927 Commits

Author SHA1 Message Date
Brues e5c51fff48 eqcompare: rewrite on top of ClassicAPI SetHyperlinkCompareItem
Drop the manual C_Item.GetItemStatDelta rendering (inline annotations
and bottom-block summary) in favor of driving native shopping tooltips
via SetHyperlinkCompareItem — the 3.3.5 flow now available through
ClassicAPI. Way less code, and Blizzard's own comparison rendering
handles all stat types uniformly.

Also revert the mode dropdown back to a single basestats checkbox — the
new implementation doesn't distinguish base vs extended (Blizzard's
tooltip shows everything the item exposes), so the two-level control
was redundant. Existing basestats configs pass through unchanged.

AtlasLootTooltip now goes through the shared HookTooltip helper instead
of a bespoke OnShow shim.
2026-07-03 02:10:20 -05:00
Brues 6570afb70a eqcompare: collapse basestats/extendedstats checkboxes into a mode dropdown
Replace the two-checkbox arrangement (Compare Base Stats + Compare
Extended Stats, with the latter gated on the former) with a single
"Item Comparison" dropdown offering Off / Base / Extended. Migrate
existing configs.

Also route CreateConfig's value-change sites through pfUI.events
("config:changed", category, config) so callers can react to arbitrary
setting changes without frame-specific plumbing. Use it here to grey
out "Always Show Item Comparison" when the mode is Off.
2026-07-02 03:05:56 -05:00
Brues dfbeeb454a eqcompare: use C_Item.GetItemStatDelta for the comparison math
Replaces the twin-tooltip text extraction/comparison pair
(ExtractAttributes + CompareAttributes) with a single delta pull from
ClassicAPI's C_Item.GetItemStatDelta(equippedLink, newLink).

Base stats (Str/Agi/Sta/Int/Spi/Mana/Health + Armor + resistances) stay
annotated inline on their existing tooltip line: iterate the tooltip's
FontString regions (no more _G["...TextLeft"..i] name lookup), match the
"+N Foo" prefix, look up the trailing noun in a label→key map, append
(+delta)/(-delta) from the ClassicAPI delta table.

Extended stats (attack power / ranged AP / spell damage/healing / crit
ratings / hit ratings / mana regen / defense / DPS) don't emit their own
line — vanilla mixes them into equip-spell descriptions ("Equip:
Increases your critical strike chance by 1%") — so aggregate them into
a "Compared to equipped:" block at the bottom via AddDoubleLine. New
`tooltip.compare.extendedstats` config knob (default 1) gates that
block; it depends on `basestats` being on (its GUI checkbox grays out
otherwise). DPS rounded to one decimal — ClassicAPI derives it from
damage/delay so it lands as a raw float.

Random-suffix bonuses ("of the Bear" etc.) now count correctly since
GetItemStatDelta walks item-record + equip-spell auras + suffix
enchants server-side.
2026-07-01 17:03:32 -05:00
Brues 439d5a397a eqcompare: numeric InventoryType lookup, drop bagtypes/itemtypes locales
Both sub-tables carried per-locale strings only so pfUI's own code could
match against localized text. ClassicAPI's numeric item APIs replace
both:

- GetBagFamily now reads classID/subClassID from C_Item.GetItemInfoInstant
  and switches on the numbers (class 1 = Container, class 11 = Quiver).
- eqcompare pulls the itemID from GameTooltip:GetItem(), fetches the
  numeric invType via C_Item.GetItemInventoryTypeByID, and looks up the
  destination slot(s) in a numeric slotTable keyed by Enum.InventoryType.
  Pair-slot invtypes (finger / trinket / one-hand weapon) list both
  destinations directly, so the "_other" string-concat hack is gone.

