The vanilla design of the Druid is infamous for being pretty unfinished. Its mechanics weren’t fully realized until well into the first expansion. Because of this, there’s a lot of freedom on how to improve on the class while sticking with the “vanilla feeling.” That said, simply attempting to recreate the druid of later expansions is a cop-out, but we feel incorporating some iconic and fan-favorite abilities would be a good idea.
Learned at Level: 58
Requires: Bear or Dire Bear Form
Cost: 30 Rage
Cooldown: 6 sec
Savagely bite the target, dealing 80% normal damage plus an additional 30 damage.
Generates a high amount of threat.
Learned at Level: 44 / 52 / 60 (3 ranks)
Requires: Cat, Bear or Dire Bear Form
Cooldown: 10 min
Reduces Physical damage taken for the next several attacks, at the cost of reduced
movement speed for the duration.
Learned at Level: 30
Cost: 13% of base mana
Usable outdoors and out of combat only.
Cancels and reapplies your current shapeshift form in one button.
Learned at Level: 60 (passive)
When another Druid overwrites your Rejuvenation or Regrowth, half of the
remaining amount is delivered to that target instantly.
Learned at Level: 60
Cost: 210 mana
A ninth rank, learned at level 60.
★
Using Items in Forms
Potions, bandages, food, and most on-use trinkets and weapons are useable in Cat,
Bear and Dire Bear Form. A small number of items are individually flagged as
unusable while shapeshifted.
★
Shifting Between Forms
Any form can be cast directly while you are already in another one: Bear to Cat,
Cat to Travel, Travel to Bear. The new form replaces the old, with no need to
cancel the form you are in first.
★
Combo Points on Target Change
Changing target does not wipe your combo points. You only ever hold one set at a
time: building a point on a different target starts that target from zero and
discards whatever you had banked.
★
Insect Swarm
Baseline for every Druid, learned at level 20 with five ranks up to level 60.
★
Faerie Fire (Feral)
Baseline, learned at level 25 with four ranks up to level 54 and a 6 sec cooldown.
★
Tranquility
Heals your entire raid and ticks every second. In
exchange the mana cost is doubled (925 → 1850
at Rank 4) and the cooldown is 30 min.
★
Regrowth
Costs 20% less mana at every rank. Rank 9: 880
→ 704 mana.
★
Hurricane
Has a 10 sec cooldown. It does not slow the attack speed of enemies caught in it
without the new Balance talent Gale Winds.
★
Frenzied Regeneration
Converts each point of Rage into a percentage of your total Stamina, so it scales
with your gear. Cooldown is 5 min.
★
Shapeshifting costs
Cat, Bear and Dire Bear Form cost 35% of base mana. Aquatic Form and Travel Form
cost 13%.
★
Tiger's Fury
Also regenerates Energy over its duration, on top of its damage bonus.
★
Ferocious Bite
Learned at level 24, with six ranks. Extra Energy is converted into a percentage
damage increase.
★
Rake
Damage scales with your Attack Power.
★
Shred
Has six ranks, and its bonus damage scales by rank.
★
Enrage
The damage bonus is not consumed by swinging: it lasts the full duration. The base
armor penalty sits on its own separate debuff
(-27% in Bear Form, -16% in Dire Bear Form), so
canceling the Enrage buff early stops the Rage gain but does not remove the armor
loss.
★
Soothe Animal
Rank 2 affects Beasts up to level 40, and a resisted cast causes aggro.
★
Eclipse
Row 7, 1 Rank: new capstone
Wrath damage has a chance to grant Arcane Eclipse, increasing your Arcane damage;
Starfire damage has a chance to grant Nature Eclipse, increasing your Nature damage.
The bonus scales with your spell power.
★
Balance of All Things
Row 6, 3 Ranks: new
Wrath refunds part of its mana cost against targets afflicted by Insect Swarm, and
Starfire crits more often against targets affected by Moonfire.
★
Gale Winds
Row 6, 2 Ranks: new
Reduces the mana cost of Hurricane and gives it an attack-speed slow on the enemies
caught in it.
★
Owlkin Frenzy
Row 5, 3 Ranks: new
Damage taken in Moonkin Form has a chance to enrage you, granting pushback resistance
while casting and regenerating a percentage of your maximum mana per second. Can
trigger once every 30 sec.
★
Guidance of the Dream
Row 2, 3 Ranks: new
Gives you a chance to avoid interruption caused by damage while casting Balance spells.
★
Sylvan Blessing
Row 1, 2 Ranks: new
Killing a target that yields experience or honor has a chance to let your mana
regenerate while casting for a short time.
