Dusk-92
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85507f7e73
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V31 report additive glow filtering
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2026-08-28 22:59:36 +02:00 |
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Dusk-92
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8ce131c614
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V31 polish outline edge and filter additive glow
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2026-08-28 22:59:32 +02:00 |
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Dusk-92
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bb26e3fd71
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DEBUG30 fix StateBlock Apply vtable slot
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2026-08-28 22:51:39 +02:00 |
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Dusk-92
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7fcd97c5fa
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Fix DEBUG29 viewport setter
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2026-08-28 22:47:43 +02:00 |
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Dusk-92
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1ea8067930
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DEBUG29 report full D3D state restore
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2026-08-28 22:46:48 +02:00 |
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Dusk-92
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d344f74fbf
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DEBUG29 fully isolate exact-material replay state
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2026-08-28 22:46:41 +02:00 |
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Dusk-92
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d5a3a0e925
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DEBUG28 report D3D state-block capture
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2026-08-28 22:41:08 +02:00 |
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Dusk-92
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ef0e32de53
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DEBUG28 replay exact D3D material via state blocks
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2026-08-28 22:41:04 +02:00 |
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Dusk-92
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9d1673b359
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DEBUG27 replay fixed-function material alpha
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2026-08-28 22:29:13 +02:00 |
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Dusk-92
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3b5246e0ee
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Add fixed-function texture-stage constants for Outline
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2026-08-28 22:29:07 +02:00 |
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Dusk-92
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a92d9caec1
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DEBUG26 report skipped translucent passes
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2026-08-28 22:22:38 +02:00 |
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Dusk-92
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6ef67ff11c
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DEBUG26 ignore translucent M2 carrier passes
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2026-08-28 22:22:33 +02:00 |
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Dusk-92
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ca445ef9bd
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DEBUG25 replay WoW alpha and blend semantics
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2026-08-28 22:18:07 +02:00 |
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Dusk-92
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8d2db15f93
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Add alpha-test and blend constants for Outline replay
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2026-08-28 22:18:02 +02:00 |
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Dusk-92
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dab770c018
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DEBUG24 respect texture alpha in silhouette replay
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2026-08-28 22:12:08 +02:00 |
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Dusk-92
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68206a4347
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DEBUG23 compact no-stencil diagnostics
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2026-08-28 22:05:26 +02:00 |
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Dusk-92
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b65e441261
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DEBUG23 run real outline without Reset or stencil
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2026-08-28 22:05:21 +02:00 |
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Dusk-92
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2558cd9709
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DEBUG22 request and report stencil readiness
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2026-08-28 21:57:13 +02:00 |
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Dusk-92
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a11ff8d82b
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DEBUG22 restore D24S8 safely and rehook after Reset
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2026-08-28 21:57:09 +02:00 |
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Dusk-92
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67817052b7
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DEBUG21 show raw silhouette without stencil gate
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2026-08-28 21:51:08 +02:00 |
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Dusk-92
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4d3bae29fb
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Fix JFA decode constant-register restriction
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2026-08-28 21:40:45 +02:00 |
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Dusk-92
|
220236855f
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Fix JFA shader constant-register restriction
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2026-08-28 21:37:02 +02:00 |
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Dusk-92
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a6bf31160f
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Fix DEBUG18 unused late rehook result
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2026-08-28 21:24:05 +02:00 |
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Dusk-92
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441a97646e
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DEBUG18 show D3DX assembler message
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2026-08-28 21:23:09 +02:00 |
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Dusk-92
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e27fcf1eba
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DEBUG18 capture D3DX shader error text
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2026-08-28 21:23:04 +02:00 |
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Dusk-92
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1f1420ea53
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DEBUG17 expose D3D9 failure HRESULTs
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2026-08-28 21:04:57 +02:00 |
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Dusk-92
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0b8b415bab
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DEBUG17 capture shader and texture HRESULTs
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2026-08-28 21:04:52 +02:00 |
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Dusk-92
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eb07e1d237
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DEBUG16 expose shader and RT stages
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2026-08-28 20:39:15 +02:00 |
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Dusk-92
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52361a9e42
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DEBUG16 instrument shader and render-target creation
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2026-08-28 20:39:11 +02:00 |
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Dusk-92
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1ed94e0387
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DEBUG15 late rehook from OutlineDebug
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2026-08-28 20:35:23 +02:00 |
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Dusk-92
|
7797221071
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DEBUG15 add late D3D9 rehook
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2026-08-28 20:35:20 +02:00 |
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Dusk-92
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4acbd4e965
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DEBUG14 disable first-frame forced D3D9 reset
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2026-08-28 20:28:27 +02:00 |
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Dusk-92
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3751675336
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Keep DEBUG13 output within Zig format arg limit
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2026-08-28 20:20:57 +02:00 |
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Dusk-92
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2c3b35e788
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Show live D3D9 vtable hook ownership
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2026-08-28 20:19:57 +02:00 |
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Dusk-92
|
0eb5cc2520
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Expose live D3D9 hook ownership diagnostics
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2026-08-28 20:19:53 +02:00 |
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Dusk-92
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cc7a5dd7f9
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Expose post-publication scan diagnostic
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2026-08-28 20:15:54 +02:00 |
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Dusk-92
|
57fa079361
|
Track scans occurring after Outline publication
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2026-08-28 20:15:49 +02:00 |
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Dusk-92
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41a53ce388
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Expose Outline handoff diagnostics
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2026-08-28 20:11:40 +02:00 |
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Dusk-92
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50c1a0b508
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Instrument Outline Lua-to-render handoff
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2026-08-28 20:11:36 +02:00 |
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Dusk-92
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9f9e56e764
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Use atomic Lua-to-render handoff for Outline target
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2026-08-28 20:02:45 +02:00 |
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Dusk-92
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4e8791687b
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Capture and pin Outline objects from Lua thread
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2026-08-28 19:59:30 +02:00 |
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Dusk-92
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d4df1143ce
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Use Lua-thread pinned objects for Outline debug rendering
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2026-08-28 19:59:25 +02:00 |
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Dusk-92
|
e0f8592015
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Expose UnitGUID object-resolution stages
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2026-08-28 19:56:28 +02:00 |
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Dusk-92
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8e6d8e292e
|
Use working UnitGUID path for Outline tracking
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2026-08-28 19:56:25 +02:00 |
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Dusk-92
|
35f90c85fb
|
Add one-shot UnitGUID diagnostics to OutlineDebug
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2026-08-28 19:52:04 +02:00 |
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Dusk-92
|
2aeee3fceb
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Expose player GUID stage in OutlineDebug
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2026-08-28 18:31:15 +02:00 |
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Dusk-92
|
6ef29ba99f
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Track target independently from local player resolution
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2026-08-28 18:31:12 +02:00 |
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Dusk-92
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fb4fb880e5
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Use Nampower-style player and target GUID path
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2026-08-28 18:26:15 +02:00 |
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Dusk-92
|
61cf447248
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Add locked target GUID address for Outline debug
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2026-08-28 18:26:11 +02:00 |
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Dusk-92
|
1314860bde
|
Let target Outline work without legacy object manager global
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2026-08-28 18:22:12 +02:00 |
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