Removes the setglobal INVTYPE_* injection, the tooltip text scan, and
the itemtypes + bagtypes locale sub-tables across all 7 files.
2026-07-01 15:43:03 -05:00
Brues 0f59a3a9b5 replace poll-until-cancel OnUpdate frames with C_Timer / RunNextFrame
Seven ad-hoc OnUpdate handlers were only spinning long enough to reach
a known deadline or a next-frame defer, then unhooking themselves.
Convert them to their proper primitives:

- autovendor: 0.3s wait after junk sell → C_Timer.After(0.3, ...)
- innervatecall: cooldown-expiry ready ping → C_Timer.After(cd, ...)
- focus: re-arm UI_ERROR_MESSAGE next tick → RunNextFrame
- macrotweak: conflict scan after addons load → RunNextFrame
- ui-widgets (CreateQuestionDialog): font-measure resize → RunNextFrame
- libdebuff: post-PEW Nampower init → RunNextFrame
- bubbles: WorldFrame scan after chat event → RunNextFrame

Net -18 lines and no more throwaway frames sitting on the OnUpdate list.
2026-07-01 10:43:46 -05:00
Brues 9bdde06150 unitframes: clear stale aura swirl on target swap
Buff and debuff slots only called CooldownFrame_SetTimer on the
`expirationTime > 0` (or `duration > 0` for buffs) paths. When the new
target's aura at the same slot index had neither — permanent / passive
auras like Retribution Aura — neither branch fired and the slot kept
displaying the previous target's swirl/timer.

Add an explicit 0/0/0 clear on every path that doesn't set a real
timer, so the button always starts from a known state.

Fixes #13.
2026-06-28 12:41:31 -05:00
Brues 8bf6672114 buffs: cancel by spellID instead of GetPlayerBuff slot index
`GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, filter)` assumes the
visual index pfUI shows matches the engine's slot order. When that
mismapping happens — most easily reproduced by stacking buffs that
share a slot family — right-clicking one buff cancels another.

`C_Spell.CancelSpellByID(spellID)` ships CMSG_CANCEL_AURA keyed to the
spell, not a slot, so it's immune to whatever order the slot table is
in. Cache `spellId` on the button at refresh time in buff.lua; in the
unitframes/buffwatch handlers fetch the aura fresh via
`C_UnitAuras.GetAuraDataByIndex` at click time.

Fixes #10.
2026-06-28 04:28:59 -05:00
Brues 65678da3d2 tooltip: optional movement-speed line via GetUnitSpeed
New tooltip.movespeed config knob (default off, checkbox in the GUI's
tooltip page). When on, the unit tooltip gains a "Speed: N%" line where
N is the unit's run speed normalized to vanilla's 7.0 yd/s base — 100
unmounted, 160 on a 60% mount, 200 on epic, less under snares.

Uses runSpeed (return 2 of GetUnitSpeed), not currentSpeed, so the
number reflects what the unit *would* be running at — visible even
while they're standing still. runSpeed is 0 for out-of-range units, so
the line is skipped in that case.
2026-06-27 19:28:40 -05:00
Brues 28de6fd835 finish UnitInRaid("player") → IsInRaid() sweep
Four more sites: GetUnbuffedRoster + SendChatMessageWide in api.lua,
the loot menu's inRaid local, and the raid module's early-return
guard. Same intent, named helper.
2026-06-27 18:57:21 -05:00
Brues 760d8992b6 switch group-membership checks to IsInGroup / IsInRaid
ClassicAPI ships modern IsInGroup() / IsInRaid() backports — drop the
GetNumPartyMembers() > 0 and GetNumRaidMembers() > 0 idioms (and the
GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0 conflation) for the
named-intent variants. UnitInRaid("player") → IsInRaid() at the same
sites.
2026-06-27 18:54:04 -05:00
Brues 591045a606 config: stamp sentinel version on dev builds to stop migration re-fire
Dev / git-cloned installs carry "@project-version@" in the toc, which
pfUI normalizes to pfUI.version.string = "dev". MigrateConfig was
writing that literal back into pfUI_config.version; on the next /reload
checkversion() parsed "dev" through tonumber() → nil → 0, evaluated
curversion as 0/0/0, and re-fired every version-gated migration block.
The >3.6.1 buff migration unconditionally rewrites buffs.{buffs,debuffs,
weapons} from the legacy global.hide{,w}buff knobs, so user toggles for
those checkboxes were getting wiped on every reload.

Stamp "999.999.999" on dev builds so subsequent comparisons turn false.
Affected users will need to re-toggle the buffs/debuffs/weapon-buffs
checkboxes once after this update.

