18 Commits
Author SHA1 Message Date
Brues 9daf6165fd Show a note-only menu for offline friends
The friend right-click menu only opens for online players, so notes
could not be edited on offline friends. The full menu is useless
offline anyway (Whisper/Invite/Target need an online player), so open
a menu of our own with just the note editor for offline friends.
2026-08-09 22:47:28 -05:00
Brues 06768c985a Merge classicapi-next: friend list and spell fields on ClassicAPI
Squashed from the classicapi-next branch:
- Read spell fields through ClassicAPI instead of nampower (libdebuff, swingtimer)
- Read friend and who-list class tokens from C_FriendList (socialmod, libunitscan)
- Count online friends with C_FriendList.GetNumOnlineFriends
- Add a friend notes module (modules/friendnotes.lua)
- Bump ClassicAPI minimum version to 10906
2026-08-09 19:14:40 -05:00
Brues 881a17e508 Build the class name lookup from FillLocalizedClassList
Replace the hardcoded per-locale ["class"] reverse-lookup tables (localized
class name -> token) with a runtime build in GetEnvironment:

  L["class"] = tInvert(FillLocalizedClassList({}))

The client's own class list supplies the localized names for whatever locale is
running, so the tables were pure duplication -- and this also covers locales the
hardcoded tables never listed. Consumers (libunitscan, panel, socialmod) are
unchanged. Drop ["class"] from every locale file.
2026-08-09 19:03:29 -05:00
Brues 4e461d766e Read debuff durations from C_UnitAuras instead of a static table
Rewrite libdebuff's duration lookups on ClassicAPI's C_UnitAuras, whose
expirationTime carries the real, talent-modified remaining time:

- GetDuration reads the live duration of a matching aura on the player
  (C_UnitAuras.GetAuraDataBySpellName) instead of L["debuffs"][effect][rank].
- GetBestAuraCast reads the active aura's expirationTime directly rather than
  scanning the ownDebuffs/allAuraCasts cast tables -- a unit only ever holds one
  instance of a given spell, so that is inherently the effective one.
- GetMaxRank deleted (it only fed the old GetDuration); AddPending's
  known-debuff guard removed.

The public tracking tables (pfUI.libdebuff_*) are untouched. Drop the now-unused
L["debuffs"] and L["dyndebuffs"] tables from every locale.
2026-08-09 19:02:35 -05:00
Brues 2dfaa65168 Gate combopoint updates and fold player class-color branches
- combopoints: only ever show on the target's plate, so re-issue Show/Hide
  only when the target's combo count changes, and skip non-target plates once
  cleared (they start hidden) -- instead of hiding all five every tick on every
  plate. plate.cpShown tracks the shown count and stays in sync with the frames.
- player class color: merge the identical ENEMY_PLAYER / FRIENDLY_PLAYER
  branches into one condition.
2026-08-09 13:01:29 -05:00
Brues 97ef039d3a Fetch the totem buff icon via GetBuffDataByIndex
Use C_UnitAuras.GetBuffDataByIndex(guid, 1) instead of GetUnitAuras(guid)[1]:
a passive totem's provided buff is its single helpful aura, so the buff-
filtered single-slot fetch is both more precise and cheaper than building the
full aura list to take the first entry.
2026-08-09 03:39:11 -05:00
Brues 25ef02705c Remove dead totems and critters locale tables
Nameplate totem/critter detection now uses UnitCreatureTypeID instead of
name-matching, so the L["totems"] and L["critters"] tables have no remaining
readers. Drop them from every locale file.
2026-08-09 03:17:00 -05:00
Brues 48d1da2015 Localize hardcoded user-facing nameplate/bag/frame strings
Route the remaining hardcoded English labels through the T translation
table and register the keys in enUS:

- bags: "Sort Bags" / "Sort Bank" tooltips
- farmmode: "FARM MODE" overlay
- unitxp: "BEHIND" / "NO LOS" target indicators
- unitframes: raid group header "Group" (reuses the existing key)
- bgscore: "Battleground Frames" mover title
2026-08-09 03:15:01 -05:00
Brues ff29e9d3c2 Detect nameplate totems and critters by creature type
Replace the localized L["totems"] / L["critters"] name-substring matching
with ClassicAPI's UnitCreatureTypeID (CreatureType.dbc: 8 = Critter,
11 = Totem), cached per plate and reset on reuse. Locale-independent,
covers custom/Turtle units, rejects mobs merely named "...Totem...", and
cheaper than the per-plate name loop.

Totem icons now come straight from the game instead of a hand-picked table:
passive totems self-cast their provided buff, so their single aura's icon
is read via C_UnitAuras.GetUnitAuras; active totems (Searing/Magma/Fire Nova)
carry no self-aura, so their icon is captured from UNIT_SPELLCAST_SUCCEEDED
(C_Spell.GetSpellTexture) and cached. Detection and icons read through the
plate's ClassicAPI-provided GUID (cachedGuid).
2026-08-09 03:15:01 -05:00
Brues f0f1c80e24 autoshift: stub shapeshifts table for pfUI-turtle compatibility
Closes #38
2026-08-08 19:59:36 -05:00
Brues 5b4cb2bc9f Hide redundant Total line in item count tooltip and localize labels
Only show "Total" when the item is split across more than one location;
a single-location item made "Total" duplicate the one breakdown line
(e.g. "Equipped: 1 / Total: 1").

Route the Bags/Bank/Equipped/Total labels through the T translation table
and add the keys to every locale file, using the Blizzard GlobalStrings as
the reference for each localized term.
2026-08-08 19:24:42 -05:00
Brues 5a3a962c90 Remove dead unitframes showtooltip setting
The mouseover-scripts migration dropped the unit frame OnEnter/OnLeave
handlers that read C.unitframes[unit].showtooltip, so nothing consulted the
setting anymore. The engine mouseover (driven by the frame's unit attribute)
now shows the native tooltip unconditionally, so the option could not gate it
even if a reader remained.

Drop the config default, the "Enable Mouseover Tooltip" GUI checkbox, and the
now-orphaned locale string from all translation files.
2026-08-08 16:16:33 -05:00
Brues cd08db75d2 Color button highlights from PFUI_CLASS_COLORS
Read the player class color from PFUI_CLASS_COLORS instead of
GetClassColor in SkinButton, SetHighlight, and SkinDropDown.
GetClassColor returns the stock pink for Shaman, but pfUI remaps it to
blue, so the button highlights and locked borders now match.
2026-08-07 23:52:22 -05:00
Brues 6365f0cdb1 Read the innervate cooldown through ClassicAPI
Replace nampower's GetSpellIdCooldown with C_Spell.GetSpellCooldown, and
compute the remaining time from startTime plus duration (both seconds).
Drop the presence guard, since ClassicAPI is a hard dependency. The
module still needs nampower for the AURA_CAST events.
2026-08-07 18:29:37 -05:00
Brues faa801e27d Read spell range through ClassicAPI in the hunter bar
Replace nampower's IsSpellInRange with C_Spell.IsSpellInRange. This drops
the last unguarded nampower call. The ClassicAPI function returns true,
false, or nil, so test == true and == false and leave the bar unchanged
on nil.
2026-08-07 17:39:10 -05:00
Brues 421a103f22 Show action button spell tooltips by spell ID
libspell.GetSpellInfo now returns the spell ID at position 9 and caches
it with SafePack and unpack.

The action bar tracks self.spellID for macro-cast spells and shows the
tooltip with GameTooltip:SetSpellByID. Gather the slot, book type, and
spell ID from one GetSpellInfo call instead of a separate GetSpellIndex
lookup.
2026-08-06 23:08:32 -05:00
Brues ecb28fb194 Strip leading 'v' from version tags before parsing
Release tags often include a leading 'v' (e.g. "v9.0.18"). Previously the code split the raw tag directly which could yield a nil major version and fall back to 0.
2026-08-06 22:10:21 -05:00
Brues 94268b1162 Add option to always show equipment slot flyouts
The per-slot popout arrows previously appeared only while the equipment
manager sidecar was open. Add a "Always Show Equipment Slot Flyouts"
option under Character -> Inventory (character.inventory.equipflyout,
off by default) that instead ties them to the paperdoll, so gear can be
swapped without opening the equipment manager.

Centralize the show/hide in a single UpdatePopouts(): by default the
arrows follow the sidecar, with the option on they follow PaperDollFrame.
Both the sidecar OnShow/OnHide and new PaperDollFrame OnShow/OnHide hooks
route through it, and the flyout hides whenever the arrows go inactive.
