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49 Commits
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| f8dde49f09 |
@@ -23,12 +23,12 @@ jobs:
|
|||||||
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
|
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
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||||||
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
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||||||
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
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||||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
|
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua
|
||||||
grep 'local PFUI_CLASSIC_API_' pfUI.lua
|
grep 'local PFUI_CLASSIC_API_' API_Check.lua
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||||||
env:
|
env:
|
||||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
- name: Package and release to GitHub
|
- name: Package and release to GitHub
|
||||||
uses: BigWigsMods/packager@v2
|
uses: brues-code/packager@vCAPI
|
||||||
env:
|
env:
|
||||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|||||||
+22
@@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"runtime": {
|
||||||
|
"version": "Lua 5.1"
|
||||||
|
},
|
||||||
|
"diagnostics": {
|
||||||
|
"disable": ["deprecated"],
|
||||||
|
"globals": [
|
||||||
|
"this",
|
||||||
|
"event",
|
||||||
|
"arg",
|
||||||
|
"arg1",
|
||||||
|
"arg2",
|
||||||
|
"arg3",
|
||||||
|
"arg4",
|
||||||
|
"arg5",
|
||||||
|
"arg6",
|
||||||
|
"arg7",
|
||||||
|
"arg8",
|
||||||
|
"arg9"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
do
|
||||||
|
-- ClassicAPI dependency gate.
|
||||||
|
--
|
||||||
|
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever
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||||||
|
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to
|
||||||
|
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
|
||||||
|
-- else). Reaching this file from the plain `pfUI.toc` therefore means
|
||||||
|
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
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||||||
|
-- file, so there is nothing to disable, only a notice to show.
|
||||||
|
--
|
||||||
|
-- The flavor TOCs still need a version gate of their own: the redirect has
|
||||||
|
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
|
||||||
|
-- on. There pfUI does load, and will throw wherever it reaches for something
|
||||||
|
-- the installed DLL doesn't have yet -- the popup names the cause so those
|
||||||
|
-- errors aren't a mystery.
|
||||||
|
local PFUI_CLASSIC_API_MIN = 11500 -- (X*10000 + Y*100 + Z)
|
||||||
|
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
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||||||
|
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||||
|
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||||
|
local function FormatVersion(packed)
|
||||||
|
local x = math.floor(packed / 10000)
|
||||||
|
local y = math.floor(math.mod(packed, 10000) / 100)
|
||||||
|
local z = math.mod(packed, 100)
|
||||||
|
return string.format("v%d.%d.%d", x, y, z)
|
||||||
|
end
|
||||||
|
|
||||||
|
local headline, detail
|
||||||
|
if not CLASSIC_API_VERSION then
|
||||||
|
headline = "|cff33ffccpf|cffffffffUI|r has been disabled."
|
||||||
|
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:"
|
||||||
|
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||||
|
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "."
|
||||||
|
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:"
|
||||||
|
end
|
||||||
|
|
||||||
|
if detail then
|
||||||
|
local function ShowRequiredPopup()
|
||||||
|
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||||
|
text = headline .. "\n\n" .. detail,
|
||||||
|
button1 = OKAY,
|
||||||
|
hasEditBox = 1,
|
||||||
|
editBoxWidth = 280,
|
||||||
|
timeout = 0,
|
||||||
|
whileDead = 1,
|
||||||
|
hideOnEscape = 1,
|
||||||
|
preferredIndex = 3,
|
||||||
|
OnShow = function()
|
||||||
|
local editBox = getglobal(this:GetName().."EditBox")
|
||||||
|
if editBox then
|
||||||
|
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||||
|
editBox:HighlightText()
|
||||||
|
editBox:SetFocus()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||||
|
DEFAULT_CHAT_FRAME:AddMessage(
|
||||||
|
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||||
|
1, 0.3, 0.3
|
||||||
|
)
|
||||||
|
end
|
||||||
|
local loginFrame = CreateFrame("Frame")
|
||||||
|
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
loginFrame:SetScript("OnEvent", function()
|
||||||
|
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
ShowRequiredPopup()
|
||||||
|
end)
|
||||||
|
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||||
|
EventUtil.ContinueOnPlayerLogin(function()
|
||||||
|
C_Timer.After(8, function()
|
||||||
|
DEFAULT_CHAT_FRAME:AddMessage(
|
||||||
|
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||||
|
1, 0.85, 0.3
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
+69
@@ -204,6 +204,32 @@ function pfUI.api.UnitHasBuff(unit, name)
|
|||||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ ScanAuraSlots ]
|
||||||
|
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
|
||||||
|
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
|
||||||
|
-- keep one buffer and refill it every refresh. Read each aura with
|
||||||
|
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
|
||||||
|
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
|
||||||
|
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
|
||||||
|
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
|
||||||
|
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
|
||||||
|
-- collecting the returns in a Lua helper would allocate once per scan.
|
||||||
|
-- unit [string] unit token
|
||||||
|
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
|
||||||
|
-- buf [table] reusable buffer, filled in place
|
||||||
|
-- max [number] optional cap on the slot count (nil = all)
|
||||||
|
-- return: [number] count of slot ids written to buf
|
||||||
|
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
|
||||||
|
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
|
||||||
|
return n
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ IsPlayerGuid ]
|
||||||
|
-- Returns whether a GUID or unit token refers to the local player.
|
||||||
|
-- guid [string] A unit GUID (or unitID) to test.
|
||||||
|
-- return: [bool] true if it is the player otherwise "false"
|
||||||
|
pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
|
||||||
|
|
||||||
-- [ GetUnbuffedRoster ]
|
-- [ GetUnbuffedRoster ]
|
||||||
-- Returns a comma-joined, colored list of group members missing the named aura.
|
-- Returns a comma-joined, colored list of group members missing the named aura.
|
||||||
-- name [string] the localized aura name to check for
|
-- name [string] the localized aura name to check for
|
||||||
@@ -236,6 +262,45 @@ function pfUI.api.GetUnitColor(unitstr)
|
|||||||
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ GetRaceIcon ]
|
||||||
|
-- Builds an inline race icon texture from the shared races atlas.
|
||||||
|
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
|
||||||
|
-- 'sex' [int] unit sex (3 = female)
|
||||||
|
-- return: [string] inline texture escape, or an empty string
|
||||||
|
function pfUI.api.GetRaceIcon(raceKey, sex)
|
||||||
|
if not raceKey then return "" end
|
||||||
|
local gender = sex == 3 and "FEMALE" or "MALE"
|
||||||
|
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
|
||||||
|
if not coords then return "" end
|
||||||
|
return string.format(
|
||||||
|
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
|
||||||
|
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- inline faction emblems (cropped from the target-frame PvP banners)
|
||||||
|
local FACTION_ICON = {
|
||||||
|
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
|
||||||
|
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
|
||||||
|
}
|
||||||
|
|
||||||
|
-- [ GetFactionIcon ]
|
||||||
|
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
|
||||||
|
-- 'raceKey' [string] englishRace key (e.g. "Orc")
|
||||||
|
-- return: [string] inline texture escape, or an empty string
|
||||||
|
function pfUI.api.GetFactionIcon(raceKey)
|
||||||
|
local info = raceKey and L["race"][raceKey]
|
||||||
|
if not info then return "" end
|
||||||
|
return FACTION_ICON[info.faction] or ""
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ GetPlayerRaceIcons ]
|
||||||
|
-- Returns the faction and race emblems of the player character.
|
||||||
|
-- return: [string] both inline textures, or an empty string
|
||||||
|
function pfUI.api.GetPlayerRaceIcons()
|
||||||
|
local _, raceKey = UnitRace("player")
|
||||||
|
return pfUI.api.GetFactionIcon(raceKey) .. pfUI.api.GetRaceIcon(raceKey, UnitSex("player"))
|
||||||
|
end
|
||||||
|
|
||||||
-- [ strvertical ]
|
-- [ strvertical ]
|
||||||
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
||||||
-- 'str' [string] String to columnize.
|
-- 'str' [string] String to columnize.
|
||||||
@@ -665,6 +730,10 @@ end
|
|||||||
function pfUI.api.CreateGoldString(money)
|
function pfUI.api.CreateGoldString(money)
|
||||||
if type(money) ~= "number" then return "-" end
|
if type(money) ~= "number" then return "-" end
|
||||||
|
|
||||||
|
if _G.GetCoinTextureString then
|
||||||
|
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||||
|
end
|
||||||
|
|
||||||
local gold = floor(money/ 100 / 100)
|
local gold = floor(money/ 100 / 100)
|
||||||
local silver = floor(mod((money/100),100))
|
local silver = floor(mod((money/100),100))
|
||||||
local copper = floor(mod(money,100))
|
local copper = floor(mod(money,100))
|
||||||
|
|||||||
+2
-2
@@ -223,7 +223,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
|
pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
|
pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "layout", "default")
|
pfUI:UpdateConfig("unitframes", nil, "layout", "default")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "1")
|
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla")
|
pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40")
|
pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "buffdetect", "0")
|
pfUI:UpdateConfig("unitframes", nil, "buffdetect", "0")
|
||||||
@@ -645,7 +645,6 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
||||||
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
||||||
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
||||||
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
|
|
||||||
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
||||||
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
||||||
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
||||||
@@ -817,6 +816,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
||||||
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
||||||
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
||||||
|
pfUI:UpdateConfig("chat", "text", "playericons", "0")
|
||||||
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
||||||
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
||||||
pfUI:UpdateConfig("chat", "left", "width", "380")
|
pfUI:UpdateConfig("chat", "left", "width", "380")
|
||||||
|
|||||||
+319
-234
@@ -4,6 +4,17 @@ setfenv(1, pfUI:GetEnvironment())
|
|||||||
pfUI.uf = CreateFrame("Frame", nil, UIParent)
|
pfUI.uf = CreateFrame("Frame", nil, UIParent)
|
||||||
pfUI.uf.frames = {}
|
pfUI.uf.frames = {}
|
||||||
|
|
||||||
|
-- Reusable buffer for C_UnitAuras.GetAuraSlots slot ids (filled by
|
||||||
|
-- ScanAuraSlots, api.lua). Each aura scan in RefreshUnit fills it once, then
|
||||||
|
-- reads every aura by slot id: one array walk per scan instead of one per index.
|
||||||
|
-- Scans run back to back and consume the buffer before the next refill.
|
||||||
|
local auraSlots = {}
|
||||||
|
|
||||||
|
-- Separate buffer for the tooltip handlers. They run from OnEnter, which can
|
||||||
|
-- fire while RefreshUnit is showing/hiding icons under the cursor, so they must
|
||||||
|
-- not share the refresh buffer.
|
||||||
|
local tooltipSlots = {}
|
||||||
|
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
-- GUID-based Roster Tracking for Smart Updates
|
-- GUID-based Roster Tracking for Smart Updates
|
||||||
-- Only updates frames where the unit actually changed, not ALL 40 frames
|
-- Only updates frames where the unit actually changed, not ALL 40 frames
|
||||||
@@ -24,14 +35,38 @@ pfUI.api.RegisterSlashCommand("PFTEST", { "/pftest", "/pfuftest" }, function()
|
|||||||
if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end
|
if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end
|
||||||
end, true)
|
end, true)
|
||||||
|
|
||||||
-- HoT buff indicators that need name verification because their icons are
|
-- Buff indicators are identified by a spell id, resolved once into the aura's
|
||||||
-- reused by other spells. Maps icon (lowercased) → expected aura name +
|
-- localized name plus its icon. A match needs both to agree.
|
||||||
-- libpredict key for the prediction integration.
|
--
|
||||||
local HOT_INDICATORS = {
|
-- Icon alone is ambiguous: Spell.dbc reuses icons across unrelated spells, so
|
||||||
[strlower(C_Spell.GetSpellTexture(774))] = { name = strlower(C_Spell.GetSpellName(774)), predict = "Reju" },
|
-- an icon-only filter lights the indicator for the wrong buff (Blessing of
|
||||||
[strlower(C_Spell.GetSpellTexture(139))] = { name = strlower(C_Spell.GetSpellName(139)), predict = "Renew" },
|
-- Sanctuary shares its icon with Lightning Shield and Shadowguard, Blessing of
|
||||||
[strlower(C_Spell.GetSpellTexture(8936))] = { name = strlower(C_Spell.GetSpellName(8936)), predict = "Regr" },
|
-- Kings with Mage Armor and Commanding Shout, Totemic Power with the Blessed
|
||||||
}
|
-- Sunfruit food buff). Name alone is ambiguous too -- creature and item auras
|
||||||
|
-- reuse player spell names ("Renew", "Rejuvenation", "Fire Resistance").
|
||||||
|
--
|
||||||
|
-- Every rank of a spell carries the same name and icon, so one id per buff
|
||||||
|
-- covers the whole rank ladder. Ids missing from this client resolve to nil and
|
||||||
|
-- drop out of the list. 'predict' names the libpredict key of a HoT.
|
||||||
|
--
|
||||||
|
-- Both fields are stored raw, and RefreshUnit compares them raw. The aura's
|
||||||
|
-- name and icon and these come out of the same DBC records byte for byte --
|
||||||
|
-- Spell.dbc's localized name, SpellIcon.dbc's path -- so case folding either
|
||||||
|
-- side would only burn a string per aura per scan. Feed this ids, never
|
||||||
|
-- hand-written names or icon paths, or that equality quietly stops holding.
|
||||||
|
local indicator_cache = {}
|
||||||
|
local function AddIndicator(indicators, spellId, predict)
|
||||||
|
local record = indicator_cache[spellId]
|
||||||
|
if record == nil then
|
||||||
|
local name = C_Spell.GetSpellName(spellId)
|
||||||
|
local icon = name and C_Spell.GetSpellTexture(spellId)
|
||||||
|
-- cache misses as false, so an absent spell is only looked up once
|
||||||
|
record = icon and { name = name, icon = icon, predict = predict } or false
|
||||||
|
indicator_cache[spellId] = record
|
||||||
|
end
|
||||||
|
|
||||||
|
if record then table.insert(indicators, record) end
|
||||||
|
end
|
||||||
|
|
||||||
local glow = {
|
local glow = {
|
||||||
edgeFile = pfUI.media["img:glow"], edgeSize = 8,
|
edgeFile = pfUI.media["img:glow"], edgeSize = 8,
|
||||||
@@ -88,16 +123,21 @@ local function DebuffOnEnter()
|
|||||||
local parent = this:GetParent()
|
local parent = this:GetParent()
|
||||||
|
|
||||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up
|
||||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
-- the displayed aura via the PLAYER filter, then find its position in the
|
||||||
-- one whose name + sourceGUID match.
|
-- unfiltered list by name + sourceGUID.
|
||||||
|
--
|
||||||
|
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
|
||||||
|
-- are full the server parks further debuffs in buff slots, and C_UnitAuras
|
||||||
|
-- reports those as harmful too. So enumerate however many the unit has.
|
||||||
if parent.config and parent.config.selfdebuff == "1" then
|
if parent.config and parent.config.selfdebuff == "1" then
|
||||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER")
|
local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER")
|
||||||
if ownAura then
|
if ownAura then
|
||||||
for gameSlot = 1, 16 do
|
local n = ScanAuraSlots(unitstr, "HARMFUL", tooltipSlots)
|
||||||
local check = C_UnitAuras.GetDebuffDataByIndex(unitstr, gameSlot)
|
for i = 1, n do
|
||||||
|
local check = C_UnitAuras.GetAuraDataBySlot(unitstr, tooltipSlots[i])
|
||||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||||
GameTooltip:SetUnitAura(unitstr, gameSlot, "HARMFUL")
|
GameTooltip:SetUnitAura(unitstr, i, "HARMFUL")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -205,8 +245,13 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
|
|
||||||
-- cache result of strsub to avoid repeating calls
|
-- cache result of strsub to avoid repeating calls
|
||||||
if not self.cache_raid then
|
if not self.cache_raid then
|
||||||
if strsub(self:GetName(),0,6) == "pfRaid" then
|
local name = self:GetName()
|
||||||
self.cache_raid = tonumber(strsub(self:GetName(),7,8)) or 0
|
if strsub(name,0,9) == "pfRaidPet" then
|
||||||
|
-- pet grid slot (pfRaidPet1..40); used to mirror party pets below
|
||||||
|
self.cache_raid = 0
|
||||||
|
self.cache_raidpet = tonumber(strsub(name,10)) or 0
|
||||||
|
elseif strsub(name,0,6) == "pfRaid" then
|
||||||
|
self.cache_raid = tonumber(strsub(name,7,8)) or 0
|
||||||
else
|
else
|
||||||
self.cache_raid = 0
|
self.cache_raid = 0
|
||||||
end
|
end
|
||||||
@@ -238,6 +283,26 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- show raidpet frames as party pets when a party is shown as a raid grid
|
||||||
|
if self.cache_raidpet then
|
||||||
|
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||||
|
local id = self.cache_raidpet
|
||||||
|
if id == 1 then
|
||||||
|
-- grid slot 1 mirrors the player, so its pet is the player's pet
|
||||||
|
self.id = ""
|
||||||
|
self.label = "pet"
|
||||||
|
elseif id <= 5 then
|
||||||
|
self.id = id - 1
|
||||||
|
self.label = "partypet"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- reset to regular raidpet unitstrings after leaving party mode
|
||||||
|
elseif self.label == "pet" or self.label == "partypet" then
|
||||||
|
self.id = self.cache_raidpet
|
||||||
|
self.label = "raidpet"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- display every unit as player while pfUI.uf.showall is set
|
-- display every unit as player while pfUI.uf.showall is set
|
||||||
if pfUI.uf.showall then
|
if pfUI.uf.showall then
|
||||||
self._label = self._label or self.label
|
self._label = self._label or self.label
|
||||||
@@ -248,9 +313,10 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
self._label, self._id = nil, nil
|
self._label, self._id = nil, nil
|
||||||
end
|
end
|
||||||
|
|
||||||
local unitstr = string.format("%s%s", self.label or "", self.id or "")
|
local unitstr = ("%s%s"):format(self.label or "", self.id or "")
|
||||||
self:SetAttribute("unit", unitstr ~= "" and unitstr or nil)
|
self.unitstr = unitstr ~= "" and unitstr or nil
|
||||||
local visibility = string.format("[target=%s,exists] show; hide", unitstr)
|
self:SetAttribute("unit", self.unitstr)
|
||||||
|
local visibility = ("[target=%s,exists] show; hide"):format(unitstr)
|
||||||
|
|
||||||
-- Group frames are redundant when the group is already shown as a raid grid:
|
-- Group frames are redundant when the group is already shown as a raid grid:
|
||||||
-- either an actual raid, or a party promoted to the raid grid via
|
-- either an actual raid, or a party promoted to the raid grid via
|
||||||
@@ -266,9 +332,10 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
-- frame shall not be visible
|
-- frame shall not be visible
|
||||||
visibility = "hide"
|
visibility = "hide"
|
||||||
self.visible = nil
|
self.visible = nil
|
||||||
elseif hide_group and self.cache_raid == 0 and self.label and strsub(self.label,0,5) == "party" then
|
elseif hide_group and self.cache_raid == 0 and not self.cache_raidpet and self.label and strsub(self.label,0,5) == "party" then
|
||||||
-- hide group while shown as a raid grid and option is set (raid frames
|
-- hide group while shown as a raid grid and option is set (raid player
|
||||||
-- carry label "party" under raidforgroup, so exclude them by cache_raid)
|
-- frames carry label "party" and raid pet frames carry label "partypet"
|
||||||
|
-- under raidforgroup, so exclude them by cache_raid / cache_raidpet)
|
||||||
visibility = "hide"
|
visibility = "hide"
|
||||||
self.visible = nil
|
self.visible = nil
|
||||||
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
||||||
@@ -278,6 +345,15 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
self.visible = nil
|
self.visible = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- This is the single place a frame's unit is ever assigned, so it is also the
|
||||||
|
-- place its subscriptions follow it to: the engine then delivers only this
|
||||||
|
-- unit's events, and OnEvent compares against the cached string instead of
|
||||||
|
-- rebuilding label..id -- and calling UnitGUID -- for every unit event fired
|
||||||
|
-- by anything, anywhere. A frame that is not in use drops them entirely; the
|
||||||
|
-- roster events that would bring it back are registered plainly, and
|
||||||
|
-- visibilityscan re-runs this every 0.2s regardless, so it recovers on its own.
|
||||||
|
self:RegisterUnitEvents(visibility ~= "hide" and self.unitstr or nil)
|
||||||
|
|
||||||
-- vanilla visibility
|
-- vanilla visibility
|
||||||
if self.unitname then
|
if self.unitname then
|
||||||
self:Show()
|
self:Show()
|
||||||
@@ -558,11 +634,14 @@ function pfUI.uf:UpdateConfig()
|
|||||||
f.feedbackText:ClearAllPoints()
|
f.feedbackText:ClearAllPoints()
|
||||||
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
|
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
|
||||||
end
|
end
|
||||||
f:RegisterEvent("UNIT_COMBAT")
|
f.combatfeedback = true
|
||||||
else
|
else
|
||||||
f.feedbackText:Hide()
|
f.feedbackText:Hide()
|
||||||
f:UnregisterEvent("UNIT_COMBAT")
|
f.combatfeedback = nil
|
||||||
end
|
end
|
||||||
|
-- RegisterUnitEvents owns UNIT_COMBAT; clearing the cached unit makes the
|
||||||
|
-- next UpdateVisibility re-run it against the new combatfeedback state.
|
||||||
|
f.eventunit = nil
|
||||||
|
|
||||||
f.hpLeftText:SetFontObject(GameFontWhite)
|
f.hpLeftText:SetFontObject(GameFontWhite)
|
||||||
f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
|
f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
|
||||||
@@ -735,7 +814,7 @@ function pfUI.uf:UpdateConfig()
|
|||||||
if not f.buffs[i].cd then
|
if not f.buffs[i].cd then
|
||||||
if cooldown_anim == 1 then
|
if cooldown_anim == 1 then
|
||||||
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
||||||
f.buffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate")
|
f.buffs[i].cd = CreateFrame("Model", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate")
|
||||||
else
|
else
|
||||||
-- Animation disabled: Use regular Frame with dummy functions
|
-- Animation disabled: Use regular Frame with dummy functions
|
||||||
f.buffs[i].cd = CreateFrame("Frame", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i])
|
f.buffs[i].cd = CreateFrame("Frame", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i])
|
||||||
@@ -808,7 +887,7 @@ function pfUI.uf:UpdateConfig()
|
|||||||
if not f.debuffs[i].cd then
|
if not f.debuffs[i].cd then
|
||||||
if cooldown_anim == 1 then
|
if cooldown_anim == 1 then
|
||||||
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
||||||
f.debuffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate")
|
f.debuffs[i].cd = CreateFrame("Model", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate")
|
||||||
else
|
else
|
||||||
-- Animation disabled: Use regular Frame with dummy functions
|
-- Animation disabled: Use regular Frame with dummy functions
|
||||||
f.debuffs[i].cd = CreateFrame("Frame", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i])
|
f.debuffs[i].cd = CreateFrame("Frame", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i])
|
||||||
@@ -852,6 +931,9 @@ function pfUI.uf:UpdateConfig()
|
|||||||
f:UpdateFrameSize()
|
f:UpdateFrameSize()
|
||||||
else
|
else
|
||||||
f:UnregisterAllEvents()
|
f:UnregisterAllEvents()
|
||||||
|
-- that dropped the unit filters along with the registrations, so the cache
|
||||||
|
-- has to go too or the next UpdateVisibility believes they are still set
|
||||||
|
f.eventunit = nil
|
||||||
f:Hide()
|
f:Hide()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -893,6 +975,10 @@ function pfUI.uf.OnEvent()
|
|||||||
this:UnregisterAllEvents()
|
this:UnregisterAllEvents()
|
||||||
this:SetScript("OnEvent", nil)
|
this:SetScript("OnEvent", nil)
|
||||||
this:SetScript("OnUpdate", nil)
|
this:SetScript("OnUpdate", nil)
|
||||||
|
-- visibilityscan is a separate frame and keeps ticking, so leaving this one
|
||||||
|
-- on its list would have UpdateVisibility re-register the unit events we
|
||||||
|
-- just dropped -- straight back into the crash 132 this branch prevents
|
||||||
|
visibilityscan.frames[this] = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -959,8 +1045,12 @@ function pfUI.uf.OnEvent()
|
|||||||
this.update_aura = true
|
this.update_aura = true
|
||||||
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
|
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
|
||||||
this.update_full = true
|
this.update_full = true
|
||||||
-- UNIT_XXX Events
|
-- UNIT_XXX Events. RegisterUnitEvents means arg1 can only be this frame's own
|
||||||
elseif arg1 and (arg1 == this.label .. this.id or (UnitGUID and arg1 == UnitGUID(this.label .. this.id))) then
|
-- unit; the compare is kept for the case the filter sits out, which is when
|
||||||
|
-- arg1 is not a string. The old GUID alternative is gone: these events fire
|
||||||
|
-- once per token that resolves to the unit AND once with the raw GUID, so the
|
||||||
|
-- token form always arrives and the GUID form was only ever a duplicate wake.
