Brues
14ae659f2a
Swing timer: bars fill from duration objects, drop the OnUpdate
...
Each bar fills itself from a duration object of the swing, a text
binding counts it down, and the marker with its glows rides the fill's
edge. One C_Timer per bar ends the swing, runs the melee grace and
switches a hunter's reload to the deadzone. Colors update on the events
that change them, ACTIONBAR_UPDATE_STATE standing in for the per-tick
IsCurrentAction reconcile; a bar waiting past its grace hides on
STOP_AUTOATTACK or leaving combat. The three bar builders become one.
The Swing Timer throttle setting only paced the OnUpdate, so it goes.
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