana = GetUnitField(guid, "power1")
|
||||
baseMaxMana = GetUnitField(guid, "maxPower1")
|
||||
end
|
||||
|
||||
-- Round down power values (Nampower can return decimals)
|
||||
if baseMana then baseMana = math.floor(baseMana) end
|
||||
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
|
||||
|
||||
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- Update bar
|
||||
bar:SetMinMaxValues(0, baseMaxMana)
|
||||
bar:SetValue(baseMana)
|
||||
|
||||
-- Always show current/max
|
||||
bar.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
|
||||
|
||||
bar:Show()
|
||||
end
|
||||
|
||||
-- ===== Player Druid Mana Bar =====
|
||||
local _, playerClass = UnitClass("player")
|
||||
if pfUI.uf.player and playerClass == "DRUID" then
|
||||
local playerMana = CreateDruidManaBar(pfUI.uf.player, "player")
|
||||
|
||||
if playerMana then
|
||||
playerMana:RegisterEvent("UNIT_MANA")
|
||||
playerMana:RegisterEvent("UNIT_MAXMANA")
|
||||
playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
playerMana:RegisterEvent("PLAYER_LOGOUT")
|
||||
playerMana:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
if arg1 == nil or arg1 == "player" then
|
||||
UpdateDruidManaBar(playerMana, "player")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial update
|
||||
UpdateDruidManaBar(playerMana, "player")
|
||||
end
|
||||
end
|
||||
|
||||
-- ===== Target Druid Mana Bar =====
|
||||
if pfUI.uf.target then
|
||||
local targetMana = CreateDruidManaBar(pfUI.uf.target, "target")
|
||||
|
||||
if targetMana then
|
||||
targetMana:RegisterEvent("UNIT_MANA")
|
||||
targetMana:RegisterEvent("UNIT_MAXMANA")
|
||||
targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
targetMana:RegisterEvent("PLAYER_LOGOUT")
|
||||
targetMana:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then
|
||||
UpdateDruidManaBar(targetMana, "target")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial update
|
||||
UpdateDruidManaBar(targetMana, "target")
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
+2
-2
@@ -4,7 +4,7 @@ pfUI:RegisterModule("newitem", function ()
|
||||
|
||||
pfUI.newitem = {}
|
||||
|
||||
local color = CreateColor(strsplit(",", C.appearance.bags.newitem_color))
|
||||
local r, g, b, a = pfUI.api.GetStringColor(C.appearance.bags.newitem_color)
|
||||
|
||||
function pfUI.newitem:UpdateSlot(bag, slot)
|
||||
if bag < 0 or bag > 4 then return end
|
||||
@@ -18,7 +18,7 @@ pfUI:RegisterModule("newitem", function ()
|
||||
local glow = frame:CreateTexture(nil, "OVERLAY")
|
||||
glow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
|
||||
glow:SetBlendMode("ADD")
|
||||
glow:SetVertexColor(color:GetRGBA())
|
||||
glow:SetVertexColor(r, g, b, a)
|
||||
glow:SetPoint("CENTER", frame, "CENTER")
|
||||
glow:Hide()
|
||||
glow.RefreshSize = function(g)
|
||||
|
||||
+10
-13
@@ -47,7 +47,7 @@ pfUI:RegisterModule("player", function ()
|
||||
return string.format("%02X%02X%02X", r * 255, g * 255, b * 255)
|
||||
end
|
||||
|
||||
-- SP school colors indexed by GetSpellPower("net") return order
|
||||
-- SP school colors indexed by GetSpellBonusDamage's 1-based school order
|
||||
-- (1=phys, 2=holy, 3=fire, 4=nature, 5=frost, 6=shadow, 7=arcane)
|
||||
local spColors = { "FFFFFF", "FFFF80", "FF8000", "4DFF4D", "80FFFF", "9482C9", "FFFFFF" }
|
||||
|
||||
@@ -60,16 +60,14 @@ pfUI:RegisterModule("player", function ()
|
||||
|
||||
-- Compute and cache the haste/SP text; called from OnUpdate, throttled to 0.25s
|
||||
local function UpdateInfoText()
|
||||
if not GetUnitField then return end -- do nothing for older nampower
|
||||
|
||||
local cfg = playerFrame.config
|
||||
if not cfg then
|
||||
return
|
||||
end
|
||||
-- display_haste: "0"=hidden, "1"=show modCastSpeed (gear haste). Talent-
|
||||
-- side cast-time reductions show up in the actual cast bar via
|
||||
-- C_Spell.UnitCastingInfo; double-folding them into this overlay was
|
||||
-- mixing two different concepts into one number.
|
||||
-- display_haste: "0"=hidden, "1"=show cast-speed haste (UnitSpellHaste,
|
||||
-- from UNIT_MOD_CAST_SPEED). Talent/spell-specific cast-time reductions
|
||||
-- show up in the actual cast bar via C_Spell.UnitCastingInfo; folding them
|
||||
-- in here too was mixing two different concepts into one number.
