* nameplates: drive discovery + GUID lookup via C_NamePlate
ClassicAPI now provides the modern C_NamePlate API and the matching
NAME_PLATE_CREATED / NAME_PLATE_UNIT_ADDED / NAME_PLATE_UNIT_REMOVED
events. Replace the WorldFrame:GetChildren polling + manual GUID
dictionary with event-driven plumbing.
- Drop the per-tick WorldFrame:GetNumChildren / GetChildren scan
- Delete IsNamePlate() border-texture filter (events only deliver
nameplate frames)
- Delete the guidRegistry table + its OnShow/OnUpdate maintenance;
every lookup now goes through C_NamePlate.GetNamePlateForGUID
- Move per-GUID cache cleanup (debuffCache / threatMemory /
combatColorCache / libdebuff_casts) from the OnUpdate visibility
scan to a NAME_PLATE_UNIT_REMOVED handler — fires exactly once
per unit going out of range
- NAME_PLATE_CREATED drives nameplates.OnCreate; NAME_PLATE_UNIT_ADDED
sets cachedGuid and drives nameplates.OnShow (so OnCreate no longer
calls OnShow directly and no longer HookScripts the parent)
- visiblePlateCount uses table.getn(C_NamePlate.GetNamePlates())
Net -64 lines, with a meaningful reduction in per-tick CPU (no more
WorldFrame child iteration + region/texture filter every 50ms).
* nameplates: switch UNIT_ADDED/REMOVED handlers to nameplateN tokens
ClassicAPI's NAME_PLATE_UNIT_ADDED / _REMOVED events now ship the
"nameplateN" unit token as arg1 (matching modern WoW) instead of the
GUID string.
- UNIT_ADDED: resolve plate via C_NamePlate.GetNamePlateForUnit(arg1);
derive the cache-key GUID via UnitGUID(arg1)
- UNIT_REMOVED: same lookup pattern; compute UnitGUID(arg1) inside the
handler before the slot recycles (per docs guarantee)
The other six GetNamePlateForGUID call sites (libdebuff aura callbacks,
UNIT_FLAGS_GUID, PLAYER_TARGET_CHANGED, combo-point handler, castbar
frame) stay on the GUID flavor — they receive real GUIDs from other
event paths.
---------
Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
Drop the now-vestigial expansion plumbing.
- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
Register call sites
- Delete the pfUI.expansion variable
- Decouple OnValueChanged from OnDataChanged to prevent expensive
full updates on every HP tick
- Replace UnitAffectingCombat(guid) with GetUnitField(flags) bitcheck
and add 0.2s per-GUID throttle cache for GetCombatStateColor
- Gate HP bar SetMinMaxValues/SetValue and text formatting behind
hp/hpmax change detection
- Inline castbar update into per-plate OnUpdate loop, remove dedicated
castbarFrame overhead
- Switch debuff slot cache from name-keyed to slot-index-keyed to fix
timer reset bug when debuffs shift after expiry
- Add raidGuidCache (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
for O(1) offtank target-name lookup
- Add UNIT_FLAGS_GUID event support for instant combat flag notification
(Nampower)
- Extract RebuildOfftanks() to ensure offtanks table is populated at
startup, not only on config change
- Reuse childs table across scan ticks to reduce GC pressure
- Add zoominstant config option to skip zoom animation
- Add combatColorCache cleanup on plate hide and combat leave
Please report any bugs that appear after this change, since it is a huge change.
Fix stale debuff icons/tooltips on target frame after target swap
Fix debuffs not showing on nameplates for timer-less spells (e.g. Hurricane)
Fix buffwatch timer visually speeding up when another debuff fades
Remove 50ms aura cache (slotMapCache/auraFC) - caused stale debuff data
Remove "Show Only Own Debuffs" from unitframes and nameplates GUI
Force selfdebuff=0 for unitframes/nameplates on login to reset old SavedVariables
<img width="660" height="441" alt="20260323 raid icon persist example" src="https://github.com/user-attachments/assets/095243fe-9904-4cf5-b210-4857aaa945ec" />
Changing parent from nameplate.health to plate allows raid icons to be shown even when nameplate health bar isn't shown.
