Commit Graph

3888 Commits

Author SHA1 Message Date
Brues 0402db380a logically sort Castbar options 2026-07-08 09:47:13 -05:00
Brues 68fe7e22db Split castbar config into General/Player/Target/Focus subcategories
The castbar options were one long list. Break them into four subentries
under the Castbar parent (matching the Settings/Actionbar layout):
General (fonts, colors, texture, disable-blizzard) plus one page each for
Player, Target, and Focus. Drops the now-redundant per-unit header rows.
2026-07-07 16:31:56 -05:00
Brues a93e9f530c Add spell name & timer text alignment options for unit frame castbars
Adds per-unit (player/target/focus) dropdowns to align the castbar
spell name (left text) and cast timer (right text) Left/Center/Right.
Both share a castbaralign dropdown; defaults preserve current behavior
(name LEFT, timer RIGHT). Applied at castbar creation, so takes effect
on /reload like the other castbar options.
2026-07-07 16:26:48 -05:00
Brues 3be0585039 Don't let the pet bar dodge reposition the stance bar during unlock
The pet bar force-shows in unlock mode, and its OnShow/OnHide dodge
handlers re-anchor the stance bar above the pet bar. That yanked the
stance bar off its real position while unlocking (dodging a pet bar
that isn't actually active), so it appeared to vanish and only returned
when unlock ended. Skip the dodge re-anchor while unlock is active so
the stance bar stays put and can be positioned.
2026-07-07 13:02:05 -05:00
Brues ee7c729bcb remove select 2026-07-07 09:16:33 -05:00
Brues 62e0d4eb07 prevent camera from constantly resetting v9.0.8 2026-07-06 17:33:16 -05:00
Brues a4ceb8ba53 utilize HEARTHSTONE_BOUND 2026-07-06 17:07:51 -05:00
Brues 80b677a6f8 utilize UnitIsAFK 2026-07-06 17:07:41 -05:00
Brues f6683b31af Clear castbar unlock preview when leaving unlock mode
The unlock preview drives the bar via alpha: the OnUpdate forces alpha=1
while the drag handle is shown. On lock, with no active cast (endTime nil)
and no fadeout, the idle branch returned early and left the empty bar
stuck at alpha 1. Reset leftover alpha to 0 in that branch so the preview
clears once the drag handle hides. Fixes #16.
2026-07-06 03:04:17 -05:00
Brues b47df9272d Bump ClassicAPI minimum version to 1.5.11 v9.0.7 2026-07-05 23:51:57 -05:00
Brues c0b717878d Always set OnClick handler for action buttons
Ensure the action button OnClick handler is always assigned. Previously SetScript("OnClick", ButtonClick) only ran when HookScript was missing; now HookScript is still added only if absent, but the OnClick script is set unconditionally so existing frames won't miss the click handler. Change is limited to modules/actionbar.lua.
2026-07-05 23:48:02 -05:00
Brues 31c95606d0 Refactor turtle/Nampower checks and libdebuff cleanup
Replace ad-hoc Turtle/Nampower detection with global TURTLE_WOW_VERSION and EventUtil startup flow. Remove legacy IsTurtleWoW and manual PLAYER_ENTERING_WORLD frame; use EventUtil.ContinueOnPlayerLogin. Clean up libdebuff by removing combo-point capture, GetEnhancedDebuffs API, and noisy startup messages; rely on Nampower/AURA_CAST and database fallback for durations. Fix tooltip compare shift handling (cache shift state and pass through). Update xpbar to use TURTLE_WOW_VERSION. Purpose: simplify startup, avoid duplicated logic, and rely on modern APIs for accurate durations.
2026-07-05 23:47:39 -05:00
Brues 3fe072c594 Route hooksecurefunc callers through pfUI.hooksecurefunc; global belongs to ClassicAPI
pfUI's Lua hooksecurefunc lived in pfUI.env and shadowed ClassicAPI's C
global for all pfUI code. Replace it with a thin pfUI.hooksecurefunc shim
that keeps the missing-target no-op our call sites rely on (ClassicAPI
errors on a nil target) and delegates the actual hook to _G.hooksecurefunc.

