commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date: Mon Jul 6 00:59:17 2026 -0500
Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData
ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
returns the full overlay list for a zone (explored + unexplored) — the
data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
straight (named fields: textureName/texturePath/width/height/offsets),
dropping unpack_hash and the pfMapOverlayData tables entirely.
Also fixes the explored-check: it compared the full texture path against
GetMapOverlayInfo's bare-name keys, so the magnifying glass never
suppressed on explored overlays. Now matches on the bare name.
Removes ~870 lines of hand-measured overlay data (base + Turtle).
commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date: Sun Jul 5 23:45:09 2026 -0500
utilize HookScript from ClassicAPI
The pet bar force-shows in unlock mode, and its OnShow/OnHide dodge
handlers re-anchor the stance bar above the pet bar. That yanked the
stance bar off its real position while unlocking (dodging a pet bar
that isn't actually active), so it appeared to vanish and only returned
when unlock ended. Skip the dodge re-anchor while unlock is active so
the stance bar stays put and can be positioned.
Ensure the action button OnClick handler is always assigned. Previously SetScript("OnClick", ButtonClick) only ran when HookScript was missing; now HookScript is still added only if absent, but the OnClick script is set unconditionally so existing frames won't miss the click handler. Change is limited to modules/actionbar.lua.
In ButtonMacroScan, when SuperCleveRoidMacros manages the slot
(CleveRoids.IsManagedAction), leave spellslot/booktype unset and return
early. This lets the button's icon, cooldown, and tooltip flow through
the addon's hooked GetActionTexture / GetActionCooldown /
GameTooltip:SetAction so they follow the active conditional dynamically,
instead of being frozen to the first statically-scanned spell.
Drop the now-vestigial expansion plumbing.
- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
Register call sites
- Delete the pfUI.expansion variable
Drops the legacy pfUI.api.GetItemCount wrapper (name-based bag walk +
GetItemInfo per slot) entirely — both call sites switch to direct
C_Item.GetItemCount(itemID) calls.
actionbar reagent counter: drops the SPELL_REAGENTS tooltip-scan +
libtipscan dependency. UpdateSlot now does GetActionInfo(slot) →
spellID → C_Spell.GetSpellReagents → reagent itemID, stored per slot.
Counts update via C_Item.GetItemCount(itemID). reagent_counts is
keyed by itemID instead of localized name string. Multi-reagent
spells now resolve cleanly (only first reagent counted, matching old
single-name behavior). Macro and bag-item actions skip cleanly.
questitem: switches to hooksecurefunc("SetItemRef", ...) + the
modern GameTooltip:HasItem / :GetItem pair instead of monkey-patching
_G.SetItemRef and string.find-parsing the "item:NNN" out of the link.
Drops the libtooltip indirection for the regular tooltip path —
GameTooltip:GetItem returns name + itemID directly. AddTooltip
extended to accept the itemID (both callers already had it and were
discarding it).
actionbar.lua: pageswitch now listens to UPDATE_SHAPESHIFT_FORM as the
authoritative form-change signal. PLAYER_AURAS_CHANGED becomes a
narrowly-scoped prowl-detection trigger that runs after form state is
already known. The Nampower SPELL_GO_SELF hook drops its Cat Form
(spellID 768) branch — UPDATE_SHAPESHIFT_FORM covers form changes
without per-spellID watchlists. Prowl IDs stay hooked for zero-latency
detection that PLAYER_AURAS_CHANGED can't match.
autoshift.lua: the texture-list shapeshift detection becomes a form-ID-
keyed map. GetShapeshiftFormID returns the active form directly so we
don't have to texture-match against every possible form pattern. The
moonkin_scan frame disappears entirely — its talent-conditional was a
workaround for the agility buff sharing Moonkin's icon, which form ID
makes irrelevant (form 31 is only reported when the player is genuinely
in Moonkin Form). Loop also splits into two phases for clarity: mount
priority pass, then form cancel.
Drops the C_UnitAuras helpful-aura iteration in favor of a direct engine
state read. GetShapeshiftFormID returns vanilla 1.12.1's stable per-form
DBC ID (Cat = 1), so the helper collapses to a one-liner that's
locale-independent, talent-independent, and works without scanning any
buff list.
FullScan/HasProwlBuff stop iterating GetPlayerBuffTexture(0..31) for the
prowl buff — that's exactly what ClassicAPI's IsStealthed() returns,
locale-independent and zero allocations. Cat-form detection still needs
the icon (GetShapeshiftForm's index varies by talents/learned forms) but
moves to one C_UnitAuras.GetUnitAuras iteration over populated auras via
the new HasCatForm helper.
The inline cat-form recheck after a prowl ends collapses to one
HasCatForm() call. HasProwlBuff is inlined to IsStealthed() at its
single call site.
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING
UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
- add support for mouse button & mouse wheel bindings
- remove need_save logic and just always save bindings immediately
- block left & right mouse buttons without modifier
macro scans can now be globally disabled via the
"Scan Macros For Spells" option or individually
by adding "#showtooltip disable" to the top of the macro.