2026-08-06 20:28:32 -05:00
39 changed files with 434 additions and 7694 deletions
+1 -1
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@@ -554,7 +554,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1") pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1") pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1") pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1") pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1") pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
@@ -956,6 +955,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0") pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
pfUI:UpdateConfig("character", "inventory", "durability", "1") pfUI:UpdateConfig("character", "inventory", "durability", "1")
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
pfUI:UpdateConfig("character", "reputation", "repRequired", "1") pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1") pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0") pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
+4 -4
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@@ -587,7 +587,7 @@ end
function pfUI.api.SetHighlight(frame, cr, cg, cb) function pfUI.api.SetHighlight(frame, cr, cg, cb)
if not frame then return end if not frame then return end
if not cr or not cg or not cb then if not cr or not cg or not cb then
cr, cg, cb = GetClassColor(UnitClassBase('player')) cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end end
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
@@ -632,7 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
if not b then b = button end if not b then b = button end
if not b then return end if not b then return end
if not cr or not cg or not cb then if not cr or not cg or not cb then
cr, cg, cb = GetClassColor(UnitClassBase('player')) cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end end
pfUI.api.CreateBackdrop(b, nil, true) pfUI.api.CreateBackdrop(b, nil, true)
b:SetNormalTexture("") b:SetNormalTexture("")
@@ -709,7 +709,7 @@ end
function pfUI.api.SkinRotateButton(button) function pfUI.api.SkinRotateButton(button)
pfUI.api.CreateBackdrop(button) pfUI.api.CreateBackdrop(button)
local cr, cg, cb = GetClassColor(UnitClassBase('player')) local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
local btnW, btnH = button:GetSize() local btnW, btnH = button:GetSize()
button:SetSize(btnW - 18, btnH - 18) button:SetSize(btnW - 18, btnH - 18)
@@ -907,7 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
end end
if not cr or not cg or not cb then if not cr or not cg or not cb then
cr, cg, cb = GetClassColor(UnitClassBase('player')) cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end end
SetHighlight(button, cr, cg, cb) SetHighlight(button, cr, cg, cb)
+1 -1
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@@ -1409,7 +1409,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.group:SetFont(pfUI.font_unit, 8, "OUTLINE") f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
f.group:SetTextColor(1,1,1,.8) f.group:SetTextColor(1,1,1,.8)
f.group:SetHeight(16) f.group:SetHeight(16)
f.group:SetText("Group " .. group) f.group:SetText(T["Group"] .. " " .. group)
f.group:Hide() f.group:Hide()
end end
-1065
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-1056
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-1026
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+4 -1
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@@ -51,10 +51,12 @@ pfUI_translation["deDE"] = {
["Auto Sell Grey Items"] = nil, ["Auto Sell Grey Items"] = nil,
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = nil, ["Background Color"] = nil,
["Bags"] = "Taschen",
["Bags & Bank"] = nil, ["Bags & Bank"] = nil,
["Bags Border Size"] = nil, ["Bags Border Size"] = nil,
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = nil, ["Bagspace"] = nil,
["Bank"] = "Bank",
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -290,7 +292,6 @@ pfUI_translation["deDE"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = nil, ["Enable Micro Bar"] = nil,
["Enable Mouselook With Right Click"] = nil, ["Enable Mouselook With Right Click"] = nil,
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = nil, ["Enable Offscreen Frame Positions"] = nil,
["Enable Overlap"] = nil, ["Enable Overlap"] = nil,
@@ -311,6 +312,7 @@ pfUI_translation["deDE"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "Angelegt",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -819,6 +821,7 @@ pfUI_translation["deDE"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = "Gesamt",
["Total Gold"] = nil, ["Total Gold"] = nil,
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
+10 -1
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@@ -52,15 +52,19 @@ pfUI_translation["enUS"] = {
["Auto Sell Grey Items"] = nil, ["Auto Sell Grey Items"] = nil,
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = nil, ["Background Color"] = nil,
["Bags"] = nil,
["Bags & Bank"] = nil, ["Bags & Bank"] = nil,
["Bags Border Size"] = nil, ["Bags Border Size"] = nil,
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = nil, ["Bagspace"] = nil,
["Bank"] = nil,
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
["Bar Texture"] = nil, ["Bar Texture"] = nil,
["Battleground Frames"] = nil,
["Battleground Statistics"] = nil, ["Battleground Statistics"] = nil,
["BEHIND"] = nil,
["Blacklist"] = nil, ["Blacklist"] = nil,
["Blinding Powder"] = nil, ["Blinding Powder"] = nil,
["Blue Border On Friendly Players"] = nil, ["Blue Border On Friendly Players"] = nil,
@@ -293,7 +297,6 @@ pfUI_translation["enUS"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = nil, ["Enable Micro Bar"] = nil,
["Enable Mouselook With Right Click"] = nil, ["Enable Mouselook With Right Click"] = nil,
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = nil, ["Enable Offscreen Frame Positions"] = nil,
["Enable Overlap"] = nil, ["Enable Overlap"] = nil,
@@ -314,6 +317,7 @@ pfUI_translation["enUS"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = nil,
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -326,6 +330,7 @@ pfUI_translation["enUS"] = {
["Export"] = nil, ["Export"] = nil,
["Face"] = nil, ["Face"] = nil,
["Fade To Custom Color"] = nil, ["Fade To Custom Color"] = nil,
["FARM MODE"] = nil,
["Fast"] = nil, ["Fast"] = nil,
["Filter Mode"] = nil, ["Filter Mode"] = nil,
["Finish"] = nil, ["Finish"] = nil,
@@ -536,6 +541,7 @@ pfUI_translation["enUS"] = {
["Next Memory Cleanup"] = nil, ["Next Memory Cleanup"] = nil,
["No"] = nil, ["No"] = nil,
["No Anchor"] = nil, ["No Anchor"] = nil,
["NO LOS"] = nil,
["None"] = nil, ["None"] = nil,
["Not a valid button!"] = nil, ["Not a valid button!"] = nil,
["No tracking spell active"] = nil, ["No tracking spell active"] = nil,
@@ -771,6 +777,8 @@ pfUI_translation["enUS"] = {
["Small"] = nil, ["Small"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil, ["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil, ["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
["Sort Bags"] = nil,
["Sort Bank"] = nil,
["Sort Order"] = nil, ["Sort Order"] = nil,
["Soul Shard"] = nil, ["Soul Shard"] = nil,
["Soulshard Counter"] = nil, ["Soulshard Counter"] = nil,
@@ -835,6 +843,7 @@ pfUI_translation["enUS"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = nil,
["Total Gold"] = nil, ["Total Gold"] = nil,
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
+4 -1
View File
@@ -51,10 +51,12 @@ pfUI_translation["esES"] = {
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente", ["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
["Average Per Hour"] = "Promedio por hora", ["Average Per Hour"] = "Promedio por hora",
["Background Color"] = "Color del fondo", ["Background Color"] = "Color del fondo",
["Bags"] = "Bolsas",
["Bags & Bank"] = "Bolsas y banco", ["Bags & Bank"] = "Bolsas y banco",
["Bags Border Size"] = "Tamaño del borde de las bolsas", ["Bags Border Size"] = "Tamaño del borde de las bolsas",
["Bagslots Per Row"] = "Casillas de la bolsa por fila", ["Bagslots Per Row"] = "Casillas de la bolsa por fila",
["Bagspace"] = "Huecos en las bolsas", ["Bagspace"] = "Huecos en las bolsas",
["Bank"] = "Banco",
["Banker"] = "Banquero", ["Banker"] = "Banquero",