|
||||
local showHaste = cfg.display_haste == "1"
|
||||
local showSP = cfg.display_spellpower == "1"
|
||||
|
||||
@@ -79,21 +77,20 @@ pfUI:RegisterModule("player", function ()
|
||||
return
|
||||
end
|
||||
|
||||
local haste = GetUnitField("player", "modCastSpeed")
|
||||
local haste = UnitSpellHaste("player")
|
||||
local text = ""
|
||||
|
||||
if showHaste and isSpellCaster and haste then
|
||||
local hasteHex = cfgColorToHex(cfg.display_haste_color) or "FFFFFF"
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / haste - 1) * 100)
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, haste)
|
||||
end
|
||||
|
||||
if showSP and isSpellCaster then
|
||||
local schools = { GetSpellPower("net") }
|
||||
local defSchool = spDefaultSchool[myclass] or 2
|
||||
local maxSP = schools[defSchool] or 0
|
||||
local maxSP = GetSpellBonusDamage(defSchool) or 0
|
||||
local maxColor = spColors[defSchool]
|
||||
for i = 2, 7 do -- skip physical (1)
|
||||
local v = schools[i] or 0
|
||||
for i = 2, 7 do -- skip physical (1); default school seeds the tiebreak
|
||||
local v = GetSpellBonusDamage(i) or 0
|
||||
if v > maxSP then
|
||||
maxSP = v
|
||||
maxColor = spColors[i]
|
||||
|
||||
+116
-8
@@ -13,11 +13,32 @@ pfUI:RegisterModule("raid", function ()
|
||||
local rawborder, default_border = GetBorderSize("chat")
|
||||
local cluster = CreateFrame("Frame", "pfRaidCluster", UIParent)
|
||||
cluster:SetFrameLevel(20)
|
||||
cluster:SetWidth(120)
|
||||
cluster:SetHeight(10)
|
||||
cluster:SetSize(120, 10)
|
||||
cluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2, C.chat.left.height + default_border*5)
|
||||
UpdateMovable(cluster)
|
||||
|
||||
-- Separate, independently-movable block that mirrors the raid grid layout
|
||||
-- for pet frames (raidpet1..40). Defaults to the right of the raid grid.
|
||||
local petcluster = CreateFrame("Frame", "pfRaidPetCluster", UIParent)
|
||||
petcluster:SetFrameLevel(20)
|
||||
petcluster:SetSize(120, 10)
|
||||
petcluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2 + 300, C.chat.left.height + default_border*5)
|
||||
UpdateMovable(petcluster)
|
||||
|
||||
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
|
||||
pfUI.uf.raid.pets = {}
|
||||
|
||||
-- 1-based grid slot -> (row, col) for the current fill direction, matching
|
||||
-- the raid grid's own fill loops.
|
||||
local function SlotToCoord(slot, fill, x, y)
|
||||
slot = slot - 1
|
||||
if fill == "VERTICAL" then
|
||||
return floor(slot / y) + 1, mod(slot, y) + 1
|
||||
else
|
||||
return mod(slot, x) + 1, floor(slot / x) + 1
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid.tanksfirst = {
|
||||
["PF_TANK_TOGGLE"] = { T["Toggle as Tank"], "toggleTank" }
|
||||
}
|
||||
@@ -28,6 +49,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
function pfUI.uf.raid:UpdateConfig()
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
maxraid = tonumber(C.unitframes.maxraid)
|
||||
local showpets = C.unitframes.raidpet.visible == "1"
|
||||
self.showpets = showpets
|
||||
|
||||
for i=1,maxraid do
|
||||
pfUI.uf.raid[i] = pfUI.uf.raid[i] or pfUI.uf:CreateUnitFrame("Raid", i, C.unitframes.raid)
|
||||
@@ -36,6 +59,18 @@ pfUI:RegisterModule("raid", function ()
|
||||
|
||||
pfUI.uf.raid[i]:UpdateConfig()
|
||||
pfUI.uf.raid[i]:UpdateFrameSize()
|
||||
|
||||
if showpets then
|
||||
self.pets[i] = self.pets[i] or pfUI.uf:CreateUnitFrame("RaidPet", i, C.unitframes.raidpet, 0.5)
|
||||
self.pets[i]:SetParent(petcluster)
|
||||
self.pets[i]:SetFrameLevel(5)
|
||||
self.pets[i]:UpdateConfig()
|
||||
self.pets[i]:UpdateFrameSize()
|
||||
elseif self.pets[i] then
|
||||
self.pets[i]:UpdateConfig()
|
||||
self.pets[i]:Hide()
|
||||
RemoveMovable(self.pets[i])
|
||||
end
|
||||
end
|
||||
|
||||
local i = 1
|
||||
@@ -47,6 +82,17 @@ pfUI:RegisterModule("raid", function ()
|
||||
local _, _, x, y = string.find(layout,"(.+)x(.+)")
|
||||
x, y = tonumber(x), tonumber(y)
|
||||
|
||||
if showpets then
|
||||
local petcfg = C.unitframes.raidpet
|
||||
local _, _, px, py = string.find(petcfg.raidlayout, "(.+)x(.+)")
|
||||
self.petgrid = {
|
||||
fill = petcfg.raidfill, x = tonumber(px), y = tonumber(py),
|
||||