Migrated all 70 internal call sites (modules/libs/skins) to
pfUI.hooksecurefunc; bare hooksecurefunc now resolves to ClassicAPI's C
version everywhere. Dropped the unused prepend path and the orphaned
pfUI.hooks table.
2026-07-05 14:58:26 -05:00
Brues 9706a74d16 UNIT_INVENTORY_CHANGED -> PLAYER_EQUIPMENT_CHANGED 2026-07-05 14:32:25 -05:00
Brues f9b0b5983a Don't need to worry about caching player guid anymore 2026-07-04 22:46:55 -05:00
Brues 176e131d6b Update README.md 2026-07-04 20:46:19 -05:00
Brues a17229abb1 GetLootSlotItemLink should be GetLootSlotLink 2026-07-04 13:12:40 -05:00
Brues e0cf01772c Update FUNDING.yml 2026-07-03 23:27:18 -05:00
Brues c2d4106170 Update README.md 2026-07-03 22:59:29 -05:00
Brues dbfd337d42 Bump pfUI min to 1.5.8 2026-07-03 21:45:04 -05:00
Brues d834be9f0b Revert "nameplates: hide castbar on remote interrupt / caster death (#11)"
This reverts commit 703d7770ca.
2026-07-03 21:38:05 -05:00
Brues 82a07e1e35 share: rebuild profile export/import on C_EncodingUtil (CBOR+zlib+base64)
Export now diffs the config against defaults and emits
SerializeCBOR -> CompressString (zlib) -> EncodeBase64 with a "!pf1!"
prefix. Import reverses that into a plain table — no loadstring, so a
pasted profile is data and can't execute code. The Decode/Encode button
converts blob <-> editable JSON (SerializeJSON/DeserializeJSON) for
inspection and hand-edits.

Old-format strings still import: standard base64 via DecodeBase64, the
custom LZW decompressor kept import-only, and the resulting Lua source
runs in an EMPTY setfenv sandbox that can only assign its config table.
Decode on a legacy string yields the JSON view, so Encode re-emits it
as a new-format blob (migration path).

Roughly half the paste size of the old LZW format, C-speed instead of
the old bit-string base64 (which froze the client on large configs),
and the format is fully standard — external tools can decode profiles
with stock base64/zlib/CBOR libraries.

Requires ClassicAPI with the SerializeCBOR buffer-growth fix (payloads
over 256 bytes returned nil before it).
2026-07-03 21:19:07 -05:00
Brues 703d7770ca nameplates: hide castbar on remote interrupt / caster death (#11)
ClassicAPI's remote-cast cache is stamped from SMSG_SPELL_START and only
expires by computed end time — 1.12 keeps no per-unit interrupt record,
so an interrupted cast kept animating on the plate until its would-be
finish (BG flag caps being the loudest repro).

Nampower does surface the missing signal in Lua: SPELL_FAILED_OTHER
(casterGuid, spellId; fired from the SMSG_SPELL_FAILED_OTHER handler)
and UNIT_DIED (guid). Stamp a guid-keyed suppression time on either
event and have GetCastInfo drop any cast that started before the stamp;
a newer cast clears its unit's entry. Both castbar paths (dedicated
target frame + central loop) already funnel through GetCastInfo, so one
check covers them. The handler only stamps when the unit actually has a
tracked cast, and flags the plate via castUpdate for a same-tick hide.
2026-07-03 19:28:34 -05:00
Brues bd722b0f0f bump classicapi min to 1.5.7 v9.0.6 2026-07-03 02:29:15 -05:00
Brues e5c51fff48 eqcompare: rewrite on top of ClassicAPI SetHyperlinkCompareItem
Drop the manual C_Item.GetItemStatDelta rendering (inline annotations
and bottom-block summary) in favor of driving native shopping tooltips
via SetHyperlinkCompareItem — the 3.3.5 flow now available through
ClassicAPI. Way less code, and Blizzard's own comparison rendering
handles all stat types uniformly.

Also revert the mode dropdown back to a single basestats checkbox — the
new implementation doesn't distinguish base vs extended (Blizzard's
tooltip shows everything the item exposes), so the two-level control
was redundant. Existing basestats configs pass through unchanged.

AtlasLootTooltip now goes through the shared HookTooltip helper instead
of a bespoke OnShow shim.
2026-07-03 02:10:20 -05:00
Brues 6570afb70a eqcompare: collapse basestats/extendedstats checkboxes into a mode dropdown
Replace the two-checkbox arrangement (Compare Base Stats + Compare
Extended Stats, with the latter gated on the former) with a single
"Item Comparison" dropdown offering Off / Base / Extended. Migrate
existing configs.