["Bankslots Per Row"] = "Casillas del banco por fila", ["Bankslots Per Row"] = "Casillas del banco por fila",
["Bar Background"] = "Fondo de la barra", ["Bar Background"] = "Fondo de la barra",
@@ -290,7 +292,6 @@ pfUI_translation["esES"] = {
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná", ["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
["Enable Micro Bar"] = "Activar microbarra", ["Enable Micro Bar"] = "Activar microbarra",
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho", ["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
["Enable Movable Bags"] = "Permitir mover las bolsas", ["Enable Movable Bags"] = "Permitir mover las bolsas",
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla", ["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
["Enable Overlap"] = "Permitir superposición", ["Enable Overlap"] = "Permitir superposición",
@@ -311,6 +312,7 @@ pfUI_translation["esES"] = {
["Encode"] = "Codificar", ["Encode"] = "Codificar",
["Ended"] = "Terminado", ["Ended"] = "Terminado",
["Energy Color"] = "Color de energía", ["Energy Color"] = "Color de energía",
["Equipped"] = "Equipado",
["Equipped Item Color"] = "Color del objeto equipado", ["Equipped Item Color"] = "Color del objeto equipado",
["Estimate Debuffs"] = "Estimar los perjuicios", ["Estimate Debuffs"] = "Estimar los perjuicios",
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo", ["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
@@ -819,6 +821,7 @@ pfUI_translation["esES"] = {
["Top Actionbar"] = "Barra de acción superior", ["Top Actionbar"] = "Barra de acción superior",
["Top Left"] = "Superior derecha", ["Top Left"] = "Superior derecha",
["Top Right"] = "Superior izquierda", ["Top Right"] = "Superior izquierda",
["Total"] = "Total",
["Total Gold"] = "Oro Total", ["Total Gold"] = "Oro Total",
["Totem Direction"] = "Dirección del tótem", ["Totem Direction"] = "Dirección del tótem",
["Totem Icons"] = "Iconos de los tótems", ["Totem Icons"] = "Iconos de los tótems",
+4 -1
View File
@@ -51,10 +51,12 @@ pfUI_translation["frFR"] = {
["Auto Sell Grey Items"] = "Vente automatique des objets gris", ["Auto Sell Grey Items"] = "Vente automatique des objets gris",
["Average Per Hour"] = "Moyenne par heure", ["Average Per Hour"] = "Moyenne par heure",
["Background Color"] = "Couleur de l'arrière-plan", ["Background Color"] = "Couleur de l'arrière-plan",
["Bags"] = "Sacs",
["Bags & Bank"] = "Sacs et Banque", ["Bags & Bank"] = "Sacs et Banque",
["Bags Border Size"] = "Taille de la bordure des Sacs", ["Bags Border Size"] = "Taille de la bordure des Sacs",
["Bagslots Per Row"] = "Emplacements des sacs par rangée", ["Bagslots Per Row"] = "Emplacements des sacs par rangée",
["Bagspace"] = "Place libre des sacs", ["Bagspace"] = "Place libre des sacs",
["Bank"] = "Banque",
["Banker"] = "Banquier", ["Banker"] = "Banquier",
["Bankslots Per Row"] = "Emplacements de la banque par rangée", ["Bankslots Per Row"] = "Emplacements de la banque par rangée",
["Bar Background"] = "Arrière plan de la barre", ["Bar Background"] = "Arrière plan de la barre",
@@ -290,7 +292,6 @@ pfUI_translation["frFR"] = {
["Enable Mana Ticks"] = "Activer les Ticks de mana", ["Enable Mana Ticks"] = "Activer les Ticks de mana",
["Enable Micro Bar"] = "Activer la barre des menus miniature", ["Enable Micro Bar"] = "Activer la barre des menus miniature",
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit", ["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
["Enable Movable Bags"] = "Activer les sacs mobiles", ["Enable Movable Bags"] = "Activer les sacs mobiles",
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran", ["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
["Enable Overlap"] = "Activer la superposition", ["Enable Overlap"] = "Activer la superposition",
@@ -311,6 +312,7 @@ pfUI_translation["frFR"] = {
["Encode"] = "Encoder", ["Encode"] = "Encoder",
["Ended"] = "Terminé", ["Ended"] = "Terminé",
["Energy Color"] = "Couleur de l'energie", ["Energy Color"] = "Couleur de l'energie",
["Equipped"] = "Équipé",
["Equipped Item Color"] = "Couleur de l'objet équipé", ["Equipped Item Color"] = "Couleur de l'objet équipé",
["Estimate Debuffs"] = "Estimer les Affaiblissements", ["Estimate Debuffs"] = "Estimer les Affaiblissements",
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis", ["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
@@ -819,6 +821,7 @@ pfUI_translation["frFR"] = {
["Top Actionbar"] = "Barre d'action supérieure", ["Top Actionbar"] = "Barre d'action supérieure",
["Top Left"] = "Haut Gauche", ["Top Left"] = "Haut Gauche",
["Top Right"] = "Haut Droit", ["Top Right"] = "Haut Droit",
["Total"] = "Total",
["Total Gold"] = "Or Total", ["Total Gold"] = "Or Total",
["Totem Direction"] = "Direction des totems", ["Totem Direction"] = "Direction des totems",
["Totem Icons"] = "Icones des totems", ["Totem Icons"] = "Icones des totems",
+4 -1
View File
@@ -51,10 +51,12 @@ pfUI_translation["koKR"] = {
["Auto Sell Grey Items"] = "회색아이템 자동 판매", ["Auto Sell Grey Items"] = "회색아이템 자동 판매",
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = "백그라운드 색상", ["Background Color"] = "백그라운드 색상",
["Bags"] = "가방",
["Bags & Bank"] = "가방&은행", ["Bags & Bank"] = "가방&은행",
["Bags Border Size"] = "가방 테두리 크기", ["Bags Border Size"] = "가방 테두리 크기",
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = "가방 공간", ["Bagspace"] = "가방 공간",
["Bank"] = "은행",
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -290,7 +292,6 @@ pfUI_translation["koKR"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)", ["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용", ["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화", ["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
["Enable Overlap"] = "겹쳐서 표시", ["Enable Overlap"] = "겹쳐서 표시",
@@ -311,6 +312,7 @@ pfUI_translation["koKR"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "착용 중",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -819,6 +821,7 @@ pfUI_translation["koKR"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = "총",
["Total Gold"] = "총 금", ["Total Gold"] = "총 금",
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
+4 -1
View File
@@ -51,10 +51,12 @@ pfUI_translation["ruRU"] = {
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов", ["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
["Average Per Hour"] = "Среднее за час", ["Average Per Hour"] = "Среднее за час",
["Background Color"] = "Цвет фона", ["Background Color"] = "Цвет фона",
["Bags"] = "Сумки",
["Bags & Bank"] = "Сумки & Банк", ["Bags & Bank"] = "Сумки & Банк",
["Bags Border Size"] = "Размер границы сумок", ["Bags Border Size"] = "Размер границы сумок",
["Bagslots Per Row"] = "Количество ячеек в сумке на строку", ["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
["Bagspace"] = "Место в сумках", ["Bagspace"] = "Место в сумках",
["Bank"] = "Банк",
["Banker"] = "Банкир", ["Banker"] = "Банкир",
["Bankslots Per Row"] = "Количество ячеек в банке на строку", ["Bankslots Per Row"] = "Количество ячеек в банке на строку",
["Bar Background"] = "Фон панели", ["Bar Background"] = "Фон панели",
@@ -290,7 +292,6 @@ pfUI_translation["ruRU"] = {
["Enable Mana Ticks"] = "Включить восполнение маны", ["Enable Mana Ticks"] = "Включить восполнение маны",
["Enable Micro Bar"] = "Включить панель микро меню", ["Enable Micro Bar"] = "Включить панель микро меню",
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья", ["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
["Enable Movable Bags"] = "Включить подвижные сумки", ["Enable Movable Bags"] = "Включить подвижные сумки",
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана", ["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
["Enable Overlap"] = "Включить перекрытие", ["Enable Overlap"] = "Включить перекрытие",
@@ -311,6 +312,7 @@ pfUI_translation["ruRU"] = {
["Encode"] = "Кодировать", ["Encode"] = "Кодировать",
["Ended"] = "Окончание", ["Ended"] = "Окончание",
["Energy Color"] = "Цвет энергии", ["Energy Color"] = "Цвет энергии",
["Equipped"] = "Экипировано",
["Equipped Item Color"] = "Цвет экипированных предметов", ["Equipped Item Color"] = "Цвет экипированных предметов",
["Estimate Debuffs"] = "Оценка дебафов", ["Estimate Debuffs"] = "Оценка дебафов",
