22 Commits
Author SHA1 Message Date
Brues 2dbec4b8d6 Drive unit-frame clicks via secure attributes
Replace the Lua OnClick dispatch (OnClick/ClickAction/RightClickAction) with
secure frame attributes: default type1=target / type2=menu, and EnableClickCast
now writes type/spell/macrotext/menu/target/focus attributes per button+modifier
instead of caching a clickactions table read at click time. Drops the now-dead
clickactions table and buttons list.

Also set a "unit" attribute on each frame (at creation and re-synced in
UpdateVisibility to the live token, so a party shown on the raid grid reports
partyN, not raidN) so the hovered unit resolves from the frame.

Match the target/focus/menu click keywords exactly rather than by prefix, so a
spell whose name starts with "focus"/"target"/"menu" (e.g. Focus Magic) casts
instead of being swallowed as the keyword action.
2026-08-01 18:12:28 -05:00
Brues 0b76973111 Use SetShown and simplify component default
Replace explicit Show/Hide conditionals in api/unitframes.lua with SetShown(...) for ressIcon, leaderIcon, lootIcon, pvpIcon, and restIcon to reduce branching and improve readability. Also remove the local shadowing of the parameter 'component' by using assignment (component = component or ""). No intended behavior changes.
2026-08-01 14:37:23 -05:00
Brues f62e50d592 Use secure unit attributes; remove mouseover scripts
Switch unitframes to attribute-driven clicks and remove mouseover tooltip handlers. Adds SetAttribute("unit") in UpdateVisibility and sets frame attributes (unit and type1='target') when creating frames. Removes OnEnter/OnLeave functions and their SetScript registrations and eliminates direct TargetUnit calls in ClickAction
2026-08-01 13:12:33 -05:00
Brues 68e2d72367 We no longer use these features from SuperWoW/Nampower 2026-08-01 13:12:33 -05:00
Brues 714faad4a7 Drive nameplate castbars off UNIT_SPELLCAST_*
ClassicAPI now fires UNIT_SPELLCAST_* for nameplate tokens, so populate the
per-GUID castState cache from UNIT_SPELLCAST_{START,CHANNEL_START} (poll
PollCastInfo for the timing the payload omits) and clear it on
{STOP,CHANNEL_STOP} -- the remote poll fires STOP for natural end, interrupt,
and cancel alike. Replaces the nampower SPELL_{START,FAILED}_OTHER path; the
^nameplate arg1 gate ignores the target/focus/party fires of the same events,
and the NAME_PLATE_UNIT_ADDED seed still catches a plate spawning mid-cast.
Nameplate cast detection is now nampower-free.
2026-08-01 13:12:33 -05:00
Brues e8764a4b56 Route target/focus castbars through remote UNIT_SPELLCAST_*
ClassicAPI now fires UNIT_SPELLCAST_* for remote tokens (target/focus/...)
via PollRemote, so drop the nampower SPELL_*_OTHER path and drive all three
bars off one event model. The gate is now token-based (arg1 == this.unitstr,
plus the arg1=="player" + UnitIsUnit case for target=self); the RunNextFrame
defer is gone since the remote poll fires after UnitCastingInfo is readable.
Cast detection is now nampower-free across every bar.

Use the event's rank payload (arg5): thread it through RefreshBar into
StampBar, which now only calls C_Spell.GetSpellSubtext as a fallback on the
retarget re-poll (PLAYER_TARGET/FOCUS_CHANGED) where no event is in hand.
2026-08-01 13:12:33 -05:00
Brues 63b9756de2 Migrate player castbar to ClassicAPI UNIT_SPELLCAST_* events
Drive the player cast path off ClassicAPI's synthesized, player-only
UNIT_SPELLCAST_* events instead of the vanilla SPELLCAST_* plus nampower
SPELL_{START,GO,DELAYED}_SELF mix. START/CHANNEL_START poll UnitCastingInfo/
UnitChannelInfo and stamp; STOP/CHANNEL_STOP/FAILED/INTERRUPTED clear;
SUCCEEDED drives tradeskill craft counting; DELAYED/CHANNEL_UPDATE re-poll.
Since UNIT_SPELLCAST_START fires for chained same-spell recasts, the nampower
SELF deps and their RunNextFrame co-hook-ordering workarounds are gone.
Remote target/focus bars keep SPELL_*_OTHER (the new events are player-only).

Fix the cast-start flash: StampBar now primes the fill on the stamp frame,
and ClearBar no longer snaps the bar to full (that snap lingered in the fade
tail and flashed when the next cast stamped).

Add a red flash on a cancelled cast: new appearance.castbar.failcolor,
flashed by ClearBar only when a cast was actually in progress.

Handle pushback Quartz-style: DELAYED/CHANNEL_UPDATE re-poll just the times
and accumulate the endMs shift into this.delay for the +/- indicator (cast
+X, channel -X), rather than a full restamp.
2026-08-01 13:12:33 -05:00
Brues f338deebe7 UNITFRAME_SECURE_TEMPLATE is always nil in vanilla 2026-08-01 13:12:14 -05:00
Brues c994d00596 Toggle bagslots visibility via SetShown
Replace explicit if/else calling :Hide()/:Show() with :SetShown(not IsShown())
2026-07-31 13:22:17 -05:00
Brues 4be680183a Use GetSize/SetSize for size operations
Replace separate GetWidth/GetHeight and SetWidth/SetHeight calls with GetSize/SetSize for consistency and brevity. Updated modules: addonbuttons (store size via GetSize), chatcopy (use SetSize), easteregg (use SetSize for explosions), farmmode (use GetSize/SetSize when adjusting map size), and game_menu (use GetSize/SetSize when resizing frame).
2026-07-30 14:29:30 -05:00
Brues 2352f1c6ed Use GetSize/SetSize for map frame and buttons
Replace separate GetWidth/GetHeight and SetWidth/SetHeight calls with GetSize and SetSize in modules/map.lua.
2026-07-30 14:11:34 -05:00
Brues 305ff6c86e Collapse frameState.hasTarget into targetGuid
hasTarget was always snapshotted alongside targetGuid (UnitExists("target")
next to UnitGUID("target")), so it was just targetGuid ~= nil. Drop the
field and derive it from targetGuid at both read sites; remove the now-unused
UnitExists perf-cache local.
2026-07-30 13:45:53 -05:00
Brues a8b131898b Event-drive nameplate target state; drop per-tick poll and targetPlateGuid
frameState.hasTarget/targetGuid were polled via UnitExists("target") every
central-loop tick, while targetPlateGuid held the same guid but was already
event-driven -- redundant. Set frameState target fields in PLAYER_TARGET_CHANGED
(seeded on PLAYER_ENTERING_WORLD for a target held across reload), remove the
poll, and collapse targetPlateGuid into frameState.targetGuid (the castbar
frame now reads that). The central loop's only remaining per-tick poll is
GetTime().
2026-07-30 11:59:56 -05:00
Brues 1f9be33772 Use GetStringColorObject for buffbar colors; numeric border check
Store the buffbar color/bordercolor/textcolor as cached read-only ColorMixins
via GetStringColorObject instead of building per-bar {r,g,b,a} tables from
GetStringColor. These color tables are only ever read (SetStatusBarColor /
SetTextColor / the border check), so sharing the cached objects is safe and
drops the intermediate locals and per-bar allocations.

GetStringColorObject's components are numbers, so fix CreateBuffBarFrame's
border check from ~= "0" (string) to ~= 0.
2026-07-30 02:44:56 -05:00
Brues a798e67b7f Use GetStringColor for buffbar color parsing
Route the three buffbar color config splits through GetStringColor (cached)
instead of bare strsplit. GetStringColor returns strings, so this is
behavior-preserving -- including the bordercolor ~= "0" check in
CreateBuffBarFrame -- and just adds the shared color cache and consistency
with the rest of the codebase.
2026-07-30 02:39:56 -05:00
Brues 8b87e30266 Revert GetStringColor to strings; keep object numeric; tidy cmatch
- GetStringColor returns strings again (its lifelong contract). The earlier
  numeric conversion was a return-type change that could break any caller
  doing string comparisons on components (e.g. buffwatch's `~= "0"`); every
  caller was written against strings and color setters coerce, so reverting
  is the safe fix without a codebase-wide audit.
- GetStringColorObject now tonumbers its own inputs, so its ColorMixin stays
  numerically correct (GenerateHexColor/IsEqualTo) independent of the above.
- cmatch: move its a-e / va-ve / ra-re scratch out of module scope into clear
  function-locals (idx*/val*/out*). Strict 1:1 rename, logic unchanged; also
  drops the shared-upvalue reentrancy concern.
2026-07-30 02:39:16 -05:00
Brues f68b14e53b Use SetSize instead of SetWidth/SetHeight
Replaced numerous SetWidth/SetHeight calls with SetSize for consistency and brevity across UI code. Touched api/ui-widgets.lua, api/unitframes.lua and multiple modules (actionbar, addonbuttons, addons, afkcam, autovendor, bags, bgscore, buff, buffwatch, nameplates). Also simplified some sizing math in buff module. No functional behavior intended to change — code modernization only.
2026-07-30 02:27:03 -05:00
Brues 8ab6fab04f Event-drive nameplate mouseover via UPDATE_MOUSEOVER_UNIT
ClassicAPI polyfills UPDATE_MOUSEOVER_UNIT to fire on mouseover loss as well
as gain (src/unit/Mouseover.cpp), so the per-tick UnitGUID("mouseover") poll
in the central loop is no longer needed. Update frameState.mouseoverGuid on
the event and flag just the plates losing/gaining hover (via plateByGuid,
which holds overlays) for an immediate refresh.
2026-07-30 02:01:10 -05:00
Brues 6d1bfe805e Use UnitClassBase for class detection 2026-07-30 01:26:29 -05:00
Brues 838f7f5d25 guard against nil units
UPDATE_MOUSEOVER_UNIT can fire when unit is dropped now so guard against that
2026-07-30 01:20:50 -05:00
Brues fad078fa87 Drop dead GUID-label branch in unit frame OnEnter
No unit frame ever has a GUID label -- CreateUnitFrame is only ever called
with fixed type names (Player/Target/Focus/Party/Raid/...), and .label is only
ever assigned those. The string.find(this.label, "^0x") branch was a leftover
from an older focus implementation; focus now uses the real "focus" unit
token, so OnEnter always resolves the mouseover via the normal unitstr path.
2026-07-30 01:09:53 -05:00
Brues 48d76138ed Iterate active nameplates only; fix global eventcache propagation
- The central OnUpdate looped the entire plate pool (registry) every tick with
  an IsVisible guard. Maintain a visiblePlates set via NAME_PLATE_UNIT_ADDED/
  _REMOVED and iterate that instead, so hidden pool slots aren't touched. The
  IsVisible guard stays as a safety net.
- Fix the global refresh propagation: it set .eventcache on the base frame,
  but OnUpdate reads/clears it on the overlay (nameplate) -- so the propagation
  was a no-op and global refreshes (e.g. target-change alpha/strata) fell
  through to the 0.5s catch-all timer. Set plate.nameplate.eventcache and scope
  to visiblePlates, so those refreshes land on the next tick as intended.