Also route CreateConfig's value-change sites through pfUI.events
("config:changed", category, config) so callers can react to arbitrary
setting changes without frame-specific plumbing. Use it here to grey
out "Always Show Item Comparison" when the mode is Off.
2026-07-02 03:05:56 -05:00
Brues 0f97e8b0bd eqcompare: skip paperdoll owners in showalways mode
Comparing an equipped slot's tooltip against itself is pointless — every
delta is zero. Skip that case when `showalways=1`. Shift-hover still
forces the comparison unconditionally.
2026-07-02 01:50:48 -05:00
Brues 64c62a2a25 eqcompare: hook Set* via hooksecurefunc + unify base/extended stat block
Refactor delta rendering:
- extendedstats on  -> all stats (base + extended + DPS + block value)
  appended at the bottom via AddDoubleLine
- extendedstats off -> base stats annotated inline; nothing at the bottom

Requires ClassicAPI's 60-line tooltip fix so the bottom block isn't
truncated. DPS and block value were previously extended-only inline
matches — moved into BASE_STAT_KEYS so they also show at the bottom.

Also extract MakeDependent(child, parent) helper from the local
gate-lambda in gui.lua so the base/extended checkbox pairing generalizes.
2026-07-02 01:22:10 -05:00
Brues 4d316ed43a no select 2026-07-01 20:53:47 -05:00
Brues db0195f0f7 Update README.md 2026-07-01 17:20:54 -05:00
Brues 3d2d5f9254 bump ClassicAPI version 2026-07-01 17:06:31 -05:00
Brues dfbeeb454a eqcompare: use C_Item.GetItemStatDelta for the comparison math
Replaces the twin-tooltip text extraction/comparison pair
(ExtractAttributes + CompareAttributes) with a single delta pull from
ClassicAPI's C_Item.GetItemStatDelta(equippedLink, newLink).

Base stats (Str/Agi/Sta/Int/Spi/Mana/Health + Armor + resistances) stay
annotated inline on their existing tooltip line: iterate the tooltip's
FontString regions (no more _G["...TextLeft"..i] name lookup), match the
"+N Foo" prefix, look up the trailing noun in a label→key map, append
(+delta)/(-delta) from the ClassicAPI delta table.

Extended stats (attack power / ranged AP / spell damage/healing / crit
ratings / hit ratings / mana regen / defense / DPS) don't emit their own
line — vanilla mixes them into equip-spell descriptions ("Equip:
Increases your critical strike chance by 1%") — so aggregate them into
a "Compared to equipped:" block at the bottom via AddDoubleLine. New
`tooltip.compare.extendedstats` config knob (default 1) gates that
block; it depends on `basestats` being on (its GUI checkbox grays out
otherwise). DPS rounded to one decimal — ClassicAPI derives it from
damage/delay so it lands as a raw float.

Random-suffix bonuses ("of the Bear" etc.) now count correctly since
GetItemStatDelta walks item-record + equip-spell auras + suffix
enchants server-side.
2026-07-01 17:03:32 -05:00
Brues 439d5a397a eqcompare: numeric InventoryType lookup, drop bagtypes/itemtypes locales
Both sub-tables carried per-locale strings only so pfUI's own code could
match against localized text. ClassicAPI's numeric item APIs replace
both:

- GetBagFamily now reads classID/subClassID from C_Item.GetItemInfoInstant
  and switches on the numbers (class 1 = Container, class 11 = Quiver).
- eqcompare pulls the itemID from GameTooltip:GetItem(), fetches the
  numeric invType via C_Item.GetItemInventoryTypeByID, and looks up the
  destination slot(s) in a numeric slotTable keyed by Enum.InventoryType.
  Pair-slot invtypes (finger / trinket / one-hand weapon) list both
  destinations directly, so the "_other" string-concat hack is gone.

Removes the setglobal INVTYPE_* injection, the tooltip text scan, and
the itemtypes + bagtypes locale sub-tables across all 7 files.
2026-07-01 15:43:03 -05:00
Brues 5524ad3b91 locales: strip 4 dead sub-tables (hunterpaging, interrupts, spells, icons)
Audited every consumer of pfUI_locale[*][key] across the codebase. Four
sub-tables have no non-locale-file readers left:

  - hunterpaging  — old auto-page trigger removed
  - interrupts    — replaced by Nampower SPELL_INTERRUPTED events
  - spells        — replaced by ClassicAPI Spell.dbc lookups
  - icons         — replaced by ClassicAPI C_Spell.GetSpellName / icon path

Removed the entries from all 7 locale files. ~18k dead lines gone,
~70% shrink per file.
2026-07-01 12:13:25 -05:00
Brues 0f59a3a9b5 replace poll-until-cancel OnUpdate frames with C_Timer / RunNextFrame
Seven ad-hoc OnUpdate handlers were only spinning long enough to reach
a known deadline or a next-frame defer, then unhooking themselves.
Convert them to their proper primitives:

- autovendor: 0.3s wait after junk sell → C_Timer.After(0.3, ...)
- innervatecall: cooldown-expiry ready ping → C_Timer.After(cd, ...)
- focus: re-arm UI_ERROR_MESSAGE next tick → RunNextFrame
- macrotweak: conflict scan after addons load → RunNextFrame
- ui-widgets (CreateQuestionDialog): font-measure resize → RunNextFrame
- libdebuff: post-PEW Nampower init → RunNextFrame
- bubbles: WorldFrame scan after chat event → RunNextFrame

Net -18 lines and no more throwaway frames sitting on the OnUpdate list.
2026-07-01 10:43:46 -05:00
Brues ffdf376ac4 add pfUI.events callback registry, replace addoncompat OnUpdate poll
Introduce a central pfUI.events registry (ClassicAPI's
CallbackRegistryMixin, undefined events allowed) initialized in pfUI.lua
before any module body runs, so publishers/subscribers don't depend on
module load order.

firstrun sets `pfUI.firstrun.completed` and fires `firstrun:complete` at
the point NextStep detects no pending steps. PLAYER_ENTERING_WORLD re-
enters this path on every zone, so the flag is a one-shot guard.

addoncompat drops its 0.1s OnUpdate poll and either RunQueues immediately
(returning user, all steps already done) or subscribes to the event.
2026-07-01 10:20:34 -05:00
Brues 9bdde06150 unitframes: clear stale aura swirl on target swap
Buff and debuff slots only called CooldownFrame_SetTimer on the
`expirationTime > 0` (or `duration > 0` for buffs) paths. When the new
target's aura at the same slot index had neither — permanent / passive
auras like Retribution Aura — neither branch fired and the slot kept
displaying the previous target's swirl/timer.

Add an explicit 0/0/0 clear on every path that doesn't set a real
timer, so the button always starts from a known state.

Fixes #13.
2026-06-28 12:41:31 -05:00
Brues 8bf6672114 buffs: cancel by spellID instead of GetPlayerBuff slot index
`GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, filter)` assumes the
visual index pfUI shows matches the engine's slot order. When that
mismapping happens — most easily reproduced by stacking buffs that
share a slot family — right-clicking one buff cancels another.

`C_Spell.CancelSpellByID(spellID)` ships CMSG_CANCEL_AURA keyed to the
spell, not a slot, so it's immune to whatever order the slot table is
in. Cache `spellId` on the button at refresh time in buff.lua; in the
unitframes/buffwatch handlers fetch the aura fresh via
`C_UnitAuras.GetAuraDataByIndex` at click time.

Fixes #10.
v9.0.5
2026-06-28 04:28:59 -05:00
Brues 29b948e6fa character cleanup 2026-06-28 00:14:40 -05:00
Brues 5f61f94a24 Texture ArenaFrame v9.0.4 2026-06-27 23:31:02 -05:00
Brues 65678da3d2 tooltip: optional movement-speed line via GetUnitSpeed
New tooltip.movespeed config knob (default off, checkbox in the GUI's
tooltip page). When on, the unit tooltip gains a "Speed: N%" line where
N is the unit's run speed normalized to vanilla's 7.0 yd/s base — 100
unmounted, 160 on a 60% mount, 200 on epic, less under snares.

Uses runSpeed (return 2 of GetUnitSpeed), not currentSpeed, so the
number reflects what the unit *would* be running at — visible even
while they're standing still. runSpeed is 0 for out-of-range units, so
the line is skipped in that case.
2026-06-27 19:28:40 -05:00
Brues 9b7aca8541 show CLASSIC_API_VERSION in /pfdll 2026-06-27 19:20:06 -05:00
Brues 60525eec3a Clean up throttle 2026-06-27 19:19:51 -05:00
Brues c3829c2bd2 player: drop talent-side modCastingTime fudge from haste display
The player frame's "Effective Haste" mode was hardcoded talent-position
scrapes: GetTalentInfo(1, 16) for the Mage "Accelerated Arcana"
(flat 5%) and GetTalentInfo(1, 14) for the Warlock "Rapid Deterioration"
(3% per rank), folded into the displayed haste % via
`(1 / (modCastSpeed * modCastingTime) - 1) * 100`.

That's two problems in one:
- Hardcoded talent indices and effect percentages — brittle to any
  Turtle tree reshuffle or retune.
- Conceptually muddled: it folds gear-haste and talent-cast-reduction
  into one number that's hard to read as anything specific. The actual
  effective cast time is already shown on the cast bar via
  C_Spell.UnitCastingInfo (engine helper accounts for SpellMod op 10).