pad = tonumber(petcfg.raidpadding) * GetPerfectPixel(),
|
||||
w = self.pets[1]:GetWidth()+2*default_border,
|
||||
h = self.pets[1]:GetHeight()+2*default_border,
|
||||
}
|
||||
end
|
||||
|
||||
if fill == "VERTICAL" then
|
||||
for r=1, x do for g=1, y do
|
||||
if pfUI.uf.raid[i] then
|
||||
@@ -66,6 +112,50 @@ pfUI:RegisterModule("raid", function ()
|
||||
i = i + 1
|
||||
end end
|
||||
end
|
||||
|
||||
self:LayoutPets()
|
||||
|
||||
self:Show()
|
||||
end
|
||||
|
||||
function pfUI.uf.raid:LayoutPets()
|
||||
if not self.showpets or not self.petgrid then return end
|
||||
local grid = self.petgrid
|
||||
|
||||
local function place(pet, cell, id)
|
||||
pet.id = id
|
||||
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
||||
pet:ClearAllPoints()
|
||||
pet:SetPoint("BOTTOMLEFT", petcluster, "BOTTOMLEFT", (r-1)*(grid.pad+grid.w), (g-1)*(grid.pad+grid.h))
|
||||
UpdateMovable(pet, true)
|
||||
pet:UpdateVisibility()
|
||||
end
|
||||
|
||||
if pfUI.uf.showall then
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then place(self.pets[id], id, id) end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if C.unitframes.raidpet.collapse == "1" then
|
||||
-- Pack the pets that exist into the leading cells, no gaps.
|
||||
local k = 0
|
||||
for id = 1, maxraid do
|
||||
if UnitExists("raidpet"..id) and self.pets[k+1] then
|
||||
k = k + 1
|
||||
place(self.pets[k], k, id)
|
||||
end
|
||||
end
|
||||
for j = k+1, maxraid do
|
||||
if self.pets[j] then self.pets[j].id = 0 self.pets[j]:Hide() end
|
||||
end
|
||||
else
|
||||
-- Mirror: cell N always shows raidpet<N> at a fixed position.
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then place(self.pets[id], id, id) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid:UpdateConfig()
|
||||
@@ -76,13 +166,22 @@ pfUI:RegisterModule("raid", function ()
|
||||
frame:UpdateVisibility()
|
||||
end
|
||||
|
||||
-- add units to the beginning of their groups
|
||||
-- add units to their groups; collapse packs everyone into the leading slots
|
||||
function pfUI.uf.raid:AddUnitToGroup(index, group)
|
||||
for subindex = 1, 5 do
|
||||
local ids = subindex + 5*(group-1)
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
if C.unitframes.raid.collapse == "1" then
|
||||
for ids = 1, maxraid do
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
for subindex = 1, 5 do
|
||||
local ids = subindex + 5*(group-1)
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -92,7 +191,14 @@ pfUI:RegisterModule("raid", function ()
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_LEADER_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED")
|
||||
pfUI.uf.raid:RegisterEvent("UNIT_PET")
|
||||
pfUI.uf.raid:SetScript("OnEvent", function()
|
||||
if event == "UNIT_PET" then
|
||||
if this.showpets and C.unitframes.raidpet.collapse == "1" then
|
||||
this:LayoutPets()
|
||||
end
|
||||
return
|
||||
end
|
||||
this:Show()
|
||||
-- Debounce: delay update by 0.5s to batch rapid roster changes (mass swaps)
|
||||
this.pendingUpdate = GetTime() + 0.5
|
||||
@@ -127,6 +233,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
this:LayoutPets()
|
||||
|
||||
-- Smart GUID-based updates: only refresh frames where unit changed
|
||||
if pfUI.uf.guidTracker then
|
||||
local tracker = pfUI.uf.guidTracker
|
||||
|
||||
+1
-1
@@ -42,7 +42,7 @@ pfUI:RegisterModule("roll", function ()
|
||||
end
|
||||
|
||||
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
||||
local itemName = GetItemInfo(itemLink)
|
||||
local itemName = C_Item.GetItemInfo(itemLink)
|
||||
|
||||
-- delete obsolete tables
|
||||
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
||||
|
||||
+44
-26
@@ -23,36 +23,54 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
if C.tooltip.position == "cursor" then
|
||||
-- Cursor mode makes the tooltip follow the mouse. The client has no
|
||||
-- mouse-move event, so following means polling GetCursorPosition() via an
|
||||
-- invisible follower frame that the tooltip anchors to. The follower is
|
||||
-- only shown while a tooltip is visible -- an OnUpdate fires only while its
|
||||
-- frame is shown, so the poll stops the moment the tooltip hides instead
|
||||
-- of running forever.