OnConfigChange still iterates the full registry (hidden plates must pick up
config changes before they next show).
2026-07-29 23:43:27 -05:00
36 changed files with 370 additions and 603 deletions
-3
View File
@@ -41,7 +41,6 @@ Provides:
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
Provides:
- UnitPosition for distance calculations
- SetMouseoverUnit for improved targeting
### [Nampower](https://github.com/brues-code/nampower)
@@ -49,8 +48,6 @@ Provides:
Provides:
- Spell queue indicator
- GCD indicator
- Reactive spell detection
- Enhanced cast information
### [UnitXP_SP3](https://codeberg.org/konaka/UnitXP_SP3)
+15 -19
View File
@@ -231,7 +231,7 @@ end
-- unit [string] the unitstring
-- return: [table] string, r, g, b
function pfUI.api.GetUnitColor(unitstr)
local _, class = UnitClass(unitstr)
local class = UnitClassBase(unitstr)
local classColor = PFUI_CLASS_COLORS[class]
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
end
@@ -377,22 +377,20 @@ end
-- 'str' [string] input string that should be matched
-- 'pat' [string] unformatted pattern
-- returns: [strings] matched string in capture order
local a, b, c, d, e
local _, va, vb, vc, vd, ve
local ra, rb, rc, rd, re
function pfUI.api.cmatch(str, pat)
-- read capture indexes
a, b, c, d, e = GetCaptures(pat)
_, _, va, vb, vc, vd, ve = string.find(str, pfUI.api.SanitizePattern(pat))
-- idx* = the logical %N index of each physical capture slot (nil when the
-- pattern has no %N$ markers); val* = the matched values in physical order.
local idx1, idx2, idx3, idx4, idx5 = GetCaptures(pat)
local _, _, val1, val2, val3, val4, val5 = string.find(str, pfUI.api.SanitizePattern(pat))
-- put entries into the proper return values
ra = e == 1 and ve or d == 1 and vd or c == 1 and vc or b == 1 and vb or va
rb = e == 2 and ve or d == 2 and vd or c == 2 and vc or a == 2 and va or vb
rc = e == 3 and ve or d == 3 and vd or a == 3 and va or b == 3 and vb or vc
rd = e == 4 and ve or a == 4 and va or c == 4 and vc or b == 4 and vb or vd
re = a == 5 and va or d == 5 and vd or c == 5 and vc or b == 5 and vb or ve
-- reorder the physical matches into logical (%1..%5) order
local out1 = idx5 == 1 and val5 or idx4 == 1 and val4 or idx3 == 1 and val3 or idx2 == 1 and val2 or val1
local out2 = idx5 == 2 and val5 or idx4 == 2 and val4 or idx3 == 2 and val3 or idx1 == 2 and val1 or val2
local out3 = idx5 == 3 and val5 or idx4 == 3 and val4 or idx1 == 3 and val1 or idx2 == 3 and val2 or val3
local out4 = idx5 == 4 and val5 or idx1 == 4 and val1 or idx3 == 4 and val3 or idx2 == 4 and val2 or val4
local out5 = idx1 == 5 and val1 or idx4 == 5 and val4 or idx3 == 5 and val3 or idx2 == 5 and val2 or val5
return ra, rb, rc, rd, re
return out1, out2, out3, out4, out5
end
-- [ GetItemLinkByName ]
@@ -997,13 +995,10 @@ end
-- [ GetStringColor ]
-- Queries the pfUI setting strings and extract its color codes
-- returns r,g,b,a as numbers
-- returns r,g,b,a as strings
local color_cache = setmetatable({}, {
__index = function(t, k)
local color = { pfUI.api.strsplit(",", k) }
for i = 1, table.getn(color) do
color[i] = tonumber(color[i])
end
rawset(t, k, color)
return color
end
@@ -1018,7 +1013,8 @@ end
-- returns a ColorMixin
local color_object_cache = setmetatable({}, {
__index = function(t, k)
local color = CreateColor(pfUI.api.GetStringColor(k))
local r,g,b,a = pfUI.api.GetStringColor(k)
local color = CreateColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
rawset(t, k, color)
return color
end
+1
View File
@@ -155,6 +155,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
+1 -2
View File
@@ -895,8 +895,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
CreateBackdrop(button)
button.backdrop:ClearAllPoints()
button.backdrop:SetWidth(18)
button.backdrop:SetHeight(18)
button.backdrop:SetSize(18, 18)
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
if not button.icon then
+42 -183
View File
@@ -238,6 +238,7 @@ function pfUI.uf:UpdateVisibility()
end
local unitstr = string.format("%s%s", self.label or "", self.id or "")
self:SetAttribute("unit", unitstr ~= "" and unitstr or nil)
local visibility = string.format("[target=%s,exists] show; hide", unitstr)
-- Group frames are redundant when the group is already shown as a raid grid:
@@ -397,8 +398,7 @@ function pfUI.uf:UpdateConfig()
f.power:ClearAllPoints()
f.power:SetPoint(f.config.panchor, f.hp, relative_point, f.config.poffx, -2 * default_border - spacing + f.config.poffy * GetPerfectPixel())
f.power:SetWidth((f.config.pwidth ~= "-1" and f.config.pwidth or f.config.width))
f.power:SetHeight(f.config.pheight)
f.power:SetSize((f.config.pwidth ~= "-1" and f.config.pwidth or f.config.width), f.config.pheight)
if tonumber(f.config.pheight) < 0 then f.power:Hide() end
pfUI.api.CreateBackdrop(f.power, default_border)
@@ -790,8 +790,7 @@ function pfUI.uf:UpdateConfig()
f.debuffs[i]:SetFrameLevel(12)
f.debuffs[i]:RegisterForClicks("RightButtonUp")
f.debuffs[i]:ClearAllPoints()
f.debuffs[i]:SetWidth(f.config.debuffsize)
f.debuffs[i]:SetHeight(f.config.debuffsize)
f.debuffs[i]:SetSize(f.config.debuffsize, f.config.debuffsize)
f.debuffs[i]:SetNormalTexture(nil)
-- Create CD frame if it doesn't exist
@@ -1112,11 +1111,7 @@ function pfUI.uf.OnUpdate()
-- update ressurections
local ress = libpredict:UnitHasIncomingResurrection(unit)
if ress and UnitIsDeadOrGhost(unit) then
this.ressIcon:Show()
else
this.ressIcon:Hide()
end
this.ressIcon:SetShown(ress and UnitIsDeadOrGhost(unit))
end
end
end
@@ -1179,61 +1174,6 @@ function pfUI.uf.OnUpdate()
end
end
function pfUI.uf.OnEnter()
if not this.label then return end
-- Nampower: Set native mouseover unit for macro/addon compatibility
if SetMouseoverUnit then
local unitstr = this.label .. this.id
-- For GUID-based frames (focus), use the GUID directly
if this.label and string.find(this.label, "^0x") then
SetMouseoverUnit(this.label)
elseif UnitExists(unitstr) then
SetMouseoverUnit(unitstr)
end
end
if this.config.showtooltip == "0" then return end
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetUnit(this.label .. this.id)
GameTooltip:Show()
end
function pfUI.uf.OnLeave()
-- Nampower: Clear native mouseover unit
if SetMouseoverUnit then
SetMouseoverUnit()
end
GameTooltip:FadeOut()
end
function pfUI.uf.OnClick()
if not this.label and this.unitname then
TargetByName(this.unitname, true)
else
pfUI.uf:ClickAction(arg1)
end
end
function pfUI.uf:RightClickAction(unit)
if unit == "player" then
ToggleDropDownMenu(1, nil, PlayerFrameDropDown, "cursor")
elseif unit == "target" then
ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor")
elseif unit == "pet" then
ToggleDropDownMenu(1, nil, PetFrameDropDown, "cursor")
elseif unit == "party" or strfind(unit, "party%d") then
ToggleDropDownMenu(1, nil, getglobal("PartyMemberFrame" .. this.id .. "DropDown"), "cursor")
elseif unit == "raid" or strfind(unit, "raid%d") then
local name = this.lastUnit
local unitstr = this.label .. this.id
FriendsDropDown.displayMode = "MENU"
FriendsDropDown.initialize = function() UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PARTY", unitstr, name, id) end
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
end
end
function pfUI.uf:EnableEvents()
local f = self
@@ -1272,13 +1212,12 @@ end
function pfUI.uf:EnableScripts()
local f = self
f:SetScript("OnClick", pfUI.uf.OnClick)
f:SetAttribute("type1", "target")
f:SetAttribute("type2", "menu")
f:SetScript("OnShow", pfUI.uf.OnShow)
f:SetScript("OnEvent", pfUI.uf.OnEvent)
f:SetScript("OnUpdate", pfUI.uf.OnUpdate)
f:SetScript("OnEnter", pfUI.uf.OnEnter)
f:SetScript("OnLeave", pfUI.uf.OnLeave)
f:EnableClickCast()
-- add frame to visibility refresh handler
@@ -1307,7 +1246,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
unit, id = "target", ""
end
local f = CreateFrame("Button", "pf" .. fname, UIParent, UNITFRAME_SECURE_TEMPLATE)
local f = CreateFrame("Button", "pf" .. fname, UIParent)
-- add unitframe functions
f.UpdateFrameSize = pfUI.uf.UpdateFrameSize
@@ -1434,6 +1373,10 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f:Hide()
end
if f.label ~= "" then
f:SetAttribute("unit", f.label .. f.id)
end
-- register frame for clique
_G.ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[f] = true
@@ -1488,11 +1431,7 @@ function pfUI.uf:RefreshIndicators(unit)
local unitstr = unit.label .. unit.id
if unit.leaderIcon then -- Leader Icon
if unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and IsInGroup() then
unit.leaderIcon:Show()
else
unit.leaderIcon:Hide()
end
unit.leaderIcon:SetShown(unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and IsInGroup())
end
if unit.lootIcon then -- Loot Icon
@@ -1502,33 +1441,20 @@ function pfUI.uf:RefreshIndicators(unit)
-- no third return value here.. but leaving this as a hint
local method, group, raid = GetLootMethod()
local name = group and UnitName(group == 0 and "player" or "party"..group) or raid and UnitName("raid"..raid) or nil
if name and name == UnitName(unitstr) then
unit.lootIcon:Show()
else
unit.lootIcon:Hide()
end
unit.lootIcon:SetShown(name and name == UnitName(unitstr))
end
end
if unit.pvpIcon then -- PvP Icon
if unit.config.showPVP == "1" and UnitIsPVP(unitstr) then
unit.pvpIcon:Show()
else
unit.pvpIcon:Hide()
end
unit.pvpIcon:SetShown(unit.config.showPVP == "1" and UnitIsPVP(unitstr))
end
if unit.restIcon and unit:GetName() == "pfPlayer" then -- Rest Icon
if C.unitframes.player.showRest == "1" and UnitIsUnit(unitstr, "player") and IsResting() then
unit.restIcon:Show()
else
unit.restIcon:Hide()
end
unit.restIcon:SetShown(C.unitframes.player.showRest == "1" and UnitIsUnit(unitstr, "player") and IsResting())
end
if unit.happinessIcon and unit:GetName() == "pfPet" then -- Happiness Icon
local _, pclass = UnitClass("player")
local pclass = UnitClassBase("player")
if unit.config.happinessicon == "0" or pclass ~= "HUNTER" then
unit.happinessIcon:Hide()
else
@@ -1572,7 +1498,7 @@ function pfUI.uf:UpdateDruidMana(unit)
local unitstr = unit.label .. unit.id
if not UnitExists(unitstr) then bar:Hide() return end
if unit.label ~= "player" then
local _, cls = UnitClass(unitstr)
local cls = UnitClassBase(unitstr)
if cls ~= "DRUID" then bar:Hide() return end
end
if UnitPowerType(unitstr) == Enum.PowerType.Mana then bar:Hide() return end