|
||||||
|
elseif arg1 and arg1 == this.unitstr then
|
||||||
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
|
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
|
||||||
this.update_portrait = true
|
this.update_portrait = true
|
||||||
elseif event == "UNIT_AURA" then
|
elseif event == "UNIT_AURA" then
|
||||||
@@ -1185,25 +1275,56 @@ function pfUI.uf.OnUpdate()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- The unit events whose arg1 is the frame's OWN unit -- everything the OnEvent
|
||||||
|
-- routes through its "UNIT_XXX Events" branch. These are not registered here:
|
||||||
|
-- UpdateVisibility owns them, because it owns the frame's unit (below).
|
||||||
|
--
|
||||||
|
-- UNIT_PET and UNIT_HAPPINESS are deliberately absent. Their branches key on
|
||||||
|
-- the frame's label, and UNIT_PET's arg1 is the pet's OWNER ("player" for a
|
||||||
|
-- "pet" frame), so filtering them by the frame's own unit would drop them.
|
||||||
|
local UNIT_EVENTS = {
|
||||||
|
"UNIT_DISPLAYPOWER",
|
||||||
|
"UNIT_HEALTH", "UNIT_MAXHEALTH",
|
||||||
|
"UNIT_MANA", "UNIT_MAXMANA",
|
||||||
|
"UNIT_RAGE", "UNIT_MAXRAGE",
|
||||||
|
"UNIT_ENERGY", "UNIT_MAXENERGY",
|
||||||
|
"UNIT_FOCUS",
|
||||||
|
"UNIT_PORTRAIT_UPDATE", "UNIT_MODEL_CHANGED",
|
||||||
|
"UNIT_FACTION",
|
||||||
|
"UNIT_AURA", -- frame=buff, frame=debuff
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Point this frame's unit-event subscriptions at `unitstr`, or drop them when
|
||||||
|
-- the frame has no unit. Cheap to call repeatedly: it no-ops unless the unit
|
||||||
|
-- actually changed, which matters because visibilityscan runs UpdateVisibility
|
||||||
|
-- for every frame five times a second.
|
||||||
|
function pfUI.uf:RegisterUnitEvents(unitstr)
|
||||||
|
if self.eventunit == unitstr then return end
|
||||||
|
self.eventunit = unitstr
|
||||||
|
|
||||||
|
for i = 1, table.getn(UNIT_EVENTS) do
|
||||||
|
if unitstr then
|
||||||
|
self:RegisterUnitEvent(UNIT_EVENTS[i], unitstr)
|
||||||
|
else
|
||||||
|
self:UnregisterEvent(UNIT_EVENTS[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- UNIT_COMBAT rides along only while the frame draws combat feedback text.
|
||||||
|
-- UpdateConfig clears eventunit when it toggles that, so the next
|
||||||
|
-- UpdateVisibility re-runs this.
|
||||||
|
if unitstr and self.combatfeedback then
|
||||||
|
self:RegisterUnitEvent("UNIT_COMBAT", unitstr)
|
||||||
|
else
|
||||||
|
self:UnregisterEvent("UNIT_COMBAT")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.uf:EnableEvents()
|
function pfUI.uf:EnableEvents()
|
||||||
local f = self
|
local f = self
|
||||||
|
|
||||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
f:RegisterEvent("PLAYER_LOGOUT")
|
f:RegisterEvent("PLAYER_LOGOUT")
|
||||||
f:RegisterEvent("UNIT_DISPLAYPOWER")
|
|
||||||
f:RegisterEvent("UNIT_HEALTH")
|
|
||||||
f:RegisterEvent("UNIT_MAXHEALTH")
|
|
||||||
f:RegisterEvent("UNIT_MANA")
|
|
||||||
f:RegisterEvent("UNIT_MAXMANA")
|
|
||||||
f:RegisterEvent("UNIT_RAGE")
|
|
||||||
f:RegisterEvent("UNIT_MAXRAGE")
|
|
||||||
f:RegisterEvent("UNIT_ENERGY")
|
|
||||||
f:RegisterEvent("UNIT_MAXENERGY")
|
|
||||||
f:RegisterEvent("UNIT_FOCUS")
|
|
||||||
f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
|
|
||||||
f:RegisterEvent("UNIT_MODEL_CHANGED")
|
|
||||||
f:RegisterEvent("UNIT_FACTION")
|
|
||||||
f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
|
|
||||||
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
|
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
|
||||||
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
|
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
|
||||||
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
|
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
|
||||||
@@ -1321,6 +1442,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
|||||||
f.UpdateConfig = pfUI.uf.UpdateConfig
|
f.UpdateConfig = pfUI.uf.UpdateConfig
|
||||||
f.EnableScripts = pfUI.uf.EnableScripts
|
f.EnableScripts = pfUI.uf.EnableScripts
|
||||||
f.EnableEvents = pfUI.uf.EnableEvents
|
f.EnableEvents = pfUI.uf.EnableEvents
|
||||||
|
f.RegisterUnitEvents = pfUI.uf.RegisterUnitEvents
|
||||||
f.EnableClickCast = pfUI.uf.EnableClickCast
|
f.EnableClickCast = pfUI.uf.EnableClickCast
|
||||||
f.GetColor = pfUI.uf.GetColor
|
f.GetColor = pfUI.uf.GetColor
|
||||||
|
|
||||||
@@ -1437,6 +1559,9 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
|||||||
f:UpdateFrameSize()
|
f:UpdateFrameSize()
|
||||||
else
|
else
|
||||||
f:UnregisterAllEvents()
|
f:UnregisterAllEvents()
|
||||||
|
-- that dropped the unit filters along with the registrations, so the cache
|
||||||
|
-- has to go too or the next UpdateVisibility believes they are still set
|
||||||
|
f.eventunit = nil
|
||||||
f:Hide()
|
f:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1609,42 +1734,45 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
|
|
||||||
-- buffs
|
-- buffs
|
||||||
if unit.buffs and ( component == "all" or component == "aura" ) then
|
if unit.buffs and ( component == "all" or component == "aura" ) then
|
||||||
|
-- one GetAuraSlots enumeration per refresh, then a positional read per
|
||||||
|
-- slot id: allocates nothing and never re-walks the aura array per icon
|
||||||
|
ScanAuraSlots(unitstr, "HELPFUL", auraSlots, unit.config.bufflimit)
|
||||||
for i=1, unit.config.bufflimit do
|
for i=1, unit.config.bufflimit do
|
||||||
if not unit.buffs[i] then break end
|
if not unit.buffs[i] then break end
|
||||||
|
|
||||||
local aura = C_UnitAuras.GetBuffDataByIndex(unitstr, i)
|
local name, icon, count, _, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
|
||||||
if aura then
|
if name then
|
||||||
unit.buffs[i].texture:SetTexture(aura.icon)
|
unit.buffs[i].texture:SetTexture(icon)
|
||||||
unit.buffs[i]:Show()
|
unit.buffs[i]:Show()
|
||||||
|
|
||||||
if aura.applications > 1 then
|
if count > 1 then
|
||||||
unit.buffs[i].stacks:SetText(aura.applications)
|
unit.buffs[i].stacks:SetText(count)
|
||||||
else
|
else
|
||||||
unit.buffs[i].stacks:SetText("")
|
unit.buffs[i].stacks:SetText("")
|
||||||
end
|
end
|
||||||
|
|
||||||
if aura.expirationTime > 0 then
|
if expirationTime > 0 then
|
||||||
-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
|
-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
|
||||||
-- which happens for talent-extended buffs where the real duration exceeds aura.duration
|
-- which happens for talent-extended buffs where the real duration exceeds the
|
||||||
-- (the Spell.dbc base). Anchor start to now in that case to keep the remaining math sane.
|
-- Spell.dbc base. Anchor start to now in that case to keep the remaining math sane.
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
local start = aura.expirationTime - aura.duration
|
local start = expirationTime - duration
|
||||||
local duration = aura.duration
|
local dur = duration
|
||||||
if start > now or duration <= 0 then
|
if start > now or dur <= 0 then
|
||||||
start, duration = now, aura.expirationTime - now
|
start, dur = now, expirationTime - now
|
||||||
end
|
end
|
||||||
if duration > 0 then
|
if dur > 0 then
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, start, dur, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
elseif aura.duration > 0 then
|
elseif duration > 0 then
|
||||||
local guid = UnitGUID(unitstr)
|
local guid = UnitGUID(unitstr)
|
||||||
local guidStarts = guid and pfUI.uf.aura_starts[guid]
|
local guidStarts = guid and pfUI.uf.aura_starts[guid]
|
||||||
local start = guidStarts and guidStarts[aura.spellId]
|
local start = guidStarts and guidStarts[spellId]
|
||||||
if start then
|
if start then
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, aura.duration, 1)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
@@ -1696,6 +1824,13 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
reposition = true
|
reposition = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
||||||
|
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
||||||
|
-- effects on you). One GetAuraSlots enumeration per refresh; the i-th slot
|
||||||
|
-- is the i-th aura of the filtered list, so `i` stays the tooltip index.
|
||||||
|
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
|
||||||
|
ScanAuraSlots(unitstr, filter, auraSlots, unit.config.debufflimit)
|
||||||
|
|
||||||
for i=1, unit.config.debufflimit do
|
for i=1, unit.config.debufflimit do
|
||||||
if not unit.debuffs[i] then break end
|
if not unit.debuffs[i] then break end
|
||||||
|
|
||||||
@@ -1712,13 +1847,10 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
|
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
-- positional read by slot id allocates nothing
|
||||||
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
local name, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
-- effects on you).
|
if name then
|
||||||
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
|
texture, stacks, dtype = icon, count, dispelType
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, filter)
|
|
||||||
if aura then
|
|
||||||
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
|
|
||||||
else
|
else
|
||||||
texture, stacks, dtype = nil, 0, nil
|
texture, stacks, dtype = nil, 0, nil
|
||||||
end
|
end
|
||||||
@@ -1731,18 +1863,18 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
if texture then
|
if texture then
|
||||||
unit.debuffs[i]:Show()
|
unit.debuffs[i]:Show()
|
||||||
|
|
||||||
if aura and aura.expirationTime > 0 then
|
if expirationTime > 0 then
|
||||||
-- Cap start to now so talent-extended debuffs (expirationTime past
|
-- Cap start to now so talent-extended debuffs (expirationTime past
|
||||||
-- the dbc base duration) don't push start into the future and trip
|
-- the dbc base duration) don't push start into the future and trip
|
||||||
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
|
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
local start = aura.expirationTime - aura.duration
|
local start = expirationTime - duration
|
||||||
local duration = aura.duration
|
local dur = duration
|
||||||
if start > now or duration <= 0 then
|
if start > now or dur <= 0 then
|
||||||
start, duration = now, aura.expirationTime - now
|
start, dur = now, expirationTime - now
|
||||||
end
|
end
|
||||||
if duration > 0 then
|
if dur > 0 then
|
||||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
|
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, dur, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
@@ -1800,6 +1932,18 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Scan the 16 harmful slots once into a reusable set, instead of
|
||||||
|
-- re-scanning all 16 for every dispellable type below. Reused across
|
||||||
|
-- frames (populated and consumed within this single RefreshUnit call).
|
||||||
|
local present = pfUI.uf.dispelPresent or {}
|
||||||
|
pfUI.uf.dispelPresent = present
|
||||||
|
for k in pairs(present) do present[k] = nil end
|
||||||
|
local n = ScanAuraSlots(unitstr, "HARMFUL", auraSlots)
|
||||||
|
for i=1,n do
|
||||||
|
local name, _, _, dispelType = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if name and dispelType and dispelType ~= "" then present[dispelType] = true end
|
||||||
|
end
|
||||||
|
|
||||||
for _, debuff in pairs(unit.dispellable) do
|
for _, debuff in pairs(unit.dispellable) do
|
||||||
indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
|
indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
|
||||||
indicator[debuff]:SetParent(indicator)
|
indicator[debuff]:SetParent(indicator)
|
||||||
@@ -1839,15 +1983,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
indicator[debuff].disp = indicator.disp
|
indicator[debuff].disp = indicator.disp
|
||||||
end
|
end
|
||||||
|
|
||||||
indicator[debuff].visible = nil
|
indicator[debuff].visible = present[debuff]
|
||||||
|
|
||||||
for i=1,16 do
|
|
||||||
local a = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
|
|
||||||
local dtype = a and a.dispelName
|
|
||||||
if dtype == debuff then
|
|
||||||
indicator[debuff].visible = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if indicator[debuff].visible then
|
if indicator[debuff].visible then
|
||||||
indicator[debuff]:Show()
|
indicator[debuff]:Show()
|
||||||
@@ -1886,7 +2022,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
if not unit.indicator_custom and unit.config.buff_indicator == "1" then
|
if not unit.indicator_custom and unit.config.buff_indicator == "1" then
|
||||||
unit.indicator_custom = {}
|
unit.indicator_custom = {}
|
||||||
for k, v in pairs({strsplit("#", unit.config.custom_indicator)}) do
|
for k, v in pairs({strsplit("#", unit.config.custom_indicator)}) do
|
||||||
unit.indicator_custom[k] = string.lower(v)
|
unit.indicator_custom[k] = v:lower()
|
||||||
end
|
end
|
||||||
elseif not unit.indicator_custom then
|
elseif not unit.indicator_custom then
|
||||||
unit.indicator_custom = {}
|
unit.indicator_custom = {}
|
||||||
@@ -1894,21 +2030,19 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
|
|
||||||
local pos = 1
|
local pos = 1
|
||||||
if table.getn(unit.indicators) > 0 then
|
if table.getn(unit.indicators) > 0 then
|
||||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
|
local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots)
|
||||||
local texLower = string.lower(aura.icon)
|
for i=1,n do
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if not name then break end
|
||||||
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
|
|
||||||
for _, filter in pairs(unit.indicators) do
|
for _, filter in pairs(unit.indicators) do
|
||||||
if filter == texLower then
|
if filter.icon == icon and filter.name == name then
|
||||||
local hot = HOT_INDICATORS[texLower]
|
if filter.predict then
|
||||||
if hot and string.lower(aura.name) ~= hot.name then
|
local start, duration, prediction = libpredict:GetHotDuration(unitstr, filter.predict)
|
||||||
break -- texture matches but name disambiguates (e.g. shared icon)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft or prediction, count, tonumber(start), tonumber(duration))
|
||||||
end
|
|
||||||
if hot then
|
|
||||||
local start, duration, prediction = libpredict:GetHotDuration(unitstr, hot.predict)
|
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft or prediction, aura.applications, tonumber(start), tonumber(duration))
|
|
||||||
else
|
else
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
end
|
end
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
@@ -1918,12 +2052,15 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if table.getn(unit.indicator_custom) > 0 then
|
if table.getn(unit.indicator_custom) > 0 then
|
||||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
|
local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots)
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
for i=1,n do
|
||||||
local lowerName = string.lower(aura.name)
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if not name then break end
|
||||||
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
|
local lowerName = name:lower()
|
||||||
for _, filter in pairs(unit.indicator_custom) do
|
for _, filter in pairs(unit.indicator_custom) do
|
||||||
if filter == lowerName then
|
if filter == lowerName then
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
@@ -1931,13 +2068,14 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
|
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
|
||||||
for i=1,16 do -- scan for custom debuffs
|
n = ScanAuraSlots(unitstr, debuffFilter, auraSlots)
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, debuffFilter)
|
for i=1,n do -- scan for custom debuffs
|
||||||
if aura then
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
if name then
|
||||||
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
for _, filter in pairs(unit.indicator_custom) do
|
for _, filter in pairs(unit.indicator_custom) do
|
||||||
if filter == string.lower(aura.name) then
|
if filter == name:lower() then
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
@@ -2145,17 +2283,17 @@ function pfUI.uf:EnableClickCast()
|
|||||||
local action = pfUI_config.unitframes["clickcast"..bconf..mconf]
|
local action = pfUI_config.unitframes["clickcast"..bconf..mconf]
|
||||||
if action and action ~= "" then
|
if action and action ~= "" then
|
||||||
local prefix = modifier ~= "" and (modifier .. "-") or ""
|
local prefix = modifier ~= "" and (modifier .. "-") or ""
|
||||||
local low = string.lower(action)
|
local low = action:lower()
|
||||||
if low == "menu" then
|
if low == "menu" then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "menu")
|
self:SetAttribute(prefix .. "type" .. bid, "menu")
|
||||||
elseif low == "target" then
|
elseif low == "target" then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "target")
|
self:SetAttribute(prefix .. "type" .. bid, "target")
|
||||||
elseif low == "focus" then
|
elseif low == "focus" then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "focus")
|
self:SetAttribute(prefix .. "type" .. bid, "focus")
|
||||||
elseif string.find(low, "^macro:") then
|
elseif low:find("^macro:") then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
||||||
self:SetAttribute(prefix .. "macro" .. bid, string.gsub(string.sub(action, 7), "^%s+", ""))
|
self:SetAttribute(prefix .. "macro" .. bid, action:sub(7):gsub("^%s+", ""))
|
||||||
elseif string.find(action, "^/") then
|
elseif action:find("^/") then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
||||||
self:SetAttribute(prefix .. "macrotext" .. bid, action)
|
self:SetAttribute(prefix .. "macrotext" .. bid, action)
|
||||||
else
|
else
|
||||||
@@ -2194,7 +2332,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
|
|||||||
-- Check if parent frame has cooldown animation enabled
|
-- Check if parent frame has cooldown animation enabled
|
||||||
local parent_cooldown_anim = frame.config and tonumber(frame.config.cooldown_anim) or 1
|
local parent_cooldown_anim = frame.config and tonumber(frame.config.cooldown_anim) or 1
|
||||||
if parent_cooldown_anim == 1 then
|
if parent_cooldown_anim == 1 then
|
||||||
frame.icon[pos].cd = CreateFrame(COOLDOWN_FRAME_TYPE, nil, frame.icon[pos])
|
frame.icon[pos].cd = CreateFrame("Model", nil, frame.icon[pos])
|
||||||
else
|
else
|
||||||
frame.icon[pos].cd = CreateFrame("Frame", nil, frame.icon[pos])
|
frame.icon[pos].cd = CreateFrame("Frame", nil, frame.icon[pos])
|
||||||
frame.icon[pos].cd.AdvanceTime = DoNothing
|
frame.icon[pos].cd.AdvanceTime = DoNothing
|
||||||
@@ -2293,175 +2431,122 @@ function pfUI.uf:SetupBuffIndicators(config)
|
|||||||
|
|
||||||
if config.show_buffs == "1" then -- buffs
|
if config.show_buffs == "1" then -- buffs
|
||||||
if myclass == "DRUID" then
|
if myclass == "DRUID" then
|
||||||
-- Mark of the Wild
|
AddIndicator(indicators, 1126) -- Mark of the Wild
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_regeneration")
|
AddIndicator(indicators, 21849) -- Gift of the Wild
|
||||||
-- Gift of the Wild
|
AddIndicator(indicators, 467) -- Thorns
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_giftofthewild")
|
|
||||||
-- Thorns
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_thorns")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "PRIEST" then
|
if myclass == "PRIEST" then
|
||||||
-- Prayer Of Fortitude"
|
AddIndicator(indicators, 1243) -- Power Word: Fortitude
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_wordfortitude")
|
AddIndicator(indicators, 21562) -- Prayer of Fortitude
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayeroffortitude")
|
AddIndicator(indicators, 6386) -- Divine Spirit
|
||||||
-- Prayer of Spirit
|
AddIndicator(indicators, 27681) -- Prayer of Spirit
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_divinespirit")
|
AddIndicator(indicators, 976) -- Shadow Protection
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofspirit")
|
AddIndicator(indicators, 27683) -- Prayer of Shadow Protection
|
||||||
-- Shadow Protection
|
AddIndicator(indicators, 6346) -- Fear Ward
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_antishadow")
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofshadowprotection")
|
|
||||||
-- Fear Ward
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_excorcism")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "PALADIN" then
|
if myclass == "PALADIN" then
|
||||||
-- Blessing of Salvation
|
AddIndicator(indicators, 1038) -- Blessing of Salvation
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofsalvation")
|
AddIndicator(indicators, 25895) -- Greater Blessing of Salvation
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofsalvation")
|
AddIndicator(indicators, 19742) -- Blessing of Wisdom
|
||||||
-- Blessing of Wisdom
|
AddIndicator(indicators, 25894) -- Greater Blessing of Wisdom
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofwisdom")
|
AddIndicator(indicators, 20204) -- Blessing of Sanctuary
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofwisdom")
|
AddIndicator(indicators, 25899) -- Greater Blessing of Sanctuary
|
||||||
-- Blessing of Sanctuary
|
AddIndicator(indicators, 20217) -- Blessing of Kings
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_lightningshield")
|
AddIndicator(indicators, 25898) -- Greater Blessing of Kings
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofsanctuary")
|
AddIndicator(indicators, 19740) -- Blessing of Might
|
||||||
-- Blessing of Kings
|
AddIndicator(indicators, 25782) -- Greater Blessing of Might
|
||||||
table.insert(indicators, "interface\\icons\\spell_magic_magearmor")
|
AddIndicator(indicators, 19977) -- Blessing of Light
|
||||||
table.insert(indicators, "interface\\icons\\spell_magic_greaterblessingofkings")
|
AddIndicator(indicators, 25890) -- Greater Blessing of Light
|
||||||
-- Blessing of Might
|
AddIndicator(indicators, 6940) -- Hand of Sacrifice
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_fistofjustice")
|
AddIndicator(indicators, 45801) -- Greater Blessing of Sacrifice
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofkings")
|
AddIndicator(indicators, 1044) -- Hand of Freedom
|
||||||
-- Blessing of Light
|
AddIndicator(indicators, 1022) -- Hand of Protection
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofhealing02")
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingoflight")
|
|
||||||
-- Blessing of Sacrifice
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofsacrifice")
|
|
||||||
-- Blessing of Freedom
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofvalor")
|
|
||||||
-- Blessing of Protection
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofprotection")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "WARLOCK" then
|
if myclass == "WARLOCK" then
|
||||||
-- Fire Shield
|
AddIndicator(indicators, 1167) -- Fire Shield
|
||||||
table.insert(indicators, "interface\\icons\\spell_fire_firearmor")
|
AddIndicator(indicators, 6307) -- Blood Pact
|
||||||
-- Blood Pact
|
AddIndicator(indicators, 20707) -- Soulstone Resurrection
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_bloodboil")
|
AddIndicator(indicators, 5697) -- Unending Breath
|
||||||
-- Soulstone
|
AddIndicator(indicators, 2970) -- Detect Invisibility
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_soulgem")
|
AddIndicator(indicators, 11743) -- Detect Greater Invisibility
|
||||||
-- Unending Breath
|
AddIndicator(indicators, 132) -- Detect Lesser Invisibility
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_demonbreath")
|
AddIndicator(indicators, 19480) -- Paranoia
|
||||||
-- Detect Greater Invisibility or Detect Invisibility
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_detectinvisibility")
|
|
||||||
-- Detect Lesser Invisibility
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_detectlesserinvisibility")
|
|
||||||
-- Paranoia
|
|
||||||
table.insert(indicators, "interface\\icons\\Spell_Shadow_AuraOfDarkness")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "WARRIOR" then
|
if myclass == "WARRIOR" then
|
||||||
-- Battle Shout
|
AddIndicator(indicators, 5242) -- Battle Shout
|
||||||
table.insert(indicators, "interface\\icons\\ability_warrior_battleshout")
|
AddIndicator(indicators, 45580) -- Commanding Shout
|
||||||
-- Commanding Shout (TBC)
|
|
||||||
table.insert(indicators, "interface\\icons\\ability_warrior_rallyingcry")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "MAGE" then
|
if myclass == "MAGE" then
|
||||||
-- Arcane Intellect
|
AddIndicator(indicators, 1459) -- Arcane Intellect
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_magicalsentry")
|
AddIndicator(indicators, 23028) -- Arcane Brilliance
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_arcaneintellect")
|
AddIndicator(indicators, 604) -- Dampen Magic
|
||||||
-- Dampen Magic
|
AddIndicator(indicators, 1008) -- Amplify Magic
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_abolishmagic")
|
|
||||||
-- Amplify Magic
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_flashheal")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "HUNTER" then
|
if myclass == "HUNTER" then
|
||||||
-- Aspect of the Wild
|
AddIndicator(indicators, 20043) -- Aspect of the Wild
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_protectionformnature")
|
AddIndicator(indicators, 13159) -- Aspect of the Pack
