libspell.GetSpellInfo now returns the spell ID at position 9 and caches
it with SafePack and unpack.
The action bar tracks self.spellID for macro-cast spells and shows the
tooltip with GameTooltip:SetSpellByID. Gather the slot, book type, and
spell ID from one GetSpellInfo call instead of a separate GetSpellIndex
lookup.
Replace raw strsplit(",", ...) color parsing across action bars, chat,
nameplates, third-party skins, player, and roll with the cached
GetStringColor / GetStringColorObject helpers, dropping the per-build
string-table allocations they created.
* Migrate player castbar to ClassicAPI UNIT_SPELLCAST_* events
Drive the player cast path off ClassicAPI's synthesized, player-only
UNIT_SPELLCAST_* events instead of the vanilla SPELLCAST_* plus nampower
SPELL_{START,GO,DELAYED}_SELF mix. START/CHANNEL_START poll UnitCastingInfo/
UnitChannelInfo and stamp; STOP/CHANNEL_STOP/FAILED/INTERRUPTED clear;
SUCCEEDED drives tradeskill craft counting; DELAYED/CHANNEL_UPDATE re-poll.
Since UNIT_SPELLCAST_START fires for chained same-spell recasts, the nampower
SELF deps and their RunNextFrame co-hook-ordering workarounds are gone.
Remote target/focus bars keep SPELL_*_OTHER (the new events are player-only).
Fix the cast-start flash: StampBar now primes the fill on the stamp frame,
and ClearBar no longer snaps the bar to full (that snap lingered in the fade
tail and flashed when the next cast stamped).
Add a red flash on a cancelled cast: new appearance.castbar.failcolor,
flashed by ClearBar only when a cast was actually in progress.
Handle pushback Quartz-style: DELAYED/CHANNEL_UPDATE re-poll just the times
and accumulate the endMs shift into this.delay for the +/- indicator (cast
+X, channel -X), rather than a full restamp.
* Route target/focus castbars through remote UNIT_SPELLCAST_*
ClassicAPI now fires UNIT_SPELLCAST_* for remote tokens (target/focus/...)
via PollRemote, so drop the nampower SPELL_*_OTHER path and drive all three
bars off one event model. The gate is now token-based (arg1 == this.unitstr,
plus the arg1=="player" + UnitIsUnit case for target=self); the RunNextFrame
defer is gone since the remote poll fires after UnitCastingInfo is readable.
Cast detection is now nampower-free across every bar.
Use the event's rank payload (arg5): thread it through RefreshBar into
StampBar, which now only calls C_Spell.GetSpellSubtext as a fallback on the
retarget re-poll (PLAYER_TARGET/FOCUS_CHANGED) where no event is in hand.
* Drive nameplate castbars off UNIT_SPELLCAST_*
ClassicAPI now fires UNIT_SPELLCAST_* for nameplate tokens, so populate the
per-GUID castState cache from UNIT_SPELLCAST_{START,CHANNEL_START} (poll
PollCastInfo for the timing the payload omits) and clear it on
{STOP,CHANNEL_STOP} -- the remote poll fires STOP for natural end, interrupt,
and cancel alike. Replaces the nampower SPELL_{START,FAILED}_OTHER path; the
^nameplate arg1 gate ignores the target/focus/party fires of the same events,
and the NAME_PLATE_UNIT_ADDED seed still catches a plate spawning mid-cast.
Nameplate cast detection is now nampower-free.
* We no longer use these features from SuperWoW/Nampower
* Use secure unit attributes; remove mouseover scripts
Switch unitframes to attribute-driven clicks and remove mouseover tooltip handlers. Adds SetAttribute("unit") in UpdateVisibility and sets frame attributes (unit and type1='target') when creating frames. Removes OnEnter/OnLeave functions and their SetScript registrations and eliminates direct TargetUnit calls in ClickAction
* Use SetShown and simplify component default
Replace explicit Show/Hide conditionals in api/unitframes.lua with SetShown(...) for ressIcon, leaderIcon, lootIcon, pvpIcon, and restIcon to reduce branching and improve readability. Also remove the local shadowing of the parameter 'component' by using assignment (component = component or ""). No intended behavior changes.
* Drive unit-frame clicks via secure attributes
Replace the Lua OnClick dispatch (OnClick/ClickAction/RightClickAction) with
secure frame attributes: default type1=target / type2=menu, and EnableClickCast
now writes type/spell/macrotext/menu/target/focus attributes per button+modifier
instead of caching a clickactions table read at click time. Drops the now-dead
clickactions table and buttons list.
Also set a "unit" attribute on each frame (at creation and re-synced in
UpdateVisibility to the live token, so a party shown on the raid grid reports
partyN, not raidN) so the hovered unit resolves from the frame.
