There isn’t much to improve on for the Fire and Frost mage specs in vanilla - they are tightly designed and synergize well with other mages very well. That said, Arcane falls far behind despite having an opportunity to fill its own niche, and the possibility of encouraging the Elemental Mage playstyle.
Learned at Level: 20
Cooldown: 15 sec
Rupture the target for Arcane damage, increasing the damage (and the mana cost)
of your Arcane Missiles for a duration. Requires the Arcane talent of the same
name.
Learned at Level: 32
Cost: 85 mana
Cooldown: 8 sec
Increases your casting speed and spell damage for a short duration.
Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured Manna Biscuits: a group version of conjured food, in the same vein as the Warlock's Ritual of Souls.
Polymorph: Rodent and Polymorph: Draenei Homunculus join the existing sheep and pig.
Theramore, Stonard and Alah'Thalas are available as both Teleport and Portal, adding three destinations to your spellbook.
★
Ignite Threat
When several Fire Mages feed the same Ignite, the threat from the burn is split
into equal shares between the Mages sharing it, so no single Mage carries the
whole stack.
★
Arcane Intellect
Mana cost drops sharply at the higher ranks
(Rank 3: 520 → 240,
Rank 4: 945 → 340,
Rank 5: 1510 → 445).
★
Arcane Brilliance
Available at level 42 as well as level 56, and the level 56 rank costs
1200 mana.
★
Fireball
Cheaper at every rank, increasingly so at the top
(Rank 11: 395 → 275,
Rank 12: 410 → 295).
★
Arcane Missiles
The missiles fire on a defined interval, which Accelerated Arcana then speeds up.
★
Arcane Power
Row 7 capstone: completely reworked
Increases your casting speed while draining a percentage of your maximum mana every
second and reducing all mana gain. Fall below 10% maximum mana and you violently
combust. A cooldown you have to steer, not just press.
★
Arcane Instability
Row 6 → Row 5: completely reworked
Your damaging Arcane spells have a chance to erupt, consuming 2% of your base mana
to deal more damage.
★
Resonance Cascade
Row 6, 5 Ranks: new
Your damaging Arcane spells have a chance to duplicate for a share of the damage. It can
trigger off itself, and duplicated Arcane Missiles channel in tandem with the original.
★
Arcane Rupture
Row 3, 1 Rank: new, replaces Arcane Resilience
Grants the Arcane Rupture ability, which empowers your next Arcane Missiles.
★
Temporal Convergence
Row 4, 3 Ranks: new
Arcane Missiles have a chance to reset the cooldown of Arcane Rupture and refund its
base mana cost on the next cast. Once every 15 sec.
★
Accelerated Arcana
Row 5, 1 Rank: new, replaces Arcane Mind
Increases the casting speed of your Arcane spells, and makes casting-speed effects also
speed up your Arcane cooldown recovery and your Arcane Missiles ticks.
★
Arcane Potency
Row 5, 2 Ranks: new
Increases the critical strike damage bonus of your Arcane spells.
★
Arcane Impact
Row 3, 3 Ranks: replaces Improved Arcane Explosion
Increases the critical strike chance of all your Arcane
spells, not just Arcane Explosion.
★
Arcane Concentration
Has an 8 sec internal cooldown between procs.
★
Arcane Meditation
The mana regeneration it allows while casting is tripled while you are below a mana
threshold.
★
Magic Absorption
Row 2 → Row 1, 5 Ranks → 3 Ranks
Returns mana on partial resists as well as full ones,
which makes it fire constantly. Internal cooldown 1 sec
→ 2 sec.
★
Magic Attunement
2 Ranks → 1 Rank
Also allows Amplify Magic and Dampen Magic to be cast on enemies, up to level 62.
★
Wand Specialization
Also increases your chance to hit with Wands, and gives wand attacks a chance to restore
mana.
★
Arcane Focus
Row 1 → Row 2
★ Removed: Arcane Mind, Arcane Resilience, Improved Arcane Explosion
★
Hot Streak
Row 5, 2 Ranks: new
Fireball and Fire Blast crits have a chance to grant Hot Streak, cutting the cast time
of your next Pyroblast. Stacks.
★
Fire Vulnerability
Row 4, 3 Ranks: replaces Improved Scorch
Fire Blast can now apply the Fire vulnerability debuff as
well as Scorch, so you are not locked into Scorch to keep the stack up.
★
Improved Fire Blast
Also reduces Fire Blast's global cooldown, not just its own cooldown.
★
Flame Throwing
Also increases the radius of your Blast Wave.
★
Blast Wave
Moved within Row 5
★ Removed: Improved Scorch
★
Icicles
Row 5, 1 Rank: new
Freezes you in place and launches icicles at the enemy for heavy Frost damage over its
duration. Damage taken has a high chance to shatter your icy prison, dealing 30% of your
base health to you. Canceling it early does not remove that risk.
★
Flash Freeze
Row 6, 2 Ranks: new
When a freeze fails because the target is permanently immune (every raid boss),
you have a chance to gain Flash Freeze instead, which resets Icicles and speeds
it up, so Frost has something to do against immune targets.
★
Ice Barrier
Also increases your Frost damage while the shield holds, on top of absorbing damage and
preventing interrupts.
★
Shatter
The critical strike bonus against frozen targets scales with the rank you have
invested in the talent.
★
Arctic Reach
Also extends the range of Icicles.
★
Piercing Ice,
Ice Shards,
Winter's Chill and
Improved Cone of Cold
Repositioned within the tree to make room for Icicles and Flash Freeze. Piercing Ice
and Ice Shards swap rows.