|
||||||
|
|
||||||
-- Aspect of the Pack
|
|
||||||
table.insert(indicators, "interface\\icons\\ability_mount_whitetiger")
|
|
||||||
|
|
||||||
-- Misdirection (TBC)
|
|
||||||
table.insert(indicators, "interface\\icons\\ability_hunter_misdirection")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "SHAMAN" then
|
if myclass == "SHAMAN" then
|
||||||
-- Earth Shield (TBC)
|
AddIndicator(indicators, 45525) -- Earth Shield
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_skinofearth")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.show_procs == "1" then -- procs
|
if config.show_procs == "1" then -- procs
|
||||||
if myclass == "SHAMAN" or config.all_procs == "1" then
|
if myclass == "SHAMAN" or config.all_procs == "1" then
|
||||||
-- Ancestral Fortitude
|
AddIndicator(indicators, 16177) -- Ancestral Fortitude
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_undyingstrength")
|
AddIndicator(indicators, 29202) -- Healing Way
|
||||||
-- Healing Way
|
-- Totemic Power is four auras, one per totem school, each with its own icon
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_healingway")
|
AddIndicator(indicators, 28824)
|
||||||
-- Totemic Power (known issue: one conflicts with Blessed Sunfruit buff)
|
AddIndicator(indicators, 28825)
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_spiritualguidence")
|
AddIndicator(indicators, 28826)
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_devotion")
|
AddIndicator(indicators, 28827)
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_holynova")
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_magic_magearmor")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "PRIEST" or config.all_procs == "1" then
|
if myclass == "PRIEST" or config.all_procs == "1" then
|
||||||
-- Inspiration
|
AddIndicator(indicators, 14893) -- Inspiration
|
||||||
table.insert(indicators, "interface\\icons\\inv_shield_06")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.show_hots == "1" then -- hots
|
if config.show_hots == "1" then -- hots
|
||||||
if myclass == "PRIEST" or config.all_hots == "1" then
|
if myclass == "PRIEST" or config.all_hots == "1" then
|
||||||
-- Renew
|
AddIndicator(indicators, 139, "Renew") -- Renew
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_renew")
|
AddIndicator(indicators, 17) -- Power Word: Shield
|
||||||
-- Power Word: Shield
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_powerwordshield")
|
|
||||||
-- Prayer of Mending (TBC)
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofmendingtga")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "DRUID" or config.all_hots == "1" then
|
if myclass == "DRUID" or config.all_hots == "1" then
|
||||||
-- Regrowth
|
AddIndicator(indicators, 8936, "Regr") -- Regrowth
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_resistnature")
|
AddIndicator(indicators, 774, "Reju") -- Rejuvenation
|
||||||
-- Rejuvenation
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_rejuvenation")
|
|
||||||
-- Lifebloom
|
|
||||||
table.insert(indicators, "interface\\icons\\inv_misc_herb_felblossom")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.show_totems == "1" and myclass == "SHAMAN" then -- totems
|
if config.show_totems == "1" and myclass == "SHAMAN" then -- totems
|
||||||
-- Strength of Earth Totem
|
-- the aura each totem applies, not the cast that drops it: they share an
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_earthbindtotem")
|
-- icon but the totem's own name carries a " Totem" suffix the aura lacks
|
||||||
-- Stoneskin Totem
|
AddIndicator(indicators, 8076) -- Strength of Earth
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_stoneskintotem")
|
AddIndicator(indicators, 8072) -- Stoneskin
|
||||||
-- Mana Spring Totem
|
AddIndicator(indicators, 5677) -- Mana Spring
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_manaregentotem")
|
AddIndicator(indicators, 16191) -- Mana Tide
|
||||||
-- Mana Tide Totem
|
AddIndicator(indicators, 5672) -- Healing Stream
|
||||||
table.insert(indicators, "interface\\icons\\spell_frost_summonwaterelemental")
|
AddIndicator(indicators, 25909) -- Tranquil Air
|
||||||
-- Healing Spring Totem
|
AddIndicator(indicators, 8836) -- Grace of Air
|
||||||
table.insert(indicators, "interface\\icons\\inv_spear_04")
|
AddIndicator(indicators, 8177) -- Grounding Totem
|
||||||
-- Tranquil Air Totem
|
AddIndicator(indicators, 10596) -- Nature Resistance
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_brilliance")
|
AddIndicator(indicators, 8185) -- Fire Resistance
|
||||||
-- Grace of Air Totem
|
AddIndicator(indicators, 8182) -- Frost Resistance
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_invisibilitytotem")
|
|
||||||
-- Grounding Totem
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_groundingtotem")
|
|
||||||
-- Nature Resistance Totem
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_natureresistancetotem")
|
|
||||||
-- Fire Resistance Totem
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_fireresistancetotem_01")
|
|
||||||
-- Frost Resistance Totem
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_frostresistancetotem_01")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return indicators
|
return indicators
|
||||||
end
|
end
|
||||||
|
|
||||||
local function abbrevname(t)
|
local function abbrevname(t)
|
||||||
return string.sub(t,1,1)..". "
|
return t:sub(1,1)..". "
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.uf:GetNameString(unitstr)
|
function pfUI.uf:GetNameString(unitstr)
|
||||||
@@ -2471,12 +2556,12 @@ function pfUI.uf:GetNameString(unitstr)
|
|||||||
|
|
||||||
-- first try to only abbreviate the first word
|
-- first try to only abbreviate the first word
|
||||||
if abbrev and name and strlen(name) > size then
|
if abbrev and name and strlen(name) > size then
|
||||||
name = string.gsub(name, "^(%S+) ", abbrevname)
|
name = name:gsub("^(%S+) ", abbrevname)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- abbreviate all if it still doesn't fit
|
-- abbreviate all if it still doesn't fit
|
||||||
if abbrev and name and strlen(name) > size then
|
if abbrev and name and strlen(name) > size then
|
||||||
name = string.gsub(name, "(%S+) ", abbrevname)
|
name = name:gsub("(%S+) ", abbrevname)
|
||||||
end
|
end
|
||||||
|
|
||||||
return name
|
return name
|
||||||
|
|||||||
@@ -1,43 +0,0 @@
|
|||||||
-- load pfUI environment
|
|
||||||
setfenv(1, pfUI:GetEnvironment())
|
|
||||||
|
|
||||||
-- [[ Constants ]]--
|
|
||||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
|
||||||
|
|
||||||
MICRO_BUTTONS = {
|
|
||||||
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
|
||||||
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
|
||||||
'MainMenuMicroButton', 'HelpMicroButton',
|
|
||||||
}
|
|
||||||
|
|
||||||
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
|
||||||
|
|
||||||
NAMEPLATE_FRAMETYPE = "Button"
|
|
||||||
|
|
||||||
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
|
|
||||||
|
|
||||||
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
|
|
||||||
|
|
||||||
COOLDOWN_FRAME_TYPE = "Model"
|
|
||||||
LOOT_BUTTON_FRAME_TYPE = "LootButton"
|
|
||||||
|
|
||||||
PLAYER_BUFF_START_ID = -1
|
|
||||||
|
|
||||||
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
|
|
||||||
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
|
||||||
|
|
||||||
--[[ Vanilla API Extensions ]]--
|
|
||||||
|
|
||||||
do -- RunMacroText
|
|
||||||
local obj = { ["GetText"] = function(self) return self.text end }
|
|
||||||
obj = setmetatable(obj, {__index = function(tab,key)
|
|
||||||
local value = function() return end
|
|
||||||
rawset(tab,key,value)
|
|
||||||
return value
|
|
||||||
end})
|
|
||||||
|
|
||||||
function RunMacroText(text)
|
|
||||||
obj.text = text
|
|
||||||
ChatEdit_ParseText(obj, 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Vendored
-2352
File diff suppressed because it is too large
Load Diff
Vendored
+2377
File diff suppressed because it is too large
Load Diff
Vendored
+2991
File diff suppressed because it is too large
Load Diff
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = nil,
|
["Screen Resolution"] = nil,
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
|
|||||||
Vendored
-1
@@ -683,7 +683,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = nil,
|
["Screen Resolution"] = nil,
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
|
|||||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Scale"] = "Escala",
|
["Scale"] = "Escala",
|
||||||
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
||||||
["Scaling"] = "Escalada",
|
["Scaling"] = "Escalada",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
||||||
["Screen Resolution"] = "Resolución de pantalla",
|
["Screen Resolution"] = "Resolución de pantalla",
|
||||||
["Screenshot"] = "Captura de pantalla",
|
["Screenshot"] = "Captura de pantalla",
|
||||||
|
|||||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Scale"] = "Échelle",
|
["Scale"] = "Échelle",
|
||||||
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
||||||
["Scaling"] = "Mise à l'échelle",
|
["Scaling"] = "Mise à l'échelle",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "Résolution d'écran",
|
["Screen Resolution"] = "Résolution d'écran",
|
||||||
["Screenshot"] = "Imprime écran",
|
["Screenshot"] = "Imprime écran",
|
||||||
|
|||||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "화면 해상도",
|
["Screen Resolution"] = "화면 해상도",
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
|
|||||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Scale"] = "Масштаб",
|
["Scale"] = "Масштаб",
|
||||||
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
||||||
["Scaling"] = "Масштаб интерфейса",
|
["Scaling"] = "Масштаб интерфейса",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
||||||
["Screen Resolution"] = "Разрешение экрана",
|
["Screen Resolution"] = "Разрешение экрана",
|
||||||
["Screenshot"] = "Снимок экрана",
|
["Screenshot"] = "Снимок экрана",
|
||||||
|
|||||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Scale"] = "比例",
|
["Scale"] = "比例",
|
||||||
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
||||||
["Scaling"] = "UI缩放",
|
["Scaling"] = "UI缩放",
|
||||||
["Scan Macros For Spells"] = "扫描宏命令中的法术",
|
|
||||||
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
||||||
["Screen Resolution"] = "屏幕分辨率",
|
["Screen Resolution"] = "屏幕分辨率",
|
||||||
["Screenshot"] = "屏幕截图",
|
["Screenshot"] = "屏幕截图",
|
||||||
|
|||||||
Vendored
-1
@@ -670,7 +670,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Scale"] = "比例",
|
["Scale"] = "比例",
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "螢幕解析度",
|
["Screen Resolution"] = "螢幕解析度",
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
|
|||||||
@@ -70,9 +70,7 @@
|
|||||||
<Include file="..\modules\addoncompat.lua"/>
|
<Include file="..\modules\addoncompat.lua"/>
|
||||||
<Include file="..\modules\energytick.lua"/>
|
<Include file="..\modules\energytick.lua"/>
|
||||||
<Include file="..\modules\totems.lua"/>
|
<Include file="..\modules\totems.lua"/>
|
||||||
<Include file="..\modules\macrotweak.lua"/>
|
|
||||||
<Include file="..\modules\macroicons.lua"/>
|
<Include file="..\modules\macroicons.lua"/>
|
||||||
<Include file="..\modules\turtle-wow.lua"/>
|
|
||||||
<Include file="..\modules\superwow.lua"/>
|
<Include file="..\modules\superwow.lua"/>
|
||||||
<Include file="..\modules\innervatecall.lua"/>
|
<Include file="..\modules\innervatecall.lua"/>
|
||||||
<Include file="..\modules\nampower.lua"/>
|
<Include file="..\modules\nampower.lua"/>
|
||||||
|
|||||||
+1
-7
@@ -35,12 +35,6 @@
|
|||||||
<Include file="..\skins\blizzard\tooltips.lua"/>
|
<Include file="..\skins\blizzard\tooltips.lua"/>
|
||||||
<Include file="..\skins\blizzard\tabard.lua"/>
|
<Include file="..\skins\blizzard\tabard.lua"/>
|
||||||
<Include file="..\skins\blizzard\itemtext.lua"/>
|
<Include file="..\skins\blizzard\itemtext.lua"/>
|
||||||
<Include file="..\skins\blizzard\lft.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
|
||||||
|
|
||||||
<!-- Turtle WoW -->
|
|
||||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
|
||||||
|
|
||||||
|
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
|
||||||
</Ui>
|
</Ui>
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
<Include file="..\compat\vanilla.lua"/>
|
<Include file="..\env\tables_stock.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
|
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
|
||||||
|
when it detects a Turtle client. Everything in here targets frames that
|
||||||
|
only a Turtle client ever creates. -->
|
||||||
|
<Include file="..\env\tables_turtle.lua"/>
|
||||||
|
|
||||||
|
<Include file="..\skins\blizzard\lft.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||||
|
|
||||||
|
<Include file="..\modules\turtle-wow.lua"/>
|
||||||
|
</Ui>
|
||||||
+2
-2
@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
|
|||||||
libhealth.enabled = true
|
libhealth.enabled = true
|
||||||
libhealth.reqhit = 4
|
libhealth.reqhit = 4
|
||||||
libhealth.reqdmg = 5
|
libhealth.reqdmg = 5
|
||||||
libhealth:RegisterEvent("UNIT_HEALTH")
|
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target")
|
||||||
libhealth:RegisterEvent("UNIT_COMBAT")
|
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target")
|
||||||
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
libhealth:SetScript("OnEvent", function()
|
libhealth:SetScript("OnEvent", function()
|
||||||
|
|||||||
+4
-1
@@ -168,6 +168,9 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
spell_queue[1] = spellName
|
||||||
|
spell_queue[2] = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
|
||||||
|
|
||||||
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
||||||
local amount = cache[spell_queue[2]][1]
|
local amount = cache[spell_queue[2]][1]
|
||||||
local casttime = castTime
|
local casttime = castTime
|
||||||
@@ -1131,7 +1134,7 @@ libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
|
|||||||
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
||||||
|
|
||||||
-- force cache updates
|
-- force cache updates
|
||||||
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
libpredict.sender:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||||
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
||||||
|
|
||||||
-- Shared cleanup helper for failed/interrupted casts
|
-- Shared cleanup helper for failed/interrupted casts
|
||||||
|
|||||||
+26
-76
@@ -360,68 +360,6 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonMacroScan(self)
|
|
||||||
if self.bar > 10 then return end
|
|
||||||
if not self.scanmacro then return end
|
|
||||||
if pfUI.bars.skip_macro then return end
|
|
||||||
|
|
||||||
-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
|
|
||||||
-- so the button's icon, cooldown, and tooltip flow through the hooked
|
|
||||||
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
|
|
||||||
-- active conditional dynamically, instead of being frozen to the first
|
|
||||||
-- statically-scanned spell.
|
|
||||||
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
|
||||||
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local kind, slot = GetActionInfo(self.id)
|
|
||||||
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
|
||||||
if kind == 'macro' then
|
|
||||||
local name, _, body = GetMacroInfo(slot)
|
|
||||||
|
|
||||||
if name and body then
|
|
||||||
local match
|
|
||||||
|
|
||||||
for line in gfind(body, "[^%\n]+") do
|
|
||||||
_, _, match = string.find(line, '^#showtooltip (.+)')
|
|
||||||
|
|
||||||
-- allow the user to disable the scan
|
|
||||||
if match and strfind(match, "disable") then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
-- add support to specify custom tooltips via:
|
|
||||||
-- /run --showtooltip SPELLNAME
|
|
||||||
_, _, match = string.find(line, '%-%-showtooltip (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/cast (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/pfcast (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/pfmouse (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if match then
|
|
||||||
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
|
|
||||||
if self.spellslot and self.spellslot > 0 then return end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ButtonEnter(self)
|
local function ButtonEnter(self)
|
||||||
self = self or this
|
self = self or this
|
||||||
|
|
||||||
@@ -690,7 +628,6 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
local function ButtonFullUpdate(button)
|
local function ButtonFullUpdate(button)
|
||||||
if not button then return end
|
if not button then return end
|
||||||
|
|
||||||
ButtonMacroScan(button)
|
|
||||||
ButtonSlotUpdate(button)
|
ButtonSlotUpdate(button)
|
||||||
ButtonRangeUpdate(button)
|
ButtonRangeUpdate(button)
|
||||||
ButtonUsableUpdate(button)
|
ButtonUsableUpdate(button)
|
||||||
@@ -807,10 +744,28 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
-- create the main event and update handler for pfUI actionbars
|
-- create the main event and update handler for pfUI actionbars
|
||||||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||||||
for event in pairs(special_events) do bars:RegisterEvent(event) end
|
|
||||||
for event in pairs(global_events) do bars:RegisterEvent(event) end
|
-- The only unit events in the tables above; both concern the player alone.
|
||||||
for event in pairs(aura_events) do bars:RegisterEvent(event) end
|
-- A registration keeps its kind, so these have to go in unit-filtered from
|
||||||
for event in pairs(pet_events) do bars:RegisterEvent(event) end
|
-- the start -- RegisterUnitEvent over a plain registration stays plain.
|
||||||
|
local event_units = {
|
||||||
|
["UNIT_INVENTORY_CHANGED"] = "player",
|
||||||
|
["UNIT_PET"] = "player",
|
||||||
|
}
|
||||||
|
|
||||||
|
local function RegisterBarEvent(event)
|
||||||
|
local unit = event_units[event]
|
||||||
|
if unit then
|
||||||
|
bars:RegisterUnitEvent(event, unit)
|
||||||
|
else
|
||||||
|
bars:RegisterEvent(event)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for event in pairs(special_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(global_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(aura_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(pet_events) do RegisterBarEvent(event) end
|
||||||
|
|
||||||
-- refresh actionbar buttons on event
|
-- refresh actionbar buttons on event
|
||||||
bars:SetScript("OnEvent", BarsEvent)
|
bars:SetScript("OnEvent", BarsEvent)
|
||||||
@@ -1016,7 +971,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
local id = (bar-1)*12+button
|
local id = (bar-1)*12+button
|
||||||
local exists = _G[button_name] and true or nil
|
local exists = _G[button_name] and true or nil
|
||||||
local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
|
local f = _G[button_name] or CreateFrame("Button", button_name, parent)
|
||||||
|
|
||||||
-- no button available, create a new one
|
-- no button available, create a new one
|
||||||
if not exists then
|
if not exists then
|
||||||
@@ -1042,7 +997,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
f.slot = id
|
f.slot = id
|
||||||
|
|
||||||
-- cooldown
|
-- cooldown
|
||||||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
f.cd = CreateFrame("Model", f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||||||
f.cd.pfCooldownStyleAnimation = 1
|
f.cd.pfCooldownStyleAnimation = 1
|
||||||
f.cd.pfCooldownType = "NOGCD"
|
f.cd.pfCooldownType = "NOGCD"
|
||||||
f.cd.pfCooldownSize = cd_size
|
f.cd.pfCooldownSize = cd_size
|
||||||
@@ -1148,12 +1103,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
f.count:SetJustifyH("RIGHT")
|
f.count:SetJustifyH("RIGHT")
|
||||||
f.count:SetJustifyV("BOTTOM")
|
f.count:SetJustifyV("BOTTOM")
|
||||||
|
|
||||||
-- macro spell scan (disabled when macro addons are loaded)
|
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||||||
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
|
|
||||||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
|
||||||
else
|
|
||||||
f.scanmacro = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- range glow color
|
-- range glow color
|
||||||
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
||||||
@@ -1233,7 +1183,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
-- create frame
|
-- create frame
|
||||||
local init = not bars[i]
|
local init = not bars[i]
|
||||||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
|
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
||||||
bars[i]:SetID(i)
|
bars[i]:SetID(i)
|
||||||
|
|
||||||
-- autohide
|
-- autohide
|
||||||
|
|||||||
+1
-1
@@ -396,7 +396,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
if tpl == "BankItemButtonGenericTemplate" then
|
if tpl == "BankItemButtonGenericTemplate" then
|
||||||
local bankslot = pfUI.bags[bag].slots[slot].frame
|
local bankslot = pfUI.bags[bag].slots[slot].frame
|
||||||
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
||||||
bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
|
bankslot.cd = CreateFrame("Model", name, bankslot, "CooldownFrameTemplate")
|
||||||
bankslot.cd:SetAllPoints(bankslot)
|
bankslot.cd:SetAllPoints(bankslot)
|
||||||
bankslot.cd.pfCooldownStyleAnimation = 1
|
bankslot.cd.pfCooldownStyleAnimation = 1
|
||||||
bankslot.cd.pfCooldownType = "ALL"
|
bankslot.cd.pfCooldownType = "ALL"
|
||||||
|
|||||||
+23
-8
@@ -7,6 +7,15 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
|
|
||||||
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
||||||
|
|
||||||
|
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
|
||||||
|
-- and read per button by its aura index: one GetAuraSlots walk per range
|
||||||
|
-- instead of a by-index walk per button.
|
||||||
|
local helpfulSlots, harmfulSlots = {}, {}
|
||||||
|
local function ScanPlayerAuraSlots()
|
||||||
|
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
|
||||||
|
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
|
||||||
|
end
|
||||||
|
|
||||||
local function RefreshBuffButton(buff)
|
local function RefreshBuffButton(buff)
|
||||||
if buff.btype == "HELPFUL" then
|
if buff.btype == "HELPFUL" then
|
||||||
if C.buffs.separateweapons == "1" then
|
if C.buffs.separateweapons == "1" then
|
||||||
@@ -23,7 +32,8 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
CreateBackdropShadow(buff)
|
CreateBackdropShadow(buff)
|
||||||
end
|
end
|
||||||
|
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
|
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
|
||||||
|
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
|
||||||
|
|
||||||
--detect weapon buffs
|
--detect weapon buffs
|
||||||
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
||||||
@@ -55,16 +65,16 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
||||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
||||||
end
|
end
|
||||||
elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||||
-- Set Buff Texture and Border
|
-- Set Buff Texture and Border
|
||||||
buff.mode = buff.btype
|
buff.mode = buff.btype
|
||||||
buff.expirationTime = aura.expirationTime
|
buff.expirationTime = expirationTime
|
||||||
buff.stackCount = aura.applications
|
buff.stackCount = count
|
||||||
buff.spellId = aura.spellId
|
buff.spellId = spellId
|
||||||
buff.texture:SetTexture(aura.icon)
|
buff.texture:SetTexture(icon)
|
||||||
|
|
||||||
if buff.btype == "HARMFUL" then
|
if buff.btype == "HARMFUL" then
|
||||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
|
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
||||||
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
||||||
else
|
else
|
||||||
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
||||||
@@ -154,7 +164,7 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player")
|
||||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||||
pfUI.buff:SetScript("OnEvent", function()
|
pfUI.buff:SetScript("OnEvent", function()
|
||||||
@@ -166,6 +176,8 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
pfUI.buff.wepbuffs.count = 0
|
pfUI.buff.wepbuffs.count = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
ScanPlayerAuraSlots()
|
||||||
|
|
||||||
for i=1,32 do
|
for i=1,32 do
|
||||||
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
||||||
end
|
end
|
||||||
@@ -246,6 +258,9 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- CreateBuffButton refreshes each new button from the slot buffers
|
||||||
|
ScanPlayerAuraSlots()
|
||||||
|
|
||||||
-- Weapon Buffs
|
-- Weapon Buffs
|
||||||
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
||||||
pfUI.buff.wepbuffs.count = 0
|
pfUI.buff.wepbuffs.count = 0
|
||||||
|
|||||||
+36
-19
@@ -73,12 +73,19 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
return anchor
|
return anchor
|
||||||
end
|
end
|
||||||
|
|
||||||
local function GetBuffData(unit, id, type, selfdebuff)
|
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame
|
||||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
local auraSlots = {}
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
|
|
||||||
if not aura then return end
|
-- Separate buffer for the tooltip handler: OnEnter can fire while a refresh
|
||||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
-- is showing/hiding bars under the cursor, so it must not share the above.