@@ -1594,7 +1520,7 @@ function pfUI.uf:RefreshUnit(unit, component)
if not unit.hp then return end
if not unit.power then return end
if not unit.id then unit.id = "" end
local component = component or ""
component = component or ""
-- don't update scanner activity
if unit.label == "target" or unit.label == "targettarget" or unit.label == "targettargettarget" then
@@ -1791,8 +1717,7 @@ function pfUI.uf:RefreshUnit(unit, component)
if size ~= indicator.size or disptype ~= indicator.disp or indipos ~= indicator.ipos then
indicator:ClearAllPoints()
indicator:SetPoint(indipos, 0, 0)
indicator:SetHeight(size)
indicator:SetWidth(size)
indicator:SetSize(size, size)
indicator.size = size
indicator.disp = disptype
indicator.ipos = indipos
@@ -1821,16 +1746,14 @@ function pfUI.uf:RefreshUnit(unit, component)
indicator[debuff].tex:SetVertexColor(dispelColor:GetRGBA())
indicator[debuff].tex:Show()
indicator[debuff]:ClearAllPoints()
indicator[debuff]:SetHeight(size)
indicator[debuff]:SetWidth(size)
indicator[debuff]:SetSize(size, size)
indicator[debuff]:SetBackdrop(nil)
elseif disptype == "3" then
indicator[debuff].tex:SetTexture(dispelColor:GetRGBA())
indicator[debuff].tex:SetVertexColor(1,1,1,1)
indicator[debuff].tex:Show()
indicator[debuff]:ClearAllPoints()
indicator[debuff]:SetHeight(size)
indicator[debuff]:SetWidth(size)
indicator[debuff]:SetSize(size, size)
indicator[debuff]:SetBackdrop(nil)
elseif disptype == "2" then
indicator[debuff].tex:Hide()
@@ -2140,14 +2063,6 @@ function pfUI.uf:RefreshUnit(unit, component)
end
end
local buttons = {
[1] = "LeftButton",
[2] = "RightButton",
[3] = "MiddleButton",
[4] = "Button4",
[5] = "Button5",
}
local modifiers = {
[""] = "",
["alt"] = "_alt",
@@ -2157,86 +2072,31 @@ local modifiers = {
function pfUI.uf:EnableClickCast()
if self.config.clickcast ~= "1" then return end
for bid, button in pairs(buttons) do
for bid = 1, 5 do -- LeftButton, RightButton, MiddleButton, Button4, Button5
for modifier, mconf in pairs(modifiers) do
local bconf = bid == 1 and "" or bid
if pfUI_config.unitframes["clickcast"..bconf..mconf] ~= "" then
-- fill clickaction table
self.clickactions = self.clickactions or {}
self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf]
local action = pfUI_config.unitframes["clickcast"..bconf..mconf]
if action and action ~= "" then
local prefix = modifier ~= "" and (modifier .. "-") or ""
local low = string.lower(action)
if low == "menu" then
self:SetAttribute(prefix .. "type" .. bid, "menu")
elseif low == "target" then
self:SetAttribute(prefix .. "type" .. bid, "target")
elseif low == "focus" then
self:SetAttribute(prefix .. "type" .. bid, "focus")
elseif string.find(action, "^/") then
self:SetAttribute(prefix .. "type" .. bid, "macro")
self:SetAttribute(prefix .. "macrotext" .. bid, action)
else
self:SetAttribute(prefix .. "type" .. bid, "spell")
self:SetAttribute(prefix .. "spell" .. bid, action)
end
end
end
end
end
function pfUI.uf:ClickAction(button)
local label = this.label or ""
local id = this.id or ""
local unitstr = label .. id
local showmenu = button == "RightButton" and true or nil
if SpellIsTargeting() and button == "RightButton" then
SpellStopTargeting()
return
end
if SpellIsTargeting() and button == "LeftButton" then
SpellTargetUnit(unitstr)
elseif CursorHasItem() then
DropItemOnUnit(unitstr)
end
-- run click casting if enabled
local modstring = ""
modstring = IsAltKeyDown() and modstring.."alt" or modstring
modstring = IsControlKeyDown() and modstring.."ctrl" or modstring
modstring = IsShiftKeyDown() and modstring.."shift" or modstring
modstring = modstring..button
if this.clickactions and this.clickactions[modstring] then
local action_lower = string.lower(this.clickactions[modstring])
if string.find(action_lower, "^menu") then
-- show menu
showmenu = true
elseif string.find(action_lower, "^target") then
-- target unit
showmenu = nil
else
-- run click cast action
local is_macro = string.find(this.clickactions[modstring], "^%/(.+)")
local tswitch = UnitIsUnit(unitstr, "target")
TargetUnit(unitstr)
if is_macro then
RunMacroText(this.clickactions[modstring])
else
CastSpellByName(this.clickactions[modstring])
end
if not tswitch then TargetLastTarget() end
return
end
end
-- dropdown menus
if showmenu then
pfUI.uf:RightClickAction(label)
return
end
-- drop food on petframe
if label == "pet" and CursorHasItem() then
local _, playerClass = UnitClass("player")
if playerClass == "HUNTER" then
DropItemOnUnit("pet")
return
end
end
-- default click
TargetUnit(unitstr)
end
function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
local showtime = frame.config.indicator_time == "1" and true or nil
local showstacks = frame.config.indicator_stacks == "1" and true or nil
@@ -2279,8 +2139,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
-- update icon configuration
if frame.icon[pos].iconsize ~= iconsize or frame.icon[pos].spacing ~= spacing then
frame.icon[pos]:SetWidth(iconsize)
frame.icon[pos]:SetHeight(iconsize)
frame.icon[pos]:SetSize(iconsize, iconsize)
frame.icon[pos]:SetPoint("TOPLEFT", frame.icon, "TOPLEFT", (pos-1)*(iconsize + spacing), 0)
frame.icon[pos].stacks:SetFont(pfUI.font_unit, math.max(iconsize/3, 10), "OUTLINE")
frame.icon[pos].iconsize = iconsize
@@ -2336,7 +2195,7 @@ function pfUI.uf:HideIcon(frame, pos)
end
function pfUI.uf:SetupDebuffFilter(allclasses)
local _, myclass = UnitClass("player")
local myclass = UnitClassBase("player")
local debuffs = {}
if myclass == "PALADIN" or myclass == "PRIEST" or myclass == "WARLOCK" or allclasses then
@@ -2359,7 +2218,7 @@ function pfUI.uf:SetupDebuffFilter(allclasses)
end
function pfUI.uf:SetupBuffIndicators(config)
local _, myclass = UnitClass("player")
local myclass = UnitClassBase("player")
local indicators = {}
if config.show_buffs == "1" then -- buffs
-1
View File
@@ -25,7 +25,6 @@ PLAYER_BUFF_START_ID = -1
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
UNITFRAME_SECURE_TEMPLATE = nil
--[[ Vanilla API Extensions ]]--
+1 -2
View File
@@ -29,8 +29,7 @@ if GetLocale() == "ruRU" then
end
local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
local _, class = UnitClass("player")
local lastspell
local class = UnitClassBase("player")
-- Nampower Support
local hasNampower = false
+22 -20
View File
@@ -89,7 +89,7 @@ libunitscan:SetScript("OnEvent", function()
-- update own character details
local name = UnitName("player")
local _, class = UnitClass("player")
local class = UnitClassBase("player")
local level = UnitLevel("player")
local guild = GetGuildInfo("player")
AddData("players", name, class, level, nil, guild)
@@ -128,7 +128,7 @@ libunitscan:SetScript("OnEvent", function()
local name, class, level, unit, _, guild
for i = 1, GetNumPartyMembers() do
unit = "party" .. i
_, class = UnitClass(unit)
class = UnitClassBase(unit)
name = UnitName(unit)
level = UnitLevel(unit)
guild = GetGuildInfo(unit)
@@ -149,24 +149,26 @@ libunitscan:SetScript("OnEvent", function()
or event == "NAME_PLATE_UNIT_ADDED" and arg1
or "mouseover"
local name, class, level, elite, guild, _
if UnitIsPlayer(scan) then
_, class = UnitClass(scan)
level = UnitLevel(scan)
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
level = level > 0 and level or nil
name = UnitName(scan)
guild = GetGuildInfo(scan)
AddData("players", name, class, level, nil, guild)
RememberByUnit(scan, name, class)
else
_, class = UnitClass(scan)
elite = UnitClassification(scan)
level = UnitLevel(scan)
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
level = level > 0 and level or nil
name = UnitName(scan)
guild = UnitSubName(scan)
AddData("mobs", name, class, level, elite, guild)
if UnitExists(scan) then
if UnitIsPlayer(scan) then
class = UnitClassBase(scan)
level = UnitLevel(scan)
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
level = level > 0 and level or nil
name = UnitName(scan)
guild = GetGuildInfo(scan)
AddData("players", name, class, level, nil, guild)
RememberByUnit(scan, name, class)
else
class = UnitClassBase(scan)
elite = UnitClassification(scan)
level = UnitLevel(scan)
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
level = level > 0 and level or nil
name = UnitName(scan)
guild = UnitSubName(scan)
AddData("mobs", name, class, level, elite, guild)
end
end
end
end)
+7 -13
View File
@@ -1,5 +1,5 @@
pfUI:RegisterModule("actionbar", function ()
local _, class = UnitClass("player")
local class = UnitClassBase("player")
local _, cr, cg, cb = GetUnitColor('player')
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
@@ -168,8 +168,7 @@ pfUI:RegisterModule("actionbar", function ()
["zoomfade"] = function()
if this.active == 0 then
-- init animation
this:SetWidth(this.parent:GetWidth())
this:SetHeight(this.parent:GetHeight())
this:SetSize(this.parent:GetSize())
this:SetScale(this.parent:GetScale())
this.tex:SetTexture(this.parent.icon:GetTexture())
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
@@ -191,8 +190,7 @@ pfUI:RegisterModule("actionbar", function ()
["shrinkreturn"] = function()
if this.active == 0 then
-- init animation
this:SetWidth(this.parent:GetWidth())
this:SetHeight(this.parent:GetHeight())
this:SetSize(this.parent:GetSize())
this:SetScale(this.parent:GetScale())
this.tex:SetTexture(this.parent.icon:GetTexture())
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
@@ -218,8 +216,7 @@ pfUI:RegisterModule("actionbar", function ()
["elasticzoom"] = function()
if this.active == 0 then
-- init animation
this:SetWidth(this.parent:GetWidth())
this:SetHeight(this.parent:GetHeight())
this:SetSize(this.parent:GetSize())
this:SetScale(this.parent:GetScale())
this.tex:SetTexture(this.parent.icon:GetTexture())
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
@@ -245,8 +242,7 @@ pfUI:RegisterModule("actionbar", function ()
["wobblezoom"] = function()
if this.active == 0 then
-- init animation
this:SetWidth(this.parent:GetWidth())
this:SetHeight(this.parent:GetHeight())
this:SetSize(this.parent:GetSize())
this:SetScale(this.parent:GetScale())
this.tex:SetTexture(this.parent.icon:GetTexture())
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
@@ -1176,8 +1172,7 @@ pfUI:RegisterModule("actionbar", function ()
-- general appearance
f.showempty = showempty == "1" and true or nil
f:SetHeight(size)
f:SetWidth(size)
f:SetSize(size, size)