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага", ["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
@@ -819,6 +821,7 @@ pfUI_translation["ruRU"] = {
["Top Actionbar"] = "Верхняя", ["Top Actionbar"] = "Верхняя",
["Top Left"] = "Сверху слева", ["Top Left"] = "Сверху слева",
["Top Right"] = "Сверху справа", ["Top Right"] = "Сверху справа",
["Total"] = "Всего",
["Total Gold"] = "Всего золота", ["Total Gold"] = "Всего золота",
["Totem Direction"] = "Направление тотемов", ["Totem Direction"] = "Направление тотемов",
["Totem Icons"] = "Иконки тотемов", ["Totem Icons"] = "Иконки тотемов",
+4 -1
View File
@@ -51,10 +51,12 @@ pfUI_translation["zhCN"] = {
["Auto Sell Grey Items"] = "自动贩卖灰色物品", ["Auto Sell Grey Items"] = "自动贩卖灰色物品",
["Average Per Hour"] = "平均每小时", ["Average Per Hour"] = "平均每小时",
["Background Color"] = "背景颜色", ["Background Color"] = "背景颜色",
["Bags"] = "背包",
["Bags & Bank"] = "背包和银行", ["Bags & Bank"] = "背包和银行",
["Bags Border Size"] = "背包边框大小", ["Bags Border Size"] = "背包边框大小",
["Bagslots Per Row"] = "每行包裹槽数量", ["Bagslots Per Row"] = "每行包裹槽数量",
["Bagspace"] = "背包空间", ["Bagspace"] = "背包空间",
["Bank"] = "银行",
["Banker"] = "工会银行角色", ["Banker"] = "工会银行角色",
["Bankslots Per Row"] = "每行银行槽数量", ["Bankslots Per Row"] = "每行银行槽数量",
["Bar Background"] = "动作条背景", ["Bar Background"] = "动作条背景",
@@ -290,7 +292,6 @@ pfUI_translation["zhCN"] = {
["Enable Mana Ticks"] = "显示法力值刻度", ["Enable Mana Ticks"] = "显示法力值刻度",
["Enable Micro Bar"] = "显示菜单栏", ["Enable Micro Bar"] = "显示菜单栏",
["Enable Mouselook With Right Click"] = "启动右键移动镜头", ["Enable Mouselook With Right Click"] = "启动右键移动镜头",
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
["Enable Movable Bags"] = "启用可移动包裹", ["Enable Movable Bags"] = "启用可移动包裹",
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘", ["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
["Enable Overlap"] = "叠加显示", ["Enable Overlap"] = "叠加显示",
@@ -311,6 +312,7 @@ pfUI_translation["zhCN"] = {
["Encode"] = "编码", ["Encode"] = "编码",
["Ended"] = "结束", ["Ended"] = "结束",
["Energy Color"] = "能量值颜色", ["Energy Color"] = "能量值颜色",
["Equipped"] = "已装备",
["Equipped Item Color"] = "已装备物品颜色", ["Equipped Item Color"] = "已装备物品颜色",
["Estimate Debuffs"] = "预估Debuffs", ["Estimate Debuffs"] = "预估Debuffs",
["Estimate Enemy Health Points"] = "预估敌人的生命值", ["Estimate Enemy Health Points"] = "预估敌人的生命值",
@@ -820,6 +822,7 @@ pfUI_translation["zhCN"] = {
["Top Actionbar"] = "上方动作条", ["Top Actionbar"] = "上方动作条",
["Top Left"] = "左上方", ["Top Left"] = "左上方",
["Top Right"] = "右上方", ["Top Right"] = "右上方",
["Total"] = "总计",
["Total Gold"] = "总黄金", ["Total Gold"] = "总黄金",
["Totem Direction"] = "图腾方向", ["Totem Direction"] = "图腾方向",
["Totem Icons"] = "图腾图标", ["Totem Icons"] = "图腾图标",
+4 -1
View File
@@ -51,10 +51,12 @@ pfUI_translation["zhTW"] = {
["Auto Sell Grey Items"] = "自動販賣灰色物品", ["Auto Sell Grey Items"] = "自動販賣灰色物品",
["Average Per Hour"] = "平均每小時", ["Average Per Hour"] = "平均每小時",
["Background Color"] = "背景顏色", ["Background Color"] = "背景顏色",
["Bags"] = "背包",
["Bags & Bank"] = "背包和銀行", ["Bags & Bank"] = "背包和銀行",
["Bags Border Size"] = "背包邊框大小", ["Bags Border Size"] = "背包邊框大小",
["Bagslots Per Row"] = "每行包裹槽數量", ["Bagslots Per Row"] = "每行包裹槽數量",
["Bagspace"] = "背包空間", ["Bagspace"] = "背包空間",
["Bank"] = "銀行",
["Banker"] = "工會銀行角色", ["Banker"] = "工會銀行角色",
["Bankslots Per Row"] = "每行銀行槽數量", ["Bankslots Per Row"] = "每行銀行槽數量",
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -290,7 +292,6 @@ pfUI_translation["zhTW"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = "顯示功能表列", ["Enable Micro Bar"] = "顯示功能表列",
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭", ["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
["Enable Movable Bags"] = "啟用可移動包裹", ["Enable Movable Bags"] = "啟用可移動包裹",
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定", ["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
["Enable Overlap"] = "疊加顯示", ["Enable Overlap"] = "疊加顯示",
@@ -311,6 +312,7 @@ pfUI_translation["zhTW"] = {
["Encode"] = "編碼", ["Encode"] = "編碼",
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "已裝備",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -819,6 +821,7 @@ pfUI_translation["zhTW"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = "左上方", ["Top Left"] = "左上方",
["Top Right"] = "右上方", ["Top Right"] = "右上方",
["Total"] = "全部",
["Total Gold"] = "總金量", ["Total Gold"] = "總金量",
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
+1
View File
@@ -81,4 +81,5 @@
<Include file="..\modules\equipmentmanager.lua"/> <Include file="..\modules\equipmentmanager.lua"/>
<Include file="..\modules\loothistory.lua"/> <Include file="..\modules\loothistory.lua"/>
<Include file="..\modules\newitem.lua"/> <Include file="..\modules\newitem.lua"/>
<Include file="..\modules\friendnotes.lua"/>
</Ui> </Ui>
+22 -63
View File
@@ -376,11 +376,9 @@ local function GetDebuffSlotMap(guid)
local texture = libdebuff:GetSpellIcon(spellId) local texture = libdebuff:GetSpellIcon(spellId)
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1 local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
local dtype = nil local dtype = nil
if GetSpellRecField then local dispelId = C_Spell.GetSpellDispelType(spellId)
local dispelId = GetSpellRecField(spellId, "dispel") if dispelId and dispelId > 0 then
if dispelId and dispelId > 0 then dtype = dispelTypeMap[dispelId]
dtype = dispelTypeMap[dispelId]
end
end end
map[displaySlot] = { map[displaySlot] = {
auraSlot = auraSlot, auraSlot = auraSlot,
@@ -593,37 +591,13 @@ end
-- DURATION FUNCTIONS -- DURATION FUNCTIONS
-- ============================================================================ -- ============================================================================
-- Report the live, talent-accurate duration of a matching aura on the player.
-- ClassicAPI's C_UnitAuras carries the real (mod-folded) duration straight from
-- the engine, so there's no static duration table to maintain. Returns 0 when
-- the player has no such aura (e.g. a debuff that only ever lands on enemies).
function libdebuff:GetDuration(effect, rank) function libdebuff:GetDuration(effect, rank)
if L["debuffs"][effect] then local aura = C_UnitAuras.GetAuraDataBySpellName("player", effect)
local rank = rank and tonumber((string.gsub(rank, RANK, ""))) or 0 return aura and aura.duration or 0
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
local duration = L["debuffs"][effect][rank]
if effect == L["dyndebuffs"]["Demoralizing Shout"] then
local _,_,_,_,count = GetTalentInfo(2,1)
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
local _,_,_,_,count = GetTalentInfo(3,4)
if count and count > 0 then duration = duration + count * 3 end
elseif effect == L["dyndebuffs"]["Frostbolt"] then
local _,_,_,_,count = GetTalentInfo(3,7)
if count and count > 0 then duration = duration + count end
elseif effect == L["dyndebuffs"]["Gouge"] then
local _,_,_,_,count = GetTalentInfo(3,3)
if count and count > 0 then duration = duration + (count*.5) end
end
return duration
else
return 0
end
end
function libdebuff:GetMaxRank(effect)
local max = 0
for id in pairs(L["debuffs"][effect]) do
if id > max then max = id end
end
return max
end end
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration) function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
@@ -649,7 +623,6 @@ libdebuff.objects = {}
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank) function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
if not unit or duration <= 0 then return end if not unit or duration <= 0 then return end
if not L["debuffs"][effect] then return end
if libdebuff.pending[3] then return end if libdebuff.pending[3] then return end
libdebuff.pending[1] = unit libdebuff.pending[1] = unit
@@ -728,39 +701,25 @@ end
-- API: GetBestAuraCast (for libpredict HoT tracking) -- API: GetBestAuraCast (for libpredict HoT tracking)
-- ============================================================================ -- ============================================================================
-- Report the active aura for spellName on `guid`, read straight from
-- C_UnitAuras. expirationTime is the true, caster-modified remaining time, so
-- no cast-event bookkeeping is needed -- and a unit only ever holds one instance
-- of a given spell, so this is inherently the "best" one.
