After escaping from the lands of Stonetalon Mountains, the goblins of the Durotar Labor Union have succumbed to their biggest weakness: greed. They have seized control of an island rich in natural resources, but this new empire has been built on the backs of hopeful goblins who sought an escape from the clutches of the Venture Co. These new recruits found themselves trapped in a similar predicament again, only this time under new management. It is now your responsibility to break free from the chains of poverty and claim your rightful place in the Durotar Labor Union.
Located at the remote fringes of Quel'thalas, these lands were initially established as an outpost for Alah'Thalas. Over time, with your assistance, it has developed into a thriving city, complete with its own dock. However, one must not be deceived by the beauty of these lands, for lurking in the shadows are sinister forces, even within the city walls. This zone serves as the starting point for fledgling High Elves, offering a level 1-10 experience.
Gilneas, once the proud home of a nation, now lies in ruins. Its despondent people struggle to survive, scavenging whatever scraps they can find from the remains. However, with the battered and broken gate of the Greymane Wall, the nation can now open its doors to the outside world, raising hope that Gilneas may flourish once more.
Just south of the Island of Lapidis, Gilijim is home to several martial powers seeking dominance over the primal wilderness of this uncharted isle. The ogre clan of Mosh’ogg has settled long ago on Gilijim’s Isle and is locked in an eternal conflict with the remaining troll tribes of Zul'Razar, struggling for sovereignty over the island.
Long has it been since explorers reveled stories of the great Isle of Giljim, and the Island of Lapidis. Stories shared around the campfires of eager voyagers ready to make their mark upon the world. A place where trolls practiced shadow, a place where pirates called home and brewed ale to the cartload! Surely these tales and stories are just that, stories right? Is what the old travelers say true, are there really islands out there, that beckon new adventurers?
Found off the eastern coast of Tanaris, Tel'abim stands as the center for banana export, overseen by the neutral Tel Company, Tel Co. for short. Recently the apes of the island have started a rebellion against the company, driving them off of collection sites and demolishing equipment, it's up to you to restore order to the island and help Tel Co. resume collection, or else Azeroth might never see another banana again.
Wildtusk Village
Ruins of Zul'Rasaz
Livingstone Croft
Gallant Square
Hawk's Vigil
Dun Agrath
Jaguero Isle
Stormwind Harbor
Kul Tiran Embassy
Little Silvermoon
Flaxwhisker Front
Rethress Sanctum
Bloodfist Point
Sorrowguard Keep
Anchor's Edge
Sparkwater Port
Bramblethorn Pass
Bael Hardul
Blacksand Oil Fields
Venture Camp & Broken Cliff Mine
Powder Town
Crystalline Oasis
Redbrand's Digsite
Angor Digsite
Ruins of Corthan
Scalebane Ridge
Thalanaar
Chimaera Roost Vale
Talonbranch Glade
Shrine of the Betrayer
Forest Song
Deserter's Hideout
Shady Rest Inn
Blackhorn Village
Westhaven Hollow
Hermit of the Eastern Coast
The Caverns of Time
Sandmoon Village
Gnomeregan Reclamation Facility
Redcloud Roost
Suntail Pass
Forlorn Summit
Karfang Hold
Hateforge Excavation
Tirisfal Uplands
Gartside Plot
The Westfall Church