CreateBackdrop(f, border)
return f
@@ -1349,8 +1344,7 @@ pfUI:RegisterModule("actionbar", function ()
-- adjust actionbar size
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
bars[i]:SetWidth(bars[i]._size[1])
bars[i]:SetHeight(bars[i]._size[2])
bars[i]:SetSize(bars[i]._size[1], bars[i]._size[2])
bars[i]:ClearAllPoints()
if i == 1 then -- main
bars[i]:SetPoint("BOTTOM", 0, 2*border)
+10 -18
View File
@@ -37,15 +37,10 @@ pfUI:RegisterModule("addonbuttons", function ()
pfUI.addonbuttons.minimapbutton = CreateFrame("Button", "pfMinimapButton", pfUI.minimap or UIParent)
pfUI.addonbuttons.minimapbutton:SetFrameLevel(24)
pfUI.addonbuttons.minimapbutton:SetWidth(12)
pfUI.addonbuttons.minimapbutton:SetHeight(12)
pfUI.addonbuttons.minimapbutton:SetSize(12, 12)
pfUI.addonbuttons.minimapbutton:SetScript("OnClick", function()
if pfUI.addonbuttons:IsShown() then
pfUI.addonbuttons:Hide()
else
pfUI.addonbuttons:Show()
end
pfUI.addonbuttons:SetShown(not pfUI.addonbuttons:IsShown())
end)
pfUI.addonbuttons.buttons = {}
@@ -163,27 +158,25 @@ pfUI:RegisterModule("addonbuttons", function ()
pfUI.addonbuttons:SetScale(pfUI.minimap:GetScale())
pfUI.addonbuttons.minimapbutton:ClearAllPoints()
local mbtnWidth, mbtnHeight = pfUI.minimap:GetSize()
local dynamicSize = ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing)
if C.abuttons.position == "bottom" then
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
pfUI.addonbuttons:SetPoint("TOP", pfUI.minimap, "BOTTOM", 0 , -default_border * 3)
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "down")
pfUI.addonbuttons.minimapbutton:SetPoint("BOTTOM", pfUI.minimap, "BOTTOM", 0, 4)
elseif C.abuttons.position == "left" then
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
pfUI.addonbuttons:SetPoint("TOPRIGHT", pfUI.minimap, "TOPLEFT", -default_border * 3, 0)
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "left")
pfUI.addonbuttons.minimapbutton:SetPoint("LEFT", pfUI.minimap, "LEFT", 4, 0)
elseif C.abuttons.position == "top" then
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
pfUI.addonbuttons:SetPoint("BOTTOM", pfUI.minimap, "TOP", 0 , default_border * 3)
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "up")
pfUI.addonbuttons.minimapbutton:SetPoint("TOP", pfUI.minimap, "TOP", 0, -4)
elseif C.abuttons.position == "right" then
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
pfUI.addonbuttons:SetPoint("TOPLEFT", pfUI.minimap, "TOPRIGHT", default_border * 3, 0)
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "right")
pfUI.addonbuttons.minimapbutton:SetPoint("RIGHT", pfUI.minimap, "RIGHT", -4, 0)
@@ -231,7 +224,7 @@ pfUI:RegisterModule("addonbuttons", function ()
frame.backup.is_clamped_to_screen = frame:IsClampedToScreen()
frame.backup.is_movable = frame:IsMovable()
frame.backup.point = {frame:GetPoint()}
frame.backup.size = {frame:GetHeight(), frame:GetWidth()}
frame.backup.size = {frame:GetSize()}
frame.backup.scale = frame:GetScale()
if frame:HasScript("OnDragStart") then
frame.backup.on_drag_start = frame:GetScript("OnDragStart")
@@ -256,8 +249,7 @@ pfUI:RegisterModule("addonbuttons", function ()
frame:SetClampedToScreen(frame.backup.is_clamped_to_screen)
frame:SetMovable(frame.backup.is_movable)
frame:SetScale(frame.backup.scale)
frame:SetHeight(frame.backup.size[1])
frame:SetWidth(frame.backup.size[2])
frame:SetSize(frame.backup.size[2], frame.backup.size[1])
frame:ClearAllPoints()
frame:SetPoint(frame.backup.point[1], frame.backup.point[2], frame.backup.point[3], frame.backup.point[4], frame.backup.point[5])
if frame.backup.on_drag_start ~= nil then
+7 -14
View File
@@ -18,8 +18,7 @@ pfUI:RegisterModule("addons", function ()
-- addon window
pfUI.addons = CreateFrame("Frame", "pfAddons", UIParent)
pfUI.addons:SetFrameStrata("DIALOG")
pfUI.addons:SetHeight(490)
pfUI.addons:SetWidth(380)
pfUI.addons:SetSize(380, 490)
pfUI.addons:SetPoint("CENTER", 0,0)
pfUI.addons:EnableMouseWheel(1)
pfUI.addons:SetMovable(true)
@@ -51,8 +50,7 @@ pfUI:RegisterModule("addons", function ()
pfUI.addons.close = CreateFrame("Button", "pfBagClose", pfUI.addons)
pfUI.addons.close:SetPoint("TOPRIGHT", -border*2,-border*2 )
CreateBackdrop(pfUI.addons.close)
pfUI.addons.close:SetHeight(15)
pfUI.addons.close:SetWidth(15)
pfUI.addons.close:SetSize(15, 15)
pfUI.addons.close.texture = pfUI.addons.close:CreateTexture("pfBagClose")
pfUI.addons.close.texture:SetTexture(pfUI.media["img:close"])
pfUI.addons.close.texture:ClearAllPoints()
@@ -125,8 +123,7 @@ pfUI:RegisterModule("addons", function ()
end)
pfUI.addons.profile:SetPoint("TOP", pfUI.addons, "TOP", 0, -30)
pfUI.addons.profile:SetHeight(30)
pfUI.addons.profile:SetWidth(370)
pfUI.addons.profile:SetSize(370, 30)
CreateBackdrop(pfUI.addons.profile, nil, true)
-- addon profile: title
@@ -139,8 +136,7 @@ pfUI:RegisterModule("addons", function ()
-- addon profile: delete
pfUI.addons.profile.del = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
SkinButton(pfUI.addons.profile.del)
pfUI.addons.profile.del:SetWidth(16)
pfUI.addons.profile.del:SetHeight(16)
pfUI.addons.profile.del:SetSize(16, 16)
pfUI.addons.profile.del:SetPoint("RIGHT", -10, 0)
pfUI.addons.profile.del:GetFontString():SetPoint("CENTER", 1, 0)
pfUI.addons.profile.del:SetText("-")
@@ -157,8 +153,7 @@ pfUI:RegisterModule("addons", function ()
-- addon profile: create
pfUI.addons.profile.add = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
SkinButton(pfUI.addons.profile.add)
pfUI.addons.profile.add:SetWidth(16)
pfUI.addons.profile.add:SetHeight(16)
pfUI.addons.profile.add:SetSize(16, 16)
pfUI.addons.profile.add:SetPoint("RIGHT", pfUI.addons.profile.del, "LEFT", -4, 0)
pfUI.addons.profile.add:GetFontString():SetPoint("CENTER", 1, 0)
pfUI.addons.profile.add:SetText("+")
@@ -201,8 +196,7 @@ pfUI:RegisterModule("addons", function ()
-- addon list: scroll frame
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
pfUI.addons.scroll:SetWidth(360)
pfUI.addons.scroll:SetHeight(410)
pfUI.addons.scroll:SetSize(360, 410)
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
@@ -292,8 +286,7 @@ pfUI:RegisterModule("addons", function ()
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
frame:SetWidth(340)
frame:SetHeight(25)
frame:SetSize(340, 25)
frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
frame:SetBackdrop(pfUI.backdrop_hover)
+1 -2
View File
@@ -48,8 +48,7 @@ pfUI:RegisterModule("afkcam", function ()
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
chat:EnableMouse(false)
chat:EnableMouseWheel(true)
chat:SetHeight(150)
chat:SetWidth(500)
chat:SetSize(500, 150)
chat:SetPoint("BOTTOMLEFT",overlay,"BOTTOMLEFT", 10, 10)
chat:SetTimeVisible(1800.0)
chat:SetMaxLines(500)
+1 -2
View File
@@ -56,8 +56,7 @@ pfUI:RegisterModule("autovendor", function ()
-- Setup Autosell button
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
autovendor.button:SetWidth(36)
autovendor.button:SetHeight(36)
autovendor.button:SetSize(36, 36)
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
autovendor.button:SetScript("OnEnter", function()
+15 -33
View File
@@ -326,8 +326,7 @@ pfUI:RegisterModule("bags", function ()
default_border + x*(frame.button_size+default_border*3),
-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
pfUI.bags[bag].slots[slot].frame:SetHeight(frame.button_size)
pfUI.bags[bag].slots[slot].frame:SetWidth(frame.button_size)
pfUI.bags[bag].slots[slot].frame:SetSize(frame.button_size, frame.button_size)
if x >= rowlength - 1 then
y = y + 1
@@ -545,8 +544,7 @@ pfUI:RegisterModule("bags", function ()
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
local height = default_border + (frame.button_size/5*4 + default_border)
frame.bagslots:SetWidth(width)
frame.bagslots:SetHeight(height)
frame.bagslots:SetSize(width, height)
for slot=min, max do
if not frame.bagslots.slots[slot] then
frame.bagslots.slots[slot] = {}
@@ -606,8 +604,7 @@ pfUI:RegisterModule("bags", function ()
frame.bagslots.slots[slot].frame:ClearAllPoints()
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
frame.bagslots.slots[slot].frame:SetHeight(frame.button_size/5*4)
frame.bagslots.slots[slot].frame:SetWidth(frame.button_size/5*4)
frame.bagslots.slots[slot].frame:SetSize(frame.button_size/5*4, frame.button_size/5*4)
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
frame.bagslots.slots[slot].frame:Show()
@@ -626,8 +623,7 @@ pfUI:RegisterModule("bags", function ()
end
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
CreateBackdrop(frame.bagslots.buy, default_border)
frame.bagslots.buy:SetHeight(frame.button_size/5*4)
frame.bagslots.buy:SetWidth(frame.button_size/5*4)
frame.bagslots.buy:SetSize(frame.button_size/5*4, frame.button_size/5*4)
frame.bagslots.buy:SetText("+")
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
@@ -719,8 +715,7 @@ pfUI:RegisterModule("bags", function ()
frame.close = CreateFrame("Button", "pfBagClose", frame)
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
CreateBackdrop(frame.close, default_border)
frame.close:SetHeight(12)
frame.close:SetWidth(12)
frame.close:SetSize(12, 12)
frame.close.texture = frame.close:CreateTexture("pfBagClose")
frame.close.texture:SetTexture(pfUI.media["img:close"])
frame.close.texture:ClearAllPoints()
@@ -745,8 +740,7 @@ pfUI:RegisterModule("bags", function ()
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.bags, default_border)
frame.bags:SetHeight(12)
frame.bags:SetWidth(12)
frame.bags:SetSize(12, 12)
frame.bags:SetTextColor(1,1,.25,1)
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
@@ -773,11 +767,7 @@ pfUI:RegisterModule("bags", function ()
end)
frame.bags:SetScript("OnClick", function()
if pfUI.bag.right.bagslots:IsShown() then
pfUI.bag.right.bagslots:Hide()
else
pfUI.bag.right.bagslots:Show()
end
pfUI.bag.right.bagslots:SetShown(not pfUI.bag.right.bagslots:IsShown())
end)
end
@@ -786,8 +776,7 @@ pfUI:RegisterModule("bags", function ()
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.open, default_border)
frame.open:SetHeight(12)
frame.open:SetWidth(12)
frame.open:SetSize(12, 12)
frame.open:SetTextColor(1,1,.25,1)
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
@@ -845,8 +834,7 @@ pfUI:RegisterModule("bags", function ()
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.disenchant, default_border)