-- Returns (startTime, duration, timeleft, rank, casterGuid) or nil.
function libdebuff:GetBestAuraCast(guid, spellName) function libdebuff:GetBestAuraCast(guid, spellName)
if not guid or not spellName then return nil end if not guid or not spellName then return nil end
-- Check ownDebuffs first (for our casts) local aura = C_UnitAuras.GetAuraDataBySpellName(guid, spellName)
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then if not aura or not aura.expirationTime or aura.expirationTime == 0 then return nil end
local data = ownDebuffs[guid][spellName]
local timeleft = (data.startTime + data.duration) - GetTime()
if timeleft > 0 then
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
end
end
-- Check allAuraCasts (for any caster) local timeleft = aura.expirationTime - GetTime()
if allAuraCasts[guid] and allAuraCasts[guid][spellName] then if timeleft <= 0 then return nil end
local bestData = nil
local bestCaster = nil
local bestTimeleft = 0
for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do local duration = (aura.duration and aura.duration > 0) and aura.duration or timeleft
local timeleft = (data.startTime + data.duration) - GetTime() local startTime = aura.expirationTime - duration
if timeleft > bestTimeleft then local rank = aura.spellId and tonumber((string.gsub(C_Spell.GetSpellSubtext(aura.spellId) or "", RANK, ""))) or nil
bestTimeleft = timeleft
bestData = data
bestCaster = casterGuid
end
end
if bestData and bestTimeleft > 0 then return startTime, duration, timeleft, rank, aura.sourceGUID
return bestData.startTime, bestData.duration, bestTimeleft, bestData.rank, bestCaster
end
end
return nil
end end
-- ============================================================================ -- ============================================================================
+6 -5
View File
@@ -83,12 +83,13 @@ end
-- [number] Casting time of the spell in milliseconds -- [number] Casting time of the spell in milliseconds
-- [number] Minimum range from the target required to cast the spell -- [number] Minimum range from the target required to cast the spell
-- [number] Maximum range from the target at which you can cast the spell -- [number] Maximum range from the target at which you can cast the spell
-- [number] The numeric spell-id of the spell -- [number] Spell's index in the book
-- [number] The type of the spellbook that the spell is in -- [number] The type of the spellbook that the spell is in
-- [number] The numeric spell-id of the spell
local spellinfo = {} local spellinfo = {}
function libspell.GetSpellInfo(index, bookType) function libspell.GetSpellInfo(index, bookType)
local cache = spellinfo[index] local cache = spellinfo[index]
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end if cache then return unpack(cache) end
local slot local slot
if type(index) == "string" then if type(index) == "string" then
@@ -108,10 +109,10 @@ function libspell.GetSpellInfo(index, bookType)
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType, -- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional -- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8). -- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType) local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType)
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType } spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId)
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId
end end
-- Reset all spell caches whenever new spells are learned/unlearned -- Reset all spell caches whenever new spells are learned/unlearned
+10 -11
View File
@@ -96,13 +96,12 @@ libunitscan:SetScript("OnEvent", function()
RememberByUnit("player", name, class) RememberByUnit("player", name, class)
elseif event == "FRIENDLIST_UPDATE" then elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do for i = 1, GetNumFriends() do
name, level, class = GetFriendInfo(i) local info = C_FriendList.GetFriendInfoByIndex(i)
class = L["class"][class] or nil if info then
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values local level = info.level > 0 and info.level or nil
level = level > 0 and level or nil AddData("players", info.name, info.classFilename, level)
AddData("players", name, class, level) end
end end
elseif event == "GUILD_ROSTER_UPDATE" then elseif event == "GUILD_ROSTER_UPDATE" then
@@ -137,11 +136,11 @@ libunitscan:SetScript("OnEvent", function()
end end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
local name, class, level, guild, _ for i = 1, C_FriendList.GetNumWhoResults() do
for i = 1, GetNumWhoResults() do local info = C_FriendList.GetWhoInfo(i)
name, guild, level, _, class, _ = GetWhoInfo(i) if info then
class = L["class"][class] or nil AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
AddData("players", name, class, level, nil, guild) end
end end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
+11 -12
View File
@@ -371,12 +371,12 @@ pfUI:RegisterModule("actionbar", function ()
-- active conditional dynamically, instead of being frozen to the first -- active conditional dynamically, instead of being frozen to the first
-- statically-scanned spell. -- statically-scanned spell.
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
self.spellslot, self.booktype = nil, nil self.spellslot, self.booktype, self.spellID = nil, nil, nil
return return
end end
local kind, slot = GetActionInfo(self.id) local kind, slot = GetActionInfo(self.id)
self.spellslot, self.booktype = nil, nil self.spellslot, self.booktype, self.spellID = nil, nil, nil
if kind == 'macro' then if kind == 'macro' then
local name, _, body = GetMacroInfo(slot) local name, _, body = GetMacroInfo(slot)
@@ -414,10 +414,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
if match then if match then
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)') self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
spell = spell or match
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
if self.spellslot and self.spellslot > 0 then return end if self.spellslot and self.spellslot > 0 then return end
end end
end end
@@ -426,7 +423,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
local function ButtonEnter(self) local function ButtonEnter(self)
local self = self or this self = self or this
-- indicate that dragging could get enabled -- indicate that dragging could get enabled
drag_await = true drag_await = true
@@ -444,6 +441,8 @@ pfUI:RegisterModule("actionbar", function ()
else else
GameTooltip:SetPetAction(self.id) GameTooltip:SetPetAction(self.id)
end end
elseif self.spellID then
GameTooltip:SetSpellByID(self.spellID)
elseif self.spellslot and self.booktype then elseif self.spellslot and self.booktype then
GameTooltip:SetSpell(self.spellslot, self.booktype) GameTooltip:SetSpell(self.spellslot, self.booktype)
else else
@@ -454,7 +453,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
local function ButtonLeave(self) local function ButtonLeave(self)
local self = self or this self = self or this
-- no longer wait for a drag event -- no longer wait for a drag event
drag_await = nil drag_await = nil
@@ -467,7 +466,7 @@ pfUI:RegisterModule("actionbar", function ()
local grid, sid, id, bar, active, texture, _ local grid, sid, id, bar, active, texture, _
local function ButtonSlotUpdate(self) local function ButtonSlotUpdate(self)
if not self then return end if not self then return end
local self = self or this self = self or this
sid = self.id -- 1 to 120 sid = self.id -- 1 to 120
-- reset shared variables -- reset shared variables
@@ -586,7 +585,7 @@ pfUI:RegisterModule("actionbar", function ()
local sid, usable, oom, _ local sid, usable, oom, _
local function ButtonUsableUpdate(self) local function ButtonUsableUpdate(self)
local self = self or this self = self or this
sid = self.id -- 1 to 120 sid = self.id -- 1 to 120
if self.bar == 11 then if self.bar == 11 then
@@ -622,7 +621,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
local function ButtonRangeUpdate(self) local function ButtonRangeUpdate(self)
local self = self or this self = self or this
-- update range display -- update range display
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
@@ -700,7 +699,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
local function BarsEvent(self) local function BarsEvent(self)
local self = self or this self = self or this
-- refresh only specific slots -- refresh only specific slots
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
+5
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@@ -2,6 +2,11 @@ pfUI:RegisterModule("autoshift", function ()
pfUI.autoshift = CreateFrame("Frame") pfUI.autoshift = CreateFrame("Frame")
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE") pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
pfUI.autoshift.shapeshifts = {}
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)") pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED, pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
+2 -2
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@@ -972,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1) frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText("Sort Bags") GameTooltip:SetText(T["Sort Bags"])
GameTooltip:Show() GameTooltip:Show()
end) end)
@@ -1207,7 +1207,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1) frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText("Sort Bank") GameTooltip:SetText(T["Sort Bank"])
GameTooltip:Show() GameTooltip:Show()
end) end)
+1 -1
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@@ -32,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
-- Title label -- Title label
local title = mover:CreateFontString(nil, "OVERLAY") local title = mover:CreateFontString(nil, "OVERLAY")
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE") title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
title:SetText("Battleground Frames") title:SetText(T["Battleground Frames"])
title:SetPoint("TOP", mover, "TOP", 0, -2) title:SetPoint("TOP", mover, "TOP", 0, -2)
-- BG score preview text -- BG score preview text
+28 -6
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@@ -13,6 +13,7 @@ pfUI:RegisterModule("equipmentmanager", function()
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
-- Pending ignored-slot toggles per set: a slotID here means the -- Pending ignored-slot toggles per set: a slotID here means the
-- effective state is flipped from what's persisted. Committed on -- effective state is flipped from what's persisted. Committed on
@@ -76,7 +77,7 @@ pfUI:RegisterModule("equipmentmanager", function()
else else
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0) frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
end end
for _, b in ipairs(popoutButtons) do b:Show() end UpdatePopouts()
end) end)
CreateBackdrop(frame, nil, nil, .9) CreateBackdrop(frame, nil, nil, .9)
CreateBackdropShadow(frame) CreateBackdropShadow(frame)
@@ -452,13 +453,13 @@ pfUI:RegisterModule("equipmentmanager", function()
-- ============================================================ -- ============================================================
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent) local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
-- Everything tied to the EM sidecar closes with it: the popout arrows, -- The name/icon popup is sidecar-only, so it closes with the sidecar.