|
||||||
return remaining, aura.icon, aura.name, aura.applications
|
local tooltipSlots = {}
|
||||||
|
|
||||||
|
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
|
||||||
|
local function GetBuffData(unit, slot)
|
||||||
|
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
|
||||||
|
if not name then return end
|
||||||
|
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||||
|
return remaining, icon, name, count, dispelType
|
||||||
end
|
end
|
||||||
|
|
||||||
local function StatusBarOnClick()
|
local function StatusBarOnClick()
|
||||||
@@ -113,17 +120,22 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
GameTooltip:SetUnitAura("player", this.id, this.type)
|
GameTooltip:SetUnitAura("player", this.id, this.type)
|
||||||
elseif this.type == "HARMFUL" then
|
elseif this.type == "HARMFUL" then
|
||||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up
|
||||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
-- the displayed aura via the PLAYER filter, then find its position in the
|
||||||
-- one whose name + sourceGUID match.
|
-- unfiltered list by name + sourceGUID.
|
||||||
|
--
|
||||||
|
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
|
||||||
|
-- are full the server parks further debuffs in buff slots, and
|
||||||
|
-- C_UnitAuras reports those as harmful too. So enumerate what it has.
|
||||||
local config = this.parent and this.parent.config
|
local config = this.parent and this.parent.config
|
||||||
if config and config.selfdebuff == "1" then
|
if config and config.selfdebuff == "1" then
|
||||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
||||||
if ownAura then
|
if ownAura then
|
||||||
for gameSlot = 1, 16 do
|
local n = ScanAuraSlots(this.unit, "HARMFUL", tooltipSlots)
|
||||||
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
|
for i = 1, n do
|
||||||
|
local check = C_UnitAuras.GetAuraDataBySlot(this.unit, tooltipSlots[i])
|
||||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||||
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
|
GameTooltip:SetUnitAura(this.unit, i, "HARMFUL")
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -234,9 +246,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
local function RefreshBuffBarFrame(frame)
|
local function RefreshBuffBarFrame(frame)
|
||||||
-- reinitialize all active buffs
|
-- reinitialize all active buffs
|
||||||
local selfdebuff = frame.config.selfdebuff == "1"
|
local selfdebuff = frame.config.selfdebuff == "1"
|
||||||
|
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
|
||||||
|
|
||||||
|
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
|
||||||
|
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
|
||||||
|
-- the index the tooltip / cancel handlers pass to the by-index API
|
||||||
|
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
|
||||||
|
|
||||||
for i=1,32 do
|
for i=1,32 do
|
||||||
local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
|
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i])
|
||||||
timeleft = timeleft or 0
|
timeleft = timeleft or 0
|
||||||
|
|
||||||
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
||||||
@@ -245,12 +263,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.buffs[i][3] = name
|
frame.buffs[i][3] = name
|
||||||
frame.buffs[i][4] = texture
|
frame.buffs[i][4] = texture
|
||||||
frame.buffs[i][5] = stacks
|
frame.buffs[i][5] = stacks
|
||||||
|
frame.buffs[i][6] = dtype
|
||||||
else
|
else
|
||||||
frame.buffs[i][1] = 0
|
frame.buffs[i][1] = 0
|
||||||
frame.buffs[i][2] = nil
|
frame.buffs[i][2] = nil
|
||||||
frame.buffs[i][3] = nil
|
frame.buffs[i][3] = nil
|
||||||
frame.buffs[i][4] = nil
|
frame.buffs[i][4] = nil
|
||||||
frame.buffs[i][5] = 0
|
frame.buffs[i][5] = 0
|
||||||
|
frame.buffs[i][6] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -294,12 +314,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
-- calculate dynamic auto color
|
-- calculate dynamic auto color
|
||||||
local r, g, b
|
local r, g, b
|
||||||
if frame.type == "HARMFUL" then
|
if frame.type == "HARMFUL" then
|
||||||
r, g, b = 1, .2, .2
|
-- official Blizzard dispel-type colors (matches unitframes/buff);
|
||||||
local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
|
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour
|
||||||
local dtype = a and a.dispelName
|
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA()
|
||||||
if dtype and DebuffTypeColor[dtype] then
|
|
||||||
r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
r,g,b = str2rgb(data[3])
|
r,g,b = str2rgb(data[3])
|
||||||
end
|
end
|
||||||
|
|||||||
+16
-10
@@ -45,7 +45,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
||||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||||
if remaining > 1 then
|
if remaining > 1 then
|
||||||
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
|
cb.bar.left:SetFormattedText("%s (%d)", cb.activeName, remaining)
|
||||||
else
|
else
|
||||||
cb.bar.left:SetText(cb.activeName)
|
cb.bar.left:SetText(cb.activeName)
|
||||||
end
|
end
|
||||||
@@ -322,15 +322,21 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
||||||
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
||||||
-- already mid-cast when it becomes the target/focus still shows.
|
-- already mid-cast when it becomes the target/focus still shows.
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_START")
|
-- Filter to this bar's unit, plus "player" for the target/focus bars: the
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_STOP")
|
-- player's own casts only ever fire arg1=="player", so a self-targeted cast
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
-- has to reach them too (nil for the player bar itself, which the filter
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
-- still decides whether the bar acts on it.
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
local selfunit = unitstr ~= "player" and "player" or nil
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit)
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit)
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
|
||||||
if unitstr == "target" then
|
if unitstr == "target" then
|
||||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
elseif unitstr == "focus" then
|
elseif unitstr == "focus" then
|
||||||
|
|||||||
+97
-23
@@ -63,6 +63,23 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
return pfUI_cache["chathistory"][realm][player][id]
|
return pfUI_cache["chathistory"][realm][player][id]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ Chat Panel Colors ]
|
||||||
|
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
||||||
|
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
||||||
|
-- custom colors back off doesn't leave the previous override behind.
|
||||||
|
local function ApplyPanelColors(panel)
|
||||||
|
if not panel then return end
|
||||||
|
|
||||||
|
CreateBackdrop(panel, default_border, nil, .8)
|
||||||
|
if C.chat.global.custombg ~= "1" then return end
|
||||||
|
|
||||||
|
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||||
|
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
|
||||||
|
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||||
|
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
end
|
||||||
|
|
||||||
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
||||||
|
|
||||||
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
||||||
@@ -76,19 +93,11 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
||||||
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||||
UpdateMovable(pfUI.chat.left)
|
UpdateMovable(pfUI.chat.left)
|
||||||
CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
|
ApplyPanelColors(pfUI.chat.left)
|
||||||
if C.chat.global.frameshadow == "1" then
|
if C.chat.global.frameshadow == "1" then
|
||||||
CreateBackdropShadow(pfUI.chat.left)
|
CreateBackdropShadow(pfUI.chat.left)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.custombg == "1" then
|
|
||||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
|
||||||
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
|
|
||||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
|
||||||
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
||||||
pfUI.chat.left.panelTop:ClearAllPoints()
|
pfUI.chat.left.panelTop:ClearAllPoints()
|
||||||
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||||
@@ -251,19 +260,11 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
||||||
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||||
UpdateMovable(pfUI.chat.right)
|
UpdateMovable(pfUI.chat.right)
|
||||||
CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
|
ApplyPanelColors(pfUI.chat.right)
|
||||||
if C.chat.global.frameshadow == "1" then
|
if C.chat.global.frameshadow == "1" then
|
||||||
CreateBackdropShadow(pfUI.chat.right)
|
CreateBackdropShadow(pfUI.chat.right)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.custombg == "1" then
|
|
||||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
|
||||||
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
|
|
||||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
|
||||||
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
||||||
pfUI.chat.right.panelTop:ClearAllPoints()
|
pfUI.chat.right.panelTop:ClearAllPoints()
|
||||||
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||||
@@ -296,6 +297,68 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ Chat Background Alpha ]
|
||||||
|
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
|
||||||
|
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
|
||||||
|
-- the window's stored alpha onto the visible pfUI backdrop so the native slider
|
||||||
|
-- controls it directly.
|
||||||
|
local function ApplyChatBackgroundAlpha(panel, frame)
|
||||||
|
if not (panel and panel.backdrop and frame) then return end
|
||||||
|
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||||
|
alpha = tonumber(alpha)
|
||||||
|
if not alpha then return end
|
||||||
|
local r, g, b = panel.backdrop:GetBackdropColor()
|
||||||
|
panel.backdrop:SetBackdropColor(r, g, b, alpha)
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.chat:RefreshBackgroundAlpha()
|
||||||
|
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
|
||||||
|
-- set by profiles and is shared with the meter skins, so the native slider must not
|
||||||
|
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
|
||||||
|
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
|
||||||
|
if C.chat.global.custombg == "1" then return end
|
||||||
|
|
||||||
|
-- left panel follows the currently selected docked tab
|
||||||
|
local selected = SELECTED_CHAT_FRAME
|
||||||
|
if not (selected and selected:GetParent() == pfUI.chat.left) then
|
||||||
|
selected = ChatFrame1
|
||||||
|
end
|
||||||
|
ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
|
||||||
|
|
||||||
|
if C.chat.right.enable == "1" then
|
||||||
|
ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
|
||||||
|
-- take effect on the spot instead of waiting for a /reload.
|
||||||
|
function pfUI.chat:UpdateConfig()
|
||||||
|
ApplyPanelColors(pfUI.chat.left)
|
||||||
|
ApplyPanelColors(pfUI.chat.right)
|
||||||
|
pfUI.chat:RefreshBackgroundAlpha()
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.chat:MigrateBackgroundAlpha()
|
||||||
|
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
|
||||||
|
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
|
||||||
|
-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
|
||||||
|
-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
|
||||||
|
if pfUI_init.chatbgalpha then return end
|
||||||
|
if not pfUI_init["chat_position"] then return end
|
||||||
|
pfUI_init.chatbgalpha = true
|
||||||
|
|
||||||
|
local frames = { ChatFrame1, ChatFrame2 }
|
||||||
|
if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
|
||||||
|
|
||||||
|
for _, frame in ipairs(frames) do
|
||||||
|
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||||
|
alpha = tonumber(alpha)
|
||||||
|
if alpha and alpha <= 0 then
|
||||||
|
FCF_SetWindowAlpha(frame, 0.8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.chat:RefreshChat()
|
function pfUI.chat:RefreshChat()
|
||||||
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
||||||
|
|
||||||
@@ -447,9 +510,13 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
||||||
FCF_UpdateButtonSide(value)
|
FCF_UpdateButtonSide(value)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
pfUI.chat:RefreshBackgroundAlpha()
|
||||||
end
|
end
|
||||||
|
|
||||||
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
||||||
|
hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||||
|
hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||||
|
|
||||||
if C.chat.global.tabmouse == "1" then
|
if C.chat.global.tabmouse == "1" then
|
||||||
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
||||||
@@ -500,7 +567,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame1, 1)
|
FCF_SetLocked(ChatFrame1, 1)
|
||||||
FCF_SetWindowName(ChatFrame1, GENERAL)
|
FCF_SetWindowName(ChatFrame1, GENERAL)
|
||||||
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame1, 0)
|
FCF_SetWindowAlpha(ChatFrame1, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
||||||
ChatFrame1:SetUserPlaced(1)
|
ChatFrame1:SetUserPlaced(1)
|
||||||
|
|
||||||
@@ -508,7 +575,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame2, 1)
|
FCF_SetLocked(ChatFrame2, 1)
|
||||||
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
||||||
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame2, 0)
|
FCF_SetWindowAlpha(ChatFrame2, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
||||||
ChatFrame2:SetUserPlaced(1)
|
ChatFrame2:SetUserPlaced(1)
|
||||||
|
|
||||||
@@ -518,7 +585,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame3, 1)
|
FCF_SetLocked(ChatFrame3, 1)
|
||||||
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
||||||
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame3, 0)
|
FCF_SetWindowAlpha(ChatFrame3, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
||||||
FCF_UnDockFrame(ChatFrame3)
|
FCF_UnDockFrame(ChatFrame3)
|
||||||
FCF_SetTabPosition(ChatFrame3, 0)
|
FCF_SetTabPosition(ChatFrame3, 0)
|
||||||
@@ -566,6 +633,9 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
pfUI.chat:SetScript("OnEvent", function()
|
pfUI.chat:SetScript("OnEvent", function()
|
||||||
|
-- restore legacy chat windows stuck at 0 alpha before anything reads it
|
||||||
|
pfUI.chat:MigrateBackgroundAlpha()
|
||||||
|
|
||||||
-- set the default chat
|
-- set the default chat
|
||||||
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
||||||
|
|
||||||
@@ -757,7 +827,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
local real, _ = strsplit(":", name)
|
local real, _ = strsplit(":", name)
|
||||||
local color = unknowncolorhex
|
local color = unknowncolorhex
|
||||||
local match = false
|
local match = false
|
||||||
local _, class = C_PlayerCache.GetPlayerInfoByName(real)
|
local _, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||||
-- local guid = GetCurrentChatGUID()
|
-- local guid = GetCurrentChatGUID()
|
||||||
-- if guid then
|
-- if guid then
|
||||||
-- _, class = GetPlayerInfoByGUID(guid)
|
-- _, class = GetPlayerInfoByGUID(guid)
|
||||||
@@ -775,8 +845,12 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.text.tintunknown == "1" or match then
|
if C.chat.text.tintunknown == "1" or match then
|
||||||
|
local icon = ""
|
||||||
|
if match and C.chat.text.playericons == "1" then
|
||||||
|
icon = GetFactionIcon(raceKey) .. GetRaceIcon(raceKey, sex)
|
||||||
|
end
|
||||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||||
left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
|
|||||||
-- combo
|
-- combo
|
||||||
if class == "DRUID" or class == "ROGUE" then
|
if class == "DRUID" or class == "ROGUE" then
|
||||||
local combo = CreateFrame("Frame")
|
local combo = CreateFrame("Frame")
|
||||||
combo:RegisterEvent("UNIT_COMBO_POINTS")
|
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||||
combo:RegisterEvent("PLAYER_COMBO_POINTS")
|
combo:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||||
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
|
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
|
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
|||||||
+28
-18
@@ -6,30 +6,35 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||||
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||||
|
|
||||||
local parent, parent_name
|
|
||||||
local function pfCooldownOnUpdate()
|
local function pfCooldownOnUpdate()
|
||||||
parent = this:GetParent()
|
-- Throttle FIRST. One of these runs per visible cooldown text, every frame,
|
||||||
|
-- so anything above this gate is multiplied by the frame rate and by how
|
||||||
|
-- many cooldowns are ticking.
|
||||||
|
local now = GetTime()
|
||||||
|
if (this.tick or 0) > now then return end
|
||||||
|
this.tick = now + .1
|
||||||
|
|
||||||
|
local parent = this:GetParent()
|
||||||
if not parent then this:Hide() return end
|
if not parent then this:Hide() return end
|
||||||
parent_name = parent:GetName()
|
|
||||||
|
|
||||||
-- avoid to set cooldowns on invalid frames
|
-- avoid to set cooldowns on invalid frames. The cooldown frame is stashed
|
||||||
if parent_name and _G[parent_name .. "Cooldown"] then
|
-- at creation: resolving it as _G[parent:GetName() .. "Cooldown"] built and
|
||||||
if not _G[parent_name .. "Cooldown"]:IsShown() then
|
-- interned that string twice per call, and this is the hottest path in the
|
||||||
this:Hide()
|
-- UI. The stashed reference is also the frame itself rather than a guess
|
||||||
end
|
-- from its parent's name, so it holds for cooldowns named anything else.
|
||||||
|
if this.cooldown and not this.cooldown:IsShown() then
|
||||||
|
this:Hide()
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- only run every 0.1 seconds from here on
|
|
||||||
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
|
|
||||||
|
|
||||||
-- fix own alpha value (should be inherited, but somehow isn't always)
|
-- fix own alpha value (should be inherited, but somehow isn't always)
|
||||||
if this:GetAlpha() ~= parent:GetAlpha() then
|
if this:GetAlpha() ~= parent:GetAlpha() then
|
||||||
this:SetAlpha(parent:GetAlpha())
|
this:SetAlpha(parent:GetAlpha())
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.start < GetTime() then
|
if this.start < now then
|
||||||
-- calculating remaining time as it should be
|
-- calculating remaining time as it should be
|
||||||
local remaining = this.duration - (GetTime() - this.start)
|
local remaining = this.duration - (now - this.start)
|
||||||
if remaining >= 0 then
|
if remaining >= 0 then
|
||||||
this.text:SetText(GetColoredTimeString(remaining))
|
this.text:SetText(GetColoredTimeString(remaining))
|
||||||
else
|
else
|
||||||
@@ -38,13 +43,13 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
else
|
else
|
||||||
-- I have absolutely no idea, but it works:
|
-- I have absolutely no idea, but it works:
|
||||||
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
||||||
local time = time()
|
local currentTime = time()
|
||||||
local startupTime = time - GetTime()
|
local startupTime = currentTime - now
|
||||||
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
||||||
local cdTime = (2 ^ 32) / 1000 - this.start
|
local cdTime = (2 ^ 32) / 1000 - this.start
|
||||||
local cdStartTime = startupTime - cdTime
|
local cdStartTime = startupTime - cdTime
|
||||||
local cdEndTime = cdStartTime + this.duration
|
local cdEndTime = cdStartTime + this.duration
|
||||||
local remaining = cdEndTime - time
|
local remaining = cdEndTime - currentTime
|
||||||
|
|
||||||
if remaining >= 0 then
|
if remaining >= 0 then
|
||||||
this.text:SetText(GetColoredTimeString(remaining))
|
this.text:SetText(GetColoredTimeString(remaining))
|
||||||
@@ -55,11 +60,16 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local height, size
|
local height, size
|
||||||
|
local textcount = 0
|
||||||
local function pfCreateCoolDown(cooldown, start, duration)
|
local function pfCreateCoolDown(cooldown, start, duration)
|
||||||
cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
|
textcount = textcount + 1
|
||||||
|
local name = cooldown.GetName and cooldown:GetName() or "pfCooldown" .. textcount
|
||||||
|
|
||||||
|
cooldown.pfCooldownText = CreateFrame("Frame", name .. "Text", cooldown:GetParent())
|
||||||
|
cooldown.pfCooldownText.cooldown = cooldown
|
||||||
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
||||||
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
||||||
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
|
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString(name .. "TextString", "OVERLAY")
|
||||||
|
|
||||||
if not cooldown.pfCooldownType then
|
if not cooldown.pfCooldownType then
|
||||||
size = tonumber(C.appearance.cd.font_size_foreign)
|
size = tonumber(C.appearance.cd.font_size_foreign)
|
||||||
|
|||||||
+185
-60
@@ -1,20 +1,82 @@
|
|||||||
local function getAdjustedTickTimer()
|
-- One server clock drives every power: Player::RegenerateAll fires every
|
||||||
local adjustedEnergyTick = 2
|
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
|
||||||
|
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
|
||||||
|
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
|
||||||
|
-- still come in. That share can't be computed here -- item sources are equip
|
||||||
|
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
|
||||||
|
-- so the spark shows it instead: dim through the window until a tick lands.
|
||||||
|
--
|
||||||
|
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
|
||||||
|
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
|
||||||
|
-- its own phase) is not the tick and never moves it.
|
||||||
|
|
||||||
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
|
local FIVE_SECOND_RULE = 5
|
||||||
if UnitClassBase("player") == "ROGUE" then
|
|
||||||
local _, _, _, _, currRank = GetTalentInfo(2, 16)
|
|
||||||
local bladeRushRank = currRank or 0
|
|
||||||
|
|
||||||
if bladeRushRank > 0 then
|
-- gains farther than this from the predicted boundary are not the tick
|
||||||
local agility = UnitStat("player", 2) -- 2 is agility stat index
|
local TICK_TOLERANCE = .25
|
||||||
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
|
|
||||||
local totalReduction = agility * reductionPerAgi
|
-- arrival jitter; a tick inside this band confirms the sweep rather than
|
||||||
adjustedEnergyTick = adjustedEnergyTick - totalReduction
|
-- re-anchoring it, or the spark hitches at every wrap
|
||||||
|
local TICK_JITTER = .08
|
||||||
|
|
||||||
|
-- Player::RegenerateAll:
|
||||||
|
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
|
||||||
|
-- if mod > 0 then mod = mod * agility / 10 end
|
||||||
|
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
|
||||||
|
local REGEN_TIME_FULL = 2
|
||||||
|
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
|
||||||
|
|
||||||
|
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
|
||||||
|
-- a roll the client can't know, so it counts as nothing rather than a guess
|
||||||
|
local amountCache = {}
|
||||||
|
local function auraAmount(spellID)
|
||||||
|
local amount = amountCache[spellID]
|
||||||
|
if amount then return amount end
|
||||||
|
amount = 0
|
||||||
|
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
|
||||||
|
if effects then
|
||||||
|
for i = 1, 3 do
|
||||||
|
local fx = effects[i]
|
||||||
|
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
|
||||||
|
amount = fx.basePoints + fx.baseDice
|
||||||
|
break
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
amountCache[spellID] = amount
|
||||||
|
return amount
|
||||||
|
end
|
||||||
|
|
||||||
return adjustedEnergyTick
|
-- A passive is in effect exactly while known (current rank only, never in the
|
||||||
|
-- buff list); anything castable or cast on us counts only while it is up.
|
||||||
|
local function getEnergyRegenTimeMod()
|
||||||
|
local sum = 0
|
||||||
|
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
|
||||||
|
if C_Spell.IsSpellPassive(spellID) then
|
||||||
|
sum = sum + auraAmount(spellID)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i = 1, 32 do
|
||||||
|
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
|
||||||
|
if not spellID then break end
|
||||||
|
sum = sum + auraAmount(spellID)
|
||||||
|
end
|
||||||
|
return sum
|
||||||
|
end
|
||||||
|
|
||||||
|
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
|
||||||
|
-- recomputed by the next tick that asks. Agility stays live: it's one call.