frame.disenchant:SetHeight(12)
frame.disenchant:SetWidth(12)
frame.disenchant:SetSize(12, 12)
frame.disenchant:SetTextColor(1,1,.25,1)
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
@@ -888,8 +876,7 @@ pfUI:RegisterModule("bags", function ()
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.picklock, default_border)
frame.picklock:SetHeight(12)
frame.picklock:SetWidth(12)
frame.picklock:SetSize(12, 12)
frame.picklock:SetTextColor(1,1,.25,1)
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
@@ -931,8 +918,7 @@ pfUI:RegisterModule("bags", function ()
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.keys, default_border)
frame.keys:SetHeight(12)
frame.keys:SetWidth(12)
frame.keys:SetSize(12, 12)
frame.keys:SetTextColor(1,1,.25,1)
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
@@ -974,8 +960,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort = CreateFrame("Button", "pfBagSort", frame)
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.sort, default_border)
frame.sort:SetHeight(12)
frame.sort:SetWidth(12)
frame.sort:SetSize(12, 12)
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
frame.sort.texture:ClearAllPoints()
@@ -1008,8 +993,7 @@ pfUI:RegisterModule("bags", function ()
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
frame.gold:SetWidth(200)
frame.gold:SetHeight(18)
frame.gold:SetSize(200, 18)
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
frame.gold:RegisterEvent("PLAYER_MONEY")
frame.gold:SetScript("OnEvent", function()
@@ -1145,8 +1129,7 @@ pfUI:RegisterModule("bags", function ()
frame.close = CreateFrame("Button", "pfBagClose", frame)
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
CreateBackdrop(frame.close, default_border)
frame.close:SetHeight(12)
frame.close:SetWidth(12)
frame.close:SetSize(12, 12)
frame.close.texture = frame.close:CreateTexture("pfBagClose")
frame.close.texture:SetTexture(pfUI.media["img:close"])
frame.close.texture:ClearAllPoints()
@@ -1171,8 +1154,7 @@ pfUI:RegisterModule("bags", function ()
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.bags, default_border)
frame.bags:SetHeight(12)
frame.bags:SetWidth(12)
frame.bags:SetSize(12, 12)
frame.bags:SetTextColor(1,1,.25,1)
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
+2 -4
View File
@@ -2,14 +2,12 @@ pfUI:RegisterModule("bgscore", function ()
local bgframe = WorldStateAlwaysUpFrame
if not bgframe then
bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
bgframe:SetWidth(200)
bgframe:SetHeight(25)
bgframe:SetSize(200, 25)
bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
end
local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
mover:SetWidth(220)
mover:SetHeight(30)
mover:SetSize(220, 30)
mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
mover:SetFrameStrata("DIALOG")
mover:SetMovable(true)
+21 -16
View File
@@ -277,28 +277,27 @@ pfUI:RegisterModule("buff", function ()
-- config loading
function pfUI.buff:UpdateConfigBuffButton(buff)
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
local rowcount, relFrame, offsetX, offsetY
if buff.btype == "HELPFUL" then
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
relFrame = pfUI.buff.wepbuffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
else
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
relFrame = pfUI.buff.buffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
end
else
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
relFrame = pfUI.buff.debuffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
end
buff:SetWidth(tonumber(C.buffs.size))
buff:SetHeight(tonumber(C.buffs.size))
buff:SetSize(buffSize, buffSize)
buff:ClearAllPoints()
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
@@ -318,20 +317,26 @@ pfUI:RegisterModule("buff", function ()
function pfUI.buff:UpdateConfig()
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
pfUI.buff.buffs:SetWidth(tonumber(C.buffs.buffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.buffs:SetHeight(ceil(32/tonumber(C.buffs.buffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4*tonumber(C.buffs.spacing), 0)
local spacing = tonumber(C.buffs.spacing)
local cell = tonumber(C.buffs.size) + 2 * spacing
local rowextra = C.buffs.textinside == "1" and 0 or (fontsize * 1.5)
local function SizeBuffFrame(frame, rowsize, count)
rowsize = tonumber(rowsize)
frame:SetSize(rowsize * cell, ceil(count / rowsize) * (rowextra + cell))
end
SizeBuffFrame(pfUI.buff.buffs, C.buffs.buffrowsize, 32)
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4 * spacing, 0)
UpdateMovable(pfUI.buff.buffs)
pfUI.buff.debuffs:SetWidth(tonumber(C.buffs.debuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.debuffs:SetHeight(ceil(16/tonumber(C.buffs.debuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
SizeBuffFrame(pfUI.buff.debuffs, C.buffs.debuffrowsize, 16)
pfUI.buff.debuffs:SetPoint("TOPRIGHT", pfUI.buff.buffs, "BOTTOMRIGHT", 0, 0)
UpdateMovable(pfUI.buff.debuffs)
if C.buffs.separateweapons == "1" then
pfUI.buff.wepbuffs:ClearAllPoints()
pfUI.buff.wepbuffs:SetWidth(tonumber(C.buffs.wepbuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.wepbuffs:SetHeight(ceil(2/tonumber(C.buffs.wepbuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
SizeBuffFrame(pfUI.buff.wepbuffs, C.buffs.wepbuffrowsize, 2)
pfUI.buff.wepbuffs:SetPoint("TOPRIGHT", pfUI.buff.debuffs, "BOTTOMRIGHT", 0, 0)
pfUI.buff.wepbuffs:Show()
UpdateMovable(pfUI.buff.wepbuffs)
+13 -25
View File
@@ -162,8 +162,7 @@ pfUI:RegisterModule("buffwatch", function ()
local color = parent.color
local bordercolor = parent.bordercolor
local textcolor = parent.textcolor
local width = parent:GetWidth()
local height = parent:GetHeight()
local width, height = parent:GetSize()
local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
@@ -172,8 +171,7 @@ pfUI:RegisterModule("buffwatch", function ()
frame:EnableMouse(1)
frame:Hide()
frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
frame:SetWidth(width)
frame:SetHeight(height)
frame:SetSize(width, height)
frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
@@ -202,8 +200,7 @@ pfUI:RegisterModule("buffwatch", function ()
frame.time:SetJustifyH("RIGHT")
frame.icon = frame:CreateTexture(nil, "OVERLAY")
frame.icon:SetWidth(height)
frame.icon:SetHeight(height)
frame.icon:SetSize(height, height)
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
frame.icon:SetTexCoord(.07,.93,.07,.93)
@@ -225,7 +222,7 @@ pfUI:RegisterModule("buffwatch", function ()
CreateBackdrop(frame)
CreateBackdropShadow(frame)
if bordercolor.r ~= "0" and bordercolor.g ~= "0" and bordercolor.b ~= "0" and bordercolor.a ~= "0" then
if bordercolor.r ~= 0 and bordercolor.g ~= 0 and bordercolor.b ~= 0 and bordercolor.a ~= 0 then
frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
end
@@ -422,18 +419,15 @@ pfUI:RegisterModule("buffwatch", function ()
if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
local config = C.buffbar.pbuff
local r, g, b, a = strsplit(",", config.color)
local br, bg, bb, ba = strsplit(",", config.bordercolor)
local tr, tg, tb, ta = strsplit(",", config.textcolor)
pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
pfUI.uf.player.buffbar:SetHeight(config.height)
pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
pfUI.uf.player.buffbar.config = config
pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
pfUI.uf.player.buffbar.color = { r = r, g = g, b = b, a = a }
pfUI.uf.player.buffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
pfUI.uf.player.buffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
pfUI.uf.player.buffbar.color = GetStringColorObject(config.color)
pfUI.uf.player.buffbar.bordercolor = GetStringColorObject(config.bordercolor)
pfUI.uf.player.buffbar.textcolor = GetStringColorObject(config.textcolor)
pfUI.uf.player.buffbar.anchors = {
pfUI.uf.player,
pfUI.uf.player and pfUI.uf.player.debuffs,
@@ -448,9 +442,6 @@ pfUI:RegisterModule("buffwatch", function ()
-- create player debuffbars
if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
local config = C.buffbar.pdebuff
local r, g, b, a = strsplit(",", config.color)
local br, bg, bb, ba = strsplit(",", config.bordercolor)
local tr, tg, tb, ta = strsplit(",", config.textcolor)
pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
@@ -458,9 +449,9 @@ pfUI:RegisterModule("buffwatch", function ()
pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
pfUI.uf.player.debuffbar.config = config
pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
pfUI.uf.player.debuffbar.color = { r = r, g = g, b = b, a = a }
pfUI.uf.player.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
pfUI.uf.player.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
pfUI.uf.player.debuffbar.color = GetStringColorObject(config.color)
pfUI.uf.player.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
pfUI.uf.player.debuffbar.textcolor = GetStringColorObject(config.textcolor)
pfUI.uf.player.debuffbar.anchors = {
pfUI.uf.player,
pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
@@ -476,18 +467,15 @@ pfUI:RegisterModule("buffwatch", function ()
-- create target debuffbars
if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
local config = C.buffbar.tdebuff
local r, g, b, a = strsplit(",", config.color)
local br, bg, bb, ba = strsplit(",", config.bordercolor)
local tr, tg, tb, ta = strsplit(",", config.textcolor)
pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
pfUI.uf.target.debuffbar:SetHeight(config.height)
pfUI.uf.target.debuffbar.config = config
pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
pfUI.uf.target.debuffbar.color = { r = r, g = g, b = b, a = a }
pfUI.uf.target.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
pfUI.uf.target.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
pfUI.uf.target.debuffbar.color = GetStringColorObject(config.color)
pfUI.uf.target.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
pfUI.uf.target.debuffbar.textcolor = GetStringColorObject(config.textcolor)
pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
pfUI.uf.target.debuffbar.anchors = {
pfUI.uf.target,
+112 -137
View File
@@ -16,9 +16,13 @@ pfUI:RegisterModule("castbar", function ()
end
end
-- Clear cast state on the bar. Shows the bar full for one frame, then
-- OnUpdate fades it out.