-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the -- Popout arrows and the flyout are reconciled by UpdatePopouts: by
-- popout arrows.) -- default they follow the sidecar, but with the "Always Show Equipment
-- Slot Flyouts" option they stay while the paperdoll is open.
frame:SetScript("OnHide", function() frame:SetScript("OnHide", function()
for _, b in ipairs(popoutButtons) do b:Hide() end
flyout:Hide()
namePopup:Hide() namePopup:Hide()
UpdatePopouts()
end) end)
flyout:SetFrameStrata("DIALOG") flyout:SetFrameStrata("DIALOG")
flyout:Hide() flyout:Hide()
@@ -750,6 +751,27 @@ pfUI:RegisterModule("equipmentmanager", function()
end end
end end
-- Popout arrows follow the EM sidecar by default. With the
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
-- instead, so gear can be swapped without opening the equipment manager.
local function PopoutsActive()
if C.character.inventory.equipflyout == "1" then
return PaperDollFrame:IsShown()
end
return frame:IsShown()
end
function UpdatePopouts()
local show = PopoutsActive()
for _, b in ipairs(popoutButtons) do
if show then b:Show() else b:Hide() end
end
if not show then flyout:Hide() end
end
PaperDollFrame:HookScript("OnShow", UpdatePopouts)
PaperDollFrame:HookScript("OnHide", UpdatePopouts)
-- ============================================================ -- ============================================================
-- Refresh -- Refresh
-- ============================================================ -- ============================================================
+1 -1
View File
@@ -136,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite") pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0) pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE") pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
end end
CreateBackdrop(pfUI.farmmap) CreateBackdrop(pfUI.farmmap)
+93
View File
@@ -0,0 +1,93 @@
-- Friend notes
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
-- tooltip when you hover a friend in the list.
pfUI:RegisterModule("friendnotes", function ()
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
-- button (the dialog is this:GetParent()); the friend name arrives as the
-- data argument passed to StaticPopup_Show.
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
text = SET_FRIENDNOTE_LABEL,
button1 = SAVE,
button2 = CANCEL,
hasEditBox = 1,
maxLetters = 128,
OnAccept = function(name)
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
end,
EditBoxOnEnterPressed = function(name)
C_FriendList.SetFriendNotes(name, this:GetText())
this:GetParent():Hide()
end,
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
timeout = 0, whileDead = 1, hideOnEscape = 1,
}
local function OpenNoteEditor(name)
if not name or name == "" then return end
local info = C_FriendList.GetFriendInfo(name)
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
if not dialog then return end
local editbox = _G[dialog:GetName().."EditBox"]
editbox:SetText((info and info.notes) or "")
editbox:HighlightText()
editbox:SetFocus()
end
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
local friendMenu = UnitPopupMenus["FRIEND"]
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
local function OfflineNoteDropDown_Initialize()
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
end
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
_G.FriendsFrame_ShowDropdown = function(name, connected)
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
HideDropDownMenu(1)
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
FriendsDropDown.displayMode = "MENU"
FriendsDropDown.name = name
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
end
-- Route our entry to the editor and close the menu; delegate the rest. A
-- bare assignment lands on pfUI.env, so set the global explicitly.
local UnitPopup_OnClick_orig = UnitPopup_OnClick
_G.UnitPopup_OnClick = function()
if this and this.value == EDIT_TOKEN then
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
local name = dropdown and dropdown.name
CloseDropDownMenus()
OpenNoteEditor(name)
return
end
return UnitPopup_OnClick_orig()
end
-- Show the note in a tooltip while hovering a friend in the list. Friend
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
local function FriendButton_OnEnter()
local index = this:GetID()
if not index or index < 1 then return end
local info = C_FriendList.GetFriendInfoByIndex(index)
if not info or not info.notes or info.notes == "" then return end
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(info.name or "")
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
GameTooltip:Show()
end
for i = 1, FRIENDS_TO_DISPLAY do
local button = _G["FriendsFrameFriendButton"..i]
if button then
button:HookScript("OnEnter", FriendButton_OnEnter)
button:HookScript("OnLeave", GameTooltip_Hide)
end
end
end)
+1 -1
View File
@@ -2240,7 +2240,6 @@ pfUI:RegisterModule("gui", function ()
-- build config entries -- build config entries
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox") CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
CreateConfig(U[c], T["Enable Mouseover Tooltip"], C.unitframes[c], "showtooltip", "checkbox")
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
@@ -2412,6 +2411,7 @@ pfUI:RegisterModule("gui", function ()
CreateGUIEntry(T["Character"], T["Inventory"], function() CreateGUIEntry(T["Character"], T["Inventory"], function()
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox") CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
end) end)
CreateGUIEntry(T["Character"], T["Reputation"], function() CreateGUIEntry(T["Character"], T["Reputation"], function()
+34 -9
View File
@@ -1,10 +1,8 @@
pfUI:RegisterModule("hunterbar", function () pfUI:RegisterModule("hunterbar", function ()
local class = UnitClassBase("player") if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs. -- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
-- IsSpellInRange(spellId) works with any spell ID via Nampower, -- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed.
-- no actionbar slot needed.
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd) local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd) local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
@@ -12,22 +10,37 @@ pfUI:RegisterModule("hunterbar", function ()
-- Only swap BACK to melee bar when Wing Clip is actually in range. -- Only swap BACK to melee bar when Wing Clip is actually in range.
-- This prevents rapid bar-flipping in the transition zone. -- This prevents rapid bar-flipping in the transition zone.
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent) pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
-- track which page we last forced so we don't spam ChangeActionBarPage() -- track which page we last forced so we don't spam ChangeActionBarPage()
pfUI.hunterbar.lastPage = nil pfUI.hunterbar.lastPage = nil
pfUI.hunterbar.elapsed = 0
-- Idle until there's a live, attackable target. A hidden frame runs no
-- OnUpdate, so the range polling only ticks while it can matter.
pfUI.hunterbar:Hide()
pfUI.hunterbar:SetScript("OnUpdate", function() pfUI.hunterbar:SetScript("OnUpdate", function()
-- only act when there is a live, attackable target this.elapsed = this.elapsed + arg1
if this.elapsed < THROTTLE then return end
this.elapsed = 0
-- Target died or turned unattackable without a target-change event
-- (it dropped to a corpse); stop ticking until the next target.
if not UnitExists("target") or not UnitCanAttack("player", "target") then if not UnitExists("target") or not UnitCanAttack("player", "target") then
this:Hide()
return return
end end
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target") -- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target") -- explicit == true / == false tests leave the bar unchanged on nil.
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range -- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
if wingclipInRange == 0 and arcaneshotInRange == 1 then if wingclipInRange == false and arcaneshotInRange == true then
if this.lastPage ~= 2 then if this.lastPage ~= 2 then
this.lastPage = 2 this.lastPage = 2
_G.CURRENT_ACTIONBAR_PAGE = 2 _G.CURRENT_ACTIONBAR_PAGE = 2
@@ -35,7 +48,7 @@ pfUI:RegisterModule("hunterbar", function ()
end end
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range -- swap to melee bar: in melee range AND arcane shot (8yd) out of range
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then elseif wingclipInRange == true and arcaneshotInRange == false then
if this.lastPage ~= 1 then if this.lastPage ~= 1 then
this.lastPage = 1 this.lastPage = 1
_G.CURRENT_ACTIONBAR_PAGE = 1 _G.CURRENT_ACTIONBAR_PAGE = 1
@@ -43,4 +56,16 @@ pfUI:RegisterModule("hunterbar", function ()
end end
end end
end) end)
-- Start ticking only when we gain an attackable target.