Drop modCastingTime, the LEARNED_SPELL_IN_TAB watcher frame that
maintained it, the per-class talent scrape, and the hasteMode == "2"
display branch. Collapse the now-binary "display_haste" config from a
3-option dropdown to a checkbox. Users on legacy "2" will see the
checkbox unchecked once and can re-enable with a single click.
2026-06-27 19:13:49 -05:00
Brues 28de6fd835 finish UnitInRaid("player") → IsInRaid() sweep
Four more sites: GetUnbuffedRoster + SendChatMessageWide in api.lua,
the loot menu's inRaid local, and the raid module's early-return
guard. Same intent, named helper.
2026-06-27 18:57:21 -05:00
Brues fc75e091a4 finish IsInRaid sweep across remaining "raid count > 0" sites
Three more `if GetNumRaidMembers() > 0 then` raid-vs-party branches
switched to `if IsInRaid()`. Same intent, named helper. Repo is now
clean of the legacy idiom (verified with a final grep).

Loops that actually need the count (`for i = 1, GetNumRaidMembers() do
GetRaidRosterInfo(i)`) keep the call — only the boolean form changes.
2026-06-27 18:56:50 -05:00
Brues ef478b0552 thirdparty-vanilla: collapse solo check to not IsInGroup()
The HealComm self-message guard was `not UnitInRaid("player") and
GetNumPartyMembers() < 1` — the long form of "in no group at all."
2026-06-27 18:55:49 -05:00
Brues 760d8992b6 switch group-membership checks to IsInGroup / IsInRaid
ClassicAPI ships modern IsInGroup() / IsInRaid() backports — drop the
GetNumPartyMembers() > 0 and GetNumRaidMembers() > 0 idioms (and the
GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0 conflation) for the
named-intent variants. UnitInRaid("player") → IsInRaid() at the same
sites.
2026-06-27 18:54:04 -05:00
Brues 62a99ac410 mouseover/libpredict: drop legacy spell-target plumbing
With Nampower as a hard dep, /pfcast for spell names always takes the
early CastSpellByName(msg, unit) path. The fallback branch that did the
SpellTargetUnit dance (resolve a friendly unit token, disable AutoSelf
Cast, call SpellTargetUnit) hasn't been reachable in a while, and it
dragged a pile of supporting infrastructure with it.

modules/mouseover.lua:
- Drop the st_units token list, GetUnitString helper, and the
  UnitTokenFromGUID rewrite of GetUnitString — all only used by the
  dead fallback.
- Drop the NoSelfCast helper (only the dead fallback called it).
- Drop the pfMouseOver frame; its only purpose was to hold a .unit
  field the dead fallback wrote and libpredict's hook read.
- The macro path collapses to: if not the current target, swap target,
  run the loadstring'd func, restore the previous target.
- 99 lines → 34.

libs/libpredict.lua:
- Drop the dead `local mouseover = pfUI.uf.mouseover.unit` plumbing in
  the CastSpellByName hook — pfUI.uf.mouseover is gone and the field
  was permanently nil anyway. The three `target or mouseover or default`
  fallback chains collapse to `target or default`.

Modern mouseover/click-to-cast detection in libpredict goes through
pfUI.libpredict_pending_cast (populated by libdebuff from Nampower's
SPELL_CAST_EVENT) — that path is GUID-based, server-authoritative, and
untouched.
2026-06-27 18:41:11 -05:00
Brues deeec89955 predict + libdebuff + swingtimer: drop hardcoded spell data
Replace per-locale name tables and per-rank ID lists with single
canonical-rank lookups through C_Spell. Spell.dbc bits hoisted to
named constants at module top.

libpredict:
- Four 7-locale tables (PRAYER_OF_HEALING / REJUVENATION / RENEW /
  REGROWTH) collapsed to one C_Spell.GetSpellName(rank1id) call each.
- 25-entry SPELL_IDS (all ranks of Rejuv + Renew) for SPELL_GO_SELF
  HoT detection replaced by name comparison against REJUVENATION /
  RENEW. No per-rank ID maintenance.

libdebuff:
- GetSpellRecField(id, "name") → C_Spell.GetSpellName(id) at all call
  sites; the presence-guard pattern is gone (ClassicAPI is a hard
  dep, per memory).
- GetSpellRecField(id, "rank") → C_Spell.GetSpellSubtext(id).

swingtimer:
- Hoist FLAG_AUTOATTACK / ATTR_KEEP_SWINGS / ATTR_ON_NEXT_SWING to
  module-top constants via tonumber("0xNN", 16) so the SPELL_GO_SELF
  hot path stops re-parsing them on every call. Lua 5.0 has no hex
  number literals; strtoul-backed tonumber handles the "0x" prefix.
v9.0.3
2026-06-27 18:22:03 -05:00