Match the target/focus/menu click keywords exactly rather than by prefix, so a
spell whose name starts with "focus"/"target"/"menu" (e.g. Focus Magic) casts
instead of being swallowed as the keyword action.
* Simplify marktracking colors and refresh per mark
Replace the hand-rolled ParseColor plus its default-color table with
GetStringColor -- the raidmarkercolor_* config keys already carry those same
defaults, so the fallback was dead code.
Restructure the refresh off observed mark tokens: UNIT_HEALTH/UNIT_MAXHEALTH
now arrive as arg1 == "markN", so refresh just that one row (UpdateRow) instead
of rescanning all eight on every nearby unit's health tick. A visibility flip
(into range / death / hp crossing 0) re-packs the rows, so UpdateRow hands off
to a full UpdateDisplay; RAID_TARGET_UPDATE / PLAYER_ENTERING_WORLD stay full
refreshes, with the 1s poll as the range-change backstop.
* not true anymore
* Poll marktracking fallback via C_Timer instead of OnUpdate
The 1s range-change safety net ran a per-frame OnUpdate that no-oped ~59 of
every 60 frames. Replace it with C_Timer.NewTicker(FALLBACK_INTERVAL,
UpdateDisplay) -- one wakeup per second off the shared timer driver -- and drop
the elapsed accumulator. The scanner frame is now purely event-driven.
* SuperWoW is now optional
* Update README feature list
Add 'Mouseover Unit Frames' and 'Click-casting' to the main features list. Update the SuperWoW entry to reflect that it tracks party/raid units on the minimap (replacing the prior SetMouseoverUnit note).
* Replace fixed-interval OnUpdate polls with C_Timer/RunNextFrame
Swap hand-rolled per-frame throttles for the modern timer primitives:
- turtle-wow: one-shot next-frame defer (self-hiding OnUpdate frame) -> RunNextFrame
- panel: clock, combat, and fps widgets -> NewTicker(1); guild roster -> NewTicker(60)
- minimap: coordinates text -> NewTicker(0.1)
- addonbuttons: one-shot init -> RunNextFrame; 5s button rescan -> NewTicker(5),
guarded by IsShown() to preserve the old "paused while hidden" behavior
Ticker callbacks reference frames via upvalue since 'this' is unbound outside
OnUpdate. Genuine per-frame work (bar fills, fades, drag) and polls already
coordinated through pfUI.throttle are left as-is.
* update pfQuest link
* Use SetShown/SetSize in panel module
Replace manual Show/Hide toggles with SetShown(not ... ) and replace SetWidth/SetHeight with SetSize in modules/panel.lua. Changes simplify toggle logic (timer, WorldMap, chat hide buttons) and unify sizing calls for timer, frames, textures, and microbutton. No behavior changes intended; purely refactor for conciseness and consistency.
* Bump ClassicAPI min version to 1.9.0
* Drive reagent counter from events instead of a polling OnUpdate
The pfReagentCounter frame ran an OnUpdate that (1) progressively rescanned
all 120 action slots one-per-100ms on any slot change and (2) recounted
reagent inventory on a 1s throttle. Replace both with direct event handling:
- ACTIONBAR_SLOT_CHANGED updates just the changed slot (arg1), full-scanning
only when arg1 is 0/nil, instead of restarting a ~12s rescan on every edit
- BAG_UPDATE_DELAYED recounts tracked reagents directly (it is already
Blizzard's coalesced bag event, so the extra 1s throttle was redundant)
- PLAYER_ENTERING_WORLD seeds the full reagent map once
UpdateSlot now seeds a new reagent's real count via GetItemCount so a freshly
placed reagent spell shows the correct number immediately. The updatecache ->
BarsUpdate render path and the IsReagentAction/GetReagentCount accessors are
unchanged.
Replaced numerous SetWidth/SetHeight calls with SetSize for consistency and brevity across UI code. Touched api/ui-widgets.lua, api/unitframes.lua and multiple modules (actionbar, addonbuttons, addons, afkcam, autovendor, bags, bgscore, buff, buffwatch, nameplates). Also simplified some sizing math in buff module. No functional behavior intended to change — code modernization only.
Mirror the druid-stealth page switch for priests: swap to the auto page
(8) while in Shadowform, back to the default page when it drops. Driven
by UPDATE_SHAPESHIFT_FORM (form ID 28), which fully covers shadowform on
its own -- no prowl-style stealth substate to chase.
Fold the new state into the existing prowl machinery instead of
duplicating it: prowl/shadowform are mutually exclusive by class, so one
shared `formpaging` flag and one page constant serve both, and the
OnUpdate switch collapses to a single class-gated block.
commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date: Mon Jul 6 00:59:17 2026 -0500
Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData
ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
returns the full overlay list for a zone (explored + unexplored) — the
data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
straight (named fields: textureName/texturePath/width/height/offsets),
dropping unpack_hash and the pfMapOverlayData tables entirely.