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.hunterbar:SetScript("OnEvent", function()
if UnitExists("target") and UnitCanAttack("player", "target") then
this.elapsed = THROTTLE -- run the first check on the next frame
this:Show()
else
this:Hide()
end
end)
end) end)
+7 -7
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@@ -75,14 +75,14 @@ pfUI:RegisterModule("innervatecall", function ()
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel) SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
-- Schedule "ready" announcement when cooldown expires -- Schedule "ready" announcement when the cooldown expires. Read the
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s -- precise remaining time from C_Spell.GetSpellCooldown (startTime and
-- duration are seconds from the GetTime epoch); fall back to 360s.
local cdRemaining = 360 local cdRemaining = 360
if GetSpellIdCooldown then local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
local cd = GetSpellIdCooldown(INNERVATE_SPELLID) if cd and cd.duration and cd.duration > 0 then
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then local remaining = cd.startTime + cd.duration - GetTime()
cdRemaining = cd.cooldownRemainingMs / 1000 if remaining > 0 then cdRemaining = remaining end
end
end end
C_Timer.After(cdRemaining, function() C_Timer.After(cdRemaining, function()
+8 -4
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@@ -26,10 +26,14 @@ pfUI:RegisterModule("itemcount", function ()
if bank < 0 then bank = 0 end if bank < 0 then bank = 0 end
frame:AddLine(" ") frame:AddLine(" ")
if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end
if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end
if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
if sources > 1 then
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
end
frame:Show() frame:Show()
end end
+66 -27
View File
@@ -283,15 +283,35 @@ pfUI:RegisterModule("nameplates", function ()
end end
end end
local function TotemPlate(name) -- Numeric CreatureType.dbc id for the plate's unit (8 = Critter, 11 = Totem).
if C.nameplates.totemicons == "1" then -- It's fixed per unit, so cache it and reset on plate reuse. nil while the GUID
for totem, icon in pairs(L["totems"]) do -- can't resolve yet (incl. the no-SuperWoW case, where cachedGuid is empty).
if string.find(name, totem) then return icon end -- Locale-proof and covers custom units for free -- no name tables needed.
end local function CreatureType(plate)
local guid = plate.cachedGuid
if not guid or guid == "" then return nil end
if not plate.creatureType then
plate.creatureType = UnitCreatureTypeID(guid) -- nil retries next call
end end
return plate.creatureType
end end
local function HidePlate(unittype, name, fullhp, target) -- Totem icon, read straight from the game:
-- * Passive totems self-cast their provided buff, so they carry exactly one
-- aura whose icon IS the totem's icon (Totem::Summon TOTEM_PASSIVE).
-- * Active totems (Searing/Magma/Fire Nova) cast at enemies and hold no
-- self-aura, so their icon arrives via UNIT_SPELLCAST_SUCCEEDED (cached
-- into plate.totemIcon by the event handler); nil here until then.
local function TotemPlate(plate)
if C.nameplates.totemicons ~= "1" then return nil end
if CreatureType(plate) ~= 11 then return nil end
if plate.totemIcon then return plate.totemIcon end
local aura = C_UnitAuras.GetBuffDataByIndex(plate.cachedGuid, 1)
if aura then plate.totemIcon = aura.icon end
return plate.totemIcon
end
local function HidePlate(unittype, fullhp, target, plate)
-- keep some plates always visible according to config -- keep some plates always visible according to config
if C.nameplates.fullhealth == "1" and not fullhp then return nil end if C.nameplates.fullhealth == "1" and not fullhp then return nil end
if C.nameplates.target == "1" and target then return nil end if C.nameplates.target == "1" and target then return nil end
@@ -307,14 +327,10 @@ pfUI:RegisterModule("nameplates", function ()
return true return true
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
return true return true
elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then elseif C.nameplates.critters == "1" and CreatureType(plate) == 8 then
for i, critter in pairs(L["critters"]) do return true
if string.lower(name) == string.lower(critter) then return true end elseif C.nameplates.totems == "1" and CreatureType(plate) == 11 then
end return true
elseif C.nameplates.totems == "1" then
for totem in pairs(L["totems"]) do
if string.find(name, totem) then return true end
end
end end
-- nothing to hide -- nothing to hide
@@ -483,6 +499,7 @@ nameplates:RegisterEvent("UNIT_SPELLCAST_START")
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP") nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP") nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
nameplates:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE") nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplates:SetScript("OnEvent", function() nameplates:SetScript("OnEvent", function()
@@ -569,6 +586,8 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local guid = UnitGUID(arg1) local guid = UnitGUID(arg1)
plate.nameplate.cachedGuid = guid plate.nameplate.cachedGuid = guid
plate.nameplate.unit = arg1 plate.nameplate.unit = arg1
plate.nameplate.creatureType = nil -- recompute for the new unit
plate.nameplate.totemIcon = nil
if guid then if guid then
plateByGuid[guid] = plate.nameplate plateByGuid[guid] = plate.nameplate
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START -- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
@@ -646,6 +665,22 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
end end
end end
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
-- Active totems (Searing/Magma/Fire Nova) carry no self-aura, so their
-- attack cast is the only icon source. Capture it once per totem, gated on
-- creature type so a normal caster's spell never styles it as a totem.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
local plate = guid and plateByGuid[guid]
if plate and not plate.totemIcon and arg3 and CreatureType(plate) == 11 then
local tex = C_Spell.GetSpellTexture(arg3)
if tex then
plate.totemIcon = tex
plate.castUpdate = true -- re-render now so the icon shows
end
end
end
elseif event == "UNIT_AURA" then elseif event == "UNIT_AURA" then
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set -- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a -- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
@@ -1072,11 +1107,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
end end
-- hide frames according to the configuration -- hide frames according to the configuration
local TotemIcon = TotemPlate(name) local TotemIcon = TotemPlate(plate)
if TotemIcon then if TotemIcon then
-- create totem icon -- icon resolved from the totem's aura / attack cast (already a full path)
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon) plate.totem.icon:SetTexture(TotemIcon)
plate.glow:Hide() plate.glow:Hide()
plate.level:Hide() plate.level:Hide()
@@ -1084,7 +1119,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
plate.health:Hide() plate.health:Hide()
plate.guild:Hide() plate.guild:Hide()
plate.totem:Show() plate.totem:Show()
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then elseif HidePlate(unittype, (hpmax-hp == hpmin), target, plate) then
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0) plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
plate.name:SetParent(plate) plate.name:SetParent(plate)
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2)) plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
@@ -1191,12 +1226,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local r, g, b, a = unpack(unitcolors[unittype]) local r, g, b, a = unpack(unitcolors[unittype])
if class then if class and (
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" then (unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1") or
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA() (unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1")
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" then ) then
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA() r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
end
end end
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
@@ -1222,10 +1256,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
plate.cache.namecolor = r + g + b plate.cache.namecolor = r + g + b
end end
-- update combopoints
for i=1, 5 do plate.combopoints[i]:Hide() end
if target and C.nameplates.cpdisplay == "1" then if target and C.nameplates.cpdisplay == "1" then
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end local cp = GetComboPoints("target")
if plate.cpShown ~= cp then
for i=1, 5 do plate.combopoints[i]:SetShown(i <= cp) end
plate.cpShown = cp
end
elseif plate.cpShown then
for i=1, 5 do plate.combopoints[i]:Hide() end
plate.cpShown = nil
end end
-- update debuffs -- update debuffs
+7 -15
View File
@@ -296,18 +296,18 @@ pfUI:RegisterModule("panel", function()
local playerzone = GetRealZoneText() local playerzone = GetRealZoneText()
for friendIndex=1, all do for friendIndex=1, all do
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex) local info = C_FriendList.GetFriendInfoByIndex(friendIndex)
if friend_connected and friend_class and friend_level then if info and info.connected and info.classFilename and info.level then
if not init then if not init then
GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:ClearLines() GameTooltip:ClearLines()
GameTooltip:AddLine("|cff555555" .. T["Friends Online"]) GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
init = true init = true
end end
local ccolor = PFUI_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 } local ccolor = PFUI_CLASS_COLORS[info.classFilename]
local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 } local lcolor = GetDifficultyColor(tonumber(info.level)) or { 1, 1, 1 }
local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc" local zcolor = info.area == playerzone and "|cff33ffcc" or "|cffcccccc"
GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area) GameTooltip:AddDoubleLine(ccolor:WrapTextInColorCode(info.name) .. rgbhex(lcolor) .. " [" .. info.level .. "]", zcolor .. info.area)
end end
end end
@@ -315,15 +315,7 @@ pfUI:RegisterModule("panel", function()
end end
widget.Click = function() ToggleFriendsFrame(1) end widget.Click = function() ToggleFriendsFrame(1) end
widget:SetScript("OnEvent", function() widget:SetScript("OnEvent", function()
local online = 0 local online = C_FriendList.GetNumOnlineFriends()
local all = GetNumFriends()
for friendIndex=1, all do
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if ( friend_connected ) then
online = online + 1
end
end
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click) pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
end) end)
end end
+64 -66
View File
@@ -77,20 +77,19 @@ pfUI:RegisterModule("socialmod", function ()
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame) local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