|
||||
local follower, Reposition
|
||||
if C.tooltip.cursoralign ~= "native" then
|
||||
local size = tonumber(C.tooltip.cursoroffset) * 2
|
||||
follower = CreateFrame("Frame", nil, UIParent)
|
||||
follower:SetSize(size, size)
|
||||
follower:Hide()
|
||||
|
||||
Reposition = function()
|
||||
local scale = UIParent:GetScale()
|
||||
local x, y = GetCursorPosition()
|
||||
follower:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
follower:SetWidth(GameTooltip:GetWidth())
|
||||
end
|
||||
end
|
||||
|
||||
follower:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1)
|
||||
Reposition()
|
||||
end)
|
||||
|
||||
-- stop polling as soon as the tooltip is gone
|
||||
pfUI.tooltip:SetScript("OnHide", function() follower:Hide() end)
|
||||
end
|
||||
|
||||
function _G.GameTooltip_SetDefaultAnchor(tooltip, parent)
|
||||
tooltip:SetOwner(parent, "ANCHOR_CURSOR")
|
||||
if C.tooltip.cursoralign ~= "native" then
|
||||
-- create mouse follow frame
|
||||
if not tooltip.cursor then
|
||||
tooltip.cursor = CreateFrame("Frame", nil, UIParent)
|
||||
local size = tonumber(C.tooltip.cursoroffset) * 2
|
||||
tooltip.cursor:SetSize(size, size)
|
||||
tooltip.cursor:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1)
|
||||
if not follower then return end
|
||||
|
||||
local scale = UIParent:GetScale()
|
||||
local x, y = GetCursorPosition()
|
||||
this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip.cursor:SetWidth(tooltip:GetWidth())
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- position the follower right away so the tooltip doesn't flash at a
|
||||
-- stale spot before the first OnUpdate tick
|
||||
follower:Show()
|
||||
Reposition()
|
||||
|
||||
-- adjust tooltip to mouse frame
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPLEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "left" then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", tooltip.cursor, "LEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "right" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "RIGHT", 0, 0)
|
||||
end
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", follower, "TOPLEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "left" then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", follower, "LEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "right" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", follower, "RIGHT", 0, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+17
-18
@@ -1,16 +1,16 @@
|
||||
pfUI:RegisterModule("totems", function ()
|
||||
local slots = {
|
||||
[FIRE_TOTEM_SLOT] = { r = .5, g = .2, b = .1 },
|
||||
[EARTH_TOTEM_SLOT] = { r = .2, g = .4, b = .1 },
|
||||
[WATER_TOTEM_SLOT] = { r = .1, g = .4, b = .6 },
|
||||
[AIR_TOTEM_SLOT] = { r = .4, g = .1, b = .7 },
|
||||
local slotColors = {
|
||||
[FIRE_TOTEM_SLOT] = CreateColor(.5, .2, .1),
|
||||
[EARTH_TOTEM_SLOT] = CreateColor(.2, .4, .1),
|
||||
[WATER_TOTEM_SLOT] = CreateColor(.1, .4, .6),
|
||||
[AIR_TOTEM_SLOT] = CreateColor(.4, .1, .7),
|
||||
}
|
||||
|
||||
local totems = CreateFrame("Frame", "pfTotems", UIParent)
|
||||
totems:RegisterEvent("PLAYER_TOTEM_UPDATE")
|
||||
totems:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
totems:SetScript("OnEvent", function(self)
|
||||
totems:RefreshList()
|
||||
totems:SetScript("OnEvent", function()
|
||||
this:RefreshList()
|
||||
end)
|
||||
|
||||
totems.OnEnter = function(self)
|
||||
@@ -18,9 +18,9 @@ pfUI:RegisterModule("totems", function ()
|
||||
local spellID = select(7, GetTotemInfo(id))
|
||||
if not spellID or spellID == 0 then return end
|
||||
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
|
||||
GameTooltip:SetSpell(FindSpellBookSlotByID(spellID))
|
||||
GameTooltip:AddDoubleLine(T["Left Click"], "|cffffffff" .. T["Recast Totem"])
|
||||
GameTooltip:AddDoubleLine(T["Right Click"], "|cffffffff" .. T["Target Totem"])