local function ClearBar(cb)
-- Clear cast state on the bar and start the fade-out. On a normal end the bar
-- is left at its current fill (a completed cast is already ~full; nothing
-- snaps to full, which used to flash for a frame when the next cast stamped
-- the bar). When `failed` is set for a cast that was actually in progress, the
-- bar flashes full red before fading — the cancelled-cast indicator.
local function ClearBar(cb, failed)
local wasActive = cb.endTime ~= nil
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
cb.activeName, cb.spellID = nil, nil
cb.isTradeskill = nil
@@ -26,8 +30,11 @@ pfUI:RegisterModule("castbar", function ()
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
cb.lastMax = nil
cb.delay = 0
cb.bar:SetMinMaxValues(1, 100)
cb.bar:SetValue(100)
if failed and wasActive then
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
cb.bar:SetMinMaxValues(0, 1)
cb.bar:SetValue(1)
end
if cb.bar.spark then cb.bar.spark:Hide() end
cb.fadeout = 1
end
@@ -65,8 +72,8 @@ pfUI:RegisterModule("castbar", function ()
end
-- Mark the start of craft 2..N within an active merge (called from the
-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
-- spark to the left edge of the bar.
-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
-- edge of the bar.
local function StartTradeskillCraft(cb)
cb.currentCraftStart = GetTime() * 1000
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
@@ -79,7 +86,7 @@ pfUI:RegisterModule("castbar", function ()
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
-- then animates the fill from this state without touching C_Spell.
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
cb.startTime = startMs
cb.endTime = endMs
cb.isChannel = isChannel
@@ -92,10 +99,13 @@ pfUI:RegisterModule("castbar", function ()
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
local rank = ""
if spellID then
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so
-- it falls back to a lookup.
if not rank and spellID then
rank = C_Spell.GetSpellSubtext(spellID) or ""
end
rank = rank or ""
local spellname = (cb.showname and name) and (name .. " ") or ""
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
cb.bar.left:SetText(spellname .. rankstr)
@@ -122,11 +132,21 @@ pfUI:RegisterModule("castbar", function ()
cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
-- Prime the fill on this frame. StampBar otherwise leaves the previous
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
-- so the bar would flash full for the frame between here and the next
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
local nowSec = GetTime()
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
cb.bar:SetValue(cur)
cb.tick = 0
end
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
-- from event handlers (cast start, target/focus change), never per-frame.
local function RefreshBar(cb)
local function RefreshBar(cb, rank)
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
ClearBar(cb)
@@ -149,7 +169,7 @@ pfUI:RegisterModule("castbar", function ()
end
end
if name and startMs and endMs then
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
else
ClearBar(cb)
end
@@ -294,35 +314,27 @@ pfUI:RegisterModule("castbar", function ()
end
end)
-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
-- player bars also react to Nampower SPELL_*_OTHER (gated by the
-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
-- retarget event. Player events also feed non-player bars for the
-- target=self case.
cb:RegisterEvent("SPELLCAST_START")
cb:RegisterEvent("SPELLCAST_STOP")
cb:RegisterEvent("SPELLCAST_FAILED")
cb:RegisterEvent("SPELLCAST_INTERRUPTED")
cb:RegisterEvent("SPELLCAST_CHANNEL_START")
cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
cb:RegisterEvent("SPELL_DELAYED_SELF")
-- Chained same-spell recasts never run the client cast path (the 1.12
-- engine short-circuits at spellID == current-cast), so vanilla
-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
-- (server-driven) is the only signal that shows them.
cb:RegisterEvent("SPELL_START_SELF")
if unitstr == "player" then
cb:RegisterEvent("SPELL_GO_SELF")
end
if unitstr ~= "player" and unitstr ~= "" then
cb:RegisterEvent("SPELL_START_OTHER")
cb:RegisterEvent("SPELL_FAILED_OTHER")
if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
end
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
-- fire per unit token: arg1=="player" for the player's own casts, and the
-- remote token(s) ("target", "focus", ...) for other units -- so one set of
-- events drives every bar with no Nampower dependency. The handler routes an
-- event to this bar when arg1 matches its unit, or -- since the player's own
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
-- already mid-cast when it becomes the target/focus still shows.
cb:RegisterEvent("UNIT_SPELLCAST_START")
cb:RegisterEvent("UNIT_SPELLCAST_STOP")
cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
end
cb:SetScript("OnEvent", function()
@@ -333,83 +345,33 @@ pfUI:RegisterModule("castbar", function ()
return
end
if event == "SPELL_START_OTHER" then
-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
-- can see the engine's +0x228 broadcast for remote-unit channels
-- (the cohook+packet handler runs in the same frame; the broadcast
-- propagates after).
if arg3 == UnitGUID(unit) then
local target = this
RunNextFrame(function() RefreshBar(target) end)
end
-- UNIT_SPELLCAST_* fire per unit token (arg1). Handle an event when it's
-- for this bar's unit, or -- since the player's own casts only ever fire
-- arg1=="player" -- when this bar's unit currently resolves to the player
-- (target=self / focus=self).
-- Args: arg1=unit, arg2=castGUID, arg3=spellID, arg4=name, arg5=rank.
if arg1 ~= unit and not (arg1 == "player" and UnitIsUnit(unit, "player")) then
return
end
if event == "SPELL_FAILED_OTHER" then
if arg1 == UnitGUID(unit) then ClearBar(this) end
return
end
-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
-- player. Non-player bars handle them only when their unit currently
-- resolves to the player (target=self / focus=self).
if not UnitIsUnit(unit, 'player') then return end
if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
-- START also fires per craft in a same-spell chain, so an active merge
-- just resyncs the current craft's spark/label instead of restamping.
if this.tradeskillTotal then
-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
-- to the new craft's start and refresh the "(N)" count label.
StartTradeskillCraft(this)
else
RefreshBar(this)
RefreshBar(this, arg5)
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
and C.castbar.player.mergetradeskill == "1" then
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
end
this.pendingTradeskillCount = nil
end
elseif event == "SPELL_START_SELF" then
-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
-- including tradeskill chaining where craft 2..N reuse one spell.
-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
-- stamped g_cast before we poll, regardless of co-hook order.
if this.tradeskillTotal then
StartTradeskillCraft(this)
else
local target = this
RunNextFrame(function()
-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
-- entered merge in this same frame. Don't restamp over it.
if target.tradeskillTotal then
StartTradeskillCraft(target)
return
end
RefreshBar(target)
if target.unitstr == "player" and target.isTradeskill
and (target.pendingTradeskillCount or 0) > 1
and C.castbar.player.mergetradeskill == "1" then
EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
end
target.pendingTradeskillCount = nil
end)
end
elseif event == "SPELLCAST_CHANNEL_STOP" then
-- A channel's stop can arrive after a following cast already claimed
-- the bar (channel->cast transition); only clear if a channel is
-- actually being shown, so it doesn't wipe an active cast bar.
if this.isChannel then ClearBar(this) end
elseif event == "SPELLCAST_STOP" then
-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
-- and either cleared the bar (chain done) or kept it running. Only a
-- non-merge cast clears here.
if not this.tradeskillTotal then ClearBar(this) end
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
ClearBar(this)
elseif event == "SPELL_GO_SELF" then
-- arg2 = spellId. In a tradeskill merge, count each successful craft
-- and clear when the chain is done.
if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
-- Per-craft completion during a tradeskill merge (arg3 = spellID):
-- count and clear when the chain is done. A no-op for normal casts,
-- which are cleared by UNIT_SPELLCAST_STOP.
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
if this.tradeskillCompleted >= this.tradeskillTotal then
ClearBar(this)
@@ -417,33 +379,46 @@ pfUI:RegisterModule("castbar", function ()
UpdateTradeskillLabel(this)
end
end
elseif event == "SPELL_DELAYED_SELF" then
-- Cast pushback. nampower's event carries the delay (arg2); apply it
-- locally rather than re-polling, so the bar doesn't depend on
-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
-- this fires (co-hook order vs nampower is not guaranteed).
if not this.endTime or not arg2 then return end
local delayMs = tonumber(arg2) or 0
if delayMs > 0 then
this.delay = (this.delay or 0) + delayMs / 1000
this.endTime = this.endTime + delayMs
local newDuration = (this.endTime - this.startTime) / 1000
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
end
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
-- Channel pushback. ClassicAPI doesn't track channel delay in
-- g_channel, so we adjust endTime + delay locally and resize the
-- bar so OnUpdate animates against the new total.
if not this.endTime or not arg1 then return end
local newEndMs = GetTime() * 1000 + arg1
local diff = this.endTime - newEndMs
if diff > 50 then
this.delay = (this.delay or 0) + diff / 1000
this.endTime = newEndMs
local newDuration = (this.endTime - this.startTime) / 1000
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
elseif event == "UNIT_SPELLCAST_CHANNEL_STOP" then
-- A channel's stop can arrive after a following cast already claimed
-- the bar (channel->cast transition); only clear if a channel is
-- actually being shown, so it doesn't wipe an active cast bar.
if this.isChannel then ClearBar(this) end
elseif event == "UNIT_SPELLCAST_STOP" then
-- STOP fires between crafts in a merge too (each craft is a new cast);
-- UNIT_SPELLCAST_SUCCEEDED owns the count, so only a non-merge cast
-- clears here.
if not this.tradeskillTotal then ClearBar(this) end
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
ClearBar(this, true)
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
-- Pushback: a cast delayed later or a channel shortened. Following
-- Quartz, re-poll just the times and accumulate the shift into a running
-- this.delay for the +/- indicator, rather than a full restamp (which
-- would reset that total and re-render icon/text). ClassicAPI moves
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
-- and "-" for channels. Skipped during a tradeskill merge.