for i=1, FRIENDS_TO_DISPLAY do for i=1, FRIENDS_TO_DISPLAY do
local name, level, class, zone, connected, status = GetFriendInfo(off + i) local info = C_FriendList.GetFriendInfoByIndex(off + i)
if not name or name == _G.UNKNOWN then break end if not info or not info.name or info.name == _G.UNKNOWN then break end
local name = info.name
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"] local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION] local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"] local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
local caption = friendName or friendLoc local caption = friendName or friendLoc
if connected then if info.connected then
if not class or class == _G.UNKNOWN then break end local ccolor = PFUI_CLASS_COLORS[info.classFilename]
local ccolor = PFUI_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 } local status = info.afk and CHAT_FLAG_AFK or info.dnd and CHAT_FLAG_DND or ""
local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 } local zone = ( info.area == playerzone and "|cffffffff" or "|cffcccccc" ) .. info.area .. "|r"
local cname = ccolor:WrapTextInColorCode(name)
zone = ( zone == playerzone and "|cffffffff" or "|cffcccccc" ) .. zone .. "|r"
local cname = rgbhex(ccolor) .. name .. "|r"
if playerdb[name] then if playerdb[name] then
playerdb[name].lastseen = date("%a %d-%b-%Y") playerdb[name].lastseen = date("%a %d-%b-%Y")
playerdb[name].cname = cname playerdb[name].cname = cname
@@ -103,7 +102,7 @@ pfUI:RegisterModule("socialmod", function ()
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status)) friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
end end
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class)) friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className))
caption:SetVertexColor(1,1,1,.9) caption:SetVertexColor(1,1,1,.9)
friendInfo:SetVertexColor(1,1,1,.9) friendInfo:SetVertexColor(1,1,1,.9)
else else
@@ -124,74 +123,73 @@ pfUI:RegisterModule("socialmod", function ()
do -- add colors to who list do -- add colors to who list
hooksecurefunc("WhoList_Update", function() hooksecurefunc("WhoList_Update", function()
local num, max = GetNumWhoResults() local num, max = C_FriendList.GetNumWhoResults()
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame) local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
local playerzone = GetRealZoneText() local playerzone = GetRealZoneText()
local playerrace = UnitRace("player") local playerrace = UnitRace("player")
local playerguild = GetGuildInfo("player") local playerguild = GetGuildInfo("player")
if num + 1 >= MAX_WHOS_FROM_SERVER then
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER))
else
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, num))
end
for i=1, WHOS_TO_DISPLAY do for i=1, WHOS_TO_DISPLAY do
local name, guild, level, race, class, zone = GetWhoInfo(off + i) local info = C_FriendList.GetWhoInfo(off + i)
local displayedText = "" if info then
-- filename is the class token, so no L["class"] reversal is needed
local class = info.filename
if num + 1 >= MAX_WHOS_FROM_SERVER then _G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText)
else
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText)
end
class = L["class"][class] if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
if (info.area == playerzone) then
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b) _G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
if (zone == playerzone) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
if (guild == playerguild) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
if (race == playerrace) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
end
if class then
local classicon = _G["WhoFrameButton"..i].classicon
local coords = CLASS_ICON_TCOORDS[class]
local color = PFUI_CLASS_COLORS[class]
-- do we have classicons? (skin enabled?)
if classicon then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
if coords then
classicon:Show()
classicon:SetTexCoord(unpack(coords))
else else
classicon:Hide() _G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end end
else
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
end
end
local color = GetDifficultyColor(level) elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b) if (info.fullGuildName == playerguild) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
if (info.raceStr == playerrace) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
end
if class then
local classicon = _G["WhoFrameButton"..i].classicon
local coords = CLASS_ICON_TCOORDS[class]
local color = PFUI_CLASS_COLORS[class]
-- do we have classicons? (skin enabled?)
if classicon then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
if coords then
classicon:Show()
classicon:SetTexCoord(unpack(coords))
else
classicon:Hide()
end
else
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
end
end
local color = GetDifficultyColor(info.level)
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
end
end end
end) end)
end end
+14 -25
View File
@@ -9,11 +9,6 @@ pfUI:RegisterModule("swingtimer", function ()
local ON_SWING_QUEUED = 0 local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1 local ON_SWING_QUEUE_POPPED = 1
-- Spell.dbc bits used to mirror server-side swing-reset rules.
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max) -- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
local S = { local S = {
mhTimer = 0, mhTimerMax = 1, mhTimer = 0, mhTimerMax = 1,
@@ -43,12 +38,11 @@ pfUI:RegisterModule("swingtimer", function ()
local WAND_SHOOT_SPELLID = 5019 local WAND_SHOOT_SPELLID = 5019
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing. -- On-next-swing spells replace the next auto-attack swing.
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically. -- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
local function IsOnSwingSpell(spellId) local function IsOnSwingSpell(spellId)
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
local attr = GetSpellRecField(spellId, "attributes") or 0 local result = C_Spell.IsNextMeleeSpell(spellId)
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
S.onSwingCache[spellId] = result S.onSwingCache[spellId] = result
return result return result
end end
@@ -734,13 +728,12 @@ pfUI:RegisterModule("swingtimer", function ()
S.pendingCastSpellId = arg1 S.pendingCastSpellId = arg1
-- Freeze the swing timer for cast-time spells that DON'T reset auto- -- Freeze the swing timer for cast-time spells that DON'T reset auto-
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those -- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
-- let the swing resume from where it paused. Detect dynamically via the -- let the swing resume from where it paused. C_Spell.ResetsMeleeSwing
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on -- mirrors the server rule; spells that reset don't need freezing (they
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded -- reset on SPELL_GO_SELF). Subsumes the old hardcoded swingDelaySpells
-- swingDelaySpells list (no list maintenance for new Slam-style spells). -- list (no list maintenance for new Slam-style spells).
if S.mhActive then if S.mhActive then
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0 if not C_Spell.ResetsMeleeSwing(arg1) then
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
S.mhFrozenAt = GetTime() S.mhFrozenAt = GetTime()
end end
end end
@@ -777,17 +770,13 @@ pfUI:RegisterModule("swingtimer", function ()
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
ResetMH() ResetMH()
else else
-- Mirror the server rule for "does this spell reset the auto-attack -- C_Spell.ResetsMeleeSwing mirrors the server rule (Turtle's
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core): -- Spell::IsMeleeAttackResetSpell): InterruptFlags has AUTOATTACK and
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08) -- AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS. When the spell resets the
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000). -- swing, snap the timers to full. Otherwise (elseif) a frozen-swing-
-- If neither path resets and we're holding a frozen-swing-during-cast -- during-cast is a Slam-style cast — push the timer forward by the cast
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this -- duration so the bar resumes from where it paused.
-- is a Slam-style cast — push the timer forward by the cast duration if C_Spell.ResetsMeleeSwing(spellId) then
-- so the bar resumes from where it paused.
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
if S.mhActive and S.mhSpeed > 0 then if S.mhActive and S.mhSpeed > 0 then
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
S.mhTimerMax = S.mhSpeed S.mhTimerMax = S.mhSpeed
+2 -2
View File
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE") behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0) behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1) behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
behindFrame.text:SetText("BEHIND") behindFrame.text:SetText(T["BEHIND"])
behindFrame.text:Hide() behindFrame.text:Hide()
local lastCheck = 0 local lastCheck = 0
@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE") losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot) losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
losFrame.text:SetTextColor(1, 0.3, 0.3, 1) losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
losFrame.text:SetText("NO LOS") losFrame.text:SetText(T["NO LOS"])
losFrame.text:Hide() losFrame.text:Hide()
local lastCheck = 0 local lastCheck = 0
+3 -2
View File
@@ -23,7 +23,7 @@ do
-- ClassicAPI dependency check. -- ClassicAPI dependency check.
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus -- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- API surface that ClassicAPI polyfills, so presence is required. -- API surface that ClassicAPI polyfills, so presence is required.
local PFUI_CLASSIC_API_MIN = 10903 -- (X*10000 + Y*100 + Z) local PFUI_CLASSIC_API_MIN = 10906 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI" local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest" local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
@@ -292,6 +292,7 @@ function pfUI:GetEnvironment()
pfUI.env.C = pfUI_config pfUI.env.C = pfUI_config
pfUI.env.pfUI_throttle = _G.pfUI_throttle pfUI.env.pfUI_throttle = _G.pfUI_throttle
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"]) pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
return pfUI.env return pfUI.env
end end
@@ -425,7 +426,7 @@ pfUI:SetScript("OnEvent", function()
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0 pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
pfUI.version.string = "dev" pfUI.version.string = "dev"
else else
local major, minor, fix = pfUI.api.strsplit(".", raw) local major, minor, fix = pfUI.api.strsplit(".", string.gsub(raw, "^[vV]", ""))
pfUI.version.major = tonumber(major) or 0 pfUI.version.major = tonumber(major) or 0
pfUI.version.minor = tonumber(minor) or 0 pfUI.version.minor = tonumber(minor) or 0
pfUI.version.fix = tonumber(fix) or 0 pfUI.version.fix = tonumber(fix) or 0