|
||||
GameTooltip:SetSpellByID(spellID)
|
||||
GameTooltip:AddDoubleLine(T["Left Click"], T["Recast Totem"], nil, nil, nil, WHITE_FONT_COLOR:GetRGB())
|
||||
GameTooltip:AddDoubleLine(T["Right Click"], T["Target Totem"], nil, nil, nil, WHITE_FONT_COLOR:GetRGB())
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
@@ -29,8 +29,8 @@ pfUI:RegisterModule("totems", function ()
|
||||
totems.OnClick = function(self)
|
||||
local id = this:GetID()
|
||||
if arg1 == "LeftButton" then
|
||||
local _, name = GetTotemInfo(id)
|
||||
if name and name ~= "" then CastSpellByName(name) end
|
||||
local spellID = select(7, GetTotemInfo(id))
|
||||
if spellID and spellID > 0 then CastSpell(FindSpellBookSlotByID(spellID)) end
|
||||
elseif arg1 == "RightButton" then
|
||||
TargetTotem(id)
|
||||
end
|
||||
@@ -43,10 +43,9 @@ pfUI:RegisterModule("totems", function ()
|
||||
|
||||
if start and start > 0 and icon and icon ~= "" then
|
||||
count = count + 1
|
||||
local color = slots[i]
|
||||
|
||||
self.bar[count]:Show()
|
||||
self.bar[count]:SetBackdropBorderColor(color.r, color.g, color.b)
|
||||
self.bar[count]:SetBackdropBorderColor(slotColors[i]:GetRGB())
|
||||
self.bar[count].icon:SetTexture(icon)
|
||||
self.bar[count]:SetID(i)
|
||||
|
||||
@@ -69,12 +68,12 @@ pfUI:RegisterModule("totems", function ()
|
||||
|
||||
count = count and count > 0 and count or MAX_TOTEMS
|
||||
|
||||
local thickness = self.iconsize + self.spacing*2
|
||||
local length = thickness * count
|
||||
if pfUI_config.totems.direction == "HORIZONTAL" then
|
||||
self:SetHeight(self.iconsize + self.spacing*2)
|
||||
self:SetWidth(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
|
||||
self:SetSize(length, thickness)
|
||||
else
|
||||
self:SetWidth(self.iconsize + self.spacing*2)
|
||||
self:SetHeight(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
|
||||
self:SetSize(thickness, length)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -80,12 +80,6 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
end)
|
||||
end
|
||||
|
||||
-- custom debuff durations
|
||||
L["debuffs"]["Hand of Reckoning"] = {[0]=3.0}
|
||||
L["debuffs"]['Insect Swarm'] = {[0]=18.0}
|
||||
L["debuffs"]['Moonfire'] = {[1]=9.0,[2]=18.0,[3]=18.0,[4]=18.0,[5]=18.0,[6]=18.0,[7]=18.0,[8]=18.0,[9]=18.0,[10]=18.0,[0]=18.0}
|
||||
L["debuffs"]['Deep Wound'] = {[0]=6.0}
|
||||
|
||||
local delay = CreateFrame("Frame")
|
||||
delay:SetScript("OnUpdate", function()
|
||||
this:Hide()
|
||||
|
||||
@@ -331,26 +331,6 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
return success and found
|
||||
end
|
||||
|
||||
pfUI.api.UnitInLineOfSight = function(unit1, unit2)
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
end
|
||||
|
||||
pfUI.api.UnitIsBehind = function(unit1, unit2)
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
|
||||
if success then return behind end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Debug command to test UnitXP indicators
|
||||
pfUI.api.RegisterSlashCommand("PFUNITXP", { "/pfunitxp" }, function()
|
||||
local chat = DEFAULT_CHAT_FRAME
|
||||
|
||||
+6
-2
@@ -6,6 +6,7 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- Name Shift Ctrl
|
||||
{ "pfCombo", 5 },
|
||||
{ "pfRaid", 40, 5 },
|
||||
{ "pfRaidPet", 40, 5 },
|
||||
{ "pfGroup", 4 },
|
||||
{ "pfLootRollFrame", 4 },
|
||||
}
|
||||
@@ -35,6 +36,8 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- groupframes
|
||||
["Raid%d"] = { T["Group Frames"], T["Raid"] },
|
||||
["Raid%d%d"] = { T["Group Frames"], T["Raid"] },
|
||||
["RaidPet%d"] = { T["Group Frames"], T["Raid-Pet"] },
|
||||
["RaidPet%d%d"] = { T["Group Frames"], T["Raid-Pet"] },
|
||||
["Group%d"] = { T["Group Frames"], T["Group"] },
|
||||
["Party%dTarget"] = { T["Group Frames"], T["Group-Target"] },
|
||||
["PartyPet%d"] = { T["Group Frames"], T["Group-Pet"] },
|
||||