Refs #7.
2026-06-27 16:46:56 -05:00
Brues f657a9e7e8 drop MobHealth3 / MobHealthFrame fallbacks
libhealth ships with pfUI and Nampower's GetUnitField (hard-dep) covers
the real-HP read; the MobHealth integration was a chained last-resort
fallback that could never actually win, and on the nameplate path it
also mixed percentage and real-value scales into the bar's SetMinMaxValues
since it overwrote hp/hpmax without hpmin.
2026-06-27 16:08:39 -05:00
Brues e0bcbbf2dc castbar: Quartz-style tradeskill merge with per-craft spark
Hook DoTradeSkill to capture the requested count, then on the first
SPELLCAST_START of an isTradeskill cast stretch endTime to span all
crafts so the player bar fills continuously across the chain. Mid-chain
SPELLCAST_START / SPELL_START_SELF events refresh the "(N)" remaining
label and reset a per-craft spark that crosses the bar once per craft.
SPELL_GO_SELF counts completions; SPELLCAST_STOP no-ops while merged.

Gated by a new C.castbar.player.mergetradeskill knob (default on).
2026-06-26 18:43:31 -05:00
Brues be6ae25315 libdebuff/nameplates: drop dead per-aura readers and debuff cache
With every external caller of libdebuff:UnitDebuff / :UnitOwnDebuff
now on C_UnitAuras, the two public per-aura readers and the
nameplate-side cache they were feeding have no consumers.

- libs/libdebuff.lua: removes libdebuff:UnitDebuff (~120 lines),
  libdebuff:UnitOwnDebuff (~75 lines), the _ownDebuffSortFunc helper,
  and the local cache table. The slotOwnership / ownDebuffs /
  allAuraCasts / pendingCasts bookkeeping stays — GetBestAuraCast
  (libpredict) and GetEnhancedDebuffs (CleveRoids) still read it, and
  the event handlers maintain it. GetSlotCaster / GetDebuffSlotMap
  stay too; the DEBUFF_ADDED_OTHER handler and the debug printer use
  them. File goes 2010 → 1870 lines.
- modules/nameplates.lua: deletes PlateCacheDebuffs (was already
  rewritten on C_UnitAuras and unused once the display loop bypassed
  the cache), PlateUnitDebuff, the cachedVerify scaffolding, and the
  nameplate.UnitDebuff / nameplate.CacheDebuffs registrations.
- api/config.lua + modules/gui.lua: drops the now-defunct
  "guessdebuffs" knob — its only effect was gating the dead cache.
2026-06-24 22:41:36 -05:00
Brues d6951b386e unitframes/buffwatch/libpredict: route aura reads through C_UnitAuras
ClassicAPI's recent C_UnitAuras additions (sourceUnit / sourceGUID /
non-player expirationTime / the PLAYER filter token) finally cover
everything libdebuff:UnitDebuff and :UnitOwnDebuff were doing — caster
attribution, accurate timing for non-player units, and the own-debuffs
filter. Migrating the remaining callers off the libdebuff readers.

- api/unitframes.lua: collapses the debuff render path's three-branch
  if/else into a single C_UnitAuras.GetAuraDataByIndex with a HARMFUL
  or HARMFUL|PLAYER filter selected by the selfdebuff config; tooltip
  slot-finders match by sourceGUID instead of libdebuff's caster flag;
  custom-debuff indicator scan unifies the same way.
- modules/buffwatch.lua: GetBuffData drops the libdebuff fallback;
  tooltip slot-finder mirrors the unitframes pattern.
- libs/libpredict.lua: drops the orphaned UnitHasBuff slot-loop (no
  callers left).
- api/api.lua: pfUI.api.UnitHasBuff tightens from a HELPFUL iteration
  to a single GetAuraDataBySpellName lookup.

Each site that builds a cooldown ring from expirationTime carries the
talent-extension guard — when expirationTime exceeds the dbc base
duration (e.g. Shadow Affinity → SW:P), clamp start to now and use the
remaining time as the effective duration so CooldownFrame_SetTimer
doesn't get a future start it treats as "not yet begun".
2026-06-24 22:41:13 -05:00
Brues fd21b24a74 utilize C_UnitAuras for nameplate auras 2026-06-24 19:14:36 -05:00
Brues d14d30b00b revert PixelUtil usage 2026-06-22 11:31:27 -05:00
Brues fa3f191eea castbar: pixel-snap progress via PixelUtil.SetStatusBarValue
Routes player and nameplate castbar progress through
PixelUtil.SetStatusBarValue so a 1.4s cast on a narrow bar no longer
shimmers across fractional pixels as it ticks. Adds GetMinMaxValues /
GetValue handlers to pfUI's custom StatusBar so PixelUtil can read the
current range.
2026-06-22 10:11:33 -05:00
Brues 50d06f2e7a nameplates: cachedGuid + percent-mode guard + name text position
- Switch the four GUID reads in OnDataChanged from plate.parent:GetName(1)
  (SuperWoW idiom) to plate.cachedGuid (set by NAME_PLATE_UNIT_ADDED via
  UnitGUID(token)). Move the initial OnDataChanged call out of
  OnConfigChange's CREATE path so it runs after UNIT_ADDED has populated
  cachedGuid; re-add it explicitly in the user-config-change loop.