|
||||||
|
local energyRegenTimeMod
|
||||||
|
|
||||||
|
local function getAdjustedTickTimer()
|
||||||
|
if not energyRegenTimeMod then
|
||||||
|
energyRegenTimeMod = getEnergyRegenTimeMod()
|
||||||
|
end
|
||||||
|
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
|
||||||
|
|
||||||
|
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor
|
||||||
|
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000
|
||||||
|
return math.max(0.001, REGEN_TIME_FULL - reduction)
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI:RegisterModule("energytick", function()
|
pfUI:RegisterModule("energytick", function()
|
||||||
@@ -22,14 +84,53 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- inside the module body on purpose: C is on pfUI.env, not _G
|
||||||
|
local function getBarWidth()
|
||||||
|
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
|
||||||
|
end
|
||||||
|
|
||||||
|
-- was this gain the regen tick? if so, re-anchor the sweep on it
|
||||||
|
local function lockTick(frame)
|
||||||
|
local now, period = GetTime(), getAdjustedTickTimer()
|
||||||
|
|
||||||
|
if frame.start then
|
||||||
|
-- signed distance to the nearest predicted boundary
|
||||||
|
local err = mod(now - frame.start, period)
|
||||||
|
if err > period / 2 then err = err - period end
|
||||||
|
|
||||||
|
if math.abs(err) <= TICK_TOLERANCE then
|
||||||
|
-- correct only what lies beyond normal jitter
|
||||||
|
if err > TICK_JITTER then
|
||||||
|
frame.start = frame.start + (err - TICK_JITTER)
|
||||||
|
elseif err < -TICK_JITTER then
|
||||||
|
frame.start = frame.start + (err + TICK_JITTER)
|
||||||
|
end
|
||||||
|
frame.max, frame.rejected = period, nil
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- two rejected gains one period apart are the real clock: relock to it
|
||||||
|
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
|
||||||
|
if not periodic then
|
||||||
|
frame.rejected = now
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
frame.start, frame.max, frame.rejected = now, period, nil
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
||||||
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
||||||
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
energytick:RegisterEvent("UNIT_DISPLAYPOWER")
|
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
|
||||||
energytick:RegisterEvent("UNIT_ENERGY")
|
energytick:RegisterUnitEvent("UNIT_ENERGY", "player")
|
||||||
energytick:RegisterEvent("UNIT_MANA")
|
energytick:RegisterUnitEvent("UNIT_MANA", "player")
|
||||||
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
|
||||||
|
energytick:RegisterEvent("SPELLS_CHANGED")
|
||||||
|
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||||
|
|
||||||
energytick:SetScript("OnEvent", function()
|
energytick:SetScript("OnEvent", function()
|
||||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||||
@@ -42,44 +143,52 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
this:Hide()
|
this:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Filter nur eigene Energy-Gewinne von Talents/Buffs
|
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
|
||||||
if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
|
energyRegenTimeMod = nil
|
||||||
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
|
|
||||||
this.ignoreNextGain = true
|
|
||||||
end
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "PLAYER_ENTERING_WORLD" then
|
if event == "PLAYER_ENTERING_WORLD" then
|
||||||
this.lastMana = UnitPower("player")
|
this.lastPower = UnitPower("player")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
|
||||||
|
-- not on a mana drop -- Mana Burn lowers mana without arming it
|
||||||
|
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
|
||||||
|
local cost = C_Spell.GetSpellPowerCost(arg3)
|
||||||
|
cost = cost and cost[1]
|
||||||
|
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
||||||
|
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
|
||||||
|
this.fsrGain = nil
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Unit::Update won't expire the rule while the spending spell still channels
|
||||||
|
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
||||||
|
if this.fsrSpell and this.fsrSpell == arg3 then
|
||||||
|
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
|
||||||
|
end
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||||
this.currentMana = UnitPower("player")
|
local power = UnitPower("player")
|
||||||
local diff = 0
|
local diff = this.lastPower and (power - this.lastPower) or 0
|
||||||
if this.lastMana then
|
this.lastPower = power
|
||||||
diff = this.currentMana - this.lastMana
|
|
||||||
|
-- only a gain can be the tick; a spend never touches the phase
|
||||||
|
if diff > 0 and lockTick(this) then
|
||||||
|
-- a tick inside the window proves regen continues through it
|
||||||
|
if this.fsrEnd and this.fsrEnd > GetTime() then
|
||||||
|
this.fsrGain = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.mode == "MANA" and diff < 0 then
|
-- phase is kept while hidden; OnUpdate catches up by whole periods
|
||||||
this.target = 5
|
if this.mode == "MANA" and power >= UnitPowerMax("player") then
|
||||||
elseif this.mode == "MANA" and diff > 0 then
|
this:Hide()
|
||||||
if UnitPower("player") >= UnitPowerMax("player") then
|
|
||||||
this.start = nil
|
|
||||||
this.spark:SetAlpha(0)
|
|
||||||
this:Hide()
|
|
||||||
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
|
|
||||||
this.target = 2
|
|
||||||
else
|
|
||||||
this.badtick = diff
|
|
||||||
end
|
|
||||||
elseif this.mode == "ENERGY" and diff >= 0 then
|
|
||||||
if not this.ignoreNextGain then
|
|
||||||
this.target = getAdjustedTickTimer()
|
|
||||||
end
|
|
||||||
this.ignoreNextGain = false
|
|
||||||
end
|
end
|
||||||
this.lastMana = this.currentMana
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -90,37 +199,53 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
end
|
end
|
||||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||||
|
|
||||||
if this.target then
|
-- five-second rule drains to nothing
|
||||||
this.start, this.max = GetTime(), this.target
|
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
|
||||||
this.target = nil
|
if this.mode == "MANA" and remaining > 0 then
|
||||||
this.spark:SetAlpha(1)
|
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
|
||||||
this:Show()
|
this.fsrbar:Show()
|
||||||
|
else
|
||||||
|
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
|
||||||
|
this.fsrbar:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
if not this.start then
|
if not this.start then
|
||||||
|
this.spark:SetAlpha(0)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||||
|
this.spark:SetAlpha(0)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
this.current = GetTime() - this.start
|
this.current = GetTime() - this.start
|
||||||
|
|
||||||
|
-- roll over by whole periods, not from now: restarting bakes frame
|
||||||
|
-- overshoot into the phase as drift the lock then has to chase
|
||||||
if this.current > this.max then
|
if this.current > this.max then
|
||||||
-- Don't restart tick timer if mana is full
|
this.start = this.start + this.max * math.floor(this.current / this.max)
|
||||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
this.max = getAdjustedTickTimer()
|
||||||
this.start = nil
|
this.current = GetTime() - this.start
|
||||||
this.spark:SetAlpha(0)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
|
-- dim while the rule is up and nothing has ticked inside it yet
|
||||||
* (this.current / this.max)
|
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
|
||||||
|
|
||||||
if not C.unitframes.player.pheight then
|
if not C.unitframes.player.pheight then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local pos = getBarWidth() * (this.current / this.max)
|
||||||
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
|
||||||
|
energytick.fsrbar:SetTexture(1, 1, 1, .15)
|
||||||
|
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
|
||||||
|
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
|
||||||
|
energytick.fsrbar:Hide()
|
||||||
|
|
||||||
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
||||||
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||||
@@ -133,4 +258,4 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
||||||
hookUpdateConfig(pfUI.uf.player)
|
hookUpdateConfig(pfUI.uf.player)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|||||||
+20
-1
@@ -130,9 +130,28 @@ pfUI:RegisterModule("eqcompare", function ()
|
|||||||
SetTradeTargetItem = GetTradeTargetItemLink
|
SetTradeTargetItem = GetTradeTargetItemLink
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
|
||||||
|
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
|
||||||
|
-- spot. Reading the rect inside the Set* call picks the side against the
|
||||||
|
-- position the tooltip is about to leave, so place the compare a frame later.
|
||||||
|
local deferred
|
||||||
|
if C_AddOns.DoesAddOnExist("Guda") then
|
||||||
|
EventUtil.ContinueOnAddOnLoaded("Guda", function()
|
||||||
|
deferred = true
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
local function makeHook(getter)
|
local function makeHook(getter)
|
||||||
return function(tooltip, arg1, arg2, arg3)
|
return function(tooltip, arg1, arg2, arg3)
|
||||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
local link = getter(arg1, arg2, arg3)
|
||||||
|
if not deferred then
|
||||||
|
return ShowCompareItem(tooltip, link)
|
||||||
|
end
|
||||||
|
RunNextFrame(function()
|
||||||
|
if tooltip:IsShown() then
|
||||||
|
ShowCompareItem(tooltip, link)
|
||||||
|
end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+6
-11
@@ -127,7 +127,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
-- welcome dialog
|
-- welcome dialog
|
||||||
pfUI.firstrun:AddStep("init", function()
|
pfUI.firstrun:AddStep("init", function()
|
||||||
local f = CreateFirstRunPage()
|
local f = CreateFirstRunPage()
|
||||||
f.text:SetText(string.format(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")))
|
f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||||
return f
|
return f
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -137,8 +137,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
||||||
|
|
||||||
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Modern:SetWidth(120)
|
f.Modern:SetSize(120, 20)
|
||||||
f.Modern:SetHeight(20)
|
|
||||||
f.Modern:SetPoint("BOTTOM", -65, 100)
|
f.Modern:SetPoint("BOTTOM", -65, 100)
|
||||||
f.Modern:SetTextColor(1,1,1)
|
f.Modern:SetTextColor(1,1,1)
|
||||||
f.Modern:SetText("Modern")
|
f.Modern:SetText("Modern")
|
||||||
@@ -151,8 +150,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Modern)
|
SkinButton(f.Modern)
|
||||||
|
|
||||||
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Nostalgia:SetWidth(120)
|
f.Nostalgia:SetSize(120, 20)
|
||||||
f.Nostalgia:SetHeight(20)
|
|
||||||
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
||||||
f.Nostalgia:SetTextColor(1,1,1)
|
f.Nostalgia:SetTextColor(1,1,1)
|
||||||
f.Nostalgia:SetText("Nostalgia")
|
f.Nostalgia:SetText("Nostalgia")
|
||||||
@@ -165,8 +163,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Nostalgia)
|
SkinButton(f.Nostalgia)
|
||||||
|
|
||||||
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Legacy:SetWidth(120)
|
f.Legacy:SetSize(120, 20)
|
||||||
f.Legacy:SetHeight(20)
|
|
||||||
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
||||||
f.Legacy:SetTextColor(1,1,1)
|
f.Legacy:SetTextColor(1,1,1)
|
||||||
f.Legacy:SetText("Legacy")
|
f.Legacy:SetText("Legacy")
|
||||||
@@ -179,8 +176,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Legacy)
|
SkinButton(f.Legacy)
|
||||||
|
|
||||||
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Slim:SetWidth(120)
|
f.Slim:SetSize(120, 20)
|
||||||
f.Slim:SetHeight(20)
|
|
||||||
f.Slim:SetPoint("BOTTOM", -65, 75)
|
f.Slim:SetPoint("BOTTOM", -65, 75)
|
||||||
f.Slim:SetTextColor(1,1,1)
|
f.Slim:SetTextColor(1,1,1)
|
||||||
f.Slim:SetText("Slim")
|
f.Slim:SetText("Slim")
|
||||||
@@ -197,8 +193,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
||||||
f.Slider.text:SetText(T["Scale"])
|
f.Slider.text:SetText(T["Scale"])
|
||||||
|
|
||||||
f.Slider:SetWidth(240)
|
f.Slider:SetSize(240, 20)
|
||||||
f.Slider:SetHeight(20)
|
|
||||||
f.Slider:SetPoint("BOTTOM", 0, 50)
|
f.Slider:SetPoint("BOTTOM", 0, 50)
|
||||||
f.Slider:SetOrientation('HORIZONTAL')
|
f.Slider:SetOrientation('HORIZONTAL')
|
||||||
f.Slider:SetMinMaxValues(0.5, 2.0)
|
f.Slider:SetMinMaxValues(0.5, 2.0)
|
||||||
|
|||||||
+5
-8
@@ -2556,9 +2556,6 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
||||||
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
||||||
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
||||||
if not pfUI:MacroAddonsLoaded() then
|
|
||||||
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
|
|
||||||
end
|
|
||||||
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
||||||
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
||||||
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
||||||
@@ -2867,6 +2864,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
||||||
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Faction & Race Icons"] .. " " .. GetPlayerRaceIcons(), C.chat.text, "playericons", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
||||||
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
||||||
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
||||||
@@ -2880,9 +2878,9 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||||
CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
|
CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color")
|
||||||
CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
|
CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color")
|
||||||
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
||||||
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
||||||
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
||||||
@@ -3028,8 +3026,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateGUIEntry(T["Components"], T["Modules"], function()
|
CreateGUIEntry(T["Components"], T["Modules"], function()
|
||||||
table.sort(pfUI.modules)
|
table.sort(pfUI.modules)
|
||||||
for i,m in pairs(pfUI.modules) do
|
for i,m in pairs(pfUI.modules) do
|
||||||
-- skip gui and macrotweak when macro addons are loaded
|
if m ~= "gui" then
|
||||||
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
|
|
||||||
-- create disabled entry if not existing and display
|
-- create disabled entry if not existing and display
|
||||||
pfUI:UpdateConfig("disabled", nil, m, "0")
|
pfUI:UpdateConfig("disabled", nil, m, "0")
|
||||||
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
||||||
|
|||||||
+1
-1
@@ -511,7 +511,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot:CreateSlot(id)
|
function pfUI.loot:CreateSlot(id)
|
||||||
local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
|
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot)
|
||||||
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
||||||
frame:SetPoint("LEFT", border*2, 0)
|
frame:SetPoint("LEFT", border*2, 0)
|
||||||
frame:SetPoint("RIGHT", -border*2, 0)
|
frame:SetPoint("RIGHT", -border*2, 0)
|
||||||
|
|||||||
+6
-17
@@ -104,7 +104,6 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
-- Frame pools
|
-- Frame pools
|
||||||
-- ==========================================================================
|
-- ==========================================================================
|
||||||
local itemFrames = {}
|
local itemFrames = {}
|
||||||
local usedPlayers, freePlayers = {}, {}
|
|
||||||
|
|
||||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||||
|
|
||||||
@@ -204,20 +203,10 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
return f
|
return f
|
||||||
end
|
end
|
||||||
|
|
||||||
local function RecycleAllPlayers()
|
local playerPool = CreateObjectPool(CreatePlayerFrame, function(_, pf)
|
||||||
for i = 1, table.getn(usedPlayers) do
|
pf:Hide()
|
||||||
local pf = usedPlayers[i]
|
pf:ClearAllPoints()
|
||||||
pf:Hide()
|
end)
|
||||||
table.insert(freePlayers, pf)
|
|
||||||
end
|
|
||||||
usedPlayers = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
local function GetPlayerFrame()
|
|
||||||
local pf = table.remove(freePlayers) or CreatePlayerFrame()
|
|
||||||
table.insert(usedPlayers, pf)
|
|
||||||
return pf
|
|
||||||
end
|
|
||||||
|
|
||||||
local function SetToggleTexture(toggle, isExpanded)
|
local function SetToggleTexture(toggle, isExpanded)
|
||||||
if isExpanded then
|
if isExpanded then
|
||||||
@@ -309,7 +298,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
|
|
||||||
function FullUpdate()
|
function FullUpdate()
|
||||||
if not pfUI.loothistory:IsShown() then return end
|
if not pfUI.loothistory:IsShown() then return end
|
||||||
RecycleAllPlayers()
|
playerPool:ReleaseAll()
|
||||||
|
|
||||||
local num = C_LootHistory.GetNumItems()
|
local num = C_LootHistory.GetNumItems()
|
||||||
local y = -2
|
local y = -2
|
||||||
@@ -327,7 +316,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
for p = 1, f.numPlayers do
|
for p = 1, f.numPlayers do
|
||||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
||||||
local pf = GetPlayerFrame()
|
local pf = playerPool:Acquire()
|
||||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||||
pf:ClearAllPoints()
|
pf:ClearAllPoints()
|
||||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
||||||
|
|||||||
@@ -1,67 +0,0 @@
|
|||||||
pfUI:RegisterModule("macrotweak", function ()
|
|
||||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
|
||||||
local disabled = false
|
|
||||||
|
|
||||||
for _, addon in pairs(conflictAddons) do
|
|
||||||
local name = addon
|
|
||||||
EventUtil.ContinueOnAddOnLoaded(name, function()
|
|
||||||
if not disabled then
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
|
||||||
end
|
|
||||||
disabled = true
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- do not write macro calls into chat input history
|
|
||||||
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
|
|
||||||
if not ChatFrameEditBox._AddHistoryLine then
|
|
||||||
local userinput
|
|
||||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
|
||||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
|
||||||
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
|
|
||||||
if not userinput and text and string.find(text, "^/run(.+)") then return end
|
|
||||||
if not userinput and string.find(text, "^/script(.+)") then return end
|
|
||||||
if not userinput and string.find(text, "^/cast(.+)") then return end
|
|
||||||
ChatFrameEditBox._AddHistoryLine(self, text)
|
|
||||||
end
|
|
||||||
|
|
||||||
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
|
|
||||||
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
|
|
||||||
userinput = true
|
|
||||||
OnEnter(a1,a2,a3,a4)
|
|
||||||
userinput = nil
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- make sure #showtooltip inside macros won't be sent
|
|
||||||
local hookSendChatMessage = SendChatMessage
|
|
||||||
function _G.SendChatMessage(msg, ...)
|
|
||||||
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
|
|
||||||
if msg and string.find(msg, "^#showtooltip ") then return end
|
|
||||||
hookSendChatMessage(msg, unpack(arg))
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add /use and /equip to the macro api:
|
|
||||||
-- https://wowwiki.fandom.com/wiki/Making_a_macro
|
|
||||||
-- supported arguments:
|
|
||||||
-- /use <itemname>
|
|
||||||
-- /use <inventory slot>
|
|
||||||
-- /use <bag> <slot>
|
|
||||||
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
|
|
||||||
if not msg or msg == "" then return end
|
|
||||||
local bag, slot, _
|
|
||||||
if string.find(msg, "%d+%s+%d+") then
|
|
||||||
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
|
|
||||||
elseif string.find(msg, "%d+") then
|
|
||||||
_, _, slot = string.find(msg, "(%d+)")
|
|
||||||
else
|
|
||||||
bag, slot = FindItem(msg)
|
|
||||||
end
|
|
||||||
|
|
||||||
if bag and slot then
|
|
||||||
UseContainerItem(bag, slot)
|
|
||||||
elseif not bag and slot then
|
|
||||||
UseInventoryItem(slot)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
+1
-1
@@ -181,7 +181,7 @@ pfUI:RegisterModule("map", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if mx and my and MouseIsOver(WorldMapButton) then
|
if mx and my and MouseIsOver(WorldMapButton) then
|
||||||
WorldMapButton.coords.text:SetText(string.format('%.1f / %.1f', mx, my))
|
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my)
|
||||||
else
|
else
|
||||||
WorldMapButton.coords.text:SetText("")
|
WorldMapButton.coords.text:SetText("")
|
||||||
end
|
end
|
||||||
|
|||||||
+42
-44
@@ -30,20 +30,14 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
pfUI.mapreveal:UpdateConfig()
|
pfUI.mapreveal:UpdateConfig()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local explores = {}
|
|
||||||
local explorecaches = {}
|
local explorecaches = {}
|
||||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
||||||
|
|
||||||
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
||||||
local pfOverlays = {}
|
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
|
||||||
local pfOverlayMax = 0
|
tex:Hide()
|
||||||
|
tex:ClearAllPoints()
|
||||||
local function pfGetOverlay(idx)
|
end)
|
||||||
if not pfOverlays[idx] then
|
|
||||||
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
|
|
||||||
end
|
|
||||||
return pfOverlays[idx]
|
|
||||||
end
|
|
||||||
|
|
||||||
local exploreEnter = function()
|
local exploreEnter = function()
|
||||||
WorldMapTooltip:ClearLines()
|
WorldMapTooltip:ClearLines()
|
||||||
@@ -69,14 +63,38 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
|
||||||
|
-- in the creator; the update only anchors and labels what it acquires -- and
|
||||||
|
-- it only acquires the ones it is going to show, where the old table grew an
|
||||||
|
-- icon for every overlay in the zone and hid most of them again.
|
||||||
|
local function CreateExplore()
|
||||||
|
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||||
|
explore:SetSize(16, 16)
|
||||||
|
explore:SetScript("OnEnter", exploreEnter)
|
||||||
|
explore:SetScript("OnLeave", exploreLeave)
|
||||||
|
explore:EnableMouse(true)
|
||||||
|
explore:SetFrameLevel(255)
|
||||||
|
|
||||||
|
explore.tex = explore:CreateTexture(nil, "OVERLAY")
|
||||||
|
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||||
|
explore.tex:SetBlendMode("ADD")
|
||||||
|
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||||
|
explore.tex:SetAllPoints()
|
||||||
|
|
||||||
|
return explore
|
||||||
|
end
|
||||||
|
|
||||||
|
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
|
||||||
|
explore:Hide()
|
||||||
|
explore:ClearAllPoints()
|
||||||
|
end)
|
||||||
|
|
||||||
local function pfWorldMapFrame_Update()
|
local function pfWorldMapFrame_Update()
|
||||||
-- clear stale caches
|
-- clear stale caches
|
||||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||||
|
|
||||||
-- hide all our textures from last frame
|
-- hide all our textures from last frame
|
||||||
for i = 1, pfOverlayMax do
|
overlayPool:ReleaseAll()
|
||||||
pfOverlays[i]:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||||
local mapFileName = GetMapInfo()
|
local mapFileName = GetMapInfo()
|
||||||
@@ -94,14 +112,13 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
local zoneKnown = alreadyknown[mapFileName]
|
local zoneKnown = alreadyknown[mapFileName]
|
||||||
|
|
||||||
-- hide explore icons
|
-- hide explore icons
|
||||||
for _, frame in pairs(explores) do frame:Hide() end
|
explorePool:ReleaseAll()
|
||||||
|
|
||||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||||
local zoneData = C_Map.GetMapOverlays() or {}
|
local zoneData = C_Map.GetMapOverlays() or {}
|
||||||
local textureCount = 0
|
|
||||||
|
|
||||||
for i, overlay in ipairs(zoneData) do
|
for _, overlay in ipairs(zoneData) do
|
||||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
||||||
local textureWidth = overlay.textureWidth
|
local textureWidth = overlay.textureWidth
|
||||||
@@ -109,30 +126,15 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
local offsetX = overlay.offsetX
|
local offsetX = overlay.offsetX
|
||||||
local offsetY = overlay.offsetY
|
local offsetY = overlay.offsetY
|
||||||
|
|
||||||
-- explore magnifying glass icon
|
-- explore magnifying glass icon. `alreadyknown` stores the FULL paths
|
||||||
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
|
-- GetMapOverlayInfo returns, so compare with the full path, not the bare
|
||||||
local explore = explores[i]
|
-- name.
|
||||||
explore:SetWidth(16)
|
|
||||||
explore:SetHeight(16)
|
|
||||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
|
||||||
explore:SetScript("OnEnter", exploreEnter)
|
|
||||||
explore:SetScript("OnLeave", exploreLeave)
|
|
||||||
explore:EnableMouse(true)
|
|
||||||
explore:SetFrameLevel(255)
|
|
||||||
explore.name = mapFileName .. " (" .. name .. ")"
|
|
||||||
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
|
||||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
|
||||||
explore.tex:SetBlendMode("ADD")
|
|
||||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
|
||||||
explore.tex:SetAllPoints()
|
|
||||||
|
|
||||||
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
|
|
||||||
-- so compare with the full path, not the bare name.