@@ -98,7 +101,8 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- search and add clustered frames
|
||||
for id, cluster in pairs(clusters) do
|
||||
local len = strlen(cluster[1])
|
||||
if strsub(frame:GetName(),0,len) == cluster[1] then
|
||||
local fid = tonumber(strsub(frame:GetName(),len+1,len+2))
|
||||
if fid and strsub(frame:GetName(),0,len) == cluster[1] then
|
||||
if IsShiftKeyDown() and cluster[2] then
|
||||
for i = 1, cluster[2] do
|
||||
if _G[cluster[1] .. i] ~= frame then
|
||||
@@ -106,7 +110,7 @@ pfUI:RegisterModule("unlock", function ()
|
||||
end
|
||||
end
|
||||
elseif IsControlKeyDown() and cluster[3] then
|
||||
local id = tonumber(strsub(frame:GetName(),len+1,len+2))
|
||||
local id = fid
|
||||
|
||||
local b = 1
|
||||
for i = cluster[3]+1, cluster[2], cluster[3] do
|
||||
|
||||
@@ -3,8 +3,7 @@ pfUI:RegisterModule("whisperproxy", function ()
|
||||
|
||||
local proxy = CreateFrame("Button", "pfWhisperProxy", pfUI.chat.left.panelTop)
|
||||
proxy:SetPoint("TOPRIGHT", pfUI.chat.left, "TOPRIGHT", -22, -5)
|
||||
proxy:SetWidth(12)
|
||||
proxy:SetHeight(12)
|
||||
proxy:SetSize(12, 12)
|
||||
proxy.tex = proxy:CreateTexture(nil, "OVERLAY")
|
||||
proxy.tex:SetAllPoints()
|
||||
proxy.tex:SetTexture(pfUI.media["img:proxy"])
|
||||
|
||||
+2
-10
@@ -183,11 +183,7 @@ end
|
||||
local self = self or this
|
||||
|
||||
if self.text_mouse == "1" then
|
||||
if MouseIsOver(self) then
|
||||
self.bar.text:Show()
|
||||
else
|
||||
self.bar.text:Hide()
|
||||
end
|
||||
self.bar.text:SetShown(MouseIsOver(self))
|
||||
end
|
||||
|
||||
if self.always then return end
|
||||
@@ -352,11 +348,7 @@ end
|
||||
b.bar.text:SetJustifyH("CENTER")
|
||||
b.bar.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
|
||||
if b.text == "1" then
|
||||
b.bar.text:Show()
|
||||
else
|
||||
b.bar.text:Hide()
|
||||
end
|
||||
b.bar.text:SetShown(b.text == "1")
|
||||
|
||||
b.restedbar = b.restedbar or CreateFrame("StatusBar", nil, b)
|
||||
b.restedbar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture])
|
||||
|
||||
@@ -23,7 +23,7 @@ do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 10704 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_MIN = 10802 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
|
||||
@@ -2,15 +2,10 @@ pfUI:RegisterSkin("Auctionhouse", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
HookAddonOrVariable("Blizzard_AuctionUI", function()
|
||||
-- Compatibility
|
||||
if BrowseResetButton then -- tbc
|
||||
SkinButton(BrowseResetButton)
|
||||
else -- vanilla
|
||||
SkinArrowButton(BidPrevPageButton, "left", 18)
|
||||
SkinArrowButton(BidNextPageButton, "right", 18)
|
||||
SkinArrowButton(AuctionsPrevPageButton, "left", 18)
|
||||
SkinArrowButton(AuctionsNextPageButton, "right", 18)
|
||||
end
|
||||
SkinArrowButton(BidPrevPageButton, "left", 18)
|
||||
SkinArrowButton(BidNextPageButton, "right", 18)
|
||||
SkinArrowButton(AuctionsPrevPageButton, "left", 18)
|
||||
SkinArrowButton(AuctionsNextPageButton, "right", 18)
|
||||
|
||||
hooksecurefunc("AuctionFrame_OnShow", function()
|
||||
AuctionFrame:ClearAllPoints()
|
||||
|
||||
@@ -52,8 +52,7 @@ pfUI:RegisterSkin("Battlefield", function ()
|
||||
end)
|
||||
|
||||
BattlefieldFrame.textbox = CreateFrame("Frame", "BattlefieldFrameTextBox", BattlefieldFrame)
|
||||
BattlefieldFrame.textbox:SetWidth(320)
|
||||
BattlefieldFrame.textbox:SetHeight(110)
|
||||
BattlefieldFrame.textbox:SetSize(320, 110)
|
||||
CreateBackdrop(BattlefieldFrame.textbox)
|
||||
BattlefieldFrame.textbox:SetPoint("BOTTOM", BattlefieldFrame.backdrop, "BOTTOM", 0, 36)
|
||||
BattlefieldFrameZoneDescription:ClearAllPoints()
|
||||
|
||||
@@ -6,8 +6,7 @@ pfUI:RegisterSkin("Battlefield Minimap", function ()
|
||||
CreateBackdrop(BattlefieldMinimap, nil, nil, 0)
|
||||
CreateBackdropShadow(BattlefieldMinimap)
|
||||
|
||||