Also fixes the explored-check: it compared the full texture path against
GetMapOverlayInfo's bare-name keys, so the magnifying glass never
suppressed on explored overlays. Now matches on the bare name.
Removes ~870 lines of hand-measured overlay data (base + Turtle).
commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date: Sun Jul 5 23:45:09 2026 -0500
utilize HookScript from ClassicAPI
The pet bar force-shows in unlock mode, and its OnShow/OnHide dodge
handlers re-anchor the stance bar above the pet bar. That yanked the
stance bar off its real position while unlocking (dodging a pet bar
that isn't actually active), so it appeared to vanish and only returned
when unlock ended. Skip the dodge re-anchor while unlock is active so
the stance bar stays put and can be positioned.
Ensure the action button OnClick handler is always assigned. Previously SetScript("OnClick", ButtonClick) only ran when HookScript was missing; now HookScript is still added only if absent, but the OnClick script is set unconditionally so existing frames won't miss the click handler. Change is limited to modules/actionbar.lua.
In ButtonMacroScan, when SuperCleveRoidMacros manages the slot
(CleveRoids.IsManagedAction), leave spellslot/booktype unset and return
early. This lets the button's icon, cooldown, and tooltip flow through
the addon's hooked GetActionTexture / GetActionCooldown /
GameTooltip:SetAction so they follow the active conditional dynamically,
instead of being frozen to the first statically-scanned spell.
Drop the now-vestigial expansion plumbing.
- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
Register call sites
- Delete the pfUI.expansion variable
Drops the legacy pfUI.api.GetItemCount wrapper (name-based bag walk +
GetItemInfo per slot) entirely — both call sites switch to direct
C_Item.GetItemCount(itemID) calls.
actionbar reagent counter: drops the SPELL_REAGENTS tooltip-scan +
libtipscan dependency. UpdateSlot now does GetActionInfo(slot) →
spellID → C_Spell.GetSpellReagents → reagent itemID, stored per slot.
Counts update via C_Item.GetItemCount(itemID). reagent_counts is
keyed by itemID instead of localized name string. Multi-reagent
spells now resolve cleanly (only first reagent counted, matching old
single-name behavior). Macro and bag-item actions skip cleanly.
questitem: switches to hooksecurefunc("SetItemRef", ...) + the
modern GameTooltip:HasItem / :GetItem pair instead of monkey-patching
_G.SetItemRef and string.find-parsing the "item:NNN" out of the link.
Drops the libtooltip indirection for the regular tooltip path —
GameTooltip:GetItem returns name + itemID directly. AddTooltip
extended to accept the itemID (both callers already had it and were
discarding it).
actionbar.lua: pageswitch now listens to UPDATE_SHAPESHIFT_FORM as the
authoritative form-change signal. PLAYER_AURAS_CHANGED becomes a
narrowly-scoped prowl-detection trigger that runs after form state is
already known. The Nampower SPELL_GO_SELF hook drops its Cat Form
(spellID 768) branch — UPDATE_SHAPESHIFT_FORM covers form changes
without per-spellID watchlists. Prowl IDs stay hooked for zero-latency
detection that PLAYER_AURAS_CHANGED can't match.
autoshift.lua: the texture-list shapeshift detection becomes a form-ID-
keyed map. GetShapeshiftFormID returns the active form directly so we
don't have to texture-match against every possible form pattern. The
moonkin_scan frame disappears entirely — its talent-conditional was a
workaround for the agility buff sharing Moonkin's icon, which form ID
makes irrelevant (form 31 is only reported when the player is genuinely
in Moonkin Form). Loop also splits into two phases for clarity: mount
priority pass, then form cancel.
Drops the C_UnitAuras helpful-aura iteration in favor of a direct engine
state read. GetShapeshiftFormID returns vanilla 1.12.1's stable per-form
DBC ID (Cat = 1), so the helper collapses to a one-liner that's
locale-independent, talent-independent, and works without scanning any
buff list.
FullScan/HasProwlBuff stop iterating GetPlayerBuffTexture(0..31) for the
prowl buff — that's exactly what ClassicAPI's IsStealthed() returns,
locale-independent and zero allocations. Cat-form detection still needs
the icon (GetShapeshiftForm's index varies by talents/learned forms) but
moves to one C_UnitAuras.GetUnitAuras iteration over populated auras via
the new HasCatForm helper.
The inline cat-form recheck after a prowl ends collapses to one
HasCatForm() call. HasProwlBuff is inlined to IsStealthed() at its
single call site.
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING
UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
- add support for mouse button & mouse wheel bindings
- remove need_save logic and just always save bindings immediately
- block left & right mouse buttons without modifier
macro scans can now be globally disabled via the
"Scan Macros For Spells" option or individually
by adding "#showtooltip disable" to the top of the macro.