|
|
||||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
||||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
local explore = explorePool:Acquire()
|
||||||
|
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||||
|
explore.name = mapFileName .. " (" .. name .. ")"
|
||||||
|
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||||
explore:Show()
|
explore:Show()
|
||||||
else
|
|
||||||
explore:Hide()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- render overlay texture tiles on BORDER draw layer
|
-- render overlay texture tiles on BORDER draw layer
|
||||||
@@ -147,11 +149,9 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||||
if C.appearance.worldmap.mapreveal == "1" then
|
if C.appearance.worldmap.mapreveal == "1" then
|
||||||
for _, tile in ipairs(overlay.tiles) do
|
for _, tile in ipairs(overlay.tiles) do
|
||||||
textureCount = textureCount + 1
|
local tex = overlayPool:Acquire()
|
||||||
local tex = pfGetOverlay(textureCount)
|
|
||||||
|
|
||||||
tex:SetWidth(tile.width)
|
tex:SetSize(tile.width, tile.height)
|
||||||
tex:SetHeight(tile.height)
|
|
||||||
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
||||||
tex:ClearAllPoints()
|
tex:ClearAllPoints()
|
||||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
||||||
@@ -165,8 +165,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
pfOverlayMax = math.max(pfOverlayMax, textureCount)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- hook WorldMapFrame_Update
|
-- hook WorldMapFrame_Update
|
||||||
|
|||||||
+38
-18
@@ -1,12 +1,9 @@
|
|||||||
pfUI:RegisterModule("marktracking", function ()
|
pfUI:RegisterModule("marktracking", function ()
|
||||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
|
||||||
if not pcall(function() UnitExists("mark1") end) then return end
|
|
||||||
end
|
|
||||||
|
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
|
|
||||||
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
||||||
local markerTokens = {}
|
local markerTokens = {} -- [i] = "markN"
|
||||||
|
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
|
||||||
|
|
||||||
local markerConfigKeys = {
|
local markerConfigKeys = {
|
||||||
"raidmarkercolor_star",
|
"raidmarkercolor_star",
|
||||||
@@ -22,6 +19,7 @@ pfUI:RegisterModule("marktracking", function ()
|
|||||||
local markerColors = {}
|
local markerColors = {}
|
||||||
for i, markKey in ipairs(markerConfigKeys) do
|
for i, markKey in ipairs(markerConfigKeys) do
|
||||||
markerTokens[i] = "mark" .. i
|
markerTokens[i] = "mark" .. i
|
||||||
|
markerIndex[markerTokens[i]] = i
|
||||||
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
||||||
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
||||||
end
|
end
|
||||||
@@ -73,8 +71,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
else
|
else
|
||||||
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
|
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
|
||||||
end
|
end
|
||||||
pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
|
pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
||||||
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
|
||||||
pfUI.marktracking:Hide()
|
pfUI.marktracking:Hide()
|
||||||
|
|
||||||
CreateBackdrop(pfUI.marktracking)
|
CreateBackdrop(pfUI.marktracking)
|
||||||
@@ -284,27 +281,50 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
-- Event-driven scanner frame
|
-- Event-driven scanner frame
|
||||||
local scanner = CreateFrame("Frame")
|
local scanner = CreateFrame("Frame")
|
||||||
|
|
||||||
|
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||||
|
-- (no event fires for that case, so we need this safety net). UpdateDisplay
|
||||||
|
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
|
||||||
|
-- are a group feature and there is nothing to discover alone. The group events
|
||||||
|
-- below start and cancel it, so outside a group there is no timer queued at
|
||||||
|
-- all rather than one waking every second to return early.
|
||||||
|
--
|
||||||
|
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
|
||||||
|
-- is out of range shows no row, and that is exactly what this poll catches.
|
||||||
|
local poll
|
||||||
|
local function UpdatePoll()
|
||||||
|
local grouped = IsInGroup()
|
||||||
|
if grouped and not poll then
|
||||||
|
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||||
|
elseif not grouped and poll then
|
||||||
|
poll:Cancel()
|
||||||
|
poll = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
||||||
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
||||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
|
-- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows
|
||||||
-- tokens observed they arrive as arg1 == "markN", so we refresh just that
|
-- can change, and the fallback poll starts or stops with it
|
||||||
-- one row (UpdateRow) instead of rescanning all eight.
|
-- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is
|
||||||
|
-- always "markN" and we refresh just that row (UpdateRow) instead of
|
||||||
|
-- rescanning all eight.
|
||||||
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
||||||
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
scanner:RegisterEvent("UNIT_HEALTH")
|
scanner:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||||
scanner:RegisterEvent("UNIT_MAXHEALTH")
|
scanner:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
|
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||||
|
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||||
|
|
||||||
scanner:SetScript("OnEvent", function()
|
scanner:SetScript("OnEvent", function()
|
||||||
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
||||||
-- arg1 is the token; "markN" -> N, nil for any non-mark token.
|
-- arg1 is one of the eight tokens we registered for, so this is a lookup
|
||||||
local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
|
-- rather than a parse -- string.match would allocate a capture and
|
||||||
|
-- tonumber would parse it, on every health tick of every marked unit.
|
||||||
|
local i = arg1 and markerIndex[arg1]
|
||||||
if i then UpdateRow(i) end
|
if i then UpdateRow(i) end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
|
||||||
UpdateDisplay()
|
UpdateDisplay()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Fallback poll: catches units that come into range AFTER a marker was set
|
|
||||||
-- (no event fires for that case, so we need this safety net)
|
|
||||||
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
|
||||||
end)
|
end)
|
||||||
+2
-2
@@ -138,7 +138,7 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
local coord = pfUI.minimapCoordinates
|
local coord = pfUI.minimapCoordinates
|
||||||
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
||||||
if coord.posX ~= 0 and coord.posY ~= 0 then
|
if coord.posX ~= 0 and coord.posY ~= 0 then
|
||||||
coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
|
coord.text:SetFormattedText("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1))
|
||||||
else
|
else
|
||||||
coord.text:SetText("|cffffaaaaN/A")
|
coord.text:SetText("|cffffaaaaN/A")
|
||||||
end
|
end
|
||||||
@@ -225,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
|
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
|
||||||
pfUI.minimap.pvpicon:Hide()
|
pfUI.minimap.pvpicon:Hide()
|
||||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player")
|
||||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||||
|
|||||||
+228
-158
@@ -5,10 +5,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
-- Local function references for performance
|
-- Local function references for performance
|
||||||
local GetTime = GetTime
|
local GetTime = GetTime
|
||||||
local UnitName = UnitName
|
local UnitName = UnitName
|
||||||
local UnitClass = UnitClass
|
|
||||||
local UnitLevel = UnitLevel
|
|
||||||
local UnitIsPlayer = UnitIsPlayer
|
local UnitIsPlayer = UnitIsPlayer
|
||||||
local UnitIsDead = UnitIsDead
|
|
||||||
local UnitAffectingCombat = UnitAffectingCombat
|
local UnitAffectingCombat = UnitAffectingCombat
|
||||||
local UnitIsUnit = UnitIsUnit
|
local UnitIsUnit = UnitIsUnit
|
||||||
local UnitCanAssist = UnitCanAssist
|
local UnitCanAssist = UnitCanAssist
|
||||||
@@ -116,6 +113,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
||||||
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
||||||
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
||||||
|
local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan
|
||||||
local threatMemory = {} -- guid -> true if mob had player targeted
|
local threatMemory = {} -- guid -> true if mob had player targeted
|
||||||
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
||||||
|
|
||||||
@@ -161,6 +159,24 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
||||||
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
||||||
|
|
||||||
|
-- Throttle delays, resolved once instead of per plate per tick.
|
||||||
|
-- libthrottle:Get walks the saved-variable table, a defaults fallback and a
|
||||||
|
-- preset table, and can build a "<category>_custom" key -- the per-plate
|
||||||
|
-- OnUpdate was calling it one or two times for every visible plate, a
|
||||||
|
-- hundred times a second, just to decide it had nothing to do.
|
||||||
|
--
|
||||||
|
-- cfg.throttle_min is the floor across all four. No plate can ever be due
|
||||||
|
-- sooner than that, so the update can bail on it before working out which
|
||||||
|
-- category it actually belongs to.
|
||||||
|
cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
|
||||||
|
cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
|
||||||
|
cfg.throttle_normal = pfUI.throttle:Get("nameplates")
|
||||||
|
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
|
||||||
|
cfg.throttle_min = cfg.throttle_target
|
||||||
|
if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
|
||||||
|
if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
|
||||||
|
if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
|
||||||
|
|
||||||
-- Rebuild offtanks lookup table
|
-- Rebuild offtanks lookup table
|
||||||
offtanks = {}
|
offtanks = {}
|
||||||
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
||||||
@@ -296,18 +312,23 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
return plate.creatureType
|
return plate.creatureType
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Totem icon, read straight from the game:
|
-- Totem icon: UnitCreatedBySpell returns the totem-drop spell, whose icon IS
|
||||||
-- * Passive totems self-cast their provided buff, so they carry exactly one
|
-- the totem's icon. It's a broadcast descriptor field the client has for every
|
||||||
-- aura whose icon IS the totem's icon (Totem::Summon TOTEM_PASSIVE).
|
-- summoned unit in range, so it resolves immediately for passive and active
|
||||||
-- * Active totems (Searing/Magma/Fire Nova) cast at enemies and hold no
|
-- totems alike -- no self-aura read or attack-cast capture needed.
|
||||||
-- self-aura, so their icon arrives via UNIT_SPELLCAST_SUCCEEDED (cached
|
--
|
||||||
-- into plate.totemIcon by the event handler); nil here until then.
|
-- Re-read the spell every call rather than caching the icon outright: a shaman
|
||||||
|
-- can swap the totem in place (same unit, new drop spell) with no plate re-add
|
||||||
|
-- to invalidate a cache, so key the cached texture on the spell id and refresh
|
||||||
|
-- it only when the spell changes.
|
||||||
local function TotemPlate(plate)
|
local function TotemPlate(plate)
|
||||||
if C.nameplates.totemicons ~= "1" then return nil end
|
if C.nameplates.totemicons ~= "1" then return nil end
|
||||||
if CreatureType(plate) ~= 11 then return nil end
|
if CreatureType(plate) ~= 11 then return nil end
|
||||||
if plate.totemIcon then return plate.totemIcon end
|
local spellId = UnitCreatedBySpell(plate.cachedGuid)
|
||||||
local aura = C_UnitAuras.GetBuffDataByIndex(plate.cachedGuid, 1)
|
if spellId ~= plate.totemSpell then
|
||||||
if aura then plate.totemIcon = aura.icon end
|
plate.totemSpell = spellId
|
||||||
|
plate.totemIcon = spellId and C_Spell.GetSpellTexture(spellId) or nil
|
||||||
|
end
|
||||||
return plate.totemIcon
|
return plate.totemIcon
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -427,7 +448,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
||||||
else
|
else
|
||||||
-- Use CooldownFrameTemplate for animation
|
-- Use CooldownFrameTemplate for animation
|
||||||
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
plate.debuffs[index].cd = CreateFrame("Model", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
||||||
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
||||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||||
end
|
end
|
||||||
@@ -484,7 +505,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
|||||||
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
||||||
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||||
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||||
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
||||||
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
@@ -492,14 +513,10 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|||||||
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
||||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||||
nameplates:RegisterEvent("UNIT_AURA")
|
|
||||||
nameplates:RegisterEvent("UNIT_FLAGS")
|
|
||||||
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_START")
|
-- UNIT_AURA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
-- plate's own frame, against its own token -- see OnCreate and
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
-- NAME_PLATE_UNIT_ADDED.
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
|
||||||
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||||
|
|
||||||
nameplates:SetScript("OnEvent", function()
|
nameplates:SetScript("OnEvent", function()
|
||||||
@@ -511,6 +528,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if nameplates.mouselook then
|
if nameplates.mouselook then
|
||||||
nameplates.mouselook:SetScript("OnUpdate", nil)
|
nameplates.mouselook:SetScript("OnUpdate", nil)
|
||||||
end
|
end
|
||||||
|
-- The plates hold their own unit subscriptions now, so silencing this
|
||||||
|
-- frame alone would leave them dispatching through logout -- exactly what
|
||||||
|
-- this branch exists to prevent.
|
||||||
|
for plate in pairs(registry) do
|
||||||
|
if plate.nameplate then
|
||||||
|
plate.nameplate:UnregisterAllEvents()
|
||||||
|
plate.nameplate:SetScript("OnEvent", nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
return
|
return
|
||||||
|
|
||||||
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
||||||
@@ -586,8 +612,19 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local guid = UnitGUID(arg1)
|
local guid = UnitGUID(arg1)
|
||||||
plate.nameplate.cachedGuid = guid
|
plate.nameplate.cachedGuid = guid
|
||||||
plate.nameplate.unit = arg1
|
plate.nameplate.unit = arg1
|
||||||
|
|
||||||
|
-- Point this plate's own subscriptions at the token it just took. On a
|
||||||
|
-- recycled frame these replace the previous unit rather than stacking:
|
||||||
|
-- RegisterUnitEvent on an already-filtered registration swaps the units.
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_AURA", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
|
||||||
plate.nameplate.creatureType = nil -- recompute for the new unit
|
plate.nameplate.creatureType = nil -- recompute for the new unit
|
||||||
plate.nameplate.totemIcon = nil
|
plate.nameplate.totemIcon = nil
|
||||||
|
plate.nameplate.totemSpell = nil
|
||||||
if guid then
|
if guid then
|
||||||
plateByGuid[guid] = plate.nameplate
|
plateByGuid[guid] = plate.nameplate
|
||||||
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
||||||
@@ -615,14 +652,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||||
plate.nameplate.cachedGuid = nil
|
plate.nameplate.cachedGuid = nil
|
||||||
plate.nameplate.unit = nil
|
plate.nameplate.unit = nil
|
||||||
end
|
-- Drop the subscriptions with the token: this slot is now free and the
|
||||||
end
|
-- next plate to take it would otherwise feed this frame its events.
|
||||||
|
plate.nameplate:UnregisterAllEvents()
|
||||||
elseif event == "UNIT_FLAGS" then
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
||||||
if plate and plate.nameplate then
|
|
||||||
plate.nameplate.eventcache = true
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -637,64 +669,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if pn then pn.eventcache = true end
|
if pn then pn.eventcache = true end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
|
||||||
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
|
|
||||||
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
|
|
||||||
-- cast vs channel) and cache -- only for a unit we have a plate for, so
|
|
||||||
-- the table stays bounded to on-screen casters.
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local guid = UnitGUID(arg1)
|
|
||||||
local plate = guid and plateByGuid[guid]
|
|
||||||
if plate then
|
|
||||||
castState[guid] = PollCastInfo(arg1)
|
|
||||||
if castState[guid] then
|
|
||||||
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
|
||||||
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
|
|
||||||
-- STOP for all three). Clear the cached cast and refresh its plate.
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local guid = UnitGUID(arg1)
|
|
||||||
if guid and castState[guid] then
|
|
||||||
castState[guid] = nil
|
|
||||||
local plate = plateByGuid[guid]
|
|
||||||
if plate then plate.castUpdate = true end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
|
||||||
-- Active totems (Searing/Magma/Fire Nova) carry no self-aura, so their
|
|
||||||
-- attack cast is the only icon source. Capture it once per totem, gated on
|
|
||||||
-- creature type so a normal caster's spell never styles it as a totem.
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local guid = UnitGUID(arg1)
|
|
||||||
local plate = guid and plateByGuid[guid]
|
|
||||||
if plate and not plate.totemIcon and arg3 and CreatureType(plate) == 11 then
|
|
||||||
local tex = C_Spell.GetSpellTexture(arg3)
|
|
||||||
if tex then
|
|
||||||
plate.totemIcon = tex
|
|
||||||
plate.castUpdate = true -- re-render now so the icon shows
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "UNIT_AURA" then
|
|
||||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
|
||||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
|
||||||
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
|
||||||
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
|
||||||
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
|
||||||
-- target/party/raid).
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
||||||
if plate and plate.nameplate then
|
|
||||||
plate.nameplate.auraUpdate = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||||
frameState.targetGuid = UnitGUID('target')
|
frameState.targetGuid = UnitGUID('target')
|
||||||
-- Flag the target's plate for update
|
-- Flag the target's plate for update
|
||||||
@@ -776,11 +750,47 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
nameplate.cache = {}
|
nameplate.cache = {}
|
||||||
nameplate.original = {}
|
nameplate.original = {}
|
||||||
|
|
||||||
|
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
|
||||||
|
-- subscription, so there is no central listener sifting every unit event in
|
||||||
|
-- the world for a "^nameplate" prefix and then resolving the plate back out
|
||||||
|
-- of arg1 -- the event arrives only at the plate it concerns, and `this` is
|
||||||
|
-- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
|
||||||
|
-- new token; _REMOVED drops it, which matters because freed slots are
|
||||||
|
-- reused and a stale token would feed this frame another unit's events.
|
||||||
|
nameplate:SetScript("OnEvent", function()
|
||||||
|
if event == "UNIT_AURA" then
|
||||||
|
-- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
|
||||||
|
-- throttle -- covers expiry, dispels, refreshes and stack changes
|
||||||
|
this.auraUpdate = true
|
||||||
|
elseif event == "UNIT_FLAGS" then
|
||||||
|
this.eventcache = true
|
||||||
|
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||||
|
-- the payload carries no timing, so poll it (PollCastInfo picks cast
|
||||||
|
-- vs channel)
|
||||||
|
local guid = this.cachedGuid
|
||||||
|
if guid then
|
||||||
|
castState[guid] = PollCastInfo(this.unit)
|
||||||
|
if castState[guid] then
|
||||||
|
this.castUpdate = true -- bypass the throttle so the bar shows now
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||||
|
-- ended: natural, interrupted or cancelled -- the poll fires STOP for all
|
||||||
|
local guid = this.cachedGuid
|
||||||
|
if guid and castState[guid] then
|
||||||
|
castState[guid] = nil
|
||||||
|
this.castUpdate = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
-- create shortcuts for all known elements and disable them
|
-- create shortcuts for all known elements and disable them
|
||||||
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
||||||
DisableObject(nameplate.original.healthbar)
|
DisableObject(nameplate.original.healthbar)
|
||||||
DisableObject(nameplate.original.castbar)
|
DisableObject(nameplate.original.castbar)
|
||||||
|
|
||||||
|
local NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
||||||
|
|
||||||
for i, object in pairs({parent:GetRegions()}) do
|
for i, object in pairs({parent:GetRegions()}) do
|
||||||
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
||||||
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
||||||
@@ -1039,13 +1049,29 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
||||||
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
||||||
|
|
||||||
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
||||||
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
||||||
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
||||||
|
|
||||||
|
-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
|
||||||
|
-- stale mouseover guid or a despawned unit). Must run before the cache fills
|
||||||
|
-- below -- an unrelated unitstr would poison cache.player/minion with the
|
||||||
|
-- *other* unit's answer, and the nil-gate would then never recompute it.
|
||||||
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||||
|
|
||||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||||
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
||||||
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
||||||
if plate.cache.player == nil and unitstr then
|
if plate.cache.player == nil and unitstr then
|
||||||
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
||||||
end
|
end
|
||||||
local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
if plate.cache.minion == nil and unitstr then
|
||||||
|
plate.cache.minion = UnitIsMinion(unitstr) and true or false
|
||||||
|
end
|
||||||
|
local class, ulevel, elite, player, guild
|
||||||
|
if not plate.cache.minion then
|
||||||
|
class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||||
|
end
|
||||||
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
||||||
|
|
||||||
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
||||||
@@ -1065,18 +1091,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
||||||
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
||||||
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
||||||
if not class then plate.wait_for_scan = true end
|
if not class and not plate.cache.minion then plate.wait_for_scan = true end
|
||||||
|
|
||||||
-- skip data updates on invisible frames
|
-- skip data updates on invisible frames
|
||||||
if not visible then return end
|
if not visible then return end
|
||||||
|
|
||||||
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
||||||
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
||||||
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
||||||
|
|
||||||
-- remove unitstr on unit name mismatch
|
|
||||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
||||||
|
|
||||||
-- always make sure to keep plate visible
|
-- always make sure to keep plate visible
|
||||||
plate:Show()
|
plate:Show()
|
||||||
|
|
||||||
@@ -1110,7 +1129,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local TotemIcon = TotemPlate(plate)
|
local TotemIcon = TotemPlate(plate)
|
||||||
|
|
||||||
if TotemIcon then
|
if TotemIcon then
|
||||||
-- icon resolved from the totem's aura / attack cast (already a full path)
|
-- icon resolved from the totem-drop spell (already a full path)
|
||||||
plate.totem.icon:SetTexture(TotemIcon)
|
plate.totem.icon:SetTexture(TotemIcon)
|
||||||
|
|
||||||
plate.glow:Hide()
|
plate.glow:Hide()
|
||||||
@@ -1151,15 +1170,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
||||||
plate.cache.level = level
|
plate.cache.level = level
|
||||||
plate.cache.elite = elite
|
plate.cache.elite = elite
|
||||||
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
plate.level:SetFormattedText("%s%s", level, (elitestrings[elite] or ""))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set level color from GetDifficultyColor when using DB level
|
-- Set level color from GetDifficultyColor when using DB level.
|
||||||
|
-- No brightening here: adding a flat offset to all three channels
|
||||||
|
-- desaturates every tier toward white and collapses the boundaries
|
||||||
|
-- (orange reads as yellow, red reads as orange). Use Blizzard's values.
|
||||||
|
-- Clearing cache.levelcolor forces the sync block in OnUpdate to
|
||||||
|
-- re-colour once the ?? resolves and it takes ownership again.
|
||||||
if levelFromDB and type(level) == "number" then
|
if levelFromDB and type(level) == "number" then
|
||||||
local color = GetDifficultyColor(level)
|
local color = GetDifficultyColor(level)
|
||||||
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
|
plate.level:SetTextColor(color.r, color.g, color.b, 1)
|
||||||
|
plate.cache.levelcolor = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- remember who owns the level colour so the two writers cannot fight
|
||||||
|
plate.cache.levelfromdb = levelFromDB or nil
|
||||||
|
|
||||||
if guild and C.nameplates.showguildname == "1" then
|
if guild and C.nameplates.showguildname == "1" then
|
||||||
plate.guild:SetText(guild)
|
plate.guild:SetText(guild)
|
||||||
if guild == myGuild then
|
if guild == myGuild then
|
||||||
@@ -1203,21 +1231,21 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
||||||
|
|
||||||
if setting == "curperc" and hasdata and rhp then
|
if setting == "curperc" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100))
|
||||||
elseif setting == "cur" and hasdata and rhp then
|
elseif setting == "cur" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
plate.health.text:SetFormattedText("%s", Abbreviate(rhp))
|
||||||
elseif setting == "curmax" and hasdata and rhp then
|
elseif setting == "curmax" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
plate.health.text:SetFormattedText("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif setting == "curmaxs" and hasdata and rhp then
|
elseif setting == "curmaxs" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
plate.health.text:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif setting == "curmaxperc" and hasdata and rhp then
|
elseif setting == "curmaxperc" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||||
elseif setting == "curmaxpercs" and hasdata and rhp then
|
elseif setting == "curmaxpercs" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||||
elseif setting == "deficit" and rhp then
|
elseif setting == "deficit" and rhp then
|
||||||
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
|
plate.health.text:SetFormattedText("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp))
|
||||||
else -- "percent" as fallback
|
else -- "percent" as fallback
|
||||||
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
plate.health.text:SetText()
|
plate.health.text:SetText()
|
||||||
@@ -1251,9 +1279,32 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
||||||
end
|
end
|
||||||
|
|
||||||
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and PFUI_CLASS_COLORS[class] then
|
-- Friendly player names take this colour when friendclassnamec is on.
|
||||||
plate.name:SetTextColor(r, g, b, a)
|
-- Ownership is recorded so the OnUpdate sync below stands down rather than
|
||||||
plate.cache.namecolor = r + g + b
|
-- racing us: both writers used to share cache.namecolor despite storing
|
||||||
|
-- unrelated quantities (this colour vs Blizzard's name FontString), so
|
||||||
|
-- either could suppress the other -- and since nameplate.cache survives
|
||||||
|
-- pool reuse, a recycled plate could keep the previous unit's name colour.
|
||||||
|
local ownname = unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1"
|
||||||
|
and class and true or nil
|
||||||
|
|
||||||
|
if plate.cache.ownname ~= ownname then
|
||||||
|
plate.cache.ownname = ownname
|
||||||
|
-- ownership flipped: whichever writer is now in charge must re-assert
|
||||||
|
plate.cache.namecolor = nil
|
||||||
|
plate.cache.ownnamecolor = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- read the class colour directly rather than reusing the bar's r,g,b: the
|
||||||
|
-- bar only carries a class colour when friendclassc happens to be on, and
|
||||||
|
-- it also picks up the tapped-grey and barcombatstate overrides, neither of
|
||||||
|
-- which belongs on the name.