BattlefieldMinimap:SetWidth(220)
|
||||
BattlefieldMinimap:SetHeight(146)
|
||||
BattlefieldMinimap:SetSize(220, 146)
|
||||
|
||||
SkinCloseButton(BattlefieldMinimapCloseButton, BattlefieldMinimap, 0, 0)
|
||||
|
||||
|
||||
@@ -131,7 +131,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
if ShaguScore and itemID then
|
||||
local itemLevel = C_Item.GetCurrentItemLevel({ equipmentSlotIndex = slotId })
|
||||
local _, _, quality, _, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
|
||||
local _, _, quality, _, _, _, _, _, itemSlot, _ = C_Item.GetItemInfo(itemID)
|
||||
local score = ShaguScore:Calculate(itemSlot, quality, itemLevel)
|
||||
if score and score > 0 and quality and quality > 0 then
|
||||
local r,g,b = GetItemQualityColor(quality)
|
||||
@@ -177,8 +177,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
for i,c in pairs(magicResTextureCords) do
|
||||
local magicResFrame = _G["MagicResFrame"..i]
|
||||
magicResFrame:SetWidth(26)
|
||||
magicResFrame:SetHeight(26)
|
||||
magicResFrame:SetSize(26, 26)
|
||||
CreateBackdrop(magicResFrame)
|
||||
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
|
||||
local icon = GetNoNameObject(magicResFrame, "Texture", "BACKGROUND", "ResistanceIcons")
|
||||
@@ -236,8 +235,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
for i,c in pairs(magicResTextureCords) do
|
||||
local magicResFrame = _G["PetMagicResFrame"..i]
|
||||
magicResFrame:SetWidth(26)
|
||||
magicResFrame:SetHeight(26)
|
||||
magicResFrame:SetSize(26, 26)
|
||||
CreateBackdrop(magicResFrame)
|
||||
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
|
||||
local icon = GetNoNameObject(magicResFrame, "Texture", "BACKGROUND", "ResistanceIcons")
|
||||
@@ -257,8 +255,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
local war = _G["ReputationBar"..i.."AtWarCheck"]
|
||||
StripTextures(war)
|
||||
war:SetWidth(13)
|
||||
war:SetHeight(13)
|
||||
war:SetSize(13, 13)
|
||||
war:ClearAllPoints()
|
||||
war:SetPoint("LEFT", bar.backdrop, "RIGHT", 6, 0)
|
||||
war.icon = war:CreateTexture(nil, "OVERLAY")
|
||||
@@ -356,8 +353,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
SkillDetailStatusBar:SetParent(SkillDetailScrollFrame)
|
||||
|
||||
StripTextures(SkillDetailStatusBarUnlearnButton)
|
||||
SkillDetailStatusBarUnlearnButton:SetWidth(20)
|
||||
SkillDetailStatusBarUnlearnButton:SetHeight(20)
|
||||
SkillDetailStatusBarUnlearnButton:SetSize(20, 20)
|
||||
SkillDetailStatusBarUnlearnButton:SetHitRectInsets(0,0,0,0)
|
||||
SkillDetailStatusBarUnlearnButton:ClearAllPoints()
|
||||
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBar, "RIGHT", 6, 0)
|
||||
|
||||
@@ -167,12 +167,10 @@ pfUI:RegisterSkin("Turtle LFT", function ()
|
||||
local sep = LFTGroupReadyFrame:CreateTexture(nil, "ARTWORK")
|
||||
sep:SetTexture("Interface\\FrameXML\\LFT\\images\\ui-lfg-separator")
|
||||
sep:SetPoint("TOPLEFT", LFTGroupReadyFrame, "TOPLEFT", 10, -125)
|
||||
sep:SetWidth(288)
|
||||
sep:SetHeight(16)
|
||||
sep:SetSize(288, 16)
|
||||
|
||||
-- Restore role icon (updated dynamically by LFT_GroupReadyShow)
|
||||
LFTGroupReadyFrameRoleTexture:SetWidth(56)
|
||||
LFTGroupReadyFrameRoleTexture:SetHeight(56)
|
||||
LFTGroupReadyFrameRoleTexture:SetSize(56, 56)
|
||||
LFTGroupReadyFrameRoleTexture:ClearAllPoints()
|
||||
LFTGroupReadyFrameRoleTexture:SetPoint("LEFT", LFTGroupReadyFrame, "LEFT", 20, -20)
|
||||
LFTGroupReadyFrameRoleTexture:Show()
|
||||
|
||||
@@ -6,31 +6,15 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
_G.MAX_WATCHABLE_QUESTS = 20 -- TODO
|
||||
|
||||
do -- quest log frame
|
||||
-- Compatibility
|
||||
local QUEST_COUNT
|
||||
if QuestLogCount then -- tbc
|
||||
QUEST_COUNT = QuestLogCount
|
||||
|
||||
StripTextures(QUEST_COUNT)
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests)
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50)
|
||||