Particularly useful if you have friendly nameplate healthbars disabled and friendlies have raid marks (e.g. tanks, marked player to stack on, etc)
Problem:
Since a recent Turtle-WoW update, nameplates would show the same castbar on all mobs sharing a name (e.g. multiple "Defias Rogue Wizard"). Additionally, a targeted mob that was not casting would incorrectly display the castbar of a nearby mob with the same name.
Changes:
**`modules/nameplates.lua`**
- Removed `hasNampower` version-sniffing entirely. Nampower is a hard requirement for pfUI; all related guards have been removed and the code runs unconditionally.
- Castbar lookup now always uses `nameplate.cachedGuid` directly — never `GetUnitGUID("target")` or a unit name string.
- Removed dead fallback block using `UnitCastingInfo("target")`.
- Restored fallback via `pfGetCastInfo(cachedGuid)` / `pfGetChannelInfo(cachedGuid)` (see libcast changes below) for casts not tracked by libdebuff (e.g. already-in-progress casts on login).
**`libs/libcast.lua`**
- Renamed `UnitCastingInfo` → `pfGetCastInfo` and `UnitChannelInfo` → `pfGetChannelInfo` to avoid confusion with the Blizzard API of the same name, which does not exist in Vanilla.
- Name-based fallback lookup (`libcast.db[unitName]`) is now skipped when a GUID is available. This prevents cast bleed between mobs that share a name.
**`libs/libpredict.lua`, `modules/castbar.lua`, `modules/afkcam.lua`**
- Updated all call sites to use the renamed `pfGetCastInfo` / `pfGetChannelInfo`.
Removed SuperWoW dependency from castbar and nameplate cast detection. Cast interrupts (sidestep, spell failed) now correctly stop the castbar by setting event = "FAIL" / event = "CAST" on the libdebuff cache entry instead of nil-ing it — preventing stale local references from keeping the castbar alive. UnitCastingInfo fallback is retained for non-Nampower environments but no longer overrides Nampower cast state.
Performance optimizations ported from experimental:
- libdebuff: replace 5s startup timer with next-frame defer
- libdebuff: use arg6 auraSlot directly (Nampower 2.29+) instead of GetDebuffSlotMap lookup
- libdebuff: invalidate slotMapCache on PLAYER_TARGET_CHANGED
- nameplates: detect Nampower 2.27.2+ for GUID-based nameplate lookup
Raidmarkers module ported from experimental:
- added raidmarkers.lua
- added config defaults and GUI section
- registered in modules.xml
focus.lua rework:
- removed CastSpellByNameNoQueue (Nampower's CastSpellByName now supports unit tokens/GUIDs natively)
- /focus Name: TargetByName with correct previous target restore + ClearTarget() fallback
- /focus Name: prefix match via SlashCmdList.TARGET when exact match fails
- suppress UI_ERROR_MESSAGE during targeting attempts
swingtimer fixes:
- non-Hunter ranged bar now fills left->right like MH/OH
- fix 1px artifact on Hunter bar center by using Hide() instead of SetWidth(0.1)
- If debuff animation timer is loaded it loads "COOLDOWN_FRAME_TYPE" (more heave for performance)
- If debuff animation disabled it loads normal frames for the timer display.
1. Healpredict working properly together with Healcomm users.
2. Hots duration timers shared across all pfui users in the raid/group
3. Fix for nameplates vibrating when zoom is activve.
Bugfixes:
- Fixed targeting high-level players overwriting known level with -1
- Chat now shows "??" instead of -1 for unknown levels
- Nameplates now use stored level from database after reload
- Nameplate level color now uses difficulty color when loaded from DB
Config Changes:
- Chat player level display now disabled by default