- Reject GetUnitField's health/maxHealth when maxHealth == 100 — the
  engine writes (hp_percent, 100) into UnitFields for non-detailed units
  (UPDATE_PARTIAL packets carry percent only). Without this guard,
  Nampower's raw field read returns the percent and the nameplate displays
  "5 / 100" as if it were real HP. Mirrors libhealth's heuristic so we
  fall through to its estimator instead.

- New config: nametextpos (LEFT/CENTER/RIGHT, defaults to CENTER).
  Decouple the bar's anchor from the name so the name's JustifyH can
  shift left/right without dragging the bar with it.
2026-06-16 19:53:52 -05:00
Brues b3f8745b91 raise power bar above its backdrop
f.power.bar inherits f.power's frame level at creation. Bumping
f.power's level later doesn't propagate to existing children, so
CreateBackdrop's parent.fl - 1 backdrop ends up rendering above
the bar — a black bar appears where the power fill should be.
Set the bar's frame level explicitly to parent.fl + 1 after
CreateBackdrop to restore the bar-over-backdrop order.
2026-06-16 18:04:26 -05:00
Brues 671939fe9e add auto sort on open feature - disabled by default 2026-05-30 00:31:47 -05:00
Brues 6af7da55d6 Reputation Frame: Enhance faction standing bars 2026-05-29 18:49:38 -05:00
Brues ed5ecb1f93 character: durability % per inventory slot
Adds a Fizzle-style durability label to each character pane slot.
Renders at the bottom of the slot icon as "N%" colored by the existing
DURABILITY_THRESHOLD_COLORS table (red < orange < yellow < invasion <
green), or hidden when the item has no durability stat (necks, rings,
trinkets) or the slot is empty.

api/api.lua: new pfUI.api.CreateFontString(f, key, layer, size, flags,
font) helper following the CreateBackdrop pattern — idempotent
get-or-create that attaches the FontString to the parent frame as the
named field. Defaults to pfUI.font_default at C.global.font_size with
OUTLINE on the OVERLAY layer.

skins/blizzard/character.lua: scoreText migrated from the inline
"if not frame.scoreText then ..." block to the new helper as a working
example; new durabilityText created the same way at BOTTOM/size 10.
Durability render added to RefreshCharacterSlot — runs on every
PaperDollItemSlotButton_Update so equip/unequip/repair/damage all
refresh automatically.

api/config.lua + modules/gui.lua: new C.character.inventory.durability
toggle (default "1"). GUI lives under a new top-level "Character" tab
→ "Inventory" sub-tab, leaving room for future "Reputation" / "Skills"
sub-tabs at the same level.
2026-05-29 18:31:58 -05:00
Brues 7c5e4a0e08 add Item Count module 2026-05-28 13:24:50 -05:00
Brues 1fd7895ca7 move away from RAID_CLASS_COLORS dependency 2026-05-28 13:06:00 -05:00
Brues b99f650694 Cap rested xp at 113% on turtle wow 2026-05-27 23:11:44 -05:00
brues-code f0d9dca63f Classic API Focus (#2)
* focus: migrate to FocusUnit / "focus" token / PLAYER_FOCUS_CHANGED

ClassicAPI now polyfills modern WoW's focus system: FocusUnit / ClearFocus
+ "focus" / "focustarget" unit tokens accepted by every UnitX function +
PLAYER_FOCUS_CHANGED event. Drop pfUI's GUID-juggling pseudo-frame.