★
Moonkin Form
Row 7 → Row 5
Reachable far earlier, and it also reduces the mana cost of your Balance spells by
20% on top of its armor and party spell-crit effects.
★
Moonfury
Row 6 → Row 3, 5 Ranks → 3 Ranks
Now boosts Hurricane and Insect Swarm as well as Starfire, Moonfire and Wrath.
★
Moonglow
Row 5 → Row 4
Also reduces the mana cost of Hurricane and Insect Swarm.
★
Nature's Reach
Also extends the range of Insect Swarm, Remove Curse, Abolish Poison and Cure Poison.
★
Omen of Clarity
Procs from your offensive spell casts as well as your melee attacks.
★
Improved Wrath
Reduces Wrath's global cooldown as well as its cast time, so the cast-time reduction is
not wasted.
★
Natural Weapons
5 Ranks → 3 Ranks
Also increases your chance to hit with melee attacks and spells.
★
Improved Starfire
Row 4 → Row 5, 5 Ranks → 3 Ranks
★
Improved Moonfire
5 Ranks → 2 Ranks
★
Nature's Grace
Moved one column within Row 5.
★ Removed: Improved Entangling Roots, Improved Thorns
★
Berserk
Row 5, 1 Rank, 6 min cooldown: new
Removes all Fear effects, doubles Energy regeneration in Cat Form, and increases your
total health by 20% in Bear Form. The health is lost when it ends. Lasts 20 sec.
★
Carnage
Row 6, 2 Ranks: new
Maul, Swipe and Savage Bite return part of their damage to you as healing, and
Ferocious Bite gains a chance per combo point spent to refresh your Rake and Rip and
add a combo point.
★
Ancient Brutality
Row 5, 2 Ranks: new
Dodging in Bear or Dire Bear Form generates Rage over several seconds, once every
9 sec. In Cat Form, your Bleed ticks restore Energy.
★
Open Wounds
Row 2, 3 Ranks: new
Increases the damage of Rip, and increases Claw damage for each active Bleed effect you
have on the target.
★
Feral Swiftness
Row 3, 2 Ranks: replaces Feline Swiftness
Increases outdoor Cat Form movement speed and also increases your dodge chance in Cat,
Bear and Dire Bear Form.
★
Blood Frenzy
Completely rebuilt. It extends Tiger's Fury, makes Enrage instantly generate Rage,
and gives both an attack-speed bonus. The extra combo point on Cat crits comes from
Primal Fury.
★
Primal Fury
Row 4 → Row 3
Covers both halves: bonus Rage on Bear Form crits, and the extra combo point on
Cat Form crits.
★
Predatory Strikes
Grants a percentage of your attack power in forms, and additionally increases the
damage of Claw, Rake, Maul, Swipe and Savage Bite.
★
Improved Shred
Moved within Row 4
Also increases Shred's damage, not just its Energy cost.
★
Ferocity
Also reduces the cost of Savage Bite.
★
Feral Instinct and
Thick Hide
5 Ranks → 3 Ranks each
★ Removed: Feline Swiftness (replaced by Feral Swiftness), Savage Fury, and Faerie Fire (Feral), which is now baseline
★
Tree of Life Form
Row 7, 1 Rank: new capstone, learned at level 40
Increases armor from items, increases the healing power of nearby party members by a
share of your Spirit, and reduces the mana cost of your heal-over-time spells by 20%.
Your movement speed is reduced and you cannot cast damaging spells or Healing Touch
while in the form.
★
Genesis
Row 3, 3 Ranks: new
Increases the damage and healing of all your periodic magical spells and effects.
★
Aessina's Bloom
Row 5, 2 Ranks: new
Healing a target already affected by Regrowth or Rejuvenation with Healing Touch
reduces the cast time of your next Healing Touch and refunds part of its mana cost.
★
Preservation
Row 5, 3 Ranks: new
Increases the periodic healing of Regrowth on targets also affected by Rejuvenation.
★
Swiftmend
Row 7 → Row 3
Not a capstone: it sits at Row 3 and is reachable by any Druid with a light
Restoration investment.
★
Subtlety
Row 3 → Row 2
Reduces the threat generated by all your spells, not
just your healing spells.
★
Improved Tranquility
Row 5 → Row 6
Increases the healing done by Tranquility.
★
Tranquil Spirit
Moved within Row 4
Also reduces the mana cost of Regrowth.
★
Gift of Nature
Row 5 → Row 4
★
Nature's Swiftness,
Reflection and
Improved Regrowth
Moved within the tree to make room for the new talents above.
★ Removed: Improved Rejuvenation, Improved Enrage, and Insect Swarm, which is now baseline