if this.endTime and not this.tradeskillTotal then
local query = this.unitstr ~= "" and this.unitstr or this.unitname
local startMs, endMs
if this.isChannel then
local _, _, _, s, e = C_Spell.UnitChannelInfo(query)
startMs, endMs = s, e
else
local _, _, _, s, e = C_Spell.UnitCastingInfo(query)
startMs, endMs = s, e
end
if startMs and endMs then
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
this.delay = (this.delay or 0) + shift / 1000
this.startTime = startMs
this.endTime = endMs
local newDuration = (endMs - startMs) / 1000
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
end
end
end
end)
@@ -489,10 +464,10 @@ pfUI:RegisterModule("castbar", function ()
UpdateMovable(pfUI.castbar.player)
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
-- requested count before the first SPELLCAST_START fires. Always-on hook
-- (the config knob is read at event time so toggling takes effect on the
-- next craft without a /reload). DoTradeSkill is synchronous; the server
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
-- requested count before the first UNIT_SPELLCAST_START fires. Always-on
-- hook (the config knob is read at event time so toggling takes effect on
-- the next craft without a /reload). DoTradeSkill is synchronous; the
-- server roundtrip to UNIT_SPELLCAST_START gives us plenty of time.
hooksecurefunc("DoTradeSkill", function(index, num)
if pfUI.castbar.player then
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
+1 -1
View File
@@ -429,7 +429,7 @@ pfUI:RegisterModule("chat", function ()
_G["ChatFrame" .. i .. "TabFlash"].Show = function() return end
end
local _, class = UnitClass("player")
local class = UnitClassBase("player")
local classColor = PFUI_CLASS_COLORS[class]
_G["ChatFrame" .. i .. "TabText"]:SetTextColor((classColor.r + .3) * .5, (classColor.g + .3) * .5, (classColor.b + .3) * .5, 1)
_G["ChatFrame" .. i .. "TabText"]:SetFont(panelfont,panelfont_size, "OUTLINE")
+1 -2
View File
@@ -96,8 +96,7 @@ pfUI:RegisterModule("chatcopy", function ()
scroll:Hide()
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
editbox:SetHeight(frame:GetHeight())
editbox:SetWidth(frame:GetWidth())
editbox:SetSize(frame:GetSize())
editbox:SetAllPoints(scroll)
editbox:SetTextColor(1,1,1,1)
editbox:SetFontObject(ChatFontNormal)
+1 -1
View File
@@ -5,7 +5,7 @@ pfUI:RegisterModule("combopoints", function ()
ComboFrame:Hide()
ComboFrame:UnregisterAllEvents()
local _, class = UnitClass("player")
local class = UnitClassBase("player")
local combo_width = C["unitframes"]["combowidth"]
local combo_height = C["unitframes"]["comboheight"]
pfUI.combopoints = {}
+2 -4
View File
@@ -123,8 +123,7 @@ pfUI:RegisterModule("easteregg", function ()
local f = GetExplosion()
f:ClearAllPoints()
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
f:SetWidth(25)
f:SetHeight(25)
f:SetSize(25, 25)
f.tex:SetTexture(1,1,1,.5)
f:SetAlpha(1)
f:Show()
@@ -134,8 +133,7 @@ pfUI:RegisterModule("easteregg", function ()
local f = GetExplosion()
f:ClearAllPoints()
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
f:SetWidth(2)
f:SetHeight(2)
f:SetSize(2, 2)
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
f:SetAlpha(1)
f:Show()
+1 -1
View File
@@ -2,7 +2,7 @@ local function getAdjustedTickTimer()
local adjustedEnergyTick = 2
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
if UnitClass("player") == "Rogue" then
if UnitClassBase("player") == "ROGUE" then
local _, _, _, _, currRank = GetTalentInfo(2, 16)
local bladeRushRank = currRank or 0
+3 -2
View File
@@ -41,8 +41,9 @@ pfUI:RegisterModule("farmmode", function ()
pfUI.farmmap:RegisterForDrag("LeftButton")
pfUI.farmmap:SetScript("OnMouseWheel", function()
if IsControlKeyDown() then
this:SetWidth(this:GetWidth() + (arg1 > 0 and 10 or -10))
this:SetHeight(this:GetHeight() + (arg1 > 0 and 10 or -10))
local adjust = (arg1 > 0 and 10 or -10)
local width, height = this:GetSize()
this:SetSize(width + adjust, height + adjust)
Minimap_ZoomIn()
Minimap_ZoomOut()
elseif IsShiftKeyDown() then
+1 -1
View File
@@ -1,5 +1,5 @@
pfUI:RegisterModule("hunterbar", function ()
local _,class = UnitClass("player")
local class = UnitClassBase("player")
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
+1 -2
View File
@@ -7,8 +7,7 @@ pfUI:RegisterModule("innervatecall", function ()
if not GetNampowerVersion then return end
-- Only load for druids
local _, playerClass = UnitClass("player")
if playerClass ~= "DRUID" then return end
if UnitClassBase("player") ~= "DRUID" then return end
local INNERVATE_SPELLID = 29166
+4 -6
View File
@@ -103,8 +103,8 @@ pfUI:RegisterModule("map", function ()
WorldMapFrame:ClearAllPoints()
WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
local wmWidth, wmHeight = WorldMapButton:GetSize()
WorldMapFrame:SetSize(wmWidth + 15, wmHeight + 55)
LoadMovable(WorldMapFrame)
-- skin
@@ -126,8 +126,7 @@ pfUI:RegisterModule("map", function ()
btn:SetHighlightTexture("")
btn.text = _G["pfUI_map_autozoneswitchText"]
CreateBackdrop(btn, nil, true)
btn:SetWidth(14)
btn:SetHeight(14)
btn:SetSize(14, 14)
btn:SetPoint("RIGHT", WorldMapContinentDropDown, "LEFT", -8, 2)
btn.text:ClearAllPoints()
btn.text:SetPoint("RIGHT", btn, "LEFT", -4, 1)
@@ -165,8 +164,7 @@ pfUI:RegisterModule("map", function ()
WorldMapButton.coords.text:SetJustifyH("RIGHT")
WorldMapButton.coords:SetScript("OnUpdate", function()
local width = WorldMapButton:GetWidth()
local height = WorldMapButton:GetHeight()
local width, height = WorldMapButton:GetSize()
local mx, my = WorldMapButton:GetCenter()
local scale = WorldMapButton:GetEffectiveScale()
local x, y = GetCursorPosition()
+1 -1
View File
@@ -85,7 +85,7 @@ pfUI:RegisterModule("mapcolors", function ()
end
local function ColorizeName(frame)
local _, class = UnitClass(frame.unit)
local class = UnitClassBase(frame.unit)
local color = PFUI_CLASS_COLORS[class]
frame.name = frame.name or UnitName(frame.unit)
frame.name = '|c'..color.colorStr..frame.name..'|r'
+73 -78
View File
@@ -4,7 +4,6 @@ pfUI:RegisterModule("nameplates", function ()
-- Local function references for performance
local GetTime = GetTime
local UnitExists = UnitExists
local UnitName = UnitName
local UnitClass = UnitClass
local UnitLevel = UnitLevel
@@ -58,22 +57,26 @@ pfUI:RegisterModule("nameplates", function ()
local inFriendlyZone = false
local platecount = 0
local registry = {}
-- Subset of registry that currently has a unit assigned (between
-- NAME_PLATE_UNIT_ADDED and _REMOVED). The central loop iterates this instead
-- of the full pool so hidden pool slots aren't touched every tick.
local visiblePlates = {}
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
-- Per-GUID cast state, populated by nampower's SPELL_START_OTHER events and
-- cleared on SPELL_FAILED_OTHER / plate removal / expiry. This replaces the
-- old per-tick C_Spell poll on every visible plate: cast detection is now
-- event driven, and GetCastInfo just reads this cache.
-- Per-GUID cast state, populated from ClassicAPI's UNIT_SPELLCAST_* events
-- (which now fire for nameplate tokens) and cleared on STOP / plate removal /
-- expiry. This replaces the old per-tick C_Spell poll on every visible plate:
-- cast detection is event driven, and GetCastInfo just reads this cache.
local castState = {}
-- guid -> nameplate, maintained on NAME_PLATE_UNIT_ADDED/_REMOVED so a cast
-- event can find its plate in O(1) and only cache casts we actually show.
local plateByGuid = {}
local targetPlateGuid = nil
-- One-shot C_Spell poll. Only used to seed a plate that spawns while its
-- unit is already mid-cast (its SPELL_START_OTHER fired before the plate
-- existed). Never called per frame.
-- One-shot C_Spell poll. Builds the cast struct for a UNIT_SPELLCAST_* event
-- (the payload carries no timing) and seeds a plate that spawns while its unit
-- is already mid-cast (its START fired before the plate existed). Picks cast
-- vs channel itself. Never called per frame.
local function PollCastInfo(unit)
if not unit then return nil end
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
@@ -113,7 +116,7 @@ pfUI:RegisterModule("nameplates", function ()
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
for i = 1, 16 do debuffDisplayBuf[i] = {} end
local threatMemory = {} -- guid -> true if mob had player targeted
local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
local visiblePlateCount = 0
@@ -177,7 +180,6 @@ pfUI:RegisterModule("nameplates", function ()
-- ============================================================================
local frameState = {
now = 0,
hasTarget = false,
targetGuid = nil,
mouseoverGuid = nil,
}
@@ -448,8 +450,7 @@ pfUI:RegisterModule("nameplates", function ()
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
end
nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
nameplate.debuffs[i]:SetSize(debuffsize, debuffsize)
-- Update cooldown display settings
if nameplate.debuffs[i].cd then
@@ -476,11 +477,11 @@ nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
nameplates:RegisterEvent("UNIT_AURA")
nameplates:RegisterEvent("UNIT_FLAGS")
-- nampower cast lifecycle for other units (gated by NP_EnableSpell{Start,Go}
-- Events, enabled by libdebuff). Drives castbars event-first instead of
-- polling C_Spell on every plate each tick. Mirrors castbar.lua's target bar.
nameplates:RegisterEvent("SPELL_START_OTHER")
nameplates:RegisterEvent("SPELL_FAILED_OTHER")
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
nameplates:RegisterEvent("UNIT_SPELLCAST_START")
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
nameplates:SetScript("OnEvent", function()
-- Stop event handling during logout to prevent crash 132
@@ -498,7 +499,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
CacheConfig()
this:SetGameVariables()
RebuildRaidGuidCache()
targetPlateGuid = UnitExists("target") and UnitGUID("target") or nil
frameState.targetGuid = UnitGUID("target")
end
-- Handle friendly zone nameplate disable feature
@@ -558,14 +559,15 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
-- token itself for token-based UnitX reads (stable per plate lifetime).
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate then
visiblePlates[plate] = plate
local guid = UnitGUID(arg1)
plate.nameplate.cachedGuid = guid
plate.nameplate.unit = arg1
if guid then
plateByGuid[guid] = plate.nameplate
-- Seed: the unit may already be mid-cast (its SPELL_START_OTHER fired
-- before this plate existed). One poll here catches that; ongoing
-- casts arrive via the event.