|
||||||
|
if ownname then
|
||||||
|
local cr, cg, cb, ca = PFUI_CLASS_COLORS[class]:GetRGBA()
|
||||||
|
if cr + cg + cb ~= plate.cache.ownnamecolor then
|
||||||
|
plate.cache.ownnamecolor = cr + cg + cb
|
||||||
|
plate.name:SetTextColor(cr, cg, cb, ca)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if target and C.nameplates.cpdisplay == "1" then
|
if target and C.nameplates.cpdisplay == "1" then
|
||||||
@@ -1281,19 +1332,22 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
||||||
if unitstr then
|
if unitstr then
|
||||||
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
||||||
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
|
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
for _, aura in ipairs(auras) do
|
-- one GetAuraSlots enumeration, then positional by-slot reads straight
|
||||||
if debuffCount >= 16 then break end
|
-- into the reusable buffer: the per-plate scan allocates nothing (no
|
||||||
|
-- per-aura table, no result array) and walks the aura array once
|
||||||
|
local n = ScanAuraSlots(unitstr, filter, auraSlots, 16)
|
||||||
|
for i = 1, n do
|
||||||
|
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if not aname then break end
|
||||||
debuffCount = debuffCount + 1
|
debuffCount = debuffCount + 1
|
||||||
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
|
|
||||||
local b = debuffDisplayBuf[debuffCount]
|
local b = debuffDisplayBuf[debuffCount]
|
||||||
b.effect = aura.name
|
b.effect = aname
|
||||||
b.texture = aura.icon
|
b.texture = icon
|
||||||
b.stacks = aura.applications
|
b.stacks = count
|
||||||
b.dtype = aura.dispelName
|
b.dtype = dispelType
|
||||||
b.duration = aura.duration
|
b.duration = duration
|
||||||
b.timeleft = timeleft
|
b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i = 1, 16 do
|
for i = 1, 16 do
|
||||||
@@ -1373,6 +1427,16 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
|
|
||||||
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
||||||
|
|
||||||
|
-- Cheap gate first. The central loop calls this for every visible plate ~100
|
||||||
|
-- times a second, and classifying the plate below costs two C calls, a cast
|
||||||
|
-- lookup and a throttle resolution -- all of it wasted on a plate that is
|
||||||
|
-- throttled to 10fps. cfg.throttle_min is the floor across every category,
|
||||||
|
-- so nothing that would have updated can be turned away here; the real
|
||||||
|
-- category-specific throttle is still applied after the classification.
|
||||||
|
-- Event flags bypass both gates, as before.
|
||||||
|
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
||||||
|
if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
|
||||||
|
|
||||||
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
||||||
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
||||||
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
||||||
@@ -1399,25 +1463,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Resolved in CacheConfig, so these are table reads rather than a walk
|
||||||
|
-- through the saved variables and preset tables.
|
||||||
local throttle
|
local throttle
|
||||||
if target then
|
if target then
|
||||||
throttle = pfUI.throttle:Get("nameplates_target")
|
throttle = cfg.throttle_target
|
||||||
elseif visiblePlateCount > 20 then
|
elseif visiblePlateCount > 20 then
|
||||||
throttle = pfUI.throttle:Get("nameplates_mass")
|
throttle = cfg.throttle_mass
|
||||||
else
|
else
|
||||||
throttle = pfUI.throttle:Get("nameplates")
|
throttle = cfg.throttle_normal
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Non-target plates with active castbar use the castbar throttle
|
-- Non-target plates with active castbar use the castbar throttle
|
||||||
if isCastingNonTarget then
|
if isCastingNonTarget and cfg.throttle_castbar < throttle then
|
||||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
throttle = cfg.throttle_castbar
|
||||||
if cbThrottle < throttle then throttle = cbThrottle end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check for pending event updates (these bypass throttle for immediate response)
|
-- The category-specific gate. hasEventUpdate was read above, before the
|
||||||
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
-- classification, and still bypasses the throttle.
|
||||||
|
|
||||||
-- Event updates bypass throttle
|
|
||||||
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
||||||
nameplate.lasttick = now
|
nameplate.lasttick = now
|
||||||
|
|
||||||
@@ -1516,38 +1579,46 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
||||||
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
||||||
-- lands.
|
-- lands.
|
||||||
if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
|
if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||||
nameplate.wait_for_scan = nil
|
nameplate.wait_for_scan = nil
|
||||||
update = true
|
update = true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- trigger update when name color changed (includes combat state check)
|
-- trigger update when name color changed (includes combat state check).
|
||||||
local r, g, b = original.name:GetTextColor()
|
-- Skipped once OnDataChanged owns the name colour (class-coloured friendly
|
||||||
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
-- players), so the two writers cannot overwrite each other.
|
||||||
|
if not nameplate.cache.ownname then
|
||||||
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
local r, g, b = original.name:GetTextColor()
|
||||||
nameplate.cache.namecolor = r + g + b
|
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
||||||
nameplate.cache.inCombat = inCombatWithPlayer
|
|
||||||
|
|
||||||
if cfg.namefightcolor then
|
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
||||||
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
nameplate.cache.namecolor = r + g + b
|
||||||
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
nameplate.cache.inCombat = inCombatWithPlayer
|
||||||
|
|
||||||
|
if cfg.namefightcolor then
|
||||||
|
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
||||||
|
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
||||||
|
else
|
||||||
|
nameplate.name:SetTextColor(r,g,b,1)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
nameplate.name:SetTextColor(r,g,b,1)
|
nameplate.name:SetTextColor(1,1,1,1)
|
||||||
end
|
end
|
||||||
else
|
update = true
|
||||||
nameplate.name:SetTextColor(1,1,1,1)
|
|
||||||
end
|
end
|
||||||
update = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- trigger update when level color changed
|
-- trigger update when level color changed. Skipped while the level came
|
||||||
local r, g, b = original.level:GetTextColor()
|
-- from the database (?? plates), where OnDataChanged owns the colour --
|
||||||
r, g, b = r + .3, g + .3, b + .3
|
-- otherwise both writers race and cache.levelcolor goes stale, which
|
||||||
if r + g + b ~= nameplate.cache.levelcolor then
|
-- leaves a recycled plate wearing the previous unit's colour.
|
||||||
nameplate.cache.levelcolor = r + g + b
|
if not nameplate.cache.levelfromdb then
|
||||||
nameplate.level:SetTextColor(r,g,b,1)
|
local r, g, b = original.level:GetTextColor()
|
||||||
update = true
|
if r + g + b ~= nameplate.cache.levelcolor then
|
||||||
|
nameplate.cache.levelcolor = r + g + b
|
||||||
|
nameplate.level:SetTextColor(r,g,b,1)
|
||||||
|
update = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- use timer based updates
|
-- use timer based updates
|
||||||
@@ -1611,10 +1682,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
||||||
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
||||||
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
||||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
local cbThrottle = cfg.throttle_castbar
|
||||||
if visiblePlateCount > 20 then
|
if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then
|
||||||
local massThrottle = pfUI.throttle:Get("nameplates_mass")
|
cbThrottle = cfg.throttle_mass
|
||||||
if massThrottle > cbThrottle then cbThrottle = massThrottle end
|
|
||||||
end
|
end
|
||||||
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
||||||
nameplate.castbar_tick = now
|
nameplate.castbar_tick = now
|
||||||
@@ -1657,7 +1727,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
rounded = floor(remaining * 100)
|
rounded = floor(remaining * 100)
|
||||||
if castbar.lastTextTick ~= rounded then
|
if castbar.lastTextTick ~= rounded then
|
||||||
castbar.lastTextTick = rounded
|
castbar.lastTextTick = rounded
|
||||||
castbar.text:SetText(string.format("%.2f", remaining))
|
castbar.text:SetFormattedText("%.2f", remaining)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
+18
-8
@@ -418,8 +418,13 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local repPercent = floor(cur / max * 100)
|
local repPercent = floor(cur / max * 100)
|
||||||
if repPercent < 100 then
|
if repPercent < 100 then
|
||||||
local _, _, _, hex = GetColorGradient(repPercent/100)
|
local _, _, _, hex = GetColorGradient(repPercent/100)
|
||||||
|
local link = GetInventoryItemLink("player", id)
|
||||||
|
local texture = GetInventoryItemTexture("player", id)
|
||||||
|
if texture then
|
||||||
|
link = CreateSimpleTextureMarkup(texture, 24) .. " " .. link
|
||||||
|
end
|
||||||
itemLines[table.getn(itemLines)+1] = {
|
itemLines[table.getn(itemLines)+1] = {
|
||||||
GetInventoryItemLink("player", id),
|
link,
|
||||||
string.format("%s%s%%|r", hex, repPercent)
|
string.format("%s%s%%|r", hex, repPercent)
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
@@ -428,8 +433,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
if totalRep > 0 then
|
if totalRep > 0 then
|
||||||
GameTooltip:ClearLines()
|
GameTooltip:ClearLines()
|
||||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||||
GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r")
|
GameTooltip:AddLine(REPAIR_COST.." " .. CreateGoldString(totalRep), 0.3333, 0.3333, 0.3333)
|
||||||
SetTooltipMoney(GameTooltip, totalRep)
|
|
||||||
for _,line in ipairs(itemLines) do
|
for _,line in ipairs(itemLines) do
|
||||||
GameTooltip:AddDoubleLine(line[1],line[2])
|
GameTooltip:AddDoubleLine(line[1],line[2])
|
||||||
end
|
end
|
||||||
@@ -453,7 +457,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
|
|
||||||
do -- Zone
|
do -- Zone
|
||||||
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
|
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
|
||||||
for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do
|
for _,event in pairs({"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}) do
|
||||||
widget:RegisterEvent(event)
|
widget:RegisterEvent(event)
|
||||||
end
|
end
|
||||||
widget.Tooltip = function()
|
widget.Tooltip = function()
|
||||||
@@ -482,7 +486,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
do -- Ammo
|
do -- Ammo
|
||||||
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
|
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
|
||||||
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
|
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||||
widget:RegisterEvent("BAG_UPDATE_DELAYED")
|
widget:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||||
widget.Tooltip = function()
|
widget.Tooltip = function()
|
||||||
if GetInventoryItemQuality("player", 0) then
|
if GetInventoryItemQuality("player", 0) then
|
||||||
@@ -773,9 +777,15 @@ pfUI:RegisterModule("panel", function()
|
|||||||
pfUI.panel.microbutton:SetSize(145, 23)
|
pfUI.panel.microbutton:SetSize(145, 23)
|
||||||
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
||||||
|
|
||||||
for i=1,table.getn(MICRO_BUTTONS) do
|
local microButtons = {
|
||||||
local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton
|
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
||||||
local button = _G[MICRO_BUTTONS[i]]
|
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
||||||
|
'MainMenuMicroButton', 'HelpMicroButton',
|
||||||
|
}
|
||||||
|
|
||||||
|
for i=1,table.getn(microButtons) do
|
||||||
|
local anchor = _G[microButtons[i-1]] or pfUI.panel.microbutton
|
||||||
|
local button = _G[microButtons[i]]
|
||||||
button:ClearAllPoints()
|
button:ClearAllPoints()
|
||||||
button:SetParent(pfUI.panel.microbutton)
|
button:SetParent(pfUI.panel.microbutton)
|
||||||
if i == 1 then
|
if i == 1 then
|
||||||
|
|||||||
+24
-2
@@ -125,6 +125,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
local grid = self.petgrid
|
local grid = self.petgrid
|
||||||
|
|
||||||
local function place(pet, cell, id)
|
local function place(pet, cell, id)
|
||||||
|
pet.label = "raidpet"
|
||||||
pet.id = id
|
pet.id = id
|
||||||
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
||||||
pet:ClearAllPoints()
|
pet:ClearAllPoints()
|
||||||
@@ -140,6 +141,22 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Party shown as a raid grid: mirror slots 1..5 (player + party members)
|
||||||
|
-- into fixed cells. UpdateVisibility maps each slot to pet / partypet<N>.
|
||||||
|
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||||
|
for id = 1, maxraid do
|
||||||
|
if self.pets[id] then
|
||||||
|
if id <= 5 then
|
||||||
|
place(self.pets[id], id, id)
|
||||||
|
else
|
||||||
|
self.pets[id].id = 0
|
||||||
|
self.pets[id]:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if C.unitframes.raidpet.collapse == "1" then
|
if C.unitframes.raidpet.collapse == "1" then
|
||||||
-- Pack the pets that exist into the leading cells, no gaps.
|
-- Pack the pets that exist into the leading cells, no gaps.
|
||||||
local k = 0
|
local k = 0
|
||||||
@@ -213,8 +230,13 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
this.tick = GetTime() + 1.0
|
this.tick = GetTime() + 1.0
|
||||||
this.pendingUpdate = nil
|
this.pendingUpdate = nil
|
||||||
|
|
||||||
-- don't proceed without raid
|
-- Without a raid there is nothing to sort, but a party shown as a raid
|
||||||
if not IsInRaid() then return end
|
-- grid still needs its pet frames placed and mapped to the party pets.
|
||||||
|
if not IsInRaid() then
|
||||||
|
this:LayoutPets()
|
||||||
|
this:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- clear all existing frames
|
-- clear all existing frames
|
||||||
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
||||||
|
|||||||
@@ -119,7 +119,7 @@ pfUI:RegisterModule("screenshot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
||||||
local _,_, standing, rep = string.find(arg1, FACTION_STANDING_CHANGEDregex)
|
local standing, rep = string.match(arg1, FACTION_STANDING_CHANGEDregex)
|
||||||
if standing and rep then
|
if standing and rep then
|
||||||
local dt = date("%a, %b %d, %Y %X")
|
local dt = date("%a, %b %d, %Y %X")
|
||||||
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
||||||
@@ -150,13 +150,13 @@ pfUI:RegisterModule("screenshot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.screenshot:CHAT_MSG_LOOT()
|
function pfUI.screenshot:CHAT_MSG_LOOT()
|
||||||
local _,_, item, amount = string.find(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
local item, amount = string.match(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
||||||
if amount then -- ignore stacks
|
if amount then -- ignore stacks
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
_,_, item = string.find(arg1, LOOT_ITEM_SELFregex)
|
item = string.match(arg1, LOOT_ITEM_SELFregex)
|
||||||
if item then
|
if item then
|
||||||
local _, _, itemColor, itemString, itemName = string.find(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
local itemColor, itemString, itemName = string.match(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
||||||
local quality = color2quality[itemColor]
|
local quality = color2quality[itemColor]
|
||||||
if quality and quality >= tonumber(C.screenshot.loot) then
|
if quality and quality >= tonumber(C.screenshot.loot) then
|
||||||
local dt = date("%a, %b %d, %Y %X")
|
local dt = date("%a, %b %d, %Y %X")
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
if not info or not info.name or info.name == _G.UNKNOWN then break end
|
if not info or not info.name or info.name == _G.UNKNOWN then break end
|
||||||
local name = info.name
|
local name = info.name
|
||||||
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
||||||
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
|
local friendLoc = _G["FriendsFrameFriendButton"..i.."ButtonTextNameLocation"]
|
||||||
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
||||||
local caption = friendName or friendLoc
|
local caption = friendName or friendLoc
|
||||||
|
|
||||||
@@ -97,20 +97,20 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
|
|
||||||
if friendName then
|
if friendName then
|
||||||
friendName:SetText(cname)
|
friendName:SetText(cname)
|
||||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), zone, status))
|
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), zone, status)
|
||||||
else
|
else
|
||||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
|
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status)
|
||||||
end
|
end
|
||||||
|
|
||||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className))
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className)
|
||||||
caption:SetVertexColor(1,1,1,.9)
|
caption:SetVertexColor(1,1,1,.9)
|
||||||
friendInfo:SetVertexColor(1,1,1,.9)
|
friendInfo:SetVertexColor(1,1,1,.9)
|
||||||
else
|
else
|
||||||
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
||||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname))
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname)
|
||||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen))
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen)
|
||||||
else
|
else
|
||||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r"))
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r")
|
||||||
friendInfo:SetText(TEXT(UNKNOWN))
|
friendInfo:SetText(TEXT(UNKNOWN))
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -131,9 +131,9 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
local playerguild = GetGuildInfo("player")
|
local playerguild = GetGuildInfo("player")
|
||||||
|
|
||||||
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
||||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER))
|
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, max, MAX_WHOS_FROM_SERVER)
|
||||||
else
|
else
|
||||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, num))
|
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, num, num)
|
||||||
end
|
end
|
||||||
|
|
||||||
for i=1, WHOS_TO_DISPLAY do
|
for i=1, WHOS_TO_DISPLAY do
|
||||||
|
|||||||
@@ -592,10 +592,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", math.floor(S.mhTimer * 10) / 10))
|
pfUI.swingtimer.mainhand.text:SetFormattedText("%.1f", math.floor(S.mhTimer * 10) / 10)
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.mhSpeed > 0 then
|
if sw_showspeed and S.mhSpeed > 0 then
|
||||||
pfUI.swingtimer.mainhand.speed:SetText(string.format("%.2f", S.mhSpeed))
|
pfUI.swingtimer.mainhand.speed:SetFormattedText("%.2f", S.mhSpeed)
|
||||||
end
|
end
|
||||||
anyActive = true
|
anyActive = true
|
||||||
end
|
end
|
||||||
@@ -626,10 +626,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", math.floor(S.ohTimer * 10) / 10))
|
pfUI.swingtimer.offhand.text:SetFormattedText("%.1f", math.floor(S.ohTimer * 10) / 10)
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.ohSpeed > 0 then
|
if sw_showspeed and S.ohSpeed > 0 then
|
||||||
pfUI.swingtimer.offhand.speed:SetText(string.format("%.2f", S.ohSpeed))
|
pfUI.swingtimer.offhand.speed:SetFormattedText("%.2f", S.ohSpeed)
|
||||||
end
|
end
|
||||||
anyActive = true
|
anyActive = true
|
||||||
elseif not sw_showoh then
|
elseif not sw_showoh then
|
||||||
@@ -668,9 +668,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
if remaining <= 0.5 then
|
if remaining <= 0.5 then
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||||
else
|
else
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor((remaining - 0.5) * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor((remaining - 0.5) * 10) / 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -683,11 +683,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
pfUI.swingtimer.ranged.right:Hide()
|
pfUI.swingtimer.ranged.right:Hide()
|
||||||
pfUI.swingtimer.ranged.warn:Hide()
|
pfUI.swingtimer.ranged.warn:Hide()
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.raSpeed > 0 then
|
if sw_showspeed and S.raSpeed > 0 then
|
||||||
pfUI.swingtimer.ranged.speed:SetText(string.format("%.2f", S.raSpeed))
|
pfUI.swingtimer.ranged.speed:SetFormattedText("%.2f", S.raSpeed)
|
||||||
end
|
end
|
||||||
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
||||||
local raMarkerX = raProgress * sw_width
|
local raMarkerX = raProgress * sw_width
|
||||||
@@ -816,7 +816,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||||
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||||
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||||
events:RegisterEvent("UNIT_DIED")
|
events:RegisterUnitEvent("UNIT_DIED", UnitGUID("player"))
|
||||||
events:RegisterEvent("SPELL_QUEUE_EVENT")
|
events:RegisterEvent("SPELL_QUEUE_EVENT")
|
||||||
events:RegisterEvent("START_AUTOATTACK")
|
events:RegisterEvent("START_AUTOATTACK")
|
||||||
events:RegisterEvent("STOP_AUTOATTACK")
|
events:RegisterEvent("STOP_AUTOATTACK")
|
||||||
|
|||||||
+22
-9
@@ -166,9 +166,9 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
||||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
pfUI.tooltipStatusBar.HP:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif hpmax > 0 then
|
elseif hpmax > 0 then
|
||||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
pfUI.tooltipStatusBar.HP:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||||
else
|
else
|
||||||
pfUI.tooltipStatusBar.HP:SetText("")
|
pfUI.tooltipStatusBar.HP:SetText("")
|
||||||
end
|
end
|
||||||
@@ -189,6 +189,7 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
||||||
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
||||||
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
||||||
|
local auraSlots = {} -- reusable GetAuraSlots buffer for UpdateBuffs
|
||||||
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
||||||
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
||||||
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
||||||
@@ -239,17 +240,20 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local prev, count = nil, 0
|
local prev, count = nil, 0
|
||||||
for i = 1, BUFF_MAX do
|
-- one GetAuraSlots enumeration + positional by-slot reads: no per-aura
|
||||||
local aura = C_UnitAuras.GetBuffDataByIndex(unit, i)
|
-- table and no per-index re-walk of the aura array
|
||||||
if not aura then break end
|
local n = ScanAuraSlots(unit, "HELPFUL", auraSlots, BUFF_MAX)
|
||||||
|
for i = 1, n do
|
||||||
|
local name, texture, applications, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, auraSlots[i])
|
||||||
|
if not name then break end
|
||||||
|
|
||||||
count = count + 1
|
count = count + 1
|
||||||
local icon = pfUI.tooltip.buffpool:Acquire()
|
local icon = pfUI.tooltip.buffpool:Acquire()
|
||||||
icon.texture:SetTexture(aura.icon)
|
icon.texture:SetTexture(texture)
|
||||||
icon.stacks:SetText(aura.applications and aura.applications > 1 and aura.applications or "")
|
icon.stacks:SetText(applications and applications > 1 and applications or "")
|
||||||
|
|
||||||
icon.expirationTime = aura.expirationTime
|
icon.expirationTime = expirationTime
|
||||||
local timeleft = aura.expirationTime and aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
local timeleft = expirationTime and expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||||
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||||
|
|
||||||
if prev then
|
if prev then
|
||||||
@@ -372,6 +376,15 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
caster = UnitNameFromGUID(aura.sourceGUID)
|
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||||
end
|
end
|
||||||
if caster and caster ~= "" then
|
if caster and caster ~= "" then
|
||||||
|
local classToken
|
||||||
|
if aura.sourceUnit and UnitIsPlayer(aura.sourceUnit) then
|
||||||
|
classToken = UnitClassBase(aura.sourceUnit)
|
||||||
|
elseif aura.sourceGUID then
|
||||||
|
classToken = select(2, GetPlayerInfoByGUID(aura.sourceGUID))
|
||||||
|
end
|
||||||
|
if classToken then
|
||||||
|
caster = PFUI_CLASS_COLORS[classToken]:WrapTextInColorCode(caster)
|
||||||
|
end
|
||||||
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
|
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
+1
-1
@@ -113,7 +113,7 @@ pfUI:RegisterModule("totems", function ()
|
|||||||
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
||||||
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
||||||
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
||||||
self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
self.bar[i].cd = self.bar[i].cd or CreateFrame("Model", "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
||||||
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
||||||
self.bar[i].cd.pfCooldownType = "ALL"
|
self.bar[i].cd.pfCooldownType = "ALL"
|
||||||
|
|
||||||
|
|||||||
+25
-92
@@ -1,58 +1,17 @@
|
|||||||
pfUI:RegisterModule("tracking", function ()
|
pfUI:RegisterModule("tracking", function ()
|
||||||
|
|
||||||
MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
|
_G.MiniMapTrackingFrame:UnregisterAllEvents()
|
||||||
MINIMAP_TRACKING_FRAME:Hide()
|
_G.MiniMapTrackingFrame:Hide()
|
||||||
|
|
||||||
local function HasEntries(tbl)
|
|
||||||
for _ in pairs(tbl) do
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
local size = tonumber(C.appearance.minimap.tracking_size)
|
local size = tonumber(C.appearance.minimap.tracking_size)
|
||||||
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
||||||
|
|
||||||
-- Tracking spells identified by SpellID + expected icon path.
|
-- Tracking spells come from ClassicAPI's native GetNumTrackingTypes /
|
||||||
-- SpellID is the primary identifier (stable, locale-independent).
|
-- GetTrackingInfo (see the DLL's docs/API.md "Tracking"). The DLL
|
||||||
-- Icon path is used as secondary confirmation when scanning the spellbook.
|
-- enumerates them straight from the spellbook by tracking-aura effect,
|
||||||
local knownTrackingSpells = {
|
-- so there is no spell table to maintain here and server-custom trackers
|
||||||
any = {
|
-- (e.g. Turtle's Find Trees) are picked up automatically.