end)
|
||||
else -- vanilla
|
||||
QUEST_COUNT = QuestLogQuestCount
|
||||
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30)
|
||||
end
|
||||
QuestLogQuestCount:ClearAllPoints()
|
||||
QuestLogQuestCount:SetPoint("TOPRIGHT", -10, -30)
|
||||
|
||||
hooksecurefunc("QuestLog_OnShow", function()
|
||||
QuestLogFrame:ClearAllPoints()
|
||||
QuestLogFrame:SetPoint("TOPLEFT", 10, -104)
|
||||
end)
|
||||
|
||||
QuestLogFrame:SetWidth(676)
|
||||
QuestLogFrame:SetHeight(440)
|
||||
QuestLogFrame:SetSize(676, 440)
|
||||
QuestLogFrame:DisableDrawLayer("BACKGROUND")
|
||||
|
||||
StripTextures(QuestLogFrame, true)
|
||||
@@ -64,10 +48,9 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
QuestLogFrameLevelsCheckButtonText:SetText(T["Quest Levels"])
|
||||
|
||||
CreateBackdrop(QuestLogTrack)
|
||||
QuestLogTrack:SetHeight(8)
|
||||
QuestLogTrack:SetWidth(8)
|
||||
QuestLogTrack:SetSize(8, 8)
|
||||
QuestLogTrack:ClearAllPoints()
|
||||
QuestLogTrack:SetPoint("RIGHT", QUEST_COUNT, "LEFT", -5, 0)
|
||||
QuestLogTrack:SetPoint("RIGHT", QuestLogQuestCount, "LEFT", -5, 0)
|
||||
|
||||
StripTextures(QuestLogTrack)
|
||||
QuestLogTrackTracking:SetTexture(.8,.8,.8,1)
|
||||
@@ -228,8 +211,7 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
SetAllPointsOffset(item.backdrop, item, 4)
|
||||
SetHighlight(item)
|
||||
|
||||
icon:SetWidth(ysize)
|
||||
icon:SetHeight(ysize)
|
||||
icon:SetSize(ysize, ysize)
|
||||
icon:ClearAllPoints()
|
||||
icon:SetPoint("LEFT", 6, 0)
|
||||
icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
pfUI:RegisterSkin("Readycheck", function ()
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
-- Compatibility
|
||||
local update_func
|
||||
if ReadyCheckFrame_OnUpdate then -- tbc
|
||||
update_func = "ReadyCheckFrame_OnUpdate"
|
||||
else -- vanilla
|
||||
update_func = "ReadyCheck_OnUpdate"
|
||||
end
|
||||
|
||||
StripTextures(ReadyCheckFrame, true)
|
||||
CreateBackdrop(ReadyCheckFrame, nil, nil, .75)
|
||||
CreateBackdropShadow(ReadyCheckFrame)
|
||||
@@ -25,8 +17,7 @@ pfUI:RegisterSkin("Readycheck", function ()
|
||||
|
||||
local frame = CreateFrame("Button", nil, ReadyCheckFrame)
|
||||
frame:SetPoint("TOP", ReadyCheckFrameText, "BOTTOM", 0, -6)
|
||||
frame:SetWidth(220)
|
||||
frame:SetHeight(10)
|
||||
frame:SetSize(220, 10)
|
||||
|
||||
frame.bar = CreateFrame("StatusBar", "ReadyCheckFrameStatusBar", ReadyCheckFrame)
|
||||
frame.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
@@ -35,7 +26,7 @@ pfUI:RegisterSkin("Readycheck", function ()
|
||||
frame.bar.text = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||
frame.bar.text:SetFontObject(GameFontWhite)
|
||||
frame.bar.text:SetFont(pfUI.font_default, 12, "OUTLINE")
|
||||
frame.bar.text:SetPoint("CENTER", 0, 0)
|
||||
frame.bar.text:SetPoint("CENTER")
|
||||
|
||||
local max
|
||||
hooksecurefunc("ShowReadyCheck", function()
|
||||
@@ -43,7 +34,7 @@ pfUI:RegisterSkin("Readycheck", function ()
|
||||
frame.bar:SetMinMaxValues(0, max)
|
||||
end)
|
||||
|
||||
hooksecurefunc(update_func, function()
|
||||
hooksecurefunc("ReadyCheck_OnUpdate", function()
|
||||
if not ReadyCheckFrame.timer then return end
|
||||
|
||||
local perc = ReadyCheckFrame.timer/max
|
||||
|
||||
@@ -4,14 +4,7 @@ pfUI:RegisterSkin("Talents", function ()
|
||||
|
||||
HookAddonOrVariable("Blizzard_TalentUI", function()
|
||||
-- Compatibility
|
||||
local TALENT_FRAME, TALENT_FRAME_NAME
|
||||
if PlayerTalentFrame then -- tbc
|
||||
TALENT_FRAME = _G.PlayerTalentFrame
|
||||
else -- vanilla
|
||||
TALENT_FRAME = _G.TalentFrame
|
||||
end
|
||||
TALENT_FRAME_NAME = TALENT_FRAME:GetName()
|
||||
|
||||
local TALENT_FRAME, TALENT_FRAME_NAME = _G.TalentFrame, _G.TalentFrame:GetName()
|
||||
|
||||
StripTextures(TALENT_FRAME)
|
||||
CreateBackdrop(TALENT_FRAME, nil, nil, .75)
|
||||
|
||||
Reference in New Issue
Block a user