- env/tables.lua: add "focus" and "focustarget" to pfValidUnits — the
  focus frames now follow the standard event-driven CreateUnitFrame path
  with f.label = "focus"
- modules/focus.lua: rewrite. Slash commands use FocusUnit / ClearFocus
  directly; no more manual frame.label/unitname/id manipulation. /focus
  <name> still does a target-swap to resolve names → units, then
  FocusUnit("target") captures the GUID before the target is restored.
  PLAYER_FOCUS_CHANGED triggers immediate frame refresh on assign/clear.
- api/unitframes.lua: delete the pseudo-focus block (per-tick "scan all
  units for matching name" loop) and the "focus"/"focustarget" special-
  case in the visibility branch — "focus" is now a real token.
- modules/castbar.lua: bind the focus castbar to unitstr = "focus" once;
  drop the OnUpdate that synced pfUI.castbar.focus from
  pfUI.uf.focus.label/unitname. UnitGUID("focus") resolves at read time.
- Drop C_Minimap.SetFocusByGUID / SetFocusByName / ClearFocus calls —
  C_Minimap subscribes to PLAYER_FOCUS_CHANGED on its own.

Net -183 lines. Focus stops being a pfUI-special pseudo-frame and
becomes "just another unit token" — same treatment as target/player.

* add nameplate to valid units

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-05-27 20:35:15 -05:00
Brues 710be52f35 phase 3 removing tbc
Drop the now-vestigial expansion plumbing.

- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
  entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
  Register call sites
- Delete the pfUI.expansion variable
2026-05-25 18:50:53 -05:00
Brues ba566cdd53 phase 2 removing tbc
Strip dead pfUI.client > 11200 and pfUI.expansion == "tbc" branches now
that vanilla is the only supported client.

- pfUI.lua: hardcode expansion = "vanilla"; collapse force_region matrix
- compat/vanilla.lua, libs/{libcast,libdebuff,libtotem,libunitscan,
  focus}: drop always-false early-returns
- api/unitframes.lua: delete TargetBuffOnUpdate poller + tbc visibility
  and secure-template branches; click-cast keeps only vanilla path
- api/ui-widgets.lua: unconditional EffectiveScale divide
- env/tables.lua: drop unused focus/focustarget pfValidUnits entries
- modules/actionbar.lua: simplify EnablePaging, drop ButtonSwitch/
  petvisibility, unwrap prowl block, single keybind-remap path
- modules/{castbar,chat,cooldown,loot,questitem,totems}: unwrap
  always-true conditionals
- modules/nameplates.lua: cfg-only fake-cooldown gate, unwrap overlap/
  clickthrough + mouselook blocks
- modules/friends.lua + skins/blizzard/friends.lua: maxtab = 4
- skins/blizzard/{help,game_menu,questlog}: drop tbc-only branches
2026-05-25 18:40:17 -05:00
Brues 58609b8c5c phase 1 removing tbc 2026-05-25 18:16:02 -05:00
Brues 1d27f7bed3 class color cleanup 2026-05-23 02:56:00 -05:00
Brues 8e635afeed GetItemCount via C_Item, reagents via C_Spell.GetSpellReagents
Drops the legacy pfUI.api.GetItemCount wrapper (name-based bag walk +
GetItemInfo per slot) entirely — both call sites switch to direct
C_Item.GetItemCount(itemID) calls.

actionbar reagent counter: drops the SPELL_REAGENTS tooltip-scan +
libtipscan dependency. UpdateSlot now does GetActionInfo(slot) →
spellID → C_Spell.GetSpellReagents → reagent itemID, stored per slot.
Counts update via C_Item.GetItemCount(itemID). reagent_counts is
keyed by itemID instead of localized name string. Multi-reagent
spells now resolve cleanly (only first reagent counted, matching old
single-name behavior). Macro and bag-item actions skip cleanly.

questitem: switches to hooksecurefunc("SetItemRef", ...) + the
modern GameTooltip:HasItem / :GetItem pair instead of monkey-patching
_G.SetItemRef and string.find-parsing the "item:NNN" out of the link.
Drops the libtooltip indirection for the regular tooltip path —
GameTooltip:GetItem returns name + itemID directly. AddTooltip
extended to accept the itemID (both callers already had it and were
discarding it).
2026-05-21 16:20:19 -05:00
Brues 8ad932b529 removed some hardcoded strings 2026-05-21 03:32:18 -05:00
Brues 8c416ae713 indicator system via C_UnitAuras
Both indicator scan loops (preset HoT indicators + custom name-based
indicators) now iterate the populated aura array from
C_UnitAuras.GetUnitAuras instead of brute-forcing UnitBuff(1..32). The
Rejuvenation/Renew/Regrowth disambiguation that previously required
scanner:SetUnitBuff + Line(1) tooltip scans now reads aura.name natively.