|
||||||
{ id = 2481, icon = "Racial_Dwarf_FindTreasure" }, -- Find Treasure
|
|
||||||
{ id = 2580, icon = "Spell_Nature_Earthquake" }, -- Find Minerals
|
|
||||||
{ id = 2383, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 1)
|
|
||||||
{ id = 8387, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 2)
|
|
||||||
{ id = 52917, icon = "INV_TradeSkillItem_03" }, -- Find Trees (TurtleWow)
|
|
||||||
},
|
|
||||||
HUNTER = {
|
|
||||||
{ id = 1494, icon = "Ability_Tracking" }, -- Track Beasts
|
|
||||||
{ id = 19883, icon = "Spell_Holy_PrayerOfHealing" }, -- Track Humanoids
|
|
||||||
{ id = 19884, icon = "Spell_Shadow_DarkSummoning" }, -- Track Undead
|
|
||||||
{ id = 19885, icon = "Ability_Stealth" }, -- Track Hidden
|
|
||||||
{ id = 19880, icon = "Spell_Frost_SummonWaterElemental" }, -- Track Elementals
|
|
||||||
{ id = 19878, icon = "Spell_Shadow_SummonFelHunter" }, -- Track Demons
|
|
||||||
{ id = 19882, icon = "Ability_Racial_Avatar" }, -- Track Giants
|
|
||||||
{ id = 19879, icon = "INV_Misc_Head_Dragon_01" }, -- Track Dragonkin
|
|
||||||
},
|
|
||||||
PALADIN = {
|
|
||||||
{ id = 5502, icon = "Spell_Holy_SenseUndead" }, -- Sense Undead
|
|
||||||
},
|
|
||||||
WARLOCK = {
|
|
||||||
{ id = 5500, icon = "Spell_Shadow_Metamorphosis" }, -- Sense Demons
|
|
||||||
},
|
|
||||||
DRUID = {
|
|
||||||
{ id = 5225, icon = "Ability_Tracking" }, -- Track Humanoids (Cat Form only)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Build a flat lookup: spellId -> entry, for fast spellbook matching
|
|
||||||
local spellIdLookup = {}
|
|
||||||
for _, entries in pairs(knownTrackingSpells) do
|
|
||||||
for _, entry in ipairs(entries) do
|
|
||||||
spellIdLookup[entry.id] = entry
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local state = {
|
local state = {
|
||||||
texture = nil,
|
texture = nil,
|
||||||
@@ -128,50 +87,24 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
function pfUI.tracking:RefreshSpells()
|
function pfUI.tracking:RefreshSpells()
|
||||||
local playerClass = UnitClassBase("player")
|
state.spells = {}
|
||||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
|
if not GetNumTrackingTypes then return end
|
||||||
|
|
||||||
-- Build set of valid SpellIDs for this class
|
-- Druid Track Humanoids (5225) only casts in Cat Form. Hide it out of
|
||||||
local validIds = {}
|
-- form so the menu never offers a tracker that would fail to cast.
|
||||||
for _, entry in ipairs(knownTrackingSpells.any) do
|
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(UnitClassBase("player"))
|
||||||
validIds[entry.id] = true
|
|
||||||
end
|
|
||||||
if knownTrackingSpells[playerClass] then
|
|
||||||
for _, entry in ipairs(knownTrackingSpells[playerClass]) do
|
|
||||||
validIds[entry.id] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Druids only get Track Humanoids in Cat Form
|
for i = 1, GetNumTrackingTypes() do
|
||||||
if playerClass == "DRUID" and not isCatForm then
|
local name, texture, _, _, spellId = GetTrackingInfo(i)
|
||||||
validIds[5225] = nil
|
local castable = not (spellId == 5225 and not isCatForm)
|
||||||
end
|
if name and texture and castable
|
||||||
|
and not pfUI.tracking.invalidSpells[name] then
|
||||||
-- Scan spellbook: match by icon path, confirm SpellID is valid for this class
|
state.spells[i] = {
|
||||||
for tabIndex = 1, GetNumSpellTabs() do
|
index = i, -- tracking index, passed to SetTracking()
|
||||||
local _, _, offset, numSpells = GetSpellTabInfo(tabIndex)
|
name = name,
|
||||||
for spellIndex = offset + 1, offset + numSpells do
|
texture = texture,
|
||||||
local spellTexture = GetSpellTexture(spellIndex, BOOKTYPE_SPELL)
|
spellId = spellId,
|
||||||
local spellName = GetSpellName(spellIndex, BOOKTYPE_SPELL)
|
}
|
||||||
|
|
||||||
if pfUI.tracking.invalidSpells[spellName] then
|
|
||||||
spellTexture = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
if spellTexture then
|
|
||||||
local lowerTexture = string.lower(spellTexture)
|
|
||||||
for spellId, entry in pairs(spellIdLookup) do
|
|
||||||
if validIds[spellId] and not state.spells[spellId]
|
|
||||||
and strfind(lowerTexture, string.lower(entry.icon)) then
|
|
||||||
state.spells[spellId] = {
|
|
||||||
index = spellIndex,
|
|
||||||
name = spellName,
|
|
||||||
texture = spellTexture,
|
|
||||||
spellId = spellId,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -187,7 +120,7 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
elseif not texture then
|
elseif not texture then
|
||||||
state.texture = nil
|
state.texture = nil
|
||||||
|
|
||||||
if pulse and HasEntries(state.spells) then
|
if pulse and next(state.spells) ~= nil then
|
||||||
pfUI.tracking.pulse = true
|
pfUI.tracking.pulse = true
|
||||||
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
||||||
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
||||||
@@ -217,7 +150,7 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
checked = spell.texture == state.texture,
|
checked = spell.texture == state.texture,
|
||||||
arg1 = spell,
|
arg1 = spell,
|
||||||
func = function (arg1)
|
func = function (arg1)
|
||||||
CastSpell(arg1.index, BOOKTYPE_SPELL)
|
SetTracking(arg1.index)
|
||||||
CloseDropDownMenus()
|
CloseDropDownMenus()
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
+1
-2958
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -134,7 +134,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
this.text:SetTextColor(r, g, b, 1)
|
this.text:SetTextColor(r, g, b, 1)
|
||||||
this.text:SetText(string.format("%.1f%s", distance, suffix))
|
this.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||||
this.text:Show()
|
this.text:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -206,7 +206,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
f.text:SetTextColor(r, g, b, 1)
|
f.text:SetTextColor(r, g, b, 1)
|
||||||
f.text:SetText(string.format("%.1f%s", distance, suffix))
|
f.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
||||||
|
|||||||
+6
-6
@@ -236,7 +236,7 @@ end
|
|||||||
local xpperc = round(xp / xpmax * 100)
|
local xpperc = round(xp / xpmax * 100)
|
||||||
local experc = ex and round(ex / xpmax * 100) or 0
|
local experc = ex and round(ex / xpmax * 100) or 0
|
||||||
if ex then text = "%s: %s%% (%s%% %s)" end
|
if ex then text = "%s: %s%% (%s%% %s)" end
|
||||||
self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
|
self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"])
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
||||||
@@ -254,7 +254,7 @@ end
|
|||||||
|
|
||||||
local text = "%s: %s%%"
|
local text = "%s: %s%%"
|
||||||
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
||||||
self.bar.text:SetText(string.format(text, T["Pet Experience"], xpperc))
|
self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc)
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
return
|
return
|
||||||
@@ -282,7 +282,7 @@ end
|
|||||||
local text = "%s: %s%% (%s)"
|
local text = "%s: %s%% (%s)"
|
||||||
local perc = round(barValue / barMax * 100)
|
local perc = round(barValue / barMax * 100)
|
||||||
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
||||||
self.bar.text:SetText(string.format(text, name, perc, standing))
|
self.bar.text:SetFormattedText(text, name, perc, standing)
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
return
|
return
|
||||||
@@ -363,9 +363,9 @@ end
|
|||||||
b:EnableMouse(true)
|
b:EnableMouse(true)
|
||||||
|
|
||||||
b:RegisterEvent("FACTION_STANDING_CHANGED")
|
b:RegisterEvent("FACTION_STANDING_CHANGED")
|
||||||
b:RegisterEvent("UNIT_PET")
|
b:RegisterUnitEvent("UNIT_PET", "player")
|
||||||
b:RegisterEvent("UNIT_LEVEL")
|
b:RegisterUnitEvent("UNIT_LEVEL", "player")
|
||||||
b:RegisterEvent("UNIT_PET_EXPERIENCE")
|
b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet")
|
||||||
b:RegisterEvent("PLAYER_ENTERING_WORLD")
|
b:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
b:RegisterEvent("UPDATE_EXHAUSTION")
|
b:RegisterEvent("UPDATE_EXHAUSTION")
|
||||||
b:RegisterEvent("PLAYER_XP_UPDATE")
|
b:RegisterEvent("PLAYER_XP_UPDATE")
|
||||||
|
|||||||
@@ -3,6 +3,8 @@ function SlashCmdList.RELOAD(msg, editbox)
|
|||||||
ReloadUI()
|
ReloadUI()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local addonName = ...
|
||||||
|
|
||||||
SLASH_PFUI1 = '/pfui'
|
SLASH_PFUI1 = '/pfui'
|
||||||
function SlashCmdList.PFUI(msg, editbox)
|
function SlashCmdList.PFUI(msg, editbox)
|
||||||
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
||||||
@@ -13,87 +15,19 @@ function SlashCmdList.GM(msg, editbox)
|
|||||||
ToggleHelpFrame(1)
|
ToggleHelpFrame(1)
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI = CreateFrame("Frame", nil, UIParent)
|
local pfUI = CreateFrame("Frame", addonName, UIParent)
|
||||||
pfUI:RegisterEvent("ADDON_LOADED")
|
pfUI:RegisterEvent("ADDON_LOADED")
|
||||||
|
|
||||||
-- setup bootvar
|
-- setup bootvar
|
||||||
pfUI.bootup = true
|
pfUI.bootup = true
|
||||||
|
|
||||||
do
|
pfUI_playerDB = pfUI_playerDB or {}
|
||||||
-- ClassicAPI dependency check.
|
pfUI_config = pfUI_config or {}
|
||||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
pfUI_init = pfUI_init or {}
|
||||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
pfUI_profiles = pfUI_profiles or {}
|
||||||
local PFUI_CLASSIC_API_MIN = 10906 -- (X*10000 + Y*100 + Z)
|
pfUI_addon_profiles = pfUI_addon_profiles or {}
|
||||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
pfUI_cache = pfUI_cache or {}
|
||||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
pfUI_throttle = pfUI_throttle or {}
|
||||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
|
||||||
local function FormatVersion(packed)
|
|
||||||
local x = math.floor(packed / 10000)
|
|
||||||
local y = math.floor(math.mod(packed, 10000) / 100)
|
|
||||||
local z = math.mod(packed, 100)
|
|
||||||
return string.format("v%d.%d.%d", x, y, z)
|
|
||||||
end
|
|
||||||
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
|
||||||
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
|
|
||||||
pfUI.disabled = true
|
|
||||||
local detail
|
|
||||||
if not CLASSIC_API_VERSION then
|
|
||||||
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
|
|
||||||
else
|
|
||||||
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ShowRequiredPopup()
|
|
||||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
|
||||||
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
|
|
||||||
button1 = OKAY,
|
|
||||||
hasEditBox = 1,
|
|
||||||
editBoxWidth = 280,
|
|
||||||
timeout = 0,
|
|
||||||
whileDead = 1,
|
|
||||||
hideOnEscape = 1,
|
|
||||||
preferredIndex = 3,
|
|
||||||
OnShow = function()
|
|
||||||
local editBox = getglobal(this:GetName().."EditBox")
|
|
||||||
if editBox then
|
|
||||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
|
||||||
editBox:HighlightText()
|
|
||||||
editBox:SetFocus()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage(
|
|
||||||
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
|
||||||
1, 0.3, 0.3
|
|
||||||
)
|
|
||||||
end
|
|
||||||
local loginFrame = CreateFrame("Frame")
|
|
||||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
loginFrame:SetScript("OnEvent", function()
|
|
||||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
ShowRequiredPopup()
|
|
||||||
end)
|
|
||||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
|
||||||
EventUtil.ContinueOnPlayerLogin(function()
|
|
||||||
C_Timer.After(8, function()
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage(
|
|
||||||
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
|
||||||
1, 0.85, 0.3
|
|
||||||
)
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- initialize saved variables
|
|
||||||
pfUI_playerDB = {}
|
|
||||||
pfUI_config = {}
|
|
||||||
pfUI_init = {}
|
|
||||||
pfUI_profiles = {}
|
|
||||||
pfUI_addon_profiles = {}
|
|
||||||
pfUI_cache = {}
|
|
||||||
pfUI_throttle = {}
|
|
||||||
|
|
||||||
-- localization
|
-- localization
|
||||||
pfUI_locale = {}
|
pfUI_locale = {}
|
||||||
@@ -110,35 +44,32 @@ pfUI.movables = {}
|
|||||||
pfUI.version = {}
|
pfUI.version = {}
|
||||||
pfUI.env = {}
|
pfUI.env = {}
|
||||||
|
|
||||||
if not pfUI.disabled then
|
-- Capability flag: this fork's pfActionBar buttons correctly handle the modern
|
||||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow
|
||||||
pfUI.events:OnLoad()
|
-- HookScript during actionbar load (older forks branch on `if button.HookScript`
|
||||||
pfUI.events:SetUndefinedEventsAllowed(true)
|
-- and take a modern path they were never written for). This describes behavior,
|
||||||
end
|
-- not identity: a fork that keeps the HookScript-correct actionbar code keeps
|
||||||
|
-- the flag; one that lacks it should drop the flag and get the safe fallback.
|
||||||
|
pfUI.handlesHookScript = true
|
||||||
|
|
||||||
|
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||||
|
pfUI.events:OnLoad()
|
||||||
|
pfUI.events:SetUndefinedEventsAllowed(true)
|
||||||
|
|
||||||
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
||||||
function pfUI:MacroAddonsLoaded()
|
function pfUI:MacroAddonsLoaded()
|
||||||
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
|
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- detect current addon path
|
pfUI.name = addonName
|
||||||
local tocs = { "", "-master", "-tbc", "-wotlk" }
|
pfUI.path = "Interface\\AddOns\\" .. addonName
|
||||||
for _, name in pairs(tocs) do
|
|
||||||
local current = string.format("pfUI%s", name)
|
|
||||||
local title = C_AddOns.GetAddOnName(current)
|
|
||||||
if title then
|
|
||||||
pfUI.name = current
|
|
||||||
pfUI.path = "Interface\\AddOns\\" .. current
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- handle/convert media dir paths
|
-- handle/convert media dir paths
|
||||||
pfUI.media = setmetatable({}, { __index = function(tab,key)
|
pfUI.media = setmetatable({}, { __index = function(tab,key)
|
||||||
local value = tostring(key)
|
local value = tostring(key)
|
||||||
if strfind(value, "img:") then
|
if value:find("img:") then
|
||||||
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
|
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
|
||||||
elseif strfind(value, "font:") then
|
elseif value:find("font:") then
|
||||||
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
|
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
|
||||||
else
|
else
|
||||||
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
|
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
|
||||||
@@ -147,9 +78,7 @@ pfUI.media = setmetatable({}, { __index = function(tab,key)
|
|||||||
return value
|
return value
|
||||||
end})
|
end})
|
||||||
|
|
||||||
-- cache client version
|
pfUI.client = INTERFACE_VERSION
|
||||||
local _, _, _, client = GetBuildInfo()
|
|
||||||
pfUI.client = client or 11200
|
|
||||||
|
|
||||||
-- setup pfUI namespace
|
-- setup pfUI namespace
|
||||||
setmetatable(pfUI.env, {__index = getfenv(0)})
|
setmetatable(pfUI.env, {__index = getfenv(0)})
|
||||||
@@ -293,6 +222,20 @@ function pfUI:GetEnvironment()
|
|||||||
pfUI.env.pfUI_throttle = _G.pfUI_throttle
|
pfUI.env.pfUI_throttle = _G.pfUI_throttle
|
||||||
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
|
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
|
||||||
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
|
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
|
||||||
|
if not pfUI.env.L["race"] then
|
||||||
|
pfUI.env.L["race"] = {}
|
||||||
|
local i = 1
|
||||||
|
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
|
||||||
|
while raceInfo ~= nil do
|
||||||
|
pfUI.env.L["race"][raceInfo.clientFileString] = {
|
||||||
|
raceName = raceInfo.raceName,
|
||||||
|
raceID = raceInfo.raceID,
|
||||||
|
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
|
||||||
|
}
|
||||||
|
i = i + 1
|
||||||
|
raceInfo = C_CreatureInfo.GetRaceInfo(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return pfUI.env
|
return pfUI.env
|
||||||
end
|
end
|
||||||
@@ -369,14 +312,13 @@ function pfUI:CheckNewModules()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function BackwardsCompatRegister(func, arg3)
|
local function BackwardsCompatRegister(func, arg3)
|
||||||
if arg3 and type(func) == "string" and type(arg3) == "function" and string.find(func, "vanilla") then
|
if arg3 and type(func) == "string" and type(arg3) == "function" and func:find("vanilla") then
|
||||||
return arg3
|
return arg3
|
||||||
end
|
end
|
||||||
return func
|
return func
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI:RegisterModule(name, func, arg3)
|
function pfUI:RegisterModule(name, func, arg3)
|
||||||
if pfUI.disabled then return end
|
|
||||||
if pfUI.module[name] then return end
|
if pfUI.module[name] then return end
|
||||||
func = BackwardsCompatRegister(func, arg3)
|
func = BackwardsCompatRegister(func, arg3)
|
||||||
pfUI.module[name] = func
|
pfUI.module[name] = func
|
||||||
@@ -387,7 +329,6 @@ function pfUI:RegisterModule(name, func, arg3)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI:RegisterSkin(name, func, arg3)
|
function pfUI:RegisterSkin(name, func, arg3)
|
||||||
if pfUI.disabled then return end
|
|
||||||
if pfUI.skin[name] then return end
|
if pfUI.skin[name] then return end
|
||||||
func = BackwardsCompatRegister(func, arg3)
|
func = BackwardsCompatRegister(func, arg3)
|
||||||
pfUI.skin[name] = func
|
pfUI.skin[name] = func
|
||||||
@@ -408,7 +349,6 @@ function pfUI:LoadSkin(s)
|
|||||||
end
|
end
|
||||||
|
|
||||||
pfUI:SetScript("OnEvent", function()
|
pfUI:SetScript("OnEvent", function()
|
||||||
if pfUI.disabled then return end
|
|
||||||
|
|
||||||
-- make sure to initialize and set our fonts
|
-- make sure to initialize and set our fonts
|
||||||
-- each time an addon got loaded but only
|
-- each time an addon got loaded but only
|
||||||
@@ -422,7 +362,7 @@ pfUI:SetScript("OnEvent", function()
|
|||||||
-- "@project-version@" until release tooling substitutes it — mark those
|
-- "@project-version@" until release tooling substitutes it — mark those
|
||||||
-- explicitly as "dev" instead of pretending they're a real numbered build.
|
-- explicitly as "dev" instead of pretending they're a real numbered build.
|
||||||
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
|
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
|
||||||
if strfind(raw, "@") then
|
if raw:find("@") then
|
||||||
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
||||||
pfUI.version.string = "dev"
|
pfUI.version.string = "dev"
|
||||||
else
|
else
|
||||||
@@ -555,4 +495,21 @@ function pfUI.SetupCVars()
|
|||||||
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
||||||
end
|
end
|
||||||
UIParentLoadAddOn("Blizzard_CombatText")
|
UIParentLoadAddOn("Blizzard_CombatText")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
do -- RunMacroText
|
||||||
|
local obj = setmetatable({ ["GetText"] = function(self) return self.text end }, {
|
||||||
|
__index = function(tab,key)
|
||||||
|
local value = function() return end
|
||||||
|
rawset(tab,key,value)
|
||||||
|
return value
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
function RunMacroText(text)
|
||||||
|
obj.text = text
|
||||||
|
ChatEdit_ParseText(obj, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
_G.PLAYER_BUFF_START_ID = -1
|
||||||
|
|||||||
@@ -6,14 +6,11 @@
|
|||||||
## Version: @project-version@
|
## Version: @project-version@
|
||||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
## Dependencies: !!!ClassicAPI
|
|
||||||
## X-Website: https://github.com/brues-code/pfUI
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
pfUI.lua
|
# ClassicAPI-less fallback. ClassicAPI redirects this read to pfUI_Turtle.toc
|
||||||
|
# (Turtle clients) or pfUI_ClassicAPI.toc (everything else), so the client only
|
||||||
|
# ever reaches THIS file when the DLL is missing. Load the notice and nothing
|
||||||
|
# else.
|
||||||
|
|
||||||
init\env.xml
|
API_Check.lua
|
||||||
init\compat.xml
|
|
||||||
init\api.xml
|
|
||||||
init\libs.xml
|
|
||||||
init\skins.xml
|
|
||||||
init\modules.xml
|
|
||||||
|
|||||||
@@ -0,0 +1,23 @@
|
|||||||
|
## Interface: 11200
|
||||||
|
## Title: |cff33ffccpf|cffffffffUI
|
||||||
|
## Author: Shagu - modified by me0wg4ming & brues
|
||||||
|
## Notes: A complete user interface replacement.
|
||||||
|
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||||
|
## Version: @project-version@
|
||||||
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
|
# Selected by ClassicAPI on every non-Turtle client. Turtle clients get
|
||||||
|
# pfUI_Turtle.toc instead, which trades init\stock.xml for init\turtle.xml.
|
||||||
|
|
||||||
|
API_Check.lua
|
||||||
|
|
||||||
|
pfUI.lua
|
||||||
|
|
||||||
|
init\env.xml
|
||||||
|
init\stock.xml
|
||||||
|
init\api.xml
|
||||||
|
init\libs.xml
|
||||||
|
init\skins.xml
|
||||||
|
init\modules.xml
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
## Interface: 11200
|
||||||
|
## Title: |cff33ffccpf|cffffffffUI
|
||||||
|
## Author: Shagu - modified by me0wg4ming & brues
|
||||||
|
## Notes: A complete user interface replacement.
|
||||||
|
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||||
|
## Version: @project-version@
|
||||||
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
|
# Selected by ClassicAPI on Turtle WoW, where it wins over pfUI_ClassicAPI.toc.
|
||||||
|
# Same list with init\stock.xml swapped for init\turtle.xml: the modules, skins
|
||||||
|
# and vendor prices that only mean anything on a Turtle client.
|
||||||
|
|
||||||
|
API_Check.lua
|
||||||
|
|
||||||
|
pfUI.lua
|
||||||
|
|
||||||
|
init\env.xml
|
||||||
|
init\api.xml
|
||||||
|
init\libs.xml
|
||||||
|
init\skins.xml
|
||||||
|
init\modules.xml
|
||||||
|
init\turtle.xml
|
||||||
@@ -295,9 +295,8 @@ pfUI:RegisterSkin("Character", function ()
|
|||||||
if faction and faction.reaction and faction.reaction < 8 then
|
if faction and faction.reaction and faction.reaction < 8 then
|
||||||
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
||||||
if repLeft > 1 then
|
if repLeft > 1 then
|
||||||
local text = standing:GetText() .. string.format(" (%d)", repLeft)
|
standing:SetFormattedText("%s (%d)", standing:GetText(), repLeft)
|
||||||
standing:SetText(text)
|
standing:GetParent().standingText = standing:GetText()
|
||||||
standing:GetParent().standingText = text
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ pfUI:RegisterSkin("Inspect", function ()
|
|||||||
local guild, title = GetGuildInfo(InspectFrame.unit)
|
local guild, title = GetGuildInfo(InspectFrame.unit)
|
||||||
if guild then
|
if guild then
|
||||||
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
||||||
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
|
InspectGuildText:SetFormattedText(TEXT(GUILD_TITLE_TEMPLATE), title, guild)
|
||||||
InspectGuildText:Show()
|
InspectGuildText:Show()
|
||||||
else
|
else
|
||||||
InspectGuildText:SetText("")
|
InspectGuildText:SetText("")
|
||||||
|
|||||||
Reference in New Issue
Block a user