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
-- fired before this plate existed). One poll here catches that;
-- ongoing casts arrive via the event.
castState[guid] = PollCastInfo(arg1)
end
nameplates.OnShow(plate)
@@ -576,6 +578,8 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
visiblePlateCount = visiblePlateCount > 0 and visiblePlateCount - 1 or 0
-- arg1 = "nameplateN" unit token; UnitGUID still resolves inside the
-- handler (the slot is freed after dispatch returns)
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate then visiblePlates[plate] = nil end
local guid = UnitGUID(arg1)
if guid then
if debuffCache[guid] then debuffCache[guid] = nil end
@@ -583,7 +587,6 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
if combatColorCache[guid] then combatColorCache[guid] = nil end
if castState[guid] then castState[guid] = nil end
if plateByGuid[guid] then plateByGuid[guid] = nil end
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
plate.nameplate.cachedGuid = nil
plate.nameplate.unit = nil
@@ -591,10 +594,6 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
end
elseif event == "UNIT_FLAGS" then
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's flags change
-- (stun, combat enter/leave). Flag that plate for an immediate update,
-- bypassing the throttle. Guard on the token prefix -- UNIT_FLAGS also
-- fires for target/party/raid, which aren't ours to handle here.
if arg1 and strfind(arg1, "^nameplate") then
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate then
@@ -602,39 +601,43 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
end
end
elseif event == "SPELL_START_OTHER" then
-- nampower: arg2=spellId, arg3=casterGuid, arg6=castTime(ms),
-- arg7=channel duration(ms, 0 if not a channel), arg8=spellType
-- (1 = channel). Cache the cast only for a unit we have a plate for, so
elseif event == "UPDATE_MOUSEOVER_UNIT" then
local new = UnitGUID("mouseover")
local old = frameState.mouseoverGuid
if new ~= old then
frameState.mouseoverGuid = new
local po = old and plateByGuid[old]
if po then po.eventcache = true end
local pn = new and plateByGuid[new]
if pn then pn.eventcache = true end
end
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
-- cast vs channel) and cache -- only for a unit we have a plate for, so
-- the table stays bounded to on-screen casters.
local casterGuid = arg3
local plate = casterGuid and plateByGuid[casterGuid]
if plate then
local isChannel = arg8 == 1
local durationMs = isChannel and arg7 or arg6
if durationMs and durationMs > 0 then
local spellId = arg2
local now = GetTime()
castState[casterGuid] = {
spellName = C_Spell.GetSpellName(spellId),
spellID = spellId,
icon = C_Spell.GetSpellTexture(spellId),
startTime = now,
endTime = now + durationMs / 1000,
duration = durationMs / 1000,
isChannel = isChannel,
}
plate.castUpdate = true -- bypass the throttle so the bar shows now
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
local plate = guid and plateByGuid[guid]
if plate then
castState[guid] = PollCastInfo(arg1)
if castState[guid] then
plate.castUpdate = true -- bypass the throttle so the bar shows now
end
end
end
elseif event == "SPELL_FAILED_OTHER" then
-- nampower: arg1=casterGuid, arg2=spellId. Clear on interrupt/failure.
local casterGuid = arg1
if casterGuid and castState[casterGuid] then
castState[casterGuid] = nil
local plate = plateByGuid[casterGuid]
if plate then plate.castUpdate = true end
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
-- STOP for all three). Clear the cached cast and refresh its plate.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
if guid and castState[guid] then
castState[guid] = nil
local plate = plateByGuid[guid]
if plate then plate.castUpdate = true end
end
end
elseif event == "UNIT_AURA" then
@@ -652,7 +655,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
end
elseif event == "PLAYER_TARGET_CHANGED" then
targetPlateGuid = UnitExists("target") and UnitGUID("target") or nil
frameState.targetGuid = UnitGUID('target')
-- Flag the target's plate for update
local plate = C_NamePlate.GetNamePlateForUnit("target")
if plate and plate.nameplate then
@@ -681,21 +684,15 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
-- PERF: Cache GetTime() once per frame
frameState.now = now
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
frameState.mouseoverGuid = UnitGUID("mouseover")
-- propagate events to all nameplates
if this.eventcache then
this.eventcache = nil
for plate in pairs(registry) do
plate.eventcache = true
for plate in pairs(visiblePlates) do
plate.nameplate.eventcache = true
end
end
-- visiblePlateCount is maintained event-driven via NAME_PLATE_UNIT_ADDED/_REMOVED.
-- Central OnUpdate for all visible plates
for plate in pairs(registry) do
for plate in pairs(visiblePlates) do
if plate:IsVisible() then
nameplates.OnUpdate(plate, frameState)
end
@@ -728,7 +725,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
nameplates.OnCreate = function(frame)
local parent = frame or this
platecount = platecount + 1
platename = "pfNamePlate" .. platecount
local platename = "pfNamePlate" .. platecount
-- create pfUI nameplate overlay
local nameplate = CreateFrame("Button", platename, parent)
@@ -793,8 +790,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
nameplate.totem = CreateFrame("Frame", nil, nameplate)
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
nameplate.totem:SetHeight(32)
nameplate.totem:SetWidth(32)
nameplate.totem:SetSize(32, 32)
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
nameplate.totem.icon:SetAllPoints()
@@ -882,11 +878,11 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
local plate_width = C.nameplates.width + 50
local plate_height = C.nameplates.heighthealth + font_size + 5
local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
-- local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
local combo_size = 5
local width = tonumber(C.nameplates.width)
local debuffsize = tonumber(C.nameplates.debuffsize)
-- local width = tonumber(C.nameplates.width)
-- local debuffsize = tonumber(C.nameplates.debuffsize)
local healthoffset = tonumber(C.nameplates.health.offset)
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
@@ -1337,7 +1333,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
-- and immediately correct on de-target (unlike istarget which updates one tick later)
local targetGuid = state and state.targetGuid
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
(state and state.hasTarget and frame:GetAlpha() >= 0.99) or nil
(state and state.targetGuid and frame:GetAlpha() >= 0.99) or nil
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
-- For non-target plates with castbar active, use castbar throttle to ensure
-- smooth animation without overloading the central loop.
@@ -1451,7 +1447,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
-- Set non-target plate alpha
local configAlpha = cfg.notargalpha or 0.5
local desiredAlpha = (target or not state.hasTarget) and 1 or configAlpha
local desiredAlpha = (target or not state.targetGuid) and 1 or configAlpha
if nameplate.cachedAlpha ~= desiredAlpha then
nameplate:SetAlpha(desiredAlpha)
@@ -1542,8 +1538,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
nameplate.health.zoomTransition = true
else
if nameplate.health.zoomTransition then
nameplate.health:SetWidth(wc)
nameplate.health:SetHeight(hc)
nameplate.health:SetSize(wc, hc)
nameplate.health.zoomTransition = nil
end
nameplate.health.zoomed = true
@@ -1668,8 +1663,8 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
-- loop's nameplates_castbar gate.)
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
nameplates.castbarFrame:SetScript("OnUpdate", function()
if not cfg.showcastbar or not targetPlateGuid then return end
local nameplate = plateByGuid[targetPlateGuid]
if not cfg.showcastbar or not frameState.targetGuid then return end
local nameplate = plateByGuid[frameState.targetGuid]
if not nameplate then return end
nameplates.UpdateCastbar(nameplate, GetTime())
end)
+1 -1
View File
@@ -34,7 +34,7 @@ pfUI:RegisterModule("player", function ()
playerFrame.infoTopCenterText:SetHeight(14)
end
local _, myclass = UnitClass("player")
local myclass = UnitClassBase("player")
playerFrame.myclass = myclass
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
+2 -2
View File
@@ -82,7 +82,7 @@ pfUI:RegisterModule("swingtimer", function ()
local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1)
local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1)
local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
local isHunter = UnitClass("player") == "Hunter"
local isHunter = UnitClassBase("player") == "HUNTER"
local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB
@@ -908,7 +908,7 @@ pfUI:RegisterModule("swingtimer", function ()
S.autoAttackActive = false
elseif event == "PLAYER_ENTERING_WORLD" then
local _, class = UnitClass("player")
local class = UnitClassBase("player")
S.isWarrior = (class == "WARRIOR")
S.isDruid = (class == "DRUID")
UpdateWeaponSpeeds()
+2 -2
View File
@@ -201,7 +201,7 @@ pfUI:RegisterModule("tooltip", function ()
local pvpname = UnitPVPName(unit)
local name = UnitName(unit)
local validTarget, target = pcall(UnitName, unit .. 'target')
local _, class = UnitClass(unit)
local class = UnitClassBase(unit)
local guild, rankstr, rankid = GetGuildInfo(unit)
local reaction = UnitReaction(unit, "player")
local pvptitle = gsub(gsub(pvpname or name, name, "", 1), "^%s*(.-)%s*$", "%1")
@@ -236,7 +236,7 @@ pfUI:RegisterModule("tooltip", function ()
end
if validTarget and target then
local _, targetClass = UnitClass(unit .. "target")
local targetClass = UnitClassBase(unit .. "target")
local targetReaction = UnitReaction("player",unit .. "target")
if UnitIsPlayer(unit .. "target") and targetClass then
local color = PFUI_CLASS_COLORS[targetClass]
+1 -1
View File
@@ -128,7 +128,7 @@ pfUI:RegisterModule("tracking", function ()
end)
function pfUI.tracking:RefreshSpells()
local _, playerClass = UnitClass("player")
local playerClass = UnitClassBase("player")
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
-- Build set of valid SpellIDs for this class
+1 -1
View File
@@ -309,7 +309,7 @@ function pfUI:CheckNewModules()
pfUI_init.seen_modules = pfUI_init.seen_modules or {}
local pending = 0
local _, playerClass = UnitClass("player")
local playerClass = UnitClassBase("player")
for _, entry in pairs(pfUI.new_modules) do
if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
if not entry.class or entry.class == playerClass then
+2 -2
View File
@@ -3,8 +3,8 @@ pfUI:RegisterSkin("Game Menu", function ()
CreateBackdrop(GameMenuFrame, nil, true, .75)
CreateBackdropShadow(GameMenuFrame)
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 30)
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6)
local menuWidth, menuHeight = GameMenuFrame:GetSize()
GameMenuFrame:SetSize(menuWidth - 30, menuHeight + 6)
local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU)
title:SetTextColor(1,1,1,1)
+1 -1
View File
@@ -105,7 +105,7 @@ pfUI:RegisterSkin("Options - New", function ()
local er, eg, eb = pfUI.api.GetStringColor(pfUI_config.appearance.border.color)
btn:SetBackdropColor(br, bg, bb, 0.75)
btn:SetBackdropBorderColor(er, eg, eb, 1)
local _, class = UnitClass("player")
local class = UnitClassBase("player")
local color = PFUI_CLASS_COLORS[class]
SetHighlight(btn, color.r, color.g, color.b)
btn:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")