HoT-icon → name+predict mappings lifted into a HOT_INDICATORS table at
file scope so future additions are one-line edits.

The custom-debuff loop still defers to libdebuff for caster correlation
when available; C_UnitAuras provides the texture/name backstop. Also
unifies the non-selfdebuff debuff display branches through one
GetDebuffDataByIndex call.

Local `scanner` declaration removed (no remaining tooltip-scan uses in
this file).
2026-05-21 03:26:02 -05:00
Brues 2d67781c6f unit-frame tooltip/click handlers via SetUnitAura
BuffOnClick/DebuffOnClick switch to lazy bid lookup before CancelPlayerBuff
(matching the pattern in buff.lua/buffwatch.lua). DebuffOnEnter unifies its
player and non-player branches through GameTooltip:SetUnitAura — the only
divergent path is the selfdebuff caster-correlation lookup that still
needs libdebuff.
2026-05-21 03:20:08 -05:00
Brues 432ed546f5 debuff display via C_UnitAuras
Mirror the buff-side cleanup: drop the legacy DebuffOnUpdate poller from
player debuff frames, swap the player branch to GetDebuffDataByIndex with
the same future-start cap, and switch the dispel-indicator scan to
AuraData. libdebuff still owns non-player timers. Deletes the now-orphaned
BuffOnUpdate/DebuffOnUpdate/maxdurations.
2026-05-21 02:38:48 -05:00
Brues b18e6ffa67 refresh buff durations on player 2026-05-21 02:35:46 -05:00
Brues b7a0912e07 fixed target buffs not showing 2026-05-21 01:18:01 -05:00
Brues 8b04c53621 cleanup 2026-05-21 01:17:46 -05:00
Brues 82743b0f9a UnitAUra cleanup 2026-05-18 23:42:51 -05:00
Brues 67146ef3a4 begin utilizing ClassicAPI 2026-05-16 13:02:38 -05:00
Meow 9128f02133 Add fill order option for actionbars
- "Row-first" fills buttons left-to-right, top-to-bottom (1,2,3 / 4,5,6)
- "Column-first" fills top-to-bottom, left-to-right (1,3,5 / 2,4,6)
- "Auto" preserves the original behavior based on uneven orientation
2026-04-10 16:33:06 +02:00
Meow 5f9e69933f Revert "Added a fillmode variant to actionbars"
This reverts commit 0838c6ec3a.
2026-04-10 15:26:18 +02:00
Meow 0838c6ec3a Added a fillmode variant to actionbars 2026-04-10 15:24:39 +02:00
Meow 9b97414beb small fix for actionbars to allign properly on uneven numbers. 2026-04-09 20:34:11 +02:00
Meow 56e9dcb8c0 Update config.lua
Added config migration to reset removed 'Show Only Own Debuffs' setting for Unit Frames and Nameplates
2026-04-04 00:50:37 +02:00
Meow 7dcac8104f hotfix
use useUiScale CVar to calculate pixel perfect borders
2026-04-01 11:46:57 +02:00
Meow aa2cb95ec2 Several changes
Fix stale debuff icons/tooltips on target frame after target swap
Fix debuffs not showing on nameplates for timer-less spells (e.g. Hurricane)
Fix buffwatch timer visually speeding up when another debuff fades
Remove 50ms aura cache (slotMapCache/auraFC) - caused stale debuff data
Remove "Show Only Own Debuffs" from unitframes and nameplates GUI
Force selfdebuff=0 for unitframes/nameplates on login to reset old SavedVariables
2026-03-31 19:51:36 +02:00
Meow 1f72b93ea5 New feature for "Buff" > "Target Debuff Bar"
"Target Debuff Bar" should now correctly show only own debuffs (there will be still debuffs that are not shown up properly like AOE spells or procs)
2026-03-31 07:11:48 +02:00
Meow df532862b6 added some nil checks for api.lua 2026-03-31 04:29:39 +02:00